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project-meteor-server/FFXIVClassic Map Server/packets/send/script/ScriptStartPacket.cs

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2015-10-16 21:30:49 -04:00
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.script
{
class ScriptStartPacket
{
public const ushort OPCODE = 0x0130;
public const uint PACKET_SIZE = 0xB0;
//Known types
public const byte TYPE_END = 0xF;
public const byte TYPE_UINT = 0x6;
public const byte TYPE_BYTE = 0x5;
public const byte TYPE_STRING = 0x2;
public const byte TYPE_STRING_20B = 0x1;
public const byte TYPE_STRING_NULLTERM = 0x0;
public static SubPacket buildPacket(uint playerActorID, uint scriptOwnerActorID, string startName, string scriptName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((uint)playerActorID);
binWriter.Write((uint)scriptOwnerActorID);
binWriter.Write((byte)1);
binWriter.Write(Encoding.Unicode.GetBytes(startName));
binWriter.Seek(0x29, SeekOrigin.Begin);
binWriter.Write(Encoding.Unicode.GetBytes(scriptName));
binWriter.Seek(0x29 + 0x20, SeekOrigin.Begin);
binWriter.Write((byte)6);
byte[] actorID = BitConverter.GetBytes(playerActorID);
Array.Reverse(actorID);
binWriter.Write(actorID);
binWriter.Write((byte)0x0F);
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}