1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-20 11:47:48 +00:00

Updated Commands.

This commit is contained in:
Drajiel 2016-08-11 20:02:01 -04:00
parent 0c435d91c9
commit 09705bec4e
15 changed files with 302 additions and 59 deletions

View file

@ -2,11 +2,16 @@ require("global");
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "sssss", parameters = "ssss",
description = "removes <currency> <qty> from <target>, currency is removed from user if <target> is nil", description =
[[
Removes currency <qty> from player or <targetname>
!delcurrency <item> <qty> |
!delcurrency <item> <qty> <targetname> |
]],
} }
function onTrigger(player, argc, currency, qty, location, name, lastName) function onTrigger(player, argc, currency, qty, name, lastName)
local sender = "[delcurrency] "; local sender = "[delcurrency] ";
if name then if name then
@ -19,12 +24,11 @@ function onTrigger(player, argc, currency, qty, location, name, lastName)
if player then if player then
currency = tonumber(currency) or nil; currency = tonumber(currency) or nil;
qty = 1; qty = tonumber(qty) or 1;
location = INVENTORY_CURRENCY;
local removed = player:GetInventory(location):removecurrency(currency, qty); local removed = player:GetInventory(INVENTORY_CURRENCY):RemoveItem(currency, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to remove currency"; local message = "Attempting to remove currency" -- "unable to remove currency";
if currency and removed then if currency and removed then
message = string.format("removed currency %u from %s", currency, player:GetName()); message = string.format("removed currency %u from %s", currency, player:GetName());

View file

@ -3,11 +3,18 @@ require("global");
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "sssss", parameters = "sssss",
description = "removes <item> <qty> from <location> for <target>. <qty> and <location> are optional, item is removed from user if <target> is nil", description =
[[
Removes <item> <qty> from <location> for player or <targetname>.
!delitem <item> <qty> |
!delitem <item> <qty> <location> |
!delitem <item> <qty> <location> <targetname> |
]],
} }
function onTrigger(player, argc, item, qty, location, name, lastName) function onTrigger(player, argc, item, qty, location, name, lastName)
local sender = "[delitem] "; local sender = "[delitem] ";
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
if name then if name then
if lastName then if lastName then
@ -20,18 +27,29 @@ function onTrigger(player, argc, item, qty, location, name, lastName)
if player then if player then
item = tonumber(item) or nil; item = tonumber(item) or nil;
qty = tonumber(qty) or 1; qty = tonumber(qty) or 1;
location = tonumber(itemtype) or INVENTORY_NORMAL;
local removed = player:GetInventory(location):removeItem(item, qty); if location then
local messageID = MESSAGE_TYPE_SYSTEM_ERROR; location = tonumber(location) or _G[string.upper(location)];
local message = "unable to remove item";
if item and removed then if location == nil then
message = string.format("removed item %u from %s", item, player:GetName()); player:SendMessage(messageID, sender, "Unknown item location.");
end return;
player:SendMessage(messageID, sender, message); end;
print(message); else
location = INVENTORY_NORMAL;
end;
local removed = player:GetInventory(location):RemoveItem(item, qty);
if removed then -- RemoveItem() currently returns nothing for verification, this statement can't work
message = string.format("Removed item %u of kind %u to %s", item, location, player:GetName());
end;
else else
print(sender.."unable to remove item, ensure player name is valid."); print(sender.."[giveitem] Unable to remove item, ensure player name is valid.");
return;
end; end;
local message = string.format("Attempting to remove item %u of kind %u from %s", item, location, player:GetName());
player:SendMessage(messageID, sender, message);
print(message);
end; end;

View file

@ -3,7 +3,12 @@ require("global");
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "ssss", parameters = "ssss",
description = "removes <keyitem> <qty> from <target>, keyitem is removed from user if <target> is nil", description =
[[
Removes <keyitem> from player or <targetname>.
!delkeyitem <keyitem> |
!delkeyitem <keyitem> <target name> |
]],
} }
function onTrigger(player, argc, keyitem, qty, name, lastName) function onTrigger(player, argc, keyitem, qty, name, lastName)
@ -19,16 +24,16 @@ function onTrigger(player, argc, keyitem, qty, name, lastName)
if player then if player then
keyitem = tonumber(keyitem) or nil; keyitem = tonumber(keyitem) or nil;
qty = 1; qty = tonumber(qty) or 1;
location = INVENTORY_KEYITEMS; local location = INVENTORY_KEYITEMS;
local removed = player:GetInventory(location):removeItem(item, qty); local removed = player:GetInventory(location):RemoveItem(keyitem, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to remove keyitem"; local message = "Attempting to remove keyitem" -- "unable to remove keyitem";
if keyitem and removed then if removed then
message = string.format("removed keyitem %u from %s", keyitem, player:GetName()); message = string.format("removed keyitem %u from %s", keyitem, player:GetName());
end end;
player:SendMessage(messageID, sender, message); player:SendMessage(messageID, sender, message);
print(message); print(message);
else else

