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project-meteor-server/FFXIVClassic World Server/DataObjects/ZoneServer.cs

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using System;
using System.Collections.Generic;
using System.Linq;
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using System.Net;
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using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
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using FFXIVClassic.Common;
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using FFXIVClassic_World_Server.Packets.WorldPackets.Send;
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namespace FFXIVClassic_World_Server.DataObjects
{
class ZoneServer
{
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public readonly string zoneServerIp;
public readonly int zoneServerPort;
public readonly List<uint> ownedZoneIds;
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public bool isConnected = false;
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public Socket zoneServerConnection;
private ClientConnection conn;
private byte[] buffer = new byte[0xFFFF];
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public ZoneServer(string ip, int port, uint firstId)
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{
zoneServerIp = ip;
zoneServerPort = port;
ownedZoneIds = new List<uint>();
ownedZoneIds.Add(firstId);
}
public void AddLoadedZone(uint id)
{
ownedZoneIds.Add(id);
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}
public bool Connect()
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{
Program.Log.Info("Connecting to zone server @ {0}:{1}", zoneServerIp, zoneServerPort);
IPEndPoint remoteEP = new IPEndPoint(IPAddress.Parse(zoneServerIp), zoneServerPort);
zoneServerConnection = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
zoneServerConnection.Connect(remoteEP);
isConnected = true;
conn = new ClientConnection();
conn.socket = zoneServerConnection;
conn.buffer = new byte[0xFFFF];
try
{
zoneServerConnection.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
}
catch (Exception e)
{
throw new ApplicationException("Error occured starting listeners, check inner exception", e);
}
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}
catch (Exception e)
{ Program.Log.Error("Failed to connect"); return false; }
return true;
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}
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public void SendPacket(SubPacket subpacket)
{
if (isConnected)
{
byte[] packetBytes = subpacket.GetBytes();
try
{
zoneServerConnection.Send(packetBytes);
}
catch (Exception e)
{ Program.Log.Error("Weird case, socket was d/ced: {0}", e); }
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}
else
{
if (Connect())
SendPacket(subpacket);
}
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}
private void ReceiveCallback(IAsyncResult result)
{
ClientConnection conn = (ClientConnection)result.AsyncState;
//Check if disconnected
if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0))
{
conn = null;
isConnected = false;
Program.Log.Info("Zone server @ {0}:{1} disconnected!", zoneServerIp, zoneServerPort);
return;
}
try
{
int bytesRead = conn.socket.EndReceive(result);
bytesRead += conn.lastPartialSize;
if (bytesRead >= 0)
{
int offset = 0;
//Build packets until can no longer or out of data
while (true)
{
SubPacket subpacket = SubPacket.CreatePacket(ref offset, conn.buffer, bytesRead);
//If can't build packet, break, else process another
if (subpacket == null)
break;
else
Server.GetServer().OnReceiveSubPacketFromZone(this, subpacket);
}
//Not all bytes consumed, transfer leftover to beginning
if (offset < bytesRead)
Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset);
conn.lastPartialSize = bytesRead - offset;
//Build any queued subpackets into basepackets and send
conn.FlushQueuedSendPackets();
if (offset < bytesRead)
//Need offset since not all bytes consumed
conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
else
//All bytes consumed, full buffer available
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
}
else
{
conn = null;
isConnected = false;
Program.Log.Info("Zone server @ {0}:{1} disconnected!", zoneServerIp, zoneServerPort);
}
}
catch (SocketException)
{
conn = null;
isConnected = false;
Program.Log.Info("Zone server @ {0}:{1} disconnected!", zoneServerIp, zoneServerPort);
}
}
public void SendSessionStart(Session session)
{
SendPacket(SessionBeginPacket.BuildPacket(session));
}
public void SendSessionEnd(Session session)
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{
SendPacket(SessionEndPacket.BuildPacket(session));
}
public void SendSessionEnd(Session session, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
SendPacket(SessionEndPacket.BuildPacket(session, destinationZoneId, destinationPrivateArea, spawnType, spawnX, spawnY, spawnZ, spawnRotation));
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}
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}
}