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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 21:27:46 +00:00
Finished figuring out and implementing the last friend list and black list packets.
This commit is contained in:
parent
daaded83c3
commit
0dcebd1658
4 changed files with 139 additions and 3 deletions
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@ -0,0 +1,46 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class FriendStatusPacket
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{
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public const ushort OPCODE = 0x01CF;
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public const uint PACKET_SIZE = 0x686;
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public static SubPacket buildPacket(uint playerActorID, Tuple<long, bool>[] friendStatus)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)0);
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int max;
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if (friendStatus.Length <= 200)
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max = friendStatus.Length;
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else
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max = 200;
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binWriter.Write((UInt32)max);
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for (int i = 0; i < max; i++)
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{
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binWriter.Write((UInt64)friendStatus[i].Item1);
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binWriter.Write((UInt64)(friendStatus[i].Item2 ? 1 : 0));
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}
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
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public const ushort OPCODE = 0x01CC;
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public const uint PACKET_SIZE = 0x067;
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public static SubPacket buildPacket(uint playerActorID, bool isSuccess, uint index, bool isOnline, string nameToAdd)
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public static SubPacket buildPacket(uint playerActorID, bool isSuccess, long id, bool isOnline, string nameToAdd)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -21,8 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)index);
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binWriter.Write((UInt32)0);
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binWriter.Write((UInt64)id);
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binWriter.Write((byte)(isOnline ? 1 : 0));
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binWriter.Write((byte)(isSuccess ? 1 : 0));
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binWriter.Write(Encoding.ASCII.GetBytes(nameToAdd), 0, Encoding.ASCII.GetByteCount(nameToAdd) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToAdd));
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class SendBlacklistPacket
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{
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public const ushort OPCODE = 0x01CB;
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public const uint PACKET_SIZE = 0x686;
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public static SubPacket buildPacket(uint playerActorID, string[] blacklistedNames, ref int offset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)0);
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int max;
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if (blacklistedNames.Length - offset <= 0x32)
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max = blacklistedNames.Length - offset;
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else
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max = 0x32;
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binWriter.Write((UInt32)max);
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for (int i = 0; i < max; i++ )
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binWriter.Write(Encoding.ASCII.GetBytes(blacklistedNames[i]), 0, Encoding.ASCII.GetByteCount(blacklistedNames[i]) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(blacklistedNames[i]));
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offset += max;
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,47 @@
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using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class SendFriendlistPacket
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{
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public const ushort OPCODE = 0x01CE;
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public const uint PACKET_SIZE = 0x686;
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public static SubPacket buildPacket(uint playerActorID, Tuple<long, string>[] friends, ref int offset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)0);
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int max;
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if (friends.Length - offset <= 0x32)
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max = friends.Length - offset;
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else
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max = 0x32;
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binWriter.Write((UInt32)max);
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for (int i = 0; i < max; i++)
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{
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binWriter.Write(Encoding.ASCII.GetBytes(friends[i].Item2), 0, Encoding.ASCII.GetByteCount(friends[i].Item2) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(friends[i].Item2));
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binWriter.Write((UInt64)friends[i].Item1);
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}
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offset += max;
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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