mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 05:07:47 +00:00
30 lines
808 B
C#
30 lines
808 B
C#
![]() |
using System.IO;
|
|||
|
|
|||
|
using FFXIVClassic.Common;
|
|||
|
using System;
|
|||
|
|
|||
|
namespace FFXIVClassic_Map_Server.packets.send.actor
|
|||
|
{
|
|||
|
class _0xD8Packet
|
|||
|
{
|
|||
|
public const ushort OPCODE = 0x00D8;
|
|||
|
public const uint PACKET_SIZE = 0x28;
|
|||
|
|
|||
|
public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, uint val1, uint val2)
|
|||
|
{
|
|||
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
|||
|
|
|||
|
using (MemoryStream mem = new MemoryStream(data))
|
|||
|
{
|
|||
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
|||
|
{
|
|||
|
binWriter.Write((UInt32)val1);
|
|||
|
binWriter.Write((UInt32)val2);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return new SubPacket(OPCODE, playerActorID, targetActorID, data);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|