From 0f61c4c0e156b0d60d5cbc760feef333abebbfd2 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Wed, 19 Jun 2019 00:05:18 -0400 Subject: [PATCH] Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner). --- .../BasePacket.cs | 5 +- .../Bitfield.cs | 2 +- .../Blowfish.cs | 2 +- .../Common Class Lib.csproj | 224 +- .../EfficientHashTables.cs | 2 +- .../Properties/AssemblyInfo.cs | 70 +- .../STA_INIFile.cs | 3 +- .../Sql.cs | 66 +- .../SubPacket.cs | 3 +- .../Utils.cs | 956 +- .../Vector3.cs | 2 +- .../app.config | 18 +- .../packages.config | 10 +- FFXIVClassic Map Server/actors/debug/Debug.cs | 63 - Launcher Editor/App.config | 6 - Launcher Editor/Launcher Editor.csproj | 80 - Launcher Editor/Program.cs | 526 - Launcher Editor/Properties/AssemblyInfo.cs | 35 - .../CharacterCreatorUtils.cs | 2 +- .../ClientConnection.cs | 9 +- .../ConfigConstants.cs | 5 +- .../DataObjects}/Account.cs | 2 +- .../DataObjects}/Appearance.cs | 2 +- .../DataObjects}/CharaInfo.cs | 6 +- .../DataObjects}/Character.cs | 10 +- .../DataObjects}/Retainer.cs | 2 +- .../DataObjects}/World.cs | 2 +- .../Database.cs | 8 +- .../Lobby Server.csproj | 332 +- .../NLog.config | 122 +- .../NLog.xsd | 0 .../PacketProcessor.cs | 12 +- .../Packets}/HardCoded_Packets.cs | 2 +- .../Packets/Receive}/CharacterModifyPacket.cs | 2 +- .../Receive}/SecurityHandshakePacket.cs | 2 +- .../Packets/Receive}/SelectCharacterPacket.cs | 2 +- .../Packets/Receive}/SessionPacket.cs | 2 +- .../Packets/Send}/AccountListPacket.cs | 6 +- .../Packets/Send}/CharaCreatorPacket.cs | 4 +- .../Packets/Send}/CharacterListPacket.cs | 6 +- .../Packets/Send}/ErrorPacket.cs | 4 +- .../Packets/Send}/ImportListPacket.cs | 4 +- .../Packets/Send}/RetainerListPacket.cs | 5 +- .../Send}/SelectCharacterConfirmPacket.cs | 4 +- .../Packets/Send}/WorldListPacket.cs | 6 +- .../Program.cs | 4 +- .../Properties/AssemblyInfo.cs | 0 .../Server.cs | 4 +- .../app.config | 18 +- .../packages.config | 16 +- .../App.config | 40 +- .../CommandProcessor.cs | 0 .../ConfigConstants.cs | 2 +- .../Database.cs | 2 +- .../Map Server.csproj | 884 +- .../NLog.config | 126 +- .../NLog.xsd | 5200 ++--- .../PacketProcessor.cs | 788 +- .../Program.cs | 0 .../Properties/AssemblyInfo.cs | 0 .../Properties/Resources.Designer.cs | 540 +- .../Properties/Resources.resx | 450 +- .../Server.cs | 2 +- .../SharpNav.dll | Bin .../WorldManager.cs | 2 +- .../actors/Actor.cs | 1574 +- .../actors/EventList.cs | 0 .../actors/StaticActors.cs | 2 +- .../actors/area/Area.cs | 1392 +- .../actors/area/PrivateArea.cs | 2 +- .../actors/area/PrivateAreaContent.cs | 0 .../actors/area/SpawnLocation.cs | 0 .../actors/area/Zone.cs | 2 +- .../actors/chara/AetheryteWork.cs | 0 .../actors/chara/BattleSave.cs | 0 .../actors/chara/BattleTemp.cs | 0 .../actors/chara/CharaWork.cs | 0 .../actors/chara/Character.cs | 2 +- .../actors/chara/EventSave.cs | 0 .../actors/chara/EventTemp.cs | 0 .../actors/chara/ItemPackage.cs | 2 +- .../actors/chara/Modifier.cs | 0 .../actors/chara/ModifierList.cs | 0 .../actors/chara/ParameterSave.cs | 0 .../actors/chara/ParameterTemp.cs | 0 .../actors/chara/ReferencedItemPackage.cs | 0 .../actors/chara/SubState.cs | 0 .../actors/chara/Work.cs | 0 .../actors/chara/ai/AIContainer.cs | 0 .../actors/chara/ai/BattleCommand.cs | 0 .../actors/chara/ai/BattleTrait.cs | 0 .../actors/chara/ai/HateContainer.cs | 0 .../actors/chara/ai/StatusEffect.cs | 2 +- .../actors/chara/ai/StatusEffectContainer.cs | 2 +- .../chara/ai/controllers/AllyController.cs | 0 .../ai/controllers/BattleNpcController.cs | 2 +- .../actors/chara/ai/controllers/Controller.cs | 0 .../chara/ai/controllers/PetController.cs | 0 .../chara/ai/controllers/PlayerController.cs | 0 .../actors/chara/ai/helpers/ActionQueue.cs | 0 .../actors/chara/ai/helpers/PathFind.cs | 2 +- .../actors/chara/ai/helpers/TargetFind.cs | 2 +- .../actors/chara/ai/state/AbilityState.cs | 2 +- .../actors/chara/ai/state/AttackState.cs | 2 +- .../actors/chara/ai/state/DeathState.cs | 0 .../actors/chara/ai/state/DespawnState.cs | 0 .../actors/chara/ai/state/InactiveState.cs | 0 .../actors/chara/ai/state/ItemState.cs | 0 .../actors/chara/ai/state/MagicState.cs | 2 +- .../actors/chara/ai/state/State.cs | 0 .../actors/chara/ai/state/WeaponSkillState.cs | 2 +- .../actors/chara/ai/utils/AttackUtils.cs | 0 .../actors/chara/ai/utils/BattleUtils.cs | 2 +- .../actors/chara/npc/ActorClass.cs | 0 .../actors/chara/npc/Ally.cs | 0 .../actors/chara/npc/BattleNpc.cs | 2 +- .../actors/chara/npc/MobModifier.cs | 0 .../actors/chara/npc/Npc.cs | 2 +- .../actors/chara/npc/NpcWork.cs | 0 .../actors/chara/npc/Pet.cs | 0 .../actors/chara/npc/Retainer.cs | 0 .../actors/chara/player/Player.cs | 5632 ++--- .../actors/chara/player/PlayerWork.cs | 0 .../actors/command/Command.cs | 0 .../actors/director/Director.cs | 2 +- .../actors/director/GuildleveDirector.cs | 2 +- .../actors/director/Work/GuildleveWork.cs | 0 .../actors/group/ContentGroup.cs | 2 +- .../actors/group/GLContentGroup.cs | 0 .../actors/group/Group.cs | 2 +- .../actors/group/MonsterParty.cs | 2 +- .../actors/group/Party.cs | 0 .../actors/group/RelationGroup.cs | 2 +- .../group/RetainerMeetingRelationGroup.cs | 2 +- .../actors/group/TradeGroup.cs | 2 +- .../actors/group/work/ContentGroupWork.cs | 0 .../actors/group/work/GlobalTemp.cs | 0 .../actors/group/work/GroupGlobalSave.cs | 0 .../actors/group/work/GroupGlobalTemp.cs | 0 .../actors/group/work/GroupMemberSave.cs | 0 .../actors/group/work/PartyWork.cs | 0 .../actors/group/work/RelationWork.cs | 0 .../actors/judge/Judge.cs | 0 .../actors/quest/Quest.cs | 0 .../actors/world/WorldMaster.cs | 2 +- .../dataobjects/GuildleveData.cs | 0 .../dataobjects/InventoryItem.cs | 0 .../dataobjects/ItemData.cs | 0 .../dataobjects/RecruitmentDetails.cs | 0 .../dataobjects/SeamlessBoundry.cs | 0 .../dataobjects/SearchEntry.cs | 0 .../dataobjects/Session.cs | 2 +- .../dataobjects/TradeTransaction.cs | 0 .../dataobjects/ZoneConnection.cs | 2 +- .../dataobjects/database/DBWorld.cs | 0 .../inventorys_packets.txt | 0 .../lua/LuaEngine.cs | 1738 +- .../lua/LuaParam.cs | 0 .../lua/LuaScript.cs | 512 +- .../lua/LuaUtils.cs | 2 +- .../navmesh/SHARPNAV_LICENSE | 0 .../navmesh/SharpNav.dll | Bin .../navmesh/wil0Field01.snb | Bin .../packages.config | 20 +- .../WorldPackets/Receive/ErrorPacket.cs | 0 .../Receive/LinkshellResultPacket.cs | 0 .../WorldPackets/Receive/PartySyncPacket.cs | 0 .../Receive/SessionBeginPacket.cs | 0 .../WorldPackets/Receive/SessionEndPacket.cs | 0 .../Send/Group/CreateLinkshellPacket.cs | 2 +- .../Send/Group/DeleteLinkshellPacket.cs | 2 +- .../Send/Group/GroupInviteResultPacket.cs | 2 +- .../Send/Group/LinkshellChangePacket.cs | 2 +- .../Send/Group/LinkshellInviteCancelPacket.cs | 2 +- .../Send/Group/LinkshellInvitePacket.cs | 2 +- .../Send/Group/LinkshellLeavePacket.cs | 2 +- .../Send/Group/LinkshellRankChangePacket.cs | 2 +- .../Send/Group/ModifyLinkshellPacket.cs | 2 +- .../Send/Group/PartyInvitePacket.cs | 2 +- .../Send/Group/PartyLeavePacket.cs | 2 +- .../Send/Group/PartyModifyPacket.cs | 2 +- .../Send/SessionBeginConfirmPacket.cs | 2 +- .../Send/SessionEndConfirmPacket.cs | 2 +- .../Send/WorldRequestZoneChangePacket.cs | 2 +- .../AchievementProgressRequestPacket.cs | 0 .../packets/receive/ChatMessagePacket.cs | 0 .../packets/receive/CountdownRequestPacket.cs | 0 .../packets/receive/GroupCreatedPacket.cs | 0 .../packets/receive/HandshakePacket.cs | 0 .../packets/receive/LangaugeCodePacket.cs | 0 .../packets/receive/LockTargetPacket.cs | 0 .../receive/ParameterDataRequestPacket.cs | 0 .../packets/receive/PingPacket.cs | 0 .../packets/receive/SetTargetPacket.cs | 0 .../receive/UpdateItemPackagePacket.cs | 0 .../receive/UpdatePlayerPositionPacket.cs | 0 .../packets/receive/ZoneInCompletePacket.cs | 0 .../packets/receive/_0x02ReceivePacket.cs | 0 .../receive/events/EventStartPacket.cs | 0 .../receive/events/EventUpdatePacket.cs | 0 .../RecruitmentDetailsRequestPacket.cs | 0 .../RecruitmentSearchRequestPacket.cs | 0 .../StartRecruitingRequestPacket.cs | 0 .../receive/social/AddRemoveSocialPacket.cs | 0 .../receive/social/FriendlistRequestPacket.cs | 0 .../supportdesk/FaqBodyRequestPacket.cs | 0 .../supportdesk/FaqListRequestPacket.cs | 0 .../supportdesk/GMSupportTicketPacket.cs | 0 .../GMTicketIssuesRequestPacket.cs | 0 .../packets/send/Actor/ActorDoEmotePacket.cs | 2 +- .../send/Actor/ActorInstantiatePacket.cs | 2 +- .../send/Actor/ActorSpecialGraphicPacket.cs | 2 +- .../packets/send/Actor/AddActorPacket.cs | 2 +- .../send/Actor/DeleteAllActorsPacket.cs | 2 +- .../send/Actor/MoveActorToPositionPacket.cs | 2 +- .../send/Actor/PlayAnimationOnActorPacket.cs | 2 +- .../packets/send/Actor/PlayBGAnimation.cs | 2 +- .../packets/send/Actor/RemoveActorPacket.cs | 2 +- .../send/Actor/SetActorAppearancePacket.cs | 2 +- .../send/Actor/SetActorBGPropertiesPacket.cs | 2 +- .../packets/send/Actor/SetActorIconPacket.cs | 2 +- .../send/Actor/SetActorIsZoningPacket.cs | 2 +- .../packets/send/Actor/SetActorNamePacket.cs | 2 +- .../send/Actor/SetActorPositionPacket.cs | 2 +- .../send/Actor/SetActorPropetyPacket.cs | 2 +- .../packets/send/Actor/SetActorSpeedPacket.cs | 2 +- .../packets/send/Actor/SetActorStatePacket.cs | 2 +- .../send/Actor/SetActorStatusAllPacket.cs | 2 +- .../send/Actor/SetActorStatusPacket.cs | 2 +- .../send/Actor/SetActorSubStatePacket.cs | 2 +- .../Actor/SetActorTargetAnimatedPacket.cs | 2 +- .../send/Actor/SetActorTargetPacket.cs | 2 +- .../send/Actor/StartCountdownPacket.cs | 2 +- .../packets/send/Actor/_0x132Packet.cs | 2 +- .../packets/send/Actor/_0xFPacket.cs | 2 +- .../packets/send/Actor/battle/BattleAction.cs | 0 .../Actor/battle/BattleActionX10Packet.cs | 0 .../Actor/battle/BattleActionX18Packet.cs | 0 .../send/Actor/battle/CommandResult.cs | 0 .../Actor/battle/CommandResultContainer.cs | 0 .../Actor/battle/CommandResultX00Packet.cs | 2 +- .../Actor/battle/CommandResultX01Packet.cs | 2 +- .../Actor/battle/CommandResultX10Packet.cs | 2 +- .../Actor/battle/CommandResultX18Packet.cs | 2 +- .../Actor/events/SetEmoteEventCondition.cs | 2 +- .../send/Actor/events/SetEventStatus.cs | 2 +- .../Actor/events/SetNoticeEventCondition.cs | 2 +- .../events/SetPushEventConditionWithCircle.cs | 2 +- .../events/SetPushEventConditionWithFan.cs | 2 +- .../SetPushEventConditionWithTriggerBox.cs | 2 +- .../Actor/events/SetTalkEventCondition.cs | 2 +- .../inventory/InventoryBeginChangePacket.cs | 2 +- .../inventory/InventoryEndChangePacket.cs | 2 +- .../Actor/inventory/InventoryItemEndPacket.cs | 2 +- .../Actor/inventory/InventoryItemPacket.cs | 2 +- .../Actor/inventory/InventoryListX01Packet.cs | 2 +- .../Actor/inventory/InventoryListX08Packet.cs | 2 +- .../Actor/inventory/InventoryListX16Packet.cs | 2 +- .../Actor/inventory/InventoryListX32Packet.cs | 2 +- .../Actor/inventory/InventoryListX64Packet.cs | 2 +- .../inventory/InventoryRemoveX01Packet.cs | 2 +- .../inventory/InventoryRemoveX08Packet.cs | 2 +- .../inventory/InventoryRemoveX16Packet.cs | 2 +- .../inventory/InventoryRemoveX32Packet.cs | 2 +- .../inventory/InventoryRemoveX64Packet.cs | 2 +- .../inventory/InventorySetBeginPacket.cs | 2 +- .../Actor/inventory/InventorySetEndPacket.cs | 2 +- .../inventory/LinkedItemListX01Packet.cs | 2 +- .../inventory/LinkedItemListX08Packet.cs | 2 +- .../inventory/LinkedItemListX16Packet.cs | 2 +- .../inventory/LinkedItemListX32Packet.cs | 2 +- .../inventory/LinkedItemListX64Packet.cs | 2 +- .../inventory/SetInitialEquipmentPacket.cs | 0 .../packets/send/GameMessagePacket.cs | 2 +- .../packets/send/LogoutPacket.cs | 2 +- .../packets/send/PongPacket.cs | 2 +- .../packets/send/QuitPacket.cs | 2 +- .../packets/send/SendMessagePacket.cs | 2 +- .../packets/send/SetDalamudPacket.cs | 2 +- .../packets/send/SetMapPacket.cs | 2 +- .../packets/send/SetMusicPacket.cs | 2 +- .../packets/send/SetWeatherPacket.cs | 134 +- .../packets/send/_0x02Packet.cs | 2 +- .../packets/send/_0xE2Packet.cs | 2 +- .../packets/send/events/EndEventPacket.cs | 2 +- .../packets/send/events/KickEventPacket.cs | 2 +- .../send/events/RunEventFunctionPacket.cs | 2 +- .../send/groups/ContentMembersX08Packet.cs | 2 +- .../send/groups/ContentMembersX16Packet.cs | 2 +- .../send/groups/ContentMembersX32Packet.cs | 2 +- .../send/groups/ContentMembersX64Packet.cs | 2 +- .../packets/send/groups/CreateNamedGroup.cs | 2 +- .../send/groups/CreateNamedGroupMultiple.cs | 2 +- .../packets/send/groups/DeleteGroupPacket.cs | 2 +- .../packets/send/groups/GroupHeaderPacket.cs | 2 +- .../packets/send/groups/GroupMember.cs | 0 .../send/groups/GroupMembersBeginPacket.cs | 2 +- .../send/groups/GroupMembersEndPacket.cs | 2 +- .../send/groups/GroupMembersX08Packet.cs | 2 +- .../send/groups/GroupMembersX16Packet.cs | 2 +- .../send/groups/GroupMembersX32Packet.cs | 2 +- .../send/groups/GroupMembersX64Packet.cs | 2 +- .../send/groups/SynchGroupWorkValuesPacket.cs | 2 +- .../packets/send/login/0x2Packet.cs | 2 +- .../send/player/AchievementEarnedPacket.cs | 2 +- .../packets/send/player/GenericDataPacket.cs | 2 +- .../send/player/SendAchievementRatePacket.cs | 2 +- .../send/player/SetAchievementPointsPacket.cs | 2 +- .../send/player/SetChocoboNamePacket.cs | 2 +- .../player/SetCompletedAchievementsPacket.cs | 2 +- .../send/player/SetCurrentJobPacket.cs | 2 +- .../player/SetCurrentMountChocoboPacket.cs | 2 +- .../player/SetCurrentMountGoobbuePacket.cs | 2 +- .../send/player/SetCutsceneBookPacket.cs | 2 +- .../send/player/SetGrandCompanyPacket.cs | 2 +- .../send/player/SetHasChocoboPacket.cs | 2 +- .../send/player/SetHasGoobbuePacket.cs | 2 +- .../player/SetLatestAchievementsPacket.cs | 2 +- .../send/player/SetPlayerDreamPacket.cs | 2 +- .../send/player/SetPlayerItemStoragePacket.cs | 2 +- .../send/player/SetPlayerTitlePacket.cs | 2 +- .../send/player/SetSpecialEventWorkPacket.cs | 2 +- .../CurrentRecruitmentDetailsPacket.cs | 2 +- .../send/recruitment/EndRecruitmentPacket.cs | 2 +- .../send/recruitment/RecruiterStatePacket.cs | 2 +- .../recruitment/StartRecruitingResponse.cs | 2 +- .../send/search/ItemSearchClosePacket.cs | 2 +- .../packets/send/search/ItemSearchResult.cs | 0 .../search/ItemSearchResultsBeginPacket.cs | 2 +- .../search/ItemSearchResultsBodyPacket.cs | 2 +- .../send/search/ItemSearchResultsEndPacket.cs | 2 +- .../search/PlayerSearchCommentResultPacket.cs | 2 +- .../search/PlayerSearchInfoResultPacket.cs | 2 +- .../packets/send/search/PlayerSearchResult.cs | 0 .../send/search/RetainerResultBodyPacket.cs | 2 +- .../send/search/RetainerResultEndPacket.cs | 2 +- .../send/search/RetainerResultUpdatePacket.cs | 2 +- .../search/RetainerSearchHistoryPacket.cs | 2 +- .../search/RetainerSearchHistoryResult.cs | 0 .../send/search/RetainerSearchResult.cs | 0 .../send/social/BlacklistAddedPacket.cs | 2 +- .../send/social/BlacklistRemovedPacket.cs | 2 +- .../packets/send/social/FriendStatusPacket.cs | 2 +- .../send/social/FriendlistAddedPacket.cs | 2 +- .../send/social/FriendlistRemovedPacket.cs | 2 +- .../send/social/SendBlacklistPacket.cs | 2 +- .../send/social/SendFriendlistPacket.cs | 2 +- .../send/supportdesk/EndGMTicketPacket.cs | 2 +- .../send/supportdesk/FaqBodyResponsePacket.cs | 2 +- .../send/supportdesk/FaqListResponsePacket.cs | 2 +- .../send/supportdesk/GMTicketPacket.cs | 2 +- .../supportdesk/GMTicketSentResponsePacket.cs | 2 +- .../supportdesk/IssueListResponsePacket.cs | 2 +- .../send/supportdesk/StartGMTicketPacket.cs | 2 +- .../utils/ActorPropertyPacketUtil.cs | 2 +- .../utils/CharacterUtils.cs | 2 +- .../utils/NavmeshUtils.cs | 2 +- .../utils/SQLGeneration.cs | 2 +- FFXIVClassic.sln => Meteor.sln | 150 +- .../Actor/Group/Work/ContentWork.cs | 2 +- .../Actor/Group/Work/GroupGlobalSave.cs | 2 +- .../Actor/Group/Work/GroupGlobalTemp.cs | 2 +- .../Actor/Group/Work/GroupMemberSave.cs | 2 +- .../Actor/Group/Work/LinkshellWork.cs | 2 +- .../Actor/Group/Work/PartyWork.cs | 2 +- .../Actor/Group/Work/RelationWork.cs | 2 +- .../Actor/Group/Work/RetainerWork.cs | 3 +- .../App.config | 0 .../ConfigConstants.cs | 5 +- .../DataObjects/ClientConnection.cs | 7 +- .../DataObjects/DBWorld.cs | 2 +- .../DataObjects/Group/Group.cs | 7 +- .../DataObjects/Group/Linkshell.cs | 9 +- .../DataObjects/Group/LinkshellMember.cs | 2 +- .../DataObjects/Group/Party.cs | 9 +- .../DataObjects/Group/Relation.cs | 9 +- .../DataObjects/Group/RetainerGroup.cs | 9 +- .../DataObjects/Group/RetainerGroupMember.cs | 2 +- .../Group/RetainerMeetingRelationGroup.cs | 6 +- .../DataObjects/LuaParam.cs | 2 +- .../DataObjects/LuaUtils.cs | 5 +- .../DataObjects/Session.cs | 4 +- .../DataObjects/ZoneServer.cs | 7 +- .../Database.cs | 9 +- .../LinkshellManager.cs | 5 +- .../NLog.config | 0 .../NLog.xsd | 5200 ++--- .../PacketProcessor.cs | 21 +- .../Packets/Receive/HelloPacket.cs | 2 +- .../Receive/Subpackets/ChatMessagePacket.cs | 2 +- .../Receive/Subpackets/GroupCreatedPacket.cs | 2 +- .../Subpackets/PartyChatMessagePacket.cs | 2 +- .../Send/Subpackets/GameMessagePacket.cs | 6 +- .../Subpackets/Groups/CreateNamedGroup.cs | 7 +- .../Groups/CreateNamedGroupMultiple.cs | 7 +- .../Subpackets/Groups/DeleteGroupPacket.cs | 7 +- .../Subpackets/Groups/GroupHeaderPacket.cs | 7 +- .../Send/Subpackets/Groups/GroupMember.cs | 2 +- .../Groups/GroupMembersBeginPacket.cs | 7 +- .../Groups/GroupMembersEndPacket.cs | 7 +- .../Groups/GroupMembersX08Packet.cs | 5 +- .../Groups/GroupMembersX16Packet.cs | 5 +- .../Groups/GroupMembersX32Packet.cs | 5 +- .../Groups/GroupMembersX64Packet.cs | 5 +- .../Groups/SetActiveLinkshellPacket.cs | 7 +- .../Groups/SynchGroupWorkValuesPacket.cs | 7 +- .../Send/Subpackets/SendMessagePacket.cs | 4 +- .../Packets/Send/_0x2Packet.cs | 5 +- .../Packets/Send/_0x7Packet.cs | 5 +- .../Packets/Send/_0x8PingPacket.cs | 5 +- .../Receive/Group/CreateLinkshellPacket.cs | 2 +- .../Receive/Group/CreateRelationPacket.cs | 2 +- .../Receive/Group/DeleteLinkshellPacket.cs | 2 +- .../Receive/Group/GetGroupPacket.cs | 2 +- .../Receive/Group/GroupInviteResultPacket.cs | 2 +- .../Receive/Group/LinkshellChangePacket.cs | 2 +- .../Group/LinkshellInviteCancelPacket.cs | 2 +- .../Receive/Group/LinkshellInvitePacket.cs | 2 +- .../Receive/Group/LinkshellLeavePacket.cs | 2 +- .../Group/LinkshellRankChangePacket.cs | 2 +- .../Receive/Group/ModifyLinkshellPacket.cs | 2 +- .../Receive/Group/PartyInvitePacket.cs | 2 +- .../Receive/Group/PartyLeavePacket.cs | 2 +- .../Receive/Group/PartyModifyPacket.cs | 2 +- .../Receive/SessionBeginConfirmPacket.cs | 2 +- .../Receive/SessionEndConfirmPacket.cs | 2 +- .../Receive/WorldRequestZoneChangePacket.cs | 2 +- .../Packets/WorldPackets/Send/ErrorPacket.cs | 7 +- .../Send/Group/PartySyncPacket.cs | 9 +- .../Send/LinkshellResultPacket.cs | 7 +- .../WorldPackets/Send/SessionBeginPacket.cs | 7 +- .../WorldPackets/Send/SessionEndPacket.cs | 7 +- .../PartyManager.cs | 5 +- .../Program.cs | 10 +- .../Properties/AssemblyInfo.cs | 0 .../RelationGroupManager.cs | 5 +- .../RetainerGroupManager.cs | 5 +- .../Server.cs | 15 +- .../World Server.csproj | 8 +- .../WorldMaster.cs | 19 +- .../packages.config | 0 {sql => data/sql}/characters.sql | 28 +- {sql => data/sql}/characters_achievements.sql | 108 +- {sql => data/sql}/characters_appearance.sql | 164 +- {sql => data/sql}/characters_blacklist.sql | 102 +- {sql => data/sql}/characters_chocobo.sql | 106 +- {sql => data/sql}/characters_class_exp.sql | 136 +- {sql => data/sql}/characters_class_levels.sql | 136 +- .../sql}/characters_customattributes.sql | 112 +- {sql => data/sql}/characters_friendlist.sql | 104 +- {sql => data/sql}/characters_hotbar.sql | 106 +- {sql => data/sql}/characters_inventory.sql | 50 +- .../sql}/characters_inventory_equipment.sql | 50 +- {sql => data/sql}/characters_linkshells.sql | 28 +- {sql => data/sql}/characters_npclinkshell.sql | 104 +- .../sql}/characters_parametersave.sql | 110 +- .../sql}/characters_quest_completed.sql | 102 +- .../sql}/characters_quest_guildleve_local.sql | 108 +- .../characters_quest_guildleve_regional.sql | 108 +- .../characters_quest_guildlevehistory.sql | 104 +- .../sql}/characters_quest_scenario.sql | 28 +- {sql => data/sql}/characters_retainers.sql | 0 {sql => data/sql}/characters_statuseffect.sql | 110 +- {sql => data/sql}/characters_timers.sql | 138 +- {sql => data/sql}/export.sh | 18 +- {sql => data/sql}/gamedata_achievements.sql | 1604 +- .../sql}/gamedata_actor_appearance.sql | 15846 +++++++-------- {sql => data/sql}/gamedata_actor_class.sql | 16008 +++++++-------- .../sql}/gamedata_actor_pushcommand.sql | 0 {sql => data/sql}/gamedata_guildleves.sql | 0 {sql => data/sql}/gamedata_items.sql | 16966 ++++++++-------- .../sql}/gamedata_items_accessory.sql | 666 +- {sql => data/sql}/gamedata_items_armor.sql | 7330 +++---- .../sql}/gamedata_items_equipment.sql | 9906 ++++----- {sql => data/sql}/gamedata_items_graphics.sql | 7938 ++++---- .../sql}/gamedata_items_graphics_extra.sql | 0 {sql => data/sql}/gamedata_items_weapon.sql | 2474 +-- {sql => data/sql}/import.bat | 0 {sql => data/sql}/import.sh | 0 {sql => data/sql}/reserved_names.sql | 102 +- {sql => data/sql}/server_battle_commands.sql | 0 {sql => data/sql}/server_battle_traits.sql | 0 {sql => data/sql}/server_battlenpc_genus.sql | 0 .../sql}/server_battlenpc_genus_mods.sql | 0 {sql => data/sql}/server_battlenpc_groups.sql | 0 .../sql}/server_battlenpc_pool_mods.sql | 0 {sql => data/sql}/server_battlenpc_pools.sql | 0 .../sql}/server_battlenpc_skill_list.sql | 0 .../sql}/server_battlenpc_spawn_locations.sql | 0 .../sql}/server_battlenpc_spawn_mods.sql | 0 .../sql}/server_battlenpc_spell_list.sql | 0 {sql => data/sql}/server_items.sql | 50 +- {sql => data/sql}/server_items_dealing.sql | 0 {sql => data/sql}/server_items_modifiers.sql | 0 {sql => data/sql}/server_linkshells.sql | 0 {sql => data/sql}/server_retainers.sql | 0 .../server_seamless_zonechange_bounds.sql | 0 {sql => data/sql}/server_sessions.sql | 102 +- {sql => data/sql}/server_spawn_locations.sql | 0 {sql => data/sql}/server_statuseffects.sql | 0 {sql => data/sql}/server_zones.sql | 354 +- .../sql}/server_zones_privateareas.sql | 52 +- .../sql}/server_zones_spawnlocations.sql | 74 +- {sql => data/sql}/servers.sql | 114 +- {sql => data/sql}/sessions.sql | 104 +- {sql => data/sql}/supportdesk_faqs.sql | 0 {sql => data/sql}/supportdesk_issues.sql | 0 {sql => data/sql}/supportdesk_tickets.sql | 0 {sql => data/sql}/users.sql | 108 +- {www => data/www}/login/config.php | 0 {www => data/www}/login/css/login.css | 0 {www => data/www}/login/database.php | 0 {www => data/www}/login/img/banner.png | Bin {www => data/www}/login/img/btLogin.gif | Bin {www => data/www}/login/img/lbSQEXId_mem.gif | Bin .../www}/login/img/lbSQEXPass_mem.gif | Bin {www => data/www}/login/img/logo.png | Bin {www => data/www}/login/index.php | 0 {www => data/www}/login_su/config.php | 0 {www => data/www}/login_su/control_panel.php | 0 .../www}/login_su/control_panel_common.php | 0 .../login_su/control_panel_edit_character.php | 0 .../www}/login_su/control_panel_header.php | 0 .../www}/login_su/control_panel_login.php | 0 .../www}/login_su/control_panel_logout.php | 0 {www => data/www}/login_su/create_user.php | 0 .../www}/login_su/create_user_success.php | 0 {www => data/www}/login_su/css/global.css | 0 {www => data/www}/login_su/css/reset.css | 0 {www => data/www}/login_su/database.php | 0 {www => data/www}/login_su/favicon.ico | Bin {www => data/www}/login_su/header.php | 0 {www => data/www}/login_su/img/logo.png | Bin {www => data/www}/login_su/login.php | 0 {www => data/www}/login_su/presets_armor.json | 0 .../www}/login_su/presets_weapon.json | 0 {www => data/www}/vercheck/.htaccess | 0 {www => data/www}/vercheck/index.php | 0 {www => data/www}/vercheck/patches.php | 0 research/encodedCharaInfo.txt | 63 - research/encodedCharaMakeInfo.txt | 38 - research/property_hashes.txt | 38 - research/serverInfo.txt | 6 - research/worldMasterTextIds.txt | 129 - 544 files changed, 54548 insertions(+), 55498 deletions(-) rename {FFXIVClassic Common Class Lib => Common Class Lib}/BasePacket.cs (99%) rename {FFXIVClassic Common Class Lib => Common Class Lib}/Bitfield.cs (99%) rename {FFXIVClassic Common Class Lib => Common Class Lib}/Blowfish.cs (99%) rename FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj => Common Class Lib/Common Class Lib.csproj (96%) rename {FFXIVClassic Common Class Lib => Common Class Lib}/EfficientHashTables.cs (99%) rename {FFXIVClassic Common Class Lib => Common Class Lib}/Properties/AssemblyInfo.cs (97%) rename {FFXIVClassic Common Class Lib => Common Class Lib}/STA_INIFile.cs (99%) rename {FFXIVClassic Common Class Lib => Common Class Lib}/Sql.cs (94%) rename {FFXIVClassic Common Class Lib => Common Class Lib}/SubPacket.cs (99%) rename {FFXIVClassic Common Class Lib => Common Class Lib}/Utils.cs (96%) rename {FFXIVClassic Common Class Lib => Common Class Lib}/Vector3.cs (99%) rename {FFXIVClassic Lobby Server => Common Class Lib}/app.config (98%) rename {FFXIVClassic Common Class Lib => Common Class Lib}/packages.config (98%) delete mode 100644 FFXIVClassic Map Server/actors/debug/Debug.cs delete mode 100644 Launcher Editor/App.config delete mode 100644 Launcher Editor/Launcher Editor.csproj delete mode 100644 Launcher Editor/Program.cs delete mode 100644 Launcher Editor/Properties/AssemblyInfo.cs rename {FFXIVClassic Lobby Server/utils => Lobby Server}/CharacterCreatorUtils.cs (99%) rename {FFXIVClassic Lobby Server => Lobby Server}/ClientConnection.cs (97%) rename {FFXIVClassic Lobby Server => Lobby Server}/ConfigConstants.cs (98%) rename {FFXIVClassic Lobby Server/dataobjects => Lobby Server/DataObjects}/Account.cs (95%) rename {FFXIVClassic Lobby Server/dataobjects => Lobby Server/DataObjects}/Appearance.cs (97%) rename {FFXIVClassic Lobby Server/dataobjects => Lobby Server/DataObjects}/CharaInfo.cs (98%) rename {FFXIVClassic Lobby Server/dataobjects => Lobby Server/DataObjects}/Character.cs (91%) rename {FFXIVClassic Lobby Server/dataobjects => Lobby Server/DataObjects}/Retainer.cs (97%) rename {FFXIVClassic Lobby Server/dataobjects => Lobby Server/DataObjects}/World.cs (97%) rename {FFXIVClassic Lobby Server => Lobby Server}/Database.cs (99%) rename FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj => Lobby Server/Lobby Server.csproj (83%) rename {FFXIVClassic Lobby Server => Lobby Server}/NLog.config (79%) rename {FFXIVClassic World Server => Lobby Server}/NLog.xsd (100%) rename {FFXIVClassic Lobby Server => Lobby Server}/PacketProcessor.cs (98%) rename {FFXIVClassic Lobby Server/packets => Lobby Server/Packets}/HardCoded_Packets.cs (99%) rename {FFXIVClassic Lobby Server/packets/receive => Lobby Server/Packets/Receive}/CharacterModifyPacket.cs (97%) rename {FFXIVClassic Lobby Server/packets/receive => Lobby Server/Packets/Receive}/SecurityHandshakePacket.cs (97%) rename {FFXIVClassic Lobby Server/packets/receive => Lobby Server/Packets/Receive}/SelectCharacterPacket.cs (97%) rename {FFXIVClassic Lobby Server/packets/receive => Lobby Server/Packets/Receive}/SessionPacket.cs (97%) rename {FFXIVClassic Lobby Server/packets/send => Lobby Server/Packets/Send}/AccountListPacket.cs (97%) rename {FFXIVClassic Lobby Server/packets/send => Lobby Server/Packets/Send}/CharaCreatorPacket.cs (97%) rename {FFXIVClassic Lobby Server/packets/send => Lobby Server/Packets/Send}/CharacterListPacket.cs (98%) rename {FFXIVClassic Lobby Server/packets/send => Lobby Server/Packets/Send}/ErrorPacket.cs (96%) rename {FFXIVClassic Lobby Server/packets/send => Lobby Server/Packets/Send}/ImportListPacket.cs (98%) rename {FFXIVClassic Lobby Server/packets/send => Lobby Server/Packets/Send}/RetainerListPacket.cs (98%) rename {FFXIVClassic Lobby Server/packets/send => Lobby Server/Packets/Send}/SelectCharacterConfirmPacket.cs (97%) rename {FFXIVClassic Lobby Server/packets/send => Lobby Server/Packets/Send}/WorldListPacket.cs (97%) rename {FFXIVClassic Lobby Server => Lobby Server}/Program.cs (98%) rename {FFXIVClassic Lobby Server => Lobby Server}/Properties/AssemblyInfo.cs (100%) rename {FFXIVClassic Lobby Server => Lobby Server}/Server.cs (99%) rename {FFXIVClassic Common Class Lib => Lobby Server}/app.config (98%) rename {FFXIVClassic Lobby Server => Lobby Server}/packages.config (98%) rename {FFXIVClassic Map Server => Map Server}/App.config (97%) rename {FFXIVClassic Map Server => Map Server}/CommandProcessor.cs (100%) rename {FFXIVClassic Map Server => Map Server}/ConfigConstants.cs (99%) rename {FFXIVClassic Map Server => Map Server}/Database.cs (99%) rename FFXIVClassic Map Server/FFXIVClassic Map Server.csproj => Map Server/Map Server.csproj (97%) rename {FFXIVClassic Map Server => Map Server}/NLog.config (97%) rename {FFXIVClassic Lobby Server => Map Server}/NLog.xsd (98%) rename {FFXIVClassic Map Server => Map Server}/PacketProcessor.cs (98%) rename {FFXIVClassic Map Server => Map Server}/Program.cs (100%) rename {FFXIVClassic Map Server => Map Server}/Properties/AssemblyInfo.cs (100%) rename {FFXIVClassic Map Server => Map Server}/Properties/Resources.Designer.cs (95%) rename {FFXIVClassic Map Server => Map Server}/Properties/Resources.resx (97%) rename {FFXIVClassic Map Server => Map Server}/Server.cs (99%) rename {FFXIVClassic Map Server => Map Server}/SharpNav.dll (100%) rename {FFXIVClassic Map Server => Map Server}/WorldManager.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/Actor.cs (97%) rename {FFXIVClassic Map Server => Map Server}/actors/EventList.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/StaticActors.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/area/Area.cs (96%) rename {FFXIVClassic Map Server => Map Server}/actors/area/PrivateArea.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/area/PrivateAreaContent.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/area/SpawnLocation.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/area/Zone.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/AetheryteWork.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/BattleSave.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/BattleTemp.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/CharaWork.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/Character.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/EventSave.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/EventTemp.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ItemPackage.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/Modifier.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ModifierList.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ParameterSave.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ParameterTemp.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ReferencedItemPackage.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/SubState.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/Work.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/AIContainer.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/BattleCommand.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/BattleTrait.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/HateContainer.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/StatusEffect.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/StatusEffectContainer.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/controllers/AllyController.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/controllers/BattleNpcController.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/controllers/Controller.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/controllers/PetController.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/controllers/PlayerController.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/helpers/ActionQueue.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/helpers/PathFind.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/helpers/TargetFind.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/state/AbilityState.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/state/AttackState.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/state/DeathState.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/state/DespawnState.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/state/InactiveState.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/state/ItemState.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/state/MagicState.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/state/State.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/state/WeaponSkillState.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/utils/AttackUtils.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/ai/utils/BattleUtils.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/npc/ActorClass.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/npc/Ally.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/npc/BattleNpc.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/npc/MobModifier.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/npc/Npc.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/npc/NpcWork.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/npc/Pet.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/npc/Retainer.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/player/Player.cs (97%) rename {FFXIVClassic Map Server => Map Server}/actors/chara/player/PlayerWork.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/command/Command.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/director/Director.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/director/GuildleveDirector.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/director/Work/GuildleveWork.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/group/ContentGroup.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/group/GLContentGroup.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/group/Group.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/group/MonsterParty.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/group/Party.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/group/RelationGroup.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/group/RetainerMeetingRelationGroup.cs (98%) rename {FFXIVClassic Map Server => Map Server}/actors/group/TradeGroup.cs (99%) rename {FFXIVClassic Map Server => Map Server}/actors/group/work/ContentGroupWork.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/group/work/GlobalTemp.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/group/work/GroupGlobalSave.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/group/work/GroupGlobalTemp.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/group/work/GroupMemberSave.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/group/work/PartyWork.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/group/work/RelationWork.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/judge/Judge.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/quest/Quest.cs (100%) rename {FFXIVClassic Map Server => Map Server}/actors/world/WorldMaster.cs (98%) rename {FFXIVClassic Map Server => Map Server}/dataobjects/GuildleveData.cs (100%) rename {FFXIVClassic Map Server => Map Server}/dataobjects/InventoryItem.cs (100%) rename {FFXIVClassic Map Server => Map Server}/dataobjects/ItemData.cs (100%) rename {FFXIVClassic Map Server => Map Server}/dataobjects/RecruitmentDetails.cs (100%) rename {FFXIVClassic Map Server => Map Server}/dataobjects/SeamlessBoundry.cs (100%) rename {FFXIVClassic Map Server => Map Server}/dataobjects/SearchEntry.cs (100%) rename {FFXIVClassic Map Server => Map Server}/dataobjects/Session.cs (99%) rename {FFXIVClassic Map Server => Map Server}/dataobjects/TradeTransaction.cs (100%) rename {FFXIVClassic Map Server => Map Server}/dataobjects/ZoneConnection.cs (99%) rename {FFXIVClassic Map Server => Map Server}/dataobjects/database/DBWorld.cs (100%) rename {FFXIVClassic Map Server => Map Server}/inventorys_packets.txt (100%) rename {FFXIVClassic Map Server => Map Server}/lua/LuaEngine.cs (97%) rename {FFXIVClassic Map Server => Map Server}/lua/LuaParam.cs (100%) rename {FFXIVClassic Map Server => Map Server}/lua/LuaScript.cs (96%) rename {FFXIVClassic Map Server => Map Server}/lua/LuaUtils.cs (99%) rename {FFXIVClassic Map Server => Map Server}/navmesh/SHARPNAV_LICENSE (100%) rename {FFXIVClassic Map Server => Map Server}/navmesh/SharpNav.dll (100%) rename {FFXIVClassic Map Server => Map Server}/navmesh/wil0Field01.snb (100%) rename {FFXIVClassic Map Server => Map Server}/packages.config (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Receive/ErrorPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Receive/LinkshellResultPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Receive/PartySyncPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Receive/SessionBeginPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Receive/SessionEndPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/PartyInvitePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/PartyLeavePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/Group/PartyModifyPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/SessionEndConfirmPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/AchievementProgressRequestPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/ChatMessagePacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/CountdownRequestPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/GroupCreatedPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/HandshakePacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/LangaugeCodePacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/LockTargetPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/ParameterDataRequestPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/PingPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/SetTargetPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/UpdateItemPackagePacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/UpdatePlayerPositionPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/ZoneInCompletePacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/_0x02ReceivePacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/events/EventStartPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/events/EventUpdatePacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/recruitment/RecruitmentDetailsRequestPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/recruitment/RecruitmentSearchRequestPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/recruitment/StartRecruitingRequestPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/social/AddRemoveSocialPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/social/FriendlistRequestPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/supportdesk/FaqBodyRequestPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/supportdesk/FaqListRequestPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/supportdesk/GMSupportTicketPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/receive/supportdesk/GMTicketIssuesRequestPacket.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/ActorDoEmotePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/ActorInstantiatePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/ActorSpecialGraphicPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/AddActorPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/DeleteAllActorsPacket.cs (97%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/MoveActorToPositionPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/PlayAnimationOnActorPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/PlayBGAnimation.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/RemoveActorPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorAppearancePacket.cs (99%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorBGPropertiesPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorIconPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorIsZoningPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorNamePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorPositionPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorPropetyPacket.cs (99%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorSpeedPacket.cs (99%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorStatePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorStatusAllPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorStatusPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorSubStatePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorTargetAnimatedPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/SetActorTargetPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/StartCountdownPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/_0x132Packet.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/_0xFPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/battle/BattleAction.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/battle/BattleActionX10Packet.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/battle/BattleActionX18Packet.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/battle/CommandResult.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/battle/CommandResultContainer.cs (100%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/battle/CommandResultX00Packet.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/battle/CommandResultX01Packet.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/Actor/battle/CommandResultX10Packet.cs (99%) rename {FFXIVClassic Map Server => Map 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Server}/packets/send/player/SetCurrentMountGoobbuePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/player/SetCutsceneBookPacket.cs (99%) rename {FFXIVClassic Map Server => Map Server}/packets/send/player/SetGrandCompanyPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/player/SetHasChocoboPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/player/SetHasGoobbuePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/player/SetLatestAchievementsPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/player/SetPlayerDreamPacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/player/SetPlayerItemStoragePacket.cs (98%) rename {FFXIVClassic Map Server => Map Server}/packets/send/player/SetPlayerTitlePacket.cs (97%) rename {FFXIVClassic Map Server => Map Server}/packets/send/player/SetSpecialEventWorkPacket.cs (98%) rename {FFXIVClassic Map Server => Map 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data/sql}/reserved_names.sql (97%) rename {sql => data/sql}/server_battle_commands.sql (100%) rename {sql => data/sql}/server_battle_traits.sql (100%) rename {sql => data/sql}/server_battlenpc_genus.sql (100%) rename {sql => data/sql}/server_battlenpc_genus_mods.sql (100%) rename {sql => data/sql}/server_battlenpc_groups.sql (100%) rename {sql => data/sql}/server_battlenpc_pool_mods.sql (100%) rename {sql => data/sql}/server_battlenpc_pools.sql (100%) rename {sql => data/sql}/server_battlenpc_skill_list.sql (100%) rename {sql => data/sql}/server_battlenpc_spawn_locations.sql (100%) rename {sql => data/sql}/server_battlenpc_spawn_mods.sql (100%) rename {sql => data/sql}/server_battlenpc_spell_list.sql (100%) rename {sql => data/sql}/server_items.sql (97%) rename {sql => data/sql}/server_items_dealing.sql (100%) rename {sql => data/sql}/server_items_modifiers.sql (100%) rename {sql => data/sql}/server_linkshells.sql (100%) rename {sql => data/sql}/server_retainers.sql (100%) rename {sql => data/sql}/server_seamless_zonechange_bounds.sql (100%) rename {sql => data/sql}/server_sessions.sql (97%) rename {sql => data/sql}/server_spawn_locations.sql (100%) rename {sql => data/sql}/server_statuseffects.sql (100%) rename {sql => data/sql}/server_zones.sql (98%) rename {sql => data/sql}/server_zones_privateareas.sql (98%) rename {sql => data/sql}/server_zones_spawnlocations.sql (98%) rename {sql => data/sql}/servers.sql (97%) rename {sql => data/sql}/sessions.sql (97%) rename {sql => data/sql}/supportdesk_faqs.sql (100%) rename {sql => data/sql}/supportdesk_issues.sql (100%) rename {sql => data/sql}/supportdesk_tickets.sql (100%) rename {sql => data/sql}/users.sql (97%) rename {www => data/www}/login/config.php (100%) rename {www => data/www}/login/css/login.css (100%) rename {www => data/www}/login/database.php (100%) rename {www => data/www}/login/img/banner.png (100%) rename {www => data/www}/login/img/btLogin.gif (100%) rename {www => data/www}/login/img/lbSQEXId_mem.gif (100%) rename {www => data/www}/login/img/lbSQEXPass_mem.gif (100%) rename {www => data/www}/login/img/logo.png (100%) rename {www => data/www}/login/index.php (100%) rename {www => data/www}/login_su/config.php (100%) rename {www => data/www}/login_su/control_panel.php (100%) rename {www => data/www}/login_su/control_panel_common.php (100%) rename {www => data/www}/login_su/control_panel_edit_character.php (100%) rename {www => data/www}/login_su/control_panel_header.php (100%) rename {www => data/www}/login_su/control_panel_login.php (100%) rename {www => data/www}/login_su/control_panel_logout.php (100%) rename {www => data/www}/login_su/create_user.php (100%) rename {www => data/www}/login_su/create_user_success.php (100%) rename {www => data/www}/login_su/css/global.css (100%) rename {www => data/www}/login_su/css/reset.css (100%) rename {www => data/www}/login_su/database.php (100%) rename {www => data/www}/login_su/favicon.ico (100%) rename {www => data/www}/login_su/header.php (100%) rename {www => data/www}/login_su/img/logo.png (100%) rename {www => data/www}/login_su/login.php (100%) rename {www => data/www}/login_su/presets_armor.json (100%) rename {www => data/www}/login_su/presets_weapon.json (100%) rename {www => data/www}/vercheck/.htaccess (100%) rename {www => data/www}/vercheck/index.php (100%) rename {www => data/www}/vercheck/patches.php (100%) delete mode 100644 research/encodedCharaInfo.txt delete mode 100644 research/encodedCharaMakeInfo.txt delete mode 100644 research/property_hashes.txt delete mode 100644 research/serverInfo.txt delete mode 100644 research/worldMasterTextIds.txt diff --git a/FFXIVClassic Common Class Lib/BasePacket.cs b/Common Class Lib/BasePacket.cs similarity index 99% rename from FFXIVClassic Common Class Lib/BasePacket.cs rename to Common Class Lib/BasePacket.cs index ba0f20d4..ab15d307 100644 --- a/FFXIVClassic Common Class Lib/BasePacket.cs +++ b/Common Class Lib/BasePacket.cs @@ -24,11 +24,12 @@ using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; + +using Ionic.Zlib; using NLog; using NLog.Targets; -using Ionic.Zlib; -namespace FFXIVClassic.Common +namespace Meteor.Common { [StructLayout(LayoutKind.Sequential)] public struct BasePacketHeader diff --git a/FFXIVClassic Common Class Lib/Bitfield.cs b/Common Class Lib/Bitfield.cs similarity index 99% rename from FFXIVClassic Common Class Lib/Bitfield.cs rename to Common Class Lib/Bitfield.cs index ccb151b6..0ccdd48a 100644 --- a/FFXIVClassic Common Class Lib/Bitfield.cs +++ b/Common Class Lib/Bitfield.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -namespace FFXIVClassic.Common +namespace Meteor.Common { [global::System.AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class BitfieldLengthAttribute : Attribute diff --git a/FFXIVClassic Common Class Lib/Blowfish.cs b/Common Class Lib/Blowfish.cs similarity index 99% rename from FFXIVClassic Common Class Lib/Blowfish.cs rename to Common Class Lib/Blowfish.cs index 04987e3c..ac397e4d 100644 --- a/FFXIVClassic Common Class Lib/Blowfish.cs +++ b/Common Class Lib/Blowfish.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -namespace FFXIVClassic.Common +namespace Meteor.Common { public class Blowfish { diff --git a/FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj b/Common Class Lib/Common Class Lib.csproj similarity index 96% rename from FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj rename to Common Class Lib/Common Class Lib.csproj index a2c8c826..75373674 100644 --- a/FFXIVClassic Common Class Lib/FFXIVClassic Common Class Lib.csproj +++ b/Common Class Lib/Common Class Lib.csproj @@ -1,113 +1,113 @@ - - - - - - Debug - AnyCPU - {3A3D6626-C820-4C18-8C81-64811424F20E} - Library - Properties - FFXIVClassic.Common - FFXIVClassic.Common - v4.5.1 - 512 - - - 792e4711 - - - true - full - false - bin\Debug\ - DEBUG;TRACE - prompt - 4 - false - false - true - - - pdbonly - true - bin\Release\ - TRACE - prompt - 4 - false - true - - - true - bin\Debug\ - DEBUG;TRACE - true - full - x64 - prompt - MinimumRecommendedRules.ruleset - - - bin\x64\Release\ - TRACE - true - true - pdbonly - x64 - prompt - MinimumRecommendedRules.ruleset - - - - ..\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll - - - ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll - True - - - ..\packages\NLog.4.3.5\lib\net45\NLog.dll - True - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. - - - - + + + + + + Debug + AnyCPU + {3A3D6626-C820-4C18-8C81-64811424F20E} + Library + Properties + Meteor.Common + Meteor.Common + v4.5.1 + 512 + + + 792e4711 + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + false + false + true + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + false + true + + + true + bin\Debug\ + DEBUG;TRACE + true + full + x64 + prompt + MinimumRecommendedRules.ruleset + + + bin\x64\Release\ + TRACE + true + true + pdbonly + x64 + prompt + MinimumRecommendedRules.ruleset + + + + ..\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll + + + ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll + True + + + ..\packages\NLog.4.3.5\lib\net45\NLog.dll + True + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. + + + + \ No newline at end of file diff --git a/FFXIVClassic Common Class Lib/EfficientHashTables.cs b/Common Class Lib/EfficientHashTables.cs similarity index 99% rename from FFXIVClassic Common Class Lib/EfficientHashTables.cs rename to Common Class Lib/EfficientHashTables.cs index 71865f12..8efecc17 100644 --- a/FFXIVClassic Common Class Lib/EfficientHashTables.cs +++ b/Common Class Lib/EfficientHashTables.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -namespace FFXIVClassic.Common +namespace Meteor.Common { namespace EfficientHashTables { diff --git a/FFXIVClassic Common Class Lib/Properties/AssemblyInfo.cs b/Common Class Lib/Properties/AssemblyInfo.cs similarity index 97% rename from FFXIVClassic Common Class Lib/Properties/AssemblyInfo.cs rename to Common Class Lib/Properties/AssemblyInfo.cs index 0d9a897b..dc121c0b 100644 --- a/FFXIVClassic Common Class Lib/Properties/AssemblyInfo.cs +++ b/Common Class Lib/Properties/AssemblyInfo.cs @@ -1,35 +1,35 @@ -using System.Reflection; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("FFXIVClassic.Common")] -[assembly: AssemblyDescription("Common class library for FFXIVClassic project")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("ffxivclassic.fragmenterworks.com")] -[assembly: AssemblyProduct("FFXIVClassic.Common")] -[assembly: AssemblyCopyright("Copyright © 2016")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("3a3d6626-c820-4c18-8c81-64811424f20e")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Build and Revision Numbers -// by using the '*' as shown below: -// [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +using System.Reflection; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("FFXIVClassic.Common")] +[assembly: AssemblyDescription("Common class library for FFXIVClassic project")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("ffxivclassic.fragmenterworks.com")] +[assembly: AssemblyProduct("FFXIVClassic.Common")] +[assembly: AssemblyCopyright("Copyright © 2016")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("3a3d6626-c820-4c18-8c81-64811424f20e")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/FFXIVClassic Common Class Lib/STA_INIFile.cs b/Common Class Lib/STA_INIFile.cs similarity index 99% rename from FFXIVClassic Common Class Lib/STA_INIFile.cs rename to Common Class Lib/STA_INIFile.cs index 1f0d64c3..451b804e 100644 --- a/FFXIVClassic Common Class Lib/STA_INIFile.cs +++ b/Common Class Lib/STA_INIFile.cs @@ -3,13 +3,14 @@ // ******************************* // *** (C)2009-2013 S.T.A. snc *** // ******************************* + using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; -namespace FFXIVClassic.Common +namespace Meteor.Common { public class INIFile { diff --git a/FFXIVClassic Common Class Lib/Sql.cs b/Common Class Lib/Sql.cs similarity index 94% rename from FFXIVClassic Common Class Lib/Sql.cs rename to Common Class Lib/Sql.cs index d2440f50..28022de4 100644 --- a/FFXIVClassic Common Class Lib/Sql.cs +++ b/Common Class Lib/Sql.cs @@ -1,33 +1,33 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - -using NLog; - -namespace FFXIVClassic.Common -{ - // todo: - // havent decided whether it's worth wrapping every sql class - // so i'll just leave it with logger for now - public class Sql - { - public static Logger Log = LogManager.GetCurrentClassLogger(); - } -} +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using NLog; + +namespace Meteor.Common +{ + // todo: + // havent decided whether it's worth wrapping every sql class + // so i'll just leave it with logger for now + public class Sql + { + public static Logger Log = LogManager.GetCurrentClassLogger(); + } +} diff --git a/FFXIVClassic Common Class Lib/SubPacket.cs b/Common Class Lib/SubPacket.cs similarity index 99% rename from FFXIVClassic Common Class Lib/SubPacket.cs rename to Common Class Lib/SubPacket.cs index ee2c74fc..1336f768 100644 --- a/FFXIVClassic Common Class Lib/SubPacket.cs +++ b/Common Class Lib/SubPacket.cs @@ -21,10 +21,11 @@ along with Project Meteor Server. If not, see . using System; using System.Runtime.InteropServices; + using NLog; using NLog.Targets; -namespace FFXIVClassic.Common +namespace Meteor.Common { [StructLayout(LayoutKind.Sequential)] public struct SubPacketHeader diff --git a/FFXIVClassic Common Class Lib/Utils.cs b/Common Class Lib/Utils.cs similarity index 96% rename from FFXIVClassic Common Class Lib/Utils.cs rename to Common Class Lib/Utils.cs index 0b22b017..7290fc52 100644 --- a/FFXIVClassic Common Class Lib/Utils.cs +++ b/Common Class Lib/Utils.cs @@ -1,478 +1,478 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - -using System; -using System.IO; -using System.Text; - -namespace FFXIVClassic.Common -{ - public static class Utils - { - private static readonly uint[] _lookup32 = CreateLookup32(); - private static readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); - - private static uint[] CreateLookup32() - { - var result = new uint[256]; - for (var i = 0; i < 256; i++) - { - var s = i.ToString("X2"); - result[i] = s[0] + ((uint)s[1] << 16); - } - return result; - } - - public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16) - { - if (bytes == null) - { - return string.Empty; - } - - var hexChars = "0123456789ABCDEF".ToCharArray(); - - var offsetBlock = 8 + 3; - var byteBlock = offsetBlock + bytesPerLine * 3 + (bytesPerLine - 1) / 8 + 2; - var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length; - - var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray(); - var numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine; - - var sb = new StringBuilder(numLines * lineLength); - - for (var i = 0; i < bytes.Length; i += bytesPerLine) - { - var h = i + offset; - - line[0] = hexChars[(h >> 28) & 0xF]; - line[1] = hexChars[(h >> 24) & 0xF]; - line[2] = hexChars[(h >> 20) & 0xF]; - line[3] = hexChars[(h >> 16) & 0xF]; - line[4] = hexChars[(h >> 12) & 0xF]; - line[5] = hexChars[(h >> 8) & 0xF]; - line[6] = hexChars[(h >> 4) & 0xF]; - line[7] = hexChars[(h >> 0) & 0xF]; - - var hexColumn = offsetBlock; - var charColumn = byteBlock; - - for (var j = 0; j < bytesPerLine; j++) - { - if (j > 0 && (j & 7) == 0) - { - hexColumn++; - } - - if (i + j >= bytes.Length) - { - line[hexColumn] = ' '; - line[hexColumn + 1] = ' '; - line[charColumn] = ' '; - } - else - { - var by = bytes[i + j]; - line[hexColumn] = hexChars[(by >> 4) & 0xF]; - line[hexColumn + 1] = hexChars[by & 0xF]; - line[charColumn] = by < 32 ? '.' : (char)by; - } - - hexColumn += 3; - charColumn++; - } - - sb.Append(line); - } - - return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray()); - } - - public static uint UnixTimeStampUTC(DateTime? time = null) - { - uint unixTimeStamp; - var currentTime = time ?? DateTime.Now; - var zuluTime = currentTime.ToUniversalTime(); - var unixEpoch = new DateTime(1970, 1, 1); - unixTimeStamp = (uint)zuluTime.Subtract(unixEpoch).TotalSeconds; - - return unixTimeStamp; - } - - public static ulong MilisUnixTimeStampUTC(DateTime? time = null) - { - ulong unixTimeStamp; - var currentTime = time ?? DateTime.Now; - var zuluTime = currentTime.ToUniversalTime(); - var unixEpoch = new DateTime(1970, 1, 1); - unixTimeStamp = (ulong)zuluTime.Subtract(unixEpoch).TotalMilliseconds; - - return unixTimeStamp; - } - - public static DateTime UnixTimeStampToDateTime(uint timestamp) - { - return epoch.AddSeconds(timestamp); - } - - public static ulong SwapEndian(ulong input) - { - return 0x00000000000000FF & (input >> 56) | - 0x000000000000FF00 & (input >> 40) | - 0x0000000000FF0000 & (input >> 24) | - 0x00000000FF000000 & (input >> 8) | - 0x000000FF00000000 & (input << 8) | - 0x0000FF0000000000 & (input << 24) | - 0x00FF000000000000 & (input << 40) | - 0xFF00000000000000 & (input << 56); - } - - public static uint SwapEndian(uint input) - { - return ((input >> 24) & 0xff) | - ((input << 8) & 0xff0000) | - ((input >> 8) & 0xff00) | - ((input << 24) & 0xff000000); - } - - public static int SwapEndian(int input) - { - var inputAsUint = (uint)input; - - input = (int) - (((inputAsUint >> 24) & 0xff) | - ((inputAsUint << 8) & 0xff0000) | - ((inputAsUint >> 8) & 0xff00) | - ((inputAsUint << 24) & 0xff000000)); - - return input; - } - - public static ushort SwapEndian(ushort input) - { - return (ushort)(((input << 8) & 0xff00) | - ((input >> 8) & 0x00ff)); - } - - public static uint MurmurHash2(string key, uint seed) - { - // 'm' and 'r' are mixing constants generated offline. - // They're not really 'magic', they just happen to work well. - - var data = Encoding.ASCII.GetBytes(key); - const uint m = 0x5bd1e995; - const int r = 24; - var len = key.Length; - var dataIndex = len - 4; - - // Initialize the hash to a 'random' value - - var h = seed ^ (uint)len; - - // Mix 4 bytes at a time into the hash - - - while (len >= 4) - { - h *= m; - - var k = (uint)BitConverter.ToInt32(data, dataIndex); - k = ((k >> 24) & 0xff) | // move byte 3 to byte 0 - ((k << 8) & 0xff0000) | // move byte 1 to byte 2 - ((k >> 8) & 0xff00) | // move byte 2 to byte 1 - ((k << 24) & 0xff000000); // byte 0 to byte 3 - - k *= m; - k ^= k >> r; - k *= m; - - h ^= k; - - dataIndex -= 4; - len -= 4; - } - - // Handle the last few bytes of the input array - switch (len) - { - case 3: - h ^= (uint)data[0] << 16; - goto case 2; - case 2: - h ^= (uint)data[len - 2] << 8; - goto case 1; - case 1: - h ^= data[len - 1]; - h *= m; - break; - } - ; - - // Do a few final mixes of the hash to ensure the last few - // bytes are well-incorporated. - - h ^= h >> 13; - h *= m; - h ^= h >> 15; - - return h; - } - - public static byte[] ConvertBoolArrayToBinaryStream(bool[] array) - { - var data = new byte[array.Length / 8 + (array.Length % 8 != 0 ? 1 : 0)]; - - var dataCounter = 0; - for (var i = 0; i < array.Length; i += 8) - { - for (var bitCount = 0; bitCount < 8; bitCount++) - { - if (i + bitCount >= array.Length) - break; - data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]); - } - dataCounter++; - } - - return data; - } - - public static string ToStringBase63(int number) - { - var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; - - var secondDigit = lookup.Substring((int)Math.Floor(number / (double)lookup.Length), 1); - var firstDigit = lookup.Substring(number % lookup.Length, 1); - - return secondDigit + firstDigit; - } - - - public static string FFXIVLoginStringDecodeBinary(string path) - { - Console.OutputEncoding = System.Text.Encoding.UTF8; - byte[] data = File.ReadAllBytes(path); - int offset = 0x5405a; - //int offset = 0x5425d; - //int offset = 0x53ea0; - while (true) - { - string result = ""; - uint key = (uint)data[offset + 0] << 8 | data[offset + 1]; - uint key2 = data[offset + 2]; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - key2 = key2 ^ key; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - uint finalKey = key; - key = data[offset + 3]; - uint count = (key2 & 0xFF) << 8; - key = key ^ finalKey; - key &= 0xFF; - count |= key; - - int count2 = 0; - while (count != 0) - { - uint encrypted = data[offset + 4 + count2]; - finalKey = RotateRight(finalKey, 1) & 0xFFFF; - finalKey -= 0x22AF; - finalKey &= 0xFFFF; - encrypted = encrypted ^ (finalKey & 0xFF); - - result += (char)encrypted; - count--; - count2++; - } - - offset += 4 + count2; - } - } - - public static string FFXIVLoginStringDecode(byte[] data) - { - string result = ""; - uint key = (uint)data[0] << 8 | data[1]; - uint key2 = data[2]; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key2 = key2 ^ key; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - uint finalKey = key; - key = data[3]; - uint count = (key2 & 0xFF) << 8; - key = key ^ finalKey; - key &= 0xFF; - count |= key; - - int count2 = 0; - while (count != 0) - { - uint encrypted = data[4 + count2]; - finalKey = RotateRight(finalKey, 1) & 0xFFFF; - finalKey -= 0x22AF; - encrypted = encrypted ^ (finalKey & 0xFF); - result += (char)encrypted; - count--; - count2++; - } - - return result; - } - - public static byte[] FFXIVLoginStringEncode(uint key, string text) - { - key = key & 0xFFFF; - - uint count = 0; - byte[] asciiBytes = Encoding.ASCII.GetBytes(text); - byte[] result = new byte[4 + text.Length]; - for (count = 0; count < text.Length; count++) - { - result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF)); - key += 0x22AF; - key &= 0xFFFF; - key = RotateLeft(key, 1) & 0xFFFF; - } - - count = count ^ key; - result[3] = (byte)(count & 0xFF); - - key += 0x22AF & 0xFFFF; - key = RotateLeft(key, 1) & 0xFFFF; - - result[2] = (byte)(key & 0xFF); - - key += 0x22AF & 0xFFFF; - key = RotateLeft(key, 1) & 0xFFFF; - - - result[1] = (byte)(key & 0xFF); - result[0] = (byte)((key >> 8) & 0xFF); - - return result; - } - - public static uint RotateLeft(uint value, int bits) - { - return (value << bits) | (value >> (16 - bits)); - } - - public static uint RotateRight(uint value, int bits) - { - return (value >> bits) | (value << (16 - bits)); - } - - public static T Clamp(this T value, T min, T max) where T : IComparable - { - if (value.CompareTo(min) < 0) - return min; - else if (value.CompareTo(max) > 0) - return max; - else - return value; - } - - public static T Min(this T value, T min) where T : IComparable - { - if (value.CompareTo(min) > 0) - return min; - else - return value; - } - - public static T Max(this T value, T max) where T : IComparable - { - - if (value.CompareTo(max) < 0) - return max; - else - return value; - } - - public static float DistanceSquared(Vector3 lhs, Vector3 rhs) - { - return DistanceSquared(lhs.X, lhs.Y, lhs.Z, rhs.X, rhs.Y, rhs.Z); - } - - public static float Distance(Vector3 lhs, Vector3 rhs) - { - return Distance(lhs.X, lhs.Y, lhs.Z, rhs.X, rhs.Y, rhs.Z); - } - - public static float Distance(float x, float y, float z, float x2, float y2, float z2) - { - if (x == x2 && y == y2 && z == z2) - return 0.0f; - - return (float)Math.Sqrt(DistanceSquared(x, y, z, x2, y2, z2)); - } - - public static float DistanceSquared(float x, float y, float z, float x2, float y2, float z2) - { - if (x == x2 && y == y2 && z == z2) - return 0.0f; - - // todo: my maths is shit - var dx = x - x2; - var dy = y - y2; - var dz = z - z2; - - return dx * dx + dy * dy + dz * dz; - } - - //Distance of just the x and z valeus, ignoring y - public static float XZDistanceSquared(Vector3 lhs, Vector3 rhs) - { - return XZDistanceSquared(lhs.X, lhs.Z, rhs.X, rhs.Z); - } - - public static float XZDistance(Vector3 lhs, Vector3 rhs) - { - return XZDistance(lhs.X, lhs.Z, rhs.X, rhs.Z); - } - - public static float XZDistance(float x, float z, float x2, float z2) - { - if (x == x2 && z == z2) - return 0.0f; - - return (float)Math.Sqrt(XZDistanceSquared(x, z, x2, z2)); - } - - - public static float XZDistanceSquared(float x, float z, float x2, float z2) - { - if (x == x2 && z == z2) - return 0.0f; - - // todo: mz maths is shit - var dx = x - x2; - var dz = z - z2; - - return dx * dx + dz * dz; - } - } -} +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using System.IO; +using System.Text; + +namespace Meteor.Common +{ + public static class Utils + { + private static readonly uint[] _lookup32 = CreateLookup32(); + private static readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc); + + private static uint[] CreateLookup32() + { + var result = new uint[256]; + for (var i = 0; i < 256; i++) + { + var s = i.ToString("X2"); + result[i] = s[0] + ((uint)s[1] << 16); + } + return result; + } + + public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16) + { + if (bytes == null) + { + return string.Empty; + } + + var hexChars = "0123456789ABCDEF".ToCharArray(); + + var offsetBlock = 8 + 3; + var byteBlock = offsetBlock + bytesPerLine * 3 + (bytesPerLine - 1) / 8 + 2; + var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length; + + var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray(); + var numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine; + + var sb = new StringBuilder(numLines * lineLength); + + for (var i = 0; i < bytes.Length; i += bytesPerLine) + { + var h = i + offset; + + line[0] = hexChars[(h >> 28) & 0xF]; + line[1] = hexChars[(h >> 24) & 0xF]; + line[2] = hexChars[(h >> 20) & 0xF]; + line[3] = hexChars[(h >> 16) & 0xF]; + line[4] = hexChars[(h >> 12) & 0xF]; + line[5] = hexChars[(h >> 8) & 0xF]; + line[6] = hexChars[(h >> 4) & 0xF]; + line[7] = hexChars[(h >> 0) & 0xF]; + + var hexColumn = offsetBlock; + var charColumn = byteBlock; + + for (var j = 0; j < bytesPerLine; j++) + { + if (j > 0 && (j & 7) == 0) + { + hexColumn++; + } + + if (i + j >= bytes.Length) + { + line[hexColumn] = ' '; + line[hexColumn + 1] = ' '; + line[charColumn] = ' '; + } + else + { + var by = bytes[i + j]; + line[hexColumn] = hexChars[(by >> 4) & 0xF]; + line[hexColumn + 1] = hexChars[by & 0xF]; + line[charColumn] = by < 32 ? '.' : (char)by; + } + + hexColumn += 3; + charColumn++; + } + + sb.Append(line); + } + + return sb.ToString().TrimEnd(Environment.NewLine.ToCharArray()); + } + + public static uint UnixTimeStampUTC(DateTime? time = null) + { + uint unixTimeStamp; + var currentTime = time ?? DateTime.Now; + var zuluTime = currentTime.ToUniversalTime(); + var unixEpoch = new DateTime(1970, 1, 1); + unixTimeStamp = (uint)zuluTime.Subtract(unixEpoch).TotalSeconds; + + return unixTimeStamp; + } + + public static ulong MilisUnixTimeStampUTC(DateTime? time = null) + { + ulong unixTimeStamp; + var currentTime = time ?? DateTime.Now; + var zuluTime = currentTime.ToUniversalTime(); + var unixEpoch = new DateTime(1970, 1, 1); + unixTimeStamp = (ulong)zuluTime.Subtract(unixEpoch).TotalMilliseconds; + + return unixTimeStamp; + } + + public static DateTime UnixTimeStampToDateTime(uint timestamp) + { + return epoch.AddSeconds(timestamp); + } + + public static ulong SwapEndian(ulong input) + { + return 0x00000000000000FF & (input >> 56) | + 0x000000000000FF00 & (input >> 40) | + 0x0000000000FF0000 & (input >> 24) | + 0x00000000FF000000 & (input >> 8) | + 0x000000FF00000000 & (input << 8) | + 0x0000FF0000000000 & (input << 24) | + 0x00FF000000000000 & (input << 40) | + 0xFF00000000000000 & (input << 56); + } + + public static uint SwapEndian(uint input) + { + return ((input >> 24) & 0xff) | + ((input << 8) & 0xff0000) | + ((input >> 8) & 0xff00) | + ((input << 24) & 0xff000000); + } + + public static int SwapEndian(int input) + { + var inputAsUint = (uint)input; + + input = (int) + (((inputAsUint >> 24) & 0xff) | + ((inputAsUint << 8) & 0xff0000) | + ((inputAsUint >> 8) & 0xff00) | + ((inputAsUint << 24) & 0xff000000)); + + return input; + } + + public static ushort SwapEndian(ushort input) + { + return (ushort)(((input << 8) & 0xff00) | + ((input >> 8) & 0x00ff)); + } + + public static uint MurmurHash2(string key, uint seed) + { + // 'm' and 'r' are mixing constants generated offline. + // They're not really 'magic', they just happen to work well. + + var data = Encoding.ASCII.GetBytes(key); + const uint m = 0x5bd1e995; + const int r = 24; + var len = key.Length; + var dataIndex = len - 4; + + // Initialize the hash to a 'random' value + + var h = seed ^ (uint)len; + + // Mix 4 bytes at a time into the hash + + + while (len >= 4) + { + h *= m; + + var k = (uint)BitConverter.ToInt32(data, dataIndex); + k = ((k >> 24) & 0xff) | // move byte 3 to byte 0 + ((k << 8) & 0xff0000) | // move byte 1 to byte 2 + ((k >> 8) & 0xff00) | // move byte 2 to byte 1 + ((k << 24) & 0xff000000); // byte 0 to byte 3 + + k *= m; + k ^= k >> r; + k *= m; + + h ^= k; + + dataIndex -= 4; + len -= 4; + } + + // Handle the last few bytes of the input array + switch (len) + { + case 3: + h ^= (uint)data[0] << 16; + goto case 2; + case 2: + h ^= (uint)data[len - 2] << 8; + goto case 1; + case 1: + h ^= data[len - 1]; + h *= m; + break; + } + ; + + // Do a few final mixes of the hash to ensure the last few + // bytes are well-incorporated. + + h ^= h >> 13; + h *= m; + h ^= h >> 15; + + return h; + } + + public static byte[] ConvertBoolArrayToBinaryStream(bool[] array) + { + var data = new byte[array.Length / 8 + (array.Length % 8 != 0 ? 1 : 0)]; + + var dataCounter = 0; + for (var i = 0; i < array.Length; i += 8) + { + for (var bitCount = 0; bitCount < 8; bitCount++) + { + if (i + bitCount >= array.Length) + break; + data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]); + } + dataCounter++; + } + + return data; + } + + public static string ToStringBase63(int number) + { + var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; + + var secondDigit = lookup.Substring((int)Math.Floor(number / (double)lookup.Length), 1); + var firstDigit = lookup.Substring(number % lookup.Length, 1); + + return secondDigit + firstDigit; + } + + + public static string FFXIVLoginStringDecodeBinary(string path) + { + Console.OutputEncoding = System.Text.Encoding.UTF8; + byte[] data = File.ReadAllBytes(path); + int offset = 0x5405a; + //int offset = 0x5425d; + //int offset = 0x53ea0; + while (true) + { + string result = ""; + uint key = (uint)data[offset + 0] << 8 | data[offset + 1]; + uint key2 = data[offset + 2]; + key = RotateRight(key, 1) & 0xFFFF; + key -= 0x22AF; + key &= 0xFFFF; + key2 = key2 ^ key; + key = RotateRight(key, 1) & 0xFFFF; + key -= 0x22AF; + key &= 0xFFFF; + uint finalKey = key; + key = data[offset + 3]; + uint count = (key2 & 0xFF) << 8; + key = key ^ finalKey; + key &= 0xFF; + count |= key; + + int count2 = 0; + while (count != 0) + { + uint encrypted = data[offset + 4 + count2]; + finalKey = RotateRight(finalKey, 1) & 0xFFFF; + finalKey -= 0x22AF; + finalKey &= 0xFFFF; + encrypted = encrypted ^ (finalKey & 0xFF); + + result += (char)encrypted; + count--; + count2++; + } + + offset += 4 + count2; + } + } + + public static string FFXIVLoginStringDecode(byte[] data) + { + string result = ""; + uint key = (uint)data[0] << 8 | data[1]; + uint key2 = data[2]; + key = RotateRight(key, 1) & 0xFFFF; + key -= 0x22AF; + key2 = key2 ^ key; + key = RotateRight(key, 1) & 0xFFFF; + key -= 0x22AF; + uint finalKey = key; + key = data[3]; + uint count = (key2 & 0xFF) << 8; + key = key ^ finalKey; + key &= 0xFF; + count |= key; + + int count2 = 0; + while (count != 0) + { + uint encrypted = data[4 + count2]; + finalKey = RotateRight(finalKey, 1) & 0xFFFF; + finalKey -= 0x22AF; + encrypted = encrypted ^ (finalKey & 0xFF); + result += (char)encrypted; + count--; + count2++; + } + + return result; + } + + public static byte[] FFXIVLoginStringEncode(uint key, string text) + { + key = key & 0xFFFF; + + uint count = 0; + byte[] asciiBytes = Encoding.ASCII.GetBytes(text); + byte[] result = new byte[4 + text.Length]; + for (count = 0; count < text.Length; count++) + { + result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF)); + key += 0x22AF; + key &= 0xFFFF; + key = RotateLeft(key, 1) & 0xFFFF; + } + + count = count ^ key; + result[3] = (byte)(count & 0xFF); + + key += 0x22AF & 0xFFFF; + key = RotateLeft(key, 1) & 0xFFFF; + + result[2] = (byte)(key & 0xFF); + + key += 0x22AF & 0xFFFF; + key = RotateLeft(key, 1) & 0xFFFF; + + + result[1] = (byte)(key & 0xFF); + result[0] = (byte)((key >> 8) & 0xFF); + + return result; + } + + public static uint RotateLeft(uint value, int bits) + { + return (value << bits) | (value >> (16 - bits)); + } + + public static uint RotateRight(uint value, int bits) + { + return (value >> bits) | (value << (16 - bits)); + } + + public static T Clamp(this T value, T min, T max) where T : IComparable + { + if (value.CompareTo(min) < 0) + return min; + else if (value.CompareTo(max) > 0) + return max; + else + return value; + } + + public static T Min(this T value, T min) where T : IComparable + { + if (value.CompareTo(min) > 0) + return min; + else + return value; + } + + public static T Max(this T value, T max) where T : IComparable + { + + if (value.CompareTo(max) < 0) + return max; + else + return value; + } + + public static float DistanceSquared(Vector3 lhs, Vector3 rhs) + { + return DistanceSquared(lhs.X, lhs.Y, lhs.Z, rhs.X, rhs.Y, rhs.Z); + } + + public static float Distance(Vector3 lhs, Vector3 rhs) + { + return Distance(lhs.X, lhs.Y, lhs.Z, rhs.X, rhs.Y, rhs.Z); + } + + public static float Distance(float x, float y, float z, float x2, float y2, float z2) + { + if (x == x2 && y == y2 && z == z2) + return 0.0f; + + return (float)Math.Sqrt(DistanceSquared(x, y, z, x2, y2, z2)); + } + + public static float DistanceSquared(float x, float y, float z, float x2, float y2, float z2) + { + if (x == x2 && y == y2 && z == z2) + return 0.0f; + + // todo: my maths is shit + var dx = x - x2; + var dy = y - y2; + var dz = z - z2; + + return dx * dx + dy * dy + dz * dz; + } + + //Distance of just the x and z valeus, ignoring y + public static float XZDistanceSquared(Vector3 lhs, Vector3 rhs) + { + return XZDistanceSquared(lhs.X, lhs.Z, rhs.X, rhs.Z); + } + + public static float XZDistance(Vector3 lhs, Vector3 rhs) + { + return XZDistance(lhs.X, lhs.Z, rhs.X, rhs.Z); + } + + public static float XZDistance(float x, float z, float x2, float z2) + { + if (x == x2 && z == z2) + return 0.0f; + + return (float)Math.Sqrt(XZDistanceSquared(x, z, x2, z2)); + } + + + public static float XZDistanceSquared(float x, float z, float x2, float z2) + { + if (x == x2 && z == z2) + return 0.0f; + + // todo: mz maths is shit + var dx = x - x2; + var dz = z - z2; + + return dx * dx + dz * dz; + } + } +} diff --git a/FFXIVClassic Common Class Lib/Vector3.cs b/Common Class Lib/Vector3.cs similarity index 99% rename from FFXIVClassic Common Class Lib/Vector3.cs rename to Common Class Lib/Vector3.cs index a6d7e2a8..57cd8604 100644 --- a/FFXIVClassic Common Class Lib/Vector3.cs +++ b/Common Class Lib/Vector3.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -namespace FFXIVClassic.Common +namespace Meteor.Common { public class Vector3 { diff --git a/FFXIVClassic Lobby Server/app.config b/Common Class Lib/app.config similarity index 98% rename from FFXIVClassic Lobby Server/app.config rename to Common Class Lib/app.config index e418f4e3..14a5fe96 100644 --- a/FFXIVClassic Lobby Server/app.config +++ b/Common Class Lib/app.config @@ -1,9 +1,9 @@ - - - - - - - - - + + + + + + + + + diff --git a/FFXIVClassic Common Class Lib/packages.config b/Common Class Lib/packages.config similarity index 98% rename from FFXIVClassic Common Class Lib/packages.config rename to Common Class Lib/packages.config index 5436126a..7ea3d87b 100644 --- a/FFXIVClassic Common Class Lib/packages.config +++ b/Common Class Lib/packages.config @@ -1,6 +1,6 @@ - - - - - + + + + + \ No newline at end of file diff --git a/FFXIVClassic Map Server/actors/debug/Debug.cs b/FFXIVClassic Map Server/actors/debug/Debug.cs deleted file mode 100644 index 24d34106..00000000 --- a/FFXIVClassic Map Server/actors/debug/Debug.cs +++ /dev/null @@ -1,63 +0,0 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.lua; -using FFXIVClassic_Map_Server.packets.send.actor; -using System.Collections.Generic; - -namespace FFXIVClassic_Map_Server.Actors -{ - class DebugProg : Actor - { - - public DebugProg() - : base(0x5FF80002) - { - this.displayNameId = 0; - this.customDisplayName = "debug"; - - this.actorName = "debug"; - this.className = "Debug"; - } - - public override SubPacket CreateScriptBindPacket() - { - List lParams; - lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true); - return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); - } - - public override List GetSpawnPackets() - { - List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(0)); - subpackets.Add(CreateSpeedPacket()); - subpackets.Add(CreateSpawnPositonPacket(0x1)); - subpackets.Add(CreateNamePacket()); - subpackets.Add(CreateStatePacket()); - subpackets.Add(CreateIsZoneingPacket()); - subpackets.Add(CreateScriptBindPacket()); - return subpackets; - } - - } -} diff --git a/Launcher Editor/App.config b/Launcher Editor/App.config deleted file mode 100644 index 88fa4027..00000000 --- a/Launcher Editor/App.config +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - \ No newline at end of file diff --git a/Launcher Editor/Launcher Editor.csproj b/Launcher Editor/Launcher Editor.csproj deleted file mode 100644 index 7a304e49..00000000 --- a/Launcher Editor/Launcher Editor.csproj +++ /dev/null @@ -1,80 +0,0 @@ - - - - - Debug - AnyCPU - {0FFA9D2F-41C6-443C-99B7-665702CF548F} - Exe - Properties - Launcher_Editor - Launcher Editor - v4.5.2 - 512 - true - - - AnyCPU - true - full - false - bin\Debug\ - DEBUG;TRACE - prompt - 4 - - - AnyCPU - pdbonly - true - bin\Release\ - TRACE - prompt - 4 - - - true - bin\Debug\ - DEBUG;TRACE - full - x64 - prompt - MinimumRecommendedRules.ruleset - true - - - bin\x64\Release\ - TRACE - true - pdbonly - x64 - prompt - MinimumRecommendedRules.ruleset - true - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/Launcher Editor/Program.cs b/Launcher Editor/Program.cs deleted file mode 100644 index 8328ccf5..00000000 --- a/Launcher Editor/Program.cs +++ /dev/null @@ -1,526 +0,0 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - -using System; -using System.IO; -using System.Text; - -namespace Launcher_Editor -{ - //ffxivboot.exe: - //Offset - //0x9663FC: Patch Server Port - //0x966404: Patch Server URL - - //0x9663FC + 0x400000: Port Offset to search - //0x966404 + 0x400000: URL Offset to search - - class Program - { - const string ORIGINAL_PATCH_PORT_STRING = "54996"; - const string ORIGINAL_PATCH_URL_STRING = "ver01.ffxiv.com"; - const string ORIGINAL_PATCH_LOGIN_STRING = "http://account.square-enix.com/account/content/ffxivlogin"; - - static void Main(string[] args) - { - byte[] exeDataBoot; - byte[] exeDataLogin; - - string patchPortString; - string patchUrlString; - string loginUrlString; - - string lobbyUrlString = "lobby01.ffxiv.com"; - - Console.WriteLine("---------------------"); - Console.WriteLine("FFXIV 1.0 EXE Patcher"); - Console.WriteLine("By Ioncannon"); - Console.WriteLine("Version 1.0"); - Console.WriteLine("---------------------"); - - Console.WriteLine("Please enter the full path to your FINAL FANTASY XIV folder. It should have ffxivgame.exe inside it."); - string path = Console.ReadLine(); - - if (!File.Exists(path + "\\ffxivboot.exe")) - { - Console.WriteLine("Missing ffxivboot.exe, aborting"); - Console.ReadKey(); - return; - } - if (!File.Exists(path + "\\ffxivgame.exe")) - { - Console.WriteLine("Missing ffxivgame.exe, aborting"); - Console.ReadKey(); - return; - } - if (!File.Exists(path + "\\ffxivlogin.exe")) - { - Console.WriteLine("Missing ffxivlogin.exe, aborting"); - Console.ReadKey(); - return; - } - - Console.WriteLine("EXEs found!"); - - Console.WriteLine("Please enter the url to the patch webpage (do not include \"http://\", max 32 characters)."); - patchUrlString = Console.ReadLine(); - Console.WriteLine("Please enter the port to the patch webpage (usually 80)."); - patchPortString = Console.ReadLine(); - - try - { - int.Parse(patchPortString); - } - catch (FormatException e) - { - Console.WriteLine("Not a number, aborting"); - Console.ReadKey(); - return; - } - catch (OverflowException e) - { - Console.WriteLine("Not a number, aborting"); - Console.ReadKey(); - return; - } - - Console.WriteLine("Please enter the url to the login webpage (max 56 characters, please include \"http://\")."); - loginUrlString = Console.ReadLine(); - - if (loginUrlString.Length > 0x56) - { - Console.WriteLine("URL too long, aborting"); - Console.ReadKey(); - return; - } - - long patchPortStringOffset = 0; - long patchUrlStringOffset = 0; - long lobbyUrlStringOffset = 0; - long freeSpaceOffset = 0; - - long loginUrlOffset = 0; - long freeSpaceInLoginOffset = 0; - - Console.WriteLine("Patching started!"); - exeDataBoot = File.ReadAllBytes(path + "\\ffxivboot.exe"); - exeDataLogin = File.ReadAllBytes(path + "\\ffxivlogin.exe"); - - Console.WriteLine("---Editing FFXIVBOOT.EXE---"); - - patchPortStringOffset = PrintSearch(exeDataBoot, ORIGINAL_PATCH_PORT_STRING); - patchUrlStringOffset = PrintSearch(exeDataBoot, ORIGINAL_PATCH_URL_STRING); - freeSpaceOffset = PrintFreeSpaceSearch(exeDataBoot); - - if (patchPortStringOffset == -1 || patchUrlStringOffset == -1 || freeSpaceOffset == -1) - { - Console.WriteLine("There was an error finding the address locations..."); - Console.ReadKey(); - return; - } - - Console.WriteLine("Writing \"{0}\" and updating offset to 0x{1:X}.", patchPortString, freeSpaceOffset); - WriteNewString(exeDataBoot, patchPortStringOffset, patchPortString, freeSpaceOffset); - Console.WriteLine("Writing \"{0}\" and updating offset to 0x{1:X}.", patchUrlString, freeSpaceOffset + 0x20); - WriteNewString(exeDataBoot, patchUrlStringOffset, patchUrlString, freeSpaceOffset + 0x20); - - Console.WriteLine("---Editing FFXIVLOGIN.EXE---"); - loginUrlOffset = PrintEncodedSearch(exeDataLogin, 0x739, ORIGINAL_PATCH_LOGIN_STRING); - freeSpaceInLoginOffset = PrintFreeSpaceSearch(exeDataLogin); - - if (loginUrlOffset == -1 || freeSpaceInLoginOffset == -1) - { - Console.WriteLine("There was an error finding the address locations..."); - Console.ReadKey(); - return; - } - - Console.WriteLine("Writing encoded \"{0}\" and updating offset to 0x{1:X}.", loginUrlString, freeSpaceInLoginOffset); - WriteNewStringEncoded(exeDataLogin, loginUrlOffset, 0x739, loginUrlString, freeSpaceInLoginOffset); - - File.WriteAllBytes("C:\\Users\\Filip\\Desktop\\ffxivboot.exe", exeDataBoot); - File.WriteAllBytes("C:\\Users\\Filip\\Desktop\\ffxivlogin.exe", exeDataLogin); - - Console.WriteLine("Done! New .EXEs created in the same folder as this application. Make sure to backup your originals!"); - Console.WriteLine("Press any key to exit..."); - Console.ReadKey(); - - } - - public static void WriteNewString(byte[] exeData, long offsetLocation, string newString, long freeSpaceLocation) - { - using (MemoryStream memStream = new MemoryStream(exeData)) - { - using (BinaryWriter binaryWriter = new BinaryWriter(memStream)) - { - binaryWriter.BaseStream.Seek(offsetLocation, SeekOrigin.Begin); - binaryWriter.Write((uint)freeSpaceLocation + 0x400000); - binaryWriter.BaseStream.Seek(freeSpaceLocation, SeekOrigin.Begin); - binaryWriter.Write(Encoding.ASCII.GetBytes(newString), 0, Encoding.ASCII.GetByteCount(newString) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(newString)); - } - } - } - - public static void WriteNewStringEncoded(byte[] exeData, long offsetLocation, uint key, string newString, long freeSpaceLocation) - { - byte[] encodedString = FFXIVLoginStringEncode(key, newString); - using (MemoryStream memStream = new MemoryStream(exeData)) - { - using (BinaryWriter binaryWriter = new BinaryWriter(memStream)) - { - //binaryWriter.BaseStream.Seek(offsetLocation, SeekOrigin.Begin); - //binaryWriter.Write((uint)freeSpaceLocation + 0x400000); - binaryWriter.BaseStream.Seek(offsetLocation, SeekOrigin.Begin); - binaryWriter.Write(encodedString); - } - } - } - - public static long PrintSearch(byte[] exeData, string searchString) - { - Console.Write("Searching for string \"{0}\"...", searchString); - long offset = SearchForStringOffset(exeData, searchString); - - if (offset != -1) - Console.WriteLine(" FOUND @ 0x{0:X}!", offset); - else - { - Console.WriteLine(" ERROR, could not find string."); - } - - return offset; - } - - public static long PrintEncodedSearch(byte[] exeData, uint key, string searchString) - { - Console.Write("Searching for encoded string \"{0}\"...", searchString); - long offset = SearchForEncodedStringOffset(exeData, key, searchString); - - if (offset != -1) - Console.WriteLine(" FOUND @ 0x{0:X}!", offset); - else - { - Console.WriteLine(" ERROR, could not find string."); - } - - return offset; - } - - public static long PrintFreeSpaceSearch(byte[] exeData) - { - Console.Write("Searching for free space..."); - long freeSpaceOffset = SearchForFreeSpace(exeData); - if (freeSpaceOffset != -1) - Console.WriteLine(" FOUND @ 0x{0:X}!", freeSpaceOffset); - else - { - Console.WriteLine(" ERROR, could not find free space."); - } - - return freeSpaceOffset; - } - - public static bool EditOffset(long offset, uint value) - { - return true; - } - - public static long SearchForFreeSpace(byte[] exeData) - { - using (MemoryStream memStream = new MemoryStream(exeData)) - { - using (BinaryReader binReader = new BinaryReader(memStream)) - { - //Find the .data section header - long textSectionOffset = -1; - int strCheckoffset = 0; - while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length) - { - if (binReader.ReadByte() == ".text"[strCheckoffset]) - { - if (strCheckoffset == 0) - textSectionOffset = binReader.BaseStream.Position - 1; - - strCheckoffset++; - if (strCheckoffset == Encoding.ASCII.GetByteCount(".data")) - break; - } - else - { - strCheckoffset = 0; - textSectionOffset = -1; - } - } - - //Read in the position and size - binReader.BaseStream.Seek(textSectionOffset, SeekOrigin.Begin); - binReader.ReadUInt64(); - uint virtualSize = binReader.ReadUInt32(); - uint address = binReader.ReadUInt32(); - uint sizeOfRawData = binReader.ReadUInt32(); - - if (sizeOfRawData - virtualSize < 0x50) - return -1; - - //Find a spot - binReader.BaseStream.Seek(address + sizeOfRawData, SeekOrigin.Begin); - while (binReader.BaseStream.Position >= address + virtualSize) - { - binReader.BaseStream.Seek(-0x50, SeekOrigin.Current); - long newPosition = binReader.BaseStream.Position; - - bool foundNotZero = false; - for (int i = 0; i < 0x50; i++) - { - if (binReader.ReadByte() != 0) - { - foundNotZero = true; - break; - } - } - - if (!foundNotZero) - return newPosition; - else - binReader.BaseStream.Seek(newPosition, SeekOrigin.Begin); - } - } - } - - return -1; - } - - public static long SearchForStringOffset(byte[] exeData, string testString) - { - testString += "\0"; - - using (MemoryStream memStream = new MemoryStream(exeData)) - { - using (BinaryReader binReader = new BinaryReader(memStream)) - { - long strOffset = -1; - int strCheckoffset = 0; - while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length) - { - if (binReader.ReadByte() == testString[strCheckoffset]) - { - if (strCheckoffset == 0) - strOffset = binReader.BaseStream.Position-1; - - strCheckoffset++; - if (strCheckoffset == Encoding.ASCII.GetByteCount(testString)) - break; - } - else - { - strCheckoffset = 0; - strOffset = -1; - } - } - - if (strOffset != -1) - { - strOffset += 0x400000; - - binReader.BaseStream.Seek(0, SeekOrigin.Begin); - - while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length) - { - if (binReader.ReadUInt32() == strOffset) - return binReader.BaseStream.Position - 0x4; - } - - return -1; - } - else - return -1; - } - } - } - - public static long SearchForEncodedStringOffset(byte[] exeData, uint testKey, string testString) - { - byte[] encoded = FFXIVLoginStringEncode(testKey, testString); - - using (MemoryStream memStream = new MemoryStream(exeData)) - { - using (BinaryReader binReader = new BinaryReader(memStream)) - { - long strOffset = -1; - int strCheckoffset = 0; - while (binReader.BaseStream.Position + 4 < binReader.BaseStream.Length) - { - if (binReader.ReadByte() == encoded[strCheckoffset]) - { - if (strCheckoffset == 0) - strOffset = binReader.BaseStream.Position - 1; - - strCheckoffset++; - if (strCheckoffset == encoded.Length) - break; - } - else - { - strCheckoffset = 0; - strOffset = -1; - } - } - - return strOffset; - } - } - } - - public static string FFXIVLoginStringDecodeBinary(string path) - { - Console.OutputEncoding = System.Text.Encoding.UTF8; - byte[] data = File.ReadAllBytes(path); - //int offset = 0x5405a; - //int offset = 0x5425d; - int offset = 0x53ea0; - while (true) - { - string result = ""; - uint key = (uint)data[offset + 0] << 8 | data[offset + 1]; - uint key2 = data[offset + 2]; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - key2 = key2 ^ key; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - uint finalKey = key; - key = data[offset + 3]; - uint count = (key2 & 0xFF) << 8; - key = key ^ finalKey; - key &= 0xFF; - count |= key; - - int count2 = 0; - while (count != 0) - { - uint encrypted = data[offset + 4 + count2]; - finalKey = RotateRight(finalKey, 1) & 0xFFFF; - finalKey -= 0x22AF; - finalKey &= 0xFFFF; - encrypted = encrypted ^ (finalKey & 0xFF); - - result += (char)encrypted; - count--; - count2++; - } - - return result; - //offset += 4 + count2; - } - } - - public static string FFXIVLoginStringDecode(byte[] data) - { - Console.OutputEncoding = System.Text.Encoding.UTF8; - while (true) - { - string result = ""; - uint key = (uint)data[0] << 8 | data[1]; - uint key2 = data[2]; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - key2 = key2 ^ key; - key = RotateRight(key, 1) & 0xFFFF; - key -= 0x22AF; - key &= 0xFFFF; - uint finalKey = key; - key = data[3]; - uint count = (key2 & 0xFF) << 8; - key = key ^ finalKey; - key &= 0xFF; - count |= key; - - int count2 = 0; - while (count != 0) - { - uint encrypted = data[4 + count2]; - finalKey = RotateRight(finalKey, 1) & 0xFFFF; - finalKey -= 0x22AF; - finalKey &= 0xFFFF; - encrypted = encrypted ^ (finalKey & 0xFF); - - result += (char)encrypted; - count--; - count2++; - } - - return result; - //offset += 4 + count2; - } - } - - public static byte[] FFXIVLoginStringEncode(uint key, string text) - { - key = key & 0xFFFF; - - uint count = 0; - byte[] asciiBytes = Encoding.ASCII.GetBytes(text); - byte[] result = new byte[4 + text.Length]; - for (count = 0; count < text.Length; count++) - { - result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF)); - key += 0x22AF; - key &= 0xFFFF; - key = RotateLeft(key, 1); - key &= 0xFFFF; - } - - count = count ^ key; - result[3] = (byte)(count & 0xFF); - - key += 0x22AF; - key &= 0xFFFF; - key = RotateLeft(key, 1); - key &= 0xFFFF; - - result[2] = (byte)(key & 0xFF); - - key += 0x22AF; - key &= 0xFFFF; - key = RotateLeft(key, 1); - key &= 0xFFFF; - - result[1] = (byte)(key & 0xFF); - result[0] = (byte)((key >> 8) & 0xFF); - - return result; - } - - public static uint RotateLeft(uint value, int bits) - { - return (value << bits) | (value >> (16 - bits)); - } - - public static uint RotateRight(uint value, int bits) - { - return (value >> bits) | (value << (16 - bits)); - } - - } -} diff --git a/Launcher Editor/Properties/AssemblyInfo.cs b/Launcher Editor/Properties/AssemblyInfo.cs deleted file mode 100644 index 3f32537b..00000000 --- a/Launcher Editor/Properties/AssemblyInfo.cs +++ /dev/null @@ -1,35 +0,0 @@ -using System.Reflection; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("Launcher Editor")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("Launcher Editor")] -[assembly: AssemblyCopyright("Copyright © 2017")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("0ffa9d2f-41c6-443c-99b7-665702cf548f")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Build and Revision Numbers -// by using the '*' as shown below: -// [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/FFXIVClassic Lobby Server/utils/CharacterCreatorUtils.cs b/Lobby Server/CharacterCreatorUtils.cs similarity index 99% rename from FFXIVClassic Lobby Server/utils/CharacterCreatorUtils.cs rename to Lobby Server/CharacterCreatorUtils.cs index e5cbd737..5aec11c9 100644 --- a/FFXIVClassic Lobby Server/utils/CharacterCreatorUtils.cs +++ b/Lobby Server/CharacterCreatorUtils.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System.Collections.Generic; -namespace FFXIVClassic_Lobby_Server.utils +namespace Meteor.Lobby { class CharacterCreatorUtils { diff --git a/FFXIVClassic Lobby Server/ClientConnection.cs b/Lobby Server/ClientConnection.cs similarity index 97% rename from FFXIVClassic Lobby Server/ClientConnection.cs rename to Lobby Server/ClientConnection.cs index d7f2680d..7eea428b 100644 --- a/FFXIVClassic Lobby Server/ClientConnection.cs +++ b/Lobby Server/ClientConnection.cs @@ -20,13 +20,14 @@ along with Project Meteor Server. If not, see . */ using System; -using System.Net.Sockets; -using FFXIVClassic.Common; using System.Collections.Concurrent; -using Cyotek.Collections.Generic; using System.Net; +using System.Net.Sockets; -namespace FFXIVClassic_Lobby_Server +using Cyotek.Collections.Generic; +using Meteor.Common; + +namespace Meteor.Lobby { class ClientConnection { diff --git a/FFXIVClassic Lobby Server/ConfigConstants.cs b/Lobby Server/ConfigConstants.cs similarity index 98% rename from FFXIVClassic Lobby Server/ConfigConstants.cs rename to Lobby Server/ConfigConstants.cs index 1549ad50..ef474e81 100644 --- a/FFXIVClassic Lobby Server/ConfigConstants.cs +++ b/Lobby Server/ConfigConstants.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.IO; using System.Linq; using System.Net; -namespace FFXIVClassic_Lobby_Server +using Meteor.Common; + +namespace Meteor.Lobby { class ConfigConstants { diff --git a/FFXIVClassic Lobby Server/dataobjects/Account.cs b/Lobby Server/DataObjects/Account.cs similarity index 95% rename from FFXIVClassic Lobby Server/dataobjects/Account.cs rename to Lobby Server/DataObjects/Account.cs index 6f875c55..b83ce5a0 100644 --- a/FFXIVClassic Lobby Server/dataobjects/Account.cs +++ b/Lobby Server/DataObjects/Account.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -namespace FFXIVClassic_Lobby_Server.dataobjects +namespace Meteor.Lobby.DataObjects { class Account { diff --git a/FFXIVClassic Lobby Server/dataobjects/Appearance.cs b/Lobby Server/DataObjects/Appearance.cs similarity index 97% rename from FFXIVClassic Lobby Server/dataobjects/Appearance.cs rename to Lobby Server/DataObjects/Appearance.cs index 9b2756da..b6c84454 100644 --- a/FFXIVClassic Lobby Server/dataobjects/Appearance.cs +++ b/Lobby Server/DataObjects/Appearance.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_Lobby_Server.dataobjects +namespace Meteor.Lobby.DataObjects { class Appearance { diff --git a/FFXIVClassic Lobby Server/dataobjects/CharaInfo.cs b/Lobby Server/DataObjects/CharaInfo.cs similarity index 98% rename from FFXIVClassic Lobby Server/dataobjects/CharaInfo.cs rename to Lobby Server/DataObjects/CharaInfo.cs index 495cc837..a9827c08 100644 --- a/FFXIVClassic Lobby Server/dataobjects/CharaInfo.cs +++ b/Lobby Server/DataObjects/CharaInfo.cs @@ -20,10 +20,10 @@ along with Project Meteor Server. If not, see . */ using System; -using FFXIVClassic.Common; using System.IO; +using Meteor.Common; -namespace FFXIVClassic_Lobby_Server.dataobjects +namespace Meteor.Lobby.DataObjects { class CharaInfo { @@ -248,7 +248,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects { byte[] bytes = File.ReadAllBytes("./packets/charaappearance.bin"); - Program.Log.Debug(Utils.ByteArrayToHex(bytes)); + Program.Log.Debug(Common.Utils.ByteArrayToHex(bytes)); return Convert.ToBase64String(bytes).Replace('+', '-').Replace('/', '_'); } diff --git a/FFXIVClassic Lobby Server/dataobjects/Character.cs b/Lobby Server/DataObjects/Character.cs similarity index 91% rename from FFXIVClassic Lobby Server/dataobjects/Character.cs rename to Lobby Server/DataObjects/Character.cs index a2a06ea5..089e5874 100644 --- a/FFXIVClassic Lobby Server/dataobjects/Character.cs +++ b/Lobby Server/DataObjects/Character.cs @@ -20,11 +20,9 @@ along with Project Meteor Server. If not, see . */ using System; -using FFXIVClassic.Common; -using FFXIVClassic_Lobby_Server.dataobjects; -namespace FFXIVClassic_Lobby_Server -{ +namespace Meteor.Lobby.DataObjects +{ class Character { public uint id; @@ -52,10 +50,10 @@ namespace FFXIVClassic_Lobby_Server { charaInfo.Replace("+", "-"); charaInfo.Replace("/", "_"); - byte[] data = System.Convert.FromBase64String(charaInfo); + byte[] data = System.Convert.FromBase64String(charaInfo); Program.Log.Debug("------------Base64 printout------------------"); - Program.Log.Debug(Utils.ByteArrayToHex(data)); + Program.Log.Debug(Common.Utils.ByteArrayToHex(data)); Program.Log.Debug("------------Base64 printout------------------"); CharaInfo chara = new CharaInfo(); diff --git a/FFXIVClassic Lobby Server/dataobjects/Retainer.cs b/Lobby Server/DataObjects/Retainer.cs similarity index 97% rename from FFXIVClassic Lobby Server/dataobjects/Retainer.cs rename to Lobby Server/DataObjects/Retainer.cs index f0cfacf4..00005add 100644 --- a/FFXIVClassic Lobby Server/dataobjects/Retainer.cs +++ b/Lobby Server/DataObjects/Retainer.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_Lobby_Server +namespace Meteor.Lobby.DataObjects { class Retainer { diff --git a/FFXIVClassic Lobby Server/dataobjects/World.cs b/Lobby Server/DataObjects/World.cs similarity index 97% rename from FFXIVClassic Lobby Server/dataobjects/World.cs rename to Lobby Server/DataObjects/World.cs index c50ae07a..2c1ba09b 100644 --- a/FFXIVClassic Lobby Server/dataobjects/World.cs +++ b/Lobby Server/DataObjects/World.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_Lobby_Server.dataobjects +namespace Meteor.Lobby.DataObjects { class World { diff --git a/FFXIVClassic Lobby Server/Database.cs b/Lobby Server/Database.cs similarity index 99% rename from FFXIVClassic Lobby Server/Database.cs rename to Lobby Server/Database.cs index 7b2dee1f..874a63ec 100644 --- a/FFXIVClassic Lobby Server/Database.cs +++ b/Lobby Server/Database.cs @@ -19,13 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic_Lobby_Server.dataobjects; -using MySql.Data.MySqlClient; using System; using System.Collections.Generic; -using FFXIVClassic_Lobby_Server.utils; -namespace FFXIVClassic_Lobby_Server +using Meteor.Lobby.DataObjects; +using MySql.Data.MySqlClient; + +namespace Meteor.Lobby { //charState: 0 - Reserved, 1 - Inactive, 2 - Active diff --git a/FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj b/Lobby Server/Lobby Server.csproj similarity index 83% rename from FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj rename to Lobby Server/Lobby Server.csproj index 640d1111..7d4d39ec 100644 --- a/FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj +++ b/Lobby Server/Lobby Server.csproj @@ -1,167 +1,167 @@ - - - - - - Debug - AnyCPU - {703091E0-F69C-4177-8FAE-C258AC6A65AA} - Exe - Properties - FFXIVClassic_Lobby_Server - FFXIVClassic_Lobby_Server - v4.5.1 - 512 - false - publish\ - true - Disk - false - Foreground - 7 - Days - false - false - true - 0 - 1.0.0.%2a - false - true - cc1ba6f5 - - - - AnyCPU - true - full - false - bin\Debug\ - DEBUG;TRACE - prompt - 4 - true - - - AnyCPU - pdbonly - true - bin\Release\ - TRACE - prompt - 4 - true - - - true - bin\Debug\ - DEBUG;TRACE - true - full - x64 - prompt - MinimumRecommendedRules.ruleset - true - - - bin\x64\Release\ - TRACE - true - true - pdbonly - x64 - prompt - MinimumRecommendedRules.ruleset - true - - - - ..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll - - - ..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll - - - ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll - True - - - ..\packages\NLog.4.3.4\lib\net45\NLog.dll - True - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Always - - - - Designer - - - - - - False - Microsoft .NET Framework 4.5 %28x86 and x64%29 - true - - - False - .NET Framework 3.5 SP1 - false - - - - - xcopy "$(SolutionDir)data\lobby_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /y - - - - This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. - - - - + + + + + + Debug + AnyCPU + {703091E0-F69C-4177-8FAE-C258AC6A65AA} + Exe + Properties + Meteor.Lobby + Lobby Server + v4.5.1 + 512 + false + publish\ + true + Disk + false + Foreground + 7 + Days + false + false + true + 0 + 1.0.0.%2a + false + true + cc1ba6f5 + + + + AnyCPU + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + true + + + AnyCPU + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + true + + + true + bin\Debug\ + DEBUG;TRACE + true + full + x64 + prompt + MinimumRecommendedRules.ruleset + true + + + bin\x64\Release\ + TRACE + true + true + pdbonly + x64 + prompt + MinimumRecommendedRules.ruleset + true + + + + ..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll + + + ..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll + + + ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll + True + + + ..\packages\NLog.4.3.4\lib\net45\NLog.dll + True + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Always + + + + Designer + + + + + + False + Microsoft .NET Framework 4.5 %28x86 and x64%29 + true + + + False + .NET Framework 3.5 SP1 + false + + + + + xcopy "$(SolutionDir)data\lobby_config.ini" "$(SolutionDir)$(ProjectName)\$(OutDir)" /y + + + + This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. + + + + \ No newline at end of file diff --git a/FFXIVClassic Lobby Server/NLog.config b/Lobby Server/NLog.config similarity index 79% rename from FFXIVClassic Lobby Server/NLog.config rename to Lobby Server/NLog.config index f5debba1..4d7af06a 100644 --- a/FFXIVClassic Lobby Server/NLog.config +++ b/Lobby Server/NLog.config @@ -1,62 +1,62 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/FFXIVClassic World Server/NLog.xsd b/Lobby Server/NLog.xsd similarity index 100% rename from FFXIVClassic World Server/NLog.xsd rename to Lobby Server/NLog.xsd diff --git a/FFXIVClassic Lobby Server/PacketProcessor.cs b/Lobby Server/PacketProcessor.cs similarity index 98% rename from FFXIVClassic Lobby Server/PacketProcessor.cs rename to Lobby Server/PacketProcessor.cs index b74996ce..99b0b759 100644 --- a/FFXIVClassic Lobby Server/PacketProcessor.cs +++ b/Lobby Server/PacketProcessor.cs @@ -19,18 +19,18 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_Lobby_Server.dataobjects; -using FFXIVClassic_Lobby_Server.packets; -using FFXIVClassic_Lobby_Server.packets.receive; -using FFXIVClassic_Lobby_Server.utils; using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; -namespace FFXIVClassic_Lobby_Server +using Meteor.Common; +using Meteor.Lobby.DataObjects; +using Meteor.Lobby.Packets; +using Meteor.Lobby.Packets.Receive; + +namespace Meteor.Lobby { class PacketProcessor { diff --git a/FFXIVClassic Lobby Server/packets/HardCoded_Packets.cs b/Lobby Server/Packets/HardCoded_Packets.cs similarity index 99% rename from FFXIVClassic Lobby Server/packets/HardCoded_Packets.cs rename to Lobby Server/Packets/HardCoded_Packets.cs index 79e6928b..eda95541 100644 --- a/FFXIVClassic Lobby Server/packets/HardCoded_Packets.cs +++ b/Lobby Server/Packets/HardCoded_Packets.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_Lobby_Server.packets +namespace Meteor.Lobby.Packets { class HardCoded_Packets { diff --git a/FFXIVClassic Lobby Server/packets/receive/CharacterModifyPacket.cs b/Lobby Server/Packets/Receive/CharacterModifyPacket.cs similarity index 97% rename from FFXIVClassic Lobby Server/packets/receive/CharacterModifyPacket.cs rename to Lobby Server/Packets/Receive/CharacterModifyPacket.cs index e596e758..b5000491 100644 --- a/FFXIVClassic Lobby Server/packets/receive/CharacterModifyPacket.cs +++ b/Lobby Server/Packets/Receive/CharacterModifyPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_Lobby_Server.packets.receive +namespace Meteor.Lobby.Packets.Receive { class CharacterModifyPacket { diff --git a/FFXIVClassic Lobby Server/packets/receive/SecurityHandshakePacket.cs b/Lobby Server/Packets/Receive/SecurityHandshakePacket.cs similarity index 97% rename from FFXIVClassic Lobby Server/packets/receive/SecurityHandshakePacket.cs rename to Lobby Server/Packets/Receive/SecurityHandshakePacket.cs index 1cddc866..b110aee6 100644 --- a/FFXIVClassic Lobby Server/packets/receive/SecurityHandshakePacket.cs +++ b/Lobby Server/Packets/Receive/SecurityHandshakePacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_Lobby_Server.packets.receive +namespace Meteor.Lobby.Packets.Receive { class SecurityHandshakePacket { diff --git a/FFXIVClassic Lobby Server/packets/receive/SelectCharacterPacket.cs b/Lobby Server/Packets/Receive/SelectCharacterPacket.cs similarity index 97% rename from FFXIVClassic Lobby Server/packets/receive/SelectCharacterPacket.cs rename to Lobby Server/Packets/Receive/SelectCharacterPacket.cs index 94e022ad..038335d7 100644 --- a/FFXIVClassic Lobby Server/packets/receive/SelectCharacterPacket.cs +++ b/Lobby Server/Packets/Receive/SelectCharacterPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -namespace FFXIVClassic_Lobby_Server.packets.receive +namespace Meteor.Lobby.Packets.Receive { class SelectCharacterPacket { diff --git a/FFXIVClassic Lobby Server/packets/receive/SessionPacket.cs b/Lobby Server/Packets/Receive/SessionPacket.cs similarity index 97% rename from FFXIVClassic Lobby Server/packets/receive/SessionPacket.cs rename to Lobby Server/Packets/Receive/SessionPacket.cs index 83c7f4a2..acca0f2c 100644 --- a/FFXIVClassic Lobby Server/packets/receive/SessionPacket.cs +++ b/Lobby Server/Packets/Receive/SessionPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_Lobby_Server.packets.receive +namespace Meteor.Lobby.Packets.Receive { class SessionPacket { diff --git a/FFXIVClassic Lobby Server/packets/send/AccountListPacket.cs b/Lobby Server/Packets/Send/AccountListPacket.cs similarity index 97% rename from FFXIVClassic Lobby Server/packets/send/AccountListPacket.cs rename to Lobby Server/Packets/Send/AccountListPacket.cs index 8ae4f77d..46144769 100644 --- a/FFXIVClassic Lobby Server/packets/send/AccountListPacket.cs +++ b/Lobby Server/Packets/Send/AccountListPacket.cs @@ -19,14 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_Lobby_Server.dataobjects; using System; using System.Collections.Generic; using System.IO; using System.Text; +using Meteor.Common; +using Meteor.Lobby.DataObjects; -namespace FFXIVClassic_Lobby_Server.packets +namespace Meteor.Lobby.Packets { class AccountListPacket { diff --git a/FFXIVClassic Lobby Server/packets/send/CharaCreatorPacket.cs b/Lobby Server/Packets/Send/CharaCreatorPacket.cs similarity index 97% rename from FFXIVClassic Lobby Server/packets/send/CharaCreatorPacket.cs rename to Lobby Server/Packets/Send/CharaCreatorPacket.cs index 21585676..424a0f6e 100644 --- a/FFXIVClassic Lobby Server/packets/send/CharaCreatorPacket.cs +++ b/Lobby Server/Packets/Send/CharaCreatorPacket.cs @@ -19,12 +19,12 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.IO; using System.Text; +using Meteor.Common; -namespace FFXIVClassic_Lobby_Server.packets +namespace Meteor.Lobby.Packets { class CharaCreatorPacket { diff --git a/FFXIVClassic Lobby Server/packets/send/CharacterListPacket.cs b/Lobby Server/Packets/Send/CharacterListPacket.cs similarity index 98% rename from FFXIVClassic Lobby Server/packets/send/CharacterListPacket.cs rename to Lobby Server/Packets/Send/CharacterListPacket.cs index f4069ef3..e4fc5ea0 100644 --- a/FFXIVClassic Lobby Server/packets/send/CharacterListPacket.cs +++ b/Lobby Server/Packets/Send/CharacterListPacket.cs @@ -19,14 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_Lobby_Server.dataobjects; using System; using System.Collections.Generic; using System.IO; using System.Text; +using Meteor.Common; +using Meteor.Lobby.DataObjects; -namespace FFXIVClassic_Lobby_Server.packets +namespace Meteor.Lobby.Packets { class CharacterListPacket { diff --git a/FFXIVClassic Lobby Server/packets/send/ErrorPacket.cs b/Lobby Server/Packets/Send/ErrorPacket.cs similarity index 96% rename from FFXIVClassic Lobby Server/packets/send/ErrorPacket.cs rename to Lobby Server/Packets/Send/ErrorPacket.cs index 8efceea3..7f63d900 100644 --- a/FFXIVClassic Lobby Server/packets/send/ErrorPacket.cs +++ b/Lobby Server/Packets/Send/ErrorPacket.cs @@ -19,12 +19,12 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.IO; using System.Text; +using Meteor.Common; -namespace FFXIVClassic_Lobby_Server.packets +namespace Meteor.Lobby.Packets { class ErrorPacket { diff --git a/FFXIVClassic Lobby Server/packets/send/ImportListPacket.cs b/Lobby Server/Packets/Send/ImportListPacket.cs similarity index 98% rename from FFXIVClassic Lobby Server/packets/send/ImportListPacket.cs rename to Lobby Server/Packets/Send/ImportListPacket.cs index 8aec0d62..ed22f160 100644 --- a/FFXIVClassic Lobby Server/packets/send/ImportListPacket.cs +++ b/Lobby Server/Packets/Send/ImportListPacket.cs @@ -19,13 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; +using Meteor.Common; -namespace FFXIVClassic_Lobby_Server.packets +namespace Meteor.Lobby.Packets { class ImportListPacket { diff --git a/FFXIVClassic Lobby Server/packets/send/RetainerListPacket.cs b/Lobby Server/Packets/Send/RetainerListPacket.cs similarity index 98% rename from FFXIVClassic Lobby Server/packets/send/RetainerListPacket.cs rename to Lobby Server/Packets/Send/RetainerListPacket.cs index cebb94fd..ca780b39 100644 --- a/FFXIVClassic Lobby Server/packets/send/RetainerListPacket.cs +++ b/Lobby Server/Packets/Send/RetainerListPacket.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; +using Meteor.Common; +using Meteor.Lobby.DataObjects; -namespace FFXIVClassic_Lobby_Server.packets +namespace Meteor.Lobby.Packets { class RetainerListPacket { diff --git a/FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs b/Lobby Server/Packets/Send/SelectCharacterConfirmPacket.cs similarity index 97% rename from FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs rename to Lobby Server/Packets/Send/SelectCharacterConfirmPacket.cs index 6c5fcf75..d604f0d6 100644 --- a/FFXIVClassic Lobby Server/packets/send/SelectCharacterConfirmPacket.cs +++ b/Lobby Server/Packets/Send/SelectCharacterConfirmPacket.cs @@ -19,13 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; +using Meteor.Common; -namespace FFXIVClassic_Lobby_Server.packets +namespace Meteor.Lobby.Packets { class SelectCharacterConfirmPacket { diff --git a/FFXIVClassic Lobby Server/packets/send/WorldListPacket.cs b/Lobby Server/Packets/Send/WorldListPacket.cs similarity index 97% rename from FFXIVClassic Lobby Server/packets/send/WorldListPacket.cs rename to Lobby Server/Packets/Send/WorldListPacket.cs index f4069c75..62f0f0d1 100644 --- a/FFXIVClassic Lobby Server/packets/send/WorldListPacket.cs +++ b/Lobby Server/Packets/Send/WorldListPacket.cs @@ -19,14 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_Lobby_Server.dataobjects; using System; using System.Collections.Generic; using System.IO; using System.Text; +using Meteor.Common; +using Meteor.Lobby.DataObjects; -namespace FFXIVClassic_Lobby_Server.packets +namespace Meteor.Lobby.Packets { class WorldListPacket { diff --git a/FFXIVClassic Lobby Server/Program.cs b/Lobby Server/Program.cs similarity index 98% rename from FFXIVClassic Lobby Server/Program.cs rename to Lobby Server/Program.cs index a7351140..4a630c43 100644 --- a/FFXIVClassic Lobby Server/Program.cs +++ b/Lobby Server/Program.cs @@ -22,9 +22,11 @@ along with Project Meteor Server. If not, see . using System; using System.Diagnostics; using System.Threading; + using MySql.Data.MySqlClient; using NLog; -namespace FFXIVClassic_Lobby_Server + +namespace Meteor.Lobby { class Program { diff --git a/FFXIVClassic Lobby Server/Properties/AssemblyInfo.cs b/Lobby Server/Properties/AssemblyInfo.cs similarity index 100% rename from FFXIVClassic Lobby Server/Properties/AssemblyInfo.cs rename to Lobby Server/Properties/AssemblyInfo.cs diff --git a/FFXIVClassic Lobby Server/Server.cs b/Lobby Server/Server.cs similarity index 99% rename from FFXIVClassic Lobby Server/Server.cs rename to Lobby Server/Server.cs index ed08ede0..3d6f28de 100644 --- a/FFXIVClassic Lobby Server/Server.cs +++ b/Lobby Server/Server.cs @@ -25,9 +25,9 @@ using System.Net; using System.Net.Sockets; using System.Threading; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_Lobby_Server +namespace Meteor.Lobby { class Server { diff --git a/FFXIVClassic Common Class Lib/app.config b/Lobby Server/app.config similarity index 98% rename from FFXIVClassic Common Class Lib/app.config rename to Lobby Server/app.config index e418f4e3..14a5fe96 100644 --- a/FFXIVClassic Common Class Lib/app.config +++ b/Lobby Server/app.config @@ -1,9 +1,9 @@ - - - - - - - - - + + + + + + + + + diff --git a/FFXIVClassic Lobby Server/packages.config b/Lobby Server/packages.config similarity index 98% rename from FFXIVClassic Lobby Server/packages.config rename to Lobby Server/packages.config index 6d704229..f5acdf38 100644 --- a/FFXIVClassic Lobby Server/packages.config +++ b/Lobby Server/packages.config @@ -1,9 +1,9 @@ - - - - - - - - + + + + + + + + \ No newline at end of file diff --git a/FFXIVClassic Map Server/App.config b/Map Server/App.config similarity index 97% rename from FFXIVClassic Map Server/App.config rename to Map Server/App.config index 3c9bd9c6..34d13d4d 100644 --- a/FFXIVClassic Map Server/App.config +++ b/Map Server/App.config @@ -1,20 +1,20 @@ - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + diff --git a/FFXIVClassic Map Server/CommandProcessor.cs b/Map Server/CommandProcessor.cs similarity index 100% rename from FFXIVClassic Map Server/CommandProcessor.cs rename to Map Server/CommandProcessor.cs diff --git a/FFXIVClassic Map Server/ConfigConstants.cs b/Map Server/ConfigConstants.cs similarity index 99% rename from FFXIVClassic Map Server/ConfigConstants.cs rename to Map Server/ConfigConstants.cs index 41d9a37e..fe9e289a 100644 --- a/FFXIVClassic Map Server/ConfigConstants.cs +++ b/Map Server/ConfigConstants.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; using System.Linq; diff --git a/FFXIVClassic Map Server/Database.cs b/Map Server/Database.cs similarity index 99% rename from FFXIVClassic Map Server/Database.cs rename to Map Server/Database.cs index a65af165..15c155e5 100644 --- a/FFXIVClassic Map Server/Database.cs +++ b/Map Server/Database.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using MySql.Data.MySqlClient; using System; using System.Collections.Generic; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.utils; using FFXIVClassic_Map_Server.packets.send.player; diff --git a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj b/Map Server/Map Server.csproj similarity index 97% rename from FFXIVClassic Map Server/FFXIVClassic Map Server.csproj rename to Map Server/Map Server.csproj index fc0432bd..5c7bfe76 100644 --- a/FFXIVClassic Map Server/FFXIVClassic Map Server.csproj +++ b/Map Server/Map Server.csproj @@ -1,443 +1,443 @@ - - - - - - Debug - AnyCPU - {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F} - Exe - Properties - FFXIVClassic_Map_Server - FFXIVClassic Map Server - v4.5.1 - 512 - 1d22ec4a - - - - AnyCPU - true - full - false - bin\Debug\ - DEBUG;TRACE - prompt - 4 - true - true - - - AnyCPU - pdbonly - true - bin\Release\ - TRACE - prompt - 4 - true - - - Always - - - true - bin\Debug\ - DEBUG;TRACE - true - full - x64 - prompt - MinimumRecommendedRules.ruleset - true - - - bin\x64\Release\ - TRACE - true - true - pdbonly - x64 - prompt - MinimumRecommendedRules.ruleset - true - - - - ..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll - True - - - False - ..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll - - - ..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll - - - ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll - True - - - False - ..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll - - - ..\packages\NLog.4.3.5\lib\net45\NLog.dll - True - - - False - navmesh\SharpNav.dll - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - True - True - Resources.resx - - - - - - - - - - - - - Always - Designer - - - Designer - - - - - - - PublicResXFileCodeGenerator - Resources.Designer.cs - - - - - - - - - - - - - - - - - This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. - - - - + + + + + + Debug + AnyCPU + {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F} + Exe + Properties + Meteor.Map + Map Server + v4.5.1 + 512 + 1d22ec4a + + + + AnyCPU + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + true + true + + + AnyCPU + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + true + + + Always + + + true + bin\Debug\ + DEBUG;TRACE + true + full + x64 + prompt + MinimumRecommendedRules.ruleset + true + + + bin\x64\Release\ + TRACE + true + true + pdbonly + x64 + prompt + MinimumRecommendedRules.ruleset + true + + + + ..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll + True + + + False + ..\FFXIVClassic Common Class Lib\bin\Debug\FFXIVClassic.Common.dll + + + ..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll + + + ..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll + True + + + False + ..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll + + + ..\packages\NLog.4.3.5\lib\net45\NLog.dll + True + + + False + navmesh\SharpNav.dll + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + True + True + Resources.resx + + + + + + + + + + + + + Always + Designer + + + Designer + + + + + + + PublicResXFileCodeGenerator + Resources.Designer.cs + + + + + + + + + + + + + + + + + This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. + + + + \ No newline at end of file diff --git a/FFXIVClassic Map Server/NLog.config b/Map Server/NLog.config similarity index 97% rename from FFXIVClassic Map Server/NLog.config rename to Map Server/NLog.config index ad616d50..c7958a7f 100644 --- a/FFXIVClassic Map Server/NLog.config +++ b/Map Server/NLog.config @@ -1,64 +1,64 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/FFXIVClassic Lobby Server/NLog.xsd b/Map Server/NLog.xsd similarity index 98% rename from FFXIVClassic Lobby Server/NLog.xsd rename to Map Server/NLog.xsd index 395075c9..31cd6c0a 100644 --- a/FFXIVClassic Lobby Server/NLog.xsd +++ b/Map Server/NLog.xsd @@ -1,2601 +1,2601 @@ - - - - - - - - - - - - - - - Watch config file for changes and reload automatically. - - - - - Print internal NLog messages to the console. Default value is: false - - - - - Print internal NLog messages to the console error output. Default value is: false - - - - - Write internal NLog messages to the specified file. - - - - - Log level threshold for internal log messages. Default value is: Info. - - - - - Global log level threshold for application log messages. Messages below this level won't be logged.. - - - - - Pass NLog internal exceptions to the application. Default value is: false. - - - - - Write internal NLog messages to the the System.Diagnostics.Trace. Default value is: false - - - - - - - - - - - - - - Make all targets within this section asynchronous (Creates additional threads but the calling thread isn't blocked by any target writes). - - - - - - - - - - - - - - - - - Prefix for targets/layout renderers/filters/conditions loaded from this assembly. - - - - - Load NLog extensions from the specified file (*.dll) - - - - - Load NLog extensions from the specified assembly. Assembly name should be fully qualified. - - - - - - - - - - Name of the logger. May include '*' character which acts like a wildcard. Allowed forms are: *, Name, *Name, Name* and *Name* - - - - - Comma separated list of levels that this rule matches. - - - - - Minimum level that this rule matches. - - - - - Maximum level that this rule matches. - - - - - Level that this rule matches. - - - - - Comma separated list of target names. - - - - - Ignore further rules if this one matches. - - - - - Enable or disable logging rule. Disabled rules are ignored. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the file to be included. The name is relative to the name of the current config file. - - - - - Ignore any errors in the include file. - - - - - - - Variable name. - - - - - Variable value. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Indicates whether to add <!-- --> comments around all written texts. - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of log events that should be processed in a batch by the lazy writer thread. - - - - - Action to be taken when the lazy writer thread request queue count exceeds the set limit. - - - - - Limit on the number of requests in the lazy writer thread request queue. - - - - - Time in milliseconds to sleep between batches. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of log events to be buffered. - - - - - Timeout (in milliseconds) after which the contents of buffer will be flushed if there's no write in the specified period of time. Use -1 to disable timed flushes. - - - - - Indicates whether to use sliding timeout. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Encoding to be used. - - - - - Instance of that is used to format log messages. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Indicates whether to keep connection open whenever possible. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Maximum current connections. 0 = no maximum. - - - - - Network address. - - - - - Maximum queue size. - - - - - Indicates whether to include source info (file name and line number) in the information sent over the network. - - - - - NDC item separator. - - - - - Indicates whether to include stack contents. - - - - - Indicates whether to include call site (class and method name) in the information sent over the network. - - - - - AppInfo field. By default it's the friendly name of the current AppDomain. - - - - - Indicates whether to include NLog-specific extensions to log4j schema. - - - - - Indicates whether to include dictionary contents. - - - - - - - - - - - - - - - - - - - - - - - - - - - Layout that should be use to calcuate the value for the parameter. - - - - - Viewer parameter name. - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to use default row highlighting rules. - - - - - The encoding for writing messages to the . - - - - - Indicates whether the error stream (stderr) should be used instead of the output stream (stdout). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Condition that must be met in order to set the specified foreground and background color. - - - - - Background color. - - - - - Foreground color. - - - - - - - - - - - - - - - - Indicates whether to ignore case when comparing texts. - - - - - Regular expression to be matched. You must specify either text or regex. - - - - - Text to be matched. You must specify either text or regex. - - - - - Indicates whether to match whole words only. - - - - - Compile the ? This can improve the performance, but at the costs of more memory usage. If false, the Regex Cache is used. - - - - - Background color. - - - - - Foreground color. - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to send the log messages to the standard error instead of the standard output. - - - - - The encoding for writing messages to the . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Connection string. When provided, it overrides the values specified in DBHost, DBUserName, DBPassword, DBDatabase. - - - - - Name of the connection string (as specified in <connectionStrings> configuration section. - - - - - Database name. If the ConnectionString is not provided this value will be used to construct the "Database=" part of the connection string. - - - - - Database host name. If the ConnectionString is not provided this value will be used to construct the "Server=" part of the connection string. - - - - - Database password. If the ConnectionString is not provided this value will be used to construct the "Password=" part of the connection string. - - - - - Name of the database provider. - - - - - Database user name. If the ConnectionString is not provided this value will be used to construct the "User ID=" part of the connection string. - - - - - Indicates whether to keep the database connection open between the log events. - - - - - Obsolete - value will be ignored! The logging code always runs outside of transaction. Gets or sets a value indicating whether to use database transactions. Some data providers require this. - - - - - Connection string using for installation and uninstallation. If not provided, regular ConnectionString is being used. - - - - - Text of the SQL command to be run on each log level. - - - - - Type of the SQL command to be run on each log level. - - - - - - - - - - - - - - - - - - - - - - - Type of the command. - - - - - Connection string to run the command against. If not provided, connection string from the target is used. - - - - - Indicates whether to ignore failures. - - - - - Command text. - - - - - - - - - - - - - - Layout that should be use to calcuate the value for the parameter. - - - - - Database parameter name. - - - - - Database parameter precision. - - - - - Database parameter scale. - - - - - Database parameter size. - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Layout that renders event Category. - - - - - Layout that renders event ID. - - - - - Name of the Event Log to write to. This can be System, Application or any user-defined name. - - - - - Name of the machine on which Event Log service is running. - - - - - Value to be used as the event Source. - - - - - Action to take if the message is larger than the option. - - - - - Optional entrytype. When not set, or when not convertable to then determined by - - - - - Message length limit to write to the Event Log. - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Indicates whether to return to the first target after any successful write. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - File encoding. - - - - - Line ending mode. - - - - - Way file archives are numbered. - - - - - Name of the file to be used for an archive. - - - - - Indicates whether to automatically archive log files every time the specified time passes. - - - - - Size in bytes above which log files will be automatically archived. Warning: combining this with isn't supported. We cannot Create multiple archive files, if they should have the same name. Choose: - - - - - Maximum number of archive files that should be kept. - - - - - Indicates whether to compress archive files into the zip archive format. - - - - - Gets or set a value indicating whether a managed file stream is forced, instead of used the native implementation. - - - - - Cleanup invalid values in a filename, e.g. slashes in a filename. If set to true, this can impact the performance of massive writes. If set to false, nothing Gets written when the filename is wrong. - - - - - Name of the file to write to. - - - - - Value specifying the date format to use when archiving files. - - - - - Indicates whether to archive old log file on startup. - - - - - Indicates whether to Create directories if they Do not exist. - - - - - Indicates whether to enable log file(s) to be deleted. - - - - - File attributes (Windows only). - - - - - Indicates whether to delete old log file on startup. - - - - - Indicates whether to replace file contents on each write instead of appending log message at the end. - - - - - Indicates whether concurrent writes to the log file by multiple processes on the same host. - - - - - Delay in milliseconds to wait before attempting to write to the file again. - - - - - Maximum number of log filenames that should be stored as existing. - - - - - Indicates whether concurrent writes to the log file by multiple processes on different network hosts. - - - - - Number of files to be kept open. Setting this to a higher value may improve performance in a situation where a single File target is writing to many files (such as splitting by level or by logger). - - - - - Maximum number of seconds that files are kept open. If this number is negative the files are not automatically closed after a period of inactivity. - - - - - Log file buffer size in bytes. - - - - - Indicates whether to automatically flush the file buffers after each log message. - - - - - Number of times the write is appended on the file before NLog discards the log message. - - - - - Indicates whether to keep log file open instead of opening and closing it on each logging event. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Condition expression. Log events who meet this condition will be forwarded to the wrapped target. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Windows Domain name to change context to. - - - - - Required impersonation level. - - - - - Type of the logon provider. - - - - - Logon Type. - - - - - User account password. - - - - - Indicates whether to revert to the credentials of the process instead of impersonating another user. - - - - - Username to change context to. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Endpoint address. - - - - - Name of the endpoint configuration in WCF configuration file. - - - - - Indicates whether to use a WCF service contract that is one way (fire and forGet) or two way (request-reply) - - - - - Client ID. - - - - - Indicates whether to include per-event properties in the payload sent to the server. - - - - - Indicates whether to use binary message encoding. - - - - - - - - - - - - - - Layout that should be use to calculate the value for the parameter. - - - - - Name of the parameter. - - - - - Type of the parameter. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to send message as HTML instead of plain text. - - - - - Encoding to be used for sending e-mail. - - - - - Indicates whether to add new lines between log entries. - - - - - CC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - Recipients' email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - BCC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - Mail message body (repeated for each log message send in one mail). - - - - - Mail subject. - - - - - Sender's email address (e.g. joe@domain.com). - - - - - Indicates whether NewLine characters in the body should be replaced with tags. - - - - - Priority used for sending mails. - - - - - Indicates the SMTP client timeout. - - - - - SMTP Server to be used for sending. - - - - - SMTP Authentication mode. - - - - - Username used to connect to SMTP server (used when SmtpAuthentication is set to "basic"). - - - - - Password used to authenticate against SMTP server (used when SmtpAuthentication is set to "basic"). - - - - - Indicates whether SSL (secure sockets layer) should be used when communicating with SMTP server. - - - - - Port number that SMTP Server is listening on. - - - - - Indicates whether the default Settings from System.Net.MailSettings should be used. - - - - - Folder where applications save mail messages to be processed by the local SMTP server. - - - - - Specifies how outgoing email messages will be handled. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Encoding to be used when writing text to the queue. - - - - - Indicates whether to use the XML format when serializing message. This will also disable creating queues. - - - - - Indicates whether to check if a queue exists before writing to it. - - - - - Indicates whether to Create the queue if it Doesn't exists. - - - - - Label to associate with each message. - - - - - Name of the queue to write to. - - - - - Indicates whether to use recoverable messages (with guaranteed delivery). - - - - - - - - - - - - - - - - - Name of the target. - - - - - Class name. - - - - - Method name. The method must be public and static. Use the AssemblyQualifiedName , https://msdn.microsoft.com/en-us/library/system.type.assemblyqualifiedname(v=vs.110).aspx e.g. - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Encoding to be used. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Network address. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Indicates whether to keep connection open whenever possible. - - - - - Maximum current connections. 0 = no maximum. - - - - - Maximum queue size. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Encoding to be used. - - - - - Instance of that is used to format log messages. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Indicates whether to keep connection open whenever possible. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Maximum current connections. 0 = no maximum. - - - - - Network address. - - - - - Maximum queue size. - - - - - Indicates whether to include source info (file name and line number) in the information sent over the network. - - - - - NDC item separator. - - - - - Indicates whether to include stack contents. - - - - - Indicates whether to include call site (class and method name) in the information sent over the network. - - - - - AppInfo field. By default it's the friendly name of the current AppDomain. - - - - - Indicates whether to include NLog-specific extensions to log4j schema. - - - - - Indicates whether to include dictionary contents. - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Indicates whether to perform layout calculation. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Indicates whether performance counter should be automatically Created. - - - - - Name of the performance counter category. - - - - - Counter help text. - - - - - Name of the performance counter. - - - - - Performance counter type. - - - - - The value by which to increment the counter. - - - - - Performance counter instance name. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Default filter to be applied when no specific rule matches. - - - - - - - - - - - - - Condition to be tested. - - - - - Resulting filter to be applied when the condition matches. - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - Name of the target. - - - - - Number of times to repeat each log message. - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of retries that should be attempted on the wrapped target in case of a failure. - - - - - Time to wait between retries in milliseconds. - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Should we include the BOM (Byte-order-mark) for UTF? Influences the property. This will only work for UTF-8. - - - - - Encoding. - - - - - Web service method name. Only used with Soap. - - - - - Web service namespace. Only used with Soap. - - - - - Protocol to be used when calling web service. - - - - - Web service URL. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Footer layout. - - - - - Header layout. - - - - - Body layout (can be repeated multiple times). - - - - - Custom column delimiter value (valid when ColumnDelimiter is set to 'Custom'). - - - - - Column delimiter. - - - - - Quote Character. - - - - - Quoting mode. - - - - - Indicates whether CVS should include header. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Layout of the column. - - - - - Name of the column. - - - - - - - - - - - - - Option to suppress the extra spaces in the output json - - - - - - - - - - - - - - Determines wether or not this attribute will be Json encoded. - - - - - Layout that will be rendered as the attribute's value. - - - - - Name of the attribute. - - - - - - - - - - - - - - Footer layout. - - - - - Header layout. - - - - - Body layout (can be repeated multiple times). - - - - - - - - - - - - - - - - - - - - - Layout text. - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Condition expression. - - - - - - - - - - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - Substring to be matched. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - String to compare the layout to. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - Substring to be matched. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - String to compare the layout to. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + Watch config file for changes and reload automatically. + + + + + Print internal NLog messages to the console. Default value is: false + + + + + Print internal NLog messages to the console error output. Default value is: false + + + + + Write internal NLog messages to the specified file. + + + + + Log level threshold for internal log messages. Default value is: Info. + + + + + Global log level threshold for application log messages. Messages below this level won't be logged.. + + + + + Pass NLog internal exceptions to the application. Default value is: false. + + + + + Write internal NLog messages to the the System.Diagnostics.Trace. Default value is: false + + + + + + + + + + + + + + Make all targets within this section asynchronous (Creates additional threads but the calling thread isn't blocked by any target writes). + + + + + + + + + + + + + + + + + Prefix for targets/layout renderers/filters/conditions loaded from this assembly. + + + + + Load NLog extensions from the specified file (*.dll) + + + + + Load NLog extensions from the specified assembly. Assembly name should be fully qualified. + + + + + + + + + + Name of the logger. May include '*' character which acts like a wildcard. Allowed forms are: *, Name, *Name, Name* and *Name* + + + + + Comma separated list of levels that this rule matches. + + + + + Minimum level that this rule matches. + + + + + Maximum level that this rule matches. + + + + + Level that this rule matches. + + + + + Comma separated list of target names. + + + + + Ignore further rules if this one matches. + + + + + Enable or disable logging rule. Disabled rules are ignored. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the file to be included. The name is relative to the name of the current config file. + + + + + Ignore any errors in the include file. + + + + + + + Variable name. + + + + + Variable value. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + Indicates whether to add <!-- --> comments around all written texts. + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Number of log events that should be processed in a batch by the lazy writer thread. + + + + + Action to be taken when the lazy writer thread request queue count exceeds the set limit. + + + + + Limit on the number of requests in the lazy writer thread request queue. + + + + + Time in milliseconds to sleep between batches. + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + + + + + + + + + + + + + Name of the target. + + + + + Number of log events to be buffered. + + + + + Timeout (in milliseconds) after which the contents of buffer will be flushed if there's no write in the specified period of time. Use -1 to disable timed flushes. + + + + + Indicates whether to use sliding timeout. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Encoding to be used. + + + + + Instance of that is used to format log messages. + + + + + Maximum message size in bytes. + + + + + Indicates whether to append newline at the end of log message. + + + + + Action that should be taken if the will be more connections than . + + + + + Action that should be taken if the message is larger than maxMessageSize. + + + + + Indicates whether to keep connection open whenever possible. + + + + + Size of the connection cache (number of connections which are kept alive). + + + + + Maximum current connections. 0 = no maximum. + + + + + Network address. + + + + + Maximum queue size. + + + + + Indicates whether to include source info (file name and line number) in the information sent over the network. + + + + + NDC item separator. + + + + + Indicates whether to include stack contents. + + + + + Indicates whether to include call site (class and method name) in the information sent over the network. + + + + + AppInfo field. By default it's the friendly name of the current AppDomain. + + + + + Indicates whether to include NLog-specific extensions to log4j schema. + + + + + Indicates whether to include dictionary contents. + + + + + + + + + + + + + + + + + + + + + + + + + + + Layout that should be use to calcuate the value for the parameter. + + + + + Viewer parameter name. + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Text to be rendered. + + + + + Header. + + + + + Footer. + + + + + Indicates whether to use default row highlighting rules. + + + + + The encoding for writing messages to the . + + + + + Indicates whether the error stream (stderr) should be used instead of the output stream (stdout). + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Condition that must be met in order to set the specified foreground and background color. + + + + + Background color. + + + + + Foreground color. + + + + + + + + + + + + + + + + Indicates whether to ignore case when comparing texts. + + + + + Regular expression to be matched. You must specify either text or regex. + + + + + Text to be matched. You must specify either text or regex. + + + + + Indicates whether to match whole words only. + + + + + Compile the ? This can improve the performance, but at the costs of more memory usage. If false, the Regex Cache is used. + + + + + Background color. + + + + + Foreground color. + + + + + + + + + + + + + + + + + Name of the target. + + + + + Text to be rendered. + + + + + Header. + + + + + Footer. + + + + + Indicates whether to send the log messages to the standard error instead of the standard output. + + + + + The encoding for writing messages to the . + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Connection string. When provided, it overrides the values specified in DBHost, DBUserName, DBPassword, DBDatabase. + + + + + Name of the connection string (as specified in <connectionStrings> configuration section. + + + + + Database name. If the ConnectionString is not provided this value will be used to construct the "Database=" part of the connection string. + + + + + Database host name. If the ConnectionString is not provided this value will be used to construct the "Server=" part of the connection string. + + + + + Database password. If the ConnectionString is not provided this value will be used to construct the "Password=" part of the connection string. + + + + + Name of the database provider. + + + + + Database user name. If the ConnectionString is not provided this value will be used to construct the "User ID=" part of the connection string. + + + + + Indicates whether to keep the database connection open between the log events. + + + + + Obsolete - value will be ignored! The logging code always runs outside of transaction. Gets or sets a value indicating whether to use database transactions. Some data providers require this. + + + + + Connection string using for installation and uninstallation. If not provided, regular ConnectionString is being used. + + + + + Text of the SQL command to be run on each log level. + + + + + Type of the SQL command to be run on each log level. + + + + + + + + + + + + + + + + + + + + + + + Type of the command. + + + + + Connection string to run the command against. If not provided, connection string from the target is used. + + + + + Indicates whether to ignore failures. + + + + + Command text. + + + + + + + + + + + + + + Layout that should be use to calcuate the value for the parameter. + + + + + Database parameter name. + + + + + Database parameter precision. + + + + + Database parameter scale. + + + + + Database parameter size. + + + + + + + + + + + + + + + Name of the target. + + + + + Text to be rendered. + + + + + Header. + + + + + Footer. + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + Layout that renders event Category. + + + + + Layout that renders event ID. + + + + + Name of the Event Log to write to. This can be System, Application or any user-defined name. + + + + + Name of the machine on which Event Log service is running. + + + + + Value to be used as the event Source. + + + + + Action to take if the message is larger than the option. + + + + + Optional entrytype. When not set, or when not convertable to then determined by + + + + + Message length limit to write to the Event Log. + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Indicates whether to return to the first target after any successful write. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Text to be rendered. + + + + + Header. + + + + + Footer. + + + + + File encoding. + + + + + Line ending mode. + + + + + Way file archives are numbered. + + + + + Name of the file to be used for an archive. + + + + + Indicates whether to automatically archive log files every time the specified time passes. + + + + + Size in bytes above which log files will be automatically archived. Warning: combining this with isn't supported. We cannot Create multiple archive files, if they should have the same name. Choose: + + + + + Maximum number of archive files that should be kept. + + + + + Indicates whether to compress archive files into the zip archive format. + + + + + Gets or set a value indicating whether a managed file stream is forced, instead of used the native implementation. + + + + + Cleanup invalid values in a filename, e.g. slashes in a filename. If set to true, this can impact the performance of massive writes. If set to false, nothing Gets written when the filename is wrong. + + + + + Name of the file to write to. + + + + + Value specifying the date format to use when archiving files. + + + + + Indicates whether to archive old log file on startup. + + + + + Indicates whether to Create directories if they Do not exist. + + + + + Indicates whether to enable log file(s) to be deleted. + + + + + File attributes (Windows only). + + + + + Indicates whether to delete old log file on startup. + + + + + Indicates whether to replace file contents on each write instead of appending log message at the end. + + + + + Indicates whether concurrent writes to the log file by multiple processes on the same host. + + + + + Delay in milliseconds to wait before attempting to write to the file again. + + + + + Maximum number of log filenames that should be stored as existing. + + + + + Indicates whether concurrent writes to the log file by multiple processes on different network hosts. + + + + + Number of files to be kept open. Setting this to a higher value may improve performance in a situation where a single File target is writing to many files (such as splitting by level or by logger). + + + + + Maximum number of seconds that files are kept open. If this number is negative the files are not automatically closed after a period of inactivity. + + + + + Log file buffer size in bytes. + + + + + Indicates whether to automatically flush the file buffers after each log message. + + + + + Number of times the write is appended on the file before NLog discards the log message. + + + + + Indicates whether to keep log file open instead of opening and closing it on each logging event. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Condition expression. Log events who meet this condition will be forwarded to the wrapped target. + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Windows Domain name to change context to. + + + + + Required impersonation level. + + + + + Type of the logon provider. + + + + + Logon Type. + + + + + User account password. + + + + + Indicates whether to revert to the credentials of the process instead of impersonating another user. + + + + + Username to change context to. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Endpoint address. + + + + + Name of the endpoint configuration in WCF configuration file. + + + + + Indicates whether to use a WCF service contract that is one way (fire and forGet) or two way (request-reply) + + + + + Client ID. + + + + + Indicates whether to include per-event properties in the payload sent to the server. + + + + + Indicates whether to use binary message encoding. + + + + + + + + + + + + + + Layout that should be use to calculate the value for the parameter. + + + + + Name of the parameter. + + + + + Type of the parameter. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Text to be rendered. + + + + + Header. + + + + + Footer. + + + + + Indicates whether to send message as HTML instead of plain text. + + + + + Encoding to be used for sending e-mail. + + + + + Indicates whether to add new lines between log entries. + + + + + CC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). + + + + + Recipients' email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). + + + + + BCC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). + + + + + Mail message body (repeated for each log message send in one mail). + + + + + Mail subject. + + + + + Sender's email address (e.g. joe@domain.com). + + + + + Indicates whether NewLine characters in the body should be replaced with tags. + + + + + Priority used for sending mails. + + + + + Indicates the SMTP client timeout. + + + + + SMTP Server to be used for sending. + + + + + SMTP Authentication mode. + + + + + Username used to connect to SMTP server (used when SmtpAuthentication is set to "basic"). + + + + + Password used to authenticate against SMTP server (used when SmtpAuthentication is set to "basic"). + + + + + Indicates whether SSL (secure sockets layer) should be used when communicating with SMTP server. + + + + + Port number that SMTP Server is listening on. + + + + + Indicates whether the default Settings from System.Net.MailSettings should be used. + + + + + Folder where applications save mail messages to be processed by the local SMTP server. + + + + + Specifies how outgoing email messages will be handled. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + Encoding to be used when writing text to the queue. + + + + + Indicates whether to use the XML format when serializing message. This will also disable creating queues. + + + + + Indicates whether to check if a queue exists before writing to it. + + + + + Indicates whether to Create the queue if it Doesn't exists. + + + + + Label to associate with each message. + + + + + Name of the queue to write to. + + + + + Indicates whether to use recoverable messages (with guaranteed delivery). + + + + + + + + + + + + + + + + + Name of the target. + + + + + Class name. + + + + + Method name. The method must be public and static. Use the AssemblyQualifiedName , https://msdn.microsoft.com/en-us/library/system.type.assemblyqualifiedname(v=vs.110).aspx e.g. + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + Encoding to be used. + + + + + Maximum message size in bytes. + + + + + Indicates whether to append newline at the end of log message. + + + + + Action that should be taken if the will be more connections than . + + + + + Action that should be taken if the message is larger than maxMessageSize. + + + + + Network address. + + + + + Size of the connection cache (number of connections which are kept alive). + + + + + Indicates whether to keep connection open whenever possible. + + + + + Maximum current connections. 0 = no maximum. + + + + + Maximum queue size. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Encoding to be used. + + + + + Instance of that is used to format log messages. + + + + + Maximum message size in bytes. + + + + + Indicates whether to append newline at the end of log message. + + + + + Action that should be taken if the will be more connections than . + + + + + Action that should be taken if the message is larger than maxMessageSize. + + + + + Indicates whether to keep connection open whenever possible. + + + + + Size of the connection cache (number of connections which are kept alive). + + + + + Maximum current connections. 0 = no maximum. + + + + + Network address. + + + + + Maximum queue size. + + + + + Indicates whether to include source info (file name and line number) in the information sent over the network. + + + + + NDC item separator. + + + + + Indicates whether to include stack contents. + + + + + Indicates whether to include call site (class and method name) in the information sent over the network. + + + + + AppInfo field. By default it's the friendly name of the current AppDomain. + + + + + Indicates whether to include NLog-specific extensions to log4j schema. + + + + + Indicates whether to include dictionary contents. + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + Indicates whether to perform layout calculation. + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Indicates whether performance counter should be automatically Created. + + + + + Name of the performance counter category. + + + + + Counter help text. + + + + + Name of the performance counter. + + + + + Performance counter type. + + + + + The value by which to increment the counter. + + + + + Performance counter instance name. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Default filter to be applied when no specific rule matches. + + + + + + + + + + + + + Condition to be tested. + + + + + Resulting filter to be applied when the condition matches. + + + + + + + + + + + + Name of the target. + + + + + + + + + + + + + + + Name of the target. + + + + + Number of times to repeat each log message. + + + + + + + + + + + + + + + + Name of the target. + + + + + Number of retries that should be attempted on the wrapped target in case of a failure. + + + + + Time to wait between retries in milliseconds. + + + + + + + + + + + + + + Name of the target. + + + + + + + + + + + + + + Name of the target. + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Should we include the BOM (Byte-order-mark) for UTF? Influences the property. This will only work for UTF-8. + + + + + Encoding. + + + + + Web service method name. Only used with Soap. + + + + + Web service namespace. Only used with Soap. + + + + + Protocol to be used when calling web service. + + + + + Web service URL. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Footer layout. + + + + + Header layout. + + + + + Body layout (can be repeated multiple times). + + + + + Custom column delimiter value (valid when ColumnDelimiter is set to 'Custom'). + + + + + Column delimiter. + + + + + Quote Character. + + + + + Quoting mode. + + + + + Indicates whether CVS should include header. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Layout of the column. + + + + + Name of the column. + + + + + + + + + + + + + Option to suppress the extra spaces in the output json + + + + + + + + + + + + + + Determines wether or not this attribute will be Json encoded. + + + + + Layout that will be rendered as the attribute's value. + + + + + Name of the attribute. + + + + + + + + + + + + + + Footer layout. + + + + + Header layout. + + + + + Body layout (can be repeated multiple times). + + + + + + + + + + + + + + + + + + + + + Layout text. + + + + + + + + + + + + + + + Action to be taken when filter matches. + + + + + Condition expression. + + + + + + + + + + + + + + + + + + + + + + + + + + Action to be taken when filter matches. + + + + + Indicates whether to ignore case when comparing strings. + + + + + Layout to be used to filter log messages. + + + + + Substring to be matched. + + + + + + + + + + + + + + + + + Action to be taken when filter matches. + + + + + String to compare the layout to. + + + + + Indicates whether to ignore case when comparing strings. + + + + + Layout to be used to filter log messages. + + + + + + + + + + + + + + + + + Action to be taken when filter matches. + + + + + Indicates whether to ignore case when comparing strings. + + + + + Layout to be used to filter log messages. + + + + + Substring to be matched. + + + + + + + + + + + + + + + + + Action to be taken when filter matches. + + + + + String to compare the layout to. + + + + + Indicates whether to ignore case when comparing strings. + + + + + Layout to be used to filter log messages. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/FFXIVClassic Map Server/PacketProcessor.cs b/Map Server/PacketProcessor.cs similarity index 98% rename from FFXIVClassic Map Server/PacketProcessor.cs rename to Map Server/PacketProcessor.cs index 5f99d859..5741a675 100644 --- a/FFXIVClassic Map Server/PacketProcessor.cs +++ b/Map Server/PacketProcessor.cs @@ -1,394 +1,394 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - -using FFXIVClassic.Common; - -using System; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic_Map_Server.packets.receive; -using FFXIVClassic_Map_Server.packets.send; -using FFXIVClassic_Map_Server.packets.send.login; -using FFXIVClassic_Map_Server.packets.send.actor; -using FFXIVClassic_Map_Server.packets.send.supportdesk; -using FFXIVClassic_Map_Server.packets.receive.social; -using FFXIVClassic_Map_Server.packets.send.social; -using FFXIVClassic_Map_Server.packets.receive.supportdesk; -using FFXIVClassic_Map_Server.packets.receive.recruitment; -using FFXIVClassic_Map_Server.packets.send.recruitment; -using FFXIVClassic_Map_Server.packets.receive.events; -using FFXIVClassic_Map_Server.lua; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.packets.WorldPackets.Send; -using FFXIVClassic_Map_Server.packets.WorldPackets.Receive; -using FFXIVClassic_Map_Server.actors.director; - -namespace FFXIVClassic_Map_Server -{ - class PacketProcessor - { - Server mServer; - - public PacketProcessor(Server server) - { - mServer = server; - } - - public void ProcessPacket(ZoneConnection client, SubPacket subpacket) - { - Session session = mServer.GetSession(subpacket.header.sourceId); - - if (session == null && subpacket.gameMessage.opcode != 0x1000) - return; - - //Normal Game Opcode - switch (subpacket.gameMessage.opcode) - { - //World Server - Error - case 0x100A: - ErrorPacket worldError = new ErrorPacket(subpacket.data); - switch (worldError.errorCode) - { - case 0x01: - session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20); - break; - } - break; - //World Server - Session Begin - case 0x1000: - subpacket.DebugPrintSubPacket(); - - SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data); - - session = mServer.AddSession(subpacket.header.sourceId); - - if (!beginSessionPacket.isLogin) - Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType); - - Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName); - - client.FlushQueuedSendPackets(); - break; - //World Server - Session End - case 0x1001: - SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data); - - if (endSessionPacket.destinationZoneId == 0) - session.GetActor().CleanupAndSave(); - else - session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot); - - Server.GetServer().RemoveSession(session.id); - Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName); - - session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId)); - client.FlushQueuedSendPackets(); - break; - //World Server - Party Synch - case 0x1020: - PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data); - Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket); - break; - //World Server - Linkshell Creation Result - case 0x1025: - LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data); - LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode); - break; - //Ping - case 0x0001: - //subpacket.DebugPrintSubPacket(); - PingPacket pingPacket = new PingPacket(subpacket.data); - session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time)); - session.Ping(); - break; - //Unknown - case 0x0002: - - subpacket.DebugPrintSubPacket(); - session.QueuePacket(_0x2Packet.BuildPacket(session.id)); - client.FlushQueuedSendPackets(); - - break; - //Chat Received - case 0x0003: - ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data); - //Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType); - - if (chatMessage.message.StartsWith("!")) - { - if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session)) - return; ; - } - - if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT) - session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false); - - break; - //Langauge Code (Client safe to send packets to now) - case 0x0006: - LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data); - LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true); - Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1); - LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true); - session.languageCode = langCode.languageCode; - break; - //Unknown - Happens a lot at login, then once every time player zones - case 0x0007: - //subpacket.DebugPrintSubPacket(); - ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data); - break; - //Update Position - case 0x00CA: - //Update Position - UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data); - session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState); - session.GetActor().SendInstanceUpdate(); - - if (session.GetActor().IsInZoneChange()) - session.GetActor().SetZoneChanging(false); - - break; - //Set Target - case 0x00CD: - //subpacket.DebugPrintSubPacket(); - - SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); - session.GetActor().currentTarget = setTarget.actorID; - session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000; - session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true); - break; - //Lock Target - case 0x00CC: - LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data); - session.GetActor().currentLockedTarget = lockTarget.actorID; - break; - //Start Event - case 0x012D: - subpacket.DebugPrintSubPacket(); - EventStartPacket eventStart = new EventStartPacket(subpacket.data); - - /* - if (eventStart.error != null) - { - player.errorMessage += eventStart.error; - - if (eventStart.errorIndex == eventStart.errorNum - 1) - Program.Log.Error("\n"+player.errorMessage); - - - break; - } - */ - - Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID); - - if (ownerActor == null) - { - //Is it your retainer? - if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.actorId == eventStart.scriptOwnerActorID) - ownerActor = session.GetActor().currentSpawnedRetainer; - //Is it a instance actor? - if (ownerActor == null) - ownerActor = session.GetActor().zone.FindActorInArea(eventStart.scriptOwnerActorID); - if (ownerActor == null) - { - //Is it a Director? - Director director = session.GetActor().GetDirector(eventStart.scriptOwnerActorID); - if (director != null) - ownerActor = director; - else - { - Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); - break; - } - } - } - - session.GetActor().StartEvent(ownerActor, eventStart); - - Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); - break; - //Unknown, happens at npc spawn and cutscene play???? - case 0x00CE: - subpacket.DebugPrintSubPacket(); - break; - //Countdown requested - case 0x00CF: - CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data); - session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime); - break; - //Event Result - case 0x012E: - subpacket.DebugPrintSubPacket(); - EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data); - Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams)); - /* - //Is it a static actor? If not look in the player's instance - Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner); - if (updateOwnerActor == null) - { - updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner); - - if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId) - updateOwnerActor = session.GetActor().currentDirector; - - if (updateOwnerActor == null) - break; - } - */ - session.GetActor().UpdateEvent(eventUpdate); - - //LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate); - - break; - case 0x012F: - subpacket.DebugPrintSubPacket(); - ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); - if (paramRequest.paramName.Equals("charaWork/exp")) - session.GetActor().SendCharaExpInfo(); - break; - //Item Package Request - case 0x0131: - UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data); - if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null) - { - ((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId); - break; - } - if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().actorId == packageRequest.actorID) - session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId); - break; - //Group Created Confirm - case 0x0133: - GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data); - Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId); - break; - //Achievement Progress Request - case 0x0135: - AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data); - session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId)); - break; - /* RECRUITMENT */ - //Start Recruiting - case 0x01C3: - StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data); - session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true)); - break; - //End Recruiting - case 0x01C4: - session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id)); - break; - //Party Window Opened, Request State - case 0x01C5: - session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0)); - break; - //Search Recruiting - case 0x01C7: - RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data); - break; - //Get Recruitment Details - case 0x01C8: - RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data); - RecruitmentDetails details = new RecruitmentDetails(); - details.recruiterName = "Localhost Character"; - details.purposeId = 2; - details.locationId = 1; - details.subTaskId = 1; - details.comment = "This is a test details packet sent by the server. No implementation has been Created yet..."; - details.num[0] = 1; - session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details)); - break; - //Accepted Recruiting - case 0x01C6: - subpacket.DebugPrintSubPacket(); - break; - /* SOCIAL STUFF */ - case 0x01C9: - AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data); - session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name)); - break; - case 0x01CA: - AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data); - session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name)); - break; - case 0x01CB: - int offset1 = 0; - session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1)); - break; - case 0x01CC: - AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data); - session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name)); - break; - case 0x01CD: - AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data); - session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name)); - break; - case 0x01CE: - int offset2 = 0; - session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple[] { new Tuple(01, "Test2") }, ref offset2)); - break; - case 0x01CF: - session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null)); - break; - /* SUPPORT DESK STUFF */ - //Request for FAQ/Info List - case 0x01D0: - FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); - session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" })); - break; - //Request for body of a faq/info selection - case 0x01D1: - FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data); - session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!")); - break; - //Request issue list - case 0x01D2: - GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); - session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" })); - break; - //Request if GM ticket exists - case 0x01D3: - session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false)); - break; - //Request for GM response message - case 0x01D4: - session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body.")); - break; - //GM Ticket Sent - case 0x01D5: - GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data); - Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody); - session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true)); - break; - //Request to end ticket - case 0x01D6: - session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id)); - break; - default: - Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode); - subpacket.DebugPrintSubPacket(); - break; - } - - } - - } -} - +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; + +using System; +using FFXIVClassic_Map_Server.dataobjects; +using FFXIVClassic_Map_Server.packets.receive; +using FFXIVClassic_Map_Server.packets.send; +using FFXIVClassic_Map_Server.packets.send.login; +using FFXIVClassic_Map_Server.packets.send.actor; +using FFXIVClassic_Map_Server.packets.send.supportdesk; +using FFXIVClassic_Map_Server.packets.receive.social; +using FFXIVClassic_Map_Server.packets.send.social; +using FFXIVClassic_Map_Server.packets.receive.supportdesk; +using FFXIVClassic_Map_Server.packets.receive.recruitment; +using FFXIVClassic_Map_Server.packets.send.recruitment; +using FFXIVClassic_Map_Server.packets.receive.events; +using FFXIVClassic_Map_Server.lua; +using FFXIVClassic_Map_Server.Actors; +using FFXIVClassic_Map_Server.packets.WorldPackets.Send; +using FFXIVClassic_Map_Server.packets.WorldPackets.Receive; +using FFXIVClassic_Map_Server.actors.director; + +namespace FFXIVClassic_Map_Server +{ + class PacketProcessor + { + Server mServer; + + public PacketProcessor(Server server) + { + mServer = server; + } + + public void ProcessPacket(ZoneConnection client, SubPacket subpacket) + { + Session session = mServer.GetSession(subpacket.header.sourceId); + + if (session == null && subpacket.gameMessage.opcode != 0x1000) + return; + + //Normal Game Opcode + switch (subpacket.gameMessage.opcode) + { + //World Server - Error + case 0x100A: + ErrorPacket worldError = new ErrorPacket(subpacket.data); + switch (worldError.errorCode) + { + case 0x01: + session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20); + break; + } + break; + //World Server - Session Begin + case 0x1000: + subpacket.DebugPrintSubPacket(); + + SessionBeginPacket beginSessionPacket = new SessionBeginPacket(subpacket.data); + + session = mServer.AddSession(subpacket.header.sourceId); + + if (!beginSessionPacket.isLogin) + Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType); + + Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName); + + client.FlushQueuedSendPackets(); + break; + //World Server - Session End + case 0x1001: + SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data); + + if (endSessionPacket.destinationZoneId == 0) + session.GetActor().CleanupAndSave(); + else + session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot); + + Server.GetServer().RemoveSession(session.id); + Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName); + + session.