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project-meteor-server/FFXIVClassic Map Server/lua/LuaEngine.cs

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using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.events;
using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
using MoonSharp.Interpreter.Loaders;
using System;
using System.Collections.Generic;
using System.IO;
using System.Diagnostics;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors.area;
using System.Threading;
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namespace FFXIVClassic_Map_Server.lua
{
class LuaEngine
{
const string FILEPATH_PLAYER = "./scripts/player.lua";
const string FILEPATH_ZONE = "./scripts/unique/{0}/zone.lua";
const string FILEPATH_CONTENT = "./scripts/content/{0}.lua";
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const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua";
const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua";
const string FILEPATH_NPCS = "./scripts/unique/{0}/{1}/{2}.lua";
const string FILEPATH_QUEST = "./scripts/quests/{0}/{1}.lua";
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private static LuaEngine mThisEngine;
private Dictionary<Coroutine, ulong> mSleepingOnTime = new Dictionary<Coroutine, ulong>();
private Dictionary<string, List<Coroutine>> mSleepingOnSignal = new Dictionary<string, List<Coroutine>>();
private Dictionary<uint, Coroutine> mSleepingOnPlayerEvent = new Dictionary<uint, Coroutine>();
private Timer luaTimer;
private LuaEngine()
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{
UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
luaTimer = new Timer(new TimerCallback(PulseSleepingOnTime),
null, TimeSpan.Zero, TimeSpan.FromMilliseconds(50));
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}
public static LuaEngine GetInstance()
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{
if (mThisEngine == null)
mThisEngine = new LuaEngine();
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return mThisEngine;
}
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public void AddWaitCoroutine(Coroutine coroutine, float seconds)
{
ulong time = Utils.MilisUnixTimeStampUTC() + (ulong)(seconds * 1000);
mSleepingOnTime.Add(coroutine, time);
}
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public void AddWaitSignalCoroutine(Coroutine coroutine, string signal)
{
if (!mSleepingOnSignal.ContainsKey(signal))
mSleepingOnSignal.Add(signal, new List<Coroutine>());
mSleepingOnSignal[signal].Add(coroutine);
}
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public void AddWaitEventCoroutine(Player player, Coroutine coroutine)
{
if (!mSleepingOnPlayerEvent.ContainsKey(player.actorId))
mSleepingOnPlayerEvent.Add(player.actorId, coroutine);
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}
public void PulseSleepingOnTime(object state)
{
ulong currentTime = Utils.MilisUnixTimeStampUTC();
List<Coroutine> mToAwake = new List<Coroutine>();
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foreach (KeyValuePair<Coroutine, ulong> entry in mSleepingOnTime)
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{
if (entry.Value <= currentTime)
mToAwake.Add(entry.Key);
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}
foreach (Coroutine key in mToAwake)
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{
mSleepingOnTime.Remove(key);
DynValue value = key.Resume();
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ResolveResume(null, key, value);
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}
}
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public void OnSignal(string signal)
{
List<Coroutine> mToAwake = new List<Coroutine>();
if (mSleepingOnSignal.ContainsKey(signal))
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{
mToAwake.AddRange(mSleepingOnSignal[signal]);
mSleepingOnSignal.Remove(signal);
}
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foreach (Coroutine key in mToAwake)
{
DynValue value = key.Resume();
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ResolveResume(null, key, value);
}
}
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public void OnEventUpdate(Player player, List<LuaParam> args)
{
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
{
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Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args));
ResolveResume(null, coroutine, value);
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}
else
player.EndEvent();
}
private static string GetScriptPath(Actor target)
{
if (target is Player)
{
return String.Format(FILEPATH_PLAYER);
}
else if (target is Npc)
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{
return null;
}
else if (target is Command)
{
return String.Format(FILEPATH_COMMANDS, target.GetName());
}
else if (target is Director)
{
return String.Format(FILEPATH_DIRECTORS, ((Director)target).GetScriptPath());
}
else if (target is PrivateAreaContent)
{
return String.Format(FILEPATH_CONTENT, ((PrivateAreaContent)target).GetPrivateAreaName());
}
else if (target is Area)
{
return String.Format(FILEPATH_ZONE, ((Area)target).zoneName);
}
else if (target is Quest)
{
string initial = ((Quest)target).actorName.Substring(0, 3);
string questName = ((Quest)target).actorName;
return String.Format(FILEPATH_QUEST, initial, questName);
}
else
return "";
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}
private List<LuaParam> CallLuaFunctionNpcForReturn(Player player, Npc target, string funcName, bool optional, params object[] args)
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{
object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
if (player != null)
{
args2[0] = player;
args2[1] = target;
}
else
args2[0] = target;
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LuaScript parent = null, child = null;
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if (File.Exists("./scripts/base/" + target.classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua");
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Area area = target.zone;
if (area is PrivateArea)
{
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()));
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}
else
{
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()));
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}
if (parent == null && child == null)
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{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName()));
