mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 19:57:46 +00:00
49 lines
1.7 KiB
C#
49 lines
1.7 KiB
C#
![]() |
using FFXIVClassic_Lobby_Server.packets;
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using FFXIVClassic_Map_Server.packets.send.actor;
|
|||
|
using FFXIVClassic_Map_Server.dataobjects;
|
|||
|
|
|||
|
namespace FFXIVClassic_Map_Server.utils
|
|||
|
{
|
|||
|
class ActorPropertyPacketUtil
|
|||
|
{
|
|||
|
Actor forActor;
|
|||
|
uint playerActorId;
|
|||
|
List<SubPacket> subPackets = new List<SubPacket>();
|
|||
|
SetActorPropetyPacket currentActorPropertyPacket;
|
|||
|
string currentTarget;
|
|||
|
|
|||
|
public ActorPropertyPacketUtil(string firstTarget, Actor forActor, uint playerActorId)
|
|||
|
{
|
|||
|
currentActorPropertyPacket = new SetActorPropetyPacket(firstTarget);
|
|||
|
this.forActor = forActor;
|
|||
|
this.playerActorId = playerActorId;
|
|||
|
this.currentTarget = firstTarget;
|
|||
|
}
|
|||
|
|
|||
|
public void addProperty(string property)
|
|||
|
{
|
|||
|
if (!currentActorPropertyPacket.addProperty(forActor, property))
|
|||
|
{
|
|||
|
currentActorPropertyPacket.setIsMore(true);
|
|||
|
currentActorPropertyPacket.addTarget();
|
|||
|
subPackets.Add(currentActorPropertyPacket.buildPacket(playerActorId, forActor.actorId));
|
|||
|
currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public BasePacket done()
|
|||
|
{
|
|||
|
currentActorPropertyPacket.addTarget();
|
|||
|
currentActorPropertyPacket.setIsMore(false);
|
|||
|
subPackets.Add(currentActorPropertyPacket.buildPacket(playerActorId, forActor.actorId));
|
|||
|
return BasePacket.createPacket(subPackets, true, false);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|