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId)); + client.FlushQueuedSendPackets(); + break; + //World Server - Party Synch + case 0x1020: + PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data); + Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket); + break; + //World Server - Linkshell Creation Result + case 0x1025: + LinkshellResultPacket lsResult = new LinkshellResultPacket(subpacket.data); + LuaEngine.GetInstance().OnSignal("ls_result", lsResult.resultCode); + break; + //Ping + case 0x0001: + //subpacket.DebugPrintSubPacket(); + PingPacket pingPacket = new PingPacket(subpacket.data); + session.QueuePacket(PongPacket.BuildPacket(session.id, pingPacket.time)); + session.Ping(); + break; + //Unknown + case 0x0002: + + subpacket.DebugPrintSubPacket(); + session.QueuePacket(_0x2Packet.BuildPacket(session.id)); + client.FlushQueuedSendPackets(); + + break; + //Chat Received + case 0x0003: + ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data); + //Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType); + + if (chatMessage.message.StartsWith("!")) + { + if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session)) + return; ; + } + + if (chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SAY || chatMessage.logType == SendMessagePacket.MESSAGE_TYPE_SHOUT) + session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false); + + break; + //Langauge Code (Client safe to send packets to now) + case 0x0006: + LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data); + LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onBeginLogin", true); + Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1); + LuaEngine.GetInstance().CallLuaFunction(session.GetActor(), session.GetActor(), "onLogin", true); + session.languageCode = langCode.languageCode; + break; + //Unknown - Happens a lot at login, then once every time player zones + case 0x0007: + //subpacket.DebugPrintSubPacket(); + ZoneInCompletePacket zoneInCompletePacket = new ZoneInCompletePacket(subpacket.data); + break; + //Update Position + case 0x00CA: + //Update Position + UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data); + session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState); + session.GetActor().SendInstanceUpdate(); + + if (session.GetActor().IsInZoneChange()) + session.GetActor().SetZoneChanging(false); + + break; + //Set Target + case 0x00CD: + //subpacket.DebugPrintSubPacket(); + + SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); + session.GetActor().currentTarget = setTarget.actorID; + session.GetActor().isAutoAttackEnabled = setTarget.attackTarget != 0xE0000000; + session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, setTarget.actorID), true); + break; + //Lock Target + case 0x00CC: + LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data); + session.GetActor().currentLockedTarget = lockTarget.actorID; + break; + //Start Event + case 0x012D: + subpacket.DebugPrintSubPacket(); + EventStartPacket eventStart = new EventStartPacket(subpacket.data); + + /* + if (eventStart.error != null) + { + player.errorMessage += eventStart.error; + + if (eventStart.errorIndex == eventStart.errorNum - 1) + Program.Log.Error("\n"+player.errorMessage); + + + break; + } + */ + + Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID); + + if (ownerActor == null) + { + //Is it your retainer? + if (session.GetActor().currentSpawnedRetainer != null && session.GetActor().currentSpawnedRetainer.actorId == eventStart.scriptOwnerActorID) + ownerActor = session.GetActor().currentSpawnedRetainer; + //Is it a instance actor? + if (ownerActor == null) + ownerActor = session.GetActor().zone.FindActorInArea(eventStart.scriptOwnerActorID); + if (ownerActor == null) + { + //Is it a Director? + Director director = session.GetActor().GetDirector(eventStart.scriptOwnerActorID); + if (director != null) + ownerActor = director; + else + { + Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); + break; + } + } + } + + session.GetActor().StartEvent(ownerActor, eventStart); + + Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams)); + break; + //Unknown, happens at npc spawn and cutscene play???? + case 0x00CE: + subpacket.DebugPrintSubPacket(); + break; + //Countdown requested + case 0x00CF: + CountdownRequestPacket countdownPacket = new CountdownRequestPacket(subpacket.data); + session.GetActor().BroadcastCountdown(countdownPacket.countdownLength, countdownPacket.syncTime); + break; + //Event Result + case 0x012E: + subpacket.DebugPrintSubPacket(); + EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data); + Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams)); + /* + //Is it a static actor? If not look in the player's instance + Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner); + if (updateOwnerActor == null) + { + updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner); + + if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId) + updateOwnerActor = session.GetActor().currentDirector; + + if (updateOwnerActor == null) + break; + } + */ + session.GetActor().UpdateEvent(eventUpdate); + + //LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate); + + break; + case 0x012F: + subpacket.DebugPrintSubPacket(); + ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); + if (paramRequest.paramName.Equals("charaWork/exp")) + session.GetActor().SendCharaExpInfo(); + break; + //Item Package Request + case 0x0131: + UpdateItemPackagePacket packageRequest = new UpdateItemPackagePacket(subpacket.data); + if (Server.GetWorldManager().GetActorInWorld(packageRequest.actorID) != null) + { + ((Character)Server.GetWorldManager().GetActorInWorld(packageRequest.actorID)).SendItemPackage(session.GetActor(), packageRequest.packageId); + break; + } + if (session.GetActor().GetSpawnedRetainer() != null && session.GetActor().GetSpawnedRetainer().actorId == packageRequest.actorID) + session.GetActor().GetSpawnedRetainer().SendItemPackage(session.GetActor(), packageRequest.packageId); + break; + //Group Created Confirm + case 0x0133: + GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data); + Server.GetWorldManager().SendGroupInit(session, groupCreated.groupId); + break; + //Achievement Progress Request + case 0x0135: + AchievementProgressRequestPacket progressRequest = new AchievementProgressRequestPacket(subpacket.data); + session.QueuePacket(Database.GetAchievementProgress(session.GetActor(), progressRequest.achievementId)); + break; + /* RECRUITMENT */ + //Start Recruiting + case 0x01C3: + StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data); + session.QueuePacket(StartRecruitingResponse.BuildPacket(session.id, true)); + break; + //End Recruiting + case 0x01C4: + session.QueuePacket(EndRecruitmentPacket.BuildPacket(session.id)); + break; + //Party Window Opened, Request State + case 0x01C5: + session.QueuePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0)); + break; + //Search Recruiting + case 0x01C7: + RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data); + break; + //Get Recruitment Details + case 0x01C8: + RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data); + RecruitmentDetails details = new RecruitmentDetails(); + details.recruiterName = "Localhost Character"; + details.purposeId = 2; + details.locationId = 1; + details.subTaskId = 1; + details.comment = "This is a test details packet sent by the server. No implementation has been Created yet..."; + details.num[0] = 1; + session.QueuePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details)); + break; + //Accepted Recruiting + case 0x01C6: + subpacket.DebugPrintSubPacket(); + break; + /* SOCIAL STUFF */ + case 0x01C9: + AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data); + session.QueuePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name)); + break; + case 0x01CA: + AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data); + session.QueuePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name)); + break; + case 0x01CB: + int offset1 = 0; + session.QueuePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1)); + break; + case 0x01CC: + AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data); + session.QueuePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name)); + break; + case 0x01CD: + AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data); + session.QueuePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name)); + break; + case 0x01CE: + int offset2 = 0; + session.QueuePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple[] { new Tuple(01, "Test2") }, ref offset2)); + break; + case 0x01CF: + session.QueuePacket(FriendStatusPacket.BuildPacket(session.id, null)); + break; + /* SUPPORT DESK STUFF */ + //Request for FAQ/Info List + case 0x01D0: + FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); + session.QueuePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" })); + break; + //Request for body of a faq/info selection + case 0x01D1: + FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data); + session.QueuePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!")); + break; + //Request issue list + case 0x01D2: + GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); + session.QueuePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" })); + break; + //Request if GM ticket exists + case 0x01D3: + session.QueuePacket(StartGMTicketPacket.BuildPacket(session.id, false)); + break; + //Request for GM response message + case 0x01D4: + session.QueuePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body.")); + break; + //GM Ticket Sent + case 0x01D5: + GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data); + Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody); + session.QueuePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true)); + break; + //Request to end ticket + case 0x01D6: + session.QueuePacket(EndGMTicketPacket.BuildPacket(session.id)); + break; + default: + Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode); + subpacket.DebugPrintSubPacket(); + break; + } + + } + + } +} + diff --git a/FFXIVClassic Map Server/Program.cs b/Map Server/Program.cs similarity index 100% rename from FFXIVClassic Map Server/Program.cs rename to Map Server/Program.cs diff --git a/FFXIVClassic Map Server/Properties/AssemblyInfo.cs b/Map Server/Properties/AssemblyInfo.cs similarity index 100% rename from FFXIVClassic Map Server/Properties/AssemblyInfo.cs rename to Map Server/Properties/AssemblyInfo.cs diff --git a/FFXIVClassic Map Server/Properties/Resources.Designer.cs b/Map Server/Properties/Resources.Designer.cs similarity index 95% rename from FFXIVClassic Map Server/Properties/Resources.Designer.cs rename to Map Server/Properties/Resources.Designer.cs index 11a22948..e3920e57 100644 --- a/FFXIVClassic Map Server/Properties/Resources.Designer.cs +++ b/Map Server/Properties/Resources.Designer.cs @@ -1,270 +1,270 @@ -//------------------------------------------------------------------------------ -// -// This code was generated by a tool. -// Runtime Version:4.0.30319.42000 -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -namespace FFXIVClassic_Map_Server.Properties { - using System; - - - /// - /// A strongly-typed resource class, for looking up localized strings, etc. - /// - // This class was auto-generated by the StronglyTypedResourceBuilder - // class via a tool like ResGen or Visual Studio. - // To add or remove a member, edit your .ResX file then rerun ResGen - // with the /str option, or rebuild your VS project. - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] - [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] - [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - public class Resources { - - private static global::System.Resources.ResourceManager resourceMan; - - private static global::System.Globalization.CultureInfo resourceCulture; - - [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] - internal Resources() { - } - - /// - /// Returns the cached ResourceManager instance used by this class. - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - public static global::System.Resources.ResourceManager ResourceManager { - get { - if (object.ReferenceEquals(resourceMan, null)) { - global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FFXIVClassic_Map_Server.Properties.Resources", typeof(Resources).Assembly); - resourceMan = temp; - } - return resourceMan; - } - } - - /// - /// Overrides the current thread's CurrentUICulture property for all - /// resource lookups using this strongly typed resource class. - /// - [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] - public static global::System.Globalization.CultureInfo Culture { - get { - return resourceCulture; - } - set { - resourceCulture = value; - } - } - - /// - /// Looks up a localized string similar to Adds the specified currency to the current player's inventory - /// - ///*Syntax: givecurrency <quantity> - /// givecurrency <type> <quantity> - ///<type> is the specific type of currency desired, defaults to gil if no type specified. - /// - public static string CPgivecurrency { - get { - return ResourceManager.GetString("CPgivecurrency", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Adds the specified items to the current player's inventory - /// - ///*Syntax: giveitem <item id> - /// giveitem <item id> <quantity> - /// giveitem <item id> <quantity> <type> - ///<item id> is the item's specific id as defined in the server database - ///<type> is the type as defined in the server database (defaults to standard item if not specified). - /// - public static string CPgiveitem { - get { - return ResourceManager.GetString("CPgiveitem", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Adds the specified key item to the current player's inventory - /// - ///*Syntax: givekeyitem <item id> - ///<item id> is the key item's specific id as defined in the server database. - /// - public static string CPgivekeyitem { - get { - return ResourceManager.GetString("CPgivekeyitem", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Use !help(command) for details - /// - ///Available commands: - ///Standard: mypos, music, warp - ///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones - ///Test: test weather. - /// - public static string CPhelp { - get { - return ResourceManager.GetString("CPhelp", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Changes the currently playing background music - /// - ///*Syntax: music <music id> - ///<music id> is the music's specific id as defined in the client. - /// - public static string CPmusic { - get { - return ResourceManager.GetString("CPmusic", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Prints out your current location - /// - ///*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data. - /// - public static string CPmypos { - get { - return ResourceManager.GetString("CPmypos", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to *Syntax: property <value 1> <value 2> <value 3>. - /// - public static string CPproperty { - get { - return ResourceManager.GetString("CPproperty", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to *Syntax: property2 <value 1> <value 2> <value 3>. - /// - public static string CPproperty2 { - get { - return ResourceManager.GetString("CPproperty2", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Reloads the current item data from the database. - /// - public static string CPreloaditems { - get { - return ResourceManager.GetString("CPreloaditems", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Reloads the current zone data from the database. - /// - public static string CPreloadzones { - get { - return ResourceManager.GetString("CPreloadzones", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Removes the specified currency from the current player's inventory - /// - ///*Syntax: removecurrency <quantity> - /// removecurrency <type> <quantity> - ///<type> is the specific type of currency desired, defaults to gil if no type specified. - /// - public static string CPremovecurrency { - get { - return ResourceManager.GetString("CPremovecurrency", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Removes the specified items to the current player's inventory - /// - ///*Syntax: removeitem <itemid> - /// removeitem <itemid> <quantity> - ///<item id> is the item's specific id as defined in the server database. - /// - public static string CPremoveitem { - get { - return ResourceManager.GetString("CPremoveitem", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Removes the specified key item to the current player's inventory - /// - ///*Syntax: removekeyitem <itemid> - ///<item id> is the key item's specific id as defined in the server database. - /// - public static string CPremovekeyitem { - get { - return ResourceManager.GetString("CPremovekeyitem", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Server sends a special packet to the client - /// - ///*Syntax: sendpacket <path to packet> - ///<Path to packet> is the path to the packet, starting in <map server install location>\packet. - /// - public static string CPsendpacket { - get { - return ResourceManager.GetString("CPsendpacket", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Overrides the currently displayed character equipment in a specific slot - /// - ///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot - /// - ///*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid> - ///<w/e/v/c id> are as defined in the client game data. - /// - public static string CPsetgraphic { - get { - return ResourceManager.GetString("CPsetgraphic", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Changes the current weather - /// - ///*Syntax: test weather <weather id> - ///<weather id> is the weather's specific id as defined in the client. - /// - public static string CPtestweather { - get { - return ResourceManager.GetString("CPtestweather", resourceCulture); - } - } - - /// - /// Looks up a localized string similar to Teleports the player to the specified location - /// - ///*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name - /// - ///*Syntax: warp <location list> - /// warp <X coordinate> <Y coordinate> <Z coordinate> - /// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate> - /// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate> - ///<location list> is a pre-defined list of locations from the server database - ///<zone id> is the [rest of string was truncated]";. - /// - public static string CPwarp { - get { - return ResourceManager.GetString("CPwarp", resourceCulture); - } - } - } -} +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +namespace Meteor.Map.Properties { + using System; + + + /// + /// A strongly-typed resource class, for looking up localized strings, etc. + /// + // This class was auto-generated by the StronglyTypedResourceBuilder + // class via a tool like ResGen or Visual Studio. + // To add or remove a member, edit your .ResX file then rerun ResGen + // with the /str option, or rebuild your VS project. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + public class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// + /// Returns the cached ResourceManager instance used by this class. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + public static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Meteor.Map.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// + /// Overrides the current thread's CurrentUICulture property for all + /// resource lookups using this strongly typed resource class. + /// + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + public static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// + /// Looks up a localized string similar to Adds the specified currency to the current player's inventory + /// + ///*Syntax: givecurrency <quantity> + /// givecurrency <type> <quantity> + ///<type> is the specific type of currency desired, defaults to gil if no type specified. + /// + public static string CPgivecurrency { + get { + return ResourceManager.GetString("CPgivecurrency", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Adds the specified items to the current player's inventory + /// + ///*Syntax: giveitem <item id> + /// giveitem <item id> <quantity> + /// giveitem <item id> <quantity> <type> + ///<item id> is the item's specific id as defined in the server database + ///<type> is the type as defined in the server database (defaults to standard item if not specified). + /// + public static string CPgiveitem { + get { + return ResourceManager.GetString("CPgiveitem", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Adds the specified key item to the current player's inventory + /// + ///*Syntax: givekeyitem <item id> + ///<item id> is the key item's specific id as defined in the server database. + /// + public static string CPgivekeyitem { + get { + return ResourceManager.GetString("CPgivekeyitem", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Use !help(command) for details + /// + ///Available commands: + ///Standard: mypos, music, warp + ///Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones + ///Test: test weather. + /// + public static string CPhelp { + get { + return ResourceManager.GetString("CPhelp", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Changes the currently playing background music + /// + ///*Syntax: music <music id> + ///<music id> is the music's specific id as defined in the client. + /// + public static string CPmusic { + get { + return ResourceManager.GetString("CPmusic", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Prints out your current location + /// + ///*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data. + /// + public static string CPmypos { + get { + return ResourceManager.GetString("CPmypos", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to *Syntax: property <value 1> <value 2> <value 3>. + /// + public static string CPproperty { + get { + return ResourceManager.GetString("CPproperty", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to *Syntax: property2 <value 1> <value 2> <value 3>. + /// + public static string CPproperty2 { + get { + return ResourceManager.GetString("CPproperty2", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Reloads the current item data from the database. + /// + public static string CPreloaditems { + get { + return ResourceManager.GetString("CPreloaditems", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Reloads the current zone data from the database. + /// + public static string CPreloadzones { + get { + return ResourceManager.GetString("CPreloadzones", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Removes the specified currency from the current player's inventory + /// + ///*Syntax: removecurrency <quantity> + /// removecurrency <type> <quantity> + ///<type> is the specific type of currency desired, defaults to gil if no type specified. + /// + public static string CPremovecurrency { + get { + return ResourceManager.GetString("CPremovecurrency", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Removes the specified items to the current player's inventory + /// + ///*Syntax: removeitem <itemid> + /// removeitem <itemid> <quantity> + ///<item id> is the item's specific id as defined in the server database. + /// + public static string CPremoveitem { + get { + return ResourceManager.GetString("CPremoveitem", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Removes the specified key item to the current player's inventory + /// + ///*Syntax: removekeyitem <itemid> + ///<item id> is the key item's specific id as defined in the server database. + /// + public static string CPremovekeyitem { + get { + return ResourceManager.GetString("CPremovekeyitem", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Server sends a special packet to the client + /// + ///*Syntax: sendpacket <path to packet> + ///<Path to packet> is the path to the packet, starting in <map server install location>\packet. + /// + public static string CPsendpacket { + get { + return ResourceManager.GetString("CPsendpacket", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Overrides the currently displayed character equipment in a specific slot + /// + ///*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot + /// + ///*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid> + ///<w/e/v/c id> are as defined in the client game data. + /// + public static string CPsetgraphic { + get { + return ResourceManager.GetString("CPsetgraphic", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Changes the current weather + /// + ///*Syntax: test weather <weather id> + ///<weather id> is the weather's specific id as defined in the client. + /// + public static string CPtestweather { + get { + return ResourceManager.GetString("CPtestweather", resourceCulture); + } + } + + /// + /// Looks up a localized string similar to Teleports the player to the specified location + /// + ///*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name + /// + ///*Syntax: warp <location list> + /// warp <X coordinate> <Y coordinate> <Z coordinate> + /// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate> + /// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate> + ///<location list> is a pre-defined list of locations from the server database + ///<zone id> is the [rest of string was truncated]";. + /// + public static string CPwarp { + get { + return ResourceManager.GetString("CPwarp", resourceCulture); + } + } + } +} diff --git a/FFXIVClassic Map Server/Properties/Resources.resx b/Map Server/Properties/Resources.resx similarity index 97% rename from FFXIVClassic Map Server/Properties/Resources.resx rename to Map Server/Properties/Resources.resx index a5538877..bcd909e9 100644 --- a/FFXIVClassic Map Server/Properties/Resources.resx +++ b/Map Server/Properties/Resources.resx @@ -1,226 +1,226 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - text/microsoft-resx - - - 2.0 - - - System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - - System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - - Adds the specified currency to the current player's inventory - -*Syntax: givecurrency <quantity> - givecurrency <type> <quantity> -<type> is the specific type of currency desired, defaults to gil if no type specified - - - Adds the specified items to the current player's inventory - -*Syntax: giveitem <item id> - giveitem <item id> <quantity> - giveitem <item id> <quantity> <type> -<item id> is the item's specific id as defined in the server database -<type> is the type as defined in the server database (defaults to standard item if not specified) - - - Adds the specified key item to the current player's inventory - -*Syntax: givekeyitem <item id> -<item id> is the key item's specific id as defined in the server database - - - Use !help(command) for details - -Available commands: -Standard: mypos, music, warp -Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones -Test: test weather - - - Changes the currently playing background music - -*Syntax: music <music id> -<music id> is the music's specific id as defined in the client - - - Prints out your current location - -*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data - - - *Syntax: property <value 1> <value 2> <value 3> - - - *Syntax: property2 <value 1> <value 2> <value 3> - - - Reloads the current item data from the database - - - Reloads the current zone data from the database - - - Removes the specified currency from the current player's inventory - -*Syntax: removecurrency <quantity> - removecurrency <type> <quantity> -<type> is the specific type of currency desired, defaults to gil if no type specified - - - Removes the specified items to the current player's inventory - -*Syntax: removeitem <itemid> - removeitem <itemid> <quantity> -<item id> is the item's specific id as defined in the server database - - - Removes the specified key item to the current player's inventory - -*Syntax: removekeyitem <itemid> -<item id> is the key item's specific id as defined in the server database - - - Server sends a special packet to the client - -*Syntax: sendpacket <path to packet> -<Path to packet> is the path to the packet, starting in <map server install location>\packet - - - Overrides the currently displayed character equipment in a specific slot - -*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot - -*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid> -<w/e/v/c id> are as defined in the client game data - - - Changes the current weather - -*Syntax: test weather <weather id> -<weather id> is the weather's specific id as defined in the client - - - Teleports the player to the specified location - -*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name - -*Syntax: warp <location list> - warp <X coordinate> <Y coordinate> <Z coordinate> - warp <zone id> <X coordinate> <Y coordinate> <Z coordinate> - warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate> -<location list> is a pre-defined list of locations from the server database -<zone id> is the zone's id as defined in the server database -<instance> is an instanced copy of the desired zone that's only visible to the current player - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + text/microsoft-resx + + + 2.0 + + + System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 + + + Adds the specified currency to the current player's inventory + +*Syntax: givecurrency <quantity> + givecurrency <type> <quantity> +<type> is the specific type of currency desired, defaults to gil if no type specified + + + Adds the specified items to the current player's inventory + +*Syntax: giveitem <item id> + giveitem <item id> <quantity> + giveitem <item id> <quantity> <type> +<item id> is the item's specific id as defined in the server database +<type> is the type as defined in the server database (defaults to standard item if not specified) + + + Adds the specified key item to the current player's inventory + +*Syntax: givekeyitem <item id> +<item id> is the key item's specific id as defined in the server database + + + Use !help(command) for details + +Available commands: +Standard: mypos, music, warp +Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones +Test: test weather + + + Changes the currently playing background music + +*Syntax: music <music id> +<music id> is the music's specific id as defined in the client + + + Prints out your current location + +*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data + + + *Syntax: property <value 1> <value 2> <value 3> + + + *Syntax: property2 <value 1> <value 2> <value 3> + + + Reloads the current item data from the database + + + Reloads the current zone data from the database + + + Removes the specified currency from the current player's inventory + +*Syntax: removecurrency <quantity> + removecurrency <type> <quantity> +<type> is the specific type of currency desired, defaults to gil if no type specified + + + Removes the specified items to the current player's inventory + +*Syntax: removeitem <itemid> + removeitem <itemid> <quantity> +<item id> is the item's specific id as defined in the server database + + + Removes the specified key item to the current player's inventory + +*Syntax: removekeyitem <itemid> +<item id> is the key item's specific id as defined in the server database + + + Server sends a special packet to the client + +*Syntax: sendpacket <path to packet> +<Path to packet> is the path to the packet, starting in <map server install location>\packet + + + Overrides the currently displayed character equipment in a specific slot + +*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot + +*Syntax: sendpacket <slot> <wid> <eid> <vid> <cid> +<w/e/v/c id> are as defined in the client game data + + + Changes the current weather + +*Syntax: test weather <weather id> +<weather id> is the weather's specific id as defined in the client + + + Teleports the player to the specified location + +*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name + +*Syntax: warp <location list> + warp <X coordinate> <Y coordinate> <Z coordinate> + warp <zone id> <X coordinate> <Y coordinate> <Z coordinate> + warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate> +<location list> is a pre-defined list of locations from the server database +<zone id> is the zone's id as defined in the server database +<instance> is an instanced copy of the desired zone that's only visible to the current player + \ No newline at end of file diff --git a/FFXIVClassic Map Server/Server.cs b/Map Server/Server.cs similarity index 99% rename from FFXIVClassic Map Server/Server.cs rename to Map Server/Server.cs index ba0460bc..5f1e6927 100644 --- a/FFXIVClassic Map Server/Server.cs +++ b/Map Server/Server.cs @@ -25,7 +25,7 @@ using System.Net; using System.Net.Sockets; using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; namespace FFXIVClassic_Map_Server diff --git a/FFXIVClassic Map Server/SharpNav.dll b/Map Server/SharpNav.dll similarity index 100% rename from FFXIVClassic Map Server/SharpNav.dll rename to Map Server/SharpNav.dll diff --git a/FFXIVClassic Map Server/WorldManager.cs b/Map Server/WorldManager.cs similarity index 99% rename from FFXIVClassic Map Server/WorldManager.cs rename to Map Server/WorldManager.cs index 9650e41d..b819d5d7 100644 --- a/FFXIVClassic Map Server/WorldManager.cs +++ b/Map Server/WorldManager.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.area; using FFXIVClassic_Map_Server.actors.chara.npc; using FFXIVClassic_Map_Server.Actors; diff --git a/FFXIVClassic Map Server/actors/Actor.cs b/Map Server/actors/Actor.cs similarity index 97% rename from FFXIVClassic Map Server/actors/Actor.cs rename to Map Server/actors/Actor.cs index ada34752..9595482f 100644 --- a/FFXIVClassic Map Server/actors/Actor.cs +++ b/Map Server/actors/Actor.cs @@ -1,787 +1,787 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - - -using FFXIVClassic_Map_Server.actors; -using FFXIVClassic_Map_Server.lua; -using FFXIVClassic_Map_Server.packets.send.actor; -using FFXIVClassic_Map_Server.packets.send.actor.events; -using FFXIVClassic.Common; -using System; -using System.Collections.Generic; -using FFXIVClassic_Map_Server.actors.area; -using System.Reflection; -using System.ComponentModel; -using FFXIVClassic_Map_Server.actors.chara; - -namespace FFXIVClassic_Map_Server.Actors -{ - [Flags] - enum ActorUpdateFlags - { - None = 0x00, - Position = 0x01, - HpTpMp = 0x02, - State = 0x04, - SubState = 0x08, - Combat = 0x0F, - Name = 0x10, - Appearance = 0x20, - Speed = 0x40, - Work = 0x80, - Stats = 0x100, - Status = 0x200, - StatusTime = 0x400, - Hotbar = 0x800, - - AllNpc = 0xDF, - AllPlayer = 0x13F - } - - class Actor - { - public static uint INVALID_ACTORID = 0xC0000000; - public uint actorId; - public string actorName; - - public uint displayNameId = 0xFFFFFFFF; - public string customDisplayName; - - public ushort currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE; - - public SubState currentSubState = new SubState(); - - public float positionX, positionY, positionZ, rotation; - public float oldPositionX, oldPositionY, oldPositionZ, oldRotation; - public ushort moveState, oldMoveState; - public float[] moveSpeeds = new float[4]; - - public uint zoneId, zoneId2; - public string privateArea; - public uint privateAreaType; - public Area zone = null; - public Area zone2 = null; - public bool isZoning = false; - - public bool spawnedFirstTime = false; - - public string classPath; - public string className; - public List classParams; - - public List positionUpdates; - protected DateTime lastUpdateScript; - protected DateTime lastUpdate; - public Actor target; - - public bool isAtSpawn = true; - - public ActorUpdateFlags updateFlags; - - public EventList eventConditions; - - public Actor(uint actorId) - { - this.actorId = actorId; - } - - public Actor(uint actorId, string actorName, string className, List classParams) - { - this.actorId = actorId; - this.actorName = actorName; - this.className = className; - this.classParams = classParams; - - this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; - this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; - this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; - this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; - positionUpdates = new List(); - } - - public void SetPushCircleRange(string triggerName, float size) - { - if (eventConditions == null || eventConditions.pushWithCircleEventConditions == null) - return; - - foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) - { - if (condition.conditionName.Equals(triggerName)) - { - condition.radius = size; - break; - } - } - } - - public virtual void ResetMoveSpeeds() - { - this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; - this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; - this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; - this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; - - this.moveState = this.oldMoveState; - this.updateFlags |= ActorUpdateFlags.Speed; - } - - public SubPacket CreateAddActorPacket(byte val) - { - return AddActorPacket.BuildPacket(actorId, val); - } - - public SubPacket CreateNamePacket() - { - return SetActorNamePacket.BuildPacket(actorId, customDisplayName != null ? 0 : displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 | customDisplayName != null ? customDisplayName : ""); - } - - public SubPacket CreateSpeedPacket() - { - return SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); - } - - public SubPacket CreateSpawnPositonPacket(ushort spawnType) - { - return CreateSpawnPositonPacket(null, spawnType); - } - - public SubPacket CreateSpawnPositonPacket(Player player, ushort spawnType) - { - //TODO: FIX THIS IF - uint playerActorId = player == null ? 0 : player.actorId; //Get Rid - SubPacket spawnPacket; - if (!spawnedFirstTime && playerActorId == actorId) - spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false); - else if (playerActorId == actorId) - spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true); - else - { - if (this is Player) - spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, spawnType, false); - else - spawnPacket = SetActorPositionPacket.BuildPacket(actorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false); - } - - //return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); - spawnedFirstTime = true; - - return spawnPacket; - } - - public SubPacket CreateSpawnTeleportPacket(ushort spawnType) - { - SubPacket spawnPacket; - - spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false); - - //return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); - - //spawnPacket.DebugPrintSubPacket(); - - return spawnPacket; - } - - public SubPacket CreatePositionUpdatePacket() - { - return MoveActorToPositionPacket.BuildPacket(actorId, positionX, positionY, positionZ, rotation, moveState); - } - - public SubPacket CreateStatePacket() - { - return SetActorStatePacket.BuildPacket(actorId, currentMainState, 0); - } - - public List GetEventConditionPackets() - { - List subpackets = new List(); - - //Return empty list - if (eventConditions == null) - return subpackets; - - if (eventConditions.talkEventConditions != null) - { - foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) - subpackets.Add(SetTalkEventCondition.BuildPacket(actorId, condition)); - } - - if (eventConditions.noticeEventConditions != null) - { - foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) - subpackets.Add(SetNoticeEventCondition.BuildPacket(actorId, condition)); - } - - if (eventConditions.emoteEventConditions != null) - { - foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) - subpackets.Add(SetEmoteEventCondition.BuildPacket(actorId, condition)); - } - - if (eventConditions.pushWithCircleEventConditions != null) - { - foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) - subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(actorId, condition)); - } - - if (eventConditions.pushWithFanEventConditions != null) - { - foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) - subpackets.Add(SetPushEventConditionWithFan.BuildPacket(actorId, condition)); - } - - if (eventConditions.pushWithBoxEventConditions != null) - { - foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) - subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(actorId, condition)); - } - - return subpackets; - } - - public List GetSetEventStatusPackets() - { - List subpackets = new List(); - - //Return empty list - if (eventConditions == null) - return subpackets; - - if (eventConditions.talkEventConditions != null) - { - foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName)); - } - - if (eventConditions.noticeEventConditions != null) - { - foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName)); - } - - if (eventConditions.emoteEventConditions != null) - { - foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 3, condition.conditionName)); - } - - if (eventConditions.pushWithCircleEventConditions != null) - { - foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); - } - - if (eventConditions.pushWithFanEventConditions != null) - { - foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); - } - - if (eventConditions.pushWithBoxEventConditions != null) - { - foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) - subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); - } - - return subpackets; - } - - public SubPacket CreateIsZoneingPacket() - { - return SetActorIsZoningPacket.BuildPacket(actorId, false); - } - - public virtual SubPacket CreateScriptBindPacket(Player player) - { - return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); - } - - public virtual SubPacket CreateScriptBindPacket() - { - return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); - } - - public virtual List GetSpawnPackets(Player player, ushort spawnType) - { - List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(8)); - subpackets.AddRange(GetEventConditionPackets()); - subpackets.Add(CreateSpeedPacket()); - subpackets.Add(CreateSpawnPositonPacket(player, spawnType)); - subpackets.Add(CreateNamePacket()); - subpackets.Add(CreateStatePacket()); - subpackets.Add(CreateIsZoneingPacket()); - subpackets.Add(CreateScriptBindPacket(player)); - return subpackets; - } - - public virtual List GetSpawnPackets() - { - return GetSpawnPackets(0x1); - } - - public virtual List GetSpawnPackets(ushort spawnType) - { - List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(8)); - subpackets.AddRange(GetEventConditionPackets()); - subpackets.Add(CreateSpeedPacket()); - subpackets.Add(CreateSpawnPositonPacket(null, spawnType)); - subpackets.Add(CreateNamePacket()); - subpackets.Add(CreateStatePacket()); - subpackets.Add(CreateIsZoneingPacket()); - subpackets.Add(CreateScriptBindPacket()); - return subpackets; - } - - public virtual List GetInitPackets() - { - List packets = new List(); - SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); - initProperties.AddByte(0xE14B0CA8, 1); - initProperties.AddByte(0x2138FD71, 1); - initProperties.AddByte(0xFBFBCFB1, 1); - initProperties.AddTarget(); - packets.Add(initProperties.BuildPacket(actorId)); - return packets; - } - - public override bool Equals(Object obj) - { - Actor actorObj = obj as Actor; - if (actorObj == null) - return false; - else - return actorId == actorObj.actorId; - } - - public string GetName() - { - return actorName; - } - - public string GetClassName() - { - return className; - } - - public ushort GetState() - { - return currentMainState; - } - - public List GetLuaParams() - { - return classParams; - } - - //character's newMainState kind of messes with this - public void ChangeState(ushort newState) - { - if (newState != currentMainState) - { - currentMainState = newState; - - updateFlags |= (ActorUpdateFlags.State | ActorUpdateFlags.Position); - } - } - - public SubState GetSubState() - { - return currentSubState; - } - - public void SubstateModified() - { - updateFlags |= (ActorUpdateFlags.SubState); - } - - public void ModifySpeed(float mod) - { - for (int i = 0; i < 4; i++) - { - moveSpeeds[i] *= mod; - } - updateFlags |= ActorUpdateFlags.Speed; - } - - public void ChangeSpeed(int type, float value) - { - moveSpeeds[type] = value; - updateFlags |= ActorUpdateFlags.Speed; - } - - public void ChangeSpeed(float speedStop, float speedWalk, float speedRun, float speedActive) - { - moveSpeeds[0] = speedStop; - moveSpeeds[1] = speedWalk; - moveSpeeds[2] = speedRun; - moveSpeeds[3] = speedActive; - updateFlags |= ActorUpdateFlags.Speed; - } - - public virtual void Update(DateTime tick) - { - - } - - public virtual void PostUpdate(DateTime tick, List packets = null) - { - if (updateFlags != ActorUpdateFlags.None) - { - packets = packets ?? new List(); - if ((updateFlags & ActorUpdateFlags.Position) != 0) - { - if (positionUpdates != null && positionUpdates.Count > 0) - { - var pos = positionUpdates[0]; - if (pos != null) - { - oldPositionX = positionX; - oldPositionY = positionY; - oldPositionZ = positionZ; - oldRotation = rotation; - - positionX = pos.X; - positionY = pos.Y; - positionZ = pos.Z; - - zone.UpdateActorPosition(this); - - //Program.Server.GetInstance().mLuaEngine.OnPath(actor, position, positionUpdates) - } - positionUpdates.Remove(pos); - - } - packets.Add(CreatePositionUpdatePacket()); - } - - if ((updateFlags & ActorUpdateFlags.Speed) != 0) - { - packets.Add(SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3])); - } - - if ((updateFlags & ActorUpdateFlags.Name) != 0) - { - packets.Add(SetActorNamePacket.BuildPacket(actorId, displayNameId, customDisplayName)); - } - - if ((updateFlags & ActorUpdateFlags.State) != 0) - { - packets.Add(SetActorStatePacket.BuildPacket(actorId, currentMainState, 0x3B)); - } - - if ((updateFlags & ActorUpdateFlags.SubState) != 0) - { - packets.Add(SetActorSubStatePacket.BuildPacket(actorId, currentSubState)); - } - - updateFlags = ActorUpdateFlags.None; - } - zone.BroadcastPacketsAroundActor(this, packets); - } - - public void GenerateActorName(int actorNumber) - { - //Format Class Name - string className = this.className.Replace("Populace", "Ppl") - .Replace("Monster", "Mon") - .Replace("Crowd", "Crd") - .Replace("MapObj", "Map") - .Replace("Object", "Obj") - .Replace("Retainer", "Rtn") - .Replace("Standard", "Std"); - className = Char.ToLowerInvariant(className[0]) + className.Substring(1); - - //Format Zone Name - string zoneName = zone.zoneName.Replace("Field", "Fld") - .Replace("Dungeon", "Dgn") - .Replace("Town", "Twn") - .Replace("Battle", "Btl") - .Replace("Test", "Tes") - .Replace("Event", "Evt") - .Replace("Ship", "Shp") - .Replace("Office", "Ofc"); - if (zone is PrivateArea) - { - //Check if "normal" - zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P"; - } - zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1); - - try - { - className = className.Substring(0, 20 - zoneName.Length); - } - catch (ArgumentOutOfRangeException) - { } - - //Convert actor number to base 63 - string classNumber = Utils.ToStringBase63(actorNumber); - - //Get stuff after @ - uint zoneId = zone.actorId; - uint privLevel = 0; - if (zone is PrivateArea) - privLevel = ((PrivateArea)zone).GetPrivateAreaType(); - - actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel); - } - - public bool SetWorkValue(Player player, string name, string uiFunc, object value) - { - string[] split = name.Split('.'); - int arrayIndex = 0; - - if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork"))) - return false; - - Object parentObj = null; - Object curObj = this; - for (int i = 0; i < split.Length; i++) - { - //For arrays - if (split[i].Contains("[")) - { - if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0) - return false; - - arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].LastIndexOf(']') - split[i].LastIndexOf('[') - 1)); - split[i] = split[i].Substring(0, split[i].IndexOf('[')); - } - - FieldInfo field = curObj.GetType().GetField(split[i]); - if (field == null) - return false; - - if (i == split.Length - 1) - parentObj = curObj; - curObj = field.GetValue(curObj); - if (curObj == null) - return false; - } - - if (curObj == null) - return false; - else - { - //Array, we actually care whats inside - if (curObj.GetType().IsArray) - { - if (((Array)curObj).Length <= arrayIndex) - return false; - - if (value.GetType() == ((Array)curObj).GetType().GetElementType() || TypeDescriptor.GetConverter(value.GetType()).CanConvertTo(((Array)curObj).GetType().GetElementType())) - { - if (value.GetType() == ((Array)curObj).GetType().GetElementType()) - ((Array)curObj).SetValue(value, arrayIndex); - else - ((Array)curObj).SetValue(TypeDescriptor.GetConverter(value.GetType()).ConvertTo(value, curObj.GetType().GetElementType()), arrayIndex); - - SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); - changeProperty.AddProperty(this, name); - changeProperty.AddTarget(); - SubPacket subpacket = changeProperty.BuildPacket(player.actorId); - player.playerSession.QueuePacket(subpacket); - subpacket.DebugPrintSubPacket(); - return true; - } - } - else - { - if (value.GetType() == curObj.GetType() || TypeDescriptor.GetConverter(value.GetType()).CanConvertTo(curObj.GetType())) - { - if (value.GetType() == curObj.GetType()) - parentObj.GetType().GetField(split[split.Length - 1]).SetValue(parentObj, value); - else - parentObj.GetType().GetField(split[split.Length - 1]).SetValue(parentObj, TypeDescriptor.GetConverter(value.GetType()).ConvertTo(value, curObj.GetType())); - - SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); - changeProperty.AddProperty(this, name); - changeProperty.AddTarget(); - SubPacket subpacket = changeProperty.BuildPacket(player.actorId); - player.playerSession.QueuePacket(subpacket); - subpacket.DebugPrintSubPacket(); - return true; - } - } - return false; - } - } - - #region positioning - public List GetPos() - { - List pos = new List(); - - pos.Add(positionX); - pos.Add(positionY); - pos.Add(positionZ); - pos.Add(rotation); - pos.Add(zoneId); - - return pos; - } - - public Vector3 GetPosAsVector3() - { - return new Vector3(positionX, positionY, positionZ); - } - - public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0) - { - oldPositionX = positionX; - oldPositionY = positionY; - oldPositionZ = positionZ; - oldRotation = rotation; - - positionX = x; - positionY = y; - positionZ = z; - rotation = rot; - - // todo: handle zone? - zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(actorId, x, y, z, rot, moveState)); - } - - public Area GetZone() - { - return zone; - } - - public uint GetZoneID() - { - return zoneId; - } - - public void LookAt(Actor actor) - { - if (actor != null) - { - LookAt(actor.positionX, actor.positionZ); - } - else - { - Program.Log.Error("[{0}][{1}] Actor.LookAt() unable to find actor!", actorId, actorName); - } - } - - public void LookAt(Vector3 pos) - { - if (pos != null) - { - LookAt(pos.X, pos.Z); - } - } - - public void LookAt(float x, float z) - { - //Don't rotate if the lookat position is same as our current position - if (positionX != x || positionZ != z) - { - var rot1 = this.rotation; - - var dX = this.positionX - x; - var dY = this.positionZ - z; - var rot2 = Math.Atan2(dY, dX); - var dRot = Math.PI - rot2 + Math.PI / 2; - - // pending move, dont need to unset it - this.updateFlags |= ActorUpdateFlags.Position; - rotation = (float)dRot; - } - } - - // todo: is this legit? - public bool IsFacing(float x, float z, float angle = 90.0f) - { - angle = (float)(Math.PI * angle / 180); - var a = Vector3.GetAngle(positionX, positionZ, x, z); - return new Vector3(x, 0, z).IsWithinCone(GetPosAsVector3(), rotation, angle); - } - - public bool IsFacing(Actor target, float angle = 40.0f) - { - if (target == null) - { - Program.Log.Error("[{0}][{1}] IsFacing no target!", actorId, actorName); - return false; - } - - return IsFacing(target.positionX, target.positionZ, angle); - } - - public void QueuePositionUpdate(Vector3 pos) - { - if (positionUpdates == null) - positionUpdates = new List(); - - positionUpdates.Add(pos); - this.updateFlags |= ActorUpdateFlags.Position; - } - - public void QueuePositionUpdate(float x, float y, float z) - { - QueuePositionUpdate(new Vector3(x, y, z)); - } - - public void ClearPositionUpdates() - { - positionUpdates.Clear(); - } - - public Vector3 FindRandomPoint(float x, float y, float z, float minRadius, float maxRadius) - { - var angle = Program.Random.NextDouble() * Math.PI * 2; - var radius = Math.Sqrt(Program.Random.NextDouble() * (maxRadius - minRadius)) + minRadius; - - return new Vector3(x + (float)(radius * Math.Cos(angle)), y, z + (float)(radius * Math.Sin(angle))); - } - - public Vector3 FindRandomPointAroundTarget(Actor target, float minRadius, float maxRadius) - { - if (target == null) - { - Program.Log.Error(String.Format("[{0} {1}] FindRandomPointAroundTarget: no target found!", this.actorId, this.customDisplayName)); - return GetPosAsVector3(); - } - return FindRandomPoint(target.positionX, target.positionY, target.positionZ, minRadius, maxRadius); - } - - public Vector3 FindRandomPointAroundActor(float minRadius, float maxRadius) - { - return FindRandomPoint(positionX, positionY, positionZ, minRadius, maxRadius); - } - #endregion - - public override string ToString() - { - if (className != null) - { - return string.Format("{0} [0x{1:X}]", className, actorId); - } - else - { - return string.Format("Unknown [0x{0:X}]", actorId); - } - } - } -} - +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using FFXIVClassic_Map_Server.actors; +using FFXIVClassic_Map_Server.lua; +using FFXIVClassic_Map_Server.packets.send.actor; +using FFXIVClassic_Map_Server.packets.send.actor.events; +using Meteor.Common; +using System; +using System.Collections.Generic; +using FFXIVClassic_Map_Server.actors.area; +using System.Reflection; +using System.ComponentModel; +using FFXIVClassic_Map_Server.actors.chara; + +namespace FFXIVClassic_Map_Server.Actors +{ + [Flags] + enum ActorUpdateFlags + { + None = 0x00, + Position = 0x01, + HpTpMp = 0x02, + State = 0x04, + SubState = 0x08, + Combat = 0x0F, + Name = 0x10, + Appearance = 0x20, + Speed = 0x40, + Work = 0x80, + Stats = 0x100, + Status = 0x200, + StatusTime = 0x400, + Hotbar = 0x800, + + AllNpc = 0xDF, + AllPlayer = 0x13F + } + + class Actor + { + public static uint INVALID_ACTORID = 0xC0000000; + public uint actorId; + public string actorName; + + public uint displayNameId = 0xFFFFFFFF; + public string customDisplayName; + + public ushort currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE; + + public SubState currentSubState = new SubState(); + + public float positionX, positionY, positionZ, rotation; + public float oldPositionX, oldPositionY, oldPositionZ, oldRotation; + public ushort moveState, oldMoveState; + public float[] moveSpeeds = new float[4]; + + public uint zoneId, zoneId2; + public string privateArea; + public uint privateAreaType; + public Area zone = null; + public Area zone2 = null; + public bool isZoning = false; + + public bool spawnedFirstTime = false; + + public string classPath; + public string className; + public List classParams; + + public List positionUpdates; + protected DateTime lastUpdateScript; + protected DateTime lastUpdate; + public Actor target; + + public bool isAtSpawn = true; + + public ActorUpdateFlags updateFlags; + + public EventList eventConditions; + + public Actor(uint actorId) + { + this.actorId = actorId; + } + + public Actor(uint actorId, string actorName, string className, List classParams) + { + this.actorId = actorId; + this.actorName = actorName; + this.className = className; + this.classParams = classParams; + + this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; + this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; + this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; + this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; + positionUpdates = new List(); + } + + public void SetPushCircleRange(string triggerName, float size) + { + if (eventConditions == null || eventConditions.pushWithCircleEventConditions == null) + return; + + foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) + { + if (condition.conditionName.Equals(triggerName)) + { + condition.radius = size; + break; + } + } + } + + public virtual void ResetMoveSpeeds() + { + this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; + this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; + this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; + this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; + + this.moveState = this.oldMoveState; + this.updateFlags |= ActorUpdateFlags.Speed; + } + + public SubPacket CreateAddActorPacket(byte val) + { + return AddActorPacket.BuildPacket(actorId, val); + } + + public SubPacket CreateNamePacket() + { + return SetActorNamePacket.BuildPacket(actorId, customDisplayName != null ? 0 : displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 | customDisplayName != null ? customDisplayName : ""); + } + + public SubPacket CreateSpeedPacket() + { + return SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3]); + } + + public SubPacket CreateSpawnPositonPacket(ushort spawnType) + { + return CreateSpawnPositonPacket(null, spawnType); + } + + public SubPacket CreateSpawnPositonPacket(Player player, ushort spawnType) + { + //TODO: FIX THIS IF + uint playerActorId = player == null ? 0 : player.actorId; //Get Rid + SubPacket spawnPacket; + if (!spawnedFirstTime && playerActorId == actorId) + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, 0x1, false); + else if (playerActorId == actorId) + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true); + else + { + if (this is Player) + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0, positionX, positionY, positionZ, rotation, spawnType, false); + else + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false); + } + + //return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); + spawnedFirstTime = true; + + return spawnPacket; + } + + public SubPacket CreateSpawnTeleportPacket(ushort spawnType) + { + SubPacket spawnPacket; + + spawnPacket = SetActorPositionPacket.BuildPacket(actorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false); + + //return SetActorPositionPacket.BuildPacket(actorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE); + + //spawnPacket.DebugPrintSubPacket(); + + return spawnPacket; + } + + public SubPacket CreatePositionUpdatePacket() + { + return MoveActorToPositionPacket.BuildPacket(actorId, positionX, positionY, positionZ, rotation, moveState); + } + + public SubPacket CreateStatePacket() + { + return SetActorStatePacket.BuildPacket(actorId, currentMainState, 0); + } + + public List GetEventConditionPackets() + { + List subpackets = new List(); + + //Return empty list + if (eventConditions == null) + return subpackets; + + if (eventConditions.talkEventConditions != null) + { + foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) + subpackets.Add(SetTalkEventCondition.BuildPacket(actorId, condition)); + } + + if (eventConditions.noticeEventConditions != null) + { + foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) + subpackets.Add(SetNoticeEventCondition.BuildPacket(actorId, condition)); + } + + if (eventConditions.emoteEventConditions != null) + { + foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) + subpackets.Add(SetEmoteEventCondition.BuildPacket(actorId, condition)); + } + + if (eventConditions.pushWithCircleEventConditions != null) + { + foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) + subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(actorId, condition)); + } + + if (eventConditions.pushWithFanEventConditions != null) + { + foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) + subpackets.Add(SetPushEventConditionWithFan.BuildPacket(actorId, condition)); + } + + if (eventConditions.pushWithBoxEventConditions != null) + { + foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) + subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(actorId, condition)); + } + + return subpackets; + } + + public List GetSetEventStatusPackets() + { + List subpackets = new List(); + + //Return empty list + if (eventConditions == null) + return subpackets; + + if (eventConditions.talkEventConditions != null) + { + foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName)); + } + + if (eventConditions.noticeEventConditions != null) + { + foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 1, condition.conditionName)); + } + + if (eventConditions.emoteEventConditions != null) + { + foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 3, condition.conditionName)); + } + + if (eventConditions.pushWithCircleEventConditions != null) + { + foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); + } + + if (eventConditions.pushWithFanEventConditions != null) + { + foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); + } + + if (eventConditions.pushWithBoxEventConditions != null) + { + foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions) + subpackets.Add(SetEventStatus.BuildPacket(actorId, true, 2, condition.conditionName)); + } + + return subpackets; + } + + public SubPacket CreateIsZoneingPacket() + { + return SetActorIsZoningPacket.BuildPacket(actorId, false); + } + + public virtual SubPacket CreateScriptBindPacket(Player player) + { + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); + } + + public virtual SubPacket CreateScriptBindPacket() + { + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, classParams); + } + + public virtual List GetSpawnPackets(Player player, ushort spawnType) + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(8)); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(player, spawnType)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket(player)); + return subpackets; + } + + public virtual List GetSpawnPackets() + { + return GetSpawnPackets(0x1); + } + + public virtual List GetSpawnPackets(ushort spawnType) + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(8)); + subpackets.AddRange(GetEventConditionPackets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(null, spawnType)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); + return subpackets; + } + + public virtual List GetInitPackets() + { + List packets = new List(); + SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init"); + initProperties.AddByte(0xE14B0CA8, 1); + initProperties.AddByte(0x2138FD71, 1); + initProperties.AddByte(0xFBFBCFB1, 1); + initProperties.AddTarget(); + packets.Add(initProperties.BuildPacket(actorId)); + return packets; + } + + public override bool Equals(Object obj) + { + Actor actorObj = obj as Actor; + if (actorObj == null) + return false; + else + return actorId == actorObj.actorId; + } + + public string GetName() + { + return actorName; + } + + public string GetClassName() + { + return className; + } + + public ushort GetState() + { + return currentMainState; + } + + public List GetLuaParams() + { + return classParams; + } + + //character's newMainState kind of messes with this + public void ChangeState(ushort newState) + { + if (newState != currentMainState) + { + currentMainState = newState; + + updateFlags |= (ActorUpdateFlags.State | ActorUpdateFlags.Position); + } + } + + public SubState GetSubState() + { + return currentSubState; + } + + public void SubstateModified() + { + updateFlags |= (ActorUpdateFlags.SubState); + } + + public void ModifySpeed(float mod) + { + for (int i = 0; i < 4; i++) + { + moveSpeeds[i] *= mod; + } + updateFlags |= ActorUpdateFlags.Speed; + } + + public void ChangeSpeed(int type, float value) + { + moveSpeeds[type] = value; + updateFlags |= ActorUpdateFlags.Speed; + } + + public void ChangeSpeed(float speedStop, float speedWalk, float speedRun, float speedActive) + { + moveSpeeds[0] = speedStop; + moveSpeeds[1] = speedWalk; + moveSpeeds[2] = speedRun; + moveSpeeds[3] = speedActive; + updateFlags |= ActorUpdateFlags.Speed; + } + + public virtual void Update(DateTime tick) + { + + } + + public virtual void PostUpdate(DateTime tick, List packets = null) + { + if (updateFlags != ActorUpdateFlags.None) + { + packets = packets ?? new List(); + if ((updateFlags & ActorUpdateFlags.Position) != 0) + { + if (positionUpdates != null && positionUpdates.Count > 0) + { + var pos = positionUpdates[0]; + if (pos != null) + { + oldPositionX = positionX; + oldPositionY = positionY; + oldPositionZ = positionZ; + oldRotation = rotation; + + positionX = pos.X; + positionY = pos.Y; + positionZ = pos.Z; + + zone.UpdateActorPosition(this); + + //Program.Server.GetInstance().mLuaEngine.OnPath(actor, position, positionUpdates) + } + positionUpdates.Remove(pos); + + } + packets.Add(CreatePositionUpdatePacket()); + } + + if ((updateFlags & ActorUpdateFlags.Speed) != 0) + { + packets.Add(SetActorSpeedPacket.BuildPacket(actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2], moveSpeeds[3])); + } + + if ((updateFlags & ActorUpdateFlags.Name) != 0) + { + packets.Add(SetActorNamePacket.BuildPacket(actorId, displayNameId, customDisplayName)); + } + + if ((updateFlags & ActorUpdateFlags.State) != 0) + { + packets.Add(SetActorStatePacket.BuildPacket(actorId, currentMainState, 0x3B)); + } + + if ((updateFlags & ActorUpdateFlags.SubState) != 0) + { + packets.Add(SetActorSubStatePacket.BuildPacket(actorId, currentSubState)); + } + + updateFlags = ActorUpdateFlags.None; + } + zone.BroadcastPacketsAroundActor(this, packets); + } + + public void GenerateActorName(int actorNumber) + { + //Format Class Name + string className = this.className.Replace("Populace", "Ppl") + .Replace("Monster", "Mon") + .Replace("Crowd", "Crd") + .Replace("MapObj", "Map") + .Replace("Object", "Obj") + .Replace("Retainer", "Rtn") + .Replace("Standard", "Std"); + className = Char.ToLowerInvariant(className[0]) + className.Substring(1); + + //Format Zone Name + string zoneName = zone.zoneName.Replace("Field", "Fld") + .Replace("Dungeon", "Dgn") + .Replace("Town", "Twn") + .Replace("Battle", "Btl") + .Replace("Test", "Tes") + .Replace("Event", "Evt") + .Replace("Ship", "Shp") + .Replace("Office", "Ofc"); + if (zone is PrivateArea) + { + //Check if "normal" + zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P"; + } + zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1); + + try + { + className = className.Substring(0, 20 - zoneName.Length); + } + catch (ArgumentOutOfRangeException) + { } + + //Convert actor number to base 63 + string classNumber = Utils.ToStringBase63(actorNumber); + + //Get stuff after @ + uint zoneId = zone.actorId; + uint privLevel = 0; + if (zone is PrivateArea) + privLevel = ((PrivateArea)zone).GetPrivateAreaType(); + + actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel); + } + + public bool SetWorkValue(Player player, string name, string uiFunc, object value) + { + string[] split = name.Split('.'); + int arrayIndex = 0; + + if (!(split[0].Equals("work") || split[0].Equals("charaWork") || split[0].Equals("playerWork") || split[0].Equals("npcWork"))) + return false; + + Object parentObj = null; + Object curObj = this; + for (int i = 0; i < split.Length; i++) + { + //For arrays + if (split[i].Contains("[")) + { + if (split[i].LastIndexOf(']') - split[i].IndexOf('[') <= 0) + return false; + + arrayIndex = Convert.ToInt32(split[i].Substring(split[i].IndexOf('[') + 1, split[i].LastIndexOf(']') - split[i].LastIndexOf('[') - 1)); + split[i] = split[i].Substring(0, split[i].IndexOf('[')); + } + + FieldInfo field = curObj.GetType().GetField(split[i]); + if (field == null) + return false; + + if (i == split.Length - 1) + parentObj = curObj; + curObj = field.GetValue(curObj); + if (curObj == null) + return false; + } + + if (curObj == null) + return false; + else + { + //Array, we actually care whats inside + if (curObj.GetType().IsArray) + { + if (((Array)curObj).Length <= arrayIndex) + return false; + + if (value.GetType() == ((Array)curObj).GetType().GetElementType() || TypeDescriptor.GetConverter(value.GetType()).CanConvertTo(((Array)curObj).GetType().GetElementType())) + { + if (value.GetType() == ((Array)curObj).GetType().GetElementType()) + ((Array)curObj).SetValue(value, arrayIndex); + else + ((Array)curObj).SetValue(TypeDescriptor.GetConverter(value.GetType()).ConvertTo(value, curObj.GetType().GetElementType()), arrayIndex); + + SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); + changeProperty.AddProperty(this, name); + changeProperty.AddTarget(); + SubPacket subpacket = changeProperty.BuildPacket(player.actorId); + player.playerSession.QueuePacket(subpacket); + subpacket.DebugPrintSubPacket(); + return true; + } + } + else + { + if (value.GetType() == curObj.GetType() || TypeDescriptor.GetConverter(value.GetType()).CanConvertTo(curObj.GetType())) + { + if (value.GetType() == curObj.GetType()) + parentObj.GetType().GetField(split[split.Length - 1]).SetValue(parentObj, value); + else + parentObj.GetType().GetField(split[split.Length - 1]).SetValue(parentObj, TypeDescriptor.GetConverter(value.GetType()).ConvertTo(value, curObj.GetType())); + + SetActorPropetyPacket changeProperty = new SetActorPropetyPacket(uiFunc); + changeProperty.AddProperty(this, name); + changeProperty.AddTarget(); + SubPacket subpacket = changeProperty.BuildPacket(player.actorId); + player.playerSession.QueuePacket(subpacket); + subpacket.DebugPrintSubPacket(); + return true; + } + } + return false; + } + } + + #region positioning + public List GetPos() + { + List pos = new List(); + + pos.Add(positionX); + pos.Add(positionY); + pos.Add(positionZ); + pos.Add(rotation); + pos.Add(zoneId); + + return pos; + } + + public Vector3 GetPosAsVector3() + { + return new Vector3(positionX, positionY, positionZ); + } + + public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0) + { + oldPositionX = positionX; + oldPositionY = positionY; + oldPositionZ = positionZ; + oldRotation = rotation; + + positionX = x; + positionY = y; + positionZ = z; + rotation = rot; + + // todo: handle zone? + zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(actorId, x, y, z, rot, moveState)); + } + + public Area GetZone() + { + return zone; + } + + public uint GetZoneID() + { + return zoneId; + } + + public void LookAt(Actor actor) + { + if (actor != null) + { + LookAt(actor.positionX, actor.positionZ); + } + else + { + Program.Log.Error("[{0}][{1}] Actor.LookAt() unable to find actor!", actorId, actorName); + } + } + + public void LookAt(Vector3 pos) + { + if (pos != null) + { + LookAt(pos.X, pos.Z); + } + } + + public void LookAt(float x, float z) + { + //Don't rotate if the lookat position is same as our current position + if (positionX != x || positionZ != z) + { + var rot1 = this.rotation; + + var dX = this.positionX - x; + var dY = this.positionZ - z; + var rot2 = Math.Atan2(dY, dX); + var dRot = Math.PI - rot2 + Math.PI / 2; + + // pending move, dont need to unset it + this.updateFlags |= ActorUpdateFlags.Position; + rotation = (float)dRot; + } + } + + // todo: is this legit? + public bool IsFacing(float x, float z, float angle = 90.0f) + { + angle = (float)(Math.PI * angle / 180); + var a = Vector3.GetAngle(positionX, positionZ, x, z); + return new Vector3(x, 0, z).IsWithinCone(GetPosAsVector3(), rotation, angle); + } + + public bool IsFacing(Actor target, float angle = 40.0f) + { + if (target == null) + { + Program.Log.Error("[{0}][{1}] IsFacing no target!", actorId, actorName); + return false; + } + + return IsFacing(target.positionX, target.positionZ, angle); + } + + public void QueuePositionUpdate(Vector3 pos) + { + if (positionUpdates == null) + positionUpdates = new List(); + + positionUpdates.Add(pos); + this.updateFlags |= ActorUpdateFlags.Position; + } + + public void QueuePositionUpdate(float x, float y, float z) + { + QueuePositionUpdate(new Vector3(x, y, z)); + } + + public void ClearPositionUpdates() + { + positionUpdates.Clear(); + } + + public Vector3 FindRandomPoint(float x, float y, float z, float minRadius, float maxRadius) + { + var angle = Program.Random.NextDouble() * Math.PI * 2; + var radius = Math.Sqrt(Program.Random.NextDouble() * (maxRadius - minRadius)) + minRadius; + + return new Vector3(x + (float)(radius * Math.Cos(angle)), y, z + (float)(radius * Math.Sin(angle))); + } + + public Vector3 FindRandomPointAroundTarget(Actor target, float minRadius, float maxRadius) + { + if (target == null) + { + Program.Log.Error(String.Format("[{0} {1}] FindRandomPointAroundTarget: no target found!", this.actorId, this.customDisplayName)); + return GetPosAsVector3(); + } + return FindRandomPoint(target.positionX, target.positionY, target.positionZ, minRadius, maxRadius); + } + + public Vector3 FindRandomPointAroundActor(float minRadius, float maxRadius) + { + return FindRandomPoint(positionX, positionY, positionZ, minRadius, maxRadius); + } + #endregion + + public override string ToString() + { + if (className != null) + { + return string.Format("{0} [0x{1:X}]", className, actorId); + } + else + { + return string.Format("Unknown [0x{0:X}]", actorId); + } + } + } +} + diff --git a/FFXIVClassic Map Server/actors/EventList.cs b/Map Server/actors/EventList.cs similarity index 100% rename from FFXIVClassic Map Server/actors/EventList.cs rename to Map Server/actors/EventList.cs diff --git a/FFXIVClassic Map Server/actors/StaticActors.cs b/Map Server/actors/StaticActors.cs similarity index 99% rename from FFXIVClassic Map Server/actors/StaticActors.cs rename to Map Server/actors/StaticActors.cs index 1628893e..7a29a548 100644 --- a/FFXIVClassic Map Server/actors/StaticActors.cs +++ b/Map Server/actors/StaticActors.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; diff --git a/FFXIVClassic Map Server/actors/area/Area.cs b/Map Server/actors/area/Area.cs similarity index 96% rename from FFXIVClassic Map Server/actors/area/Area.cs rename to Map Server/actors/area/Area.cs index 94d7a6ab..c66dae07 100644 --- a/FFXIVClassic Map Server/actors/area/Area.cs +++ b/Map Server/actors/area/Area.cs @@ -1,696 +1,696 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.area; -using FFXIVClassic_Map_Server.actors.chara.npc; -using FFXIVClassic_Map_Server.lua; -using FFXIVClassic_Map_Server.packets.send.actor; -using System; -using System.Collections.Generic; -using System.Linq; -using FFXIVClassic_Map_Server.packets.send; -using FFXIVClassic_Map_Server.actors.director; - -namespace FFXIVClassic_Map_Server.Actors -{ - class Area : Actor - { - public string zoneName; - public ushort regionId; - public bool isIsolated, canStealth, isInn, canRideChocobo, isInstanceRaid; - public ushort weatherNormal, weatherCommon, weatherRare; - public ushort bgmDay, bgmNight, bgmBattle; - - protected string classPath; - - public int boundingGridSize = 50; - public int minX = -5000, minY = -5000, maxX = 5000, maxY = 5000; - protected int numXBlocks, numYBlocks; - protected int halfWidth, halfHeight; - - private Dictionary currentDirectors = new Dictionary(); - private Object directorLock = new Object(); - private uint directorIdCount = 0; - - protected Director mWeatherDirector; - - protected List mSpawnLocations = new List(); - protected Dictionary mActorList = new Dictionary(); - protected List[,] mActorBlock; - - LuaScript areaScript; - - public Area(uint id, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid) - : base(id) - { - - this.zoneName = zoneName; - this.regionId = regionId; - this.canStealth = canStealth; - this.isIsolated = isIsolated; - this.isInn = isInn; - this.canRideChocobo = canRideChocobo; - this.isInstanceRaid = isInstanceRaid; - - this.bgmDay = bgmDay; - this.bgmNight = bgmNight; - this.bgmBattle = bgmBattle; - - this.displayNameId = 0; - this.customDisplayName = "_areaMaster"; - this.actorName = String.Format("_areaMaster@{0:X5}", id << 8); - - this.classPath = classPath; - this.className = classPath.Substring(classPath.LastIndexOf("/") + 1); - - numXBlocks = (maxX - minX) / boundingGridSize; - numYBlocks = (maxY - minY) / boundingGridSize; - mActorBlock = new List[numXBlocks, numYBlocks]; - halfWidth = numXBlocks / 2; - halfHeight = numYBlocks / 2; - - for (int y = 0; y < numYBlocks; y++) - { - for (int x = 0; x < numXBlocks; x++) - { - mActorBlock[x, y] = new List(); - } - } - } - - public override SubPacket CreateScriptBindPacket() - { - List lParams; - lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false); - return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams); - } - - public override List GetSpawnPackets() - { - List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(0)); - subpackets.Add(CreateSpeedPacket()); - subpackets.Add(CreateSpawnPositonPacket(0x1)); - subpackets.Add(CreateNamePacket()); - subpackets.Add(CreateStatePacket()); - subpackets.Add(CreateIsZoneingPacket()); - subpackets.Add(CreateScriptBindPacket()); - return subpackets; - } - - // todo: handle instance areas in derived class? (see virtuals) - #region Actor Management - - public void AddActorToZone(Actor actor) - { - lock (mActorList) - { - if (actor is Character) - ((Character)actor).ResetTempVars(); - - if (!mActorList.ContainsKey(actor.actorId)) - mActorList.Add(actor.actorId, actor); - - - int gridX = (int)actor.positionX / boundingGridSize; - int gridY = (int)actor.positionZ / boundingGridSize; - - gridX += halfWidth; - gridY += halfHeight; - - //Boundries - if (gridX < 0) - gridX = 0; - if (gridX >= numXBlocks) - gridX = numXBlocks - 1; - if (gridY < 0) - gridY = 0; - if (gridY >= numYBlocks) - gridY = numYBlocks - 1; - - lock (mActorBlock) - mActorBlock[gridX, gridY].Add(actor); - } - } - - public void RemoveActorFromZone(Actor actor) - { - if (actor != null) - lock (mActorList) - { - mActorList.Remove(actor.actorId); - - int gridX = (int)actor.positionX / boundingGridSize; - int gridY = (int)actor.positionZ / boundingGridSize; - - gridX += halfWidth; - gridY += halfHeight; - - //Boundries - if (gridX < 0) - gridX = 0; - if (gridX >= numXBlocks) - gridX = numXBlocks - 1; - if (gridY < 0) - gridY = 0; - if (gridY >= numYBlocks) - gridY = numYBlocks - 1; - - lock (mActorBlock) - mActorBlock[gridX, gridY].Remove(actor); - } - } - - public void UpdateActorPosition(Actor actor) - { - int gridX = (int)actor.positionX / boundingGridSize; - int gridY = (int)actor.positionZ / boundingGridSize; - - gridX += halfWidth; - gridY += halfHeight; - - //Boundries - if (gridX < 0) - gridX = 0; - if (gridX >= numXBlocks) - gridX = numXBlocks - 1; - if (gridY < 0) - gridY = 0; - if (gridY >= numYBlocks) - gridY = numYBlocks - 1; - - int gridOldX = (int)actor.oldPositionX / boundingGridSize; - int gridOldY = (int)actor.oldPositionZ / boundingGridSize; - - gridOldX += halfWidth; - gridOldY += halfHeight; - - //Boundries - if (gridOldX < 0) - gridOldX = 0; - if (gridOldX >= numXBlocks) - gridOldX = numXBlocks - 1; - if (gridOldY < 0) - gridOldY = 0; - if (gridOldY >= numYBlocks) - gridOldY = numYBlocks - 1; - - //Still in same block - if (gridX == gridOldX && gridY == gridOldY) - return; - - lock (mActorBlock) - { - mActorBlock[gridOldX, gridOldY].Remove(actor); - mActorBlock[gridX, gridY].Add(actor); - } - } - - public virtual List GetActorsAroundPoint(float x, float y, int checkDistance) where T : Actor - { - checkDistance /= boundingGridSize; - - int gridX = (int)x / boundingGridSize; - int gridY = (int)y / boundingGridSize; - - gridX += halfWidth; - gridY += halfHeight; - - //Boundries - if (gridX < 0) - gridX = 0; - if (gridX >= numXBlocks) - gridX = numXBlocks - 1; - if (gridY < 0) - gridY = 0; - if (gridY >= numYBlocks) - gridY = numYBlocks - 1; - - List result = new List(); - - lock (mActorBlock) - { - for (int gx = gridX - checkDistance; gx <= gridX + checkDistance; gx++) - { - for (int gy = gridY - checkDistance; gy <= gridY + checkDistance; gy++) - { - result.AddRange(mActorBlock[gx, gy].OfType()); - } - } - } - - //Remove players if isolation zone - if (isIsolated) - { - for (int i = 0; i < result.Count; i++) - { - if (result[i] is Player) - result.RemoveAt(i); - } - } - return result; - } - - public virtual List GetActorsAroundPoint(float x, float y, int checkDistance) - { - return GetActorsAroundPoint(x, y, checkDistance); - } - - public virtual List GetActorsAroundActor(Actor actor, int checkDistance) - { - return GetActorsAroundActor(actor, checkDistance); - } - - public virtual List GetActorsAroundActor(Actor actor, int checkDistance) where T : Actor - { - checkDistance /= boundingGridSize; - - int gridX = (int)actor.positionX / boundingGridSize; - int gridY = (int)actor.positionZ / boundingGridSize; - - gridX += halfWidth; - gridY += halfHeight; - - //Boundries - if (gridX < 0) - gridX = 0; - if (gridX >= numXBlocks) - gridX = numXBlocks - 1; - if (gridY < 0) - gridY = 0; - if (gridY >= numYBlocks) - gridY = numYBlocks - 1; - - var result = new List(); - - lock (mActorBlock) - { - for (int gy = ((gridY - checkDistance) < 0 ? 0 : (gridY - checkDistance)); gy <= ((gridY + checkDistance) >= numYBlocks ? numYBlocks - 1 : (gridY + checkDistance)); gy++) - { - for (int gx = ((gridX - checkDistance) < 0 ? 0 : (gridX - checkDistance)); gx <= ((gridX + checkDistance) >= numXBlocks ? numXBlocks - 1 : (gridX + checkDistance)); gx++) - { - result.AddRange(mActorBlock[gx, gy].OfType()); - } - } - } - - //Remove players if isolation zone - if (isIsolated) - { - for (int i = 0; i < result.Count; i++) - { - if (result[i] is Player) - result.RemoveAt(i); - } - } - - return result; - } - - #endregion - - public Actor FindActorInArea(uint id) - { - lock (mActorList) - { - if (!mActorList.ContainsKey(id)) - return null; - return mActorList[id]; - } - } - - public T FindActorInArea(uint id) where T : Actor - { - return FindActorInArea(id) as T; - } - - public Actor FindActorInZoneByUniqueID(string uniqueId) - { - lock (mActorList) - { - foreach (Actor a in mActorList.Values) - { - if (a is Npc) - { - if (((Npc)a).GetUniqueId().ToLower().Equals(uniqueId)) - return a; - } - } - } - return null; - } - - public Player FindPCInZone(string name) - { - lock (mActorList) - { - foreach (Player player in mActorList.Values.OfType()) - { - if (player.customDisplayName.ToLower().Equals(name.ToLower())) - return player; - } - return null; - } - } - - public Player FindPCInZone(uint id) - { - lock (mActorList) - { - if (!mActorList.ContainsKey(id)) - return null; - return (Player)mActorList[id]; - } - } - - public void Clear() - { - lock (mActorList) - { - //Clear All - mActorList.Clear(); - lock (mActorBlock) - { - for (int y = 0; y < numYBlocks; y++) - { - for (int x = 0; x < numXBlocks; x++) - { - mActorBlock[x, y].Clear(); - } - } - } - } - } - - // todo: for zones override this to search contentareas (assuming flag is passed) - public virtual List GetAllActors() where T : Actor - { - lock (mActorList) - { - List actorList = new List(mActorList.Count); - actorList.AddRange(mActorList.Values.OfType()); - return actorList; - } - } - - public int GetActorCount() - { - lock (mActorList) - { - return mActorList.Count; - } - } - - public virtual List GetAllActors() - { - return GetAllActors(); - } - - public virtual List GetPlayers() - { - return GetAllActors(); - } - - public virtual List GetMonsters() - { - return GetAllActors(); - } - - public virtual List GetAllies() - { - return GetAllActors(); - } - - public void BroadcastPacketsAroundActor(Actor actor, List packets) - { - foreach (SubPacket packet in packets) - BroadcastPacketAroundActor(actor, packet); - } - - public void BroadcastPacketAroundActor(Actor actor, SubPacket packet) - { - if (isIsolated) - return; - - List aroundActor = GetActorsAroundActor(actor, 50); - foreach (Actor a in aroundActor) - { - if (a is Player) - { - if (isIsolated) - continue; - - SubPacket clonedPacket = new SubPacket(packet, a.actorId); - Player p = (Player)a; - p.QueuePacket(clonedPacket); - } - } - } - - public void SpawnActor(SpawnLocation location) - { - lock (mActorList) - { - ActorClass actorClass = Server.GetWorldManager().GetActorClass(location.classId); - - if (actorClass == null) - return; - - uint zoneId; - - if (this is PrivateArea) - zoneId = ((PrivateArea)this).GetParentZone().actorId; - else - zoneId = actorId; - - Npc npc = new Npc(mActorList.Count + 1, actorClass, location.uniqueId, this, location.x, location.y, location.z, location.rot, location.state, location.animId, null); - - - npc.LoadEventConditions(actorClass.eventConditions); - - AddActorToZone(npc); - } - } - - public Npc SpawnActor(uint classId, string uniqueId, float x, float y, float z, float rot = 0, ushort state = 0, uint animId = 0, bool isMob = false) - { - lock (mActorList) - { - ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId); - - if (actorClass == null) - return null; - - uint zoneId; - if (this is PrivateArea) - zoneId = ((PrivateArea)this).GetParentZone().actorId; - else - zoneId = actorId; - - Npc npc; - if (isMob) - npc = new BattleNpc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null); - else - npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null); - - npc.LoadEventConditions(actorClass.eventConditions); - npc.SetMaxHP(100); - npc.SetHP(100); - npc.ResetMoveSpeeds(); - - AddActorToZone(npc); - - return npc; - } - } - - public Npc SpawnActor(uint classId, string uniqueId, float x, float y, float z, uint regionId, uint layoutId) - { - lock (mActorList) - { - ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId); - - if (actorClass == null) - return null; - - uint zoneId; - - if (this is PrivateArea) - zoneId = ((PrivateArea)this).GetParentZone().actorId; - else - zoneId = actorId; - - Npc npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, 0, regionId, layoutId); - - npc.LoadEventConditions(actorClass.eventConditions); - - AddActorToZone(npc); - - return npc; - } - } - - public BattleNpc GetBattleNpcById(uint id) - { - foreach (var bnpc in GetAllActors()) - { - if (bnpc.GetBattleNpcId() == id) - return bnpc; - } - return null; - } - - public void DespawnActor(string uniqueId) - { - RemoveActorFromZone(FindActorInZoneByUniqueID(uniqueId)); - } - - public void DespawnActor(Actor actor) - { - RemoveActorFromZone(actor); - } - - public Director GetWeatherDirector() - { - return mWeatherDirector; - } - - public void ChangeWeather(ushort weather, ushort transitionTime, Player player, bool zoneWide = false) - { - weatherNormal = weather; - - if (player != null && !zoneWide) - { - player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime)); - } - if (zoneWide) - { - lock (mActorList) - { - foreach (var actor in mActorList) - { - if (actor.Value is Player) - { - player = ((Player)actor.Value); - player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime)); - } - } - } - } - } - - public Director CreateDirector(string path, bool hasContentGroup, params object[] args) - { - lock (directorLock) - { - Director director = new Director(directorIdCount, this, path, hasContentGroup, args); - currentDirectors.Add(director.actorId, director); - directorIdCount++; - return director; - } - } - - public Director CreateGuildleveDirector(uint glid, byte difficulty, Player owner, params object[] args) - { - String directorScriptPath = ""; - - uint type = Server.GetGuildleveGamedata(glid).plateId; - - if (glid == 10801 || glid == 12401 || glid == 11601) - directorScriptPath = "Guildleve/PrivateGLBattleTutorial"; - else - { - switch (type) - { - case 20021: - directorScriptPath = "Guildleve/PrivateGLBattleSweepNormal"; - break; - case 20022: - directorScriptPath = "Guildleve/PrivateGLBattleChaseNormal"; - break; - case 20023: - directorScriptPath = "Guildleve/PrivateGLBattleOrbNormal"; - break; - case 20024: - directorScriptPath = "Guildleve/PrivateGLBattleHuntNormal"; - break; - case 20025: - directorScriptPath = "Guildleve/PrivateGLBattleGatherNormal"; - break; - case 20026: - directorScriptPath = "Guildleve/PrivateGLBattleRoundNormal"; - break; - case 20027: - directorScriptPath = "Guildleve/PrivateGLBattleSurviveNormal"; - break; - case 20028: - directorScriptPath = "Guildleve/PrivateGLBattleDetectNormal"; - break; - } - } - - lock (directorLock) - { - GuildleveDirector director = new GuildleveDirector(directorIdCount, this, directorScriptPath, glid, difficulty, owner, args); - currentDirectors.Add(director.actorId, director); - directorIdCount++; - return director; - } - } - - public void DeleteDirector(uint id) - { - lock (directorLock) - { - if (currentDirectors.ContainsKey(id)) - { - if (!currentDirectors[id].IsDeleted()) - currentDirectors[id].EndDirector(); - currentDirectors.Remove(id); - } - } - } - - public Director GetDirectorById(uint id) - { - if (currentDirectors.ContainsKey(id)) - return currentDirectors[id]; - return null; - } - - public override void Update(DateTime tick) - { - lock (mActorList) - { - foreach (Actor a in mActorList.Values.ToList()) - a.Update(tick); - - if ((tick - lastUpdateScript).TotalMilliseconds > 1500) - { - //LuaEngine.GetInstance().CallLuaFunctionForReturn(LuaEngine.GetScriptPath(this), "onUpdate", true, this, tick); - lastUpdateScript = tick; - } - } - } - - } -} +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using FFXIVClassic_Map_Server.actors.area; +using FFXIVClassic_Map_Server.actors.chara.npc; +using FFXIVClassic_Map_Server.lua; +using FFXIVClassic_Map_Server.packets.send.actor; +using System; +using System.Collections.Generic; +using System.Linq; +using FFXIVClassic_Map_Server.packets.send; +using FFXIVClassic_Map_Server.actors.director; + +namespace FFXIVClassic_Map_Server.Actors +{ + class Area : Actor + { + public string zoneName; + public ushort regionId; + public bool isIsolated, canStealth, isInn, canRideChocobo, isInstanceRaid; + public ushort weatherNormal, weatherCommon, weatherRare; + public ushort bgmDay, bgmNight, bgmBattle; + + protected string classPath; + + public int boundingGridSize = 50; + public int minX = -5000, minY = -5000, maxX = 5000, maxY = 5000; + protected int numXBlocks, numYBlocks; + protected int halfWidth, halfHeight; + + private Dictionary currentDirectors = new Dictionary(); + private Object directorLock = new Object(); + private uint directorIdCount = 0; + + protected Director mWeatherDirector; + + protected List mSpawnLocations = new List(); + protected Dictionary mActorList = new Dictionary(); + protected List[,] mActorBlock; + + LuaScript areaScript; + + public Area(uint id, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid) + : base(id) + { + + this.zoneName = zoneName; + this.regionId = regionId; + this.canStealth = canStealth; + this.isIsolated = isIsolated; + this.isInn = isInn; + this.canRideChocobo = canRideChocobo; + this.isInstanceRaid = isInstanceRaid; + + this.bgmDay = bgmDay; + this.bgmNight = bgmNight; + this.bgmBattle = bgmBattle; + + this.displayNameId = 0; + this.customDisplayName = "_areaMaster"; + this.actorName = String.Format("_areaMaster@{0:X5}", id << 8); + + this.classPath = classPath; + this.className = classPath.Substring(classPath.LastIndexOf("/") + 1); + + numXBlocks = (maxX - minX) / boundingGridSize; + numYBlocks = (maxY - minY) / boundingGridSize; + mActorBlock = new List[numXBlocks, numYBlocks]; + halfWidth = numXBlocks / 2; + halfHeight = numYBlocks / 2; + + for (int y = 0; y < numYBlocks; y++) + { + for (int x = 0; x < numXBlocks; x++) + { + mActorBlock[x, y] = new List(); + } + } + } + + public override SubPacket CreateScriptBindPacket() + { + List lParams; + lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "/Area/Zone/ZoneDefault", -1, (byte)1, true, false, false, false, false, false, false, false); + return ActorInstantiatePacket.BuildPacket(actorId, actorName, "ZoneDefault", lParams); + } + + public override List GetSpawnPackets() + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(0)); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(0x1)); + subpackets.Add(CreateNamePacket()); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.Add(CreateScriptBindPacket()); + return subpackets; + } + + // todo: handle instance areas in derived class? (see virtuals) + #region Actor Management + + public void AddActorToZone(Actor actor) + { + lock (mActorList) + { + if (actor is Character) + ((Character)actor).ResetTempVars(); + + if (!mActorList.ContainsKey(actor.actorId)) + mActorList.Add(actor.actorId, actor); + + + int gridX = (int)actor.positionX / boundingGridSize; + int gridY = (int)actor.positionZ / boundingGridSize; + + gridX += halfWidth; + gridY += halfHeight; + + //Boundries + if (gridX < 0) + gridX = 0; + if (gridX >= numXBlocks) + gridX = numXBlocks - 1; + if (gridY < 0) + gridY = 0; + if (gridY >= numYBlocks) + gridY = numYBlocks - 1; + + lock (mActorBlock) + mActorBlock[gridX, gridY].Add(actor); + } + } + + public void RemoveActorFromZone(Actor actor) + { + if (actor != null) + lock (mActorList) + { + mActorList.Remove(actor.actorId); + + int gridX = (int)actor.positionX / boundingGridSize; + int gridY = (int)actor.positionZ / boundingGridSize; + + gridX += halfWidth; + gridY += halfHeight; + + //Boundries + if (gridX < 0) + gridX = 0; + if (gridX >= numXBlocks) + gridX = numXBlocks - 1; + if (gridY < 0) + gridY = 0; + if (gridY >= numYBlocks) + gridY = numYBlocks - 1; + + lock (mActorBlock) + mActorBlock[gridX, gridY].Remove(actor); + } + } + + public void UpdateActorPosition(Actor actor) + { + int gridX = (int)actor.positionX / boundingGridSize; + int gridY = (int)actor.positionZ / boundingGridSize; + + gridX += halfWidth; + gridY += halfHeight; + + //Boundries + if (gridX < 0) + gridX = 0; + if (gridX >= numXBlocks) + gridX = numXBlocks - 1; + if (gridY < 0) + gridY = 0; + if (gridY >= numYBlocks) + gridY = numYBlocks - 1; + + int gridOldX = (int)actor.oldPositionX / boundingGridSize; + int gridOldY = (int)actor.oldPositionZ / boundingGridSize; + + gridOldX += halfWidth; + gridOldY += halfHeight; + + //Boundries + if (gridOldX < 0) + gridOldX = 0; + if (gridOldX >= numXBlocks) + gridOldX = numXBlocks - 1; + if (gridOldY < 0) + gridOldY = 0; + if (gridOldY >= numYBlocks) + gridOldY = numYBlocks - 1; + + //Still in same block + if (gridX == gridOldX && gridY == gridOldY) + return; + + lock (mActorBlock) + { + mActorBlock[gridOldX, gridOldY].Remove(actor); + mActorBlock[gridX, gridY].Add(actor); + } + } + + public virtual List GetActorsAroundPoint(float x, float y, int checkDistance) where T : Actor + { + checkDistance /= boundingGridSize; + + int gridX = (int)x / boundingGridSize; + int gridY = (int)y / boundingGridSize; + + gridX += halfWidth; + gridY += halfHeight; + + //Boundries + if (gridX < 0) + gridX = 0; + if (gridX >= numXBlocks) + gridX = numXBlocks - 1; + if (gridY < 0) + gridY = 0; + if (gridY >= numYBlocks) + gridY = numYBlocks - 1; + + List result = new List(); + + lock (mActorBlock) + { + for (int gx = gridX - checkDistance; gx <= gridX + checkDistance; gx++) + { + for (int gy = gridY - checkDistance; gy <= gridY + checkDistance; gy++) + { + result.AddRange(mActorBlock[gx, gy].OfType()); + } + } + } + + //Remove players if isolation zone + if (isIsolated) + { + for (int i = 0; i < result.Count; i++) + { + if (result[i] is Player) + result.RemoveAt(i); + } + } + return result; + } + + public virtual List GetActorsAroundPoint(float x, float y, int checkDistance) + { + return GetActorsAroundPoint(x, y, checkDistance); + } + + public virtual List GetActorsAroundActor(Actor actor, int checkDistance) + { + return GetActorsAroundActor(actor, checkDistance); + } + + public virtual List GetActorsAroundActor(Actor actor, int checkDistance) where T : Actor + { + checkDistance /= boundingGridSize; + + int gridX = (int)actor.positionX / boundingGridSize; + int gridY = (int)actor.positionZ / boundingGridSize; + + gridX += halfWidth; + gridY += halfHeight; + + //Boundries + if (gridX < 0) + gridX = 0; + if (gridX >= numXBlocks) + gridX = numXBlocks - 1; + if (gridY < 0) + gridY = 0; + if (gridY >= numYBlocks) + gridY = numYBlocks - 1; + + var result = new List(); + + lock (mActorBlock) + { + for (int gy = ((gridY - checkDistance) < 0 ? 0 : (gridY - checkDistance)); gy <= ((gridY + checkDistance) >= numYBlocks ? numYBlocks - 1 : (gridY + checkDistance)); gy++) + { + for (int gx = ((gridX - checkDistance) < 0 ? 0 : (gridX - checkDistance)); gx <= ((gridX + checkDistance) >= numXBlocks ? numXBlocks - 1 : (gridX + checkDistance)); gx++) + { + result.AddRange(mActorBlock[gx, gy].OfType()); + } + } + } + + //Remove players if isolation zone + if (isIsolated) + { + for (int i = 0; i < result.Count; i++) + { + if (result[i] is Player) + result.RemoveAt(i); + } + } + + return result; + } + + #endregion + + public Actor FindActorInArea(uint id) + { + lock (mActorList) + { + if (!mActorList.ContainsKey(id)) + return null; + return mActorList[id]; + } + } + + public T FindActorInArea(uint id) where T : Actor + { + return FindActorInArea(id) as T; + } + + public Actor FindActorInZoneByUniqueID(string uniqueId) + { + lock (mActorList) + { + foreach (Actor a in mActorList.Values) + { + if (a is Npc) + { + if (((Npc)a).GetUniqueId().ToLower().Equals(uniqueId)) + return a; + } + } + } + return null; + } + + public Player FindPCInZone(string name) + { + lock (mActorList) + { + foreach (Player player in mActorList.Values.OfType()) + { + if (player.customDisplayName.ToLower().Equals(name.ToLower())) + return player; + } + return null; + } + } + + public Player FindPCInZone(uint id) + { + lock (mActorList) + { + if (!mActorList.ContainsKey(id)) + return null; + return (Player)mActorList[id]; + } + } + + public void Clear() + { + lock (mActorList) + { + //Clear All + mActorList.Clear(); + lock (mActorBlock) + { + for (int y = 0; y < numYBlocks; y++) + { + for (int x = 0; x < numXBlocks; x++) + { + mActorBlock[x, y].Clear(); + } + } + } + } + } + + // todo: for zones override this to search contentareas (assuming flag is passed) + public virtual List GetAllActors() where T : Actor + { + lock (mActorList) + { + List actorList = new List(mActorList.Count); + actorList.AddRange(mActorList.Values.OfType()); + return actorList; + } + } + + public int GetActorCount() + { + lock (mActorList) + { + return mActorList.Count; + } + } + + public virtual List GetAllActors() + { + return GetAllActors(); + } + + public virtual List GetPlayers() + { + return GetAllActors(); + } + + public virtual List GetMonsters() + { + return GetAllActors(); + } + + public virtual List GetAllies() + { + return GetAllActors(); + } + + public void BroadcastPacketsAroundActor(Actor actor, List packets) + { + foreach (SubPacket packet in packets) + BroadcastPacketAroundActor(actor, packet); + } + + public void BroadcastPacketAroundActor(Actor actor, SubPacket packet) + { + if (isIsolated) + return; + + List aroundActor = GetActorsAroundActor(actor, 50); + foreach (Actor a in aroundActor) + { + if (a is Player) + { + if (isIsolated) + continue; + + SubPacket clonedPacket = new SubPacket(packet, a.actorId); + Player p = (Player)a; + p.QueuePacket(clonedPacket); + } + } + } + + public void SpawnActor(SpawnLocation location) + { + lock (mActorList) + { + ActorClass actorClass = Server.GetWorldManager().GetActorClass(location.classId); + + if (actorClass == null) + return; + + uint zoneId; + + if (this is PrivateArea) + zoneId = ((PrivateArea)this).GetParentZone().actorId; + else + zoneId = actorId; + + Npc npc = new Npc(mActorList.Count + 1, actorClass, location.uniqueId, this, location.x, location.y, location.z, location.rot, location.state, location.animId, null); + + + npc.LoadEventConditions(actorClass.eventConditions); + + AddActorToZone(npc); + } + } + + public Npc SpawnActor(uint classId, string uniqueId, float x, float y, float z, float rot = 0, ushort state = 0, uint animId = 0, bool isMob = false) + { + lock (mActorList) + { + ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId); + + if (actorClass == null) + return null; + + uint zoneId; + if (this is PrivateArea) + zoneId = ((PrivateArea)this).GetParentZone().actorId; + else + zoneId = actorId; + + Npc npc; + if (isMob) + npc = new BattleNpc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null); + else + npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, rot, state, animId, null); + + npc.LoadEventConditions(actorClass.eventConditions); + npc.SetMaxHP(100); + npc.SetHP(100); + npc.ResetMoveSpeeds(); + + AddActorToZone(npc); + + return npc; + } + } + + public Npc SpawnActor(uint classId, string uniqueId, float x, float y, float z, uint regionId, uint layoutId) + { + lock (mActorList) + { + ActorClass actorClass = Server.GetWorldManager().GetActorClass(classId); + + if (actorClass == null) + return null; + + uint zoneId; + + if (this is PrivateArea) + zoneId = ((PrivateArea)this).GetParentZone().actorId; + else + zoneId = actorId; + + Npc npc = new Npc(mActorList.Count + 1, actorClass, uniqueId, this, x, y, z, 0, regionId, layoutId); + + npc.LoadEventConditions(actorClass.eventConditions); + + AddActorToZone(npc); + + return npc; + } + } + + public BattleNpc GetBattleNpcById(uint id) + { + foreach (var bnpc in GetAllActors()) + { + if (bnpc.GetBattleNpcId() == id) + return bnpc; + } + return null; + } + + public void DespawnActor(string uniqueId) + { + RemoveActorFromZone(FindActorInZoneByUniqueID(uniqueId)); + } + + public void DespawnActor(Actor actor) + { + RemoveActorFromZone(actor); + } + + public Director GetWeatherDirector() + { + return mWeatherDirector; + } + + public void ChangeWeather(ushort weather, ushort transitionTime, Player player, bool zoneWide = false) + { + weatherNormal = weather; + + if (player != null && !zoneWide) + { + player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime)); + } + if (zoneWide) + { + lock (mActorList) + { + foreach (var actor in mActorList) + { + if (actor.Value is Player) + { + player = ((Player)actor.Value); + player.QueuePacket(SetWeatherPacket.BuildPacket(player.actorId, weather, transitionTime)); + } + } + } + } + } + + public Director CreateDirector(string path, bool hasContentGroup, params object[] args) + { + lock (directorLock) + { + Director director = new Director(directorIdCount, this, path, hasContentGroup, args); + currentDirectors.Add(director.actorId, director); + directorIdCount++; + return director; + } + } + + public Director CreateGuildleveDirector(uint glid, byte difficulty, Player owner, params object[] args) + { + String directorScriptPath = ""; + + uint type = Server.GetGuildleveGamedata(glid).plateId; + + if (glid == 10801 || glid == 12401 || glid == 11601) + directorScriptPath = "Guildleve/PrivateGLBattleTutorial"; + else + { + switch (type) + { + case 20021: + directorScriptPath = "Guildleve/PrivateGLBattleSweepNormal"; + break; + case 20022: + directorScriptPath = "Guildleve/PrivateGLBattleChaseNormal"; + break; + case 20023: + directorScriptPath = "Guildleve/PrivateGLBattleOrbNormal"; + break; + case 20024: + directorScriptPath = "Guildleve/PrivateGLBattleHuntNormal"; + break; + case 20025: + directorScriptPath = "Guildleve/PrivateGLBattleGatherNormal"; + break; + case 20026: + directorScriptPath = "Guildleve/PrivateGLBattleRoundNormal"; + break; + case 20027: + directorScriptPath = "Guildleve/PrivateGLBattleSurviveNormal"; + break; + case 20028: + directorScriptPath = "Guildleve/PrivateGLBattleDetectNormal"; + break; + } + } + + lock (directorLock) + { + GuildleveDirector director = new GuildleveDirector(directorIdCount, this, directorScriptPath, glid, difficulty, owner, args); + currentDirectors.Add(director.actorId, director); + directorIdCount++; + return director; + } + } + + public void DeleteDirector(uint id) + { + lock (directorLock) + { + if (currentDirectors.ContainsKey(id)) + { + if (!currentDirectors[id].IsDeleted()) + currentDirectors[id].EndDirector(); + currentDirectors.Remove(id); + } + } + } + + public Director GetDirectorById(uint id) + { + if (currentDirectors.ContainsKey(id)) + return currentDirectors[id]; + return null; + } + + public override void Update(DateTime tick) + { + lock (mActorList) + { + foreach (Actor a in mActorList.Values.ToList()) + a.Update(tick); + + if ((tick - lastUpdateScript).TotalMilliseconds > 1500) + { + //LuaEngine.GetInstance().CallLuaFunctionForReturn(LuaEngine.GetScriptPath(this), "onUpdate", true, this, tick); + lastUpdateScript = tick; + } + } + } + + } +} diff --git a/FFXIVClassic Map Server/actors/area/PrivateArea.cs b/Map Server/actors/area/PrivateArea.cs similarity index 99% rename from FFXIVClassic Map Server/actors/area/PrivateArea.cs rename to Map Server/actors/area/PrivateArea.cs index 1ae09c70..bc44886c 100644 --- a/FFXIVClassic Map Server/actors/area/PrivateArea.cs +++ b/Map Server/actors/area/PrivateArea.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; diff --git a/FFXIVClassic Map Server/actors/area/PrivateAreaContent.cs b/Map Server/actors/area/PrivateAreaContent.cs similarity index 100% rename from FFXIVClassic Map Server/actors/area/PrivateAreaContent.cs rename to Map Server/actors/area/PrivateAreaContent.cs diff --git a/FFXIVClassic Map Server/actors/area/SpawnLocation.cs b/Map Server/actors/area/SpawnLocation.cs similarity index 100% rename from FFXIVClassic Map Server/actors/area/SpawnLocation.cs rename to Map Server/actors/area/SpawnLocation.cs diff --git a/FFXIVClassic Map Server/actors/area/Zone.cs b/Map Server/actors/area/Zone.cs similarity index 99% rename from FFXIVClassic Map Server/actors/area/Zone.cs rename to Map Server/actors/area/Zone.cs index 547cbf73..fd7ca0fa 100644 --- a/FFXIVClassic Map Server/actors/area/Zone.cs +++ b/Map Server/actors/area/Zone.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; diff --git a/FFXIVClassic Map Server/actors/chara/AetheryteWork.cs b/Map Server/actors/chara/AetheryteWork.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/AetheryteWork.cs rename to Map Server/actors/chara/AetheryteWork.cs diff --git a/FFXIVClassic Map Server/actors/chara/BattleSave.cs b/Map Server/actors/chara/BattleSave.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/BattleSave.cs rename to Map Server/actors/chara/BattleSave.cs diff --git a/FFXIVClassic Map Server/actors/chara/BattleTemp.cs b/Map Server/actors/chara/BattleTemp.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/BattleTemp.cs rename to Map Server/actors/chara/BattleTemp.cs diff --git a/FFXIVClassic Map Server/actors/chara/CharaWork.cs b/Map Server/actors/chara/CharaWork.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/CharaWork.cs rename to Map Server/actors/chara/CharaWork.cs diff --git a/FFXIVClassic Map Server/actors/chara/Character.cs b/Map Server/actors/chara/Character.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/Character.cs rename to Map Server/actors/chara/Character.cs index 7866c74c..107f697e 100644 --- a/FFXIVClassic Map Server/actors/chara/Character.cs +++ b/Map Server/actors/chara/Character.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.chara.player; using FFXIVClassic_Map_Server.actors.group; using FFXIVClassic_Map_Server.Actors.Chara; diff --git a/FFXIVClassic Map Server/actors/chara/EventSave.cs b/Map Server/actors/chara/EventSave.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/EventSave.cs rename to Map Server/actors/chara/EventSave.cs diff --git a/FFXIVClassic Map Server/actors/chara/EventTemp.cs b/Map Server/actors/chara/EventTemp.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/EventTemp.cs rename to Map Server/actors/chara/EventTemp.cs diff --git a/FFXIVClassic Map Server/actors/chara/ItemPackage.cs b/Map Server/actors/chara/ItemPackage.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ItemPackage.cs rename to Map Server/actors/chara/ItemPackage.cs index db630ce9..ce692cfd 100644 --- a/FFXIVClassic Map Server/actors/chara/ItemPackage.cs +++ b/Map Server/actors/chara/ItemPackage.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.chara.npc; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.dataobjects; diff --git a/FFXIVClassic Map Server/actors/chara/Modifier.cs b/Map Server/actors/chara/Modifier.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/Modifier.cs rename to Map Server/actors/chara/Modifier.cs diff --git a/FFXIVClassic Map Server/actors/chara/ModifierList.cs b/Map Server/actors/chara/ModifierList.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ModifierList.cs rename to Map Server/actors/chara/ModifierList.cs diff --git a/FFXIVClassic Map Server/actors/chara/ParameterSave.cs b/Map Server/actors/chara/ParameterSave.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ParameterSave.cs rename to Map Server/actors/chara/ParameterSave.cs diff --git a/FFXIVClassic Map Server/actors/chara/ParameterTemp.cs b/Map Server/actors/chara/ParameterTemp.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ParameterTemp.cs rename to Map Server/actors/chara/ParameterTemp.cs diff --git a/FFXIVClassic Map Server/actors/chara/ReferencedItemPackage.cs b/Map Server/actors/chara/ReferencedItemPackage.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ReferencedItemPackage.cs rename to Map Server/actors/chara/ReferencedItemPackage.cs diff --git a/FFXIVClassic Map Server/actors/chara/SubState.cs b/Map Server/actors/chara/SubState.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/SubState.cs rename to Map Server/actors/chara/SubState.cs diff --git a/FFXIVClassic Map Server/actors/chara/Work.cs b/Map Server/actors/chara/Work.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/Work.cs rename to Map Server/actors/chara/Work.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/AIContainer.cs b/Map Server/actors/chara/ai/AIContainer.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/AIContainer.cs rename to Map Server/actors/chara/ai/AIContainer.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/BattleCommand.cs b/Map Server/actors/chara/ai/BattleCommand.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/BattleCommand.cs rename to Map Server/actors/chara/ai/BattleCommand.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/BattleTrait.cs b/Map Server/actors/chara/ai/BattleTrait.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/BattleTrait.cs rename to Map Server/actors/chara/ai/BattleTrait.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/HateContainer.cs b/Map Server/actors/chara/ai/HateContainer.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/HateContainer.cs rename to Map Server/actors/chara/ai/HateContainer.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/StatusEffect.cs b/Map Server/actors/chara/ai/StatusEffect.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ai/StatusEffect.cs rename to Map Server/actors/chara/ai/StatusEffect.cs index 4bfecc0c..4b8cf39d 100644 --- a/FFXIVClassic Map Server/actors/chara/ai/StatusEffect.cs +++ b/Map Server/actors/chara/ai/StatusEffect.cs @@ -24,7 +24,7 @@ using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor.battle; using System; using MoonSharp.Interpreter; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.actors.chara.ai { diff --git a/FFXIVClassic Map Server/actors/chara/ai/StatusEffectContainer.cs b/Map Server/actors/chara/ai/StatusEffectContainer.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ai/StatusEffectContainer.cs rename to Map Server/actors/chara/ai/StatusEffectContainer.cs index 2822b733..7195686f 100644 --- a/FFXIVClassic Map Server/actors/chara/ai/StatusEffectContainer.cs +++ b/Map Server/actors/chara/ai/StatusEffectContainer.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.Collections.Generic; using System.Linq; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; diff --git a/FFXIVClassic Map Server/actors/chara/ai/controllers/AllyController.cs b/Map Server/actors/chara/ai/controllers/AllyController.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/controllers/AllyController.cs rename to Map Server/actors/chara/ai/controllers/AllyController.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/controllers/BattleNpcController.cs b/Map Server/actors/chara/ai/controllers/BattleNpcController.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ai/controllers/BattleNpcController.cs rename to Map Server/actors/chara/ai/controllers/BattleNpcController.cs index 61465457..81c9fb04 100644 --- a/FFXIVClassic Map Server/actors/chara/ai/controllers/BattleNpcController.cs +++ b/Map Server/actors/chara/ai/controllers/BattleNpcController.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; using System.Collections.Generic; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.actors.area; diff --git a/FFXIVClassic Map Server/actors/chara/ai/controllers/Controller.cs b/Map Server/actors/chara/ai/controllers/Controller.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/controllers/Controller.cs rename to Map Server/actors/chara/ai/controllers/Controller.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/controllers/PetController.cs b/Map Server/actors/chara/ai/controllers/PetController.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/controllers/PetController.cs rename to Map Server/actors/chara/ai/controllers/PetController.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/controllers/PlayerController.cs b/Map Server/actors/chara/ai/controllers/PlayerController.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/controllers/PlayerController.cs rename to Map Server/actors/chara/ai/controllers/PlayerController.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/helpers/ActionQueue.cs b/Map Server/actors/chara/ai/helpers/ActionQueue.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/helpers/ActionQueue.cs rename to Map Server/actors/chara/ai/helpers/ActionQueue.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/helpers/PathFind.cs b/Map Server/actors/chara/ai/helpers/PathFind.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ai/helpers/PathFind.cs rename to Map Server/actors/chara/ai/helpers/PathFind.cs index d52ed2ba..e5d742e2 100644 --- a/FFXIVClassic Map Server/actors/chara/ai/helpers/PathFind.cs +++ b/Map Server/actors/chara/ai/helpers/PathFind.cs @@ -23,7 +23,7 @@ using System; using System.Collections.Generic; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.utils; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.area; // port of https://github.com/DarkstarProject/darkstar/blob/master/src/map/ai/helpers/pathfind.h diff --git a/FFXIVClassic Map Server/actors/chara/ai/helpers/TargetFind.cs b/Map Server/actors/chara/ai/helpers/TargetFind.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ai/helpers/TargetFind.cs rename to Map Server/actors/chara/ai/helpers/TargetFind.cs index bede5a8a..3064b71f 100644 --- a/FFXIVClassic Map Server/actors/chara/ai/helpers/TargetFind.cs +++ b/Map Server/actors/chara/ai/helpers/TargetFind.cs @@ -23,7 +23,7 @@ using System; using System.Collections.Generic; using System.Linq; using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.chara.ai.controllers; using FFXIVClassic_Map_Server.actors.group; diff --git a/FFXIVClassic Map Server/actors/chara/ai/state/AbilityState.cs b/Map Server/actors/chara/ai/state/AbilityState.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ai/state/AbilityState.cs rename to Map Server/actors/chara/ai/state/AbilityState.cs index 9c30a7f2..b2f68b03 100644 --- a/FFXIVClassic Map Server/actors/chara/ai/state/AbilityState.cs +++ b/Map Server/actors/chara/ai/state/AbilityState.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ using System; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.packets.send.actor.battle; diff --git a/FFXIVClassic Map Server/actors/chara/ai/state/AttackState.cs b/Map Server/actors/chara/ai/state/AttackState.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ai/state/AttackState.cs rename to Map Server/actors/chara/ai/state/AttackState.cs index fc19f1c8..0081a5dd 100644 --- a/FFXIVClassic Map Server/actors/chara/ai/state/AttackState.cs +++ b/Map Server/actors/chara/ai/state/AttackState.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ using System; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.packets.send.actor.battle; diff --git a/FFXIVClassic Map Server/actors/chara/ai/state/DeathState.cs b/Map Server/actors/chara/ai/state/DeathState.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/state/DeathState.cs rename to Map Server/actors/chara/ai/state/DeathState.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/state/DespawnState.cs b/Map Server/actors/chara/ai/state/DespawnState.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/state/DespawnState.cs rename to Map Server/actors/chara/ai/state/DespawnState.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/state/InactiveState.cs b/Map Server/actors/chara/ai/state/InactiveState.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/state/InactiveState.cs rename to Map Server/actors/chara/ai/state/InactiveState.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/state/ItemState.cs b/Map Server/actors/chara/ai/state/ItemState.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/state/ItemState.cs rename to Map Server/actors/chara/ai/state/ItemState.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/state/MagicState.cs b/Map Server/actors/chara/ai/state/MagicState.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ai/state/MagicState.cs rename to Map Server/actors/chara/ai/state/MagicState.cs index 4bdd79d1..9fa4dc40 100644 --- a/FFXIVClassic Map Server/actors/chara/ai/state/MagicState.cs +++ b/Map Server/actors/chara/ai/state/MagicState.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; using System.Collections.Generic; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.packets.send.actor.battle; diff --git a/FFXIVClassic Map Server/actors/chara/ai/state/State.cs b/Map Server/actors/chara/ai/state/State.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/state/State.cs rename to Map Server/actors/chara/ai/state/State.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/state/WeaponSkillState.cs b/Map Server/actors/chara/ai/state/WeaponSkillState.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ai/state/WeaponSkillState.cs rename to Map Server/actors/chara/ai/state/WeaponSkillState.cs index 1e0a82e9..752542b0 100644 --- a/FFXIVClassic Map Server/actors/chara/ai/state/WeaponSkillState.cs +++ b/Map Server/actors/chara/ai/state/WeaponSkillState.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ using System; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.packets.send.actor.battle; diff --git a/FFXIVClassic Map Server/actors/chara/ai/utils/AttackUtils.cs b/Map Server/actors/chara/ai/utils/AttackUtils.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/ai/utils/AttackUtils.cs rename to Map Server/actors/chara/ai/utils/AttackUtils.cs diff --git a/FFXIVClassic Map Server/actors/chara/ai/utils/BattleUtils.cs b/Map Server/actors/chara/ai/utils/BattleUtils.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/ai/utils/BattleUtils.cs rename to Map Server/actors/chara/ai/utils/BattleUtils.cs index f2841673..5776dd8b 100644 --- a/FFXIVClassic Map Server/actors/chara/ai/utils/BattleUtils.cs +++ b/Map Server/actors/chara/ai/utils/BattleUtils.cs @@ -26,7 +26,7 @@ using System.Linq; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.packets.send.actor.battle; using FFXIVClassic_Map_Server.actors.chara.npc; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.actors.chara.ai.utils { diff --git a/FFXIVClassic Map Server/actors/chara/npc/ActorClass.cs b/Map Server/actors/chara/npc/ActorClass.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/npc/ActorClass.cs rename to Map Server/actors/chara/npc/ActorClass.cs diff --git a/FFXIVClassic Map Server/actors/chara/npc/Ally.cs b/Map Server/actors/chara/npc/Ally.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/npc/Ally.cs rename to Map Server/actors/chara/npc/Ally.cs diff --git a/FFXIVClassic Map Server/actors/chara/npc/BattleNpc.cs b/Map Server/actors/chara/npc/BattleNpc.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/npc/BattleNpc.cs rename to Map Server/actors/chara/npc/BattleNpc.cs index e78de87e..937de90e 100644 --- a/FFXIVClassic Map Server/actors/chara/npc/BattleNpc.cs +++ b/Map Server/actors/chara/npc/BattleNpc.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; using System.Collections.Generic; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.chara.npc; using FFXIVClassic_Map_Server.actors.chara; using FFXIVClassic_Map_Server.actors.chara.ai; diff --git a/FFXIVClassic Map Server/actors/chara/npc/MobModifier.cs b/Map Server/actors/chara/npc/MobModifier.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/npc/MobModifier.cs rename to Map Server/actors/chara/npc/MobModifier.cs diff --git a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs b/Map Server/actors/chara/npc/Npc.cs similarity index 99% rename from FFXIVClassic Map Server/actors/chara/npc/Npc.cs rename to Map Server/actors/chara/npc/Npc.cs index 4d41d997..e0bc30f6 100644 --- a/FFXIVClassic Map Server/actors/chara/npc/Npc.cs +++ b/Map Server/actors/chara/npc/Npc.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors; using FFXIVClassic_Map_Server.actors.chara.npc; using FFXIVClassic_Map_Server.Actors.Chara; diff --git a/FFXIVClassic Map Server/actors/chara/npc/NpcWork.cs b/Map Server/actors/chara/npc/NpcWork.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/npc/NpcWork.cs rename to Map Server/actors/chara/npc/NpcWork.cs diff --git a/FFXIVClassic Map Server/actors/chara/npc/Pet.cs b/Map Server/actors/chara/npc/Pet.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/npc/Pet.cs rename to Map Server/actors/chara/npc/Pet.cs diff --git a/FFXIVClassic Map Server/actors/chara/npc/Retainer.cs b/Map Server/actors/chara/npc/Retainer.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/npc/Retainer.cs rename to Map Server/actors/chara/npc/Retainer.cs diff --git a/FFXIVClassic Map Server/actors/chara/player/Player.cs b/Map Server/actors/chara/player/Player.cs similarity index 97% rename from FFXIVClassic Map Server/actors/chara/player/Player.cs rename to Map Server/actors/chara/player/Player.cs index 0f64f881..0f26bb43 100644 --- a/FFXIVClassic Map Server/actors/chara/player/Player.cs +++ b/Map Server/actors/chara/player/Player.cs @@ -1,2816 +1,2816 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - -using FFXIVClassic.Common; -using System; -using System.Collections.Generic; -using MoonSharp.Interpreter; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic_Map_Server.dataobjects.chara; -using FFXIVClassic_Map_Server.lua; -using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group; -using FFXIVClassic_Map_Server.utils; -using FFXIVClassic_Map_Server.actors.group; -using FFXIVClassic_Map_Server.actors.chara.player; -using FFXIVClassic_Map_Server.actors.director; -using FFXIVClassic_Map_Server.actors.chara.npc; -using FFXIVClassic_Map_Server.actors.chara.ai; -using FFXIVClassic_Map_Server.actors.chara.ai.controllers; -using FFXIVClassic_Map_Server.actors.chara.ai.utils; -using FFXIVClassic_Map_Server.actors.chara.ai.state; -using FFXIVClassic_Map_Server.actors.chara; -using FFXIVClassic_Map_Server.packets.send; -using FFXIVClassic_Map_Server.packets.send.actor; -using FFXIVClassic_Map_Server.packets.send.events; -using FFXIVClassic_Map_Server.packets.send.actor.inventory; -using FFXIVClassic_Map_Server.packets.send.player; -using FFXIVClassic_Map_Server.packets.send.actor.battle; -using FFXIVClassic_Map_Server.packets.receive.events; -using static FFXIVClassic_Map_Server.LuaUtils; - -namespace FFXIVClassic_Map_Server.Actors -{ - class Player : Character - { - public const int TIMER_TOTORAK = 0; - public const int TIMER_DZEMAEL = 1; - public const int TIMER_BOWL_OF_EMBERS_HARD = 2; - public const int TIMER_BOWL_OF_EMBERS = 3; - public const int TIMER_THORNMARCH = 4; - public const int TIMER_AURUMVALE = 5; - public const int TIMER_CUTTERSCRY = 6; - public const int TIMER_BATTLE_ALEPORT = 7; - public const int TIMER_BATTLE_HYRSTMILL = 8; - public const int TIMER_BATTLE_GOLDENBAZAAR = 9; - public const int TIMER_HOWLING_EYE_HARD = 10; - public const int TIMER_HOWLING_EYE = 11; - public const int TIMER_CASTRUM_TOWER = 12; - public const int TIMER_BOWL_OF_EMBERS_EXTREME = 13; - public const int TIMER_RIVENROAD = 14; - public const int TIMER_RIVENROAD_HARD = 15; - public const int TIMER_BEHEST = 16; - public const int TIMER_COMPANYBEHEST = 17; - public const int TIMER_RETURN = 18; - public const int TIMER_SKIRMISH = 19; - - public const int NPCLS_GONE = 0; - public const int NPCLS_INACTIVE = 1; - public const int NPCLS_ACTIVE = 2; - public const int NPCLS_ALERT = 3; - - public const int SLOT_MAINHAND = 0; - public const int SLOT_OFFHAND = 1; - public const int SLOT_THROWINGWEAPON = 4; - public const int SLOT_PACK = 5; - public const int SLOT_POUCH = 6; - public const int SLOT_HEAD = 8; - public const int SLOT_UNDERSHIRT = 9; - public const int SLOT_BODY = 10; - public const int SLOT_UNDERGARMENT = 11; - public const int SLOT_LEGS = 12; - public const int SLOT_HANDS = 13; - public const int SLOT_BOOTS = 14; - public const int SLOT_WAIST = 15; - public const int SLOT_NECK = 16; - public const int SLOT_EARS = 17; - public const int SLOT_WRISTS = 19; - public const int SLOT_RIGHTFINGER = 21; - public const int SLOT_LEFTFINGER = 22; - - public static int[] MAXEXP = {570, 700, 880, 1100, 1500, 1800, 2300, 3200, 4300, 5000, //Level <= 10 - 5900, 6800, 7700, 8700, 9700, 11000, 12000, 13000, 15000, 16000, //Level <= 20 - 20000, 22000, 23000, 25000, 27000, 29000, 31000, 33000, 35000, 38000, //Level <= 30 - 45000, 47000, 50000, 53000, 56000, 59000, 62000, 65000, 68000, 71000, //Level <= 40 - 74000, 78000, 81000, 85000, 89000, 92000, 96000, 100000, 100000, 110000}; //Level <= 50 - - //Event Related - public uint currentEventOwner = 0; - public string currentEventName = ""; - public Coroutine currentEventRunning; - - //Player Info - public uint destinationZone; - public ushort destinationSpawnType; - public uint[] timers = new uint[20]; - public uint currentTitle; - public uint playTime; - public uint lastPlayTimeUpdate; - public bool isGM = false; - public bool isZoneChanging = true; - - //Trading - private Player otherTrader = null; - private ReferencedItemPackage myOfferings; - private bool isTradeAccepted = false; - - //GC Related - public byte gcCurrent; - public byte gcRankLimsa; - public byte gcRankGridania; - public byte gcRankUldah; - - //Mount Related - public bool hasChocobo; - public bool hasGoobbue; - public byte chocoboAppearance; - public string chocoboName; - public byte mountState = 0; - - public uint achievementPoints; - - //Property Array Request Stuff - private int lastPosition = 0; - private int lastStep = 0; - - //Quest Actors (MUST MATCH playerWork.questScenario/questGuildleve) - public Quest[] questScenario = new Quest[16]; - public uint[] questGuildleve = new uint[8]; - - //Aetheryte - public uint homepoint = 0; - public byte homepointInn = 0; - - //Nameplate Stuff - public uint currentLSPlate = 0; - public byte repairType = 0; - - //Retainer - RetainerMeetingRelationGroup retainerMeetingGroup = null; - public Retainer currentSpawnedRetainer = null; - public bool sentRetainerSpawn = false; - - private List ownedDirectors = new List(); - private Director loginInitDirector = null; - - List hotbarSlotsToUpdate = new List(); - - public PlayerWork playerWork = new PlayerWork(); - - public Session playerSession; - - public Player(Session cp, uint actorID) : base(actorID) - { - playerSession = cp; - actorName = String.Format("_pc{0:00000000}", actorID); - className = "Player"; - - moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; - moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; - moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; - moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; - - itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, ItemPackage.MAXSIZE_NORMAL, ItemPackage.NORMAL); - itemPackages[ItemPackage.KEYITEMS] = new ItemPackage(this, ItemPackage.MAXSIZE_KEYITEMS, ItemPackage.KEYITEMS); - itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, ItemPackage.MAXSIZE_CURRANCY, ItemPackage.CURRENCY_CRYSTALS); - itemPackages[ItemPackage.MELDREQUEST] = new ItemPackage(this, ItemPackage.MAXSIZE_MELDREQUEST, ItemPackage.MELDREQUEST); - itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, ItemPackage.MAXSIZE_BAZAAR, ItemPackage.BAZAAR); - itemPackages[ItemPackage.LOOT] = new ItemPackage(this, ItemPackage.MAXSIZE_LOOT, ItemPackage.LOOT); - equipment = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT, ItemPackage.EQUIPMENT); - - //Set the Skill level caps of all FFXIV (classes)skills to 50 - for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++) - { - if (i != CLASSID_PUG && - i != CLASSID_MRD && - i != CLASSID_GLA && - i != CLASSID_MRD && - i != CLASSID_ARC && - i != CLASSID_LNC && - i != CLASSID_THM && - i != CLASSID_CNJ && - i != CLASSID_CRP && - i != CLASSID_BSM && - i != CLASSID_ARM && - i != CLASSID_GSM && - i != CLASSID_LTW && - i != CLASSID_WVR && - i != CLASSID_ALC && - i != CLASSID_CUL && - i != CLASSID_MIN && - i != CLASSID_BTN && - i != CLASSID_FSH) - charaWork.battleSave.skillLevelCap[i] = 0xFF; - else - charaWork.battleSave.skillLevelCap[i] = 50; - - } - - charaWork.property[0] = 1; - charaWork.property[1] = 1; - charaWork.property[2] = 1; - charaWork.property[4] = 1; - - charaWork.command[0] = 0xA0F00000 | 21001; - charaWork.command[1] = 0xA0F00000 | 21001; - - charaWork.command[2] = 0xA0F00000 | 21002; - charaWork.command[3] = 0xA0F00000 | 12004; - charaWork.command[4] = 0xA0F00000 | 21005; - charaWork.command[5] = 0xA0F00000 | 21006; - charaWork.command[6] = 0xA0F00000 | 21007; - charaWork.command[7] = 0xA0F00000 | 12009; - charaWork.command[8] = 0xA0F00000 | 12010; - charaWork.command[9] = 0xA0F00000 | 12005; - charaWork.command[10] = 0xA0F00000 | 12007; - charaWork.command[11] = 0xA0F00000 | 12011; - charaWork.command[12] = 0xA0F00000 | 22012; - charaWork.command[13] = 0xA0F00000 | 22013; - charaWork.command[14] = 0xA0F00000 | 29497; - charaWork.command[15] = 0xA0F00000 | 22015; - - charaWork.commandAcquired[27150 - 26000] = true; - - playerWork.questScenarioComplete[110001 - 110001] = true; - playerWork.questGuildleveComplete[120050 - 120001] = true; - - for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++ ) - charaWork.additionalCommandAcquired[i] = true; - - for (int i = 0; i < charaWork.commandCategory.Length; i++) - charaWork.commandCategory[i] = 1; - - charaWork.battleTemp.generalParameter[3] = 1; - - charaWork.eventSave.bazaarTax = 5; - charaWork.battleSave.potencial = 6.6f; - - charaWork.battleSave.negotiationFlag[0] = true; - - charaWork.commandCategory[0] = 1; - charaWork.commandCategory[1] = 1; - - charaWork.parameterSave.commandSlot_compatibility[0] = true; - charaWork.parameterSave.commandSlot_compatibility[1] = true; - - charaWork.commandBorder = 0x20; - - charaWork.parameterTemp.tp = 0; - - Database.LoadPlayerCharacter(this); - lastPlayTimeUpdate = Utils.UnixTimeStampUTC(); - - this.aiContainer = new AIContainer(this, new PlayerController(this), null, new TargetFind(this)); - allegiance = CharacterTargetingAllegiance.Player; - CalculateBaseStats(); - } - - public List Create0x132Packets() - { - List packets = new List(); - packets.Add(_0x132Packet.BuildPacket(actorId, 0xB, "commandForced")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0xA, "commandDefault")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandWeak")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x4, "commandContent")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandJudgeMode")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "commandRequest")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "widgetCreate")); - packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "macroRequest")); - return packets; - } - - /* - * PLAYER ARGS: - * Unknown - Bool - * Unknown - Bool - * Is Init Director - Bool - * Unknown - Bool - * Unknown - Number - * Unknown - Bool - * Timer Array - 20 Number - */ - - public override SubPacket CreateScriptBindPacket(Player requestPlayer) - { - List lParams; - if (IsMyPlayer(requestPlayer.actorId)) - { - if (loginInitDirector != null) - lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true); - else - lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", true, false, false, true, 0, false, timers, true); - } - else - lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true); - - ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket(); - - - return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); - } - - public override List GetSpawnPackets(Player requestPlayer, ushort spawnType) - { - List subpackets = new List(); - subpackets.Add(CreateAddActorPacket(8)); - if (IsMyPlayer(requestPlayer.actorId)) - subpackets.AddRange(Create0x132Packets()); - subpackets.Add(CreateSpeedPacket()); - subpackets.Add(CreateSpawnPositonPacket(this, spawnType)); - subpackets.Add(CreateAppearancePacket()); - subpackets.Add(CreateNamePacket()); - subpackets.Add(_0xFPacket.BuildPacket(actorId)); - subpackets.Add(CreateStatePacket()); - subpackets.Add(CreateSubStatePacket()); - subpackets.Add(CreateInitStatusPacket()); - subpackets.Add(CreateSetActorIconPacket()); - subpackets.Add(CreateIsZoneingPacket()); - subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId)); - subpackets.Add(CreateScriptBindPacket(requestPlayer)); - return subpackets; - } - - public List CreatePlayerRelatedPackets(uint requestingPlayerActorId) - { - List subpackets = new List(); - - if (gcCurrent != 0) - subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah)); - - if (currentTitle != 0) - subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, currentTitle)); - - if (currentJob != 0) - subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob)); - - if (IsMyPlayer(requestingPlayerActorId)) - { - subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId)); - - if (hasChocobo && chocoboName != null && !chocoboName.Equals("")) - { - subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, chocoboName)); - subpackets.Add(SetHasChocoboPacket.BuildPacket(actorId, hasChocobo)); - } - - if (hasGoobbue) - subpackets.Add(SetHasGoobbuePacket.BuildPacket(actorId, hasGoobbue)); - - subpackets.Add(SetAchievementPointsPacket.BuildPacket(actorId, achievementPoints)); - - subpackets.Add(Database.GetLatestAchievements(this)); - subpackets.Add(Database.GetAchievementsPacket(this)); - } - - if (mountState == 1) - subpackets.Add(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance)); - else if (mountState == 2) - subpackets.Add(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1)); - - return subpackets; - } - - public override List GetInitPackets() - { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this); - - propPacketUtil.AddProperty("charaWork.eventSave.bazaarTax"); - propPacketUtil.AddProperty("charaWork.battleSave.potencial"); - - //Properties - for (int i = 0; i < charaWork.property.Length; i++) - { - if (charaWork.property[i] != 0) - propPacketUtil.AddProperty(String.Format("charaWork.property[{0}]", i)); - } - - //Parameters - propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); - propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); - propPacketUtil.AddProperty("charaWork.parameterSave.mp"); - propPacketUtil.AddProperty("charaWork.parameterSave.mpMax"); - propPacketUtil.AddProperty("charaWork.parameterTemp.tp"); - propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); - propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); - - //Status Times - for (int i = 0; i < charaWork.statusShownTime.Length; i++) - { - if (charaWork.statusShownTime[i] != 0) - propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i)); - } - - //General Parameters - for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++) - { - if (charaWork.battleTemp.generalParameter[i] != 0) - propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); - } - - propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[0]"); - propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]"); - - //Battle Save Skillpoint - propPacketUtil.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", charaWork.parameterSave.state_mainSkill[0] - 1)); - - //Commands - propPacketUtil.AddProperty("charaWork.commandBorder"); - - propPacketUtil.AddProperty("charaWork.battleSave.negotiationFlag[0]"); - - for (int i = 0; i < charaWork.command.Length; i++) - { - if (charaWork.command[i] != 0) - { - propPacketUtil.AddProperty(String.Format("charaWork.command[{0}]", i)); - //Recast Timers - if(i >= charaWork.commandBorder) - { - propPacketUtil.AddProperty(String.Format("charaWork.parameterTemp.maxCommandRecastTime[{0}]", i - charaWork.commandBorder)); - propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", i - charaWork.commandBorder)); - } - } - } - - for (int i = 0; i < charaWork.commandCategory.Length; i++) - { - charaWork.commandCategory[i] = 1; - if (charaWork.commandCategory[i] != 0) - propPacketUtil.AddProperty(String.Format("charaWork.commandCategory[{0}]", i)); - } - - for (int i = 0; i < charaWork.commandAcquired.Length; i++) - { - if (charaWork.commandAcquired[i] != false) - propPacketUtil.AddProperty(String.Format("charaWork.commandAcquired[{0}]", i)); - } - - for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++) - { - if (charaWork.additionalCommandAcquired[i] != false) - propPacketUtil.AddProperty(String.Format("charaWork.additionalCommandAcquired[{0}]", i)); - } - - for (int i = 0; i < charaWork.parameterSave.commandSlot_compatibility.Length; i++) - { - charaWork.parameterSave.commandSlot_compatibility[i] = true; - if (charaWork.parameterSave.commandSlot_compatibility[i]) - propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", i)); - } - - for (int i = 0; i < charaWork.parameterSave.commandSlot_recastTime.Length; i++) - { - if (charaWork.parameterSave.commandSlot_recastTime[i] != 0) - propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", i)); - } - - //System - propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[0]"); - propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[1]"); - propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[0]"); - propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[1]"); - - charaWork.parameterTemp.otherClassAbilityCount[0] = 4; - charaWork.parameterTemp.otherClassAbilityCount[1] = 5; - charaWork.parameterTemp.giftCount[1] = 5; - - propPacketUtil.AddProperty("charaWork.parameterTemp.otherClassAbilityCount[0]"); - propPacketUtil.AddProperty("charaWork.parameterTemp.otherClassAbilityCount[1]"); - propPacketUtil.AddProperty("charaWork.parameterTemp.giftCount[1]"); - - propPacketUtil.AddProperty("charaWork.depictionJudge"); - - //Scenario - for (int i = 0; i < playerWork.questScenario.Length; i++) - { - if (playerWork.questScenario[i] != 0) - propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", i)); - } - - //Guildleve - Local - for (int i = 0; i < playerWork.questGuildleve.Length; i++) - { - if (playerWork.questGuildleve[i] != 0) - propPacketUtil.AddProperty(String.Format("playerWork.questGuildleve[{0}]", i)); - } - - //Guildleve - Regional - for (int i = 0; i < work.guildleveId.Length; i++) - { - if (work.guildleveId[i] != 0) - propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", i)); - if (work.guildleveDone[i] != false) - propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", i)); - if (work.guildleveChecked[i] != false) - propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i)); - } - - //Bazaar - CheckBazaarFlags(true); - if (charaWork.eventSave.repairType != 0) - propPacketUtil.AddProperty("charaWork.eventSave.repairType"); - if (charaWork.eventTemp.bazaarRetail) - propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail"); - if (charaWork.eventTemp.bazaarRepair) - propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair"); - if (charaWork.eventTemp.bazaarMateria) - propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria"); - - //NPC Linkshell - for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++) - { - if (playerWork.npcLinkshellChatCalling[i] != false) - propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", i)); - if (playerWork.npcLinkshellChatExtra[i] != false) - propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", i)); - } - - propPacketUtil.AddProperty("playerWork.restBonusExpRate"); - - //Profile - propPacketUtil.AddProperty("playerWork.tribe"); - propPacketUtil.AddProperty("playerWork.guardian"); - propPacketUtil.AddProperty("playerWork.birthdayMonth"); - propPacketUtil.AddProperty("playerWork.birthdayDay"); - propPacketUtil.AddProperty("playerWork.initialTown"); - - return propPacketUtil.Done(); - } - - public void SendSeamlessZoneInPackets() - { - QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, SetMusicPacket.EFFECT_FADEIN)); - QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); - } - - public void SendZoneInPackets(WorldManager world, ushort spawnType) - { - QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, false)); - QueuePacket(SetDalamudPacket.BuildPacket(actorId, 0)); - QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, 0x01)); - QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); - - QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId)); - - QueuePackets(GetSpawnPackets(this, spawnType)); - //GetSpawnPackets(actorId, spawnType).DebugPrintPacket(); - - #region Inventory & Equipment - QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); - itemPackages[ItemPackage.NORMAL].SendFullPackage(this); - itemPackages[ItemPackage.CURRENCY_CRYSTALS].SendFullPackage(this); - itemPackages[ItemPackage.KEYITEMS].SendFullPackage(this); - itemPackages[ItemPackage.BAZAAR].SendFullPackage(this); - itemPackages[ItemPackage.MELDREQUEST].SendFullPackage(this); - itemPackages[ItemPackage.LOOT].SendFullPackage(this); - equipment.SendUpdate(this); - playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); - #endregion - - playerSession.QueuePacket(GetInitPackets()); - - List areaMasterSpawn = zone.GetSpawnPackets(); - List debugSpawn = world.GetDebugActor().GetSpawnPackets(); - List worldMasterSpawn = world.GetActor().GetSpawnPackets(); - - playerSession.QueuePacket(areaMasterSpawn); - playerSession.QueuePacket(debugSpawn); - playerSession.QueuePacket(worldMasterSpawn); - - //Inn Packets (Dream, Cutscenes, Armoire) - - if (zone.isInn) - { - SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket(); - for (int i = 0; i < 2048; i++) - cutsceneBookPacket.cutsceneFlags[i] = true; - SubPacket packet = cutsceneBookPacket.BuildPacket(actorId, "", 11, 1, 1); - - packet.DebugPrintSubPacket(); - QueuePacket(packet); - QueuePacket(SetPlayerItemStoragePacket.BuildPacket(actorId)); - } - - if (zone.GetWeatherDirector() != null) - { - playerSession.QueuePacket(zone.GetWeatherDirector().GetSpawnPackets()); - } - - - foreach (Director director in ownedDirectors) - { - QueuePackets(director.GetSpawnPackets()); - QueuePackets(director.GetInitPackets()); - } - - if (currentContentGroup != null) - currentContentGroup.SendGroupPackets(playerSession); - - if (currentParty != null) - currentParty.SendGroupPackets(playerSession); - } - - private void SendRemoveInventoryPackets(List slots) - { - int currentIndex = 0; - - while (true) - { - if (slots.Count - currentIndex >= 64) - QueuePacket(InventoryRemoveX64Packet.BuildPacket(actorId, slots, ref currentIndex)); - else if (slots.Count - currentIndex >= 32) - QueuePacket(InventoryRemoveX32Packet.BuildPacket(actorId, slots, ref currentIndex)); - else if (slots.Count - currentIndex >= 16) - QueuePacket(InventoryRemoveX16Packet.BuildPacket(actorId, slots, ref currentIndex)); - else if (slots.Count - currentIndex >= 8) - QueuePacket(InventoryRemoveX08Packet.BuildPacket(actorId, slots, ref currentIndex)); - else if (slots.Count - currentIndex == 1) - QueuePacket(InventoryRemoveX01Packet.BuildPacket(actorId, slots[currentIndex])); - else - break; - } - - } - - public bool IsMyPlayer(uint otherActorId) - { - return actorId == otherActorId; - } - - public void QueuePacket(SubPacket packet) - - { - playerSession.QueuePacket(packet); - } - - public void QueuePackets(List packets) - { - playerSession.QueuePacket(packets); - } - - public void SendPacket(string path) - { - try - { - BasePacket packet = new BasePacket(path); - - packet.ReplaceActorID(actorId); - var packets = packet.GetSubpackets(); - QueuePackets(packets); - } - catch (Exception e) - { - this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", "Unable to send packet."); - this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", e.Message); - } - } - - public void BroadcastPackets(List packets, bool sendToSelf) - { - foreach (SubPacket packet in packets) - { - if (sendToSelf) - { - - SubPacket clonedPacket = new SubPacket(packet, actorId); - QueuePacket(clonedPacket); - } - - foreach (Actor a in playerSession.actorInstanceList) - { - if (a is Player) - { - Player p = (Player)a; - - if (p.Equals(this)) - continue; - - SubPacket clonedPacket = new SubPacket(packet, a.actorId); - p.QueuePacket(clonedPacket); - } - } - } - } - - public void BroadcastPacket(SubPacket packet, bool sendToSelf) - { - if (sendToSelf) - { - SubPacket clonedPacket = new SubPacket(packet, actorId); - QueuePacket(clonedPacket); - } - - foreach (Actor a in playerSession.actorInstanceList) - { - if (a is Player) - { - Player p = (Player)a; - - if (p.Equals(this)) - continue; - - SubPacket clonedPacket = new SubPacket(packet, a.actorId); - p.QueuePacket(clonedPacket); - } - } - } - - public void ChangeAnimation(uint animId) - { - Actor a = zone.FindActorInArea(currentTarget); - if (a is Npc) - ((Npc)a).animationId = animId; - } - - public void SetDCFlag(bool flag) - { - if (flag) - { - BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.DISCONNECTING), true); - } - else - { - if (isGM) - BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.ISGM), true); - else - BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, 0), true); - } - } - - public void CleanupAndSave() - { - playerSession.LockUpdates(true); - - //Remove actor from zone and main server list - zone.RemoveActorFromZone(this); - - //Set Destination to 0 - this.destinationZone = 0; - this.destinationSpawnType = 0; - - //Clean up parties - RemoveFromCurrentPartyAndCleanup(); - - //Save Player - Database.SavePlayerPlayTime(this); - Database.SavePlayerPosition(this); - Database.SavePlayerStatusEffects(this); - } - - public void CleanupAndSave(uint destinationZone, ushort spawnType, float destinationX, float destinationY, float destinationZ, float destinationRot) - { - playerSession.LockUpdates(true); - - //Remove actor from zone and main server list - zone.RemoveActorFromZone(this); - - //Clean up parties - RemoveFromCurrentPartyAndCleanup(); - - //Set destination - this.destinationZone = destinationZone; - this.destinationSpawnType = spawnType; - this.positionX = destinationX; - this.positionY = destinationY; - this.positionZ = destinationZ; - this.rotation = destinationRot; - - this.statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnZoning); - - //Save Player - Database.SavePlayerPlayTime(this); - Database.SavePlayerPosition(this); - Database.SavePlayerStatusEffects(this); - } - - public Area GetZone() - { - return zone; - } - - public void SendMessage(uint logType, string sender, string message) - { - QueuePacket(SendMessagePacket.BuildPacket(actorId, logType, sender, message)); - } - - public void Logout() - { - // todo: really this should be in CleanupAndSave but we might want logout/disconnect handled separately for some effects - QueuePacket(LogoutPacket.BuildPacket(actorId)); - statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnLogout); - CleanupAndSave(); - } - - public void QuitGame() - { - QueuePacket(QuitPacket.BuildPacket(actorId)); - statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnLogout); - CleanupAndSave(); - } - - public uint GetPlayTime(bool doUpdate) - { - if (doUpdate) - { - uint curTime = Utils.UnixTimeStampUTC(); - playTime += curTime - lastPlayTimeUpdate; - lastPlayTimeUpdate = curTime; - } - - return playTime; - } - - public void SavePlayTime() - { - Database.SavePlayerPlayTime(this); - } - - public void ChangeMusic(ushort musicId) - { - QueuePacket(SetMusicPacket.BuildPacket(actorId, musicId, 1)); - } - - public void SendMountAppearance() - { - if (mountState == 1) - BroadcastPacket(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance), true); - else if (mountState == 2) - BroadcastPacket(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1), true); - } - - public void SetMountState(byte mountState) - { - this.mountState = mountState; - SendMountAppearance(); - } - - public byte GetMountState() - { - return mountState; - } - - public void DoEmote(uint targettedActor, uint animId, uint descId) - { - BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, targettedActor, animId, descId), true); - } - - public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams) - { - if (msgParams == null || msgParams.Length == 0) - { - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); - } - else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); - } - - public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams) - { - if (msgParams == null || msgParams.Length == 0) - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log)); - else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); - } - - public void SendGameMessageCustomSender(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams) - { - if (msgParams == null || msgParams.Length == 0) - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log)); - else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams))); - } - - public void SendGameMessageDisplayIDSender(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams) - { - if (msgParams == null || msgParams.Length == 0) - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log)); - else - QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams))); - } - - public void BroadcastWorldMessage(ushort worldMasterId, params object[] msgParams) - { - //SubPacket worldMasterMessage = - //zone.BroadcastPacketAroundActor(this, worldMasterMessage); - } - - public void GraphicChange(uint slot, uint graphicId) - { - appearanceIds[slot] = graphicId; - } - - public void GraphicChange(uint slot, uint weapId, uint equipId, uint variantId, uint colorId) - { - - uint mixedVariantId; - - if (weapId == 0) - mixedVariantId = ((variantId & 0x1F) << 5) | colorId; - else - mixedVariantId = variantId; - - uint graphicId = - (weapId & 0x3FF) << 20 | - (equipId & 0x3FF) << 10 | - (mixedVariantId & 0x3FF); - - appearanceIds[slot] = graphicId; - - } - - public void SendAppearance() - { - BroadcastPacket(CreateAppearancePacket(), true); - } - - public void SendCharaExpInfo() - { - if (lastStep == 0) - { - int maxLength; - if ((sizeof(short) * charaWork.battleSave.skillLevel.Length)-lastPosition < 0x5E) - maxLength = (sizeof(short) * charaWork.battleSave.skillLevel.Length) - lastPosition; - else - maxLength = 0x5E; - - byte[] skillLevelBuffer = new byte[maxLength]; - Buffer.BlockCopy(charaWork.battleSave.skillLevel, 0, skillLevelBuffer, 0, skillLevelBuffer.Length); - SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp"); - - charaInfo1.SetIsArrayMode(true); - if (maxLength == 0x5E) - { - charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x0); - lastPosition += maxLength; - } - else - { - charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x3); - lastPosition = 0; - lastStep++; - } - - charaInfo1.AddTarget(); - - QueuePacket(charaInfo1.BuildPacket(actorId)); - } - else if (lastStep == 1) - { - int maxLength; - if ((sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition < 0x5E) - maxLength = (sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition; - else - maxLength = 0x5E; - - byte[] skillCapBuffer = new byte[maxLength]; - Buffer.BlockCopy(charaWork.battleSave.skillLevelCap, lastPosition, skillCapBuffer, 0, skillCapBuffer.Length); - SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp"); - - - if (maxLength == 0x5E) - { - charaInfo1.SetIsArrayMode(true); - charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x1); - lastPosition += maxLength; - } - else - { - charaInfo1.SetIsArrayMode(false); - charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x3); - lastStep = 0; - lastPosition = 0; - } - - charaInfo1.AddTarget(); - - QueuePacket(charaInfo1.BuildPacket(actorId)); - } - - } - - public int GetHighestLevel() - { - int max = 0; - foreach (short level in charaWork.battleSave.skillLevel) - { - if (level > max) - max = level; - } - return max; - } - - public InventoryItem[] GetGearset(ushort classId) - { - return Database.GetEquipment(this, classId); - } - - public void PrepareClassChange(byte classId) - { - SendCharaExpInfo(); - } - - public void DoClassChange(byte classId) - { - //load hotbars - //Calculate stats - //Calculate hp/mp - - //Get Potenciel ?????? - - //Set HP/MP/TP PARAMS - - //Set mainskill and level - - //Set Parameters - - //Set current EXP - - //Set Hotbar Commands 1 - //Set Hotbar Commands 2 - //Set Hotbar Commands 3 - - //Check if bonus point available... set - - //Remove buffs that fall off when changing class - CommandResultContainer resultContainer = new CommandResultContainer(); - statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnClassChange, resultContainer); - resultContainer.CombineLists(); - DoBattleAction(0, 0x7c000062, resultContainer.GetList()); - - //Set rested EXP - charaWork.parameterSave.state_mainSkill[0] = classId; - charaWork.parameterSave.state_mainSkillLevel = charaWork.battleSave.skillLevel[classId-1]; - playerWork.restBonusExpRate = 0.0f; - for(int i = charaWork.commandBorder; i < charaWork.command.Length; i++) - { - charaWork.command[i] = 0; - charaWork.commandCategory[i] = 0; - } - - //If new class, init abilties and level - if (charaWork.battleSave.skillLevel[classId - 1] <= 0) - { - UpdateClassLevel(classId, 1); - EquipAbilitiesAtLevel(classId, 1); - } - - ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this); - - propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); - propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); - propertyBuilder.NewTarget("playerWork/expBonus"); - propertyBuilder.AddProperty("playerWork.restBonusExpRate"); - propertyBuilder.NewTarget("charaWork/battleStateForSelf"); - propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", classId - 1)); - Database.LoadHotbar(this); - - var time = Utils.UnixTimeStampUTC(); - for(int i = charaWork.commandBorder; i < charaWork.command.Length; i++) - { - if(charaWork.command[i] != 0) - { - charaWork.parameterSave.commandSlot_recastTime[i - charaWork.commandBorder] = time + charaWork.parameterTemp.maxCommandRecastTime[i - charaWork.commandBorder]; - } - } - - UpdateHotbar(); - - List packets = propertyBuilder.Done(); - - foreach (SubPacket packet in packets) - BroadcastPacket(packet, true); - - Database.SavePlayerCurrentClass(this); - RecalculateStats(); - } - - public void UpdateClassLevel(byte classId, short level) - { - Database.PlayerCharacterUpdateClassLevel(this, classId, level); - charaWork.battleSave.skillLevel[classId - 1] = level; - ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this); - propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId-1)); - List packets = propertyBuilder.Done(); - QueuePackets(packets); - } - - public void GraphicChange(int slot, InventoryItem invItem) - { - if (invItem == null) - appearanceIds[slot] = 0; - else - { - ItemData item = Server.GetItemGamedata(invItem.itemId); - - if (item is EquipmentItem) - { - EquipmentItem eqItem = (EquipmentItem)item; - - uint mixedVariantId; - - if (eqItem.graphicsWeaponId == 0) - mixedVariantId = ((eqItem.graphicsVariantId & 0x1F) << 5) | eqItem.graphicsColorId; - else - mixedVariantId = eqItem.graphicsVariantId; - - uint graphicId = - (eqItem.graphicsWeaponId & 0x3FF) << 20 | - (eqItem.graphicsEquipmentId & 0x3FF) << 10 | - (mixedVariantId & 0x3FF); - - appearanceIds[slot] = graphicId; - } - - //Handle offhand - if (slot == MAINHAND && item is WeaponItem) - { - WeaponItem wpItem = (WeaponItem)item; - - uint graphicId = - (wpItem.graphicsOffhandWeaponId & 0x3FF) << 20 | - (wpItem.graphicsOffhandEquipmentId & 0x3FF) << 10 | - (wpItem.graphicsOffhandVariantId & 0x3FF); - - appearanceIds[SetActorAppearancePacket.OFFHAND] = graphicId; - } - } - - Database.SavePlayerAppearance(this); - BroadcastPacket(CreateAppearancePacket(), true); - } - - public void SetRepairRequest(byte type) - { - charaWork.eventSave.repairType = type; - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this); - propPacketUtil.AddProperty("charaWork.eventSave.repairType"); - QueuePackets(propPacketUtil.Done()); - } - - public void CheckBazaarFlags(bool noUpdate = false) - { - bool isDealing = false, isRepairing = false, seekingItem = false; - lock (GetItemPackage(ItemPackage.BAZAAR)) - { - foreach (InventoryItem item in GetItemPackage(ItemPackage.BAZAAR).GetRawList()) - { - if (item == null) - break; - - if (item.GetBazaarMode() == InventoryItem.MODE_SELL_SINGLE || item.GetBazaarMode() == InventoryItem.MODE_SELL_PSTACK || item.GetBazaarMode() == InventoryItem.MODE_SELL_FSTACK) - isDealing = true; - if (item.GetBazaarMode() == InventoryItem.MODE_SEEK_REPAIR) - isRepairing = true; - if (item.GetBazaarMode() == InventoryItem.MODE_SEEK_ITEM) - isDealing = true; - - if (isDealing && isRepairing && seekingItem) - break; - } - } - - bool doUpdate = false; - - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this); - if (charaWork.eventTemp.bazaarRetail != isDealing) - { - charaWork.eventTemp.bazaarRetail = isDealing; - propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail"); - doUpdate = true; - } - - if (charaWork.eventTemp.bazaarRepair != isRepairing) - { - charaWork.eventTemp.bazaarRepair = isRepairing; - propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair"); - doUpdate = true; - } - - if (charaWork.eventTemp.bazaarMateria != (GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0)) - { - charaWork.eventTemp.bazaarMateria = GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0; - propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria"); - doUpdate = true; - } - - if (!noUpdate && doUpdate) - BroadcastPackets(propPacketUtil.Done(), true); - } - - public int GetCurrentGil() - { - if (HasItem(1000001)) - return GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity; - else - return 0; - } - - public Actor GetActorInInstance(uint actorId) - { - foreach (Actor a in playerSession.actorInstanceList) - { - if (a.actorId == actorId) - return a; - } - - return null; - } - - public void SetZoneChanging(bool flag) - { - isZoneChanging = flag; - } - - public bool IsInZoneChange() - { - return isZoneChanging; - } - - public ReferencedItemPackage GetEquipment() - { - return equipment; - } - - public byte GetInitialTown() - { - return playerWork.initialTown; - } - - public uint GetHomePoint() - { - return homepoint; - } - - public byte GetHomePointInn() - { - return homepointInn; - } - - public void SetHomePoint(uint aetheryteId) - { - homepoint = aetheryteId; - Database.SavePlayerHomePoints(this); - } - - public void SetHomePointInn(byte townId) - { - homepointInn = townId; - Database.SavePlayerHomePoints(this); - } - - public bool HasAetheryteNodeUnlocked(uint aetheryteId) - { - if (aetheryteId != 0) - return true; - else - return false; - } - - public int GetFreeQuestSlot() - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] == null) - return i; - } - - return -1; - } - - public int GetFreeGuildleveSlot() - { - for (int i = 0; i < work.guildleveId.Length; i++) - { - if (work.guildleveId[i] == 0) - return i; - } - - return -1; - } - - //For Lua calls, cause MoonSharp goes retard with uint - public void AddQuest(int id, bool isSilent = false) - { - AddQuest((uint)id, isSilent); - } - public void CompleteQuest(int id) - { - CompleteQuest((uint)id); - } - public bool HasQuest(int id) - { - return HasQuest((uint)id); - } - public Quest GetQuest(int id) - { - return GetQuest((uint)id); - } - public bool IsQuestCompleted(int id) - { - return IsQuestCompleted((uint)id); - } - public bool CanAcceptQuest(int id) - { - return CanAcceptQuest((uint)id); - } - //For Lua calls, cause MoonSharp goes retard with uint - - public void AddGuildleve(uint id) - { - int freeSlot = GetFreeGuildleveSlot(); - - if (freeSlot == -1) - return; - - work.guildleveId[freeSlot] = (ushort)id; - Database.SaveGuildleve(this, id, freeSlot); - SendGuildleveClientUpdate(freeSlot); - } - - public void MarkGuildleve(uint id, bool abandoned, bool completed) - { - if (HasGuildleve(id)) - { - for (int i = 0; i < work.guildleveId.Length; i++) - { - if (work.guildleveId[i] == id) - { - work.guildleveChecked[i] = completed; - work.guildleveDone[i] = abandoned; - Database.MarkGuildleve(this, id, abandoned, completed); - SendGuildleveMarkClientUpdate(i); - } - } - } - } - - public void RemoveGuildleve(uint id) - { - if (HasGuildleve(id)) - { - for (int i = 0; i < work.guildleveId.Length; i++) - { - if (work.guildleveId[i] == id) - { - Database.RemoveGuildleve(this, id); - work.guildleveId[i] = 0; - SendGuildleveClientUpdate(i); - break; - } - } - } - } - - public void AddQuest(uint id, bool isSilent = false) - { - Actor actor = Server.GetStaticActors((0xA0F00000 | id)); - AddQuest(actor.actorName, isSilent); - } - - public void AddQuest(string name, bool isSilent = false) - { - Actor actor = Server.GetStaticActors(name); - - if (actor == null) - return; - - uint id = actor.actorId; - - int freeSlot = GetFreeQuestSlot(); - - if (freeSlot == -1) - return; - - playerWork.questScenario[freeSlot] = id; - questScenario[freeSlot] = new Quest(this, playerWork.questScenario[freeSlot], name, null, 0, 0); - Database.SaveQuest(this, questScenario[freeSlot]); - SendQuestClientUpdate(freeSlot); - - if (!isSilent) - { - SendGameMessage(Server.GetWorldManager().GetActor(), 25224, 0x20, (object)questScenario[freeSlot].GetQuestId()); - questScenario[freeSlot].NextPhase(0); - } - } - - public void CompleteQuest(uint id) - { - Actor actor = Server.GetStaticActors((0xA0F00000 | id)); - CompleteQuest(actor.actorName); - } - - public void CompleteQuest(string name) - { - Actor actor = Server.GetStaticActors(name); - - if (actor == null) - return; - - uint id = actor.actorId; - if (HasQuest(id)) - { - Database.CompleteQuest(playerSession.GetActor(), id); - SendGameMessage(Server.GetWorldManager().GetActor(), 25086, 0x20, (object)GetQuest(id).GetQuestId()); - RemoveQuest(id); - } - } - - //TODO: Add checks for you being in an instance or main scenario - public void AbandonQuest(uint id) - { - Quest quest = GetQuest(id); - RemoveQuestByQuestId(id); - quest.DoAbandon(); - } - - public void RemoveQuestByQuestId(uint id) - { - RemoveQuest((0xA0F00000 | id)); - } - - public void RemoveQuest(uint id) - { - if (HasQuest(id)) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorId == id) - { - Database.RemoveQuest(this, questScenario[i].actorId); - questScenario[i] = null; - playerWork.questScenario[i] = 0; - SendQuestClientUpdate(i); - break; - } - } - } - } - - public void ReplaceQuest(uint oldId, uint newId) - { - if (HasQuest(oldId)) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].GetQuestId() == oldId) - { - Actor actor = Server.GetStaticActors((0xA0F00000 | newId)); - playerWork.questScenario[i] = (0xA0F00000 | newId); - questScenario[i] = new Quest(this, playerWork.questScenario[i], actor.actorName, null, 0, 0); - Database.SaveQuest(this, questScenario[i]); - SendQuestClientUpdate(i); - break; - } - } - } - } - - public bool CanAcceptQuest(string name) - { - if (!IsQuestCompleted(name) && !HasQuest(name)) - return true; - else - return false; - } - - public bool CanAcceptQuest(uint id) - { - Actor actor = Server.GetStaticActors((0xA0F00000 | id)); - return CanAcceptQuest(actor.actorName); - } - - public bool IsQuestCompleted(string questName) - { - Actor actor = Server.GetStaticActors(questName); - return IsQuestCompleted(actor.actorId); - } - - public bool IsQuestCompleted(uint questId) - { - return Database.IsQuestCompleted(this, 0xFFFFF & questId); - } - - public Quest GetQuest(uint id) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) - return questScenario[i]; - } - - return null; - } - - public Quest GetQuest(string name) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower())) - return questScenario[i]; - } - - return null; - } - - public bool HasQuest(string name) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower())) - return true; - } - - return false; - } - - public bool HasQuest(uint id) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) - return true; - } - - return false; - } - - public bool HasGuildleve(uint id) - { - for (int i = 0; i < work.guildleveId.Length; i++) - { - if (work.guildleveId[i] == id) - return true; - } - - return false; - } - - public int GetQuestSlot(uint id) - { - for (int i = 0; i < questScenario.Length; i++) - { - if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) - return i; - } - - return -1; - } - - public void SetNpcLS(uint npcLSId, uint state) - { - bool isCalling, isExtra; - isCalling = isExtra = false; - - switch (state) - { - case NPCLS_INACTIVE: - - if (playerWork.npcLinkshellChatExtra[npcLSId] == true && playerWork.npcLinkshellChatCalling[npcLSId] == false) - return; - - isExtra = true; - break; - case NPCLS_ACTIVE: - - if (playerWork.npcLinkshellChatExtra[npcLSId] == false && playerWork.npcLinkshellChatCalling[npcLSId] == true) - return; - - isCalling = true; - break; - case NPCLS_ALERT: - - if (playerWork.npcLinkshellChatExtra[npcLSId] == true && playerWork.npcLinkshellChatCalling[npcLSId] == true) - return; - - isExtra = isCalling = true; - break; - } - - playerWork.npcLinkshellChatExtra[npcLSId] = isExtra; - playerWork.npcLinkshellChatCalling[npcLSId] = isCalling; - - Database.SaveNpcLS(this, npcLSId, isCalling, isExtra); - - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this); - propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", npcLSId)); - propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", npcLSId)); - QueuePackets(propPacketUtil.Done()); - } - - private void SendQuestClientUpdate(int slot) - { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this); - propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", slot)); - QueuePackets(propPacketUtil.Done()); - } - - private void SendGuildleveClientUpdate(int slot) - { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this); - propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", slot)); - QueuePackets(propPacketUtil.Done()); - } - - private void SendGuildleveMarkClientUpdate(int slot) - { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this); - propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", slot)); - propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", slot)); - QueuePackets(propPacketUtil.Done()); - } - - public void SendStartCastbar(uint commandId, uint endTime) - { - playerWork.castCommandClient = commandId; - playerWork.castEndClient = endTime; - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/castState", this); - propPacketUtil.AddProperty("playerWork.castEndClient"); - propPacketUtil.AddProperty("playerWork.castCommandClient"); - QueuePackets(propPacketUtil.Done()); - } - - public void SendEndCastbar() - { - playerWork.castCommandClient = 0; - playerWork.castEndClient = 0; - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/castState", this); - propPacketUtil.AddProperty("playerWork.castCommandClient"); - QueuePackets(propPacketUtil.Done()); - } - - public void SetLoginDirector(Director director) - { - if (ownedDirectors.Contains(director)) - loginInitDirector = director; - } - - public void AddDirector(Director director, bool spawnImmediatly = false) - { - if (!ownedDirectors.Contains(director)) - { - ownedDirectors.Add(director); - director.AddMember(this); - } - } - - public void SendDirectorPackets(Director director) - { - QueuePackets(director.GetSpawnPackets()); - QueuePackets(director.GetInitPackets()); - } - - public void RemoveDirector(Director director) - { - if (ownedDirectors.Contains(director)) - { - QueuePacket(RemoveActorPacket.BuildPacket(director.actorId)); - ownedDirectors.Remove(director); - director.RemoveMember(this); - } - } - - public GuildleveDirector GetGuildleveDirector() - { - foreach (Director d in ownedDirectors) - { - if (d is GuildleveDirector) - return (GuildleveDirector)d; - } - - return null; - } - - public Director GetDirector(string directorName) - { - foreach (Director d in ownedDirectors) - { - if (d.GetScriptPath().Equals(directorName)) - return d; - } - - return null; - } - - public Director GetDirector(uint id) - { - foreach (Director d in ownedDirectors) - { - if (d.actorId == id) - return d; - } - - return null; - } - - public void ExaminePlayer(Actor examinee) - { - Player toBeExamined; - if (examinee is Player) - toBeExamined = (Player)examinee; - else - return; - - QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, true)); - toBeExamined.GetEquipment().SendUpdateAsItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT_OTHERPLAYER, ItemPackage.EQUIPMENT_OTHERPLAYER); - QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId)); - } - - public void SendDataPacket(params object[] parameters) - { - List lParams = LuaUtils.CreateLuaParamList(parameters); - SubPacket spacket = GenericDataPacket.BuildPacket(actorId, lParams); - spacket.DebugPrintSubPacket(); - QueuePacket(spacket); - } - - public void StartEvent(Actor owner, EventStartPacket start) - { - currentEventOwner = start.scriptOwnerActorID; - currentEventName = start.triggerName; - LuaEngine.GetInstance().EventStarted(this, owner, start); - } - - public void UpdateEvent(EventUpdatePacket update) - { - LuaEngine.GetInstance().OnEventUpdate(this, update.luaParams); - } - - public void KickEvent(Actor actor, string conditionName, params object[] parameters) - { - if (actor == null) - return; - - List lParams = LuaUtils.CreateLuaParamList(parameters); - SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, 0x75dc1705, conditionName, lParams); - spacket.DebugPrintSubPacket(); - QueuePacket(spacket); - } - - public void KickEventSpecial(Actor actor, uint unknown, string conditionName, params object[] parameters) - { - if (actor == null) - return; - - List lParams = LuaUtils.CreateLuaParamList(parameters); - SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, unknown, conditionName, lParams); - spacket.DebugPrintSubPacket(); - QueuePacket(spacket); - } - - public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown) - { - QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName)); - } - - public void RunEventFunction(string functionName, params object[] parameters) - { - List lParams = LuaUtils.CreateLuaParamList(parameters); - SubPacket spacket = RunEventFunctionPacket.BuildPacket(actorId, currentEventOwner, currentEventName, functionName, lParams); - spacket.DebugPrintSubPacket(); - QueuePacket(spacket); - } - - public void EndEvent() - { - SubPacket p = EndEventPacket.BuildPacket(actorId, currentEventOwner, currentEventName); - p.DebugPrintSubPacket(); - QueuePacket(p); - - currentEventOwner = 0; - currentEventName = ""; - currentEventRunning = null; - } - - public void BroadcastCountdown(byte countdownLength, ulong syncTime) - { - BroadcastPacket(StartCountdownPacket.BuildPacket(actorId, countdownLength, syncTime, "Go!"), true); - } - - public void SendInstanceUpdate() - { - //Server.GetWorldManager().SeamlessCheck(this); - - //Update Instance - List aroundMe = new List(); - - if (zone != null) - aroundMe.AddRange(zone.GetActorsAroundActor(this, 50)); - if (zone2 != null) - aroundMe.AddRange(zone2.GetActorsAroundActor(this, 50)); - playerSession.UpdateInstance(aroundMe); - } - - public bool IsInParty() - { - return currentParty != null; - } - - public bool IsPartyLeader() - { - if (IsInParty()) - { - Party party = (Party)currentParty; - return party.GetLeader() == actorId; - } - else - return false; - } - - public void PartyOustPlayer(uint actorId) - { - SubPacket oustPacket = PartyModifyPacket.BuildPacket(playerSession, 1, actorId); - QueuePacket(oustPacket); - } - - public void PartyOustPlayer(string name) - { - SubPacket oustPacket = PartyModifyPacket.BuildPacket(playerSession, 1, name); - QueuePacket(oustPacket); - } - - public void PartyLeave() - { - SubPacket leavePacket = PartyLeavePacket.BuildPacket(playerSession, false); - QueuePacket(leavePacket); - } - - public void PartyDisband() - { - SubPacket disbandPacket = PartyLeavePacket.BuildPacket(playerSession, true); - QueuePacket(disbandPacket); - } - - public void PartyPromote(uint actorId) - { - SubPacket promotePacket = PartyModifyPacket.BuildPacket(playerSession, 0, actorId); - QueuePacket(promotePacket); - } - - public void PartyPromote(string name) - { - SubPacket promotePacket = PartyModifyPacket.BuildPacket(playerSession, 0, name); - QueuePacket(promotePacket); - } - - //A party member list packet came, set the party - public void SetParty(Party group) - { - if (group is Party && currentParty != group) - { - RemoveFromCurrentPartyAndCleanup(); - currentParty = group; - } - } - - //Removes the player from the party and cleans it up if needed - public void RemoveFromCurrentPartyAndCleanup() - { - if (currentParty == null) - return; - - Party partyGroup = (Party) currentParty; - - for (int i = 0; i < partyGroup.members.Count; i++) - { - if (partyGroup.members[i] == actorId) - { - partyGroup.members.RemoveAt(i); - break; - } - } - - //currentParty.members.Remove(this); - if (partyGroup.members.Count == 0) - Server.GetWorldManager().NoMembersInParty((Party)currentParty); - - currentParty = null; - } - - public void IssueChocobo(byte appearanceId, string nameResponse) - { - Database.IssuePlayerChocobo(this, appearanceId, nameResponse); - hasChocobo = true; - chocoboAppearance = appearanceId; - chocoboName = nameResponse; - } - - public void ChangeChocoboAppearance(byte appearanceId) - { - Database.ChangePlayerChocoboAppearance(this, appearanceId); - chocoboAppearance = appearanceId; - } - - public Retainer SpawnMyRetainer(Npc bell, int retainerIndex) - { - Retainer retainer = Database.LoadRetainer(this, retainerIndex); - - float distance = (float)Math.Sqrt(((positionX - bell.positionX) * (positionX - bell.positionX)) + ((positionZ - bell.positionZ) * (positionZ - bell.positionZ))); - float posX = bell.positionX - ((-1.0f * (bell.positionX - positionX)) / distance); - float posZ = bell.positionZ - ((-1.0f * (bell.positionZ - positionZ)) / distance); - - retainer.positionX = posX; - retainer.positionY = positionY; - retainer.positionZ = posZ; - retainer.rotation = (float)Math.Atan2(positionX - posX, positionZ - posZ); - - retainerMeetingGroup = new RetainerMeetingRelationGroup(5555, this, retainer); - retainerMeetingGroup.SendGroupPackets(playerSession); - - currentSpawnedRetainer = retainer; - sentRetainerSpawn = false; - - return retainer; - } - - public void DespawnMyRetainer() - { - if (currentSpawnedRetainer != null) - { - currentSpawnedRetainer = null; - retainerMeetingGroup.SendDeletePacket(playerSession); - retainerMeetingGroup = null; - } - } - - public override void Update(DateTime tick) - { - aiContainer.Update(tick); - statusEffects.Update(tick); - } - - public override void PostUpdate(DateTime tick, List packets = null) - { - // todo: is this correct? - if (this.playerSession.isUpdatesLocked) - return; - - // todo: should probably add another flag for battleTemp since all this uses reflection - packets = new List(); - - // we only want the latest update for the player - if ((updateFlags & ActorUpdateFlags.Position) != 0) - { - if (positionUpdates.Count > 1) - positionUpdates.RemoveRange(1, positionUpdates.Count - 1); - } - - if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0) - { - var propPacketUtil = new ActorPropertyPacketUtil("charaWork/stateAtQuicklyForAll", this); - - // todo: should this be using job as index? - propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); - propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); - propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); - propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); - - packets.AddRange(propPacketUtil.Done()); - } - - - if ((updateFlags & ActorUpdateFlags.Stats) != 0) - { - var propPacketUtil = new ActorPropertyPacketUtil("charaWork/battleParameter", this); - - for (uint i = 0; i < 35; i++) - { - if (GetMod(i) != charaWork.battleTemp.generalParameter[i]) - { - charaWork.battleTemp.generalParameter[i] = (short)GetMod(i); - propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); - } - } - - QueuePackets(propPacketUtil.Done()); - } - - if ((updateFlags & ActorUpdateFlags.Hotbar) != 0) - { - UpdateHotbar(hotbarSlotsToUpdate); - hotbarSlotsToUpdate.Clear(); - - updateFlags ^= ActorUpdateFlags.Hotbar; - } - - - base.PostUpdate(tick, packets); - } - - public override void Die(DateTime tick, CommandResultContainer actionContainer = null) - { - // todo: death timer - aiContainer.InternalDie(tick, 60); - } - - //Update commands and recast timers for the entire hotbar - public void UpdateHotbar() - { - for (ushort i = charaWork.commandBorder; i < charaWork.commandBorder + 30; i++) - { - hotbarSlotsToUpdate.Add(i); - } - updateFlags |= ActorUpdateFlags.Hotbar; - } - - //Updates the hotbar and recast timers for only certain hotbar slots - public void UpdateHotbar(List slotsToUpdate) - { - UpdateHotbarCommands(slotsToUpdate); - UpdateRecastTimers(slotsToUpdate); - } - - //Update command ids for the passed in hotbar slots - public void UpdateHotbarCommands(List slotsToUpdate) - { - ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/command", this); - foreach (ushort slot in slotsToUpdate) - { - propPacketUtil.AddProperty(String.Format("charaWork.command[{0}]", slot)); - propPacketUtil.AddProperty(String.Format("charaWork.commandCategory[{0}]", slot)); - } - - propPacketUtil.NewTarget("charaWork/commandDetailForSelf"); - //Enable or disable slots based on whether there is an ability in that slot - foreach (ushort slot in slotsToUpdate) - { - charaWork.parameterSave.commandSlot_compatibility[slot - charaWork.commandBorder] = charaWork.command[slot] != 0; - propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", slot - charaWork.commandBorder)); - } - - QueuePackets(propPacketUtil.Done()); - //QueuePackets(compatibiltyUtil.Done()); - } - - //Update recast timers for the passed in hotbar slots - public void UpdateRecastTimers(List slotsToUpdate) - { - ActorPropertyPacketUtil recastPacketUtil = new ActorPropertyPacketUtil("charaWork/commandDetailForSelf", this); - - foreach (ushort slot in slotsToUpdate) - { - recastPacketUtil.AddProperty(String.Format("charaWork.parameterTemp.maxCommandRecastTime[{0}]", slot - charaWork.commandBorder)); - recastPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", slot - charaWork.commandBorder)); - } - - QueuePackets(recastPacketUtil.Done()); - } - - //Find the first open slot in classId's hotbar and equip an ability there. - public void EquipAbilityInFirstOpenSlot(byte classId, uint commandId, bool printMessage = true) - { - //Find first open slot on class's hotbar slot, then call EquipAbility with that slot. - ushort hotbarSlot = 0; - - //If the class we're equipping for is the current class, we can just look at charawork.command - if(classId == charaWork.parameterSave.state_mainSkill[0]) - hotbarSlot = FindFirstCommandSlotById(0); - //Otherwise, we need to check the database. - else - hotbarSlot = (ushort) (Database.FindFirstCommandSlot(this, classId) + charaWork.commandBorder); - - EquipAbility(classId, commandId, hotbarSlot, printMessage); - } - - //Add commandId to classId's hotbar at hotbarSlot. - //If classId is not the current class, do it in the database - //hotbarSlot starts at 32 - public void EquipAbility(byte classId, uint commandId, ushort hotbarSlot, bool printMessage = true) - { - var ability = Server.GetWorldManager().GetBattleCommand(commandId); - uint trueCommandId = 0xA0F00000 | commandId; - ushort lowHotbarSlot = (ushort)(hotbarSlot - charaWork.commandBorder); - ushort maxRecastTime = (ushort)(ability != null ? ability.maxRecastTimeSeconds : 5); - uint recastEnd = Utils.UnixTimeStampUTC() + maxRecastTime; - - Database.EquipAbility(this, classId, (ushort) (hotbarSlot - charaWork.commandBorder), commandId, recastEnd); - //If the class we're equipping for is the current class (need to find out if state_mainSkill is supposed to change when you're a job) - //then equip the ability in charawork.commands and save in databse, otherwise just save in database - if (classId == GetCurrentClassOrJob()) - { - charaWork.command[hotbarSlot] = trueCommandId; - charaWork.commandCategory[hotbarSlot] = 1; - charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot] = maxRecastTime; - charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot] = recastEnd; - - hotbarSlotsToUpdate.Add(hotbarSlot); - updateFlags |= ActorUpdateFlags.Hotbar; - } - - - if(printMessage) - SendGameMessage(Server.GetWorldManager().GetActor(), 30603, 0x20, 0, commandId); - } - - //Doesn't take a classId because the only way to swap abilities is through the ability equip widget oe /eaction, which only apply to current class - //hotbarSlot 1 and 2 are 32-indexed. - public void SwapAbilities(ushort hotbarSlot1, ushort hotbarSlot2) - { - //0 indexed hotbar slots for saving to database and recast timers - uint lowHotbarSlot1 = (ushort)(hotbarSlot1 - charaWork.commandBorder); - uint lowHotbarSlot2 = (ushort)(hotbarSlot2 - charaWork.commandBorder); - - //Store information about first command - uint commandId = charaWork.command[hotbarSlot1]; - uint recastEnd = charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot1]; - ushort recastMax = charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot1]; - - //Move second command's info to first hotbar slot - charaWork.command[hotbarSlot1] = charaWork.command[hotbarSlot2]; - charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot1] = charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot2]; - charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot1] = charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot2]; - - //Move first command's info to second slot - charaWork.command[hotbarSlot2] = commandId; - charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot2] = recastMax; - charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot2] = recastEnd; - - //Save changes to both slots - Database.EquipAbility(this, GetCurrentClassOrJob(), (ushort)(lowHotbarSlot1), 0xA0F00000 ^ charaWork.command[hotbarSlot1], charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot1]); - Database.EquipAbility(this, GetCurrentClassOrJob(), (ushort)(lowHotbarSlot2), 0xA0F00000 ^ charaWork.command[hotbarSlot2], charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot2]); - - //Update slots on client - hotbarSlotsToUpdate.Add(hotbarSlot1); - hotbarSlotsToUpdate.Add(hotbarSlot2); - updateFlags |= ActorUpdateFlags.Hotbar; - } - - public void UnequipAbility(ushort hotbarSlot, bool printMessage = true) - { - ushort trueHotbarSlot = (ushort)(hotbarSlot + charaWork.commandBorder); - uint commandId = charaWork.command[trueHotbarSlot]; - Database.UnequipAbility(this, hotbarSlot); - charaWork.command[trueHotbarSlot] = 0; - hotbarSlotsToUpdate.Add(trueHotbarSlot); - - if (printMessage && commandId != 0) - SendGameMessage(Server.GetWorldManager().GetActor(), 30604, 0x20, 0, 0xA0F00000 ^ commandId); - - updateFlags |= ActorUpdateFlags.Hotbar; - } - - //Finds the first hotbar slot with a given commandId. - //If the returned value is outside the hotbar, it indicates it wasn't found. - public ushort FindFirstCommandSlotById(uint commandId) - { - if(commandId != 0) - commandId |= 0xA0F00000; - - ushort firstSlot = (ushort)(charaWork.commandBorder + 30); - - for (ushort i = charaWork.commandBorder; i < charaWork.commandBorder + 30; i++) - { - if (charaWork.command[i] == commandId) - { - firstSlot = i; - break; - } - } - - return firstSlot; - } - - private void UpdateHotbarTimer(uint commandId, uint recastTimeMs) - { - ushort slot = FindFirstCommandSlotById(commandId); - charaWork.parameterSave.commandSlot_recastTime[slot - charaWork.commandBorder] = Utils.UnixTimeStampUTC(DateTime.Now.AddMilliseconds(recastTimeMs)); - var slots = new List(); - slots.Add(slot); - UpdateRecastTimers(slots); - } - - private uint GetHotbarTimer(uint commandId) - { - ushort slot = FindFirstCommandSlotById(commandId); - return charaWork.parameterSave.commandSlot_recastTime[slot - charaWork.commandBorder]; - } - - public override void Cast(uint spellId, uint targetId = 0) - { - if (aiContainer.CanChangeState()) - aiContainer.Cast(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), spellId); - else if (aiContainer.IsCurrentState()) - // You are already casting. - SendGameMessage(Server.GetWorldManager().GetActor(), 32536, 0x20); - else - // Please wait a moment and try again. - SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); - } - - public override void Ability(uint abilityId, uint targetId = 0) - { - if (aiContainer.CanChangeState()) - aiContainer.Ability(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), abilityId); - else - // Please wait a moment and try again. - SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); - } - - public override void WeaponSkill(uint skillId, uint targetId = 0) - { - if (aiContainer.CanChangeState()) - aiContainer.WeaponSkill(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), skillId); - else - // Please wait a moment and try again. - SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); - } - - public override bool IsValidTarget(Character target, ValidTarget validTarget) - { - if (target == null) - { - // Target does not exist. - SendGameMessage(Server.GetWorldManager().GetActor(), 32511, 0x20); - return false; - } - - if (target.isMovingToSpawn) - { - // That command cannot be performed on the current target. - SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); - return false; - } - - // enemy only - if ((validTarget & ValidTarget.Enemy) != 0) - { - // todo: this seems ambiguous - if (target.isStatic) - { - // That command cannot be performed on the current target. - SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); - return false; - } - if (currentParty != null && target.currentParty == currentParty) - { - // That command cannot be performed on a party member. - SendGameMessage(Server.GetWorldManager().GetActor(), 32548, 0x20); - return false; - } - // todo: pvp? - if (target.allegiance == allegiance) - { - // That command cannot be performed on an ally. - SendGameMessage(Server.GetWorldManager().GetActor(), 32549, 0x20); - return false; - } - - bool partyEngaged = false; - // todo: replace with confrontation status effect? (see how dsp does it) - if (target.aiContainer.IsEngaged()) - { - if (currentParty != null) - { - if (target is BattleNpc) - { - var helpingActorId = ((BattleNpc)target).GetMobMod((uint)MobModifier.CallForHelp); - partyEngaged = this.actorId == helpingActorId || (((BattleNpc)target).GetMobMod((uint)MobModifier.FreeForAll) != 0); - } - - if (!partyEngaged) - { - foreach (var memberId in ((Party)currentParty).members) - { - if (memberId == target.currentLockedTarget) - { - partyEngaged = true; - break; - } - } - } - } - else if (target.currentLockedTarget == actorId) - { - partyEngaged = true; - } - } - else - { - partyEngaged = true; - } - - if (!partyEngaged) - { - // That target is already engaged. - SendGameMessage(Server.GetWorldManager().GetActor(), 32520, 0x20); - return false; - } - } - - if ((validTarget & ValidTarget.Ally) != 0 && target.allegiance != allegiance) - { - // That command cannot be performed on the current target. - SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); - return false; - } - - // todo: isStatic seems ambiguous? - if ((validTarget & ValidTarget.NPC) != 0 && target.isStatic) - return true; - - // todo: why is player always zoning? - // cant target if zoning - if (target is Player && ((Player)target).playerSession.isUpdatesLocked) - { - // That command cannot be performed on the current target. - SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); - return false; - } - - return true; - } - - //Do we need separate functions? they check the same things - public override bool CanUse(Character target, BattleCommand skill, CommandResult error = null) - { - if (!skill.IsValidMainTarget(this, target, error) || !IsValidTarget(target, skill.mainTarget)) - { - // error packet is set in IsValidTarget - return false; - } - - //Might want to do these with a BattleAction instead to be consistent with the rest of command stuff - if (GetHotbarTimer(skill.id) > Utils.UnixTimeStampUTC()) - { - // todo: this needs confirming - // Please wait a moment and try again. - error?.SetTextId(32535); - return false; - } - - if (Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ) > skill.range) - { - // The target is too far away. - error?.SetTextId(32539); - return false; - } - - if (Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ) < skill.minRange) - { - // The target is too close. - error?.SetTextId(32538); - return false; - } - - if (target.positionY - positionY > (skill.rangeHeight / 2)) - { - // The target is too far above you. - error?.SetTextId(32540); - return false; - } - - if (positionY - target.positionY > (skill.rangeHeight / 2)) - { - // The target is too far below you. - error?.SetTextId(32541); - return false; - } - - if (skill.CalculateMpCost(this) > GetMP()) - { - // You do not have enough MP. - error?.SetTextId(32545); - return false; - } - - if (skill.CalculateTpCost(this) > GetTP()) - { - // You do not have enough TP. - error?.SetTextId(32546); - return false; - } - - //Proc requirement - if (skill.procRequirement != BattleCommandProcRequirement.None && !charaWork.battleTemp.timingCommandFlag[(int)skill.procRequirement - 1]) - { - //Conditions for use are not met - error?.SetTextId(32556); - return false; - } - - - return true; - } - - public override void OnAttack(State state, CommandResult action, ref CommandResult error) - { - var target = state.GetTarget(); - - base.OnAttack(state, action, ref error); - - // todo: switch based on main weap (also probably move this anim assignment somewhere else) - action.animation = 0x19001000; - if (error == null) - { - // melee attack animation - //action.animation = 0x19001000; - } - if (target is BattleNpc) - { - ((BattleNpc)target).hateContainer.UpdateHate(this, action.enmity); - } - - LuaEngine.GetInstance().OnSignal("playerAttack"); - } - - public override void OnCast(State state, CommandResult[] actions, BattleCommand spell, ref CommandResult[] errors) - { - // todo: update hotbar timers to skill's recast time (also needs to be done on class change or equip crap) - base.OnCast(state, actions, spell, ref errors); - // todo: should just make a thing that updates the one slot cause this is dumb as hell - UpdateHotbarTimer(spell.id, spell.recastTimeMs); - //LuaEngine.GetInstance().OnSignal("spellUse"); - } - - public override void OnWeaponSkill(State state, CommandResult[] actions, BattleCommand skill, ref CommandResult[] errors) - { - // todo: update hotbar timers to skill's recast time (also needs to be done on class change or equip crap) - base.OnWeaponSkill(state, actions, skill, ref errors); - - // todo: should just make a thing that updates the one slot cause this is dumb as hell - UpdateHotbarTimer(skill.id, skill.recastTimeMs); - // todo: this really shouldnt be called on each ws? - lua.LuaEngine.CallLuaBattleFunction(this, "onWeaponSkill", this, state.GetTarget(), skill); - LuaEngine.GetInstance().OnSignal("weaponskillUse"); - } - - public override void OnAbility(State state, CommandResult[] actions, BattleCommand ability, ref CommandResult[] errors) - { - base.OnAbility(state, actions, ability, ref errors); - UpdateHotbarTimer(ability.id, ability.recastTimeMs); - LuaEngine.GetInstance().OnSignal("abilityUse"); - } - - //Handles exp being added, does not handle figuring out exp bonus from buffs or skill/link chains or any of that - //Returns CommandResults that can be sent to display the EXP gained number and level ups - //exp should be a ushort single the exp graphic overflows after ~65k - public List AddExp(int exp, byte classId, byte bonusPercent = 0) - { - List actionList = new List(); - exp += (int) Math.Ceiling((exp * bonusPercent / 100.0f)); - - //You earn [exp] (+[bonusPercent]%) experience points. - //In non-english languages there are unique messages for each language, hence the use of ClassExperienceTextIds - actionList.Add(new CommandResult(actorId, BattleUtils.ClassExperienceTextIds[classId], 0, (ushort)exp, bonusPercent)); - - bool leveled = false; - int diff = MAXEXP[GetLevel() - 1] - charaWork.battleSave.skillPoint[classId - 1]; - //While there is enough experience to level up, keep leveling up, unlocking skills and removing experience from exp until we don't have enough to level up - while (exp >= diff && GetLevel() < charaWork.battleSave.skillLevelCap[classId]) - { - //Level up - LevelUp(classId, actionList); - leveled = true; - //Reduce exp based on how much exp is needed to level - exp -= diff; - diff = MAXEXP[GetLevel() - 1]; - } - - if(leveled) - { - //Set exp to current class to 0 so that exp is added correctly - charaWork.battleSave.skillPoint[classId - 1] = 0; - //send new level - ActorPropertyPacketUtil levelPropertyPacket = new ActorPropertyPacketUtil("charaWork/stateForAll", this); - levelPropertyPacket.