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Added two new commands; warp by zone entrance and a getpos command. Fixed character actor not appearing on zone... 0x2 packet only sent on login. Added spawnType to getSpawnPackets.

This commit is contained in:
Filip Maj 2016-01-20 00:02:57 -05:00
parent 3fcc9eea49
commit 02b90edd3f
7 changed files with 78 additions and 16 deletions

View file

@ -74,6 +74,20 @@ namespace FFXIVClassic_Lobby_Server
String input = Console.ReadLine(); String input = Console.ReadLine();
String[] split = input.Split(' '); String[] split = input.Split(' ');
if (split.Length >= 1)
{
if (split[0].Equals("mypos"))
{
try
{
server.printPos();
}
catch (Exception e)
{
Log.error("Could not load packet: " + e);
}
}
}
if (split.Length >= 2) if (split.Length >= 2)
{ {
if (split[0].Equals("sendpacket")) if (split[0].Equals("sendpacket"))
@ -98,6 +112,10 @@ namespace FFXIVClassic_Lobby_Server
Log.error("Could not change music: " + e); Log.error("Could not change music: " + e);
} }
} }
else if (split[0].Equals("warp"))
{
server.doWarp(split[1]);
}
} }
if (split.Length >= 3) if (split.Length >= 3)
{ {

View file

@ -14,6 +14,7 @@ using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server; using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.actors; using FFXIVClassic_Map_Server.actors;
using FFXIVClassic_Map_Server.packets.send; using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.dataobjects.chara;
namespace FFXIVClassic_Lobby_Server namespace FFXIVClassic_Lobby_Server
{ {
@ -38,6 +39,7 @@ namespace FFXIVClassic_Lobby_Server
{ {
mWorldManager = new WorldManager(this); mWorldManager = new WorldManager(this);
mWorldManager.LoadZoneList(); mWorldManager.LoadZoneList();
mWorldManager.LoadZoneEntranceList();
IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_MAP_PORT); IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_MAP_PORT);
@ -283,6 +285,26 @@ namespace FFXIVClassic_Lobby_Server
} }
} }
public void doWarp(string entranceId)
{
uint id;
if (entranceId.ToLower().StartsWith("0x"))
id = Convert.ToUInt32(entranceId, 16);
else
id = Convert.ToUInt32(entranceId);
FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = mWorldManager.getZoneEntrance(id);
if (ze == null)
return;
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
mWorldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f);
}
}
public void doWarp(string map, string sx, string sy, string sz) public void doWarp(string map, string sx, string sy, string sz)
{ {
uint mapId; uint mapId;
@ -299,8 +321,6 @@ namespace FFXIVClassic_Lobby_Server
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList) foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{ {
BasePacket e2Packet = BasePacket.createPacket(_0xE2Packet.buildPacket(0x6c, 0xF), true, false);
entry.Value.queuePacket(e2Packet);
mWorldManager.DoZoneChange(entry.Value.getActor(), mapId, 0x2, x, y, z, 0.0f); mWorldManager.DoZoneChange(entry.Value.getActor(), mapId, 0x2, x, y, z, 0.0f);
} }
} }
@ -310,6 +330,15 @@ namespace FFXIVClassic_Lobby_Server
return mWorldManager; return mWorldManager;
} }
public void printPos()
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
Log.info(String.Format("{0} position: {1}, {2}, {3}, {4}", p.customDisplayName, p.positionX, p.positionY, p.positionZ, p.rotation));
}
}
} }
} }

View file

@ -7,6 +7,7 @@ using FFXIVClassic_Map_Server.common.EfficientHashTables;
using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.dataobjects.chara; using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.packets.send; using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.login;
using MySql.Data.MySqlClient; using MySql.Data.MySqlClient;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -187,7 +188,8 @@ namespace FFXIVClassic_Map_Server
player.rotation = spawnRotation; player.rotation = spawnRotation;
//Send packets //Send packets
player.sendZoneInPackets(this); player.playerSession.queuePacket(_0xE2Packet.buildPacket(0x6c, 0xF), true, false);
player.sendZoneInPackets(this, spawnType);
} }
//Login Zone In //Login Zone In
@ -205,7 +207,8 @@ namespace FFXIVClassic_Map_Server
zone.addActorToZone(player); zone.addActorToZone(player);
//Send packets //Send packets
player.sendZoneInPackets(this); player.playerSession.queuePacket(_0x2Packet.buildPacket(player.actorId), true, false);
player.sendZoneInPackets(this, 0x1);
} }
public Player GetPCInWorld(string name) public Player GetPCInWorld(string name)
@ -265,6 +268,13 @@ namespace FFXIVClassic_Map_Server
} }
} }
public ZoneEntrance getZoneEntrance(uint entranceId)
{
if (zoneEntranceList.ContainsKey(entranceId))
return zoneEntranceList[entranceId];
else
return null;
}
} }
} }

