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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Text ;
using System.Net ;
using System.Net.Sockets ;
using System.Threading.Tasks ;
using System.Threading ;
using FFXIVClassic_Lobby_Server.common ;
using FFXIVClassic_Map_Server.dataobjects ;
using FFXIVClassic_Lobby_Server.packets ;
using System.IO ;
using FFXIVClassic_Map_Server.packets.send.actor ;
using FFXIVClassic_Map_Server ;
using FFXIVClassic_Map_Server.packets.send ;
using FFXIVClassic_Map_Server.dataobjects.chara ;
using FFXIVClassic_Map_Server.Actors ;
using FFXIVClassic_Map_Server.lua ;
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using FFXIVClassic_Map_Server.actors.chara.player ;
namespace FFXIVClassic_Lobby_Server
{
class CommandProcessor
{
private Dictionary < uint , ConnectedPlayer > mConnectedPlayerList ;
private static WorldManager mWorldManager = Server . getWorldManager ( ) ;
private static Dictionary < uint , Item > gamedataItems = Server . getItemGamedataList ( ) ;
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// For the moment, this is the only predefined item
// TODO: make a list/enum in the future so that items can be given by name, instead of by id
const UInt32 ITEM_GIL = 1000001 ;
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public CommandProcessor ( Dictionary < uint , ConnectedPlayer > playerList )
{
mConnectedPlayerList = playerList ;
}
public void sendPacket ( ConnectedPlayer client , string path )
{
BasePacket packet = new BasePacket ( path ) ;
if ( client ! = null )
{
packet . replaceActorID ( client . actorID ) ;
client . queuePacket ( packet ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
packet . replaceActorID ( entry . Value . actorID ) ;
entry . Value . queuePacket ( packet ) ;
}
}
}
public void changeProperty ( uint id , uint value , string target )
{
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket ( target ) ;
changeProperty . setTarget ( target ) ;
changeProperty . addInt ( id , value ) ;
changeProperty . addTarget ( ) ;
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
SubPacket changePropertyPacket = changeProperty . buildPacket ( ( entry . Value . actorID ) , ( entry . Value . actorID ) ) ;
BasePacket packet = BasePacket . createPacket ( changePropertyPacket , true , false ) ;
packet . debugPrintPacket ( ) ;
entry . Value . queuePacket ( packet ) ;
}
}
public void doMusic ( ConnectedPlayer client , string music )
{
ushort musicId ;
if ( music . ToLower ( ) . StartsWith ( "0x" ) )
musicId = Convert . ToUInt16 ( music , 16 ) ;
else
musicId = Convert . ToUInt16 ( music ) ;
if ( client ! = null )
client . queuePacket ( BasePacket . createPacket ( SetMusicPacket . buildPacket ( client . actorID , musicId , 1 ) , true , false ) ) ;
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
BasePacket musicPacket = BasePacket . createPacket ( SetMusicPacket . buildPacket ( entry . Value . actorID , musicId , 1 ) , true , false ) ;
entry . Value . queuePacket ( musicPacket ) ;
}
}
}
public void doWarp ( ConnectedPlayer client , string entranceId )
{
uint id ;
try
{
if ( entranceId . ToLower ( ) . StartsWith ( "0x" ) )
id = Convert . ToUInt32 ( entranceId , 16 ) ;
else
id = Convert . ToUInt32 ( entranceId ) ;
}
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catch ( FormatException e )
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{ return ; }
FFXIVClassic_Map_Server . WorldManager . ZoneEntrance ze = mWorldManager . getZoneEntrance ( id ) ;
if ( ze = = null )
return ;
if ( client ! = null )
mWorldManager . DoZoneChange ( client . getActor ( ) , ze . zoneId , ze . privateAreaName , ze . spawnType , ze . spawnX , ze . spawnY , ze . spawnZ , 0.0f ) ;
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
mWorldManager . DoZoneChange ( entry . Value . getActor ( ) , ze . zoneId , ze . privateAreaName , ze . spawnType , ze . spawnX , ze . spawnY , ze . spawnZ , 0.0f ) ;
}
}
}
