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project-meteor-server/data/scripts/base/chara/npc/populace/PopulaceSpecialEventCryer.lua

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Actor script fixes, documented populace classes and misc things Base - gcseals.lua Helper functions for GC seals. Tables the seal caps per rank and checks against it when adding seals. Commands - PartyTargetCommand.lua : Handles markers above head. Basic documentation, only works on self. "Heart" doesn't work, client bug? Eventually will need an object in the party class to handle tracking marked players/targets for the group. Class Scripts - PopulaceCaravanAdviser.lua Documented. Can purchase gysahl greens from them, unsure what else their use is. - PopulaceCaravanGuide.lua Documented the Caravan Guide NPC, who escorts the chocobos with you. - PopulaceCaravanManager.lua NPC who handles signing up for Caravan escort, among other functions. - PopulaceSpecialEventCryer.lua Covers three NPCs for the Foundation Event. They handle trading specific items in exchange for GC seals. Unique ID Script fixes - flame_private_sisimuza_tetemuza.lua Foundation Event NPC functions laid out. - flame_sergeant_mimio_mio.lua Foundation Event NPC functions laid out. - serpent_lieutenant_marette.lua Foundation Event NPC functions laid out. - serpent_private_tristelle.lua Foundation Event NPC functions laid out. - serpent_sergeant_frilaix.lua Foundation Event NPC functions laid out. - serpent_sergeant_nelhah.lua Removed unique script. PopulaceSpecialEventCryer handles it. - ansgor.lua Had incorrect defaultTalk value - ne_of_eshtaimes.lua Door @ !warp 209 -139 206.113 195 Had incorrect mapObj value.
2017-12-13 15:09:10 -05:00
--[[
PopulaceSpecialEventCryer Script
Actor Class script to handle the 6 NPCs (technically 3, the actors were duped) involved in the Foundation Day 2011 & 2012 events.
In 2011 they appear to be used for recruitment information for their respective Grand Company.
In 2012, they were used for exchanging Over-aspected Crystals/Clusters for GC seals as part of the ongoing Atomos event.
Functions:
For 2011.
eventTalkStep0(joined) - NPC dialog about joining their cause to fight back Imperials. joined = 0 or 1. Function has hardcoded actor IDs, won't work with 2012 versions
eventTalkNotGCmenber(npcGC) - NPC dialog when you're not part of their grand company.
For 2012.
eventTalkCrystalExchange(player, npcGC, hasCrystal) - NPC dialog explaining they want over-aspected crystals. Brings up crystal exchange prompt if hasCrystal = 1.
eventTalkCsOverflow(player, npcGC) - Error message that you can't hold the seals being offered.
eventTalkCrystalExchange2(player, npcGC) - NPC dialog for accepting exchange of crystals for seals
--]]
require ("global")
function init(npc)
return false, false, 0, 0;
end
local gcRep = {
[1001619] = 1, -- Maelstrom Representative 2011
[1002105] = 1, -- Maelstrom Representative 2012
[1001623] = 2, -- Adder Representative 2011
[1002109] = 2, -- Adder Representative 2012
[1001627] = 3, -- Flame Representative 2011
[1002113] = 3, -- Flame Representative 2012
}
function onEventStarted(player, npc, triggerName)
local playerGC = player.gcCurrent;
local npcId = npc:GetActorClassId();
local npcGC = gcRep[npcId];
local npcGCSeal = 1000200 + npcGC;
local hasCrystal = 1;
local crystal = 3020537;
local cluster = 3020413;
local eventMode = 2012;
if eventMode == 2011 then
if playerGC == 0 then
callClientFunction(player, "eventTalkStep0", 0);
elseif playerGC == npcGC then
callClientFunction(player, "eventTalkStep0", 1);
else
callClientFunction(player, "eventTalkNotGCmenber", npcGC);
end
elseif eventMode == 2012 then
choice = callClientFunction(player, "eventTalkCrystalExchange", player, npcGC, hasCrystal);
if choice == 1 then
--callClientFunction(player, "eventTalkCsOverflow", player, npcGC);
player:SendMessage(0x20, "", "You pretend to hand over four over-aspected crystals.");
callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC);
local invCheck = player:GetInventory(INVENTORY_CURRENCY):AddItem(npcGCSeal, 1000, 1);
if invCheck == INV_ERROR_SUCCESS then
player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, crystal, 1, npcGCSeal, 1, 4, 1000);
end
elseif choice == 2 then
player:SendMessage(0x20, "", "You pretend to hand over an over-aspected cluster.");
--callClientFunction(player, "eventTalkCsOverflow", player, npcGC);
callClientFunction(player, "eventTalkCrystalExchange2", player, npcGC);
local invCheck = player:GetInventory(INVENTORY_CURRENCY):AddItem(npcGCSeal, 3000, 1);
if invCheck == INV_ERROR_SUCCESS then
player:SendGameMessage(player, GetWorldMaster(), 25071, MESSAGE_TYPE_SYSTEM, cluster, 1, npcGCSeal, 1, 1, 3000);
end
end
end
player:EndEvent();
end