2017-03-07 00:09:37 -05:00
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require("global");
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properties = {
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permissions = 0,
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parameters = "sss",
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description =
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[[
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Adds gil <qty> to player or <targetname>.
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!givegil <qty> |
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!givegil <qty> <targetname> |
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]],
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}
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function onTrigger(player, argc, qty, name, lastName)
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local sender = "[givegil] ";
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if name then
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if lastName then
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player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
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else
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player = GetWorldManager():GetPCInWorld(name) or nil;
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end;
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end;
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if player then
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currency = 1000001;
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qty = tonumber(qty) or 1;
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location = INVENTORY_CURRENCY;
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2017-11-11 17:05:07 -05:00
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local added = player:GetItemPackage(location):AddItem(currency, qty, 1);
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2017-03-07 00:09:37 -05:00
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local message = "unable to add gil";
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if currency and added then
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message = string.format("added %u gil to %s", qty, player:GetName());
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end
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player:SendMessage(messageID, sender, message);
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print(message);
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else
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print(sender.."unable to add gil, ensure player name is valid.");
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end;
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end;
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