View file

@ -0,0 +1,35 @@
require("global");
properties = {
permissions = 0,
parameters = "ss",
description =
[[
Passes endEvent() to player or <targetname> to close a script.
!endevent |
!endevent <targetname> |
]],
}
function onTrigger(player, argc, name, lastName)
local sender = "[endevent] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "Sending endEvent()";
if player then
player:endEvent();
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."Sending Event.");
end;
end;

View file

@ -2,11 +2,16 @@ require("global");
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "sss", parameters = "ssss",
description = "adds <currency> to self or <target>.", description =
[[
Adds currency <qty> to player or <targetname>
!addcurrency <item> <qty> |
!addcurrency <item> <qty> <targetname> |
]],
} }
function onTrigger(player, argc, currency, name, lastName) function onTrigger(player, argc, currency, qty, name, lastName)
local sender = "[givecurrency] "; local sender = "[givecurrency] ";
if name then if name then
@ -19,10 +24,10 @@ function onTrigger(player, argc, currency, name, lastName)
if player then if player then
currency = tonumber(currency) or nil; currency = tonumber(currency) or nil;
qty = 1; qty = tonumber(qty) or 1;
location = INVENTORY_CURRENCY; location = INVENTORY_CURRENCY;
local added = player:GetInventory(location):AddItem(currency, qty); local added = player:GetInventory(location):AddItem(currency, qty, 1);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add currency"; local message = "unable to add currency";

View file

@ -0,0 +1,42 @@
require("global");
properties = {
permissions = 0,
parameters = "sss",
description =
[[
Adds gil <qty> to player or <targetname>.
!givegil <qty> |
!givegil <qty> <targetname> |
]],
}
function onTrigger(player, argc, qty, name, lastName)
local sender = "[givegil] ";
if name then
if lastName then
player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
else
player = GetWorldManager():GetPCInWorld(name) or nil;
end;
end;
if player then
currency = 1000001;
qty = tonumber(qty) or 1;
location = INVENTORY_CURRENCY;
local added = player:GetInventory(location):AddItem(currency, qty, 1);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add gil";
if currency and added then
message = string.format("added %u gil to %s", qty, player:GetName());
end
player:SendMessage(messageID, sender, message);
print(message);
else
print(sender.."unable to add gil, ensure player name is valid.");
end;
end;

View file

@ -3,11 +3,19 @@ require("global");
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "sssss", parameters = "sssss",
description = "adds <item> <qty> to <location> for <target>. <qty> and <location> are optional, item is added to user if <target> is nil", description =
[[
Adds <item> <qty> to <location> for player or <targetname>.
!giveitem <item> <qty> |
!giveitem <item> <qty> <location> |
!giveitem <item> <qty> <location> <targetname> |
]],
} }
function onTrigger(player, argc, item, qty, location, name, lastName) function onTrigger(player, argc, item, qty, location, name, lastName)
local sender = "[giveitem] "; local sender = "[giveitem] ";
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = string.format("Unable to add item %u", item);
if name then if name then
if lastName then if lastName then
@ -20,17 +28,28 @@ function onTrigger(player, argc, item, qty, location, name, lastName)
if player then if player then
item = tonumber(item) or nil; item = tonumber(item) or nil;
qty = tonumber(qty) or 1; qty = tonumber(qty) or 1;
location = tonumber(itemtype) or INVENTORY_NORMAL;
local added = player:GetInventory(location):AddItem(item, qty);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add item";
if item and added then if location then
message = string.format("added item %u to %s", item, player:GetName()); location = tonumber(location) or _G[string.upper(location)];
end
player:SendMessage(messageID, sender, message); if not location then
print(message); player:SendMessage(messageID, sender, "Unknown item location.");
return;
end;
else
location = INVENTORY_NORMAL;
end;
local added = player:getInventory(location):addItem(item, qty, 1);
if added then
message = string.format("Added item %u of kind %u to %s", item, location, player:GetName());
end;
else else
print(sender.."unable to add item, ensure player name is valid."); print(sender.."[giveitem] Unable to add item, ensure player name is valid.");
return;
end; end;
player:SendMessage(messageID, sender, message);
print(message);
end; end;