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}
//Run Script
DynValue result;
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if (child != null && child.Globals[funcName] != null)
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result = child.Call(child.Globals[funcName], args2);
else if (parent != null && parent.Globals[funcName] != null)
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result = parent.Call(parent.Globals[funcName], args2);
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else
return null;
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
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private void CallLuaFunctionNpc(Player player, Npc target, string funcName, bool optional, params object[] args)
{
object[] args2 = new object[args.Length + (player == null ? 1:2)];
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
if (player != null)
{
args2[0] = player;
args2[1] = target;
}
else
args2[0] = target;
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LuaScript parent = null, child = null;
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if (File.Exists("./scripts/base/" + target.classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua");
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Area area = target.zone;
if (area is PrivateArea)
{
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()));
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}
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else
{
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()));
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}
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if (parent == null && child == null)
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{
LuaEngine.SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
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return;
}
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//Run Script
Coroutine coroutine = null;
if (child != null && !child.Globals.Get(funcName).IsNil())
coroutine = child.CreateCoroutine(child.Globals[funcName]).Coroutine;
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else if (parent != null && parent.Globals.Get(funcName) != null && !parent.Globals.Get(funcName).IsNil())
coroutine = parent.CreateCoroutine(parent.Globals[funcName]).Coroutine;
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if (coroutine != null)
{
try
{
DynValue value = coroutine.Resume(args2);
ResolveResume(player, coroutine, value);
}
catch (ScriptRuntimeException e)
{
SendError(player, e.DecoratedMessage);
}
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}
}
public List<LuaParam> CallLuaFunctionForReturn(Player player, Actor target, string funcName, bool optional, params object[] args)
{
//Need a seperate case for NPCs cause that child/parent thing.
if (target is Npc)
return CallLuaFunctionNpcForReturn(player, (Npc)target, funcName, optional, args);
object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
if (player != null)
{
args2[0] = player;
args2[1] = target;
}
else
args2[0] = target;
string luaPath = GetScriptPath(target);
LuaScript script = LoadScript(luaPath);
if (script != null)
{
if (!script.Globals.Get(funcName).IsNil())
{
//Run Script
DynValue result = script.Call(script.Globals[funcName], args2);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
else
{
if (!optional)
SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName()));
}
}
else
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{
if (!optional)
SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
}
return null;
}
public List<LuaParam> CallLuaFunctionForReturn(string path, string funcName, bool optional, params object[] args)
{
string luaPath = path;
LuaScript script = LoadScript(luaPath);
if (script != null)
{
if (!script.Globals.Get(funcName).IsNil())
{
//Run Script
DynValue result = script.Call(script.Globals[funcName], args);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
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}
return null;
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}
public void CallLuaFunction(Player player, Actor target, string funcName, bool optional, params object[] args)
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{
//Need a seperate case for NPCs cause that child/parent thing.
if (target is Npc)
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{
CallLuaFunctionNpc(player, (Npc)target, funcName, optional, args);
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return;
}
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object[] args2 = new object[args.Length + 2];
Array.Copy(args, 0, args2, 2, args.Length);
args2[0] = player;
args2[1] = target;
string luaPath = GetScriptPath(target);
LuaScript script = LoadScript(luaPath);
if (script != null)
{
if (!script.Globals.Get(funcName).IsNil())
{
Coroutine coroutine = script.CreateCoroutine(script.Globals[funcName]).Coroutine;
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DynValue value = coroutine.Resume(args2);
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ResolveResume(player, coroutine, value);
}
else
{
if (!optional)
SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName()));
}
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}
else
{
if (!(target is Area) && !optional)
SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
}
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}
public void EventStarted(Player player, Actor target, EventStartPacket eventStart)
{
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List<LuaParam> lparams = eventStart.luaParams;
lparams.Insert(0, new LuaParam(2, eventStart.triggerName));
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if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
mSleepingOnPlayerEvent.Remove(player.actorId);
DynValue value = coroutine.Resume();
ResolveResume(null, coroutine, value);
}
else
CallLuaFunction(player, target, "onEventStarted", false, LuaUtils.CreateLuaParamObjectList(lparams));
}
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private DynValue ResolveResume(Player player, Coroutine coroutine, DynValue value)
{
if (value == null || value.IsVoid())
return value;
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if (value.String != null && value.String.Equals("_WAIT_EVENT"))
{
GetInstance().AddWaitEventCoroutine(player, coroutine);
}
