1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-21 20:27:47 +00:00
project-meteor-server/Data/scripts/commands/TeleportCommand.lua

204 lines
8.3 KiB
Lua
Raw Normal View History

--[[
TeleportCommand Script
Functions:
eventRegion(numAnima)
eventAetheryte(region, animaCost1, animaCost2, animaCost3, animaCost4, animaCost5, animaCost6)
eventConfirm(isReturn, isInBattle, HomePointInn, HomePoint, forceAskReturnOnly)
--]]
require ("global")
require ("aetheryte")
require ("utils")
teleportMenuToAetheryte = {
[1] = {
[1] = 1280001,
[2] = 1280002,
[3] = 1280003,
[4] = 1280004,
[5] = 1280005,
[6] = 1280006
},
[2] = {
[1] = 1280092,
[2] = 1280093,
[3] = 1280094,
[4] = 1280095,
[5] = 1280096
},
[3] = {
[1] = 1280061,
[2] = 1280062,
[3] = 1280063,
[4] = 1280064,
[5] = 1280065,
[6] = 1280066
},
[4] = {
[1] = 1280031,
[2] = 1280032,
[3] = 1280033,
[4] = 1280034,
[5] = 1280035,
[6] = 1280036
},
[5] = {
[1] = 1280121,
[2] = 1280122
}
}
zoneIdToRegionChoice =
{
[128] = 1, [129] = 1, [130] = 1, [131] = 1, [132] = 1, [133] = 1, [134] = 1, [135] = 1, [230] = 1,
[143] = 2, [144] = 2, [145] = 2, [147] = 2, [148] = 2,
[150] = 3, [151] = 3, [152] = 3, [153] = 3, [154] = 3, [155] = 3, [157] = 3, [158] = 3, [159] = 3, [160] = 3, [206] = 3,
[170] = 4, [171] = 4, [172] = 4, [173] = 4, [174] = 4, [175] = 4, [176] = 4, [178] = 4, [180] = 4, [181] = 4, [209] = 4,
[190] = 5
}
function onEventStarted(player, actor, eventType, eventName, isTeleport)
local worldMaster = GetWorldMaster();
local playerState = player:GetState();
local currentAnima = 100;
local baseAnimaCost = 6;
local animaCost = 0;
local favoredLocation = {1280003, 1280005, 1280062};
local currentRegion = zoneIdToRegionChoice[player:GetPos()[5]] or 0;
local isCity = {[1280001] = true, [1280061] = true, [1280031] = true};
local isFavoredDesination = false;
local destination = 0;
if (isTeleport == 0) then -- Teleport hit
while (true) do
regionChoice = callClientFunction(player, "delegateCommand", actor, "eventRegion", currentAnima);
if (regionChoice == nil) then break end
while (true) do
if (regionChoice > 0 and regionChoice < 6) then -- If Region selected
if (regionChoice == currentRegion) then -- Check if selected region matches player's region, reduce cost if so.
baseAnimaCost = baseAnimaCost - 2;
else
baseAnimaCost = 6;
end
-- Assign anima cost to the six possible slots after factoring in same region or not.
animaCost = {baseAnimaCost, baseAnimaCost, baseAnimaCost, baseAnimaCost, baseAnimaCost, baseAnimaCost};
if (isCity[teleportMenuToAetheryte[regionChoice][1]] == true) then
-- Halve the cost of applicable city aetheryte
animaCost[1] = animaCost[1] / 2;
end
elseif (regionChoice == 6) then -- Favored Destinations selected.
-- Dummy info. Favored would be half price after factoring in same region cost or not.
animaCost = {2, 3, 3, favoredLocation[1], favoredLocation[2], favoredLocation[3]};
isFavoredDesination = true;
end
aetheryteChoice = callClientFunction(
player,
"delegateCommand",
actor,
"eventAetheryte",
regionChoice,
animaCost[1],
animaCost[2],
animaCost[3],
animaCost[4],
animaCost[5],
animaCost[6]
);
if (aetheryteChoice == nil) then break end
player:PlayAnimation(0x4000FFA);
if (isFavoredDesination == true) then
destination = aetheryteTeleportPositions[favoredLocation[aetheryteChoice]];
player:SendGameMessage(worldMaster, 34101, 0x20, 2, favoredLocation[aetheryteChoice], animaCost[aetheryteChoice], currentAnima);
else
destination = aetheryteTeleportPositions[teleportMenuToAetheryte[regionChoice][aetheryteChoice]];
player:SendGameMessage(worldMaster, 34101, 0x20, 2, teleportMenuToAetheryte[regionChoice][aetheryteChoice], animaCost[aetheryteChoice], currentAnima);
end
confirmChoice = callClientFunction(player, "delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
if (confirmChoice == 1) then
player:PlayAnimation(0x4000FFB);
player:SendGameMessage(worldMaster, 34105, 0x20);
if (destination ~= 0) then
randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5);
rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]);
if (playerState == ACTORSTATE_MOUNTED) then
player:SetMountState(0);
player:ChangeSpeed(0.0, 2.0, 5.0, 5.0)
player:ChangeState(ACTORSTATE_PASSIVE);
end
GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
end
end
player:endEvent();
return;
end
end
else -- Return hit
player:PlayAnimation(0x4000FFA);
local choice, isInn = callClientFunction(player, "delegateCommand", actor, "eventConfirm", true, false, player:GetHomePointInn(), player:GetHomePoint(), false);
if (choice == 1) then
player:PlayAnimation(0x4000FFB);
player:SendGameMessage(worldMaster, 34104, 0x20);
--bandaid fix for returning while dead, missing things like weakness and the heal number
if (player:GetHP() == 0) then
player:SetHP(player.GetMaxHP());
player:ChangeState(0);
player:PlayAnimation(0x01000066);
end
if (isInn) then
--Return to Inn
if (player:GetHomePointInn() == 1) then
GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, -160.048, 0, -165.737, 0);
elseif (player:GetHomePointInn() == 2) then
GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 160.048, 0, 154.263, 0);
elseif (player:GetHomePointInn() == 3) then
GetWorldManager():DoZoneChange(player, 244, nil, 0, 15, 0.048, 0, -5.737, 0);
end
elseif (choice == 1 and isInn == nil) then
--Return to Homepoint
destination = aetheryteTeleportPositions[player:GetHomePoint()];
if (destination ~= nil) then
randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5);
rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]);
if (playerState == ACTORSTATE_MOUNTED) then
player:SetMountState(0);
player:ChangeSpeed(0.0, 2.0, 5.0, 5.0)
player:ChangeState(ACTORSTATE_PASSIVE);
end
GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
end
end
end
end
player:endEvent();
end