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project-meteor-server/FFXIVClassic Map Server/lua/LuaEngine.cs

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using FFXIVClassic_Lobby_Server;
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.events;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
using MoonSharp.Interpreter.Loaders;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.lua
{
class LuaEngine
{
const string FILEPATH_PLAYER = "./scripts/player.lua";
const string FILEPATH_ZONE = "./scripts/zones/{0}/zone.lua";
const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
const string FILEPATH_NPCS = "./scripts/zones/{0}/npcs/{1}.lua";
public LuaEngine()
{
UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
}
public static List<LuaParam> doActorInstantiate(Player player, Actor target)
{
string luaPath;
if (target is Npc)
{
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
if (File.Exists(luaPath))
{
Script script = loadScript(luaPath);
if (script == null)
return null;
DynValue result = script.Call(script.Globals["init"], target);
List<LuaParam> lparams = LuaUtils.createLuaParamList(result);
return lparams;
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
return null;
}
}
return null;
}
public static void doActorOnEventStarted(Player player, Actor target, EventStartPacket eventStart)
{
string luaPath;
if (target is Command)
{
luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
}
else if (target is Director)
{
luaPath = String.Format(FILEPATH_DIRECTORS, target.getName());
}
else
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
if (File.Exists(luaPath))
{
Script script = loadScript(luaPath);
if (script == null)
return;
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventStart.triggerName);
if (eventStart.luaParams != null)
objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
//Run Script
if (!script.Globals.Get("onEventStarted").IsNil())
script.Call(script.Globals["onEventStarted"], objects.ToArray());
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
}
}
public static void doActorOnSpawn(Player player, Npc target)
{
string luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
if (File.Exists(luaPath))
{
Script script = loadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onSpawn").IsNil())
script.Call(script.Globals["onSpawn"], player, target);
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
}
}
public static void doActorOnEventUpdated(Player player, Actor target, EventUpdatePacket eventUpdate)
{
string luaPath;
if (target is Command)
luaPath = String.Format(FILEPATH_COMMANDS, target.getName());
else if (target is Director)
luaPath = String.Format(FILEPATH_DIRECTORS, target.getName());
else
luaPath = String.Format(FILEPATH_NPCS, target.zoneId, target.getName());
if (File.Exists(luaPath))
{
Script script = loadScript(luaPath);
if (script == null)
return;
//Have to do this to combine LuaParams
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventUpdate.val2);
objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
//Run Script
if (!script.Globals.Get("onEventUpdate").IsNil())
script.Call(script.Globals["onEventUpdate"], objects.ToArray());
}
else
{
SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.getName()));
}
}
public static void onZoneIn(Player player)
{
string luaPath = String.Format(FILEPATH_ZONE, player.getZone().actorId);
if (File.Exists(luaPath))
{
Script script = loadScript(luaPath);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onZoneIn").IsNil())
script.Call(script.Globals["onZoneIn"], player);
}
}
public static void onLogin(Player player)
{
if (File.Exists(FILEPATH_PLAYER))
{
Script script = loadScript(FILEPATH_PLAYER);
if (script == null)
return;
//Run Script
if (!script.Globals.Get("onZoneIn").IsNil())
script.Call(script.Globals["onZoneIn"], player);
}
}
private static Script loadScript(string filename)
{
Script script = new Script();
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
try
{
script.DoFile(filename);
}
catch(SyntaxErrorException e)
{
Log.error(String.Format("LUAERROR: {0}.", e.DecoratedMessage));
return null;
}
return script;
}
private static void SendError(Player player, string message)
{
List<SubPacket> sendError = new List<SubPacket>();
sendError.Add(EndEventPacket.buildPacket(player.actorId, player.eventCurrentOwner, player.eventCurrentStarter));
player.sendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.queuePacket(BasePacket.createPacket(sendError, true, false));
}
}
}