mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 13:17:45 +00:00
start of ai based on kjLotus's code on dsp
This commit is contained in:
parent
c70cf022b7
commit
04890660c0
9 changed files with 191 additions and 1 deletions
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@ -85,6 +85,13 @@
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<Compile Include="actors\area\PrivateAreaContent.cs" />
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<Compile Include="actors\area\SpawnLocation.cs" />
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<Compile Include="actors\area\Zone.cs" />
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<Compile Include="actors\chara\ai\AIContainer.cs" />
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<Compile Include="actors\chara\ai\controllers\Controller.cs" />
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<Compile Include="actors\chara\ai\controllers\MobController.cs" />
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<Compile Include="actors\chara\ai\controllers\PlayerController.cs" />
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<Compile Include="actors\chara\ai\state\AttackState.cs" />
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<Compile Include="actors\chara\ai\state\State.cs" />
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<Compile Include="actors\chara\ai\utils\AttackUtils.cs" />
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<Compile Include="actors\chara\npc\ActorClass.cs" />
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<Compile Include="actors\chara\npc\NpcWork.cs" />
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<Compile Include="actors\chara\AetheryteWork.cs" />
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@ -340,7 +347,6 @@
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="actors\chara\ai\" />
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<Folder Include="navmesh\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -5,6 +5,7 @@ using FFXIVClassic_Map_Server.actors.group;
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using FFXIVClassic_Map_Server.Actors.Chara;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.utils;
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using FFXIVClassic_Map_Server.actors.chara.ai;
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using System;
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namespace FFXIVClassic_Map_Server.Actors
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@ -62,6 +63,8 @@ namespace FFXIVClassic_Map_Server.Actors
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public DateTime lastAiUpdate;
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public AIContainer aiContainer;
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public Character(uint actorID) : base(actorID)
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{
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//Init timer array to "notimer"
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32
FFXIVClassic Map Server/actors/chara/ai/AIContainer.cs
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32
FFXIVClassic Map Server/actors/chara/ai/AIContainer.cs
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@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.actors.chara.ai.state;
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using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
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// port of ai code in dsp by kjLotus
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namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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// todo: actually implement stuff
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class AIContainer
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{
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private Character owner;
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private Controller controller;
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private List<State> states;
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private DateTime latestUpdate;
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private DateTime prevUpdate;
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public AIContainer(Actors.Character actor)
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{
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this.owner = actor;
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}
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public void ChangeController(Controller controller)
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{
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this.controller = controller;
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}
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}
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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class Controller
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{
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}
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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class MobController : Controller
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{
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}
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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class PlayerController : Controller
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{
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}
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}
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43
FFXIVClassic Map Server/actors/chara/ai/state/AttackState.cs
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43
FFXIVClassic Map Server/actors/chara/ai/state/AttackState.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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{
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class AttackState : State
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{
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public AttackState(Character owner, Character target) :
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base(owner, target)
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{
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this.startTime = DateTime.Now;
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}
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public override void OnStart()
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{
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}
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public override void Update(ref DateTime time)
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{
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}
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public override void OnInterrupt()
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{
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}
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public override void OnComplete()
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{
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}
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public override void TryInterrupt()
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{
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}
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}
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}
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48
FFXIVClassic Map Server/actors/chara/ai/state/State.cs
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48
FFXIVClassic Map Server/actors/chara/ai/state/State.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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{
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class State
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{
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protected Character owner;
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protected Character target;
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protected bool canInterrupt;
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protected bool interrupt;
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protected DateTime startTime;
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protected BasePacket errorPacket;
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public State(Character owner, Character target)
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{
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this.owner = owner;
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this.target = target;
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this.canInterrupt = true;
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this.interrupt = false;
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}
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public virtual void Update(ref DateTime time) { }
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public virtual void OnStart() { }
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public virtual void OnInterrupt() { }
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public virtual void OnComplete() { }
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public virtual void TryInterrupt() { }
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public bool CanInterrupt()
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{
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return canInterrupt;
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}
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public void SetInterrupted(bool interrupt)
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{
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this.interrupt = interrupt;
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}
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}
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}
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22
FFXIVClassic Map Server/actors/chara/ai/utils/AttackUtils.cs
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22
FFXIVClassic Map Server/actors/chara/ai/utils/AttackUtils.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
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{
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static class AttackUtils
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{
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public static int CalculateDamage(ref Character attacker, ref Character defender)
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{
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int dmg = CalculateBaseDamage(ref attacker, ref defender);
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return dmg;
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}
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public static int CalculateBaseDamage(ref Character attacker, ref Character defender)
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{
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return 0;
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}
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}
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}
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