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41 lines
1.3 KiB
Lua
41 lines
1.3 KiB
Lua
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require("global");
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properties = {
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permissions = 0,
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parameters = "sssss",
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description =
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[[
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Changes appearance for equipment with given parameters.
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!graphic <slot> <wID> <eID> <vID> <vID>
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]],
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}
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function onTrigger(player, argc, slot, wId, eId, vId, cId)
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[graphic] ";
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slot = tonumber(slot) or 0;
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wId = tonumber(wId) or 0;
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eId = tonumber(eId) or 0;
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vId = tonumber(vId) or 0;
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cId = tonumber(cId) or 0;
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local actor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
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if player and actor then
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if player and argc > 0 then
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-- player.appearanceIds[5] = player.achievementPoints;
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if argc > 2 then
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actor:GraphicChange(slot, wId, eId, vId, cId);
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--player.achievementPoints = player.achievementPoints + 1;
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actor:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
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actor:SendMessage(messageID, sender, string.format("points %u", player.appearanceIds[5]));
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else
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actor.appearanceIds[slot] = wId;
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end
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actor:SendAppearance();
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else
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player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
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end;
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end;
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end;
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