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId - 1)); - levelPropertyPacket.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); - QueuePackets(levelPropertyPacket.Done()); - - Database.SetLevel(this, classId, GetLevel()); - Database.SavePlayerCurrentClass(this); - } - //Cap experience for level 50 - charaWork.battleSave.skillPoint[classId - 1] = Math.Min(charaWork.battleSave.skillPoint[classId - 1] + exp, MAXEXP[GetLevel() - 1]); - - ActorPropertyPacketUtil expPropertyPacket = new ActorPropertyPacketUtil("charaWork/battleStateForSelf", this); - expPropertyPacket.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", classId - 1)); - - QueuePackets(expPropertyPacket.Done()); - Database.SetExp(this, classId, charaWork.battleSave.skillPoint[classId - 1]); - - return actionList; - } - - //Equips any abilities for the given classId at the given level. If actionList is not null, adds a "You learn Command" message - private void EquipAbilitiesAtLevel(byte classId, short level, List actionList = null) - { - //If there's any abilites that unlocks at this level, equip them. - List commandIds = Server.GetWorldManager().GetBattleCommandIdByLevel(classId, GetLevel()); - foreach (ushort commandId in commandIds) - { - EquipAbilityInFirstOpenSlot(classId, commandId, false); - byte jobId = ConvertClassIdToJobId(classId); - if (jobId != classId) - EquipAbilityInFirstOpenSlot(jobId, commandId, false); - - //33926: You learn [command]. - if (actionList != null) - { - if (classId == GetCurrentClassOrJob() || jobId == GetCurrentClassOrJob()) - actionList.Add(new CommandResult(actorId, 33926, 0, commandId)); - } - } - } - - //Increaess level of current class and equips new abilities earned at that level - public void LevelUp(byte classId, List actionList = null) - { - if (charaWork.battleSave.skillLevel[classId - 1] < charaWork.battleSave.skillLevelCap[classId]) - { - //Increase level - charaWork.battleSave.skillLevel[classId - 1]++; - charaWork.parameterSave.state_mainSkillLevel++; - - //33909: You attain level [level]. - if (actionList != null) - actionList.Add(new CommandResult(actorId, 33909, 0, (ushort)charaWork.battleSave.skillLevel[classId - 1])); - - EquipAbilitiesAtLevel(classId, GetLevel(), actionList); - } - } - - public static byte ConvertClassIdToJobId(byte classId) - { - byte jobId = classId; - - switch(classId) - { - case CLASSID_PUG: - case CLASSID_GLA: - case CLASSID_MRD: - jobId += 13; - break; - case CLASSID_ARC: - case CLASSID_LNC: - jobId += 11; - break; - case CLASSID_THM: - case CLASSID_CNJ: - jobId += 4; - break; - } - - return jobId; - } - - public void SetCurrentJob(byte jobId) - { - currentJob = jobId; - BroadcastPacket(SetCurrentJobPacket.BuildPacket(actorId, jobId), true); - Database.LoadHotbar(this); - SendCharaExpInfo(); - } - - //Gets the id of the player's current job. If they aren't a job, gets the id of their class - public byte GetCurrentClassOrJob() - { - if (currentJob != 0) - return (byte) currentJob; - return charaWork.parameterSave.state_mainSkill[0]; - } - - public void hpstuff(uint hp) - { - SetMaxHP(hp); - SetHP(hp); - mpMaxBase = (ushort)hp; - charaWork.parameterSave.mpMax = (short)hp; - charaWork.parameterSave.mp = (short)hp; - AddTP(3000); - updateFlags |= ActorUpdateFlags.HpTpMp; - } - - public void SetCombos(int comboId1 = 0, int comboId2 = 0) - { - SetCombos(new int[] { comboId1, comboId2 }); - } - - public void SetCombos(int[] comboIds) - { - Array.Copy(comboIds, playerWork.comboNextCommandId, 2); - - //If we're starting or continuing a combo chain, add the status effect and combo cost bonus - if (comboIds[0] != 0) - { - StatusEffect comboEffect = new StatusEffect(this, Server.GetWorldManager().GetStatusEffect((uint) StatusEffectId.Combo)); - comboEffect.SetDuration(13); - comboEffect.SetOverwritable(1); - statusEffects.AddStatusEffect(comboEffect, this); - playerWork.comboCostBonusRate = 1; - } - //Otherwise we're ending a combo, remove the status - else - { - statusEffects.RemoveStatusEffect(statusEffects.GetStatusEffectById((uint) StatusEffectId.Combo)); - playerWork.comboCostBonusRate = 0; - } - - ActorPropertyPacketUtil comboPropertyPacket = new ActorPropertyPacketUtil("playerWork/combo", this); - comboPropertyPacket.AddProperty("playerWork.comboCostBonusRate"); - comboPropertyPacket.AddProperty("playerWork.comboNextCommandId[0]"); - comboPropertyPacket.AddProperty("playerWork.comboNextCommandId[1]"); - QueuePackets(comboPropertyPacket.Done()); - } - - public override void CalculateBaseStats() - { - base.CalculateBaseStats(); - //Add weapon property mod - var equip = GetEquipment(); - var mainHandItem = equip.GetItemAtSlot(SLOT_MAINHAND); - var damageAttribute = 0; - var attackDelay = 3000; - var hitCount = 1; - - if (mainHandItem != null) - { - var mainHandWeapon = (Server.GetItemGamedata(mainHandItem.itemId) as WeaponItem); - damageAttribute = mainHandWeapon.damageAttributeType1; - attackDelay = (int) (mainHandWeapon.damageInterval * 1000); - hitCount = mainHandWeapon.frequency; - } - - var hasShield = equip.GetItemAtSlot(SLOT_OFFHAND) != null ? 1 : 0; - SetMod((uint)Modifier.CanBlock, hasShield); - - SetMod((uint)Modifier.AttackType, damageAttribute); - SetMod((uint)Modifier.Delay, attackDelay); - SetMod((uint)Modifier.HitCount, hitCount); - - //These stats all correlate in a 3:2 fashion - //It seems these stats don't actually increase their respective stats. The magic stats do, however - AddMod((uint)Modifier.Attack, (long)(GetMod(Modifier.Strength) * 0.667)); - AddMod((uint)Modifier.Accuracy, (long)(GetMod(Modifier.Dexterity) * 0.667)); - AddMod((uint)Modifier.Defense, (long)(GetMod(Modifier.Vitality) * 0.667)); - - //These stats correlate in a 4:1 fashion. (Unsure if MND is accurate but it would make sense for it to be) - AddMod((uint)Modifier.AttackMagicPotency, (long)((float)GetMod(Modifier.Intelligence) * 0.25)); - - AddMod((uint)Modifier.MagicAccuracy, (long)((float)GetMod(Modifier.Mind) * 0.25)); - AddMod((uint)Modifier.HealingMagicPotency, (long)((float)GetMod(Modifier.Mind) * 0.25)); - - AddMod((uint)Modifier.MagicEvasion, (long)((float)GetMod(Modifier.Piety) * 0.25)); - AddMod((uint)Modifier.EnfeeblingMagicPotency, (long)((float)GetMod(Modifier.Piety) * 0.25)); - - //VIT correlates to HP in a 1:1 fashion - AddMod((uint)Modifier.Hp, (long)((float)Modifier.Vitality)); - - CalculateTraitMods(); - } - - public bool HasTrait(ushort id) - { - BattleTrait trait = Server.GetWorldManager().GetBattleTrait(id); - - return HasTrait(trait); - } - - public bool HasTrait(BattleTrait trait) - { - return (trait != null) && (trait.job == GetClass()) && (trait.level <= GetLevel()); - } - - public void CalculateTraitMods() - { - var traitIds = Server.GetWorldManager().GetAllBattleTraitIdsForClass((byte) GetClass()); - - foreach(var traitId in traitIds) - { - var trait = Server.GetWorldManager().GetBattleTrait(traitId); - if(HasTrait(trait)) - { - AddMod(trait.modifier, trait.bonus); - } - } - } - - public bool HasItemEquippedInSlot(uint itemId, ushort slot) - { - var equippedItem = equipment.GetItemAtSlot(slot); - - return equippedItem != null && equippedItem.itemId == itemId; - } - - public Retainer GetSpawnedRetainer() - { - return currentSpawnedRetainer; - } - - public void StartTradeTransaction(Player otherPlayer) - { - myOfferings = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_TRADE, ItemPackage.TRADE); - otherTrader = otherPlayer; - isTradeAccepted = false; - } - - public Player GetOtherTrader() - { - return otherTrader; - } - - public ReferencedItemPackage GetTradeOfferings() - { - return myOfferings; - } - - public bool IsTrading() - { - return otherTrader != null; - } - - public bool IsTradeAccepted() - { - return isTradeAccepted; - } - - public void AddTradeItem(ushort slot, ItemRefParam chosenItem, int tradeQuantity) - { - if (!IsTrading()) - return; - - //Get chosen item - InventoryItem offeredItem = itemPackages[chosenItem.itemPackage].GetItemAtSlot(chosenItem.slot); - offeredItem.SetTradeQuantity(tradeQuantity); - - myOfferings.Set(slot, offeredItem); - SendTradePackets(); - } - - public void RemoveTradeItem(ushort slot) - { - if (!IsTrading()) - return; - - InventoryItem offeredItem = myOfferings.GetItemAtSlot(slot); - offeredItem.SetNormal(); - - myOfferings.Clear(slot); - SendTradePackets(); - } - - public void ClearTradeItems() - { - if (!IsTrading()) - return; - - for (ushort i = 0; i < myOfferings.GetCapacity(); i++) - { - InventoryItem offeredItem = myOfferings.GetItemAtSlot(i); - if (offeredItem != null) - offeredItem.SetNormal(); - } - - myOfferings.ClearAll(); - SendTradePackets(); - } - - private void SendTradePackets() - { - //Send to self - QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); - myOfferings.SendUpdate(this); - QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); - - //Send to other trader - otherTrader.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); - myOfferings.SendUpdateAsItemPackage(otherTrader); - otherTrader.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); - } - - public void AcceptTrade(bool accepted) - { - if (!IsTrading()) - return; - isTradeAccepted = accepted; - } - - public void FinishTradeTransaction() - { - if (myOfferings != null) - { - myOfferings.ClearAll(); - for (ushort i = 0; i < myOfferings.GetCapacity(); i++) - { - InventoryItem offeredItem = myOfferings.GetItemAtSlot(i); - if (offeredItem != null) - offeredItem.SetNormal(); - } - - QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); - myOfferings.SendUpdate(this); - QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); - } - - isTradeAccepted = false; - myOfferings = null; - otherTrader = null; - } - - } -} +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using Meteor.Common; +using System; +using System.Collections.Generic; +using MoonSharp.Interpreter; +using FFXIVClassic_Map_Server.dataobjects; +using FFXIVClassic_Map_Server.dataobjects.chara; +using FFXIVClassic_Map_Server.lua; +using FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group; +using FFXIVClassic_Map_Server.utils; +using FFXIVClassic_Map_Server.actors.group; +using FFXIVClassic_Map_Server.actors.chara.player; +using FFXIVClassic_Map_Server.actors.director; +using FFXIVClassic_Map_Server.actors.chara.npc; +using FFXIVClassic_Map_Server.actors.chara.ai; +using FFXIVClassic_Map_Server.actors.chara.ai.controllers; +using FFXIVClassic_Map_Server.actors.chara.ai.utils; +using FFXIVClassic_Map_Server.actors.chara.ai.state; +using FFXIVClassic_Map_Server.actors.chara; +using FFXIVClassic_Map_Server.packets.send; +using FFXIVClassic_Map_Server.packets.send.actor; +using FFXIVClassic_Map_Server.packets.send.events; +using FFXIVClassic_Map_Server.packets.send.actor.inventory; +using FFXIVClassic_Map_Server.packets.send.player; +using FFXIVClassic_Map_Server.packets.send.actor.battle; +using FFXIVClassic_Map_Server.packets.receive.events; +using static FFXIVClassic_Map_Server.LuaUtils; + +namespace FFXIVClassic_Map_Server.Actors +{ + class Player : Character + { + public const int TIMER_TOTORAK = 0; + public const int TIMER_DZEMAEL = 1; + public const int TIMER_BOWL_OF_EMBERS_HARD = 2; + public const int TIMER_BOWL_OF_EMBERS = 3; + public const int TIMER_THORNMARCH = 4; + public const int TIMER_AURUMVALE = 5; + public const int TIMER_CUTTERSCRY = 6; + public const int TIMER_BATTLE_ALEPORT = 7; + public const int TIMER_BATTLE_HYRSTMILL = 8; + public const int TIMER_BATTLE_GOLDENBAZAAR = 9; + public const int TIMER_HOWLING_EYE_HARD = 10; + public const int TIMER_HOWLING_EYE = 11; + public const int TIMER_CASTRUM_TOWER = 12; + public const int TIMER_BOWL_OF_EMBERS_EXTREME = 13; + public const int TIMER_RIVENROAD = 14; + public const int TIMER_RIVENROAD_HARD = 15; + public const int TIMER_BEHEST = 16; + public const int TIMER_COMPANYBEHEST = 17; + public const int TIMER_RETURN = 18; + public const int TIMER_SKIRMISH = 19; + + public const int NPCLS_GONE = 0; + public const int NPCLS_INACTIVE = 1; + public const int NPCLS_ACTIVE = 2; + public const int NPCLS_ALERT = 3; + + public const int SLOT_MAINHAND = 0; + public const int SLOT_OFFHAND = 1; + public const int SLOT_THROWINGWEAPON = 4; + public const int SLOT_PACK = 5; + public const int SLOT_POUCH = 6; + public const int SLOT_HEAD = 8; + public const int SLOT_UNDERSHIRT = 9; + public const int SLOT_BODY = 10; + public const int SLOT_UNDERGARMENT = 11; + public const int SLOT_LEGS = 12; + public const int SLOT_HANDS = 13; + public const int SLOT_BOOTS = 14; + public const int SLOT_WAIST = 15; + public const int SLOT_NECK = 16; + public const int SLOT_EARS = 17; + public const int SLOT_WRISTS = 19; + public const int SLOT_RIGHTFINGER = 21; + public const int SLOT_LEFTFINGER = 22; + + public static int[] MAXEXP = {570, 700, 880, 1100, 1500, 1800, 2300, 3200, 4300, 5000, //Level <= 10 + 5900, 6800, 7700, 8700, 9700, 11000, 12000, 13000, 15000, 16000, //Level <= 20 + 20000, 22000, 23000, 25000, 27000, 29000, 31000, 33000, 35000, 38000, //Level <= 30 + 45000, 47000, 50000, 53000, 56000, 59000, 62000, 65000, 68000, 71000, //Level <= 40 + 74000, 78000, 81000, 85000, 89000, 92000, 96000, 100000, 100000, 110000}; //Level <= 50 + + //Event Related + public uint currentEventOwner = 0; + public string currentEventName = ""; + public Coroutine currentEventRunning; + + //Player Info + public uint destinationZone; + public ushort destinationSpawnType; + public uint[] timers = new uint[20]; + public uint currentTitle; + public uint playTime; + public uint lastPlayTimeUpdate; + public bool isGM = false; + public bool isZoneChanging = true; + + //Trading + private Player otherTrader = null; + private ReferencedItemPackage myOfferings; + private bool isTradeAccepted = false; + + //GC Related + public byte gcCurrent; + public byte gcRankLimsa; + public byte gcRankGridania; + public byte gcRankUldah; + + //Mount Related + public bool hasChocobo; + public bool hasGoobbue; + public byte chocoboAppearance; + public string chocoboName; + public byte mountState = 0; + + public uint achievementPoints; + + //Property Array Request Stuff + private int lastPosition = 0; + private int lastStep = 0; + + //Quest Actors (MUST MATCH playerWork.questScenario/questGuildleve) + public Quest[] questScenario = new Quest[16]; + public uint[] questGuildleve = new uint[8]; + + //Aetheryte + public uint homepoint = 0; + public byte homepointInn = 0; + + //Nameplate Stuff + public uint currentLSPlate = 0; + public byte repairType = 0; + + //Retainer + RetainerMeetingRelationGroup retainerMeetingGroup = null; + public Retainer currentSpawnedRetainer = null; + public bool sentRetainerSpawn = false; + + private List ownedDirectors = new List(); + private Director loginInitDirector = null; + + List hotbarSlotsToUpdate = new List(); + + public PlayerWork playerWork = new PlayerWork(); + + public Session playerSession; + + public Player(Session cp, uint actorID) : base(actorID) + { + playerSession = cp; + actorName = String.Format("_pc{0:00000000}", actorID); + className = "Player"; + + moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP; + moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK; + moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN; + moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_ACTIVE; + + itemPackages[ItemPackage.NORMAL] = new ItemPackage(this, ItemPackage.MAXSIZE_NORMAL, ItemPackage.NORMAL); + itemPackages[ItemPackage.KEYITEMS] = new ItemPackage(this, ItemPackage.MAXSIZE_KEYITEMS, ItemPackage.KEYITEMS); + itemPackages[ItemPackage.CURRENCY_CRYSTALS] = new ItemPackage(this, ItemPackage.MAXSIZE_CURRANCY, ItemPackage.CURRENCY_CRYSTALS); + itemPackages[ItemPackage.MELDREQUEST] = new ItemPackage(this, ItemPackage.MAXSIZE_MELDREQUEST, ItemPackage.MELDREQUEST); + itemPackages[ItemPackage.BAZAAR] = new ItemPackage(this, ItemPackage.MAXSIZE_BAZAAR, ItemPackage.BAZAAR); + itemPackages[ItemPackage.LOOT] = new ItemPackage(this, ItemPackage.MAXSIZE_LOOT, ItemPackage.LOOT); + equipment = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT, ItemPackage.EQUIPMENT); + + //Set the Skill level caps of all FFXIV (classes)skills to 50 + for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++) + { + if (i != CLASSID_PUG && + i != CLASSID_MRD && + i != CLASSID_GLA && + i != CLASSID_MRD && + i != CLASSID_ARC && + i != CLASSID_LNC && + i != CLASSID_THM && + i != CLASSID_CNJ && + i != CLASSID_CRP && + i != CLASSID_BSM && + i != CLASSID_ARM && + i != CLASSID_GSM && + i != CLASSID_LTW && + i != CLASSID_WVR && + i != CLASSID_ALC && + i != CLASSID_CUL && + i != CLASSID_MIN && + i != CLASSID_BTN && + i != CLASSID_FSH) + charaWork.battleSave.skillLevelCap[i] = 0xFF; + else + charaWork.battleSave.skillLevelCap[i] = 50; + + } + + charaWork.property[0] = 1; + charaWork.property[1] = 1; + charaWork.property[2] = 1; + charaWork.property[4] = 1; + + charaWork.command[0] = 0xA0F00000 | 21001; + charaWork.command[1] = 0xA0F00000 | 21001; + + charaWork.command[2] = 0xA0F00000 | 21002; + charaWork.command[3] = 0xA0F00000 | 12004; + charaWork.command[4] = 0xA0F00000 | 21005; + charaWork.command[5] = 0xA0F00000 | 21006; + charaWork.command[6] = 0xA0F00000 | 21007; + charaWork.command[7] = 0xA0F00000 | 12009; + charaWork.command[8] = 0xA0F00000 | 12010; + charaWork.command[9] = 0xA0F00000 | 12005; + charaWork.command[10] = 0xA0F00000 | 12007; + charaWork.command[11] = 0xA0F00000 | 12011; + charaWork.command[12] = 0xA0F00000 | 22012; + charaWork.command[13] = 0xA0F00000 | 22013; + charaWork.command[14] = 0xA0F00000 | 29497; + charaWork.command[15] = 0xA0F00000 | 22015; + + charaWork.commandAcquired[27150 - 26000] = true; + + playerWork.questScenarioComplete[110001 - 110001] = true; + playerWork.questGuildleveComplete[120050 - 120001] = true; + + for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++ ) + charaWork.additionalCommandAcquired[i] = true; + + for (int i = 0; i < charaWork.commandCategory.Length; i++) + charaWork.commandCategory[i] = 1; + + charaWork.battleTemp.generalParameter[3] = 1; + + charaWork.eventSave.bazaarTax = 5; + charaWork.battleSave.potencial = 6.6f; + + charaWork.battleSave.negotiationFlag[0] = true; + + charaWork.commandCategory[0] = 1; + charaWork.commandCategory[1] = 1; + + charaWork.parameterSave.commandSlot_compatibility[0] = true; + charaWork.parameterSave.commandSlot_compatibility[1] = true; + + charaWork.commandBorder = 0x20; + + charaWork.parameterTemp.tp = 0; + + Database.LoadPlayerCharacter(this); + lastPlayTimeUpdate = Utils.UnixTimeStampUTC(); + + this.aiContainer = new AIContainer(this, new PlayerController(this), null, new TargetFind(this)); + allegiance = CharacterTargetingAllegiance.Player; + CalculateBaseStats(); + } + + public List Create0x132Packets() + { + List packets = new List(); + packets.Add(_0x132Packet.BuildPacket(actorId, 0xB, "commandForced")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0xA, "commandDefault")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandWeak")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x4, "commandContent")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x6, "commandJudgeMode")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "commandRequest")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "widgetCreate")); + packets.Add(_0x132Packet.BuildPacket(actorId, 0x100, "macroRequest")); + return packets; + } + + /* + * PLAYER ARGS: + * Unknown - Bool + * Unknown - Bool + * Is Init Director - Bool + * Unknown - Bool + * Unknown - Number + * Unknown - Bool + * Timer Array - 20 Number + */ + + public override SubPacket CreateScriptBindPacket(Player requestPlayer) + { + List lParams; + if (IsMyPlayer(requestPlayer.actorId)) + { + if (loginInitDirector != null) + lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, true, loginInitDirector, true, 0, false, timers, true); + else + lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", true, false, false, true, 0, false, timers, true); + } + else + lParams = LuaUtils.CreateLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true); + + ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams).DebugPrintSubPacket(); + + + return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams); + } + + public override List GetSpawnPackets(Player requestPlayer, ushort spawnType) + { + List subpackets = new List(); + subpackets.Add(CreateAddActorPacket(8)); + if (IsMyPlayer(requestPlayer.actorId)) + subpackets.AddRange(Create0x132Packets()); + subpackets.Add(CreateSpeedPacket()); + subpackets.Add(CreateSpawnPositonPacket(this, spawnType)); + subpackets.Add(CreateAppearancePacket()); + subpackets.Add(CreateNamePacket()); + subpackets.Add(_0xFPacket.BuildPacket(actorId)); + subpackets.Add(CreateStatePacket()); + subpackets.Add(CreateSubStatePacket()); + subpackets.Add(CreateInitStatusPacket()); + subpackets.Add(CreateSetActorIconPacket()); + subpackets.Add(CreateIsZoneingPacket()); + subpackets.AddRange(CreatePlayerRelatedPackets(requestPlayer.actorId)); + subpackets.Add(CreateScriptBindPacket(requestPlayer)); + return subpackets; + } + + public List CreatePlayerRelatedPackets(uint requestingPlayerActorId) + { + List subpackets = new List(); + + if (gcCurrent != 0) + subpackets.Add(SetGrandCompanyPacket.BuildPacket(actorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah)); + + if (currentTitle != 0) + subpackets.Add(SetPlayerTitlePacket.BuildPacket(actorId, currentTitle)); + + if (currentJob != 0) + subpackets.Add(SetCurrentJobPacket.BuildPacket(actorId, currentJob)); + + if (IsMyPlayer(requestingPlayerActorId)) + { + subpackets.Add(SetSpecialEventWorkPacket.BuildPacket(actorId)); + + if (hasChocobo && chocoboName != null && !chocoboName.Equals("")) + { + subpackets.Add(SetChocoboNamePacket.BuildPacket(actorId, chocoboName)); + subpackets.Add(SetHasChocoboPacket.BuildPacket(actorId, hasChocobo)); + } + + if (hasGoobbue) + subpackets.Add(SetHasGoobbuePacket.BuildPacket(actorId, hasGoobbue)); + + subpackets.Add(SetAchievementPointsPacket.BuildPacket(actorId, achievementPoints)); + + subpackets.Add(Database.GetLatestAchievements(this)); + subpackets.Add(Database.GetAchievementsPacket(this)); + } + + if (mountState == 1) + subpackets.Add(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance)); + else if (mountState == 2) + subpackets.Add(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1)); + + return subpackets; + } + + public override List GetInitPackets() + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this); + + propPacketUtil.AddProperty("charaWork.eventSave.bazaarTax"); + propPacketUtil.AddProperty("charaWork.battleSave.potencial"); + + //Properties + for (int i = 0; i < charaWork.property.Length; i++) + { + if (charaWork.property[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.property[{0}]", i)); + } + + //Parameters + propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.mp"); + propPacketUtil.AddProperty("charaWork.parameterSave.mpMax"); + propPacketUtil.AddProperty("charaWork.parameterTemp.tp"); + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); + + //Status Times + for (int i = 0; i < charaWork.statusShownTime.Length; i++) + { + if (charaWork.statusShownTime[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.statusShownTime[{0}]", i)); + } + + //General Parameters + for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++) + { + if (charaWork.battleTemp.generalParameter[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); + } + + propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[0]"); + propPacketUtil.AddProperty("charaWork.battleTemp.castGauge_speed[1]"); + + //Battle Save Skillpoint + propPacketUtil.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", charaWork.parameterSave.state_mainSkill[0] - 1)); + + //Commands + propPacketUtil.AddProperty("charaWork.commandBorder"); + + propPacketUtil.AddProperty("charaWork.battleSave.negotiationFlag[0]"); + + for (int i = 0; i < charaWork.command.Length; i++) + { + if (charaWork.command[i] != 0) + { + propPacketUtil.AddProperty(String.Format("charaWork.command[{0}]", i)); + //Recast Timers + if(i >= charaWork.commandBorder) + { + propPacketUtil.AddProperty(String.Format("charaWork.parameterTemp.maxCommandRecastTime[{0}]", i - charaWork.commandBorder)); + propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", i - charaWork.commandBorder)); + } + } + } + + for (int i = 0; i < charaWork.commandCategory.Length; i++) + { + charaWork.commandCategory[i] = 1; + if (charaWork.commandCategory[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.commandCategory[{0}]", i)); + } + + for (int i = 0; i < charaWork.commandAcquired.Length; i++) + { + if (charaWork.commandAcquired[i] != false) + propPacketUtil.AddProperty(String.Format("charaWork.commandAcquired[{0}]", i)); + } + + for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++) + { + if (charaWork.additionalCommandAcquired[i] != false) + propPacketUtil.AddProperty(String.Format("charaWork.additionalCommandAcquired[{0}]", i)); + } + + for (int i = 0; i < charaWork.parameterSave.commandSlot_compatibility.Length; i++) + { + charaWork.parameterSave.commandSlot_compatibility[i] = true; + if (charaWork.parameterSave.commandSlot_compatibility[i]) + propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", i)); + } + + for (int i = 0; i < charaWork.parameterSave.commandSlot_recastTime.Length; i++) + { + if (charaWork.parameterSave.commandSlot_recastTime[i] != 0) + propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", i)); + } + + //System + propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[0]"); + propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[1]"); + propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[0]"); + propPacketUtil.AddProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[1]"); + + charaWork.parameterTemp.otherClassAbilityCount[0] = 4; + charaWork.parameterTemp.otherClassAbilityCount[1] = 5; + charaWork.parameterTemp.giftCount[1] = 5; + + propPacketUtil.AddProperty("charaWork.parameterTemp.otherClassAbilityCount[0]"); + propPacketUtil.AddProperty("charaWork.parameterTemp.otherClassAbilityCount[1]"); + propPacketUtil.AddProperty("charaWork.parameterTemp.giftCount[1]"); + + propPacketUtil.AddProperty("charaWork.depictionJudge"); + + //Scenario + for (int i = 0; i < playerWork.questScenario.Length; i++) + { + if (playerWork.questScenario[i] != 0) + propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", i)); + } + + //Guildleve - Local + for (int i = 0; i < playerWork.questGuildleve.Length; i++) + { + if (playerWork.questGuildleve[i] != 0) + propPacketUtil.AddProperty(String.Format("playerWork.questGuildleve[{0}]", i)); + } + + //Guildleve - Regional + for (int i = 0; i < work.guildleveId.Length; i++) + { + if (work.guildleveId[i] != 0) + propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", i)); + if (work.guildleveDone[i] != false) + propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", i)); + if (work.guildleveChecked[i] != false) + propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", i)); + } + + //Bazaar + CheckBazaarFlags(true); + if (charaWork.eventSave.repairType != 0) + propPacketUtil.AddProperty("charaWork.eventSave.repairType"); + if (charaWork.eventTemp.bazaarRetail) + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail"); + if (charaWork.eventTemp.bazaarRepair) + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair"); + if (charaWork.eventTemp.bazaarMateria) + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria"); + + //NPC Linkshell + for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++) + { + if (playerWork.npcLinkshellChatCalling[i] != false) + propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", i)); + if (playerWork.npcLinkshellChatExtra[i] != false) + propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", i)); + } + + propPacketUtil.AddProperty("playerWork.restBonusExpRate"); + + //Profile + propPacketUtil.AddProperty("playerWork.tribe"); + propPacketUtil.AddProperty("playerWork.guardian"); + propPacketUtil.AddProperty("playerWork.birthdayMonth"); + propPacketUtil.AddProperty("playerWork.birthdayDay"); + propPacketUtil.AddProperty("playerWork.initialTown"); + + return propPacketUtil.Done(); + } + + public void SendSeamlessZoneInPackets() + { + QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, SetMusicPacket.EFFECT_FADEIN)); + QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); + } + + public void SendZoneInPackets(WorldManager world, ushort spawnType) + { + QueuePacket(SetActorIsZoningPacket.BuildPacket(actorId, false)); + QueuePacket(SetDalamudPacket.BuildPacket(actorId, 0)); + QueuePacket(SetMusicPacket.BuildPacket(actorId, zone.bgmDay, 0x01)); + QueuePacket(SetWeatherPacket.BuildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR, 1)); + + QueuePacket(SetMapPacket.BuildPacket(actorId, zone.regionId, zone.actorId)); + + QueuePackets(GetSpawnPackets(this, spawnType)); + //GetSpawnPackets(actorId, spawnType).DebugPrintPacket(); + + #region Inventory & Equipment + QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); + itemPackages[ItemPackage.NORMAL].SendFullPackage(this); + itemPackages[ItemPackage.CURRENCY_CRYSTALS].SendFullPackage(this); + itemPackages[ItemPackage.KEYITEMS].SendFullPackage(this); + itemPackages[ItemPackage.BAZAAR].SendFullPackage(this); + itemPackages[ItemPackage.MELDREQUEST].SendFullPackage(this); + itemPackages[ItemPackage.LOOT].SendFullPackage(this); + equipment.SendUpdate(this); + playerSession.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); + #endregion + + playerSession.QueuePacket(GetInitPackets()); + + List areaMasterSpawn = zone.GetSpawnPackets(); + List debugSpawn = world.GetDebugActor().GetSpawnPackets(); + List worldMasterSpawn = world.GetActor().GetSpawnPackets(); + + playerSession.QueuePacket(areaMasterSpawn); + playerSession.QueuePacket(debugSpawn); + playerSession.QueuePacket(worldMasterSpawn); + + //Inn Packets (Dream, Cutscenes, Armoire) + + if (zone.isInn) + { + SetCutsceneBookPacket cutsceneBookPacket = new SetCutsceneBookPacket(); + for (int i = 0; i < 2048; i++) + cutsceneBookPacket.cutsceneFlags[i] = true; + SubPacket packet = cutsceneBookPacket.BuildPacket(actorId, "", 11, 1, 1); + + packet.DebugPrintSubPacket(); + QueuePacket(packet); + QueuePacket(SetPlayerItemStoragePacket.BuildPacket(actorId)); + } + + if (zone.GetWeatherDirector() != null) + { + playerSession.QueuePacket(zone.GetWeatherDirector().GetSpawnPackets()); + } + + + foreach (Director director in ownedDirectors) + { + QueuePackets(director.GetSpawnPackets()); + QueuePackets(director.GetInitPackets()); + } + + if (currentContentGroup != null) + currentContentGroup.SendGroupPackets(playerSession); + + if (currentParty != null) + currentParty.SendGroupPackets(playerSession); + } + + private void SendRemoveInventoryPackets(List slots) + { + int currentIndex = 0; + + while (true) + { + if (slots.Count - currentIndex >= 64) + QueuePacket(InventoryRemoveX64Packet.BuildPacket(actorId, slots, ref currentIndex)); + else if (slots.Count - currentIndex >= 32) + QueuePacket(InventoryRemoveX32Packet.BuildPacket(actorId, slots, ref currentIndex)); + else if (slots.Count - currentIndex >= 16) + QueuePacket(InventoryRemoveX16Packet.BuildPacket(actorId, slots, ref currentIndex)); + else if (slots.Count - currentIndex >= 8) + QueuePacket(InventoryRemoveX08Packet.BuildPacket(actorId, slots, ref currentIndex)); + else if (slots.Count - currentIndex == 1) + QueuePacket(InventoryRemoveX01Packet.BuildPacket(actorId, slots[currentIndex])); + else + break; + } + + } + + public bool IsMyPlayer(uint otherActorId) + { + return actorId == otherActorId; + } + + public void QueuePacket(SubPacket packet) + + { + playerSession.QueuePacket(packet); + } + + public void QueuePackets(List packets) + { + playerSession.QueuePacket(packets); + } + + public void SendPacket(string path) + { + try + { + BasePacket packet = new BasePacket(path); + + packet.ReplaceActorID(actorId); + var packets = packet.GetSubpackets(); + QueuePackets(packets); + } + catch (Exception e) + { + this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", "Unable to send packet."); + this.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "[SendPacket]", e.Message); + } + } + + public void BroadcastPackets(List packets, bool sendToSelf) + { + foreach (SubPacket packet in packets) + { + if (sendToSelf) + { + + SubPacket clonedPacket = new SubPacket(packet, actorId); + QueuePacket(clonedPacket); + } + + foreach (Actor a in playerSession.actorInstanceList) + { + if (a is Player) + { + Player p = (Player)a; + + if (p.Equals(this)) + continue; + + SubPacket clonedPacket = new SubPacket(packet, a.actorId); + p.QueuePacket(clonedPacket); + } + } + } + } + + public void BroadcastPacket(SubPacket packet, bool sendToSelf) + { + if (sendToSelf) + { + SubPacket clonedPacket = new SubPacket(packet, actorId); + QueuePacket(clonedPacket); + } + + foreach (Actor a in playerSession.actorInstanceList) + { + if (a is Player) + { + Player p = (Player)a; + + if (p.Equals(this)) + continue; + + SubPacket clonedPacket = new SubPacket(packet, a.actorId); + p.QueuePacket(clonedPacket); + } + } + } + + public void ChangeAnimation(uint animId) + { + Actor a = zone.FindActorInArea(currentTarget); + if (a is Npc) + ((Npc)a).animationId = animId; + } + + public void SetDCFlag(bool flag) + { + if (flag) + { + BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.DISCONNECTING), true); + } + else + { + if (isGM) + BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, SetActorIconPacket.ISGM), true); + else + BroadcastPacket(SetActorIconPacket.BuildPacket(actorId, 0), true); + } + } + + public void CleanupAndSave() + { + playerSession.LockUpdates(true); + + //Remove actor from zone and main server list + zone.RemoveActorFromZone(this); + + //Set Destination to 0 + this.destinationZone = 0; + this.destinationSpawnType = 0; + + //Clean up parties + RemoveFromCurrentPartyAndCleanup(); + + //Save Player + Database.SavePlayerPlayTime(this); + Database.SavePlayerPosition(this); + Database.SavePlayerStatusEffects(this); + } + + public void CleanupAndSave(uint destinationZone, ushort spawnType, float destinationX, float destinationY, float destinationZ, float destinationRot) + { + playerSession.LockUpdates(true); + + //Remove actor from zone and main server list + zone.RemoveActorFromZone(this); + + //Clean up parties + RemoveFromCurrentPartyAndCleanup(); + + //Set destination + this.destinationZone = destinationZone; + this.destinationSpawnType = spawnType; + this.positionX = destinationX; + this.positionY = destinationY; + this.positionZ = destinationZ; + this.rotation = destinationRot; + + this.statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnZoning); + + //Save Player + Database.SavePlayerPlayTime(this); + Database.SavePlayerPosition(this); + Database.SavePlayerStatusEffects(this); + } + + public Area GetZone() + { + return zone; + } + + public void SendMessage(uint logType, string sender, string message) + { + QueuePacket(SendMessagePacket.BuildPacket(actorId, logType, sender, message)); + } + + public void Logout() + { + // todo: really this should be in CleanupAndSave but we might want logout/disconnect handled separately for some effects + QueuePacket(LogoutPacket.BuildPacket(actorId)); + statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnLogout); + CleanupAndSave(); + } + + public void QuitGame() + { + QueuePacket(QuitPacket.BuildPacket(actorId)); + statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnLogout); + CleanupAndSave(); + } + + public uint GetPlayTime(bool doUpdate) + { + if (doUpdate) + { + uint curTime = Utils.UnixTimeStampUTC(); + playTime += curTime - lastPlayTimeUpdate; + lastPlayTimeUpdate = curTime; + } + + return playTime; + } + + public void SavePlayTime() + { + Database.SavePlayerPlayTime(this); + } + + public void ChangeMusic(ushort musicId) + { + QueuePacket(SetMusicPacket.BuildPacket(actorId, musicId, 1)); + } + + public void SendMountAppearance() + { + if (mountState == 1) + BroadcastPacket(SetCurrentMountChocoboPacket.BuildPacket(actorId, chocoboAppearance), true); + else if (mountState == 2) + BroadcastPacket(SetCurrentMountGoobbuePacket.BuildPacket(actorId, 1), true); + } + + public void SetMountState(byte mountState) + { + this.mountState = mountState; + SendMountAppearance(); + } + + public byte GetMountState() + { + return mountState; + } + + public void DoEmote(uint targettedActor, uint animId, uint descId) + { + BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, targettedActor, animId, descId), true); + } + + public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams) + { + if (msgParams == null || msgParams.Length == 0) + { + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log)); + } + else + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); + } + + public void SendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams) + { + if (msgParams == null || msgParams.Length == 0) + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log)); + else + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, log, LuaUtils.CreateLuaParamList(msgParams))); + } + + public void SendGameMessageCustomSender(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams) + { + if (msgParams == null || msgParams.Length == 0) + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log)); + else + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.CreateLuaParamList(msgParams))); + } + + public void SendGameMessageDisplayIDSender(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams) + { + if (msgParams == null || msgParams.Length == 0) + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log)); + else + QueuePacket(GameMessagePacket.BuildPacket(Server.GetWorldManager().GetActor().actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.CreateLuaParamList(msgParams))); + } + + public void BroadcastWorldMessage(ushort worldMasterId, params object[] msgParams) + { + //SubPacket worldMasterMessage = + //zone.BroadcastPacketAroundActor(this, worldMasterMessage); + } + + public void GraphicChange(uint slot, uint graphicId) + { + appearanceIds[slot] = graphicId; + } + + public void GraphicChange(uint slot, uint weapId, uint equipId, uint variantId, uint colorId) + { + + uint mixedVariantId; + + if (weapId == 0) + mixedVariantId = ((variantId & 0x1F) << 5) | colorId; + else + mixedVariantId = variantId; + + uint graphicId = + (weapId & 0x3FF) << 20 | + (equipId & 0x3FF) << 10 | + (mixedVariantId & 0x3FF); + + appearanceIds[slot] = graphicId; + + } + + public void SendAppearance() + { + BroadcastPacket(CreateAppearancePacket(), true); + } + + public void SendCharaExpInfo() + { + if (lastStep == 0) + { + int maxLength; + if ((sizeof(short) * charaWork.battleSave.skillLevel.Length)-lastPosition < 0x5E) + maxLength = (sizeof(short) * charaWork.battleSave.skillLevel.Length) - lastPosition; + else + maxLength = 0x5E; + + byte[] skillLevelBuffer = new byte[maxLength]; + Buffer.BlockCopy(charaWork.battleSave.skillLevel, 0, skillLevelBuffer, 0, skillLevelBuffer.Length); + SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp"); + + charaInfo1.SetIsArrayMode(true); + if (maxLength == 0x5E) + { + charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x0); + lastPosition += maxLength; + } + else + { + charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x3); + lastPosition = 0; + lastStep++; + } + + charaInfo1.AddTarget(); + + QueuePacket(charaInfo1.BuildPacket(actorId)); + } + else if (lastStep == 1) + { + int maxLength; + if ((sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition < 0x5E) + maxLength = (sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition; + else + maxLength = 0x5E; + + byte[] skillCapBuffer = new byte[maxLength]; + Buffer.BlockCopy(charaWork.battleSave.skillLevelCap, lastPosition, skillCapBuffer, 0, skillCapBuffer.Length); + SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp"); + + + if (maxLength == 0x5E) + { + charaInfo1.SetIsArrayMode(true); + charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x1); + lastPosition += maxLength; + } + else + { + charaInfo1.SetIsArrayMode(false); + charaInfo1.AddBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x3); + lastStep = 0; + lastPosition = 0; + } + + charaInfo1.AddTarget(); + + QueuePacket(charaInfo1.BuildPacket(actorId)); + } + + } + + public int GetHighestLevel() + { + int max = 0; + foreach (short level in charaWork.battleSave.skillLevel) + { + if (level > max) + max = level; + } + return max; + } + + public InventoryItem[] GetGearset(ushort classId) + { + return Database.GetEquipment(this, classId); + } + + public void PrepareClassChange(byte classId) + { + SendCharaExpInfo(); + } + + public void DoClassChange(byte classId) + { + //load hotbars + //Calculate stats + //Calculate hp/mp + + //Get Potenciel ?????? + + //Set HP/MP/TP PARAMS + + //Set mainskill and level + + //Set Parameters + + //Set current EXP + + //Set Hotbar Commands 1 + //Set Hotbar Commands 2 + //Set Hotbar Commands 3 + + //Check if bonus point available... set + + //Remove buffs that fall off when changing class + CommandResultContainer resultContainer = new CommandResultContainer(); + statusEffects.RemoveStatusEffectsByFlags((uint)StatusEffectFlags.LoseOnClassChange, resultContainer); + resultContainer.CombineLists(); + DoBattleAction(0, 0x7c000062, resultContainer.GetList()); + + //Set rested EXP + charaWork.parameterSave.state_mainSkill[0] = classId; + charaWork.parameterSave.state_mainSkillLevel = charaWork.battleSave.skillLevel[classId-1]; + playerWork.restBonusExpRate = 0.0f; + for(int i = charaWork.commandBorder; i < charaWork.command.Length; i++) + { + charaWork.command[i] = 0; + charaWork.commandCategory[i] = 0; + } + + //If new class, init abilties and level + if (charaWork.battleSave.skillLevel[classId - 1] <= 0) + { + UpdateClassLevel(classId, 1); + EquipAbilitiesAtLevel(classId, 1); + } + + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this); + + propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); + propertyBuilder.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); + propertyBuilder.NewTarget("playerWork/expBonus"); + propertyBuilder.AddProperty("playerWork.restBonusExpRate"); + propertyBuilder.NewTarget("charaWork/battleStateForSelf"); + propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", classId - 1)); + Database.LoadHotbar(this); + + var time = Utils.UnixTimeStampUTC(); + for(int i = charaWork.commandBorder; i < charaWork.command.Length; i++) + { + if(charaWork.command[i] != 0) + { + charaWork.parameterSave.commandSlot_recastTime[i - charaWork.commandBorder] = time + charaWork.parameterTemp.maxCommandRecastTime[i - charaWork.commandBorder]; + } + } + + UpdateHotbar(); + + List packets = propertyBuilder.Done(); + + foreach (SubPacket packet in packets) + BroadcastPacket(packet, true); + + Database.SavePlayerCurrentClass(this); + RecalculateStats(); + } + + public void UpdateClassLevel(byte classId, short level) + { + Database.PlayerCharacterUpdateClassLevel(this, classId, level); + charaWork.battleSave.skillLevel[classId - 1] = level; + ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("charaWork/stateForAll", this); + propertyBuilder.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId-1)); + List packets = propertyBuilder.Done(); + QueuePackets(packets); + } + + public void GraphicChange(int slot, InventoryItem invItem) + { + if (invItem == null) + appearanceIds[slot] = 0; + else + { + ItemData item = Server.GetItemGamedata(invItem.itemId); + + if (item is EquipmentItem) + { + EquipmentItem eqItem = (EquipmentItem)item; + + uint mixedVariantId; + + if (eqItem.graphicsWeaponId == 0) + mixedVariantId = ((eqItem.graphicsVariantId & 0x1F) << 5) | eqItem.graphicsColorId; + else + mixedVariantId = eqItem.graphicsVariantId; + + uint graphicId = + (eqItem.graphicsWeaponId & 0x3FF) << 20 | + (eqItem.graphicsEquipmentId & 0x3FF) << 10 | + (mixedVariantId & 0x3FF); + + appearanceIds[slot] = graphicId; + } + + //Handle offhand + if (slot == MAINHAND && item is WeaponItem) + { + WeaponItem wpItem = (WeaponItem)item; + + uint graphicId = + (wpItem.graphicsOffhandWeaponId & 0x3FF) << 20 | + (wpItem.graphicsOffhandEquipmentId & 0x3FF) << 10 | + (wpItem.graphicsOffhandVariantId & 0x3FF); + + appearanceIds[SetActorAppearancePacket.OFFHAND] = graphicId; + } + } + + Database.SavePlayerAppearance(this); + BroadcastPacket(CreateAppearancePacket(), true); + } + + public void SetRepairRequest(byte type) + { + charaWork.eventSave.repairType = type; + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this); + propPacketUtil.AddProperty("charaWork.eventSave.repairType"); + QueuePackets(propPacketUtil.Done()); + } + + public void CheckBazaarFlags(bool noUpdate = false) + { + bool isDealing = false, isRepairing = false, seekingItem = false; + lock (GetItemPackage(ItemPackage.BAZAAR)) + { + foreach (InventoryItem item in GetItemPackage(ItemPackage.BAZAAR).GetRawList()) + { + if (item == null) + break; + + if (item.GetBazaarMode() == InventoryItem.MODE_SELL_SINGLE || item.GetBazaarMode() == InventoryItem.MODE_SELL_PSTACK || item.GetBazaarMode() == InventoryItem.MODE_SELL_FSTACK) + isDealing = true; + if (item.GetBazaarMode() == InventoryItem.MODE_SEEK_REPAIR) + isRepairing = true; + if (item.GetBazaarMode() == InventoryItem.MODE_SEEK_ITEM) + isDealing = true; + + if (isDealing && isRepairing && seekingItem) + break; + } + } + + bool doUpdate = false; + + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/bazaar", this); + if (charaWork.eventTemp.bazaarRetail != isDealing) + { + charaWork.eventTemp.bazaarRetail = isDealing; + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRetail"); + doUpdate = true; + } + + if (charaWork.eventTemp.bazaarRepair != isRepairing) + { + charaWork.eventTemp.bazaarRepair = isRepairing; + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarRepair"); + doUpdate = true; + } + + if (charaWork.eventTemp.bazaarMateria != (GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0)) + { + charaWork.eventTemp.bazaarMateria = GetItemPackage(ItemPackage.MELDREQUEST).GetCount() != 0; + propPacketUtil.AddProperty("charaWork.eventTemp.bazaarMateria"); + doUpdate = true; + } + + if (!noUpdate && doUpdate) + BroadcastPackets(propPacketUtil.Done(), true); + } + + public int GetCurrentGil() + { + if (HasItem(1000001)) + return GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).GetItemByCatelogId(1000001).quantity; + else + return 0; + } + + public Actor GetActorInInstance(uint actorId) + { + foreach (Actor a in playerSession.actorInstanceList) + { + if (a.actorId == actorId) + return a; + } + + return null; + } + + public void SetZoneChanging(bool flag) + { + isZoneChanging = flag; + } + + public bool IsInZoneChange() + { + return isZoneChanging; + } + + public ReferencedItemPackage GetEquipment() + { + return equipment; + } + + public byte GetInitialTown() + { + return playerWork.initialTown; + } + + public uint GetHomePoint() + { + return homepoint; + } + + public byte GetHomePointInn() + { + return homepointInn; + } + + public void SetHomePoint(uint aetheryteId) + { + homepoint = aetheryteId; + Database.SavePlayerHomePoints(this); + } + + public void SetHomePointInn(byte townId) + { + homepointInn = townId; + Database.SavePlayerHomePoints(this); + } + + public bool HasAetheryteNodeUnlocked(uint aetheryteId) + { + if (aetheryteId != 0) + return true; + else + return false; + } + + public int GetFreeQuestSlot() + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] == null) + return i; + } + + return -1; + } + + public int GetFreeGuildleveSlot() + { + for (int i = 0; i < work.guildleveId.Length; i++) + { + if (work.guildleveId[i] == 0) + return i; + } + + return -1; + } + + //For Lua calls, cause MoonSharp goes retard with uint + public void AddQuest(int id, bool isSilent = false) + { + AddQuest((uint)id, isSilent); + } + public void CompleteQuest(int id) + { + CompleteQuest((uint)id); + } + public bool HasQuest(int id) + { + return HasQuest((uint)id); + } + public Quest GetQuest(int id) + { + return GetQuest((uint)id); + } + public bool IsQuestCompleted(int id) + { + return IsQuestCompleted((uint)id); + } + public bool CanAcceptQuest(int id) + { + return CanAcceptQuest((uint)id); + } + //For Lua calls, cause MoonSharp goes retard with uint + + public void AddGuildleve(uint id) + { + int freeSlot = GetFreeGuildleveSlot(); + + if (freeSlot == -1) + return; + + work.guildleveId[freeSlot] = (ushort)id; + Database.SaveGuildleve(this, id, freeSlot); + SendGuildleveClientUpdate(freeSlot); + } + + public void MarkGuildleve(uint id, bool abandoned, bool completed) + { + if (HasGuildleve(id)) + { + for (int i = 0; i < work.guildleveId.Length; i++) + { + if (work.guildleveId[i] == id) + { + work.guildleveChecked[i] = completed; + work.guildleveDone[i] = abandoned; + Database.MarkGuildleve(this, id, abandoned, completed); + SendGuildleveMarkClientUpdate(i); + } + } + } + } + + public void RemoveGuildleve(uint id) + { + if (HasGuildleve(id)) + { + for (int i = 0; i < work.guildleveId.Length; i++) + { + if (work.guildleveId[i] == id) + { + Database.RemoveGuildleve(this, id); + work.guildleveId[i] = 0; + SendGuildleveClientUpdate(i); + break; + } + } + } + } + + public void AddQuest(uint id, bool isSilent = false) + { + Actor actor = Server.GetStaticActors((0xA0F00000 | id)); + AddQuest(actor.actorName, isSilent); + } + + public void AddQuest(string name, bool isSilent = false) + { + Actor actor = Server.GetStaticActors(name); + + if (actor == null) + return; + + uint id = actor.actorId; + + int freeSlot = GetFreeQuestSlot(); + + if (freeSlot == -1) + return; + + playerWork.questScenario[freeSlot] = id; + questScenario[freeSlot] = new Quest(this, playerWork.questScenario[freeSlot], name, null, 0, 0); + Database.SaveQuest(this, questScenario[freeSlot]); + SendQuestClientUpdate(freeSlot); + + if (!isSilent) + { + SendGameMessage(Server.GetWorldManager().GetActor(), 25224, 0x20, (object)questScenario[freeSlot].GetQuestId()); + questScenario[freeSlot].NextPhase(0); + } + } + + public void CompleteQuest(uint id) + { + Actor actor = Server.GetStaticActors((0xA0F00000 | id)); + CompleteQuest(actor.actorName); + } + + public void CompleteQuest(string name) + { + Actor actor = Server.GetStaticActors(name); + + if (actor == null) + return; + + uint id = actor.actorId; + if (HasQuest(id)) + { + Database.CompleteQuest(playerSession.GetActor(), id); + SendGameMessage(Server.GetWorldManager().GetActor(), 25086, 0x20, (object)GetQuest(id).GetQuestId()); + RemoveQuest(id); + } + } + + //TODO: Add checks for you being in an instance or main scenario + public void AbandonQuest(uint id) + { + Quest quest = GetQuest(id); + RemoveQuestByQuestId(id); + quest.DoAbandon(); + } + + public void RemoveQuestByQuestId(uint id) + { + RemoveQuest((0xA0F00000 | id)); + } + + public void RemoveQuest(uint id) + { + if (HasQuest(id)) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorId == id) + { + Database.RemoveQuest(this, questScenario[i].actorId); + questScenario[i] = null; + playerWork.questScenario[i] = 0; + SendQuestClientUpdate(i); + break; + } + } + } + } + + public void ReplaceQuest(uint oldId, uint newId) + { + if (HasQuest(oldId)) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].GetQuestId() == oldId) + { + Actor actor = Server.GetStaticActors((0xA0F00000 | newId)); + playerWork.questScenario[i] = (0xA0F00000 | newId); + questScenario[i] = new Quest(this, playerWork.questScenario[i], actor.actorName, null, 0, 0); + Database.SaveQuest(this, questScenario[i]); + SendQuestClientUpdate(i); + break; + } + } + } + } + + public bool CanAcceptQuest(string name) + { + if (!IsQuestCompleted(name) && !HasQuest(name)) + return true; + else + return false; + } + + public bool CanAcceptQuest(uint id) + { + Actor actor = Server.GetStaticActors((0xA0F00000 | id)); + return CanAcceptQuest(actor.actorName); + } + + public bool IsQuestCompleted(string questName) + { + Actor actor = Server.GetStaticActors(questName); + return IsQuestCompleted(actor.actorId); + } + + public bool IsQuestCompleted(uint questId) + { + return Database.IsQuestCompleted(this, 0xFFFFF & questId); + } + + public Quest GetQuest(uint id) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) + return questScenario[i]; + } + + return null; + } + + public Quest GetQuest(string name) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower())) + return questScenario[i]; + } + + return null; + } + + public bool HasQuest(string name) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorName.ToLower().Equals(name.ToLower())) + return true; + } + + return false; + } + + public bool HasQuest(uint id) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) + return true; + } + + return false; + } + + public bool HasGuildleve(uint id) + { + for (int i = 0; i < work.guildleveId.Length; i++) + { + if (work.guildleveId[i] == id) + return true; + } + + return false; + } + + public int GetQuestSlot(uint id) + { + for (int i = 0; i < questScenario.Length; i++) + { + if (questScenario[i] != null && questScenario[i].actorId == (0xA0F00000 | id)) + return i; + } + + return -1; + } + + public void SetNpcLS(uint npcLSId, uint state) + { + bool isCalling, isExtra; + isCalling = isExtra = false; + + switch (state) + { + case NPCLS_INACTIVE: + + if (playerWork.npcLinkshellChatExtra[npcLSId] == true && playerWork.npcLinkshellChatCalling[npcLSId] == false) + return; + + isExtra = true; + break; + case NPCLS_ACTIVE: + + if (playerWork.npcLinkshellChatExtra[npcLSId] == false && playerWork.npcLinkshellChatCalling[npcLSId] == true) + return; + + isCalling = true; + break; + case NPCLS_ALERT: + + if (playerWork.npcLinkshellChatExtra[npcLSId] == true && playerWork.npcLinkshellChatCalling[npcLSId] == true) + return; + + isExtra = isCalling = true; + break; + } + + playerWork.npcLinkshellChatExtra[npcLSId] = isExtra; + playerWork.npcLinkshellChatCalling[npcLSId] = isCalling; + + Database.SaveNpcLS(this, npcLSId, isCalling, isExtra); + + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/npcLinkshellChat", this); + propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", npcLSId)); + propPacketUtil.AddProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", npcLSId)); + QueuePackets(propPacketUtil.Done()); + } + + private void SendQuestClientUpdate(int slot) + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/journal", this); + propPacketUtil.AddProperty(String.Format("playerWork.questScenario[{0}]", slot)); + QueuePackets(propPacketUtil.Done()); + } + + private void SendGuildleveClientUpdate(int slot) + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this); + propPacketUtil.AddProperty(String.Format("work.guildleveId[{0}]", slot)); + QueuePackets(propPacketUtil.Done()); + } + + private void SendGuildleveMarkClientUpdate(int slot) + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("work/guildleve", this); + propPacketUtil.AddProperty(String.Format("work.guildleveDone[{0}]", slot)); + propPacketUtil.AddProperty(String.Format("work.guildleveChecked[{0}]", slot)); + QueuePackets(propPacketUtil.Done()); + } + + public void SendStartCastbar(uint commandId, uint endTime) + { + playerWork.castCommandClient = commandId; + playerWork.castEndClient = endTime; + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/castState", this); + propPacketUtil.AddProperty("playerWork.castEndClient"); + propPacketUtil.AddProperty("playerWork.castCommandClient"); + QueuePackets(propPacketUtil.Done()); + } + + public void SendEndCastbar() + { + playerWork.castCommandClient = 0; + playerWork.castEndClient = 0; + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("playerWork/castState", this); + propPacketUtil.AddProperty("playerWork.castCommandClient"); + QueuePackets(propPacketUtil.Done()); + } + + public void SetLoginDirector(Director director) + { + if (ownedDirectors.Contains(director)) + loginInitDirector = director; + } + + public void AddDirector(Director director, bool spawnImmediatly = false) + { + if (!ownedDirectors.Contains(director)) + { + ownedDirectors.Add(director); + director.AddMember(this); + } + } + + public void SendDirectorPackets(Director director) + { + QueuePackets(director.GetSpawnPackets()); + QueuePackets(director.GetInitPackets()); + } + + public void RemoveDirector(Director director) + { + if (ownedDirectors.Contains(director)) + { + QueuePacket(RemoveActorPacket.BuildPacket(director.actorId)); + ownedDirectors.Remove(director); + director.RemoveMember(this); + } + } + + public GuildleveDirector GetGuildleveDirector() + { + foreach (Director d in ownedDirectors) + { + if (d is GuildleveDirector) + return (GuildleveDirector)d; + } + + return null; + } + + public Director GetDirector(string directorName) + { + foreach (Director d in ownedDirectors) + { + if (d.GetScriptPath().Equals(directorName)) + return d; + } + + return null; + } + + public Director GetDirector(uint id) + { + foreach (Director d in ownedDirectors) + { + if (d.actorId == id) + return d; + } + + return null; + } + + public void ExaminePlayer(Actor examinee) + { + Player toBeExamined; + if (examinee is Player) + toBeExamined = (Player)examinee; + else + return; + + QueuePacket(InventoryBeginChangePacket.BuildPacket(toBeExamined.actorId, true)); + toBeExamined.GetEquipment().SendUpdateAsItemPackage(this, ItemPackage.MAXSIZE_EQUIPMENT_OTHERPLAYER, ItemPackage.EQUIPMENT_OTHERPLAYER); + QueuePacket(InventoryEndChangePacket.BuildPacket(toBeExamined.actorId)); + } + + public void SendDataPacket(params object[] parameters) + { + List lParams = LuaUtils.CreateLuaParamList(parameters); + SubPacket spacket = GenericDataPacket.BuildPacket(actorId, lParams); + spacket.DebugPrintSubPacket(); + QueuePacket(spacket); + } + + public void StartEvent(Actor owner, EventStartPacket start) + { + currentEventOwner = start.scriptOwnerActorID; + currentEventName = start.triggerName; + LuaEngine.GetInstance().EventStarted(this, owner, start); + } + + public void UpdateEvent(EventUpdatePacket update) + { + LuaEngine.GetInstance().OnEventUpdate(this, update.luaParams); + } + + public void KickEvent(Actor actor, string conditionName, params object[] parameters) + { + if (actor == null) + return; + + List lParams = LuaUtils.CreateLuaParamList(parameters); + SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, 0x75dc1705, conditionName, lParams); + spacket.DebugPrintSubPacket(); + QueuePacket(spacket); + } + + public void KickEventSpecial(Actor actor, uint unknown, string conditionName, params object[] parameters) + { + if (actor == null) + return; + + List lParams = LuaUtils.CreateLuaParamList(parameters); + SubPacket spacket = KickEventPacket.BuildPacket(actorId, actor.actorId, unknown, conditionName, lParams); + spacket.DebugPrintSubPacket(); + QueuePacket(spacket); + } + + public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte unknown) + { + QueuePacket(packets.send.actor.events.SetEventStatus.BuildPacket(actor.actorId, enabled, unknown, conditionName)); + } + + public void RunEventFunction(string functionName, params object[] parameters) + { + List lParams = LuaUtils.CreateLuaParamList(parameters); + SubPacket spacket = RunEventFunctionPacket.BuildPacket(actorId, currentEventOwner, currentEventName, functionName, lParams); + spacket.DebugPrintSubPacket(); + QueuePacket(spacket); + } + + public void EndEvent() + { + SubPacket p = EndEventPacket.BuildPacket(actorId, currentEventOwner, currentEventName); + p.DebugPrintSubPacket(); + QueuePacket(p); + + currentEventOwner = 0; + currentEventName = ""; + currentEventRunning = null; + } + + public void BroadcastCountdown(byte countdownLength, ulong syncTime) + { + BroadcastPacket(StartCountdownPacket.BuildPacket(actorId, countdownLength, syncTime, "Go!"), true); + } + + public void SendInstanceUpdate() + { + //Server.GetWorldManager().SeamlessCheck(this); + + //Update Instance + List aroundMe = new List(); + + if (zone != null) + aroundMe.AddRange(zone.GetActorsAroundActor(this, 50)); + if (zone2 != null) + aroundMe.AddRange(zone2.GetActorsAroundActor(this, 50)); + playerSession.UpdateInstance(aroundMe); + } + + public bool IsInParty() + { + return currentParty != null; + } + + public bool IsPartyLeader() + { + if (IsInParty()) + { + Party party = (Party)currentParty; + return party.GetLeader() == actorId; + } + else + return false; + } + + public void PartyOustPlayer(uint actorId) + { + SubPacket oustPacket = PartyModifyPacket.BuildPacket(playerSession, 1, actorId); + QueuePacket(oustPacket); + } + + public void PartyOustPlayer(string name) + { + SubPacket oustPacket = PartyModifyPacket.BuildPacket(playerSession, 1, name); + QueuePacket(oustPacket); + } + + public void PartyLeave() + { + SubPacket leavePacket = PartyLeavePacket.BuildPacket(playerSession, false); + QueuePacket(leavePacket); + } + + public void PartyDisband() + { + SubPacket disbandPacket = PartyLeavePacket.BuildPacket(playerSession, true); + QueuePacket(disbandPacket); + } + + public void PartyPromote(uint actorId) + { + SubPacket promotePacket = PartyModifyPacket.BuildPacket(playerSession, 0, actorId); + QueuePacket(promotePacket); + } + + public void PartyPromote(string name) + { + SubPacket promotePacket = PartyModifyPacket.BuildPacket(playerSession, 0, name); + QueuePacket(promotePacket); + } + + //A party member list packet came, set the party + public void SetParty(Party group) + { + if (group is Party && currentParty != group) + { + RemoveFromCurrentPartyAndCleanup(); + currentParty = group; + } + } + + //Removes the player from the party and cleans it up if needed + public void RemoveFromCurrentPartyAndCleanup() + { + if (currentParty == null) + return; + + Party partyGroup = (Party) currentParty; + + for (int i = 0; i < partyGroup.members.Count; i++) + { + if (partyGroup.members[i] == actorId) + { + partyGroup.members.RemoveAt(i); + break; + } + } + + //currentParty.members.Remove(this); + if (partyGroup.members.Count == 0) + Server.GetWorldManager().NoMembersInParty((Party)currentParty); + + currentParty = null; + } + + public void IssueChocobo(byte appearanceId, string nameResponse) + { + Database.IssuePlayerChocobo(this, appearanceId, nameResponse); + hasChocobo = true; + chocoboAppearance = appearanceId; + chocoboName = nameResponse; + } + + public void ChangeChocoboAppearance(byte appearanceId) + { + Database.ChangePlayerChocoboAppearance(this, appearanceId); + chocoboAppearance = appearanceId; + } + + public Retainer SpawnMyRetainer(Npc bell, int retainerIndex) + { + Retainer retainer = Database.LoadRetainer(this, retainerIndex); + + float distance = (float)Math.Sqrt(((positionX - bell.positionX) * (positionX - bell.positionX)) + ((positionZ - bell.positionZ) * (positionZ - bell.positionZ))); + float posX = bell.positionX - ((-1.0f * (bell.positionX - positionX)) / distance); + float posZ = bell.positionZ - ((-1.0f * (bell.positionZ - positionZ)) / distance); + + retainer.positionX = posX; + retainer.positionY = positionY; + retainer.positionZ = posZ; + retainer.rotation = (float)Math.Atan2(positionX - posX, positionZ - posZ); + + retainerMeetingGroup = new RetainerMeetingRelationGroup(5555, this, retainer); + retainerMeetingGroup.SendGroupPackets(playerSession); + + currentSpawnedRetainer = retainer; + sentRetainerSpawn = false; + + return retainer; + } + + public void DespawnMyRetainer() + { + if (currentSpawnedRetainer != null) + { + currentSpawnedRetainer = null; + retainerMeetingGroup.SendDeletePacket(playerSession); + retainerMeetingGroup = null; + } + } + + public override void Update(DateTime tick) + { + aiContainer.Update(tick); + statusEffects.Update(tick); + } + + public override void PostUpdate(DateTime tick, List packets = null) + { + // todo: is this correct? + if (this.playerSession.isUpdatesLocked) + return; + + // todo: should probably add another flag for battleTemp since all this uses reflection + packets = new List(); + + // we only want the latest update for the player + if ((updateFlags & ActorUpdateFlags.Position) != 0) + { + if (positionUpdates.Count > 1) + positionUpdates.RemoveRange(1, positionUpdates.Count - 1); + } + + if ((updateFlags & ActorUpdateFlags.HpTpMp) != 0) + { + var propPacketUtil = new ActorPropertyPacketUtil("charaWork/stateAtQuicklyForAll", this); + + // todo: should this be using job as index? + propPacketUtil.AddProperty("charaWork.parameterSave.hp[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.hpMax[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkill[0]"); + propPacketUtil.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); + + packets.AddRange(propPacketUtil.Done()); + } + + + if ((updateFlags & ActorUpdateFlags.Stats) != 0) + { + var propPacketUtil = new ActorPropertyPacketUtil("charaWork/battleParameter", this); + + for (uint i = 0; i < 35; i++) + { + if (GetMod(i) != charaWork.battleTemp.generalParameter[i]) + { + charaWork.battleTemp.generalParameter[i] = (short)GetMod(i); + propPacketUtil.AddProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i)); + } + } + + QueuePackets(propPacketUtil.Done()); + } + + if ((updateFlags & ActorUpdateFlags.Hotbar) != 0) + { + UpdateHotbar(hotbarSlotsToUpdate); + hotbarSlotsToUpdate.Clear(); + + updateFlags ^= ActorUpdateFlags.Hotbar; + } + + + base.PostUpdate(tick, packets); + } + + public override void Die(DateTime tick, CommandResultContainer actionContainer = null) + { + // todo: death timer + aiContainer.InternalDie(tick, 60); + } + + //Update commands and recast timers for the entire hotbar + public void UpdateHotbar() + { + for (ushort i = charaWork.commandBorder; i < charaWork.commandBorder + 30; i++) + { + hotbarSlotsToUpdate.Add(i); + } + updateFlags |= ActorUpdateFlags.Hotbar; + } + + //Updates the hotbar and recast timers for only certain hotbar slots + public void UpdateHotbar(List slotsToUpdate) + { + UpdateHotbarCommands(slotsToUpdate); + UpdateRecastTimers(slotsToUpdate); + } + + //Update command ids for the passed in hotbar slots + public void UpdateHotbarCommands(List slotsToUpdate) + { + ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("charaWork/command", this); + foreach (ushort slot in slotsToUpdate) + { + propPacketUtil.AddProperty(String.Format("charaWork.command[{0}]", slot)); + propPacketUtil.AddProperty(String.Format("charaWork.commandCategory[{0}]", slot)); + } + + propPacketUtil.NewTarget("charaWork/commandDetailForSelf"); + //Enable or disable slots based on whether there is an ability in that slot + foreach (ushort slot in slotsToUpdate) + { + charaWork.parameterSave.commandSlot_compatibility[slot - charaWork.commandBorder] = charaWork.command[slot] != 0; + propPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", slot - charaWork.commandBorder)); + } + + QueuePackets(propPacketUtil.Done()); + //QueuePackets(compatibiltyUtil.Done()); + } + + //Update recast timers for the passed in hotbar slots + public void UpdateRecastTimers(List slotsToUpdate) + { + ActorPropertyPacketUtil recastPacketUtil = new ActorPropertyPacketUtil("charaWork/commandDetailForSelf", this); + + foreach (ushort slot in slotsToUpdate) + { + recastPacketUtil.AddProperty(String.Format("charaWork.parameterTemp.maxCommandRecastTime[{0}]", slot - charaWork.commandBorder)); + recastPacketUtil.AddProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", slot - charaWork.commandBorder)); + } + + QueuePackets(recastPacketUtil.Done()); + } + + //Find the first open slot in classId's hotbar and equip an ability there. + public void EquipAbilityInFirstOpenSlot(byte classId, uint commandId, bool printMessage = true) + { + //Find first open slot on class's hotbar slot, then call EquipAbility with that slot. + ushort hotbarSlot = 0; + + //If the class we're equipping for is the current class, we can just look at charawork.command + if(classId == charaWork.parameterSave.state_mainSkill[0]) + hotbarSlot = FindFirstCommandSlotById(0); + //Otherwise, we need to check the database. + else + hotbarSlot = (ushort) (Database.FindFirstCommandSlot(this, classId) + charaWork.commandBorder); + + EquipAbility(classId, commandId, hotbarSlot, printMessage); + } + + //Add commandId to classId's hotbar at hotbarSlot. + //If classId is not the current class, do it in the database + //hotbarSlot starts at 32 + public void EquipAbility(byte classId, uint commandId, ushort hotbarSlot, bool printMessage = true) + { + var ability = Server.GetWorldManager().GetBattleCommand(commandId); + uint trueCommandId = 0xA0F00000 | commandId; + ushort lowHotbarSlot = (ushort)(hotbarSlot - charaWork.commandBorder); + ushort maxRecastTime = (ushort)(ability != null ? ability.maxRecastTimeSeconds : 5); + uint recastEnd = Utils.UnixTimeStampUTC() + maxRecastTime; + + Database.EquipAbility(this, classId, (ushort) (hotbarSlot - charaWork.commandBorder), commandId, recastEnd); + //If the class we're equipping for is the current class (need to find out if state_mainSkill is supposed to change when you're a job) + //then equip the ability in charawork.commands and save in databse, otherwise just save in database + if (classId == GetCurrentClassOrJob()) + { + charaWork.command[hotbarSlot] = trueCommandId; + charaWork.commandCategory[hotbarSlot] = 1; + charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot] = maxRecastTime; + charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot] = recastEnd; + + hotbarSlotsToUpdate.Add(hotbarSlot); + updateFlags |= ActorUpdateFlags.Hotbar; + } + + + if(printMessage) + SendGameMessage(Server.GetWorldManager().GetActor(), 30603, 0x20, 0, commandId); + } + + //Doesn't take a classId because the only way to swap abilities is through the ability equip widget oe /eaction, which only apply to current class + //hotbarSlot 1 and 2 are 32-indexed. + public void SwapAbilities(ushort hotbarSlot1, ushort hotbarSlot2) + { + //0 indexed hotbar slots for saving to database and recast timers + uint lowHotbarSlot1 = (ushort)(hotbarSlot1 - charaWork.commandBorder); + uint lowHotbarSlot2 = (ushort)(hotbarSlot2 - charaWork.commandBorder); + + //Store information about first command + uint commandId = charaWork.command[hotbarSlot1]; + uint recastEnd = charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot1]; + ushort recastMax = charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot1]; + + //Move second command's info to first hotbar slot + charaWork.command[hotbarSlot1] = charaWork.command[hotbarSlot2]; + charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot1] = charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot2]; + charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot1] = charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot2]; + + //Move first command's info to second slot + charaWork.command[hotbarSlot2] = commandId; + charaWork.parameterTemp.maxCommandRecastTime[lowHotbarSlot2] = recastMax; + charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot2] = recastEnd; + + //Save changes to both slots + Database.EquipAbility(this, GetCurrentClassOrJob(), (ushort)(lowHotbarSlot1), 0xA0F00000 ^ charaWork.command[hotbarSlot1], charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot1]); + Database.EquipAbility(this, GetCurrentClassOrJob(), (ushort)(lowHotbarSlot2), 0xA0F00000 ^ charaWork.command[hotbarSlot2], charaWork.parameterSave.commandSlot_recastTime[lowHotbarSlot2]); + + //Update slots on client + hotbarSlotsToUpdate.Add(hotbarSlot1); + hotbarSlotsToUpdate.Add(hotbarSlot2); + updateFlags |= ActorUpdateFlags.Hotbar; + } + + public void UnequipAbility(ushort hotbarSlot, bool printMessage = true) + { + ushort trueHotbarSlot = (ushort)(hotbarSlot + charaWork.commandBorder); + uint commandId = charaWork.command[trueHotbarSlot]; + Database.UnequipAbility(this, hotbarSlot); + charaWork.command[trueHotbarSlot] = 0; + hotbarSlotsToUpdate.Add(trueHotbarSlot); + + if (printMessage && commandId != 0) + SendGameMessage(Server.GetWorldManager().GetActor(), 30604, 0x20, 0, 0xA0F00000 ^ commandId); + + updateFlags |= ActorUpdateFlags.Hotbar; + } + + //Finds the first hotbar slot with a given commandId. + //If the returned value is outside the hotbar, it indicates it wasn't found. + public ushort FindFirstCommandSlotById(uint commandId) + { + if(commandId != 0) + commandId |= 0xA0F00000; + + ushort firstSlot = (ushort)(charaWork.commandBorder + 30); + + for (ushort i = charaWork.commandBorder; i < charaWork.commandBorder + 30; i++) + { + if (charaWork.command[i] == commandId) + { + firstSlot = i; + break; + } + } + + return firstSlot; + } + + private void UpdateHotbarTimer(uint commandId, uint recastTimeMs) + { + ushort slot = FindFirstCommandSlotById(commandId); + charaWork.parameterSave.commandSlot_recastTime[slot - charaWork.commandBorder] = Utils.UnixTimeStampUTC(DateTime.Now.AddMilliseconds(recastTimeMs)); + var slots = new List(); + slots.Add(slot); + UpdateRecastTimers(slots); + } + + private uint GetHotbarTimer(uint commandId) + { + ushort slot = FindFirstCommandSlotById(commandId); + return charaWork.parameterSave.commandSlot_recastTime[slot - charaWork.commandBorder]; + } + + public override void Cast(uint spellId, uint targetId = 0) + { + if (aiContainer.CanChangeState()) + aiContainer.Cast(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), spellId); + else if (aiContainer.IsCurrentState()) + // You are already casting. + SendGameMessage(Server.GetWorldManager().GetActor(), 32536, 0x20); + else + // Please wait a moment and try again. + SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); + } + + public override void Ability(uint abilityId, uint targetId = 0) + { + if (aiContainer.CanChangeState()) + aiContainer.Ability(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), abilityId); + else + // Please wait a moment and try again. + SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); + } + + public override void WeaponSkill(uint skillId, uint targetId = 0) + { + if (aiContainer.CanChangeState()) + aiContainer.WeaponSkill(zone.FindActorInArea(targetId == 0 ? currentTarget : targetId), skillId); + else + // Please wait a moment and try again. + SendGameMessage(Server.GetWorldManager().GetActor(), 32535, 0x20); + } + + public override bool IsValidTarget(Character target, ValidTarget validTarget) + { + if (target == null) + { + // Target does not exist. + SendGameMessage(Server.GetWorldManager().GetActor(), 32511, 0x20); + return false; + } + + if (target.isMovingToSpawn) + { + // That command cannot be performed on the current target. + SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); + return false; + } + + // enemy only + if ((validTarget & ValidTarget.Enemy) != 0) + { + // todo: this seems ambiguous + if (target.isStatic) + { + // That command cannot be performed on the current target. + SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); + return false; + } + if (currentParty != null && target.currentParty == currentParty) + { + // That command cannot be performed on a party member. + SendGameMessage(Server.GetWorldManager().GetActor(), 32548, 0x20); + return false; + } + // todo: pvp? + if (target.allegiance == allegiance) + { + // That command cannot be performed on an ally. + SendGameMessage(Server.GetWorldManager().GetActor(), 32549, 0x20); + return false; + } + + bool partyEngaged = false; + // todo: replace with confrontation status effect? (see how dsp does it) + if (target.aiContainer.IsEngaged()) + { + if (currentParty != null) + { + if (target is BattleNpc) + { + var helpingActorId = ((BattleNpc)target).GetMobMod((uint)MobModifier.CallForHelp); + partyEngaged = this.actorId == helpingActorId || (((BattleNpc)target).GetMobMod((uint)MobModifier.FreeForAll) != 0); + } + + if (!partyEngaged) + { + foreach (var memberId in ((Party)currentParty).members) + { + if (memberId == target.currentLockedTarget) + { + partyEngaged = true; + break; + } + } + } + } + else if (target.currentLockedTarget == actorId) + { + partyEngaged = true; + } + } + else + { + partyEngaged = true; + } + + if (!partyEngaged) + { + // That target is already engaged. + SendGameMessage(Server.GetWorldManager().GetActor(), 32520, 0x20); + return false; + } + } + + if ((validTarget & ValidTarget.Ally) != 0 && target.allegiance != allegiance) + { + // That command cannot be performed on the current target. + SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); + return false; + } + + // todo: isStatic seems ambiguous? + if ((validTarget & ValidTarget.NPC) != 0 && target.isStatic) + return true; + + // todo: why is player always zoning? + // cant target if zoning + if (target is Player && ((Player)target).playerSession.isUpdatesLocked) + { + // That command cannot be performed on the current target. + SendGameMessage(Server.GetWorldManager().GetActor(), 32547, 0x20); + return false; + } + + return true; + } + + //Do we need separate functions? they check the same things + public override bool CanUse(Character target, BattleCommand skill, CommandResult error = null) + { + if (!skill.IsValidMainTarget(this, target, error) || !IsValidTarget(target, skill.mainTarget)) + { + // error packet is set in IsValidTarget + return false; + } + + //Might want to do these with a BattleAction instead to be consistent with the rest of command stuff + if (GetHotbarTimer(skill.id) > Utils.UnixTimeStampUTC()) + { + // todo: this needs confirming + // Please wait a moment and try again. + error?.SetTextId(32535); + return false; + } + + if (Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ) > skill.range) + { + // The target is too far away. + error?.SetTextId(32539); + return false; + } + + if (Utils.XZDistance(positionX, positionZ, target.positionX, target.positionZ) < skill.minRange) + { + // The target is too close. + error?.SetTextId(32538); + return false; + } + + if (target.positionY - positionY > (skill.rangeHeight / 2)) + { + // The target is too far above you. + error?.SetTextId(32540); + return false; + } + + if (positionY - target.positionY > (skill.rangeHeight / 2)) + { + // The target is too far below you. + error?.SetTextId(32541); + return false; + } + + if (skill.CalculateMpCost(this) > GetMP()) + { + // You do not have enough MP. + error?.SetTextId(32545); + return false; + } + + if (skill.CalculateTpCost(this) > GetTP()) + { + // You do not have enough TP. + error?.SetTextId(32546); + return false; + } + + //Proc requirement + if (skill.procRequirement != BattleCommandProcRequirement.None && !charaWork.battleTemp.timingCommandFlag[(int)skill.procRequirement - 1]) + { + //Conditions for use are not met + error?.SetTextId(32556); + return false; + } + + + return true; + } + + public override void OnAttack(State state, CommandResult action, ref CommandResult error) + { + var target = state.GetTarget(); + + base.OnAttack(state, action, ref error); + + // todo: switch based on main weap (also probably move this anim assignment somewhere else) + action.animation = 0x19001000; + if (error == null) + { + // melee attack animation + //action.animation = 0x19001000; + } + if (target is BattleNpc) + { + ((BattleNpc)target).hateContainer.UpdateHate(this, action.enmity); + } + + LuaEngine.GetInstance().OnSignal("playerAttack"); + } + + public override void OnCast(State state, CommandResult[] actions, BattleCommand spell, ref CommandResult[] errors) + { + // todo: update hotbar timers to skill's recast time (also needs to be done on class change or equip crap) + base.OnCast(state, actions, spell, ref errors); + // todo: should just make a thing that updates the one slot cause this is dumb as hell + UpdateHotbarTimer(spell.id, spell.recastTimeMs); + //LuaEngine.GetInstance().OnSignal("spellUse"); + } + + public override void OnWeaponSkill(State state, CommandResult[] actions, BattleCommand skill, ref CommandResult[] errors) + { + // todo: update hotbar timers to skill's recast time (also needs to be done on class change or equip crap) + base.OnWeaponSkill(state, actions, skill, ref errors); + + // todo: should just make a thing that updates the one slot cause this is dumb as hell + UpdateHotbarTimer(skill.id, skill.recastTimeMs); + // todo: this really shouldnt be called on each ws? + lua.LuaEngine.CallLuaBattleFunction(this, "onWeaponSkill", this, state.GetTarget(), skill); + LuaEngine.GetInstance().OnSignal("weaponskillUse"); + } + + public override void OnAbility(State state, CommandResult[] actions, BattleCommand ability, ref CommandResult[] errors) + { + base.OnAbility(state, actions, ability, ref errors); + UpdateHotbarTimer(ability.id, ability.recastTimeMs); + LuaEngine.GetInstance().OnSignal("abilityUse"); + } + + //Handles exp being added, does not handle figuring out exp bonus from buffs or skill/link chains or any of that + //Returns CommandResults that can be sent to display the EXP gained number and level ups + //exp should be a ushort single the exp graphic overflows after ~65k + public List AddExp(int exp, byte classId, byte bonusPercent = 0) + { + List actionList = new List(); + exp += (int) Math.Ceiling((exp * bonusPercent / 100.0f)); + + //You earn [exp] (+[bonusPercent]%) experience points. + //In non-english languages there are unique messages for each language, hence the use of ClassExperienceTextIds + actionList.Add(new CommandResult(actorId, BattleUtils.ClassExperienceTextIds[classId], 0, (ushort)exp, bonusPercent)); + + bool leveled = false; + int diff = MAXEXP[GetLevel() - 1] - charaWork.battleSave.skillPoint[classId - 1]; + //While there is enough experience to level up, keep leveling up, unlocking skills and removing experience from exp until we don't have enough to level up + while (exp >= diff && GetLevel() < charaWork.battleSave.skillLevelCap[classId]) + { + //Level up + LevelUp(classId, actionList); + leveled = true; + //Reduce exp based on how much exp is needed to level + exp -= diff; + diff = MAXEXP[GetLevel() - 1]; + } + + if(leveled) + { + //Set exp to current class to 0 so that exp is added correctly + charaWork.battleSave.skillPoint[classId - 1] = 0; + //send new level + ActorPropertyPacketUtil levelPropertyPacket = new ActorPropertyPacketUtil("charaWork/stateForAll", this); + levelPropertyPacket.AddProperty(String.Format("charaWork.battleSave.skillLevel[{0}]", classId - 1)); + levelPropertyPacket.AddProperty("charaWork.parameterSave.state_mainSkillLevel"); + QueuePackets(levelPropertyPacket.Done()); + + Database.SetLevel(this, classId, GetLevel()); + Database.SavePlayerCurrentClass(this); + } + //Cap experience for level 50 + charaWork.battleSave.skillPoint[classId - 1] = Math.Min(charaWork.battleSave.skillPoint[classId - 1] + exp, MAXEXP[GetLevel() - 1]); + + ActorPropertyPacketUtil expPropertyPacket = new ActorPropertyPacketUtil("charaWork/battleStateForSelf", this); + expPropertyPacket.AddProperty(String.Format("charaWork.battleSave.skillPoint[{0}]", classId - 1)); + + QueuePackets(expPropertyPacket.Done()); + Database.SetExp(this, classId, charaWork.battleSave.skillPoint[classId - 1]); + + return actionList; + } + + //Equips any abilities for the given classId at the given level. If actionList is not null, adds a "You learn Command" message + private void EquipAbilitiesAtLevel(byte classId, short level, List actionList = null) + { + //If there's any abilites that unlocks at this level, equip them. + List commandIds = Server.GetWorldManager().GetBattleCommandIdByLevel(classId, GetLevel()); + foreach (ushort commandId in commandIds) + { + EquipAbilityInFirstOpenSlot(classId, commandId, false); + byte jobId = ConvertClassIdToJobId(classId); + if (jobId != classId) + EquipAbilityInFirstOpenSlot(jobId, commandId, false); + + //33926: You learn [command]. + if (actionList != null) + { + if (classId == GetCurrentClassOrJob() || jobId == GetCurrentClassOrJob()) + actionList.Add(new CommandResult(actorId, 33926, 0, commandId)); + } + } + } + + //Increaess level of current class and equips new abilities earned at that level + public void LevelUp(byte classId, List actionList = null) + { + if (charaWork.battleSave.skillLevel[classId - 1] < charaWork.battleSave.skillLevelCap[classId]) + { + //Increase level + charaWork.battleSave.skillLevel[classId - 1]++; + charaWork.parameterSave.state_mainSkillLevel++; + + //33909: You attain level [level]. + if (actionList != null) + actionList.Add(new CommandResult(actorId, 33909, 0, (ushort)charaWork.battleSave.skillLevel[classId - 1])); + + EquipAbilitiesAtLevel(classId, GetLevel(), actionList); + } + } + + public static byte ConvertClassIdToJobId(byte classId) + { + byte jobId = classId; + + switch(classId) + { + case CLASSID_PUG: + case CLASSID_GLA: + case CLASSID_MRD: + jobId += 13; + break; + case CLASSID_ARC: + case CLASSID_LNC: + jobId += 11; + break; + case CLASSID_THM: + case CLASSID_CNJ: + jobId += 4; + break; + } + + return jobId; + } + + public void SetCurrentJob(byte jobId) + { + currentJob = jobId; + BroadcastPacket(SetCurrentJobPacket.BuildPacket(actorId, jobId), true); + Database.LoadHotbar(this); + SendCharaExpInfo(); + } + + //Gets the id of the player's current job. If they aren't a job, gets the id of their class + public byte GetCurrentClassOrJob() + { + if (currentJob != 0) + return (byte) currentJob; + return charaWork.parameterSave.state_mainSkill[0]; + } + + public void hpstuff(uint hp) + { + SetMaxHP(hp); + SetHP(hp); + mpMaxBase = (ushort)hp; + charaWork.parameterSave.mpMax = (short)hp; + charaWork.parameterSave.mp = (short)hp; + AddTP(3000); + updateFlags |= ActorUpdateFlags.HpTpMp; + } + + public void SetCombos(int comboId1 = 0, int comboId2 = 0) + { + SetCombos(new int[] { comboId1, comboId2 }); + } + + public void SetCombos(int[] comboIds) + { + Array.Copy(comboIds, playerWork.comboNextCommandId, 2); + + //If we're starting or continuing a combo chain, add the status effect and combo cost bonus + if (comboIds[0] != 0) + { + StatusEffect comboEffect = new StatusEffect(this, Server.GetWorldManager().GetStatusEffect((uint) StatusEffectId.Combo)); + comboEffect.SetDuration(13); + comboEffect.SetOverwritable(1); + statusEffects.AddStatusEffect(comboEffect, this); + playerWork.comboCostBonusRate = 1; + } + //Otherwise we're ending a combo, remove the status + else + { + statusEffects.RemoveStatusEffect(statusEffects.GetStatusEffectById((uint) StatusEffectId.Combo)); + playerWork.comboCostBonusRate = 0; + } + + ActorPropertyPacketUtil comboPropertyPacket = new ActorPropertyPacketUtil("playerWork/combo", this); + comboPropertyPacket.AddProperty("playerWork.comboCostBonusRate"); + comboPropertyPacket.AddProperty("playerWork.comboNextCommandId[0]"); + comboPropertyPacket.AddProperty("playerWork.comboNextCommandId[1]"); + QueuePackets(comboPropertyPacket.Done()); + } + + public override void CalculateBaseStats() + { + base.CalculateBaseStats(); + //Add weapon property mod + var equip = GetEquipment(); + var mainHandItem = equip.GetItemAtSlot(SLOT_MAINHAND); + var damageAttribute = 0; + var attackDelay = 3000; + var hitCount = 1; + + if (mainHandItem != null) + { + var mainHandWeapon = (Server.GetItemGamedata(mainHandItem.itemId) as WeaponItem); + damageAttribute = mainHandWeapon.damageAttributeType1; + attackDelay = (int) (mainHandWeapon.damageInterval * 1000); + hitCount = mainHandWeapon.frequency; + } + + var hasShield = equip.GetItemAtSlot(SLOT_OFFHAND) != null ? 1 : 0; + SetMod((uint)Modifier.CanBlock, hasShield); + + SetMod((uint)Modifier.AttackType, damageAttribute); + SetMod((uint)Modifier.Delay, attackDelay); + SetMod((uint)Modifier.HitCount, hitCount); + + //These stats all correlate in a 3:2 fashion + //It seems these stats don't actually increase their respective stats. The magic stats do, however + AddMod((uint)Modifier.Attack, (long)(GetMod(Modifier.Strength) * 0.667)); + AddMod((uint)Modifier.Accuracy, (long)(GetMod(Modifier.Dexterity) * 0.667)); + AddMod((uint)Modifier.Defense, (long)(GetMod(Modifier.Vitality) * 0.667)); + + //These stats correlate in a 4:1 fashion. (Unsure if MND is accurate but it would make sense for it to be) + AddMod((uint)Modifier.AttackMagicPotency, (long)((float)GetMod(Modifier.Intelligence) * 0.25)); + + AddMod((uint)Modifier.MagicAccuracy, (long)((float)GetMod(Modifier.Mind) * 0.25)); + AddMod((uint)Modifier.HealingMagicPotency, (long)((float)GetMod(Modifier.Mind) * 0.25)); + + AddMod((uint)Modifier.MagicEvasion, (long)((float)GetMod(Modifier.Piety) * 0.25)); + AddMod((uint)Modifier.EnfeeblingMagicPotency, (long)((float)GetMod(Modifier.Piety) * 0.25)); + + //VIT correlates to HP in a 1:1 fashion + AddMod((uint)Modifier.Hp, (long)((float)Modifier.Vitality)); + + CalculateTraitMods(); + } + + public bool HasTrait(ushort id) + { + BattleTrait trait = Server.GetWorldManager().GetBattleTrait(id); + + return HasTrait(trait); + } + + public bool HasTrait(BattleTrait trait) + { + return (trait != null) && (trait.job == GetClass()) && (trait.level <= GetLevel()); + } + + public void CalculateTraitMods() + { + var traitIds = Server.GetWorldManager().GetAllBattleTraitIdsForClass((byte) GetClass()); + + foreach(var traitId in traitIds) + { + var trait = Server.GetWorldManager().GetBattleTrait(traitId); + if(HasTrait(trait)) + { + AddMod(trait.modifier, trait.bonus); + } + } + } + + public bool HasItemEquippedInSlot(uint itemId, ushort slot) + { + var equippedItem = equipment.GetItemAtSlot(slot); + + return equippedItem != null && equippedItem.itemId == itemId; + } + + public Retainer GetSpawnedRetainer() + { + return currentSpawnedRetainer; + } + + public void StartTradeTransaction(Player otherPlayer) + { + myOfferings = new ReferencedItemPackage(this, ItemPackage.MAXSIZE_TRADE, ItemPackage.TRADE); + otherTrader = otherPlayer; + isTradeAccepted = false; + } + + public Player GetOtherTrader() + { + return otherTrader; + } + + public ReferencedItemPackage GetTradeOfferings() + { + return myOfferings; + } + + public bool IsTrading() + { + return otherTrader != null; + } + + public bool IsTradeAccepted() + { + return isTradeAccepted; + } + + public void AddTradeItem(ushort slot, ItemRefParam chosenItem, int tradeQuantity) + { + if (!IsTrading()) + return; + + //Get chosen item + InventoryItem offeredItem = itemPackages[chosenItem.itemPackage].GetItemAtSlot(chosenItem.slot); + offeredItem.SetTradeQuantity(tradeQuantity); + + myOfferings.Set(slot, offeredItem); + SendTradePackets(); + } + + public void RemoveTradeItem(ushort slot) + { + if (!IsTrading()) + return; + + InventoryItem offeredItem = myOfferings.GetItemAtSlot(slot); + offeredItem.SetNormal(); + + myOfferings.Clear(slot); + SendTradePackets(); + } + + public void ClearTradeItems() + { + if (!IsTrading()) + return; + + for (ushort i = 0; i < myOfferings.GetCapacity(); i++) + { + InventoryItem offeredItem = myOfferings.GetItemAtSlot(i); + if (offeredItem != null) + offeredItem.SetNormal(); + } + + myOfferings.ClearAll(); + SendTradePackets(); + } + + private void SendTradePackets() + { + //Send to self + QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); + myOfferings.SendUpdate(this); + QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); + + //Send to other trader + otherTrader.QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); + myOfferings.SendUpdateAsItemPackage(otherTrader); + otherTrader.QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); + } + + public void AcceptTrade(bool accepted) + { + if (!IsTrading()) + return; + isTradeAccepted = accepted; + } + + public void FinishTradeTransaction() + { + if (myOfferings != null) + { + myOfferings.ClearAll(); + for (ushort i = 0; i < myOfferings.GetCapacity(); i++) + { + InventoryItem offeredItem = myOfferings.GetItemAtSlot(i); + if (offeredItem != null) + offeredItem.SetNormal(); + } + + QueuePacket(InventoryBeginChangePacket.BuildPacket(actorId, true)); + myOfferings.SendUpdate(this); + QueuePacket(InventoryEndChangePacket.BuildPacket(actorId)); + } + + isTradeAccepted = false; + myOfferings = null; + otherTrader = null; + } + + } +} diff --git a/FFXIVClassic Map Server/actors/chara/player/PlayerWork.cs b/Map Server/actors/chara/player/PlayerWork.cs similarity index 100% rename from FFXIVClassic Map Server/actors/chara/player/PlayerWork.cs rename to Map Server/actors/chara/player/PlayerWork.cs diff --git a/FFXIVClassic Map Server/actors/command/Command.cs b/Map Server/actors/command/Command.cs similarity index 100% rename from FFXIVClassic Map Server/actors/command/Command.cs rename to Map Server/actors/command/Command.cs diff --git a/FFXIVClassic Map Server/actors/director/Director.cs b/Map Server/actors/director/Director.cs similarity index 99% rename from FFXIVClassic Map Server/actors/director/Director.cs rename to Map Server/actors/director/Director.cs index 1fdfc2fa..373eac9f 100644 --- a/FFXIVClassic Map Server/actors/director/Director.cs +++ b/Map Server/actors/director/Director.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.area; using FFXIVClassic_Map_Server.actors.group; using FFXIVClassic_Map_Server.Actors; diff --git a/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs b/Map Server/actors/director/GuildleveDirector.cs similarity index 99% rename from FFXIVClassic Map Server/actors/director/GuildleveDirector.cs rename to Map Server/actors/director/GuildleveDirector.cs index 72e76cfa..c5a912c7 100644 --- a/FFXIVClassic Map Server/actors/director/GuildleveDirector.cs +++ b/Map Server/actors/director/GuildleveDirector.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.director.Work; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.dataobjects; diff --git a/FFXIVClassic Map Server/actors/director/Work/GuildleveWork.cs b/Map Server/actors/director/Work/GuildleveWork.cs similarity index 100% rename from FFXIVClassic Map Server/actors/director/Work/GuildleveWork.cs rename to Map Server/actors/director/Work/GuildleveWork.cs diff --git a/FFXIVClassic Map Server/actors/group/ContentGroup.cs b/Map Server/actors/group/ContentGroup.cs similarity index 99% rename from FFXIVClassic Map Server/actors/group/ContentGroup.cs rename to Map Server/actors/group/ContentGroup.cs index e796f335..72c49643 100644 --- a/FFXIVClassic Map Server/actors/group/ContentGroup.cs +++ b/Map Server/actors/group/ContentGroup.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.director; using FFXIVClassic_Map_Server.actors.group.Work; using FFXIVClassic_Map_Server.Actors; diff --git a/FFXIVClassic Map Server/actors/group/GLContentGroup.cs b/Map Server/actors/group/GLContentGroup.cs similarity index 100% rename from FFXIVClassic Map Server/actors/group/GLContentGroup.cs rename to Map Server/actors/group/GLContentGroup.cs diff --git a/FFXIVClassic Map Server/actors/group/Group.cs b/Map Server/actors/group/Group.cs similarity index 99% rename from FFXIVClassic Map Server/actors/group/Group.cs rename to Map Server/actors/group/Group.cs index bd86614c..b8be4f72 100644 --- a/FFXIVClassic Map Server/actors/group/Group.cs +++ b/Map Server/actors/group/Group.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.packets.send.group; using FFXIVClassic_Map_Server.packets.send.groups; diff --git a/FFXIVClassic Map Server/actors/group/MonsterParty.cs b/Map Server/actors/group/MonsterParty.cs similarity index 99% rename from FFXIVClassic Map Server/actors/group/MonsterParty.cs rename to Map Server/actors/group/MonsterParty.cs index f785f9f6..a5d63e20 100644 --- a/FFXIVClassic Map Server/actors/group/MonsterParty.cs +++ b/Map Server/actors/group/MonsterParty.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.packets.send.group; using FFXIVClassic_Map_Server.packets.send.groups; diff --git a/FFXIVClassic Map Server/actors/group/Party.cs b/Map Server/actors/group/Party.cs similarity index 100% rename from FFXIVClassic Map Server/actors/group/Party.cs rename to Map Server/actors/group/Party.cs diff --git a/FFXIVClassic Map Server/actors/group/RelationGroup.cs b/Map Server/actors/group/RelationGroup.cs similarity index 99% rename from FFXIVClassic Map Server/actors/group/RelationGroup.cs rename to Map Server/actors/group/RelationGroup.cs index db8058c3..e69d93ea 100644 --- a/FFXIVClassic Map Server/actors/group/RelationGroup.cs +++ b/Map Server/actors/group/RelationGroup.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.group.Work; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.packets.send.group; diff --git a/FFXIVClassic Map Server/actors/group/RetainerMeetingRelationGroup.cs b/Map Server/actors/group/RetainerMeetingRelationGroup.cs similarity index 98% rename from FFXIVClassic Map Server/actors/group/RetainerMeetingRelationGroup.cs rename to Map Server/actors/group/RetainerMeetingRelationGroup.cs index 350d40ef..bdf26d11 100644 --- a/FFXIVClassic Map Server/actors/group/RetainerMeetingRelationGroup.cs +++ b/Map Server/actors/group/RetainerMeetingRelationGroup.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.chara.npc; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.dataobjects; diff --git a/FFXIVClassic Map Server/actors/group/TradeGroup.cs b/Map Server/actors/group/TradeGroup.cs similarity index 99% rename from FFXIVClassic Map Server/actors/group/TradeGroup.cs rename to Map Server/actors/group/TradeGroup.cs index 25711083..1e94b8bd 100644 --- a/FFXIVClassic Map Server/actors/group/TradeGroup.cs +++ b/Map Server/actors/group/TradeGroup.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.group.Work; using FFXIVClassic_Map_Server.dataobjects; using FFXIVClassic_Map_Server.packets.send.group; diff --git a/FFXIVClassic Map Server/actors/group/work/ContentGroupWork.cs b/Map Server/actors/group/work/ContentGroupWork.cs similarity index 100% rename from FFXIVClassic Map Server/actors/group/work/ContentGroupWork.cs rename to Map Server/actors/group/work/ContentGroupWork.cs diff --git a/FFXIVClassic Map Server/actors/group/work/GlobalTemp.cs b/Map Server/actors/group/work/GlobalTemp.cs similarity index 100% rename from FFXIVClassic Map Server/actors/group/work/GlobalTemp.cs rename to Map Server/actors/group/work/GlobalTemp.cs diff --git a/FFXIVClassic Map Server/actors/group/work/GroupGlobalSave.cs b/Map Server/actors/group/work/GroupGlobalSave.cs similarity index 100% rename from FFXIVClassic Map Server/actors/group/work/GroupGlobalSave.cs rename to Map Server/actors/group/work/GroupGlobalSave.cs diff --git a/FFXIVClassic Map Server/actors/group/work/GroupGlobalTemp.cs b/Map Server/actors/group/work/GroupGlobalTemp.cs similarity index 100% rename from FFXIVClassic Map Server/actors/group/work/GroupGlobalTemp.cs rename to Map Server/actors/group/work/GroupGlobalTemp.cs diff --git a/FFXIVClassic Map Server/actors/group/work/GroupMemberSave.cs b/Map Server/actors/group/work/GroupMemberSave.cs similarity index 100% rename from FFXIVClassic Map Server/actors/group/work/GroupMemberSave.cs rename to Map Server/actors/group/work/GroupMemberSave.cs diff --git a/FFXIVClassic Map Server/actors/group/work/PartyWork.cs b/Map Server/actors/group/work/PartyWork.cs similarity index 100% rename from FFXIVClassic Map Server/actors/group/work/PartyWork.cs rename to Map Server/actors/group/work/PartyWork.cs diff --git a/FFXIVClassic Map Server/actors/group/work/RelationWork.cs b/Map Server/actors/group/work/RelationWork.cs similarity index 100% rename from FFXIVClassic Map Server/actors/group/work/RelationWork.cs rename to Map Server/actors/group/work/RelationWork.cs diff --git a/FFXIVClassic Map Server/actors/judge/Judge.cs b/Map Server/actors/judge/Judge.cs similarity index 100% rename from FFXIVClassic Map Server/actors/judge/Judge.cs rename to Map Server/actors/judge/Judge.cs diff --git a/FFXIVClassic Map Server/actors/quest/Quest.cs b/Map Server/actors/quest/Quest.cs similarity index 100% rename from FFXIVClassic Map Server/actors/quest/Quest.cs rename to Map Server/actors/quest/Quest.cs diff --git a/FFXIVClassic Map Server/actors/world/WorldMaster.cs b/Map Server/actors/world/WorldMaster.cs similarity index 98% rename from FFXIVClassic Map Server/actors/world/WorldMaster.cs rename to Map Server/actors/world/WorldMaster.cs index 0682a5df..33df6173 100644 --- a/FFXIVClassic Map Server/actors/world/WorldMaster.cs +++ b/Map Server/actors/world/WorldMaster.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.lua; using FFXIVClassic_Map_Server.packets.send.actor; using System.Collections.Generic; diff --git a/FFXIVClassic Map Server/dataobjects/GuildleveData.cs b/Map Server/dataobjects/GuildleveData.cs similarity index 100% rename from FFXIVClassic Map Server/dataobjects/GuildleveData.cs rename to Map Server/dataobjects/GuildleveData.cs diff --git a/FFXIVClassic Map Server/dataobjects/InventoryItem.cs b/Map Server/dataobjects/InventoryItem.cs similarity index 100% rename from FFXIVClassic Map Server/dataobjects/InventoryItem.cs rename to Map Server/dataobjects/InventoryItem.cs diff --git a/FFXIVClassic Map Server/dataobjects/ItemData.cs b/Map Server/dataobjects/ItemData.cs similarity index 100% rename from FFXIVClassic Map Server/dataobjects/ItemData.cs rename to Map Server/dataobjects/ItemData.cs diff --git a/FFXIVClassic Map Server/dataobjects/RecruitmentDetails.cs b/Map Server/dataobjects/RecruitmentDetails.cs similarity index 100% rename from FFXIVClassic Map Server/dataobjects/RecruitmentDetails.cs rename to Map Server/dataobjects/RecruitmentDetails.cs diff --git a/FFXIVClassic Map Server/dataobjects/SeamlessBoundry.cs b/Map Server/dataobjects/SeamlessBoundry.cs similarity index 100% rename from FFXIVClassic Map Server/dataobjects/SeamlessBoundry.cs rename to Map Server/dataobjects/SeamlessBoundry.cs diff --git a/FFXIVClassic Map Server/dataobjects/SearchEntry.cs b/Map Server/dataobjects/SearchEntry.cs similarity index 100% rename from FFXIVClassic Map Server/dataobjects/SearchEntry.cs rename to Map Server/dataobjects/SearchEntry.cs diff --git a/FFXIVClassic Map Server/dataobjects/Session.cs b/Map Server/dataobjects/Session.cs similarity index 99% rename from FFXIVClassic Map Server/dataobjects/Session.cs rename to Map Server/dataobjects/Session.cs index c34ef042..e3d54355 100644 --- a/FFXIVClassic Map Server/dataobjects/Session.cs +++ b/Map Server/dataobjects/Session.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.packets.send.actor; diff --git a/FFXIVClassic Map Server/dataobjects/TradeTransaction.cs b/Map Server/dataobjects/TradeTransaction.cs similarity index 100% rename from FFXIVClassic Map Server/dataobjects/TradeTransaction.cs rename to Map Server/dataobjects/TradeTransaction.cs diff --git a/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs b/Map Server/dataobjects/ZoneConnection.cs similarity index 99% rename from FFXIVClassic Map Server/dataobjects/ZoneConnection.cs rename to Map Server/dataobjects/ZoneConnection.cs index a41dbaa2..7116ddc2 100644 --- a/FFXIVClassic Map Server/dataobjects/ZoneConnection.cs +++ b/Map Server/dataobjects/ZoneConnection.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.Net.Sockets; -using FFXIVClassic.Common; +using Meteor.Common; using System.Collections.Concurrent; using System.Net; using FFXIVClassic_Map_Server.packets.WorldPackets.Send; diff --git a/FFXIVClassic Map Server/dataobjects/database/DBWorld.cs b/Map Server/dataobjects/database/DBWorld.cs similarity index 100% rename from FFXIVClassic Map Server/dataobjects/database/DBWorld.cs rename to Map Server/dataobjects/database/DBWorld.cs diff --git a/FFXIVClassic Map Server/inventorys_packets.txt b/Map Server/inventorys_packets.txt similarity index 100% rename from FFXIVClassic Map Server/inventorys_packets.txt rename to Map Server/inventorys_packets.txt diff --git a/FFXIVClassic Map Server/lua/LuaEngine.cs b/Map Server/lua/LuaEngine.cs similarity index 97% rename from FFXIVClassic Map Server/lua/LuaEngine.cs rename to Map Server/lua/LuaEngine.cs index ac74659c..f13c3856 100644 --- a/FFXIVClassic Map Server/lua/LuaEngine.cs +++ b/Map Server/lua/LuaEngine.cs @@ -1,869 +1,869 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - - -using FFXIVClassic_Map_Server.actors.director; -using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic_Map_Server.dataobjects; -using FFXIVClassic_Map_Server.packets.receive.events; -using FFXIVClassic_Map_Server.packets.send; -using FFXIVClassic_Map_Server.packets.send.events; -using MoonSharp.Interpreter; -using MoonSharp.Interpreter.Interop; -using MoonSharp.Interpreter.Loaders; -using System; -using System.Collections.Generic; -using System.IO; -using FFXIVClassic.Common; -using FFXIVClassic_Map_Server.actors.area; -using System.Threading; -using FFXIVClassic_Map_Server.actors.chara.ai; -using FFXIVClassic_Map_Server.actors.chara.ai.controllers; - -namespace FFXIVClassic_Map_Server.lua -{ - class LuaEngine - { - public const string FILEPATH_PLAYER = "./scripts/player.lua"; - public const string FILEPATH_ZONE = "./scripts/unique/{0}/zone.lua"; - public const string FILEPATH_CONTENT = "./scripts/content/{0}.lua"; - public const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua"; - public const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua"; - public const string FILEPATH_NPCS = "./scripts/unique/{0}/{1}/{2}.lua"; - public const string FILEPATH_QUEST = "./scripts/quests/{0}/{1}.lua"; - - private static LuaEngine mThisEngine; - private Dictionary mSleepingOnTime = new Dictionary(); - private Dictionary> mSleepingOnSignal = new Dictionary>(); - private Dictionary mSleepingOnPlayerEvent = new Dictionary(); - - private Timer luaTimer; - - - private LuaEngine() - { - UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic; - - luaTimer = new Timer(new TimerCallback(PulseSleepingOnTime), - null, TimeSpan.Zero, TimeSpan.FromMilliseconds(50)); - } - - public static LuaEngine GetInstance() - { - if (mThisEngine == null) - mThisEngine = new LuaEngine(); - - return mThisEngine; - } - - public void AddWaitCoroutine(Coroutine coroutine, float seconds) - { - ulong time = Utils.MilisUnixTimeStampUTC() + (ulong)(seconds * 1000); - mSleepingOnTime.Add(coroutine, time); - } - - public void AddWaitSignalCoroutine(Coroutine coroutine, string signal) - { - if (!mSleepingOnSignal.ContainsKey(signal)) - mSleepingOnSignal.Add(signal, new List()); - mSleepingOnSignal[signal].Add(coroutine); - } - - public void AddWaitEventCoroutine(Player player, Coroutine coroutine) - { - if (!mSleepingOnPlayerEvent.ContainsKey(player.actorId)) - mSleepingOnPlayerEvent.Add(player.actorId, coroutine); - } - - public void PulseSleepingOnTime(object state) - { - ulong currentTime = Utils.MilisUnixTimeStampUTC(); - List mToAwake = new List(); - - foreach (KeyValuePair entry in mSleepingOnTime) - { - if (entry.Value <= currentTime) - mToAwake.Add(entry.Key); - } - - foreach (Coroutine key in mToAwake) - { - mSleepingOnTime.Remove(key); - DynValue value = key.Resume(); - ResolveResume(null, key, value); - } - } - - public void OnSignal(string signal, params object[] args) - { - List mToAwake = new List(); - - if (mSleepingOnSignal.ContainsKey(signal)) - { - mToAwake.AddRange(mSleepingOnSignal[signal]); - mSleepingOnSignal.Remove(signal); - } - - foreach (Coroutine key in mToAwake) - { - DynValue value = key.Resume(args); - ResolveResume(null, key, value); - } - } - - public void OnEventUpdate(Player player, List args) - { - if (mSleepingOnPlayerEvent.ContainsKey(player.actorId)) - { - try - { - Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId]; - mSleepingOnPlayerEvent.Remove(player.actorId); - DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args)); - ResolveResume(player, coroutine, value); - } - catch (ScriptRuntimeException e) - { - LuaEngine.SendError(player, String.Format("OnEventUpdated: {0}", e.DecoratedMessage)); - player.EndEvent(); - } - } - else - player.EndEvent(); - } - - /// - /// // todo: this is dumb, should probably make a function for each action with different default return values - /// or just make generic function and pass default value as first arg after functionName - /// - public static void CallLuaBattleFunction(Character actor, string functionName, params object[] args) - { - // todo: should use "scripts/zones/ZONE_NAME/battlenpcs/NAME.lua" instead of scripts/unique - string path = ""; - - // todo: should we call this for players too? - if (actor is Player) - { - // todo: check this is correct - path = FILEPATH_PLAYER; - } - else if (actor is Npc) - { - // todo: this is probably unnecessary as im not sure there were pets for players - if (!(actor.aiContainer.GetController()?.GetPetMaster() is Player)) - path = String.Format("./scripts/unique/{0}/{1}/{2}.lua", actor.zone.zoneName, actor is BattleNpc ? "Monster" : "PopulaceStandard", ((Npc)actor).GetUniqueId()); - } - // dont wanna throw an error if file doesnt exist - if (File.Exists(path)) - { - var script = LoadGlobals(); - try - { - script.DoFile(path); - } - catch (Exception e) - { - Program.Log.Error($"LuaEngine.CallLuaBattleFunction [{functionName}] {e.Message}"); - } - DynValue res = new DynValue(); - - if (!script.Globals.Get(functionName).IsNil()) - { - res = script.Call(script.Globals.Get(functionName), args); - } - } - } - - public static int CallLuaStatusEffectFunction(Character actor, StatusEffect effect, string functionName, params object[] args) - { - // todo: this is stupid, load the actual effect name from db table - string path = $"./scripts/effects/{effect.GetName()}.lua"; - - if (File.Exists(path)) - { - var script = LoadGlobals(); - - try - { - script.DoFile(path); - } - catch (Exception e) - { - Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{functionName}] {e.Message}"); - } - DynValue res = new DynValue(); - - if (!script.Globals.Get(functionName).IsNil()) - { - res = script.Call(script.Globals.Get(functionName), args); - if (res != null) - return (int)res.Number; - } - } - else - { - Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{effect.GetName()}] Unable to find script {path}"); - } - return -1; - } - - public static int CallLuaBattleCommandFunction(Character actor, BattleCommand command, string folder, string functionName, params object[] args) - { - string path = $"./scripts/commands/{folder}/{command.name}.lua"; - - if (File.Exists(path)) - { - var script = LoadGlobals(); - - try - { - script.DoFile(path); - } - catch (Exception e) - { - Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}"); - } - DynValue res = new DynValue(); - - if (!script.Globals.Get(functionName).IsNil()) - { - res = script.Call(script.Globals.Get(functionName), args); - if (res != null) - return (int)res.Number; - } - } - else - { - path = $"./scripts/commands/{folder}/default.lua"; - //Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}"); - var script = LoadGlobals(); - - try - { - script.DoFile(path); - } - catch (Exception e) - { - Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}"); - } - DynValue res = new DynValue(); - // DynValue r = script.Globals.Get(functionName); - - if (!script.Globals.Get(functionName).IsNil()) - { - res = script.Call(script.Globals.Get(functionName), args); - if (res != null) - return (int)res.Number; - } - } - return -1; - } - - - public static void LoadBattleCommandScript(BattleCommand command, string folder) - { - string path = $"./scripts/commands/{folder}/{command.name}.lua"; - - if (File.Exists(path)) - { - var script = LoadGlobals(); - - try - { - script.DoFile(path); - } - catch (Exception e) - { - Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); - } - command.script = script; - } - else - { - path = $"./scripts/commands/{folder}/default.lua"; - //Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}"); - var script = LoadGlobals(); - - try - { - script.DoFile(path); - } - catch (Exception e) - { - Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); - } - - command.script = script; - } - } - - public static void LoadStatusEffectScript(StatusEffect effect) - { - string path = $"./scripts/effects/{effect.GetName()}.lua"; - - if (File.Exists(path)) - { - var script = LoadGlobals(); - - try - { - script.DoFile(path); - } - catch (Exception e) - { - Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); - } - effect.script = script; - } - else - { - path = $"./scripts/effects/default.lua"; - //Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}"); - var script = LoadGlobals(); - - try - { - script.DoFile(path); - } - catch (Exception e) - { - Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); - } - - effect.script = script; - } - } - - - public static string GetScriptPath(Actor target) - { - if (target is Player) - { - return String.Format(FILEPATH_PLAYER); - } - else if (target is Npc) - { - return null; - } - else if (target is Command) - { - return String.Format(FILEPATH_COMMANDS, target.GetName()); - } - else if (target is Director) - { - return String.Format(FILEPATH_DIRECTORS, ((Director)target).GetScriptPath()); - } - else if (target is PrivateAreaContent) - { - return String.Format(FILEPATH_CONTENT, ((PrivateAreaContent)target).GetPrivateAreaName()); - } - else if (target is Area) - { - return String.Format(FILEPATH_ZONE, ((Area)target).zoneName); - } - else if (target is Quest) - { - string initial = ((Quest)target).actorName.Substring(0, 3); - string questName = ((Quest)target).actorName; - return String.Format(FILEPATH_QUEST, initial, questName); - } - else - return ""; - } - - private List CallLuaFunctionNpcForReturn(Player player, Npc target, string funcName, bool optional, params object[] args) - { - object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; - Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); - if (player != null) - { - args2[0] = player; - args2[1] = target; - } - else - args2[0] = target; - - LuaScript parent = null, child = null; - - if (File.Exists("./scripts/base/" + target.classPath + ".lua")) - parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua"); - - Area area = target.zone; - if (area is PrivateArea) - { - if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()))) - child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())); - } - else - { - if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()))) - child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())); - } - - if (parent == null && child == null) - { - LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName())); - } - - //Run Script - DynValue result; - - if (child != null && child.Globals[funcName] != null) - result = child.Call(child.Globals[funcName], args2); - else if (parent != null && parent.Globals[funcName] != null) - result = parent.Call(parent.Globals[funcName], args2); - else - return null; - - List lparams = LuaUtils.CreateLuaParamList(result); - return lparams; - } - - private void CallLuaFunctionNpc(Player player, Npc target, string funcName, bool optional, params object[] args) - { - object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; - Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); - if (player != null) - { - args2[0] = player; - args2[1] = target; - } - else - args2[0] = target; - - LuaScript parent = null, child = null; - - if (File.Exists("./scripts/base/" + target.classPath + ".lua")) - parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua"); - - Area area = target.zone; - if (area is PrivateArea) - { - if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()))) - child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())); - } - else - { - if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()))) - child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())); - } - - if (parent == null && child == null) - { - LuaEngine.SendError(player, String.Format("Could not find script for actor {0}.", target.GetName())); - return; - } - - //Run Script - Coroutine coroutine = null; - - if (child != null && !child.Globals.Get(funcName).IsNil()) - coroutine = child.CreateCoroutine(child.Globals[funcName]).Coroutine; - else if (parent != null && parent.Globals.Get(funcName) != null && !parent.Globals.Get(funcName).IsNil()) - coroutine = parent.CreateCoroutine(parent.Globals[funcName]).Coroutine; - - if (coroutine != null) - { - try - { - DynValue value = coroutine.Resume(args2); - ResolveResume(player, coroutine, value); - } - catch (ScriptRuntimeException e) - { - SendError(player, e.DecoratedMessage); - } - } - } - - public List CallLuaFunctionForReturn(Player player, Actor target, string funcName, bool optional, params object[] args) - { - //Need a seperate case for NPCs cause that child/parent thing. - if (target is Npc) - return CallLuaFunctionNpcForReturn(player, (Npc)target, funcName, optional, args); - - object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; - Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); - if (player != null) - { - args2[0] = player; - args2[1] = target; - } - else - args2[0] = target; - - string luaPath = GetScriptPath(target); - LuaScript script = LoadScript(luaPath); - if (script != null) - { - if (!script.Globals.Get(funcName).IsNil()) - { - //Run Script - DynValue result = script.Call(script.Globals[funcName], args2); - List lparams = LuaUtils.CreateLuaParamList(result); - return lparams; - } - else - { - if (!optional) - SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName())); - } - } - else - { - if (!optional) - SendError(player, String.Format("Could not find script for actor {0}.", target.GetName())); - } - return null; - } - - public List CallLuaFunctionForReturn(string path, string funcName, bool optional, params object[] args) - { - string luaPath = path; - LuaScript script = LoadScript(luaPath); - if (script != null) - { - if (!script.Globals.Get(funcName).IsNil()) - { - //Run Script - DynValue result = script.Call(script.Globals[funcName], args); - List lparams = LuaUtils.CreateLuaParamList(result); - return lparams; - } - } - return null; - } - - public void CallLuaFunction(Player player, Actor target, string funcName, bool optional, params object[] args) - { - //Need a seperate case for NPCs cause that child/parent thing. - if (target is Npc) - { - CallLuaFunctionNpc(player, (Npc)target, funcName, optional, args); - return; - } - - object[] args2 = new object[args.Length + 2]; - Array.Copy(args, 0, args2, 2, args.Length); - args2[0] = player; - args2[1] = target; - - string luaPath = GetScriptPath(target); - LuaScript script = LoadScript(luaPath); - if (script != null) - { - if (!script.Globals.Get(funcName).IsNil()) - { - try - { - Coroutine coroutine = script.CreateCoroutine(script.Globals[funcName]).Coroutine; - DynValue value = coroutine.Resume(args2); - ResolveResume(player, coroutine, value); - } - catch(Exception e) - { - player.SendMessage(0x20, "", e.Message); - player.EndEvent(); - - } - } - else - { - if (!optional) - SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName())); - } - } - else - { - if (!(target is Area) && !optional) - SendError(player, String.Format("Could not find script for actor {0}.", target.GetName())); - } - } - - public void EventStarted(Player player, Actor target, EventStartPacket eventStart) - { - List lparams = eventStart.luaParams; - lparams.Insert(0, new LuaParam(2, eventStart.triggerName)); - if (mSleepingOnPlayerEvent.ContainsKey(player.actorId)) - { - Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId]; - mSleepingOnPlayerEvent.Remove(player.actorId); - - try - { - DynValue value = coroutine.Resume(); - ResolveResume(null, coroutine, value); - } - catch (ScriptRuntimeException e) - { - LuaEngine.SendError(player, String.Format("OnEventStarted: {0}", e.DecoratedMessage)); - player.EndEvent(); - } - } - else - { - if (target is Director) - ((Director)target).OnEventStart(player, LuaUtils.CreateLuaParamObjectList(lparams)); - else - CallLuaFunction(player, target, "onEventStarted", false, LuaUtils.CreateLuaParamObjectList(lparams)); - } - } - - public DynValue ResolveResume(Player player, Coroutine coroutine, DynValue value) - { - if (value == null || value.IsVoid()) - return value; - - if (player != null && value.String != null && value.String.Equals("_WAIT_EVENT")) - { - GetInstance().AddWaitEventCoroutine(player, coroutine); - } - else if (value.Tuple != null && value.Tuple.Length >= 1 && value.Tuple[0].String != null) - { - switch (value.Tuple[0].String) - { - case "_WAIT_TIME": - GetInstance().AddWaitCoroutine(coroutine, (float)value.Tuple[1].Number); - break; - case "_WAIT_SIGNAL": - GetInstance().AddWaitSignalCoroutine(coroutine, (string)value.Tuple[1].String); - break; - case "_WAIT_EVENT": - GetInstance().AddWaitEventCoroutine((Player)value.Tuple[1].UserData.Object, coroutine); - break; - default: - return value; - } - } - - return value; - } - - #region RunGMCommand - public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false) - { - bool playerNull = player == null; - - if (playerNull) - { - if (param.Length >= 2 && param[1].Contains("\"")) - player = Server.GetWorldManager().GetPCInWorld(param[1]); - else if (param.Length > 2) - player = Server.GetWorldManager().GetPCInWorld(param[1] + param[2]); - } - - if (playerNull && param.Length >= 3) - player = Server.GetWorldManager().GetPCInWorld(param[1] + " " + param[2]); - - // load from scripts/commands/gm/ directory - var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower()); - - // check if the file exists - if (File.Exists(path)) - { - // load global functions - LuaScript script = LoadGlobals(); - - // see if this script has any syntax errors - try - { - script.DoFile(path); - } - catch (Exception e) - { - Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message); - return; - } - - // can we run this script - if (!script.Globals.Get("onTrigger").IsNil()) - { - // can i run this command - var permissions = 0; - - // parameter types (string, integer, double, float) - var parameters = ""; - var description = "!" + cmd + ": "; - - // get the properties table - var res = script.Globals.Get("properties"); - - // make sure properties table exists - if (!res.IsNil()) - { - try - { - // returns table if one is found - var table = res.Table; - - // find each key/value pair - foreach (var pair in table.Pairs) - { - if (pair.Key.String == "permissions") - { - permissions = (int)pair.Value.Number; - } - else if (pair.Key.String == "parameters") - { - parameters = pair.Value.String; - } - else if (pair.Key.String == "description") - { - description = pair.Value.String; - } - } - } - catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; } - } - - // if this isnt a console command, make sure player exists - if (player != null) - { - if (permissions > 0 && !player.isGM) - { - Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd); - return; - } - // i hate to do this, but cant think of a better way to keep !help - else if (help) - { - player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description); - return; - } - } - else if (help) - { - LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description); - return; - } - - // we'll push our lua params here - List LuaParam = new List(); - - var i = playerNull ? 2 : 0; - for (; i < parameters.Length; ++i) - { - try - { - // convert chat parameters to command parameters - switch (parameters[i]) - { - case 'i': - LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int))); - continue; - case 'd': - LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double))); - continue; - case 'f': - LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float))); - continue; - case 's': - LuaParam.Add(param[i + 1]); - continue; - default: - LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]); - LuaParam.Add(param[i + 1]); - continue; - } - } - catch (Exception e) - { - if (e is IndexOutOfRangeException) break; - LuaParam.Add(param[i + 1]); - } - } - - // the script can double check the player exists, we'll push them anyways - LuaParam.Insert(0, player); - // push the arg count too - LuaParam.Insert(1, i - (playerNull ? 2 : 0)); - - // run the script - //script.Call(script.Globals["onTrigger"], LuaParam.ToArray()); - - // gm commands dont need to be coroutines? - try - { - Coroutine coroutine = script.CreateCoroutine(script.Globals["onTrigger"]).Coroutine; - DynValue value = coroutine.Resume(LuaParam.ToArray()); - GetInstance().ResolveResume(player, coroutine, value); - } - catch (Exception e) - { - Program.Log.Error("LuaEngine.RunGMCommand: {0} - {1}", path, e.Message); - } - return; - } - } - LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path); - return; - } - #endregion - - public static LuaScript LoadScript(string path) - { - if (!File.Exists(path)) - return null; - - LuaScript script = LoadGlobals(); - - try - { - script.DoFile(path); - } - catch (SyntaxErrorException e) - { - Program.Log.Error("{0}.", e.DecoratedMessage); - return null; - } - return script; - } - - public static LuaScript LoadGlobals(LuaScript script = null) - { - script = script ?? new LuaScript(); - - // register and load all global functions here - ((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua"); - script.Globals["GetWorldManager"] = (Func)Server.GetWorldManager; - script.Globals["GetStaticActor"] = (Func)Server.GetStaticActors; - script.Globals["GetStaticActorById"] = (Func)Server.GetStaticActors; - script.Globals["GetWorldMaster"] = (Func)Server.GetWorldManager().GetActor; - script.Globals["GetItemGamedata"] = (Func)Server.GetItemGamedata; - script.Globals["GetGuildleveGamedata"] = (Func)Server.GetGuildleveGamedata; - script.Globals["GetLuaInstance"] = (Func)LuaEngine.GetInstance; - - script.Options.DebugPrint = s => { Program.Log.Debug(s); }; - return script; - } - - public static void SendError(Player player, string message) - { - message = "[LuaError] " + message; - if (player == null) - return; - List SendError = new List(); - player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message); - player.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName)); - } - - } -} +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + + +using FFXIVClassic_Map_Server.actors.director; +using FFXIVClassic_Map_Server.Actors; +using FFXIVClassic_Map_Server.dataobjects; +using FFXIVClassic_Map_Server.packets.receive.events; +using FFXIVClassic_Map_Server.packets.send; +using FFXIVClassic_Map_Server.packets.send.events; +using MoonSharp.Interpreter; +using MoonSharp.Interpreter.Interop; +using MoonSharp.Interpreter.Loaders; +using System; +using System.Collections.Generic; +using System.IO; +using Meteor.Common; +using FFXIVClassic_Map_Server.actors.area; +using System.Threading; +using FFXIVClassic_Map_Server.actors.chara.ai; +using FFXIVClassic_Map_Server.actors.chara.ai.controllers; + +namespace FFXIVClassic_Map_Server.lua +{ + class LuaEngine + { + public const string FILEPATH_PLAYER = "./scripts/player.lua"; + public const string FILEPATH_ZONE = "./scripts/unique/{0}/zone.lua"; + public const string FILEPATH_CONTENT = "./scripts/content/{0}.lua"; + public const string FILEPATH_COMMANDS = "./scripts/commands/{0}.lua"; + public const string FILEPATH_DIRECTORS = "./scripts/directors/{0}.lua"; + public const string FILEPATH_NPCS = "./scripts/unique/{0}/{1}/{2}.lua"; + public const string FILEPATH_QUEST = "./scripts/quests/{0}/{1}.lua"; + + private static LuaEngine mThisEngine; + private Dictionary mSleepingOnTime = new Dictionary(); + private Dictionary> mSleepingOnSignal = new Dictionary>(); + private Dictionary mSleepingOnPlayerEvent = new Dictionary(); + + private Timer luaTimer; + + + private LuaEngine() + { + UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic; + + luaTimer = new Timer(new TimerCallback(PulseSleepingOnTime), + null, TimeSpan.Zero, TimeSpan.FromMilliseconds(50)); + } + + public static LuaEngine GetInstance() + { + if (mThisEngine == null) + mThisEngine = new LuaEngine(); + + return mThisEngine; + } + + public void AddWaitCoroutine(Coroutine coroutine, float seconds) + { + ulong time = Utils.MilisUnixTimeStampUTC() + (ulong)(seconds * 1000); + mSleepingOnTime.Add(coroutine, time); + } + + public void AddWaitSignalCoroutine(Coroutine coroutine, string signal) + { + if (!mSleepingOnSignal.ContainsKey(signal)) + mSleepingOnSignal.Add(signal, new List()); + mSleepingOnSignal[signal].Add(coroutine); + } + + public void AddWaitEventCoroutine(Player player, Coroutine coroutine) + { + if (!mSleepingOnPlayerEvent.ContainsKey(player.actorId)) + mSleepingOnPlayerEvent.Add(player.actorId, coroutine); + } + + public void PulseSleepingOnTime(object state) + { + ulong currentTime = Utils.MilisUnixTimeStampUTC(); + List mToAwake = new List(); + + foreach (KeyValuePair entry in mSleepingOnTime) + { + if (entry.Value <= currentTime) + mToAwake.Add(entry.Key); + } + + foreach (Coroutine key in mToAwake) + { + mSleepingOnTime.Remove(key); + DynValue value = key.Resume(); + ResolveResume(null, key, value); + } + } + + public void OnSignal(string signal, params object[] args) + { + List mToAwake = new List(); + + if (mSleepingOnSignal.ContainsKey(signal)) + { + mToAwake.AddRange(mSleepingOnSignal[signal]); + mSleepingOnSignal.Remove(signal); + } + + foreach (Coroutine key in mToAwake) + { + DynValue value = key.Resume(args); + ResolveResume(null, key, value); + } + } + + public void OnEventUpdate(Player player, List args) + { + if (mSleepingOnPlayerEvent.ContainsKey(player.actorId)) + { + try + { + Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId]; + mSleepingOnPlayerEvent.Remove(player.actorId); + DynValue value = coroutine.Resume(LuaUtils.CreateLuaParamObjectList(args)); + ResolveResume(player, coroutine, value); + } + catch (ScriptRuntimeException e) + { + LuaEngine.SendError(player, String.Format("OnEventUpdated: {0}", e.DecoratedMessage)); + player.EndEvent(); + } + } + else + player.EndEvent(); + } + + /// + /// // todo: this is dumb, should probably make a function for each action with different default return values + /// or just make generic function and pass default value as first arg after functionName + /// + public static void CallLuaBattleFunction(Character actor, string functionName, params object[] args) + { + // todo: should use "scripts/zones/ZONE_NAME/battlenpcs/NAME.lua" instead of scripts/unique + string path = ""; + + // todo: should we call this for players too? + if (actor is Player) + { + // todo: check this is correct + path = FILEPATH_PLAYER; + } + else if (actor is Npc) + { + // todo: this is probably unnecessary as im not sure there were pets for players + if (!(actor.aiContainer.GetController()?.GetPetMaster() is Player)) + path = String.Format("./scripts/unique/{0}/{1}/{2}.lua", actor.zone.zoneName, actor is BattleNpc ? "Monster" : "PopulaceStandard", ((Npc)actor).GetUniqueId()); + } + // dont wanna throw an error if file doesnt exist + if (File.Exists(path)) + { + var script = LoadGlobals(); + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleFunction [{functionName}] {e.Message}"); + } + DynValue res = new DynValue(); + + if (!script.Globals.Get(functionName).IsNil()) + { + res = script.Call(script.Globals.Get(functionName), args); + } + } + } + + public static int CallLuaStatusEffectFunction(Character actor, StatusEffect effect, string functionName, params object[] args) + { + // todo: this is stupid, load the actual effect name from db table + string path = $"./scripts/effects/{effect.GetName()}.lua"; + + if (File.Exists(path)) + { + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{functionName}] {e.Message}"); + } + DynValue res = new DynValue(); + + if (!script.Globals.Get(functionName).IsNil()) + { + res = script.Call(script.Globals.Get(functionName), args); + if (res != null) + return (int)res.Number; + } + } + else + { + Program.Log.Error($"LuaEngine.CallLuaStatusEffectFunction [{effect.GetName()}] Unable to find script {path}"); + } + return -1; + } + + public static int CallLuaBattleCommandFunction(Character actor, BattleCommand command, string folder, string functionName, params object[] args) + { + string path = $"./scripts/commands/{folder}/{command.name}.lua"; + + if (File.Exists(path)) + { + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}"); + } + DynValue res = new DynValue(); + + if (!script.Globals.Get(functionName).IsNil()) + { + res = script.Call(script.Globals.Get(functionName), args); + if (res != null) + return (int)res.Number; + } + } + else + { + path = $"./scripts/commands/{folder}/default.lua"; + //Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}"); + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{functionName}] {e.Message}"); + } + DynValue res = new DynValue(); + // DynValue r = script.Globals.Get(functionName); + + if (!script.Globals.Get(functionName).IsNil()) + { + res = script.Call(script.Globals.Get(functionName), args); + if (res != null) + return (int)res.Number; + } + } + return -1; + } + + + public static void LoadBattleCommandScript(BattleCommand command, string folder) + { + string path = $"./scripts/commands/{folder}/{command.name}.lua"; + + if (File.Exists(path)) + { + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); + } + command.script = script; + } + else + { + path = $"./scripts/commands/{folder}/default.lua"; + //Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}"); + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); + } + + command.script = script; + } + } + + public static void LoadStatusEffectScript(StatusEffect effect) + { + string path = $"./scripts/effects/{effect.GetName()}.lua"; + + if (File.Exists(path)) + { + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); + } + effect.script = script; + } + else + { + path = $"./scripts/effects/default.lua"; + //Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction [{command.name}] Unable to find script {path}"); + var script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error($"LuaEngine.CallLuaBattleCommandFunction {e.Message}"); + } + + effect.script = script; + } + } + + + public static string GetScriptPath(Actor target) + { + if (target is Player) + { + return String.Format(FILEPATH_PLAYER); + } + else if (target is Npc) + { + return null; + } + else if (target is Command) + { + return String.Format(FILEPATH_COMMANDS, target.GetName()); + } + else if (target is Director) + { + return String.Format(FILEPATH_DIRECTORS, ((Director)target).GetScriptPath()); + } + else if (target is PrivateAreaContent) + { + return String.Format(FILEPATH_CONTENT, ((PrivateAreaContent)target).GetPrivateAreaName()); + } + else if (target is Area) + { + return String.Format(FILEPATH_ZONE, ((Area)target).zoneName); + } + else if (target is Quest) + { + string initial = ((Quest)target).actorName.Substring(0, 3); + string questName = ((Quest)target).actorName; + return String.Format(FILEPATH_QUEST, initial, questName); + } + else + return ""; + } + + private List CallLuaFunctionNpcForReturn(Player player, Npc target, string funcName, bool optional, params object[] args) + { + object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; + Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); + if (player != null) + { + args2[0] = player; + args2[1] = target; + } + else + args2[0] = target; + + LuaScript parent = null, child = null; + + if (File.Exists("./scripts/base/" + target.classPath + ".lua")) + parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua"); + + Area area = target.zone; + if (area is PrivateArea) + { + if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()))) + child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())); + } + else + { + if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()))) + child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())); + } + + if (parent == null && child == null) + { + LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", target.GetName())); + } + + //Run Script + DynValue result; + + if (child != null && child.Globals[funcName] != null) + result = child.Call(child.Globals[funcName], args2); + else if (parent != null && parent.Globals[funcName] != null) + result = parent.Call(parent.Globals[funcName], args2); + else + return null; + + List lparams = LuaUtils.CreateLuaParamList(result); + return lparams; + } + + private void CallLuaFunctionNpc(Player player, Npc target, string funcName, bool optional, params object[] args) + { + object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; + Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); + if (player != null) + { + args2[0] = player; + args2[1] = target; + } + else + args2[0] = target; + + LuaScript parent = null, child = null; + + if (File.Exists("./scripts/base/" + target.classPath + ".lua")) + parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua"); + + Area area = target.zone; + if (area is PrivateArea) + { + if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()))) + child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())); + } + else + { + if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()))) + child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())); + } + + if (parent == null && child == null) + { + LuaEngine.SendError(player, String.Format("Could not find script for actor {0}.", target.GetName())); + return; + } + + //Run Script + Coroutine coroutine = null; + + if (child != null && !child.Globals.Get(funcName).IsNil()) + coroutine = child.CreateCoroutine(child.Globals[funcName]).Coroutine; + else if (parent != null && parent.Globals.Get(funcName) != null && !parent.Globals.Get(funcName).IsNil()) + coroutine = parent.CreateCoroutine(parent.Globals[funcName]).Coroutine; + + if (coroutine != null) + { + try + { + DynValue value = coroutine.Resume(args2); + ResolveResume(player, coroutine, value); + } + catch (ScriptRuntimeException e) + { + SendError(player, e.DecoratedMessage); + } + } + } + + public List CallLuaFunctionForReturn(Player player, Actor target, string funcName, bool optional, params object[] args) + { + //Need a seperate case for NPCs cause that child/parent thing. + if (target is Npc) + return CallLuaFunctionNpcForReturn(player, (Npc)target, funcName, optional, args); + + object[] args2 = new object[args.Length + (player == null ? 1 : 2)]; + Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length); + if (player != null) + { + args2[0] = player; + args2[1] = target; + } + else + args2[0] = target; + + string luaPath = GetScriptPath(target); + LuaScript script = LoadScript(luaPath); + if (script != null) + { + if (!script.Globals.Get(funcName).IsNil()) + { + //Run Script + DynValue result = script.Call(script.Globals[funcName], args2); + List lparams = LuaUtils.CreateLuaParamList(result); + return lparams; + } + else + { + if (!optional) + SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName())); + } + } + else + { + if (!optional) + SendError(player, String.Format("Could not find script for actor {0}.", target.GetName())); + } + return null; + } + + public List CallLuaFunctionForReturn(string path, string funcName, bool optional, params object[] args) + { + string luaPath = path; + LuaScript script = LoadScript(luaPath); + if (script != null) + { + if (!script.Globals.Get(funcName).IsNil()) + { + //Run Script + DynValue result = script.Call(script.Globals[funcName], args); + List lparams = LuaUtils.CreateLuaParamList(result); + return lparams; + } + } + return null; + } + + public void CallLuaFunction(Player player, Actor target, string funcName, bool optional, params object[] args) + { + //Need a seperate case for NPCs cause that child/parent thing. + if (target is Npc) + { + CallLuaFunctionNpc(player, (Npc)target, funcName, optional, args); + return; + } + + object[] args2 = new object[args.Length + 2]; + Array.Copy(args, 0, args2, 2, args.Length); + args2[0] = player; + args2[1] = target; + + string luaPath = GetScriptPath(target); + LuaScript script = LoadScript(luaPath); + if (script != null) + { + if (!script.Globals.Get(funcName).IsNil()) + { + try + { + Coroutine coroutine = script.CreateCoroutine(script.Globals[funcName]).Coroutine; + DynValue value = coroutine.Resume(args2); + ResolveResume(player, coroutine, value); + } + catch(Exception e) + { + player.SendMessage(0x20, "", e.Message); + player.EndEvent(); + + } + } + else + { + if (!optional) + SendError(player, String.Format("Could not find function '{0}' for actor {1}.", funcName, target.GetName())); + } + } + else + { + if (!(target is Area) && !optional) + SendError(player, String.Format("Could not find script for actor {0}.", target.GetName())); + } + } + + public void EventStarted(Player player, Actor target, EventStartPacket eventStart) + { + List lparams = eventStart.luaParams; + lparams.Insert(0, new LuaParam(2, eventStart.triggerName)); + if (mSleepingOnPlayerEvent.ContainsKey(player.actorId)) + { + Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId]; + mSleepingOnPlayerEvent.Remove(player.actorId); + + try + { + DynValue value = coroutine.Resume(); + ResolveResume(null, coroutine, value); + } + catch (ScriptRuntimeException e) + { + LuaEngine.SendError(player, String.Format("OnEventStarted: {0}", e.DecoratedMessage)); + player.EndEvent(); + } + } + else + { + if (target is Director) + ((Director)target).OnEventStart(player, LuaUtils.CreateLuaParamObjectList(lparams)); + else + CallLuaFunction(player, target, "onEventStarted", false, LuaUtils.CreateLuaParamObjectList(lparams)); + } + } + + public DynValue ResolveResume(Player player, Coroutine coroutine, DynValue value) + { + if (value == null || value.IsVoid()) + return value; + + if (player != null && value.String != null && value.String.Equals("_WAIT_EVENT")) + { + GetInstance().AddWaitEventCoroutine(player, coroutine); + } + else if (value.Tuple != null && value.Tuple.Length >= 1 && value.Tuple[0].String != null) + { + switch (value.Tuple[0].String) + { + case "_WAIT_TIME": + GetInstance().AddWaitCoroutine(coroutine, (float)value.Tuple[1].Number); + break; + case "_WAIT_SIGNAL": + GetInstance().AddWaitSignalCoroutine(coroutine, (string)value.Tuple[1].String); + break; + case "_WAIT_EVENT": + GetInstance().AddWaitEventCoroutine((Player)value.Tuple[1].UserData.Object, coroutine); + break; + default: + return value; + } + } + + return value; + } + + #region RunGMCommand + public static void RunGMCommand(Player player, String cmd, string[] param, bool help = false) + { + bool playerNull = player == null; + + if (playerNull) + { + if (param.Length >= 2 && param[1].Contains("\"")) + player = Server.GetWorldManager().GetPCInWorld(param[1]); + else if (param.Length > 2) + player = Server.GetWorldManager().GetPCInWorld(param[1] + param[2]); + } + + if (playerNull && param.Length >= 3) + player = Server.GetWorldManager().GetPCInWorld(param[1] + " " + param[2]); + + // load from scripts/commands/gm/ directory + var path = String.Format("./scripts/commands/gm/{0}.lua", cmd.ToLower()); + + // check if the file exists + if (File.Exists(path)) + { + // load global functions + LuaScript script = LoadGlobals(); + + // see if this script has any syntax errors + try + { + script.DoFile(path); + } + catch (Exception e) + { + Program.Log.Error("LuaEngine.RunGMCommand: {0}.", e.Message); + return; + } + + // can we run this script + if (!script.Globals.Get("onTrigger").IsNil()) + { + // can i run this command + var permissions = 0; + + // parameter types (string, integer, double, float) + var parameters = ""; + var description = "!" + cmd + ": "; + + // get the properties table + var res = script.Globals.Get("properties"); + + // make sure properties table exists + if (!res.IsNil()) + { + try + { + // returns table if one is found + var table = res.Table; + + // find each key/value pair + foreach (var pair in table.Pairs) + { + if (pair.Key.String == "permissions") + { + permissions = (int)pair.Value.Number; + } + else if (pair.Key.String == "parameters") + { + parameters = pair.Value.String; + } + else if (pair.Key.String == "description") + { + description = pair.Value.String; + } + } + } + catch (Exception e) { LuaScript.Log.Error("LuaEngine.RunGMCommand: " + e.Message); return; } + } + + // if this isnt a console command, make sure player exists + if (player != null) + { + if (permissions > 0 && !player.isGM) + { + Program.Log.Info("LuaEngine.RunGMCommand: {0}'s GM level is too low to use command {1}.", player.actorName, cmd); + return; + } + // i hate to do this, but cant think of a better way to keep !help + else if (help) + { + player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, String.Format("[Commands] [{0}]", cmd), description); + return; + } + } + else if (help) + { + LuaScript.Log.Info("[Commands] [{0}]: {1}", cmd, description); + return; + } + + // we'll push our lua params here + List LuaParam = new List(); + + var i = playerNull ? 2 : 0; + for (; i < parameters.Length; ++i) + { + try + { + // convert chat parameters to command parameters + switch (parameters[i]) + { + case 'i': + LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(int))); + continue; + case 'd': + LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(double))); + continue; + case 'f': + LuaParam.Add(Convert.ChangeType(param[i + 1], typeof(float))); + continue; + case 's': + LuaParam.Add(param[i + 1]); + continue; + default: + LuaScript.Log.Info("LuaEngine.RunGMCommand: {0} unknown parameter {1}.", path, parameters[i]); + LuaParam.Add(param[i + 1]); + continue; + } + } + catch (Exception e) + { + if (e is IndexOutOfRangeException) break; + LuaParam.Add(param[i + 1]); + } + } + + // the script can double check the player exists, we'll push them anyways + LuaParam.Insert(0, player); + // push the arg count too + LuaParam.Insert(1, i - (playerNull ? 2 : 0)); + + // run the script + //script.Call(script.Globals["onTrigger"], LuaParam.ToArray()); + + // gm commands dont need to be coroutines? + try + { + Coroutine coroutine = script.CreateCoroutine(script.Globals["onTrigger"]).Coroutine; + DynValue value = coroutine.Resume(LuaParam.ToArray()); + GetInstance().ResolveResume(player, coroutine, value); + } + catch (Exception e) + { + Program.Log.Error("LuaEngine.RunGMCommand: {0} - {1}", path, e.Message); + } + return; + } + } + LuaScript.Log.Error("LuaEngine.RunGMCommand: Unable to find script {0}", path); + return; + } + #endregion + + public static LuaScript LoadScript(string path) + { + if (!File.Exists(path)) + return null; + + LuaScript script = LoadGlobals(); + + try + { + script.DoFile(path); + } + catch (SyntaxErrorException e) + { + Program.Log.Error("{0}.", e.DecoratedMessage); + return null; + } + return script; + } + + public static LuaScript LoadGlobals(LuaScript script = null) + { + script = script ?? new LuaScript(); + + // register and load all global functions here + ((FileSystemScriptLoader)script.Options.ScriptLoader).ModulePaths = FileSystemScriptLoader.UnpackStringPaths("./scripts/?;./scripts/?.lua"); + script.Globals["GetWorldManager"] = (Func)Server.GetWorldManager; + script.Globals["GetStaticActor"] = (Func)Server.GetStaticActors; + script.Globals["GetStaticActorById"] = (Func)Server.GetStaticActors; + script.Globals["GetWorldMaster"] = (Func)Server.GetWorldManager().GetActor; + script.Globals["GetItemGamedata"] = (Func)Server.GetItemGamedata; + script.Globals["GetGuildleveGamedata"] = (Func)Server.GetGuildleveGamedata; + script.Globals["GetLuaInstance"] = (Func)LuaEngine.GetInstance; + + script.Options.DebugPrint = s => { Program.Log.Debug(s); }; + return script; + } + + public static void SendError(Player player, string message) + { + message = "[LuaError] " + message; + if (player == null) + return; + List SendError = new List(); + player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM_ERROR, "", message); + player.QueuePacket(EndEventPacket.BuildPacket(player.actorId, player.currentEventOwner, player.currentEventName)); + } + + } +} diff --git a/FFXIVClassic Map Server/lua/LuaParam.cs b/Map Server/lua/LuaParam.cs similarity index 100% rename from FFXIVClassic Map Server/lua/LuaParam.cs rename to Map Server/lua/LuaParam.cs diff --git a/FFXIVClassic Map Server/lua/LuaScript.cs b/Map Server/lua/LuaScript.cs similarity index 96% rename from FFXIVClassic Map Server/lua/LuaScript.cs rename to Map Server/lua/LuaScript.cs index 607493e9..3aaebf3d 100644 --- a/FFXIVClassic Map Server/lua/LuaScript.cs +++ b/Map Server/lua/LuaScript.cs @@ -1,256 +1,256 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - -using System; -using MoonSharp.Interpreter; -using NLog; -using MoonSharp.Interpreter.Debugging; -using System.IO; - -namespace FFXIVClassic_Map_Server.lua -{ - class LuaScript : Script - { - public static Logger Log = LogManager.GetCurrentClassLogger(); - - public LuaScript() - { - this.Options.DebugPrint = s => { Log.Debug(s); }; - } - public new static DynValue RunFile(string filename) - { - try - { - return Script.RunFile(filename); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new void AttachDebugger(IDebugger debugger) - { - try - { - ((Script)this).AttachDebugger(debugger); - } - catch (Exception e) - { - Log.Debug(e.Message); - } - } - - public new DynValue Call(DynValue function) - { - try - { - return ((Script)this).Call(function); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new DynValue Call(object function) - { - try - { - return ((Script)this).Call(function); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new DynValue Call(object function, params object[] args) - { - try - { - return ((Script)this).Call(function, args); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new DynValue Call(DynValue function, params DynValue[] args) - { - try - { - return ((Script)this).Call(function, args); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new DynValue Call(DynValue function, params object[] args) - { - try - { - return ((Script)this).Call(function, args); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new DynValue CreateCoroutine(DynValue function) - { - try - { - return ((Script)this).CreateCoroutine(function); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new DynValue CreateCoroutine(object function) - { - try - { - return ((Script)this).CreateCoroutine(function); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new DynValue DoString(string code, Table globalContext = null) - { - try - { - return ((Script)this).DoString(code, globalContext); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new DynValue DoFile(string filename, Table globalContext = null) - { - try - { - return ((Script)this).DoFile(filename, globalContext); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new void Dump(DynValue function, Stream stream) - { - try - { - ((Script)this).Dump(function, stream); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - } - } - - public new DynValue RequireModule(string modname, Table globalContext = null) - { - try - { - return ((Script)this).RequireModule(modname, globalContext); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - return null; - } - } - - public new void SetTypeMetatable(DataType type, Table metatable) - { - try - { - ((Script)this).SetTypeMetatable(type, metatable); - } - catch (Exception e) - { - if (e is InterpreterException) - Log.Debug(((InterpreterException)e).DecoratedMessage); - else - Log.Debug(e.Message); - } - } - } -} +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; +using MoonSharp.Interpreter; +using NLog; +using MoonSharp.Interpreter.Debugging; +using System.IO; + +namespace FFXIVClassic_Map_Server.lua +{ + class LuaScript : Script + { + public static Logger Log = LogManager.GetCurrentClassLogger(); + + public LuaScript() + { + this.Options.DebugPrint = s => { Log.Debug(s); }; + } + public new static DynValue RunFile(string filename) + { + try + { + return Script.RunFile(filename); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new void AttachDebugger(IDebugger debugger) + { + try + { + ((Script)this).AttachDebugger(debugger); + } + catch (Exception e) + { + Log.Debug(e.Message); + } + } + + public new DynValue Call(DynValue function) + { + try + { + return ((Script)this).Call(function); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue Call(object function) + { + try + { + return ((Script)this).Call(function); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue Call(object function, params object[] args) + { + try + { + return ((Script)this).Call(function, args); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue Call(DynValue function, params DynValue[] args) + { + try + { + return ((Script)this).Call(function, args); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue Call(DynValue function, params object[] args) + { + try + { + return ((Script)this).Call(function, args); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue CreateCoroutine(DynValue function) + { + try + { + return ((Script)this).CreateCoroutine(function); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue CreateCoroutine(object function) + { + try + { + return ((Script)this).CreateCoroutine(function); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue DoString(string code, Table globalContext = null) + { + try + { + return ((Script)this).DoString(code, globalContext); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new DynValue DoFile(string filename, Table globalContext = null) + { + try + { + return ((Script)this).DoFile(filename, globalContext); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new void Dump(DynValue function, Stream stream) + { + try + { + ((Script)this).Dump(function, stream); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + } + } + + public new DynValue RequireModule(string modname, Table globalContext = null) + { + try + { + return ((Script)this).RequireModule(modname, globalContext); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + return null; + } + } + + public new void SetTypeMetatable(DataType type, Table metatable) + { + try + { + ((Script)this).SetTypeMetatable(type, metatable); + } + catch (Exception e) + { + if (e is InterpreterException) + Log.Debug(((InterpreterException)e).DecoratedMessage); + else + Log.Debug(e.Message); + } + } + } +} diff --git a/FFXIVClassic Map Server/lua/LuaUtils.cs b/Map Server/lua/LuaUtils.cs similarity index 99% rename from FFXIVClassic Map Server/lua/LuaUtils.cs rename to Map Server/lua/LuaUtils.cs index b19f8ae7..806dfd4f 100644 --- a/FFXIVClassic Map Server/lua/LuaUtils.cs +++ b/Map Server/lua/LuaUtils.