2016-06-08 22:29:04 +01:00
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using System.Collections.Generic;
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2015-12-29 01:20:46 -05:00
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListUtils
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{
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public static List<SubPacket> createList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, listTypeId, listEntries.Count));
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subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
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subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
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return subpacketList;
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}
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public static List<SubPacket> createRetainerList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_RETAINER, listEntries.Count));
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subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
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subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
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return subpacketList;
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}
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public static List<SubPacket> createPartyList(uint actorId, uint locationCode, ulong sequenceId, ulong listId, List<ListEntry> listEntries)
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{
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List<SubPacket> subpacketList = new List<SubPacket>();
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subpacketList.Add(ListStartPacket.buildPacket(actorId, locationCode, sequenceId, listId, ListStartPacket.TYPEID_PARTY, listEntries.Count));
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subpacketList.Add(ListBeginPacket.buildPacket(actorId, locationCode, sequenceId, listId, listEntries.Count));
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subpacketList.Add(ListEntriesEndPacket.buildPacket(actorId, locationCode, sequenceId, listEntries, 0));
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subpacketList.Add(ListEndPacket.buildPacket(actorId, locationCode, sequenceId, listId));
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return subpacketList;
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}
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}
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}
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