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project-meteor-server/data/scripts/unique/wil0Town01a/PopulaceStandard/kopuru_fupuru.lua

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require ("global")
function onEventStarted(player, npc)
defaultWil = GetStaticActor("DftWil");
choice = callClientFunction(player, "delegateEvent", player, defaultWil, "defaultTalkWithInn_Desk_2", nil, nil, nil);
if (choice == 1) then
GetWorldManager():DoZoneChange(player, 11);
elseif (choice == 2) then
if (player:GetHomePointInn() ~= 3) then
player:SetHomePointInn(3);
player:SendGameMessage(GetWorldMaster(), 60019, 0x20, 3071); --Secondary homepoint set to the Hourglass
else
player:SendGameMessage(GetWorldMaster(), 51140, 0x20); --This inn is already your Secondary Homepoint
end
end
player:EndEvent();
end