public void doWarp ( ConnectedPlayer client , string zone , string privateArea , string sx , string sy , string sz )
{
uint zoneId ;
float x , y , z ;
if ( zone . ToLower ( ) . StartsWith ( "0x" ) )
zoneId = Convert . ToUInt32 ( zone , 16 ) ;
else
zoneId = Convert . ToUInt32 ( zone ) ;
if ( mWorldManager . GetZone ( zoneId ) = = null )
{
if ( client ! = null )
client . queuePacket ( BasePacket . createPacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" , "Zone does not exist or setting isn't valid." ) , true , false ) ) ;
Log . error ( "Zone does not exist or setting isn't valid." ) ;
}
x = Single . Parse ( sx ) ;
y = Single . Parse ( sy ) ;
z = Single . Parse ( sz ) ;
if ( client ! = null )
mWorldManager . DoZoneChange ( client . getActor ( ) , zoneId , privateArea , 0x2 , x , y , z , 0.0f ) ;
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
mWorldManager . DoZoneChange ( entry . Value . getActor ( ) , zoneId , privateArea , 0x2 , x , y , z , 0.0f ) ;
}
}
}
public void printPos ( ConnectedPlayer client )
{
if ( client ! = null )
{
Player p = client . getActor ( ) ;
client . queuePacket ( BasePacket . createPacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" , String . Format ( "{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}" , p . customDisplayName , p . zoneId , p . positionX , p . positionY , p . positionZ , p . rotation ) ) , true , false ) ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
Player p = entry . Value . getActor ( ) ;
Log . info ( String . Format ( "{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}" , p . customDisplayName , p . zoneId , p . positionX , p . positionY , p . positionZ , p . rotation ) ) ;
}
}
}
private void setGraphic ( ConnectedPlayer client , uint slot , uint wId , uint eId , uint vId , uint cId )
{
if ( client ! = null )
{
Player p = client . getActor ( ) ;
p . graphicChange ( slot , wId , eId , vId , cId ) ;
p . sendAppearance ( ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
Player p = entry . Value . getActor ( ) ;
p . graphicChange ( slot , wId , eId , vId , cId ) ;
p . sendAppearance ( ) ;
}
}
}
private void giveItem ( ConnectedPlayer client , uint itemId , int quantity )
{
if ( client ! = null )
{
Player p = client . getActor ( ) ;
p . getInventory ( Inventory . NORMAL ) . addItem ( itemId , quantity ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
Player p = entry . Value . getActor ( ) ;
p . getInventory ( Inventory . NORMAL ) . addItem ( itemId , quantity ) ;
}
}
}
private void giveItem ( ConnectedPlayer client , uint itemId , int quantity , ushort type )
{
if ( client ! = null )
{
Player p = client . getActor ( ) ;
if ( p . getInventory ( type ) ! = null )
p . getInventory ( type ) . addItem ( itemId , quantity ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
Player p = entry . Value . getActor ( ) ;
if ( p . getInventory ( type ) ! = null )
p . getInventory ( type ) . addItem ( itemId , quantity ) ;
}
}
}
private void removeItem ( ConnectedPlayer client , uint itemId , int quantity )
{
if ( client ! = null )
{
Player p = client . getActor ( ) ;
p . getInventory ( Inventory . NORMAL ) . removeItem ( itemId , quantity ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
Player p = entry . Value . getActor ( ) ;
p . getInventory ( Inventory . NORMAL ) . removeItem ( itemId , quantity ) ;
}
}
}
private void removeItem ( ConnectedPlayer client , uint itemId , int quantity , ushort type )
{
if ( client ! = null )
{
Player p = client . getActor ( ) ;
if ( p . getInventory ( type ) ! = null )
p . getInventory ( type ) . removeItem ( itemId , quantity ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
Player p = entry . Value . getActor ( ) ;
if ( p . getInventory ( type ) ! = null )
p . getInventory ( type ) . removeItem ( itemId , quantity ) ;
}
}
}
private void giveCurrency ( ConnectedPlayer client , uint itemId , int quantity )
{
if ( client ! = null )
{
Player p = client . getActor ( ) ;
