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project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs

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using FFXIVClassic.Common;
using System;
using System.IO;
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using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorStatusAllPacket
{
public const ushort OPCODE = 0x0179;
public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, ushort[] statusIds)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
for (int i = 0; i < statusIds.Length; i++)
{
if (i >= 20)
break;
binWriter.Write((UInt16)statusIds[i]);
}
}
}
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SubPacket packet = new SubPacket(OPCODE, playerActorID, targetActorID, data);
return packet;
}
}
}