else if (value.Tuple != null && value.Tuple.Length >= 1 && value.Tuple[0].String != null)
{
switch (value.Tuple[0].String)
{
case "_WAIT_TIME":
GetInstance().AddWaitCoroutine(coroutine, (float)value.Tuple[1].Number);
break;
case "_WAIT_SIGNAL":
GetInstance().AddWaitSignalCoroutine(coroutine, (string)value.Tuple[1].String);
break;
case "_WAIT_EVENT":
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GetInstance().AddWaitEventCoroutine((Player)value.Tuple[1].UserData.Object, coroutine);
break;
default:
return value;
}
}
return value;
}
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#region RunGMCommand
public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false)
{
bool playerNull = player == null;
if (playerNull && param.Length >= 2)
player = Server.GetWorldManager().GetPCInWorld(param[1] + " " + param[2]);
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// load from scripts/commands/gm/ directory
var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower());
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// check if the file exists
if (File.Exists(path))
{
// load global functions
LuaScript script = LoadGlobals();
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// see if this script has any syntax errors
try
{
script.DoFile(path);
}
catch (Exception e)
{
Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message);
return;
}
// can we run this script
if (!script.Globals.Get("onTrigger").IsNil())
{
// can i run this command
var permissions = 0;
// parameter types (string, integer, double, float)
var parameters = "";
var description = "!" + cmd + ": ";
// get the properties table
var res = script.Globals.Get("properties");
// make sure properties table exists
if (!res.IsNil())
{
try
{
// returns table if one is found
var table = res.Table;
// find each key/value pair
foreach (var pair in table.Pairs)
{
if (pair.Key.String == "permissions")
{
permissions = (int)pair.Value.Number;
}
else if (pair.Key.String == "parameters")
{
parameters = pair.Value.String;
}
else if (pair.Key.String == "description")
{
description = pair.Value.String;
}
}
}
catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; }
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}
// if this isnt a console command, make sure player exists
if (player != null)
{
if (permissions > 0 && !player.isGM)
{
Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd);
return;
}
// i hate to do this, but cant think of a better way to keep !help
else if (help)
{
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description);
return;
}
}
else if (help)
{
LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description);
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return;
}
// we'll push our lua params here
List<object> LuaParam = new List<object>();
var i = playerNull ? 2 : 0;
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for (; i < parameters.Length; ++i)
{
try
{
// convert chat parameters to command parameters
switch (parameters[i])
{
case 'i':
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int)));
continue;
case 'd':
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double)));
continue;
case 'f':
LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float)));
continue;
case 's':
LuaParam.Add(param[i + 1]);
continue;
default:
LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]);
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LuaParam.Add(param[i + 1]);
continue;
}
}
catch (Exception e)
{
if (e is IndexOutOfRangeException) break;
LuaParam.Add(param[i + 1]);
}
}
// the script can double check the player exists, we'll push them anyways
LuaParam.Insert(0, player);
// push the arg count too
LuaParam.Insert(1, i - (playerNull ? 2 : 0));
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// run the script
//script.Call(script.Globals["onTrigger"], LuaParam.ToArray());
Coroutine coroutine = script.CreateCoroutine(script.Globals["onTrigger"]).Coroutine;
DynValue value = coroutine.Resume(LuaParam.ToArray());
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GetInstance().ResolveResume(player, coroutine, value);
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return;
}
}
LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path);
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return;
}
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#endregion
public static LuaScript LoadScript(string path)
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{
if (!File.Exists(path))
return null;
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LuaScript script = LoadGlobals();
try
{
script.DoFile(path);
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}
catch (SyntaxErrorException e)
{
Program.Log.Error("{0}.", e.DecoratedMessage);
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return null;
}
return script;
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}
public static LuaScript LoadGlobals(LuaScript script = null)
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{
script = script ?? new LuaScript();
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// register and load all global functions here
((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua");
script.Globals["GetWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["GetStaticActor"] = (Func<string, Actor>)Server.GetStaticActors;
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script.Globals["GetStaticActorById"] = (Func<uint, Actor>)Server.GetStaticActors;
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script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["GetItemGamedata"] = (Func<uint, Item>)Server.GetItemGamedata;
script.Globals["GetLuaInstance"] = (Func<LuaEngine>)LuaEngine.GetInstance;
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script.Options.DebugPrint = s => { Program.Log.Debug(s); };
return script;
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}
private static void SendError(Player player, string message)
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{
message = "[LuaError] " + message;
if (player == null)
return;
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List<SubPacket> SendError = new List<SubPacket>();
SendError.Add(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName));
player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message);
player.playerSession.QueuePacket(BasePacket.CreatePacket(SendError, true, false));
}
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}
}