2016-06-08 22:29:04 +01:00
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using System;
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2016-01-08 21:37:09 -05:00
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2016-08-22 10:43:04 -04:00
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using FFXIVClassic.Common;
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2016-01-08 21:37:09 -05:00
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namespace FFXIVClassic_Map_Server.packets.send
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{
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class _0xE2Packet
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{
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public const ushort OPCODE = 0x00E2;
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public const uint PACKET_SIZE = 0x28;
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2016-06-14 21:29:10 +01:00
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public static SubPacket BuildPacket(uint playerActorID, int val)
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2016-01-08 21:37:09 -05:00
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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data[0] = (Byte) (val & 0xFF);
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2017-06-27 16:55:14 -04:00
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return new SubPacket(OPCODE, playerActorID, data);
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2016-01-08 21:37:09 -05:00
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}
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}
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}
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