mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-21 20:27:47 +00:00
141 lines
4.8 KiB
Lua
141 lines
4.8 KiB
Lua
![]() |
require("global");
|
||
|
|
||
|
properties = {
|
||
|
permissions = 0,
|
||
|
parameters = "ss",
|
||
|
description =
|
||
|
[[
|
||
|
Positions a targeted npc by some <distance>, defaults to 5 yalms.
|
||
|
!nudge |
|
||
|
!nudge <distance> |
|
||
|
!nudge <distance> <up/down> |
|
||
|
!nudge <distance> <left/right> |
|
||
|
!nudge <distance> <rotate> |
|
||
|
]],
|
||
|
|
||
|
}
|
||
|
|
||
|
vertical = {
|
||
|
["UP"] = 1,
|
||
|
["U"] = 1,
|
||
|
["+"] = 1,
|
||
|
["ASCEND"] = 1,
|
||
|
["DOWN"] = -1,
|
||
|
["D"] = -1,
|
||
|
["-"] = -1,
|
||
|
["DESCEND"] = -1,
|
||
|
}
|
||
|
|
||
|
horizontal = {
|
||
|
["RIGHT"] = 2,
|
||
|
["R"] = 2,
|
||
|
["+"] = 2,
|
||
|
["LEFT"] = -2,
|
||
|
["L"] = -2,
|
||
|
["0"] = -2
|
||
|
}
|
||
|
|
||
|
rotation = {
|
||
|
["ROTATE"] = 3,
|
||
|
["ORIENTATION"] = 3,
|
||
|
["O"] = 3
|
||
|
}
|
||
|
|
||
|
function onTrigger(player, argc, arg1, arg2)
|
||
|
local messageID = MESSAGE_TYPE_SYSTEM;
|
||
|
local sender = "[nudge] ";
|
||
|
|
||
|
local targetActor = player.CurrentArea.FindActorInArea(player.currentTarget) or nil;
|
||
|
|
||
|
|
||
|
if (targetActor == nil) then
|
||
|
player:SendMessage(MESSAGE_TYPE_SYSTEM, sender, "No target was selected.\n");
|
||
|
return;
|
||
|
end
|
||
|
|
||
|
local pos = targetActor:GetPos();
|
||
|
local x = pos[1];
|
||
|
local y = pos[2];
|
||
|
local z = pos[3];
|
||
|
local rot = pos[4];
|
||
|
local zone = pos[5];
|
||
|
local angle = rot + (math.pi/2);
|
||
|
|
||
|
local worldManager = GetWorldManager();
|
||
|
local distance = 5;
|
||
|
local direction = 0;
|
||
|
|
||
|
local checkArg1 = tonumber(arg1);
|
||
|
local checkArg2 = tonumber(arg2);
|
||
|
|
||
|
if argc == 1 then
|
||
|
if checkArg1 then
|
||
|
distance = checkArg1;
|
||
|
else
|
||
|
player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
|
||
|
return;
|
||
|
end
|
||
|
elseif argc == 2 then
|
||
|
if checkArg1 and checkArg2 then -- If both are numbers, just ignore second argument
|
||
|
distance = checkArg1;
|
||
|
elseif checkArg1 and not checkArg2 then -- If first is number and second is string
|
||
|
distance = checkArg1;
|
||
|
if vertical[string.upper(arg2)] then -- Check vertical direction on string
|
||
|
direction = vertical[string.upper(arg2)];
|
||
|
elseif horizontal[string.upper(arg2)] then -- Check horizontal direction on string
|
||
|
direction = horizontal[string.upper(arg2)];
|
||
|
elseif rotation[string.upper(arg2)] then -- Check rotation on string, otherwise throw param error
|
||
|
direction = rotation[string.upper(arg2)];
|
||
|
else
|
||
|
player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
|
||
|
return;
|
||
|
end
|
||
|
elseif (not checkArg1) and checkArg2 then -- If first is string and second is number
|
||
|
distance = checkArg2;
|
||
|
if vertical[string.upper(arg1)] then -- Check vertical direction on string
|
||
|
direction = vertical[string.upper(arg1)];
|
||
|
elseif horizontal[string.upper(arg1)] then -- Check horizontal direction on string
|
||
|
direction = horizontal[string.upper(arg1)];
|
||
|
elseif rotation[string.upper(arg1)] then -- Check rotation on string, otherwise throw param error
|
||
|
direction = rotation[string.upper(arg1)];
|
||
|
else
|
||
|
player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
|
||
|
return;
|
||
|
end
|
||
|
else
|
||
|
player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
|
||
|
return;
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if direction == 1 then
|
||
|
y = y + distance;
|
||
|
targetActor:SetPos(x,y,z,rot,true, player);
|
||
|
message = string.format("Moved %s @ %f, %f, %f, %f", targetActor:GetUniqueId(), x, y, z, rot);
|
||
|
elseif direction == -1 then
|
||
|
y = y - distance;
|
||
|
targetActor:SetPos(x,y,z,rot,true, player);
|
||
|
message = string.format("Moved %s @ %f, %f, %f, %f", targetActor:GetUniqueId(), x, y, z, rot);
|
||
|
elseif direction == 2 then
|
||
|
local px = x - distance * math.cos(angle - math.pi/2);
|
||
|
local pz = z + distance * math.sin(angle - math.pi/2);
|
||
|
targetActor:SetPos(px, y, pz, rot, true, player);
|
||
|
message = string.format("Moved %s @ %f, %f, %f, %f", targetActor:GetUniqueId(), px, y, pz, rot);
|
||
|
elseif direction == -2 then
|
||
|
local px = x - distance * math.cos(angle + math.pi/2);
|
||
|
local pz = z + distance * math.sin(angle + math.pi/2);
|
||
|
targetActor:SetPos(px, y, pz, rot, true, player);
|
||
|
message = string.format("Moved %s @ %f, %f, %f, %f", targetActor:GetUniqueId(), px, y, pz, rot);
|
||
|
elseif direction == 3 then
|
||
|
targetActor:SetPos(x, y, z, distance, true, player);
|
||
|
message = string.format("Moved %s @ %f, %f, %f, %f", targetActor:GetUniqueId(), x, y, z, distance);
|
||
|
else
|
||
|
local px = x - distance * math.cos(angle);
|
||
|
local pz = z + distance * math.sin(angle);
|
||
|
targetActor:SetPos(px, y, pz, rot, true, player);
|
||
|
message = string.format("Moved %s @ %f, %f, %f, %f", targetActor:GetUniqueId(), px, y, pz, rot);
|
||
|
end
|
||
|
|
||
|
player:SendMessage(messageID, sender, message);
|
||
|
end
|