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synced 2025-04-23 05:07:47 +00:00
*Revert changes to worldmanager.cs, not needed anymore
*Made !warp silently catch all exceptions so they dont crash server/don't change player state if invalid *Moved rest of !warp parsing logic into parseWarp(), doWarp() now purely handles actual act of warping
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2 changed files with 119 additions and 139 deletions
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@ -99,77 +99,41 @@ namespace FFXIVClassic_Lobby_Server
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/// Teleports player to a location on a predefined list
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/// </summary>
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/// <param name="client">The current player</param>
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/// <param name="entranceId">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
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public void doWarp(ConnectedPlayer client, string entranceId)
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/// <param name="id">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
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public void doWarp(ConnectedPlayer client, uint id)
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{
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uint id;
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try
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{
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if (entranceId.ToLower().StartsWith("0x"))
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id = Convert.ToUInt32(entranceId, 16);
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else
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id = Convert.ToUInt32(entranceId);
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}
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catch(FormatException e)
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{return;}
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FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = mWorldManager.getZoneEntrance(id);
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if (ze == null)
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return;
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f);
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mWorldManager.DoZoneChange(client.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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mWorldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, 0.0f);
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mWorldManager.DoZoneChange(entry.Value.getActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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}
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}
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}
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public void doWarp(ConnectedPlayer client, string zone, string privateArea, float x, float y, float z, float r)
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public void doWarp(ConnectedPlayer client, uint zoneId, string privateArea, float x, float y, float z, float r)
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{
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uint zoneId;
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if (zone == null)
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if (mWorldManager.GetZone(zoneId) == null)
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{
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), 0, privateArea, 0x2, x, y, z, r);
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
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Log.error("Zone does not exist or setting isn't valid.");
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}
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, r);
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else
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{
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if (zone.ToLower().StartsWith("0x"))
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{
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try {zoneId = Convert.ToUInt32(zone, 16);}
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catch (FormatException e)
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{return;}
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}
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else
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{
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try {zoneId = Convert.ToUInt32(zone);}
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catch (FormatException e)
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{return;}
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}
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if (mWorldManager.GetZone(zoneId) == null)
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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if (client != null)
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
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Log.error("Zone does not exist or setting isn't valid.");
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}
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, r);
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, r);
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}
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mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, r);
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}
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}
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}
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@ -357,111 +321,137 @@ namespace FFXIVClassic_Lobby_Server
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private void parseWarp(ConnectedPlayer client, string[] split)
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{
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//bool relx = false,
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// rely = false,
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// relz = false;
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float x = 0, y = 0, z = 0, r = 0.0f;
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string zone = null, privatearea = null;
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float x = 0, y = 0, z = 0, r = 0.0f;
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uint zoneId = 0;
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string privatearea = null;
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if (split.Length == 2) // Predefined list
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if (split.Length == 2) // Predefined list
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{
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// TODO: Handle !warp Playername
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doWarp(client, split[1]);
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#region !warp (predefined list)
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try
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{
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if (split[1].ToLower().StartsWith("0x"))
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zoneId = Convert.ToUInt32(split[1], 16);
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else
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zoneId = Convert.ToUInt32(split[1]);
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}
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catch{return;}
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#endregion
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doWarp(client, zoneId);
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}
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else if (split.Length == 4)
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else if (split.Length == 4)
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{
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#region !warp X Y Z
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if (split[1].StartsWith("@"))
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{
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//relx = true;
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split[1] = split[1].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[1]))
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split[1] = "0";
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try { x = Single.Parse(split[1]) + client.getActor().positionX; }
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catch (FormatException e)
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{ return; }
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split[1] = x.ToString();
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catch{return;}
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split[1] = x.ToString();
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}
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if (split[2].StartsWith("@"))
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{
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//rely = true;
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split[2] = split[2].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[2]))
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split[2] = "0";
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try { y = Single.Parse(split[2]) + client.getActor().positionY; }
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catch (FormatException e)
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{ return; }
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split[2] = y.ToString();
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try { y = Single.Parse(split[2]) + client.getActor().positionY; }
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catch{return;}
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split[2] = y.ToString();
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}
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if (split[3].StartsWith("@"))
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{
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//relz = true;
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split[3] = split[3].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[3]))
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split[3] = "0";
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try { z = Single.Parse(split[3]) + client.getActor().positionZ; }
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catch (FormatException e)
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{ return; }
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split[3] = "0";
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try { z = Single.Parse(split[3]) + client.getActor().positionZ; }
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catch{return;}
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split[3] = z.ToString();
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}
