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Finished figuring out and implementing the last friend list and black list packets.

This commit is contained in:
Filip Maj 2015-12-05 18:18:35 -05:00
parent daaded83c3
commit 0dcebd1658
4 changed files with 139 additions and 3 deletions

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@ -0,0 +1,46 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class FriendStatusPacket
{
public const ushort OPCODE = 0x01CF;
public const uint PACKET_SIZE = 0x686;
public static SubPacket buildPacket(uint playerActorID, Tuple<long, bool>[] friendStatus)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)0);
int max;
if (friendStatus.Length <= 200)
max = friendStatus.Length;
else
max = 200;
binWriter.Write((UInt32)max);
for (int i = 0; i < max; i++)
{
binWriter.Write((UInt64)friendStatus[i].Item1);
binWriter.Write((UInt64)(friendStatus[i].Item2 ? 1 : 0));
}
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
public const ushort OPCODE = 0x01CC;
public const uint PACKET_SIZE = 0x067;
public static SubPacket buildPacket(uint playerActorID, bool isSuccess, uint index, bool isOnline, string nameToAdd)
public static SubPacket buildPacket(uint playerActorID, bool isSuccess, long id, bool isOnline, string nameToAdd)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
@ -21,8 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)index);
binWriter.Write((UInt32)0);
binWriter.Write((UInt64)id);
binWriter.Write((byte)(isOnline ? 1 : 0));
binWriter.Write((byte)(isSuccess ? 1 : 0));
binWriter.Write(Encoding.ASCII.GetBytes(nameToAdd), 0, Encoding.ASCII.GetByteCount(nameToAdd) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToAdd));

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@ -0,0 +1,44 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class SendBlacklistPacket
{
public const ushort OPCODE = 0x01CB;
public const uint PACKET_SIZE = 0x686;
public static SubPacket buildPacket(uint playerActorID, string[] blacklistedNames, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)0);
int max;
if (blacklistedNames.Length - offset <= 0x32)
max = blacklistedNames.Length - offset;
else
max = 0x32;
binWriter.Write((UInt32)max);
for (int i = 0; i < max; i++ )
binWriter.Write(Encoding.ASCII.GetBytes(blacklistedNames[i]), 0, Encoding.ASCII.GetByteCount(blacklistedNames[i]) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(blacklistedNames[i]));
offset += max;
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

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@ -0,0 +1,47 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.social
{
class SendFriendlistPacket
{
public const ushort OPCODE = 0x01CE;
public const uint PACKET_SIZE = 0x686;
public static SubPacket buildPacket(uint playerActorID, Tuple<long, string>[] friends, ref int offset)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)0);
int max;
if (friends.Length - offset <= 0x32)
max = friends.Length - offset;
else
max = 0x32;
binWriter.Write((UInt32)max);
for (int i = 0; i < max; i++)
{
binWriter.Write(Encoding.ASCII.GetBytes(friends[i].Item2), 0, Encoding.ASCII.GetByteCount(friends[i].Item2) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(friends[i].Item2));
binWriter.Write((UInt64)friends[i].Item1);
}
offset += max;
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}