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https://bitbucket.org/Ioncannon/project-meteor-server.git
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78 lines
1.8 KiB
Lua
78 lines
1.8 KiB
Lua
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require ("global")
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require ("magic")
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require ("weaponskill")
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allyGlobal =
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{
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};
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function allyGlobal.onSpawn(ally, target)
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end;
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function allyGlobal.onEngage(ally, target)
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end;
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function allyGlobal.onAttack(ally, target, damage)
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end;
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function allyGlobal.onDamageTaken(ally, attacker, damage)
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end;
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function allyGlobal.onCombatTick(ally, target, tick, contentGroupCharas)
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allyGlobal.HelpPlayers(ally, contentGroupCharas);
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end;
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function allyGlobal.onDeath(ally, player, lastAttacker)
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end;
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function allyGlobal.onDespawn(ally)
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end;
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function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget)
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if contentGroupCharas then
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for _, chara in pairs(contentGroupCharas) do
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if chara then
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-- probably a player, or another ally
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-- todo: queue support actions, heal, try pull hate off player etc
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if chara.IsPlayer() then
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-- do stuff
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if not ally.IsEngaged() then
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if chara.IsEngaged() then
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allyGlobal.EngageTarget(ally, target, nil);
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end;
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end;
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elseif chara.IsMonster() and chara.IsEngaged() then
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end;
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end;
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end;
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end;
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end;
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function allyGlobal.HealPlayer(ally, player)
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end;
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function allyGlobal.SupportAction(ally, player)
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end;
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function allyGlobal.EngageTarget(ally, target, contentGroupCharas)
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if contentGroupCharas then
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for _, chara in pairs(contentGroupCharas) do
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if chara.IsMonster() then
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if chara.allegiance ~= ally.allegiance then
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ally.Engage(chara);
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end;
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end;
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end;
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elseif target then
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ally.Engage(target);
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end;
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end;
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