p . getInventory ( Inventory . CURRENCY ) . addItem ( itemId , quantity ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
Player p = entry . Value . getActor ( ) ;
p . getInventory ( Inventory . CURRENCY ) . addItem ( itemId , quantity ) ;
}
}
}
private void removeCurrency ( ConnectedPlayer client , uint itemId , int quantity )
{
if ( client ! = null )
{
Player p = client . getActor ( ) ;
p . getInventory ( Inventory . CURRENCY ) . removeItem ( itemId , quantity ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
Player p = entry . Value . getActor ( ) ;
p . getInventory ( Inventory . CURRENCY ) . removeItem ( itemId , quantity ) ;
}
}
}
private void giveKeyItem ( ConnectedPlayer client , uint itemId )
{
if ( client ! = null )
{
Player p = client . getActor ( ) ;
p . getInventory ( Inventory . KEYITEMS ) . addItem ( itemId , 1 ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
Player p = entry . Value . getActor ( ) ;
p . getInventory ( Inventory . KEYITEMS ) . addItem ( itemId , 1 ) ;
}
}
}
private void removeKeyItem ( ConnectedPlayer client , uint itemId )
{
if ( client ! = null )
{
Player p = client . getActor ( ) ;
p . getInventory ( Inventory . KEYITEMS ) . removeItem ( itemId , 1 ) ;
}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
Player p = entry . Value . getActor ( ) ;
p . getInventory ( Inventory . KEYITEMS ) . removeItem ( itemId , 1 ) ;
}
}
}
internal bool doCommand ( string input , ConnectedPlayer client )
{
input . Trim ( ) ;
if ( input . StartsWith ( "!" ) )
input = input . Substring ( 1 ) ;
String [ ] split = input . Split ( ' ' ) ;
split = split . Select ( temp = > temp . ToLower ( ) ) . ToArray ( ) ; // Ignore case on commands
// Debug
// if (client != null)
// client.getActor().queuePacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "",
// string.Join(",", split)
// ));
if ( split . Length > = 1 )
{
if ( split [ 0 ] . Equals ( "help" ) )
{
if ( split . Length = = 1 )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Use !help (command) for details\n\nAvailable commands:\nStandard: mypos, music, warp\nServer Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, resetzone\nDebug: property, property2, sendpacket, setgraphic"
) ) ;
}
if ( split . Length = = 2 )
{
if ( split [ 1 ] . Equals ( "mypos" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Prints out your current location\n\n*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data"
) ) ;
}
else if ( split [ 1 ] . Equals ( "music" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Changes the currently playing background music\n\n*Syntax: music <music id>\n<music id> is the key item's specific id as defined in the server database"
) ) ;
}
else if ( split [ 1 ] . Equals ( "warp" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Teleports the player to the specified location\n\n*Syntax:\twarp <location list>\n\twarp <zone id> <X coordinate> <Y coordinate> <Z coordinate>\n\twarp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>\n<location list> is a pre-defined list of locations from the server database\n<instance> is an instanced copy of the desired zone that's only visible to the current player"
) ) ;
}
else if ( split [ 1 ] . Equals ( "givecurrency" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Adds the specified currency to the current player's inventory\n\n*Syntax:\tgivecurrency <quantity>\n\tgivecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
) ) ;
}
else if ( split [ 1 ] . Equals ( "giveitem" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Adds the specified items to the current player's inventory\n\n*Syntax:\tgiveitem <item id>\n\tgiveitem <item id> <quantity>\n\tgiveitem <item id> <quantity> <type>\n<item id> is the item's specific id as defined in the server database\n<type> is the type as defined in the server database (defaults to gil if not specified)"
) ) ;
}
