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project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs

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using FFXIVClassic.Common;
using System;
using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorSpeedPacket
{
public const ushort OPCODE = 0x00D0;
public const uint PACKET_SIZE = 0xA8;
public const float DEFAULT_STOP = 0.0f;
public const float DEFAULT_WALK = 2.0f;
public const float DEFAULT_RUN = 5.0f;
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Single)DEFAULT_STOP);
binWriter.Write((UInt32)0);
binWriter.Write((Single)DEFAULT_WALK);
binWriter.Write((UInt32)1);
binWriter.Write((Single)DEFAULT_RUN);
binWriter.Write((UInt32)2);
binWriter.Write((Single)DEFAULT_RUN);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5);
}
}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, float stopSpeed, float walkSpeed, float runSpeed)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Single)stopSpeed);
binWriter.Write((UInt32)0);
binWriter.Write((Single)walkSpeed);
binWriter.Write((UInt32)1);
binWriter.Write((Single)runSpeed);
binWriter.Write((UInt32)2);
binWriter.Write((Single)runSpeed);
binWriter.Write((UInt32)3);
binWriter.BaseStream.Seek(0x80, SeekOrigin.Begin);
binWriter.Write((UInt32)5);
}
}
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return new SubPacket(OPCODE, playerActorID, targetActorID, data);
}
}
}