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project-meteor-server/FFXIVClassic Map Server/actors/area/PrivateArea.cs

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using FFXIVClassic_Map_Server.packets;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.actors.area
{
class PrivateArea : Area
{
private Zone parentZone;
private string privateAreaName;
public PrivateArea(Zone parent, uint id, string className, string privateAreaName,ushort bgmDay, ushort bgmNight, ushort bgmBattle)
: base(id, parent.zoneName, parent.regionId, className, bgmDay, bgmNight, bgmBattle, parent.isIsolated, parent.isInn, parent.canRideChocobo, parent.canStealth, true)
{
this.parentZone = parent;
this.privateAreaName = privateAreaName;
}
public string getPrivateAreaName()
{
return privateAreaName;
}
public Zone getParentZone()
{
return parentZone;
}
public override SubPacket createScriptBindPacket(uint playerActorId)
{
List<LuaParam> lParams;
string path = className;
if (className.ToLower().Contains("content"))
path = "Content/" + className;
lParams = LuaUtils.createLuaParamList("/Area/PrivateArea/" + path, false, true, zoneName, privateAreaName, 0x9E, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams).debugPrintSubPacket();
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
}
}
}