else if ( split [ 1 ] . Equals ( "givekeyitem" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Adds the specified key item to the current player's inventory\n\n*Syntax: givekeyitem <item id>\n<item id> is the key item's specific id as defined in the server database"
) ) ;
}
else if ( split [ 1 ] . Equals ( "removecurrency" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Removes the specified currency from the current player's inventory\n\n*Syntax:\tremovecurrency <quantity>\n\tremovecurrency <quantity> <type>\n<type> is the specific type of currency desired, defaults to gil if no type specified"
) ) ;
}
else if ( split [ 1 ] . Equals ( "removeitem" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Removes the specified items to the current player's inventory\n\n*Syntax:\tremoveitem <itemid>\n\tremoveitem <itemid> <quantity>\n<item id> is the item's specific id as defined in the server database"
) ) ;
}
else if ( split [ 1 ] . Equals ( "removekeyitem" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Removes the specified key item to the current player's inventory\n\n*Syntax: removekeyitem <itemid>\n<item id> is the key item's specific id as defined in the server database"
) ) ;
}
else if ( split [ 1 ] . Equals ( "reloaditems" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Reloads the current item data from the database"
) ) ;
}
else if ( split [ 1 ] . Equals ( "resetzone" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Reloads the current zone data from the server files"
) ) ;
}
else if ( split [ 1 ] . Equals ( "property" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"\n*Syntax: property <value 1> <value 2> <value 3>"
) ) ;
}
else if ( split [ 1 ] . Equals ( "property2" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"\n*Syntax: property2 <value 1> <value 2> <value 3>"
) ) ;
}
else if ( split [ 1 ] . Equals ( "sendpacket" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Server sends a special packet to the client\n\n*Syntax: sendpacket <path to packet>\n<Path to packet> is the path to the packet, starting in <map server install location>\\packet"
) ) ;
}
else if ( split [ 1 ] . Equals ( "setgraphic" ) )
{
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" ,
"Overrides the currently displayed character equipment in a specific slot\n\n*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot\n\n*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid>\n<w/e/v/c id> are as defined in the client game data"
) ) ;
}
}
return true ;
}
else if ( split [ 0 ] . Equals ( "mypos" ) )
{
try
{
printPos ( client ) ;
return true ;
}
catch ( Exception e )
{
Log . error ( "Could not load packet: " + e ) ;
}
}
else if ( split [ 0 ] . Equals ( "resetzone" ) )
{
if ( client ! = null )
{
Log . info ( String . Format ( "Got request to reset zone: {0}" , client . getActor ( ) . zoneId ) ) ;
client . getActor ( ) . zone . clear ( ) ;
client . getActor ( ) . zone . addActorToZone ( client . getActor ( ) ) ;
client . getActor ( ) . sendInstanceUpdate ( ) ;
client . queuePacket ( BasePacket . createPacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" , String . Format ( "Reseting zone {0}..." , client . getActor ( ) . zoneId ) ) , true , false ) ) ;
}
mWorldManager . reloadZone ( client . getActor ( ) . zoneId ) ;
return true ;
}
else if ( split [ 0 ] . Equals ( "reloaditems" ) )
{
Log . info ( String . Format ( "Got request to reload item gamedata" ) ) ;
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" , "Reloading Item Gamedata..." ) ) ;
gamedataItems . Clear ( ) ;
gamedataItems = Database . getItemGamedata ( ) ;
Log . info ( String . Format ( "Loaded {0} items." , gamedataItems . Count ) ) ;
if ( client ! = null )
client . getActor ( ) . queuePacket ( SendMessagePacket . buildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" , String . Format ( "Loaded {0} items." , gamedataItems . Count ) ) ) ;
return true ;
}
else if ( split [ 0 ] . Equals ( "sendpacket" ) )
{
if ( split . Length < 2 )
return false ;
try
{
