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https://bitbucket.org/Ioncannon/project-meteor-server.git
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53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.script
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{
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class ScriptStartPacket
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{
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public const ushort OPCODE = 0x0130;
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public const uint PACKET_SIZE = 0xB0;
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//Known types
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public const byte TYPE_END = 0xF;
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public const byte TYPE_UINT = 0x6;
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public const byte TYPE_BYTE = 0x5;
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public const byte TYPE_STRING = 0x2;
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public const byte TYPE_STRING_20B = 0x1;
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public const byte TYPE_STRING_NULLTERM = 0x0;
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public static SubPacket buildPacket(uint playerActorID, uint scriptOwnerActorID, string startName, string scriptName)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((uint)playerActorID);
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binWriter.Write((uint)scriptOwnerActorID);
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binWriter.Write((byte)1);
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binWriter.Write(Encoding.Unicode.GetBytes(startName));
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binWriter.Seek(0x29, SeekOrigin.Begin);
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binWriter.Write(Encoding.Unicode.GetBytes(scriptName));
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binWriter.Seek(0x29 + 0x20, SeekOrigin.Begin);
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binWriter.Write((byte)6);
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byte[] actorID = BitConverter.GetBytes(playerActorID);
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Array.Reverse(actorID);
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binWriter.Write(actorID);
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binWriter.Write((byte)0x0F);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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