mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-20 11:47:48 +00:00
fixed import script, improved db import times, fixed logging and warp command (should be 5000% legit now)
- improved import times for gamedata tables (there's prolly other innodb tables too, i didnt check though) - fixed issue where player wouldnt be readded to zone on warping if destination wasnt valid - corrected typo in warp command lua description - added logger for lua cause i forgot to last time
This commit is contained in:
parent
7f65cfcbbf
commit
065fe05795
14 changed files with 60 additions and 12 deletions
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@ -88,7 +88,7 @@ namespace FFXIVClassic_Map_Server
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if (cmd.Any())
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{
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// if client isnt null, take player to be the player actor
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var player = client.GetActor();
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var player = client?.GetActor();
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if (cmd.Equals("help"))
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{
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@ -53,6 +53,7 @@
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<!-- add your logging rules here -->
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<logger name='*' minlevel='Trace' writeTo='file' />
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<logger name='FFXIVClassic_Map_Server.Program' minlevel='Trace' writeTo='console' />
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<logger name='FFXIVClassic_Map_Server.lua.*' minlevel='Trace' writeTo='console' />
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<logger name='FFXIVClassic_Map_Server.packets.*' minlevel='Debug' writeTo='packets' />
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<!--
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Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace) to "f"
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@ -360,12 +360,10 @@ namespace FFXIVClassic_Map_Server
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//Moves actor to new zone, and sends packets to spawn at the given coords.
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public void DoZoneChange(Player player, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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{
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Area oldZone;
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Area oldZone = player.zone;
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//Remove player from currentZone if transfer else it's login
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if (player.zone != null)
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{
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oldZone = player.zone;
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oldZone.RemoveActorFromZone(player);
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}
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@ -376,9 +374,20 @@ namespace FFXIVClassic_Map_Server
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newArea = GetZone(destinationZoneId);
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else
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newArea = GetZone(destinationZoneId).GetPrivateArea(destinationPrivateArea, 0);
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//This server does not contain that zoneId
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if (newArea == null)
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{
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if (oldZone != null)
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{
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oldZone.AddActorToZone(player);
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}
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var message = "WorldManager.DoZoneChange: unable to change areas, new area is not valid.";
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player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM, "[Debug]", message);
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Program.Log.Debug(message);
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return;
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}
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newArea.AddActorToZone(player);
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@ -7,7 +7,7 @@ properties = {
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[[
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<zone> |
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<zone> <x> <y> <z> |
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<x> <y> <z> <zone> <privateArea> <target name>.
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<zone> <x> <y> <z> <privateArea> <target name>.
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]],
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}
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_achievements`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_achievements`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -795,4 +797,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:49
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_actor_appearance`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_actor_appearance`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -7916,4 +7918,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:50
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@ -8,6 +8,8 @@ Date: 6/21/2016 10:49:37 PM
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*/
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SET FOREIGN_KEY_CHECKS=0;
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SET autocommit = 0;
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-- ----------------------------
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-- Table structure for gamedata_actor_class
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-- ----------------------------
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@ -8006,3 +8008,5 @@ INSERT INTO `gamedata_actor_class` VALUES ('9220405', '', '2', null);
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INSERT INTO `gamedata_actor_class` VALUES ('9220406', '', '2', null);
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INSERT INTO `gamedata_actor_class` VALUES ('9220407', '', '2', null);
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INSERT INTO `gamedata_actor_class` VALUES ('9220408', '', '2', null);
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COMMIT;
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -8476,4 +8478,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:51
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items_accessory`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items_accessory`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -326,4 +328,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:51
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items_armor`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items_armor`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items_equipment`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items_equipment`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -4946,4 +4948,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:52
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items_graphics`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items_graphics`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -144,4 +146,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:52
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@ -19,6 +19,8 @@
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-- Table structure for table `gamedata_items_weapon`
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--
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SET autocommit = 0;
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DROP TABLE IF EXISTS `gamedata_items_weapon`;
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/*!40101 SET @saved_cs_client = @@character_set_client */;
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/*!40101 SET character_set_client = utf8 */;
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@ -1230,4 +1232,6 @@ UNLOCK TABLES;
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/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
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/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
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COMMIT;
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-- Dump completed on 2016-06-07 22:54:52
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@ -1,5 +1,5 @@
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#!/bin/bash
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IMPORT_PATH=C:/repositories/ffxiv-classic-server/sql/
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IMPORT_PATH="C://coding//repositories//ffxiv related//ffxivclassic//ffxiv-classic-server//sql//"
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USER=root
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PASS=root
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DBNAME=ffxiv_server
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@ -8,14 +8,18 @@ ECHO Creating Database $DBNAME
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mysqladmin -h localhost -u $USER -p$PASS DROP $DBNAME
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ECHO Creating Database $DBNAME
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mysqladmin -h localhost -u $USER -p$PASS CREATE $DBNAME
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mysqladmin -h localhost -u $USER -p$PASS CREATE $DBNAME IF NOT EXISTS $DBNAME
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ECHO Loading $DBNAME tables into the database
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cd $IMPORT_PATH
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for X in *.sql;
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sh cd $IMPORT_PATH
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for X in '*.sql';
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do
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echo Importing $X;
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"C:\program files\mysql\mysql server 5.7\bin\mysql" $DBNAME -h localhost -u $USER -p$PASS < $X
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for Y in $X
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do
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echo Importing $Y;
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"C:\program files\mysql\mysql server 5.7\bin\mysql" $DBNAME -h localhost -u $USER -p$PASS < $Y
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done
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done
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ECHO Finished!
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