sendPacket ( client , "./packets/" + split [ 1 ] ) ;
return true ;
}
catch ( Exception e )
{
Log . error ( "Could not load packet: " + e ) ;
}
}
else if ( split [ 0 ] . Equals ( "graphic" ) )
{
try
{
if ( split . Length = = 6 )
setGraphic ( client , UInt32 . Parse ( split [ 1 ] ) , UInt32 . Parse ( split [ 2 ] ) , UInt32 . Parse ( split [ 3 ] ) , UInt32 . Parse ( split [ 4 ] ) , UInt32 . Parse ( split [ 5 ] ) ) ;
return true ;
}
catch ( Exception e )
{
Log . error ( "Could not give item." ) ;
}
}
else if ( split [ 0 ] . Equals ( "giveitem" ) )
{
try
{
if ( split . Length = = 2 )
giveItem ( client , UInt32 . Parse ( split [ 1 ] ) , 1 ) ;
else if ( split . Length = = 3 )
giveItem ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) ) ;
else if ( split . Length = = 4 )
giveItem ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) , UInt16 . Parse ( split [ 3 ] ) ) ;
return true ;
}
catch ( Exception e )
{
Log . error ( "Could not give item." ) ;
}
}
else if ( split [ 0 ] . Equals ( "removeitem" ) )
{
if ( split . Length < 2 )
return false ;
try
{
if ( split . Length = = 2 )
removeItem ( client , UInt32 . Parse ( split [ 1 ] ) , 1 ) ;
else if ( split . Length = = 3 )
removeItem ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) ) ;
else if ( split . Length = = 4 )
removeItem ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) , UInt16 . Parse ( split [ 3 ] ) ) ;
return true ;
}
catch ( Exception e )
{
Log . error ( "Could not remove item." ) ;
}
}
else if ( split [ 0 ] . Equals ( "givekeyitem" ) )
{
try
{
if ( split . Length = = 2 )
giveKeyItem ( client , UInt32 . Parse ( split [ 1 ] ) ) ;
}
catch ( Exception e )
{
Log . error ( "Could not give keyitem." ) ;
}
}
else if ( split [ 0 ] . Equals ( "removekeyitem" ) )
{
if ( split . Length < 2 )
return false ;
try
{
if ( split . Length = = 2 )
removeKeyItem ( client , UInt32 . Parse ( split [ 1 ] ) ) ;
return true ;
}
catch ( Exception e )
{
Log . error ( "Could not remove keyitem." ) ;
}
}
else if ( split [ 0 ] . Equals ( "givecurrency" ) )
{
try
{
if ( split . Length = = 2 )
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giveCurrency ( client , ITEM_GIL , Int32 . Parse ( split [ 1 ] ) ) ;
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else if ( split . Length = = 3 )
giveCurrency ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) ) ;
}
catch ( Exception e )
{
Log . error ( "Could not give currency." ) ;
}
}
else if ( split [ 0 ] . Equals ( "removecurrency" ) )
{
if ( split . Length < 2 )
return false ;
try
{
if ( split . Length = = 2 )
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removeCurrency ( client , ITEM_GIL , Int32 . Parse ( split [ 1 ] ) ) ;
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else if ( split . Length = = 3 )
removeCurrency ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) ) ;
return true ;
}
catch ( Exception e )
{
Log . error ( "Could not remove currency." ) ;
}
}
else if ( split [ 0 ] . Equals ( "music" ) )
{
if ( split . Length < 2 )
return false ;
try
{
doMusic ( client , split [ 1 ] ) ;
return true ;
}
catch ( Exception e )
{
Log . error ( "Could not change music: " + e ) ;
}
}
else if ( split [ 0 ] . Equals ( "warp" ) )
{
if ( split . Length = = 2 )
doWarp ( client , split [ 1 ] ) ;
else if ( split . Length = = 5 )
doWarp ( client , split [ 1 ] , null , split [ 2 ] , split [ 3 ] , split [ 4 ] ) ;
else if ( split . Length = = 6 )
doWarp ( client , split [ 1 ] , split [ 2 ] , split [ 3 ] , split [ 4 ] , split [ 5 ] ) ;
return true ;
}
else if ( split [ 0 ] . Equals ( "property" ) )
{
if ( split . Length = = 4 )
{
changeProperty ( Utils . MurmurHash2 ( split [ 1 ] , 0 ) , Convert . ToUInt32 ( split [ 2 ] , 16 ) , split [ 3 ] ) ;
}
return true ;
}
else if ( split [ 0 ] . Equals ( "property2" ) )
{
if ( split . Length = = 4 )
{
changeProperty ( Convert . ToUInt32 ( split [ 1 ] , 16 ) , Convert . ToUInt32 ( split [ 2 ] , 16 ) , split [ 3 ] ) ;
}
return true ;
}
}
return false ;
}
}
}