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try
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{
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x = Single.Parse(split[1]);
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y = Single.Parse(split[2]);
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z = Single.Parse(split[3]);
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}
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catch (FormatException e)
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{ return; }
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}
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try
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{
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x = Single.Parse(split[1]);
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y = Single.Parse(split[2]);
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z = Single.Parse(split[3]);
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}
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catch{return;}
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zoneId = client.getActor().zoneId;
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r = client.getActor().rotation;
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//sendMessage(client, String.Format("relx: {0}, rely: {1}, relz: {2}, x: {3}, y: {4}, z: {5}, fx: {6}, fy: {7}, fz: {8}", relx, rely, relz, split[1], split[2], split[3], x, y ,z));
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sendMessage(client, String.Format("Warping to: X: {0}, Y: {1}, Z: {2}", split[1], split[2], split[3]));
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#endregion
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sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, x, y));
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doWarp(client, zoneId, privatearea, x, y, z, r);
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}
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else if (split.Length == 5)
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{
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#region !warp Zone X Y Z
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try
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{
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x = Single.Parse(split[2]);
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y = Single.Parse(split[3]);
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z = Single.Parse(split[4]);
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}
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catch (FormatException e)
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{ return; }
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else if (split.Length == 5)
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{
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#region !warp Zone X Y Z
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try
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{
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x = Single.Parse(split[2]);
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y = Single.Parse(split[3]);
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z = Single.Parse(split[4]);
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}
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catch{return;}
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zone = split[1];
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#endregion
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if (split[1].ToLower().StartsWith("0x"))
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{
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try { zoneId = Convert.ToUInt32(split[1], 16); }
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catch{return;}
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}
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else
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{
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try { zoneId = Convert.ToUInt32(split[1]); }
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catch{return;}
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}
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#endregion
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sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, x, y));
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doWarp(client, zoneId, privatearea, x, y, z, r);
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}
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else if (split.Length == 6)
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{
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#region !warp Zone Instance X Y Z
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try
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{
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x = Single.Parse(split[3]);
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y = Single.Parse(split[4]);
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z = Single.Parse(split[5]);
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}
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catch (FormatException e)
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{ return; }
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else if (split.Length == 6)
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{
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#region !warp Zone Instance X Y Z
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try
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{
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x = Single.Parse(split[3]);
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y = Single.Parse(split[4]);
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z = Single.Parse(split[5]);
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}
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catch{return;}
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zone = split[1];
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privatearea = split[2];
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#endregion
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if (split[1].ToLower().StartsWith("0x"))
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{
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try { zoneId = Convert.ToUInt32(split[1], 16); }
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catch{return;}
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}
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else
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{
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try { zoneId = Convert.ToUInt32(split[1]); }
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catch{return;}
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}
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privatearea = split[2];
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#endregion
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sendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, x, y));
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doWarp(client, zoneId, privatearea, x, y, z, r);
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}
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else
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return; // catch any invalid warps here
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doWarp(client, zone, privatearea, x, y, z, r);
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}
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/// <summary>
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@ -372,35 +372,25 @@ namespace FFXIVClassic_Map_Server
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}
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//Add player to new zone and update
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Area newArea;
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if (destinationZoneId != 0)
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{
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if (destinationPrivateArea == null)
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newArea = GetZone(destinationZoneId);
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else
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newArea = GetZone(destinationZoneId).getPrivateArea(destinationPrivateArea, 0);
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}
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Area newArea;
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if (destinationPrivateArea == null)
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newArea = GetZone(destinationZoneId);
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else
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{
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if (destinationPrivateArea == null)
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newArea = GetZone(player.zoneId);
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else
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newArea = GetZone(player.zoneId).getPrivateArea(destinationPrivateArea, 0);
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}
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newArea = GetZone(destinationZoneId).getPrivateArea(destinationPrivateArea, 0);
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//This server does not contain that zoneId
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if (newArea == null)
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return;
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newArea.addActorToZone(player);
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//Update player actor's properties
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player.zoneId = newArea.actorId;
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player.zone = newArea;
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player.positionX = spawnX;
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player.positionY = spawnY;
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player.positionZ = spawnZ;
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player.rotation = spawnRotation;
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newArea.addActorToZone(player);
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//Update player actor's properties
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player.zoneId = newArea.actorId;
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player.zone = newArea;
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player.positionX = spawnX;
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player.positionY = spawnY;
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player.positionZ = spawnZ;
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player.rotation = spawnRotation;
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//Send packets
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player.playerSession.queuePacket(DeleteAllActorsPacket.buildPacket(player.actorId), true, false);
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