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.Actors; using FFXIVClassic_Map_Server.lua; using MoonSharp.Interpreter; diff --git a/FFXIVClassic Map Server/navmesh/SHARPNAV_LICENSE b/Map Server/navmesh/SHARPNAV_LICENSE similarity index 100% rename from FFXIVClassic Map Server/navmesh/SHARPNAV_LICENSE rename to Map Server/navmesh/SHARPNAV_LICENSE diff --git a/FFXIVClassic Map Server/navmesh/SharpNav.dll b/Map Server/navmesh/SharpNav.dll similarity index 100% rename from FFXIVClassic Map Server/navmesh/SharpNav.dll rename to Map Server/navmesh/SharpNav.dll diff --git a/FFXIVClassic Map Server/navmesh/wil0Field01.snb b/Map Server/navmesh/wil0Field01.snb similarity index 100% rename from FFXIVClassic Map Server/navmesh/wil0Field01.snb rename to Map Server/navmesh/wil0Field01.snb diff --git a/FFXIVClassic Map Server/packages.config b/Map Server/packages.config similarity index 98% rename from FFXIVClassic Map Server/packages.config rename to Map Server/packages.config index 2d2dc7c3..6a9b5d07 100644 --- a/FFXIVClassic Map Server/packages.config +++ b/Map Server/packages.config @@ -1,11 +1,11 @@ - - - - - - - - - - + + + + + + + + + + \ No newline at end of file diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Receive/ErrorPacket.cs b/Map Server/packets/WorldPackets/Receive/ErrorPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/WorldPackets/Receive/ErrorPacket.cs rename to Map Server/packets/WorldPackets/Receive/ErrorPacket.cs diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Receive/LinkshellResultPacket.cs b/Map Server/packets/WorldPackets/Receive/LinkshellResultPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/WorldPackets/Receive/LinkshellResultPacket.cs rename to Map Server/packets/WorldPackets/Receive/LinkshellResultPacket.cs diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Receive/PartySyncPacket.cs b/Map Server/packets/WorldPackets/Receive/PartySyncPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/WorldPackets/Receive/PartySyncPacket.cs rename to Map Server/packets/WorldPackets/Receive/PartySyncPacket.cs diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Receive/SessionBeginPacket.cs b/Map Server/packets/WorldPackets/Receive/SessionBeginPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/WorldPackets/Receive/SessionBeginPacket.cs rename to Map Server/packets/WorldPackets/Receive/SessionBeginPacket.cs diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Receive/SessionEndPacket.cs b/Map Server/packets/WorldPackets/Receive/SessionEndPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/WorldPackets/Receive/SessionEndPacket.cs rename to Map Server/packets/WorldPackets/Receive/SessionEndPacket.cs diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs b/Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs rename to Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs index 14ef7c38..96efd117 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/CreateLinkshellPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs b/Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs rename to Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs index 169f3ae3..065c75d5 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/DeleteLinkshellPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System.IO; using System.Text; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs b/Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs rename to Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs index aa4dd5b7..df4a07f0 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/GroupInviteResultPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs b/Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs rename to Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs index 65d67678..b1deb940 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/LinkshellChangePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System.IO; using System.Text; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs b/Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs rename to Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs index 4243ea45..a497c6c9 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/LinkshellInviteCancelPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs b/Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs rename to Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs index 74756555..501e7091 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/LinkshellInvitePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs b/Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs rename to Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs index 5acd6488..bd754629 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/LinkshellLeavePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs b/Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs rename to Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs index 62da0634..7f4ab91a 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/LinkshellRankChangePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs b/Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs rename to Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs index 23fc3d68..b6a40f99 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/ModifyLinkshellPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs b/Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs rename to Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs index 24e7cb28..340ea8b4 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/PartyInvitePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs b/Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs rename to Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs index e2db4927..d5be218f 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/PartyLeavePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs b/Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs rename to Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs index 4b98d04e..b52f9cbe 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs +++ b/Map Server/packets/WorldPackets/Send/Group/PartyModifyPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs b/Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs rename to Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs index 3e53094e..f5937461 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs +++ b/Map Server/packets/WorldPackets/Send/SessionBeginConfirmPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs b/Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs rename to Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs index 852164d9..2ae28b89 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs +++ b/Map Server/packets/WorldPackets/Send/SessionEndConfirmPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs b/Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs rename to Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs index 8aaf75e2..c8572d0f 100644 --- a/FFXIVClassic Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs +++ b/Map Server/packets/WorldPackets/Send/WorldRequestZoneChangePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/receive/AchievementProgressRequestPacket.cs b/Map Server/packets/receive/AchievementProgressRequestPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/AchievementProgressRequestPacket.cs rename to Map Server/packets/receive/AchievementProgressRequestPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/ChatMessagePacket.cs b/Map Server/packets/receive/ChatMessagePacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/ChatMessagePacket.cs rename to Map Server/packets/receive/ChatMessagePacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/CountdownRequestPacket.cs b/Map Server/packets/receive/CountdownRequestPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/CountdownRequestPacket.cs rename to Map Server/packets/receive/CountdownRequestPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/GroupCreatedPacket.cs b/Map Server/packets/receive/GroupCreatedPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/GroupCreatedPacket.cs rename to Map Server/packets/receive/GroupCreatedPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/HandshakePacket.cs b/Map Server/packets/receive/HandshakePacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/HandshakePacket.cs rename to Map Server/packets/receive/HandshakePacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/LangaugeCodePacket.cs b/Map Server/packets/receive/LangaugeCodePacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/LangaugeCodePacket.cs rename to Map Server/packets/receive/LangaugeCodePacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/LockTargetPacket.cs b/Map Server/packets/receive/LockTargetPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/LockTargetPacket.cs rename to Map Server/packets/receive/LockTargetPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/ParameterDataRequestPacket.cs b/Map Server/packets/receive/ParameterDataRequestPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/ParameterDataRequestPacket.cs rename to Map Server/packets/receive/ParameterDataRequestPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/PingPacket.cs b/Map Server/packets/receive/PingPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/PingPacket.cs rename to Map Server/packets/receive/PingPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/SetTargetPacket.cs b/Map Server/packets/receive/SetTargetPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/SetTargetPacket.cs rename to Map Server/packets/receive/SetTargetPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/UpdateItemPackagePacket.cs b/Map Server/packets/receive/UpdateItemPackagePacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/UpdateItemPackagePacket.cs rename to Map Server/packets/receive/UpdateItemPackagePacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/UpdatePlayerPositionPacket.cs b/Map Server/packets/receive/UpdatePlayerPositionPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/UpdatePlayerPositionPacket.cs rename to Map Server/packets/receive/UpdatePlayerPositionPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/ZoneInCompletePacket.cs b/Map Server/packets/receive/ZoneInCompletePacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/ZoneInCompletePacket.cs rename to Map Server/packets/receive/ZoneInCompletePacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/_0x02ReceivePacket.cs b/Map Server/packets/receive/_0x02ReceivePacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/_0x02ReceivePacket.cs rename to Map Server/packets/receive/_0x02ReceivePacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/events/EventStartPacket.cs b/Map Server/packets/receive/events/EventStartPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/events/EventStartPacket.cs rename to Map Server/packets/receive/events/EventStartPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/events/EventUpdatePacket.cs b/Map Server/packets/receive/events/EventUpdatePacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/events/EventUpdatePacket.cs rename to Map Server/packets/receive/events/EventUpdatePacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/recruitment/RecruitmentDetailsRequestPacket.cs b/Map Server/packets/receive/recruitment/RecruitmentDetailsRequestPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/recruitment/RecruitmentDetailsRequestPacket.cs rename to Map Server/packets/receive/recruitment/RecruitmentDetailsRequestPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/recruitment/RecruitmentSearchRequestPacket.cs b/Map Server/packets/receive/recruitment/RecruitmentSearchRequestPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/recruitment/RecruitmentSearchRequestPacket.cs rename to Map Server/packets/receive/recruitment/RecruitmentSearchRequestPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/recruitment/StartRecruitingRequestPacket.cs b/Map Server/packets/receive/recruitment/StartRecruitingRequestPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/recruitment/StartRecruitingRequestPacket.cs rename to Map Server/packets/receive/recruitment/StartRecruitingRequestPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/social/AddRemoveSocialPacket.cs b/Map Server/packets/receive/social/AddRemoveSocialPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/social/AddRemoveSocialPacket.cs rename to Map Server/packets/receive/social/AddRemoveSocialPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/social/FriendlistRequestPacket.cs b/Map Server/packets/receive/social/FriendlistRequestPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/social/FriendlistRequestPacket.cs rename to Map Server/packets/receive/social/FriendlistRequestPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/supportdesk/FaqBodyRequestPacket.cs b/Map Server/packets/receive/supportdesk/FaqBodyRequestPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/supportdesk/FaqBodyRequestPacket.cs rename to Map Server/packets/receive/supportdesk/FaqBodyRequestPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/supportdesk/FaqListRequestPacket.cs b/Map Server/packets/receive/supportdesk/FaqListRequestPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/supportdesk/FaqListRequestPacket.cs rename to Map Server/packets/receive/supportdesk/FaqListRequestPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/supportdesk/GMSupportTicketPacket.cs b/Map Server/packets/receive/supportdesk/GMSupportTicketPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/supportdesk/GMSupportTicketPacket.cs rename to Map Server/packets/receive/supportdesk/GMSupportTicketPacket.cs diff --git a/FFXIVClassic Map Server/packets/receive/supportdesk/GMTicketIssuesRequestPacket.cs b/Map Server/packets/receive/supportdesk/GMTicketIssuesRequestPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/receive/supportdesk/GMTicketIssuesRequestPacket.cs rename to Map Server/packets/receive/supportdesk/GMTicketIssuesRequestPacket.cs diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs b/Map Server/packets/send/Actor/ActorDoEmotePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs rename to Map Server/packets/send/Actor/ActorDoEmotePacket.cs index 8a7a65a2..fe8d4345 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/ActorDoEmotePacket.cs +++ b/Map Server/packets/send/Actor/ActorDoEmotePacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs b/Map Server/packets/send/Actor/ActorInstantiatePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs rename to Map Server/packets/send/Actor/ActorInstantiatePacket.cs index 5b7fd993..dbd489d6 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/ActorInstantiatePacket.cs +++ b/Map Server/packets/send/Actor/ActorInstantiatePacket.cs @@ -25,7 +25,7 @@ using System.Collections.Generic; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs b/Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs rename to Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs index ee167959..b6e19f9b 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs +++ b/Map Server/packets/send/Actor/ActorSpecialGraphicPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs b/Map Server/packets/send/Actor/AddActorPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs rename to Map Server/packets/send/Actor/AddActorPacket.cs index 00d9ec56..4d3dcd73 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/AddActorPacket.cs +++ b/Map Server/packets/send/Actor/AddActorPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs b/Map Server/packets/send/Actor/DeleteAllActorsPacket.cs similarity index 97% rename from FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs rename to Map Server/packets/send/Actor/DeleteAllActorsPacket.cs index e94530af..b7203306 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/DeleteAllActorsPacket.cs +++ b/Map Server/packets/send/Actor/DeleteAllActorsPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs b/Map Server/packets/send/Actor/MoveActorToPositionPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs rename to Map Server/packets/send/Actor/MoveActorToPositionPacket.cs index b2152c59..8fc2541a 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/MoveActorToPositionPacket.cs +++ b/Map Server/packets/send/Actor/MoveActorToPositionPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs b/Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs rename to Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs index 6abfb24c..a0a47a2a 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs +++ b/Map Server/packets/send/Actor/PlayAnimationOnActorPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; namespace FFXIVClassic_Map_Server.packets.send.actor diff --git a/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs b/Map Server/packets/send/Actor/PlayBGAnimation.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs rename to Map Server/packets/send/Actor/PlayBGAnimation.cs index 91de933a..29c5c61b 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/PlayBGAnimation.cs +++ b/Map Server/packets/send/Actor/PlayBGAnimation.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System.IO; using System.Text; diff --git a/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs b/Map Server/packets/send/Actor/RemoveActorPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs rename to Map Server/packets/send/Actor/RemoveActorPacket.cs index 3f94767f..883aaffa 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/RemoveActorPacket.cs +++ b/Map Server/packets/send/Actor/RemoveActorPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs b/Map Server/packets/send/Actor/SetActorAppearancePacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs rename to Map Server/packets/send/Actor/SetActorAppearancePacket.cs index e3d5d6a8..5b2db3ea 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorAppearancePacket.cs +++ b/Map Server/packets/send/Actor/SetActorAppearancePacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs b/Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs rename to Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs index 3a540d0b..76be5141 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs +++ b/Map Server/packets/send/Actor/SetActorBGPropertiesPacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; using System; namespace FFXIVClassic_Map_Server.packets.send.actor diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs b/Map Server/packets/send/Actor/SetActorIconPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs rename to Map Server/packets/send/Actor/SetActorIconPacket.cs index e955fa83..99d14671 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorIconPacket.cs +++ b/Map Server/packets/send/Actor/SetActorIconPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs b/Map Server/packets/send/Actor/SetActorIsZoningPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs rename to Map Server/packets/send/Actor/SetActorIsZoningPacket.cs index 96cb33da..1faaf9db 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorIsZoningPacket.cs +++ b/Map Server/packets/send/Actor/SetActorIsZoningPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs b/Map Server/packets/send/Actor/SetActorNamePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs rename to Map Server/packets/send/Actor/SetActorNamePacket.cs index 9e469b0a..8c7035a6 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorNamePacket.cs +++ b/Map Server/packets/send/Actor/SetActorNamePacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs b/Map Server/packets/send/Actor/SetActorPositionPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs rename to Map Server/packets/send/Actor/SetActorPositionPacket.cs index bc1f7ecf..e9fe6ab5 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorPositionPacket.cs +++ b/Map Server/packets/send/Actor/SetActorPositionPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs b/Map Server/packets/send/Actor/SetActorPropetyPacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs rename to Map Server/packets/send/Actor/SetActorPropetyPacket.cs index c8fa9e54..d57402fe 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorPropetyPacket.cs +++ b/Map Server/packets/send/Actor/SetActorPropetyPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; using System.Linq; diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs b/Map Server/packets/send/Actor/SetActorSpeedPacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs rename to Map Server/packets/send/Actor/SetActorSpeedPacket.cs index 4cd23e5f..a8dba1bc 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorSpeedPacket.cs +++ b/Map Server/packets/send/Actor/SetActorSpeedPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs b/Map Server/packets/send/Actor/SetActorStatePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs rename to Map Server/packets/send/Actor/SetActorStatePacket.cs index 0c827f4f..7b96ed75 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs +++ b/Map Server/packets/send/Actor/SetActorStatePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; namespace FFXIVClassic_Map_Server.packets.send.actor diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs b/Map Server/packets/send/Actor/SetActorStatusAllPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs rename to Map Server/packets/send/Actor/SetActorStatusAllPacket.cs index a457d471..b62c7835 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusAllPacket.cs +++ b/Map Server/packets/send/Actor/SetActorStatusAllPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs b/Map Server/packets/send/Actor/SetActorStatusPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs rename to Map Server/packets/send/Actor/SetActorStatusPacket.cs index aa1dd010..ab26a802 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorStatusPacket.cs +++ b/Map Server/packets/send/Actor/SetActorStatusPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatePacket.cs b/Map Server/packets/send/Actor/SetActorSubStatePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatePacket.cs rename to Map Server/packets/send/Actor/SetActorSubStatePacket.cs index b4b75ca2..a48fc68e 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorSubStatePacket.cs +++ b/Map Server/packets/send/Actor/SetActorSubStatePacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.chara; namespace FFXIVClassic_Map_Server.packets.send.actor diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs b/Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs rename to Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs index fd3e2205..3b621be4 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs +++ b/Map Server/packets/send/Actor/SetActorTargetAnimatedPacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs b/Map Server/packets/send/Actor/SetActorTargetPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs rename to Map Server/packets/send/Actor/SetActorTargetPacket.cs index 235af8b6..e846f944 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/SetActorTargetPacket.cs +++ b/Map Server/packets/send/Actor/SetActorTargetPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; namespace FFXIVClassic_Map_Server.packets.send.actor diff --git a/FFXIVClassic Map Server/packets/send/Actor/StartCountdownPacket.cs b/Map Server/packets/send/Actor/StartCountdownPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/StartCountdownPacket.cs rename to Map Server/packets/send/Actor/StartCountdownPacket.cs index ec46a7bf..1c683028 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/StartCountdownPacket.cs +++ b/Map Server/packets/send/Actor/StartCountdownPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; using System.Text; diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs b/Map Server/packets/send/Actor/_0x132Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs rename to Map Server/packets/send/Actor/_0x132Packet.cs index 79e5be18..e3364d0a 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/_0x132Packet.cs +++ b/Map Server/packets/send/Actor/_0x132Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; using System.Text; diff --git a/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs b/Map Server/packets/send/Actor/_0xFPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs rename to Map Server/packets/send/Actor/_0xFPacket.cs index 18d9a94f..b77a2f25 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/_0xFPacket.cs +++ b/Map Server/packets/send/Actor/_0xFPacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs b/Map Server/packets/send/Actor/battle/BattleAction.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/Actor/battle/BattleAction.cs rename to Map Server/packets/send/Actor/battle/BattleAction.cs diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs b/Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs rename to Map Server/packets/send/Actor/battle/BattleActionX10Packet.cs diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs b/Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs rename to Map Server/packets/send/Actor/battle/BattleActionX18Packet.cs diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResult.cs b/Map Server/packets/send/Actor/battle/CommandResult.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/Actor/battle/CommandResult.cs rename to Map Server/packets/send/Actor/battle/CommandResult.cs diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultContainer.cs b/Map Server/packets/send/Actor/battle/CommandResultContainer.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultContainer.cs rename to Map Server/packets/send/Actor/battle/CommandResultContainer.cs diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs b/Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs rename to Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs index 8cd0aee1..a7876ce6 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs +++ b/Map Server/packets/send/Actor/battle/CommandResultX00Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX01Packet.cs b/Map Server/packets/send/Actor/battle/CommandResultX01Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX01Packet.cs rename to Map Server/packets/send/Actor/battle/CommandResultX01Packet.cs index d411eb55..a09b9d4e 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX01Packet.cs +++ b/Map Server/packets/send/Actor/battle/CommandResultX01Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX10Packet.cs b/Map Server/packets/send/Actor/battle/CommandResultX10Packet.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX10Packet.cs rename to Map Server/packets/send/Actor/battle/CommandResultX10Packet.cs index a6927233..1e342cb6 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX10Packet.cs +++ b/Map Server/packets/send/Actor/battle/CommandResultX10Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX18Packet.cs b/Map Server/packets/send/Actor/battle/CommandResultX18Packet.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX18Packet.cs rename to Map Server/packets/send/Actor/battle/CommandResultX18Packet.cs index 7815745a..7828d390 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/battle/CommandResultX18Packet.cs +++ b/Map Server/packets/send/Actor/battle/CommandResultX18Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs b/Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs rename to Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs index 3afd0305..18c9b4c9 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs +++ b/Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs b/Map Server/packets/send/Actor/events/SetEventStatus.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs rename to Map Server/packets/send/Actor/events/SetEventStatus.cs index 537ad204..59c6a026 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetEventStatus.cs +++ b/Map Server/packets/send/Actor/events/SetEventStatus.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.events { diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs b/Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs rename to Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs index df3cf432..88a8ca1b 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs +++ b/Map Server/packets/send/Actor/events/SetNoticeEventCondition.cs @@ -24,7 +24,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.events { diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs b/Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs rename to Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs index 304c1beb..38a65e81 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs +++ b/Map Server/packets/send/Actor/events/SetPushEventConditionWithCircle.cs @@ -24,7 +24,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.events { diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs b/Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs rename to Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs index 5edd4c44..77edcba7 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs +++ b/Map Server/packets/send/Actor/events/SetPushEventConditionWithFan.cs @@ -24,7 +24,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.events { diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs b/Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs rename to Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs index c373e999..b8227cae 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs +++ b/Map Server/packets/send/Actor/events/SetPushEventConditionWithTriggerBox.cs @@ -24,7 +24,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.events { diff --git a/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs b/Map Server/packets/send/Actor/events/SetTalkEventCondition.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs rename to Map Server/packets/send/Actor/events/SetTalkEventCondition.cs index afa94abe..de4626be 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/events/SetTalkEventCondition.cs +++ b/Map Server/packets/send/Actor/events/SetTalkEventCondition.cs @@ -24,7 +24,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.events { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs b/Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs rename to Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs index e974bdc4..ce898ccf 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryBeginChangePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs b/Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs similarity index 97% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs rename to Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs index 39d98afb..f713ef6c 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryEndChangePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs b/Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs rename to Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs index 80d73db2..7c830557 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryItemEndPacket.cs @@ -23,7 +23,7 @@ using FFXIVClassic_Map_Server.dataobjects; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs b/Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs rename to Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs index 757cc610..25c8c97a 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryItemPacket.cs @@ -23,7 +23,7 @@ using FFXIVClassic_Map_Server.dataobjects; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs b/Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs rename to Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs index 3c99e5e7..10e2097a 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryListX01Packet.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using FFXIVClassic_Map_Server.dataobjects; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs b/Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs rename to Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs index ae621e79..6e1331b9 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryListX08Packet.cs @@ -24,7 +24,7 @@ using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs b/Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs rename to Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs index 1b9f63f5..0322ad3a 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryListX16Packet.cs @@ -23,7 +23,7 @@ using FFXIVClassic_Map_Server.dataobjects; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs b/Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs rename to Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs index ce4691a4..aeba3cb5 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryListX32Packet.cs @@ -23,7 +23,7 @@ using FFXIVClassic_Map_Server.dataobjects; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs b/Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs rename to Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs index 53c4ce65..68eddae2 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryListX64Packet.cs @@ -23,7 +23,7 @@ using FFXIVClassic_Map_Server.dataobjects; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs b/Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs rename to Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs index b02fd306..e659ac59 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryRemoveX01Packet.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs b/Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs rename to Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs index 9de3f763..dacebf63 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryRemoveX08Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs b/Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs rename to Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs index aed24794..b3293ed3 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryRemoveX16Packet.cs @@ -23,7 +23,7 @@ using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs b/Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs rename to Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs index e1798f68..36d21783 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryRemoveX32Packet.cs @@ -23,7 +23,7 @@ using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs b/Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs rename to Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs index fb8d7352..e5683e34 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs +++ b/Map Server/packets/send/Actor/inventory/InventoryRemoveX64Packet.cs @@ -23,7 +23,7 @@ using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs b/Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs rename to Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs index f301e82f..7bc6600d 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs +++ b/Map Server/packets/send/Actor/inventory/InventorySetBeginPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs b/Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs similarity index 97% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs rename to Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs index 37be85e0..a30c02f0 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs +++ b/Map Server/packets/send/Actor/inventory/InventorySetEndPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX01Packet.cs b/Map Server/packets/send/Actor/inventory/LinkedItemListX01Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX01Packet.cs rename to Map Server/packets/send/Actor/inventory/LinkedItemListX01Packet.cs index b47508b9..412312e4 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX01Packet.cs +++ b/Map Server/packets/send/Actor/inventory/LinkedItemListX01Packet.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.dataobjects; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX08Packet.cs b/Map Server/packets/send/Actor/inventory/LinkedItemListX08Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX08Packet.cs rename to Map Server/packets/send/Actor/inventory/LinkedItemListX08Packet.cs index 4089bf16..02fff88d 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX08Packet.cs +++ b/Map Server/packets/send/Actor/inventory/LinkedItemListX08Packet.cs @@ -24,7 +24,7 @@ using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX16Packet.cs b/Map Server/packets/send/Actor/inventory/LinkedItemListX16Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX16Packet.cs rename to Map Server/packets/send/Actor/inventory/LinkedItemListX16Packet.cs index 6985bfcd..6d594376 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX16Packet.cs +++ b/Map Server/packets/send/Actor/inventory/LinkedItemListX16Packet.cs @@ -24,7 +24,7 @@ using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX32Packet.cs b/Map Server/packets/send/Actor/inventory/LinkedItemListX32Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX32Packet.cs rename to Map Server/packets/send/Actor/inventory/LinkedItemListX32Packet.cs index 39da5951..7741ab35 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX32Packet.cs +++ b/Map Server/packets/send/Actor/inventory/LinkedItemListX32Packet.cs @@ -24,7 +24,7 @@ using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX64Packet.cs b/Map Server/packets/send/Actor/inventory/LinkedItemListX64Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX64Packet.cs rename to Map Server/packets/send/Actor/inventory/LinkedItemListX64Packet.cs index f1c4cdb2..83deb518 100644 --- a/FFXIVClassic Map Server/packets/send/Actor/inventory/LinkedItemListX64Packet.cs +++ b/Map Server/packets/send/Actor/inventory/LinkedItemListX64Packet.cs @@ -24,7 +24,7 @@ using System; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor.inventory { diff --git a/FFXIVClassic Map Server/packets/send/Actor/inventory/SetInitialEquipmentPacket.cs b/Map Server/packets/send/Actor/inventory/SetInitialEquipmentPacket.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/Actor/inventory/SetInitialEquipmentPacket.cs rename to Map Server/packets/send/Actor/inventory/SetInitialEquipmentPacket.cs diff --git a/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs b/Map Server/packets/send/GameMessagePacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/GameMessagePacket.cs rename to Map Server/packets/send/GameMessagePacket.cs index 0b6ad91d..d8d0f2f1 100644 --- a/FFXIVClassic Map Server/packets/send/GameMessagePacket.cs +++ b/Map Server/packets/send/GameMessagePacket.cs @@ -25,7 +25,7 @@ using System.Collections.Generic; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send { diff --git a/FFXIVClassic Map Server/packets/send/LogoutPacket.cs b/Map Server/packets/send/LogoutPacket.cs similarity index 97% rename from FFXIVClassic Map Server/packets/send/LogoutPacket.cs rename to Map Server/packets/send/LogoutPacket.cs index 61d83404..4006e8d8 100644 --- a/FFXIVClassic Map Server/packets/send/LogoutPacket.cs +++ b/Map Server/packets/send/LogoutPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send { diff --git a/FFXIVClassic Map Server/packets/send/PongPacket.cs b/Map Server/packets/send/PongPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/PongPacket.cs rename to Map Server/packets/send/PongPacket.cs index 26de799d..cca6d50e 100644 --- a/FFXIVClassic Map Server/packets/send/PongPacket.cs +++ b/Map Server/packets/send/PongPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/QuitPacket.cs b/Map Server/packets/send/QuitPacket.cs similarity index 97% rename from FFXIVClassic Map Server/packets/send/QuitPacket.cs rename to Map Server/packets/send/QuitPacket.cs index 07c52ca2..d1a19cd7 100644 --- a/FFXIVClassic Map Server/packets/send/QuitPacket.cs +++ b/Map Server/packets/send/QuitPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send { diff --git a/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs b/Map Server/packets/send/SendMessagePacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/SendMessagePacket.cs rename to Map Server/packets/send/SendMessagePacket.cs index 059a0106..b0bedf0b 100644 --- a/FFXIVClassic Map Server/packets/send/SendMessagePacket.cs +++ b/Map Server/packets/send/SendMessagePacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send { diff --git a/FFXIVClassic Map Server/packets/send/SetDalamudPacket.cs b/Map Server/packets/send/SetDalamudPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/SetDalamudPacket.cs rename to Map Server/packets/send/SetDalamudPacket.cs index 7a12ed4f..7c424b44 100644 --- a/FFXIVClassic Map Server/packets/send/SetDalamudPacket.cs +++ b/Map Server/packets/send/SetDalamudPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send { diff --git a/FFXIVClassic Map Server/packets/send/SetMapPacket.cs b/Map Server/packets/send/SetMapPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/SetMapPacket.cs rename to Map Server/packets/send/SetMapPacket.cs index cad2c8d3..b4a24f46 100644 --- a/FFXIVClassic Map Server/packets/send/SetMapPacket.cs +++ b/Map Server/packets/send/SetMapPacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send { diff --git a/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs b/Map Server/packets/send/SetMusicPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/SetMusicPacket.cs rename to Map Server/packets/send/SetMusicPacket.cs index 22f23a5a..1025f7bb 100644 --- a/FFXIVClassic Map Server/packets/send/SetMusicPacket.cs +++ b/Map Server/packets/send/SetMusicPacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send { diff --git a/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs b/Map Server/packets/send/SetWeatherPacket.cs similarity index 97% rename from FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs rename to Map Server/packets/send/SetWeatherPacket.cs index c7875455..6418dee2 100644 --- a/FFXIVClassic Map Server/packets/send/SetWeatherPacket.cs +++ b/Map Server/packets/send/SetWeatherPacket.cs @@ -1,67 +1,67 @@ -/* -=========================================================================== -Copyright (C) 2015-2019 Project Meteor Dev Team - -This file is part of Project Meteor Server. - -Project Meteor Server is free software: you can redistribute it and/or modify -it under the terms of the GNU Affero General Public License as published by -the Free Software Foundation, either version 3 of the License, or -(at your option) any later version. - -Project Meteor Server is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Affero General Public License for more details. - -You should have received a copy of the GNU Affero General Public License -along with Project Meteor Server. If not, see . -=========================================================================== -*/ - -using System; - -using FFXIVClassic.Common; - -namespace FFXIVClassic_Map_Server.packets.send -{ - class SetWeatherPacket - { - public const ushort WEATHER_CLEAR = 8001; - public const ushort WEATHER_FAIR = 8002; - public const ushort WEATHER_CLOUDY = 8003; - public const ushort WEATHER_FOGGY = 8004; - public const ushort WEATHER_WINDY = 8005; - public const ushort WEATHER_BLUSTERY = 8006; - public const ushort WEATHER_RAINY = 8007; - public const ushort WEATHER_SHOWERY = 8008; - public const ushort WEATHER_THUNDERY = 8009; - public const ushort WEATHER_STORMY = 8010; - public const ushort WEATHER_DUSTY = 8011; - public const ushort WEATHER_SANDY = 8012; - public const ushort WEATHER_HOT = 8013; - public const ushort WEATHER_BLISTERING = 8014; //Bowl Of Embers Weather - public const ushort WEATHER_SNOWY = 8015; - public const ushort WEATHER_WINTRY = 8016; - public const ushort WEATHER_GLOOMY = 8017; - - public const ushort WEATHER_SEASONAL = 8027; //Snow in Black Shroud, nothing elsewhere - public const ushort WEATHER_PRIMAL = 8028; //Howling Eye and Thornmarch Weather - public const ushort WEATHER_SEASONAL_FIREWORKS = 8029; //Plays fireworks between 20:00 - 21:00 ET - public const ushort WEATHER_DALAMUD = 8030; - public const ushort WEATHER_AURORA = 8031; - public const ushort WEATHER_DALAMUD_THUNDER = 8032; - - public const ushort WEATHER_DAY = 8065; //Force skybox to show Day + Fair regardless of current ET - public const ushort WEATHER_TWILIGHT = 8066; //Force skybox to show Twilight + Clear regardless of current ET - - public const ushort OPCODE = 0x000D; - public const uint PACKET_SIZE = 0x28; - - public static SubPacket BuildPacket(uint sourceActorId, ushort weatherId, ushort transitionTime) - { - ulong combined = (ulong)(weatherId | (transitionTime << 16)); - return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined)); - } - } -} +/* +=========================================================================== +Copyright (C) 2015-2019 Project Meteor Dev Team + +This file is part of Project Meteor Server. + +Project Meteor Server is free software: you can redistribute it and/or modify +it under the terms of the GNU Affero General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +Project Meteor Server is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Affero General Public License for more details. + +You should have received a copy of the GNU Affero General Public License +along with Project Meteor Server. If not, see . +=========================================================================== +*/ + +using System; + +using Meteor.Common; + +namespace FFXIVClassic_Map_Server.packets.send +{ + class SetWeatherPacket + { + public const ushort WEATHER_CLEAR = 8001; + public const ushort WEATHER_FAIR = 8002; + public const ushort WEATHER_CLOUDY = 8003; + public const ushort WEATHER_FOGGY = 8004; + public const ushort WEATHER_WINDY = 8005; + public const ushort WEATHER_BLUSTERY = 8006; + public const ushort WEATHER_RAINY = 8007; + public const ushort WEATHER_SHOWERY = 8008; + public const ushort WEATHER_THUNDERY = 8009; + public const ushort WEATHER_STORMY = 8010; + public const ushort WEATHER_DUSTY = 8011; + public const ushort WEATHER_SANDY = 8012; + public const ushort WEATHER_HOT = 8013; + public const ushort WEATHER_BLISTERING = 8014; //Bowl Of Embers Weather + public const ushort WEATHER_SNOWY = 8015; + public const ushort WEATHER_WINTRY = 8016; + public const ushort WEATHER_GLOOMY = 8017; + + public const ushort WEATHER_SEASONAL = 8027; //Snow in Black Shroud, nothing elsewhere + public const ushort WEATHER_PRIMAL = 8028; //Howling Eye and Thornmarch Weather + public const ushort WEATHER_SEASONAL_FIREWORKS = 8029; //Plays fireworks between 20:00 - 21:00 ET + public const ushort WEATHER_DALAMUD = 8030; + public const ushort WEATHER_AURORA = 8031; + public const ushort WEATHER_DALAMUD_THUNDER = 8032; + + public const ushort WEATHER_DAY = 8065; //Force skybox to show Day + Fair regardless of current ET + public const ushort WEATHER_TWILIGHT = 8066; //Force skybox to show Twilight + Clear regardless of current ET + + public const ushort OPCODE = 0x000D; + public const uint PACKET_SIZE = 0x28; + + public static SubPacket BuildPacket(uint sourceActorId, ushort weatherId, ushort transitionTime) + { + ulong combined = (ulong)(weatherId | (transitionTime << 16)); + return new SubPacket(OPCODE, 0, BitConverter.GetBytes(combined)); + } + } +} diff --git a/FFXIVClassic Map Server/packets/send/_0x02Packet.cs b/Map Server/packets/send/_0x02Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/_0x02Packet.cs rename to Map Server/packets/send/_0x02Packet.cs index cb633589..df420a06 100644 --- a/FFXIVClassic Map Server/packets/send/_0x02Packet.cs +++ b/Map Server/packets/send/_0x02Packet.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send { diff --git a/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs b/Map Server/packets/send/_0xE2Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/_0xE2Packet.cs rename to Map Server/packets/send/_0xE2Packet.cs index 8f8114d0..7cb96f02 100644 --- a/FFXIVClassic Map Server/packets/send/_0xE2Packet.cs +++ b/Map Server/packets/send/_0xE2Packet.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send { diff --git a/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs b/Map Server/packets/send/events/EndEventPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs rename to Map Server/packets/send/events/EndEventPacket.cs index e7c08e57..e5f6e93d 100644 --- a/FFXIVClassic Map Server/packets/send/events/EndEventPacket.cs +++ b/Map Server/packets/send/events/EndEventPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.events { diff --git a/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs b/Map Server/packets/send/events/KickEventPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs rename to Map Server/packets/send/events/KickEventPacket.cs index a515e49a..3c72461a 100644 --- a/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs +++ b/Map Server/packets/send/events/KickEventPacket.cs @@ -25,7 +25,7 @@ using System.Collections.Generic; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.events { diff --git a/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs b/Map Server/packets/send/events/RunEventFunctionPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs rename to Map Server/packets/send/events/RunEventFunctionPacket.cs index 88ca7fb0..8a960c87 100644 --- a/FFXIVClassic Map Server/packets/send/events/RunEventFunctionPacket.cs +++ b/Map Server/packets/send/events/RunEventFunctionPacket.cs @@ -25,7 +25,7 @@ using System.Collections.Generic; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.events { diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs b/Map Server/packets/send/groups/ContentMembersX08Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs rename to Map Server/packets/send/groups/ContentMembersX08Packet.cs index 691eb208..6de453f3 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX08Packet.cs +++ b/Map Server/packets/send/groups/ContentMembersX08Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs b/Map Server/packets/send/groups/ContentMembersX16Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs rename to Map Server/packets/send/groups/ContentMembersX16Packet.cs index f4d03d40..a918c41c 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX16Packet.cs +++ b/Map Server/packets/send/groups/ContentMembersX16Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs b/Map Server/packets/send/groups/ContentMembersX32Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs rename to Map Server/packets/send/groups/ContentMembersX32Packet.cs index d2a7ca25..3fa1618f 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX32Packet.cs +++ b/Map Server/packets/send/groups/ContentMembersX32Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs b/Map Server/packets/send/groups/ContentMembersX64Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs rename to Map Server/packets/send/groups/ContentMembersX64Packet.cs index 764d5505..04e31a9a 100644 --- a/FFXIVClassic Map Server/packets/send/groups/ContentMembersX64Packet.cs +++ b/Map Server/packets/send/groups/ContentMembersX64Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs b/Map Server/packets/send/groups/CreateNamedGroup.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs rename to Map Server/packets/send/groups/CreateNamedGroup.cs index b1354045..dff83b8d 100644 --- a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroup.cs +++ b/Map Server/packets/send/groups/CreateNamedGroup.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.group; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs b/Map Server/packets/send/groups/CreateNamedGroupMultiple.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs rename to Map Server/packets/send/groups/CreateNamedGroupMultiple.cs index 3fd23f75..27b30a90 100644 --- a/FFXIVClassic Map Server/packets/send/groups/CreateNamedGroupMultiple.cs +++ b/Map Server/packets/send/groups/CreateNamedGroupMultiple.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.group; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs b/Map Server/packets/send/groups/DeleteGroupPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs rename to Map Server/packets/send/groups/DeleteGroupPacket.cs index dd450b0e..a1295297 100644 --- a/FFXIVClassic Map Server/packets/send/groups/DeleteGroupPacket.cs +++ b/Map Server/packets/send/groups/DeleteGroupPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.group; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs b/Map Server/packets/send/groups/GroupHeaderPacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs rename to Map Server/packets/send/groups/GroupHeaderPacket.cs index 96e590c8..ec0c15f7 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupHeaderPacket.cs +++ b/Map Server/packets/send/groups/GroupHeaderPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.group; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMember.cs b/Map Server/packets/send/groups/GroupMember.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/groups/GroupMember.cs rename to Map Server/packets/send/groups/GroupMember.cs diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs b/Map Server/packets/send/groups/GroupMembersBeginPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs rename to Map Server/packets/send/groups/GroupMembersBeginPacket.cs index c3132320..d1df140b 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersBeginPacket.cs +++ b/Map Server/packets/send/groups/GroupMembersBeginPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.group; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs b/Map Server/packets/send/groups/GroupMembersEndPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs rename to Map Server/packets/send/groups/GroupMembersEndPacket.cs index 3d67ff58..933e3568 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersEndPacket.cs +++ b/Map Server/packets/send/groups/GroupMembersEndPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.group; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs b/Map Server/packets/send/groups/GroupMembersX08Packet.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs rename to Map Server/packets/send/groups/GroupMembersX08Packet.cs index 5b066b17..0ea45843 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX08Packet.cs +++ b/Map Server/packets/send/groups/GroupMembersX08Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs b/Map Server/packets/send/groups/GroupMembersX16Packet.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs rename to Map Server/packets/send/groups/GroupMembersX16Packet.cs index a831a79a..79c6cff1 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX16Packet.cs +++ b/Map Server/packets/send/groups/GroupMembersX16Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs b/Map Server/packets/send/groups/GroupMembersX32Packet.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs rename to Map Server/packets/send/groups/GroupMembersX32Packet.cs index 4b74610c..3c65bba4 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX32Packet.cs +++ b/Map Server/packets/send/groups/GroupMembersX32Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs b/Map Server/packets/send/groups/GroupMembersX64Packet.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs rename to Map Server/packets/send/groups/GroupMembersX64Packet.cs index 3ea94ceb..5cacf4f2 100644 --- a/FFXIVClassic Map Server/packets/send/groups/GroupMembersX64Packet.cs +++ b/Map Server/packets/send/groups/GroupMembersX64Packet.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.Collections.Generic; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs b/Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs rename to Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs index 18c8dc1c..3ebbcbc9 100644 --- a/FFXIVClassic Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs +++ b/Map Server/packets/send/groups/SynchGroupWorkValuesPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.actors.group; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs b/Map Server/packets/send/login/0x2Packet.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/login/0x2Packet.cs rename to Map Server/packets/send/login/0x2Packet.cs index 00ee9f37..37064b4d 100644 --- a/FFXIVClassic Map Server/packets/send/login/0x2Packet.cs +++ b/Map Server/packets/send/login/0x2Packet.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.login { diff --git a/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs b/Map Server/packets/send/player/AchievementEarnedPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs rename to Map Server/packets/send/player/AchievementEarnedPacket.cs index cc365f4b..a49dc6b6 100644 --- a/FFXIVClassic Map Server/packets/send/player/AchievementEarnedPacket.cs +++ b/Map Server/packets/send/player/AchievementEarnedPacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/GenericDataPacket.cs b/Map Server/packets/send/player/GenericDataPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/GenericDataPacket.cs rename to Map Server/packets/send/player/GenericDataPacket.cs index f69ea238..f4f4cf5f 100644 --- a/FFXIVClassic Map Server/packets/send/player/GenericDataPacket.cs +++ b/Map Server/packets/send/player/GenericDataPacket.cs @@ -23,7 +23,7 @@ using FFXIVClassic_Map_Server.lua; using System.Collections.Generic; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs b/Map Server/packets/send/player/SendAchievementRatePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs rename to Map Server/packets/send/player/SendAchievementRatePacket.cs index 6022bc52..c7ea0b3c 100644 --- a/FFXIVClassic Map Server/packets/send/player/SendAchievementRatePacket.cs +++ b/Map Server/packets/send/player/SendAchievementRatePacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs b/Map Server/packets/send/player/SetAchievementPointsPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs rename to Map Server/packets/send/player/SetAchievementPointsPacket.cs index 3d3eeba2..ebe52220 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetAchievementPointsPacket.cs +++ b/Map Server/packets/send/player/SetAchievementPointsPacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs b/Map Server/packets/send/player/SetChocoboNamePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs rename to Map Server/packets/send/player/SetChocoboNamePacket.cs index fb519b73..4922511e 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetChocoboNamePacket.cs +++ b/Map Server/packets/send/player/SetChocoboNamePacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs b/Map Server/packets/send/player/SetCompletedAchievementsPacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs rename to Map Server/packets/send/player/SetCompletedAchievementsPacket.cs index f3155601..478baff9 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCompletedAchievementsPacket.cs +++ b/Map Server/packets/send/player/SetCompletedAchievementsPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.player diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs b/Map Server/packets/send/player/SetCurrentJobPacket.cs similarity index 97% rename from FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs rename to Map Server/packets/send/player/SetCurrentJobPacket.cs index 41d85007..6b990c39 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCurrentJobPacket.cs +++ b/Map Server/packets/send/player/SetCurrentJobPacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs b/Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs rename to Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs index a580f8b6..0ea25019 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs +++ b/Map Server/packets/send/player/SetCurrentMountChocoboPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs b/Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs rename to Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs index dcd9c473..ad9d8782 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs +++ b/Map Server/packets/send/player/SetCurrentMountGoobbuePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs b/Map Server/packets/send/player/SetCutsceneBookPacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs rename to Map Server/packets/send/player/SetCutsceneBookPacket.cs index 95e13807..bc23dd9b 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetCutsceneBookPacket.cs +++ b/Map Server/packets/send/player/SetCutsceneBookPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; using System.Text; diff --git a/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs b/Map Server/packets/send/player/SetGrandCompanyPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs rename to Map Server/packets/send/player/SetGrandCompanyPacket.cs index c9286884..635becab 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetGrandCompanyPacket.cs +++ b/Map Server/packets/send/player/SetGrandCompanyPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.actor { diff --git a/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs b/Map Server/packets/send/player/SetHasChocoboPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs rename to Map Server/packets/send/player/SetHasChocoboPacket.cs index 9bff8e73..38331c7b 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetHasChocoboPacket.cs +++ b/Map Server/packets/send/player/SetHasChocoboPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs b/Map Server/packets/send/player/SetHasGoobbuePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs rename to Map Server/packets/send/player/SetHasGoobbuePacket.cs index 8fa50723..02b75352 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetHasGoobbuePacket.cs +++ b/Map Server/packets/send/player/SetHasGoobbuePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs b/Map Server/packets/send/player/SetLatestAchievementsPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs rename to Map Server/packets/send/player/SetLatestAchievementsPacket.cs index 14d3e541..5bad8b7d 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetLatestAchievementsPacket.cs +++ b/Map Server/packets/send/player/SetLatestAchievementsPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs b/Map Server/packets/send/player/SetPlayerDreamPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs rename to Map Server/packets/send/player/SetPlayerDreamPacket.cs index 5fcd0cd6..816d0326 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetPlayerDreamPacket.cs +++ b/Map Server/packets/send/player/SetPlayerDreamPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; namespace FFXIVClassic_Map_Server.packets.send.player diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs b/Map Server/packets/send/player/SetPlayerItemStoragePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs rename to Map Server/packets/send/player/SetPlayerItemStoragePacket.cs index 4fbe4042..54cef4dd 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs +++ b/Map Server/packets/send/player/SetPlayerItemStoragePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System.IO; namespace FFXIVClassic_Map_Server.packets.send.player diff --git a/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs b/Map Server/packets/send/player/SetPlayerTitlePacket.cs similarity index 97% rename from FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs rename to Map Server/packets/send/player/SetPlayerTitlePacket.cs index 55ec0e7e..7b61a6f9 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetPlayerTitlePacket.cs +++ b/Map Server/packets/send/player/SetPlayerTitlePacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs b/Map Server/packets/send/player/SetSpecialEventWorkPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs rename to Map Server/packets/send/player/SetSpecialEventWorkPacket.cs index 2dc4f83a..5cb36e78 100644 --- a/FFXIVClassic Map Server/packets/send/player/SetSpecialEventWorkPacket.cs +++ b/Map Server/packets/send/player/SetSpecialEventWorkPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.player { diff --git a/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs b/Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs rename to Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs index 9ff0dc64..4cc9328e 100644 --- a/FFXIVClassic Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs +++ b/Map Server/packets/send/recruitment/CurrentRecruitmentDetailsPacket.cs @@ -24,7 +24,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.recruitment { diff --git a/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs b/Map Server/packets/send/recruitment/EndRecruitmentPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs rename to Map Server/packets/send/recruitment/EndRecruitmentPacket.cs index bbc067a3..cf251cff 100644 --- a/FFXIVClassic Map Server/packets/send/recruitment/EndRecruitmentPacket.cs +++ b/Map Server/packets/send/recruitment/EndRecruitmentPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.recruitment { diff --git a/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs b/Map Server/packets/send/recruitment/RecruiterStatePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs rename to Map Server/packets/send/recruitment/RecruiterStatePacket.cs index 8fc298f0..4220ee01 100644 --- a/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs +++ b/Map Server/packets/send/recruitment/RecruiterStatePacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.recruitment { diff --git a/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs b/Map Server/packets/send/recruitment/StartRecruitingResponse.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs rename to Map Server/packets/send/recruitment/StartRecruitingResponse.cs index a792efc7..9ceed9e7 100644 --- a/FFXIVClassic Map Server/packets/send/recruitment/StartRecruitingResponse.cs +++ b/Map Server/packets/send/recruitment/StartRecruitingResponse.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.recruitment { diff --git a/FFXIVClassic Map Server/packets/send/search/ItemSearchClosePacket.cs b/Map Server/packets/send/search/ItemSearchClosePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/search/ItemSearchClosePacket.cs rename to Map Server/packets/send/search/ItemSearchClosePacket.cs index 6cf5b108..412b699c 100644 --- a/FFXIVClassic Map Server/packets/send/search/ItemSearchClosePacket.cs +++ b/Map Server/packets/send/search/ItemSearchClosePacket.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.search { diff --git a/FFXIVClassic Map Server/packets/send/search/ItemSearchResult.cs b/Map Server/packets/send/search/ItemSearchResult.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/search/ItemSearchResult.cs rename to Map Server/packets/send/search/ItemSearchResult.cs diff --git a/FFXIVClassic Map Server/packets/send/search/ItemSearchResultsBeginPacket.cs b/Map Server/packets/send/search/ItemSearchResultsBeginPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/search/ItemSearchResultsBeginPacket.cs rename to Map Server/packets/send/search/ItemSearchResultsBeginPacket.cs index 60a780e3..9032ba80 100644 --- a/FFXIVClassic Map Server/packets/send/search/ItemSearchResultsBeginPacket.cs +++ b/Map Server/packets/send/search/ItemSearchResultsBeginPacket.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.search { diff --git a/FFXIVClassic Map Server/packets/send/search/ItemSearchResultsBodyPacket.cs b/Map Server/packets/send/search/ItemSearchResultsBodyPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/search/ItemSearchResultsBodyPacket.cs rename to Map Server/packets/send/search/ItemSearchResultsBodyPacket.cs index 8dbcdd87..4ac8511f 100644 --- a/FFXIVClassic Map Server/packets/send/search/ItemSearchResultsBodyPacket.cs +++ b/Map Server/packets/send/search/ItemSearchResultsBodyPacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System.IO; using System; -using FFXIVClassic.Common; +using Meteor.Common; using System.Collections.Generic; namespace FFXIVClassic_Map_Server.packets.send.search diff --git a/FFXIVClassic Map Server/packets/send/search/ItemSearchResultsEndPacket.cs b/Map Server/packets/send/search/ItemSearchResultsEndPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/search/ItemSearchResultsEndPacket.cs rename to Map Server/packets/send/search/ItemSearchResultsEndPacket.cs index 86fb0a44..2078ec0d 100644 --- a/FFXIVClassic Map Server/packets/send/search/ItemSearchResultsEndPacket.cs +++ b/Map Server/packets/send/search/ItemSearchResultsEndPacket.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.search { diff --git a/FFXIVClassic Map Server/packets/send/search/PlayerSearchCommentResultPacket.cs b/Map Server/packets/send/search/PlayerSearchCommentResultPacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/search/PlayerSearchCommentResultPacket.cs rename to Map Server/packets/send/search/PlayerSearchCommentResultPacket.cs index ac5122ff..c5b59dbe 100644 --- a/FFXIVClassic Map Server/packets/send/search/PlayerSearchCommentResultPacket.cs +++ b/Map Server/packets/send/search/PlayerSearchCommentResultPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; using System; namespace FFXIVClassic_Map_Server.packets.send.search diff --git a/FFXIVClassic Map Server/packets/send/search/PlayerSearchInfoResultPacket.cs b/Map Server/packets/send/search/PlayerSearchInfoResultPacket.cs similarity index 99% rename from FFXIVClassic Map Server/packets/send/search/PlayerSearchInfoResultPacket.cs rename to Map Server/packets/send/search/PlayerSearchInfoResultPacket.cs index 25b0f54e..a945f31d 100644 --- a/FFXIVClassic Map Server/packets/send/search/PlayerSearchInfoResultPacket.cs +++ b/Map Server/packets/send/search/PlayerSearchInfoResultPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; using System; namespace FFXIVClassic_Map_Server.packets.send.search diff --git a/FFXIVClassic Map Server/packets/send/search/PlayerSearchResult.cs b/Map Server/packets/send/search/PlayerSearchResult.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/search/PlayerSearchResult.cs rename to Map Server/packets/send/search/PlayerSearchResult.cs diff --git a/FFXIVClassic Map Server/packets/send/search/RetainerResultBodyPacket.cs b/Map Server/packets/send/search/RetainerResultBodyPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/search/RetainerResultBodyPacket.cs rename to Map Server/packets/send/search/RetainerResultBodyPacket.cs index d287efe4..fd552e07 100644 --- a/FFXIVClassic Map Server/packets/send/search/RetainerResultBodyPacket.cs +++ b/Map Server/packets/send/search/RetainerResultBodyPacket.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.search { diff --git a/FFXIVClassic Map Server/packets/send/search/RetainerResultEndPacket.cs b/Map Server/packets/send/search/RetainerResultEndPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/search/RetainerResultEndPacket.cs rename to Map Server/packets/send/search/RetainerResultEndPacket.cs index 933dc3fb..bc7df1d1 100644 --- a/FFXIVClassic Map Server/packets/send/search/RetainerResultEndPacket.cs +++ b/Map Server/packets/send/search/RetainerResultEndPacket.cs @@ -20,7 +20,7 @@ along with Project Meteor Server. If not, see . */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.search { diff --git a/FFXIVClassic Map Server/packets/send/search/RetainerResultUpdatePacket.cs b/Map Server/packets/send/search/RetainerResultUpdatePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/search/RetainerResultUpdatePacket.cs rename to Map Server/packets/send/search/RetainerResultUpdatePacket.cs index f12eb6b0..f238d0db 100644 --- a/FFXIVClassic Map Server/packets/send/search/RetainerResultUpdatePacket.cs +++ b/Map Server/packets/send/search/RetainerResultUpdatePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.search { diff --git a/FFXIVClassic Map Server/packets/send/search/RetainerSearchHistoryPacket.cs b/Map Server/packets/send/search/RetainerSearchHistoryPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/search/RetainerSearchHistoryPacket.cs rename to Map Server/packets/send/search/RetainerSearchHistoryPacket.cs index afc8c60a..f5e62073 100644 --- a/FFXIVClassic Map Server/packets/send/search/RetainerSearchHistoryPacket.cs +++ b/Map Server/packets/send/search/RetainerSearchHistoryPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; using System.IO; diff --git a/FFXIVClassic Map Server/packets/send/search/RetainerSearchHistoryResult.cs b/Map Server/packets/send/search/RetainerSearchHistoryResult.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/search/RetainerSearchHistoryResult.cs rename to Map Server/packets/send/search/RetainerSearchHistoryResult.cs diff --git a/FFXIVClassic Map Server/packets/send/search/RetainerSearchResult.cs b/Map Server/packets/send/search/RetainerSearchResult.cs similarity index 100% rename from FFXIVClassic Map Server/packets/send/search/RetainerSearchResult.cs rename to Map Server/packets/send/search/RetainerSearchResult.cs diff --git a/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs b/Map Server/packets/send/social/BlacklistAddedPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs rename to Map Server/packets/send/social/BlacklistAddedPacket.cs index e54f1a7a..2f44cda5 100644 --- a/FFXIVClassic Map Server/packets/send/social/BlacklistAddedPacket.cs +++ b/Map Server/packets/send/social/BlacklistAddedPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.social { diff --git a/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs b/Map Server/packets/send/social/BlacklistRemovedPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs rename to Map Server/packets/send/social/BlacklistRemovedPacket.cs index 5f9ebe60..03f306b9 100644 --- a/FFXIVClassic Map Server/packets/send/social/BlacklistRemovedPacket.cs +++ b/Map Server/packets/send/social/BlacklistRemovedPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.social { diff --git a/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs b/Map Server/packets/send/social/FriendStatusPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs rename to Map Server/packets/send/social/FriendStatusPacket.cs index 2117fd33..8f25d1a3 100644 --- a/FFXIVClassic Map Server/packets/send/social/FriendStatusPacket.cs +++ b/Map Server/packets/send/social/FriendStatusPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.social { diff --git a/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs b/Map Server/packets/send/social/FriendlistAddedPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs rename to Map Server/packets/send/social/FriendlistAddedPacket.cs index 072ff39f..36889b99 100644 --- a/FFXIVClassic Map Server/packets/send/social/FriendlistAddedPacket.cs +++ b/Map Server/packets/send/social/FriendlistAddedPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.social { diff --git a/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs b/Map Server/packets/send/social/FriendlistRemovedPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs rename to Map Server/packets/send/social/FriendlistRemovedPacket.cs index 81cc49d5..fd89e41d 100644 --- a/FFXIVClassic Map Server/packets/send/social/FriendlistRemovedPacket.cs +++ b/Map Server/packets/send/social/FriendlistRemovedPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.social { diff --git a/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs b/Map Server/packets/send/social/SendBlacklistPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs rename to Map Server/packets/send/social/SendBlacklistPacket.cs index 0762e57d..48551d8e 100644 --- a/FFXIVClassic Map Server/packets/send/social/SendBlacklistPacket.cs +++ b/Map Server/packets/send/social/SendBlacklistPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.social { diff --git a/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs b/Map Server/packets/send/social/SendFriendlistPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs rename to Map Server/packets/send/social/SendFriendlistPacket.cs index 48048187..8e374471 100644 --- a/FFXIVClassic Map Server/packets/send/social/SendFriendlistPacket.cs +++ b/Map Server/packets/send/social/SendFriendlistPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.social { diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs b/Map Server/packets/send/supportdesk/EndGMTicketPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs rename to Map Server/packets/send/supportdesk/EndGMTicketPacket.cs index 5eb6ecfc..d4df4c51 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/EndGMTicketPacket.cs +++ b/Map Server/packets/send/supportdesk/EndGMTicketPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.supportdesk { diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs b/Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs rename to Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs index ea6c1536..f8c62fdc 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs +++ b/Map Server/packets/send/supportdesk/FaqBodyResponsePacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.supportdesk { diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs b/Map Server/packets/send/supportdesk/FaqListResponsePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs rename to Map Server/packets/send/supportdesk/FaqListResponsePacket.cs index 6dd9f679..d4e1272f 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/FaqListResponsePacket.cs +++ b/Map Server/packets/send/supportdesk/FaqListResponsePacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.supportdesk { diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs b/Map Server/packets/send/supportdesk/GMTicketPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs rename to Map Server/packets/send/supportdesk/GMTicketPacket.cs index a4780c10..da8e34d0 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketPacket.cs +++ b/Map Server/packets/send/supportdesk/GMTicketPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.supportdesk { diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs b/Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs rename to Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs index ec827fe8..640d1b05 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs +++ b/Map Server/packets/send/supportdesk/GMTicketSentResponsePacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.supportdesk { diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs b/Map Server/packets/send/supportdesk/IssueListResponsePacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs rename to Map Server/packets/send/supportdesk/IssueListResponsePacket.cs index 3d5a03aa..c7bb0ca1 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/IssueListResponsePacket.cs +++ b/Map Server/packets/send/supportdesk/IssueListResponsePacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.supportdesk { diff --git a/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs b/Map Server/packets/send/supportdesk/StartGMTicketPacket.cs similarity index 98% rename from FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs rename to Map Server/packets/send/supportdesk/StartGMTicketPacket.cs index 7a6eeff2..d0ea4a5b 100644 --- a/FFXIVClassic Map Server/packets/send/supportdesk/StartGMTicketPacket.cs +++ b/Map Server/packets/send/supportdesk/StartGMTicketPacket.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.packets.send.supportdesk { diff --git a/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs b/Map Server/utils/ActorPropertyPacketUtil.cs similarity index 98% rename from FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs rename to Map Server/utils/ActorPropertyPacketUtil.cs index 6f52a996..6bc71c1b 100644 --- a/FFXIVClassic Map Server/utils/ActorPropertyPacketUtil.cs +++ b/Map Server/utils/ActorPropertyPacketUtil.cs @@ -23,7 +23,7 @@ along with Project Meteor Server. If not, see . using System.Collections.Generic; using FFXIVClassic_Map_Server.packets.send.actor; using FFXIVClassic_Map_Server.Actors; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.utils { diff --git a/FFXIVClassic Map Server/utils/CharacterUtils.cs b/Map Server/utils/CharacterUtils.cs similarity index 99% rename from FFXIVClassic Map Server/utils/CharacterUtils.cs rename to Map Server/utils/CharacterUtils.cs index cc68f448..47e8fbad 100644 --- a/FFXIVClassic Map Server/utils/CharacterUtils.cs +++ b/Map Server/utils/CharacterUtils.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using System; namespace FFXIVClassic_Map_Server.utils diff --git a/FFXIVClassic Map Server/utils/NavmeshUtils.cs b/Map Server/utils/NavmeshUtils.cs similarity index 99% rename from FFXIVClassic Map Server/utils/NavmeshUtils.cs rename to Map Server/utils/NavmeshUtils.cs index 20e15cf6..53dd7790 100644 --- a/FFXIVClassic Map Server/utils/NavmeshUtils.cs +++ b/Map Server/utils/NavmeshUtils.cs @@ -23,7 +23,7 @@ using System; using System.Collections.Generic; using SharpNav; using SharpNav.Pathfinding; -using FFXIVClassic.Common; +using Meteor.Common; namespace FFXIVClassic_Map_Server.utils { diff --git a/FFXIVClassic Map Server/utils/SQLGeneration.cs b/Map Server/utils/SQLGeneration.cs similarity index 99% rename from FFXIVClassic Map Server/utils/SQLGeneration.cs rename to Map Server/utils/SQLGeneration.cs index 516f8827..ee18495d 100644 --- a/FFXIVClassic Map Server/utils/SQLGeneration.cs +++ b/Map Server/utils/SQLGeneration.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; +using Meteor.Common; using FFXIVClassic_Map_Server.packets.send.player; using MySql.Data.MySqlClient; using System; diff --git a/FFXIVClassic.sln b/Meteor.sln similarity index 68% rename from FFXIVClassic.sln rename to Meteor.sln index 6f1f6f32..e3816914 100644 --- a/FFXIVClassic.sln +++ b/Meteor.sln @@ -1,80 +1,70 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 2013 -VisualStudioVersion = 12.0.31101.0 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic Map Server", "FFXIVClassic Map Server\FFXIVClassic Map Server.csproj", "{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}" - ProjectSection(ProjectDependencies) = postProject - {3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E} - EndProjectSection -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic Lobby Server", "FFXIVClassic Lobby Server\FFXIVClassic Lobby Server.csproj", "{703091E0-F69C-4177-8FAE-C258AC6A65AA}" - ProjectSection(ProjectDependencies) = postProject - {3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E} - EndProjectSection -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic Common Class Lib", "FFXIVClassic Common Class Lib\FFXIVClassic Common Class Lib.csproj", "{3A3D6626-C820-4C18-8C81-64811424F20E}" -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FFXIVClassic World Server", "FFXIVClassic World Server\FFXIVClassic World Server.csproj", "{3067889D-8A50-40D6-9CD5-23AA8EA96F26}" - ProjectSection(ProjectDependencies) = postProject - {3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E} - EndProjectSection -EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Launcher Editor", "Launcher Editor\Launcher Editor.csproj", "{0FFA9D2F-41C6-443C-99B7-665702CF548F}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Any CPU = Debug|Any CPU - Debug|x64 = Debug|x64 - Release|Any CPU = Release|Any CPU - Release|x64 = Release|x64 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|Any CPU.Build.0 = Debug|Any CPU - {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|x64.ActiveCfg = Debug|x64 - {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|x64.Build.0 = Debug|x64 - {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|Any CPU.ActiveCfg = Release|Any CPU - {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|Any CPU.Build.0 = Release|Any CPU - {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|x64.ActiveCfg = Release|x64 - {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|x64.Build.0 = Release|x64 - {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|Any CPU.Build.0 = Debug|Any CPU - {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|x64.ActiveCfg = Debug|x64 - {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|x64.Build.0 = Debug|x64 - {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|Any CPU.ActiveCfg = Release|Any CPU - {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|Any CPU.Build.0 = Release|Any CPU - {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|x64.ActiveCfg = Release|x64 - {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|x64.Build.0 = Release|x64 - {3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|Any CPU.Build.0 = Debug|Any CPU - {3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|x64.ActiveCfg = Debug|x64 - {3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|x64.Build.0 = Debug|x64 - {3A3D6626-C820-4C18-8C81-64811424F20E}.Release|Any CPU.ActiveCfg = Release|Any CPU - {3A3D6626-C820-4C18-8C81-64811424F20E}.Release|Any CPU.Build.0 = Release|Any CPU - {3A3D6626-C820-4C18-8C81-64811424F20E}.Release|x64.ActiveCfg = Release|x64 - {3A3D6626-C820-4C18-8C81-64811424F20E}.Release|x64.Build.0 = Release|x64 - {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|Any CPU.Build.0 = Debug|Any CPU - {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|x64.ActiveCfg = Debug|x64 - {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|x64.Build.0 = Debug|x64 - {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.ActiveCfg = Release|Any CPU - {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.Build.0 = Release|Any CPU - {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|x64.ActiveCfg = Release|x64 - {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|x64.Build.0 = Release|x64 - {0FFA9D2F-41C6-443C-99B7-665702CF548F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {0FFA9D2F-41C6-443C-99B7-665702CF548F}.Debug|Any CPU.Build.0 = Debug|Any CPU - {0FFA9D2F-41C6-443C-99B7-665702CF548F}.Debug|x64.ActiveCfg = Debug|x64 - {0FFA9D2F-41C6-443C-99B7-665702CF548F}.Debug|x64.Build.0 = Debug|x64 - {0FFA9D2F-41C6-443C-99B7-665702CF548F}.Release|Any CPU.ActiveCfg = Release|Any CPU - {0FFA9D2F-41C6-443C-99B7-665702CF548F}.Release|Any CPU.Build.0 = Release|Any CPU - {0FFA9D2F-41C6-443C-99B7-665702CF548F}.Release|x64.ActiveCfg = Release|x64 - {0FFA9D2F-41C6-443C-99B7-665702CF548F}.Release|x64.Build.0 = Release|x64 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {F350E848-7622-48E1-87DC-4C2B1596122B} - EndGlobalSection -EndGlobal + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +VisualStudioVersion = 15.0.28307.168 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Map Server", "Map Server\Map Server.csproj", "{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}" + ProjectSection(ProjectDependencies) = postProject + {3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E} + EndProjectSection +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lobby Server", "Lobby Server\Lobby Server.csproj", "{703091E0-F69C-4177-8FAE-C258AC6A65AA}" + ProjectSection(ProjectDependencies) = postProject + {3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E} + EndProjectSection +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Common Class Lib", "Common Class Lib\Common Class Lib.csproj", "{3A3D6626-C820-4C18-8C81-64811424F20E}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "World Server", "World Server\World Server.csproj", "{3067889D-8A50-40D6-9CD5-23AA8EA96F26}" + ProjectSection(ProjectDependencies) = postProject + {3A3D6626-C820-4C18-8C81-64811424F20E} = {3A3D6626-C820-4C18-8C81-64811424F20E} + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Debug|x64 = Debug|x64 + Release|Any CPU = Release|Any CPU + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|Any CPU.Build.0 = Debug|Any CPU + {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|x64.ActiveCfg = Debug|x64 + {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|x64.Build.0 = Debug|x64 + {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|Any CPU.ActiveCfg = Release|Any CPU + {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|Any CPU.Build.0 = Release|Any CPU + {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|x64.ActiveCfg = Release|x64 + {E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|x64.Build.0 = Release|x64 + {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|Any CPU.Build.0 = Debug|Any CPU + {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|x64.ActiveCfg = Debug|x64 + {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|x64.Build.0 = Debug|x64 + {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|Any CPU.ActiveCfg = Release|Any CPU + {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|Any CPU.Build.0 = Release|Any CPU + {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|x64.ActiveCfg = Release|x64 + {703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|x64.Build.0 = Release|x64 + {3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|Any CPU.Build.0 = Debug|Any CPU + {3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|x64.ActiveCfg = Debug|x64 + {3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|x64.Build.0 = Debug|x64 + {3A3D6626-C820-4C18-8C81-64811424F20E}.Release|Any CPU.ActiveCfg = Release|Any CPU + {3A3D6626-C820-4C18-8C81-64811424F20E}.Release|Any CPU.Build.0 = Release|Any CPU + {3A3D6626-C820-4C18-8C81-64811424F20E}.Release|x64.ActiveCfg = Release|x64 + {3A3D6626-C820-4C18-8C81-64811424F20E}.Release|x64.Build.0 = Release|x64 + {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|Any CPU.Build.0 = Debug|Any CPU + {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|x64.ActiveCfg = Debug|x64 + {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|x64.Build.0 = Debug|x64 + {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.ActiveCfg = Release|Any CPU + {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.Build.0 = Release|Any CPU + {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|x64.ActiveCfg = Release|x64 + {3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {F350E848-7622-48E1-87DC-4C2B1596122B} + EndGlobalSection +EndGlobal diff --git a/FFXIVClassic World Server/Actor/Group/Work/ContentWork.cs b/World Server/Actor/Group/Work/ContentWork.cs similarity index 95% rename from FFXIVClassic World Server/Actor/Group/Work/ContentWork.cs rename to World Server/Actor/Group/Work/ContentWork.cs index f10b9182..1b00deb7 100644 --- a/FFXIVClassic World Server/Actor/Group/Work/ContentWork.cs +++ b/World Server/Actor/Group/Work/ContentWork.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_World_Server.Actor.Group.Work +namespace Meteor.World.Actor.Group.Work { class ContentWork { diff --git a/FFXIVClassic World Server/Actor/Group/Work/GroupGlobalSave.cs b/World Server/Actor/Group/Work/GroupGlobalSave.cs similarity index 95% rename from FFXIVClassic World Server/Actor/Group/Work/GroupGlobalSave.cs rename to World Server/Actor/Group/Work/GroupGlobalSave.cs index b943bf9a..f07f2f1b 100644 --- a/FFXIVClassic World Server/Actor/Group/Work/GroupGlobalSave.cs +++ b/World Server/Actor/Group/Work/GroupGlobalSave.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_World_Server.Actor.Group.Work +namespace Meteor.World.Actor.Group.Work { class GroupGlobalSave { diff --git a/FFXIVClassic World Server/Actor/Group/Work/GroupGlobalTemp.cs b/World Server/Actor/Group/Work/GroupGlobalTemp.cs similarity index 95% rename from FFXIVClassic World Server/Actor/Group/Work/GroupGlobalTemp.cs rename to World Server/Actor/Group/Work/GroupGlobalTemp.cs index b81b2c49..d4683a55 100644 --- a/FFXIVClassic World Server/Actor/Group/Work/GroupGlobalTemp.cs +++ b/World Server/Actor/Group/Work/GroupGlobalTemp.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_World_Server.Actor.Group.Work +namespace Meteor.World.Actor.Group.Work { class GroupGlobalTemp { diff --git a/FFXIVClassic World Server/Actor/Group/Work/GroupMemberSave.cs b/World Server/Actor/Group/Work/GroupMemberSave.cs similarity index 95% rename from FFXIVClassic World Server/Actor/Group/Work/GroupMemberSave.cs rename to World Server/Actor/Group/Work/GroupMemberSave.cs index b648c7f5..1440bfb1 100644 --- a/FFXIVClassic World Server/Actor/Group/Work/GroupMemberSave.cs +++ b/World Server/Actor/Group/Work/GroupMemberSave.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_World_Server.Actor.Group.Work +namespace Meteor.World.Actor.Group.Work { class GroupMemberSave { diff --git a/FFXIVClassic World Server/Actor/Group/Work/LinkshellWork.cs b/World Server/Actor/Group/Work/LinkshellWork.cs similarity index 95% rename from FFXIVClassic World Server/Actor/Group/Work/LinkshellWork.cs rename to World Server/Actor/Group/Work/LinkshellWork.cs index a246a1e0..926b1db8 100644 --- a/FFXIVClassic World Server/Actor/Group/Work/LinkshellWork.cs +++ b/World Server/Actor/Group/Work/LinkshellWork.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_World_Server.Actor.Group.Work +namespace Meteor.World.Actor.Group.Work { class LinkshellWork { diff --git a/FFXIVClassic World Server/Actor/Group/Work/PartyWork.cs b/World Server/Actor/Group/Work/PartyWork.cs similarity index 95% rename from FFXIVClassic World Server/Actor/Group/Work/PartyWork.cs rename to World Server/Actor/Group/Work/PartyWork.cs index d0b87be2..d6f35e93 100644 --- a/FFXIVClassic World Server/Actor/Group/Work/PartyWork.cs +++ b/World Server/Actor/Group/Work/PartyWork.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_World_Server.Actor.Group.Work +namespace Meteor.World.Actor.Group.Work { class PartyWork { diff --git a/FFXIVClassic World Server/Actor/Group/Work/RelationWork.cs b/World Server/Actor/Group/Work/RelationWork.cs similarity index 95% rename from FFXIVClassic World Server/Actor/Group/Work/RelationWork.cs rename to World Server/Actor/Group/Work/RelationWork.cs index c70020d7..74e6a881 100644 --- a/FFXIVClassic World Server/Actor/Group/Work/RelationWork.cs +++ b/World Server/Actor/Group/Work/RelationWork.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_World_Server.Actor.Group.Work +namespace Meteor.World.Actor.Group.Work { class RelationWork { diff --git a/FFXIVClassic World Server/Actor/Group/Work/RetainerWork.cs b/World Server/Actor/Group/Work/RetainerWork.cs similarity index 95% rename from FFXIVClassic World Server/Actor/Group/Work/RetainerWork.cs rename to World Server/Actor/Group/Work/RetainerWork.cs index c430b8ea..a89d6d96 100644 --- a/FFXIVClassic World Server/Actor/Group/Work/RetainerWork.cs +++ b/World Server/Actor/Group/Work/RetainerWork.cs @@ -19,8 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ - -namespace FFXIVClassic_World_Server.Actor.Group.Work +namespace Meteor.World.Actor.Group.Work { class RetainerWork { diff --git a/FFXIVClassic World Server/App.config b/World Server/App.config similarity index 100% rename from FFXIVClassic World Server/App.config rename to World Server/App.config diff --git a/FFXIVClassic World Server/ConfigConstants.cs b/World Server/ConfigConstants.cs similarity index 98% rename from FFXIVClassic World Server/ConfigConstants.cs rename to World Server/ConfigConstants.cs index a7bbfa63..e3ac0952 100644 --- a/FFXIVClassic World Server/ConfigConstants.cs +++ b/World Server/ConfigConstants.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.IO; using System.Linq; using System.Net; -namespace FFXIVClassic_World_Server +using Meteor.Common; + +namespace Meteor.World { class ConfigConstants { diff --git a/FFXIVClassic World Server/DataObjects/ClientConnection.cs b/World Server/DataObjects/ClientConnection.cs similarity index 96% rename from FFXIVClassic World Server/DataObjects/ClientConnection.cs rename to World Server/DataObjects/ClientConnection.cs index 010b178e..fe68ee8f 100644 --- a/FFXIVClassic World Server/DataObjects/ClientConnection.cs +++ b/World Server/DataObjects/ClientConnection.cs @@ -23,10 +23,11 @@ using System; using System.Net.Sockets; using System.Collections.Concurrent; using System.Net; -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -namespace FFXIVClassic_World_Server +using Meteor.Common; +using Meteor.World.DataObjects; + +namespace Meteor.World { class ClientConnection { diff --git a/FFXIVClassic World Server/DataObjects/DBWorld.cs b/World Server/DataObjects/DBWorld.cs similarity index 96% rename from FFXIVClassic World Server/DataObjects/DBWorld.cs rename to World Server/DataObjects/DBWorld.cs index 9b92f227..382dbcde 100644 --- a/FFXIVClassic World Server/DataObjects/DBWorld.cs +++ b/World Server/DataObjects/DBWorld.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_World_Server.DataObjects +namespace Meteor.World.DataObjects { class DBWorld { diff --git a/FFXIVClassic World Server/DataObjects/Group/Group.cs b/World Server/DataObjects/Group/Group.cs similarity index 97% rename from FFXIVClassic World Server/DataObjects/Group/Group.cs rename to World Server/DataObjects/Group/Group.cs index d8a62071..e18a126f 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Group.cs +++ b/World Server/DataObjects/Group/Group.cs @@ -19,12 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server.DataObjects.Group +using Meteor.Common; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group { class Group { diff --git a/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs b/World Server/DataObjects/Group/Linkshell.cs similarity index 98% rename from FFXIVClassic World Server/DataObjects/Group/Linkshell.cs rename to World Server/DataObjects/Group/Linkshell.cs index 73fb364a..e7534ea9 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Linkshell.cs +++ b/World Server/DataObjects/Group/Linkshell.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic_World_Server.Actor.Group.Work; using System; using System.Collections.Generic; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; -using FFXIVClassic.Common; -namespace FFXIVClassic_World_Server.DataObjects.Group +using Meteor.Common; +using Meteor.World.Actor.Group.Work; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group { class Linkshell : Group { diff --git a/FFXIVClassic World Server/DataObjects/Group/LinkshellMember.cs b/World Server/DataObjects/Group/LinkshellMember.cs similarity index 96% rename from FFXIVClassic World Server/DataObjects/Group/LinkshellMember.cs rename to World Server/DataObjects/Group/LinkshellMember.cs index 6ac0cde0..31e021b5 100644 --- a/FFXIVClassic World Server/DataObjects/Group/LinkshellMember.cs +++ b/World Server/DataObjects/Group/LinkshellMember.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -namespace FFXIVClassic_World_Server.DataObjects.Group +namespace Meteor.World.DataObjects.Group { class LinkshellMember : IComparable { diff --git a/FFXIVClassic World Server/DataObjects/Group/Party.cs b/World Server/DataObjects/Group/Party.cs similarity index 98% rename from FFXIVClassic World Server/DataObjects/Group/Party.cs rename to World Server/DataObjects/Group/Party.cs index d31b55e2..1dde81c9 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Party.cs +++ b/World Server/DataObjects/Group/Party.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group.Work; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server.DataObjects.Group +using Meteor.Common; +using Meteor.World.Actor.Group.Work; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group { class Party : Group { diff --git a/FFXIVClassic World Server/DataObjects/Group/Relation.cs b/World Server/DataObjects/Group/Relation.cs similarity index 94% rename from FFXIVClassic World Server/DataObjects/Group/Relation.cs rename to World Server/DataObjects/Group/Relation.cs index f93f2233..386d9bb0 100644 --- a/FFXIVClassic World Server/DataObjects/Group/Relation.cs +++ b/World Server/DataObjects/Group/Relation.cs @@ -19,12 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group.Work; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; using System.Collections.Generic; -namespace FFXIVClassic_World_Server.DataObjects.Group +using Meteor.Common; +using Meteor.World.Actor.Group.Work; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group { class Relation : Group { diff --git a/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs b/World Server/DataObjects/Group/RetainerGroup.cs similarity index 94% rename from FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs rename to World Server/DataObjects/Group/RetainerGroup.cs index 4d96d7c4..963db124 100644 --- a/FFXIVClassic World Server/DataObjects/Group/RetainerGroup.cs +++ b/World Server/DataObjects/Group/RetainerGroup.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Actor.Group.Work; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server.DataObjects.Group +using Meteor.Common; +using Meteor.World.Actor.Group.Work; +using Meteor.World.Packets.Send.Subpackets.Groups; + +namespace Meteor.World.DataObjects.Group { class RetainerGroup : Group { diff --git a/FFXIVClassic World Server/DataObjects/Group/RetainerGroupMember.cs b/World Server/DataObjects/Group/RetainerGroupMember.cs similarity index 96% rename from FFXIVClassic World Server/DataObjects/Group/RetainerGroupMember.cs rename to World Server/DataObjects/Group/RetainerGroupMember.cs index e18fabf4..860feba3 100644 --- a/FFXIVClassic World Server/DataObjects/Group/RetainerGroupMember.cs +++ b/World Server/DataObjects/Group/RetainerGroupMember.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_World_Server.DataObjects.Group +namespace Meteor.World.DataObjects.Group { class RetainerGroupMember { diff --git a/FFXIVClassic World Server/DataObjects/Group/RetainerMeetingRelationGroup.cs b/World Server/DataObjects/Group/RetainerMeetingRelationGroup.cs similarity index 92% rename from FFXIVClassic World Server/DataObjects/Group/RetainerMeetingRelationGroup.cs rename to World Server/DataObjects/Group/RetainerMeetingRelationGroup.cs index 235ed151..f1ec1910 100644 --- a/FFXIVClassic World Server/DataObjects/Group/RetainerMeetingRelationGroup.cs +++ b/World Server/DataObjects/Group/RetainerMeetingRelationGroup.cs @@ -19,10 +19,10 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; +using Meteor.Common; +using Meteor.World.Packets.Send.Subpackets.Groups; -namespace FFXIVClassic_World_Server.DataObjects.Group +namespace Meteor.World.DataObjects.Group { class RetainerMeetingRelationGroup : Relation { diff --git a/FFXIVClassic World Server/DataObjects/LuaParam.cs b/World Server/DataObjects/LuaParam.cs similarity index 96% rename from FFXIVClassic World Server/DataObjects/LuaParam.cs rename to World Server/DataObjects/LuaParam.cs index 1ddf5b44..60a54cbd 100644 --- a/FFXIVClassic World Server/DataObjects/LuaParam.cs +++ b/World Server/DataObjects/LuaParam.cs @@ -21,7 +21,7 @@ along with Project Meteor Server. If not, see . using System; -namespace FFXIVClassic_World_Server.DataObjects +namespace Meteor.World.DataObjects { class LuaParam { diff --git a/FFXIVClassic World Server/DataObjects/LuaUtils.cs b/World Server/DataObjects/LuaUtils.cs similarity index 99% rename from FFXIVClassic World Server/DataObjects/LuaUtils.cs rename to World Server/DataObjects/LuaUtils.cs index cea2405e..ab0fb184 100644 --- a/FFXIVClassic World Server/DataObjects/LuaUtils.cs +++ b/World Server/DataObjects/LuaUtils.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.DataObjects +using Meteor.Common; + +namespace Meteor.World.DataObjects { class LuaUtils { diff --git a/FFXIVClassic World Server/DataObjects/Session.cs b/World Server/DataObjects/Session.cs similarity index 97% rename from FFXIVClassic World Server/DataObjects/Session.cs rename to World Server/DataObjects/Session.cs index dc5d3e58..ddd4a67c 100644 --- a/FFXIVClassic World Server/DataObjects/Session.cs +++ b/World Server/DataObjects/Session.cs @@ -19,9 +19,9 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic_World_Server.Packets.Send.Subpackets; +using Meteor.World.Packets.Send.Subpackets; -namespace FFXIVClassic_World_Server.DataObjects +namespace Meteor.World.DataObjects { class Session { diff --git a/FFXIVClassic World Server/DataObjects/ZoneServer.cs b/World Server/DataObjects/ZoneServer.cs similarity index 98% rename from FFXIVClassic World Server/DataObjects/ZoneServer.cs rename to World Server/DataObjects/ZoneServer.cs index c549ded2..3c531b8f 100644 --- a/FFXIVClassic World Server/DataObjects/ZoneServer.cs +++ b/World Server/DataObjects/ZoneServer.cs @@ -23,10 +23,11 @@ using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.Packets.WorldPackets.Send; -namespace FFXIVClassic_World_Server.DataObjects +using Meteor.Common; +using Meteor.World.Packets.WorldPackets.Send; + +namespace Meteor.World.DataObjects { class ZoneServer { diff --git a/FFXIVClassic World Server/Database.cs b/World Server/Database.cs similarity index 99% rename from FFXIVClassic World Server/Database.cs rename to World Server/Database.cs index edebb42e..92f79699 100644 --- a/FFXIVClassic World Server/Database.cs +++ b/World Server/Database.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using MySql.Data.MySqlClient; using System; using System.Collections.Generic; -using FFXIVClassic_World_Server.DataObjects; -using FFXIVClassic_World_Server.DataObjects.Group; -namespace FFXIVClassic_World_Server +using Meteor.World.DataObjects; +using Meteor.World.DataObjects.Group; +using MySql.Data.MySqlClient; + +namespace Meteor.World { class Database { diff --git a/FFXIVClassic World Server/LinkshellManager.cs b/World Server/LinkshellManager.cs similarity index 99% rename from FFXIVClassic World Server/LinkshellManager.cs rename to World Server/LinkshellManager.cs index 11e38259..7775f09c 100644 --- a/FFXIVClassic World Server/LinkshellManager.cs +++ b/World Server/LinkshellManager.cs @@ -19,11 +19,12 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server +using Meteor.World.DataObjects.Group; + +namespace Meteor.World { class LinkshellManager { diff --git a/FFXIVClassic World Server/NLog.config b/World Server/NLog.config similarity index 100% rename from FFXIVClassic World Server/NLog.config rename to World Server/NLog.config diff --git a/FFXIVClassic Map Server/NLog.xsd b/World Server/NLog.xsd similarity index 98% rename from FFXIVClassic Map Server/NLog.xsd rename to World Server/NLog.xsd index 395075c9..31cd6c0a 100644 --- a/FFXIVClassic Map Server/NLog.xsd +++ b/World Server/NLog.xsd @@ -1,2601 +1,2601 @@ - - - - - - - - - - - - - - - Watch config file for changes and reload automatically. - - - - - Print internal NLog messages to the console. Default value is: false - - - - - Print internal NLog messages to the console error output. Default value is: false - - - - - Write internal NLog messages to the specified file. - - - - - Log level threshold for internal log messages. Default value is: Info. - - - - - Global log level threshold for application log messages. Messages below this level won't be logged.. - - - - - Pass NLog internal exceptions to the application. Default value is: false. - - - - - Write internal NLog messages to the the System.Diagnostics.Trace. Default value is: false - - - - - - - - - - - - - - Make all targets within this section asynchronous (Creates additional threads but the calling thread isn't blocked by any target writes). - - - - - - - - - - - - - - - - - Prefix for targets/layout renderers/filters/conditions loaded from this assembly. - - - - - Load NLog extensions from the specified file (*.dll) - - - - - Load NLog extensions from the specified assembly. Assembly name should be fully qualified. - - - - - - - - - - Name of the logger. May include '*' character which acts like a wildcard. Allowed forms are: *, Name, *Name, Name* and *Name* - - - - - Comma separated list of levels that this rule matches. - - - - - Minimum level that this rule matches. - - - - - Maximum level that this rule matches. - - - - - Level that this rule matches. - - - - - Comma separated list of target names. - - - - - Ignore further rules if this one matches. - - - - - Enable or disable logging rule. Disabled rules are ignored. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the file to be included. The name is relative to the name of the current config file. - - - - - Ignore any errors in the include file. - - - - - - - Variable name. - - - - - Variable value. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Indicates whether to add <!-- --> comments around all written texts. - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of log events that should be processed in a batch by the lazy writer thread. - - - - - Action to be taken when the lazy writer thread request queue count exceeds the set limit. - - - - - Limit on the number of requests in the lazy writer thread request queue. - - - - - Time in milliseconds to sleep between batches. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of log events to be buffered. - - - - - Timeout (in milliseconds) after which the contents of buffer will be flushed if there's no write in the specified period of time. Use -1 to disable timed flushes. - - - - - Indicates whether to use sliding timeout. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Encoding to be used. - - - - - Instance of that is used to format log messages. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Indicates whether to keep connection open whenever possible. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Maximum current connections. 0 = no maximum. - - - - - Network address. - - - - - Maximum queue size. - - - - - Indicates whether to include source info (file name and line number) in the information sent over the network. - - - - - NDC item separator. - - - - - Indicates whether to include stack contents. - - - - - Indicates whether to include call site (class and method name) in the information sent over the network. - - - - - AppInfo field. By default it's the friendly name of the current AppDomain. - - - - - Indicates whether to include NLog-specific extensions to log4j schema. - - - - - Indicates whether to include dictionary contents. - - - - - - - - - - - - - - - - - - - - - - - - - - - Layout that should be use to calcuate the value for the parameter. - - - - - Viewer parameter name. - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to use default row highlighting rules. - - - - - The encoding for writing messages to the . - - - - - Indicates whether the error stream (stderr) should be used instead of the output stream (stdout). - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Condition that must be met in order to set the specified foreground and background color. - - - - - Background color. - - - - - Foreground color. - - - - - - - - - - - - - - - - Indicates whether to ignore case when comparing texts. - - - - - Regular expression to be matched. You must specify either text or regex. - - - - - Text to be matched. You must specify either text or regex. - - - - - Indicates whether to match whole words only. - - - - - Compile the ? This can improve the performance, but at the costs of more memory usage. If false, the Regex Cache is used. - - - - - Background color. - - - - - Foreground color. - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to send the log messages to the standard error instead of the standard output. - - - - - The encoding for writing messages to the . - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Connection string. When provided, it overrides the values specified in DBHost, DBUserName, DBPassword, DBDatabase. - - - - - Name of the connection string (as specified in <connectionStrings> configuration section. - - - - - Database name. If the ConnectionString is not provided this value will be used to construct the "Database=" part of the connection string. - - - - - Database host name. If the ConnectionString is not provided this value will be used to construct the "Server=" part of the connection string. - - - - - Database password. If the ConnectionString is not provided this value will be used to construct the "Password=" part of the connection string. - - - - - Name of the database provider. - - - - - Database user name. If the ConnectionString is not provided this value will be used to construct the "User ID=" part of the connection string. - - - - - Indicates whether to keep the database connection open between the log events. - - - - - Obsolete - value will be ignored! The logging code always runs outside of transaction. Gets or sets a value indicating whether to use database transactions. Some data providers require this. - - - - - Connection string using for installation and uninstallation. If not provided, regular ConnectionString is being used. - - - - - Text of the SQL command to be run on each log level. - - - - - Type of the SQL command to be run on each log level. - - - - - - - - - - - - - - - - - - - - - - - Type of the command. - - - - - Connection string to run the command against. If not provided, connection string from the target is used. - - - - - Indicates whether to ignore failures. - - - - - Command text. - - - - - - - - - - - - - - Layout that should be use to calcuate the value for the parameter. - - - - - Database parameter name. - - - - - Database parameter precision. - - - - - Database parameter scale. - - - - - Database parameter size. - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Layout that renders event Category. - - - - - Layout that renders event ID. - - - - - Name of the Event Log to write to. This can be System, Application or any user-defined name. - - - - - Name of the machine on which Event Log service is running. - - - - - Value to be used as the event Source. - - - - - Action to take if the message is larger than the option. - - - - - Optional entrytype. When not set, or when not convertable to then determined by - - - - - Message length limit to write to the Event Log. - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Indicates whether to return to the first target after any successful write. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - File encoding. - - - - - Line ending mode. - - - - - Way file archives are numbered. - - - - - Name of the file to be used for an archive. - - - - - Indicates whether to automatically archive log files every time the specified time passes. - - - - - Size in bytes above which log files will be automatically archived. Warning: combining this with isn't supported. We cannot Create multiple archive files, if they should have the same name. Choose: - - - - - Maximum number of archive files that should be kept. - - - - - Indicates whether to compress archive files into the zip archive format. - - - - - Gets or set a value indicating whether a managed file stream is forced, instead of used the native implementation. - - - - - Cleanup invalid values in a filename, e.g. slashes in a filename. If set to true, this can impact the performance of massive writes. If set to false, nothing Gets written when the filename is wrong. - - - - - Name of the file to write to. - - - - - Value specifying the date format to use when archiving files. - - - - - Indicates whether to archive old log file on startup. - - - - - Indicates whether to Create directories if they Do not exist. - - - - - Indicates whether to enable log file(s) to be deleted. - - - - - File attributes (Windows only). - - - - - Indicates whether to delete old log file on startup. - - - - - Indicates whether to replace file contents on each write instead of appending log message at the end. - - - - - Indicates whether concurrent writes to the log file by multiple processes on the same host. - - - - - Delay in milliseconds to wait before attempting to write to the file again. - - - - - Maximum number of log filenames that should be stored as existing. - - - - - Indicates whether concurrent writes to the log file by multiple processes on different network hosts. - - - - - Number of files to be kept open. Setting this to a higher value may improve performance in a situation where a single File target is writing to many files (such as splitting by level or by logger). - - - - - Maximum number of seconds that files are kept open. If this number is negative the files are not automatically closed after a period of inactivity. - - - - - Log file buffer size in bytes. - - - - - Indicates whether to automatically flush the file buffers after each log message. - - - - - Number of times the write is appended on the file before NLog discards the log message. - - - - - Indicates whether to keep log file open instead of opening and closing it on each logging event. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Condition expression. Log events who meet this condition will be forwarded to the wrapped target. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Windows Domain name to change context to. - - - - - Required impersonation level. - - - - - Type of the logon provider. - - - - - Logon Type. - - - - - User account password. - - - - - Indicates whether to revert to the credentials of the process instead of impersonating another user. - - - - - Username to change context to. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Endpoint address. - - - - - Name of the endpoint configuration in WCF configuration file. - - - - - Indicates whether to use a WCF service contract that is one way (fire and forGet) or two way (request-reply) - - - - - Client ID. - - - - - Indicates whether to include per-event properties in the payload sent to the server. - - - - - Indicates whether to use binary message encoding. - - - - - - - - - - - - - - Layout that should be use to calculate the value for the parameter. - - - - - Name of the parameter. - - - - - Type of the parameter. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Text to be rendered. - - - - - Header. - - - - - Footer. - - - - - Indicates whether to send message as HTML instead of plain text. - - - - - Encoding to be used for sending e-mail. - - - - - Indicates whether to add new lines between log entries. - - - - - CC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - Recipients' email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - BCC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). - - - - - Mail message body (repeated for each log message send in one mail). - - - - - Mail subject. - - - - - Sender's email address (e.g. joe@domain.com). - - - - - Indicates whether NewLine characters in the body should be replaced with tags. - - - - - Priority used for sending mails. - - - - - Indicates the SMTP client timeout. - - - - - SMTP Server to be used for sending. - - - - - SMTP Authentication mode. - - - - - Username used to connect to SMTP server (used when SmtpAuthentication is set to "basic"). - - - - - Password used to authenticate against SMTP server (used when SmtpAuthentication is set to "basic"). - - - - - Indicates whether SSL (secure sockets layer) should be used when communicating with SMTP server. - - - - - Port number that SMTP Server is listening on. - - - - - Indicates whether the default Settings from System.Net.MailSettings should be used. - - - - - Folder where applications save mail messages to be processed by the local SMTP server. - - - - - Specifies how outgoing email messages will be handled. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Encoding to be used when writing text to the queue. - - - - - Indicates whether to use the XML format when serializing message. This will also disable creating queues. - - - - - Indicates whether to check if a queue exists before writing to it. - - - - - Indicates whether to Create the queue if it Doesn't exists. - - - - - Label to associate with each message. - - - - - Name of the queue to write to. - - - - - Indicates whether to use recoverable messages (with guaranteed delivery). - - - - - - - - - - - - - - - - - Name of the target. - - - - - Class name. - - - - - Method name. The method must be public and static. Use the AssemblyQualifiedName , https://msdn.microsoft.com/en-us/library/system.type.assemblyqualifiedname(v=vs.110).aspx e.g. - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Encoding to be used. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Network address. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Indicates whether to keep connection open whenever possible. - - - - - Maximum current connections. 0 = no maximum. - - - - - Maximum queue size. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Encoding to be used. - - - - - Instance of that is used to format log messages. - - - - - Maximum message size in bytes. - - - - - Indicates whether to append newline at the end of log message. - - - - - Action that should be taken if the will be more connections than . - - - - - Action that should be taken if the message is larger than maxMessageSize. - - - - - Indicates whether to keep connection open whenever possible. - - - - - Size of the connection cache (number of connections which are kept alive). - - - - - Maximum current connections. 0 = no maximum. - - - - - Network address. - - - - - Maximum queue size. - - - - - Indicates whether to include source info (file name and line number) in the information sent over the network. - - - - - NDC item separator. - - - - - Indicates whether to include stack contents. - - - - - Indicates whether to include call site (class and method name) in the information sent over the network. - - - - - AppInfo field. By default it's the friendly name of the current AppDomain. - - - - - Indicates whether to include NLog-specific extensions to log4j schema. - - - - - Indicates whether to include dictionary contents. - - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - Indicates whether to perform layout calculation. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Indicates whether performance counter should be automatically Created. - - - - - Name of the performance counter category. - - - - - Counter help text. - - - - - Name of the performance counter. - - - - - Performance counter type. - - - - - The value by which to increment the counter. - - - - - Performance counter instance name. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Default filter to be applied when no specific rule matches. - - - - - - - - - - - - - Condition to be tested. - - - - - Resulting filter to be applied when the condition matches. - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - Name of the target. - - - - - Number of times to repeat each log message. - - - - - - - - - - - - - - - - Name of the target. - - - - - Number of retries that should be attempted on the wrapped target in case of a failure. - - - - - Time to wait between retries in milliseconds. - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - Name of the target. - - - - - - - - - - - - - - - Name of the target. - - - - - Layout used to format log messages. - - - - - - - - - - - - - - - - - - - - - Name of the target. - - - - - Should we include the BOM (Byte-order-mark) for UTF? Influences the property. This will only work for UTF-8. - - - - - Encoding. - - - - - Web service method name. Only used with Soap. - - - - - Web service namespace. Only used with Soap. - - - - - Protocol to be used when calling web service. - - - - - Web service URL. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Footer layout. - - - - - Header layout. - - - - - Body layout (can be repeated multiple times). - - - - - Custom column delimiter value (valid when ColumnDelimiter is set to 'Custom'). - - - - - Column delimiter. - - - - - Quote Character. - - - - - Quoting mode. - - - - - Indicates whether CVS should include header. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Layout of the column. - - - - - Name of the column. - - - - - - - - - - - - - Option to suppress the extra spaces in the output json - - - - - - - - - - - - - - Determines wether or not this attribute will be Json encoded. - - - - - Layout that will be rendered as the attribute's value. - - - - - Name of the attribute. - - - - - - - - - - - - - - Footer layout. - - - - - Header layout. - - - - - Body layout (can be repeated multiple times). - - - - - - - - - - - - - - - - - - - - - Layout text. - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Condition expression. - - - - - - - - - - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - Substring to be matched. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - String to compare the layout to. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - Substring to be matched. - - - - - - - - - - - - - - - - - Action to be taken when filter matches. - - - - - String to compare the layout to. - - - - - Indicates whether to ignore case when comparing strings. - - - - - Layout to be used to filter log messages. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + Watch config file for changes and reload automatically. + + + + + Print internal NLog messages to the console. Default value is: false + + + + + Print internal NLog messages to the console error output. Default value is: false + + + + + Write internal NLog messages to the specified file. + + + + + Log level threshold for internal log messages. Default value is: Info. + + + + + Global log level threshold for application log messages. Messages below this level won't be logged.. + + + + + Pass NLog internal exceptions to the application. Default value is: false. + + + + + Write internal NLog messages to the the System.Diagnostics.Trace. Default value is: false + + + + + + + + + + + + + + Make all targets within this section asynchronous (Creates additional threads but the calling thread isn't blocked by any target writes). + + + + + + + + + + + + + + + + + Prefix for targets/layout renderers/filters/conditions loaded from this assembly. + + + + + Load NLog extensions from the specified file (*.dll) + + + + + Load NLog extensions from the specified assembly. Assembly name should be fully qualified. + + + + + + + + + + Name of the logger. May include '*' character which acts like a wildcard. Allowed forms are: *, Name, *Name, Name* and *Name* + + + + + Comma separated list of levels that this rule matches. + + + + + Minimum level that this rule matches. + + + + + Maximum level that this rule matches. + + + + + Level that this rule matches. + + + + + Comma separated list of target names. + + + + + Ignore further rules if this one matches. + + + + + Enable or disable logging rule. Disabled rules are ignored. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the file to be included. The name is relative to the name of the current config file. + + + + + Ignore any errors in the include file. + + + + + + + Variable name. + + + + + Variable value. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + Indicates whether to add <!-- --> comments around all written texts. + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Number of log events that should be processed in a batch by the lazy writer thread. + + + + + Action to be taken when the lazy writer thread request queue count exceeds the set limit. + + + + + Limit on the number of requests in the lazy writer thread request queue. + + + + + Time in milliseconds to sleep between batches. + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + + + + + + + + + + + + + Name of the target. + + + + + Number of log events to be buffered. + + + + + Timeout (in milliseconds) after which the contents of buffer will be flushed if there's no write in the specified period of time. Use -1 to disable timed flushes. + + + + + Indicates whether to use sliding timeout. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Encoding to be used. + + + + + Instance of that is used to format log messages. + + + + + Maximum message size in bytes. + + + + + Indicates whether to append newline at the end of log message. + + + + + Action that should be taken if the will be more connections than . + + + + + Action that should be taken if the message is larger than maxMessageSize. + + + + + Indicates whether to keep connection open whenever possible. + + + + + Size of the connection cache (number of connections which are kept alive). + + + + + Maximum current connections. 0 = no maximum. + + + + + Network address. + + + + + Maximum queue size. + + + + + Indicates whether to include source info (file name and line number) in the information sent over the network. + + + + + NDC item separator. + + + + + Indicates whether to include stack contents. + + + + + Indicates whether to include call site (class and method name) in the information sent over the network. + + + + + AppInfo field. By default it's the friendly name of the current AppDomain. + + + + + Indicates whether to include NLog-specific extensions to log4j schema. + + + + + Indicates whether to include dictionary contents. + + + + + + + + + + + + + + + + + + + + + + + + + + + Layout that should be use to calcuate the value for the parameter. + + + + + Viewer parameter name. + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Text to be rendered. + + + + + Header. + + + + + Footer. + + + + + Indicates whether to use default row highlighting rules. + + + + + The encoding for writing messages to the . + + + + + Indicates whether the error stream (stderr) should be used instead of the output stream (stdout). + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Condition that must be met in order to set the specified foreground and background color. + + + + + Background color. + + + + + Foreground color. + + + + + + + + + + + + + + + + Indicates whether to ignore case when comparing texts. + + + + + Regular expression to be matched. You must specify either text or regex. + + + + + Text to be matched. You must specify either text or regex. + + + + + Indicates whether to match whole words only. + + + + + Compile the ? This can improve the performance, but at the costs of more memory usage. If false, the Regex Cache is used. + + + + + Background color. + + + + + Foreground color. + + + + + + + + + + + + + + + + + Name of the target. + + + + + Text to be rendered. + + + + + Header. + + + + + Footer. + + + + + Indicates whether to send the log messages to the standard error instead of the standard output. + + + + + The encoding for writing messages to the . + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Connection string. When provided, it overrides the values specified in DBHost, DBUserName, DBPassword, DBDatabase. + + + + + Name of the connection string (as specified in <connectionStrings> configuration section. + + + + + Database name. If the ConnectionString is not provided this value will be used to construct the "Database=" part of the connection string. + + + + + Database host name. If the ConnectionString is not provided this value will be used to construct the "Server=" part of the connection string. + + + + + Database password. If the ConnectionString is not provided this value will be used to construct the "Password=" part of the connection string. + + + + + Name of the database provider. + + + + + Database user name. If the ConnectionString is not provided this value will be used to construct the "User ID=" part of the connection string. + + + + + Indicates whether to keep the database connection open between the log events. + + + + + Obsolete - value will be ignored! The logging code always runs outside of transaction. Gets or sets a value indicating whether to use database transactions. Some data providers require this. + + + + + Connection string using for installation and uninstallation. If not provided, regular ConnectionString is being used. + + + + + Text of the SQL command to be run on each log level. + + + + + Type of the SQL command to be run on each log level. + + + + + + + + + + + + + + + + + + + + + + + Type of the command. + + + + + Connection string to run the command against. If not provided, connection string from the target is used. + + + + + Indicates whether to ignore failures. + + + + + Command text. + + + + + + + + + + + + + + Layout that should be use to calcuate the value for the parameter. + + + + + Database parameter name. + + + + + Database parameter precision. + + + + + Database parameter scale. + + + + + Database parameter size. + + + + + + + + + + + + + + + Name of the target. + + + + + Text to be rendered. + + + + + Header. + + + + + Footer. + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + Layout that renders event Category. + + + + + Layout that renders event ID. + + + + + Name of the Event Log to write to. This can be System, Application or any user-defined name. + + + + + Name of the machine on which Event Log service is running. + + + + + Value to be used as the event Source. + + + + + Action to take if the message is larger than the option. + + + + + Optional entrytype. When not set, or when not convertable to then determined by + + + + + Message length limit to write to the Event Log. + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Indicates whether to return to the first target after any successful write. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Text to be rendered. + + + + + Header. + + + + + Footer. + + + + + File encoding. + + + + + Line ending mode. + + + + + Way file archives are numbered. + + + + + Name of the file to be used for an archive. + + + + + Indicates whether to automatically archive log files every time the specified time passes. + + + + + Size in bytes above which log files will be automatically archived. Warning: combining this with isn't supported. We cannot Create multiple archive files, if they should have the same name. Choose: + + + + + Maximum number of archive files that should be kept. + + + + + Indicates whether to compress archive files into the zip archive format. + + + + + Gets or set a value indicating whether a managed file stream is forced, instead of used the native implementation. + + + + + Cleanup invalid values in a filename, e.g. slashes in a filename. If set to true, this can impact the performance of massive writes. If set to false, nothing Gets written when the filename is wrong. + + + + + Name of the file to write to. + + + + + Value specifying the date format to use when archiving files. + + + + + Indicates whether to archive old log file on startup. + + + + + Indicates whether to Create directories if they Do not exist. + + + + + Indicates whether to enable log file(s) to be deleted. + + + + + File attributes (Windows only). + + + + + Indicates whether to delete old log file on startup. + + + + + Indicates whether to replace file contents on each write instead of appending log message at the end. + + + + + Indicates whether concurrent writes to the log file by multiple processes on the same host. + + + + + Delay in milliseconds to wait before attempting to write to the file again. + + + + + Maximum number of log filenames that should be stored as existing. + + + + + Indicates whether concurrent writes to the log file by multiple processes on different network hosts. + + + + + Number of files to be kept open. Setting this to a higher value may improve performance in a situation where a single File target is writing to many files (such as splitting by level or by logger). + + + + + Maximum number of seconds that files are kept open. If this number is negative the files are not automatically closed after a period of inactivity. + + + + + Log file buffer size in bytes. + + + + + Indicates whether to automatically flush the file buffers after each log message. + + + + + Number of times the write is appended on the file before NLog discards the log message. + + + + + Indicates whether to keep log file open instead of opening and closing it on each logging event. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Condition expression. Log events who meet this condition will be forwarded to the wrapped target. + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Windows Domain name to change context to. + + + + + Required impersonation level. + + + + + Type of the logon provider. + + + + + Logon Type. + + + + + User account password. + + + + + Indicates whether to revert to the credentials of the process instead of impersonating another user. + + + + + Username to change context to. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Endpoint address. + + + + + Name of the endpoint configuration in WCF configuration file. + + + + + Indicates whether to use a WCF service contract that is one way (fire and forGet) or two way (request-reply) + + + + + Client ID. + + + + + Indicates whether to include per-event properties in the payload sent to the server. + + + + + Indicates whether to use binary message encoding. + + + + + + + + + + + + + + Layout that should be use to calculate the value for the parameter. + + + + + Name of the parameter. + + + + + Type of the parameter. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Text to be rendered. + + + + + Header. + + + + + Footer. + + + + + Indicates whether to send message as HTML instead of plain text. + + + + + Encoding to be used for sending e-mail. + + + + + Indicates whether to add new lines between log entries. + + + + + CC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). + + + + + Recipients' email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). + + + + + BCC email addresses separated by semicolons (e.g. john@domain.com;jane@domain.com). + + + + + Mail message body (repeated for each log message send in one mail). + + + + + Mail subject. + + + + + Sender's email address (e.g. joe@domain.com). + + + + + Indicates whether NewLine characters in the body should be replaced with tags. + + + + + Priority used for sending mails. + + + + + Indicates the SMTP client timeout. + + + + + SMTP Server to be used for sending. + + + + + SMTP Authentication mode. + + + + + Username used to connect to SMTP server (used when SmtpAuthentication is set to "basic"). + + + + + Password used to authenticate against SMTP server (used when SmtpAuthentication is set to "basic"). + + + + + Indicates whether SSL (secure sockets layer) should be used when communicating with SMTP server. + + + + + Port number that SMTP Server is listening on. + + + + + Indicates whether the default Settings from System.Net.MailSettings should be used. + + + + + Folder where applications save mail messages to be processed by the local SMTP server. + + + + + Specifies how outgoing email messages will be handled. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + Encoding to be used when writing text to the queue. + + + + + Indicates whether to use the XML format when serializing message. This will also disable creating queues. + + + + + Indicates whether to check if a queue exists before writing to it. + + + + + Indicates whether to Create the queue if it Doesn't exists. + + + + + Label to associate with each message. + + + + + Name of the queue to write to. + + + + + Indicates whether to use recoverable messages (with guaranteed delivery). + + + + + + + + + + + + + + + + + Name of the target. + + + + + Class name. + + + + + Method name. The method must be public and static. Use the AssemblyQualifiedName , https://msdn.microsoft.com/en-us/library/system.type.assemblyqualifiedname(v=vs.110).aspx e.g. + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + Encoding to be used. + + + + + Maximum message size in bytes. + + + + + Indicates whether to append newline at the end of log message. + + + + + Action that should be taken if the will be more connections than . + + + + + Action that should be taken if the message is larger than maxMessageSize. + + + + + Network address. + + + + + Size of the connection cache (number of connections which are kept alive). + + + + + Indicates whether to keep connection open whenever possible. + + + + + Maximum current connections. 0 = no maximum. + + + + + Maximum queue size. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Encoding to be used. + + + + + Instance of that is used to format log messages. + + + + + Maximum message size in bytes. + + + + + Indicates whether to append newline at the end of log message. + + + + + Action that should be taken if the will be more connections than . + + + + + Action that should be taken if the message is larger than maxMessageSize. + + + + + Indicates whether to keep connection open whenever possible. + + + + + Size of the connection cache (number of connections which are kept alive). + + + + + Maximum current connections. 0 = no maximum. + + + + + Network address. + + + + + Maximum queue size. + + + + + Indicates whether to include source info (file name and line number) in the information sent over the network. + + + + + NDC item separator. + + + + + Indicates whether to include stack contents. + + + + + Indicates whether to include call site (class and method name) in the information sent over the network. + + + + + AppInfo field. By default it's the friendly name of the current AppDomain. + + + + + Indicates whether to include NLog-specific extensions to log4j schema. + + + + + Indicates whether to include dictionary contents. + + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + Indicates whether to perform layout calculation. + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Indicates whether performance counter should be automatically Created. + + + + + Name of the performance counter category. + + + + + Counter help text. + + + + + Name of the performance counter. + + + + + Performance counter type. + + + + + The value by which to increment the counter. + + + + + Performance counter instance name. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Default filter to be applied when no specific rule matches. + + + + + + + + + + + + + Condition to be tested. + + + + + Resulting filter to be applied when the condition matches. + + + + + + + + + + + + Name of the target. + + + + + + + + + + + + + + + Name of the target. + + + + + Number of times to repeat each log message. + + + + + + + + + + + + + + + + Name of the target. + + + + + Number of retries that should be attempted on the wrapped target in case of a failure. + + + + + Time to wait between retries in milliseconds. + + + + + + + + + + + + + + Name of the target. + + + + + + + + + + + + + + Name of the target. + + + + + + + + + + + + + + + Name of the target. + + + + + Layout used to format log messages. + + + + + + + + + + + + + + + + + + + + + Name of the target. + + + + + Should we include the BOM (Byte-order-mark) for UTF? Influences the property. This will only work for UTF-8. + + + + + Encoding. + + + + + Web service method name. Only used with Soap. + + + + + Web service namespace. Only used with Soap. + + + + + Protocol to be used when calling web service. + + + + + Web service URL. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Footer layout. + + + + + Header layout. + + + + + Body layout (can be repeated multiple times). + + + + + Custom column delimiter value (valid when ColumnDelimiter is set to 'Custom'). + + + + + Column delimiter. + + + + + Quote Character. + + + + + Quoting mode. + + + + + Indicates whether CVS should include header. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Layout of the column. + + + + + Name of the column. + + + + + + + + + + + + + Option to suppress the extra spaces in the output json + + + + + + + + + + + + + + Determines wether or not this attribute will be Json encoded. + + + + + Layout that will be rendered as the attribute's value. + + + + + Name of the attribute. + + + + + + + + + + + + + + Footer layout. + + + + + Header layout. + + + + + Body layout (can be repeated multiple times). + + + + + + + + + + + + + + + + + + + + + Layout text. + + + + + + + + + + + + + + + Action to be taken when filter matches. + + + + + Condition expression. + + + + + + + + + + + + + + + + + + + + + + + + + + Action to be taken when filter matches. + + + + + Indicates whether to ignore case when comparing strings. + + + + + Layout to be used to filter log messages. + + + + + Substring to be matched. + + + + + + + + + + + + + + + + + Action to be taken when filter matches. + + + + + String to compare the layout to. + + + + + Indicates whether to ignore case when comparing strings. + + + + + Layout to be used to filter log messages. + + + + + + + + + + + + + + + + + Action to be taken when filter matches. + + + + + Indicates whether to ignore case when comparing strings. + + + + + Layout to be used to filter log messages. + + + + + Substring to be matched. + + + + + + + + + + + + + + + + + Action to be taken when filter matches. + + + + + String to compare the layout to. + + + + + Indicates whether to ignore case when comparing strings. + + + + + Layout to be used to filter log messages. + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/FFXIVClassic World Server/PacketProcessor.cs b/World Server/PacketProcessor.cs similarity index 94% rename from FFXIVClassic World Server/PacketProcessor.cs rename to World Server/PacketProcessor.cs index abab9b4b..3d37cc29 100644 --- a/FFXIVClassic World Server/PacketProcessor.cs +++ b/World Server/PacketProcessor.cs @@ -19,18 +19,19 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using FFXIVClassic_World_Server.DataObjects.Group; -using FFXIVClassic_World_Server.Packets.Receive; -using FFXIVClassic_World_Server.Packets.Receive.Subpackets; -using FFXIVClassic_World_Server.Packets.Send; -using FFXIVClassic_World_Server.Packets.Send.Login; -using FFXIVClassic_World_Server.Packets.Send.Subpackets; -using FFXIVClassic_World_Server.Packets.WorldPackets.Receive; using System.Collections.Generic; -namespace FFXIVClassic_World_Server +using Meteor.Common; +using Meteor.World.DataObjects; +using Meteor.World.DataObjects.Group; +using Meteor.World.Packets.Receive; +using Meteor.World.Packets.Receive.Subpackets; +using Meteor.World.Packets.Send; +using Meteor.World.Packets.Send.Login; +using Meteor.World.Packets.Send.Subpackets; +using Meteor.World.Packets.WorldPackets.Receive; + +namespace Meteor.World { class PacketProcessor { diff --git a/FFXIVClassic World Server/Packets/Receive/HelloPacket.cs b/World Server/Packets/Receive/HelloPacket.cs similarity index 97% rename from FFXIVClassic World Server/Packets/Receive/HelloPacket.cs rename to World Server/Packets/Receive/HelloPacket.cs index 5891682b..9c3b0d8d 100644 --- a/FFXIVClassic World Server/Packets/Receive/HelloPacket.cs +++ b/World Server/Packets/Receive/HelloPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Receive +namespace Meteor.World.Packets.Receive { class HelloPacket { diff --git a/FFXIVClassic World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs b/World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs similarity index 97% rename from FFXIVClassic World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs rename to World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs index 0491e037..3fc156ce 100644 --- a/FFXIVClassic World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs +++ b/World Server/Packets/Receive/Subpackets/ChatMessagePacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Receive.Subpackets +namespace Meteor.World.Packets.Receive.Subpackets { class ChatMessagePacket { diff --git a/FFXIVClassic World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs b/World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs rename to World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs index 090faeae..fc7c5de9 100644 --- a/FFXIVClassic World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs +++ b/World Server/Packets/Receive/Subpackets/GroupCreatedPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Receive.Subpackets +namespace Meteor.World.Packets.Receive.Subpackets { class GroupCreatedPacket { diff --git a/FFXIVClassic World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs b/World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs rename to World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs index 7f91b121..696ae13b 100644 --- a/FFXIVClassic World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs +++ b/World Server/Packets/Receive/Subpackets/PartyChatMessagePacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Receive.Subpackets +namespace Meteor.World.Packets.Receive.Subpackets { class PartyChatMessagePacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/GameMessagePacket.cs b/World Server/Packets/Send/Subpackets/GameMessagePacket.cs similarity index 99% rename from FFXIVClassic World Server/Packets/Send/Subpackets/GameMessagePacket.cs rename to World Server/Packets/Send/Subpackets/GameMessagePacket.cs index c0b4d4f2..f1df8b5a 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/GameMessagePacket.cs +++ b/World Server/Packets/Send/Subpackets/GameMessagePacket.cs @@ -24,10 +24,10 @@ using System.Collections.Generic; using System.IO; using System.Text; -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; +using Meteor.Common; +using Meteor.World.DataObjects; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets +namespace Meteor.World.Packets.Send.Subpackets { class GameMessagePacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs b/World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs similarity index 93% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs rename to World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs index 41c178b6..f7e07db1 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs +++ b/World Server/Packets/Send/Subpackets/Groups/CreateNamedGroup.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class CreateNamedGroup { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs b/World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs similarity index 94% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs rename to World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs index fdb8c0b9..a7412d56 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs +++ b/World Server/Packets/Send/Subpackets/Groups/CreateNamedGroupMultiple.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class CreateNamedGroupMultiple { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs b/World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs similarity index 93% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs rename to World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs index 0a062f2d..95060281 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs +++ b/World Server/Packets/Send/Subpackets/Groups/DeleteGroupPacket.cs @@ -19,12 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class DeleteGroupPacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs b/World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs similarity index 95% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs index 08858496..20b7a5ec 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupHeaderPacket.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupHeaderPacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMember.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMember.cs similarity index 95% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMember.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMember.cs index e2f846a4..8319df28 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMember.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMember.cs @@ -19,7 +19,7 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMember { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs similarity index 92% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs index 15c0cc86..6d3efc62 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersBeginPacket.cs @@ -19,12 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMembersBeginPacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs similarity index 92% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs index 5a12670a..5050511b 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersEndPacket.cs @@ -19,12 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMembersEndPacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs similarity index 96% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs index 4b6f91ac..420ebf33 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX08Packet.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMembersX08Packet { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs similarity index 96% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs index 1abdab4a..2bf5dfb3 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX16Packet.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMembersX16Packet { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs similarity index 96% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs index 58981ee4..3b916b5b 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX32Packet.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMembersX32Packet { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs similarity index 96% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs rename to World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs index 75b02d6c..68742a6e 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs +++ b/World Server/Packets/Send/Subpackets/Groups/GroupMembersX64Packet.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.Collections.Generic; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class GroupMembersX64Packet { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs b/World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs similarity index 93% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs rename to World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs index b1684812..126278d2 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs +++ b/World Server/Packets/Send/Subpackets/Groups/SetActiveLinkshellPacket.cs @@ -19,12 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class SetActiveLinkshellPacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs b/World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs similarity index 97% rename from FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs rename to World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs index 0936952f..31328a49 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs +++ b/World Server/Packets/Send/Subpackets/Groups/SynchGroupWorkValuesPacket.cs @@ -19,15 +19,16 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.IO; using System.Linq; using System.Reflection; using System.Text; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups +using Meteor.Common; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.Send.Subpackets.Groups { class SynchGroupWorkValuesPacket { diff --git a/FFXIVClassic World Server/Packets/Send/Subpackets/SendMessagePacket.cs b/World Server/Packets/Send/Subpackets/SendMessagePacket.cs similarity index 97% rename from FFXIVClassic World Server/Packets/Send/Subpackets/SendMessagePacket.cs rename to World Server/Packets/Send/Subpackets/SendMessagePacket.cs index bc35243a..7fcc60d5 100644 --- a/FFXIVClassic World Server/Packets/Send/Subpackets/SendMessagePacket.cs +++ b/World Server/Packets/Send/Subpackets/SendMessagePacket.cs @@ -23,9 +23,9 @@ using System; using System.IO; using System.Text; -using FFXIVClassic.Common; +using Meteor.Common; -namespace FFXIVClassic_World_Server.Packets.Send.Subpackets +namespace Meteor.World.Packets.Send.Subpackets { class SendMessagePacket { diff --git a/FFXIVClassic World Server/Packets/Send/_0x2Packet.cs b/World Server/Packets/Send/_0x2Packet.cs similarity index 97% rename from FFXIVClassic World Server/Packets/Send/_0x2Packet.cs rename to World Server/Packets/Send/_0x2Packet.cs index 23745843..dc20d794 100644 --- a/FFXIVClassic World Server/Packets/Send/_0x2Packet.cs +++ b/World Server/Packets/Send/_0x2Packet.cs @@ -19,11 +19,12 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.Send +using Meteor.Common; + +namespace Meteor.World.Packets.Send { class _0x2Packet { diff --git a/FFXIVClassic World Server/Packets/Send/_0x7Packet.cs b/World Server/Packets/Send/_0x7Packet.cs similarity index 95% rename from FFXIVClassic World Server/Packets/Send/_0x7Packet.cs rename to World Server/Packets/Send/_0x7Packet.cs index 4ff51504..b0e3b0cd 100644 --- a/FFXIVClassic World Server/Packets/Send/_0x7Packet.cs +++ b/World Server/Packets/Send/_0x7Packet.cs @@ -19,11 +19,12 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.Send +using Meteor.Common; + +namespace Meteor.World.Packets.Send { class _0x7Packet { diff --git a/FFXIVClassic World Server/Packets/Send/_0x8PingPacket.cs b/World Server/Packets/Send/_0x8PingPacket.cs similarity index 95% rename from FFXIVClassic World Server/Packets/Send/_0x8PingPacket.cs rename to World Server/Packets/Send/_0x8PingPacket.cs index 3f60df4a..66fdc36f 100644 --- a/FFXIVClassic World Server/Packets/Send/_0x8PingPacket.cs +++ b/World Server/Packets/Send/_0x8PingPacket.cs @@ -19,11 +19,12 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.Send.Login +using Meteor.Common; + +namespace Meteor.World.Packets.Send.Login { class _0x8PingPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs index 5179d7b9..5f0753e6 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/CreateLinkshellPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class CreateLinkshellPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs index ef53a123..0fa8caa2 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/CreateRelationPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class CreateRelationPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs similarity index 95% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs index 34502686..79aac458 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/DeleteLinkshellPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class DeleteLinkshellPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs similarity index 95% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs index 9e657c05..c98702df 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/GetGroupPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class GetGroupPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs similarity index 95% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs index 04186f07..ec965066 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/GroupInviteResultPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class GroupInviteResultPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs similarity index 95% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs index 154592bf..36919809 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/LinkshellChangePacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class LinkshellChangePacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs similarity index 95% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs index 1e385109..5213bcce 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/LinkshellInviteCancelPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class LinkshellInviteCancelPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs index 12d69f5b..0f8e8190 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/LinkshellInvitePacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class LinkshellInvitePacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs index 3d156be3..502a99c7 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/LinkshellLeavePacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class LinkshellLeavePacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs index d32d1c07..ac1694e6 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/LinkshellRankChangePacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class LinkshellRankChangePacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs similarity index 97% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs index 6e9276d8..db4244d3 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/ModifyLinkshellPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class ModifyLinkshellPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs index 797865c7..904eb488 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/PartyInvitePacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class PartyInvitePacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs b/World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs similarity index 95% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs index b1e283af..6be820a6 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/PartyLeavePacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class PartyLeavePacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs b/World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs rename to World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs index 1855c74d..c35eda4a 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/Group/PartyModifyPacket.cs @@ -23,7 +23,7 @@ using System; using System.IO; using System.Text; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group +namespace Meteor.World.Packets.WorldPackets.Receive.Group { class PartyModifyPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs b/World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs rename to World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs index ca576c04..9b8ac573 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/SessionBeginConfirmPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive +namespace Meteor.World.Packets.WorldPackets.Receive { class SessionBeginConfirmPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs b/World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs similarity index 96% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs rename to World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs index c93eecb0..10da3836 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs +++ b/World Server/Packets/WorldPackets/Receive/SessionEndConfirmPacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive +namespace Meteor.World.Packets.WorldPackets.Receive { class SessionEndConfirmPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs b/World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs similarity index 97% rename from FFXIVClassic World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs rename to World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs index f942d287..b7feda7f 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs +++ b/World Server/Packets/WorldPackets/Receive/WorldRequestZoneChangePacket.cs @@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see . using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Receive +namespace Meteor.World.Packets.WorldPackets.Receive { class WorldRequestZoneChangePacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/ErrorPacket.cs b/World Server/Packets/WorldPackets/Send/ErrorPacket.cs similarity index 92% rename from FFXIVClassic World Server/Packets/WorldPackets/Send/ErrorPacket.cs rename to World Server/Packets/WorldPackets/Send/ErrorPacket.cs index fe4faafd..67e718dc 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/ErrorPacket.cs +++ b/World Server/Packets/WorldPackets/Send/ErrorPacket.cs @@ -19,12 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send +using Meteor.Common; +using Meteor.World.DataObjects; + +namespace Meteor.World.Packets.WorldPackets.Send { class ErrorPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs b/World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs similarity index 90% rename from FFXIVClassic World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs rename to World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs index 02caaa6a..646b411b 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs +++ b/World Server/Packets/WorldPackets/Send/Group/PartySyncPacket.cs @@ -19,13 +19,14 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send.Group +using Meteor.Common; +using Meteor.World.DataObjects; +using Meteor.World.DataObjects.Group; + +namespace Meteor.World.Packets.WorldPackets.Send.Group { class PartySyncPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/LinkshellResultPacket.cs b/World Server/Packets/WorldPackets/Send/LinkshellResultPacket.cs similarity index 92% rename from FFXIVClassic World Server/Packets/WorldPackets/Send/LinkshellResultPacket.cs rename to World Server/Packets/WorldPackets/Send/LinkshellResultPacket.cs index 2e13c2b7..dc216168 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/LinkshellResultPacket.cs +++ b/World Server/Packets/WorldPackets/Send/LinkshellResultPacket.cs @@ -19,12 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send +using Meteor.Common; +using Meteor.World.DataObjects; + +namespace Meteor.World.Packets.WorldPackets.Send { class LinkshellResultPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs b/World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs similarity index 92% rename from FFXIVClassic World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs rename to World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs index a062ad81..3a5a038e 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs +++ b/World Server/Packets/WorldPackets/Send/SessionBeginPacket.cs @@ -19,12 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send +using Meteor.Common; +using Meteor.World.DataObjects; + +namespace Meteor.World.Packets.WorldPackets.Send { class SessionBeginPacket { diff --git a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionEndPacket.cs b/World Server/Packets/WorldPackets/Send/SessionEndPacket.cs similarity index 95% rename from FFXIVClassic World Server/Packets/WorldPackets/Send/SessionEndPacket.cs rename to World Server/Packets/WorldPackets/Send/SessionEndPacket.cs index 9993d82f..4730ab89 100644 --- a/FFXIVClassic World Server/Packets/WorldPackets/Send/SessionEndPacket.cs +++ b/World Server/Packets/WorldPackets/Send/SessionEndPacket.cs @@ -19,12 +19,13 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; using System; using System.IO; -namespace FFXIVClassic_World_Server.Packets.WorldPackets.Send +using Meteor.Common; +using Meteor.World.DataObjects; + +namespace Meteor.World.Packets.WorldPackets.Send { class SessionEndPacket { diff --git a/FFXIVClassic World Server/PartyManager.cs b/World Server/PartyManager.cs similarity index 98% rename from FFXIVClassic World Server/PartyManager.cs rename to World Server/PartyManager.cs index 0f11a2e6..bdd48538 100644 --- a/FFXIVClassic World Server/PartyManager.cs +++ b/World Server/PartyManager.cs @@ -19,11 +19,12 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server +using Meteor.World.DataObjects.Group; + +namespace Meteor.World { class PartyManager { diff --git a/FFXIVClassic World Server/Program.cs b/World Server/Program.cs similarity index 97% rename from FFXIVClassic World Server/Program.cs rename to World Server/Program.cs index c2a00b77..ab3100a9 100644 --- a/FFXIVClassic World Server/Program.cs +++ b/World Server/Program.cs @@ -19,13 +19,15 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic_World_Server.DataObjects; -using MySql.Data.MySqlClient; -using NLog; + using System; using System.Diagnostics; -namespace FFXIVClassic_World_Server +using NLog; +using Meteor.World.DataObjects; +using MySql.Data.MySqlClient; + +namespace Meteor.World { class Program { diff --git a/FFXIVClassic World Server/Properties/AssemblyInfo.cs b/World Server/Properties/AssemblyInfo.cs similarity index 100% rename from FFXIVClassic World Server/Properties/AssemblyInfo.cs rename to World Server/Properties/AssemblyInfo.cs diff --git a/FFXIVClassic World Server/RelationGroupManager.cs b/World Server/RelationGroupManager.cs similarity index 97% rename from FFXIVClassic World Server/RelationGroupManager.cs rename to World Server/RelationGroupManager.cs index cb77b2ed..95117f3b 100644 --- a/FFXIVClassic World Server/RelationGroupManager.cs +++ b/World Server/RelationGroupManager.cs @@ -19,11 +19,12 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server +using Meteor.World.DataObjects.Group; + +namespace Meteor.World { class RelationGroupManager { diff --git a/FFXIVClassic World Server/RetainerGroupManager.cs b/World Server/RetainerGroupManager.cs similarity index 96% rename from FFXIVClassic World Server/RetainerGroupManager.cs rename to World Server/RetainerGroupManager.cs index 1b0499fb..07e19db4 100644 --- a/FFXIVClassic World Server/RetainerGroupManager.cs +++ b/World Server/RetainerGroupManager.cs @@ -19,11 +19,12 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic_World_Server.DataObjects.Group; using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server +using Meteor.World.DataObjects.Group; + +namespace Meteor.World { class RetainerGroupManager { diff --git a/FFXIVClassic World Server/Server.cs b/World Server/Server.cs similarity index 98% rename from FFXIVClassic World Server/Server.cs rename to World Server/Server.cs index 96b05568..edf27aac 100644 --- a/FFXIVClassic World Server/Server.cs +++ b/World Server/Server.cs @@ -19,18 +19,19 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using FFXIVClassic_World_Server.DataObjects.Group; -using FFXIVClassic_World_Server.Packets.WorldPackets.Receive; -using FFXIVClassic_World_Server.Packets.WorldPackets.Receive.Group; -using FFXIVClassic_World_Server.Packets.WorldPackets.Send; using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; -namespace FFXIVClassic_World_Server +using Meteor.Common; +using Meteor.World.DataObjects; +using Meteor.World.DataObjects.Group; +using Meteor.World.Packets.WorldPackets.Receive; +using Meteor.World.Packets.WorldPackets.Receive.Group; +using Meteor.World.Packets.WorldPackets.Send; + +namespace Meteor.World { class Server { diff --git a/FFXIVClassic World Server/FFXIVClassic World Server.csproj b/World Server/World Server.csproj similarity index 98% rename from FFXIVClassic World Server/FFXIVClassic World Server.csproj rename to World Server/World Server.csproj index 5e0c5bcf..9c03d959 100644 --- a/FFXIVClassic World Server/FFXIVClassic World Server.csproj +++ b/World Server/World Server.csproj @@ -7,8 +7,8 @@ {3067889D-8A50-40D6-9CD5-23AA8EA96F26} Exe Properties - FFXIVClassic_World_Server - FFXIVClassic World Server + Meteor.World + World Server v4.5.1 512 true @@ -180,9 +180,9 @@ - + {3a3d6626-c820-4c18-8c81-64811424f20e} - FFXIVClassic Common Class Lib + Common Class Lib diff --git a/FFXIVClassic World Server/WorldMaster.cs b/World Server/WorldMaster.cs similarity index 98% rename from FFXIVClassic World Server/WorldMaster.cs rename to World Server/WorldMaster.cs index 53aecdb3..668944ac 100644 --- a/FFXIVClassic World Server/WorldMaster.cs +++ b/World Server/WorldMaster.cs @@ -19,18 +19,19 @@ along with Project Meteor Server. If not, see . =========================================================================== */ -using FFXIVClassic.Common; -using FFXIVClassic_World_Server.DataObjects; -using FFXIVClassic_World_Server.DataObjects.Group; -using FFXIVClassic_World_Server.Packets.Send.Subpackets; -using FFXIVClassic_World_Server.Packets.Send.Subpackets.Groups; -using FFXIVClassic_World_Server.Packets.WorldPackets.Send; -using FFXIVClassic_World_Server.Packets.WorldPackets.Send.Group; -using MySql.Data.MySqlClient; using System; using System.Collections.Generic; -namespace FFXIVClassic_World_Server +using Meteor.Common; +using Meteor.World.DataObjects; +using Meteor.World.DataObjects.Group; +using Meteor.World.Packets.Send.Subpackets; +using Meteor.World.Packets.Send.Subpackets.Groups; +using Meteor.World.Packets.WorldPackets.Send; +using Meteor.World.Packets.WorldPackets.Send.Group; +using MySql.Data.MySqlClient; + +namespace Meteor.World { class WorldManager { diff --git a/FFXIVClassic World Server/packages.config b/World Server/packages.config similarity index 100% rename from FFXIVClassic World Server/packages.config rename to World Server/packages.config diff --git a/sql/characters.sql b/data/sql/characters.sql similarity index 99% rename from sql/characters.sql rename to data/sql/characters.sql index 2bd1102e..b4194fda 100644 --- a/sql/characters.sql +++ b/data/sql/characters.sql @@ -1,16 +1,16 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 5/1/2017 10:28:15 PM -*/ - -SET FOREIGN_KEY_CHECKS=0; --- ---------------------------- --- Table structure for characters --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 5/1/2017 10:28:15 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters +-- ---------------------------- CREATE TABLE `characters` ( `id` int(11) unsigned NOT NULL AUTO_INCREMENT, `userId` int(11) unsigned NOT NULL, @@ -48,4 +48,4 @@ CREATE TABLE `characters` ( `homepoint` int(10) unsigned NOT NULL DEFAULT '0', `homepointInn` tinyint(3) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`id`) -) ENGINE=InnoDB AUTO_INCREMENT=0 DEFAULT CHARSET=utf8; +) ENGINE=InnoDB AUTO_INCREMENT=0 DEFAULT CHARSET=utf8; diff --git a/sql/characters_achievements.sql b/data/sql/characters_achievements.sql similarity index 97% rename from sql/characters_achievements.sql rename to data/sql/characters_achievements.sql index b16b3e9a..52d7e16b 100644 --- a/sql/characters_achievements.sql +++ b/data/sql/characters_achievements.sql @@ -1,54 +1,54 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_achievements` --- - -DROP TABLE IF EXISTS `characters_achievements`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_achievements` ( - `id` int(10) unsigned NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `achievementId` int(10) unsigned NOT NULL, - `timeDone` int(10) unsigned DEFAULT NULL, - `progress` int(10) unsigned DEFAULT '0', - `progressFlags` int(10) unsigned DEFAULT '0', - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_achievements` --- - -LOCK TABLES `characters_achievements` WRITE; -/*!40000 ALTER TABLE `characters_achievements` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_achievements` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:43 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_achievements` +-- + +DROP TABLE IF EXISTS `characters_achievements`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_achievements` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `achievementId` int(10) unsigned NOT NULL, + `timeDone` int(10) unsigned DEFAULT NULL, + `progress` int(10) unsigned DEFAULT '0', + `progressFlags` int(10) unsigned DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_achievements` +-- + +LOCK TABLES `characters_achievements` WRITE; +/*!40000 ALTER TABLE `characters_achievements` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_achievements` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:43 diff --git a/sql/characters_appearance.sql b/data/sql/characters_appearance.sql similarity index 97% rename from sql/characters_appearance.sql rename to data/sql/characters_appearance.sql index 437a61cf..35290a18 100644 --- a/sql/characters_appearance.sql +++ b/data/sql/characters_appearance.sql @@ -1,82 +1,82 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_appearance` --- - -DROP TABLE IF EXISTS `characters_appearance`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_appearance` ( - `id` int(10) unsigned NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `baseId` int(10) unsigned NOT NULL, - `size` tinyint(3) unsigned NOT NULL DEFAULT '0', - `voice` tinyint(3) unsigned NOT NULL DEFAULT '0', - `skinColor` smallint(5) unsigned NOT NULL, - `hairStyle` smallint(5) unsigned NOT NULL, - `hairColor` smallint(5) unsigned NOT NULL, - `hairHighlightColor` smallint(5) unsigned NOT NULL DEFAULT '0', - `hairVariation` smallint(5) unsigned NOT NULL, - `eyeColor` smallint(5) unsigned NOT NULL, - `faceType` tinyint(3) unsigned NOT NULL DEFAULT '0', - `faceEyebrows` tinyint(3) unsigned NOT NULL DEFAULT '0', - `faceEyeShape` tinyint(3) unsigned NOT NULL DEFAULT '0', - `faceIrisSize` tinyint(3) unsigned NOT NULL DEFAULT '0', - `faceNose` tinyint(3) unsigned NOT NULL DEFAULT '0', - `faceMouth` tinyint(3) unsigned NOT NULL DEFAULT '0', - `faceFeatures` tinyint(3) unsigned NOT NULL, - `ears` tinyint(3) unsigned NOT NULL DEFAULT '0', - `characteristics` tinyint(3) unsigned NOT NULL DEFAULT '0', - `characteristicsColor` tinyint(3) unsigned NOT NULL DEFAULT '0', - `mainhand` int(10) unsigned NOT NULL, - `offhand` int(10) unsigned NOT NULL, - `head` int(10) unsigned NOT NULL, - `body` int(10) unsigned NOT NULL, - `hands` int(10) unsigned NOT NULL, - `legs` int(10) unsigned NOT NULL, - `feet` int(10) unsigned NOT NULL, - `waist` int(10) unsigned NOT NULL, - `leftFinger` int(10) unsigned NOT NULL DEFAULT '0', - `rightFinger` int(10) unsigned NOT NULL DEFAULT '0', - `leftEar` int(10) unsigned NOT NULL DEFAULT '0', - `rightEar` int(10) unsigned NOT NULL DEFAULT '0', - PRIMARY KEY (`id`) -) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_appearance` --- - -LOCK TABLES `characters_appearance` WRITE; -/*!40000 ALTER TABLE `characters_appearance` DISABLE KEYS */; - -/*!40000 ALTER TABLE `characters_appearance` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:43 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_appearance` +-- + +DROP TABLE IF EXISTS `characters_appearance`; +/*!40101 SET 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table `characters_class_levels` +-- + +LOCK TABLES `characters_class_levels` WRITE; +/*!40000 ALTER TABLE `characters_class_levels` DISABLE KEYS */; + +/*!40000 ALTER TABLE `characters_class_levels` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:45 diff --git a/sql/characters_customattributes.sql b/data/sql/characters_customattributes.sql similarity index 97% rename from sql/characters_customattributes.sql rename to data/sql/characters_customattributes.sql index 91756517..daac3ca5 100644 --- a/sql/characters_customattributes.sql 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@OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_customattributes` +-- + +DROP TABLE IF EXISTS `characters_customattributes`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_customattributes` ( + `characterId` int(10) unsigned NOT NULL, + `pointsRemaining` int(11) DEFAULT '0', + `strSpent` int(11) DEFAULT '0', + `vitSpent` int(11) DEFAULT '0', + `dexSpent` int(11) DEFAULT '0', + `intSpent` int(11) DEFAULT '0', + `minSpent` int(11) DEFAULT '0', + `pieSpent` int(11) DEFAULT '0', + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_customattributes` +-- + +LOCK TABLES `characters_customattributes` WRITE; +/*!40000 ALTER TABLE `characters_customattributes` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_customattributes` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:45 diff --git a/sql/characters_friendlist.sql b/data/sql/characters_friendlist.sql similarity index 97% rename from sql/characters_friendlist.sql rename to data/sql/characters_friendlist.sql index 97e6cd60..cf87df80 100644 --- a/sql/characters_friendlist.sql +++ b/data/sql/characters_friendlist.sql @@ -1,52 +1,52 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_friendlist` --- - -DROP TABLE IF EXISTS `characters_friendlist`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_friendlist` ( - `id` int(10) unsigned zerofill NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `slot` int(10) unsigned NOT NULL, - `name` varchar(255) NOT NULL, - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_friendlist` --- - -LOCK TABLES `characters_friendlist` WRITE; -/*!40000 ALTER TABLE `characters_friendlist` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_friendlist` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:45 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_friendlist` +-- + +DROP TABLE IF EXISTS `characters_friendlist`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_friendlist` ( + `id` int(10) unsigned zerofill NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `slot` int(10) unsigned NOT NULL, + `name` varchar(255) NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_friendlist` +-- + +LOCK TABLES `characters_friendlist` WRITE; +/*!40000 ALTER TABLE `characters_friendlist` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_friendlist` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:45 diff --git a/sql/characters_hotbar.sql b/data/sql/characters_hotbar.sql similarity index 97% rename from sql/characters_hotbar.sql rename to data/sql/characters_hotbar.sql index 1952ef93..b19f308a 100644 --- a/sql/characters_hotbar.sql +++ b/data/sql/characters_hotbar.sql @@ -1,53 +1,53 @@ --- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_server --- ------------------------------------------------------ --- Server version 5.7.11 - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, 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*/; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2018-02-15 0:04:39 +-- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.11 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_hotbar` +-- + +DROP TABLE IF EXISTS `characters_hotbar`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_hotbar` ( + `characterId` int(10) unsigned NOT NULL, + `classId` smallint(5) unsigned NOT NULL, + `hotbarSlot` smallint(5) unsigned NOT NULL, + `commandId` int(10) unsigned NOT NULL, + `recastTime` int(10) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`characterId`,`classId`,`hotbarSlot`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_hotbar` +-- + +LOCK TABLES `characters_hotbar` WRITE; +/*!40000 ALTER TABLE `characters_hotbar` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_hotbar` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2018-02-15 0:04:39 diff --git a/sql/characters_inventory.sql b/data/sql/characters_inventory.sql similarity index 97% rename from sql/characters_inventory.sql rename to data/sql/characters_inventory.sql index a619441f..03fc8f53 100644 --- a/sql/characters_inventory.sql +++ b/data/sql/characters_inventory.sql @@ -1,25 +1,25 @@ --- -------------------------------------------------------- --- Host: 127.0.0.1 --- Server version: 5.6.17 - MySQL Community Server (GPL) --- Server OS: Win64 --- HeidiSQL Version: 10.1.0.5464 --- -------------------------------------------------------- - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET NAMES utf8 */; -/*!50503 SET NAMES utf8mb4 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; - --- Dumping structure for table ffxiv_server.characters_inventory -CREATE TABLE IF NOT EXISTS `characters_inventory` ( - `characterId` int(10) unsigned NOT NULL, - `serverItemId` bigint(20) unsigned NOT NULL, - `itemPackage` smallint(5) unsigned NOT NULL, - `slot` smallint(5) unsigned NOT NULL, - PRIMARY KEY (`characterId`,`serverItemId`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; - -/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; -/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.characters_inventory +CREATE TABLE IF NOT EXISTS `characters_inventory` ( + `characterId` int(10) unsigned NOT NULL, + `serverItemId` bigint(20) unsigned NOT NULL, + `itemPackage` smallint(5) unsigned NOT NULL, + `slot` smallint(5) unsigned NOT NULL, + PRIMARY KEY (`characterId`,`serverItemId`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/sql/characters_inventory_equipment.sql b/data/sql/characters_inventory_equipment.sql similarity index 97% rename from sql/characters_inventory_equipment.sql rename to data/sql/characters_inventory_equipment.sql index 7e313219..df302a61 100644 --- a/sql/characters_inventory_equipment.sql +++ b/data/sql/characters_inventory_equipment.sql @@ -1,25 +1,25 @@ --- -------------------------------------------------------- --- Host: 127.0.0.1 --- Server version: 5.6.17 - MySQL Community Server (GPL) --- Server OS: Win64 --- HeidiSQL Version: 10.1.0.5464 --- -------------------------------------------------------- - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET NAMES utf8 */; -/*!50503 SET NAMES utf8mb4 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; - --- Dumping structure for table ffxiv_server.characters_inventory_equipment -CREATE TABLE IF NOT EXISTS `characters_inventory_equipment` ( - `characterId` int(10) unsigned NOT NULL, - `classId` smallint(5) unsigned NOT NULL, - `equipSlot` smallint(5) unsigned NOT NULL, - `itemId` bigint(10) unsigned NOT NULL, - PRIMARY KEY (`characterId`,`classId`,`equipSlot`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; - -/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; -/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +-- -------------------------------------------------------- +-- Host: 127.0.0.1 +-- Server version: 5.6.17 - MySQL Community Server (GPL) +-- Server OS: Win64 +-- HeidiSQL Version: 10.1.0.5464 +-- -------------------------------------------------------- + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET NAMES utf8 */; +/*!50503 SET NAMES utf8mb4 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; + +-- Dumping structure for table ffxiv_server.characters_inventory_equipment +CREATE TABLE IF NOT EXISTS `characters_inventory_equipment` ( + `characterId` int(10) unsigned NOT NULL, + `classId` smallint(5) unsigned NOT NULL, + `equipSlot` smallint(5) unsigned NOT NULL, + `itemId` bigint(10) unsigned NOT NULL, + PRIMARY KEY (`characterId`,`classId`,`equipSlot`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; + +/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */; +/*!40014 SET FOREIGN_KEY_CHECKS=IF(@OLD_FOREIGN_KEY_CHECKS IS NULL, 1, @OLD_FOREIGN_KEY_CHECKS) */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; diff --git a/sql/characters_linkshells.sql b/data/sql/characters_linkshells.sql similarity index 97% rename from sql/characters_linkshells.sql rename to data/sql/characters_linkshells.sql index 629f1c14..b9db6ec3 100644 --- a/sql/characters_linkshells.sql +++ b/data/sql/characters_linkshells.sql @@ -1,19 +1,19 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 4/2/2017 3:12:27 PM -*/ - -SET FOREIGN_KEY_CHECKS=0; --- ---------------------------- --- Table structure for characters_linkshells --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 4/2/2017 3:12:27 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters_linkshells +-- ---------------------------- CREATE TABLE `characters_linkshells` ( `characterId` int(10) unsigned NOT NULL, `linkshellId` bigint(20) unsigned NOT NULL, `rank` tinyint(3) unsigned NOT NULL DEFAULT '4', PRIMARY KEY (`characterId`,`linkshellId`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8; +) ENGINE=InnoDB DEFAULT CHARSET=utf8; diff --git a/sql/characters_npclinkshell.sql b/data/sql/characters_npclinkshell.sql similarity index 97% rename from sql/characters_npclinkshell.sql rename to data/sql/characters_npclinkshell.sql index 1cca9a3a..02a49e2d 100644 --- a/sql/characters_npclinkshell.sql +++ b/data/sql/characters_npclinkshell.sql @@ -1,52 +1,52 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_npclinkshell` --- - -DROP TABLE IF EXISTS `characters_npclinkshell`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_npclinkshell` ( - `characterId` int(11) unsigned NOT NULL, - `npcLinkshellId` smallint(5) unsigned NOT NULL, - `isCalling` tinyint(1) unsigned NOT NULL DEFAULT '0', - `isExtra` tinyint(1) unsigned NOT NULL DEFAULT '0', - PRIMARY KEY (`characterId`,`npcLinkshellId`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_npclinkshell` --- - -LOCK TABLES `characters_npclinkshell` WRITE; -/*!40000 ALTER TABLE `characters_npclinkshell` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_npclinkshell` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:47 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_npclinkshell` +-- + +DROP TABLE IF EXISTS `characters_npclinkshell`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_npclinkshell` ( + `characterId` int(11) unsigned NOT NULL, + `npcLinkshellId` smallint(5) unsigned NOT NULL, + `isCalling` tinyint(1) unsigned NOT NULL DEFAULT '0', + `isExtra` tinyint(1) unsigned NOT NULL DEFAULT '0', + PRIMARY KEY (`characterId`,`npcLinkshellId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_npclinkshell` +-- + +LOCK TABLES `characters_npclinkshell` WRITE; +/*!40000 ALTER TABLE `characters_npclinkshell` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_npclinkshell` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:47 diff --git a/sql/characters_parametersave.sql b/data/sql/characters_parametersave.sql similarity index 97% rename from sql/characters_parametersave.sql rename to data/sql/characters_parametersave.sql index ab2bc84c..c8f1388c 100644 --- a/sql/characters_parametersave.sql +++ b/data/sql/characters_parametersave.sql @@ -1,55 +1,55 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_parametersave` --- - -DROP TABLE IF EXISTS `characters_parametersave`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_parametersave` ( - `characterId` int(10) unsigned NOT NULL, - `hp` smallint(6) NOT NULL, - `hpMax` smallint(6) NOT NULL, - `mp` smallint(6) NOT NULL, - `mpMax` smallint(6) NOT NULL, - `mainSkill` tinyint(3) unsigned NOT NULL, - `mainSkillLevel` smallint(6) NOT NULL, - PRIMARY KEY (`characterId`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_parametersave` --- - -LOCK TABLES `characters_parametersave` WRITE; -/*!40000 ALTER TABLE `characters_parametersave` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_parametersave` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:47 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_parametersave` +-- + +DROP TABLE IF EXISTS `characters_parametersave`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_parametersave` ( + `characterId` int(10) unsigned NOT NULL, + `hp` smallint(6) NOT NULL, + `hpMax` smallint(6) NOT NULL, + `mp` smallint(6) NOT NULL, + `mpMax` smallint(6) NOT NULL, + `mainSkill` tinyint(3) unsigned NOT NULL, + `mainSkillLevel` smallint(6) NOT NULL, + PRIMARY KEY (`characterId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_parametersave` +-- + +LOCK TABLES `characters_parametersave` WRITE; +/*!40000 ALTER TABLE `characters_parametersave` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_parametersave` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:47 diff --git a/sql/characters_quest_completed.sql b/data/sql/characters_quest_completed.sql similarity index 97% rename from sql/characters_quest_completed.sql rename to data/sql/characters_quest_completed.sql index 1f6d177e..daaaa7cd 100644 --- a/sql/characters_quest_completed.sql +++ b/data/sql/characters_quest_completed.sql @@ -1,51 +1,51 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_quest_completed` --- - -DROP TABLE IF EXISTS `characters_quest_completed`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_quest_completed` ( - `id` int(10) unsigned NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `questId` int(10) unsigned NOT NULL, - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_quest_completed` --- - -LOCK TABLES `characters_quest_completed` WRITE; -/*!40000 ALTER TABLE `characters_quest_completed` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_quest_completed` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:47 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_completed` +-- + +DROP TABLE IF EXISTS `characters_quest_completed`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_completed` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `questId` int(10) unsigned NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_completed` +-- + +LOCK TABLES `characters_quest_completed` WRITE; +/*!40000 ALTER TABLE `characters_quest_completed` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_completed` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:47 diff --git a/sql/characters_quest_guildleve_local.sql b/data/sql/characters_quest_guildleve_local.sql similarity index 97% rename from sql/characters_quest_guildleve_local.sql rename to data/sql/characters_quest_guildleve_local.sql index f7239a26..fc52b955 100644 --- a/sql/characters_quest_guildleve_local.sql +++ b/data/sql/characters_quest_guildleve_local.sql @@ -1,54 +1,54 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET 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ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_guildleve_local` +-- + +DROP TABLE IF EXISTS `characters_quest_guildleve_local`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_guildleve_local` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `slot` smallint(5) unsigned NOT NULL, + `questId` int(10) unsigned NOT NULL, + `abandoned` tinyint(1) unsigned DEFAULT '0', + `completed` tinyint(1) DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_guildleve_local` +-- + +LOCK TABLES `characters_quest_guildleve_local` WRITE; +/*!40000 ALTER TABLE `characters_quest_guildleve_local` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_guildleve_local` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:48 diff --git a/sql/characters_quest_guildleve_regional.sql b/data/sql/characters_quest_guildleve_regional.sql similarity index 97% rename from sql/characters_quest_guildleve_regional.sql rename to data/sql/characters_quest_guildleve_regional.sql index 48e18f95..94c66756 100644 --- a/sql/characters_quest_guildleve_regional.sql +++ b/data/sql/characters_quest_guildleve_regional.sql @@ -1,54 +1,54 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_quest_guildleve_regional` --- - -DROP TABLE IF EXISTS `characters_quest_guildleve_regional`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_quest_guildleve_regional` ( - `id` int(10) unsigned NOT NULL AUTO_INCREMENT, - `characterId` int(10) unsigned NOT NULL, - `slot` smallint(5) unsigned NOT NULL, - `guildleveId` smallint(3) unsigned NOT NULL, - `abandoned` tinyint(1) unsigned DEFAULT '0', - `completed` tinyint(1) DEFAULT '0', - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `characters_quest_guildleve_regional` --- - -LOCK TABLES `characters_quest_guildleve_regional` WRITE; -/*!40000 ALTER TABLE `characters_quest_guildleve_regional` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_quest_guildleve_regional` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:48 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_guildleve_regional` +-- + +DROP TABLE IF EXISTS `characters_quest_guildleve_regional`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_guildleve_regional` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `slot` smallint(5) unsigned NOT NULL, + `guildleveId` smallint(3) unsigned NOT NULL, + `abandoned` tinyint(1) unsigned DEFAULT '0', + `completed` tinyint(1) DEFAULT '0', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_guildleve_regional` +-- + +LOCK TABLES `characters_quest_guildleve_regional` WRITE; +/*!40000 ALTER TABLE `characters_quest_guildleve_regional` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_guildleve_regional` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:48 diff --git a/sql/characters_quest_guildlevehistory.sql b/data/sql/characters_quest_guildlevehistory.sql similarity index 97% rename from sql/characters_quest_guildlevehistory.sql rename to data/sql/characters_quest_guildlevehistory.sql index 8b623145..4bcc4dc9 100644 --- a/sql/characters_quest_guildlevehistory.sql +++ b/data/sql/characters_quest_guildlevehistory.sql @@ -1,52 +1,52 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; 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`characters_quest_guildlevehistory` --- - -LOCK TABLES `characters_quest_guildlevehistory` WRITE; -/*!40000 ALTER TABLE `characters_quest_guildlevehistory` DISABLE KEYS */; -/*!40000 ALTER TABLE `characters_quest_guildlevehistory` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:48 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_quest_guildlevehistory` +-- + +DROP TABLE IF EXISTS `characters_quest_guildlevehistory`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_quest_guildlevehistory` ( + `id` int(10) unsigned NOT NULL AUTO_INCREMENT, + `characterId` int(10) unsigned NOT NULL, + `questId` int(10) unsigned NOT NULL, + `timeCompleted` timestamp NOT NULL DEFAULT '0000-00-00 00:00:00', + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_quest_guildlevehistory` +-- + +LOCK TABLES `characters_quest_guildlevehistory` WRITE; +/*!40000 ALTER TABLE `characters_quest_guildlevehistory` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_quest_guildlevehistory` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2016-06-07 22:54:48 diff --git a/sql/characters_quest_scenario.sql b/data/sql/characters_quest_scenario.sql similarity index 97% rename from sql/characters_quest_scenario.sql rename to data/sql/characters_quest_scenario.sql index 1136e579..67aeadbb 100644 --- a/sql/characters_quest_scenario.sql +++ b/data/sql/characters_quest_scenario.sql @@ -1,16 +1,16 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 4/2/2017 2:27:54 PM -*/ - -SET FOREIGN_KEY_CHECKS=0; --- ---------------------------- --- Table structure for characters_quest_scenario --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 4/2/2017 2:27:54 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for characters_quest_scenario +-- ---------------------------- CREATE TABLE `characters_quest_scenario` ( `characterId` int(10) unsigned NOT NULL, `slot` smallint(5) unsigned NOT NULL, @@ -19,4 +19,4 @@ CREATE TABLE `characters_quest_scenario` ( `questData` longtext, `questFlags` int(10) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`characterId`,`slot`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; +) ENGINE=InnoDB DEFAULT CHARSET=latin1; diff --git a/sql/characters_retainers.sql b/data/sql/characters_retainers.sql similarity index 100% rename from sql/characters_retainers.sql rename to data/sql/characters_retainers.sql diff --git a/sql/characters_statuseffect.sql b/data/sql/characters_statuseffect.sql similarity index 97% rename from sql/characters_statuseffect.sql rename to data/sql/characters_statuseffect.sql index 92564138..6af463be 100644 --- a/sql/characters_statuseffect.sql +++ b/data/sql/characters_statuseffect.sql @@ -1,55 +1,55 @@ --- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_server --- ------------------------------------------------------ --- Server version 5.7.11 - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `characters_statuseffect` --- - -DROP TABLE IF EXISTS `characters_statuseffect`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `characters_statuseffect` ( - `characterId` int(10) unsigned NOT NULL, - 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COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2018-05-27 17:59:07 +-- MySQL dump 10.13 Distrib 5.7.11, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.11 + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `characters_statuseffect` +-- + +DROP TABLE IF EXISTS `characters_statuseffect`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `characters_statuseffect` ( + `characterId` int(10) unsigned NOT NULL, + `statusId` mediumint(8) unsigned NOT NULL, + `magnitude` bigint(20) unsigned NOT NULL, + `duration` int(10) unsigned NOT NULL, + `tick` int(10) unsigned NOT NULL, + `tier` tinyint(3) unsigned NOT NULL, + `extra` bigint(20) unsigned NOT NULL, + PRIMARY KEY (`characterId`,`statusId`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `characters_statuseffect` +-- + +LOCK TABLES `characters_statuseffect` WRITE; +/*!40000 ALTER TABLE `characters_statuseffect` DISABLE KEYS */; +/*!40000 ALTER TABLE `characters_statuseffect` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2018-05-27 17:59:07 diff --git a/sql/characters_timers.sql b/data/sql/characters_timers.sql similarity index 97% rename from sql/characters_timers.sql rename to data/sql/characters_timers.sql index 1d01a412..31602fa2 100644 --- a/sql/characters_timers.sql +++ b/data/sql/characters_timers.sql @@ -1,69 +1,69 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS 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--no-autocommit > $EXPORT_PATH/$T.sql +#!