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30 lines
873 B
C#
30 lines
873 B
C#
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using FFXIVClassic.Common;
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using System;
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using FFXIVClassic.Common;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetPlayerItemStoragePacket
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{
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public const ushort OPCODE = 0x01A5;
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public const uint PACKET_SIZE = 0x50;
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public static SubPacket BuildPacket(uint playerActorID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write(new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F}); //All items enabled
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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