View file

@ -69,7 +69,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
{ {
SubPacket spawnPacket; SubPacket spawnPacket;
if (!spawnedFirstTime && playerActorId == actorId) if (!spawnedFirstTime && playerActorId == actorId)
spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, spawnType, false); spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
else if (playerActorId == actorId) else if (playerActorId == actorId)
spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true); spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true);
else else
@ -101,11 +101,16 @@ namespace FFXIVClassic_Map_Server.dataobjects
} }
public virtual BasePacket getSpawnPackets(uint playerActorId) public virtual BasePacket getSpawnPackets(uint playerActorId)
{
return getSpawnPackets(playerActorId, 0x1);
}
public virtual BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
{ {
List<SubPacket> subpackets = new List<SubPacket>(); List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId)); subpackets.Add(createAddActorPacket(playerActorId));
subpackets.Add(createSpeedPacket(playerActorId)); subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1)); subpackets.Add(createSpawnPositonPacket(playerActorId, spawnType));
subpackets.Add(createNamePacket(playerActorId)); subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(createStatePacket(playerActorId)); subpackets.Add(createStatePacket(playerActorId));
subpackets.Add(createIsZoneingPacket(playerActorId)); subpackets.Add(createIsZoneingPacket(playerActorId));

View file

@ -89,6 +89,7 @@ namespace FFXIVClassic_Map_Server
public void addActorToZone(Actor actor) public void addActorToZone(Actor actor)
{ {
if (!mActorList.ContainsKey(actor.actorId))
mActorList.Add(actor.actorId, actor); mActorList.Add(actor.actorId, actor);
int gridX = (int)actor.positionX / boundingGridSize; int gridX = (int)actor.positionX / boundingGridSize;

View file

@ -145,14 +145,14 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams); return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
} }
public override BasePacket getSpawnPackets(uint playerActorId) public override BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
{ {
List<SubPacket> subpackets = new List<SubPacket>(); List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(createAddActorPacket(playerActorId)); subpackets.Add(createAddActorPacket(playerActorId));
if (isMyPlayer(playerActorId)) if (isMyPlayer(playerActorId))
subpackets.AddRange(create0x132Packets(playerActorId)); subpackets.AddRange(create0x132Packets(playerActorId));
subpackets.Add(createSpeedPacket(playerActorId)); subpackets.Add(createSpeedPacket(playerActorId));
subpackets.Add(createSpawnPositonPacket(playerActorId, 0x1)); subpackets.Add(createSpawnPositonPacket(playerActorId, spawnType));
subpackets.Add(createAppearancePacket(playerActorId)); subpackets.Add(createAppearancePacket(playerActorId));
subpackets.Add(createNamePacket(playerActorId)); subpackets.Add(createNamePacket(playerActorId));
subpackets.Add(_0xFPacket.buildPacket(playerActorId, playerActorId)); subpackets.Add(_0xFPacket.buildPacket(playerActorId, playerActorId));
@ -363,14 +363,13 @@ namespace FFXIVClassic_Map_Server.dataobjects.chara
return propPacketUtil.done(); return propPacketUtil.done();
} }
public void sendZoneInPackets(WorldManager world) public void sendZoneInPackets(WorldManager world, ushort spawnType)
{ {
playerSession.queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId), true, false); playerSession.queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId), true, false);
playerSession.queuePacket(_0x2Packet.buildPacket(actorId), true, false); playerSession.queuePacket(SetMusicPacket.buildPacket(actorId, zone.bgmDay, 0x01), true, false);
playerSession.queuePacket(SetMusicPacket.buildPacket(actorId, 0x3D, 0x01), true, false);
playerSession.queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR), true, false); playerSession.queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR), true, false);
playerSession.queuePacket(getSpawnPackets(actorId)); playerSession.queuePacket(getSpawnPackets(actorId, spawnType));
#region grouptest #region grouptest
//Retainers //Retainers

View file

@ -73,13 +73,13 @@ namespace FFXIVClassic_Map_Server.dataobjects
public void updatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState) public void updatePlayerActorPosition(float x, float y, float z, float rot, ushort moveState)
{ {
/*
playerActor.positionX = x; playerActor.positionX = x;
playerActor.positionY = y; playerActor.positionY = y;
playerActor.positionZ = z; playerActor.positionZ = z;
playerActor.rotation = rot; playerActor.rotation = rot;
playerActor.moveState = moveState; playerActor.moveState = moveState;
*/
} }
public void sendMotd() public void sendMotd()