/bin/bash +EXPORT_PATH=C:/repositories/ffxiv-classic-server/sql/ +USER=root +PASS=root +DBNAME=ffxiv_server +for T in `mysqlshow -u $USER -p$PASS $DBNAME %`; +do + echo "Backing up $T" + mysqldump -u $USER -p$PASS $DBNAME $T --extended-insert=FALSE --no-tablespaces --no-autocommit > $EXPORT_PATH/$T.sql done; \ No newline at end of file diff --git a/sql/gamedata_achievements.sql b/data/sql/gamedata_achievements.sql similarity index 98% rename from sql/gamedata_achievements.sql rename to data/sql/gamedata_achievements.sql index 470e4598..1ca7083b 100644 --- a/sql/gamedata_achievements.sql +++ b/data/sql/gamedata_achievements.sql @@ -1,802 +1,802 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET 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VALUES (1017,'All the More Region to Leve IV',617,5); -INSERT INTO `gamedata_achievements` VALUES (1018,'All the More Region to Leve V',618,5); -INSERT INTO `gamedata_achievements` VALUES (1019,'All the More Region to Leve VI',619,10); -INSERT INTO `gamedata_achievements` VALUES (1020,'Region d\'Etre',620,20); -INSERT INTO `gamedata_achievements` VALUES (1021,'\"Think Global, Quest Local I\"',621,5); -INSERT INTO `gamedata_achievements` VALUES (1022,'\"Think Global, Quest Local II\"',622,5); -INSERT INTO `gamedata_achievements` VALUES (1023,'\"Think Global, Quest Local III\"',623,5); -INSERT INTO `gamedata_achievements` VALUES (1024,'\"Think Global, Quest Local IV\"',624,5); -INSERT INTO `gamedata_achievements` VALUES (1025,'\"Think Global, Quest Local V\"',625,5); -INSERT INTO `gamedata_achievements` VALUES (1026,'\"Think Global, Quest Local VI\"',626,10); -INSERT INTO `gamedata_achievements` VALUES (1027,'Lost in Localization',627,20); -INSERT INTO `gamedata_achievements` VALUES (1028,'A Slave to Faction I',628,5); -INSERT INTO `gamedata_achievements` VALUES (1029,'A Slave to Faction II',629,5); -INSERT INTO `gamedata_achievements` VALUES (1030,'A Slave to Faction III',630,10); -INSERT INTO `gamedata_achievements` VALUES (1031,'\"Just the Factions, Ma\'am\"',631,20); -INSERT INTO `gamedata_achievements` VALUES (1032,'Serving a Greater Cause I',632,5); -INSERT INTO `gamedata_achievements` VALUES (1033,'Serving a Greater Cause II',633,5); -INSERT INTO `gamedata_achievements` VALUES (1034,'Serving a Greater Cause III',634,5); -INSERT INTO `gamedata_achievements` VALUES (1035,'Serving a Greater Cause IV',635,5); -INSERT INTO `gamedata_achievements` VALUES (1036,'Serving a Greater Cause V',636,5); -INSERT INTO `gamedata_achievements` VALUES (1037,'Serving a Greater Cause VI',637,10); -INSERT INTO `gamedata_achievements` VALUES (1038,'Enraptured Servitude',638,20); -INSERT INTO `gamedata_achievements` VALUES (1039,'Around the Realm and Back Again',639,5); -INSERT INTO `gamedata_achievements` VALUES (1040,'I Survived Camp Bearded Rock',640,5); -INSERT INTO `gamedata_achievements` VALUES (1041,'I Survived Cedarwood',641,5); -INSERT INTO `gamedata_achievements` VALUES (1042,'I Survived Camp Skull Valley',642,5); -INSERT INTO `gamedata_achievements` VALUES (1043,'I Survived Camp Bald Knoll',643,5); -INSERT INTO `gamedata_achievements` VALUES (1044,'I Survived Camp Bloodshore',644,5); -INSERT INTO `gamedata_achievements` VALUES (1045,'I Survived Cassiopeia Hollow',645,5); -INSERT INTO `gamedata_achievements` VALUES (1046,'I Survived Camp Iron Lake',646,5); -INSERT INTO `gamedata_achievements` VALUES (1047,'And All I Got Was This Lousy Achievement: La Noscea',647,10); -INSERT INTO `gamedata_achievements` VALUES (1048,'I Survived Camp Bentbranch',648,5); -INSERT INTO `gamedata_achievements` VALUES (1049,'I Survived Humblehearth',649,5); -INSERT INTO `gamedata_achievements` VALUES (1050,'I Survived Camp Nine Ivies',650,5); -INSERT INTO `gamedata_achievements` VALUES (1051,'I Survived Camp Emerald Moss',651,5); -INSERT INTO `gamedata_achievements` VALUES (1052,'I Survived Treespeak',652,5); -INSERT INTO `gamedata_achievements` VALUES (1053,'I Survived the Mun-Tuy Cellars',653,5); -INSERT INTO `gamedata_achievements` VALUES (1054,'I Survived Camp Tranquil',654,5); -INSERT INTO `gamedata_achievements` VALUES (1055,'And All I Got Was This Lousy Achievement: Black Shroud',655,10); -INSERT INTO `gamedata_achievements` VALUES (1056,'I Survived Camp Black Brush',656,5); -INSERT INTO `gamedata_achievements` VALUES (1057,'I Survived the Nanawa Mines',657,5); -INSERT INTO `gamedata_achievements` VALUES (1058,'I Survived Camp Drybone',658,5); -INSERT INTO `gamedata_achievements` VALUES (1059,'I Survived Halatali',659,5); -INSERT INTO `gamedata_achievements` VALUES (1060,'I Survived Camp Horizon',660,5); -INSERT INTO `gamedata_achievements` VALUES (1061,'I Survived Nophica\'s Wells',661,5); -INSERT INTO `gamedata_achievements` VALUES (1062,'I Survived Camp Broken Water',662,5); -INSERT INTO `gamedata_achievements` VALUES (1063,'And All I Got Was This Lousy Achievement: Thanalan',663,10); -INSERT INTO `gamedata_achievements` VALUES (1064,'Globetrotter',664,20); -INSERT INTO `gamedata_achievements` VALUES (1065,'At the Realm\'s Behest',665,5); -INSERT INTO `gamedata_achievements` VALUES (1066,'To Serve and Protect: Camp Bearded Rock',666,5); -INSERT INTO `gamedata_achievements` VALUES (1067,'To Serve and Protect: Cedarwood',667,5); -INSERT INTO `gamedata_achievements` VALUES (1068,'To Serve and Protect: Camp Skull Valley',668,5); -INSERT INTO `gamedata_achievements` VALUES (1069,'To Serve and Protect: Camp Bald Knoll',669,5); -INSERT INTO `gamedata_achievements` VALUES (1070,'To Serve and Protect: Camp Bloodshore',670,5); -INSERT INTO `gamedata_achievements` VALUES (1071,'To Serve and Protect: Cassiopeia Hollow',671,5); -INSERT INTO `gamedata_achievements` VALUES (1072,'To Serve and Protect: Camp Iron Lake',672,5); -INSERT INTO `gamedata_achievements` VALUES (1073,'La Noscea Got Served...and Protected',673,10); -INSERT INTO `gamedata_achievements` VALUES (1074,'To Serve and Protect: Camp Bentbranch',674,5); -INSERT INTO `gamedata_achievements` VALUES (1075,'To Serve and Protect: Humblehearth',675,5); -INSERT INTO `gamedata_achievements` VALUES (1076,'To Serve and Protect: Camp Nine Ivies',676,5); -INSERT INTO `gamedata_achievements` VALUES (1077,'To Serve and Protect: Camp Emerald Moss',677,5); -INSERT INTO `gamedata_achievements` VALUES (1078,'To Serve and Protect: Treespeak',678,5); -INSERT INTO `gamedata_achievements` VALUES (1079,'To Serve and Protect: Mun[@1F]Tuy Cellars',679,5); -INSERT INTO `gamedata_achievements` VALUES (1080,'To Serve and Protect: Camp Tranquil',680,5); -INSERT INTO `gamedata_achievements` VALUES (1081,'The Black Shroud Got Served...and Protected',681,10); -INSERT INTO `gamedata_achievements` VALUES (1082,'To Serve and Protect: Camp Black Brush',682,5); -INSERT INTO `gamedata_achievements` VALUES (1083,'To Serve and Protect: Nanawa Silvermines',683,5); -INSERT INTO `gamedata_achievements` VALUES (1084,'To Serve and Protect: Camp Drybone',684,5); -INSERT INTO `gamedata_achievements` VALUES (1085,'To Serve and Protect: Halatali',685,5); -INSERT INTO `gamedata_achievements` VALUES (1086,'To Serve and Protect: Camp Horizon',686,5); -INSERT INTO `gamedata_achievements` VALUES (1087,'To Serve and Protect: Nophica\'s Wells',687,5); -INSERT INTO `gamedata_achievements` VALUES (1088,'To Serve and Protect: Camp Broken Water',688,5); -INSERT INTO `gamedata_achievements` VALUES (1089,'Thanalan Got Served...and Protected',689,10); -INSERT INTO `gamedata_achievements` VALUES (1090,'Eorzea Got Served...and Protected',690,20); -INSERT INTO `gamedata_achievements` VALUES (1091,'Leaning Towards the Brotherhood',691,5); -INSERT INTO `gamedata_achievements` VALUES (1092,'Love Thy Brother',692,10); -INSERT INTO `gamedata_achievements` VALUES (1093,'Leaning Towards the Shield',693,5); -INSERT INTO `gamedata_achievements` VALUES (1094,'Another Brick in the Shield Wall',694,10); -INSERT INTO `gamedata_achievements` VALUES (1095,'Leaning Towards the Horn',695,5); -INSERT INTO `gamedata_achievements` VALUES (1096,'A Helping Horn',696,10); -INSERT INTO `gamedata_achievements` VALUES (1097,'Commitment Issues',697,20); -INSERT INTO `gamedata_achievements` VALUES (1098,'Like a Knight in Shining Armor',698,5); -INSERT INTO `gamedata_achievements` VALUES (1099,'Bulletproof',699,5); -INSERT INTO `gamedata_achievements` VALUES (1100,'I am the Warrior',700,5); -INSERT INTO `gamedata_achievements` VALUES (1101,'Dragoon Age',701,5); -INSERT INTO `gamedata_achievements` VALUES (1102,'A Bard\'s Tale',702,5); -INSERT INTO `gamedata_achievements` VALUES (1103,'Seeing White',703,5); -INSERT INTO `gamedata_achievements` VALUES (1104,'Back in Black',704,5); -INSERT INTO `gamedata_achievements` VALUES (1105,'Career Opportunities',705,20); -INSERT INTO `gamedata_achievements` VALUES (1106,'Once in a Lifetime',706,20); -INSERT INTO `gamedata_achievements` VALUES (1107,'x',707,1); -INSERT INTO `gamedata_achievements` VALUES (1108,'x',708,1); -INSERT INTO `gamedata_achievements` VALUES (1109,'x',709,1); -INSERT INTO `gamedata_achievements` VALUES (1110,'x',710,1); -INSERT INTO `gamedata_achievements` VALUES (1156,'Once in a Lifetime',711,20); -INSERT INTO `gamedata_achievements` VALUES (1157,'Patricide',712,0); -INSERT INTO `gamedata_achievements` VALUES (1158,'To Kill a Mocking Bird',713,0); -INSERT INTO `gamedata_achievements` VALUES (1159,'Pounding the Spike',714,0); -INSERT INTO `gamedata_achievements` VALUES (1160,'First Blood: Aleport',715,0); -INSERT INTO `gamedata_achievements` VALUES (1161,'First Blood: Hyrstmill',716,0); -INSERT INTO `gamedata_achievements` VALUES (1162,'First Blood: Golden Bazaar',717,0); -INSERT INTO `gamedata_achievements` VALUES (1163,'To Be or Not to Be the Guardian of Aleport',718,0); -INSERT INTO `gamedata_achievements` VALUES (1164,'To Be or Not to Be the Guardian of Hyrstmill',719,0); -INSERT INTO `gamedata_achievements` VALUES (1165,'To Be or Not to Be the Guardian of the Golden Bazaar',720,0); -INSERT INTO `gamedata_achievements` VALUES (1166,'To Be or Not to Be the Wind of Aleport',721,0); -INSERT INTO `gamedata_achievements` VALUES (1167,'To Be or Not to Be the Wind of Hyrstmill',722,0); -INSERT INTO `gamedata_achievements` VALUES (1168,'To Be or Not to Be the Wind of the Golden Bazaar',723,0); -INSERT INTO `gamedata_achievements` VALUES (1169,'To Be or Not to Be the Hand of Aleport',724,0); -INSERT INTO `gamedata_achievements` VALUES (1171,'To Be or Not to Be the Hand of Hyrstmill',725,0); -INSERT INTO `gamedata_achievements` VALUES (1172,'To Be or Not to Be the Hand of the Golden Bazaar',726,0); -INSERT INTO `gamedata_achievements` VALUES (1173,'A Slave to Faction III',727,0); -INSERT INTO `gamedata_achievements` VALUES (1174,'Serving a Greater Cause VI',728,0); -INSERT INTO `gamedata_achievements` VALUES (1175,'And All I Got Was This Lousy Achievement: La Noscea',729,0); -INSERT INTO `gamedata_achievements` VALUES (1176,'And All I Got Was This Lousy Achievement: Black Shroud',730,0); -INSERT INTO `gamedata_achievements` VALUES (1177,'And All I Got Was This Lousy Achievement: Thanalan',731,0); -INSERT INTO `gamedata_achievements` VALUES (1178,'Globetrotter',732,0); -INSERT INTO `gamedata_achievements` VALUES (1179,'La Noscea Got Served...and Protected',733,0); -INSERT INTO `gamedata_achievements` VALUES (1180,'The Black Shroud Got Served...and Protected',734,0); -INSERT INTO `gamedata_achievements` VALUES (1181,'Thanalan Got Served...and Protected',735,0); -INSERT INTO `gamedata_achievements` VALUES (1182,'Eorzea Got Served...and Protected',736,0); -INSERT INTO `gamedata_achievements` VALUES (1183,'Love Thy Brother',737,0); -INSERT INTO `gamedata_achievements` VALUES (1184,'Another Brick in the Shield Wall',738,0); -INSERT INTO `gamedata_achievements` VALUES (1185,'A Helping Horn',739,0); -INSERT INTO `gamedata_achievements` VALUES (1186,'Commitment Issues',740,0); -INSERT INTO `gamedata_achievements` VALUES (1187,'Career Opportunities',741,0); -INSERT INTO `gamedata_achievements` VALUES (1188,'Sideways',742,0); -INSERT INTO `gamedata_achievements` VALUES (1189,'All the More Region to Leve VI',743,0); -INSERT INTO `gamedata_achievements` VALUES (1190,'\"Think Global, Quest Local VI\"',744,0); -INSERT INTO `gamedata_achievements` VALUES (1191,'Tales of War',745,0); -INSERT INTO `gamedata_achievements` VALUES (1192,'Tales of Magic',746,0); -INSERT INTO `gamedata_achievements` VALUES (1193,'Tales of the Hand',747,0); -INSERT INTO `gamedata_achievements` VALUES (1194,'Tales of the Land',748,0); -INSERT INTO `gamedata_achievements` VALUES (1195,'The Greatest Tales Ever Told',749,0); -INSERT INTO `gamedata_achievements` VALUES (1196,'Region d\'Etre',750,0); -INSERT INTO `gamedata_achievements` VALUES (1197,'Lost in Localization',751,0); -INSERT INTO `gamedata_achievements` VALUES (1198,'\"Just the Factions, Ma\'am\"',752,0); -INSERT INTO `gamedata_achievements` VALUES (1199,'Enraptured Servitude',753,0); -INSERT INTO `gamedata_achievements` VALUES (1200,'Seasonal Events',700,0); -INSERT INTO `gamedata_achievements` VALUES (1201,'It\'s Reining Deer',701,20); -INSERT INTO `gamedata_achievements` VALUES (1202,'Beast from the East',702,5); -INSERT INTO `gamedata_achievements` VALUES (1203,'Red Beast from the East',703,5); -INSERT INTO `gamedata_achievements` VALUES (1204,'Gold Beast from the East',704,5); -INSERT INTO `gamedata_achievements` VALUES (1205,'Black Beast from the East',705,5); -INSERT INTO `gamedata_achievements` VALUES (1206,'Get All the Things!',706,20); -INSERT INTO `gamedata_achievements` VALUES (1207,'Love Me Tender',707,5); -INSERT INTO `gamedata_achievements` VALUES (1208,'B.F.F.',708,5); -INSERT INTO `gamedata_achievements` VALUES (1209,'Did It All for the Glory of Love',709,5); -INSERT INTO `gamedata_achievements` VALUES (1210,'Love Makes the World Go Round',710,20); -INSERT INTO `gamedata_achievements` VALUES (1211,'Royal Audience',711,20); -INSERT INTO `gamedata_achievements` VALUES (1212,'Eggsceptional Hunting',712,5); -INSERT INTO `gamedata_achievements` VALUES (1213,'Eggstraordinary Hunting',713,5); -INSERT INTO `gamedata_achievements` VALUES (1214,'Eggsemplary Hunting',714,5); -INSERT INTO `gamedata_achievements` VALUES (1215,'Eggstreme Hunting',715,5); -INSERT INTO `gamedata_achievements` VALUES (1216,'Eggstravagant Hunting',716,5); -INSERT INTO `gamedata_achievements` VALUES (1217,'Seven Short of a Dozen',717,20); -INSERT INTO `gamedata_achievements` VALUES (1218,'Cascadier Survivor',718,5); -INSERT INTO `gamedata_achievements` VALUES (1219,'Stylish Cascadier',719,5); -INSERT INTO `gamedata_achievements` VALUES (1220,'Dapper Cascadier',720,5); -INSERT INTO `gamedata_achievements` VALUES (1221,'Dapper Cascadier',721,5); -INSERT INTO `gamedata_achievements` VALUES (1222,'Classy Cascadier',722,5); -INSERT INTO `gamedata_achievements` VALUES (1223,'Refined Cascadier',723,5); -INSERT INTO `gamedata_achievements` VALUES (1224,'Clogging Along',724,5); -INSERT INTO `gamedata_achievements` VALUES (1225,'Cascadier for Life',725,20); -INSERT INTO `gamedata_achievements` VALUES (1226,'Chock-full of Elemental Goodness',726,20); -INSERT INTO `gamedata_achievements` VALUES (1281,'It\'s Reining Deer',727,0); -INSERT INTO `gamedata_achievements` VALUES (1282,'Get All the Things!',728,0); -INSERT INTO `gamedata_achievements` VALUES (1283,'Love Makes the World Go Round',729,0); -INSERT INTO `gamedata_achievements` VALUES (1284,'Royal Audience',730,0); -INSERT INTO `gamedata_achievements` VALUES (1285,'Seven Short of a Dozen',731,0); -INSERT INTO `gamedata_achievements` VALUES (1286,'Cascadier for Life',732,20); -INSERT INTO `gamedata_achievements` VALUES (1287,'Chock-full of Elemental Goodness',733,20); -INSERT INTO `gamedata_achievements` VALUES (1300,'Dungeons',750,0); -INSERT INTO `gamedata_achievements` VALUES (1301,'One-upping the Antares',751,5); -INSERT INTO `gamedata_achievements` VALUES (1302,'Kicking Sargas and Taking Names',752,5); -INSERT INTO `gamedata_achievements` VALUES (1303,'Shaula We Dance?',753,5); -INSERT INTO `gamedata_achievements` VALUES (1304,'Like a Batraal Out of Hell',754,5); -INSERT INTO `gamedata_achievements` VALUES (1305,'Miser Neutralizer',755,5); -INSERT INTO `gamedata_achievements` VALUES (1306,'Raiding the Vale',756,5); -INSERT INTO `gamedata_achievements` VALUES (1307,'Breathless',757,5); -INSERT INTO `gamedata_achievements` VALUES (1308,'Three Heads Are Better Than One',758,5); -INSERT INTO `gamedata_achievements` VALUES (1309,'Making the Cut',759,5); -INSERT INTO `gamedata_achievements` VALUES (1310,'Big Ants Don\'t Cry',760,5); -INSERT INTO `gamedata_achievements` VALUES (1400,'Exploration',800,0); -INSERT INTO `gamedata_achievements` VALUES (1401,'Taking in the Sights: La Noscea',801,5); -INSERT INTO `gamedata_achievements` VALUES (1402,'Taking in the Sights: Black Shroud',802,5); -INSERT INTO `gamedata_achievements` VALUES (1403,'Taking in the Sights: Thanalan',803,5); -INSERT INTO `gamedata_achievements` VALUES (1404,'Taking in the Sights: Coerthas',804,5); -INSERT INTO `gamedata_achievements` VALUES (1405,'Taking in the Sights: Mor Dhona',805,5); -INSERT INTO `gamedata_achievements` VALUES (1406,'\"Been There, Done That\"',806,10); -INSERT INTO `gamedata_achievements` VALUES (1499,'\"Been There, Done That\"',807,0); -INSERT INTO `gamedata_achievements` VALUES (1500,'Grand Company',820,0); -INSERT INTO `gamedata_achievements` VALUES (1501,'All Watched Over by a Maelstrom of Loving Grace',821,5); -INSERT INTO `gamedata_achievements` VALUES (1502,'Snakebitten',822,5); -INSERT INTO `gamedata_achievements` VALUES (1503,'\"Come On Baby, Light My Fire\"',823,5); -INSERT INTO `gamedata_achievements` VALUES (1504,'A Storm of Seals I',824,5); -INSERT INTO `gamedata_achievements` VALUES (1505,'A Storm of Seals II',825,5); -INSERT INTO `gamedata_achievements` VALUES (1506,'A Storm of Seals III',826,10); -INSERT INTO `gamedata_achievements` VALUES (1507,'The Ruby Anchor',827,20); -INSERT INTO `gamedata_achievements` VALUES (1508,'A Snake in the Brass I',828,5); -INSERT INTO `gamedata_achievements` VALUES (1509,'A Snake in the Brass II',829,5); -INSERT INTO `gamedata_achievements` VALUES (1510,'A Snake in the Brass III',830,10); -INSERT INTO `gamedata_achievements` VALUES (1511,'The Mahogany Leaf',831,20); -INSERT INTO `gamedata_achievements` VALUES (1512,'Burning a Hole in My Pocket I',832,5); -INSERT INTO `gamedata_achievements` VALUES (1513,'Burning a Hole in My Pocket II',833,5); -INSERT INTO `gamedata_achievements` VALUES (1514,'Burning a Hole in My Pocket III',834,10); -INSERT INTO `gamedata_achievements` VALUES (1515,'The Mythril Scales',835,20); -INSERT INTO `gamedata_achievements` VALUES (1516,'In Good Company: Maelstrom I',836,5); -INSERT INTO `gamedata_achievements` VALUES (1517,'In Good Company: Maelstrom II',837,5); -INSERT INTO `gamedata_achievements` VALUES (1518,'In Good Company: Maelstrom III',838,10); -INSERT INTO `gamedata_achievements` VALUES (1519,'The Turquoise Cannon',839,20); -INSERT INTO `gamedata_achievements` VALUES (1520,'In Good Company: Twin Adder I',840,5); -INSERT INTO `gamedata_achievements` VALUES (1521,'In Good Company: Twin Adder II',841,5); -INSERT INTO `gamedata_achievements` VALUES (1522,'In Good Company: Twin Adder III',842,10); -INSERT INTO `gamedata_achievements` VALUES (1523,'The Ironwood Leaf',843,20); -INSERT INTO `gamedata_achievements` VALUES (1524,'In Good Company: Immortal Flames I',844,5); -INSERT INTO `gamedata_achievements` VALUES (1525,'In Good Company: Immortal Flames II',845,5); -INSERT INTO `gamedata_achievements` VALUES (1526,'In Good Company: Immortal Flames III',846,10); -INSERT INTO `gamedata_achievements` VALUES (1527,'The Silver Scales',847,20); -INSERT INTO `gamedata_achievements` VALUES (1528,'Fueling the Storm I',848,5); -INSERT INTO `gamedata_achievements` VALUES (1529,'Fueling the Storm II',849,5); -INSERT INTO `gamedata_achievements` VALUES (1530,'Fueling the Storm III',850,10); -INSERT INTO `gamedata_achievements` VALUES (1531,'The Onyx Oars',851,20); -INSERT INTO `gamedata_achievements` VALUES (1532,'Feeding the Serpent I',852,5); -INSERT INTO `gamedata_achievements` VALUES (1533,'Feeding the Serpent II',853,5); -INSERT INTO `gamedata_achievements` VALUES (1534,'Feeding the Serpent III',854,10); -INSERT INTO `gamedata_achievements` VALUES (1535,'The Sycamore Leaf',855,20); -INSERT INTO `gamedata_achievements` VALUES (1536,'Fanning the Flames I',856,5); -INSERT INTO `gamedata_achievements` VALUES (1537,'Fanning the Flames II',857,5); -INSERT INTO `gamedata_achievements` VALUES (1538,'Fanning the Flames III',858,10); -INSERT INTO `gamedata_achievements` VALUES (1539,'The Brass Scales',859,20); -INSERT INTO `gamedata_achievements` VALUES (1540,'To Each According to His Need: Maelstrom I',860,5); -INSERT INTO `gamedata_achievements` VALUES (1541,'To Each According to His Need: Maelstrom II',861,5); -INSERT INTO `gamedata_achievements` VALUES (1542,'To Each According to His Need: Maelstrom III',862,10); -INSERT INTO `gamedata_achievements` VALUES (1543,'The Jade Mast',863,20); -INSERT INTO `gamedata_achievements` VALUES (1544,'To Each According to His Need: Twin Adder I',864,5); -INSERT INTO `gamedata_achievements` VALUES (1545,'To Each According to His Need: Twin Adder II',865,5); -INSERT INTO `gamedata_achievements` VALUES (1546,'To Each According to His Need: Twin Adder III',866,10); -INSERT INTO `gamedata_achievements` VALUES (1547,'The Willow Leaf',867,20); -INSERT INTO `gamedata_achievements` VALUES (1548,'To Each According to His Need: Immortal Flames I',868,5); -INSERT INTO `gamedata_achievements` VALUES (1549,'To Each According to His Need: Immortal Flames II',869,5); -INSERT INTO `gamedata_achievements` VALUES (1550,'To Each According to His Need: Immortal Flames III',870,10); -INSERT INTO `gamedata_achievements` VALUES (1551,'The Bronze Scales',871,20); -INSERT INTO `gamedata_achievements` VALUES (1552,'Twelve Minutes or Less or Your Cargo\'s Free',872,5); -INSERT INTO `gamedata_achievements` VALUES (1553,'Ten Minutes or Less or Your Cargo\'s Free',873,5); -INSERT INTO `gamedata_achievements` VALUES (1554,'Eight Minutes or Less or Your Cargo\'s Free',874,10); -INSERT INTO `gamedata_achievements` VALUES (1555,'Gone in Twelve Minutes',875,5); -INSERT INTO `gamedata_achievements` VALUES (1556,'Gone in Ten Minutes',876,5); -INSERT INTO `gamedata_achievements` VALUES (1557,'Gone in Eight Minutes',877,10); -INSERT INTO `gamedata_achievements` VALUES (1558,'Handle with Care I',878,5); -INSERT INTO `gamedata_achievements` VALUES (1559,'Handle with Care II',879,5); -INSERT INTO `gamedata_achievements` VALUES (1560,'Handle with Care III',880,5); -INSERT INTO `gamedata_achievements` VALUES 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`gamedata_achievements` VALUES (501,'My Body is a Temple',251,5); +INSERT INTO `gamedata_achievements` VALUES (502,'Dress Like a Pirate Day',252,5); +INSERT INTO `gamedata_achievements` VALUES (503,'A Mummer in Motley',253,5); +INSERT INTO `gamedata_achievements` VALUES (504,'Raising the Curtana',254,10); +INSERT INTO `gamedata_achievements` VALUES (505,'Enter the Coeurl',255,10); +INSERT INTO `gamedata_achievements` VALUES (506,'Cleaving to Tradition',256,10); +INSERT INTO `gamedata_achievements` VALUES (507,'Having a Gae Old Time',257,10); +INSERT INTO `gamedata_achievements` VALUES (508,'Hard to Miss',258,10); +INSERT INTO `gamedata_achievements` VALUES (509,'Dressed to Heal',259,10); +INSERT INTO `gamedata_achievements` VALUES (510,'Ohohohohoho!',260,10); +INSERT INTO `gamedata_achievements` VALUES (511,'Armed to the Teeth',261,30); +INSERT INTO `gamedata_achievements` VALUES (592,'Raising the Curtana',262,0); +INSERT INTO `gamedata_achievements` VALUES (593,'Enter the Coeurl',263,0); +INSERT INTO `gamedata_achievements` VALUES (594,'Cleaving to Tradition',264,0); +INSERT INTO `gamedata_achievements` VALUES (595,'Having a Gae Old Time',265,0); +INSERT INTO `gamedata_achievements` VALUES (596,'Hard to Miss',266,0); +INSERT INTO `gamedata_achievements` VALUES (597,'Dressed to Heal',267,0); +INSERT INTO `gamedata_achievements` VALUES (598,'Ohohohohoho!',268,0); +INSERT INTO `gamedata_achievements` VALUES (599,'Armed to the Teeth',269,0); +INSERT INTO `gamedata_achievements` VALUES (600,'Synthesis',300,0); +INSERT INTO `gamedata_achievements` VALUES (601,'Going with the Grain: Amateur',301,5); +INSERT INTO `gamedata_achievements` VALUES (602,'Going with the Grain: Initiate',302,5); +INSERT INTO `gamedata_achievements` VALUES (603,'Going with the Grain: Apprentice',303,5); +INSERT INTO `gamedata_achievements` VALUES (604,'Going with the Grain: Journeyman',304,5); +INSERT INTO `gamedata_achievements` VALUES (605,'Going with the Grain: Artisan',305,10); +INSERT INTO `gamedata_achievements` VALUES (606,'A Carpenter\'s Life for Me',306,30); +INSERT INTO `gamedata_achievements` VALUES (607,'Working the Bellows: Amateur',307,5); +INSERT INTO `gamedata_achievements` VALUES (608,'Working the Bellows: Initiate',308,5); +INSERT INTO `gamedata_achievements` VALUES (609,'Working the Bellows: Apprentice',309,5); +INSERT INTO `gamedata_achievements` VALUES (610,'Working the Bellows: Journeyman',310,5); +INSERT INTO `gamedata_achievements` VALUES (611,'Working the Bellows: Artisan',311,10); +INSERT INTO `gamedata_achievements` VALUES (612,'A Blacksmith\'s Life for Me',312,30); +INSERT INTO `gamedata_achievements` VALUES (613,'Pounding Out the Dents: Amateur',313,5); +INSERT INTO `gamedata_achievements` VALUES (614,'Pounding Out the Dents: Initiate',314,5); +INSERT INTO `gamedata_achievements` VALUES (615,'Pounding Out the Dents: Apprentice',315,5); +INSERT INTO `gamedata_achievements` VALUES (616,'Pounding Out the Dents: Journeyman',316,5); +INSERT INTO `gamedata_achievements` VALUES (617,'Pounding Out the Dents: Artisan',317,10); +INSERT INTO `gamedata_achievements` VALUES (618,'An Armorer\'s Life for Me',318,30); +INSERT INTO `gamedata_achievements` VALUES (619,'Cutting the Carats: Amateur',319,5); +INSERT INTO `gamedata_achievements` VALUES (620,'Cutting the Carats: Initiate',320,5); +INSERT INTO `gamedata_achievements` VALUES (621,'Cutting the Carats: Apprentice',321,5); +INSERT INTO `gamedata_achievements` VALUES (622,'Cutting the Carats: Journeyman',322,5); +INSERT INTO `gamedata_achievements` VALUES (623,'Cutting the Carats: Artisan',323,10); +INSERT INTO `gamedata_achievements` VALUES (624,'A Goldsmith\'s Life for Me',324,30); +INSERT INTO `gamedata_achievements` VALUES (625,'Hiding in Plain Sight: Amateur',325,5); +INSERT INTO `gamedata_achievements` VALUES (626,'Hiding in Plain Sight: Initiate',326,5); +INSERT INTO `gamedata_achievements` VALUES (627,'Hiding in Plain Sight: Apprentice',327,5); +INSERT INTO `gamedata_achievements` VALUES (628,'Hiding in Plain Sight: Journeyman',328,5); +INSERT INTO `gamedata_achievements` VALUES (629,'Hiding in Plain Sight: Artisan',329,10); +INSERT INTO `gamedata_achievements` VALUES (630,'A Leatherworker\'s Life for Me',330,30); +INSERT INTO `gamedata_achievements` VALUES (631,'Threading the Needle: Amateur',331,5); +INSERT INTO `gamedata_achievements` VALUES (632,'Threading the Needle: Initiate',332,5); +INSERT INTO `gamedata_achievements` VALUES (633,'Threading the Needle: Apprentice',333,5); +INSERT INTO `gamedata_achievements` VALUES (634,'Threading the Needle: Journeyman',334,5); +INSERT INTO `gamedata_achievements` VALUES (635,'Threading the Needle: Artisan',335,10); +INSERT INTO `gamedata_achievements` VALUES (636,'A Weaver\'s Life for Me',336,30); +INSERT INTO `gamedata_achievements` VALUES (637,'Mixing It Up: Amateur',337,5); +INSERT INTO `gamedata_achievements` VALUES (638,'Mixing It Up: Initiate',338,5); +INSERT INTO `gamedata_achievements` VALUES (639,'Mixing It Up: Apprentice',339,5); +INSERT INTO `gamedata_achievements` VALUES (640,'Mixing It Up: Journeyman',340,5); +INSERT INTO `gamedata_achievements` VALUES (641,'Mixing It Up: Artisan',341,10); +INSERT INTO `gamedata_achievements` VALUES (642,'An Alchemist\'s Life for Me',342,30); +INSERT INTO `gamedata_achievements` VALUES (643,'Savoring the Realm: Amateur',343,5); +INSERT INTO `gamedata_achievements` VALUES (644,'Savoring the Realm: Initiate',344,5); +INSERT INTO `gamedata_achievements` VALUES (645,'Savoring the Realm: Apprentice',345,5); +INSERT INTO `gamedata_achievements` VALUES (646,'Savoring the Realm: Journeyman',346,5); +INSERT INTO `gamedata_achievements` VALUES (647,'Savoring the Realm: Artisan',347,10); +INSERT INTO `gamedata_achievements` VALUES (648,'A Life of Cooking',348,30); +INSERT INTO `gamedata_achievements` VALUES (683,'Going with the Grain: Artisan',349,0); +INSERT INTO `gamedata_achievements` VALUES (684,'Working the Bellows: Artisan',350,0); +INSERT INTO `gamedata_achievements` VALUES (685,'Pounding Out the Dents: Artisan',351,0); +INSERT INTO `gamedata_achievements` VALUES (686,'Cutting the Carats: Artisan',352,0); +INSERT INTO `gamedata_achievements` VALUES (687,'Hiding in Plain Sight: Artisan',353,0); +INSERT INTO `gamedata_achievements` VALUES (688,'Threading the Needle: Artisan',354,0); +INSERT INTO `gamedata_achievements` VALUES (689,'Mixing It Up: Artisan',355,0); +INSERT INTO `gamedata_achievements` VALUES (690,'Savoring the Realm: Artisan',356,0); +INSERT INTO `gamedata_achievements` VALUES (691,'A Carpenter\'s Life for Me',357,0); +INSERT INTO `gamedata_achievements` VALUES (692,'A Blacksmith\'s Life for Me',358,0); +INSERT INTO `gamedata_achievements` VALUES (693,'An Armorer\'s Life for Me',359,0); +INSERT INTO `gamedata_achievements` VALUES (694,'A Goldsmith\'s Life for Me',360,0); +INSERT INTO `gamedata_achievements` VALUES (695,'A Leatherworker\'s Life for Me',361,0); +INSERT INTO `gamedata_achievements` VALUES (696,'A Weaver\'s Life for Me',362,0); +INSERT INTO `gamedata_achievements` VALUES (697,'An Alchemist\'s Life for Me',363,0); +INSERT INTO `gamedata_achievements` VALUES (698,'A Life of Cooking',364,0); +INSERT INTO `gamedata_achievements` VALUES (700,'Gathering',400,0); +INSERT INTO `gamedata_achievements` VALUES (701,'Mining Your Own Business: La Noscea I',401,5); +INSERT INTO `gamedata_achievements` VALUES (702,'Mining Your Own Business: La Noscea II',402,5); +INSERT INTO `gamedata_achievements` VALUES (703,'Mining Your Own Business: La Noscea III',403,5); +INSERT INTO `gamedata_achievements` VALUES (704,'Mining Your Own Business: La Noscea IV',404,5); +INSERT INTO `gamedata_achievements` VALUES (705,'Mining Your Own Business: La Noscea V',405,5); +INSERT INTO `gamedata_achievements` VALUES (706,'A Miner\'s Life for Me: La Noscea',406,10); +INSERT INTO `gamedata_achievements` VALUES (707,'Mining Your Own Business: Black Shroud I',407,5); +INSERT INTO `gamedata_achievements` VALUES (708,'Mining Your Own Business: Black Shroud II',408,5); +INSERT INTO `gamedata_achievements` VALUES (709,'Mining Your Own Business: Black Shroud III',409,5); +INSERT INTO `gamedata_achievements` VALUES (710,'Mining Your Own Business: Black Shroud IV',410,5); +INSERT INTO `gamedata_achievements` VALUES (711,'Mining Your Own Business: Black Shroud V',411,5); +INSERT INTO `gamedata_achievements` VALUES (712,'A Miner\'s Life for Me: Black Shroud',412,10); +INSERT INTO `gamedata_achievements` VALUES (713,'Mining Your Own Business: Thanalan I',413,5); +INSERT INTO `gamedata_achievements` VALUES (714,'Mining Your Own Business: Thanalan II',414,5); +INSERT INTO `gamedata_achievements` VALUES (715,'Mining Your Own Business: Thanalan III',415,5); +INSERT INTO `gamedata_achievements` VALUES (716,'Mining Your Own Business: Thanalan IV',416,5); +INSERT INTO `gamedata_achievements` VALUES (717,'Mining Your Own Business: Thanalan V',417,5); +INSERT INTO `gamedata_achievements` VALUES (718,'A Miner\'s Life for Me: Thanalan',418,10); +INSERT INTO `gamedata_achievements` VALUES (719,'A Miner\'s Life for Me: Eorzea',419,30); +INSERT INTO `gamedata_achievements` VALUES (720,'Rocking Around the Clock: La Noscea I',420,5); +INSERT INTO `gamedata_achievements` VALUES (721,'Rocking Around the Clock: La Noscea II',421,5); +INSERT INTO `gamedata_achievements` VALUES (722,'Rocking Around the Clock: La Noscea III',422,5); +INSERT INTO `gamedata_achievements` VALUES (723,'Rocking Around the Clock: La Noscea IV',423,5); +INSERT INTO `gamedata_achievements` VALUES (724,'Rocking Around the Clock: La Noscea V',424,5); +INSERT INTO `gamedata_achievements` VALUES (725,'I\'d Rather Be Quarrying: La Noscea',425,10); +INSERT INTO `gamedata_achievements` VALUES (726,'Rocking Around the Clock: Black Shroud I',426,5); +INSERT INTO `gamedata_achievements` VALUES (727,'Rocking Around the Clock: Black Shroud II',427,5); +INSERT INTO `gamedata_achievements` VALUES (728,'Rocking Around the Clock: Black Shroud III',428,5); +INSERT INTO `gamedata_achievements` VALUES (729,'Rocking Around the Clock: Black Shroud IV',429,5); +INSERT INTO `gamedata_achievements` VALUES (730,'Rocking Around the Clock: Black Shroud V',430,5); +INSERT INTO `gamedata_achievements` VALUES (731,'I\'d Rather Be Quarrying: Black Shroud',431,10); +INSERT INTO `gamedata_achievements` VALUES (732,'Rocking Around the Clock: Thanalan I',432,5); +INSERT INTO `gamedata_achievements` VALUES (733,'Rocking Around the Clock: Thanalan II',433,5); +INSERT INTO `gamedata_achievements` VALUES (734,'Rocking Around the Clock: Thanalan III',434,5); +INSERT INTO `gamedata_achievements` VALUES (735,'Rocking Around the Clock: Thanalan IV',435,5); +INSERT INTO `gamedata_achievements` VALUES (736,'Rocking Around the Clock: Thanalan V',436,5); +INSERT INTO `gamedata_achievements` VALUES (737,'I\'d Rather Be Quarrying: Thanalan',437,10); +INSERT INTO `gamedata_achievements` VALUES (738,'Logging the Hours: La Noscea I',438,5); +INSERT INTO `gamedata_achievements` VALUES (739,'Logging the Hours: La Noscea II',439,5); +INSERT INTO `gamedata_achievements` VALUES (740,'Logging the Hours: La Noscea III',440,5); +INSERT INTO `gamedata_achievements` VALUES (741,'Logging the Hours: La Noscea IV',441,5); +INSERT INTO `gamedata_achievements` VALUES (742,'Logging the Hours: La Noscea V',442,5); +INSERT INTO `gamedata_achievements` VALUES (743,'A Botanist\'s Life for Me: La Noscea',443,10); +INSERT INTO `gamedata_achievements` VALUES (744,'Logging the Hours: Black Shroud I',444,5); +INSERT INTO `gamedata_achievements` VALUES (745,'Logging the Hours: Black Shroud II',445,5); +INSERT INTO `gamedata_achievements` VALUES (746,'Logging the Hours: Black Shroud III',446,5); +INSERT INTO `gamedata_achievements` VALUES (747,'Logging the Hours: Black Shroud IV',447,5); +INSERT INTO `gamedata_achievements` VALUES (748,'Logging the Hours: Black Shroud V',448,5); +INSERT INTO `gamedata_achievements` VALUES (749,'A Botanist\'s Life for Me: Black Shroud',449,10); +INSERT INTO `gamedata_achievements` VALUES (750,'Logging the Hours: Thanalan I',450,5); +INSERT INTO `gamedata_achievements` VALUES (751,'Logging the Hours: Thanalan II',451,5); +INSERT INTO `gamedata_achievements` VALUES (752,'Logging the Hours: Thanalan III',452,5); +INSERT INTO `gamedata_achievements` VALUES (753,'Logging the Hours: Thanalan IV',453,5); +INSERT INTO `gamedata_achievements` VALUES (754,'Logging the Hours: Thanalan V',454,5); +INSERT INTO `gamedata_achievements` VALUES (755,'A Botanist\'s Life for Me: Thanalan',455,10); +INSERT INTO `gamedata_achievements` VALUES (756,'A Botanist\'s Life for Me: Eorzea',456,30); +INSERT INTO `gamedata_achievements` VALUES (757,'Reaping What You Sow: La Noscea I',457,5); +INSERT INTO `gamedata_achievements` VALUES (758,'Reaping What You Sow: La Noscea II',458,5); +INSERT INTO `gamedata_achievements` VALUES (759,'Reaping What You Sow: La Noscea III',459,5); +INSERT INTO `gamedata_achievements` VALUES (760,'Reaping What You Sow: La Noscea IV',460,5); +INSERT INTO `gamedata_achievements` VALUES (761,'Reaping What You Sow: La Noscea V',461,5); +INSERT INTO `gamedata_achievements` VALUES (762,'I\'d Rather Be Harvesting: La Noscea',462,10); +INSERT INTO `gamedata_achievements` VALUES (763,'Reaping What You Sow: Black Shroud I',463,5); +INSERT INTO `gamedata_achievements` VALUES (764,'Reaping What You Sow: Black Shroud II',464,5); +INSERT INTO `gamedata_achievements` VALUES (765,'Reaping What You Sow: Black Shroud III',465,5); +INSERT INTO `gamedata_achievements` VALUES (766,'Reaping What You Sow: Black Shroud IV',466,5); +INSERT INTO `gamedata_achievements` VALUES (767,'Reaping What You Sow: Black Shroud V',467,5); +INSERT INTO `gamedata_achievements` VALUES (768,'I\'d Rather Be Harvesting: Black Shroud',468,10); +INSERT INTO `gamedata_achievements` VALUES (769,'Reaping What You Sow: Thanalan I',469,5); +INSERT INTO `gamedata_achievements` VALUES (770,'Reaping What You Sow: Thanalan II',470,5); +INSERT INTO `gamedata_achievements` VALUES (771,'Reaping What You Sow: Thanalan III',471,5); +INSERT INTO `gamedata_achievements` VALUES (772,'Reaping What You Sow: Thanalan IV',472,5); +INSERT INTO `gamedata_achievements` VALUES (773,'Reaping What You Sow: Thanalan V',473,5); +INSERT INTO `gamedata_achievements` VALUES (774,'I\'d Rather Be Harvesting: Thanalan',474,10); +INSERT INTO `gamedata_achievements` VALUES (775,'Good Things Come to Those Who Bait: La Noscea I',475,5); +INSERT INTO `gamedata_achievements` VALUES (776,'Good Things Come to Those Who Bait: La Noscea II',476,5); +INSERT INTO `gamedata_achievements` VALUES (777,'Good Things Come to Those Who Bait: La Noscea III',477,5); +INSERT INTO `gamedata_achievements` VALUES (778,'Good Things Come to Those Who Bait: La Noscea IV',478,5); +INSERT INTO `gamedata_achievements` VALUES (779,'Good Things Come to Those Who Bait: La Noscea V',479,5); +INSERT INTO `gamedata_achievements` VALUES (780,'A Fisher\'s Life for Me: La Noscea',480,10); +INSERT INTO `gamedata_achievements` VALUES (781,'Good Things Come to Those Who Bait: Black Shroud I',481,5); +INSERT INTO `gamedata_achievements` VALUES (782,'Good Things Come to Those Who Bait: Black Shroud II',482,5); +INSERT INTO `gamedata_achievements` VALUES (783,'Good Things Come to Those Who Bait: Black Shroud III',483,5); +INSERT INTO `gamedata_achievements` VALUES (784,'Good Things Come to Those Who Bait: Black Shroud IV',484,5); +INSERT INTO `gamedata_achievements` VALUES (785,'Good Things Come to Those Who Bait: Black Shroud V',485,5); +INSERT INTO `gamedata_achievements` VALUES (786,'A Fisher\'s Life for Me: Black Shroud',486,10); +INSERT INTO `gamedata_achievements` VALUES (787,'Good Things Come to Those Who Bait: Thanalan I',487,5); +INSERT INTO `gamedata_achievements` VALUES (788,'Good Things Come to Those Who Bait: Thanalan II',488,5); +INSERT INTO `gamedata_achievements` VALUES (789,'Good Things Come to Those Who Bait: Thanalan III',489,5); +INSERT INTO `gamedata_achievements` VALUES (790,'Good Things Come to Those Who Bait: Thanalan IV',490,5); +INSERT INTO `gamedata_achievements` VALUES (791,'Good Things Come to Those Who Bait: Thanalan V',491,5); +INSERT INTO `gamedata_achievements` VALUES (792,'A Fisher\'s Life for Me: Thanalan',492,10); +INSERT INTO `gamedata_achievements` VALUES (793,'A Fisher\'s Life for Me: Eorzea',493,30); +INSERT INTO `gamedata_achievements` VALUES (794,'Getting Giggy with It: La Noscea I',494,5); +INSERT INTO `gamedata_achievements` VALUES (795,'Getting Giggy with It: La Noscea II',495,5); +INSERT INTO `gamedata_achievements` VALUES (796,'Getting Giggy with It: La Noscea III',496,5); +INSERT INTO `gamedata_achievements` VALUES (797,'Getting Giggy with It: La Noscea IV',497,5); +INSERT INTO `gamedata_achievements` VALUES (798,'Getting Giggy with It: La Noscea V',498,5); +INSERT INTO `gamedata_achievements` VALUES (799,'I\'d Rather Be Spearfishing: La Noscea',499,10); +INSERT INTO `gamedata_achievements` VALUES (800,'Getting Giggy with It: Black Shroud I',500,5); +INSERT INTO `gamedata_achievements` VALUES (801,'Getting Giggy with It: Black Shroud II',501,5); +INSERT INTO `gamedata_achievements` VALUES (802,'Getting Giggy with It: Black Shroud III',502,5); +INSERT INTO `gamedata_achievements` VALUES (803,'Getting Giggy with It: Black Shroud IV',503,5); +INSERT INTO `gamedata_achievements` VALUES (804,'Getting Giggy with It: Black Shroud V',504,5); +INSERT INTO `gamedata_achievements` VALUES (805,'I\'d Rather Be Spearfishing: Black Shroud',505,10); +INSERT INTO `gamedata_achievements` VALUES (806,'Getting Giggy with It: Thanalan I',506,5); +INSERT INTO `gamedata_achievements` VALUES (807,'Getting Giggy with It: Thanalan II',507,5); +INSERT INTO `gamedata_achievements` VALUES (808,'Getting Giggy with It: Thanalan III',508,5); +INSERT INTO `gamedata_achievements` VALUES (809,'Getting Giggy with It: Thanalan IV',509,5); +INSERT INTO `gamedata_achievements` VALUES (810,'Getting Giggy with It: Thanalan V',510,5); +INSERT INTO `gamedata_achievements` VALUES (811,'I\'d Rather Be Spearfishing: Thanalan',511,10); +INSERT INTO `gamedata_achievements` VALUES (879,'A Miner\'s Life for Me: La Noscea',512,0); +INSERT INTO `gamedata_achievements` VALUES (880,'A Miner\'s Life for Me: Black Shroud',513,0); +INSERT INTO `gamedata_achievements` VALUES (881,'A Miner\'s Life for Me: Thanalan',514,0); +INSERT INTO `gamedata_achievements` VALUES (882,'I\'d Rather Be Quarrying: La Noscea',515,0); +INSERT INTO `gamedata_achievements` VALUES (883,'I\'d Rather Be Quarrying: Black Shroud',516,0); +INSERT INTO `gamedata_achievements` VALUES (884,'I\'d Rather Be Quarrying: Thanalan',517,0); +INSERT INTO `gamedata_achievements` VALUES (885,'A Botanist\'s Life for Me: La Noscea',518,0); +INSERT INTO `gamedata_achievements` VALUES (886,'A Botanist\'s Life for Me: Black Shroud',519,0); +INSERT INTO `gamedata_achievements` VALUES (887,'A Botanist\'s Life for Me: Thanalan',520,0); +INSERT INTO `gamedata_achievements` VALUES (888,'I\'d Rather Be Harvesting: La Noscea',521,0); +INSERT INTO `gamedata_achievements` VALUES (889,'I\'d Rather Be Harvesting: Black Shroud',522,0); +INSERT INTO `gamedata_achievements` VALUES (890,'I\'d Rather Be Harvesting: Thanalan',523,0); +INSERT INTO `gamedata_achievements` VALUES (891,'A Fisher\'s Life for Me: La Noscea',524,0); +INSERT INTO `gamedata_achievements` VALUES (892,'A Fisher\'s Life for Me: Black Shroud',525,0); +INSERT INTO `gamedata_achievements` VALUES (893,'A Fisher\'s Life for Me: Thanalan',526,0); +INSERT INTO `gamedata_achievements` VALUES (894,'I\'d Rather Be Spearfishing: La Noscea',527,0); +INSERT INTO `gamedata_achievements` VALUES (895,'I\'d Rather Be Spearfishing: Black Shroud',528,0); +INSERT INTO `gamedata_achievements` VALUES (896,'I\'d Rather Be Spearfishing: Thanalan',529,0); +INSERT INTO `gamedata_achievements` VALUES (897,'A Miner\'s Life for Me: Eorzea',530,0); +INSERT INTO `gamedata_achievements` VALUES (898,'A Botanist\'s Life for Me: Eorzea',531,0); +INSERT INTO `gamedata_achievements` VALUES (899,'A Fisher\'s Life for Me: Eorzea',532,0); +INSERT INTO `gamedata_achievements` VALUES (900,'Materia',550,0); +INSERT INTO `gamedata_achievements` VALUES (901,'Getting Too Attached I',551,5); +INSERT INTO `gamedata_achievements` VALUES (902,'Getting Too Attached II',552,5); +INSERT INTO `gamedata_achievements` VALUES (903,'Getting Too Attached III',553,5); +INSERT INTO `gamedata_achievements` VALUES (904,'Getting Too Attached IV',554,5); +INSERT INTO `gamedata_achievements` VALUES (905,'Materia Hysteria',555,10); +INSERT INTO `gamedata_achievements` VALUES (906,'Beginner\'s Luck',556,10); +INSERT INTO `gamedata_achievements` VALUES (907,'I Make My Own Luck',557,20); +INSERT INTO `gamedata_achievements` VALUES (908,'Luck\'s Got Nothing to Do with It',558,30); +INSERT INTO `gamedata_achievements` VALUES (909,'I Got This!',559,40); +INSERT INTO `gamedata_achievements` VALUES (910,'Prepare to Be Assimilated I',560,5); +INSERT INTO `gamedata_achievements` VALUES (911,'Prepare to Be Assimilated II',561,5); +INSERT INTO `gamedata_achievements` VALUES (912,'Prepare to Be Assimilated III',562,5); +INSERT INTO `gamedata_achievements` VALUES (913,'Prepare to Be Assimilated IV',563,5); +INSERT INTO `gamedata_achievements` VALUES (914,'Living in a Materia World',564,10); +INSERT INTO `gamedata_achievements` VALUES (997,'Materia Hysteria',565,0); +INSERT INTO `gamedata_achievements` VALUES (998,'Living in a Materia World',566,0); +INSERT INTO `gamedata_achievements` VALUES (999,'I Got This!',567,0); +INSERT INTO `gamedata_achievements` VALUES (1000,'Quests',600,0); +INSERT INTO `gamedata_achievements` VALUES (1001,'Leaving Limsa Lominsa',601,5); +INSERT INTO `gamedata_achievements` VALUES (1002,'Gone from Gridania',602,5); +INSERT INTO `gamedata_achievements` VALUES (1003,'Out of Ul\'dah',603,5); +INSERT INTO `gamedata_achievements` VALUES (1004,'\"This One Time, at Level Thirty-six...\"',604,5); +INSERT INTO `gamedata_achievements` VALUES (1005,'Tales of War',605,10); +INSERT INTO `gamedata_achievements` VALUES (1006,'Tales of Magic',606,10); +INSERT INTO `gamedata_achievements` VALUES (1007,'Tales of the Hand',607,10); +INSERT INTO `gamedata_achievements` VALUES (1008,'Tales of the Land',608,10); +INSERT INTO `gamedata_achievements` VALUES (1009,'The Greatest Tales Ever Told',609,20); +INSERT INTO `gamedata_achievements` VALUES (1010,'A Little Something on the Side: La Noscea',610,5); +INSERT INTO `gamedata_achievements` VALUES (1011,'A Little Something on the Side: Black Shroud',611,5); +INSERT INTO `gamedata_achievements` VALUES (1012,'A Little Something on the Side: Thanalan',612,5); +INSERT INTO `gamedata_achievements` VALUES (1013,'Sideways',613,10); +INSERT INTO `gamedata_achievements` VALUES (1014,'All the More Region to Leve I',614,5); +INSERT INTO `gamedata_achievements` VALUES (1015,'All the More Region to Leve II',615,5); +INSERT INTO `gamedata_achievements` VALUES (1016,'All the More Region to Leve III',616,5); +INSERT INTO `gamedata_achievements` VALUES (1017,'All the More Region to Leve IV',617,5); +INSERT INTO `gamedata_achievements` VALUES (1018,'All the More Region to Leve V',618,5); +INSERT INTO `gamedata_achievements` VALUES (1019,'All the More Region to Leve VI',619,10); +INSERT INTO `gamedata_achievements` VALUES (1020,'Region d\'Etre',620,20); +INSERT INTO `gamedata_achievements` VALUES (1021,'\"Think Global, Quest Local I\"',621,5); +INSERT INTO `gamedata_achievements` VALUES (1022,'\"Think Global, Quest Local II\"',622,5); +INSERT INTO `gamedata_achievements` VALUES (1023,'\"Think Global, Quest Local III\"',623,5); +INSERT INTO `gamedata_achievements` VALUES (1024,'\"Think Global, Quest Local IV\"',624,5); +INSERT INTO `gamedata_achievements` VALUES (1025,'\"Think Global, Quest Local V\"',625,5); +INSERT INTO `gamedata_achievements` VALUES (1026,'\"Think Global, Quest Local VI\"',626,10); +INSERT INTO `gamedata_achievements` VALUES (1027,'Lost in Localization',627,20); +INSERT INTO `gamedata_achievements` VALUES (1028,'A Slave to Faction I',628,5); +INSERT INTO `gamedata_achievements` VALUES (1029,'A Slave to Faction II',629,5); +INSERT INTO `gamedata_achievements` VALUES (1030,'A Slave to Faction III',630,10); +INSERT INTO `gamedata_achievements` VALUES (1031,'\"Just the Factions, Ma\'am\"',631,20); +INSERT INTO `gamedata_achievements` VALUES (1032,'Serving a Greater Cause I',632,5); +INSERT INTO `gamedata_achievements` VALUES (1033,'Serving a Greater Cause II',633,5); +INSERT INTO `gamedata_achievements` VALUES (1034,'Serving a Greater Cause III',634,5); +INSERT INTO `gamedata_achievements` VALUES (1035,'Serving a Greater Cause IV',635,5); +INSERT INTO `gamedata_achievements` VALUES (1036,'Serving a Greater Cause V',636,5); +INSERT INTO `gamedata_achievements` VALUES (1037,'Serving a Greater Cause VI',637,10); +INSERT INTO `gamedata_achievements` VALUES (1038,'Enraptured Servitude',638,20); +INSERT INTO `gamedata_achievements` VALUES (1039,'Around the Realm and Back Again',639,5); +INSERT INTO `gamedata_achievements` VALUES (1040,'I Survived Camp Bearded Rock',640,5); +INSERT INTO `gamedata_achievements` VALUES (1041,'I Survived Cedarwood',641,5); +INSERT INTO `gamedata_achievements` VALUES (1042,'I Survived Camp Skull Valley',642,5); +INSERT INTO `gamedata_achievements` VALUES (1043,'I Survived Camp Bald Knoll',643,5); +INSERT INTO `gamedata_achievements` VALUES (1044,'I Survived Camp Bloodshore',644,5); +INSERT INTO `gamedata_achievements` VALUES (1045,'I Survived Cassiopeia Hollow',645,5); +INSERT INTO `gamedata_achievements` VALUES (1046,'I Survived Camp Iron Lake',646,5); +INSERT INTO `gamedata_achievements` VALUES (1047,'And All I Got Was This Lousy Achievement: La Noscea',647,10); +INSERT INTO `gamedata_achievements` VALUES (1048,'I Survived Camp Bentbranch',648,5); +INSERT INTO `gamedata_achievements` VALUES (1049,'I Survived Humblehearth',649,5); +INSERT INTO `gamedata_achievements` VALUES (1050,'I Survived Camp Nine Ivies',650,5); +INSERT INTO `gamedata_achievements` VALUES (1051,'I Survived Camp Emerald Moss',651,5); +INSERT INTO `gamedata_achievements` VALUES (1052,'I Survived Treespeak',652,5); +INSERT INTO `gamedata_achievements` VALUES (1053,'I Survived the Mun-Tuy Cellars',653,5); +INSERT INTO `gamedata_achievements` VALUES (1054,'I Survived Camp Tranquil',654,5); +INSERT INTO `gamedata_achievements` VALUES (1055,'And All I Got Was This Lousy Achievement: Black Shroud',655,10); +INSERT INTO `gamedata_achievements` VALUES (1056,'I Survived Camp Black Brush',656,5); +INSERT INTO `gamedata_achievements` VALUES (1057,'I Survived the Nanawa Mines',657,5); +INSERT INTO `gamedata_achievements` VALUES (1058,'I Survived Camp Drybone',658,5); +INSERT INTO `gamedata_achievements` VALUES (1059,'I Survived Halatali',659,5); +INSERT INTO `gamedata_achievements` VALUES (1060,'I Survived Camp Horizon',660,5); +INSERT INTO `gamedata_achievements` VALUES (1061,'I Survived Nophica\'s Wells',661,5); +INSERT INTO `gamedata_achievements` VALUES (1062,'I Survived Camp Broken Water',662,5); +INSERT INTO `gamedata_achievements` VALUES (1063,'And All I Got Was This Lousy Achievement: Thanalan',663,10); +INSERT INTO `gamedata_achievements` VALUES (1064,'Globetrotter',664,20); +INSERT INTO `gamedata_achievements` VALUES (1065,'At the Realm\'s Behest',665,5); +INSERT INTO `gamedata_achievements` VALUES (1066,'To Serve and Protect: Camp Bearded Rock',666,5); +INSERT INTO `gamedata_achievements` VALUES (1067,'To Serve and Protect: Cedarwood',667,5); +INSERT INTO `gamedata_achievements` VALUES (1068,'To Serve and Protect: Camp Skull Valley',668,5); +INSERT INTO `gamedata_achievements` VALUES (1069,'To Serve and Protect: Camp Bald Knoll',669,5); +INSERT INTO `gamedata_achievements` VALUES (1070,'To Serve and Protect: Camp Bloodshore',670,5); +INSERT INTO `gamedata_achievements` VALUES (1071,'To Serve and Protect: Cassiopeia Hollow',671,5); +INSERT INTO `gamedata_achievements` VALUES (1072,'To Serve and Protect: Camp Iron Lake',672,5); +INSERT INTO `gamedata_achievements` VALUES (1073,'La Noscea Got Served...and Protected',673,10); +INSERT INTO `gamedata_achievements` VALUES (1074,'To Serve and Protect: Camp Bentbranch',674,5); +INSERT INTO `gamedata_achievements` VALUES (1075,'To Serve and Protect: Humblehearth',675,5); +INSERT INTO `gamedata_achievements` VALUES (1076,'To Serve and Protect: Camp Nine Ivies',676,5); +INSERT INTO `gamedata_achievements` VALUES (1077,'To Serve and Protect: Camp Emerald Moss',677,5); +INSERT INTO `gamedata_achievements` VALUES (1078,'To Serve and Protect: Treespeak',678,5); +INSERT INTO `gamedata_achievements` VALUES (1079,'To Serve and Protect: Mun[@1F]Tuy Cellars',679,5); +INSERT INTO `gamedata_achievements` VALUES (1080,'To Serve and Protect: Camp Tranquil',680,5); +INSERT INTO `gamedata_achievements` VALUES (1081,'The Black Shroud Got Served...and Protected',681,10); +INSERT INTO `gamedata_achievements` VALUES (1082,'To Serve and Protect: Camp Black Brush',682,5); +INSERT INTO `gamedata_achievements` VALUES (1083,'To Serve and Protect: Nanawa Silvermines',683,5); +INSERT INTO `gamedata_achievements` VALUES (1084,'To Serve and Protect: Camp Drybone',684,5); +INSERT INTO `gamedata_achievements` VALUES (1085,'To Serve and Protect: Halatali',685,5); +INSERT INTO `gamedata_achievements` VALUES (1086,'To Serve and Protect: Camp Horizon',686,5); +INSERT INTO `gamedata_achievements` VALUES (1087,'To Serve and Protect: Nophica\'s Wells',687,5); +INSERT INTO `gamedata_achievements` VALUES (1088,'To Serve and Protect: Camp Broken Water',688,5); +INSERT INTO `gamedata_achievements` VALUES (1089,'Thanalan Got Served...and Protected',689,10); +INSERT INTO `gamedata_achievements` VALUES (1090,'Eorzea Got Served...and Protected',690,20); +INSERT INTO `gamedata_achievements` VALUES (1091,'Leaning Towards the Brotherhood',691,5); +INSERT INTO `gamedata_achievements` VALUES (1092,'Love Thy Brother',692,10); +INSERT INTO `gamedata_achievements` VALUES (1093,'Leaning Towards the Shield',693,5); +INSERT INTO `gamedata_achievements` VALUES (1094,'Another Brick in the Shield Wall',694,10); +INSERT INTO `gamedata_achievements` VALUES (1095,'Leaning Towards the Horn',695,5); +INSERT INTO `gamedata_achievements` VALUES (1096,'A Helping Horn',696,10); +INSERT INTO `gamedata_achievements` VALUES (1097,'Commitment Issues',697,20); +INSERT INTO `gamedata_achievements` VALUES (1098,'Like a Knight in Shining Armor',698,5); +INSERT INTO `gamedata_achievements` VALUES (1099,'Bulletproof',699,5); +INSERT INTO `gamedata_achievements` VALUES (1100,'I am the Warrior',700,5); +INSERT INTO `gamedata_achievements` VALUES (1101,'Dragoon Age',701,5); +INSERT INTO `gamedata_achievements` VALUES (1102,'A Bard\'s Tale',702,5); +INSERT INTO `gamedata_achievements` VALUES (1103,'Seeing White',703,5); +INSERT INTO `gamedata_achievements` VALUES (1104,'Back in Black',704,5); +INSERT INTO `gamedata_achievements` VALUES (1105,'Career Opportunities',705,20); +INSERT INTO `gamedata_achievements` VALUES (1106,'Once in a Lifetime',706,20); +INSERT INTO `gamedata_achievements` VALUES (1107,'x',707,1); +INSERT INTO `gamedata_achievements` VALUES (1108,'x',708,1); +INSERT INTO `gamedata_achievements` VALUES (1109,'x',709,1); +INSERT INTO `gamedata_achievements` VALUES (1110,'x',710,1); +INSERT INTO `gamedata_achievements` VALUES (1156,'Once in a Lifetime',711,20); +INSERT INTO `gamedata_achievements` VALUES (1157,'Patricide',712,0); +INSERT INTO `gamedata_achievements` VALUES (1158,'To Kill a Mocking Bird',713,0); +INSERT INTO `gamedata_achievements` VALUES (1159,'Pounding the Spike',714,0); +INSERT INTO `gamedata_achievements` VALUES (1160,'First Blood: Aleport',715,0); +INSERT INTO `gamedata_achievements` VALUES (1161,'First Blood: Hyrstmill',716,0); +INSERT INTO `gamedata_achievements` VALUES (1162,'First Blood: Golden Bazaar',717,0); +INSERT INTO `gamedata_achievements` VALUES (1163,'To Be or Not to Be the Guardian of Aleport',718,0); +INSERT INTO `gamedata_achievements` VALUES (1164,'To Be or Not to Be the Guardian of Hyrstmill',719,0); +INSERT INTO `gamedata_achievements` VALUES (1165,'To Be or Not to Be the Guardian of the Golden Bazaar',720,0); +INSERT INTO `gamedata_achievements` VALUES (1166,'To Be or Not to Be the Wind of Aleport',721,0); +INSERT INTO `gamedata_achievements` VALUES (1167,'To Be or Not to Be the Wind of Hyrstmill',722,0); +INSERT INTO `gamedata_achievements` VALUES (1168,'To Be or Not to Be the Wind of the Golden Bazaar',723,0); +INSERT INTO `gamedata_achievements` VALUES (1169,'To Be or Not to Be the Hand of Aleport',724,0); +INSERT INTO `gamedata_achievements` VALUES (1171,'To Be or Not to Be the Hand of Hyrstmill',725,0); +INSERT INTO `gamedata_achievements` VALUES (1172,'To Be or Not to Be the Hand of the Golden Bazaar',726,0); +INSERT INTO `gamedata_achievements` VALUES (1173,'A Slave to Faction III',727,0); +INSERT INTO `gamedata_achievements` VALUES (1174,'Serving a Greater Cause VI',728,0); +INSERT INTO `gamedata_achievements` VALUES (1175,'And All I Got Was This Lousy Achievement: La Noscea',729,0); +INSERT INTO `gamedata_achievements` VALUES (1176,'And All I Got Was This Lousy Achievement: Black Shroud',730,0); +INSERT INTO `gamedata_achievements` VALUES (1177,'And All I Got Was This Lousy Achievement: Thanalan',731,0); +INSERT INTO `gamedata_achievements` VALUES (1178,'Globetrotter',732,0); +INSERT INTO `gamedata_achievements` VALUES (1179,'La Noscea Got Served...and Protected',733,0); +INSERT INTO `gamedata_achievements` VALUES (1180,'The Black Shroud Got Served...and Protected',734,0); +INSERT INTO `gamedata_achievements` VALUES (1181,'Thanalan Got Served...and Protected',735,0); +INSERT INTO `gamedata_achievements` VALUES (1182,'Eorzea Got Served...and Protected',736,0); +INSERT INTO `gamedata_achievements` VALUES (1183,'Love Thy Brother',737,0); +INSERT INTO `gamedata_achievements` VALUES (1184,'Another Brick in the Shield Wall',738,0); +INSERT INTO `gamedata_achievements` VALUES (1185,'A Helping Horn',739,0); +INSERT INTO `gamedata_achievements` VALUES (1186,'Commitment Issues',740,0); +INSERT INTO `gamedata_achievements` VALUES (1187,'Career Opportunities',741,0); +INSERT INTO `gamedata_achievements` VALUES (1188,'Sideways',742,0); +INSERT INTO `gamedata_achievements` VALUES (1189,'All the More Region to Leve VI',743,0); +INSERT INTO `gamedata_achievements` VALUES (1190,'\"Think Global, Quest Local VI\"',744,0); +INSERT INTO `gamedata_achievements` VALUES (1191,'Tales of War',745,0); +INSERT INTO `gamedata_achievements` VALUES (1192,'Tales of Magic',746,0); +INSERT INTO `gamedata_achievements` VALUES (1193,'Tales of the Hand',747,0); +INSERT INTO `gamedata_achievements` VALUES (1194,'Tales of the Land',748,0); +INSERT INTO `gamedata_achievements` VALUES (1195,'The Greatest Tales Ever Told',749,0); +INSERT INTO `gamedata_achievements` VALUES (1196,'Region d\'Etre',750,0); +INSERT INTO `gamedata_achievements` VALUES (1197,'Lost in Localization',751,0); +INSERT INTO `gamedata_achievements` VALUES (1198,'\"Just the Factions, Ma\'am\"',752,0); +INSERT INTO `gamedata_achievements` VALUES (1199,'Enraptured Servitude',753,0); +INSERT INTO `gamedata_achievements` VALUES (1200,'Seasonal Events',700,0); +INSERT INTO `gamedata_achievements` VALUES (1201,'It\'s Reining Deer',701,20); +INSERT INTO `gamedata_achievements` VALUES (1202,'Beast from the East',702,5); +INSERT INTO `gamedata_achievements` VALUES (1203,'Red Beast from the East',703,5); +INSERT INTO `gamedata_achievements` VALUES (1204,'Gold Beast from the East',704,5); +INSERT INTO `gamedata_achievements` VALUES (1205,'Black Beast from the East',705,5); +INSERT INTO `gamedata_achievements` VALUES (1206,'Get All the Things!',706,20); +INSERT INTO `gamedata_achievements` VALUES (1207,'Love Me Tender',707,5); +INSERT INTO `gamedata_achievements` VALUES (1208,'B.F.F.',708,5); +INSERT INTO `gamedata_achievements` VALUES (1209,'Did It All for the Glory of Love',709,5); +INSERT INTO `gamedata_achievements` VALUES (1210,'Love Makes the World Go Round',710,20); +INSERT INTO `gamedata_achievements` VALUES (1211,'Royal Audience',711,20); +INSERT INTO `gamedata_achievements` VALUES (1212,'Eggsceptional Hunting',712,5); +INSERT INTO `gamedata_achievements` VALUES (1213,'Eggstraordinary Hunting',713,5); +INSERT INTO `gamedata_achievements` VALUES (1214,'Eggsemplary Hunting',714,5); +INSERT INTO `gamedata_achievements` VALUES (1215,'Eggstreme Hunting',715,5); +INSERT INTO `gamedata_achievements` VALUES (1216,'Eggstravagant Hunting',716,5); +INSERT INTO `gamedata_achievements` VALUES (1217,'Seven Short of a Dozen',717,20); +INSERT INTO `gamedata_achievements` VALUES (1218,'Cascadier Survivor',718,5); +INSERT INTO `gamedata_achievements` VALUES (1219,'Stylish Cascadier',719,5); +INSERT INTO `gamedata_achievements` VALUES (1220,'Dapper Cascadier',720,5); +INSERT INTO `gamedata_achievements` VALUES (1221,'Dapper Cascadier',721,5); +INSERT INTO `gamedata_achievements` VALUES (1222,'Classy Cascadier',722,5); +INSERT INTO `gamedata_achievements` VALUES (1223,'Refined Cascadier',723,5); +INSERT INTO `gamedata_achievements` VALUES (1224,'Clogging Along',724,5); +INSERT INTO `gamedata_achievements` VALUES (1225,'Cascadier for Life',725,20); +INSERT INTO `gamedata_achievements` VALUES (1226,'Chock-full of Elemental Goodness',726,20); +INSERT INTO `gamedata_achievements` VALUES (1281,'It\'s Reining Deer',727,0); +INSERT INTO `gamedata_achievements` VALUES (1282,'Get All the Things!',728,0); +INSERT INTO `gamedata_achievements` VALUES (1283,'Love Makes the World Go Round',729,0); +INSERT INTO `gamedata_achievements` VALUES (1284,'Royal Audience',730,0); +INSERT INTO `gamedata_achievements` VALUES (1285,'Seven Short of a Dozen',731,0); +INSERT INTO `gamedata_achievements` VALUES (1286,'Cascadier for Life',732,20); +INSERT INTO `gamedata_achievements` VALUES (1287,'Chock-full of Elemental Goodness',733,20); +INSERT INTO `gamedata_achievements` VALUES (1300,'Dungeons',750,0); +INSERT INTO `gamedata_achievements` VALUES (1301,'One-upping the Antares',751,5); +INSERT INTO `gamedata_achievements` VALUES (1302,'Kicking Sargas and Taking Names',752,5); +INSERT INTO `gamedata_achievements` VALUES (1303,'Shaula We Dance?',753,5); +INSERT INTO `gamedata_achievements` VALUES (1304,'Like a Batraal Out of Hell',754,5); +INSERT INTO `gamedata_achievements` VALUES (1305,'Miser Neutralizer',755,5); +INSERT INTO `gamedata_achievements` VALUES (1306,'Raiding the Vale',756,5); +INSERT INTO `gamedata_achievements` VALUES (1307,'Breathless',757,5); +INSERT INTO `gamedata_achievements` VALUES (1308,'Three Heads Are Better Than One',758,5); +INSERT INTO `gamedata_achievements` VALUES (1309,'Making the Cut',759,5); +INSERT INTO `gamedata_achievements` VALUES (1310,'Big Ants Don\'t Cry',760,5); +INSERT INTO `gamedata_achievements` VALUES (1400,'Exploration',800,0); +INSERT INTO `gamedata_achievements` VALUES (1401,'Taking in the Sights: La Noscea',801,5); +INSERT INTO `gamedata_achievements` VALUES (1402,'Taking in the Sights: Black Shroud',802,5); +INSERT INTO `gamedata_achievements` VALUES (1403,'Taking in the Sights: Thanalan',803,5); +INSERT INTO `gamedata_achievements` VALUES (1404,'Taking in the Sights: Coerthas',804,5); +INSERT INTO `gamedata_achievements` VALUES (1405,'Taking in the Sights: Mor Dhona',805,5); +INSERT INTO `gamedata_achievements` VALUES (1406,'\"Been There, Done That\"',806,10); +INSERT INTO `gamedata_achievements` VALUES (1499,'\"Been There, Done That\"',807,0); +INSERT INTO `gamedata_achievements` VALUES (1500,'Grand Company',820,0); +INSERT INTO `gamedata_achievements` VALUES (1501,'All Watched Over by a Maelstrom of Loving Grace',821,5); +INSERT INTO `gamedata_achievements` VALUES (1502,'Snakebitten',822,5); +INSERT INTO `gamedata_achievements` VALUES (1503,'\"Come On Baby, Light My Fire\"',823,5); +INSERT INTO `gamedata_achievements` VALUES (1504,'A Storm of Seals I',824,5); +INSERT INTO `gamedata_achievements` VALUES (1505,'A Storm of Seals II',825,5); +INSERT INTO `gamedata_achievements` VALUES (1506,'A Storm of Seals III',826,10); +INSERT INTO `gamedata_achievements` VALUES (1507,'The Ruby Anchor',827,20); +INSERT INTO `gamedata_achievements` VALUES (1508,'A Snake in the Brass I',828,5); +INSERT INTO `gamedata_achievements` VALUES (1509,'A Snake in the Brass II',829,5); +INSERT INTO `gamedata_achievements` VALUES (1510,'A Snake in the Brass III',830,10); +INSERT INTO `gamedata_achievements` VALUES (1511,'The Mahogany Leaf',831,20); +INSERT INTO `gamedata_achievements` VALUES (1512,'Burning a Hole in My Pocket I',832,5); +INSERT INTO `gamedata_achievements` VALUES (1513,'Burning a Hole in My Pocket II',833,5); +INSERT INTO `gamedata_achievements` VALUES (1514,'Burning a Hole in My Pocket III',834,10); +INSERT INTO `gamedata_achievements` VALUES (1515,'The Mythril Scales',835,20); +INSERT INTO `gamedata_achievements` VALUES (1516,'In Good Company: Maelstrom I',836,5); +INSERT INTO `gamedata_achievements` VALUES (1517,'In Good Company: Maelstrom II',837,5); +INSERT INTO `gamedata_achievements` VALUES (1518,'In Good Company: Maelstrom III',838,10); +INSERT INTO `gamedata_achievements` VALUES (1519,'The Turquoise Cannon',839,20); +INSERT INTO `gamedata_achievements` VALUES (1520,'In Good Company: Twin Adder I',840,5); +INSERT INTO `gamedata_achievements` VALUES (1521,'In Good Company: Twin Adder II',841,5); +INSERT INTO `gamedata_achievements` VALUES (1522,'In Good Company: Twin Adder III',842,10); +INSERT INTO `gamedata_achievements` VALUES (1523,'The Ironwood Leaf',843,20); +INSERT INTO `gamedata_achievements` VALUES (1524,'In Good Company: Immortal Flames I',844,5); +INSERT INTO `gamedata_achievements` VALUES (1525,'In Good Company: Immortal Flames II',845,5); +INSERT INTO `gamedata_achievements` VALUES (1526,'In Good Company: Immortal Flames III',846,10); +INSERT INTO `gamedata_achievements` VALUES (1527,'The Silver Scales',847,20); +INSERT INTO `gamedata_achievements` VALUES (1528,'Fueling the Storm I',848,5); +INSERT INTO `gamedata_achievements` VALUES (1529,'Fueling the Storm II',849,5); +INSERT INTO `gamedata_achievements` VALUES (1530,'Fueling the Storm III',850,10); +INSERT INTO `gamedata_achievements` VALUES (1531,'The Onyx Oars',851,20); +INSERT INTO `gamedata_achievements` VALUES (1532,'Feeding the Serpent I',852,5); +INSERT INTO `gamedata_achievements` VALUES (1533,'Feeding the Serpent II',853,5); +INSERT INTO `gamedata_achievements` VALUES (1534,'Feeding the Serpent III',854,10); +INSERT INTO `gamedata_achievements` VALUES (1535,'The Sycamore Leaf',855,20); +INSERT INTO `gamedata_achievements` VALUES (1536,'Fanning the Flames I',856,5); +INSERT INTO `gamedata_achievements` VALUES (1537,'Fanning the Flames II',857,5); +INSERT INTO `gamedata_achievements` VALUES (1538,'Fanning the Flames III',858,10); +INSERT INTO `gamedata_achievements` VALUES (1539,'The Brass Scales',859,20); +INSERT INTO `gamedata_achievements` VALUES (1540,'To Each According to His Need: Maelstrom I',860,5); +INSERT INTO `gamedata_achievements` VALUES (1541,'To Each According to His Need: Maelstrom II',861,5); +INSERT INTO `gamedata_achievements` VALUES (1542,'To Each According to His Need: Maelstrom III',862,10); +INSERT INTO `gamedata_achievements` VALUES (1543,'The Jade Mast',863,20); +INSERT INTO `gamedata_achievements` VALUES (1544,'To Each According to His Need: Twin Adder I',864,5); +INSERT INTO `gamedata_achievements` VALUES (1545,'To Each According to His Need: Twin Adder II',865,5); +INSERT INTO `gamedata_achievements` VALUES (1546,'To Each According to His Need: Twin Adder III',866,10); +INSERT INTO `gamedata_achievements` VALUES (1547,'The Willow Leaf',867,20); +INSERT INTO `gamedata_achievements` VALUES (1548,'To Each According to His Need: Immortal Flames I',868,5); +INSERT INTO `gamedata_achievements` VALUES (1549,'To Each According to His Need: Immortal Flames II',869,5); +INSERT INTO `gamedata_achievements` VALUES (1550,'To Each According to His Need: Immortal Flames III',870,10); +INSERT INTO `gamedata_achievements` VALUES (1551,'The Bronze Scales',871,20); +INSERT INTO `gamedata_achievements` VALUES (1552,'Twelve Minutes or Less or Your Cargo\'s Free',872,5); +INSERT INTO `gamedata_achievements` VALUES (1553,'Ten Minutes or Less or Your Cargo\'s Free',873,5); +INSERT INTO `gamedata_achievements` VALUES (1554,'Eight Minutes or Less or Your Cargo\'s Free',874,10); +INSERT INTO `gamedata_achievements` VALUES (1555,'Gone in Twelve Minutes',875,5); +INSERT INTO `gamedata_achievements` VALUES (1556,'Gone in Ten Minutes',876,5); +INSERT INTO `gamedata_achievements` VALUES (1557,'Gone in Eight Minutes',877,10); +INSERT INTO `gamedata_achievements` VALUES (1558,'Handle with Care I',878,5); +INSERT INTO `gamedata_achievements` VALUES (1559,'Handle with Care II',879,5); +INSERT INTO `gamedata_achievements` VALUES (1560,'Handle with Care III',880,5); +INSERT INTO `gamedata_achievements` VALUES (1561,'Handle with Care IV',881,10); +INSERT INTO `gamedata_achievements` VALUES (1562,'Chocobo Shrugged',882,20); +INSERT INTO `gamedata_achievements` VALUES (1563,'I Make This Look Good',883,5); +INSERT INTO `gamedata_achievements` VALUES (1564,'My Little Chocobo',884,5); +INSERT INTO `gamedata_achievements` VALUES (1565,'Pimp Your Ride',885,5); +INSERT INTO `gamedata_achievements` VALUES (1671,'A Storm of Seals III',886,0); +INSERT INTO `gamedata_achievements` VALUES (1672,'The Ruby Anchor',887,0); +INSERT INTO `gamedata_achievements` VALUES (1673,'A Snake in the Brass III',888,0); +INSERT INTO `gamedata_achievements` VALUES (1674,'The Mahogany Leaf',889,0); +INSERT INTO `gamedata_achievements` VALUES (1675,'Burning a Hole in My Pocket III',890,0); +INSERT INTO `gamedata_achievements` VALUES (1676,'The Mythril Scales',891,0); +INSERT INTO `gamedata_achievements` VALUES (1677,'In Good Company: Maelstrom III',892,0); +INSERT INTO `gamedata_achievements` VALUES (1678,'The Turquoise Cannon',893,0); +INSERT INTO `gamedata_achievements` VALUES (1679,'In Good Company: Twin Adder III',894,0); +INSERT INTO `gamedata_achievements` VALUES (1680,'The Ironwood Leaf',895,0); +INSERT INTO `gamedata_achievements` VALUES (1681,'In Good Company: Immortal Flames III',896,0); +INSERT INTO `gamedata_achievements` VALUES (1682,'The Silver Scales',897,0); +INSERT INTO `gamedata_achievements` VALUES (1683,'Fueling the Storm III',898,0); +INSERT INTO `gamedata_achievements` VALUES (1684,'The Onyx Oars',899,0); +INSERT INTO `gamedata_achievements` VALUES (1685,'Feeding the Serpent III',900,0); +INSERT INTO `gamedata_achievements` VALUES (1686,'The Sycamore Leaf',901,0); +INSERT INTO `gamedata_achievements` VALUES (1687,'Fanning the Flames III',902,0); +INSERT INTO `gamedata_achievements` VALUES (1688,'The Brass Scales',903,0); +INSERT INTO `gamedata_achievements` VALUES (1689,'To Each According to His Need: Maelstrom III',904,0); +INSERT INTO `gamedata_achievements` VALUES (1690,'The Jade Mast',905,0); +INSERT INTO `gamedata_achievements` VALUES (1691,'To Each According to His Need: Twin Adder III',906,0); +INSERT INTO `gamedata_achievements` VALUES (1692,'The Willow Leaf',907,0); +INSERT INTO `gamedata_achievements` VALUES (1693,'To Each According to His Need: Immortal Flames III',908,0); +INSERT INTO `gamedata_achievements` VALUES (1694,'The Bronze Scales',909,0); +INSERT INTO `gamedata_achievements` VALUES (1695,'Eight Minutes or Less or Your Cargo\'s Free',910,0); +INSERT INTO `gamedata_achievements` VALUES (1696,'Gone in Eight Minutes',911,0); +INSERT INTO `gamedata_achievements` VALUES (1697,'Handle with Care IV',912,0); +INSERT INTO `gamedata_achievements` VALUES (1698,'Handle with Care III',913,0); +INSERT INTO `gamedata_achievements` VALUES (1699,'Pimp Your Ride',914,0); +INSERT INTO `gamedata_achievements` VALUES (2001,'Patricide',915,5); +INSERT INTO `gamedata_achievements` VALUES (2006,'To Kill a Mocking Bird',916,5); +INSERT INTO `gamedata_achievements` VALUES (2011,'Pounding the Spike',917,5); +INSERT INTO `gamedata_achievements` VALUES (2016,'An Eye on the Ale I',918,5); +INSERT INTO `gamedata_achievements` VALUES (2017,'An Eye on the Ale II',919,5); +INSERT INTO `gamedata_achievements` VALUES (2018,'An Eye on the Ale III',920,5); +INSERT INTO `gamedata_achievements` VALUES (2019,'An Eye on the Ale IV',921,5); +INSERT INTO `gamedata_achievements` VALUES (2020,'First Blood: Aleport',922,10); +INSERT INTO `gamedata_achievements` VALUES (2021,'An Eye on the Trees I',923,5); +INSERT INTO `gamedata_achievements` VALUES (2022,'An Eye on the Trees II',924,5); +INSERT INTO `gamedata_achievements` VALUES (2023,'An Eye on the Trees III',925,5); +INSERT INTO `gamedata_achievements` VALUES (2024,'An Eye on the Trees IV',926,5); +INSERT INTO `gamedata_achievements` VALUES (2025,'First Blood: Hyrstmill',927,10); +INSERT INTO `gamedata_achievements` VALUES (2026,'An Eye on the Gold I',928,5); +INSERT INTO `gamedata_achievements` VALUES (2027,'An Eye on the Gold II',929,5); +INSERT INTO `gamedata_achievements` VALUES (2028,'An Eye on the Gold III',930,5); +INSERT INTO `gamedata_achievements` VALUES (2029,'An Eye on the Gold IV',931,5); +INSERT INTO `gamedata_achievements` VALUES (2030,'First Blood: Golden Bazaar',932,10); +INSERT INTO `gamedata_achievements` VALUES (2031,'Holding the Hamlet: Aleport I',933,5); +INSERT INTO `gamedata_achievements` VALUES (2032,'Holding the Hamlet: Aleport II',934,5); +INSERT INTO `gamedata_achievements` VALUES (2033,'Holding the Hamlet: Aleport III',935,5); +INSERT INTO `gamedata_achievements` VALUES (2034,'Holding the Hamlet: Aleport IV',936,5); +INSERT INTO `gamedata_achievements` VALUES (2035,'To Be or Not to Be the Guardian of Aleport',937,10); +INSERT INTO `gamedata_achievements` VALUES (2036,'Holding the Hamlet: Hyrstmill I',938,5); +INSERT INTO `gamedata_achievements` VALUES (2037,'Holding the Hamlet: Hyrstmill II',939,5); +INSERT INTO `gamedata_achievements` VALUES (2038,'Holding the Hamlet: Hyrstmill III',940,5); +INSERT INTO `gamedata_achievements` VALUES (2039,'Holding the Hamlet: Hyrstmill IV',941,5); +INSERT INTO `gamedata_achievements` VALUES (2040,'To Be or Not to Be the Guardian of Hyrstmill',942,10); +INSERT INTO `gamedata_achievements` VALUES (2041,'Holding the Hamlet: Golden Bazaar I',943,5); +INSERT INTO `gamedata_achievements` VALUES (2042,'Holding the Hamlet: Golden Bazaar II',944,5); +INSERT INTO `gamedata_achievements` VALUES (2043,'Holding the Hamlet: Golden Bazaar III',945,5); +INSERT INTO `gamedata_achievements` VALUES (2044,'Holding the Hamlet: Golden Bazaar IV',946,5); +INSERT INTO `gamedata_achievements` VALUES (2045,'To Be or Not to Be the Guardian of the Golden Bazaar',947,10); +INSERT INTO `gamedata_achievements` VALUES (2046,'Helping the Hamlet: Aleport I',948,5); +INSERT INTO `gamedata_achievements` VALUES (2047,'Helping the Hamlet: Aleport II',949,5); +INSERT INTO `gamedata_achievements` VALUES (2048,'Helping the Hamlet: Aleport III',950,5); +INSERT INTO `gamedata_achievements` VALUES (2049,'Helping the Hamlet: Aleport IV',951,5); +INSERT INTO `gamedata_achievements` VALUES (2050,'To Be or Not to Be the Wind of Aleport',952,10); +INSERT INTO `gamedata_achievements` VALUES (2051,'Helping the Hamlet: Hyrstmill I',953,5); +INSERT INTO `gamedata_achievements` VALUES (2052,'Helping the Hamlet: Hyrstmill II',954,5); +INSERT INTO `gamedata_achievements` VALUES (2053,'Helping the Hamlet: Hyrstmill III',955,5); +INSERT INTO `gamedata_achievements` VALUES (2054,'Helping the Hamlet: Hyrstmill IV',956,5); +INSERT INTO `gamedata_achievements` VALUES (2055,'To Be or Not to Be the Wind of Hyrstmill',957,10); +INSERT INTO `gamedata_achievements` VALUES (2056,'Helping the Hamlet: Golden Bazaar I',958,5); +INSERT INTO `gamedata_achievements` VALUES (2057,'Helping the Hamlet: Golden Bazaar II',959,5); +INSERT INTO `gamedata_achievements` VALUES (2058,'Helping the Hamlet: Golden Bazaar III',960,5); +INSERT INTO `gamedata_achievements` VALUES (2059,'Helping the Hamlet: Golden Bazaar IV',961,5); +INSERT INTO `gamedata_achievements` VALUES (2060,'To Be or Not to Be the Wind of the Golden Bazaar',962,10); +INSERT INTO `gamedata_achievements` VALUES (2061,'Habiting the Hamlet: Aleport I',963,5); +INSERT INTO `gamedata_achievements` VALUES (2062,'Habiting the Hamlet: Aleport II',964,5); +INSERT INTO `gamedata_achievements` VALUES (2063,'Habiting the Hamlet: Aleport III',965,5); +INSERT INTO `gamedata_achievements` VALUES (2064,'Habiting the Hamlet: Aleport IV',966,5); +INSERT INTO `gamedata_achievements` VALUES (2065,'To Be or Not to Be the Hand of Aleport',967,10); +INSERT INTO `gamedata_achievements` VALUES (2066,'Habiting the Hamlet: Hyrstmill I',968,5); +INSERT INTO `gamedata_achievements` VALUES (2067,'Habiting the Hamlet: Hyrstmill II',969,5); +INSERT INTO `gamedata_achievements` VALUES (2068,'Habiting the Hamlet: Hyrstmill III',970,5); +INSERT INTO `gamedata_achievements` VALUES (2069,'Habiting the Hamlet: Hyrstmill IV',971,5); +INSERT INTO `gamedata_achievements` VALUES (2070,'To Be or Not to Be the Hand of Hyrstmill',972,10); +INSERT INTO `gamedata_achievements` VALUES (2071,'Habiting the Hamlet: Golden Bazaar I',973,5); +INSERT INTO `gamedata_achievements` VALUES (2072,'Habiting the Hamlet: Golden Bazaar II',974,5); +INSERT INTO `gamedata_achievements` VALUES (2073,'Habiting the Hamlet: Golden Bazaar III',975,5); +INSERT INTO `gamedata_achievements` VALUES (2074,'Habiting the Hamlet: Golden Bazaar IV',976,5); +INSERT INTO `gamedata_achievements` VALUES (2075,'To Be or Not to Be the Hand of the Golden Bazaar',977,10); +INSERT INTO `gamedata_achievements` VALUES (2076,'Leave Your Hammer at Home: Aleport',978,5); +INSERT INTO `gamedata_achievements` VALUES (2077,'Leave Your Hammer at Home: Hyrstmill',979,5); +INSERT INTO `gamedata_achievements` VALUES (2078,'Leave Your Hammer at Home: Golden Bazaar',980,5); +INSERT INTO `gamedata_achievements` VALUES (2079,'\"Make Stuff, Not War: Aleport\"',981,5); +INSERT INTO `gamedata_achievements` VALUES (2080,'\"Make Stuff, Not War: Hyrstmill\"',982,5); +INSERT INTO `gamedata_achievements` VALUES (2081,'\"Make Stuff, Not War: Golden Bazaar\"',983,5); +INSERT INTO `gamedata_achievements` VALUES (2082,'Looking Out for the Little People',984,5); +/*!40000 ALTER TABLE `gamedata_achievements` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + 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INTO `gamedata_actor_appearance` VALUES (1000798,2,2,8,0,0,1,0,0,1,1,5,5,0,1,1,12,1,1,0,780141568,0,0,0,0,0,0,25739,9378,5184,5250,10336,148480,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000799,6,2,4,0,0,7,0,0,0,1,0,1,0,1,3,61,56,60,0,780141568,0,0,0,0,0,0,0,2148,5191,5250,10336,148480,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000800,9,2,1,0,0,3,0,0,4,1,3,0,3,0,0,58,59,60,0,784335882,0,0,0,0,0,0,5216,33956,3149,5184,10336,14336,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000801,5,2,3,0,0,6,0,0,5,1,4,3,2,3,1,67,57,52,0,58724372,59772948,0,0,0,0,0,23883,8352,10337,10336,10336,184320,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000802,5,2,2,0,0,5,0,0,3,0,4,0,2,1,0,3,14,7,0,0,0,0,0,0,0,0,7203,9376,10306,10337,5184,4096,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000803,9,2,4,0,0,1,0,0,1,0,4,1,1,0,0,60,53,61,0,0,0,0,0,0,0,0,7203,9376,10306,10337,5184,4096,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000804,7,2,6,0,0,8,0,0,3,0,1,4,2,2,2,20,8,14,0,79698946,32507934,0,0,0,0,0,14337,8288,3143,11427,15426,135168,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000805,8,2,2,0,0,4,0,0,3,0,4,1,3,3,2,18,12,10,0,294651964,0,0,0,0,0,0,0,29767,5188,10403,4196,196608,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000806,7,2,8,0,0,4,0,0,4,0,2,3,1,1,2,1,5,12,0,58724372,59772948,0,0,0,0,0,23883,8352,10337,10336,10336,184320,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000807,4,2,5,0,0,8,0,0,4,0,1,0,0,3,3,13,7,3,0,784335882,0,0,0,0,0,0,5216,33956,3149,5184,10336,14336,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000808,1,2,3,0,0,2,0,0,1,1,5,4,1,3,1,28,2,7,0,0,0,0,0,0,0,0,0,29763,5195,5153,10434,123904,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1000809,1,2,3,0,0,1,0,0,1,1,4,0,0,1,3,15,6,15,0,0,0,0,0,0,0,0,0,29763,5195,5153,10434,123904,0,0,0,0,0,0,0); -INSERT 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(1090093,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090094,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090095,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090096,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090097,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090098,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090099,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090100,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090101,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090102,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090103,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090104,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090105,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090106,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO 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VALUES (1090127,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090128,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090129,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090130,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090131,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090132,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090133,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO 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(1090228,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090229,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090230,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090231,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090232,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090233,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090234,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` 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(1090363,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090364,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090365,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090366,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090367,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090368,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090369,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` 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(1090499,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090500,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090501,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090502,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090503,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090504,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090505,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090506,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090507,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090508,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090509,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090510,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090511,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (1090512,10999,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO 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(2100208,10003,3,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100209,10003,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1056,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100210,10003,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100211,10003,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100212,10003,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100213,10003,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100214,10003,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1056,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100215,10003,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1056,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100301,10004,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100302,10004,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100303,10004,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100304,10004,3,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100305,10004,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,2048,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100306,10004,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,2048,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO 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(2100517,10006,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100518,10006,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100519,10006,4,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1056,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100601,10007,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100602,10007,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100603,10007,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2100604,10007,3,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` 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-INSERT INTO `gamedata_actor_appearance` VALUES (2280163,1,2,5,0,0,7,0,0,2,0,4,4,1,2,1,25,12,8,128,347079684,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280164,3,1,1,0,0,2,0,0,2,0,4,1,1,1,1,58,52,61,128,210764820,236979210,0,0,0,231736331,0,9760,11428,7264,9568,21643,143360,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280165,3,1,1,0,0,2,0,0,5,1,5,3,0,1,0,82,60,58,128,347079684,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280166,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280167,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280168,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280169,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280170,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280171,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280172,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280173,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES (2280174,1,2,5,0,0,8,0,0,5,1,3,3,3,2,1,32,2,12,128,79692880,32507904,0,0,0,0,0,25639,9377,9472,11361,25633,163840,0,0,0,0,0,0,0); -INSERT INTO `gamedata_actor_appearance` VALUES 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int(10) unsigned NOT NULL DEFAULT '0', + `hairVariation` int(10) unsigned NOT NULL, + `faceType` tinyint(5) unsigned NOT NULL DEFAULT '0', + `characteristics` tinyint(5) unsigned NOT NULL DEFAULT '0', + `characteristicsColor` tinyint(5) unsigned NOT NULL DEFAULT '0', + `faceEyebrows` tinyint(5) unsigned NOT NULL DEFAULT '0', + `faceIrisSize` tinyint(5) unsigned NOT NULL DEFAULT '0', + `faceEyeShape` tinyint(5) unsigned NOT NULL DEFAULT '0', + `faceNose` tinyint(5) unsigned NOT NULL DEFAULT '0', + `faceFeatures` tinyint(5) unsigned NOT NULL, + `faceMouth` tinyint(5) unsigned NOT NULL DEFAULT '0', + `ears` tinyint(5) unsigned NOT NULL DEFAULT '0', + `hairColor` int(10) unsigned NOT NULL, + `skinColor` int(10) unsigned NOT NULL, + `eyeColor` int(10) unsigned NOT NULL, + `voice` int(10) unsigned NOT NULL DEFAULT '0', + `mainHand` int(10) unsigned NOT NULL, + `offHand` int(10) unsigned NOT NULL, + `spMainHand` int(10) unsigned NOT NULL, + `spOffHand` int(11) unsigned NOT NULL, + `throwing` int(10) unsigned NOT NULL, + `pack` int(10) unsigned NOT NULL, + `pouch` int(10) unsigned NOT NULL, + `head` int(10) unsigned NOT NULL, + `body` int(10) unsigned NOT NULL, + `legs` int(10) unsigned NOT NULL, + `hands` int(10) unsigned NOT NULL, + `feet` int(10) unsigned NOT NULL, + `waist` int(10) unsigned NOT NULL, + `neck` int(10) unsigned NOT NULL, + `leftEar` int(10) unsigned NOT NULL, + `rightEar` int(10) unsigned NOT NULL, + `leftIndex` int(10) unsigned NOT NULL, + `rightIndex` int(10) unsigned NOT NULL, + `leftFinger` int(10) unsigned NOT NULL, + `rightFinger` int(10) unsigned NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `gamedata_actor_appearance` +-- + +LOCK TABLES `gamedata_actor_appearance` WRITE; +/*!40000 ALTER TABLE `gamedata_actor_appearance` DISABLE KEYS */; +INSERT INTO `gamedata_actor_appearance` VALUES 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`gamedata_actor_appearance` VALUES (1000029,1,2,7,0,0,2,0,0,0,0,0,0,0,0,0,20,1,6,0,168821780,0,0,0,0,0,0,19498,14624,3150,14624,10339,246784,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000030,8,2,3,0,0,8,0,0,0,0,0,0,0,0,0,6,13,2,0,168821770,0,0,0,0,0,0,19501,14624,3072,14624,10371,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000031,6,2,4,0,0,4,0,0,0,0,0,0,0,0,0,23,8,12,0,168821761,0,0,0,0,0,0,19496,14624,3072,14624,10338,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000032,7,2,2,0,0,4,0,0,0,0,0,0,0,0,0,9,11,15,0,168821770,0,0,0,0,0,0,19496,14624,3236,14624,10432,245760,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000033,21,1,2,0,0,1,0,0,4,0,0,3,2,0,0,4,14,3,0,347081758,0,0,0,0,0,0,0,1921,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1000034,2,2,8,0,0,2,0,0,0,0,0,0,0,0,0,27,6,12,0,210766898,236979200,0,0,0,231736351,0,9603,9698,9696,9443,9476,194560,0,0,0,0,0,0,0); +INSERT 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INTO `gamedata_actor_appearance` VALUES (1001247,9,2,4,0,0,4,0,0,3,0,1,0,2,2,0,81,56,60,0,79694869,32512010,0,0,0,0,0,13664,35360,7424,13696,13568,245760,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001248,7,2,8,0,0,8,0,0,5,0,2,5,2,0,3,13,8,13,0,210765844,236979210,0,0,0,0,0,13664,13888,7424,13696,10624,245760,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001249,3,2,5,0,0,4,0,0,2,1,5,4,0,1,3,16,13,10,0,0,0,0,0,0,0,0,20480,4130,16417,2048,1024,9216,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001250,3,2,8,0,0,7,0,0,2,1,2,2,2,1,1,17,6,5,0,0,0,0,0,0,0,0,20501,7297,2048,1024,8257,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001251,8,2,5,0,0,2,0,0,1,1,4,1,2,1,1,32,15,16,0,0,0,0,0,0,0,0,9316,2084,15424,5120,4384,206848,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001252,10701,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001253,3,2,7,0,0,4,0,0,4,1,4,0,3,2,2,16,16,6,0,58723358,59771934,0,0,0,0,0,5411,10467,10402,10336,25697,123904,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001254,4,2,6,0,0,6,0,0,3,0,0,3,0,0,0,17,13,15,0,60818472,61867048,0,0,0,0,0,5411,10528,10403,10464,25665,206848,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001255,5,2,2,0,0,7,0,0,1,1,5,2,2,3,0,2,14,4,0,58723358,59771934,0,0,0,0,0,5411,10467,10402,10336,25697,123904,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001256,9,2,2,0,0,3,0,0,1,0,3,1,2,2,2,62,52,57,0,58722334,59770910,0,0,0,0,0,5411,10529,5312,5376,5443,136192,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001257,1,2,2,0,0,2,0,0,4,0,2,1,3,2,1,18,3,10,0,58722334,59770910,0,0,0,0,0,5411,10529,5312,5376,5443,136192,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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INTO `gamedata_actor_appearance` VALUES (1001391,9,2,2,0,0,2,0,0,2,0,3,0,2,1,0,70,53,56,0,0,0,0,0,0,0,0,10282,5316,4130,5120,25664,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001392,6,2,3,0,0,6,0,0,0,1,3,3,1,3,2,16,9,1,0,0,0,0,0,0,0,0,20503,16385,7170,1024,5120,205824,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001393,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001394,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001395,10901,2,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1024,0,0,0,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (1001396,22,2,0,0,0,1,0,0,0,1,1,0,0,0,0,2,15,4,0,0,0,0,0,0,0,0,922659,922848,1024,1024,1024,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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(2280141,3,2,1,0,0,2,0,0,2,0,4,1,1,1,1,58,52,61,128,210764820,236979210,0,0,0,231736331,0,9760,11428,7264,9568,21643,143360,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280142,3,2,1,0,0,2,0,0,2,0,4,1,1,1,1,58,52,61,128,210764820,236979210,0,0,0,231736331,0,9760,11428,7264,9568,21643,143360,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280143,4,2,4,0,0,2,0,0,2,1,3,5,3,3,3,65,52,57,127,347079684,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280144,4,3,7,0,0,8,0,0,4,1,1,5,1,2,1,15,8,12,127,347079683,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280145,3,2,1,0,0,2,0,0,5,1,5,3,0,1,0,82,60,58,128,347079684,0,0,0,0,0,0,10496,35012,4416,13601,5441,10240,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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`gamedata_actor_appearance` VALUES (2280152,9,3,4,0,0,3,0,0,0,1,4,4,2,2,1,76,59,65,128,147853322,0,0,0,0,0,0,12704,15840,15808,14530,15840,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280153,9,3,4,0,0,3,0,0,0,1,4,4,2,2,1,76,59,65,128,147853322,0,0,0,0,0,0,12704,15840,15808,14530,15840,0,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280154,2,2,8,0,0,1,0,0,3,0,1,0,1,0,1,32,16,5,127,310379570,0,0,0,0,0,0,7392,7552,1024,13440,13601,177152,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280155,9,3,5,0,0,2,0,0,3,0,0,5,3,2,2,56,59,60,128,310379570,0,0,0,0,0,0,7392,7552,1024,13440,13601,177152,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280156,9,3,5,0,0,2,0,0,3,0,0,5,3,2,2,56,59,60,128,310379570,0,0,0,0,0,0,7392,7552,1024,13440,13601,177152,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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INTO `gamedata_actor_appearance` VALUES (2280169,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280170,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280171,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280172,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280173,1,2,2,0,0,2,0,0,0,0,0,0,0,0,0,1,1,1,128,0,0,0,0,0,0,0,0,1024,1024,1024,1024,2048,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES (2280174,1,2,5,0,0,8,0,0,5,1,3,3,3,2,1,32,2,12,128,79692880,32507904,0,0,0,0,0,25639,9377,9472,11361,25633,163840,0,0,0,0,0,0,0); +INSERT INTO `gamedata_actor_appearance` VALUES 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(9220408,5,2,3,0,0,5,0,0,2,1,3,2,0,2,3,3,4,6,0,347079684,0,0,0,0,0,0,7266,4290,2114,1024,4321,177152,0,0,0,0,0,0,0); +/*!40000 ALTER TABLE `gamedata_actor_appearance` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +COMMIT; + +-- Dump completed on 2016-06-07 22:54:50 diff --git a/sql/gamedata_actor_class.sql b/data/sql/gamedata_actor_class.sql similarity index 99% rename from sql/gamedata_actor_class.sql rename to data/sql/gamedata_actor_class.sql index 637c2e60..e3f91757 100644 --- a/sql/gamedata_actor_class.sql +++ b/data/sql/gamedata_actor_class.sql @@ -1,17 +1,17 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 9/9/2017 2:32:38 PM -*/ - -SET FOREIGN_KEY_CHECKS=0; -SET autocommit=0; --- ---------------------------- --- Table structure for gamedata_actor_class --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 9/9/2017 2:32:38 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +SET autocommit=0; +-- ---------------------------- +-- Table structure for gamedata_actor_class +-- ---------------------------- CREATE TABLE `gamedata_actor_class` ( `id` int(10) unsigned NOT NULL, `classPath` varchar(64) NOT NULL, @@ -19,7994 +19,7994 @@ CREATE TABLE `gamedata_actor_class` ( `propertyFlags` int(10) unsigned NOT NULL DEFAULT '0', `eventConditions` longtext, PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; - --- ---------------------------- --- Records --- ---------------------------- -INSERT INTO `gamedata_actor_class` VALUES ('0', '', '0', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000001', '/Chara/Npc/Populace/PopulaceStandard', '1900006', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": []\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000002', '/Chara/Npc/Populace/PopulaceStandard', '1600179', '19', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000003', '/Chara/Npc/Populace/PopulaceStandard', '1600217', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000004', '/Chara/Npc/Populace/PopulaceStandard', '1500015', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000005', '/Chara/Npc/Populace/PopulaceStandard', '1600150', '19', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000006', '', '1000053', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000007', '', '1000005', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000008', '', '1200028', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000009', '/Chara/Npc/Populace/PopulaceStandard', '2300120', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": [\r\n\r\n {\r\n \"conditionName\": \"pushDefault\",\r\n \"radius\": 3.0,\r\n \"silent\": false,\r\n \"outwards\": false\r\n }\r\n \r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000010', '/Chara/Npc/Populace/PopulaceStandard', '1400004', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000011', '', '2000005', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000012', '', '1000021', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000013', '', '1000297', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000014', '', '1100019', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000015', '', '1900026', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000016', '', '1900030', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000017', '/Chara/Npc/Populace/PopulaceStandard', '1000006', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000018', '', '1000013', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000019', '', '1600233', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000020', '', '1000016', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000021', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000022', '', '1600213', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000023', '', '1200013', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000024', '', '1200014', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000025', '', '1100008', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000026', '', '1400002', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000027', '', '1600091', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000028', '', '1100010', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000029', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000030', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000031', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000032', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000033', '', '2000010', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000034', '', '1100004', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000035', '', '1100002', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000036', '', '1500004', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000037', '', '1200024', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000038', '', '1900054', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000039', '', '1600089', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000040', '', '1400080', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000041', '', '1400081', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000042', '/Chara/Npc/Populace/PopulaceStandard', '1100003', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 1,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"emoteEventConditions\": [],\r\n \"pushWithCircleEventConditions\": [\r\n\r\n {\r\n \"conditionName\": \"pushDefault\",\r\n \"radius\": 3.0,\r\n \"silent\": false,\r\n \"outwards\": false\r\n }\r\n \r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000043', '', '1200025', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000044', '', '1200009', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000045', '/Chara/Npc/Populace/PopulaceStandard', '1900051', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000046', '/Chara/Npc/Populace/PopulaceStandard', '1500072', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000047', '/Chara/Npc/Populace/PopulaceStandard', '1500034', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000048', '', '1600099', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000049', '/Chara/Npc/Populace/PopulaceStandard', '1300046', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000050', '/Chara/Npc/Populace/PopulaceStandard', '1200075', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000051', '/Chara/Npc/Populace/PopulaceStandard', '1000366', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000052', '/Chara/Npc/Populace/PopulaceStandard', '1200061', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000053', '/Chara/Npc/Populace/PopulaceStandard', '1900022', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000054', '/Chara/Npc/Populace/PopulaceStandard', '1600191', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000055', '', '1600117', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000056', '/Chara/Npc/Populace/PopulaceStandard', '1300005', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000057', '/Chara/Npc/Populace/PopulaceStandard', '1900027', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000058', '', '4000111', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000059', '', '1', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1000060', '/Chara/Npc/Populace/PopulaceStandard', '1600141', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000061', '/Chara/Npc/Populace/PopulaceStandard', '1900019', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000062', '/Chara/Npc/Populace/PopulaceStandard', '1200010', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": 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'/Chara/Npc/Populace/PopulaceStandard', '1300040', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000066', '/Chara/Npc/Populace/PopulaceStandard', '1300025', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000067', '/Chara/Npc/Populace/PopulaceStandard', '1500062', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000068', '/Chara/Npc/Populace/PopulaceStandard', '1000152', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000069', '/Chara/Npc/Populace/PopulaceStandard', '1100350', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000070', '/Chara/Npc/Populace/PopulaceStandard', '1400066', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000071', '/Chara/Npc/Populace/PopulaceStandard', '1200035', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1000072', '/Chara/Npc/Populace/PopulaceStandard', '1300052', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n 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VALUES ('1002096', '', '1600148', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1002097', '', '2200263', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1002098', '', '1000197', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1002099', '', '1400177', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1002100', '', '1900226', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1002101', '/Chara/Npc/Populace/PopulaceStandard', '1400220', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1002102', '', '1000425', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1002103', '', '1100454', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1002104', '', '1000426', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1002105', '', '1600313', '0', null); -INSERT INTO `gamedata_actor_class` VALUES ('1002106', '/Chara/Npc/Populace/PopulaceStandard', '1300200', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1002107', '/Chara/Npc/Populace/PopulaceStandard', '1200238', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1002108', '/Chara/Npc/Populace/PopulaceStandard', '1300201', '19', '{\r\n 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}\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1280050', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"pushCommand\"\r\n },\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"pushWithCircleEventConditions\": [\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"false\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandIn\"\r\n },\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"true\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandOut\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1280051', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n 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}\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1280055', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"pushCommand\"\r\n },\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"pushWithCircleEventConditions\": [\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"false\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandIn\"\r\n },\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"true\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandOut\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1280056', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n 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\"conditionName\": \"pushCommandOut\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1280101', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"pushCommand\"\r\n },\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"pushWithCircleEventConditions\": [\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"false\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandIn\"\r\n },\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"true\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandOut\"\r\n }\r\n ]\r\n}'); -INSERT INTO `gamedata_actor_class` VALUES ('1280102', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n 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\"pushCommandOut\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1280038', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"pushCommand\"\r\n },\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"pushWithCircleEventConditions\": [\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"false\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandIn\"\r\n },\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"true\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandOut\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1280039', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n 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\"conditionName\": \"pushCommandOut\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1280043', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"pushCommand\"\r\n },\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ],\r\n \"pushWithCircleEventConditions\": [\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"false\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandIn\"\r\n },\r\n {\r\n \"radius\": \"3.0\",\r\n \"outwards\": \"true\",\r\n \"silent\": \"true\",\r\n \"conditionName\": \"pushCommandOut\"\r\n }\r\n ]\r\n}'); +INSERT INTO `gamedata_actor_class` VALUES ('1280044', '/Chara/Npc/Object/Aetheryte/AetheryteChild', '4010015', '3', '{\r\n 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VALUES ('1500065', '/Chara/Npc/Populace/PopulaceHamletBreeder', '1400006', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('1500066', '/Chara/Npc/Populace/PopulaceHamletBreeder', '1200111', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n }\r\n ],\r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('1500067', '/Chara/Npc/Populace/PopulaceHamletBreeder', '1500037', '19', '{\r\n \"talkEventConditions\": [\r\n {\r\n \"unknown1\": 4,\r\n \"unknown2\": 0,\r\n \"conditionName\": \"talkDefault\"\r\n 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\"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000002', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000003', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000004', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000005', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": 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\"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000010', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000011', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000012', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000013', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000014', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000015', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000016', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000017', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000018', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000019', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000020', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000021', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000022', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000023', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000024', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000025', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000026', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000027', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000028', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000029', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000030', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000031', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000032', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000033', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000034', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000035', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000036', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000037', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000038', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000039', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000040', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000041', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000042', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000043', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000044', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000045', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000046', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000047', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000048', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000049', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000050', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000051', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000052', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000053', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000054', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000055', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000056', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000057', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000058', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000059', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000060', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000061', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000062', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000063', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000064', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000065', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000066', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000067', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000068', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000069', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000070', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000071', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000072', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000073', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000074', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000075', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000076', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000077', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000078', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000079', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000080', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": \"noticeEvent\"\r\n }\r\n ]\r\n}\r\n'); +INSERT INTO `gamedata_actor_class` VALUES ('5000081', '/Chara/Npc/MapObj/MarketStand', '0', '1', '{ \r\n \"noticeEventConditions\": [\r\n {\r\n \"unknown1\": 0,\r\n \"unknown2\": 1,\r\n \"conditionName\": 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VALUES ('9220408', '', '2', '0', null); + COMMIT; \ No newline at end of file diff --git a/sql/gamedata_actor_pushcommand.sql b/data/sql/gamedata_actor_pushcommand.sql similarity index 100% rename from sql/gamedata_actor_pushcommand.sql rename to data/sql/gamedata_actor_pushcommand.sql diff --git a/sql/gamedata_guildleves.sql b/data/sql/gamedata_guildleves.sql similarity index 100% rename from sql/gamedata_guildleves.sql rename to data/sql/gamedata_guildleves.sql diff --git a/sql/gamedata_items.sql b/data/sql/gamedata_items.sql similarity index 99% rename from sql/gamedata_items.sql rename to data/sql/gamedata_items.sql index 1d3a36e3..2c379f97 100644 --- a/sql/gamedata_items.sql +++ b/data/sql/gamedata_items.sql @@ -1,8483 +1,8483 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET 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(2000125,'Poisoning Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000126,'Physicking Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000127,'Chemicking Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000128,'Tacklecraft Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000201,'Soul of the Paladin','Important/ImportantItemStandard',1,1,1,0,0,61680,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000202,'Soul of the Monk','Important/ImportantItemStandard',1,1,1,0,0,61681,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000203,'Soul of the Warrior','Important/ImportantItemStandard',1,1,1,0,0,61682,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000204,'Soul of the Dragoon','Important/ImportantItemStandard',1,1,1,0,0,61683,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000205,'Soul of the Bard','Important/ImportantItemStandard',1,1,1,0,0,61684,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000206,'Soul of the White Mage','Important/ImportantItemStandard',1,1,1,0,0,61685,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2000207,'Soul of the Black Mage','Important/ImportantItemStandard',1,1,1,0,0,61686,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001000,'[en]','Important/ImportantItemStandard',1,1,1,0,0,60000,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001001,'Materia Assimilator','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001002,'Materia Melder','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001003,'Augmented Materia Melder','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001004,'Storm Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001005,'Serpent Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001006,'Flame Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001007,'Chocobo Whistle','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001008,'Airship Ticket','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001009,'Lapis Cross','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001010,'Emerald Leaf','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001011,'Gold Scales','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001012,'[en]','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001013,'Goobbue Horn','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001014,'Lominsan Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001015,'Gridanian Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001016,'Ul\'dahn Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001017,'Lominsan Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001018,'Lominsan Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001019,'Lominsan Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001020,'Gridanian Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001021,'Gridanian Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001022,'Gridanian Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001023,'Ul\'dahn Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001024,'Ul\'dahn Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001025,'Ul\'dahn Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001026,'On the Properties of Beastmen','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001027,'Soiled Promissory Note','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001028,'Aquamarine Cross','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001029,'Emerald Bough','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (2001030,'Platinum Scales','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010001,'Meat Miq\'abob','Normal/FoodItem',99,0,0,0,60,60529,2012,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010002,'Aldgoat Steak','Normal/FoodItem',99,0,0,0,97,60530,2012,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010003,'Boiled Egg','Normal/FoodItem',99,0,0,0,24,60614,2016,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010004,'Dodo Omelette','Normal/FoodItem',99,0,0,0,45,60560,2016,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010005,'Cottage Cheese','Normal/FoodItem',99,0,0,0,64,60567,2025,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010006,'Marmot Steak','Normal/FoodItem',99,0,0,0,30,60536,2012,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010007,'Rabbit Pie','Normal/FoodItem',99,0,0,0,56,60533,2012,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010008,'Jerked Beef','Normal/FoodItem',99,0,0,0,134,60531,2012,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010009,'Grilled Dodo','Normal/FoodItem',99,0,0,0,45,60530,2012,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010010,'Shepherd\'s Pie','Normal/FoodItem',99,0,0,0,82,60573,2012,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010011,'Smoked Raptor','Normal/FoodItem',99,0,0,0,118,60576,2012,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010012,'Deviled Eggs','Normal/FoodItem',99,0,0,0,156,60514,2016,1,1,0,0,0,48,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010013,'Roast Dodo','Normal/FoodItem',99,0,0,0,93,61460,2012,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010014,'Mole Loaf','Normal/FoodItem',99,0,0,0,48,60537,2012,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010015,'Blue Cheese','Normal/FoodItem',99,0,0,0,63,60566,2025,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010016,'Mustard Eggs','Normal/FoodItem',99,0,0,0,86,60561,2016,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010017,'Eft Steak','Normal/FoodItem',99,0,0,0,172,60530,2012,1,1,0,0,0,53,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010018,'Cream Cheese','Normal/FoodItem',99,0,0,0,121,61699,2025,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010019,'Rolanberry Cheese','Normal/FoodItem',99,0,0,0,140,61700,2025,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010020,'Apkallu Omelette','Normal/FoodItem',99,0,0,0,169,60560,2016,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010021,'Scrambled Eggs','Normal/FoodItem',99,0,0,0,105,61702,2016,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010022,'Fried Egg','Normal/FoodItem',99,0,0,0,101,61703,2016,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010023,'Trapper\'s Quiche','Normal/FoodItem',99,0,0,0,124,60555,2016,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010024,'[en]','Normal/FoodItem',99,0,0,0,3,60000,2017,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010101,'Grilled Carp','Normal/FoodItem',99,0,0,0,18,60520,2013,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010102,'Salt Cod','Normal/FoodItem',99,0,0,0,18,61543,2013,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010103,'Boiled Crayfish','Normal/FoodItem',99,0,0,0,24,60569,2013,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010104,'Raw Oyster','Normal/FoodItem',99,0,0,0,59,61544,2013,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010105,'Grilled Trout','Normal/FoodItem',99,0,0,0,48,60519,2013,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010106,'Salmon Meuniere','Normal/FoodItem',99,0,0,0,66,60522,2013,1,1,0,0,0,19,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010107,'Tuna Miq\'abob','Normal/FoodItem',99,0,0,0,108,60528,2013,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010108,'Eel Pie','Normal/FoodItem',99,0,0,0,62,60556,2013,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010109,'Salt Cod Puffs','Normal/FoodItem',99,0,0,0,141,60572,2013,1,1,0,0,0,42,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010110,'Stuffed Cabbage','Normal/FoodItem',99,0,0,0,151,60570,2013,1,1,0,0,0,45,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010111,'Lava Toad Legs','Normal/FoodItem',99,0,0,0,171,61477,2013,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010112,'Tree Toad Legs','Normal/FoodItem',99,0,0,0,42,61485,2013,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010113,'Baked Sole','Normal/FoodItem',99,0,0,0,95,61476,2013,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010114,'Braised Pipira','Normal/FoodItem',99,0,0,0,23,61478,2013,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010115,'Boiled Bream','Normal/FoodItem',99,0,0,0,89,61479,2013,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010118,'Mugwort Carp','Normal/FoodItem',99,0,0,0,128,61489,2013,1,1,0,0,0,38,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010201,'Flatbread','Normal/FoodItem',99,0,0,0,13,60494,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010202,'Frumenty','Normal/FoodItem',99,0,0,0,10,60496,2041,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010203,'Honey Muffin','Normal/FoodItem',99,0,0,0,56,60489,2015,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010204,'La Noscean Toast','Normal/FoodItem',99,0,0,0,129,60554,2015,1,1,0,0,0,47,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010205,'Acorn Cookie','Normal/FoodItem',99,0,0,0,94,60508,2015,1,1,0,0,0,34,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010206,'Dark Pretzel','Normal/FoodItem',99,0,0,0,62,60485,2015,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010207,'Cornbread','Normal/FoodItem',99,0,0,0,81,60491,2015,1,1,0,0,0,29,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010208,'Knight\'s Bread','Normal/FoodItem',99,0,0,0,105,60486,2015,1,1,0,0,0,38,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010209,'Walnut Bread','Normal/FoodItem',99,0,0,0,48,60488,2015,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010210,'Lentils & Chestnuts','Normal/FoodItem',99,0,0,0,43,60503,2041,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010211,'Finger Sandwich','Normal/FoodItem',99,0,0,0,140,61708,2015,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010301,'Spinach Saute','Normal/FoodItem',99,0,0,0,66,60506,2014,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010302,'Jack-o\'-lantern','Normal/FoodItem',99,0,0,0,31,60509,2014,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010303,'Landtrap Salad','Normal/FoodItem',99,0,0,0,143,60505,2014,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010304,'Blood Currant Tart','Normal/FoodItem',99,0,0,0,91,60557,2017,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010305,'Parsnip Salad','Normal/FoodItem',99,0,0,0,40,60512,2014,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010306,'Sauerkraut','Normal/FoodItem',99,0,0,0,103,60516,2014,1,1,0,0,0,35,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010307,'Dzemael Gratin','Normal/FoodItem',99,0,0,0,128,61326,2041,1,1,0,0,0,44,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010308,'Tomato Pie','Normal/FoodItem',99,0,0,0,131,60558,2014,1,1,0,0,0,45,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010309,'Roasted Nopales','Normal/FoodItem',99,0,0,0,48,61492,2014,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010310,'Alligator Salad','Normal/FoodItem',99,0,0,0,86,61491,2014,1,1,0,0,0,29,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010311,'Stuffed Artichoke','Normal/FoodItem',99,0,0,0,114,61494,2014,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010312,'Forest Miq\'abob','Normal/FoodItem',99,0,0,0,88,60511,2042,1,1,0,0,0,30,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010313,'Button Mushroom Saute','Normal/FoodItem',99,0,0,0,128,61701,2042,1,1,0,0,0,44,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010314,'Raptor Stew','Normal/FoodItem',99,0,0,0,114,61704,2042,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010315,'Chicken and Mushrooms','Normal/FoodItem',99,0,0,0,57,61705,2042,1,1,0,0,0,19,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010316,'Chanterelle Saute','Normal/FoodItem',99,0,0,0,17,61706,2042,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010317,'Buttons in a Blanket','Normal/FoodItem',99,0,0,0,145,61707,2042,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010401,'Apple Tart','Normal/FoodItem',99,0,0,0,51,60550,2017,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010402,'Ginger Cookie','Normal/FoodItem',99,0,0,0,1,60487,2017,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010403,'Dried Prunes','Normal/FoodItem',99,0,0,0,1,60654,2017,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010404,'Raisins','Normal/FoodItem',99,0,0,0,18,60654,2017,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010405,'Crumpet','Normal/FoodItem',99,0,0,0,84,60492,2017,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010406,'Pastry Fish','Normal/FoodItem',99,0,0,0,144,60490,2017,1,1,0,0,0,47,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010407,'Crowned Cake','Normal/FoodItem',99,0,0,0,153,60559,2017,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010408,'Princess Pudding','Normal/FoodItem',99,0,0,0,18,61462,2017,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010409,'Starlight Log','Normal/FoodItem',99,0,0,0,96,60552,2017,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010410,'Snowflake Peak','Normal/FoodItem',99,0,0,0,48,61461,2017,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010411,'Ore Fruitcake','Normal/FoodItem',99,0,0,0,30,61463,2017,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010412,'Bubble Chocolate','Normal/FoodItem',99,0,0,0,36,61468,2017,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010413,'Pearl Chocolate','Normal/FoodItem',99,0,0,0,36,61470,2017,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010414,'Heart Chocolate','Normal/FoodItem',99,0,0,0,45,61469,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010415,'White Chocolate','Normal/FoodItem',99,0,0,0,45,61471,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010416,'Sweet Rice Cake','Normal/FoodItem',99,0,0,0,1,61472,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010417,'Pumpkin Cookie','Normal/FoodItem',99,0,0,0,24,61673,2017,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010418,'Consecrated Chocolate','Normal/FoodItem',99,0,0,0,33,61471,2017,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010419,'Mizzenmast Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010420,'Roost Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010421,'Hourglass Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010501,'Pea Soup','Normal/FoodItem',99,0,0,0,82,60495,2041,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010502,'Stone Soup','Normal/FoodItem',99,0,0,0,76,60499,2041,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010503,'Beef Stew','Normal/FoodItem',99,0,0,0,170,60532,2041,1,1,0,0,0,53,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010504,'Cawl Cennin','Normal/FoodItem',99,0,0,0,107,60501,2041,1,1,0,0,0,33,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010505,'Ratatouille','Normal/FoodItem',99,0,0,0,120,60510,2041,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010506,'Mutton Stew','Normal/FoodItem',99,0,0,0,32,60504,2041,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010507,'Fish Soup','Normal/FoodItem',99,0,0,0,139,60502,2041,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010508,'Bouillabaisse','Normal/FoodItem',99,0,0,0,158,61325,2041,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010509,'Zoni','Normal/FoodItem',99,0,0,0,32,61465,2041,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010510,'Orobon Stew','Normal/FoodItem',99,0,0,0,88,60521,2041,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010601,'Distilled Water','Normal/FoodItem',99,0,0,0,5,60474,4026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010602,'Sour Red','Normal/FoodItem',99,0,0,0,38,61402,2039,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010603,'Aldgoat Milk','Normal/FoodItem',99,0,0,0,36,60626,2025,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010604,'Buffalo Milk','Normal/FoodItem',99,0,0,0,54,60626,2025,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010605,'Orange Juice','Normal/FoodItem',99,0,0,0,18,60540,2018,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010606,'Pineapple Juice','Normal/FoodItem',99,0,0,0,133,60544,2018,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010607,'Apple Juice','Normal/FoodItem',99,0,0,0,105,60541,2018,1,1,0,0,0,40,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010608,'Mulled Tea','Normal/FoodItem',99,0,0,0,128,60547,2018,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010609,'Mineral Water','Normal/FoodItem',99,0,0,0,20,60474,2018,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010610,'Chamomile Tea','Normal/FoodItem',99,0,0,0,64,61490,2018,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010611,'Grape Juice','Normal/FoodItem',99,0,0,0,59,60542,2018,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3010612,'Rolanberry Lassi','Normal/FoodItem',99,0,0,0,120,60766,2025,1,1,0,0,0,46,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011001,'Aldgoat Chuck','Normal/FoodItem',99,0,0,0,137,60578,2024,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011002,'Buffalo Sirloin','Normal/FoodItem',99,0,0,0,221,60578,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011003,'Dodo Tenderloin','Normal/FoodItem',99,0,0,0,84,60577,2024,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011004,'Raptor Shank','Normal/FoodItem',99,0,0,0,168,60583,2024,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011005,'Mutton Loin','Normal/FoodItem',99,0,0,0,53,60579,2024,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011006,'Antelope Shank','Normal/FoodItem',99,0,0,0,116,61473,2024,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011007,'Marmot Meat','Normal/FoodItem',99,0,0,0,26,60655,2024,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011008,'Chicken Breast','Normal/FoodItem',99,0,0,0,95,60577,2024,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011009,'Megalocrab Leg','Normal/FoodItem',99,0,0,0,110,60582,2032,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011010,'Orobon Liver','Normal/FoodItem',99,0,0,0,110,60581,2031,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011011,'Jellyfish Umbrella','Normal/FoodItem',99,0,0,0,63,60580,2031,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011012,'Eft Tail','Normal/FoodItem',99,0,0,0,221,60581,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011013,'Salamander Tail','Normal/FoodItem',99,0,0,0,84,60581,2024,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011014,'Mole Meat','Normal/FoodItem',99,0,0,0,58,60655,2024,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011015,'Chicken Egg','Normal/FoodItem',99,0,0,0,11,60596,2034,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011016,'Apkallu Egg','Normal/FoodItem',99,0,0,0,221,60586,2034,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011017,'Dodo Egg','Normal/FoodItem',99,0,0,0,63,60586,2034,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011018,'Young Dodo Roaster','Normal/FoodItem',99,0,0,0,89,61560,2024,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011019,'Pudding Flesh','Normal/FoodItem',99,0,0,0,221,61266,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011020,'Puk Egg','Normal/FoodItem',99,0,0,0,137,60586,2034,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011101,'Black Eel','Normal/FoodItem',99,0,0,0,77,60663,2032,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011102,'Dark Bass','Normal/FoodItem',99,0,0,0,91,60664,2032,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011103,'Crayfish','Normal/FoodItem',99,0,0,0,10,60666,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011104,'Crimson Crayfish','Normal/FoodItem',99,0,0,0,19,60665,2032,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011105,'Bone Crayfish','Normal/FoodItem',99,0,0,0,19,60667,2032,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011106,'Maiden Carp','Normal/FoodItem',99,0,0,0,14,60668,2032,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011107,'Velodyna Carp','Normal/FoodItem',99,0,0,0,182,60669,2032,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011108,'Pipira','Normal/FoodItem',99,0,0,0,34,60670,2032,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011109,'Black Ghost','Normal/FoodItem',99,0,0,0,115,60671,2032,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011110,'Brass Loach','Normal/FoodItem',99,0,0,0,43,60675,2032,1,1,0,0,0,8,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011111,'Ala Mhigan Fighting Fish','Normal/FoodItem',99,0,0,0,62,60676,2032,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011112,'Rainbow Trout','Normal/FoodItem',99,0,0,0,29,60662,2032,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011113,'Yugr\'am Salmon','Normal/FoodItem',99,0,0,0,82,60661,2032,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011114,'Blindfish','Normal/FoodItem',99,0,0,0,154,60672,2032,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011115,'Striped Goby','Normal/FoodItem',99,0,0,0,24,60723,2032,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011116,'Sandfish','Normal/FoodItem',99,0,0,0,91,60729,2032,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011117,'Lamp Marimo','Normal/FoodItem',99,0,0,0,154,60673,4026,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011118,'Monke Onke','Normal/FoodItem',99,0,0,0,163,60678,2032,1,1,0,0,0,33,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011119,'Alligator Garfish','Normal/FoodItem',99,0,0,0,278,60679,2032,1,1,0,0,0,57,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011120,'Northern Pike','Normal/FoodItem',99,0,0,0,211,60680,2032,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011121,'Southern Pike','Normal/FoodItem',99,0,0,0,192,60681,2032,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011122,'Giant Donko','Normal/FoodItem',99,0,0,0,360,60682,2032,1,1,0,0,0,74,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011123,'Lava Toad','Normal/FoodItem',99,0,0,0,202,60683,2032,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011124,'Pirarucu','Normal/FoodItem',99,0,0,0,432,60684,2032,1,1,0,0,0,89,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011125,'Emperor Fish','Normal/FoodItem',99,0,0,0,465,60685,2032,1,1,0,0,0,96,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011126,'Takitaro','Normal/FoodItem',99,0,0,0,403,60686,2032,1,1,0,0,0,83,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011127,'Cave Cherax','Normal/FoodItem',99,0,0,0,254,60687,2032,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011128,'River Crab','Normal/FoodItem',99,0,0,0,101,60730,2032,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011129,'Helmet Crab','Normal/FoodItem',99,0,0,0,82,60717,2031,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011130,'King Crab','Normal/FoodItem',99,0,0,0,9,60717,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011131,'Tricorn','Normal/FoodItem',99,0,0,0,374,60725,2032,1,1,0,0,0,77,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011132,'Tree Toad','Normal/FoodItem',99,0,0,0,24,60726,2032,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011133,'Dart Frog','Normal/FoodItem',99,0,0,0,202,60719,2032,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011134,'Nether Newt','Normal/FoodItem',99,0,0,0,134,60720,2032,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011135,'Allagan Snail','Normal/FoodItem',99,0,0,0,10,60588,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011136,'Box Turtle','Normal/FoodItem',99,0,0,0,86,60724,2032,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011137,'Giant Catfish','Normal/FoodItem',99,0,0,0,331,60677,2032,1,1,0,0,0,68,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011201,'Saber Sardine','Normal/FoodItem',99,0,0,0,202,60689,2031,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011202,'Ocean Cloud','Normal/FoodItem',99,0,0,0,34,60690,2031,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011203,'Nautilus','Normal/FoodItem',99,0,0,0,130,60691,2031,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011204,'Silver Shark','Normal/FoodItem',99,0,0,0,178,60696,2031,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011205,'Tiger Cod','Normal/FoodItem',99,0,0,0,14,60697,2031,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011206,'Rock Lobster','Normal/FoodItem',99,0,0,0,274,60698,2031,1,1,0,0,0,56,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011207,'Black Sole','Normal/FoodItem',99,0,0,0,139,60699,2031,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011208,'Coral Butterfly','Normal/FoodItem',99,0,0,0,58,60701,2031,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011209,'Bianaq Bream','Normal/FoodItem',99,0,0,0,106,60694,2031,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011210,'Merlthor Goby','Normal/FoodItem',99,0,0,0,24,60674,2031,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011211,'Indigo Herring','Normal/FoodItem',99,0,0,0,154,60695,2031,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011212,'Blowfish','Normal/FoodItem',99,0,0,0,178,60692,2031,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011213,'Rothlyt Oyster','Normal/FoodItem',99,0,0,0,86,60700,2031,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011214,'Finger Shrimp','Normal/FoodItem',99,0,0,0,24,60693,2031,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011215,'Cieldalaes Clam','Normal/FoodItem',99,0,0,0,9,60716,2031,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011216,'Malm Kelp','Normal/FoodItem',99,0,0,0,24,60688,2022,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011217,'Ash Tuna','Normal/FoodItem',99,0,0,0,154,60703,2031,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011218,'Dinichthys','Normal/FoodItem',99,0,0,0,370,60704,2031,1,1,0,0,0,76,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011219,'Titanic Sawfish','Normal/FoodItem',99,0,0,0,456,60705,2031,1,1,0,0,0,94,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011220,'Sunfish','Normal/FoodItem',99,0,0,0,355,60706,2031,1,1,0,0,0,73,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011221,'Mazlaya Marlin','Normal/FoodItem',99,0,0,0,336,60707,2031,1,1,0,0,0,69,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011222,'Gigant Octopus','Normal/FoodItem',99,0,0,0,307,60708,2031,1,1,0,0,0,63,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011223,'Megalodon','Normal/FoodItem',99,0,0,0,408,60709,2031,1,1,0,0,0,84,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011224,'Wahoo','Normal/FoodItem',99,0,0,0,211,60710,2031,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011225,'Hammerhead Shark','Normal/FoodItem',99,0,0,0,158,60711,2031,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011226,'Giant Squid','Normal/FoodItem',99,0,0,0,254,60712,2031,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011227,'Haraldr Haddock','Normal/FoodItem',99,0,0,0,192,60702,2031,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011228,'Sea Cucumber','Normal/FoodItem',99,0,0,0,67,60713,2031,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011229,'Sea Pickle','Normal/FoodItem',99,0,0,0,120,60714,2031,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011230,'Razor Clam','Normal/FoodItem',99,0,0,0,77,60715,2031,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011231,'Vongola Clam','Normal/FoodItem',99,0,0,0,48,60716,2031,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011301,'Cieldalaes Spinach','Normal/FoodItem',99,0,0,0,34,60612,2022,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011302,'Ogre Pumpkin','Normal/FoodItem',99,0,0,0,23,60627,2022,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011303,'Alpine Parsnip','Normal/FoodItem',99,0,0,0,27,60649,2022,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011304,'Salt Leek','Normal/FoodItem',99,0,0,0,74,60658,2022,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011305,'Midland Cabbage','Normal/FoodItem',99,0,0,0,59,60623,2022,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011306,'Wizard Eggplant','Normal/FoodItem',99,0,0,0,56,60609,2022,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011307,'Popoto','Normal/FoodItem',99,0,0,0,41,60601,2022,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011308,'Wild Onion','Normal/FoodItem',99,0,0,0,11,60599,2022,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011309,'Coerthas Carrot','Normal/FoodItem',99,0,0,0,23,60613,2022,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011310,'Ruby Tomato','Normal/FoodItem',99,0,0,0,36,60624,2022,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011311,'La Noscean Lettuce','Normal/FoodItem',99,0,0,0,29,61359,2022,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011312,'Highland Parsley','Normal/FoodItem',99,0,0,0,25,60637,2022,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011313,'Ramhorn Zucchini','Normal/FoodItem',99,0,0,0,32,60643,2022,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011314,'Paprika','Normal/FoodItem',99,0,0,0,36,60644,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011315,'Pimiento','Normal/FoodItem',99,0,0,0,5,60644,2026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011316,'Maiden Artichoke','Normal/FoodItem',99,0,0,0,72,61360,2022,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011317,'Gysahl Greens','Normal/FoodItem',99,0,0,0,47,60741,2022,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011318,'Aloe','Normal/FoodItem',99,0,0,0,50,60645,2022,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011319,'Nopales','Normal/FoodItem',99,0,0,0,41,60646,2022,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011401,'Iron Acorn','Normal/FoodItem',99,0,0,0,79,60606,2023,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011402,'Gridanian Chestnut','Normal/FoodItem',99,0,0,0,24,60592,2023,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011403,'Gridanian Walnut','Normal/FoodItem',99,0,0,0,14,60591,2023,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011404,'Cinderfoot Olive','Normal/FoodItem',99,0,0,0,29,60620,2023,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011405,'Sunflower Seeds','Normal/FoodItem',99,0,0,0,10,60640,2021,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011406,'Button Mushroom','Normal/FoodItem',99,0,0,0,55,60621,2035,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011407,'Shriekshroom','Normal/FoodItem',99,0,0,0,17,61448,2035,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011408,'Black Truffle','Normal/FoodItem',99,0,0,0,122,60647,2035,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011409,'White Truffle','Normal/FoodItem',99,0,0,0,77,60648,2035,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011410,'Gil Bun','Normal/FoodItem',99,0,0,0,38,61405,2035,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011411,'Chanterelle','Normal/FoodItem',99,0,0,0,14,60594,2035,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011412,'Buffalo Beans','Normal/FoodItem',99,0,0,0,31,60617,2021,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011413,'Jade Peas','Normal/FoodItem',99,0,0,0,58,60617,2021,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011414,'Lalafellin Lentil','Normal/FoodItem',99,0,0,0,26,61339,2021,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011415,'Millioncorn','Normal/FoodItem',99,0,0,0,38,60602,2021,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011416,'Kukuru Bean','Normal/FoodItem',99,0,0,0,19,61467,2023,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011417,'Sticky Rice','Normal/FoodItem',99,0,0,0,36,61497,2021,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011418,'Ratstool','Normal/FoodItem',99,0,0,0,84,61449,2035,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011419,'Dalamud Nut','Normal/FoodItem',99,0,0,0,3,61619,2023,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011420,'Moon Nut','Normal/FoodItem',99,0,0,0,5,61618,2023,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011451,'La Noscean Orange','Normal/FoodItem',99,0,0,0,14,61334,2023,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011452,'Lowland Grapes','Normal/FoodItem',99,0,0,0,7,60630,2023,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011453,'Pixie Plums','Normal/FoodItem',99,0,0,0,41,60659,2023,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011454,'Prickly Pineapple','Normal/FoodItem',99,0,0,0,101,60598,2023,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011455,'Faerie Apple','Normal/FoodItem',99,0,0,0,36,60622,2023,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011456,'Sun Lemon','Normal/FoodItem',99,0,0,0,43,60610,2023,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011457,'Blood Currants','Normal/FoodItem',99,0,0,0,53,60657,2023,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011458,'Rolanberry','Normal/FoodItem',99,0,0,0,101,60618,2023,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011459,'Alligator Pear','Normal/FoodItem',99,0,0,0,70,61370,2023,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011501,'Pie Dough','Normal/FoodItem',99,0,0,0,22,60629,2039,1,0,0,0,0,11,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011502,'Salted Butter','Normal/FoodItem',99,0,0,0,11,60625,2039,1,0,0,0,0,5,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011503,'Maple Sugar','Normal/FoodItem',99,0,0,0,4,61410,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011504,'Sweet Cream','Normal/FoodItem',99,0,0,0,5,61400,2039,1,0,0,0,0,2,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011505,'Chicken Stock','Normal/FoodItem',99,0,0,0,41,60656,2039,1,0,0,0,0,22,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011506,'Garlean Garlic','Normal/FoodItem',99,0,0,0,9,60600,2026,1,0,0,0,0,4,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011507,'Black Pepper','Normal/FoodItem',99,0,0,0,27,60603,2026,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011508,'Pearl Ginger','Normal/FoodItem',99,0,0,0,7,60611,2026,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011509,'Cinnamon','Normal/FoodItem',99,0,0,0,5,61336,2026,1,0,0,0,0,2,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011510,'Sagolii Sage','Normal/FoodItem',99,0,0,0,76,60605,2026,1,0,0,0,0,41,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011511,'Marjoram','Normal/FoodItem',99,0,0,0,29,60632,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011512,'Dragon Pepper','Normal/FoodItem',99,0,0,0,58,60619,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011513,'Laurel','Normal/FoodItem',99,0,0,0,59,60605,2026,1,0,0,0,0,32,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011514,'Thyme','Normal/FoodItem',99,0,0,0,58,61345,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011515,'Nutmeg','Normal/FoodItem',99,0,0,0,63,61401,2026,1,0,0,0,0,34,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011516,'Desert Saffron','Normal/FoodItem',99,0,0,0,79,61451,2026,1,0,0,0,0,43,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011517,'Midland Basil','Normal/FoodItem',99,0,0,0,41,60607,2026,1,0,0,0,0,22,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011518,'Cloves','Normal/FoodItem',99,0,0,0,27,61455,2026,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011519,'Vanilla Beans','Normal/FoodItem',99,0,0,0,29,60631,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011520,'Galago Mint','Normal/FoodItem',99,0,0,0,29,60635,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011521,'Thanalan Tea Leaves','Normal/FoodItem',99,0,0,0,81,61345,2026,1,0,0,0,0,44,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011522,'Gelatin','Normal/FoodItem',99,0,0,0,38,60580,2039,1,0,0,0,0,20,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011523,'Sunset Wheat','Normal/FoodItem',99,0,0,0,7,61450,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011524,'Sunset Wheat Flour','Normal/FoodItem',99,0,0,0,9,60593,2021,1,0,0,0,0,4,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011525,'Rye','Normal/FoodItem',99,0,0,0,7,61450,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011526,'Rye Flour','Normal/FoodItem',99,0,0,0,7,61341,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011527,'Cornmeal','Normal/FoodItem',99,0,0,0,40,61341,2021,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011528,'Almonds','Normal/FoodItem',99,0,0,0,58,60642,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011529,'Table Salt','Normal/FoodItem',99,0,0,0,4,61411,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011530,'Honey','Normal/FoodItem',99,0,0,0,7,60628,2027,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011531,'Maple Syrup','Normal/FoodItem',99,0,0,0,4,61452,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011532,'Olive Oil','Normal/FoodItem',99,0,0,0,25,60595,2040,1,0,0,0,0,13,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011533,'Cider Vinegar','Normal/FoodItem',99,0,0,0,29,61454,2027,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011534,'Ala Mhigan Mustard','Normal/FoodItem',99,0,0,0,40,60656,2026,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011535,'Tomato Sauce','Normal/FoodItem',99,0,0,0,20,60539,2027,1,0,0,0,0,10,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011536,'Lavender Oil','Normal/FoodItem',99,0,0,0,29,61457,2040,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011537,'Clove Oil','Normal/FoodItem',99,0,0,0,27,61458,2040,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011538,'Dried Marjoram','Normal/FoodItem',99,0,0,0,3,60608,2026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011539,'Dark Vinegar','Normal/FoodItem',99,0,0,0,40,61488,2027,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011540,'Powdered Sugar','Normal/FoodItem',99,0,0,0,11,61563,2027,1,0,0,0,0,5,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011541,'Kukuru Powder','Normal/FoodItem',99,0,0,0,18,60465,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011542,'Kukuru Butter','Normal/FoodItem',99,0,0,0,18,60465,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011543,'Fish Stock','Normal/FoodItem',99,0,0,0,18,61367,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011544,'Dodo Stuffing','Normal/FoodItem',99,0,0,0,36,61367,2039,1,0,0,0,0,19,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3011545,'Mugwort','Normal/FoodItem',99,0,0,0,58,61345,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020001,'Potion','Normal/PotionItem',99,0,0,0,56,60019,2002,1,1,0,0,0,8,1001,0,0,0,0,70,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020002,'Hi-potion','Normal/PotionItem',99,0,0,0,156,60020,2002,1,1,0,0,0,24,1001,0,0,0,0,80,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020003,'Mega-potion','Normal/PotionItem',99,0,0,0,281,60021,2002,1,1,0,0,0,44,1001,0,0,0,0,90,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020004,'[en]','Normal/PotionItem',99,0,0,0,13,60022,2002,1,1,0,0,0,1,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020005,'[en]','Normal/PotionItem',99,0,0,0,13,60019,2002,1,1,0,0,0,1,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020006,'Fire Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020007,'Water Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020008,'Wind Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020009,'Earth Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020010,'Lightning Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020011,'Ice Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020101,'Ether','Normal/PotionItem',99,0,0,0,100,60023,2004,1,1,0,0,0,15,1001,0,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020102,'Hi-ether','Normal/PotionItem',99,0,0,0,225,60024,2004,1,1,0,0,0,35,1001,0,0,0,0,270,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020103,'Mega-ether','Normal/PotionItem',99,0,0,0,319,60025,2004,1,1,0,0,0,50,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020104,'Hyper Ether','Normal/PotionItem',99,0,0,0,13,60026,2004,1,1,0,0,0,1,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020105,'Fire Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020106,'Water Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020107,'Wind Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020108,'Earth Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020109,'Lightning Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020110,'Ice Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020201,'Elixir','Normal/PotionItem',99,0,0,0,540,60027,2004,1,1,0,0,0,53,1001,0,0,0,0,450,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020202,'Dusken Draught','Normal/PotionItem',1,1,1,0,0,60027,2004,1,1,0,0,0,50,1001,0,0,0,0,210,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020203,'Kiss of the Morning Meadow','Normal/PotionItem',1,1,1,0,0,60028,2004,1,1,0,0,0,50,1001,0,0,0,0,270,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020204,'Onyx Tears','Normal/PotionItem',1,1,1,0,0,61609,2004,1,1,0,0,0,50,1001,0,0,0,0,270,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020301,'Blinding Potion','Normal/CmnBadStatusItem',99,0,0,0,200,60044,2005,1,1,0,0,0,31,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020302,'Silencing Potion','Normal/CmnBadStatusItem',99,0,0,0,238,60043,2005,1,1,0,0,0,37,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020303,'Sleeping Potion','Normal/CmnBadStatusItem',99,0,0,0,300,60042,2005,1,1,0,0,0,47,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020304,'Paralyzing Potion','Normal/CmnBadStatusItem',99,0,0,0,313,60041,2005,1,1,0,0,0,49,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020305,'Maddening Potion','Normal/EnchantMedicineItem',99,0,0,0,200,61559,2006,1,1,0,0,0,31,1001,0,0,0,60,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020306,'Poisoning Potion','Normal/CmnBadStatusItem',99,0,0,0,231,60039,2005,1,1,0,0,0,36,1001,0,0,0,20,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020307,'Smothering Potion','Normal/CmnBadStatusItem',99,0,0,0,263,60039,2005,1,1,0,0,0,41,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020308,'Disabling Potion','Normal/CmnBadStatusItem',99,0,0,0,288,60039,2005,1,1,0,0,0,45,1001,0,0,0,10,120,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020309,'Venom Potion','Normal/CmnBadStatusItem',99,0,0,0,22,60030,2005,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020401,'Eye Drops','Normal/CmnRemoveStatusItem',99,0,0,0,88,60034,2003,1,1,0,0,0,13,1001,1,0,0,0,270,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020402,'Throat Drops','Normal/CmnRemoveStatusItem',99,0,0,0,206,60035,2003,1,1,0,0,0,32,1001,1,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020403,'Dawn Drops','Normal/CmnRemoveStatusItem',99,0,0,0,1,61556,2003,1,1,0,0,0,19,1001,1,0,0,0,210,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020404,'Spine Drops','Normal/CmnRemoveStatusItem',99,0,0,0,263,61557,2003,1,1,0,0,0,41,1001,1,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020405,'Nerve Drops','Normal/EnchantMedicineItem',99,0,0,0,206,61558,2006,1,1,0,0,0,32,1001,0,0,0,60,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020406,'Blood Drops','Normal/CmnRemoveStatusItem',99,0,0,0,1,60033,2003,1,1,0,0,0,6,1001,1,0,0,0,180,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020407,'Lung Drops','Normal/CmnRemoveStatusItem',99,0,0,0,250,60033,2003,1,1,0,0,0,39,1001,1,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020408,'Heart Drops','Normal/CmnRemoveStatusItem',99,0,0,0,306,60033,2003,1,1,0,0,0,48,1001,1,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020409,'Gold Needle','Normal/CmnRemoveStatusItem',99,0,0,0,331,61709,2003,1,1,0,0,0,52,1001,1,0,0,0,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020410,'The Keeper\'s Hymn','Normal/CmnGoodStatusItem',99,0,1,0,0,60760,7101,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020411,'Company-issue Expectorant','Normal/RaiseItem',1,1,1,0,0,61599,2003,1,1,0,0,0,15,1001,0.6,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020412,'Company-issue Tonic','Normal/RaiseItem',1,1,1,0,0,61600,2003,1,1,0,0,0,50,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020413,'Over-aspected Cluster','Normal/RaiseItem',1,1,1,0,0,61725,2003,1,1,0,0,0,50,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020501,'Ironhide Unguent','Normal/CmnGoodStatusItem',99,0,0,0,125,60038,2006,1,1,0,0,0,19,1001,45,0,0,300,600,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020502,'Ironwill Unguent','Normal/CmnGoodStatusItem',99,0,0,0,188,60038,2006,1,1,0,0,0,29,1001,45,0,0,300,600,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020503,'[en]','Normal/CmnGoodStatusItem',99,0,0,0,22,60038,2006,1,1,0,0,0,1,1001,1,0,0,300,600,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020504,'Company-issue