View file

@ -3,7 +3,12 @@ require("global");
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "sss", parameters = "sss",
description = "adds <keyitem> to self or <target>.", description =
[[
Adds <keyitem> to player or <targetname>.
!giveitem <keyitem> |
!giveitem <keyitem> <target name> |
]],
} }
function onTrigger(player, argc, keyitem, name, lastName) function onTrigger(player, argc, keyitem, name, lastName)
@ -22,7 +27,7 @@ function onTrigger(player, argc, keyitem, name, lastName)
qty = 1; qty = 1;
location = INVENTORY_KEYITEMS; location = INVENTORY_KEYITEMS;
local added = player:GetInventory(location):AddItem(keyitem, qty); local added = player:GetInventory(location):AddItem(keyitem, qty, 1);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR; local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local message = "unable to add keyitem"; local message = "unable to add keyitem";

View file

@ -1,18 +1,31 @@
require("global");
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "sssss", parameters = "sssss",
description = "changes appearance for equipment in <slot>. Parameters: <slot> <wId> <eId> <vId> <cId>, (idk what any of those mean either)", description =
[[
Changes appearance for equipment with given parameters.
!graphic <slot> <wID> <eID> <vID> <vID>
]],
} }
function onTrigger(player, argc, slot, wId, eId, vId, cId) function onTrigger(player, argc, slot, wId, eId, vId, cId)
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[graphic] ";
slot = tonumber(slot) or 0; slot = tonumber(slot) or 0;
wId = tonumber(wId) or 0; wId = tonumber(wId) or 0;
eId = tonumber(eId) or 0; eId = tonumber(eId) or 0;
vId = tonumber(vId) or 0; vId = tonumber(vId) or 0;
cId = tonumber(cId) or 0; cId = tonumber(cId) or 0;
if player then if player and argc > 0 then
player:GraphicChange(slot, wId, eId, vId, cId); player:GraphicChange(slot, wId, eId, vId, cId);
player:SendAppearance(); player:SendAppearance();
player:SendMessage(messageID, sender, string.format("Changing appearance on slot %u", slot));
else
player:SendMessage(messageID, sender, "No parameters sent! Usage: "..properties.description);
end; end;
end; end;

View file

@ -1,7 +1,11 @@
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "s", parameters = "s",
description = "plays music <id> to player", description =
[[
Plays music <id> to player.
!music <id>
]],
} }
function onTrigger(player, argc, music) function onTrigger(player, argc, music)

View file

@ -0,0 +1,57 @@
require("global");
properties = {
permissions = 0,
parameters = "ss",
description =
[[
Positions your character forward a set <distance>, defaults to 5 yalms.
!nudge |
!nudge <distance> |
!nudge <distance> <up/down> |
]],
}
function onTrigger(player, argc, distance, vertical)
local pos = player:GetPos();
local x = pos[0];
local y = pos[1];
local z = pos[2];
local rot = pos[3];
local zone = pos[4];
local angle = rot + (math.pi/2);
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[nudge] ";
if distance == nil then
distance = 5
end;
local px = x - distance * math.cos(angle);
local pz = z + distance * math.sin(angle);
local message = string.format("Positioning forward %u yalms.", distance);
local worldManager = GetWorldManager();
if argc == 1 then
worldManager:DoPlayerMoveInZone(player, px, y, pz, rot, 0x0);
player:SendMessage(messageID, sender, message);
elseif argc == 2 then
if vertical == "up" or vertical == "u" or vertical == "+" then
y = y + distance;
message = string.format("Positioning up %u yalms.", distance);
worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0);
player:SendMessage(messageID, sender, message);
elseif vertical == "down" or vertical == "d" or vertical == "-" then
y = y - distance;
message = string.format("Positioning down %u yalms.", distance);
worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0);
player:SendMessage(messageID, sender, message);
else
player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
end;
else
worldManager:DoPlayerMoveInZone(player, px, y, pz, rot, 0x0);
player:SendMessage(messageID, sender, message);
end;
end;

View file

@ -1,7 +1,12 @@
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "ssss", parameters = "ssss",
description = "<name> <target name>", description =
[[
Sends a custom <packet> to player or <targetname>
!sendpacket <packet> |
!sendpacket <packet> <targetname> |
]],
} }
function onTrigger(player, argc, path, name, lastName) function onTrigger(player, argc, path, name, lastName)

