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project-meteor-server/FFXIVClassic Map Server/packets/receive/social/FriendlistRequestPacket.cs

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive.social
{
class FriendlistRequestPacket
{
public bool invalidPacket = false;
public uint num1;
public uint num2;
public FriendlistRequestPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
num1 = binReader.ReadUInt32();
num2 = binReader.ReadUInt32();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}