View file

@ -1,13 +1,35 @@
require("global");
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "sss", parameters = "sss",
description = "<stop> <walk> <run> speed", description =
[[
Set movement speed for player. Enter no value to reset to default.
!speed <run> |
!speed <stop> <walk> <run> |
]]
} }
function onTrigger(player, argc, stop, walk, run) function onTrigger(player, argc, stop, walk, run)
if argc == 1 then
s = 0;
w = (tonumber(stop) / 2);
r = tonumber(stop);
player:ChangeSpeed(s, w, r);
player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "[speed]", string.format("Speed set to 0/%u/%u", w,r));
elseif argc == 3 then
stop = tonumber(stop) or 0; stop = tonumber(stop) or 0;
walk = tonumber(walk) or 2; walk = tonumber(walk) or 2;
run = tonumber(run) or 5; run = tonumber(run) or 5;
player:ChangeSpeed(stop, walk, run); player:ChangeSpeed(stop, walk, run);
player:SendMessage(MESSAGE_TYPE_SYSTEM_ERROR, "[speed]", string.format("Speed set to %u/%u/%u", stop, walk, run));
else
player:ChangeSpeed(0.0, 2.0, 5.0);
end
end; end;

View file

@ -5,9 +5,10 @@ properties = {
parameters = "sssssss", parameters = "sssssss",
description = description =
[[ [[
<zone> | Warp player or <targetname> to a location from a list, or enter a zoneID with coordinates.
<zone> <x> <y> <z> | !warp <spawn list> |
<zone> <x> <y> <z> <privateArea> <target name>. !warp <zone> <x> <y> <z> |
!warp <zone> <x> <y> <z> <privateArea> <targetname> |
]], ]],
} }
@ -53,7 +54,7 @@ function onTrigger(player, argc, p1, p2, p3, p4, privateArea, name, lastName)
local z = tonumber(applyPositionOffset(p3, player_z)) or player_z; local z = tonumber(applyPositionOffset(p3, player_z)) or player_z;
player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d within current zone (%d)", x, y, z, player_zone)); player:SendMessage(messageID, sender, string.format("setting coordinates X:%d Y:%d Z:%d within current zone (%d)", x, y, z, player_zone));
worldManager:DoPlayerMoveInZone(player, x, y, z, 0x0F); worldManager:DoPlayerMoveInZone(player, x, y, z, 0, 0x00);
else else
local zone = tonumber(applyPositionOffset(p1, player_zone)) or player_zone; local zone = tonumber(applyPositionOffset(p1, player_zone)) or player_zone;
local x = tonumber(applyPositionOffset(p2, player_x)) or player_x; local x = tonumber(applyPositionOffset(p2, player_x)) or player_x;
@ -71,9 +72,10 @@ end;
function applyPositionOffset(str, offset) function applyPositionOffset(str, offset)
local s = str; local s = str;
print(s);
if s:find("@") then if s:find("@") then
s = tonumber(s:sub(s:find("@") + 1, s:len())) + offset; s = tonumber(s:sub(s:find("@") + 1, s:len()));
if s then s = s + offset end;
end end
print(s);
return s; return s;
end; end;

View file

@ -3,7 +3,12 @@ require("global");
properties = { properties = {
permissions = 0, permissions = 0,
parameters = "ssss", parameters = "ssss",
description = "usage: <id> <updateTime> <zonewide>.", description =
[[
Change the weather visual to <id> and optional <transition> for player.
!weather <id> |
!weather <id> <transition> |
]],
} }
function onTrigger(player, argc, weather, updateTime, zonewide) function onTrigger(player, argc, weather, updateTime, zonewide)
@ -16,12 +21,14 @@ function onTrigger(player, argc, weather, updateTime, zonewide)
weather = tonumber(weather) or 0; weather = tonumber(weather) or 0;
updateTime = tonumber(updateTime) or 0; updateTime = tonumber(updateTime) or 0;
zonewide = tonumber(zonewide) or 0; zonewide = tonumber(zonewide) or 0;
message = "changed weather to %u "; message = string.format("changed weather to %u ", weather);
if zonewide ~= 0 then if zonewide ~= 0 then
message = string.format(message.."for zone %u", player:GetZoneID()); message = string.format(message.."for zone %u", player:GetZoneID());
else else
message = string.format(message.."%s", player:GetName()); message = string.format(message.."%s", player:GetName());
end; end;
-- weatherid, updateTime -- weatherid, updateTime
player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0); player:GetZone():ChangeWeather(weather, updateTime, player, zonewide ~= 0);
player:SendMessage(messageID, sender, message); player:SendMessage(messageID, sender, message);