Engineering Manual II','Normal/CmnGoodStatusItem',1,1,1,0,0,61598,1016,1,1,0,0,0,1,1001,1.5,9000,0,10800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020505,'Company-issue Survival Manual II','Normal/CmnGoodStatusItem',1,1,1,0,0,61597,1016,1,1,0,0,0,1,1001,1.5,9000,0,10800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020506,'Sanction','Normal/CmnGoodStatusItem',1,1,1,0,0,60751,1016,1,1,0,0,0,1,1001,1,0,0,10800,5400,3,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020507,'Peach Confetti','Normal/CmnGoodStatusItem',99,0,0,0,1,61495,4026,1,1,0,0,0,2,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020508,'Cherry Confetti','Normal/CmnGoodStatusItem',99,0,0,0,1,61496,4026,1,1,0,0,0,2,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020509,'Company-issue Engineering Manual','Normal/CmnGoodStatusItem',1,1,1,0,0,61598,1016,1,1,0,0,0,1,1001,1.5,4000,0,10800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020510,'Company-issue Survival Manual','Normal/CmnGoodStatusItem',1,1,1,0,0,61597,1016,1,1,0,0,0,1,1001,1.5,4000,0,10800,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020511,'Muscle Restorative','Normal/EnchantMedicineItem',99,0,0,0,123,60038,2006,1,1,0,0,0,10,1001,0,0,0,600,900,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020512,'Potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,131,60038,2006,1,1,0,0,0,20,1001,1,0,0,30,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020513,'Hi-potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,256,60038,2006,1,1,0,0,0,40,1001,1,0,0,30,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020514,'Mega-potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,325,60038,2006,1,1,0,0,0,51,1001,1,0,0,30,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020515,'Potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,113,60038,2006,1,1,0,0,0,17,1001,1,0,0,60,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020516,'Hi-potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,194,60038,2006,1,1,0,0,0,30,1001,1,0,0,60,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020517,'Mega-potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,300,60038,2006,1,1,0,0,0,47,1001,1,0,0,60,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020518,'Potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,106,60038,2006,1,1,0,0,0,16,1001,1,0,0,40,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020519,'Hi-potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,244,60038,2006,1,1,0,0,0,38,1001,1,0,0,40,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020520,'Mega-potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,294,60038,2006,1,1,0,0,0,46,1001,1,0,0,40,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020521,'Potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,100,60038,2006,1,1,0,0,0,15,1001,1,0,0,30,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020522,'Hi-potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,188,60038,2006,1,1,0,0,0,29,1001,1,0,0,30,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020523,'Mega-potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,288,60038,2006,1,1,0,0,0,45,1001,1,0,0,30,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020524,'Potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,94,60038,2006,1,1,0,0,0,14,1001,1,0,0,60,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020525,'Hi-potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,175,60038,2006,1,1,0,0,0,27,1001,1,0,0,60,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020526,'Mega-potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,281,60038,2006,1,1,0,0,0,44,1001,1,0,0,60,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020527,'Potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,88,60038,2006,1,1,0,0,0,13,1001,1,0,0,60,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020528,'Hi-potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,181,60038,2006,1,1,0,0,0,28,1001,1,0,0,60,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020529,'Mega-potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,275,60038,2006,1,1,0,0,0,43,1001,1,0,0,60,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020530,'Bloodwall Potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020531,'Bloodwall Hi-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020532,'Bloodwall Mega-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020533,'Manawall Potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,220,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020534,'Manawall Hi-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020535,'Manawall Mega-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,240,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020536,'Giant\'s Drink','Normal/EnchantMedicineItem',99,0,0,0,517,60038,2006,1,1,0,0,0,50,1001,1,0,0,600,600,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020537,'Over-aspected Crystal','Normal/EnchantMedicineItem',99,0,0,0,517,61726,2006,1,1,0,0,0,45,1001,1,0,0,40,230,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020538,'Lunar Curtain','Normal/CmnGoodStatusItem',99,0,0,0,573,60473,2006,1,1,0,0,0,50,1001,0.5,0,0,15,1800,2,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020601,'Storm Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61596,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020602,'Flame Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61594,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020603,'Serpent Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61595,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020604,'Lominsan Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61596,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020605,'Gridanian Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61595,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020606,'Ul\'dahn Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61594,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020607,'Magicked Prism (Harbor Herald)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020608,'Magicked Prism (Mythril Eye)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020609,'Magicked Prism (The Raven)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020610,'Magicked Prism (Crimson Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61215,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020611,'Magicked Prism (Emerald Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61217,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020612,'Magicked Prism (Indigo Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61216,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020613,'Bombard Bloom','Normal/CmnGoodStatusItem',99,0,0,0,19,61596,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020614,'Magicked Prism (Maelstrom)','Normal/CmnGoodStatusItem',99,0,0,0,19,61215,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020615,'Magicked Prism (Twin Adder)','Normal/CmnGoodStatusItem',99,0,0,0,19,61212,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3020616,'Magicked Prism (Immortal Flames)','Normal/CmnGoodStatusItem',99,0,0,0,19,61216,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910001,'Smoothed Stone','Normal/StandardItem',99,0,0,0,1,60082,5020,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910005,'Levinstone','Normal/StandardItem',99,0,0,0,4,60085,5020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910006,'Firepot','Normal/StandardItem',99,0,0,0,5,61430,5020,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910007,'Bomb Arm','Normal/StandardItem',99,0,0,0,7,60447,5020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910008,'Grenade Arm','Normal/StandardItem',99,0,0,0,8,60447,5020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910009,'Exorcism Bean','Normal/StandardItem',99,0,0,0,1,61466,5020,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910101,'Bronze Chakram','Normal/StandardItem',99,0,0,0,5,70264,5021,1,0,2,0,0,12,2130,0.5,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910102,'Steel Chakram','Normal/StandardItem',99,0,0,0,19,70267,5021,1,0,2,0,0,47,2130,0.5,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910103,'Iron Chakram','Normal/StandardItem',99,0,0,0,13,70266,5021,1,0,2,0,0,32,2130,0.5,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910104,'Silver Chakram','Normal/StandardItem',99,0,0,0,17,70265,5021,1,0,2,0,0,42,2130,0.5,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910201,'Bronze Francisca','Normal/StandardItem',99,0,0,0,5,70268,5023,1,0,4,0,0,12,2132,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910202,'Brass Francisca','Normal/StandardItem',99,0,0,0,10,70269,5023,1,0,4,0,0,22,2132,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910203,'Iron Francisca','Normal/StandardItem',99,0,0,0,14,70270,5023,1,0,4,0,0,32,2132,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910204,'Silver Francisca','Normal/StandardItem',99,0,0,0,19,70271,5023,1,0,4,0,0,42,2132,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910301,'Bronze Javelin','Normal/StandardItem',99,0,0,0,6,70274,5022,1,0,8,0,0,12,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910302,'Brass Javelin','Normal/StandardItem',99,0,0,0,11,70273,5022,1,0,8,0,0,22,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910303,'Iron Javelin','Normal/StandardItem',99,0,0,0,16,70272,5022,1,0,8,0,0,32,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910304,'Silver Javelin','Normal/StandardItem',99,0,0,0,21,70275,5022,1,0,8,0,0,42,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910305,'Bronze Azagai','Normal/StandardItem',99,0,0,0,14,70276,5022,1,0,8,0,0,27,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910306,'Iron Azagai','Normal/StandardItem',99,0,0,0,24,70277,5022,1,0,8,0,0,47,2134,0.2,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910401,'Bronze Throwing Dagger','Normal/StandardItem',99,0,0,0,4,70385,5024,1,0,3,0,0,12,2131,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910402,'Iron Throwing Dagger','Normal/StandardItem',99,0,0,0,10,70386,5024,1,0,3,0,0,27,2131,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3910403,'Silver Throwing Dagger','Normal/StandardItem',99,0,0,0,14,70387,5024,1,0,3,0,0,37,2131,0.3,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920001,'Dated Bronze Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,0,3,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920002,'Dated Iron Arrow','Normal/StandardItem',999,0,0,0,5,60844,5017,1,0,7,0,0,23,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920003,'Steel Arrow','Normal/StandardItem',999,0,0,0,1,60845,5017,1,0,7,0,1,28,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920004,'Bronze Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,1,8,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920005,'Dated Silver Arrow','Normal/StandardItem',999,0,0,0,8,60847,5017,1,0,7,0,0,33,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920006,'Iron Arrow','Normal/StandardItem',999,0,0,0,1,60844,5017,1,0,7,0,1,18,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920007,'Mythril Arrow','Normal/StandardItem',999,0,0,0,2,60849,5017,1,0,7,0,1,38,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920008,'Cobalt Arrow','Normal/StandardItem',999,0,0,0,2,60845,5017,1,0,7,0,1,48,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920009,'Dated Fang Arrow','Normal/StandardItem',999,0,0,0,2,60837,5017,1,0,7,0,0,9,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920010,'Horn Arrow','Normal/StandardItem',999,0,0,0,1,60837,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920011,'Dated Shell Arrow','Normal/StandardItem',999,0,0,0,6,60837,5017,1,0,7,0,0,27,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920012,'Dated White Coral Arrow','Normal/StandardItem',999,0,0,0,9,60837,5017,1,0,7,0,0,37,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920013,'Wolf Arrow','Normal/StandardItem',999,0,0,0,1,60837,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920014,'Jade Arrow','Normal/StandardItem',999,0,0,0,1,60840,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920015,'Dated Obsidian Arrow','Normal/StandardItem',999,0,0,0,4,60841,5017,1,0,7,0,0,17,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920016,'Warped Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920017,'Dated Flint Arrow','Normal/StandardItem',999,0,0,0,1,60835,5017,1,0,7,0,0,7,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920018,'Dated Blue Coral Arrow','Normal/StandardItem',999,0,0,0,10,60842,5017,1,0,7,0,0,42,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920019,'Dated Red Coral Arrow','Normal/StandardItem',999,0,0,0,11,60838,5017,1,0,7,0,0,47,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920020,'Dated Bronze Swallowtail Arrow','Normal/StandardItem',999,0,0,0,3,60851,5017,1,0,7,0,0,13,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3920021,'Dated Iron Swallowtail Arrow','Normal/StandardItem',999,0,0,0,6,60852,5017,1,0,7,0,0,28,2133,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940001,'Bloodworm','Normal/StandardItem',99,0,0,0,1,60783,6112,1,0,41,0,0,2,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940002,'Lugworm','Normal/StandardItem',99,0,0,0,1,60781,6112,1,0,41,0,0,1,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940003,'Moth Pupa','Normal/StandardItem',99,0,0,0,1,60780,6112,1,0,41,0,0,1,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940004,'Pill Bug','Normal/StandardItem',99,0,0,0,2,60782,6112,1,0,41,0,0,8,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940005,'Crayfish Ball','Normal/StandardItem',99,0,0,0,1,60785,6112,1,0,41,0,0,3,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940006,'Goby Ball','Normal/StandardItem',99,0,0,0,3,60786,6112,1,0,41,0,0,11,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940007,'Crab Ball','Normal/StandardItem',99,0,0,0,5,60788,6112,1,0,41,0,0,18,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940008,'Bass Ball','Normal/StandardItem',99,0,0,0,8,60787,6112,1,0,41,0,0,26,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940009,'Herring Ball','Normal/StandardItem',99,0,0,0,11,60784,6112,1,0,41,0,0,37,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940010,'Rat Tail','Normal/StandardItem',99,0,0,0,2,60453,6112,1,0,41,0,0,7,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940011,'Midge Basket','Normal/StandardItem',99,0,0,0,2,60759,6112,1,0,41,0,0,6,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940012,'Syrphid Basket','Normal/StandardItem',99,0,0,0,4,60759,6112,1,0,41,0,0,13,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940101,'Chocobo Fly','Normal/StandardItem',99,0,0,0,19,60773,6113,1,0,41,0,0,7,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940102,'Crow Fly','Normal/StandardItem',99,0,0,0,33,60774,6113,1,0,41,0,0,13,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940103,'Snurble Fly','Normal/StandardItem',99,0,0,0,52,60775,6113,1,0,41,0,0,21,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940104,'Wildfowl Fly','Normal/StandardItem',99,0,0,0,79,60776,6113,1,0,41,0,0,32,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940105,'Vulture Fly','Normal/StandardItem',99,0,0,0,93,60777,6113,1,0,41,0,0,38,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940106,'Floating Minnow','Normal/StandardItem',99,0,0,0,31,60768,6113,1,0,41,0,0,12,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940107,'Sinking Minnow','Normal/StandardItem',99,0,0,0,84,60772,6113,1,0,41,0,0,34,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940108,'Topwater Frog','Normal/StandardItem',99,0,0,0,108,60771,6113,1,0,41,0,0,44,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940109,'Spoon Lure','Normal/StandardItem',99,0,0,0,57,60769,6113,1,0,41,0,0,23,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (3940110,'Cage Feeder','Normal/StandardItem',99,0,0,0,67,60770,6113,1,0,41,0,0,27,2147,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4020001,'Weathered Hora','Normal/StandardItem',1,1,1,131760,0,70010,5005,1,0,2,0,0,1,2130,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4020002,'Dated Bone Hora','Normal/StandardItem',1,0,0,131760,742,70011,5005,1,0,2,0,0,6,2130,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4020003,'Dated Tortoiseshell Hora','Normal/StandardItem',1,0,0,131760,2862,70012,5005,1,0,2,0,0,26,2130,0,0,0,0,0,-1,32,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4020004,'Dated Crabshell Hora','Normal/StandardItem',1,0,0,131760,4982,70086,5005,1,0,2,0,0,46,2130,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4020005,'Bone Hora','Normal/StandardItem',1,0,0,131760,636,70011,5005,1,0,2,0,1,5,2130,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4020006,'Crabshell Hora','Normal/StandardItem',1,0,0,131760,3498,70086,5005,1,0,2,0,1,32,2130,0,0,0,0,0,-1,32,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4020007,'Dated Jade Hora','Normal/StandardItem',1,0,0,131760,5406,70316,5005,1,0,2,0,0,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020008,'Tortoiseshell Hora','Normal/StandardItem',1,0,0,131760,4452,70012,5005,1,0,2,0,1,41,2130,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4020009,'Verdant Hora','Normal/StandardItem',1,1,1,131760,0,70316,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020010,'Ifrit\'s Claws','Normal/StandardItem',1,1,1,131760,0,70489,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020011,'Ul\'dahn Hora','Normal/StandardItem',1,1,1,131760,0,70012,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,32,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4020012,'Gridanian Hora','Normal/StandardItem',1,1,1,131760,0,70519,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020101,'Dated Leather Himantes','Normal/StandardItem',1,0,0,161040,960,70087,5005,1,0,2,0,0,9,2130,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4020102,'Dated Dodoskin Cesti','Normal/StandardItem',1,0,0,161040,1920,70088,5005,1,0,2,0,0,19,2130,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4020103,'Dated Toadskin Cesti','Normal/StandardItem',1,0,0,161040,2880,70091,5005,1,0,2,0,0,29,2130,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4020104,'Dated Boarskin Himantes','Normal/StandardItem',1,0,0,161040,3840,70089,5005,1,0,2,0,0,39,2130,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (4020105,'Dated Peiste Cesti','Normal/StandardItem',1,0,0,161040,4800,70090,5005,1,0,2,0,0,49,2130,0,0,0,0,0,-1,33,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4020106,'Gridanian Cesti','Normal/StandardItem',1,1,1,161040,0,70091,5005,2,0,2,0,1,30,2130,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4020107,'Sheepskin Himantes','Normal/StandardItem',1,0,0,161040,864,70087,5005,1,0,2,0,1,8,2130,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4020108,'Dodoskin Cesti','Normal/StandardItem',1,0,0,161040,1920,70088,5005,1,0,2,0,1,19,2130,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4020109,'Toadskin Cesti','Normal/StandardItem',1,0,0,161040,2592,70091,5005,1,0,2,0,1,26,2130,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4020110,'Boarskin Himantes','Normal/StandardItem',1,0,0,161040,3456,70089,5005,1,0,2,0,1,35,2130,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4020111,'Peiste Cesti','Normal/StandardItem',1,0,0,161040,4512,70090,5005,1,0,2,0,1,46,2130,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4020112,'Murderous Mogfists','Normal/StandardItem',1,1,1,161040,0,70496,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020113,'Ul\'dahn Himantes','Normal/StandardItem',1,1,1,161040,0,70090,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020201,'Dated Bronze Knuckles','Normal/StandardItem',1,0,0,175680,1652,70092,5005,1,0,2,0,0,13,2130,0,0,0,0,0,-1,30,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (4020202,'Dated Brass Knuckles','Normal/StandardItem',1,0,0,175680,2832,70094,5005,1,0,2,0,0,23,2130,0,0,0,0,0,-1,32,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4020203,'Dated Spiked Knuckles','Normal/StandardItem',1,0,0,175680,4012,70093,5005,1,0,2,0,0,33,2130,0,0,0,0,0,-1,30,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (4020204,'Fists of the Sixth Sun','Normal/StandardItem',1,1,1,175680,0,70423,5005,2,0,2,0,0,35,2130,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4020205,'Unbreakable Knuckles','Normal/StandardItem',1,1,1,175680,0,70093,5005,2,0,2,0,1,30,2130,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4020206,'Bronze Knuckles','Normal/StandardItem',1,0,0,175680,1534,70092,5005,1,0,2,0,1,12,2130,0,0,0,0,0,-1,30,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (4020207,'Brass Knuckles','Normal/StandardItem',1,0,0,175680,2006,70094,5005,1,0,2,0,1,16,2130,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4020208,'Spiked Knuckles','Normal/StandardItem',1,0,0,175680,2832,70093,5005,1,0,2,0,1,23,2130,0,0,0,0,0,-1,30,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4020209,'Cobalt Knuckles','Normal/StandardItem',1,0,0,175680,5192,70432,5005,1,0,2,0,1,43,2130,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4020210,'Lominsan Knuckles','Normal/StandardItem',1,1,1,175680,0,70423,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020211,'Gridanian Knuckles','Normal/StandardItem',1,1,1,175680,0,70432,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4020301,'Dated Iron Baghnakhs','Normal/StandardItem',1,0,0,146400,5848,70007,5005,1,0,2,0,0,42,2130,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4020302,'Steel Claws','Normal/StandardItem',1,0,0,146400,4080,70433,5005,1,0,2,0,1,29,2130,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4020303,'Symon\'s Honeyclaws','Normal/StandardItem',1,1,0,146400,6936,70532,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020304,'Howling Talons','Normal/StandardItem',1,1,1,146400,0,70008,5005,2,0,2,0,0,25,2130,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4020305,'Gridanian Baghnakhs','Normal/StandardItem',1,1,1,146400,0,70009,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020306,'Lominsan Baghnakhs','Normal/StandardItem',1,1,1,146400,0,70007,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4020307,'Mythril Claws','Normal/StandardItem',1,0,0,146400,5304,70434,5005,1,0,2,0,1,38,2130,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4020308,'[en]','Normal/StandardItem',1,0,0,146400,272,60000,5005,1,0,2,0,1,1,2130,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4020309,'Cobalt Claws','Normal/StandardItem',1,0,0,146400,6800,70435,5005,1,0,2,0,1,49,2130,0,0,0,0,0,-1,30,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4020310,'Dated Smothering Baghnakhs','Normal/AdditionalEffectEquipItem',1,0,0,146400,6528,70007,5005,1,0,2,0,0,47,2130,5,0,0,30,0,-1,35,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4020311,'Dated Disabling Baghnakhs','Normal/AdditionalEffectEquipItem',1,0,0,146400,6528,70007,5005,1,0,2,0,0,47,2130,5,0.3,0,30,0,-1,35,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (4020401,'Unfinished Sphairai','Normal/StandardItem',1,1,1,65000,0,70619,5005,1,0,2,0,1,50,2119,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020402,'Sphairai','Normal/StandardItem',1,1,1,175680,0,70613,5005,4,0,2,0,1,50,2119,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020403,'Avengers','Normal/StandardItem',1,0,0,175680,6018,70543,5005,2,0,2,0,1,50,2148,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020404,'Storm Lieutenant\'s Hooks','Normal/StandardItem',1,1,1,146400,0,70590,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020405,'Serpent Lieutenant\'s Claws','Normal/StandardItem',1,1,1,146400,0,70597,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020406,'Flame Lieutenant\'s Jamadhars','Normal/StandardItem',1,1,1,146400,0,70604,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020407,'Garuda\'s Talons','Normal/StandardItem',1,1,1,131760,0,70536,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020408,'Storm Sergeant\'s Hooks','Normal/StandardItem',1,1,1,146400,0,70569,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020409,'Serpent Sergeant\'s Patas','Normal/StandardItem',1,1,1,146400,0,70570,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020410,'Flame Sergeant\'s Patas','Normal/StandardItem',1,1,1,146400,0,70571,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4020411,'Giantsgall Claws','Normal/StandardItem',1,0,0,146400,6936,70627,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030001,'Bronze Gladius','Normal/StandardItem',1,0,0,87840,800,70096,5006,1,0,3,0,1,7,2131,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030002,'Dated Bronze Spatha','Normal/StandardItem',1,0,0,87840,1200,70014,5006,1,0,3,0,0,11,2131,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030003,'Dated Iron Spatha','Normal/StandardItem',1,0,0,87840,3200,70015,5006,1,0,3,0,0,31,2131,0,0,0,0,0,-1,30,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (4030004,'Bronze Spatha','Normal/StandardItem',1,0,0,87840,1400,70014,5006,1,0,3,0,1,13,2131,0,0,0,0,0,-1,30,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (4030005,'Dated Brass Gladius','Normal/StandardItem',1,0,0,87840,1700,70016,5006,1,0,3,0,0,16,2131,0,0,0,0,0,-1,30,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4030006,'Brass Gladius','Normal/StandardItem',1,0,0,87840,1900,70016,5006,1,0,3,0,1,18,2131,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (4030007,'Dated Bee Spatha','Normal/StandardItem',1,0,0,87840,3700,70017,5006,1,0,3,0,0,36,2131,0,0,0,0,0,-1,35,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (4030008,'Iron Spatha','Normal/StandardItem',1,0,0,87840,2400,70015,5006,1,0,3,0,1,23,2131,0,0,0,0,0,-1,30,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4030009,'[en]','Normal/StandardItem',1,0,0,87840,200,60000,5006,1,0,3,0,0,1,2131,0,0,0,0,0,-1,30,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4030010,'Weathered Gladius','Normal/StandardItem',1,1,1,87840,0,70095,5006,1,0,3,0,0,1,2131,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030011,'Dated Bronze Gladius','Normal/StandardItem',1,0,0,87840,700,70096,5006,1,0,3,0,0,6,2131,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030012,'Dated Iron Gladius','Normal/StandardItem',1,0,0,87840,2700,70097,5006,1,0,3,0,0,26,2131,0,0,0,0,0,-1,30,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4030013,'Blunt Goblin Gladius','Normal/StandardItem',1,1,0,48800,1200,70318,5006,1,0,3,0,0,29,2131,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4030014,'Goblin Gladius','Normal/StandardItem',1,1,0,87840,4000,70097,5006,1,0,3,0,0,39,2131,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4030015,'Ul\'dahn Spatha','Normal/StandardItem',1,1,1,87840,0,70015,5006,2,0,3,0,1,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4030016,'Gridanian Spatha','Normal/StandardItem',1,1,1,87840,0,70017,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030101,'Dated Bronze Dagger','Normal/StandardItem',1,0,0,78080,900,70098,5006,1,0,3,0,0,9,2131,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030102,'Dated Brass Dagger','Normal/StandardItem',1,0,0,78080,1800,70101,5006,1,0,3,0,0,19,2131,0,0,0,0,0,-1,32,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4030103,'Dated Iron Dagger','Normal/StandardItem',1,0,0,78080,2700,70099,5006,1,0,3,0,0,29,2131,0,0,0,0,0,-1,30,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4030104,'Dated Paralyzing Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,2250,70102,5006,1,0,3,0,0,24,2131,0.2,0,0,60,0,-1,35,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (4030105,'Dated Maddening Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,3150,70102,5006,1,0,3,0,0,34,2131,0.05,0,0,60,0,-1,35,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4030106,'Dated Poison Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,3150,70102,5006,1,0,3,0,0,34,2131,3,0,0,60,0,-1,35,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4030107,'Dated Blinding Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,1350,70102,5006,1,0,3,0,0,14,2131,-10,0,0,60,0,-1,35,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (4030108,'Dated Silencing Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,1350,70102,5006,1,0,3,0,0,14,2131,0,0,0,30,0,-1,35,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (4030109,'Dated Sleeping Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,2250,70102,5006,1,0,3,0,0,24,2131,0,0,0,30,0,-1,35,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4030110,'Bronze Dagger','Normal/StandardItem',1,0,0,78080,540,70098,5006,1,0,3,0,1,5,2131,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030111,'Blunt Goblin Dagger','Normal/StandardItem',1,1,0,48800,880,70319,5006,1,0,3,0,0,21,2131,0,0,0,0,0,-1,30,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4030112,'Goblin Dagger','Normal/StandardItem',1,1,0,78080,2880,70099,5006,1,0,3,0,0,31,2131,0,0,0,0,0,-1,30,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (4030113,'Warden\'s Dagger','Normal/StandardItem',1,1,1,78080,0,70099,5006,2,0,3,0,1,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4030114,'Brass Dagger','Normal/StandardItem',1,0,0,78080,1530,70101,5006,1,0,3,0,1,16,2131,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4030115,'Steel Baselard','Normal/StandardItem',1,0,0,78080,2430,70436,5006,1,0,3,0,1,26,2131,0,0,0,0,0,-1,30,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4030116,'Mythril Knife','Normal/StandardItem',1,0,0,78080,3510,70437,5006,1,0,3,0,1,38,2131,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4030117,'Lominsan Baselard','Normal/StandardItem',1,1,1,78080,0,70436,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030118,'Maddening Dagger','Normal/StandardItem',1,0,0,78080,2160,70102,5006,1,0,3,0,1,23,2131,0,0,0,0,0,-1,35,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4030201,'Dated Iron Shortsword','Normal/StandardItem',1,0,0,97600,4472,70018,5006,1,0,3,0,0,42,2131,0,0,0,0,0,-1,30,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (4030202,'Frostbite','Normal/StandardItem',1,1,1,97600,0,70019,5006,2,0,3,0,0,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4030203,'Iron Shortsword','Normal/StandardItem',1,0,0,97600,2288,70019,5006,1,0,3,0,1,21,2131,0,0,0,0,0,-1,30,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4030204,'Cobalt Katzbalger','Normal/StandardItem',1,0,0,97600,4576,70020,5006,1,0,3,0,1,43,2131,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4030205,'Lominsan Shortsword','Normal/StandardItem',1,1,1,97600,0,70018,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4030301,'Dated Iron Falchion','Normal/StandardItem',1,0,0,102480,4290,70103,5006,1,0,3,0,0,38,2131,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4030302,'Dated Toothed Falchion','Normal/StandardItem',1,0,0,102480,5390,70104,5006,1,0,3,0,0,48,2131,0,0,0,0,0,-1,30,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (4030303,'Templar\'s Falchion','Normal/StandardItem',1,1,1,102480,0,70104,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030304,'Steel Falchion','Normal/StandardItem',1,0,0,102480,3520,70438,5006,1,0,3,0,1,31,2131,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4030305,'Ul\'dahn Falchion','Normal/StandardItem',1,1,1,102480,0,70103,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4030401,'Dated Iron Longsword','Normal/StandardItem',1,0,0,112240,5452,70278,5006,1,0,3,0,0,46,2131,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4030402,'Blunt Goblin Longsword','Normal/StandardItem',1,1,0,48800,1240,70328,5006,1,0,3,0,0,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4030403,'Goblin Longsword','Normal/StandardItem',1,1,0,112240,4756,70329,5006,1,0,3,0,0,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4030404,'Flametongue','Normal/StandardItem',1,1,1,112240,0,70330,5006,2,0,3,0,0,35,2131,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4030405,'Steel Longsword','Normal/StandardItem',1,0,0,112240,4292,70439,5006,1,0,3,0,1,36,2131,0,0,0,0,0,-1,30,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (4030406,'Cobalt Winglet','Normal/StandardItem',1,0,0,112240,5800,70440,5006,1,0,3,0,1,49,2131,0,0,0,0,0,-1,30,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4030407,'Morbid Mogblade','Normal/StandardItem',1,1,1,112240,0,70497,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030408,'Ul\'dahn Winglet','Normal/StandardItem',1,1,1,112240,0,70516,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030501,'Blunt Goblin Scimitar','Normal/StandardItem',1,1,0,48800,1120,70323,5006,1,0,3,0,0,27,2131,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (4030502,'Goblin Scimitar','Normal/StandardItem',1,1,0,107360,4560,70324,5006,1,0,3,0,0,37,2131,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (4030503,'Blunt Aeolian Scimitar','Normal/StandardItem',1,1,0,48800,1640,70323,5006,1,0,3,0,0,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4030504,'Aeolian Scimitar','Normal/StandardItem',1,1,0,107360,6120,70325,5006,1,0,3,0,0,50,2131,0,0,0,0,0,-1,30,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4030505,'Ul\'dahn Scimitar','Normal/StandardItem',1,1,1,107360,0,70427,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030506,'Cobalt Shamshir','Normal/StandardItem',1,0,0,107360,5640,70427,5006,1,0,3,0,1,46,2131,0,0,0,0,0,-1,30,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4030507,'Ifrit\'s Blade','Normal/StandardItem',1,1,1,107360,0,70490,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030601,'Unfinished Curtana','Normal/StandardItem',1,1,1,48800,0,70620,5006,1,0,3,0,1,50,2120,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030602,'Curtana','Normal/StandardItem',1,1,1,112240,0,70611,5006,4,0,3,0,1,50,2120,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030603,'Mailbreaker','Normal/StandardItem',1,0,0,112240,5916,70544,5006,2,0,3,0,1,50,2149,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030604,'Storm Lieutenant\'s Cutlass','Normal/StandardItem',1,1,1,97600,0,70591,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030605,'Serpent Lieutenant\'s Longsword','Normal/StandardItem',1,1,1,97600,0,70598,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030606,'Flame Lieutenant\'s Katzbalger','Normal/StandardItem',1,1,1,97600,0,70605,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030607,'Garuda\'s Gaze','Normal/StandardItem',1,1,1,102480,0,70537,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030608,'Giantsgall Longsword','Normal/StandardItem',1,0,0,97600,5304,70626,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4030701,'Dated Ash Macuahuitl','Normal/StandardItem',1,0,0,82960,2652,70105,5006,1,0,3,0,0,25,2131,0,0,0,0,0,-1,29,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (4030702,'Dated Elm Macuahuitl','Normal/StandardItem',1,0,0,82960,3672,70107,5006,1,0,3,0,0,35,2131,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4030703,'Dated Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,4692,70106,5006,1,0,3,0,0,45,2131,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4030704,'Dated Oak Macuahuitl','Normal/StandardItem',1,0,0,82960,5100,70321,5006,1,0,3,0,0,49,2131,0,0,0,0,0,-1,29,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (4030705,'Dated Plumed Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,4998,70322,5006,1,0,3,0,0,48,2131,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (4030706,'Ash Macuahuitl','Normal/StandardItem',1,0,0,82960,1122,70105,5006,1,0,3,0,1,10,2131,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4030707,'Elm Macuahuitl','Normal/StandardItem',1,0,0,82960,2958,70107,5006,1,0,3,0,1,28,2131,0,0,0,0,0,-1,29,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4030708,'Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,3570,70106,5006,1,0,3,0,1,34,2131,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4030709,'Plumed Oak Macuahuitl','Normal/StandardItem',1,0,0,82960,4284,70322,5006,1,0,3,0,1,41,2131,0,0,0,0,0,-1,29,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4030710,'Gridanian Macuahuitl','Normal/StandardItem',1,1,1,82960,0,70321,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4030711,'Thormoen\'s Pride','Normal/StandardItem',1,1,0,82960,5202,70530,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040001,'Weathered War Axe','Normal/StandardItem',1,1,1,146400,0,70111,5009,1,0,4,0,0,1,2132,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4040002,'Dated Bronze War Axe','Normal/StandardItem',1,0,0,146400,980,70021,5009,1,0,4,0,0,6,2132,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4040003,'Dated Iron War Axe','Normal/StandardItem',1,0,0,146400,3780,70022,5009,1,0,4,0,0,26,2132,0,0,0,0,0,-1,30,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4040004,'Bronze War Axe','Normal/StandardItem',1,0,0,146400,840,70021,5009,1,0,4,0,1,5,2132,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4040005,'Dated Storm Axe','Normal/StandardItem',1,0,0,146400,3080,70108,5009,1,0,4,0,0,21,2132,0,0,0,0,0,-1,32,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (4040006,'Dated Inferno Axe','Normal/StandardItem',1,0,0,146400,5180,70109,5009,1,0,4,0,0,36,2132,0,0,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (4040007,'Cloud Axe','Normal/StandardItem',1,0,0,146400,1540,70108,5009,1,0,4,0,1,10,2132,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4040008,'Dated Thunderstorm Axe','Normal/StandardItem',1,0,0,146400,6580,70279,5009,1,0,4,0,0,46,2132,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4040009,'Iron War Axe','Normal/StandardItem',1,0,0,146400,2240,70022,5009,1,0,4,0,1,15,2132,0,0,0,0,0,-1,30,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (4040010,'Inferno Axe','Normal/StandardItem',1,0,0,146400,2940,70109,5009,1,0,4,0,1,20,2132,0,0,0,0,0,-1,32,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (4040011,'Charred Axe','Normal/StandardItem',1,1,1,146400,0,70109,5009,2,0,4,0,1,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4040012,'Thunderstorm Axe','Normal/StandardItem',1,0,0,146400,3640,70279,5009,1,0,4,0,1,25,2132,0,0,0,0,0,-1,30,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4040013,'Malignant Mogaxe','Normal/StandardItem',1,1,1,146400,0,70498,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040014,'Lominsan War Axe','Normal/StandardItem',1,1,1,146400,0,70279,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4040101,'Dated Bronze Labrys','Normal/StandardItem',1,0,0,161040,1584,70024,5009,1,0,4,0,0,10,2132,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4040102,'Dated Iron Labrys','Normal/StandardItem',1,0,0,161040,4464,70025,5009,1,0,4,0,0,30,2132,0,0,0,0,0,-1,30,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4040103,'Bronze Labrys','Normal/StandardItem',1,0,0,161040,2016,70024,5009,1,0,4,0,1,13,2132,0,0,0,0,0,-1,30,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (4040104,'Dated Spiked Bronze Labrys','Normal/StandardItem',1,0,0,161040,3024,70026,5009,1,0,4,0,0,20,2132,0,0,0,0,0,-1,30,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (4040105,'Dated Spiked Iron Labrys','Normal/StandardItem',1,0,0,161040,5184,70027,5009,1,0,4,0,0,35,2132,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4040106,'Iron Labrys','Normal/StandardItem',1,0,0,161040,2736,70025,5009,1,0,4,0,1,18,2132,0,0,0,0,0,-1,30,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (4040107,'Spiked Steel Labrys','Normal/StandardItem',1,0,0,161040,4176,70441,5009,1,0,4,0,1,28,2132,0,0,0,0,0,-1,30,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4040108,'Spiked Mythril Labrys','Normal/StandardItem',1,0,0,161040,5616,70442,5009,1,0,4,0,1,38,2132,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4040109,'Ifrit\'s Battleaxe','Normal/StandardItem',1,1,1,161040,0,70491,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040110,'Lominsan Labrys','Normal/StandardItem',1,1,1,161040,0,70027,5009,2,0,4,0,1,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4040111,'Gridanian Labrys','Normal/StandardItem',1,1,1,161040,0,70520,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040201,'Dated Iron Bhuj','Normal/StandardItem',1,0,0,175680,5850,70112,5009,1,0,4,0,0,38,2132,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4040202,'Dated Engraved Bhuj','Normal/StandardItem',1,0,0,175680,7350,70113,5009,1,0,4,0,0,48,2132,0,0,0,0,0,-1,32,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (4040203,'Elmlord\'s Tusk','Normal/StandardItem',1,1,1,175680,0,70421,5009,2,0,4,0,0,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4040204,'Lominsan Bhuj','Normal/StandardItem',1,1,1,175680,0,70428,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040205,'Steel Bhuj','Normal/StandardItem',1,0,0,175680,5250,70443,5009,1,0,4,0,1,34,2132,0,0,0,0,0,-1,30,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4040206,'Mythril Bhuj','Normal/StandardItem',1,0,0,175680,6300,70421,5009,1,0,4,0,1,41,2132,0,0,0,0,0,-1,30,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4040207,'Demilune Bhuj','Normal/StandardItem',1,0,0,175680,7350,70428,5009,1,0,4,0,1,48,2132,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (4040208,'Ul\'dahn Bhuj','Normal/StandardItem',1,1,1,175680,0,70113,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4040301,'Dated Bronze Bardiche','Normal/StandardItem',1,0,0,131760,6708,70114,5009,1,0,4,0,0,42,2132,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4040302,'Barbarian\'s Bardiche','Normal/StandardItem',1,1,0,131760,7956,70335,5009,2,0,4,0,0,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040303,'Boar\'s Bane','Normal/StandardItem',1,1,1,131760,0,70334,5009,2,0,4,0,0,35,2132,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4040304,'Steel Bardiche','Normal/StandardItem',1,0,0,131760,4992,70444,5009,1,0,4,0,1,31,2132,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4040305,'Buccaneer\'s Bardiche','Normal/StandardItem',1,0,0,131760,7176,70445,5009,1,0,4,0,1,45,2132,0,0,0,0,0,-1,30,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (4040306,'Ul\'dahn Bardiche','Normal/StandardItem',1,1,1,131760,0,70445,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040401,'Dated Iron Bill','Normal/StandardItem',1,0,0,131760,6708,70336,5009,1,0,4,0,0,42,2132,0,0,0,0,0,-1,30,10013005,1,23,0); -INSERT INTO `gamedata_items` VALUES (4040402,'Vintage Bill','Normal/StandardItem',1,1,0,131760,7488,70338,5009,1,0,4,0,0,47,2132,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4040403,'Notched Bill','Normal/StandardItem',1,1,0,65000,1824,70337,5009,1,0,4,0,0,37,2132,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (4040404,'Canopus Bill','Normal/StandardItem',1,1,1,131760,0,70429,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040405,'Iron Bill','Normal/StandardItem',1,0,0,131760,3744,70336,5009,1,0,4,0,1,23,2132,0,0,0,0,0,-1,30,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4040406,'Lominsan Bill','Normal/StandardItem',1,1,1,131760,0,70514,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040407,'Gridanian Bill','Normal/StandardItem',1,1,1,131760,0,70336,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4040408,'Sibold\'s Reach','Normal/StandardItem',1,1,0,131760,7956,70531,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040501,'Unfinished Bravura','Normal/StandardItem',1,1,1,65000,0,70621,5009,1,0,4,0,1,50,2121,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040502,'Bravura','Normal/StandardItem',1,1,1,175680,0,70614,5009,4,0,4,0,1,50,2121,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040503,'Rampager','Normal/StandardItem',1,0,0,161040,7344,70545,5009,2,0,4,0,1,50,2150,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040504,'Storm Lieutenant\'s Labrys','Normal/StandardItem',1,1,1,175680,0,70592,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040505,'Serpent Lieutenant\'s Bardiche','Normal/StandardItem',1,1,1,175680,0,70599,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040506,'Flame Lieutenant\'s Axe','Normal/StandardItem',1,1,1,175680,0,70606,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040507,'Garuda\'s Scream','Normal/StandardItem',1,1,1,131760,0,70538,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040508,'Storm Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70563,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040509,'Serpent Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70564,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040510,'Flame Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70565,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4040511,'Giantsgall War Axe','Normal/StandardItem',1,0,0,161040,7344,70628,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4050001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,5,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4060001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,6,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4070001,'Weathered Shortbow','Normal/StandardItem',1,1,1,146400,0,70041,5013,1,0,7,0,0,1,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070002,'Dated Willow Shortbow','Normal/StandardItem',1,0,0,146400,952,70038,5013,1,0,7,0,0,6,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070003,'Dated Elm Shortbow','Normal/StandardItem',1,0,0,146400,1632,70039,5013,1,0,7,0,0,11,2133,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070004,'Dated Plumed Willow Shortbow','Normal/StandardItem',1,0,0,146400,2992,70040,5013,1,0,7,0,0,21,2133,0,0,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4070005,'Dated Elm Velocity Bow','Normal/StandardItem',1,0,0,146400,4352,70115,5013,1,0,7,0,0,31,2133,0,0,0,0,0,-1,29,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4070006,'Maple Shortbow','Normal/StandardItem',1,0,0,146400,816,70038,5013,1,0,7,0,1,5,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070007,'Bow of Owls','Normal/StandardItem',1,1,1,146400,0,70346,5013,2,0,7,0,0,25,2133,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4070008,'Verdant Shortbow','Normal/StandardItem',1,1,1,146400,0,70347,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070009,'Plumed Maple Shortbow','Normal/StandardItem',1,0,0,146400,1496,70040,5013,1,0,7,0,1,10,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070010,'Elm Shortbow','Normal/StandardItem',1,0,0,146400,2312,70039,5013,1,0,7,0,1,16,2133,0,0,0,0,0,-1,29,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4070011,'Elm Velocity Bow','Normal/StandardItem',1,0,0,146400,2992,70115,5013,1,0,7,0,1,21,2133,0,0,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4070012,'Ul\'dahn Shortbow','Normal/StandardItem',1,1,1,146400,0,70115,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4070013,'Gridanian Shortbow','Normal/StandardItem',1,1,1,146400,0,70346,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070101,'Dated Cavalry Bow','Normal/StandardItem',1,0,0,175680,2220,70117,5013,1,0,7,0,0,14,2133,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (4070102,'Dated Ironclad Cavalry Bow','Normal/StandardItem',1,0,0,175680,3700,70118,5013,1,0,7,0,0,24,2133,0,0,0,0,0,-1,30,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (4070103,'Dated Armored Cavalry Bow','Normal/StandardItem',1,0,0,175680,5180,70120,5013,1,0,7,0,0,34,2133,0,0,0,0,0,-1,32,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4070104,'Ash Cavalry Bow','Normal/StandardItem',1,0,0,175680,4884,70119,5013,1,0,7,0,1,32,2133,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4070105,'Ul\'dahn Bow','Normal/StandardItem',1,1,1,175680,0,70120,5013,2,0,7,0,1,30,2133,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4070106,'Mythril Cavalry Bow','Normal/StandardItem',1,0,0,175680,5624,70446,5013,1,0,7,0,1,37,2133,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (4070107,'Cobalt Cavalry Bow','Normal/StandardItem',1,0,0,175680,6512,70447,5013,1,0,7,0,1,43,2133,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4070108,'Lominsan Bow','Normal/StandardItem',1,1,1,175680,0,70447,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070201,'Dated Maple Longbow','Normal/StandardItem',1,0,0,161040,1260,70042,5013,1,0,7,0,0,8,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070202,'Dated Ash Longbow','Normal/StandardItem',1,0,0,161040,4060,70043,5013,1,0,7,0,0,28,2133,0,0,0,0,0,-1,29,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4070203,'Dated Yew Longbow','Normal/StandardItem',1,0,0,161040,6160,70348,5013,1,0,7,0,0,43,2133,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4070204,'Maple Longbow','Normal/StandardItem',1,0,0,161040,1260,70042,5013,1,0,7,0,1,8,2133,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4070205,'Wrapped Maple Longbow','Normal/StandardItem',1,0,0,161040,1960,70044,5013,1,0,7,0,1,13,2133,0,0,0,0,0,-1,33,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (4070206,'Dated Wrapped Maple Longbow','Normal/StandardItem',1,0,0,161040,2660,70044,5013,1,0,7,0,0,18,2133,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (4070207,'Dated Wrapped Ash Longbow','Normal/StandardItem',1,0,0,161040,5460,70045,5013,1,0,7,0,0,38,2133,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4070208,'Ash Longbow','Normal/StandardItem',1,0,0,161040,2800,70043,5013,1,0,7,0,1,19,2133,0,0,0,0,0,-1,29,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4070209,'Kokoroon\'s Nestpicker','Normal/StandardItem',1,1,1,161040,0,70351,5013,2,0,7,0,0,35,2133,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4070210,'Wrapped Ash Longbow','Normal/StandardItem',1,0,0,161040,3500,70045,5013,1,0,7,0,1,24,2133,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (4070211,'Ul\'dahn Longbow','Normal/StandardItem',1,1,1,161040,0,70351,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070212,'Oak Longbow','Normal/StandardItem',1,0,0,161040,5040,70448,5013,1,0,7,0,1,35,2133,0,0,0,0,0,-1,29,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4070213,'Yew Longbow','Normal/StandardItem',1,0,0,161040,6580,70348,5013,1,0,7,0,1,46,2133,0,0,0,0,0,-1,29,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4070214,'Mischievous Mogbow','Normal/StandardItem',1,1,1,161040,0,70500,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070215,'Gridanian Longbow','Normal/StandardItem',1,1,1,161040,0,70045,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4070301,'Dated Willow Composite Bow','Normal/StandardItem',1,0,0,190320,3542,70122,5013,1,0,7,0,0,22,2133,0,0,0,0,0,-1,29,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (4070302,'Dated Weevil Bow','Normal/StandardItem',1,0,0,190320,5082,70281,5013,1,0,7,0,0,32,2133,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4070303,'Dated Oak Composite Bow','Normal/StandardItem',1,0,0,190320,6622,70121,5013,1,0,7,0,0,42,2133,0,0,0,0,0,-1,29,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4070304,'Dated Crab Bow','Normal/StandardItem',1,0,0,190320,7392,70280,5013,1,0,7,0,0,47,2133,0,0,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (4070305,'Joukil\'s Guile','Normal/StandardItem',1,1,1,190320,0,70354,5013,2,0,7,0,1,30,2133,0,0,0,0,0,-1,29,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4070306,'Ash Composite Bow','Normal/StandardItem',1,0,0,190320,4466,70122,5013,1,0,7,0,1,28,2133,0,0,0,0,0,-1,29,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4070307,'Oak Composite Bow','Normal/StandardItem',1,0,0,190320,6314,70121,5013,1,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4070308,'Crab Bow','Normal/StandardItem',1,0,0,190320,7700,70280,5013,1,0,7,0,1,49,2133,0,0,0,0,0,-1,29,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4070309,'Ifrit\'s Bow','Normal/StandardItem',1,1,1,190320,0,70493,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070310,'Lominsan Composite Bow','Normal/StandardItem',1,1,1,190320,0,70122,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4070311,'Ul\'dahn Composite Bow','Normal/StandardItem',1,1,1,190320,0,70123,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070312,'Alesone\'s Songbow','Normal/StandardItem',1,1,0,190320,7854,70533,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070401,'Unfinished Artemis Bow','Normal/StandardItem',1,1,1,65000,0,70623,5013,1,0,7,0,1,50,2122,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070402,'Artemis Bow','Normal/StandardItem',1,1,1,190320,0,70616,5013,4,0,7,0,1,50,2122,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070403,'Sarnga','Normal/StandardItem',1,0,0,175680,7548,70547,5013,2,0,7,0,1,50,2151,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070404,'Storm Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70594,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070405,'Serpent Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70601,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070406,'Flame Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70608,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070407,'Garuda\'s Spine','Normal/StandardItem',1,1,1,161040,0,70540,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070408,'Storm Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70581,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070409,'Serpent Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70582,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070410,'Flame Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70583,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4070411,'Giantsgall Longbow','Normal/StandardItem',1,0,0,161040,7140,70630,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080001,'Dated Harpoon','Normal/StandardItem',1,0,0,131760,1360,70124,5014,1,0,8,0,0,9,2134,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4080002,'Dated Feathered Harpoon','Normal/StandardItem',1,0,0,131760,2040,70125,5014,1,0,8,0,0,14,2134,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (4080003,'Dated Tortoiseshell Harpoon','Normal/StandardItem',1,0,0,131760,4080,70126,5014,1,0,8,0,0,29,2134,0,0,0,0,0,-1,29,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4080004,'Dated Yarzonshell Harpoon','Normal/StandardItem',1,0,0,131760,5440,70127,5014,1,0,8,0,0,39,2134,0,0,0,0,0,-1,29,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (4080005,'Bone Harpoon','Normal/StandardItem',1,0,0,131760,816,70124,5014,1,0,8,0,1,5,2134,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4080006,'Crimson Tide','Normal/StandardItem',1,1,1,131760,0,70339,5014,2,0,8,0,0,25,2134,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4080007,'Ifrit\'s Harpoon','Normal/StandardItem',1,1,1,131760,0,70492,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080008,'Feathered Harpoon','Normal/StandardItem',1,0,0,131760,1768,70125,5014,1,0,8,0,1,12,2134,0,0,0,0,0,-1,29,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (4080009,'Yarzonshell Harpoon','Normal/StandardItem',1,0,0,131760,5168,70127,5014,1,0,8,0,1,37,2134,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (4080010,'Gridanian Harpoon','Normal/StandardItem',1,1,1,131760,0,70028,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080011,'Gerbald\'s Redspike','Normal/StandardItem',1,1,0,131760,6936,70029,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080101,'Dated Iron Lance','Normal/StandardItem',1,0,0,161040,4408,70030,5014,1,0,8,0,0,28,2134,0,0,0,0,0,-1,29,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4080102,'Dated Heavy Iron Lance','Normal/StandardItem',1,0,0,161040,5928,70129,5014,1,0,8,0,0,38,2134,0,0,0,0,0,-1,29,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (4080103,'Dated Banneret Lance','Normal/StandardItem',1,0,0,161040,7448,70031,5014,1,0,8,0,0,48,2134,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (4080104,'Iron Lance','Normal/StandardItem',1,0,0,161040,3192,70030,5014,1,0,8,0,1,20,2134,0,0,0,0,0,-1,29,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (4080105,'Heavy Steel Lance','Normal/StandardItem',1,0,0,161040,5320,70449,5014,1,0,8,0,1,34,2134,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4080106,'Mythril Lance','Normal/StandardItem',1,0,0,161040,6232,70450,5014,1,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4080107,'Lominsan Lance','Normal/StandardItem',1,1,1,161040,0,70032,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080108,'[en]','Normal/StandardItem',1,0,0,161040,304,60000,5014,1,0,8,0,0,1,2134,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4080109,'Champion\'s Lance','Normal/StandardItem',1,1,0,161040,7752,70341,5014,2,0,8,0,0,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080110,'Tidesplitter','Normal/StandardItem',1,1,1,161040,0,70129,5014,2,0,8,0,1,30,2134,0,0,0,0,0,-1,29,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4080201,'Weathered Spear','Normal/StandardItem',1,1,1,146400,0,70131,5014,1,0,8,0,0,1,2134,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4080202,'Dated Bronze Spear','Normal/StandardItem',1,0,0,146400,980,70033,5014,1,0,8,0,0,6,2134,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4080203,'Dated Brass Spear','Normal/StandardItem',1,0,0,146400,2380,70130,5014,1,0,8,0,0,16,2134,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4080204,'Dated Iron Spear','Normal/StandardItem',1,0,0,146400,3780,70034,5014,1,0,8,0,0,26,2134,0,0,0,0,0,-1,29,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4080205,'Bronze Spear','Normal/StandardItem',1,0,0,146400,1260,70033,5014,1,0,8,0,1,8,2134,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4080206,'Iron Spear','Normal/StandardItem',1,0,0,146400,2380,70034,5014,1,0,8,0,1,16,2134,0,0,0,0,0,-1,29,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4080207,'Dated Battle Fork','Normal/StandardItem',1,0,0,146400,5180,70035,5014,1,0,8,0,0,36,2134,0,0,0,0,0,-1,29,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (4080208,'Silver Battle Fork','Normal/StandardItem',1,0,0,146400,3780,70451,5014,1,0,8,0,1,26,2134,0,0,0,0,0,-1,29,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4080209,'Steel Spear','Normal/StandardItem',1,0,0,146400,4480,70452,5014,1,0,8,0,1,31,2134,0,0,0,0,0,-1,29,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4080210,'Cobalt Trident','Normal/StandardItem',1,0,0,146400,6580,70453,5014,1,0,8,0,1,46,2134,0,0,0,0,0,-1,29,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4080211,'Lominsan Spear','Normal/StandardItem',1,1,1,146400,0,70130,5014,2,0,8,0,1,30,2134,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4080212,'Melancholy Mogfork','Normal/StandardItem',1,1,1,146400,0,70499,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080213,'Gridanian Fork','Normal/StandardItem',1,1,1,146400,0,70035,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4080301,'Dated Iron Halberd','Normal/StandardItem',1,0,0,175680,8160,70036,5014,1,0,8,0,0,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080302,'Shellsplitter','Normal/StandardItem',1,1,1,175680,0,70422,5014,2,0,8,0,0,35,2134,0,0,0,0,0,-1,29,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (4080303,'Lominsan Halberd','Normal/StandardItem',1,1,1,175680,0,70430,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080304,'Steel Halberd','Normal/StandardItem',1,0,0,175680,4800,70036,5014,1,0,8,0,1,29,2134,0,0,0,0,0,-1,29,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4080305,'Cobalt Halberd','Normal/StandardItem',1,0,0,175680,7040,70430,5014,1,0,8,0,1,43,2134,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4080306,'Ul\'dahn Halberd','Normal/StandardItem',1,1,1,175680,0,70422,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4080401,'Dated Iron Guisarme','Normal/StandardItem',1,0,0,139080,4884,70132,5014,1,0,8,0,0,32,2134,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4080402,'Dated Jarl\'s Guisarme','Normal/StandardItem',1,0,0,139080,6364,70133,5014,1,0,8,0,0,42,2134,0,0,0,0,0,-1,32,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4080403,'Crooked Guisarme','Normal/StandardItem',1,1,0,65000,1824,70345,5014,1,0,8,0,0,37,2134,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (4080404,'Vintage Guisarme','Normal/StandardItem',1,1,0,139080,7104,70345,5014,1,0,8,0,0,47,2134,0,0,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (4080405,'Canopus Guisarme','Normal/StandardItem',1,1,1,139080,0,70344,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080406,'Iron Guisarme','Normal/StandardItem',1,0,0,139080,3552,70345,5014,1,0,8,0,1,23,2134,0,0,0,0,0,-1,29,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4080407,'Hart Guisarme','Normal/StandardItem',1,0,0,139080,7400,70454,5014,1,0,8,0,1,49,2134,0,0,0,0,0,-1,29,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4080408,'Lominsan Guisarme','Normal/StandardItem',1,1,1,139080,0,70133,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4080409,'Ul\'dahn Guisarme','Normal/StandardItem',1,1,1,139080,0,70517,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080501,'Unfinished Gae Bolg','Normal/StandardItem',1,1,1,65000,0,70622,5014,1,0,8,0,1,50,2123,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080502,'Gae Bolg','Normal/StandardItem',1,1,1,146400,0,70615,5014,4,0,8,0,1,50,2123,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080503,'Obelisk','Normal/StandardItem',1,0,0,146400,7140,70546,5014,2,0,8,0,1,50,2152,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080504,'Storm Lieutenant\'s Trident','Normal/StandardItem',1,1,1,161040,0,70593,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080505,'Serpent Lieutenant\'s Spear','Normal/StandardItem',1,1,1,161040,0,70600,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080506,'Flame Lieutenant\'s Spear','Normal/StandardItem',1,1,1,161040,0,70607,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080507,'Garuda\'s Beak','Normal/StandardItem',1,1,1,131760,0,70539,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080508,'Storm Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70566,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080509,'Serpent Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70567,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080510,'Flame Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70568,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4080511,'Giantsgall Trident','Normal/StandardItem',1,0,0,146400,7140,70629,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4090001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,9,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4100001,'Dated Leather Targe','Normal/ShieldItem',1,0,0,43920,3828,70135,5003,1,0,10,0,0,32,2105,38,52,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4100002,'Dated Sheepskin Targe','Normal/ShieldItem',1,0,0,43920,2088,70134,5003,1,0,10,0,0,17,2105,15,22,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (4100003,'Dated Raptorskin Targe','Normal/ShieldItem',1,0,0,43920,5568,70141,5003,1,0,10,0,0,47,2105,64,86,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4100004,'Thalassian Targe','Normal/ShieldItem',1,1,1,43920,0,70299,5003,2,0,10,0,0,25,2105,28,38,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4100005,'Gridanian Targe','Normal/ShieldItem',1,1,1,43920,0,70138,5003,2,0,10,0,1,30,2005,37,51,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4100006,'Sheepskin Targe','Normal/ShieldItem',1,0,0,43920,1508,70134,5003,1,0,10,0,1,12,2105,12,17,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (4100007,'Leather Targe','Normal/ShieldItem',1,0,0,43920,3364,70135,5003,1,0,10,0,1,28,2105,33,49,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (4100008,'Raptorskin Targe','Normal/ShieldItem',1,0,0,43920,4988,70141,5003,1,0,10,0,1,42,2105,56,81,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (4100101,'Dated Round Chestnut Shield','Normal/ShieldItem',1,0,0,41480,1440,70001,5003,1,0,10,0,0,11,2106,9,14,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100102,'Dated Round Oak Shield','Normal/ShieldItem',1,0,0,41480,3840,70002,5003,1,0,10,0,0,31,2106,34,49,0,0,0,-1,29,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4100103,'Vintage Round Shield','Normal/ShieldItem',1,1,0,41480,5640,70282,5003,1,0,10,0,0,46,2106,60,86,0,0,0,-1,29,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (4100104,'Dated Warded Round Shield','Normal/ShieldItem',1,0,0,41480,2640,70142,5003,1,0,10,0,0,21,2106,18,27,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4100105,'Dated Serpent Shield','Normal/ShieldItem',1,0,0,41480,5040,70143,5003,1,0,10,0,0,41,2106,47,68,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (4100106,'Round Shield','Normal/ShieldItem',1,0,0,41480,1320,70001,5003,1,0,10,0,1,10,2117,10,14,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100107,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4100108,'Rotting Round Shield','Normal/ShieldItem',1,1,0,41480,3240,70283,5003,1,0,10,0,0,26,2106,22,33,0,0,0,-1,29,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (4100109,'Gridanian Shield','Normal/ShieldItem',1,1,1,41480,0,70142,5003,2,0,10,0,1,50,2108,66,97,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100110,'Viper-crested Round Shield','Normal/ShieldItem',1,0,0,41480,3120,70143,5003,1,0,10,0,1,25,2117,29,39,0,0,0,-1,29,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (4100111,'Eagle-crested Round Shield','Normal/ShieldItem',1,0,0,41480,5520,70301,5003,1,0,10,0,1,45,2117,64,87,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (4100112,'Ul\'dahn Round Shield','Normal/ShieldItem',1,1,1,41480,0,70002,5003,2,0,10,0,1,40,2108,64,82,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4100201,'Scarred Kite Shield','Normal/ShieldItem',1,1,0,27000,1476,70304,5003,1,0,10,0,0,40,2106,23,56,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4100202,'Vintage Kite Shield','Normal/ShieldItem',1,1,0,58560,8160,70303,5003,1,0,10,0,0,50,2106,120,92,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100203,'Canopus Shield','Normal/ShieldItem',1,1,1,58560,0,70424,5003,3,0,10,0,1,50,2106,122,94,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100204,'Kite Shield','Normal/ShieldItem',1,0,0,58560,7840,70455,5003,1,0,10,0,1,48,2106,119,91,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (4100205,'Lominsan Kite Shield','Normal/ShieldItem',1,1,1,58560,0,70303,5003,2,0,10,0,1,40,2106,89,72,0,0,0,-1,31,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4100206,'Thormoen\'s Purpose','Normal/ShieldItem',1,1,0,58560,8160,70529,5003,2,0,10,0,1,50,2106,122,95,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100301,'Dated Bronze Scutum','Normal/ShieldItem',1,0,0,56120,4350,70003,5003,1,0,10,0,0,28,2106,58,37,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4100302,'Dated Iron Scutum','Normal/ShieldItem',1,0,0,56120,5850,70144,5003,1,0,10,0,0,38,2106,83,54,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (4100303,'Dated Decorated Iron Scutum','Normal/ShieldItem',1,0,0,56120,7350,70145,5003,1,0,10,0,0,48,2106,116,75,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (4100304,'Rusting Scutum','Normal/ShieldItem',1,1,0,56120,3450,70144,5003,1,0,10,0,0,22,2106,35,22,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (4100305,'Vintage Scutum','Normal/ShieldItem',1,1,0,56120,6450,70284,5003,1,0,10,0,0,42,2106,101,65,0,0,0,-1,31,10013005,1,23,0); -INSERT INTO `gamedata_items` VALUES (4100306,'Ul\'dahn Scutum','Normal/ShieldItem',1,1,1,56120,0,70425,5003,2,0,10,0,1,50,2106,131,84,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100307,'Iron Scutum','Normal/ShieldItem',1,0,0,56120,3600,70144,5003,1,0,10,0,1,23,2106,47,30,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4100308,'Decorated Iron Scutum','Normal/ShieldItem',1,0,0,56120,5550,70145,5003,1,0,10,0,1,36,2106,86,56,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (4100401,'Dated Lantern Shield','Normal/ShieldItem',1,0,0,53680,5040,70146,5003,1,0,10,0,0,34,2105,50,54,0,0,0,-1,31,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4100402,'Dated Bladed Lantern Shield','Normal/ShieldItem',1,0,0,53680,6480,70147,5003,1,0,10,0,0,44,2105,70,75,0,0,0,-1,30,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (4100403,'Ul\'dahn Shield','Normal/ShieldItem',1,1,1,53680,0,70146,5003,2,0,10,0,1,30,2105,45,48,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4100404,'Bladed Lantern Shield','Normal/ShieldItem',1,0,0,53680,5760,70456,5003,1,0,10,0,1,39,2106,57,70,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (4100405,'Lominsan Lantern Shield','Normal/ShieldItem',1,1,1,53680,0,70515,5003,2,0,10,0,1,50,2106,86,126,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100501,'Dated Bronze Buckler','Normal/ShieldItem',1,0,0,48800,1960,70004,5003,1,0,10,0,0,13,2105,13,16,0,0,0,-1,31,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (4100502,'Dated Ironclad Bronze Buckler','Normal/ShieldItem',1,0,0,48800,3360,70005,5003,1,0,10,0,0,23,2105,25,31,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (4100503,'Dated Decorated Buckler','Normal/ShieldItem',1,0,0,48800,4760,70006,5003,1,0,10,0,0,33,2105,45,52,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (4100504,'Bronze Buckler','Normal/ShieldItem',1,0,0,48800,2100,70004,5003,1,0,10,0,1,14,2118,14,19,0,0,0,-1,31,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (4100505,'Ironclad Bronze Buckler','Normal/ShieldItem',1,0,0,48800,3080,70005,5003,1,0,10,0,1,21,2118,23,30,0,0,0,-1,31,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (4100506,'Decorated Buckler','Normal/ShieldItem',1,0,0,48800,4900,70006,5003,1,0,10,0,1,34,2118,47,60,0,0,0,-1,32,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (4100507,'Gridanian Buckler','Normal/ShieldItem',1,1,1,48800,0,70522,5003,2,0,10,0,1,50,2118,71,168,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100508,'Warlock\'s Buckler','Normal/ShieldItem',1,1,1,48800,0,70426,5003,2,0,10,0,1,50,2107,83,98,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100509,'[en]','Normal/ShieldItem',1,0,0,48800,280,60000,5003,1,0,10,0,0,1,2105,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4100510,'Notched Buckler','Normal/ShieldItem',1,1,0,48800,2380,70285,5003,1,0,10,0,0,16,2105,14,18,0,0,0,-1,31,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (4100511,'Vintage Buckler','Normal/ShieldItem',1,1,0,48800,5180,70004,5003,1,0,10,0,0,36,2105,51,60,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (4100601,'Dated Square Maple Shield','Normal/ShieldItem',1,0,0,39040,660,70148,5003,1,0,10,0,0,5,2105,8,8,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100602,'Dated Square Ash Shield','Normal/ShieldItem',1,0,0,39040,1760,70150,5003,1,0,10,0,0,15,2105,18,17,0,0,0,-1,29,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (4100603,'Shield of the Savage','Normal/ShieldItem',1,1,1,39040,0,70149,5003,2,0,10,0,0,30,2105,48,48,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4100604,'Square Maple Shield','Normal/ShieldItem',1,0,0,39040,660,70148,5003,1,0,10,0,1,5,2105,9,9,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100605,'Square Ash Shield','Normal/ShieldItem',1,0,0,39040,1980,70150,5003,1,0,10,0,1,17,2105,21,23,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (4100606,'Worm-eaten Square Shield','Normal/ShieldItem',1,1,0,39040,1210,70286,5003,1,0,10,0,0,10,2105,11,11,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100607,'Vintage Square Shield','Normal/ShieldItem',1,1,0,39040,2310,70148,5003,1,0,10,0,0,20,2105,26,26,0,0,0,-1,29,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (4100608,'Gridanian Square Shield','Normal/ShieldItem',1,1,1,39040,0,70153,5003,2,0,10,0,1,40,2105,46,68,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (4100609,'Aubriest\'s Allegory','Normal/ShieldItem',1,1,0,39040,5280,70526,5003,2,0,10,0,1,47,2005,58,75,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (4100701,'Dated Bronze Hoplon','Normal/ShieldItem',1,0,0,51240,1240,70155,5003,1,0,10,0,0,9,2106,12,11,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100702,'Dated Bronze Pelta','Normal/ShieldItem',1,0,0,51240,2480,70156,5003,1,0,10,0,0,19,2106,26,22,0,0,0,-1,31,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4100703,'Dated Iron Hoplon','Normal/ShieldItem',1,0,0,51240,3720,70157,5003,1,0,10,0,0,29,2106,48,41,0,0,0,-1,31,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (4100704,'Dated Iron Pelta','Normal/ShieldItem',1,0,0,51240,4960,70158,5003,1,0,10,0,0,39,2106,69,58,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (4100705,'Dated Bull Hoplon','Normal/ShieldItem',1,0,0,51240,6200,70159,5003,1,0,10,0,0,49,2106,97,82,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (4100706,'Tarnished Hoplon','Normal/ShieldItem',1,1,0,51240,1860,70287,5003,1,0,10,0,0,14,2106,16,14,0,0,0,-1,31,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (4100707,'Vintage Hoplon','Normal/ShieldItem',1,1,0,51240,3100,70155,5003,1,0,10,0,0,24,2106,38,32,0,0,0,-1,31,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (4100708,'Waning Sun Pelta','Normal/ShieldItem',1,1,1,51240,0,70158,5003,2,0,10,0,1,30,2106,53,45,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (4100709,'Bronze Hoplon','Normal/ShieldItem',1,0,0,51240,1116,70155,5003,1,0,10,0,1,8,2106,13,11,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100710,'Iron Hoplon','Normal/ShieldItem',1,0,0,51240,2480,70157,5003,1,0,10,0,1,19,2106,28,24,0,0,0,-1,31,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (4100711,'Bull Hoplon','Normal/ShieldItem',1,0,0,51240,3968,70159,5003,1,0,10,0,1,31,2106,57,49,0,0,0,-1,31,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (4100712,'Ul\'dahn Hoplon','Normal/ShieldItem',1,1,1,51240,0,70309,5003,2,0,10,0,1,50,2106,107,131,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100713,'Scorpion Shield','Normal/ShieldItem',1,1,0,51240,6076,70527,5003,2,0,10,0,1,48,2106,92,125,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (4100801,'Maelstrom Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70523,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100802,'Immortal Flames Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70524,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100803,'Twin Adder Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70525,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (4100804,'Storm Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70560,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100805,'Storm Sergeant\'s Hoplon','Normal/ShieldItem',1,1,1,51240,0,70578,5003,2,0,10,0,1,50,2106,106,132,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100806,'Serpent Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70561,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100807,'Serpent Sergeant\'s Hoplon','Normal/ShieldItem',1,1,1,51240,0,70579,5003,2,0,10,0,1,50,2106,108,130,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100808,'Flame Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70562,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100809,'Flame Sergeant\'s Shield','Normal/ShieldItem',1,1,1,53680,0,70580,5003,2,0,10,0,1,50,2106,85,127,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100810,'Holy Shield','Normal/ShieldItem',1,1,1,58560,0,70612,5003,4,0,10,0,1,50,2120,138,100,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (4100811,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4100812,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (4100813,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (5010001,'[en]','Normal/StandardItem',1,0,0,0,0,60000,0,1,0,21,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (5020001,'Weathered Scepter','Normal/StandardItem',1,1,1,107360,0,70160,5105,1,0,22,0,0,1,2135,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020002,'Dated Copper Scepter','Normal/StandardItem',1,0,0,107360,812,70061,5105,1,0,22,0,0,6,2135,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020003,'Dated Decorated Copper Scepter','Normal/StandardItem',1,0,0,107360,1392,70062,5105,1,0,22,0,0,11,2135,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020004,'Dated Silver Scepter','Normal/StandardItem',1,0,0,107360,2552,70063,5105,1,0,22,0,0,21,2135,0,0,0,0,0,-1,32,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (5020005,'Dated Decorated Silver Scepter','Normal/StandardItem',1,0,0,107360,3712,70064,5105,1,0,22,0,0,31,2135,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (5020006,'Dated Ornate Silver Scepter','Normal/StandardItem',1,0,0,107360,4872,70065,5105,1,0,22,0,0,41,2135,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (5020007,'Copper Scepter','Normal/StandardItem',1,0,0,107360,1160,70061,5105,1,0,22,0,1,9,2135,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020008,'Decorated Copper Scepter','Normal/StandardItem',1,0,0,107360,2204,70062,5105,1,0,22,0,1,18,2135,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (5020009,'Verdant Scepter','Normal/StandardItem',1,1,1,107360,0,70356,5105,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020010,'Silver Scepter','Normal/StandardItem',1,0,0,107360,3364,70063,5105,1,0,22,0,1,28,2135,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (5020011,'Decorated Silver Scepter','Normal/StandardItem',1,0,0,107360,3944,70064,5105,1,0,22,0,1,33,2135,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (5020012,'Electrum Scepter','Normal/StandardItem',1,0,0,107360,5104,70065,5105,1,0,22,0,1,43,2135,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (5020013,'Lominsan Scepter','Normal/StandardItem',1,1,1,107360,0,70357,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020014,'Gridanian Scepter','Normal/StandardItem',1,1,1,107360,0,70064,5105,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5020101,'Dated Bone Staff','Normal/StandardItem',1,0,0,146400,852,70167,5106,1,0,22,0,0,5,2135,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020102,'Dated Decorated Bone Staff','Normal/StandardItem',1,0,0,146400,2272,70168,5106,1,0,22,0,0,15,2135,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (5020103,'Dated Horn Staff','Normal/StandardItem',1,0,0,146400,3692,70169,5106,1,0,22,0,0,25,2135,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (5020104,'Aubriest\'s Whisper','Normal/StandardItem',1,1,0,146400,7242,70535,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020105,'Dated Decorated Horn Staff','Normal/StandardItem',1,0,0,146400,5112,70170,5106,1,0,22,0,0,35,2135,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (5020106,'Bone Staff','Normal/StandardItem',1,0,0,146400,852,70167,5106,1,0,22,0,1,5,2135,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5020107,'Taurus Staff','Normal/StandardItem',1,1,1,146400,0,70171,5106,2,0,22,0,0,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5020108,'Decorated Bone Staff','Normal/StandardItem',1,0,0,146400,1846,70168,5106,1,0,22,0,1,12,2135,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (5020109,'Horn Staff','Normal/StandardItem',1,0,0,146400,5680,70170,5106,1,0,22,0,1,39,2135,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (5020110,'Ivory Staff','Normal/StandardItem',1,0,0,146400,7100,70365,5106,1,0,22,0,1,49,2135,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (5020111,'Maleficent Mogstaff','Normal/StandardItem',1,1,1,146400,0,70501,5106,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020112,'Lominsan Staff','Normal/StandardItem',1,1,1,146400,0,70171,5106,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5020113,'Gridanian Staff','Normal/StandardItem',1,1,1,146400,0,70521,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020114,'Tenfinger Tallstaff','Normal/StandardItem',1,1,1,146400,0,70169,5106,2,0,22,0,1,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5020115,'[en]','Normal/StandardItem',1,0,0,146400,284,60000,5106,1,0,22,0,0,1,2135,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (5020201,'Dated Brand','Normal/StandardItem',1,0,0,87840,2496,70161,5105,1,0,22,0,0,23,2135,0,0,0,0,0,-1,32,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (5020202,'Dated Wind Brand','Normal/StandardItem',1,0,0,87840,4576,70162,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,15,0); -INSERT INTO `gamedata_items` VALUES (5020203,'Dated Earth Brand','Normal/StandardItem',1,0,0,87840,4576,70163,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,25,0); -INSERT INTO `gamedata_items` VALUES (5020204,'Dated Lightning Brand','Normal/StandardItem',1,0,0,87840,4576,70164,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (5020205,'Dated Ice Brand','Normal/StandardItem',1,0,0,87840,4576,70288,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,15,0); -INSERT INTO `gamedata_items` VALUES (5020206,'Dated Fire Brand','Normal/StandardItem',1,0,0,87840,4576,70289,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,25,0); -INSERT INTO `gamedata_items` VALUES (5020207,'Dated Water Brand','Normal/StandardItem',1,0,0,87840,4576,70290,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (5020208,'Anathema','Normal/StandardItem',1,1,1,87840,0,70362,5105,2,0,22,0,0,35,2135,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (5020209,'Lominsan Brand','Normal/StandardItem',1,1,1,87840,0,70289,5105,2,0,22,0,1,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5020210,'Wind Brand','Normal/StandardItem',1,0,0,87840,2288,70162,5105,1,0,22,0,1,21,2135,0,0,0,0,0,-1,32,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (5020211,'Ice Brand','Normal/StandardItem',1,0,0,87840,2808,70288,5105,1,0,22,0,1,26,2135,0,0,0,0,0,-1,32,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (5020212,'Earth Brand','Normal/StandardItem',1,0,0,87840,3328,70163,5105,1,0,22,0,1,31,2135,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (5020213,'Fire Brand','Normal/StandardItem',1,0,0,87840,3848,70289,5105,1,0,22,0,1,36,2135,0,0,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (5020214,'Lightning Brand','Normal/StandardItem',1,0,0,87840,4368,70164,5105,1,0,22,0,1,41,2135,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (5020215,'Water Brand','Normal/StandardItem',1,0,0,87840,4888,70290,5105,1,0,22,0,1,46,2135,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (5020216,'Ifrit\'s Cudgel','Normal/StandardItem',1,1,1,87840,0,70495,5105,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020217,'Ul\'dahn Brand','Normal/StandardItem',1,1,1,87840,0,70164,5105,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5020301,'Dated Brass Cudgel','Normal/StandardItem',1,0,0,117120,1980,70166,5105,1,0,22,0,0,17,2135,0,0,0,0,0,-1,32,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5020302,'Dated Iron Cudgel','Normal/StandardItem',1,0,0,117120,4180,70165,5105,1,0,22,0,0,37,2135,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (5020303,'Vintage Cudgel','Normal/StandardItem',1,1,0,117120,4950,70165,5105,1,0,22,0,0,44,2135,0,0,0,0,0,-1,30,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (5020304,'Damaged Cudgel','Normal/StandardItem',1,1,0,45000,1260,70363,5105,1,0,22,0,0,34,2135,0,0,0,0,0,-1,31,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (5020305,'Lominsan Cudgel','Normal/StandardItem',1,1,1,117120,0,70431,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020306,'Brass Cudgel','Normal/StandardItem',1,0,0,117120,1760,70166,5105,1,0,22,0,1,15,2135,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (5020307,'Ul\'dahn Cudgel','Normal/StandardItem',1,1,1,117120,0,70518,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020401,'Unfinished Stardust Rod','Normal/StandardItem',1,1,1,55000,0,70624,5106,1,0,22,0,1,50,2124,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020402,'Stardust Rod','Normal/StandardItem',1,1,1,146400,0,70617,5106,4,0,22,0,1,50,2124,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020403,'Astrolabe','Normal/StandardItem',1,0,0,146400,7242,70548,5106,2,0,22,0,1,50,2153,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020404,'Storm Lieutenant\'s Scepter','Normal/StandardItem',1,1,1,107360,0,70595,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020405,'Serpent Lieutenant\'s Scepter','Normal/StandardItem',1,1,1,107360,0,70602,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020406,'Flame Lieutenant\'s Cudgel','Normal/StandardItem',1,1,1,107360,0,70609,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020407,'Garuda\'s Van','Normal/StandardItem',1,1,1,146400,0,70541,5106,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020408,'Storm Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70586,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020409,'Serpent Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70587,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020410,'Flame Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70588,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5020411,'Giantsgall Longstaff','Normal/StandardItem',1,0,0,146400,7242,70632,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030001,'Dated Maple Wand','Normal/StandardItem',1,0,0,97600,784,70172,5107,1,0,23,0,0,7,2136,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030002,'Dated Willow Wand','Normal/StandardItem',1,0,0,97600,1127,70173,5107,1,0,23,0,0,22,2136,0,0,0,0,0,-1,29,10013003,1,9,0); -INSERT INTO `gamedata_items` VALUES (5030003,'Maple Wand','Normal/StandardItem',1,0,0,97600,588,70172,5107,1,0,23,0,1,5,2136,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030004,'Dated Budding Maple Wand','Normal/StandardItem',1,0,0,97600,1274,70174,5107,1,0,23,0,0,12,2136,0,0,0,0,0,-1,29,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (5030005,'Dated Budding Walnut Wand','Normal/StandardItem',1,0,0,97600,4214,70175,5107,1,0,23,0,0,42,2136,0,0,0,0,0,-1,29,10013005,1,25,0); -INSERT INTO `gamedata_items` VALUES (5030006,'Budding Maple Wand','Normal/StandardItem',1,0,0,97600,1176,70174,5107,1,0,23,0,1,11,2136,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030007,'Yew Wand','Normal/StandardItem',1,0,0,97600,2940,70291,5107,1,0,23,0,1,29,2136,0,0,0,0,0,-1,29,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (5030008,'Dated Maple Wand of Flames','Normal/StandardItem',1,0,0,97600,1764,70176,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030009,'Dated Maple Wand of Gales','Normal/StandardItem',1,0,0,97600,1764,70177,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030010,'Dated Maple Wand of Storms','Normal/StandardItem',1,0,0,97600,1764,70178,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030011,'Dated Maple Wand of Tremors','Normal/StandardItem',1,0,0,97600,1764,70179,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030012,'Dated Maple Wand of Tides','Normal/StandardItem',1,0,0,97600,1764,70180,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030013,'Dated Maple Wand of Frost','Normal/StandardItem',1,0,0,97600,1764,70181,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030014,'Dated Walnut Wand','Normal/StandardItem',1,0,0,97600,3724,70291,5107,1,0,23,0,0,37,2136,0,0,0,0,0,-1,29,10013004,1,19,0); -INSERT INTO `gamedata_items` VALUES (5030015,'Dated Budding Willow Wand','Normal/StandardItem',1,0,0,97600,2744,70292,5107,1,0,23,0,0,27,2136,0,0,0,0,0,-1,29,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (5030016,'Dated Willow Wand of Flames','Normal/StandardItem',1,0,0,97600,3234,70176,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030017,'Dated Willow Wand of Gales','Normal/StandardItem',1,0,0,97600,3234,70177,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030018,'Dated Willow Wand of Storms','Normal/StandardItem',1,0,0,97600,3234,70178,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030019,'Dated Willow Wand of Tremors','Normal/StandardItem',1,0,0,97600,3234,70179,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030020,'Dated Willow Wand of Tides','Normal/StandardItem',1,0,0,97600,3234,70180,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030021,'Dated Willow Wand of Frost','Normal/StandardItem',1,0,0,97600,3234,70181,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030022,'Dated Walnut Wand of Flames','Normal/StandardItem',1,0,0,97600,4704,70176,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030023,'Dated Walnut Wand of Gales','Normal/StandardItem',1,0,0,97600,4704,70177,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030024,'Dated Walnut Wand of Storms','Normal/StandardItem',1,0,0,97600,4704,70178,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030025,'Dated Walnut Wand of Tremors','Normal/StandardItem',1,0,0,97600,4704,70179,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030026,'Dated Walnut Wand of Tides','Normal/StandardItem',1,0,0,97600,4704,70180,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030027,'Dated Walnut Wand of Frost','Normal/StandardItem',1,0,0,97600,4704,70181,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030028,'Gridanian Wand','Normal/StandardItem',1,1,1,97600,0,70177,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030029,'Budding Yew Wand','Normal/StandardItem',1,0,0,97600,3528,70175,5107,1,0,23,0,1,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (5030030,'Wand of Tremors','Normal/StandardItem',1,0,0,97600,4214,70179,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (5030031,'Wand of Tides','Normal/StandardItem',1,0,0,97600,4214,70180,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (5030032,'Wand of Frost','Normal/StandardItem',1,0,0,97600,4214,70181,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (5030033,'Wand of Flames','Normal/StandardItem',1,0,0,97600,4802,70176,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (5030034,'Wand of Gales','Normal/StandardItem',1,0,0,97600,4802,70177,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (5030035,'Wand of Storms','Normal/StandardItem',1,0,0,97600,4802,70178,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (5030036,'Malevolent Mogwand','Normal/StandardItem',1,1,1,97600,0,70502,5107,3,0,23,0,1,50,2136,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030037,'Ul\'dahn Wand','Normal/StandardItem',1,1,1,97600,0,70292,5107,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5030101,'Weathered Cane','Normal/StandardItem',1,1,1,161040,0,70186,5108,1,0,23,0,0,1,2136,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030102,'Dated Ash Cane','Normal/StandardItem',1,0,0,161040,980,70067,5108,1,0,23,0,0,6,2136,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030103,'Dated Elm Cane','Normal/StandardItem',1,0,0,161040,1680,70068,5108,1,0,23,0,0,11,2136,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (5030104,'Dated Pastoral Elm Cane','Normal/StandardItem',1,0,0,161040,3080,70069,5108,1,0,23,0,0,21,2136,0,0,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (5030105,'Dated Oak Cane','Normal/StandardItem',1,0,0,161040,4480,70070,5108,1,0,23,0,0,31,2136,0,0,0,0,0,-1,29,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (5030106,'Dated Pastoral Oak Cane','Normal/StandardItem',1,0,0,161040,5880,70071,5108,1,0,23,0,0,41,2136,0,0,0,0,0,-1,29,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (5030107,'Elm Cane','Normal/StandardItem',1,0,0,161040,2520,70068,5108,1,0,23,0,1,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030108,'Astaroth Cane','Normal/StandardItem',1,1,1,161040,0,70072,5108,3,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030109,'Pastoral Oak Cane','Normal/StandardItem',1,0,0,161040,5460,70071,5108,1,0,23,0,1,38,2136,0,0,0,0,0,-1,29,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (5030110,'Ifrit\'s Cane','Normal/StandardItem',1,1,1,161040,0,70494,5108,3,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030111,'Lominsan Cane','Normal/StandardItem',1,1,1,161040,0,70374,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030112,'Bloodcry','Normal/StandardItem',1,1,1,161040,0,70374,5108,2,0,23,0,0,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (5030113,'Gridanian Cane','Normal/StandardItem',1,1,1,161040,0,70069,5108,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5030201,'Dated Pine Crook','Normal/StandardItem',1,0,0,175680,2584,70182,5108,1,0,23,0,0,18,2136,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (5030202,'Dated Plumed Pine Crook','Normal/StandardItem',1,0,0,175680,3264,70183,5108,1,0,23,0,0,23,2136,0,0,0,0,0,-1,32,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (5030203,'Dated Yew Crook','Normal/StandardItem',1,0,0,175680,5304,70184,5108,1,0,23,0,0,38,2136,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (5030204,'Dated Plumed Yew Crook','Normal/StandardItem',1,0,0,175680,5984,70185,5108,1,0,23,0,0,43,2136,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (5030205,'Dated Jade Crook','Normal/StandardItem',1,0,0,175680,6664,70377,5108,1,0,23,0,0,48,2136,0,0,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (5030206,'Gridanian Crook','Normal/StandardItem',1,1,1,175680,0,70183,5108,2,0,23,0,1,30,2136,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5030207,'Yew Crook','Normal/StandardItem',1,0,0,175680,3536,70184,5108,1,0,23,0,1,25,2136,0,0,0,0,0,-1,29,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (5030208,'Plumed Yew Crook','Normal/StandardItem',1,0,0,175680,4488,70185,5108,1,0,23,0,1,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (5030209,'Jade Crook','Normal/StandardItem',1,0,0,175680,6256,70377,5108,1,0,23,0,1,45,2136,0,0,0,0,0,-1,29,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (5030210,'Ul\'dahn Crook','Normal/StandardItem',1,1,1,175680,0,70378,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030301,'Dated Mahogany Radical','Normal/StandardItem',1,0,0,131760,3796,70187,5108,1,0,23,0,0,25,2136,0,0,0,0,0,-1,29,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (5030302,'Dated Flambeau Radical','Normal/StandardItem',1,0,0,131760,5256,70293,5108,1,0,23,0,0,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (5030303,'Dated Sprouting Radical','Normal/StandardItem',1,0,0,131760,5694,70189,5108,1,0,23,0,0,38,2136,0,0,0,0,0,-1,29,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (5030304,'Kple Kple','Normal/StandardItem',1,1,1,131760,0,70380,5108,2,0,23,0,0,30,2136,0,0,0,0,0,-1,29,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5030305,'Heart of House d\'Arlendre','Normal/StandardItem',1,1,1,131760,0,70293,5108,2,0,23,0,1,30,2136,0,0,0,0,0,-1,29,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (5030306,'Yew Radical','Normal/StandardItem',1,0,0,131760,3212,70188,5108,1,0,23,0,1,21,2136,0,0,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (5030307,'Lominsan Radical','Normal/StandardItem',1,1,1,131760,0,70189,5108,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (5030308,'Gridanian Radical','Normal/StandardItem',1,1,1,131760,0,70384,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030309,'Chiran Zabran\'s Tempest','Normal/StandardItem',1,1,0,131760,7446,70534,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030401,'Unfinished Thyrus','Normal/StandardItem',1,1,1,55000,0,70625,5108,1,0,23,0,1,50,2125,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030402,'Thyrus','Normal/StandardItem',1,1,1,161040,0,70618,5108,4,0,23,0,1,50,2125,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030403,'Alkalurops','Normal/StandardItem',1,0,0,131760,7446,70549,5108,2,0,23,0,1,50,2154,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030404,'Storm Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70596,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030405,'Serpent Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70603,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030406,'Flame Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70610,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030407,'Garuda\'s Wile','Normal/StandardItem',1,1,1,97600,0,70542,5107,3,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030408,'Storm Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70293,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030409,'Serpent Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70584,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030410,'Flame Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70585,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5030411,'Giantsgall Cane','Normal/StandardItem',1,0,0,131760,7446,70631,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,35,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (5040001,'[en]','Normal/StandardItem',1,0,0,0,0,60000,0,1,0,24,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (6010001,'Weathered Saw','Normal/ToolItem',1,1,1,97600,0,70190,6003,1,0,29,0,0,1,2137,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6010002,'Dated Bronze Saw','Normal/ToolItem',1,0,0,97600,880,70191,6003,1,0,29,0,0,7,2137,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6010003,'Dated Iron Saw','Normal/ToolItem',1,0,0,97600,2530,70193,6003,1,0,29,0,0,22,2137,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6010004,'Dated Bas-relief Iron Saw','Normal/ToolItem',1,0,0,97600,3630,70195,6003,1,0,29,0,0,32,2137,0,0,0,0,0,-1,30,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6010005,'Dated Chocobotail Saw','Normal/ToolItem',1,0,0,97600,1300,70192,6003,1,0,29,0,0,12,2137,0,0,0,0,0,-1,30,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (6010006,'Dated Iron Chocobotail Saw','Normal/ToolItem',1,0,0,97600,4300,70194,6003,1,0,29,0,0,42,2137,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (6010007,'Dated Fish Saw','Normal/ToolItem',1,0,0,97600,1800,70192,6003,1,0,29,0,0,17,2137,0,0,0,0,0,-1,35,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6010008,'Dated Crosscut Saw','Normal/ToolItem',1,0,0,97600,3800,70408,6003,1,0,29,0,0,37,2137,0,0,0,0,0,-1,30,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (6010009,'Bronze Saw','Normal/ToolItem',1,0,0,97600,990,70191,6003,1,0,29,0,1,8,2137,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6010010,'Chocobotail Saw','Normal/ToolItem',1,0,0,97600,1700,70192,6003,1,0,29,0,1,16,2137,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (6010011,'Bas-relief Iron Saw','Normal/ToolItem',1,0,0,97600,2640,70195,6003,1,0,29,0,1,23,2137,0,0,0,0,0,-1,30,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (6010012,'Iron Chocobotail Saw','Normal/ToolItem',1,0,0,97600,2900,70194,6003,1,0,29,0,1,28,2137,0,0,0,0,0,-1,30,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (6010013,'Crosscut Saw','Normal/ToolItem',1,0,0,97600,3500,70408,6003,1,0,29,0,1,34,2137,0,0,0,0,0,-1,30,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (6010014,'Mythril Saw','Normal/ToolItem',1,0,0,97600,4400,70457,6003,1,0,29,0,1,39,2137,0,0,0,0,0,-1,30,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (6010015,'Bas-relief Cobalt Saw','Normal/ToolItem',1,0,0,97600,5390,70458,6003,1,0,29,0,1,48,2137,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6010016,'Saw of the Luminary','Normal/ToolItem',1,1,1,97600,0,70503,6003,3,0,29,0,1,50,2137,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6011001,'Dated Bronze Claw Hammer','Normal/ToolItem',1,0,0,63440,924,70196,6004,1,0,29,0,0,10,2137,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6011002,'Dated Iron Claw Hammer','Normal/ToolItem',1,0,0,63440,2352,70197,6004,1,0,29,0,0,27,2137,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6011003,'Dated Steel Claw Hammer','Normal/ToolItem',1,0,0,63440,4032,70409,6004,1,0,29,0,0,47,2137,0,0,0,0,0,-1,30,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6011004,'Bronze Claw Hammer','Normal/ToolItem',1,0,0,63440,1008,70196,6004,1,0,29,0,1,11,2137,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6011005,'Iron Claw Hammer','Normal/ToolItem',1,0,0,63440,1764,70197,6004,1,0,29,0,1,20,2137,0,0,0,0,0,-1,30,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (6011006,'Steel Claw Hammer','Normal/ToolItem',1,0,0,63440,2688,70409,6004,1,0,29,0,1,31,2137,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (6011007,'Mythril Claw Hammer','Normal/ToolItem',1,0,0,63440,3696,70459,6004,1,0,29,0,1,43,2137,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6011008,'Militia Claw Hammer','Normal/ToolItem',1,1,0,63440,4284,70550,6004,2,0,29,0,1,50,2137,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6020001,'Weathered Cross-pein Hammer','Normal/ToolItem',1,1,1,97600,0,70078,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6020002,'Dated Bronze Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,800,70073,6005,1,0,30,0,0,7,2138,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6020003,'Dated Iron Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,2300,70074,6005,1,0,30,0,0,22,2138,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6020004,'Bronze Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,900,70073,6005,1,0,30,0,1,8,2138,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6020005,'Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1500,70075,6005,1,0,30,0,1,14,2138,0,0,0,0,0,-1,30,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (6020006,'Dated Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1300,70075,6005,1,0,30,0,0,12,2138,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6020007,'Dated Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,3300,70076,6005,1,0,30,0,0,32,2138,0,0,0,0,0,-1,30,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6020008,'Iron Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,1900,70074,6005,1,0,30,0,1,18,2138,0,0,0,0,0,-1,30,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (6020009,'Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,2500,70076,6005,1,0,30,0,1,24,2138,0,0,0,0,0,-1,30,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (6020010,'Dated Wrapped Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,4300,70077,6005,1,0,30,0,0,42,2138,0,0,0,0,0,-1,33,10013005,1,25,0); -INSERT INTO `gamedata_items` VALUES (6020011,'Heavy Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,3000,70388,6005,1,0,30,0,1,29,2138,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (6020012,'Steel Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,3900,70460,6005,1,0,30,0,1,38,2138,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (6020013,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (6020014,'Wrapped Hawksbeak Hammer','Normal/ToolItem',1,0,0,97600,4900,70461,6005,1,0,30,0,1,48,2138,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6020015,'Hammer of the Luminary','Normal/ToolItem',1,1,1,97600,0,70504,6005,3,0,30,0,1,50,2138,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6020016,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (6020017,'Dated Fortified Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1800,70075,6005,1,0,30,0,0,17,2138,0,0,0,0,0,-1,30,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6020018,'Dated Heavy Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,4800,70388,6005,1,0,30,0,0,47,2138,0,0,0,0,0,-1,30,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6021001,'Dated Bronze File','Normal/ToolItem',1,0,0,63440,836,70079,6006,1,0,30,0,0,10,2138,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6021002,'Dated Iron File','Normal/ToolItem',1,0,0,63440,2128,70080,6006,1,0,30,0,0,27,2138,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6021003,'Bronze File','Normal/ToolItem',1,0,0,63440,912,70079,6006,1,0,30,0,1,11,2138,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6021004,'Iron File','Normal/ToolItem',1,0,0,63440,1672,70080,6006,1,0,30,0,1,21,2138,0,0,0,0,0,-1,30,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (6021005,'Steel File','Normal/ToolItem',1,0,0,63440,2584,70462,6006,1,0,30,0,1,33,2138,0,0,0,0,0,-1,30,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (6021006,'Dated Polished Iron File','Normal/ToolItem',1,0,0,63440,2888,70080,6006,1,0,30,0,0,37,2138,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6021007,'Mythril File','Normal/ToolItem',1,0,0,63440,3344,70463,6006,1,0,30,0,1,43,2138,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6021008,'Militia File','Normal/ToolItem',1,1,0,63440,3876,70551,6006,2,0,30,0,1,50,2138,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6030001,'Weathered Doming Hammer','Normal/ToolItem',1,1,1,97600,0,70200,6007,1,0,31,0,0,1,2139,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6030002,'Dated Bronze Doming Hammer','Normal/ToolItem',1,0,0,97600,832,70198,6007,1,0,31,0,0,7,2139,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6030003,'Dated Iron Doming Hammer','Normal/ToolItem',1,0,0,97600,2392,70199,6007,1,0,31,0,0,22,2139,0,0,0,0,0,-1,30,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (6030004,'Dated Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1300,70201,6007,1,0,31,0,0,12,2139,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6030005,'Dated Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,3300,70202,6007,1,0,31,0,0,32,2139,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (6030006,'Dated Wrapped Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,4300,70203,6007,1,0,31,0,0,42,2139,0,0,0,0,0,-1,33,10013005,1,1,0); -INSERT INTO `gamedata_items` VALUES (6030007,'Dated Tin Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1800,70201,6007,1,0,31,0,0,17,2139,0,0,0,0,0,-1,30,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6030008,'Dated Heavy-duty Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,4800,70199,6007,1,0,31,0,0,47,2139,0,0,0,0,0,-1,30,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6030009,'Bronze Doming Hammer','Normal/ToolItem',1,0,0,97600,936,70198,6007,1,0,31,0,1,8,2139,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6030010,'Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1500,70201,6007,1,0,31,0,1,14,2139,0,0,0,0,0,-1,30,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (6030011,'Iron Doming Hammer','Normal/ToolItem',1,0,0,97600,1976,70199,6007,1,0,31,0,1,18,2139,0,0,0,0,0,-1,30,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (6030012,'Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,2500,70202,6007,1,0,31,0,1,24,2139,0,0,0,0,0,-1,30,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (6030013,'Wrapped Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,3000,70203,6007,1,0,31,0,1,29,2139,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (6030014,'Steel Doming Hammer','Normal/ToolItem',1,0,0,97600,4056,70464,6007,1,0,31,0,1,38,2139,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (6030015,'Cobalt Raising Hammer','Normal/ToolItem',1,0,0,97600,4900,70465,6007,1,0,31,0,1,48,2139,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6030016,'Mallet of the Luminary','Normal/ToolItem',1,1,1,97600,0,70505,6007,3,0,31,0,1,50,2139,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6031001,'Dated Bronze Pliers','Normal/ToolItem',1,0,0,63440,880,70204,6008,1,0,31,0,0,10,2139,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6031002,'Dated Iron Pliers','Normal/ToolItem',1,0,0,63440,2240,70205,6008,1,0,31,0,0,27,2139,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6031003,'Dated Steel Pliers','Normal/ToolItem',1,0,0,63440,3040,70205,6008,1,0,31,0,0,37,2139,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6031004,'Bronze Pliers','Normal/ToolItem',1,0,0,63440,960,70204,6008,1,0,31,0,1,11,2139,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6031005,'Iron Pliers','Normal/ToolItem',1,0,0,63440,1760,70205,6008,1,0,31,0,1,21,2139,0,0,0,0,0,-1,30,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (6031006,'Steel Pliers','Normal/ToolItem',1,0,0,63440,2720,70205,6008,1,0,31,0,1,33,2139,0,0,0,0,0,-1,30,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (6031007,'Mythril Pliers','Normal/ToolItem',1,0,0,63440,3520,70466,6008,1,0,31,0,1,43,2139,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6031008,'Militia Pliers','Normal/ToolItem',1,1,0,63440,4080,70552,6008,2,0,31,0,1,50,2139,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6040001,'Weathered Chaser Hammer','Normal/ToolItem',1,1,1,97600,0,70206,6009,1,0,32,0,0,1,2140,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6040002,'Dated Bronze Chaser Hammer','Normal/ToolItem',1,0,0,97600,848,70207,6009,1,0,32,0,0,7,2140,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6040003,'Dated Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,2438,70208,6009,1,0,32,0,0,22,2140,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6040004,'Dated Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1300,70209,6009,1,0,32,0,0,12,2140,0,0,0,0,0,-1,30,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (6040005,'Dated Iron Ornamental Hammer','Normal/ToolItem',1,0,0,97600,4300,70210,6009,1,0,32,0,0,42,2140,0,0,0,0,0,-1,30,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (6040006,'Dated Tin Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1800,70209,6009,1,0,32,0,0,17,2140,0,0,0,0,0,-1,30,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6040007,'Dated Fortified Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,3498,70208,6009,1,0,32,0,0,32,2140,0,0,0,0,0,-1,30,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6040008,'Dated Steel Chaser Hammer','Normal/ToolItem',1,0,0,97600,5088,70411,6009,1,0,32,0,0,47,2140,0,0,0,0,0,-1,30,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6040009,'Bronze Chaser Hammer','Normal/ToolItem',1,0,0,97600,954,70207,6009,1,0,32,0,1,8,2140,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6040010,'Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1500,70209,6009,1,0,32,0,1,14,2140,0,0,0,0,0,-1,32,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (6040011,'Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,2014,70208,6009,1,0,32,0,1,18,2140,0,0,0,0,0,-1,30,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (6040012,'Iron Ornamental Hammer','Normal/ToolItem',1,0,0,97600,2500,70210,6009,1,0,32,0,1,24,2140,0,0,0,0,0,-1,32,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (6040013,'Steel Chaser Hammer','Normal/ToolItem',1,0,0,97600,3180,70411,6009,1,0,32,0,1,29,2140,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (6040014,'Mythril Ornamental Hammer','Normal/ToolItem',1,0,0,97600,3900,70467,6009,1,0,32,0,1,38,2140,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (6040015,'Electrum Lapidary Hammer','Normal/ToolItem',1,0,0,97600,5390,70468,6009,1,0,32,0,1,48,2140,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6040016,'Gavel of the Luminary','Normal/ToolItem',1,1,1,97600,0,70506,6009,3,0,32,0,1,50,2140,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6041001,'Dated Mudstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,1078,70211,6010,1,0,32,0,0,10,2140,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6041002,'Dated Ragstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,2744,70212,6010,1,0,32,0,0,27,2140,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6041003,'Dated Siltstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,3724,70390,6010,1,0,32,0,0,37,2140,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6041004,'Ragstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,1176,70212,6010,1,0,32,0,1,11,2140,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6041005,'Mudstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,2156,70211,6010,1,0,32,0,1,21,2140,0,0,0,0,0,-1,29,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (6041006,'Siltstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,3332,70390,6010,1,0,32,0,1,33,2140,0,0,0,0,0,-1,29,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (6041007,'Garnet Grinding Wheel','Normal/ToolItem',1,0,0,63440,4312,70469,6010,1,0,32,0,1,43,2140,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6041008,'Militia Grinding Wheel','Normal/ToolItem',1,1,0,63440,4998,70553,6010,2,0,32,0,1,50,2140,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6050001,'Dated Bronze Head Knife','Normal/ToolItem',1,0,0,97600,784,70213,6011,1,0,33,0,0,7,2141,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6050002,'Dated Brass Head Knife','Normal/ToolItem',1,0,0,97600,1274,70214,6011,1,0,33,0,0,12,2141,0,0,0,0,0,-1,30,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (6050003,'Weathered Head Knife','Normal/ToolItem',1,1,1,97600,0,70216,6011,1,0,33,0,0,1,2141,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6050004,'Dated Iron Head Knife','Normal/ToolItem',1,0,0,97600,3234,70218,6011,1,0,33,0,0,32,2141,0,0,0,0,0,-1,30,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6050005,'Dated Iron Round Knife','Normal/ToolItem',1,0,0,97600,2300,70217,6011,1,0,33,0,0,22,2141,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6050006,'Dated Darksilver Head Knife','Normal/ToolItem',1,0,0,97600,4214,70215,6011,1,0,33,0,0,42,2141,0,0,0,0,0,-1,32,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (6050007,'Dated Heavy-duty Brass Head Knife','Normal/ToolItem',1,0,0,97600,1764,70214,6011,1,0,33,0,0,17,2141,0,0,0,0,0,-1,30,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6050008,'Dated Steel Round Knife','Normal/ToolItem',1,0,0,97600,4800,70217,6011,1,0,33,0,0,47,2141,0,0,0,0,0,-1,30,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6050009,'Bronze Head Knife','Normal/ToolItem',1,0,0,97600,882,70213,6011,1,0,33,0,1,8,2141,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6050010,'Brass Head Knife','Normal/ToolItem',1,0,0,97600,1470,70214,6011,1,0,33,0,1,14,2141,0,0,0,0,0,-1,32,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (6050011,'Iron Round Knife','Normal/ToolItem',1,0,0,97600,2400,70217,6011,1,0,33,0,1,23,2141,0,0,0,0,0,-1,30,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (6050012,'Iron Head Knife','Normal/ToolItem',1,0,0,97600,2842,70218,6011,1,0,33,0,1,28,2141,0,0,0,0,0,-1,30,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (6050013,'Steel Round Knife','Normal/ToolItem',1,0,0,97600,3500,70217,6011,1,0,33,0,1,34,2141,0,0,0,0,0,-1,30,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (6050014,'Mythril Head Knife','Normal/ToolItem',1,0,0,97600,3822,70470,6011,1,0,33,0,1,38,2141,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (6050015,'Electrum Head Knife','Normal/ToolItem',1,0,0,97600,4802,70471,6011,1,0,33,0,1,48,2141,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6050016,'Knife of the Luminary','Normal/ToolItem',1,1,1,97600,0,70507,6011,3,0,33,0,1,50,2141,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6051001,'Dated Bronze Awl','Normal/ToolItem',1,0,0,63440,990,70219,6012,1,0,33,0,0,10,2141,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6051002,'Dated Iron Awl','Normal/ToolItem',1,0,0,63440,2520,70220,6012,1,0,33,0,0,27,2141,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6051003,'Dated Steel Awl','Normal/ToolItem',1,0,0,63440,3420,70412,6012,1,0,33,0,0,37,2141,0,0,0,0,0,-1,30,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6051004,'Bronze Awl','Normal/ToolItem',1,0,0,63440,1080,70219,6012,1,0,33,0,1,11,2141,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6051005,'Iron Awl','Normal/ToolItem',1,0,0,63440,1800,70220,6012,1,0,33,0,1,19,2141,0,0,0,0,0,-1,30,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (6051006,'Steel Awl','Normal/ToolItem',1,0,0,63440,2880,70472,6012,1,0,33,0,1,31,2141,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (6051007,'Mythril Awl','Normal/ToolItem',1,0,0,63440,3960,70473,6012,1,0,33,0,1,43,2141,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6051008,'Militia Awl','Normal/ToolItem',1,1,0,63440,4590,70589,6012,2,0,33,0,1,50,2141,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6060001,'Dated Hedgemole Needle','Normal/ToolItem',1,0,0,97600,325,61329,6013,1,0,34,0,0,12,2142,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6060002,'Dated Thousand Needle','Normal/ToolItem',1,0,0,97600,1075,61328,6013,1,0,34,0,0,42,2142,0,0,0,0,0,-1,32,10013005,1,21,0); -INSERT INTO `gamedata_items` VALUES (6060003,'Dated Bronze Needle','Normal/ToolItem',1,0,0,97600,180,60825,6013,1,0,34,0,0,7,2142,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6060004,'Dated Silver Needle','Normal/ToolItem',1,0,0,97600,742,60832,6013,1,0,34,0,0,32,2142,0,0,0,0,0,-1,32,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6060005,'Dated Iron Needle','Normal/ToolItem',1,0,0,97600,517,60826,6013,1,0,34,0,0,22,2142,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6060006,'Rusty Needle','Normal/ToolItem',1,1,1,97600,0,60825,6013,1,0,34,0,0,1,2142,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6060007,'Dated Steel Needle','Normal/ToolItem',1,0,0,97600,855,60827,6013,1,0,34,0,0,37,2142,0,0,0,0,0,-1,30,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (6060008,'Copper Needle','Normal/ToolItem',1,0,0,97600,648,60825,6013,1,0,34,0,1,8,2142,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6060009,'Bat Fang Needle','Normal/ToolItem',1,0,0,97600,1088,61329,6013,1,0,34,0,1,16,2142,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (6060010,'Brass Needle','Normal/ToolItem',1,0,0,97600,1512,60831,6013,1,0,34,0,1,20,2142,0,0,0,0,0,-1,32,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (6060011,'Silver Needle','Normal/ToolItem',1,0,0,97600,2088,60832,6013,1,0,34,0,1,28,2142,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (6060012,'Mythril Needle','Normal/ToolItem',1,0,0,97600,2736,60829,6013,1,0,34,0,1,37,2142,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6060013,'Thousand Needle','Normal/ToolItem',1,0,0,97600,2816,61328,6013,1,0,34,0,1,43,2142,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6060014,'Electrum Needle','Normal/ToolItem',1,0,0,97600,3528,60828,6013,1,0,34,0,1,48,2142,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6060015,'Needle of the Luminary','Normal/ToolItem',1,1,1,97600,0,70508,6013,3,0,34,0,1,50,2142,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6061001,'Dated Maple Spinning Wheel','Normal/ToolItem',1,0,0,63440,1056,70227,6014,1,0,34,0,0,10,2142,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6061002,'Dated Walnut Spinning Wheel','Normal/ToolItem',1,0,0,63440,2688,70228,6014,1,0,34,0,0,27,2142,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6061003,'Dated Elm Spinning Wheel','Normal/ToolItem',1,0,0,63440,1728,70395,6014,1,0,34,0,0,17,2142,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6061004,'Dated Oak Spinning Wheel','Normal/ToolItem',1,0,0,63440,4608,70396,6014,1,0,34,0,0,47,2142,0,0,0,0,0,-1,29,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (6061005,'Maple Spinning Wheel','Normal/ToolItem',1,0,0,63440,1152,70227,6014,1,0,34,0,1,11,2142,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6061006,'Elm Spinning Wheel','Normal/ToolItem',1,0,0,63440,2304,70395,6014,1,0,34,0,1,23,2142,0,0,0,0,0,-1,29,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (6061007,'Walnut Spinning Wheel','Normal/ToolItem',1,0,0,63440,3168,70228,6014,1,0,34,0,1,32,2142,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6061008,'Mahogany Spinning Wheel','Normal/ToolItem',1,0,0,63440,3936,70474,6014,1,0,34,0,1,40,2142,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (6061009,'Militia Spinning Wheel','Normal/ToolItem',1,1,0,63440,4896,70554,6014,2,0,34,0,1,50,2142,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6070001,'Weathered Alembic','Normal/ToolItem',1,1,1,97600,0,70232,6015,1,0,35,0,0,1,2143,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6070002,'Dated Copper Alembic','Normal/ToolItem',1,0,0,97600,816,70229,6015,1,0,35,0,0,7,2143,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6070003,'Dated Brass Alembic','Normal/ToolItem',1,0,0,97600,1326,70230,6015,1,0,35,0,0,12,2143,0,0,0,0,0,-1,31,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (6070004,'Dated Iron Alembic','Normal/ToolItem',1,0,0,97600,2346,70231,6015,1,0,35,0,0,22,2143,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6070005,'Dated Conical Alembic','Normal/ToolItem',1,0,0,97600,3366,70233,6015,1,0,35,0,0,32,2143,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6070006,'Dated Silver Alembic','Normal/ToolItem',1,0,0,97600,4386,70294,6015,1,0,35,0,0,42,2143,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (6070007,'Dated Tin Alembic','Normal/ToolItem',1,0,0,97600,1836,70229,6015,1,0,35,0,0,17,2143,0,0,0,0,0,-1,31,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6070008,'Dated Thermal Alembic','Normal/ToolItem',1,0,0,97600,4800,70234,6015,1,0,35,0,0,47,2143,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (6070009,'Bronze Alembic','Normal/ToolItem',1,0,0,97600,918,70229,6015,1,0,35,0,1,8,2143,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6070010,'Brass Alembic','Normal/ToolItem',1,0,0,97600,1632,70230,6015,1,0,35,0,1,15,2143,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (6070011,'Iron Alembic','Normal/ToolItem',1,0,0,97600,2448,70231,6015,1,0,35,0,1,23,2143,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (6070012,'Conical Alembic','Normal/ToolItem',1,0,0,97600,2958,70233,6015,1,0,35,0,1,28,2143,0,0,0,0,0,-1,31,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (6070013,'Silver Alembic','Normal/ToolItem',1,0,0,97600,3570,70294,6015,1,0,35,0,1,34,2143,0,0,0,0,0,-1,31,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (6070014,'Mythril Alembic','Normal/ToolItem',1,0,0,97600,4080,70475,6015,1,0,35,0,1,39,2143,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (6070015,'Thermal Alembic','Normal/ToolItem',1,0,0,97600,4900,70234,6015,1,0,35,0,1,48,2143,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6070016,'Alembic of the Luminary','Normal/ToolItem',1,1,1,97600,0,70509,6015,3,0,35,0,1,50,2143,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6071001,'Dated Bronze Mortar','Normal/ToolItem',1,0,0,63440,924,70235,6016,1,0,35,0,0,10,2143,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6071002,'Dated Iron Mortar','Normal/ToolItem',1,0,0,63440,2352,70236,6016,1,0,35,0,0,27,2143,0,0,0,0,0,-1,31,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6071003,'Dated Steel Mortar','Normal/ToolItem',1,0,0,63440,3192,70236,6016,1,0,35,0,0,37,2143,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6071004,'Bronze Mortar','Normal/ToolItem',1,0,0,63440,1008,70235,6016,1,0,35,0,1,11,2143,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6071005,'Iron Mortar','Normal/ToolItem',1,0,0,63440,1764,70236,6016,1,0,35,0,1,20,2143,0,0,0,0,0,-1,30,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (6071006,'Steel Mortar','Normal/ToolItem',1,0,0,63440,2688,70236,6016,1,0,35,0,1,31,2143,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (6071007,'Mythril Mortar','Normal/ToolItem',1,0,0,63440,3696,70476,6016,1,0,35,0,1,43,2143,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6071008,'Militia Mortar','Normal/ToolItem',1,1,0,63440,4284,70555,6016,2,0,35,0,1,50,2143,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6080001,'Weathered Skillet','Normal/ToolItem',1,1,1,97600,0,70240,6017,1,0,36,0,0,1,2144,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6080002,'Dated Bronze Skillet','Normal/ToolItem',1,0,0,97600,832,70237,6017,1,0,36,0,0,7,2144,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6080003,'Dated Iron Skillet','Normal/ToolItem',1,0,0,97600,1352,70238,6017,1,0,36,0,0,12,2144,0,0,0,0,0,-1,31,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (6080004,'Dated Royal Kitchens Skillet','Normal/ToolItem',1,0,0,97600,2392,70239,6017,1,0,36,0,0,22,2144,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (6080005,'Dated Iron Frypan','Normal/ToolItem',1,0,0,97600,3300,70241,6017,1,0,36,0,0,32,2144,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (6080006,'Dated Bomb Frypan','Normal/ToolItem',1,0,0,97600,4300,70242,6017,1,0,36,0,0,42,2144,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (6080007,'Dated White Skillet','Normal/ToolItem',1,0,0,97600,1800,70413,6017,1,0,36,0,0,17,2144,0,0,0,0,0,-1,31,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (6080008,'Dated Steel Skillet','Normal/ToolItem',1,0,0,97600,3952,70400,6017,1,0,36,0,0,37,2144,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (6080009,'Bronze Skillet','Normal/ToolItem',1,0,0,97600,936,70237,6017,1,0,36,0,1,8,2144,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6080010,'Iron Skillet','Normal/ToolItem',1,0,0,97600,1664,70238,6017,1,0,36,0,1,15,2144,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (6080011,'Iron Frypan','Normal/ToolItem',1,0,0,97600,2400,70241,6017,1,0,36,0,1,23,2144,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (6080012,'Bomb Frypan','Normal/ToolItem',1,0,0,97600,2900,70242,6017,1,0,36,0,1,28,2144,0,0,0,0,0,-1,31,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (6080013,'White Skillet','Normal/ToolItem',1,0,0,97600,3500,70413,6017,1,0,36,0,1,34,2144,0,0,0,0,0,-1,31,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (6080014,'Steel Frypan','Normal/ToolItem',1,0,0,97600,4000,70477,6017,1,0,36,0,1,39,2144,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (6080015,'Cobalt Skillet','Normal/ToolItem',1,0,0,97600,5096,70478,6017,1,0,36,0,1,48,2144,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (6080016,'Pan of the Luminary','Normal/ToolItem',1,1,1,97600,0,70510,6017,3,0,36,0,1,50,2144,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (6081001,'Dated Bronze Culinary Knife','Normal/ToolItem',1,0,0,63440,858,70243,6018,1,0,36,0,0,10,2144,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (6081002,'Dated Iron Culinary Knife','Normal/ToolItem',1,0,0,63440,2184,70244,6018,1,0,36,0,0,27,2144,0,0,0,0,0,-1,30,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (6081003,'Dated Mythril Culinary Knife','Normal/ToolItem',1,0,0,63440,3744,70420,6018,1,0,36,0,0,47,2144,0,0,0,0,0,-1,30,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (6081004,'Bronze Culinary Knife','Normal/ToolItem',1,0,0,63440,936,70243,6018,1,0,36,0,1,11,2144,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (6081005,'Iron Culinary Knife','Normal/ToolItem',1,0,0,63440,1638,70244,6018,1,0,36,0,1,20,2144,0,0,0,0,0,-1,30,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (6081006,'Steel Culinary Knife','Normal/ToolItem',1,0,0,63440,2496,70479,6018,1,0,36,0,1,31,2144,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (6081007,'Mythril Culinary Knife','Normal/ToolItem',1,0,0,63440,3432,70420,6018,1,0,36,0,1,43,2144,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (6081008,'Militia Culinary Knife','Normal/ToolItem',1,1,0,63440,3978,70556,6018,2,0,36,0,1,50,2144,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7010001,'Dated Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,800,70081,6103,1,0,39,0,0,7,2145,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010002,'Dated Iron Pickaxe','Normal/ToolItem',1,0,0,97600,2300,70082,6103,1,0,39,0,0,22,2145,0,0,0,0,0,-1,29,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (7010003,'Dated Polished Iron Pickaxe','Normal/ToolItem',1,0,0,97600,3300,70295,6103,1,0,39,0,0,32,2145,0,0,0,0,0,-1,30,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (7010004,'Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,900,70081,6103,1,0,39,0,1,8,2145,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010005,'Weathered Pickaxe','Normal/ToolItem',1,1,1,97600,0,70083,6103,1,0,39,0,0,1,2145,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010006,'Dated Plumed Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1300,70084,6103,1,0,39,0,0,12,2145,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (7010007,'Plumed Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1500,70084,6103,1,0,39,0,1,14,2145,0,0,0,0,0,-1,30,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (7010008,'Iron Pickaxe','Normal/ToolItem',1,0,0,97600,2000,70082,6103,1,0,39,0,1,19,2145,0,0,0,0,0,-1,30,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (7010009,'Dated Iron Dolabra','Normal/ToolItem',1,0,0,97600,4300,70085,6103,1,0,39,0,0,42,2145,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (7010010,'Iron Dolabra','Normal/ToolItem',1,0,0,97600,2652,70085,6103,1,0,39,0,1,25,2145,0,0,0,0,0,-1,30,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (7010011,'Steel Dolabra','Normal/ToolItem',1,0,0,97600,3000,70295,6103,1,0,39,0,1,29,2145,0,0,0,0,0,-1,30,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (7010012,'Plumed Mythril Pickaxe','Normal/ToolItem',1,0,0,97600,3900,70480,6103,1,0,39,0,1,38,2145,0,0,0,0,0,-1,30,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (7010013,'Cobalt Dolabra','Normal/ToolItem',1,0,0,97600,4998,70481,6103,1,0,39,0,1,48,2145,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (7010014,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6103,1,0,39,0,0,1,2145,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (7010015,'Dated Oiled Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1800,70414,6103,1,0,39,0,0,17,2145,0,0,0,0,0,-1,35,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (7010016,'Dated Dodotail Pickaxe','Normal/ToolItem',1,0,0,97600,3800,70404,6103,1,0,39,0,0,37,2145,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (7010017,'Pick of the Luminary','Normal/ToolItem',1,1,1,97600,0,70511,6103,3,0,39,0,1,50,2145,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7010101,'Dated Bronze Sledgehammer','Normal/ToolItem',1,0,0,63440,880,70246,6104,1,0,39,0,0,10,2145,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010102,'Dated Iron Sledgehammer','Normal/ToolItem',1,0,0,63440,2240,70247,6104,1,0,39,0,0,27,2145,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (7010103,'Bronze Sledgehammer','Normal/ToolItem',1,0,0,63440,960,70246,6104,1,0,39,0,1,11,2145,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010104,'Iron Sledgehammer','Normal/ToolItem',1,0,0,63440,1840,70247,6104,1,0,39,0,1,22,2145,0,0,0,0,0,-1,30,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (7010105,'Steel Sledgehammer','Normal/ToolItem',1,0,0,63440,2720,70482,6104,1,0,39,0,1,33,2145,0,0,0,0,0,-1,30,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (7010106,'Dated Mythril Sledgehammer','Normal/ToolItem',1,0,0,63440,3840,70483,6104,1,0,39,0,0,47,2145,0,0,0,0,0,-1,29,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (7010107,'Mythril Sledgehammer','Normal/ToolItem',1,0,0,63440,3520,70483,6104,1,0,39,0,1,43,2145,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (7010108,'Weathered Sledgehammer','Normal/ToolItem',1,1,1,63440,0,70246,6104,1,0,39,0,0,1,2145,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7010109,'Militia Sledgehammer','Normal/ToolItem',1,1,0,63440,4080,70559,6104,2,0,39,0,1,50,2145,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7020001,'Dated Bronze Hatchet','Normal/ToolItem',1,0,0,97600,848,70248,6105,1,0,40,0,0,7,2146,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020002,'Weathered Hatchet','Normal/ToolItem',1,1,1,97600,0,70250,6105,1,0,40,0,0,1,2146,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020003,'Dated Brass Hatchet','Normal/ToolItem',1,0,0,97600,2438,70251,6105,1,0,40,0,0,22,2146,0,0,0,0,0,-1,29,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (7020004,'Dated Iron Hatchet','Normal/ToolItem',1,0,0,97600,3498,70249,6105,1,0,40,0,0,32,2146,0,0,0,0,0,-1,29,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (7020005,'Dated Plumed Bronze Hatchet','Normal/ToolItem',1,0,0,97600,1300,70252,6105,1,0,40,0,0,12,2146,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (7020006,'Dated Plumed Iron Hatchet','Normal/ToolItem',1,0,0,97600,4300,70253,6105,1,0,40,0,0,42,2146,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (7020007,'Dated Oiled Bronze Hatchet','Normal/ToolItem',1,0,0,97600,1800,70416,6105,1,0,40,0,0,17,2146,0,0,0,0,0,-1,35,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (7020008,'Dated Steel Hatchet','Normal/ToolItem',1,0,0,97600,4028,70249,6105,1,0,40,0,0,37,2146,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (7020009,'Bronze Hatchet','Normal/ToolItem',1,0,0,97600,954,70248,6105,1,0,40,0,1,8,2146,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020010,'Iron Hatchet','Normal/ToolItem',1,0,0,97600,1696,70249,6105,1,0,40,0,1,15,2146,0,0,0,0,0,-1,30,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (7020011,'Brass Hatchet','Normal/ToolItem',1,0,0,97600,2544,70251,6105,1,0,40,0,1,23,2146,0,0,0,0,0,-1,32,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (7020012,'Plumed Iron Hatchet','Normal/ToolItem',1,0,0,97600,2900,70252,6105,1,0,40,0,1,28,2146,0,0,0,0,0,-1,30,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (7020013,'Steel Hatchet','Normal/ToolItem',1,0,0,97600,3710,70249,6105,1,0,40,0,1,34,2146,0,0,0,0,0,-1,30,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (7020014,'Mythril Hatchet','Normal/ToolItem',1,0,0,97600,4240,70484,6105,1,0,40,0,1,39,2146,0,0,0,0,0,-1,30,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (7020015,'Horned Hatchet','Normal/ToolItem',1,0,0,97600,5096,70485,6105,1,0,40,0,1,48,2146,0,0,0,0,0,-1,30,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (7020016,'Axe of the Luminary','Normal/ToolItem',1,1,1,97600,0,70512,6105,3,0,40,0,1,50,2146,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7020101,'Dated Bronze Scythe','Normal/ToolItem',1,0,0,63440,924,70254,6106,1,0,40,0,0,10,2146,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020102,'Dated Iron Scythe','Normal/ToolItem',1,0,0,63440,2352,70255,6106,1,0,40,0,0,27,2146,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (7020103,'Dated Steel Scythe','Normal/ToolItem',1,0,0,63440,4032,70255,6106,1,0,40,0,0,47,2146,0,0,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (7020104,'Bronze Scythe','Normal/ToolItem',1,0,0,63440,1008,70254,6106,1,0,40,0,1,11,2146,0,0,0,0,0,-1,30,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020105,'Iron Scythe','Normal/ToolItem',1,0,0,63440,1764,70255,6106,1,0,40,0,1,20,2146,0,0,0,0,0,-1,30,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (7020106,'Steel Scythe','Normal/ToolItem',1,0,0,63440,2688,70255,6106,1,0,40,0,1,31,2146,0,0,0,0,0,-1,30,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (7020107,'Mythril Scythe','Normal/ToolItem',1,0,0,63440,3696,70486,6106,1,0,40,0,1,43,2146,0,0,0,0,0,-1,30,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (7020108,'Weathered Scythe','Normal/ToolItem',1,1,1,63440,0,70254,6106,1,0,40,0,0,1,2146,0,0,0,0,0,-1,30,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7020109,'Militia Scythe','Normal/ToolItem',1,1,0,63440,4284,70558,6106,2,0,40,0,1,50,2146,0,0,0,0,0,-1,30,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7030001,'Dated Ash Fishing Rod','Normal/ToolItem',1,0,0,97600,880,70257,6107,1,0,41,0,0,7,2147,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030002,'Weathered Fishing Rod','Normal/ToolItem',1,1,1,97600,0,70258,6107,1,0,41,0,0,1,2147,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030003,'Dated Willow Fishing Rod','Normal/ToolItem',1,0,0,97600,1430,70259,6107,1,0,41,0,0,12,2147,0,0,0,0,0,-1,29,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (7030004,'Dated Bamboo Fishing Rod','Normal/ToolItem',1,0,0,97600,2530,70256,6107,1,0,41,0,0,22,2147,0,0,0,0,0,-1,29,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (7030005,'Dated Rattan Fishing Rod','Normal/ToolItem',1,0,0,97600,3630,70296,6107,1,0,41,0,0,32,2147,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (7030006,'Dated Yew Fishing Rod','Normal/ToolItem',1,0,0,97600,4730,70297,6107,1,0,41,0,0,42,2147,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (7030007,'Dated Pine Fishing Rod','Normal/ToolItem',1,0,0,97600,1980,70418,6107,1,0,41,0,0,17,2147,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (7030008,'Dated Horn Fishing Rod','Normal/ToolItem',1,0,0,97600,4800,70419,6107,1,0,41,0,0,47,2147,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (7030009,'Maple Fishing Rod','Normal/ToolItem',1,0,0,97600,990,70257,6107,1,0,41,0,1,8,2147,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030010,'Elm Fishing Rod','Normal/ToolItem',1,0,0,97600,1760,70256,6107,1,0,41,0,1,15,2147,0,0,0,0,0,-1,29,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (7030011,'Yew Fishing Rod','Normal/ToolItem',1,0,0,97600,2860,70297,6107,1,0,41,0,1,25,2147,0,0,0,0,0,-1,29,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (7030012,'Walnut Fishing Rod','Normal/ToolItem',1,0,0,97600,3630,70296,6107,1,0,41,0,1,32,2147,0,0,0,0,0,-1,29,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (7030013,'Horn Fishing Rod','Normal/ToolItem',1,0,0,97600,3800,70419,6107,1,0,41,0,1,37,2147,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (7030014,'Rosewood Fishing Rod','Normal/ToolItem',1,0,0,97600,4840,70487,6107,1,0,41,0,1,43,2147,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (7030015,'Gilded Rosewood Fishing Rod','Normal/ToolItem',1,0,0,97600,5488,70407,6107,1,0,41,0,1,48,2147,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (7030016,'Rod of the Luminary','Normal/ToolItem',1,1,1,97600,0,70513,6107,3,0,41,0,1,50,2147,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (7030101,'Dated Bronze Gig','Normal/ToolItem',1,0,0,63440,858,70262,6108,1,0,41,0,0,10,2147,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030102,'Dated Iron Gig','Normal/ToolItem',1,0,0,63440,2184,70263,6108,1,0,41,0,0,27,2147,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (7030103,'Dated Steel Gig','Normal/ToolItem',1,0,0,63440,2964,70263,6108,1,0,41,0,0,37,2147,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (7030104,'Bronze Gig','Normal/ToolItem',1,0,0,63440,936,70262,6108,1,0,41,0,1,11,2147,0,0,0,0,0,-1,29,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030105,'Iron Gig','Normal/ToolItem',1,0,0,63440,1638,70263,6108,1,0,41,0,1,20,2147,0,0,0,0,0,-1,29,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (7030106,'Steel Gig','Normal/ToolItem',1,0,0,63440,2340,70263,6108,1,0,41,0,1,29,2147,0,0,0,0,0,-1,29,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (7030107,'Mythril Gig','Normal/ToolItem',1,0,0,63440,3198,70488,6108,1,0,41,0,1,40,2147,0,0,0,0,0,-1,29,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (7030108,'Weathered Gig','Normal/ToolItem',1,1,1,63440,0,70262,6108,1,0,41,0,0,1,2147,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (7030109,'Militia Gig','Normal/ToolItem',1,1,0,63440,3978,70557,6108,2,0,41,0,1,50,2147,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010001,'Dated Bronze Celata','Normal/StandardItem',1,0,0,20850,8190,80370,7004,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010002,'Dated Iron Celata','Normal/StandardItem',1,0,0,20850,10290,80371,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010003,'Dated Iron Celata (Green)','Normal/StandardItem',1,0,0,20850,10290,80374,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010004,'Dated Iron Celata (Brown)','Normal/StandardItem',1,0,0,20850,10290,80375,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010005,'Steel Celata','Normal/StandardItem',1,0,0,20850,8400,80372,7004,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8010006,'Steel Celata (Blue)','Normal/StandardItem',1,0,0,20850,8400,80376,7004,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8010007,'Cobalt Celata (Blue)','Normal/StandardItem',1,0,0,20850,10500,82412,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8010008,'Sentinel\'s Celata','Normal/StandardItem',1,0,0,20850,10710,80380,7004,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010009,'Cobalt Celata','Normal/StandardItem',1,0,0,20850,10500,82159,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8010010,'Cobalt Celata (Red)','Normal/StandardItem',1,0,0,20850,10500,82160,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8010011,'[en]','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010012,'Darksteel Celata','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010013,'Darksteel Celata (White)','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010014,'Darksteel Celata (Gold)','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010015,'[en]','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010016,'Dented Celata','Normal/StandardItem',1,1,0,20850,4410,81429,7004,1,0,0,0,0,20,1102,0,0,0,0,0,-1,31,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010017,'Vintage Celata','Normal/StandardItem',1,1,0,20850,6510,80370,7004,1,0,0,0,0,30,1102,0,0,0,0,0,-1,31,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010101,'Dated Hempen Hat','Normal/StandardItem',1,0,0,12510,803,80409,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010102,'Dated Hempen Hat (Brown)','Normal/StandardItem',1,0,0,12510,803,80410,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010103,'Dated Hempen Hat (Grey)','Normal/StandardItem',1,0,0,12510,803,80411,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010104,'Dated Hempen Hat (Beige)','Normal/StandardItem',1,0,0,12510,803,80412,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010105,'Dated Canvas Hat','Normal/StandardItem',1,0,0,12510,3099,80413,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010106,'Dated Canvas Hat (Auburn)','Normal/StandardItem',1,0,0,12510,3099,80414,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010107,'Dated Canvas Hat (Pink)','Normal/StandardItem',1,0,0,12510,3099,80415,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010108,'Dated Canvas Hat (Brown)','Normal/StandardItem',1,0,0,12510,3099,80416,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010109,'Dated Canvas Hat (Blue)','Normal/StandardItem',1,0,0,12510,3099,80417,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010110,'Dated Velveteen Hat','Normal/StandardItem',1,0,0,12510,4247,80418,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010111,'Dated Velveteen Hat (Black)','Normal/StandardItem',1,0,0,12510,4247,80419,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010112,'Dated Velveteen Hat (Red)','Normal/StandardItem',1,0,0,12510,4247,80420,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010113,'Dated Velveteen Hat (Yellow)','Normal/StandardItem',1,0,0,12510,4247,80421,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010114,'Dated Velveteen Hat (Green)','Normal/StandardItem',1,0,0,12510,4247,80422,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010115,'Woolen Hat','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010116,'Woolen Hat (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010117,'Woolen Hat of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010118,'Woolen Hat (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010119,'Woolen Hat of the Mind (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010120,'Felt Hat','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010121,'Felt Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010122,'Felt Hat (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010123,'Felt Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010124,'Felt Hat (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010125,'Linen Hat','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010126,'Linen Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010127,'Linen Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010128,'Linen Hat (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010129,'Sorcerer\'s Hat','Normal/StandardItem',1,1,1,12510,0,80432,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010130,'Divining Hat','Normal/StandardItem',1,1,1,12510,0,81490,7005,2,0,0,0,0,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8010131,'Linen Hat (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010132,'Linen Hat of the Mind','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010133,'Linen Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010134,'Linen Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010135,'Linen Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010136,'Woolen Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010137,'Woolen Hat of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010138,'Woolen Hat of the Mind','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010139,'Woolen Hat of the Mind (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8010140,'Felt Hat (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010141,'Felt Hat (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010142,'Felt Hat of the Mind','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010143,'Felt Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010144,'Felt Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010145,'Felt Hat of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010146,'Felt Hat of Intelligence','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010147,'Felt Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010148,'Felt Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010149,'Felt Hat of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010201,'Dated Bronze Goggles','Normal/StandardItem',1,0,0,13900,1612,80495,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8010202,'Dated Bronze Goggles (Yellow)','Normal/StandardItem',1,0,0,13900,1612,80483,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8010203,'Dated Bronze Goggles (Black)','Normal/StandardItem',1,0,0,13900,1612,80484,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8010204,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010205,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010206,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010207,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010208,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010209,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010210,'Steel Goggles','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010211,'Steel Goggles (Yellow)','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010212,'Steel Goggles (Black)','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010213,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010214,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010215,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010216,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010217,'Dated Brass Preserves (Red)','Normal/StandardItem',1,0,0,13900,2620,80487,7009,1,0,0,0,0,25,1117,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010218,'Dated Brass Preserves (Green)','Normal/StandardItem',1,0,0,13900,2620,80488,7009,1,0,0,0,0,25,1117,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010219,'Dated Iron Preserves (Red)','Normal/StandardItem',1,0,0,13900,3628,80491,7009,1,0,0,0,0,35,1117,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8010220,'Dated Iron Preserves (Green)','Normal/StandardItem',1,0,0,13900,3628,80492,7009,1,0,0,0,0,35,1117,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8010221,'Cobalt Preserves (Red)','Normal/StandardItem',1,0,0,13900,4536,82205,7009,1,0,0,0,0,44,2003,0,0,0,0,0,-1,32,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8010222,'Cobalt Preserves (Green)','Normal/StandardItem',1,0,0,13900,4536,82205,7009,1,0,0,0,0,44,2003,0,0,0,0,0,-1,32,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8010223,'Darksteel Eyeguards (Red)','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010224,'Darksteel Eyeguards (Green)','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010225,'Garlond Goggles','Normal/SpecialEquipItem',1,1,1,13900,0,81352,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010301,'Coeurl\'s Eye','Normal/StandardItem',1,1,1,12510,0,82155,7009,2,0,0,0,1,20,1001,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010302,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010303,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010304,'Leather Eyepatch','Normal/StandardItem',1,0,0,12510,1276,80501,7009,1,0,0,0,0,23,1006,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8010305,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010306,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010307,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010308,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010309,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010310,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010311,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010312,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010313,'Skull Eyepatch (Black)','Normal/StandardItem',1,0,0,12510,1808,80510,7009,1,0,0,0,0,33,1006,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8010314,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010315,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010316,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010317,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010318,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010319,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010320,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010321,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010322,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010323,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010324,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010325,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010326,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010327,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010328,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010329,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010330,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010401,'Dated Copper Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,1612,80433,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010402,'Dated Copper Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,1612,80434,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010403,'Dated Copper Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,1612,80435,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010404,'Dated Copper Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,1612,80436,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010405,'Dated Copper Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,1612,80437,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010406,'Dated Copper Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,1612,80438,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010407,'Dated Brass Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,2852,80439,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010408,'Dated Brass Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,2852,80440,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010409,'Dated Brass Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,2852,80441,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010410,'Dated Brass Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,2852,80442,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010411,'Dated Brass Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,2852,80443,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010412,'Dated Brass Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,2852,80444,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010413,'Dated Silver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,4092,80445,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010414,'Dated Silver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,4092,80446,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010415,'Dated Silver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,4092,80447,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010416,'Dated Silver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,4092,80448,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010417,'Dated Silver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,4092,80449,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010418,'Dated Silver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,4092,80450,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010419,'Brass Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,2356,80439,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010420,'Brass Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,2356,80440,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010421,'Brass Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,2356,80441,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010422,'Brass Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,2356,80442,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010423,'Brass Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,2356,80443,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010424,'Brass Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,2356,80444,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8010425,'Dated Darksilver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,5332,80580,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010426,'Dated Darksilver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,5332,80581,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010427,'Dated Darksilver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,5332,80582,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010428,'Dated Darksilver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,5332,80583,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010429,'Dated Darksilver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,5332,80584,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010430,'Dated Darksilver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,5332,80585,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010431,'Dated Electrum Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,5952,81555,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010432,'Dated Electrum Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,5952,81556,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010433,'Dated Electrum Circlet (Amber)','Normal/StandardItem',1,0,0,13900,5952,81557,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010434,'Dated Electrum Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,5952,81558,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010435,'Dated Electrum Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,5952,81559,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010436,'Dated Electrum Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,5952,81560,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010437,'Silver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,3596,80445,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010438,'Silver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,3596,80446,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010439,'Silver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,3596,80447,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010440,'Silver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,3596,80448,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010441,'Silver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,3596,80449,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010442,'Silver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,3596,80450,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8010443,'Mythril Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010444,'Mythril Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010445,'Mythril Circlet (Amber)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010446,'Mythril Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010447,'Mythril Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010448,'Mythril Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010449,'Electrum Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,6076,81555,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010450,'Electrum Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,6076,81556,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010451,'Electrum Circlet (Amber)','Normal/StandardItem',1,0,0,13900,6076,81557,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010452,'Electrum Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,6076,81558,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010453,'Electrum Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,6076,81559,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010454,'Electrum Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,6076,81560,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010455,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010456,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010457,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010458,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010459,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010460,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010461,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010462,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010463,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010464,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010465,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010466,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010467,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010468,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010469,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010470,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010471,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010472,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010473,'Leather Vizard','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010474,'Nighthawk Visor','Normal/StandardItem',1,1,1,13900,0,80458,7008,2,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010475,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010476,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010477,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010478,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010479,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010480,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010481,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010482,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010501,'Dated Hempen Coif','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010502,'Dated Hempen Coif (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010503,'Dated Hempen Coif (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010504,'Dated Hempen Coif (Beige)','Normal/StandardItem',1,0,0,11120,182,80384,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010505,'Dated Cotton Coif','Normal/StandardItem',1,0,0,11120,1092,80385,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010506,'Dated Cotton Coif (Red)','Normal/StandardItem',1,0,0,11120,1092,80386,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010507,'Dated Cotton Coif (Yellow)','Normal/StandardItem',1,0,0,11120,1092,80387,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010508,'Dated Cotton Coif (Green)','Normal/StandardItem',1,0,0,11120,1092,80388,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010509,'Dated Cotton Coif (Blue)','Normal/StandardItem',1,0,0,11120,1092,80389,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010510,'Dated Canvas Coif','Normal/StandardItem',1,0,0,11120,2002,80390,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010511,'Dated Canvas Coif (Auburn)','Normal/StandardItem',1,0,0,11120,2002,80391,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010512,'Dated Canvas Coif (Pink)','Normal/StandardItem',1,0,0,11120,2002,80392,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010513,'Dated Canvas Coif (Brown)','Normal/StandardItem',1,0,0,11120,2002,80393,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010514,'Dated Canvas Coif (Blue)','Normal/StandardItem',1,0,0,11120,2002,80394,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010515,'Dated Velveteen Coif','Normal/StandardItem',1,0,0,11120,2912,80512,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010516,'Dated Velveteen Coif (Black)','Normal/StandardItem',1,0,0,11120,2912,80513,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010517,'Dated Velveteen Coif (Red)','Normal/StandardItem',1,0,0,11120,2912,80514,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010518,'Dated Velveteen Coif (Yellow)','Normal/StandardItem',1,0,0,11120,2912,80515,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010519,'Dated Velveteen Coif (Green)','Normal/StandardItem',1,0,0,11120,2912,80516,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010520,'Hempen Coif','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010521,'Hempen Coif of Casting (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010522,'Hempen Coif of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010523,'Cotton Coif','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010524,'Cotton Coif of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010525,'Cotton Coif of Toiling (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010526,'Woolen Coif','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010527,'Woolen Coif of Casting (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010528,'Woolen Coif of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010529,'Felt Coif','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010530,'Felt Coif of Toiling (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010531,'Felt Coif of Casting (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010532,'Hempen Coif (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010533,'Hempen Coif (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010534,'Hempen Coif of Casting','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010535,'Hempen Coif of Casting (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010536,'Hempen Coif of Toiling','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010537,'Hempen Coif of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010538,'Cotton Coif (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010539,'Cotton Coif (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010540,'Cotton Coif of Casting','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010541,'Cotton Coif of Casting (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010542,'Cotton Coif of Toiling','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010543,'Cotton Coif of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010544,'Woolen Coif (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010545,'Weathered Coif (Grey)','Normal/StandardItem',1,1,1,11120,0,80517,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010546,'Vintage Coif','Normal/StandardItem',1,1,0,11120,4459,82067,7006,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010547,'Torn Coif','Normal/StandardItem',1,1,0,7500,1248,81439,7006,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8010548,'Claret Coif','Normal/StandardItem',1,1,1,11120,0,82068,7006,3,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010549,'Woolen Coif (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010550,'Woolen Coif of Casting','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010551,'Woolen Coif of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010552,'Woolen Coif of Toiling','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010553,'Woolen Coif of Toiling (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010554,'Felt Coif (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010555,'Felt Coif (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010556,'Felt Coif (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010557,'Felt Coif (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010558,'Felt Coif of Toiling','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010559,'Felt Coif of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010560,'Felt Coif of Toiling (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010561,'Felt Coif of Toiling (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010562,'Felt Coif of Casting','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010563,'Felt Coif of Casting (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010564,'Felt Coif of Casting (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010565,'Felt Coif of Casting (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8010566,'Serpent Private\'s Coif','Normal/StandardItem',1,1,1,13900,0,80388,7006,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010567,'Serpent Sergeant\'s Coif','Normal/StandardItem',1,1,1,13900,0,80393,7006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010601,'Dated Hempen Beret','Normal/StandardItem',1,0,0,12510,525,80395,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010602,'Dated Hempen Beret (Brown)','Normal/StandardItem',1,0,0,12510,525,80396,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010603,'Dated Hempen Beret (Grey)','Normal/StandardItem',1,0,0,12510,525,80397,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010604,'Dated Hempen Beret (Beige)','Normal/StandardItem',1,0,0,12510,525,80398,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010605,'Dated Cotton Beret','Normal/StandardItem',1,0,0,12510,1575,80399,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8010606,'Dated Cotton Beret (Green)','Normal/StandardItem',1,0,0,12510,1575,80400,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8010607,'Dated Cotton Beret (Red)','Normal/StandardItem',1,0,0,12510,1575,80401,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8010608,'Dated Cotton Beret (Yellow)','Normal/StandardItem',1,0,0,12510,1575,80402,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8010609,'Dated Cotton Beret (Blue)','Normal/StandardItem',1,0,0,12510,1575,80403,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8010610,'Dated Canvas Beret','Normal/StandardItem',1,0,0,12510,2625,80404,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8010611,'Dated Canvas Beret (Auburn)','Normal/StandardItem',1,0,0,12510,2625,80405,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8010612,'Dated Canvas Beret (Pink)','Normal/StandardItem',1,0,0,12510,2625,80406,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8010613,'Dated Canvas Beret (Brown)','Normal/StandardItem',1,0,0,12510,2625,80407,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8010614,'Dated Canvas Beret (Blue)','Normal/StandardItem',1,0,0,12510,2625,80408,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8010615,'Dated Velveteen Beret','Normal/StandardItem',1,0,0,12510,3675,80518,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8010616,'Dated Velveteen Beret (Black)','Normal/StandardItem',1,0,0,12510,3675,80519,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8010617,'Dated Velveteen Beret (Red)','Normal/StandardItem',1,0,0,12510,3675,80520,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8010618,'Dated Velveteen Beret (Yellow)','Normal/StandardItem',1,0,0,12510,3675,80521,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8010619,'Dated Velveteen Beret (Green)','Normal/StandardItem',1,0,0,12510,3675,80522,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8010620,'Woolen Beret','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010621,'Woolen Beret of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010622,'Woolen Beret of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010623,'Woolen Beret of Vitality (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010624,'Felt Beret','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010625,'Felt Beret of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010626,'Felt Beret of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010627,'Felt Beret of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010628,'Woolen Beret (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010629,'Woolen Beret (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010630,'Woolen Beret (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010631,'Woolen Beret of Dexterity','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010632,'Woolen Beret of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010633,'Woolen Beret of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010634,'Woolen Beret of Intelligence','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010635,'Woolen Beret of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010636,'Woolen Beret of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010637,'Woolen Beret of Vitality','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010638,'Woolen Beret of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010639,'Woolen Beret of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8010640,'Felt Beret (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010641,'Felt Beret (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010642,'Felt Beret (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010643,'Felt Beret (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010644,'Felt Beret of Dexterity','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010645,'Felt Beret of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010646,'Weathered Beret (Beige)','Normal/StandardItem',1,1,1,12510,0,81450,7005,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010647,'Felt Beret of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010648,'Felt Beret of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010649,'Felt Beret of Intelligence','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010650,'Felt Beret of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010651,'Felt Beret of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010652,'Felt Beret of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010653,'Felt Beret of Vitality','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010654,'Felt Beret of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010655,'Felt Beret of Vitality (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010656,'Felt Beret of Vitality (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8010701,'Elm Mask','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010702,'Maple Mask','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010703,'Ash Mask','Normal/StandardItem',1,0,0,11120,595,80464,7008,1,0,0,0,0,16,1001,0,0,0,0,0,-1,29,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8010704,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010705,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010706,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010707,'Ash Mask (Lapis Lazuli)','Normal/StandardItem',1,0,0,11120,735,81646,7008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,29,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010708,'Mask of the Mortal Hex','Normal/StandardItem',1,1,1,11120,0,82152,7008,2,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8010709,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010710,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010711,'Dated Willow Halfmask','Normal/StandardItem',1,0,0,11120,630,80465,7008,1,0,0,0,0,17,1116,0,0,0,0,0,-1,29,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8010712,'Dated Oak Halfmask','Normal/StandardItem',1,0,0,11120,980,80466,7008,1,0,0,0,0,27,1116,0,0,0,0,0,-1,29,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010713,'Dated Yew Halfmask','Normal/StandardItem',1,0,0,11120,1330,80467,7008,1,0,0,0,0,37,1116,0,0,0,0,0,-1,29,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010714,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010715,'Dated Lauan Halfmask','Normal/StandardItem',1,0,0,11120,280,80624,7008,1,0,0,0,0,7,1116,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010716,'Dated Walnut Mask','Normal/StandardItem',1,0,0,11120,1505,82035,7008,1,0,0,0,0,42,1116,0,0,0,0,0,-1,29,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8010801,'Dated Copper Spectacles','Normal/StandardItem',1,0,0,11120,1176,80468,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010802,'Dated Brass Spectacles','Normal/StandardItem',1,0,0,11120,2156,80471,7009,1,0,0,0,0,21,1001,0,0,0,0,0,-1,32,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010803,'Dated Brass Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,2156,80472,7009,1,0,0,0,0,21,1001,0,0,0,0,0,-1,32,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8010804,'Iron Spectacles','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010805,'Iron Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010806,'Dated Silver Spectacles','Normal/StandardItem',1,0,0,11120,3136,80475,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010807,'Dated Silver Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,3136,80476,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8010808,'Silver Spectacles','Normal/StandardItem',1,0,0,11120,2548,80475,7009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010809,'Silver Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,2548,80476,7009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8010810,'Mythril Spectacles','Normal/StandardItem',1,0,0,11120,3528,82202,7009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8010811,'Mythril Spectacles (Blue)','Normal/StandardItem',1,0,0,11120,3528,82202,7009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8010812,'Pince-nez','Normal/StandardItem',1,1,0,11120,4606,80477,7009,2,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8010813,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010814,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010815,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010816,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010817,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010818,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010819,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010820,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010821,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010822,'Torturer\'s Monocle','Normal/StandardItem',1,1,1,11120,0,81656,7009,2,0,0,0,1,30,2005,0,0,0,0,0,-1,32,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8010823,'Electrum Monocle','Normal/StandardItem',1,0,0,11120,4704,81656,7009,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010824,'Electrum Monocle (White)','Normal/StandardItem',1,0,0,11120,4704,81658,7009,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8010825,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010826,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010827,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010828,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010829,'Dated Brass Magnifiers (Red)','Normal/StandardItem',1,0,0,11120,1666,80625,7009,1,0,0,0,0,16,1008,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8010830,'Dated Iron Magnifiers (Red)','Normal/StandardItem',1,0,0,11120,2646,80626,7009,1,0,0,0,0,26,1008,0,0,0,0,0,-1,32,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8010831,'Dated Silver Magnifiers (Green)','Normal/StandardItem',1,0,0,11120,3626,80627,7009,1,0,0,0,0,36,1008,0,0,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8010832,'Silver Magnifiers','Normal/StandardItem',1,0,0,11120,2744,80627,7009,1,0,0,0,0,27,2006,0,0,0,0,0,-1,32,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8010833,'Mythril Magnifiers','Normal/StandardItem',1,0,0,11120,3724,82203,7009,1,0,0,0,0,37,2006,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8010834,'Dated Weathered Spectacles (Black)','Normal/StandardItem',1,0,0,11120,1176,80469,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010835,'Dated Weathered Spectacles (Green)','Normal/StandardItem',1,0,0,11120,1176,80470,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010836,'Weathered Spectacles (White)','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010837,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8010838,'Weathered Spectacles','Normal/StandardItem',1,1,1,11120,0,81657,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010901,'Dated Hempen Sugarloaf Hat (Brown)','Normal/StandardItem',1,0,0,12510,1355,80615,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010902,'Dated Hempen Sugarloaf Hat (Grey)','Normal/StandardItem',1,0,0,12510,1355,80616,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010903,'Dated Hempen Sugarloaf Hat (Beige)','Normal/StandardItem',1,0,0,12510,1355,80617,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8010904,'Dated Cotton Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,2587,80618,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010905,'Dated Cotton Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,2587,80619,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010906,'Dated Cotton Sugarloaf Hat (Blue)','Normal/StandardItem',1,0,0,12510,2587,80620,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8010907,'Dated Velveteen Sugarloaf Hat (Black)','Normal/StandardItem',1,0,0,12510,5051,80621,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010908,'Dated Velveteen Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,5051,80622,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010909,'Dated Velveteen Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,5051,80623,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8010910,'Cotton Sugarloaf Hat','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010911,'Cotton Sugarloaf Hat (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010912,'Cotton Sugarloaf Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010913,'Cotton Sugarloaf Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010914,'Velveteen Sugarloaf Hat','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010915,'Velveteen Sugarloaf Hat (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010916,'Velveteen Sugarloaf Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010917,'Velveteen Sugarloaf Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010918,'Cotton Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010919,'Cotton Sugarloaf Hat (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010920,'Cotton Sugarloaf Hat of the Mind','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010921,'Cotton Sugarloaf Hat of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010922,'Cotton Sugarloaf Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010923,'Cotton Sugarloaf Hat of Intelligence','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010924,'Cotton Sugarloaf Hat of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010925,'Cotton Sugarloaf Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8010926,'Velveteen Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010927,'Velveteen Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010928,'Velveteen Sugarloaf Hat of the Mind','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010929,'Velveteen Sugarloaf Hat of the Mind (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010930,'Velveteen Sugarloaf Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010931,'Velveteen Sugarloaf Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010932,'Woolen Sugarloaf Hat (Red)','Normal/StandardItem',1,1,1,12510,0,82032,7005,1,0,0,0,0,35,1115,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8010933,'Velveteen Sugarloaf Hat of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8010934,'Velveteen Sugarloaf Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8011001,'Weathered Bandana','Normal/StandardItem',1,1,1,11120,0,81301,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011002,'Dated Hempen Bandana','Normal/StandardItem',1,0,0,11120,189,80511,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011003,'Dated Hempen Bandana (Beige)','Normal/StandardItem',1,0,0,11120,189,80628,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011004,'Dated Hempen Bandana (Brown)','Normal/StandardItem',1,0,0,11120,189,80630,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011005,'Dated Hempen Bandana (Grey)','Normal/StandardItem',1,0,0,11120,189,80629,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011006,'Dated Cotton Bandana','Normal/StandardItem',1,0,0,11120,819,80631,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011007,'Dated Cotton Bandana (Red)','Normal/StandardItem',1,0,0,11120,819,80632,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011008,'Dated Cotton Bandana (Yellow)','Normal/StandardItem',1,0,0,11120,819,80633,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011009,'Dated Cotton Bandana (Green)','Normal/StandardItem',1,0,0,11120,819,80634,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011010,'Dated Cotton Bandana (Blue)','Normal/StandardItem',1,0,0,11120,819,80635,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011011,'Dated Canvas Bandana','Normal/StandardItem',1,0,0,11120,1449,80636,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011012,'Dated Canvas Bandana (Auburn)','Normal/StandardItem',1,0,0,11120,1449,80637,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011013,'Dated Canvas Bandana (Pink)','Normal/StandardItem',1,0,0,11120,1449,80638,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011014,'Dated Canvas Bandana (Brown)','Normal/StandardItem',1,0,0,11120,1449,80639,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011015,'Dated Canvas Bandana (Blue)','Normal/StandardItem',1,0,0,11120,1449,80640,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011016,'Velveteen Bandana','Normal/StandardItem',1,0,0,11120,1701,81682,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011017,'Velveteen Bandana (Black)','Normal/StandardItem',1,0,0,11120,1701,81700,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011018,'Velveteen Bandana (Green)','Normal/StandardItem',1,0,0,11120,1701,81703,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011019,'Pirate\'s Bandana','Normal/StandardItem',1,1,0,11120,1197,81687,7006,1,0,0,0,1,18,1001,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011020,'Velveteen Bandana (Red)','Normal/StandardItem',1,0,0,11120,1701,81701,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011021,'Velveteen Bandana (Yellow)','Normal/StandardItem',1,0,0,11120,1701,81702,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011022,'Explorer\'s Bandana','Normal/StandardItem',1,1,0,11120,3087,81710,7006,2,0,0,0,1,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011101,'Dated Copper Barbut','Normal/StandardItem',1,0,0,16680,2156,80544,7004,1,0,0,0,0,13,1107,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011102,'Dated Bronze Barbut','Normal/StandardItem',1,0,0,16680,3696,80545,7004,1,0,0,0,0,23,1107,0,0,0,0,0,-1,31,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8011103,'Dated Iron Barbut','Normal/StandardItem',1,0,0,16680,5236,80546,7004,1,0,0,0,0,33,1107,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8011104,'Dated Visored Barbut','Normal/StandardItem',1,0,0,16680,6776,80547,7004,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011105,'Warden\'s Barbut','Normal/StandardItem',1,1,1,16680,0,80546,7004,2,0,0,0,1,30,2103,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8011106,'Bronze Barbut','Normal/StandardItem',1,0,0,16680,2002,80544,7004,1,0,0,0,0,12,2103,0,0,0,0,0,-1,31,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8011107,'Decorated Bronze Barbut','Normal/StandardItem',1,0,0,16680,2772,80545,7004,1,0,0,0,0,17,2103,0,0,0,0,0,-1,31,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8011108,'Steel Barbut','Normal/StandardItem',1,0,0,16680,5852,81506,7004,1,0,0,0,0,37,2103,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8011109,'Mythril Barbut','Normal/StandardItem',1,0,0,16680,6622,82177,7004,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8011110,'Cobalt Barbut','Normal/StandardItem',1,0,0,16680,7392,82178,7004,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8011201,'Dated Hunting Hat (Brown)','Normal/StandardItem',1,0,0,15290,1302,80548,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011202,'Dated Hunting Hat (Grey)','Normal/StandardItem',1,0,0,15290,1302,80549,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011203,'Dated Hunting Hat (Beige)','Normal/StandardItem',1,0,0,15290,1302,80550,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011204,'Dated Trapper\'s Hat','Normal/StandardItem',1,0,0,15290,2604,80551,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011205,'Dated Trapper\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,2604,80552,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011206,'Dated Trapper\'s Hat (Yellow)','Normal/StandardItem',1,0,0,15290,2604,80553,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011207,'Dated Trapper\'s Hat (Green)','Normal/StandardItem',1,0,0,15290,2604,80554,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011208,'Dated Trapper\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,2604,80555,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011209,'Dated Tracker\'s Hat','Normal/StandardItem',1,0,0,15290,3906,80556,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011210,'Dated Tracker\'s Hat (Auburn)','Normal/StandardItem',1,0,0,15290,3906,80557,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011211,'Dated Tracker\'s Hat (Pink)','Normal/StandardItem',1,0,0,15290,3906,80558,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011212,'Dated Tracker\'s Hat (Brown)','Normal/StandardItem',1,0,0,15290,3906,80559,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011213,'Dated Tracker\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,3906,80560,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011214,'Dated Bowman\'s Hat','Normal/StandardItem',1,0,0,15290,5208,80561,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011215,'Dated Bowman\'s Hat (Black)','Normal/StandardItem',1,0,0,15290,5208,80562,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011216,'Dated Bowman\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,5208,80563,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011217,'Dated Bowman\'s Hat (Yellow)','Normal/StandardItem',1,0,0,15290,5208,80564,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011218,'Dated Bowman\'s Hat (Green)','Normal/StandardItem',1,0,0,15290,5208,80565,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011219,'Poacher\'s Hat','Normal/StandardItem',1,1,1,15290,0,81527,7005,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8011220,'Ranger\'s Hat','Normal/StandardItem',1,0,0,15290,5728,82179,7005,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011221,'Ranger\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,5728,82180,7005,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011222,'Rainmaker\'s Hat','Normal/StandardItem',1,0,0,15290,6379,82181,7005,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011223,'Rainmaker\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,6379,82182,7005,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011301,'Dated Hempen Turban','Normal/StandardItem',1,0,0,13900,491,80566,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011302,'Dated Hempen Turban (Brown)','Normal/StandardItem',1,0,0,13900,491,80567,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011303,'Dated Hempen Turban (Grey)','Normal/StandardItem',1,0,0,13900,491,80568,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011304,'Dated Hempen Turban (Beige)','Normal/StandardItem',1,0,0,13900,491,80569,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011305,'Dated Cotton Turban','Normal/StandardItem',1,0,0,13900,1037,80570,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011306,'Dated Cotton Turban (Red)','Normal/StandardItem',1,0,0,13900,1037,80571,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011307,'Dated Cotton Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1037,80572,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011308,'Dated Cotton Turban (Green)','Normal/StandardItem',1,0,0,13900,1037,80573,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011309,'Dated Cotton Turban (Blue)','Normal/StandardItem',1,0,0,13900,1037,80574,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011310,'Dated Velveteen Turban','Normal/StandardItem',1,0,0,13900,2129,80575,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8011311,'Dated Velveteen Turban (Black)','Normal/StandardItem',1,0,0,13900,2129,80576,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8011312,'Dated Velveteen Turban (Red)','Normal/StandardItem',1,0,0,13900,2129,80577,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8011313,'Dated Velveteen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,2129,80578,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8011314,'Dated Velveteen Turban (Green)','Normal/StandardItem',1,0,0,13900,2129,80579,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8011315,'Velveteen Turban','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011316,'Velveteen Turban of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011317,'Velveteen Turban of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011318,'Linen Turban','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011319,'Linen Turban of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011320,'Linen Turban of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011321,'Woolen Turban','Normal/StandardItem',1,0,0,13900,2238,82187,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011322,'Woolen Turban of Invoking (Purple)','Normal/StandardItem',1,0,0,13900,2238,82188,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011323,'Sipahi Turban','Normal/StandardItem',1,1,1,13900,0,82146,7006,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8011324,'Velveteen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011325,'Velveteen Turban (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011326,'Velveteen Turban of Slaying','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011327,'Velveteen Turban of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011328,'Velveteen Turban of Invoking','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011329,'Velveteen Turban of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011330,'Linen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011331,'Linen Turban (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011332,'Linen Turban of Slaying','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011333,'Linen Turban of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011334,'Linen Turban of Invoking','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011335,'Linen Turban of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011336,'Woolen Turban (Purple)','Normal/StandardItem',1,0,0,13900,2238,82188,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011337,'Woolen Turban (Red)','Normal/StandardItem',1,0,0,13900,2238,82416,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011338,'Woolen Turban (Grey)','Normal/StandardItem',1,0,0,13900,2238,82417,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011339,'Woolen Turban of Invoking','Normal/StandardItem',1,0,0,13900,2238,82187,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011340,'Woolen Turban of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2238,82416,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011341,'Woolen Turban of Invoking (Grey)','Normal/StandardItem',1,0,0,13900,2238,82417,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011401,'Dated Bronze Elmo','Normal/StandardItem',1,0,0,18070,3360,80586,7004,1,0,0,0,0,19,1111,0,0,0,0,0,-1,31,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011402,'Dated Brass Elmo','Normal/StandardItem',1,0,0,18070,5040,80587,7004,1,0,0,0,0,29,1111,0,0,0,0,0,-1,31,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011403,'Conquistador Elmo','Normal/StandardItem',1,1,1,18070,0,81580,7004,2,0,0,0,0,35,2103,0,0,0,0,0,-1,31,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011404,'Iron Elmo','Normal/StandardItem',1,0,0,18070,3864,81571,7004,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011405,'Iron Elmo (Brown)','Normal/StandardItem',1,0,0,18070,3864,81577,7004,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8011406,'Mythril Elmo','Normal/StandardItem',1,0,0,18070,7056,82190,7004,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8011407,'Reinforced Mythril Elmo','Normal/StandardItem',1,0,0,18070,7560,82191,7004,1,0,0,0,0,44,2103,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8011408,'Cobalt Elmo','Normal/StandardItem',1,0,0,18070,7896,82192,7004,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8011409,'Cobalt Elmo (Red)','Normal/StandardItem',1,0,0,18070,7896,82193,7004,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8011501,'Dated Sheepskin Pot Helm','Normal/StandardItem',1,0,0,15290,1288,80588,7004,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011502,'Dated Dodoskin Pot Helm','Normal/StandardItem',1,0,0,15290,2576,80591,7004,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011503,'Dated Dodoskin Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,2576,80592,7004,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8011504,'Dated Leather Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,3864,80593,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011505,'Dated Leather Pot Helm (Ochre)','Normal/StandardItem',1,0,0,15290,3864,80594,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011506,'Dated Leather Pot Helm (Green)','Normal/StandardItem',1,0,0,15290,3864,80595,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011507,'Dated Leather Pot Helm (Red)','Normal/StandardItem',1,0,0,15290,3864,80596,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011508,'Dated Toadskin Pot Helm (Sunstone)','Normal/StandardItem',1,0,0,15290,5152,80597,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011509,'Dated Toadskin Pot Helm (Lapis Lazuli)','Normal/StandardItem',1,0,0,15290,5152,80598,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011510,'Dated Toadskin Pot Helm (Sphene)','Normal/StandardItem',1,0,0,15290,5152,80599,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011511,'Dated Toadskin Pot Helm (Malachite)','Normal/StandardItem',1,0,0,15290,5152,80600,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011512,'Dated Toadskin Pot Helm (Fluorite)','Normal/StandardItem',1,0,0,15290,5152,80601,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011513,'Dated Toadskin Pot Helm (Danburite)','Normal/StandardItem',1,0,0,15290,5152,80602,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011514,'Helm of the Lone Knight','Normal/StandardItem',1,1,1,15290,0,81587,7004,3,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8011515,'Dodoskin Pot Helm','Normal/StandardItem',1,0,0,15290,1159,80589,7004,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011516,'Dodoskin Pot Helm (Grey)','Normal/StandardItem',1,0,0,15290,1159,80590,7004,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011517,'Leather Pot Helm','Normal/StandardItem',1,0,0,15290,2447,80591,7004,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011518,'Leather Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,2447,80592,7004,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8011519,'Boarskin Pot Helm','Normal/StandardItem',1,0,0,15290,5667,82194,7004,1,0,0,0,0,43,2002,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011520,'Raptorskin Pot Helm','Normal/StandardItem',1,0,0,15290,6311,82195,7004,1,0,0,0,0,48,2002,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011521,'Mercenary\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,82142,7004,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8011522,'Flame Private\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,80592,7004,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011523,'Flame Sergeant\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,82194,7004,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8011524,'Veteran\'s Pot Helm','Normal/StandardItem',1,1,0,15290,6440,82512,7004,2,0,0,0,1,49,2004,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8011601,'Dated Bronze Sallet','Normal/StandardItem',1,0,0,16680,2352,80603,7004,1,0,0,0,0,15,1113,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8011602,'Dated Assault Sallet','Normal/StandardItem',1,0,0,16680,3822,80604,7004,1,0,0,0,0,25,1113,0,0,0,0,0,-1,31,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8011603,'Dated Iron Sallet','Normal/StandardItem',1,0,0,16680,5292,80605,7004,1,0,0,0,0,35,1113,0,0,0,0,0,-1,31,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8011604,'Dated Iron Assault Sallet','Normal/StandardItem',1,0,0,16680,6762,80606,7004,1,0,0,0,0,45,1113,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8011605,'Iron Sallet','Normal/StandardItem',1,0,0,16680,3087,80606,7004,1,0,0,0,0,20,2004,0,0,0,0,0,-1,31,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8011606,'Reinforced Iron Sallet','Normal/StandardItem',1,0,0,16680,3528,80605,7004,1,0,0,0,0,23,2004,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8011607,'Steel Sallet','Normal/StandardItem',1,0,0,16680,4557,81595,7004,1,0,0,0,0,30,2004,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8011608,'Steel Sallet (Green)','Normal/StandardItem',1,0,0,16680,4557,81599,7004,1,0,0,0,0,30,2004,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8011609,'Storm Private\'s Sallet','Normal/StandardItem',1,1,1,16680,0,80604,7004,2,0,0,0,1,40,1001,0,0,0,0,0,-1,31,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8011610,'Storm Sergeant\'s Sallet','Normal/StandardItem',1,1,1,16680,0,81595,7004,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8011701,'Dated Bronze Chain Coif','Normal/StandardItem',1,0,0,19460,5096,80607,7004,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011702,'Dated Iron Chain Coif','Normal/StandardItem',1,0,0,19460,6916,80608,7004,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,19,0); -INSERT INTO `gamedata_items` VALUES (8011703,'Dated Cavalry Chain Coif','Normal/StandardItem',1,0,0,19460,8736,80609,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011704,'Dated Cavalry Chain Coif (Red)','Normal/StandardItem',1,0,0,19460,8736,80610,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011705,'Dated Cavalry Chain Coif (Black)','Normal/StandardItem',1,0,0,19460,8736,80611,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011706,'Dated Cavalry Chain Coif (Ochre)','Normal/StandardItem',1,0,0,19460,8736,80612,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011707,'Dated Cavalry Chain Coif (Green)','Normal/StandardItem',1,0,0,19460,8736,80613,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8011708,'Judge\'s Chain Coif','Normal/StandardItem',1,1,1,19460,0,80614,7004,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011709,'Templar\'s Chain Coif','Normal/StandardItem',1,1,0,19460,9100,82046,7004,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8011710,'Mythril Chain Coif','Normal/StandardItem',1,0,0,19460,8008,82196,7004,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011711,'Mythril Chain Coif (Black)','Normal/StandardItem',1,0,0,19460,8008,82196,7004,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8011712,'Cobalt Chain Coif','Normal/StandardItem',1,0,0,19460,8918,82197,7004,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011713,'Cobalt Chain Coif (Red)','Normal/StandardItem',1,0,0,19460,8918,82197,7004,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8011801,'Dated Hempen Scarf','Normal/StandardItem',1,0,0,11120,224,80641,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011802,'Dated Hempen Scarf (Grey)','Normal/StandardItem',1,0,0,11120,224,80642,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011803,'Dated Hempen Scarf (Beige)','Normal/StandardItem',1,0,0,11120,224,80643,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011804,'Dated Hempen Scarf (Brown)','Normal/StandardItem',1,0,0,11120,224,80644,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011805,'Dated Cotton Scarf','Normal/StandardItem',1,0,0,11120,784,80645,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011806,'Dated Cotton Scarf (Red)','Normal/StandardItem',1,0,0,11120,784,80646,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011807,'Dated Cotton Scarf (Yellow)','Normal/StandardItem',1,0,0,11120,784,80647,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011808,'Dated Cotton Scarf (Green)','Normal/StandardItem',1,0,0,11120,784,80648,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011809,'Dated Cotton Scarf (Blue)','Normal/StandardItem',1,0,0,11120,784,80649,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8011810,'Dated Velveteen Scarf','Normal/StandardItem',1,0,0,11120,1904,80650,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8011811,'Dated Velveteen Scarf (Black)','Normal/StandardItem',1,0,0,11120,1904,80652,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8011812,'Dated Velveteen Scarf (Red)','Normal/StandardItem',1,0,0,11120,1904,80654,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8011813,'Dated Velveteen Scarf (Yellow)','Normal/StandardItem',1,0,0,11120,1904,80651,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8011814,'Dated Velveteen Scarf (Green)','Normal/StandardItem',1,0,0,11120,1904,80653,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8011815,'Cotton Scarf','Normal/StandardItem',1,0,0,11120,784,81731,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8011816,'Cotton Scarf (Brown)','Normal/StandardItem',1,0,0,11120,784,81741,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8011817,'Cotton Scarf (Blue)','Normal/StandardItem',1,0,0,11120,784,81747,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8011901,'Moldering Jester\'s Cap','Normal/StandardItem',1,1,0,13900,3628,82033,7005,1,0,0,0,0,26,1007,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8011902,'Vintage Jester\'s Cap','Normal/StandardItem',1,1,0,13900,6316,81641,7005,1,0,0,0,0,46,1007,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8011903,'Harlequin\'s Cap','Normal/StandardItem',1,1,0,13900,6854,81643,7005,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8012001,'Dated Straw Hat','Normal/StandardItem',1,0,0,18070,322,80523,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012002,'Dated Walking Hat','Normal/StandardItem',1,0,0,18070,1288,80526,7005,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012003,'Dated Tarred Walking Hat','Normal/StandardItem',1,0,0,18070,2898,80529,7005,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8012004,'Dated Fishing Hat','Normal/StandardItem',1,0,0,18070,4508,80532,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8012005,'Dated Fishing Hat (Red)','Normal/StandardItem',1,0,0,18070,4508,80533,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8012006,'Dated Fishing Hat (Yellow)','Normal/StandardItem',1,0,0,18070,4508,80534,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8012007,'Dated Fishing Hat (Green)','Normal/StandardItem',1,0,0,18070,4508,80535,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8012008,'Dated Fishing Hat (Blue)','Normal/StandardItem',1,0,0,18070,4508,80536,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8012009,'Weathered Sun Hat','Normal/StandardItem',1,1,1,18070,0,80542,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012010,'Weathered Beach Hat (Blue)','Normal/StandardItem',1,1,1,18070,0,80543,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012011,'Straw Hat','Normal/StandardItem',1,0,0,18070,660,80523,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012012,'Stablehand\'s Hat','Normal/StandardItem',1,0,0,18070,660,81471,7005,1,0,0,0,0,10,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012013,'Stablemaid\'s Hat','Normal/StandardItem',1,0,0,18070,660,82172,7005,1,0,0,0,0,10,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012014,'Angler\'s Hat','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012015,'Angler\'s Hat of Strength (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012016,'Angler\'s Hat of Dexterity (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012017,'Straw Hat (Black)','Normal/StandardItem',1,0,0,18070,660,80524,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012018,'Straw Hat (White)','Normal/StandardItem',1,0,0,18070,660,80525,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012019,'Angler\'s Hat (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012020,'Angler\'s Hat (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012021,'Angler\'s Hat of Strength','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012022,'Angler\'s Hat of Strength (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012023,'Angler\'s Hat of Dexterity','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012024,'Angler\'s Hat of Dexterity (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012101,'Onion Helm','Normal/SpecialEquipItem',1,1,1,15290,0,80655,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012102,'Peregrine Helm','Normal/StandardItem',1,1,1,15290,0,82075,7004,2,0,0,0,1,30,1001,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8012103,'Red Onion Helm','Normal/StandardItem',1,1,0,15290,5345,80657,7004,2,0,0,0,1,45,1001,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8012201,'Buccaneer\'s Tricorne','Normal/StandardItem',1,1,0,13900,6115,82049,7005,2,0,0,0,0,47,1006,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8012202,'Silver Tricorne','Normal/StandardItem',1,1,0,12510,2606,82074,7005,2,0,0,0,0,48,1006,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8012301,'Dated Chef\'s Hat','Normal/StandardItem',1,0,0,13900,3168,81848,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012302,'Dated Chef\'s Hat (Black)','Normal/StandardItem',1,0,0,13900,3168,81849,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012303,'Dated Chef\'s Hat (Red)','Normal/StandardItem',1,0,0,13900,3168,81850,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012304,'Dated Chef\'s Hat (Yellow)','Normal/StandardItem',1,0,0,13900,3168,81851,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012305,'Dated Chef\'s Hat (Green)','Normal/StandardItem',1,0,0,13900,3168,81852,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012306,'Vintage Chef\'s Hat','Normal/StandardItem',1,1,0,13900,2664,81846,7005,1,0,0,0,0,36,1120,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8012307,'Ripped Chef\'s Hat','Normal/StandardItem',1,1,0,7500,544,81847,7005,1,0,0,0,0,16,1120,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8012308,'Linen Deerstalker','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012309,'Linen Deerstalker of Piety (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012310,'Linen Deerstalker of Intelligence (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012311,'Linen Deerstalker of Dexterity (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012312,'Woolen Deerstalker','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012313,'Woolen Deerstalker of Piety (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012314,'Woolen Deerstalker of Intelligence (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012315,'Woolen Deerstalker of Dexterity (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012316,'Linen Deerstalker (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012317,'Linen Deerstalker (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012318,'Linen Deerstalker (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012319,'Linen Deerstalker of Piety','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012320,'Linen Deerstalker of Piety (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012321,'Linen Deerstalker of Piety (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012322,'Linen Deerstalker of Intelligence','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012323,'Linen Deerstalker of Intelligence (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012324,'Linen Deerstalker of Intelligence (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012325,'Linen Deerstalker of Dexterity','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012326,'Linen Deerstalker of Dexterity (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012327,'Linen Deerstalker of Dexterity (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8012328,'Woolen Deerstalker (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012329,'Woolen Deerstalker (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012330,'Woolen Deerstalker (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012331,'Woolen Deerstalker (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012332,'Woolen Deerstalker of Piety','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012333,'Woolen Deerstalker of Piety (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012334,'Woolen Deerstalker of Piety (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012335,'Woolen Deerstalker of Piety (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012336,'Woolen Deerstalker of Intelligence','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012337,'Woolen Deerstalker of Intelligence (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012338,'Woolen Deerstalker of Intelligence (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012339,'Woolen Deerstalker of Intelligence (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012340,'Woolen Deerstalker of Dexterity','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012341,'Woolen Deerstalker of Dexterity (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012342,'Woolen Deerstalker of Dexterity (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012343,'Woolen Deerstalker of Dexterity (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8012401,'Dated Sheepskin Calot','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012402,'Dated Sheepskin Calot (Taupe)','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012403,'Dated Sheepskin Calot (Grey)','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012404,'Dated Dodoskin Calot','Normal/StandardItem',1,0,0,11120,1368,81887,7005,1,0,0,0,0,18,1121,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8012405,'Dated Dodoskin Calot (Black)','Normal/StandardItem',1,0,0,11120,1368,81887,7005,1,0,0,0,0,18,1121,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8012406,'Dated Leather Calot (Black)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012407,'Dated Leather Calot (Ochre)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012408,'Dated Leather Calot (Green)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012409,'Dated Leather Calot (Red)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012410,'Sheepskin Calot','Normal/StandardItem',1,0,0,11120,144,81887,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012411,'Sheepskin Calot (Brown)','Normal/StandardItem',1,0,0,11120,144,81887,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012412,'Explorer\'s Calot','Normal/StandardItem',1,1,0,11120,3456,81889,7005,2,0,0,0,1,47,1001,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8012501,'Dream Hat','Normal/StandardItem',1,0,0,11120,144,81892,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012502,'Reindeer Antlers','Normal/StandardItem',1,1,1,11120,0,82401,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012601,'Black Usagi Kabuto','Normal/StandardItem',1,0,0,20000,2688,81973,7004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,31,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8012602,'Silver Usagi Kabuto','Normal/StandardItem',1,0,0,20000,2688,81974,7004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,32,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8012603,'Usagi Kabuto','Normal/StandardItem',1,0,0,20000,256,81972,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012604,'Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82407,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012605,'Crimson Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82409,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012606,'Golden Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82408,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012607,'Black Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82410,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012701,'Dated Canvas Wedge Cap','Normal/StandardItem',1,0,0,12500,1984,81956,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8012702,'Dated Canvas Wedge Cap (Auburn)','Normal/StandardItem',1,0,0,12500,1984,81957,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8012703,'Dated Canvas Wedge Cap (Pink)','Normal/StandardItem',1,0,0,12500,1984,81958,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8012704,'Dated Canvas Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,1984,81959,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8012705,'Dated Canvas Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,1984,81960,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8012706,'Dated Velveteen Wedge Cap','Normal/StandardItem',1,0,0,12500,2624,81961,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8012707,'Dated Velveteen Wedge Cap (Black)','Normal/StandardItem',1,0,0,12500,2624,81962,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8012708,'Dated Velveteen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,2624,81963,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8012709,'Dated Velveteen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,2624,81964,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8012710,'Dated Velveteen Wedge Cap (Green)','Normal/StandardItem',1,0,0,12500,2624,81965,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8012711,'Dated Linen Wedge Cap','Normal/StandardItem',1,0,0,12500,3264,82076,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8012712,'Dated Linen Wedge Cap (Pink)','Normal/StandardItem',1,0,0,12500,3264,82077,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8012713,'Dated Linen Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,3264,82078,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8012714,'Dated Linen Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,3264,82079,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8012715,'Dated Linen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,3264,82080,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8012716,'Velveteen Wedge Cap','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012717,'Velveteen Wedge Cap of Crafting (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012718,'Velveteen Wedge Cap of Gathering (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012719,'Linen Wedge Cap','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012720,'Linen Wedge Cap of Crafting (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012721,'Linen Wedge Cap of Gathering (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012722,'Velveteen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012723,'Velveteen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012724,'Velveteen Wedge Cap of Crafting','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012725,'Velveteen Wedge Cap of Crafting (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012726,'Velveteen Wedge Cap of Gathering','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012727,'Velveteen Wedge Cap of Gathering (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8012728,'Linen Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012729,'Linen Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012730,'Linen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012731,'Linen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012732,'Linen Wedge Cap of Crafting','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012733,'Linen Wedge Cap of Crafting (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012734,'Linen Wedge Cap of Crafting (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012735,'Linen Wedge Cap of Crafting (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012736,'Linen Wedge Cap of Gathering','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012737,'Linen Wedge Cap of Gathering (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012738,'Linen Wedge Cap of Gathering (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012739,'Linen Wedge Cap of Gathering (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8012801,'Pristine Egg Cap','Normal/StandardItem',1,1,0,12000,10,82056,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8012802,'Vibrant Egg Cap','Normal/StandardItem',1,1,0,12000,10,82060,7005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,31,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8012803,'Brilliant Egg Cap','Normal/StandardItem',1,1,0,12000,10,82059,7005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8012804,'Midnight Egg Cap','Normal/StandardItem',1,1,0,12000,10,82058,7005,1,0,0,0,0,40,1001,0,0,0,0,0,-1,31,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8012805,'Chocobo Egg Cap','Normal/StandardItem',1,1,0,12000,10,82057,7005,1,0,0,0,0,15,1001,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8012901,'Mythril Mesail','Normal/StandardItem',1,0,0,13900,5598,82156,7008,1,0,0,0,0,42,2104,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8012902,'Cobalt Mesail','Normal/StandardItem',1,0,0,13900,6249,82157,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8012903,'Cobalt Mesail (Red)','Normal/StandardItem',1,0,0,13900,6249,82158,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8012904,'Cobalt Mesail (Blue)','Normal/StandardItem',1,0,0,13900,6249,82411,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8013001,'Woolen Cavalier\'s Hat','Normal/StandardItem',1,0,0,13900,7875,82198,7005,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8013002,'Woolen Cavalier\'s Hat (Purple)','Normal/StandardItem',1,0,0,13900,7875,82199,7005,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8013003,'Felt Cavalier\'s Hat','Normal/StandardItem',1,0,0,13900,8750,82200,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013004,'Felt Cavalier\'s Hat (Brown)','Normal/StandardItem',1,0,0,13900,8750,82200,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013005,'Plundered Cavalier\'s Hat','Normal/StandardItem',1,1,0,13900,2800,82154,7005,1,0,0,0,1,15,2005,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8013006,'Felt Cavalier\'s Hat (Green)','Normal/StandardItem',1,0,0,13900,8750,82420,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013007,'Felt Cavalier\'s Hat (Blue)','Normal/StandardItem',1,0,0,13900,8750,82418,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013008,'Felt Cavalier\'s Hat (Red)','Normal/StandardItem',1,0,0,13900,8750,82419,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013101,'Dodoskin Skullcap','Normal/StandardItem',1,0,0,13900,1296,81823,7005,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8013102,'Dodoskin Skullcap (Black)','Normal/StandardItem',1,0,0,13900,1296,81824,7005,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8013201,'Lominsan Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82128,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8013202,'Gridanian Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82129,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8013203,'Ul\'dahn Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82130,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8013204,'Lominsan Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82131,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013205,'Gridanian Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82132,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013206,'Ul\'dahn Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82133,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013301,'Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82137,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8013302,'Unripened Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82138,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8013303,'White Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82139,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8013304,'Ripened Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82140,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8013401,'Butcher\'s Crown','Normal/StandardItem',1,1,1,13900,0,82403,7007,3,0,0,0,1,50,2002,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013402,'Chronicler\'s Crown','Normal/StandardItem',1,1,1,13900,0,82404,7007,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013403,'Paragon\'s Crown','Normal/StandardItem',1,1,1,13900,0,82405,7007,3,0,0,0,1,50,2002,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013404,'Gambler\'s Crown','Normal/StandardItem',1,1,1,13900,0,82406,7007,3,0,0,0,1,50,2006,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013501,'Gallant Coronet','Normal/StandardItem',1,1,1,13900,0,82486,7007,3,0,0,0,1,49,2120,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013502,'Temple Circlet','Normal/StandardItem',1,1,1,13900,0,82491,7007,3,0,0,0,1,49,2119,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013503,'Fighter\'s Burgeonet','Normal/StandardItem',1,1,1,20850,0,82466,7004,3,0,0,0,1,49,2121,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013504,'Drachen Armet','Normal/StandardItem',1,1,1,20850,0,82461,7004,3,0,0,0,1,49,2123,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013505,'Choral Chapeau','Normal/StandardItem',1,1,1,12510,0,82481,7005,3,0,0,0,1,49,2122,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013506,'Healer\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82471,7007,3,0,0,0,1,49,2125,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013507,'Wizard\'s Petasos','Normal/StandardItem',1,1,1,12510,0,82476,7005,3,0,0,0,1,49,2124,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013601,'Darklight Helm','Normal/StandardItem',1,1,1,20850,0,82498,7004,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013602,'Darklight Eyepatch','Normal/StandardItem',1,1,1,12510,0,82502,7009,3,0,0,0,1,50,2128,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013603,'Vanya Hat','Normal/StandardItem',1,0,0,12510,5740,82567,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013604,'Vanya Hat (Yellow)','Normal/StandardItem',1,0,0,12510,5740,82566,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013605,'Vanya Hat (Black)','Normal/StandardItem',1,0,0,12510,5740,82565,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013606,'Vanya Hat (Purple)','Normal/StandardItem',1,0,0,12510,5740,82568,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013607,'Vanya Hat (Red)','Normal/StandardItem',1,0,0,12510,5740,82569,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8013608,'Militia Armet','Normal/StandardItem',1,1,1,20850,0,80378,7004,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013609,'Militia Hat','Normal/StandardItem',1,1,1,12510,0,82574,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013610,'Militia Barbut','Normal/StandardItem',1,1,1,16680,0,82576,7004,2,0,0,0,1,50,2158,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013611,'Hamlet Puller\'s Hat','Normal/StandardItem',1,1,1,18070,0,82570,7005,2,0,0,0,1,50,2147,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013612,'Hamlet Cutter\'s Hat','Normal/StandardItem',1,1,1,18070,0,82571,7005,2,0,0,0,1,50,2146,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013613,'Hamlet Digger\'s Helmet','Normal/StandardItem',1,1,1,18070,0,82572,7004,2,0,0,0,1,50,2145,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013614,'Storm Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82588,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013615,'Storm Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,82578,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013616,'Storm Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80520,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013617,'Serpent Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82589,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013618,'Serpent Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,81646,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013619,'Serpent Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80521,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013620,'Flame Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82587,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013621,'Flame Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,81647,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013622,'Flame Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80519,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013623,'Scarf of Wondrous Wit','Normal/StandardItem',1,1,1,11120,0,81742,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8013624,'Legionary Visor','Normal/StandardItem',1,0,0,7500,1472,80460,7008,1,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013625,'Rose Gold Circlet','Normal/StandardItem',1,0,0,13900,5152,82600,7007,1,0,0,0,1,50,2005,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013626,'Chocobo Mask','Normal/StandardItem',1,1,1,13900,0,82607,7004,2,0,0,0,0,35,1001,0,0,0,0,0,-1,31,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8013627,'Carpenter\'s Hood','Normal/StandardItem',1,0,0,11120,3213,82612,7005,1,0,0,0,1,50,2137,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013628,'Blacksmith\'s Goggles','Normal/StandardItem',1,0,0,13900,5140,82613,7009,1,0,0,0,1,50,2138,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013629,'Armorer\'s Visor','Normal/StandardItem',1,0,0,13900,6640,82614,7008,1,0,0,0,1,50,2139,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013630,'Goldsmith\'s Turban','Normal/StandardItem',1,0,0,13900,2784,82615,7005,1,0,0,0,1,50,2140,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013631,'Leatherworker\'s Hat','Normal/StandardItem',1,0,0,15290,6640,82616,7005,1,0,0,0,1,50,2141,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013632,'Weaver\'s Gibus','Normal/StandardItem',1,0,0,13900,8925,82617,7005,1,0,0,0,1,50,2142,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013633,'Alchemist\'s Monocle','Normal/StandardItem',1,0,0,11120,4998,82618,7009,1,0,0,0,1,50,2143,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013634,'Culinarian\'s Hat','Normal/StandardItem',1,0,0,13900,3672,82619,7005,1,0,0,0,1,50,2144,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013635,'Dalamud Horn','Normal/StandardItem',1,1,1,13900,0,82620,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013636,'Imperial Operative Tricorne','Normal/StandardItem',1,1,1,13900,0,82635,7005,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8013637,'Imperial Operative Hat','Normal/StandardItem',1,1,1,13900,0,82636,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030001,'Dated Hempen Doublet','Normal/StandardItem',1,0,0,27800,1302,80044,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030002,'Dated Hempen Doublet (Brown)','Normal/StandardItem',1,0,0,27800,1302,80045,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030003,'Dated Hempen Doublet (Grey)','Normal/StandardItem',1,0,0,27800,1302,80046,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030004,'Dated Hempen Doublet (Beige)','Normal/StandardItem',1,0,0,27800,1302,80047,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030005,'Dated Cotton Doublet','Normal/StandardItem',1,0,0,27800,3162,80019,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8030006,'Dated Cotton Doublet (Red)','Normal/StandardItem',1,0,0,27800,3162,80020,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8030007,'Dated Cotton Doublet (Yellow)','Normal/StandardItem',1,0,0,27800,3162,80021,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8030008,'Dated Cotton Doublet (Green)','Normal/StandardItem',1,0,0,27800,3162,80022,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8030009,'Dated Cotton Doublet (Blue)','Normal/StandardItem',1,0,0,27800,3162,80023,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8030010,'Dated Canvas Doublet','Normal/StandardItem',1,0,0,27800,5022,80024,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8030011,'Dated Canvas Doublet (Auburn)','Normal/StandardItem',1,0,0,27800,5022,80025,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8030012,'Dated Canvas Doublet (Pink)','Normal/StandardItem',1,0,0,27800,5022,80026,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8030013,'Dated Canvas Doublet (Brown)','Normal/StandardItem',1,0,0,27800,5022,80027,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8030014,'Dated Canvas Doublet (Blue)','Normal/StandardItem',1,0,0,27800,5022,80028,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8030015,'Linen Doublet','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030016,'Linen Doublet (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030017,'Linen Doublet of Vitality (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030018,'Linen Doublet of Strength (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030019,'Linen Doublet of Dexterity (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030020,'Woolen Doublet','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030021,'Woolen Doublet of Vitality (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030022,'Woolen Doublet of Strength (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030023,'Woolen Doublet of Dexterity (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030024,'Linen Doublet (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030025,'Linen Doublet (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030026,'Linen Doublet of Vitality','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030027,'Linen Doublet of Vitality (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030028,'Linen Doublet of Vitality (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030029,'Linen Doublet of Strength','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030030,'Linen Doublet of Strength (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030031,'Linen Doublet of Strength (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030032,'Weathered Doublet (Yellow)','Normal/StandardItem',1,1,1,27800,0,80676,7016,1,0,0,0,0,1,1101,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030033,'Onion Doublet','Normal/StandardItem',1,1,1,27800,0,81353,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030034,'Dodore Doublet','Normal/StandardItem',1,0,0,27800,9114,81405,7016,2,0,0,0,0,48,1101,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030035,'Gridanian Doublet','Normal/StandardItem',1,1,1,27800,0,80021,7016,2,0,0,0,1,25,2109,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030036,'Linen Doublet of Dexterity','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030037,'Linen Doublet of Dexterity (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030038,'Linen Doublet of Dexterity (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030039,'Woolen Doublet (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030040,'Woolen Doublet (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030041,'Woolen Doublet (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030042,'Woolen Doublet of Vitality','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030043,'Woolen Doublet of Vitality (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030044,'Woolen Doublet of Vitality (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030045,'Woolen Doublet of Strength','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030046,'Woolen Doublet of Strength (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030047,'Woolen Doublet of Strength (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030048,'Woolen Doublet of Dexterity','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030049,'Woolen Doublet of Dexterity (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030050,'Woolen Doublet of Dexterity (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030101,'Dated Bronze Cuirass','Normal/StandardItem',1,0,0,41700,11700,80048,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8030102,'Dated Bronze Cuirass (Auburn)','Normal/StandardItem',1,0,0,41700,11700,80049,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8030103,'Dated Bronze Cuirass (Pink)','Normal/StandardItem',1,0,0,41700,11700,80050,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8030104,'Dated Bronze Cuirass (Brown)','Normal/StandardItem',1,0,0,41700,11700,80051,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8030105,'Dated Bronze Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,11700,80052,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); -INSERT INTO `gamedata_items` VALUES (8030106,'Dated Iron Cuirass','Normal/StandardItem',1,0,0,41700,14700,80053,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030107,'Dated Iron Cuirass (Green)','Normal/StandardItem',1,0,0,41700,14700,80056,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030108,'Dated Iron Cuirass (Brown)','Normal/StandardItem',1,0,0,41700,14700,80057,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030109,'Steel Cuirass','Normal/StandardItem',1,0,0,41700,12000,80054,7014,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030110,'Steel Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,12000,80058,7014,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030111,'Cobalt Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,15000,82422,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8030112,'Sentinel\'s Cuirass','Normal/StandardItem',1,0,0,41700,15300,80062,7014,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030113,'Cobalt Cuirass','Normal/StandardItem',1,0,0,41700,15000,82213,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8030114,'Cobalt Cuirass (Red)','Normal/StandardItem',1,0,0,41700,15000,82214,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8030115,'[en]','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030116,'Darksteel Cuirass','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030117,'Darksteel Cuirass (White)','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030118,'Darksteel Cuirass (Gold)','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030119,'[en]','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030201,'Dated Hempen Robe','Normal/StandardItem',1,0,0,25020,1148,80091,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030202,'Dated Hempen Robe (Brown)','Normal/StandardItem',1,0,0,25020,1148,80092,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030203,'Dated Hempen Robe (Grey)','Normal/StandardItem',1,0,0,25020,1148,80093,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030204,'Dated Hempen Robe (Beige)','Normal/StandardItem',1,0,0,25020,1148,80094,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030205,'Dated Cotton Robe','Normal/StandardItem',1,0,0,25020,2788,80095,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8030206,'Dated Cotton Robe (Red)','Normal/StandardItem',1,0,0,25020,2788,80096,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8030207,'Dated Cotton Robe (Yellow)','Normal/StandardItem',1,0,0,25020,2788,80097,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8030208,'Dated Cotton Robe (Green)','Normal/StandardItem',1,0,0,25020,2788,80098,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8030209,'Dated Cotton Robe (Blue)','Normal/StandardItem',1,0,0,25020,2788,80099,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8030210,'Dated Canvas Robe','Normal/StandardItem',1,0,0,25020,4428,80100,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8030211,'Dated Canvas Robe (Auburn)','Normal/StandardItem',1,0,0,25020,4428,80101,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8030212,'Dated Canvas Robe (Pink)','Normal/StandardItem',1,0,0,25020,4428,80102,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8030213,'Dated Canvas Robe (Brown)','Normal/StandardItem',1,0,0,25020,4428,80103,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8030214,'Dated Canvas Robe (Blue)','Normal/StandardItem',1,0,0,25020,4428,80104,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8030215,'Dated Velveteen Robe','Normal/StandardItem',1,0,0,25020,6068,80105,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8030216,'Dated Velveteen Robe (Black)','Normal/StandardItem',1,0,0,25020,6068,80106,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8030217,'Dated Velveteen Robe (Red)','Normal/StandardItem',1,0,0,25020,6068,80107,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8030218,'Dated Velveteen Robe (Yellow)','Normal/StandardItem',1,0,0,25020,6068,80108,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8030219,'Dated Velveteen Robe (Green)','Normal/StandardItem',1,0,0,25020,6068,80109,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8030220,'Linen Robe','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030221,'Linen Robe of the Mind (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030222,'Linen Robe of Casting (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030223,'Linen Robe (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030224,'Linen Robe (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030225,'Woolen Robe','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030226,'Woolen Robe (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030227,'Woolen Robe of Casting (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030228,'Woolen Robe (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030229,'Woolen Robe of the Mind (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030230,'Felt Robe','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030231,'Felt Robe of Casting (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030232,'Felt Robe (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030233,'Felt Robe of the Mind (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030234,'Linen Robe of the Mind','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030235,'Linen Robe of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030236,'Linen Robe of Casting','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030237,'Linen Robe of Casting (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8030238,'Woolen Robe of Casting','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030239,'Woolen Robe of Casting (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030240,'Woolen Robe of the Mind','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030241,'Woolen Robe of the Mind (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8030242,'Felt Robe (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030243,'Felt Robe (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030244,'Sorcerer\'s Robe','Normal/StandardItem',1,1,1,25020,0,82149,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030245,'Weathered Robe','Normal/StandardItem',1,1,1,25020,0,80711,7016,1,0,0,0,0,1,1106,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030246,'Vintage Robe','Normal/StandardItem',1,1,0,25020,8036,81485,7016,1,0,0,0,0,48,1106,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030247,'Tattered Robe','Normal/StandardItem',1,1,0,15000,2340,81485,7016,1,0,0,0,0,38,1106,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030248,'Ul\'dahn Robe','Normal/StandardItem',1,1,1,25020,0,80106,7016,2,0,0,0,1,25,2005,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030249,'Felt Robe (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030250,'Felt Robe of Casting','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030251,'Felt Robe of Casting (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030252,'Felt Robe of Casting (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030253,'Felt Robe of Casting (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030254,'Felt Robe of the Mind','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030255,'Felt Robe of the Mind (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030256,'Felt Robe of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030257,'Felt Robe of the Mind (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8030301,'Dated Bronze Chainmail','Normal/StandardItem',1,0,0,33360,2080,80127,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030302,'Dated Bronze Chainmail (Brown)','Normal/StandardItem',1,0,0,33360,2080,80128,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030303,'Dated Bronze Chainmail (Grey)','Normal/StandardItem',1,0,0,33360,2080,80129,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030304,'Dated Bronze Chainmail (Beige)','Normal/StandardItem',1,0,0,33360,2080,80130,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030305,'Dated Sentinel\'s Chainmail','Normal/StandardItem',1,0,0,33360,3680,80131,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030306,'Dated Sentinel\'s Chainmail (Red)','Normal/StandardItem',1,0,0,33360,3680,80132,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030307,'Dated Sentinel\'s Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,3680,80133,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030308,'Dated Sentinel\'s Chainmail (Green)','Normal/StandardItem',1,0,0,33360,3680,80134,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030309,'Dated Sentinel\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,3680,80135,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030310,'Dated Mercenary\'s Chainmail','Normal/StandardItem',1,0,0,33360,5280,80136,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030311,'Dated Mercenary\'s Chainmail (Red)','Normal/StandardItem',1,0,0,33360,5280,80137,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030312,'Dated Mercenary\'s Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,5280,80138,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030313,'Dated Mercenary\'s Chainmail (Green)','Normal/StandardItem',1,0,0,33360,5280,80139,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030314,'Dated Mercenary\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,5280,80140,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030315,'Dated Cavalier\'s Chainmail','Normal/StandardItem',1,0,0,33360,6880,80141,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030316,'Dated Cavalier\'s Chainmail (Auburn)','Normal/StandardItem',1,0,0,33360,6880,80142,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030317,'Dated Cavalier\'s Chainmail (Pink)','Normal/StandardItem',1,0,0,33360,6880,80143,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030318,'Dated Cavalier\'s Chainmail (Brown)','Normal/StandardItem',1,0,0,33360,6880,80144,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030319,'Dated Cavalier\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,6880,80145,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8030320,'Steel Chainmail','Normal/StandardItem',1,0,0,33360,5280,82243,7015,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030321,'Steel Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,5280,82244,7015,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8030322,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030323,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030324,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030325,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030326,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030327,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030328,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030329,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030330,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030331,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030332,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030333,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030334,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030335,'Felt Tabard','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030336,'Felt Tabard (Teal)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030337,'Felt Tabard (Blue)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030338,'Felt Tabard (Red)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030339,'Felt Tabard (Brown)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030340,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030341,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030342,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030343,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030344,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030345,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030346,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030347,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030348,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030349,'Explorer\'s Tabard','Normal/StandardItem',1,1,0,33360,8160,80147,7015,2,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030350,'Lominsan Chainmail','Normal/StandardItem',1,1,1,33360,0,82069,7015,2,0,0,0,1,25,2103,0,0,0,0,0,-1,31,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030401,'Dated Hempen Dalmatica','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030402,'Dated Hempen Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030403,'Dated Hempen Dalmatica (Grey)','Normal/StandardItem',1,0,0,22240,260,80065,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030404,'Dated Hempen Dalmatica (Beige)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030405,'Dated Cotton Dalmatica','Normal/StandardItem',1,0,0,22240,1560,80067,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030406,'Dated Cotton Dalmatica (Red)','Normal/StandardItem',1,0,0,22240,1560,80068,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030407,'Dated Cotton Dalmatica (Yellow)','Normal/StandardItem',1,0,0,22240,1560,80069,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030408,'Dated Cotton Dalmatica (Green)','Normal/StandardItem',1,0,0,22240,1560,80070,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030409,'Dated Cotton Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,1560,80071,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030410,'Dated Canvas Dalmatica','Normal/StandardItem',1,0,0,22240,2860,80072,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030411,'Dated Canvas Dalmatica (Auburn)','Normal/StandardItem',1,0,0,22240,2860,80073,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030412,'Dated Canvas Dalmatica (Pink)','Normal/StandardItem',1,0,0,22240,2860,80074,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030413,'Dated Canvas Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,2860,80075,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030414,'Dated Canvas Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,2860,80076,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030415,'Hempen Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030416,'Hempen Dalmatica (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030417,'Hempen Dalmatica of Casting','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030418,'Hempen Dalmatica of Casting (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030419,'Hempen Dalmatica of Toiling','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030420,'Hempen Dalmatica','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030421,'Hempen Dalmatica of Casting (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030422,'Hempen Dalmatica of Toiling (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030423,'Cotton Dalmatica','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030424,'Cotton Dalmatica of Casting (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030425,'Cotton Dalmatica of Toiling (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030426,'Hempen Dalmatica of Toiling (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030427,'Cotton Dalmatica (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030428,'Cotton Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030429,'Cotton Dalmatica of Casting','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030430,'Cotton Dalmatica of Casting (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030431,'Cotton Dalmatica of Toiling','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030432,'Cotton Dalmatica of Toiling (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8030433,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030434,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030435,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030436,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030437,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030438,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030439,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030440,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030441,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030442,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030443,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030444,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8030445,'Weathered Dalmatica','Normal/StandardItem',1,1,1,22240,0,80682,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030446,'Weathered Dalmatica (Grey)','Normal/StandardItem',1,1,1,22240,0,80683,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030447,'Lominsan Dalmatica','Normal/StandardItem',1,1,1,22240,0,80679,7016,2,0,0,0,1,25,2111,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030501,'Dated Hempen Gown','Normal/StandardItem',1,0,0,25020,750,80077,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030502,'Dated Hempen Gown (Brown)','Normal/StandardItem',1,0,0,25020,750,80078,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030503,'Dated Hempen Gown (Grey)','Normal/StandardItem',1,0,0,25020,750,80079,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030504,'Dated Hempen Gown (Beige)','Normal/StandardItem',1,0,0,25020,750,80080,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030505,'Dated Cotton Gown','Normal/StandardItem',1,0,0,25020,2250,80081,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8030506,'Dated Cotton Gown (Red)','Normal/StandardItem',1,0,0,25020,2250,80082,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8030507,'Dated Cotton Gown (Yellow)','Normal/StandardItem',1,0,0,25020,2250,80083,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8030508,'Dated Cotton Gown (Green)','Normal/StandardItem',1,0,0,25020,2250,80084,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8030509,'Dated Cotton Gown (Blue)','Normal/StandardItem',1,0,0,25020,2250,80085,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8030510,'Dated Canvas Gown','Normal/StandardItem',1,0,0,25020,3750,80086,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8030511,'Dated Canvas Gown (Auburn)','Normal/StandardItem',1,0,0,25020,3750,80087,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8030512,'Dated Canvas Gown (Pink)','Normal/StandardItem',1,0,0,25020,3750,80088,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8030513,'Dated Canvas Gown (Brown)','Normal/StandardItem',1,0,0,25020,3750,80089,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8030514,'Dated Canvas Gown (Blue)','Normal/StandardItem',1,0,0,25020,3750,80090,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8030515,'Dated Velveteen Gown','Normal/StandardItem',1,0,0,25020,5250,80684,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8030516,'Dated Velveteen Gown (Black)','Normal/StandardItem',1,0,0,25020,5250,80685,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8030517,'Dated Velveteen Gown (Red)','Normal/StandardItem',1,0,0,25020,5250,80686,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8030518,'Dated Velveteen Gown (Yellow)','Normal/StandardItem',1,0,0,25020,5250,80687,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8030519,'Dated Velveteen Gown (Green)','Normal/StandardItem',1,0,0,25020,5250,80688,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8030520,'Woolen Gown','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030521,'Woolen Gown of the Mind (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030522,'Woolen Gown of Vitality (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030523,'Woolen Gown of Intelligence (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030524,'Felt Gown','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030525,'Felt Gown of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030526,'Felt Gown of Vitality (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030527,'Felt Gown of Intelligence (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030528,'Woolen Gown (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030529,'Woolen Gown (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030530,'Woolen Gown (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030531,'Woolen Gown of the Mind','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030532,'Woolen Gown of the Mind (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030533,'Woolen Gown of the Mind (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030534,'Woolen Gown of Vitality','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030535,'Woolen Gown of Vitality (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030536,'Woolen Gown of Vitality (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030537,'Woolen Gown of Intelligence','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030538,'Woolen Gown of Intelligence (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030539,'Woolen Gown of Intelligence (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030540,'Felt Gown (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030541,'Felt Gown (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030542,'Felt Gown (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030543,'Felt Gown (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030544,'Felt Gown of the Mind','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030545,'Felt Gown of the Mind (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030546,'Weathered Gown (Grey)','Normal/StandardItem',1,1,1,25020,0,80689,7016,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030547,'Weathered Gown (Beige)','Normal/StandardItem',1,1,1,25020,0,80690,7016,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030548,'Ul\'dahn Gown','Normal/StandardItem',1,1,1,25020,0,80685,7016,2,0,0,0,1,25,2006,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030549,'Felt Gown of the Mind (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030550,'Felt Gown of the Mind (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030551,'Felt Gown of Vitality','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030552,'Felt Gown of Vitality (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030553,'Felt Gown of Vitality (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030554,'Felt Gown of Vitality (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030555,'Felt Gown of Intelligence','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030556,'Felt Gown of Intelligence (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030557,'Felt Gown of Intelligence (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030558,'Felt Gown of Intelligence (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030601,'Weathered Hunting Tunic (Brown)','Normal/StandardItem',1,1,1,30580,0,80745,7016,1,0,0,0,0,1,1108,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030602,'Dated Hunting Tunic (Brown)','Normal/StandardItem',1,0,0,30580,1860,80125,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030603,'Dated Hunting Tunic (Grey)','Normal/StandardItem',1,0,0,30580,1860,80728,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030604,'Dated Hunting Tunic (Beige)','Normal/StandardItem',1,0,0,30580,1860,80729,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030605,'Dated Trapper\'s Tunic','Normal/StandardItem',1,0,0,30580,3720,80730,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030606,'Dated Trapper\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,3720,80731,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030607,'Dated Trapper\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,30580,3720,80732,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030608,'Dated Trapper\'s Tunic (Green)','Normal/StandardItem',1,0,0,30580,3720,80733,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030609,'Dated Trapper\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,3720,80734,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030610,'Dated Tracker\'s Tunic','Normal/StandardItem',1,0,0,30580,5580,80735,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030611,'Dated Tracker\'s Tunic (Auburn)','Normal/StandardItem',1,0,0,30580,5580,80736,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030612,'Dated Tracker\'s Tunic (Pink)','Normal/StandardItem',1,0,0,30580,5580,80737,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030613,'Dated Tracker\'s Tunic (Brown)','Normal/StandardItem',1,0,0,30580,5580,80738,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030614,'Dated Tracker\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,5580,80739,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030615,'Dated Bowman\'s Tunic','Normal/StandardItem',1,0,0,30580,7440,80740,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030616,'Dated Bowman\'s Tunic (Black)','Normal/StandardItem',1,0,0,30580,7440,80741,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030617,'Dated Bowman\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,7440,80742,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030618,'Dated Bowman\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,30580,7440,80743,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030619,'Dated Bowman\'s Tunic (Green)','Normal/StandardItem',1,0,0,30580,7440,80744,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030620,'Poacher\'s Tunic','Normal/StandardItem',1,1,1,30580,0,81511,7016,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8030621,'Ranger\'s Tunic','Normal/StandardItem',1,0,0,30580,8184,82233,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030622,'Ranger\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,8184,82234,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8030623,'Rainmaker\'s Tunic','Normal/StandardItem',1,0,0,30580,9114,82235,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030624,'Rainmaker\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,9114,82236,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030625,'Serpent Private\'s Tunic','Normal/StandardItem',1,1,1,30580,0,80733,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030626,'Serpent Sergeant\'s Tunic','Normal/StandardItem',1,1,1,30580,0,80738,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030627,'Explorer\'s Tunic','Normal/StandardItem',1,1,0,30580,9114,82509,7016,2,0,0,0,1,48,2004,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8030701,'Weathered Shirt','Normal/StandardItem',1,1,1,27800,0,80759,7016,1,0,0,0,0,1,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030702,'Dated Hempen Shirt','Normal/StandardItem',1,0,0,27800,1404,80126,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030703,'Dated Hempen Shirt (Brown)','Normal/StandardItem',1,0,0,27800,1404,80746,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030704,'Dated Hempen Shirt (Grey)','Normal/StandardItem',1,0,0,27800,1404,80747,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030705,'Dated Hempen Shirt (Beige)','Normal/StandardItem',1,0,0,27800,1404,80748,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030706,'Dated Cotton Shirt','Normal/StandardItem',1,0,0,27800,2964,80749,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030707,'Dated Cotton Shirt (Red)','Normal/StandardItem',1,0,0,27800,2964,80750,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030708,'Dated Cotton Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,2964,80751,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030709,'Dated Cotton Shirt (Green)','Normal/StandardItem',1,0,0,27800,2964,80752,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030710,'Dated Cotton Shirt (Blue)','Normal/StandardItem',1,0,0,27800,2964,80753,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030711,'Dated Velveteen Shirt','Normal/StandardItem',1,0,0,27800,6084,80754,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030712,'Dated Velveteen Shirt (Black)','Normal/StandardItem',1,0,0,27800,6084,80755,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030713,'Dated Velveteen Shirt (Red)','Normal/StandardItem',1,0,0,27800,6084,80756,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030714,'Dated Velveteen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,6084,80757,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030715,'Dated Velveteen Shirt (Green)','Normal/StandardItem',1,0,0,27800,6084,80758,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8030716,'Buccaneer\'s Shirt','Normal/StandardItem',1,1,0,27800,8736,82050,7016,2,0,0,0,0,47,1006,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8030717,'Velveteen Shirt','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030718,'Velveteen Shirt of Slaying (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030719,'Velveteen Shirt of Invoking (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030720,'Linen Shirt','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030721,'Linen Shirt of Slaying (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030722,'Linen Shirt of Invoking (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030723,'Woolen Shirt','Normal/StandardItem',1,0,0,27800,6396,82241,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030724,'Woolen Shirt of Invoking (Purple)','Normal/StandardItem',1,0,0,27800,6396,82242,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030725,'Sipahi Shirt','Normal/StandardItem',1,1,1,27800,0,82147,7016,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030726,'Velveteen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030727,'Velveteen Shirt (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030728,'Velveteen Shirt of Slaying','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030729,'Velveteen Shirt of Slaying (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030730,'Velveteen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030731,'Velveteen Shirt of Invoking (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030732,'Linen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030733,'Linen Shirt (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030734,'Linen Shirt of Slaying','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030735,'Linen Shirt of Slaying (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030736,'Linen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030737,'Linen Shirt of Invoking (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030738,'Woolen Shirt (Purple)','Normal/StandardItem',1,0,0,27800,6396,82242,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030739,'Woolen Shirt (Red)','Normal/StandardItem',1,0,0,27800,6396,82427,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030740,'Woolen Shirt (Grey)','Normal/StandardItem',1,0,0,27800,6396,82428,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030741,'Woolen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,6396,82241,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030742,'Woolen Shirt of Invoking (Red)','Normal/StandardItem',1,0,0,27800,6396,82427,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030743,'Woolen Shirt of Invoking (Grey)','Normal/StandardItem',1,0,0,27800,6396,82428,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030744,'Flame Private\'s Shirt','Normal/StandardItem',1,1,1,27800,0,80747,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8030745,'Flame Sergeant\'s Shirt','Normal/StandardItem',1,1,1,27800,0,80755,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030801,'Weathered Acton (Grey)','Normal/StandardItem',1,1,1,30580,0,80778,7015,1,0,0,0,0,1,1112,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030802,'Dated Hempen Acton (Grey)','Normal/StandardItem',1,0,0,30580,1840,80149,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030803,'Dated Hempen Acton (Beige)','Normal/StandardItem',1,0,0,30580,1840,80764,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030804,'Dated Hempen Acton (Brown)','Normal/StandardItem',1,0,0,30580,1840,81582,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030805,'Dated Cotton Acton (Red)','Normal/StandardItem',1,0,0,30580,3680,80766,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030806,'Dated Cotton Acton (Blue)','Normal/StandardItem',1,0,0,30580,3680,80767,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030807,'Dated Cotton Acton (Yellow)','Normal/StandardItem',1,0,0,30580,3680,80768,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030808,'Dated Cotton Acton (Green)','Normal/StandardItem',1,0,0,30580,3680,80769,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8030809,'Dated Canvas Acton (Auburn)','Normal/StandardItem',1,0,0,30580,5520,80770,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030810,'Dated Canvas Acton (Pink)','Normal/StandardItem',1,0,0,30580,5520,80771,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030811,'Dated Canvas Acton (Brown)','Normal/StandardItem',1,0,0,30580,5520,80772,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030812,'Dated Canvas Acton (Blue)','Normal/StandardItem',1,0,0,30580,5520,80773,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8030813,'Dated Velveteen Acton','Normal/StandardItem',1,0,0,30580,7360,80774,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030814,'Dated Velveteen Acton (Green)','Normal/StandardItem',1,0,0,30580,7360,80775,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030815,'Dated Velveteen Acton (Yellow)','Normal/StandardItem',1,0,0,30580,7360,80776,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030816,'Dated Velveteen Acton (Black)','Normal/StandardItem',1,0,0,30580,7360,80777,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8030817,'Harlequin\'s Acton','Normal/StandardItem',1,1,0,25020,8976,81583,7015,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030818,'Brigand\'s Acton','Normal/StandardItem',1,1,1,30580,0,80776,7015,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8030819,'Hempen Acton','Normal/StandardItem',1,0,0,30580,1656,80764,7015,1,0,0,0,0,8,2002,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030820,'Hempen Acton (Grey)','Normal/StandardItem',1,0,0,30580,1656,80149,7015,1,0,0,0,0,8,2002,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8030821,'Cotton Acton','Normal/StandardItem',1,0,0,30580,3496,80767,7015,1,0,0,0,0,18,2002,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030822,'Cotton Acton (Brown)','Normal/StandardItem',1,0,0,30580,3496,80766,7015,1,0,0,0,0,18,2002,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8030823,'Mercenary\'s Acton','Normal/StandardItem',1,1,1,30580,0,82143,7015,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030824,'Veteran\'s Acton','Normal/StandardItem',1,1,0,30580,9200,82510,7015,2,0,0,0,1,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8030901,'Dated Dodoskin Jacket (Rat)','Normal/StandardItem',1,0,0,33360,3360,80779,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8030902,'Dated Dodoskin Jacket (Squirrel)','Normal/StandardItem',1,0,0,33360,3360,80780,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8030903,'Dated Dodoskin Jacket (Marmot)','Normal/StandardItem',1,0,0,33360,3360,80781,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8030904,'Dated Leather Jacket (Black)','Normal/StandardItem',1,0,0,33360,5460,80782,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030905,'Dated Leather Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,5460,80783,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030906,'Dated Leather Jacket (Green)','Normal/StandardItem',1,0,0,33360,5460,80784,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030907,'Dated Leather Jacket (Red)','Normal/StandardItem',1,0,0,33360,5460,80785,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030908,'Dated Scouting Jacket (Black)','Normal/StandardItem',1,0,0,33360,7560,80786,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030909,'Dated Scouting Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,7560,80787,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030910,'Dated Scouting Jacket (Green)','Normal/StandardItem',1,0,0,33360,7560,80788,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030911,'Dated Scouting Jacket (Red)','Normal/StandardItem',1,0,0,33360,7560,80789,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8030912,'Dated Harrier\'s Jacket (Black)','Normal/StandardItem',1,0,0,33360,9660,80790,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8030913,'Dated Harrier\'s Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,9660,80791,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8030914,'Dated Harrier\'s Jacket (Green)','Normal/StandardItem',1,0,0,33360,9660,80792,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8030915,'Dated Harrier\'s Jacket (Red)','Normal/StandardItem',1,0,0,33360,9660,80793,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8030916,'Wood Wailer\'s Jacket','Normal/StandardItem',1,1,1,33360,0,81589,7015,1,0,0,0,0,20,1113,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8030917,'Eternal Shade','Normal/StandardItem',1,1,1,33360,0,81367,7015,2,0,0,0,0,25,2104,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030918,'Alpine War Jacket','Normal/StandardItem',1,1,1,33360,0,82072,7015,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8030919,'Gridanian Jacket','Normal/StandardItem',1,1,1,33360,0,80791,7015,2,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8030920,'Leather Jacket','Normal/StandardItem',1,0,0,33360,4410,80786,7015,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8030921,'Leather Jacket (Green)','Normal/StandardItem',1,0,0,33360,4410,80788,7015,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8030922,'Toadskin Jacket','Normal/StandardItem',1,0,0,33360,6510,82248,7015,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8030923,'Toadskin Jacket (Black)','Normal/StandardItem',1,0,0,33360,6510,82249,7015,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8030924,'Plundered Jacket','Normal/StandardItem',1,1,0,33360,3360,81588,7015,1,0,0,0,1,15,2004,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031001,'Dated Taupe Sheepskin Jerkin','Normal/StandardItem',1,0,0,36140,4140,80691,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031002,'Dated Taupe Sheepskin Jerkin (Grey)','Normal/StandardItem',1,0,0,36140,4140,80692,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031003,'Dated Sheepskin Jerkin','Normal/StandardItem',1,0,0,36140,4140,80693,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031004,'Dated Slate-grey Sheepskin Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,4140,80694,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031005,'Dated Dodoskin Jerkin','Normal/StandardItem',1,0,0,36140,6440,80695,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031006,'Dated Dodoskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,6440,80696,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031007,'Dated Dodoskin Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,6440,80697,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031008,'Dated Dodoskin Jerkin (Green)','Normal/StandardItem',1,0,0,36140,6440,80698,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031009,'Dated Dodoskin Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,6440,80699,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031010,'Dated Leather Jerkin','Normal/StandardItem',1,0,0,36140,8740,80700,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031011,'Dated Leather Jerkin (Auburn)','Normal/StandardItem',1,0,0,36140,8740,80701,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031012,'Dated Leather Jerkin (Pink)','Normal/StandardItem',1,0,0,36140,8740,80702,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031013,'Dated Leather Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,8740,80703,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031014,'Dated Leather Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,8740,80704,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031015,'Dated Tarred Leather Jerkin','Normal/StandardItem',1,0,0,36140,11040,80705,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031016,'Dated Tarred Leather Jerkin (Black)','Normal/StandardItem',1,0,0,36140,11040,80706,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031017,'Dated Tarred Leather Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11040,80707,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031018,'Dated Tarred Leather Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,11040,80708,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031019,'Dated Tarred Leather Jerkin (Green)','Normal/StandardItem',1,0,0,36140,11040,80709,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031020,'Weathered Jerkin (Brown)','Normal/StandardItem',1,1,1,36140,0,80710,7016,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031021,'Ul\'dahn Jerkin','Normal/StandardItem',1,1,1,36140,0,80707,7016,2,0,0,0,1,25,2007,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031022,'Boarskin Jerkin','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031023,'Boarskin Jerkin of Vitality (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031024,'Boarskin Jerkin of Strength (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031025,'Boarskin Jerkin of Dexterity (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031026,'Raptorskin Jerkin','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031027,'Raptorskin Jerkin of Vitality (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031028,'Raptorskin Jerkin of Strength (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031029,'Raptorskin Jerkin of Dexterity (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031030,'Boarskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031031,'Boarskin Jerkin (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031032,'Boarskin Jerkin (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031033,'Boarskin Jerkin of Vitality','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031034,'Boarskin Jerkin of Vitality (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031035,'Boarskin Jerkin of Vitality (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031036,'Boarskin Jerkin of Strength','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031037,'Boarskin Jerkin of Strength (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031038,'Boarskin Jerkin of Strength (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031039,'Boarskin Jerkin of Dexterity','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031040,'Boarskin Jerkin of Dexterity (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031041,'Boarskin Jerkin of Dexterity (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031042,'Raptorskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031043,'Raptorskin Jerkin (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031044,'Raptorskin Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031045,'Raptorskin Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031046,'Raptorskin Jerkin of Vitality','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031047,'Raptorskin Jerkin of Vitality (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031048,'Raptorskin Jerkin of Vitality (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031049,'Raptorskin Jerkin of Vitality (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031050,'Raptorskin Jerkin of Strength','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031051,'Raptorskin Jerkin of Strength (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031052,'Raptorskin Jerkin of Strength (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031053,'Raptorskin Jerkin of Strength (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031054,'Raptorskin Jerkin of Dexterity','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031055,'Raptorskin Jerkin of Dexterity (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031056,'Raptorskin Jerkin of Dexterity (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031057,'Raptorskin Jerkin of Dexterity (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031101,'Dated Hempen Tabard','Normal/StandardItem',1,0,0,25020,960,80830,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031102,'Dated Hempen Tabard (Brown)','Normal/StandardItem',1,0,0,25020,960,80831,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031103,'Dated Hempen Tabard (Beige)','Normal/StandardItem',1,0,0,25020,960,80832,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031104,'Dated Hempen Tabard (Grey)','Normal/StandardItem',1,0,0,25020,960,80833,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031105,'Dated Cotton Tabard','Normal/StandardItem',1,0,0,25020,2560,80834,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031106,'Dated Cotton Tabard (Green)','Normal/StandardItem',1,0,0,25020,2560,80835,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031107,'Dated Cotton Tabard (Blue)','Normal/StandardItem',1,0,0,25020,2560,80836,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031108,'Dated Cotton Tabard (Red)','Normal/StandardItem',1,0,0,25020,2560,80837,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031109,'Dated Cotton Tabard (Yellow)','Normal/StandardItem',1,0,0,25020,2560,80838,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031110,'Dated Canvas Tabard','Normal/StandardItem',1,0,0,25020,4160,80839,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031111,'Dated Canvas Tabard (Auburn)','Normal/StandardItem',1,0,0,25020,4160,80840,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031112,'Dated Canvas Tabard (Pink)','Normal/StandardItem',1,0,0,25020,4160,80841,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031113,'Dated Canvas Tabard (Brown)','Normal/StandardItem',1,0,0,25020,4160,80842,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031114,'Dated Canvas Tabard (Blue)','Normal/StandardItem',1,0,0,25020,4160,80843,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031115,'Dated Velveteen Tabard','Normal/StandardItem',1,0,0,25020,5760,80844,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031116,'Dated Velveteen Tabard (Green)','Normal/StandardItem',1,0,0,25020,5760,80845,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031117,'Dated Velveteen Tabard (Red)','Normal/StandardItem',1,0,0,25020,5760,80846,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031118,'Dated Velveteen Tabard (Black)','Normal/StandardItem',1,0,0,25020,5760,80847,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031119,'Dated Velveteen Tabard (Yellow)','Normal/StandardItem',1,0,0,25020,5760,80848,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031120,'Weathered Tabard','Normal/StandardItem',1,1,1,25020,0,80849,7015,1,0,0,0,0,1,1004,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031121,'Cotton Tabard','Normal/StandardItem',1,0,0,25020,2720,80834,7015,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8031122,'Cotton Tabard (Green)','Normal/StandardItem',1,0,0,25020,2720,80835,7015,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8031201,'Dated Hempen Doublet Vest','Normal/StandardItem',1,0,0,25020,750,80850,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031202,'Dated Hempen Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,750,80851,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031203,'Dated Hempen Doublet Vest (Beige)','Normal/StandardItem',1,0,0,25020,750,80852,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031204,'Dated Hempen Doublet Vest (Grey)','Normal/StandardItem',1,0,0,25020,750,80853,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031205,'Dated Cotton Doublet Vest','Normal/StandardItem',1,0,0,25020,2250,80854,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031206,'Dated Cotton Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,2250,80855,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031207,'Dated Cotton Doublet Vest (Blue)','Normal/StandardItem',1,0,0,25020,2250,80856,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031208,'Dated Cotton Doublet Vest (Red)','Normal/StandardItem',1,0,0,25020,2250,80857,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031209,'Dated Cotton Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,2250,80858,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031210,'Dated Canvas Doublet Vest','Normal/StandardItem',1,0,0,25020,3750,80859,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031211,'Dated Canvas Doublet Vest (Auburn)','Normal/StandardItem',1,0,0,25020,3750,80860,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031212,'Dated Canvas Doublet Vest (Pink)','Normal/StandardItem',1,0,0,25020,3750,80861,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031213,'Dated Canvas Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,3750,80862,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031214,'Dated Canvas Doublet Vest (Blue)','Normal/StandardItem',1,0,0,25020,3750,80863,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031215,'Weathered Doublet Vest (Grey)','Normal/StandardItem',1,1,1,25020,0,80869,7016,1,0,0,0,0,1,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031216,'Dated Velveteen Doublet Vest','Normal/StandardItem',1,0,0,25020,5250,80864,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8031217,'Dated Velveteen Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,5250,80865,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8031218,'Dated Velveteen Doublet Vest (Red)','Normal/StandardItem',1,0,0,25020,5250,80866,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8031219,'Dated Velveteen Doublet Vest (Black)','Normal/StandardItem',1,0,0,25020,5250,80867,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8031220,'Dated Velveteen Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,5250,80868,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8031221,'Frayed Cotton Doublet Vest','Normal/StandardItem',1,1,0,25020,1650,81856,7016,1,0,0,0,0,10,1005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031222,'Vintage Doublet Vest','Normal/StandardItem',1,1,0,25020,4650,80858,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031223,'Lominsan Doublet Vest','Normal/StandardItem',1,1,1,25020,0,80866,7016,2,0,0,0,1,25,2109,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031224,'Hempen Doublet Vest','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031225,'Hempen Doublet Vest of Gathering (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031226,'Hempen Doublet Vest of Crafting (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031227,'Cotton Doublet Vest','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031228,'Cotton Doublet Vest of Gathering (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031229,'Cotton Doublet Vest of Crafting (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031230,'Velveteen Doublet Vest','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031231,'Velveteen Doublet Vest of Gathering (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031232,'Velveteen Doublet Vest of Crafting (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031233,'Hempen Doublet Vest (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031234,'Hempen Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031235,'Hempen Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031236,'Hempen Doublet Vest of Gathering (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031237,'Hempen Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031238,'Hempen Doublet Vest of Crafting (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031239,'Cotton Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031240,'Cotton Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031241,'Cotton Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031242,'Cotton Doublet Vest of Gathering (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031243,'Cotton Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031244,'Cotton Doublet Vest of Crafting (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031245,'Velveteen Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031246,'Velveteen Doublet Vest (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031247,'Velveteen Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031248,'Velveteen Doublet Vest of Gathering (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031249,'Velveteen Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031250,'Velveteen Doublet Vest of Crafting (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031301,'Dated Hempen Tunic','Normal/StandardItem',1,0,0,22240,260,80870,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031302,'Dated Hempen Tunic (Brown)','Normal/StandardItem',1,0,0,22240,260,80871,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031303,'Dated Hempen Tunic (Beige)','Normal/StandardItem',1,0,0,22240,260,80872,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031304,'Dated Hempen Tunic (Grey)','Normal/StandardItem',1,0,0,22240,260,80873,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031305,'Dated Cotton Tunic','Normal/StandardItem',1,0,0,22240,1560,80874,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031306,'Dated Cotton Tunic (Green)','Normal/StandardItem',1,0,0,22240,1560,80875,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031307,'Dated Cotton Tunic (Blue)','Normal/StandardItem',1,0,0,22240,1560,80876,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031308,'Dated Cotton Tunic (Red)','Normal/StandardItem',1,0,0,22240,1560,80877,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031309,'Dated Cotton Tunic (Yellow)','Normal/StandardItem',1,0,0,22240,1560,80878,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031310,'Dated Canvas Tunic','Normal/StandardItem',1,0,0,22240,2860,80879,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031311,'Dated Canvas Tunic (Auburn)','Normal/StandardItem',1,0,0,22240,2860,80880,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031312,'Dated Canvas Tunic (Pink)','Normal/StandardItem',1,0,0,22240,2860,80881,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031313,'Dated Canvas Tunic (Brown)','Normal/StandardItem',1,0,0,22240,2860,80882,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031314,'Dated Canvas Tunic (Blue)','Normal/StandardItem',1,0,0,22240,2860,80883,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031315,'Hempen Tunic','Normal/StandardItem',1,0,0,22240,260,80870,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031316,'Hempen Tunic (Brown)','Normal/StandardItem',1,0,0,22240,260,80871,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031401,'Dated Hempen Halfrobe','Normal/StandardItem',1,0,0,22240,280,80885,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031402,'Dated Hempen Halfrobe (Brown)','Normal/StandardItem',1,0,0,22240,280,80886,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031403,'Dated Hempen Halfrobe (Beige)','Normal/StandardItem',1,0,0,22240,280,80887,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031404,'Dated Hempen Halfrobe (Grey)','Normal/StandardItem',1,0,0,22240,280,80888,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031405,'Dated Cotton Halfrobe','Normal/StandardItem',1,0,0,22240,1680,80889,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031406,'Dated Cotton Halfrobe (Green)','Normal/StandardItem',1,0,0,22240,1680,80890,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031407,'Dated Cotton Halfrobe (Blue)','Normal/StandardItem',1,0,0,22240,1680,80891,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031408,'Dated Cotton Halfrobe (Red)','Normal/StandardItem',1,0,0,22240,1680,80892,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031409,'Dated Cotton Halfrobe (Yellow)','Normal/StandardItem',1,0,0,22240,1680,80893,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031410,'Dated Canvas Halfrobe','Normal/StandardItem',1,0,0,22240,3080,80894,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031411,'Dated Canvas Halfrobe (Auburn)','Normal/StandardItem',1,0,0,22240,3080,80895,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031412,'Dated Canvas Halfrobe (Pink)','Normal/StandardItem',1,0,0,22240,3080,80896,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031413,'Dated Canvas Halfrobe (Brown)','Normal/StandardItem',1,0,0,22240,3080,80897,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031414,'Dated Canvas Halfrobe (Blue)','Normal/StandardItem',1,0,0,22240,3080,80898,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031415,'Weathered Halfrobe (Beige)','Normal/StandardItem',1,1,1,22240,0,80904,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031416,'Ascetic\'s Halfrobe','Normal/StandardItem',1,1,1,22240,0,80896,7016,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031417,'Cotton Halfrobe','Normal/StandardItem',1,0,0,22240,3500,80889,7016,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031418,'Cotton Halfrobe (Green)','Normal/StandardItem',1,0,0,22240,3500,80890,7016,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8031419,'Velveteen Robe','Normal/StandardItem',1,0,0,22240,4480,81873,7016,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8031420,'Velveteen Robe (Black)','Normal/StandardItem',1,0,0,22240,4480,81876,7016,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8031421,'Mage\'s Halfrobe','Normal/StandardItem',1,1,0,22240,7140,82507,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8031501,'Dated Sheepskin Harness (Taupe)','Normal/StandardItem',1,0,0,33360,1540,80712,7015,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031502,'Dated Sheepskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,1540,80713,7015,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031503,'Dated Dodoskin Harness (Taupe)','Normal/StandardItem',1,0,0,33360,2640,80714,7015,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8031504,'Dated Dodoskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,2640,80715,7015,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8031505,'Dated Leather Harness (Black)','Normal/StandardItem',1,0,0,33360,7480,80716,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031506,'Dated Leather Harness (Ochre)','Normal/StandardItem',1,0,0,33360,7480,80717,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031507,'Dated Leather Harness (Green)','Normal/StandardItem',1,0,0,33360,7480,80718,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031508,'Dated Leather Harness (Red)','Normal/StandardItem',1,0,0,33360,7480,80719,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031509,'Dated Toadskin Harness (Black)','Normal/StandardItem',1,0,0,33360,9680,80724,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031510,'Dated Toadskin Harness (Ochre)','Normal/StandardItem',1,0,0,33360,9680,80725,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031511,'Dated Toadskin Harness (Green)','Normal/StandardItem',1,0,0,33360,9680,80726,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031512,'Dated Toadskin Harness (Red)','Normal/StandardItem',1,0,0,33360,9680,80727,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031513,'Ul\'dahn Harness','Normal/StandardItem',1,1,1,33360,0,80724,7015,2,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031514,'Dodoskin Harness','Normal/StandardItem',1,0,0,33360,2860,80714,7015,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031515,'Dodoskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,2860,80715,7015,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031516,'Boarskin Harness','Normal/StandardItem',1,0,0,33360,8360,82230,7015,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031517,'Boarskin Harness (Blue)','Normal/StandardItem',1,0,0,33360,8360,82230,7015,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031518,'Peisteskin Harness','Normal/StandardItem',1,0,0,33360,9460,82231,7015,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8031519,'Peisteskin Harness (Black)','Normal/StandardItem',1,0,0,33360,9460,82231,7015,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8031520,'Raptorskin Harness','Normal/StandardItem',1,0,0,33360,10560,82232,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031521,'Raptorskin Harness (Blue)','Normal/StandardItem',1,0,0,33360,10560,82232,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031522,'Raptorskin Harness (White)','Normal/StandardItem',1,0,0,33360,10560,82425,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031523,'Raptorskin Harness (Red)','Normal/StandardItem',1,0,0,33360,10560,82426,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031601,'Dated Bone Scale Mail (Grey)','Normal/StandardItem',1,0,0,36140,3600,80760,7015,1,0,0,0,0,14,1111,0,0,0,0,0,-1,31,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031602,'Dated Bone Scale Mail (Taupe)','Normal/StandardItem',1,0,0,36140,3600,80761,7015,1,0,0,0,0,14,1111,0,0,0,0,0,-1,31,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8031603,'Dated Bronze Scale Mail','Normal/StandardItem',1,0,0,36140,4800,81364,7015,1,0,0,0,0,19,1111,0,0,0,0,0,-1,31,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8031604,'Blackened Scale Mail','Normal/StandardItem',1,1,0,36140,5280,81569,7015,1,0,0,0,0,21,1111,0,0,0,0,0,-1,31,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8031605,'Vintage Scale Mail','Normal/StandardItem',1,1,0,36140,10080,81568,7015,1,0,0,0,0,41,1111,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8031606,'Mosshorn Scale Mail','Normal/StandardItem',1,1,0,36140,11520,81563,7015,2,0,0,0,0,47,1111,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031607,'Kokoroon\'s Darkshell Mail','Normal/StandardItem',1,1,1,36140,0,82064,7015,2,0,0,0,0,35,2103,0,0,0,0,0,-1,31,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031608,'Solid Scale Mail','Normal/StandardItem',1,1,1,36140,0,82070,7015,2,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8031609,'Iron Scale Mail','Normal/StandardItem',1,0,0,36140,5520,81365,7015,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031610,'Horn Scale Mail','Normal/StandardItem',1,0,0,36140,10080,82245,7015,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8031611,'Horn Scale Mail (White)','Normal/StandardItem',1,0,0,36140,10080,82246,7015,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8031612,'Tortoiseshell Scale Mail','Normal/StandardItem',1,0,0,36140,11280,82247,7015,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8031613,'Tortoiseshell Scale Mail (White)','Normal/StandardItem',1,0,0,36140,11280,82247,7015,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8031701,'Dated Bronze Haubergeon','Normal/StandardItem',1,0,0,38920,7280,80794,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8031702,'Dated Bronze Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,7280,80795,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8031703,'Dated Bronze Haubergeon (Yellow)','Normal/StandardItem',1,0,0,38920,7280,80796,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8031704,'Dated Bronze Haubergeon (Green)','Normal/StandardItem',1,0,0,38920,7280,80797,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8031705,'Dated Bronze Haubergeon (Blue)','Normal/StandardItem',1,0,0,38920,7280,80798,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8031706,'Dated Iron Haubergeon','Normal/StandardItem',1,0,0,38920,9880,80799,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8031707,'Dated Iron Haubergeon (Auburn)','Normal/StandardItem',1,0,0,38920,9880,80800,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8031708,'Dated Iron Haubergeon (Pink)','Normal/StandardItem',1,0,0,38920,9880,80801,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8031709,'Dated Iron Haubergeon (Brown)','Normal/StandardItem',1,0,0,38920,9880,80802,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8031710,'Dated Iron Haubergeon (Blue)','Normal/StandardItem',1,0,0,38920,9880,80803,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8031711,'Dated Cavalry Haubergeon','Normal/StandardItem',1,0,0,38920,12480,80804,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031712,'Dated Cavalry Haubergeon (Black)','Normal/StandardItem',1,0,0,38920,12480,80805,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031713,'Dated Cavalry Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,12480,80806,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031714,'Dated Cavalry Haubergeon (Yellow)','Normal/StandardItem',1,0,0,38920,12480,80807,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031715,'Dated Cavalry Haubergeon (Green)','Normal/StandardItem',1,0,0,38920,12480,80808,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031716,'Judge\'s Haubergeon','Normal/StandardItem',1,1,1,38920,0,80809,7015,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031717,'Ripped Haubergeon','Normal/StandardItem',1,1,0,38920,8060,81401,7015,1,0,0,0,0,30,1114,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8031718,'Vintage Haubergeon','Normal/StandardItem',1,1,0,38920,13260,80804,7015,1,0,0,0,0,50,1114,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8031719,'Templar\'s Haubergeon','Normal/StandardItem',1,1,0,38920,13000,82047,7015,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8031720,'Mythril Haubergeon','Normal/StandardItem',1,0,0,38920,11440,82250,7015,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031721,'Mythril Haubergeon (Black)','Normal/StandardItem',1,0,0,38920,11440,82250,7015,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8031722,'Cobalt Haubergeon','Normal/StandardItem',1,0,0,38920,12740,82251,7015,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031723,'Cobalt Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,12740,82252,7015,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8031724,'Plundered Haubergeon','Normal/StandardItem',1,1,0,38920,4160,80794,7015,1,0,0,0,1,15,2103,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8031801,'Dated Hempen Cowl','Normal/StandardItem',1,0,0,38920,3600,80810,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031802,'Dated Hempen Cowl (Beige)','Normal/StandardItem',1,0,0,38920,3600,80811,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031803,'Dated Hempen Cowl (Grey)','Normal/StandardItem',1,0,0,38920,3600,80812,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031804,'Dated Hempen Cowl (Brown)','Normal/StandardItem',1,0,0,38920,3600,80813,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031805,'Dated Cotton Cowl','Normal/StandardItem',1,0,0,38920,6000,80814,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031806,'Dated Cotton Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,6000,80815,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031807,'Dated Cotton Cowl (Green)','Normal/StandardItem',1,0,0,38920,6000,80816,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031808,'Dated Cotton Cowl (Blue)','Normal/StandardItem',1,0,0,38920,6000,80817,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031809,'Dated Cotton Cowl (Red)','Normal/StandardItem',1,0,0,38920,6000,80818,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); -INSERT INTO `gamedata_items` VALUES (8031810,'Dated Canvas Cowl','Normal/StandardItem',1,0,0,38920,8400,80819,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031811,'Dated Canvas Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,8400,80820,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031812,'Dated Canvas Cowl (Green)','Normal/StandardItem',1,0,0,38920,8400,80821,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031813,'Dated Canvas Cowl (Blue)','Normal/StandardItem',1,0,0,38920,8400,80822,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031814,'Dated Canvas Cowl (Red)','Normal/StandardItem',1,0,0,38920,8400,80823,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); -INSERT INTO `gamedata_items` VALUES (8031815,'Dated Velveteen Cowl','Normal/StandardItem',1,0,0,38920,10800,80824,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031816,'Dated Velveteen Cowl (Black)','Normal/StandardItem',1,0,0,38920,10800,80825,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031817,'Dated Velveteen Cowl (Green)','Normal/StandardItem',1,0,0,38920,10800,80826,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031818,'Dated Velveteen Cowl (Red)','Normal/StandardItem',1,0,0,38920,10800,80827,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031819,'Dated Velveteen Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,10800,80828,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8031820,'Seer\'s Cowl','Normal/StandardItem',1,1,1,38920,0,82065,7017,2,0,0,0,0,35,2005,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8031821,'Gridanian Cowl','Normal/StandardItem',1,1,1,38920,0,80820,7017,2,0,0,0,1,25,2005,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8031822,'Linen Cowl','Normal/StandardItem',1,0,0,38920,9120,82256,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031823,'Linen Cowl (Brown)','Normal/StandardItem',1,0,0,38920,9120,82257,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031824,'Linen Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,9120,82258,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8031825,'Woolen Cowl','Normal/StandardItem',1,0,0,38920,11520,82259,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031826,'Woolen Cowl (Black)','Normal/StandardItem',1,0,0,38920,11520,82260,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031827,'Woolen Cowl (Red)','Normal/StandardItem',1,0,0,38920,11520,82261,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031828,'Woolen Cowl (Grey)','Normal/StandardItem',1,0,0,38920,11520,82259,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8031901,'Dated Hempen Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,1040,81751,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031902,'Dated Hempen Shepherd\'s Tunic (Brown)','Normal/StandardItem',1,0,0,27800,1040,81752,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031903,'Dated Hempen Shepherd\'s Tunic (Grey)','Normal/StandardItem',1,0,0,27800,1040,81753,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031904,'Dated Hempen Shepherd\'s Tunic (Beige)','Normal/StandardItem',1,0,0,27800,1040,81754,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8031905,'Dated Cotton Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,2340,81757,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031906,'Dated Cotton Shepherd\'s Tunic (Red)','Normal/StandardItem',1,0,0,27800,2340,81758,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031907,'Dated Cotton Shepherd\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,27800,2340,81759,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031908,'Dated Cotton Shepherd\'s Tunic (Green)','Normal/StandardItem',1,0,0,27800,2340,81760,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031909,'Dated Cotton Shepherd\'s Tunic (Blue)','Normal/StandardItem',1,0,0,27800,2340,81761,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031910,'Dated Canvas Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,3640,81762,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031911,'Dated Canvas Shepherd\'s Tunic (Auburn)','Normal/StandardItem',1,0,0,27800,3640,81763,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031912,'Dated Canvas Shepherd\'s Tunic (Pink)','Normal/StandardItem',1,0,0,27800,3640,81764,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031913,'Dated Canvas Shepherd\'s Tunic (Brown)','Normal/StandardItem',1,0,0,27800,3640,81765,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031914,'Dated Canvas Shepherd\'s Tunic (Blue)','Normal/StandardItem',1,0,0,27800,3640,81766,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8031915,'Cotton Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,2340,81757,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031916,'Cotton Shepherd\'s Tunic (Green)','Normal/StandardItem',1,0,0,27800,2340,81760,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8031917,'Cotton Shepherd\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,27800,2340,81759,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8032001,'Vintage Chef\'s Apron','Normal/StandardItem',1,1,0,27800,4810,81839,7016,1,0,0,0,0,36,1120,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032002,'Stained Chef\'s Apron','Normal/StandardItem',1,1,0,27800,2210,81840,7016,1,0,0,0,0,16,1120,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8032003,'Dated Chef\'s Apron','Normal/StandardItem',1,0,0,27800,5720,81841,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032004,'Dated Chef\'s Apron (Black)','Normal/StandardItem',1,0,0,27800,5720,81842,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032005,'Dated Chef\'s Apron (Red)','Normal/StandardItem',1,0,0,27800,5720,81843,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032006,'Dated Chef\'s Apron (Yellow)','Normal/StandardItem',1,0,0,27800,5720,81844,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032007,'Dated Chef\'s Apron (Green)','Normal/StandardItem',1,0,0,27800,5720,81845,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); -INSERT INTO `gamedata_items` VALUES (8032008,'Lominsan Apron','Normal/StandardItem',1,1,1,27800,0,81843,7016,2,0,0,0,1,25,2110,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032009,'Linen Smock','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032010,'Linen Smock of the Mind (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032011,'Linen Smock of Piety (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032012,'Linen Smock of Piety (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032013,'Woolen Smock','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032014,'Woolen Smock of the Mind (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032015,'Woolen Smock of Piety (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032016,'Woolen Smock of Piety (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032017,'Linen Smock (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032018,'Linen Smock (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032019,'Linen Smock (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032020,'Linen Smock of the Mind','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032021,'Linen Smock of the Mind (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032022,'Linen Smock of the Mind (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032023,'Linen Smock of Piety','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032024,'Linen Smock of Piety (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8032025,'Woolen Smock (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032026,'Woolen Smock (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032027,'Woolen Smock (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032028,'Woolen Smock (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032029,'Woolen Smock of the Mind','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032030,'Woolen Smock of the Mind (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032031,'Woolen Smock of the Mind (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032032,'Woolen Smock of the Mind (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032033,'Woolen Smock of Piety','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032034,'Woolen Smock of Piety (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032035,'Woolen Smock of Piety (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8032101,'Dream Tunic','Normal/StandardItem',1,0,0,22240,260,81890,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032102,'Reindeer Suit','Normal/StandardItem',1,1,1,22240,0,82402,7033,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032201,'Dated Canvas Coatee','Normal/StandardItem',1,0,0,25000,3720,81893,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032202,'Dated Canvas Coatee (Auburn)','Normal/StandardItem',1,0,0,25000,3720,81894,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032203,'Dated Canvas Coatee (Pink)','Normal/StandardItem',1,0,0,25000,3720,81895,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032204,'Dated Canvas Coatee (Brown)','Normal/StandardItem',1,0,0,25000,3720,81896,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032205,'Dated Canvas Coatee (Blue)','Normal/StandardItem',1,0,0,25000,3720,81897,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032206,'Dated Velveteen Coatee','Normal/StandardItem',1,0,0,25000,4920,81898,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032207,'Dated Velveteen Coatee (Black)','Normal/StandardItem',1,0,0,25000,4920,81899,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032208,'Dated Velveteen Coatee (Red)','Normal/StandardItem',1,0,0,25000,4920,81900,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032209,'Dated Velveteen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,4920,81901,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032210,'Dated Velveteen Coatee (Green)','Normal/StandardItem',1,0,0,25000,4920,81902,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032211,'Dated Linen Coatee','Normal/StandardItem',1,0,0,25000,6120,81898,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032212,'Dated Linen Coatee (Pink)','Normal/StandardItem',1,0,0,25000,6120,81895,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032213,'Dated Linen Coatee (Blue)','Normal/StandardItem',1,0,0,25000,6120,81897,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032214,'Dated Linen Coatee (Brown)','Normal/StandardItem',1,0,0,25000,6120,81896,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032215,'Dated Linen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,6120,81894,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032216,'Vintage Coatee','Normal/StandardItem',1,1,0,25000,3120,81906,7016,1,0,0,0,0,25,1005,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032217,'Moth-eaten Coatee','Normal/StandardItem',1,1,0,25000,1920,81905,7016,1,0,0,0,0,15,1005,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8032218,'Vintage Seneschal Coatee','Normal/StandardItem',1,1,0,25000,5520,81904,7016,1,0,0,0,0,45,1005,0,0,0,0,0,-1,34,10013005,1,27,0); -INSERT INTO `gamedata_items` VALUES (8032219,'Moth-eaten Seneschal Coatee','Normal/StandardItem',1,1,0,25000,4320,81903,7016,1,0,0,0,0,35,1005,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8032220,'Gridanian Coatee','Normal/StandardItem',1,1,1,25000,0,81901,7016,2,0,0,0,1,25,2110,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032221,'Velveteen Coatee','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032222,'Velveteen Coatee of Crafting (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032223,'Velveteen Coatee of Gathering (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032224,'Linen Coatee','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032225,'Linen Coatee of Crafting (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032226,'Linen Coatee of Gathering (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032227,'Velveteen Coatee (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032228,'Velveteen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032229,'Velveteen Coatee of Crafting','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032230,'Velveteen Coatee of Crafting (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032231,'Velveteen Coatee of Gathering','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032232,'Velveteen Coatee of Gathering (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8032233,'Linen Coatee (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032234,'Linen Coatee (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032235,'Linen Coatee (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032236,'Linen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032237,'Linen Coatee of Crafting','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032238,'Linen Coatee of Crafting (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032239,'Linen Coatee of Crafting (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032240,'Linen Coatee of Crafting (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032241,'Linen Coatee of Gathering','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032242,'Linen Coatee of Gathering (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032243,'Linen Coatee of Gathering (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032244,'Linen Coatee of Gathering (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8032301,'Loyalist\'s Bliaud','Normal/StandardItem',1,1,1,25000,0,82061,7016,2,0,0,0,0,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8032302,'Revolutionary\'s Bliaud','Normal/StandardItem',1,1,1,25000,0,82073,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032303,'Woolen Bliaud','Normal/StandardItem',1,0,0,27800,11250,82253,7016,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8032304,'Woolen Bliaud (Purple)','Normal/StandardItem',1,0,0,27800,11250,82254,7016,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8032305,'Felt Bliaud','Normal/StandardItem',1,0,0,27800,12500,82255,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032306,'Felt Bliaud (Brown)','Normal/StandardItem',1,0,0,27800,12500,82255,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032307,'Plundered Bliaud','Normal/StandardItem',1,1,0,27800,4000,82153,7016,1,0,0,0,1,15,2005,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8032308,'Felt Bliaud (Green)','Normal/StandardItem',1,0,0,27800,12500,82431,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032309,'Felt Bliaud (Blue)','Normal/StandardItem',1,0,0,27800,12500,82429,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032310,'Felt Bliaud (Red)','Normal/StandardItem',1,0,0,27800,12500,82430,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032311,'Storm Private\'s Bliaud','Normal/StandardItem',1,1,1,27800,0,82455,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8032312,'Storm Sergeant\'s Bliaud','Normal/StandardItem',1,1,1,27800,0,82456,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032401,'Red Summer Top','Normal/StandardItem',1,1,1,0,0,82081,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032402,'Green Summer Top','Normal/StandardItem',1,1,1,0,0,82082,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032403,'Blue Summer Top','Normal/StandardItem',1,1,1,0,0,82083,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032404,'Solar Summer Top','Normal/StandardItem',1,1,1,0,0,82084,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032405,'Lunar Summer Top','Normal/StandardItem',1,1,1,0,0,82085,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032406,'Red Summer Halter','Normal/StandardItem',1,1,1,0,0,82091,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032407,'Green Summer Halter','Normal/StandardItem',1,1,1,0,0,82092,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032408,'Blue Summer Halter','Normal/StandardItem',1,1,1,0,0,82093,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032409,'Solar Summer Halter','Normal/StandardItem',1,1,1,0,0,82094,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032410,'Lunar Summer Halter','Normal/StandardItem',1,1,1,0,0,82095,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032501,'Hempen Kurta','Normal/StandardItem',1,0,0,22240,260,82269,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032502,'Hempen Kurta (Grey)','Normal/StandardItem',1,0,0,22240,260,82270,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032601,'Lominsan Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82101,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032602,'Gridanian Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82102,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032603,'Ul\'dahn Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82103,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8032604,'Lominsan Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82104,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032605,'Gridanian Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82105,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032606,'Ul\'dahn Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82106,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032701,'Gallant Surcoat','Normal/StandardItem',1,1,1,38920,0,82482,7015,3,0,0,0,1,50,2120,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032702,'Temple Cyclas','Normal/StandardItem',1,1,1,33360,0,82487,7015,3,0,0,0,1,50,2119,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032703,'Fighter\'s Cuirass','Normal/StandardItem',1,1,1,41700,0,82462,7015,3,0,0,0,1,50,2121,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032704,'Drachen Mail','Normal/StandardItem',1,1,1,36140,0,82457,7015,3,0,0,0,1,50,2123,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032705,'Choral Shirt','Normal/StandardItem',1,1,1,27800,0,82477,7015,3,0,0,0,1,50,2122,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032706,'Healer\'s Robe','Normal/StandardItem',1,1,1,25020,0,82467,7016,3,0,0,0,1,50,2125,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032707,'Wizard\'s Coat','Normal/StandardItem',1,1,1,22240,0,82472,7016,3,0,0,0,1,50,2124,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032801,'Heavy Darklight Armor','Normal/StandardItem',1,1,1,60000,0,82492,7014,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032802,'Darklight Cuirass','Normal/StandardItem',1,1,1,41700,0,82495,7014,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032803,'Darklight Corselet','Normal/StandardItem',1,1,1,33360,0,82499,7015,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032804,'Darklight Cowl','Normal/StandardItem',1,1,1,38920,0,82503,7017,3,0,0,0,1,50,2129,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032805,'Heavy Darksteel Armor','Normal/StandardItem',1,0,0,60000,15000,82516,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032806,'Heavy Darksteel Armor (White)','Normal/StandardItem',1,0,0,60000,15000,82515,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032807,'Heavy Darksteel Armor (Red)','Normal/StandardItem',1,0,0,60000,15000,82517,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032808,'Heavy Darksteel Armor (Green)','Normal/StandardItem',1,0,0,60000,15000,82518,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032809,'Heavy Darksteel Armor (Blue)','Normal/StandardItem',1,0,0,60000,15000,82519,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032810,'Gryphonskin Jerkin','Normal/StandardItem',1,0,0,36140,11500,82530,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032811,'Gryphonskin Jerkin (White)','Normal/StandardItem',1,0,0,36140,11500,82531,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032812,'Gryphonskin Jerkin (Black)','Normal/StandardItem',1,0,0,36140,11500,82532,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032813,'Gryphonskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11500,82533,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032814,'Gryphonskin Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,11500,82534,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032815,'Vanya Robe','Normal/StandardItem',1,0,0,25020,8200,82552,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032816,'Vanya Robe (Yellow)','Normal/StandardItem',1,0,0,25020,8200,82551,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032817,'Vanya Robe (Black)','Normal/StandardItem',1,0,0,25020,8200,82550,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032818,'Vanya Robe (Purple)','Normal/StandardItem',1,0,0,25020,8200,82553,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032819,'Vanya Robe (Red)','Normal/StandardItem',1,0,0,25020,8200,82554,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8032820,'Storm Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82583,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032821,'Storm Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81843,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032822,'Serpent Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82584,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032823,'Serpent Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81844,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032824,'Flame Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82582,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032825,'Flame Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81842,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032826,'Militia Robe','Normal/StandardItem',1,1,1,25020,0,82599,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032827,'Militia Cuirass','Normal/StandardItem',1,1,1,41700,0,80060,7014,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032828,'Militia Harness','Normal/StandardItem',1,1,1,33360,0,82598,7015,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032829,'Imperial Operative Dalmatica','Normal/StandardItem',1,1,1,22240,0,82605,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032830,'Gryphonskin Tunic','Normal/StandardItem',1,0,0,30580,8556,82601,7016,1,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032831,'Darksteel Haubergeon','Normal/StandardItem',1,0,0,38920,11960,82602,7015,1,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8032832,'Coliseum Galerus','Normal/StandardItem',1,0,0,33360,10120,82608,7015,2,0,0,0,1,45,2004,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8032833,'Coliseum Shawl','Normal/StandardItem',1,0,0,25020,7544,82610,7016,2,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8032834,'Lord\'s Yukata (Blue)','Normal/StandardItem',1,1,1,22240,0,82624,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032835,'Lord\'s Yukata (Green)','Normal/StandardItem',1,1,1,22240,0,82625,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032836,'Lord\'s Yukata (Grey)','Normal/StandardItem',1,1,1,22240,0,82626,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032837,'Lady\'s Yukata (Red)','Normal/StandardItem',1,1,1,22240,0,82621,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032838,'Lady\'s Yukata (Blue)','Normal/StandardItem',1,1,1,22240,0,82622,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8032839,'Lady\'s Yukata (Black)','Normal/StandardItem',1,1,1,22240,0,82623,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040001,'Well-worn Undershirt','Normal/StandardItem',1,1,1,0,0,81303,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040002,'Well-worn Breastcloth','Normal/StandardItem',1,1,1,0,0,81305,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040003,'Well-worn Chestband','Normal/StandardItem',1,1,1,0,0,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040004,'Well-worn Undersleeves','Normal/StandardItem',1,1,1,0,0,81307,7012,1,0,0,0,0,1,2011,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040005,'Well-worn Undersleeves (Brown)','Normal/StandardItem',1,1,1,0,0,81308,7012,1,0,0,0,0,1,2013,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040006,'Well-worn Bodice','Normal/StandardItem',1,1,1,0,0,81310,7012,1,0,0,0,0,1,2012,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040007,'Well-worn Bodice (Grey)','Normal/StandardItem',1,1,1,0,0,81311,7012,1,0,0,0,0,1,2014,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040008,'Well-worn Camise','Normal/StandardItem',1,1,1,0,0,81313,7012,1,0,0,0,0,1,2015,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040009,'Well-worn Camise (Beige)','Normal/StandardItem',1,1,1,0,0,81314,7012,1,0,0,0,0,1,2017,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040010,'Well-worn Camisole (Brown)','Normal/StandardItem',1,1,1,0,0,81316,7012,1,0,0,0,0,1,2016,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040011,'Well-worn Camisole (Grey)','Normal/StandardItem',1,1,1,0,0,81317,7012,1,0,0,0,0,1,2018,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040012,'Well-worn Halftop','Normal/StandardItem',1,1,1,0,0,81322,7012,1,0,0,0,0,1,2019,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040013,'Well-worn Halftop (Grey)','Normal/StandardItem',1,1,1,0,0,81323,7012,1,0,0,0,0,1,2020,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040014,'Well-worn Singlet (Beige)','Normal/StandardItem',1,1,1,0,0,81319,7012,1,0,0,0,0,1,2021,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040015,'Well-worn Singlet (Grey)','Normal/StandardItem',1,1,1,0,0,81320,7012,1,0,0,0,0,1,2022,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040016,'Hempen Undershirt (Brown)','Normal/StandardItem',1,0,0,0,120,80001,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040017,'Hempen Undershirt','Normal/StandardItem',1,0,0,0,120,81302,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040018,'Hempen Undershirt (Grey)','Normal/StandardItem',1,0,0,0,120,80003,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040019,'Hempen Undershirt (Beige)','Normal/StandardItem',1,0,0,0,120,81302,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040020,'Hempen Breastcloth (Brown)','Normal/StandardItem',1,0,0,0,120,81276,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040021,'Hempen Breastcloth','Normal/StandardItem',1,0,0,0,120,81304,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040022,'Hempen Breastcloth (Grey)','Normal/StandardItem',1,0,0,0,120,81278,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040023,'Hempen Breastcloth (Beige)','Normal/StandardItem',1,0,0,0,120,81279,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040024,'Hempen Chestband (Brown)','Normal/StandardItem',1,0,0,0,120,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040025,'Hempen Chestband','Normal/StandardItem',1,0,0,0,120,81324,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040026,'Hempen Chestband (Grey)','Normal/StandardItem',1,0,0,0,120,81324,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040027,'Hempen Chestband (Beige)','Normal/StandardItem',1,0,0,0,120,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040028,'Hempen Undersleeves (Brown)','Normal/StandardItem',1,0,0,0,120,81308,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040029,'Hempen Undersleeves','Normal/StandardItem',1,0,0,0,120,81306,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040030,'Hempen Undersleeves (Grey)','Normal/StandardItem',1,0,0,0,120,81308,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040031,'Hempen Undersleeves (Beige)','Normal/StandardItem',1,0,0,0,120,81306,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040032,'Hempen Bodice (Brown)','Normal/StandardItem',1,0,0,0,120,81285,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040033,'Hempen Bodice','Normal/StandardItem',1,0,0,0,120,81309,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040034,'Hempen Bodice (Grey)','Normal/StandardItem',1,0,0,0,120,81287,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040035,'Hempen Bodice (Beige)','Normal/StandardItem',1,0,0,0,120,81309,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040036,'Hempen Camise (Brown)','Normal/StandardItem',1,0,0,0,120,82041,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040037,'Hempen Camise','Normal/StandardItem',1,0,0,0,120,81312,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040038,'Hempen Camise (Grey)','Normal/StandardItem',1,0,0,0,120,82041,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040039,'Hempen Camise (Beige)','Normal/StandardItem',1,0,0,0,120,81314,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040040,'Hempen Camisole (Brown)','Normal/StandardItem',1,0,0,0,120,81316,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040041,'Hempen Camisole','Normal/StandardItem',1,0,0,0,120,81315,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040042,'Hempen Camisole (Grey)','Normal/StandardItem',1,0,0,0,120,81317,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040043,'Hempen Camisole (Beige)','Normal/StandardItem',1,0,0,0,120,82042,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040044,'Hempen Halftop (Brown)','Normal/StandardItem',1,0,0,0,120,81322,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040045,'Hempen Halftop','Normal/StandardItem',1,0,0,0,120,81321,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040046,'Hempen Halftop (Grey)','Normal/StandardItem',1,0,0,0,120,81322,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040047,'Hempen Halftop (Beige)','Normal/StandardItem',1,0,0,0,120,81321,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040048,'Hempen Singlet (Brown)','Normal/StandardItem',1,0,0,0,120,81320,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040049,'Hempen Singlet','Normal/StandardItem',1,0,0,0,120,81318,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040050,'Hempen Singlet (Grey)','Normal/StandardItem',1,0,0,0,120,81320,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040051,'Hempen Singlet (Beige)','Normal/StandardItem',1,0,0,0,120,81318,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8040052,'Cotton Undershirt','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040053,'Cotton Undershirt (Brown)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040054,'Cotton Undershirt (Yellow)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040055,'Cotton Undershirt (Green)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040056,'Cotton Undershirt (Blue)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040057,'Cotton Breastcloth','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040058,'Cotton Breastcloth (Brown)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040059,'Cotton Breastcloth (Yellow)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040060,'Cotton Breastcloth (Green)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040061,'Cotton Breastcloth (Blue)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040062,'Cotton Chestband','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040063,'Cotton Chestband (Brown)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040064,'Cotton Chestband (Yellow)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040065,'Cotton Chestband (Green)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040066,'Cotton Chestband (Blue)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040067,'Cotton Undersleeves','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040068,'Cotton Undersleeves (Brown)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040069,'Cotton Undersleeves (Yellow)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040070,'Cotton Undersleeves (Green)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040071,'Cotton Undersleeves (Blue)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040072,'Cotton Bodice','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040073,'Cotton Bodice (Brown)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040074,'Cotton Bodice (Yellow)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040075,'Cotton Bodice (Green)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040076,'Cotton Bodice (Blue)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040077,'Cotton Camise','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040078,'Cotton Camise (Brown)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040079,'Cotton Camise (Yellow)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040080,'Cotton Camise (Green)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040081,'Cotton Camise (Blue)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040082,'Cotton Camisole','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040083,'Cotton Camisole (Brown)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040084,'Cotton Camisole (Yellow)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040085,'Cotton Camisole (Green)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040086,'Cotton Camisole (Blue)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040087,'Cotton Halftop','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040088,'Cotton Halftop (Brown)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040089,'Cotton Halftop (Yellow)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040090,'Cotton Halftop (Green)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040091,'Cotton Halftop (Blue)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040092,'Cotton Singlet','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040093,'Cotton Singlet (Brown)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040094,'Cotton Singlet (Yellow)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040095,'Cotton Singlet (Green)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8040096,'Cotton Singlet (Blue)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050001,'Dated Hempen Slops','Normal/StandardItem',1,0,0,13900,390,80159,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050002,'Dated Hempen Slops (Beige)','Normal/StandardItem',1,0,0,13900,390,80162,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050003,'Dated Hempen Slops (Brown)','Normal/StandardItem',1,0,0,13900,390,80160,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050004,'Dated Hempen Slops (Grey)','Normal/StandardItem',1,0,0,13900,390,80161,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050005,'Dated Cotton Slops','Normal/StandardItem',1,0,0,13900,948,80163,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8050006,'Dated Cotton Slops (Yellow)','Normal/StandardItem',1,0,0,13900,948,80165,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8050007,'Dated Cotton Slops (Green)','Normal/StandardItem',1,0,0,13900,948,80166,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8050008,'Dated Cotton Slops (Blue)','Normal/StandardItem',1,0,0,13900,948,80167,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8050009,'Dated Cotton Slops (Red)','Normal/StandardItem',1,0,0,13900,948,80164,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8050010,'Dated Canvas Slops','Normal/StandardItem',1,0,0,13900,1506,80168,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8050011,'Dated Canvas Slops (Pink)','Normal/StandardItem',1,0,0,13900,1506,80170,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8050012,'Dated Canvas Slops (Brown)','Normal/StandardItem',1,0,0,13900,1506,80171,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8050013,'Dated Canvas Slops (Blue)','Normal/StandardItem',1,0,0,13900,1506,80172,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8050014,'Dated Canvas Slops (Auburn)','Normal/StandardItem',1,0,0,13900,1506,80169,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8050015,'Linen Slops','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050016,'Linen Slops of Vitality (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050017,'Linen Slops of the Mind (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050018,'Linen Slops of Strength (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050019,'Woolen Slops','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050020,'Woolen Slops of Vitality (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050021,'Woolen Slops of the Mind (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050022,'Woolen Slops of Strength (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050023,'Linen Slops (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050024,'Linen Slops (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050025,'Linen Slops (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050026,'Linen Slops of Vitality','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050027,'Linen Slops of Vitality (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050028,'Lominsan Slops','Normal/StandardItem',1,1,1,13900,0,80170,7021,2,0,0,0,1,30,2109,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050029,'Gridanian Slops','Normal/StandardItem',1,1,1,13900,0,80165,7021,2,0,0,0,1,30,2109,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050030,'Weathered Slops (Brown)','Normal/StandardItem',1,1,1,13900,0,80920,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050031,'Weathered Slops (Grey)','Normal/StandardItem',1,1,1,13900,0,80921,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050032,'Weathered Slops (Beige)','Normal/StandardItem',1,1,1,13900,0,80922,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050033,'Linen Slops of Vitality (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050034,'Linen Slops of the Mind','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050035,'Linen Slops of the Mind (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050036,'Linen Slops of the Mind (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050037,'Linen Slops of Strength','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050038,'Linen Slops of Strength (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050039,'Linen Slops of Strength (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050040,'Woolen Slops (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050041,'Woolen Slops (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050042,'Woolen Slops (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050043,'Woolen Slops of Vitality','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050044,'Woolen Slops of Vitality (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050045,'Woolen Slops of Vitality (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050046,'Woolen Slops of the Mind','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050047,'Woolen Slops of the Mind (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050048,'Woolen Slops of the Mind (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050049,'Woolen Slops of Strength','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050050,'Woolen Slops of Strength (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050051,'Woolen Slops of Strength (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050101,'Dated Hempen Trousers','Normal/StandardItem',1,0,0,20850,1710,80173,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050102,'Dated Hempen Trousers (Beige)','Normal/StandardItem',1,0,0,20850,1710,80174,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050103,'Dated Hempen Trousers (Brown)','Normal/StandardItem',1,0,0,20850,1710,80175,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050104,'Dated Hempen Trousers (Grey)','Normal/StandardItem',1,0,0,20850,1710,80176,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050105,'Dated Cotton Trousers','Normal/StandardItem',1,0,0,20850,2610,80177,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050106,'Dated Cotton Trousers (Yellow)','Normal/StandardItem',1,0,0,20850,2610,80178,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050107,'Dated Cotton Trousers (Green)','Normal/StandardItem',1,0,0,20850,2610,80179,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050108,'Dated Cotton Trousers (Blue)','Normal/StandardItem',1,0,0,20850,2610,80180,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050109,'Dated Cotton Trousers (Red)','Normal/StandardItem',1,0,0,20850,2610,80181,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050110,'Dated Canvas Trousers','Normal/StandardItem',1,0,0,20850,3510,80182,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050111,'Dated Canvas Trousers (Pink)','Normal/StandardItem',1,0,0,20850,3510,80183,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050112,'Dated Canvas Trousers (Brown)','Normal/StandardItem',1,0,0,20850,3510,80184,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050113,'Dated Canvas Trousers (Blue)','Normal/StandardItem',1,0,0,20850,3510,80185,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050114,'Dated Canvas Trousers (Auburn)','Normal/StandardItem',1,0,0,20850,3510,80186,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050115,'Dated Tarred Leather Trousers','Normal/StandardItem',1,0,0,20850,4410,80187,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050116,'Dated Tarred Leather Trousers (Pink)','Normal/StandardItem',1,0,0,20850,4410,80188,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050117,'Dated Tarred Leather Trousers (Brown)','Normal/StandardItem',1,0,0,20850,4410,80189,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050118,'Dated Tarred Leather Trousers (Blue)','Normal/StandardItem',1,0,0,20850,4410,80190,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050119,'Dated Tarred Leather Trousers (Auburn)','Normal/StandardItem',1,0,0,20850,4410,80191,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050120,'Velveteen Trousers','Normal/StandardItem',1,0,0,20850,3150,80923,7021,1,0,0,0,0,34,2004,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050121,'Velveteen Trousers (Red)','Normal/StandardItem',1,0,0,20850,3150,80925,7021,1,0,0,0,0,34,2004,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050122,'Woolen Trousers','Normal/StandardItem',1,0,0,20850,4050,82397,7021,1,0,0,0,0,44,2004,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8050123,'Woolen Trousers (Purple)','Normal/StandardItem',1,0,0,20850,4050,82398,7021,1,0,0,0,0,44,2004,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8050124,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050125,'Linen Trousers','Normal/StandardItem',1,0,0,20850,3600,82395,7021,1,0,0,0,0,39,2004,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8050126,'Linen Trousers (Blue)','Normal/StandardItem',1,0,0,20850,3600,82396,7021,1,0,0,0,0,39,2004,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8050127,'Felt Trousers (Green)','Normal/StandardItem',1,0,0,20850,4500,82436,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050128,'Felt Trousers (Blue)','Normal/StandardItem',1,0,0,20850,4500,82434,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050129,'Felt Trousers (Brown)','Normal/StandardItem',1,0,0,20850,4500,82435,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050130,'Felt Trousers','Normal/StandardItem',1,0,0,20850,4500,82399,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050131,'Felt Trousers (Red)','Normal/StandardItem',1,0,0,20850,4500,82400,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050132,'Storm Private\'s Trousers','Normal/StandardItem',1,1,1,20850,0,80173,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050133,'Storm Sergeant\'s Trousers','Normal/StandardItem',1,1,1,20850,0,80175,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050134,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050135,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050136,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050137,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050138,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050139,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050140,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050141,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050142,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050143,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050144,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050145,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050146,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050147,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050148,'Gridanian Trousers','Normal/StandardItem',1,1,1,20850,0,80184,7021,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050149,'Sentinel\'s Trousers','Normal/StandardItem',1,0,0,20850,4590,80173,7021,2,0,0,0,1,50,2101,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050150,'Weathered Trousers','Normal/StandardItem',1,1,1,20850,0,80928,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050151,'Paladin\'s Trousers','Normal/StandardItem',1,1,1,20850,0,82062,7021,2,0,0,0,0,35,2103,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050201,'Dated Hempen Breeches','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050202,'Dated Hempen Breeches (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050203,'Dated Hempen Breeches (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050204,'Dated Hempen Breeches (Beige)','Normal/StandardItem',1,0,0,11120,78,80196,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050205,'Dated Cotton Breeches','Normal/StandardItem',1,0,0,11120,468,80197,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050206,'Dated Cotton Breeches (Red)','Normal/StandardItem',1,0,0,11120,468,80198,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050207,'Dated Cotton Breeches (Yellow)','Normal/StandardItem',1,0,0,11120,468,80199,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050208,'Dated Cotton Breeches (Green)','Normal/StandardItem',1,0,0,11120,468,80200,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050209,'Dated Cotton Breeches (Blue)','Normal/StandardItem',1,0,0,11120,468,80201,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050210,'Dated Canvas Breeches','Normal/StandardItem',1,0,0,11120,858,80202,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050211,'Dated Canvas Breeches (Auburn)','Normal/StandardItem',1,0,0,11120,858,80203,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050212,'Dated Canvas Breeches (Pink)','Normal/StandardItem',1,0,0,11120,858,80204,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050213,'Dated Canvas Breeches (Brown)','Normal/StandardItem',1,0,0,11120,858,80205,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050214,'Dated Canvas Breeches (Blue)','Normal/StandardItem',1,0,0,11120,858,80206,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050215,'Dated Velveteen Hose','Normal/StandardItem',1,0,0,11120,1248,80929,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8050216,'Dated Velveteen Hose (Black)','Normal/StandardItem',1,0,0,11120,1248,80930,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8050217,'Dated Velveteen Hose (Red)','Normal/StandardItem',1,0,0,11120,1248,80931,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8050218,'Dated Velveteen Hose (Yellow)','Normal/StandardItem',1,0,0,11120,1248,80932,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8050219,'Dated Velveteen Hose (Green)','Normal/StandardItem',1,0,0,11120,1248,80933,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8050220,'Hempen Breeches','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050221,'Hempen Breeches of Casting (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050222,'Hempen Breeches of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050223,'Cotton Breeches','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050224,'Cotton Breeches of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050225,'Cotton Breeches of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050226,'Hempen Breeches (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050227,'Hempen Breeches (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050228,'Hempen Breeches of Casting','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050229,'Hempen Breeches of Casting (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050230,'Hempen Breeches of Toiling','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050231,'Hempen Breeches of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050232,'Cotton Breeches (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050233,'Cotton Breeches (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050234,'Cotton Breeches of Casting','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050235,'Cotton Breeches of Casting (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050236,'Cotton Breeches of Toiling','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050237,'Cotton Breeches of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8050238,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050239,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050240,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050241,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050242,'Explorer\'s Breeches','Normal/StandardItem',1,1,0,11120,1989,82511,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050243,'Lominsan Breeches','Normal/StandardItem',1,1,1,11120,0,80931,7021,2,0,0,0,1,30,2111,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050244,'Gridanian Breeches','Normal/StandardItem',1,1,1,11120,0,80205,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050245,'Weathered Breeches (Grey)','Normal/StandardItem',1,1,1,11120,0,80934,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050246,'Vintage Hose','Normal/StandardItem',1,1,0,11120,1521,81434,7021,1,0,0,0,0,38,1103,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050247,'Ripped Hose','Normal/StandardItem',1,1,0,7500,638,81434,7021,1,0,0,0,0,28,1103,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8050248,'Claret Breeches','Normal/StandardItem',1,1,1,11120,0,82066,7021,3,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050301,'Dated Hempen Chausses','Normal/StandardItem',1,0,0,12510,225,80207,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050302,'Dated Hempen Chausses (Brown)','Normal/StandardItem',1,0,0,12510,225,80208,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050303,'Dated Hempen Chausses (Grey)','Normal/StandardItem',1,0,0,12510,225,80209,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050304,'Dated Hempen Chausses (Beige)','Normal/StandardItem',1,0,0,12510,225,80210,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050305,'Dated Cotton Chausses','Normal/StandardItem',1,0,0,12510,675,80211,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8050306,'Dated Cotton Chausses (Red)','Normal/StandardItem',1,0,0,12510,675,80212,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8050307,'Dated Cotton Chausses (Yellow)','Normal/StandardItem',1,0,0,12510,675,80213,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8050308,'Dated Cotton Chausses (Green)','Normal/StandardItem',1,0,0,12510,675,80214,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8050309,'Dated Cotton Chausses (Blue)','Normal/StandardItem',1,0,0,12510,675,80215,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8050310,'Dated Canvas Chausses','Normal/StandardItem',1,0,0,12510,1125,80216,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8050311,'Dated Canvas Chausses (Auburn)','Normal/StandardItem',1,0,0,12510,1125,80217,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8050312,'Dated Canvas Chausses (Pink)','Normal/StandardItem',1,0,0,12510,1125,80218,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8050313,'Dated Canvas Chausses (Brown)','Normal/StandardItem',1,0,0,12510,1125,80219,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8050314,'Dated Canvas Chausses (Blue)','Normal/StandardItem',1,0,0,12510,1125,80220,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8050315,'Dated Velveteen Chausses','Normal/StandardItem',1,0,0,12510,1575,80935,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050316,'Dated Velveteen Chausses (Black)','Normal/StandardItem',1,0,0,12510,1575,80936,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050317,'Dated Velveteen Chausses (Red)','Normal/StandardItem',1,0,0,12510,1575,80937,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050318,'Dated Velveteen Chausses (Yellow)','Normal/StandardItem',1,0,0,12510,1575,80938,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050319,'Dated Velveteen Chausses (Green)','Normal/StandardItem',1,0,0,12510,1575,80939,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8050320,'Woolen Chausses','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050321,'Woolen Chausses of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050322,'Woolen Chausses of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050323,'Woolen Chausses of Vitality (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050324,'Felt Chausses','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050325,'Felt Chausses of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050326,'Felt Chausses of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050327,'Felt Chausses of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050328,'Woolen Chausses (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050329,'Woolen Chausses (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050330,'Woolen Chausses (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050331,'Woolen Chausses of Dexterity','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050332,'Woolen Chausses of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050333,'Woolen Chausses of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050334,'Woolen Chausses of Intelligence','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050335,'Woolen Chausses of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050336,'Woolen Chausses of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050337,'Woolen Chausses of Vitality','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050338,'Woolen Chausses of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050339,'Woolen Chausses of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050340,'Felt Chausses (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050341,'Felt Chausses (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050342,'Felt Chausses (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050343,'Felt Chausses (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050344,'Lominsan Chausses','Normal/StandardItem',1,1,1,12510,0,80937,7021,2,0,0,0,1,30,2110,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050345,'Ul\'dahn Chausses','Normal/StandardItem',1,1,1,12510,0,80936,7021,2,0,0,0,1,30,2006,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050346,'Weathered Chausses','Normal/StandardItem',1,1,1,12510,0,80940,7021,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050347,'Weathered Chausses (Grey)','Normal/StandardItem',1,1,1,12510,0,80941,7021,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050348,'Felt Chausses of Dexterity','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050349,'Felt Chausses of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050350,'Felt Chausses of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050351,'Felt Chausses of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050352,'Felt Chausses of Intelligence','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050353,'Felt Chausses of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050354,'Felt Chausses of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050355,'Felt Chausses of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050356,'Felt Chausses of Vitality','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050357,'Felt Chausses of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050358,'Felt Chausses of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050359,'Felt Chausses of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050360,'Mage\'s Chausses','Normal/StandardItem',1,1,0,12510,2160,80219,7021,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050401,'Dated Sheepskin Culottes','Normal/StandardItem',1,0,0,18070,1242,81370,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050402,'Dated Sheepskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,1242,81371,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050403,'Dated Sheepskin Culottes (Beige)','Normal/StandardItem',1,0,0,18070,1242,81372,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050404,'Dated Sheepskin Culottes (Brown)','Normal/StandardItem',1,0,0,18070,1242,81373,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050405,'Dated Dodoskin Culottes','Normal/StandardItem',1,0,0,18070,1932,81374,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8050406,'Dated Dodoskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,1932,81375,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8050407,'Dated Dodoskin Culottes (Yellow)','Normal/StandardItem',1,0,0,18070,1932,81376,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8050408,'Dated Dodoskin Culottes (Green)','Normal/StandardItem',1,0,0,18070,1932,81377,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8050409,'Dated Dodoskin Culottes (Blue)','Normal/StandardItem',1,0,0,18070,1932,81378,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8050410,'Dated Leather Culottes','Normal/StandardItem',1,0,0,18070,2622,81379,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050411,'Dated Leather Culottes (Auburn)','Normal/StandardItem',1,0,0,18070,2622,81380,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050412,'Dated Leather Culottes (Pink)','Normal/StandardItem',1,0,0,18070,2622,81381,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050413,'Dated Leather Culottes (Brown)','Normal/StandardItem',1,0,0,18070,2622,81382,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050414,'Dated Leather Culottes (Blue)','Normal/StandardItem',1,0,0,18070,2622,81383,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050415,'Dated Tarred Leather Culottes','Normal/StandardItem',1,0,0,18070,3312,81384,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050416,'Dated Tarred Leather Culottes (Black)','Normal/StandardItem',1,0,0,18070,3312,81385,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050417,'Dated Tarred Leather Culottes (Red)','Normal/StandardItem',1,0,0,18070,3312,81386,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050418,'Dated Tarred Leather Culottes (Yellow)','Normal/StandardItem',1,0,0,18070,3312,81387,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050419,'Dated Tarred Leather Culottes (Green)','Normal/StandardItem',1,0,0,18070,3312,82034,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050420,'Boarskin Culottes','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050421,'Boarskin Culottes of the Mind (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050422,'Boarskin Culottes of Intelligence (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050423,'Boarskin Culottes of Piety (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050424,'Raptorskin Culottes','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050425,'Raptorskin Culottes of the Mind (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050426,'Raptorskin Culottes of Intelligence (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050427,'Raptorskin Culottes of Piety (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050428,'Boarskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050429,'Boarskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050430,'Boarskin Culottes (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050431,'Boarskin Culottes of the Mind','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050432,'Boarskin Culottes of the Mind (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050433,'Boarskin Culottes of the Mind (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050434,'Boarskin Culottes of Intelligence','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050435,'Boarskin Culottes of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050436,'Boarskin Culottes of Intelligence (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050437,'Boarskin Culottes of Piety','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050438,'Boarskin Culottes of Piety (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050439,'Boarskin Culottes of Piety (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050440,'Raptorskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050441,'Raptorskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050442,'Raptorskin Culottes (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050443,'Raptorskin Culottes (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050444,'Raptorskin Culottes of the Mind','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050445,'Raptorskin Culottes of the Mind (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050446,'Raptorskin Culottes of the Mind (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050447,'Raptorskin Culottes of the Mind (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050448,'Raptorskin Culottes of Intelligence','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050449,'Ul\'dahn Culottes','Normal/StandardItem',1,1,1,18070,0,81386,7021,2,0,0,0,1,30,2007,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050450,'Weathered Culottes (Grey)','Normal/StandardItem',1,1,1,18070,0,81356,7021,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050451,'Raptorskin Culottes of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050452,'Raptorskin Culottes of Intelligence (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050453,'Raptorskin Culottes of Intelligence (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050454,'Raptorskin Culottes of Piety','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050455,'Raptorskin Culottes of Piety (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050456,'Raptorskin Culottes of Piety (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050457,'Raptorskin Culottes of Piety (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050501,'Dated Sheepskin Subligar (Brown)','Normal/StandardItem',1,0,0,16680,924,80957,7021,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050502,'Dated Sheepskin Subligar (Grey)','Normal/StandardItem',1,0,0,16680,924,80958,7021,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050503,'Dodoskin Subligar','Normal/StandardItem',1,0,0,16680,858,80961,7021,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8050504,'Dodoskin Subligar (Green)','Normal/StandardItem',1,0,0,16680,858,80962,7021,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8050505,'Dated Dodoskin Subligar (Yellow)','Normal/StandardItem',1,0,0,16680,1584,80961,7021,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8050506,'Dated Dodoskin Subligar (Green)','Normal/StandardItem',1,0,0,16680,1584,80962,7021,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8050507,'Dated Leather Subligar (Black)','Normal/StandardItem',1,0,0,16680,2244,80963,7021,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8050508,'Dated Leather Subligar (Green)','Normal/StandardItem',1,0,0,16680,2244,80964,7021,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8050509,'Boarskin Subligar','Normal/StandardItem',1,0,0,16680,2508,82297,7021,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050510,'Boarskin Subligar (Blue)','Normal/StandardItem',1,0,0,16680,2508,82297,7021,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050511,'Peisteskin Subligar','Normal/StandardItem',1,0,0,16680,2838,82298,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050512,'Peisteskin Subligar (Black)','Normal/StandardItem',1,0,0,16680,2838,82298,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8050513,'Raptorskin Subligar','Normal/StandardItem',1,0,0,16680,3168,82299,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050514,'Raptorskin Subligar (Black)','Normal/StandardItem',1,0,0,16680,3168,82299,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8050515,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050516,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050517,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050518,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8050519,'Thormoen\'s Subligar','Normal/StandardItem',1,1,0,16680,3036,82514,7021,2,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8050520,'Ul\'dahn Subligar','Normal/StandardItem',1,1,1,16680,0,80963,7021,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050521,'Star-Spangled Subligar','Normal/StandardItem',1,1,1,16680,0,81495,7021,1,0,0,0,0,18,1107,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050601,'Dated Hempen Kecks (Brown)','Normal/StandardItem',1,0,0,15290,558,80221,7021,1,0,0,0,0,9,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050602,'Dated Hempen Kecks (Grey)','Normal/StandardItem',1,0,0,15290,558,80222,7021,1,0,0,0,0,9,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050603,'Dated Cotton Kecks','Normal/StandardItem',1,0,0,15290,1116,80967,7021,1,0,0,0,0,19,1001,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8050604,'Dated Cotton Kecks (Blue)','Normal/StandardItem',1,0,0,15290,1116,80968,7021,1,0,0,0,0,19,1001,0,0,0,0,0,-1,34,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8050605,'Dated Canvas Kecks','Normal/StandardItem',1,0,0,15290,1674,80969,7021,1,0,0,0,0,29,1001,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8050606,'Dated Canvas Kecks (Auburn)','Normal/StandardItem',1,0,0,15290,1674,80970,7021,1,0,0,0,0,29,1001,0,0,0,0,0,-1,34,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8050607,'Dated Velveteen Kecks','Normal/StandardItem',1,0,0,15290,2232,80971,7021,1,0,0,0,0,39,1001,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8050608,'Dated Velveteen Kecks (Black)','Normal/StandardItem',1,0,0,15290,2232,80972,7021,1,0,0,0,0,39,1001,0,0,0,0,0,-1,34,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8050609,'Hempen Kecks','Normal/StandardItem',1,0,0,15290,502,80221,7021,1,0,0,0,0,8,2104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050610,'Hempen Kecks (Grey)','Normal/StandardItem',1,0,0,15290,502,80222,7021,1,0,0,0,0,8,2104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050611,'Cotton Kecks','Normal/StandardItem',1,0,0,15290,1339,80967,7021,1,0,0,0,0,23,2104,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8050612,'Cotton Kecks (Blue)','Normal/StandardItem',1,0,0,15290,1339,80968,7021,1,0,0,0,0,23,2104,0,0,0,0,0,-1,34,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8050613,'Woolen Kecks','Normal/StandardItem',1,0,0,15290,2455,82300,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050614,'Woolen Kecks (Red)','Normal/StandardItem',1,0,0,15290,2455,82301,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050615,'Felt Kecks','Normal/StandardItem',1,0,0,15290,2734,82302,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050616,'Felt Kecks (Blue)','Normal/StandardItem',1,0,0,15290,2734,82303,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8050618,'Serpent Private\'s Kecks','Normal/StandardItem',1,1,1,15290,0,80221,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050619,'Serpent Sergeant\'s Kecks','Normal/StandardItem',1,1,1,15290,0,80971,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050620,'Lominsan Kecks','Normal/StandardItem',1,1,1,15290,0,82141,7021,2,0,0,0,1,30,2103,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8050621,'Weathered Kecks (Brown)','Normal/StandardItem',1,1,1,15290,0,80973,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050622,'Weathered Kecks (Grey)','Normal/StandardItem',1,1,1,15290,0,80974,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050701,'Dated Hempen Sarouel (Brown)','Normal/StandardItem',1,0,0,13900,421,80223,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050702,'Dated Hempen Sarouel (Grey)','Normal/StandardItem',1,0,0,13900,421,80975,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050703,'Dated Hempen Sarouel (Beige)','Normal/StandardItem',1,0,0,13900,421,80976,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050704,'Dated Cotton Sarouel (Red)','Normal/StandardItem',1,0,0,13900,889,80977,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050705,'Dated Cotton Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,889,80978,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050706,'Dated Cotton Sarouel (Green)','Normal/StandardItem',1,0,0,13900,889,80979,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050707,'Dated Cotton Sarouel (Blue)','Normal/StandardItem',1,0,0,13900,889,80980,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8050708,'Dated Velveteen Sarouel (Black)','Normal/StandardItem',1,0,0,13900,1825,80981,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050709,'Dated Velveteen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1825,80982,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050710,'Dated Velveteen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1825,80983,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050711,'Dated Velveteen Sarouel (Green)','Normal/StandardItem',1,0,0,13900,1825,80984,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8050712,'Velveteen Sarouel','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050713,'Velveteen Sarouel of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050714,'Velveteen Sarouel of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050715,'Velveteen Sarouel of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050716,'Linen Sarouel','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050717,'Linen Sarouel of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050718,'Linen Sarouel of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050719,'Linen Sarouel of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050720,'Woolen Sarouel','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050721,'Woolen Sarouel of Slaying (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050722,'Woolen Sarouel of Invoking (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050723,'Woolen Sarouel of Toiling (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050724,'Velveteen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050725,'Velveteen Sarouel (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050726,'Velveteen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050727,'Sipahi Sarouel','Normal/StandardItem',1,1,1,13900,0,82148,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050728,'Weathered Sarouel (Brown)','Normal/StandardItem',1,1,1,13900,0,80985,7021,1,0,0,0,0,1,1109,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050729,'Velveteen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050730,'Velveteen Sarouel of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050731,'Velveteen Sarouel of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050732,'Velveteen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050733,'Velveteen Sarouel of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050734,'Velveteen Sarouel of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050735,'Velveteen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050736,'Velveteen Sarouel of Toiling (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050737,'Velveteen Sarouel of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8050738,'Linen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050739,'Linen Sarouel (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050740,'Linen Sarouel (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050741,'Linen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050742,'Linen Sarouel of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050743,'Linen Sarouel of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050744,'Linen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050745,'Linen Sarouel of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050746,'Linen Sarouel of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050747,'Linen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050748,'Linen Sarouel of Toiling (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050749,'Linen Sarouel of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8050750,'Woolen Sarouel (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050751,'Woolen Sarouel (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050752,'Woolen Sarouel (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050753,'Woolen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050754,'Woolen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050755,'Woolen Sarouel of Slaying (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050756,'Woolen Sarouel of Slaying (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050757,'Woolen Sarouel of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050758,'Woolen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050759,'Woolen Sarouel of Invoking (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050760,'Woolen Sarouel of Invoking (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050761,'Woolen Sarouel of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050762,'Woolen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050763,'Woolen Sarouel of Toiling (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050764,'Woolen Sarouel of Toiling (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050765,'Woolen Sarouel of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050766,'Flame Private\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80977,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8050767,'Flame Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80981,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050768,'Serpent Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80979,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050769,'Storm Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80978,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050801,'Dated Sheepskin Skirt','Normal/StandardItem',1,0,0,19460,1404,80986,7021,1,0,0,0,0,17,1114,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050802,'Dated Dodoskin Skirt','Normal/StandardItem',1,0,0,19460,2184,80987,7021,1,0,0,0,0,27,1114,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8050803,'Dated Leather Skirt','Normal/StandardItem',1,0,0,19460,2964,80988,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050804,'Dated Leather Skirt (Red)','Normal/StandardItem',1,0,0,19460,2964,80989,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050805,'Dated Leather Skirt (Black)','Normal/StandardItem',1,0,0,19460,2964,80990,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050806,'Dated Leather Skirt (Ochre)','Normal/StandardItem',1,0,0,19460,2964,80991,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050807,'Dated Leather Skirt (Green)','Normal/StandardItem',1,0,0,19460,2964,80992,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8050808,'Judge\'s Skirt','Normal/StandardItem',1,1,1,19460,0,80993,7021,1,0,0,0,0,1,2033,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8050809,'Boarskin Skirt','Normal/StandardItem',1,0,0,19460,3432,82313,7021,1,0,0,0,0,43,2103,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050810,'Boarskin Skirt (Red)','Normal/StandardItem',1,0,0,19460,3432,82314,7021,1,0,0,0,0,43,2103,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8050811,'Flame Sergeant\'s Skirt','Normal/StandardItem',1,1,1,19460,0,80990,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8050901,'Woolen Gaskins','Normal/StandardItem',1,0,0,13900,3375,82315,7021,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8050902,'Woolen Gaskins (Purple)','Normal/StandardItem',1,0,0,13900,3375,82316,7021,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8050903,'Felt Gaskins','Normal/StandardItem',1,0,0,13900,3750,82317,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050904,'Felt Gaskins (Brown)','Normal/StandardItem',1,0,0,13900,3750,82317,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050905,'Felt Gaskins (Green)','Normal/StandardItem',1,0,0,13900,3750,82442,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050906,'Felt Gaskins (Blue)','Normal/StandardItem',1,0,0,13900,3750,82440,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050907,'Felt Gaskins (Red)','Normal/StandardItem',1,0,0,13900,3750,82441,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8050940,'Onion Gaskins','Normal/StandardItem',1,1,1,13900,0,81354,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051001,'Dated Hempen Tights','Normal/StandardItem',1,0,0,12510,344,80942,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051002,'Dated Hempen Tights (Beige)','Normal/StandardItem',1,0,0,12510,344,80943,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051003,'Dated Hempen Tights (Grey)','Normal/StandardItem',1,0,0,12510,344,80944,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051004,'Dated Hempen Tights (Brown)','Normal/StandardItem',1,0,0,12510,344,80945,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051005,'Dated Cotton Tights','Normal/StandardItem',1,0,0,12510,836,80946,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8051006,'Dated Cotton Tights (Yellow)','Normal/StandardItem',1,0,0,12510,836,80947,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8051007,'Dated Cotton Tights (Green)','Normal/StandardItem',1,0,0,12510,836,80948,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8051008,'Dated Cotton Tights (Blue)','Normal/StandardItem',1,0,0,12510,836,80949,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8051009,'Dated Cotton Tights (Red)','Normal/StandardItem',1,0,0,12510,836,80950,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8051010,'Dated Velveteen Tights','Normal/StandardItem',1,0,0,12510,1820,80951,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051011,'Dated Velveteen Tights (Black)','Normal/StandardItem',1,0,0,12510,1820,80952,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051012,'Dated Velveteen Tights (Green)','Normal/StandardItem',1,0,0,12510,1820,80953,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051013,'Dated Velveteen Tights (Red)','Normal/StandardItem',1,0,0,12510,1820,80954,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051014,'Dated Velveteen Tights (Yellow)','Normal/StandardItem',1,0,0,12510,1820,80955,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051015,'Weathered Tights','Normal/StandardItem',1,1,1,12510,0,80956,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051016,'Harlequin\'s Tights','Normal/StandardItem',1,1,0,13900,2937,81489,7021,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051017,'Ascetic\'s Tights','Normal/StandardItem',1,1,1,12510,0,80954,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8051018,'Velveteen Tights','Normal/StandardItem',1,0,0,12510,1328,80951,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8051019,'Velveteen Tights (Black)','Normal/StandardItem',1,0,0,12510,1328,80952,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8051020,'Linen Tights','Normal/StandardItem',1,0,0,12510,1820,82293,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051021,'Linen Tights (Yellow)','Normal/StandardItem',1,0,0,12510,1820,82294,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8051022,'Woolen Tights','Normal/StandardItem',1,0,0,12510,2066,82295,7021,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8051023,'Woolen Tights (Black)','Normal/StandardItem',1,0,0,12510,2066,82296,7021,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8051024,'Ul\'dahn Tights','Normal/StandardItem',1,1,1,12510,0,80952,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8051025,'Sorcerer\'s Tights','Normal/StandardItem',1,1,1,12510,0,82151,7021,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051101,'Dated Hempen Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,384,81777,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051102,'Dated Hempen Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,384,81778,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051103,'Dated Hempen Shepherd\'s Slops (Grey)','Normal/StandardItem',1,0,0,13900,384,81779,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051104,'Dated Hempen Shepherd\'s Slops (Beige)','Normal/StandardItem',1,0,0,13900,384,81780,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051105,'Dated Cotton Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,864,81783,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051106,'Dated Cotton Shepherd\'s Slops (Red)','Normal/StandardItem',1,0,0,13900,864,81784,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051107,'Dated Cotton Shepherd\'s Slops (Yellow)','Normal/StandardItem',1,0,0,13900,864,81785,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051108,'Dated Cotton Shepherd\'s Slops (Blue)','Normal/StandardItem',1,0,0,13900,864,81787,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051109,'Dated Cotton Shepherd\'s Slops (Green)','Normal/StandardItem',1,0,0,13900,864,81786,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051110,'Dated Canvas Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,1344,81788,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8051111,'Dated Canvas Shepherd\'s Slops (Auburn)','Normal/StandardItem',1,0,0,13900,1344,81789,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8051112,'Dated Canvas Shepherd\'s Slops (Pink)','Normal/StandardItem',1,0,0,13900,1344,81790,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8051113,'Dated Canvas Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,1344,81791,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8051114,'Dated Canvas Shepherd\'s Slops (Blue)','Normal/StandardItem',1,0,0,13900,1344,81792,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8051115,'Hempen Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,96,81777,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051116,'Hempen Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,96,81778,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051117,'Hempen Shepherd\'s Slops (Red)','Normal/StandardItem',1,0,0,13900,96,81780,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051118,'Cotton Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,864,81783,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051119,'Cotton Shepherd\'s Slops (Green)','Normal/StandardItem',1,0,0,13900,864,81786,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051120,'Cotton Shepherd\'s Slops (Yellow)','Normal/StandardItem',1,0,0,13900,864,81785,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8051121,'Mercenary\'s Slops','Normal/StandardItem',1,1,1,13900,0,81800,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051201,'Dated Canvas Bottom','Normal/StandardItem',1,0,0,12500,1364,81909,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051202,'Dated Canvas Bottom (Auburn)','Normal/StandardItem',1,0,0,12500,1364,81910,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051203,'Dated Canvas Bottom (Pink)','Normal/StandardItem',1,0,0,12500,1364,81911,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051204,'Dated Canvas Bottom (Brown)','Normal/StandardItem',1,0,0,12500,1364,81912,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051205,'Dated Canvas Bottom (Blue)','Normal/StandardItem',1,0,0,12500,1364,81913,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051206,'Dated Velveteen Bottom','Normal/StandardItem',1,0,0,12500,1804,81914,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051207,'Dated Velveteen Bottom (Black)','Normal/StandardItem',1,0,0,12500,1804,81915,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051208,'Dated Velveteen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1804,81916,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051209,'Dated Velveteen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1804,81917,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051210,'Dated Velveteen Bottom (Green)','Normal/StandardItem',1,0,0,12500,1804,81918,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051211,'Dated Linen Bottom','Normal/StandardItem',1,0,0,12500,2244,81914,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8051212,'Dated Linen Bottom (Pink)','Normal/StandardItem',1,0,0,12500,2244,81911,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8051213,'Dated Linen Bottom (Blue)','Normal/StandardItem',1,0,0,12500,2244,81913,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8051214,'Dated Linen Bottom (Brown)','Normal/StandardItem',1,0,0,12500,2244,81912,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8051215,'Dated Linen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,2244,81910,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8051216,'Velveteen Bottom','Normal/StandardItem',1,0,0,12500,1276,81914,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051217,'Velveteen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1276,81916,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051218,'Velveteen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1276,81917,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8051219,'Linen Bottom','Normal/StandardItem',1,0,0,12500,1716,81914,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051220,'Linen Bottom (Blue)','Normal/StandardItem',1,0,0,12500,1716,81913,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051221,'Linen Bottom (Brown)','Normal/StandardItem',1,0,0,12500,1716,81912,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051222,'Gridanian Bottom','Normal/StandardItem',1,1,1,12500,0,81917,7021,2,0,0,0,1,30,2110,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8051223,'Linen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1716,81911,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051224,'Linen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1716,81910,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8051301,'Red Summer Trunks','Normal/StandardItem',1,1,1,0,0,82086,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051302,'Green Summer Trunks','Normal/StandardItem',1,1,1,0,0,82087,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051303,'Blue Summer Trunks','Normal/StandardItem',1,1,1,0,0,82088,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051304,'Solar Summer Trunks','Normal/StandardItem',1,1,1,0,0,82089,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051305,'Lunar Summer Trunks','Normal/StandardItem',1,1,1,0,0,82090,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051306,'Red Summer Tanga','Normal/StandardItem',1,1,1,0,0,82096,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051307,'Green Summer Tanga','Normal/StandardItem',1,1,1,0,0,82097,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051308,'Blue Summer Tanga','Normal/StandardItem',1,1,1,0,0,82098,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051309,'Solar Summer Tanga','Normal/StandardItem',1,1,1,0,0,82099,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051310,'Lunar Summer Tanga','Normal/StandardItem',1,1,1,0,0,82100,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051401,'Gallant Cuisses','Normal/StandardItem',1,1,1,19460,0,82483,7021,3,0,0,0,1,46,2120,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051402,'Temple Gaskins','Normal/StandardItem',1,1,1,13900,0,82488,7021,3,0,0,0,1,46,2119,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051403,'Fighter\'s Breeches','Normal/StandardItem',1,1,1,16680,0,82463,7021,3,0,0,0,1,46,2121,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051404,'Drachen Breeches','Normal/StandardItem',1,1,1,18070,0,82458,7021,3,0,0,0,1,46,2123,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051405,'Choral Tights','Normal/StandardItem',1,1,1,12510,0,82478,7021,3,0,0,0,1,46,2122,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051406,'Healer\'s Culottes','Normal/StandardItem',1,1,1,13900,0,82468,7021,3,0,0,0,1,46,2125,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051407,'Wizard\'s Tonban','Normal/StandardItem',1,1,1,11120,0,82473,7021,3,0,0,0,1,46,2124,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8051501,'Heavy Darklight Flanchard','Normal/StandardItem',1,1,1,40000,0,82493,7021,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051502,'Darklight Breeches','Normal/StandardItem',1,1,1,16680,0,82504,7021,3,0,0,0,1,50,2129,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051503,'Heavy Darksteel Flanchard','Normal/StandardItem',1,0,0,40000,4500,82521,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051504,'Heavy Darksteel Flanchard (White)','Normal/StandardItem',1,0,0,40000,4500,82520,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051505,'Heavy Darksteel Flanchard (Red)','Normal/StandardItem',1,0,0,40000,4500,82522,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051506,'Heavy Darksteel Flanchard (Green)','Normal/StandardItem',1,0,0,40000,4500,82523,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051507,'Heavy Darksteel Flanchard (Blue)','Normal/StandardItem',1,0,0,40000,4500,82524,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051508,'Gryphonskin Trousers','Normal/StandardItem',1,0,0,18070,3450,82535,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051509,'Gryphonskin Trousers (White)','Normal/StandardItem',1,0,0,18070,3450,82536,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051510,'Gryphonskin Trousers (Black)','Normal/StandardItem',1,0,0,18070,3450,82537,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051511,'Gryphonskin Trousers (Red)','Normal/StandardItem',1,0,0,18070,3450,82538,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051512,'Gryphonskin Trousers (Yellow)','Normal/StandardItem',1,0,0,18070,3450,82539,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8051513,'Militia Trousers','Normal/StandardItem',1,1,1,20850,0,82590,7021,2,0,0,0,1,50,2101,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051514,'Militia Tights','Normal/StandardItem',1,1,1,12510,0,82575,7021,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051515,'Militia Subligar','Normal/StandardItem',1,1,1,16680,0,82577,7021,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051516,'Storm Sergeant\'s Hose','Normal/StandardItem',1,1,1,11120,0,82585,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051517,'Serpent Sergeant\'s Hose','Normal/StandardItem',1,1,1,13900,0,82586,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051518,'Flame Sergeant\'s Hose','Normal/StandardItem',1,1,1,20850,0,82573,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8051519,'Coliseum Subligar','Normal/StandardItem',1,0,0,16680,3036,82609,7021,2,0,0,0,1,45,2004,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8051520,'Coliseum Loincloth','Normal/StandardItem',1,0,0,12510,2263,82611,7021,2,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8051521,'Lord\'s Drawers (Black)','Normal/StandardItem',1,1,1,11120,0,82630,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051522,'Lord\'s Drawers (White)','Normal/StandardItem',1,1,1,11120,0,82631,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051523,'Lord\'s Drawers (Gold)','Normal/StandardItem',1,1,1,11120,0,82632,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051524,'Lady\'s Knickers (Black)','Normal/StandardItem',1,1,1,11120,0,82627,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051525,'Lady\'s Knickers (White)','Normal/StandardItem',1,1,1,11120,0,82628,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8051526,'Lady\'s Knickers (Gold)','Normal/StandardItem',1,1,1,11120,0,82629,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060001,'Well-worn Halftights','Normal/StandardItem',1,1,1,0,0,81327,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060002,'Well-worn Pagne','Normal/StandardItem',1,1,1,0,0,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060003,'Well-worn Loinguard (Brown)','Normal/StandardItem',1,1,1,0,0,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060004,'Well-worn Braies','Normal/StandardItem',1,1,1,0,0,81331,7019,1,0,0,0,0,1,2011,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060005,'Well-worn Braies (Brown)','Normal/StandardItem',1,1,1,0,0,81332,7019,1,0,0,0,0,1,2013,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060006,'Well-worn Stockings','Normal/StandardItem',1,1,1,0,0,81334,7019,1,0,0,0,0,1,2012,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060007,'Well-worn Stockings (Grey)','Normal/StandardItem',1,1,1,0,0,81335,7019,1,0,0,0,0,1,2014,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060008,'Well-worn Shorts','Normal/StandardItem',1,1,1,0,0,81337,7019,1,0,0,0,0,1,2015,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060009,'Well-worn Shorts (Beige)','Normal/StandardItem',1,1,1,0,0,81338,7019,1,0,0,0,0,1,2017,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060010,'Well-worn Drawers (Brown)','Normal/StandardItem',1,1,1,0,0,81340,7019,1,0,0,0,0,1,2016,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060011,'Well-worn Drawers (Grey)','Normal/StandardItem',1,1,1,0,0,81341,7019,1,0,0,0,0,1,2018,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060012,'Well-worn Pantalettes (Grey)','Normal/StandardItem',1,1,1,0,0,81346,7019,1,0,0,0,0,1,2019,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060013,'Well-worn Pantalettes','Normal/StandardItem',1,1,1,0,0,81347,7019,1,0,0,0,0,1,2020,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060014,'Well-worn Trunks (Beige)','Normal/StandardItem',1,1,1,0,0,81343,7019,1,0,0,0,0,1,2021,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060015,'Well-worn Trunks (Grey)','Normal/StandardItem',1,1,1,0,0,81344,7019,1,0,0,0,0,1,2022,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060016,'Hempen Halftights (Brown)','Normal/StandardItem',1,0,0,0,36,80150,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060017,'Hempen Halftights','Normal/StandardItem',1,0,0,0,36,81326,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060018,'Hempen Halftights (Grey)','Normal/StandardItem',1,0,0,0,36,80152,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060019,'Hempen Halftights (Beige)','Normal/StandardItem',1,0,0,0,36,80153,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060020,'Hempen Pagne (Brown)','Normal/StandardItem',1,0,0,0,36,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060021,'Hempen Pagne','Normal/StandardItem',1,0,0,0,36,81328,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060022,'Hempen Pagne (Grey)','Normal/StandardItem',1,0,0,0,36,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060023,'Hempen Pagne (Beige)','Normal/StandardItem',1,0,0,0,36,81328,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060024,'Hempen Loinguard (Brown)','Normal/StandardItem',1,0,0,0,36,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060025,'Hempen Loinguard','Normal/StandardItem',1,0,0,0,36,81348,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060026,'Hempen Loinguard (Grey)','Normal/StandardItem',1,0,0,0,36,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060027,'Hempen Loinguard (Beige)','Normal/StandardItem',1,0,0,0,36,81348,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060028,'Hempen Braies (Brown)','Normal/StandardItem',1,0,0,0,36,81331,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060029,'Hempen Braies','Normal/StandardItem',1,0,0,0,36,81330,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060030,'Hempen Braies (Grey)','Normal/StandardItem',1,0,0,0,36,81331,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060031,'Hempen Braies (Beige)','Normal/StandardItem',1,0,0,0,36,81330,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060032,'Hempen Stockings (Brown)','Normal/StandardItem',1,0,0,0,36,81334,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060033,'Hempen Stockings','Normal/StandardItem',1,0,0,0,36,81333,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060034,'Hempen Stockings (Grey)','Normal/StandardItem',1,0,0,0,36,81335,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060035,'Hempen Stockings (Beige)','Normal/StandardItem',1,0,0,0,36,82043,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060036,'Hempen Shorts (Brown)','Normal/StandardItem',1,0,0,0,36,82044,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060037,'Hempen Shorts','Normal/StandardItem',1,0,0,0,36,81336,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060038,'Hempen Shorts (Grey)','Normal/StandardItem',1,0,0,0,36,82044,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060039,'Hempen Shorts (Beige)','Normal/StandardItem',1,0,0,0,36,81338,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060040,'Hempen Drawers (Brown)','Normal/StandardItem',1,0,0,0,36,81340,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060041,'Hempen Drawers','Normal/StandardItem',1,0,0,0,36,81339,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060042,'Hempen Drawers (Grey)','Normal/StandardItem',1,0,0,0,36,81341,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060043,'Hempen Drawers (Beige)','Normal/StandardItem',1,0,0,0,36,82045,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060044,'Hempen Pantalettes (Brown)','Normal/StandardItem',1,0,0,0,36,81347,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060045,'Hempen Pantalettes','Normal/StandardItem',1,0,0,0,36,81345,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060046,'Hempen Pantalettes (Grey)','Normal/StandardItem',1,0,0,0,36,81346,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060047,'Hempen Pantalettes (Beige)','Normal/StandardItem',1,0,0,0,36,81345,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060048,'Hempen Trunks (Brown)','Normal/StandardItem',1,0,0,0,36,81344,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060049,'Hempen Trunks','Normal/StandardItem',1,0,0,0,36,81342,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060050,'Hempen Trunks (Grey)','Normal/StandardItem',1,0,0,0,36,81344,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060051,'Hempen Trunks (Beige)','Normal/StandardItem',1,0,0,0,36,81342,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8060052,'Cotton Halftights','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060053,'Cotton Halftights (Brown)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060054,'Cotton Halftights (Yellow)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060055,'Cotton Halftights (Green)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060056,'Cotton Halftights (Blue)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060057,'Cotton Pagne','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060058,'Cotton Pagne (Brown)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060059,'Cotton Pagne (Yellow)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060060,'Cotton Pagne (Green)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060061,'Cotton Pagne (Blue)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060062,'Cotton Loinguard','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060063,'Cotton Loinguard (Brown)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060064,'Cotton Loinguard (Yellow)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060065,'Cotton Loinguard (Green)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060066,'Cotton Loinguard (Blue)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060067,'Cotton Braies','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060068,'Cotton Braies (Brown)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060069,'Cotton Braies (Yellow)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060070,'Cotton Braies (Green)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060071,'Cotton Braies (Blue)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060072,'Cotton Stockings','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060073,'Cotton Stockings (Brown)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060074,'Cotton Stockings (Yellow)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060075,'Cotton Stockings (Green)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060076,'Cotton Stockings (Blue)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060077,'Cotton Shorts','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060078,'Cotton Shorts (Brown)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060079,'Cotton Shorts (Yellow)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060080,'Cotton Shorts (Green)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060081,'Cotton Shorts (Blue)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060082,'Cotton Drawers','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060083,'Cotton Drawers (Brown)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060084,'Cotton Drawers (Yellow)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060085,'Cotton Drawers (Green)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060086,'Cotton Drawers (Blue)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060087,'Cotton Pantalettes','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060088,'Cotton Pantalettes (Brown)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060089,'Cotton Pantalettes (Yellow)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060090,'Cotton Pantalettes (Green)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060091,'Cotton Pantalettes (Blue)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060092,'Cotton Trunks','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060093,'Cotton Trunks (Brown)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060094,'Cotton Trunks (Yellow)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060095,'Cotton Trunks (Green)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8060096,'Cotton Trunks (Blue)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8070001,'Dated Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,455,80232,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070002,'Dated Leather Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,1757,80224,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8070003,'Dated Leather Smithy\'s Gloves (Black)','Normal/StandardItem',1,0,0,13900,1757,80225,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8070004,'Dated Leather Smithy\'s Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,1757,80226,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8070005,'Dated Leather Smithy\'s Gloves (Red)','Normal/StandardItem',1,0,0,13900,1757,80227,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8070006,'Dated Leather Smithy\'s Gloves (Green)','Normal/StandardItem',1,0,0,13900,1757,80228,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8070007,'Boarskin Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,2799,80996,7024,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070008,'Boarskin Smithy\'s Gloves (Red)','Normal/StandardItem',1,0,0,13900,2799,80998,7024,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070009,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070010,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070011,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070012,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070013,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070014,'Raptorskin Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,3124,80229,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070015,'Raptorskin Smithy\'s Gloves (Grey)','Normal/StandardItem',1,0,0,13900,3124,82319,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070016,'Raptorskin Smithy\'s Gloves (Green)','Normal/StandardItem',1,0,0,13900,3124,80230,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070017,'Raptorskin Smithy\'s Gloves (Blue)','Normal/StandardItem',1,0,0,13900,3124,82443,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070018,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070019,'Weathered Smithy\'s Gloves','Normal/StandardItem',1,1,1,13900,0,81001,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070020,'Dated Thick Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,2408,81414,7024,1,0,0,0,0,36,1101,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8070021,'Dated Smithy\'s Gloves (Taupe)','Normal/StandardItem',1,0,0,13900,455,80994,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070022,'Dated Smithy\'s Gloves (Grey)','Normal/StandardItem',1,0,0,13900,455,80995,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070023,'Vintage Smithy\'s Gloves','Normal/StandardItem',1,1,0,13900,3189,80229,7024,1,0,0,0,0,48,1101,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070024,'Blackened Smithy\'s Gloves','Normal/StandardItem',1,1,0,7500,780,81415,7024,1,0,0,0,0,38,1101,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8070101,'Dated Bronze Gauntlets','Normal/StandardItem',1,0,0,20850,4095,80233,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070102,'Dated Bronze Gauntlets (Auburn)','Normal/StandardItem',1,0,0,20850,4095,80234,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070103,'Dated Bronze Gauntlets (Pink)','Normal/StandardItem',1,0,0,20850,4095,80235,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070104,'Dated Bronze Gauntlets (Brown)','Normal/StandardItem',1,0,0,20850,4095,80236,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070105,'Dated Bronze Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,4095,80237,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070106,'Dated Iron Gauntlets','Normal/StandardItem',1,0,0,20850,5145,80238,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070107,'Dated Iron Gauntlets (Green)','Normal/StandardItem',1,0,0,20850,5145,80241,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070108,'Dated Iron Gauntlets (Brown)','Normal/StandardItem',1,0,0,20850,5145,80242,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070109,'Steel Gauntlets','Normal/StandardItem',1,0,0,20850,4200,80239,7023,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8070110,'Steel Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,4200,80243,7023,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8070111,'Cobalt Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,5250,82444,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8070112,'Sentinel\'s Gauntlets','Normal/StandardItem',1,0,0,20850,5355,80247,7023,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070113,'Cobalt Gauntlets','Normal/StandardItem',1,0,0,20850,5250,82320,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8070114,'Cobalt Gauntlets (Red)','Normal/StandardItem',1,0,0,20850,5250,82321,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8070115,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070116,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070117,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070118,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070119,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070201,'Dated Sheepskin Vambraces','Normal/StandardItem',1,0,0,16680,728,80263,7023,1,0,0,0,0,12,1110,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070202,'Dated Dodoskin Vambraces','Normal/StandardItem',1,0,0,16680,1008,80264,7023,1,0,0,0,0,17,1110,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070203,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070204,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070205,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070206,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070207,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070208,'Dated Leather Vambraces','Normal/StandardItem',1,0,0,16680,1848,80270,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070209,'Dated Leather Vambraces (Black)','Normal/StandardItem',1,0,0,16680,1848,80271,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070210,'Dated Leather Vambraces (Ochre)','Normal/StandardItem',1,0,0,16680,1848,80272,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070211,'Dated Leather Vambraces (Red)','Normal/StandardItem',1,0,0,16680,1848,80273,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070212,'Dated Leather Vambraces (Green)','Normal/StandardItem',1,0,0,16680,1848,80274,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070213,'Dated Brass Vambraces','Normal/StandardItem',1,0,0,16680,2408,80275,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070214,'Dated Brass Vambraces (Black)','Normal/StandardItem',1,0,0,16680,2408,80276,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070215,'Dated Brass Vambraces (Ochre)','Normal/StandardItem',1,0,0,16680,2408,80277,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070216,'Dated Brass Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2408,80278,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070217,'Dated Brass Vambraces (Green)','Normal/StandardItem',1,0,0,16680,2408,80279,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070218,'Iron Vambraces','Normal/StandardItem',1,0,0,16680,1288,80280,7023,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8070219,'Iron Vambraces (Brown)','Normal/StandardItem',1,0,0,16680,1288,80282,7023,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8070220,'Steel Vambraces','Normal/StandardItem',1,0,0,16680,1848,81549,7023,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070221,'Steel Vambraces (Red)','Normal/StandardItem',1,0,0,16680,1848,81550,7023,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8070222,'Mythril Vambraces','Normal/StandardItem',1,0,0,16680,2408,82362,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070223,'Mythril Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2408,82362,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070224,'Cobalt Vambraces','Normal/StandardItem',1,0,0,16680,2688,82363,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070225,'Cobalt Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2688,82364,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070226,'Cobalt Vambraces (Blue)','Normal/StandardItem',1,0,0,16680,2688,82449,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070227,'Cobalt Vambraces (Green)','Normal/StandardItem',1,0,0,16680,2688,82448,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070228,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070229,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070230,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070231,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070232,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070233,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070234,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070235,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070236,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070237,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070238,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070239,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070240,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070241,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070242,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070243,'Judge\'s Vambraces','Normal/StandardItem',1,1,1,16680,0,81076,7023,1,0,0,0,0,1,2033,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070301,'Dated Hempen Halfgloves','Normal/StandardItem',1,0,0,12510,262,80248,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070302,'Dated Hempen Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,262,80249,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070303,'Dated Hempen Halfgloves (Grey)','Normal/StandardItem',1,0,0,12510,262,80250,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070304,'Dated Hempen Halfgloves (Beige)','Normal/StandardItem',1,0,0,12510,262,80251,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070305,'Dated Cotton Halfgloves','Normal/StandardItem',1,0,0,12510,787,80252,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070306,'Dated Cotton Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,787,80253,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070307,'Dated Cotton Halfgloves (Yellow)','Normal/StandardItem',1,0,0,12510,787,80254,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070308,'Dated Cotton Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,787,80255,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070309,'Dated Cotton Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,787,80256,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070310,'Dated Canvas Halfgloves','Normal/StandardItem',1,0,0,12510,1312,80257,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070311,'Dated Canvas Halfgloves (Auburn)','Normal/StandardItem',1,0,0,12510,1312,80258,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070312,'Dated Canvas Halfgloves (Pink)','Normal/StandardItem',1,0,0,12510,1312,80259,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070313,'Dated Canvas Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,1312,80260,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070314,'Dated Canvas Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,1312,80261,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070315,'Dated Velveteen Halfgloves','Normal/StandardItem',1,0,0,12510,1837,81002,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070316,'Dated Velveteen Halfgloves (Black)','Normal/StandardItem',1,0,0,12510,1837,81003,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070317,'Dated Velveteen Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,1837,81004,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070318,'Dated Velveteen Halfgloves (Yellow)','Normal/StandardItem',1,0,0,12510,1837,81005,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070319,'Dated Velveteen Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,1837,81006,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070320,'Hempen Halfgloves','Normal/StandardItem',1,0,0,12510,105,80248,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070321,'Hempen Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,105,80251,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070322,'Cotton Halfgloves','Normal/StandardItem',1,0,0,12510,840,80252,7024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8070323,'Cotton Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,840,80255,7024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8070324,'Woolen Halfgloves','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070325,'Woolen Halfgloves of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070326,'Woolen Halfgloves of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070327,'Woolen Halfgloves of Vitality (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070328,'Felt Halfgloves','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070329,'Felt Halfgloves of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070330,'Felt Halfgloves of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070331,'Felt Halfgloves of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070332,'Woolen Halfgloves (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070333,'Woolen Halfgloves (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070334,'Woolen Halfgloves (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070335,'Woolen Halfgloves of Dexterity','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070336,'Woolen Halfgloves of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070337,'Woolen Halfgloves of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070338,'Woolen Halfgloves of Intelligence','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070339,'Woolen Halfgloves of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070340,'Woolen Halfgloves of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070341,'Woolen Halfgloves of Vitality','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070342,'Woolen Halfgloves of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070343,'Woolen Halfgloves of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070344,'Felt Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070345,'Felt Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070346,'Weathered Halfgloves','Normal/StandardItem',1,1,1,12510,0,81007,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070347,'Felt Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070348,'Felt Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070349,'Felt Halfgloves of Dexterity','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070350,'Felt Halfgloves of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070351,'Felt Halfgloves of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070352,'Felt Halfgloves of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070353,'Felt Halfgloves of Intelligence','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070354,'Felt Halfgloves of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070355,'Felt Halfgloves of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070356,'Felt Halfgloves of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070357,'Felt Halfgloves of Vitality','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070358,'Felt Halfgloves of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070359,'Felt Halfgloves of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070360,'Felt Halfgloves of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070361,'Flame Private\'s Halfgloves','Normal/StandardItem',1,1,1,12510,0,80250,7024,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070362,'Flame Sergeant\'s Halfgloves','Normal/StandardItem',1,1,1,12510,0,81003,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070363,'Mage\'s Halfgloves','Normal/StandardItem',1,1,0,12510,2520,80260,7024,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070401,'Weathered Work Gloves','Normal/StandardItem',1,1,1,18070,0,81041,7024,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070402,'Dated Hempen Work Gloves','Normal/StandardItem',1,0,0,18070,644,80262,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070403,'Dated Hempen Work Gloves (Grey)','Normal/StandardItem',1,0,0,18070,644,81008,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070404,'Dated Hempen Work Gloves (Beige)','Normal/StandardItem',1,0,0,18070,644,81009,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070405,'Dated Hempen Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,644,81010,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070406,'Dated Cotton Work Gloves','Normal/StandardItem',1,0,0,18070,1449,81016,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070407,'Dated Cotton Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,1449,81017,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070408,'Dated Cotton Work Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,1449,81018,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070409,'Dated Cotton Work Gloves (Green)','Normal/StandardItem',1,0,0,18070,1449,81019,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070410,'Dated Cotton Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,1449,81020,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070411,'Dated Canvas Work Gloves','Normal/StandardItem',1,0,0,18070,2254,81392,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070412,'Dated Canvas Work Gloves (Auburn)','Normal/StandardItem',1,0,0,18070,2254,81393,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070413,'Dated Canvas Work Gloves (Pink)','Normal/StandardItem',1,0,0,18070,2254,81394,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070414,'Dated Canvas Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,2254,81395,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070415,'Dated Canvas Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,2254,81462,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070416,'Hempen Work Gloves','Normal/StandardItem',1,0,0,18070,563,80262,7024,1,0,0,0,0,6,2104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070417,'Hempen Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,563,81010,7024,1,0,0,0,0,6,2104,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070418,'Cotton Work Gloves','Normal/StandardItem',1,0,0,18070,1771,81016,7024,1,0,0,0,0,21,2104,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8070419,'Cotton Work Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,1771,81018,7024,1,0,0,0,0,21,2104,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8070420,'Woolen Work Gloves','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070421,'Woolen Work Gloves of Vitality (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070422,'Woolen Work Gloves of Strength (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070423,'Woolen Work Gloves of Dexterity (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070424,'Felt Work Gloves','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070425,'Felt Work Gloves of Vitality (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070426,'Felt Work Gloves of Strength (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070427,'Felt Work Gloves of Dexterity (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070428,'Woolen Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070429,'Woolen Work Gloves (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070430,'Woolen Work Gloves (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070431,'Woolen Work Gloves of Vitality','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070432,'Woolen Work Gloves of Vitality (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070433,'Woolen Work Gloves of Vitality (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070434,'Woolen Work Gloves of Strength','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070435,'Woolen Work Gloves of Strength (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070436,'Woolen Work Gloves of Strength (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070437,'Woolen Work Gloves of Dexterity','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070438,'Woolen Work Gloves of Dexterity (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070439,'Woolen Work Gloves of Dexterity (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070440,'Felt Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070441,'Felt Work Gloves (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070442,'Felt Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070443,'Felt Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070444,'Felt Work Gloves of Vitality','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070445,'Felt Work Gloves of Vitality (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070446,'Felt Work Gloves of Vitality (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070447,'Felt Work Gloves of Vitality (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070448,'Felt Work Gloves of Strength','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070449,'Felt Work Gloves of Strength (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070450,'Felt Work Gloves of Strength (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070451,'Felt Work Gloves of Strength (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070452,'Felt Work Gloves of Dexterity','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070453,'Felt Work Gloves of Dexterity (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070454,'Felt Work Gloves of Dexterity (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070455,'Felt Work Gloves of Dexterity (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070501,'Dated Fingerless Sheepskin Gloves','Normal/StandardItem',1,0,0,13900,491,81064,7024,1,0,0,0,0,8,1109,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070502,'Dated Fingerless Dodoskin Gloves','Normal/StandardItem',1,0,0,13900,1037,81066,7024,1,0,0,0,0,18,1109,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8070503,'Dated Fingerless Leather Gloves (Black)','Normal/StandardItem',1,0,0,13900,1583,81067,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8070504,'Dated Fingerless Leather Gloves (Red)','Normal/StandardItem',1,0,0,13900,1583,81068,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8070505,'Dated Fingerless Leather Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,1583,81069,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8070506,'Dated Fingerless Leather Gloves (Green)','Normal/StandardItem',1,0,0,13900,1583,81070,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8070507,'Dated Fingerless Toadskin Gloves (Black)','Normal/StandardItem',1,0,0,13900,2129,81071,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8070508,'Dated Fingerless Toadskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,2129,81072,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8070509,'Dated Fingerless Toadskin Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,2129,81073,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8070510,'Dated Fingerless Toadskin Gloves (Green)','Normal/StandardItem',1,0,0,13900,2129,81074,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8070511,'Weathered Fingerless Gloves','Normal/StandardItem',1,1,1,13900,0,81075,7024,1,0,0,0,0,1,1109,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070512,'Asuran Armguards','Normal/SpecialEquipItem',1,1,1,13900,0,81350,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070513,'Brigand\'s Gloves','Normal/StandardItem',1,1,1,13900,0,81537,7024,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070514,'Fingerless Leather Gloves','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070515,'Fingerless Leather Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070516,'Fingerless Leather Gloves of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070517,'Fingerless Boarskin Gloves','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070518,'Fingerless Boarskin Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070519,'Fingerless Boarskin Gloves of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070520,'Fingerless Peisteskin Gloves','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070521,'Fingerless Peisteskin Gloves of Slaying (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070522,'Fingerless Peisteskin Gloves of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070523,'Fingerless Raptorskin Gloves','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070524,'Fingerless Raptorskin Gloves of Slaying (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070525,'Fingerless Raptorskin Gloves of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070526,'Sipahi Gloves','Normal/StandardItem',1,1,1,13900,0,81538,7024,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070527,'Fingerless Leather Gloves (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070528,'Fingerless Leather Gloves (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070529,'Fingerless Leather Gloves of Slaying','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070530,'Fingerless Leather Gloves of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070531,'Fingerless Leather Gloves of Toiling','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070532,'Fingerless Leather Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070533,'Fingerless Boarskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070534,'Fingerless Boarskin Gloves (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070535,'Fingerless Boarskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070536,'Fingerless Boarskin Gloves of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070537,'Fingerless Boarskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070538,'Fingerless Boarskin Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070539,'Fingerless Peisteskin Gloves (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070540,'Fingerless Peisteskin Gloves (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070541,'Fingerless Peisteskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070542,'Fingerless Peisteskin Gloves of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070543,'Fingerless Peisteskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070544,'Fingerless Peisteskin Gloves of Toiling (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070545,'Fingerless Raptorskin Gloves (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070546,'Fingerless Raptorskin Gloves (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070547,'Fingerless Raptorskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070548,'Fingerless Raptorskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070549,'Fingerless Raptorskin Gloves of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070550,'Fingerless Raptorskin Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070551,'Fingerless Raptorskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070552,'Fingerless Raptorskin Gloves of Toiling (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070553,'Fingerless Raptorskin Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070601,'Dated Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1078,81042,7023,1,0,0,0,0,13,1107,0,0,0,0,0,-1,31,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070602,'Dated Reinforced Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1771,81043,7023,1,0,0,0,0,22,1107,0,0,0,0,0,-1,31,10013003,1,9,0); -INSERT INTO `gamedata_items` VALUES (8070603,'Dated Iron Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,2618,81044,7023,1,0,0,0,0,33,1107,0,0,0,0,0,-1,31,10013004,1,19,0); -INSERT INTO `gamedata_items` VALUES (8070604,'Dated Reinforced Iron Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3388,81496,7023,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8070605,'Warden\'s Gauntlets','Normal/StandardItem',1,1,1,16680,0,81045,7023,2,0,0,0,1,30,2103,0,0,0,0,0,-1,31,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070606,'Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1001,81042,7023,1,0,0,0,0,12,2103,0,0,0,0,0,-1,31,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8070607,'Decorated Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1386,81043,7023,1,0,0,0,0,17,2103,0,0,0,0,0,-1,31,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8070608,'Steel Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,2926,81497,7023,1,0,0,0,0,37,2103,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070609,'Mythril Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3311,82347,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8070610,'Cobalt Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3696,82348,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8070701,'Dated Sheepskin Bracers (Brown)','Normal/StandardItem',1,0,0,15290,651,81046,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070702,'Dated Sheepskin Bracers (Grey)','Normal/StandardItem',1,0,0,15290,651,81047,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070703,'Dated Sheepskin Bracers (Beige)','Normal/StandardItem',1,0,0,15290,651,81048,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070704,'Dated Dodoskin Bracers','Normal/StandardItem',1,0,0,15290,1302,81049,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070705,'Dated Dodoskin Bracers (Red)','Normal/StandardItem',1,0,0,15290,1302,81050,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070706,'Dated Dodoskin Bracers (Yellow)','Normal/StandardItem',1,0,0,15290,1302,81051,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070707,'Dated Dodoskin Bracers (Green)','Normal/StandardItem',1,0,0,15290,1302,81052,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070708,'Dated Dodoskin Bracers (Blue)','Normal/StandardItem',1,0,0,15290,1302,81053,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8070709,'Dated Leather Bracers','Normal/StandardItem',1,0,0,15290,1953,81054,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070710,'Dated Leather Bracers (Auburn)','Normal/StandardItem',1,0,0,15290,1953,81055,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070711,'Dated Leather Bracers (Pink)','Normal/StandardItem',1,0,0,15290,1953,81056,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070712,'Dated Leather Bracers (Brown)','Normal/StandardItem',1,0,0,15290,1953,81057,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070713,'Dated Leather Bracers (Blue)','Normal/StandardItem',1,0,0,15290,1953,81058,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8070714,'Dated Bowyer\'s Bracers','Normal/StandardItem',1,0,0,15290,2604,81059,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070715,'Dated Bowyer\'s Bracers (Black)','Normal/StandardItem',1,0,0,15290,2604,81060,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070716,'Dated Bowyer\'s Bracers (Red)','Normal/StandardItem',1,0,0,15290,2604,81061,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070717,'Dated Bowyer\'s Bracers (Yellow)','Normal/StandardItem',1,0,0,15290,2604,81062,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070718,'Dated Bowyer\'s Bracers (Green)','Normal/StandardItem',1,0,0,15290,2604,81063,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8070719,'Venerer\'s Bracers','Normal/StandardItem',1,1,1,15290,0,82063,7024,2,0,0,0,0,35,2133,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070720,'Woolen Bracers','Normal/StandardItem',1,0,0,15290,2864,82349,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070721,'Woolen Bracers (Red)','Normal/StandardItem',1,0,0,15290,2864,82350,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8070722,'Felt Bracers','Normal/StandardItem',1,0,0,15290,3189,82351,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070723,'Felt Bracers (Blue)','Normal/StandardItem',1,0,0,15290,3189,82352,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8070724,'Serpent Private\'s Bracers','Normal/StandardItem',1,1,1,15290,0,81052,7024,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8070725,'Serpent Sergeant\'s Bracers','Normal/StandardItem',1,1,1,15290,0,81057,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070801,'Dated Sheepskin Mitts (Taupe)','Normal/StandardItem',1,0,0,15290,644,81077,7024,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070802,'Dated Sheepskin Mitts (Grey)','Normal/StandardItem',1,0,0,15290,579,81078,7024,1,0,0,0,0,8,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070803,'Dated Dodoskin Mitts (Black)','Normal/StandardItem',1,0,0,15290,1288,81079,7024,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8070804,'Dated Leather Mitts','Normal/StandardItem',1,0,0,15290,1932,81080,7024,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8070805,'Dated Toadskin Mitts','Normal/StandardItem',1,0,0,15290,2576,81085,7024,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8070806,'Mitts of the Lone Knight','Normal/StandardItem',1,1,1,15290,0,82071,7024,3,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070807,'Sheepskin Mitts','Normal/StandardItem',1,0,0,15290,579,81077,7024,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070808,'Sheepskin Mitts (Grey)','Normal/StandardItem',1,0,0,15290,579,81078,7024,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8070809,'Leather Mitts','Normal/StandardItem',1,0,0,15290,1223,81080,7024,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8070810,'Leather Mitts (Black)','Normal/StandardItem',1,0,0,15290,1223,81081,7024,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8070811,'Mercenary\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82144,7024,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8070812,'[en]','Normal/StandardItem',1,0,0,15290,128,60000,7024,1,0,0,0,0,1,1102,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8070901,'Dated Sheepskin Armguards','Normal/StandardItem',1,0,0,16680,1176,81086,7023,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8070902,'Dated Dodoskin Armguards','Normal/StandardItem',1,0,0,16680,1911,81087,7023,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8070903,'Dated Leather Armguards (Black)','Normal/StandardItem',1,0,0,16680,2646,81088,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070904,'Dated Leather Armguards (Ochre)','Normal/StandardItem',1,0,0,16680,2646,81089,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070905,'Dated Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,2646,81090,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070906,'Dated Leather Armguards (Red)','Normal/StandardItem',1,0,0,16680,2646,81091,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8070907,'Dated Spiked Leather Armguards (Black)','Normal/StandardItem',1,0,0,16680,3381,81096,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070908,'Dated Spiked Leather Armguards (Ochre)','Normal/StandardItem',1,0,0,16680,3381,81097,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070909,'Dated Spiked Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,3381,81098,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070910,'Dated Spiked Leather Armguards (Red)','Normal/StandardItem',1,0,0,16680,3381,81099,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8070911,'Leather Armguards','Normal/StandardItem',1,0,0,16680,1543,81088,7023,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8070912,'Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,1543,81090,7023,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8070913,'Toadskin Armguards','Normal/StandardItem',1,0,0,16680,2278,81098,7023,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070914,'Toadskin Armguards (Black)','Normal/StandardItem',1,0,0,16680,2278,81096,7023,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8070915,'Spiked Armguards','Normal/StandardItem',1,1,0,16680,3748,82508,7023,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071001,'Dated Sheepskin Wristguards','Normal/StandardItem',1,0,0,11120,112,81100,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071002,'Dated Sheepskin Wristguards (Taupe)','Normal/StandardItem',1,0,0,11120,112,81101,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071003,'Dated Sheepskin Wristguards (Grey)','Normal/StandardItem',1,0,0,11120,112,81102,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071004,'Dated Dodoskin Wristguards','Normal/StandardItem',1,0,0,11120,392,81103,7032,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8071005,'Dated Dodoskin Wristguards (Black)','Normal/StandardItem',1,0,0,11120,392,81104,7032,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8071006,'Dated Leather Wristguards','Normal/StandardItem',1,0,0,11120,672,81105,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071007,'Dated Leather Wristguards (Black)','Normal/StandardItem',1,0,0,11120,672,81106,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071008,'Dated Leather Wristguards (Ochre)','Normal/StandardItem',1,0,0,11120,672,81107,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071009,'Dated Leather Wristguards (Green)','Normal/StandardItem',1,0,0,11120,672,81108,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071010,'Dated Leather Wristguards (Red)','Normal/StandardItem',1,0,0,11120,672,81109,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071011,'Dated Toadskin Wristguards','Normal/StandardItem',1,0,0,11120,952,81110,7032,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071012,'Dated Toadskin Wristguards (Brown)','Normal/StandardItem',1,0,0,11120,952,81111,7032,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071013,'Sheepskin Wristguards','Normal/StandardItem',1,0,0,11120,56,81100,7032,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071014,'Sheepskin Wristguards (Brown)','Normal/StandardItem',1,0,0,11120,56,81101,7032,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071015,'Dodoskin Wristguards','Normal/StandardItem',1,0,0,11120,336,81103,7032,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071016,'Dodoskin Wristguards (Black)','Normal/StandardItem',1,0,0,11120,336,81104,7032,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8071017,'Storm Private\'s Wristguards','Normal/StandardItem',1,1,1,11120,0,81102,7032,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8071018,'Storm Sergeant\'s Wristguards','Normal/StandardItem',1,1,1,11120,0,81106,7032,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071101,'Dated Canvas Shortgloves','Normal/StandardItem',1,0,0,12500,1240,81925,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071102,'Dated Canvas Shortgloves (Auburn)','Normal/StandardItem',1,0,0,12500,1240,81926,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071103,'Dated Canvas Shortgloves (Pink)','Normal/StandardItem',1,0,0,12500,1240,81927,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071104,'Dated Canvas Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,1240,81928,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071105,'Dated Canvas Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,1240,81929,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8071106,'Dated Velveteen Shortgloves','Normal/StandardItem',1,0,0,12500,1640,81930,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071107,'Dated Velveteen Shortgloves (Black)','Normal/StandardItem',1,0,0,12500,1640,81931,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071108,'Dated Velveteen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1640,81932,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071109,'Dated Velveteen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1640,81933,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071110,'Dated Velveteen Shortgloves (Green)','Normal/StandardItem',1,0,0,12500,1640,81934,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8071111,'Dated Linen Shortgloves','Normal/StandardItem',1,0,0,12500,2040,81930,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8071112,'Dated Linen Shortgloves (Pink)','Normal/StandardItem',1,0,0,12500,2040,81927,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8071113,'Dated Linen Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,2040,81929,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8071114,'Dated Linen Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,2040,81928,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8071115,'Dated Linen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,2040,81926,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8071116,'Velveteen Shortgloves','Normal/StandardItem',1,0,0,12500,1160,81930,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8071117,'Velveteen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1160,81932,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8071118,'Velveteen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1160,81933,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8071119,'Linen Shortgloves','Normal/StandardItem',1,0,0,12500,1560,81930,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8071120,'Linen Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,1560,81929,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8071121,'Linen Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,1560,81928,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8071122,'Linen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1560,81927,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8071123,'Linen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1560,81926,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8071201,'Dodoskin Ringbands','Normal/StandardItem',1,0,0,12510,975,82338,7032,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8071202,'Leather Ringbands','Normal/StandardItem',1,0,0,12510,1549,82339,7032,1,0,0,0,0,26,1001,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8071203,'Leather Ringbands (Green)','Normal/StandardItem',1,0,0,12510,1549,82339,7032,1,0,0,0,0,26,1001,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8071204,'Boarskin Ringbands','Normal/StandardItem',1,0,0,12510,2123,82340,7032,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8071205,'Boarskin Ringbands (Brown)','Normal/StandardItem',1,0,0,12510,2123,82340,7032,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8071206,'Boarskin Ringbands of Flames','Normal/StandardItem',1,0,0,12510,2697,82341,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071207,'Boarskin Ringbands of Tremors','Normal/StandardItem',1,0,0,12510,2697,82342,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071208,'Boarskin Ringbands of Tides','Normal/StandardItem',1,0,0,12510,2697,82343,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071209,'Boarskin Ringbands of Gales','Normal/StandardItem',1,0,0,12510,2697,82344,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071210,'Boarskin Ringbands of Frost','Normal/StandardItem',1,0,0,12510,2697,82345,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071211,'Boarskin Ringbands of Storms','Normal/StandardItem',1,0,0,12510,2697,82346,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8071212,'Sorcerer\'s Ringbands','Normal/StandardItem',1,1,1,12510,0,82150,7032,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071301,'Lominsan Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82110,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8071302,'Gridanian Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82111,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8071303,'Ul\'dahn Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82112,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8071304,'Lominsan Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82113,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071305,'Gridanian Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82114,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071306,'Ul\'dahn Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82115,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071401,'Gallant Gauntlets','Normal/StandardItem',1,1,1,19460,0,82484,7023,3,0,0,0,1,47,2120,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071402,'Temple Gloves','Normal/StandardItem',1,1,1,18070,0,82489,7023,3,0,0,0,1,47,2119,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071403,'Fighter\'s Gauntlets','Normal/StandardItem',1,1,1,16680,0,82464,7023,3,0,0,0,1,47,2121,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071404,'Drachen Gauntlets','Normal/StandardItem',1,1,1,18070,0,82459,7023,3,0,0,0,1,47,2123,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071405,'Choral Ringbands','Normal/StandardItem',1,1,1,12510,0,82479,7032,3,0,0,0,1,47,2122,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071406,'Healer\'s Gloves','Normal/StandardItem',1,1,1,12510,0,82469,7032,3,0,0,0,1,47,2125,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071407,'Wizard\'s Gloves','Normal/StandardItem',1,1,1,15290,0,82474,7024,3,0,0,0,1,47,2124,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8071501,'Heavy Darklight Gauntlets','Normal/StandardItem',1,1,1,20850,0,82494,7023,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071502,'Darklight Gauntlets','Normal/StandardItem',1,1,1,19460,0,82496,7023,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071503,'Darklight Bracers','Normal/StandardItem',1,1,1,16680,0,82500,7023,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071504,'Darklight Gloves','Normal/StandardItem',1,1,1,12510,0,82505,7024,3,0,0,0,1,50,2129,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071505,'Heavy Darksteel Gauntlets','Normal/StandardItem',1,0,0,20850,5250,82526,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071506,'Heavy Darksteel Gauntlets (White)','Normal/StandardItem',1,0,0,20850,5250,82525,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071507,'Heavy Darksteel Gauntlets (Red)','Normal/StandardItem',1,0,0,20850,5250,82527,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071508,'Heavy Darksteel Gauntlets (Green)','Normal/StandardItem',1,0,0,20850,5250,82528,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071509,'Heavy Darksteel Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,5250,82529,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071510,'Gryphonskin Gloves','Normal/StandardItem',1,0,0,18070,4025,82540,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071511,'Gryphonskin Gloves (White)','Normal/StandardItem',1,0,0,18070,4025,82541,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071512,'Gryphonskin Gloves (Black)','Normal/StandardItem',1,0,0,18070,4025,82542,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071513,'Gryphonskin Gloves (Red)','Normal/StandardItem',1,0,0,18070,4025,82543,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071514,'Gryphonskin Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,4025,82544,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071515,'Vanya Gloves','Normal/StandardItem',1,0,0,12510,2870,82557,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071516,'Vanya Gloves (Yellow)','Normal/StandardItem',1,0,0,12510,2870,82556,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071517,'Vanya Gloves (Black)','Normal/StandardItem',1,0,0,12510,2870,82555,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071518,'Vanya Gloves (Purple)','Normal/StandardItem',1,0,0,12510,2870,82558,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071519,'Vanya Gloves (Red)','Normal/StandardItem',1,0,0,12510,2870,82559,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8071520,'Storm Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82592,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071521,'Storm Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82579,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071522,'Serpent Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82593,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071523,'Serpent Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82580,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071524,'Flame Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82591,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071525,'Flame Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82581,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071526,'Militia Ringbands','Normal/StandardItem',1,1,1,12510,0,82597,7024,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071527,'Militia Gauntlets','Normal/StandardItem',1,1,1,20850,0,80245,7023,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8071528,'Militia Mitt Gauntlets','Normal/StandardItem',1,1,1,16680,0,82596,7023,2,0,0,0,1,50,2158,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080001,'Dated Leather Thighboots','Normal/StandardItem',1,0,0,13900,2008,80300,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8080002,'Dated Tarred Leather Thighboots','Normal/StandardItem',1,0,0,13900,2752,80301,7027,1,0,0,0,0,36,1005,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8080003,'Dated Leather Thighboots (Ochre)','Normal/StandardItem',1,0,0,13900,2008,80302,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8080004,'Dated Leather Thighboots (Red)','Normal/StandardItem',1,0,0,13900,2008,80303,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8080005,'Dated Leather Thighboots (Green)','Normal/StandardItem',1,0,0,13900,2008,80304,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8080006,'Boarskin Thighboots','Normal/StandardItem',1,0,0,13900,3199,80292,7027,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8080007,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080008,'Boarskin Thighboots (Red)','Normal/StandardItem',1,0,0,13900,3199,80294,7027,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8080009,'Raptorskin Thighboots (Green)','Normal/StandardItem',1,0,0,13900,3571,80298,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080010,'Raptorskin Thighboots (Blue)','Normal/StandardItem',1,0,0,13900,3571,82450,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080011,'Raptorskin Thighboots','Normal/StandardItem',1,0,0,13900,3571,80297,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080012,'Raptorskin Thighboots (Grey)','Normal/StandardItem',1,0,0,13900,3571,82365,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080013,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080014,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080015,'Flame Sergeant\'s Thighboots','Normal/StandardItem',1,1,1,13900,0,80301,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080016,'Weathered Thighboots ','Normal/StandardItem',1,1,1,13900,0,81120,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080017,'Weathered Thighboots (Grey)','Normal/StandardItem',1,1,1,13900,0,81119,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080018,'Dated Dodoskin Thighboots (Black)','Normal/StandardItem',1,0,0,13900,1264,81117,7027,1,0,0,0,0,16,1005,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8080019,'Vintage Thighboots','Normal/StandardItem',1,1,0,13900,3645,80297,7027,1,0,0,0,0,48,1005,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080020,'Mildewed Thighboots','Normal/StandardItem',1,1,0,7500,1014,81418,7027,1,0,0,0,0,38,1005,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8080101,'Dated Bronze Sabatons','Normal/StandardItem',1,0,0,20850,4680,80305,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080102,'Dated Bronze Sabatons (Auburn)','Normal/StandardItem',1,0,0,20850,4680,80306,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080103,'Dated Bronze Sabatons (Pink)','Normal/StandardItem',1,0,0,20850,4680,80307,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080104,'Dated Bronze Sabatons (Brown)','Normal/StandardItem',1,0,0,20850,4680,80308,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080105,'Dated Bronze Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,4680,80309,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080106,'Dated Iron Sabatons','Normal/StandardItem',1,0,0,20850,5880,80310,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8080107,'Dated Iron Sabatons (Green)','Normal/StandardItem',1,0,0,20850,5880,80313,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8080108,'Dated Iron Sabatons (Brown)','Normal/StandardItem',1,0,0,20850,5880,80314,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8080109,'Steel Sabatons','Normal/StandardItem',1,0,0,20850,4800,80311,7026,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080110,'Steel Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,4800,80315,7026,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080111,'Cobalt Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,6000,82451,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8080112,'Sentinel\'s Sabatons','Normal/StandardItem',1,0,0,20850,6120,80319,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080113,'Cobalt Sabatons','Normal/StandardItem',1,0,0,20850,6000,82366,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8080114,'Cobalt Sabatons (Red)','Normal/StandardItem',1,0,0,20850,6000,82367,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8080115,'Plundered Sabatons','Normal/StandardItem',1,1,0,20850,1920,80305,7026,1,0,0,0,1,15,2101,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8080116,'Explorer\'s Sabatons','Normal/StandardItem',1,1,0,20850,6120,80310,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080117,'Darksteel Sabatons (White)','Normal/StandardItem',1,0,0,20850,240,80317,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080118,'Darksteel Sabatons (Gold)','Normal/StandardItem',1,0,0,20850,240,80318,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080119,'[en]','Normal/StandardItem',1,0,0,20850,240,60000,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080201,'Dated Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080202,'Dated Sheepskin Duckbills (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080203,'Dated Sheepskin Duckbills (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080204,'Dated Sheepskin Duckbills (Beige)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080205,'Dated Padded Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,624,80324,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080206,'Dated Padded Sheepskin Duckbills (Red)','Normal/StandardItem',1,0,0,11120,624,80325,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080207,'Dated Padded Sheepskin Duckbills (Yellow)','Normal/StandardItem',1,0,0,11120,624,80326,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080208,'Dated Padded Sheepskin Duckbills (Green)','Normal/StandardItem',1,0,0,11120,624,80327,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080209,'Dated Padded Sheepskin Duckbills (Blue)','Normal/StandardItem',1,0,0,11120,624,80328,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080210,'Dated Leather Duckbills','Normal/StandardItem',1,0,0,11120,1664,80329,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080211,'Dated Leather Duckbills (Black)','Normal/StandardItem',1,0,0,11120,1664,80330,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080212,'Dated Leather Duckbills (Ochre)','Normal/StandardItem',1,0,0,11120,1664,80331,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080213,'Dated Leather Duckbills (Red)','Normal/StandardItem',1,0,0,11120,1664,80332,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080214,'Dated Leather Duckbills (Green)','Normal/StandardItem',1,0,0,11120,1664,80333,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080215,'Dated Padded Leather Duckbills','Normal/StandardItem',1,0,0,11120,2184,81121,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080216,'Dated Padded Leather Duckbills (Black)','Normal/StandardItem',1,0,0,11120,2184,81122,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080217,'Dated Padded Leather Duckbills (Ochre)','Normal/StandardItem',1,0,0,11120,2184,81123,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080218,'Dated Padded Leather Duckbills (Red)','Normal/StandardItem',1,0,0,11120,2184,81124,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080219,'Dated Padded Leather Duckbills (Green)','Normal/StandardItem',1,0,0,11120,2184,81125,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080220,'Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080221,'Sheepskin Duckbills of Casting (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080222,'Sheepskin Duckbills of Toiling (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080223,'Sheepskin Duckbills of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080224,'Padded Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080225,'Padded Sheepskin Duckbills of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080226,'Padded Sheepskin Duckbills of Toiling (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080227,'Padded Sheepskin Duckbills of Toiling (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080228,'Sheepskin Duckbills (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080229,'Sheepskin Duckbills (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080230,'Sheepskin Duckbills (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080231,'Sheepskin Duckbills of Casting','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080232,'Sheepskin Duckbills of Casting (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080233,'Sheepskin Duckbills of Casting (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080234,'Sheepskin Duckbills of Toiling','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080235,'Sheepskin Duckbills of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080236,'Padded Sheepskin Duckbills (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080237,'Padded Sheepskin Duckbills (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080238,'Padded Sheepskin Duckbills (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080239,'Padded Sheepskin Duckbills of Casting','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080240,'Padded Sheepskin Duckbills of Casting (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080241,'Padded Sheepskin Duckbills of Casting (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080242,'Padded Sheepskin Duckbills of Toiling','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080243,'Padded Sheepskin Duckbills of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080244,'[en]','Normal/StandardItem',1,0,0,11120,104,60000,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8080245,'Plundered Duckbills','Normal/StandardItem',1,1,0,11120,832,80329,7027,1,0,0,0,1,15,1001,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8080246,'Weathered Duckbills','Normal/StandardItem',1,1,1,11120,0,81126,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080247,'Torturer\'s Duckbills','Normal/StandardItem',1,1,1,11120,0,80332,7027,2,0,0,0,1,30,2005,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8080301,'Dated Lauan Pattens','Normal/StandardItem',1,0,0,12510,300,80334,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080302,'Dated Lauan Pattens (Brown)','Normal/StandardItem',1,0,0,12510,300,80335,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080303,'Dated Lauan Pattens (Grey)','Normal/StandardItem',1,0,0,12510,300,80336,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080304,'Dated Lauan Pattens (Beige)','Normal/StandardItem',1,0,0,12510,300,80337,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080305,'Dated Maple Pattens','Normal/StandardItem',1,0,0,12510,900,80338,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8080306,'Dated Maple Pattens (Red)','Normal/StandardItem',1,0,0,12510,900,80339,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8080307,'Dated Maple Pattens (Yellow)','Normal/StandardItem',1,0,0,12510,900,80340,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8080308,'Dated Maple Pattens (Green)','Normal/StandardItem',1,0,0,12510,900,80341,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8080309,'Dated Maple Pattens (Blue)','Normal/StandardItem',1,0,0,12510,900,80342,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8080310,'Dated Elm Pattens','Normal/StandardItem',1,0,0,12510,1500,80343,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080311,'Dated Elm Pattens (Auburn)','Normal/StandardItem',1,0,0,12510,1500,80344,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080312,'Dated Elm Pattens (Pink)','Normal/StandardItem',1,0,0,12510,1500,80345,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080313,'Dated Elm Pattens (Brown)','Normal/StandardItem',1,0,0,12510,1500,80346,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080314,'Dated Elm Pattens (Blue)','Normal/StandardItem',1,0,0,12510,1500,80347,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8080315,'Dated Ash Pattens','Normal/StandardItem',1,0,0,12510,2100,81127,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8080316,'Dated Ash Pattens (Black)','Normal/StandardItem',1,0,0,12510,2100,81128,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8080317,'Dated Ash Pattens (Red)','Normal/StandardItem',1,0,0,12510,2100,81129,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8080318,'Dated Ash Pattens (Yellow)','Normal/StandardItem',1,0,0,12510,2100,81130,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8080319,'Dated Ash Pattens (Green)','Normal/StandardItem',1,0,0,12510,2100,81131,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8080320,'Oak Pattens','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080321,'Oak Pattens of the Mind (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080322,'Oak Pattens of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080323,'Oak Pattens of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080324,'Mahogany Pattens','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080325,'Mahogany Pattens of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080326,'Mahogany Pattens of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080327,'Mahogany Pattens of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080328,'Oak Pattens (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080329,'Oak Pattens (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080330,'Oak Pattens (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080331,'Oak Pattens of the Mind','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080332,'Oak Pattens of the Mind (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080333,'Oak Pattens of the Mind (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080334,'Oak Pattens of Vitality','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080335,'Oak Pattens of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080336,'Oak Pattens of Vitality (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080337,'Oak Pattens of Intelligence','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080338,'Oak Pattens of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080339,'Oak Pattens of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080340,'Mahogany Pattens (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080341,'Mahogany Pattens (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080342,'Mahogany Pattens (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080343,'Mahogany Pattens (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080344,'Mahogany Pattens of the Mind','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080345,'Mahogany Pattens of the Mind (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080346,'Weathered Pattens','Normal/StandardItem',1,1,1,12510,0,81132,7027,1,0,0,0,0,1,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080347,'Weathered Pattens (Grey)','Normal/StandardItem',1,1,1,12510,0,81133,7027,1,0,0,0,0,1,1104,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080348,'Onion Pattens','Normal/StandardItem',1,1,1,12510,0,81355,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080349,'Warlock\'s Pattens','Normal/StandardItem',1,1,1,12510,0,80346,7027,2,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080350,'Mahogany Pattens of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080351,'Mahogany Pattens of the Mind (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080352,'Mahogany Pattens of Vitality','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080353,'Mahogany Pattens of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080354,'Mahogany Pattens of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080355,'Mahogany Pattens of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080356,'Mahogany Pattens of Intelligence','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080357,'Mahogany Pattens of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080358,'Mahogany Pattens of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080359,'Mahogany Pattens of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080360,'Mage\'s Pattens','Normal/StandardItem',1,1,0,12510,2880,80346,7027,2,0,0,0,1,47,2005,0,0,0,0,0,-1,29,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080401,'Dated Sheepskin Workboots','Normal/StandardItem',1,0,0,18070,736,81134,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080402,'Dated Sheepskin Workboots (Grey)','Normal/StandardItem',1,0,0,18070,736,81135,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080403,'Dated Sheepskin Workboots (Beige)','Normal/StandardItem',1,0,0,18070,736,81136,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080404,'Dated Sheepskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,736,80348,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080405,'Dated Dodoskin Workboots','Normal/StandardItem',1,0,0,18070,1656,81137,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8080406,'Dated Dodoskin Workboots (Red)','Normal/StandardItem',1,0,0,18070,1656,81138,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8080407,'Dated Dodoskin Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,1656,81139,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8080408,'Dated Dodoskin Workboots (Green)','Normal/StandardItem',1,0,0,18070,1656,81140,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8080409,'Dated Dodoskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,1656,81141,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8080410,'Dated Leather Workboots','Normal/StandardItem',1,0,0,18070,2576,81142,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8080411,'Dated Leather Workboots (Red)','Normal/StandardItem',1,0,0,18070,2576,81143,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8080412,'Dated Leather Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,2576,81144,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8080413,'Dated Leather Workboots (Green)','Normal/StandardItem',1,0,0,18070,2576,81145,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8080414,'Dated Leather Workboots (Blue)','Normal/StandardItem',1,0,0,18070,2576,81146,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8080415,'Dated Padded Leather Workboots','Normal/StandardItem',1,0,0,18070,3496,81147,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8080416,'Dated Padded Leather Workboots (Black)','Normal/StandardItem',1,0,0,18070,3496,81148,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8080417,'Dated Padded Leather Workboots (Ochre)','Normal/StandardItem',1,0,0,18070,3496,81149,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8080418,'Dated Padded Leather Workboots (Green)','Normal/StandardItem',1,0,0,18070,3496,81150,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8080419,'Dated Padded Leather Workboots (Red)','Normal/StandardItem',1,0,0,18070,3496,81151,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8080420,'Dated Toadskin Workboots','Normal/StandardItem',1,0,0,18070,4416,81152,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080421,'Dated Toadskin Workboots (Auburn)','Normal/StandardItem',1,0,0,18070,4416,81153,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080422,'Dated Toadskin Workboots (Pink)','Normal/StandardItem',1,0,0,18070,4416,81154,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080423,'Dated Toadskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4416,81155,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080424,'Dated Toadskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4416,81156,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080425,'Weathered Workboots (Grey)','Normal/StandardItem',1,1,1,18070,0,81158,7027,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080426,'Weathered Workboots','Normal/StandardItem',1,1,1,18070,0,81157,7027,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080427,'Boarskin Workboots','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080428,'Boarskin Workboots of the Mind (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080429,'Boarskin Workboots of Intelligence (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080430,'Boarskin Workboots of Piety (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080431,'Raptorskin Workboots','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080432,'Raptorskin Workboots of the Mind (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080433,'Raptorskin Workboots of Intelligence (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080434,'Raptorskin Workboots of Piety (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080435,'Boarskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080436,'Boarskin Workboots (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080437,'Boarskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080438,'Boarskin Workboots of the Mind','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080439,'Boarskin Workboots of the Mind (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080440,'Boarskin Workboots of the Mind (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080441,'Boarskin Workboots of Intelligence','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080442,'Boarskin Workboots of Intelligence (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080443,'Boarskin Workboots of Intelligence (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080444,'Boarskin Workboots of Piety','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080445,'Boarskin Workboots of Piety (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080446,'Boarskin Workboots of Piety (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080447,'Raptorskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080448,'Raptorskin Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080449,'Raptorskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080450,'Raptorskin Workboots (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080451,'Raptorskin Workboots of the Mind','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080452,'Raptorskin Workboots of the Mind (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080453,'Raptorskin Workboots of the Mind (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080454,'Raptorskin Workboots of the Mind (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080455,'Raptorskin Workboots of Intelligence','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080456,'Raptorskin Workboots of Intelligence (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080457,'Raptorskin Workboots of Intelligence (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080458,'Raptorskin Workboots of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080459,'Raptorskin Workboots of Piety','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080460,'Raptorskin Workboots of Piety (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080461,'Raptorskin Workboots of Piety (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080462,'Raptorskin Workboots of Piety (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080501,'Weathered Crakows','Normal/StandardItem',1,1,1,13900,0,81198,7027,1,0,0,0,0,1,1109,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080502,'Dated Sheepskin Crakows','Normal/StandardItem',1,0,0,13900,561,80349,7027,1,0,0,0,0,8,1109,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080503,'Dated Dodoskin Crakows','Normal/StandardItem',1,0,0,13900,1185,81189,7027,1,0,0,0,0,18,1109,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8080504,'Dated Leather Crakows (Black)','Normal/StandardItem',1,0,0,13900,1809,81190,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8080505,'Dated Leather Crakows (Red)','Normal/StandardItem',1,0,0,13900,1809,81191,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8080506,'Dated Leather Crakows (Ochre)','Normal/StandardItem',1,0,0,13900,1809,81192,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8080507,'Dated Leather Crakows (Green)','Normal/StandardItem',1,0,0,13900,1809,81193,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8080508,'Dated Toadskin Crakows (Black)','Normal/StandardItem',1,0,0,13900,2433,81194,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8080509,'Dated Toadskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2433,81195,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8080510,'Dated Toadskin Crakows (Ochre)','Normal/StandardItem',1,0,0,13900,2433,81196,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8080511,'Dated Toadskin Crakows (Green)','Normal/StandardItem',1,0,0,13900,2433,81197,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8080512,'Hermes\' Shoes','Normal/EnchantItem',1,1,1,13900,0,81351,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080513,'Leather Crakows','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080514,'Leather Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080515,'Leather Crakows of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080516,'Leather Crakows of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080517,'Boarskin Crakows','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080518,'Boarskin Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080519,'Boarskin Crakows of Toiling (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080520,'Boarskin Crakows of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080521,'Peisteskin Crakows','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080522,'Peisteskin Crakows of Slaying (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080523,'Peisteskin Crakows of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080524,'Peisteskin Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080525,'Sipahi Crakows','Normal/StandardItem',1,1,1,13900,0,81541,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080526,'Leather Crakows (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080527,'Leather Crakows (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080528,'Leather Crakows (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080529,'Leather Crakows of Slaying','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080530,'Leather Crakows of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080531,'Leather Crakows of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080532,'Leather Crakows of Toiling','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080533,'Leather Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080534,'Leather Crakows of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080535,'Leather Crakows of Invoking','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080536,'Leather Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080537,'Leather Crakows of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080538,'Boarskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080539,'Boarskin Crakows (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080540,'Boarskin Crakows (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080541,'Boarskin Crakows of Slaying','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080542,'Boarskin Crakows of Slaying (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080543,'Boarskin Crakows of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080544,'Boarskin Crakows of Toiling','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080545,'Boarskin Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080546,'Boarskin Crakows of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080547,'Boarskin Crakows of Invoking','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080548,'Boarskin Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080549,'Boarskin Crakows of Invoking (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080550,'Peisteskin Crakows (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080551,'Peisteskin Crakows (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080552,'Peisteskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080553,'Peisteskin Crakows of Slaying','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080554,'Peisteskin Crakows of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080555,'Peisteskin Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080556,'Peisteskin Crakows of Toiling','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080557,'Peisteskin Crakows of Toiling (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080558,'Peisteskin Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080559,'Peisteskin Crakows of Invoking','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080560,'Peisteskin Crakows of Invoking (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080561,'Peisteskin Crakows of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080562,'Flame Private\'s Crakows','Normal/StandardItem',1,1,1,13900,0,80349,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080563,'Flame Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81189,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080564,'Serpent Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81197,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080565,'Storm Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81195,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080601,'Weathered Shoes (Taupe)','Normal/StandardItem',1,1,1,11120,0,81253,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080602,'Weathered Shoes','Normal/StandardItem',1,1,1,11120,0,81254,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080603,'Dated Sheepskin Shoes','Normal/StandardItem',1,0,0,11120,128,81242,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080604,'Dated Sheepskin Shoes (Taupe)','Normal/StandardItem',1,0,0,11120,128,80350,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080605,'Dated Sheepskin Shoes (Grey)','Normal/StandardItem',1,0,0,11120,128,81243,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080606,'Dated Dodoskin Shoes','Normal/StandardItem',1,0,0,11120,448,81244,7027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8080607,'Dated Dodoskin Shoes (Black)','Normal/StandardItem',1,0,0,11120,448,81245,7027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (8080608,'Dated Leather Shoes','Normal/StandardItem',1,0,0,11120,768,81246,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8080609,'Dated Leather Shoes (Black)','Normal/StandardItem',1,0,0,11120,768,81247,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8080610,'Dated Leather Shoes (Ochre)','Normal/StandardItem',1,0,0,11120,768,81248,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8080611,'Dated Leather Shoes (Green)','Normal/StandardItem',1,0,0,11120,768,81249,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8080612,'Dated Leather Shoes (Red)','Normal/StandardItem',1,0,0,11120,768,81250,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8080613,'Dated Toadskin Shoes','Normal/StandardItem',1,0,0,11120,1088,81251,7027,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8080614,'Dated Toadskin Shoes (Brown)','Normal/StandardItem',1,0,0,11120,1088,81252,7027,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8080615,'Sheepskin Shoes','Normal/StandardItem',1,0,0,11120,64,81242,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080616,'Sheepskin Shoes (Brown)','Normal/StandardItem',1,0,0,11120,64,80350,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080617,'Dodoskin Shoes','Normal/StandardItem',1,0,0,11120,384,81244,7027,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080618,'Dodoskin Shoes (Black)','Normal/StandardItem',1,0,0,11120,384,81245,7027,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080701,'Dated Sheepskin Moccasins','Normal/StandardItem',1,0,0,15290,744,81174,7027,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080702,'Dated Dodoskin Moccasins','Normal/StandardItem',1,0,0,15290,1488,81175,7027,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8080703,'Dated Leather Moccasins','Normal/StandardItem',1,0,0,15290,2232,81176,7027,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8080704,'Dated Toadskin Moccasins','Normal/StandardItem',1,0,0,15290,2976,81182,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080705,'Dated Toadskin Moccasins (Red)','Normal/StandardItem',1,0,0,15290,2976,81183,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080706,'Dated Toadskin Moccasins (Ochre)','Normal/StandardItem',1,0,0,15290,2976,81184,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080707,'Dated Toadskin Moccasins (Green)','Normal/StandardItem',1,0,0,15290,2976,81185,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080708,'Dated Toadskin Moccasins (Black)','Normal/StandardItem',1,0,0,15290,2976,81186,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8080709,'Weathered Moccasins','Normal/StandardItem',1,1,1,15290,0,81187,7027,1,0,0,0,0,1,1108,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080710,'Boarskin Moccasins','Normal/StandardItem',1,0,0,15290,3273,82382,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080711,'Boarskin Moccasins (Black)','Normal/StandardItem',1,0,0,15290,3273,82382,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8080712,'Hunting Moccasins','Normal/StandardItem',1,0,0,15290,3645,82382,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080713,'Hunting Moccasins (White)','Normal/StandardItem',1,0,0,15290,3645,82383,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8080714,'Plundered Moccasins','Normal/StandardItem',1,1,0,15290,1190,81177,7027,1,0,0,0,1,15,1006,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8080715,'Serpent Private\'s Moccasins','Normal/StandardItem',1,1,1,15290,0,81174,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8080716,'Serpent Sergeant\'s Moccasins','Normal/StandardItem',1,1,1,15290,0,81181,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080717,'Explorer\'s Moccasins','Normal/StandardItem',1,1,0,15290,3794,82513,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080801,'Dated Sheepskin Jackboots','Normal/StandardItem',1,0,0,13900,345,81227,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080802,'Dated Sheepskin Jackboots (Taupe)','Normal/StandardItem',1,0,0,13900,345,81228,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080803,'Dated Sheepskin Jackboots (Grey)','Normal/StandardItem',1,0,0,13900,345,81229,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080804,'Dated Dodoskin Jackboots','Normal/StandardItem',1,0,0,13900,921,81230,7026,1,0,0,0,0,15,1117,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8080805,'Dated Dodoskin Jackboots (Black)','Normal/StandardItem',1,0,0,13900,921,81231,7026,1,0,0,0,0,15,1117,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8080806,'Dated Leather Jackboots','Normal/StandardItem',1,0,0,13900,1497,81232,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080807,'Dated Leather Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1497,81233,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080808,'Dated Leather Jackboots (Ochre)','Normal/StandardItem',1,0,0,13900,1497,81234,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080809,'Dated Leather Jackboots (Green)','Normal/StandardItem',1,0,0,13900,1497,81235,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080810,'Dated Leather Jackboots (Red)','Normal/StandardItem',1,0,0,13900,1497,81236,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8080811,'Dated Armored Jackboots','Normal/StandardItem',1,0,0,13900,2073,81237,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080812,'Dated Armored Jackboots (Black)','Normal/StandardItem',1,0,0,13900,2073,81238,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080813,'Dated Armored Jackboots (Ochre)','Normal/StandardItem',1,0,0,13900,2073,81239,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080814,'Dated Armored Jackboots (Green)','Normal/StandardItem',1,0,0,13900,2073,81240,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080815,'Dated Armored Jackboots (Red)','Normal/StandardItem',1,0,0,13900,2073,81241,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8080816,'Weathered Jackboots (Taupe)','Normal/StandardItem',1,1,1,13900,0,81228,7026,1,0,0,0,0,1,1117,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080817,'Buccaneer\'s Boots','Normal/StandardItem',1,1,0,13900,2764,81661,7026,2,0,0,0,0,47,1006,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8080818,'Bladedancer\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81398,7026,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8080819,'Iron-plated Jackboots','Normal/StandardItem',1,0,0,13900,1267,81663,7026,1,0,0,0,0,21,2004,0,0,0,0,0,-1,31,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080820,'Iron-plated Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1267,81664,7026,1,0,0,0,0,21,2004,0,0,0,0,0,-1,31,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080821,'Steel-plated Jackboots','Normal/StandardItem',1,0,0,13900,1843,81668,7026,1,0,0,0,0,31,2004,0,0,0,0,0,-1,31,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8080822,'Steel-plated Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1843,81669,7026,1,0,0,0,0,31,2004,0,0,0,0,0,-1,31,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8080823,'Mythril-plated Jackboots','Normal/StandardItem',1,0,0,13900,2419,82390,7026,1,0,0,0,0,41,2004,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8080824,'Mythril-plated Jackboots (White)','Normal/StandardItem',1,0,0,13900,2419,82390,7026,1,0,0,0,0,41,2004,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8080825,'Cobalt-plated Jackboots','Normal/StandardItem',1,0,0,13900,2707,82391,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8080826,'Cobalt-plated Jackboots (Red)','Normal/StandardItem',1,0,0,13900,2707,82392,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8080827,'Cobalt-plated Jackboots (Blue)','Normal/StandardItem',1,0,0,13900,2707,82454,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8080901,'Dated Lauan Sandals','Normal/StandardItem',1,0,0,0,48,80285,7028,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080902,'Dated Lauan Sandals (Grey)','Normal/StandardItem',1,0,0,0,48,80286,7028,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,1,1,0); -INSERT INTO `gamedata_items` VALUES (8080903,'Dated Walnut Sandals (Black)','Normal/StandardItem',1,0,0,0,528,80287,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080904,'Dated Walnut Sandals','Normal/StandardItem',1,0,0,0,528,80288,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080905,'Dated Walnut Sandals (Green)','Normal/StandardItem',1,0,0,0,528,80289,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080906,'Dated Walnut Sandals (Ochre)','Normal/StandardItem',1,0,0,0,528,80290,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8080907,'Dated Walnut Sandals (Red)','Normal/StandardItem',1,0,0,0,528,80291,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); -INSERT INTO `gamedata_items` VALUES (8081001,'Dated Sheepskin Caligae','Normal/StandardItem',1,0,0,16680,1232,81159,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081002,'Dated Sheepskin Caligae (Taupe)','Normal/StandardItem',1,0,0,16680,1232,81160,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081003,'Dated Sheepskin Caligae (Grey)','Normal/StandardItem',1,0,0,16680,1232,81161,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081004,'Dated Dodoskin Caligae','Normal/StandardItem',1,0,0,16680,2112,81162,7028,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,4,0); -INSERT INTO `gamedata_items` VALUES (8081005,'Dated Dodoskin Caligae (Black)','Normal/StandardItem',1,0,0,16680,2112,81163,7028,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,4,0); -INSERT INTO `gamedata_items` VALUES (8081006,'Dated Leather Caligae','Normal/StandardItem',1,0,0,16680,2992,81164,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081007,'Dated Leather Caligae (Black)','Normal/StandardItem',1,0,0,16680,2992,81165,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081008,'Dated Leather Caligae (Ochre)','Normal/StandardItem',1,0,0,16680,2992,81166,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081009,'Dated Leather Caligae (Green)','Normal/StandardItem',1,0,0,16680,2992,81167,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081010,'Dated Leather Caligae (Red)','Normal/StandardItem',1,0,0,16680,2992,81168,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081011,'Dated Armored Caligae','Normal/StandardItem',1,0,0,16680,3872,81169,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081012,'Dated Armored Caligae (Black)','Normal/StandardItem',1,0,0,16680,3872,81170,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081013,'Dated Armored Caligae (Ochre)','Normal/StandardItem',1,0,0,16680,3872,81171,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081014,'Dated Armored Caligae (Green)','Normal/StandardItem',1,0,0,16680,3872,81172,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081015,'Dated Armored Caligae (Red)','Normal/StandardItem',1,0,0,16680,3872,81173,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081016,'Dodoskin Caligae','Normal/StandardItem',1,0,0,16680,1144,81162,7028,1,0,0,0,0,12,2004,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8081017,'Dodoskin Caligae (Black)','Normal/StandardItem',1,0,0,16680,1144,81163,7028,1,0,0,0,0,12,2004,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8081018,'Steel-plated Caligae','Normal/StandardItem',1,0,0,16680,3344,82379,7028,1,0,0,0,0,37,2004,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8081019,'Steel-plated Caligae (Blue)','Normal/StandardItem',1,0,0,16680,3344,82379,7028,1,0,0,0,0,37,2004,0,0,0,0,0,-1,31,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8081020,'Mythril-plated Caligae','Normal/StandardItem',1,0,0,16680,3784,82380,7028,1,0,0,0,0,42,2004,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8081021,'Mythril-plated Caligae (Brown)','Normal/StandardItem',1,0,0,16680,3784,82380,7028,1,0,0,0,0,42,2004,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8081022,'Cobalt-plated Caligae','Normal/StandardItem',1,0,0,16680,4224,82381,7028,1,0,0,0,0,47,2004,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8081023,'Cobalt-plated Caligae (Grey)','Normal/StandardItem',1,0,0,16680,4224,82381,7028,1,0,0,0,0,47,2004,0,0,0,0,0,-1,31,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8081101,'Dated Sheepskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,736,81199,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081102,'Dated Sheepskin Leggings (Beige)','Normal/StandardItem',1,0,0,15290,736,81200,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081103,'Dated Sheepskin Leggings','Normal/StandardItem',1,0,0,15290,736,81201,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081104,'Dated Sheepskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,736,81202,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081105,'Dated Dodoskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,1472,81203,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8081106,'Dated Dodoskin Leggings (Beige)','Normal/StandardItem',1,0,0,15290,1472,81204,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8081107,'Dated Dodoskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,1472,81205,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8081108,'Dated Leather Leggings','Normal/StandardItem',1,0,0,15290,2208,81206,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8081109,'Dated Leather Leggings (Red)','Normal/StandardItem',1,0,0,15290,2208,81207,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8081110,'Dated Leather Leggings (Yellow)','Normal/StandardItem',1,0,0,15290,2208,81208,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8081111,'Dated Leather Leggings (Green)','Normal/StandardItem',1,0,0,15290,2208,81209,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8081112,'Dated Leather Leggings (Blue)','Normal/StandardItem',1,0,0,15290,2208,81210,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8081113,'Dated Toadskin Leggings (Auburn)','Normal/StandardItem',1,0,0,15290,2944,81215,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8081114,'Dated Toadskin Leggings (Pink)','Normal/StandardItem',1,0,0,15290,2944,81216,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8081115,'Dated Toadskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,2944,81217,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8081116,'Dated Toadskin Leggings (Blue)','Normal/StandardItem',1,0,0,15290,2944,81218,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8081117,'Engineer\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81585,7027,2,0,0,0,0,35,2104,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8081118,'Sheepskin Leggings','Normal/StandardItem',1,0,0,15290,662,81199,7027,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081119,'Sheepskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,662,81202,7027,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081120,'Leather Leggings','Normal/StandardItem',1,0,0,15290,1398,81206,7027,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8081121,'Leather Leggings (Brown)','Normal/StandardItem',1,0,0,15290,1398,81207,7027,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8081122,'Mercenary\'s Leggings','Normal/StandardItem',1,1,1,15290,0,82145,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081123,'Storm Private\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81201,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); -INSERT INTO `gamedata_items` VALUES (8081124,'Storm Sergeant\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81203,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081201,'Dated Bronze Sollerets','Normal/StandardItem',1,0,0,19460,2912,81219,7026,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081202,'Dated Iron Sollerets','Normal/StandardItem',1,0,0,19460,3952,81220,7026,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8081203,'Dated Cavalry Sollerets','Normal/StandardItem',1,0,0,19460,4992,81221,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8081204,'Dated Cavalry Sollerets (Red)','Normal/StandardItem',1,0,0,19460,4992,81222,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8081205,'Dated Cavalry Sollerets (Black)','Normal/StandardItem',1,0,0,19460,4992,81223,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8081206,'Dated Cavalry Sollerets (Ochre)','Normal/StandardItem',1,0,0,19460,4992,81224,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8081207,'Dated Cavalry Sollerets (Green)','Normal/StandardItem',1,0,0,19460,4992,81225,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8081208,'Judge\'s Sollerets','Normal/StandardItem',1,1,1,19460,0,81226,7026,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081209,'Templar\'s Sollerets','Normal/StandardItem',1,1,0,19460,5200,82048,7026,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081210,'Mythril Sollerets','Normal/StandardItem',1,0,0,19460,4576,82388,7026,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8081211,'Mythril Sollerets (Black)','Normal/StandardItem',1,0,0,19460,4576,82388,7026,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8081212,'Cobalt Sollerets','Normal/StandardItem',1,0,0,19460,5096,82389,7026,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8081213,'Cobalt Sollerets (Red)','Normal/StandardItem',1,0,0,19460,5096,82389,7026,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8081301,'Dated Sheepskin Espadrilles','Normal/StandardItem',1,0,0,13900,448,81803,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081302,'Dated Sheepskin Espadrilles (Taupe)','Normal/StandardItem',1,0,0,13900,448,81805,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081303,'Dated Sheepskin Espadrilles (Grey)','Normal/StandardItem',1,0,0,13900,448,81804,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081304,'Dated Dodoskin Espadrilles','Normal/StandardItem',1,0,0,13900,1008,81806,7027,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8081305,'Dated Dodoskin Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1008,81807,7027,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (8081306,'Dated Leather Espadrilles','Normal/StandardItem',1,0,0,13900,1568,81816,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081307,'Dated Leather Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1568,81808,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081308,'Dated Leather Espadrilles (Ochre)','Normal/StandardItem',1,0,0,13900,1568,81809,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081309,'Dated Leather Espadrilles (Green)','Normal/StandardItem',1,0,0,13900,1568,81811,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081310,'Dated Leather Espadrilles (Red)','Normal/StandardItem',1,0,0,13900,1568,81810,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081311,'Dodoskin Espadrilles','Normal/StandardItem',1,0,0,13900,1008,81806,7027,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8081312,'Dodoskin Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1008,81807,7027,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8081401,'Dated Lauan Clogs','Normal/StandardItem',1,0,0,11120,378,81883,7027,1,0,0,0,0,8,1121,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081402,'Dated Willow Clogs','Normal/StandardItem',1,0,0,11120,798,82039,7027,1,0,0,0,0,18,1121,0,0,0,0,0,-1,29,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (8081403,'Dated Elm Clogs','Normal/StandardItem',1,0,0,11120,1218,82040,7027,1,0,0,0,0,28,1121,0,0,0,0,0,-1,29,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8081404,'Maple Clogs','Normal/StandardItem',1,0,0,11120,84,82039,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081501,'Dream Boots','Normal/StandardItem',1,0,0,11120,84,81891,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081601,'Dated Canvas Gaiters','Normal/StandardItem',1,0,0,12500,1612,81941,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081602,'Dated Canvas Gaiters (Auburn)','Normal/StandardItem',1,0,0,12500,1612,81942,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081603,'Dated Canvas Gaiters (Pink)','Normal/StandardItem',1,0,0,12500,1612,81943,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081604,'Dated Canvas Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,1612,81944,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081605,'Dated Canvas Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,1612,81945,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); -INSERT INTO `gamedata_items` VALUES (8081606,'Dated Velveteen Gaiters','Normal/StandardItem',1,0,0,12500,2132,81946,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081607,'Dated Velveteen Gaiters (Black)','Normal/StandardItem',1,0,0,12500,2132,81947,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081608,'Dated Velveteen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,2132,81948,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081609,'Dated Velveteen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2132,81949,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081610,'Dated Velveteen Gaiters (Green)','Normal/StandardItem',1,0,0,12500,2132,82055,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (8081611,'Dated Linen Gaiters','Normal/StandardItem',1,0,0,12500,2652,81946,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8081612,'Dated Linen Gaiters (Pink)','Normal/StandardItem',1,0,0,12500,2652,81943,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8081613,'Dated Linen Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,2652,81945,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8081614,'Dated Linen Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,2652,81944,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8081615,'Dated Linen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2652,81942,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (8081616,'Velveteen Gaiters','Normal/StandardItem',1,0,0,12500,1508,81946,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8081617,'Velveteen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,1508,81948,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8081618,'Velveteen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,1508,81949,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8081619,'Linen Gaiters','Normal/StandardItem',1,0,0,12500,2028,81946,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8081620,'Linen Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,2028,81945,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8081621,'Linen Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,2028,81944,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8081622,'Linen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,2028,81943,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8081623,'Linen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2028,81942,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8081701,'Lominsan Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82119,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8081702,'Gridanian Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82120,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8081703,'Ul\'dahn Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82121,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8081704,'Lominsan Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82122,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081705,'Gridanian Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82123,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081706,'Ul\'dahn Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82124,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081801,'Gallant Sollerets','Normal/StandardItem',1,1,1,19460,0,82485,7026,3,0,0,0,1,45,2120,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081802,'Temple Boots','Normal/StandardItem',1,1,1,16680,0,82490,7026,3,0,0,0,1,45,2119,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081803,'Fighter\'s Jackboots','Normal/StandardItem',1,1,1,16680,0,82465,7026,3,0,0,0,1,45,2121,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081804,'Drachen Greaves','Normal/StandardItem',1,1,1,18070,0,82460,7026,3,0,0,0,1,45,2123,0,0,0,0,0,-1,31,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081805,'Choral Sandals','Normal/StandardItem',1,1,1,11120,0,82480,7027,3,0,0,0,1,45,2122,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081806,'Healer\'s Boots','Normal/StandardItem',1,1,1,15290,0,82470,7027,3,0,0,0,1,45,2125,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081807,'Wizard\'s Crakows','Normal/StandardItem',1,1,1,12510,0,82475,7027,3,0,0,0,1,45,2124,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8081901,'Darklight Sollerets','Normal/StandardItem',1,1,1,19460,0,82497,7026,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081902,'Darklight Caligae','Normal/StandardItem',1,1,1,16680,0,82501,7026,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081903,'Darklight Boots','Normal/StandardItem',1,1,1,13900,0,82506,7026,3,0,0,0,1,50,2129,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081904,'Gryphonskin Thighboots','Normal/StandardItem',1,0,0,18070,4600,82545,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081905,'Gryphonskin Thighboots (White)','Normal/StandardItem',1,0,0,18070,4600,82546,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081906,'Gryphonskin Thighboots (Black)','Normal/StandardItem',1,0,0,18070,4600,82547,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081907,'Gryphonskin Thighboots (Red)','Normal/StandardItem',1,0,0,18070,4600,82548,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081908,'Gryphonskin Thighboots (Yellow)','Normal/StandardItem',1,0,0,18070,4600,82549,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081909,'Vanya Crakows','Normal/StandardItem',1,0,0,12510,3280,82562,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081910,'Vanya Crakows (Yellow)','Normal/StandardItem',1,0,0,12510,3280,82561,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081911,'Vanya Crakows (Black)','Normal/StandardItem',1,0,0,12510,3280,82560,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081912,'Vanya Crakows (Purple)','Normal/StandardItem',1,0,0,12510,3280,82563,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081913,'Vanya Crakows (Red)','Normal/StandardItem',1,0,0,12510,3280,82564,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8081914,'Storm Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81667,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081915,'Serpent Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81665,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081916,'Flame Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81664,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081917,'Militia Duckbills','Normal/StandardItem',1,1,1,12510,0,82595,7027,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081918,'Militia Sabatons','Normal/StandardItem',1,1,1,20850,0,80317,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081919,'Militia Caligae','Normal/StandardItem',1,1,1,16680,0,82594,7026,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081920,'Spruce Pattens','Normal/StandardItem',1,0,0,12510,2760,82603,7027,1,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8081921,'Lord\'s Clogs','Normal/StandardItem',1,1,1,11120,0,82634,7028,1,0,0,0,0,1,2031,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8081922,'Lady\'s Clogs','Normal/StandardItem',1,1,1,11120,0,82633,7028,1,0,0,0,0,1,2032,0,0,0,0,0,-1,29,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090001,'Dated Leather Tool Belt','Normal/StandardItem',1,0,0,13900,790,80351,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8090002,'Dated Leather Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,790,81255,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8090003,'Dated Leather Tool Belt (Green)','Normal/StandardItem',1,0,0,13900,790,81256,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8090004,'Dated Boarskin Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,2185,81400,7030,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8090005,'Dated Boarskin Tool Belt','Normal/StandardItem',1,0,0,13900,2185,81978,7030,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8090006,'Explorer\'s Belt','Normal/StandardItem',1,1,0,13900,2371,81979,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090007,'Weathered Tool Belt','Normal/StandardItem',1,1,1,13900,0,80351,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090008,'Boarskin Tool Belt','Normal/StandardItem',1,0,0,13900,1999,81978,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8090009,'Boarskin Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,1999,81400,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8090101,'Dated Bronze Plate Belt','Normal/StandardItem',1,0,0,20850,2925,80357,7030,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,10,0); -INSERT INTO `gamedata_items` VALUES (8090102,'Dated Iron Plate Belt','Normal/StandardItem',1,0,0,20850,3675,80358,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8090103,'Dated Iron Plate Belt (Green)','Normal/StandardItem',1,0,0,20850,3675,80359,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8090104,'Dated Iron Plate Belt (Brown)','Normal/StandardItem',1,0,0,20850,3675,80360,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); -INSERT INTO `gamedata_items` VALUES (8090105,'Steel Plate Belt','Normal/StandardItem',1,0,0,20850,3000,80352,7030,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (8090106,'Sentinel\'s Plate Belt','Normal/StandardItem',1,0,0,20850,3825,81984,7030,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090107,'Cobalt Plate Belt','Normal/StandardItem',1,0,0,20850,3750,81980,7030,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8090108,'Plundered Plate Belt','Normal/StandardItem',1,1,0,20850,1200,80357,7030,1,0,0,0,1,15,2101,0,0,0,0,0,-1,31,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8090109,'[en]','Normal/StandardItem',1,0,0,20850,150,60000,7030,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8090110,'[en]','Normal/StandardItem',1,0,0,20850,150,60000,7030,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8090201,'Dated Leather Satchel Belt','Normal/StandardItem',1,0,0,11120,715,80353,7030,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8090202,'Dated Tarred Leather Satchel Belt','Normal/StandardItem',1,0,0,11120,1040,80361,7030,1,0,0,0,0,31,1001,0,0,0,0,0,-1,33,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8090203,'Dated Leather Satchel Belt (Green)','Normal/StandardItem',1,0,0,11120,715,80362,7030,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8090204,'Boarskin Satchel Belt','Normal/StandardItem',1,0,0,11120,1170,81986,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8090205,'Boarskin Satchel Belt (Blue)','Normal/StandardItem',1,0,0,11120,1170,81987,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8090206,'Raptorskin Satchel Belt','Normal/StandardItem',1,0,0,11120,1495,81988,7030,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8090207,'Warlock\'s Satchel Belt','Normal/StandardItem',1,1,1,11120,0,80361,7030,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090208,'Weathered Satchel Belt','Normal/StandardItem',1,1,1,11120,0,80353,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090301,'Dated Leather Survival Belt','Normal/StandardItem',1,0,0,18070,1035,81257,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8090302,'Dated Tarred Leather Survival Belt','Normal/StandardItem',1,0,0,18070,1610,81258,7030,1,0,0,0,0,27,1001,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8090303,'Dated Leather Survival Belt (Black)','Normal/StandardItem',1,0,0,18070,1035,81259,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8090304,'Dated Safari Belt','Normal/StandardItem',1,0,0,18070,2185,82030,7030,1,0,0,0,0,37,1001,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (8090305,'Boarskin Survival Belt','Normal/StandardItem',1,0,0,18070,2530,82030,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8090306,'Raptorskin Survival Belt','Normal/StandardItem',1,0,0,18070,2817,81993,7030,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (8090307,'Weathered Survival Belt','Normal/StandardItem',1,1,1,18070,0,81257,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090401,'Dated Rope Belt','Normal/StandardItem',1,0,0,12510,287,80354,7031,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090402,'Rope Belt','Normal/StandardItem',1,0,0,12510,697,80354,7031,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8090403,'Dated Velveteen Rope Belt','Normal/StandardItem',1,0,0,12510,1517,81260,7031,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8090404,'Dated Velveteen Rope Belt (Black)','Normal/StandardItem',1,0,0,12510,1517,81261,7031,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8090405,'Velveteen Rope Belt','Normal/StandardItem',1,0,0,12510,1107,81260,7031,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8090406,'Velveteen Rope Belt (Black)','Normal/StandardItem',1,0,0,12510,1107,81261,7031,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (8090407,'Plundered Rope Belt','Normal/StandardItem',1,1,0,12510,656,80363,7031,1,0,0,0,1,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8090408,'Mage\'s Rope Belt','Normal/StandardItem',1,1,0,12510,1968,81997,7031,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8090501,'Dated Leather Hunting Belt','Normal/StandardItem',1,0,0,16680,1320,81262,7030,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (8090502,'Dated Tarred Leather Hunting Belt','Normal/StandardItem',1,0,0,16680,1870,81263,7030,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (8090503,'Dodoskin Hunting Belt','Normal/StandardItem',1,0,0,16680,715,81262,7030,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (8090504,'Toadskin Hunting Belt','Normal/StandardItem',1,0,0,16680,1540,81264,7030,1,0,0,0,0,27,2104,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8090505,'Peisteskin Hunting Belt','Normal/StandardItem',1,0,0,16680,2365,81998,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8090506,'Serpent Sergeant\'s Belt','Normal/StandardItem',1,1,1,16680,0,81263,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090507,'Harlequin\'s Belt','Normal/StandardItem',1,1,0,13900,2448,82052,7030,2,0,0,0,0,50,1007,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090601,'Dated Leather Belt (Red)','Normal/StandardItem',1,0,0,15290,930,81265,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8090602,'Dated Leather Belt (Ochre)','Normal/StandardItem',1,0,0,15290,930,81266,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8090603,'Dated Leather Belt (Green)','Normal/StandardItem',1,0,0,15290,930,81267,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (8090604,'Dated Tarred Leather Belt','Normal/StandardItem',1,0,0,15290,1395,81268,7030,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (8090605,'Boarskin Belt','Normal/StandardItem',1,0,0,15290,2046,82001,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8090606,'Boarskin Belt (Brown)','Normal/StandardItem',1,0,0,15290,2046,82002,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (8090607,'Penance','Normal/StandardItem',1,1,1,15290,0,82003,7030,2,0,0,0,0,35,2104,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8090608,'Plundered Leather Belt','Normal/StandardItem',1,1,0,15290,744,81266,7030,1,0,0,0,1,15,2004,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8090609,'Storm Sergeant\'s Belt','Normal/StandardItem',1,1,1,15290,0,81268,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090701,'Dated Tarred Velveteen Longsash','Normal/StandardItem',1,0,0,13900,1911,81269,7031,1,0,0,0,0,48,1109,0,0,0,0,0,-1,34,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8090702,'Dated Velveteen Longsash (Red)','Normal/StandardItem',1,0,0,13900,1521,81270,7031,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8090703,'Dated Velveteen Longsash (Yellow)','Normal/StandardItem',1,0,0,13900,1521,81271,7031,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8090704,'Tarred Velveteen Longsash','Normal/StandardItem',1,0,0,13900,1014,81269,7031,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8090705,'Velveteen Longsash (Red)','Normal/StandardItem',1,0,0,13900,1014,81270,7031,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (8090706,'Lominsan Sash','Normal/StandardItem',1,1,1,13900,0,81270,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8090707,'Gridanian Sash','Normal/StandardItem',1,1,1,13900,0,81271,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8090708,'Ul\'dahn Sash','Normal/StandardItem',1,1,1,13900,0,81269,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (8090709,'Flame Sergeant\'s Sash','Normal/StandardItem',1,1,1,13900,0,81270,7031,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8090801,'Dated Brass Tassets','Normal/StandardItem',1,0,0,16680,1320,80364,7030,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,15,0); -INSERT INTO `gamedata_items` VALUES (8090802,'Dated Iron Tassets','Normal/StandardItem',1,0,0,16680,1720,80365,7030,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (8090803,'Kobold Iron Tassets','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8090804,'Steel Tassets','Normal/StandardItem',1,0,0,16680,1320,80355,7030,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (8090805,'[en]','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8090806,'[en]','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (8090807,'Templar\'s Tassets','Normal/StandardItem',1,1,0,19460,3250,82011,7030,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (8090901,'Dated Dodoskin Field Belt','Normal/StandardItem',1,0,0,16680,1365,81272,7030,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,10,0); -INSERT INTO `gamedata_items` VALUES (8090902,'Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,1102,81274,7030,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8090903,'Voyager\'s Belt (Green)','Normal/StandardItem',1,0,0,16680,1102,81275,7030,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (8090904,'Dated Tarred Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,2415,81273,7030,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (8090905,'Dated Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,1890,81274,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8090906,'Dated Voyager\'s Belt (Green)','Normal/StandardItem',1,0,0,16680,1890,81275,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (8090907,'Weathered Field Belt','Normal/StandardItem',1,1,1,16680,0,81272,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (8090908,'Veteran\'s Field Belt','Normal/StandardItem',1,1,0,16680,2520,81273,7030,2,0,0,0,1,47,2004,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8091001,'Buccaneer\'s Sash','Normal/StandardItem',1,1,0,15290,2208,82054,7031,2,0,0,0,0,47,1006,0,0,0,0,0,-1,34,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (8091002,'Dated Tarred Canvas Sash','Normal/StandardItem',1,0,0,11120,742,80366,7031,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (8091003,'Dated Canvas Sash (Auburn)','Normal/StandardItem',1,0,0,11120,517,80367,7031,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8091004,'Scarlet Sash','Normal/StandardItem',1,1,0,11120,1057,80369,7031,2,0,0,0,1,46,2002,0,0,0,0,0,-1,34,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8091005,'Vanya Sash','Normal/StandardItem',1,0,0,11120,1035,82604,7031,1,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8091101,'Vintage Shepherd\'s Belt','Normal/StandardItem',1,1,0,13900,1505,82017,7030,1,0,0,0,0,42,1119,0,0,0,0,0,-1,33,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (8091102,'Cracked Shepherd\'s Belt','Normal/StandardItem',1,1,0,13900,805,82018,7030,1,0,0,0,0,22,1119,0,0,0,0,0,-1,33,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (8091103,'Dated Sheepskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,630,82017,7030,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (8091104,'Dated Dodoskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,980,82015,7030,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8091105,'Dated Leather Shepherd\'s Belt (Black)','Normal/StandardItem',1,0,0,13900,980,82016,7030,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (8091106,'Dodoskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,630,82015,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (8091107,'Militia Belt','Normal/StandardItem',1,1,0,13900,1785,82016,7030,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (8091201,'Vintage Chef\'s Belt','Normal/StandardItem',1,1,0,13900,1295,82038,7030,1,0,0,0,0,36,1120,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (8091202,'Frayed Chef\'s Belt','Normal/StandardItem',1,1,0,13900,595,82037,7030,1,0,0,0,0,16,1120,0,0,0,0,0,-1,33,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (8091203,'Dated Leather Chef\'s Belt','Normal/StandardItem',1,0,0,13900,1190,82036,7030,1,0,0,0,0,33,1120,0,0,0,0,0,-1,33,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (8091204,'Raptorskin Artisan\'s Belt','Normal/StandardItem',1,0,0,13900,1645,82393,7030,1,0,0,0,1,46,2144,0,0,0,0,0,-1,33,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (8091301,'Dated Canvas Half Apron','Normal/StandardItem',1,0,0,12500,992,81977,7030,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,11,0); -INSERT INTO `gamedata_items` VALUES (8091302,'Dated Velveteen Half Apron (Black)','Normal/StandardItem',1,0,0,12500,1312,82023,7030,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,11,0); -INSERT INTO `gamedata_items` VALUES (8091303,'Vintage Half Apron','Normal/StandardItem',1,1,0,12500,832,82025,7030,1,0,0,0,0,25,1005,0,0,0,0,0,-1,34,10013003,1,7,0); -INSERT INTO `gamedata_items` VALUES (8091304,'Greasy Half Apron','Normal/StandardItem',1,1,0,7500,256,82024,7030,1,0,0,0,0,15,1005,0,0,0,0,0,-1,34,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (8091305,'Velveteen Half Apron','Normal/StandardItem',1,0,0,12500,928,82023,7030,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (8091306,'Linen Half Apron','Normal/StandardItem',1,0,0,12500,1248,82394,7030,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (8091401,'Merchant\'s Purse','Normal/StandardItem',1,0,0,12500,64,81976,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9010001,'Dated Copper Wristlets','Normal/StandardItem',1,0,0,8280,660,61106,8006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9010002,'Dated Brass Wristlets','Normal/StandardItem',1,0,0,8280,1260,61107,8006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,32,10013002,1,2,0); -INSERT INTO `gamedata_items` VALUES (9010003,'Dated Silver Wristlets','Normal/StandardItem',1,0,0,8280,1860,61108,8006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,32,10013003,1,12,0); -INSERT INTO `gamedata_items` VALUES (9010004,'Dated Darksilver Wristlets','Normal/StandardItem',1,0,0,8280,2160,61116,8006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,16,0); -INSERT INTO `gamedata_items` VALUES (9010005,'Dated Electrum Wristlets','Normal/StandardItem',1,0,0,8280,2460,61109,8006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,32,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (9010006,'Dated Mythril Wristlets','Normal/StandardItem',1,0,0,8280,3060,61110,8006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,32,10013005,1,32,0); -INSERT INTO `gamedata_items` VALUES (9010007,'Dated Bone Armillae','Normal/StandardItem',1,0,0,6210,840,61151,8006,1,0,0,0,0,14,1001,0,0,0,0,0,-1,32,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (9010008,'Dated Sunstone Bracelets','Normal/StandardItem',1,0,0,6900,2244,61117,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010009,'Dated Lapis Lazuli Bracelets','Normal/StandardItem',1,0,0,6900,2244,61118,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010010,'Dated Sphene Bracelets','Normal/StandardItem',1,0,0,6900,2244,61120,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010011,'Dated Malachite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61119,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010012,'Dated Fluorite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61122,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010013,'Dated Danburite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61121,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9010014,'Dated Pearl Bracelets','Normal/StandardItem',1,0,0,6210,1960,61123,8006,1,0,0,0,0,34,1001,0,0,0,0,0,-1,32,10013004,1,24,0); -INSERT INTO `gamedata_items` VALUES (9010015,'Dated Black Pearl Bracelets','Normal/StandardItem',1,0,0,6210,2240,61124,8006,1,0,0,0,0,39,1001,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (9010016,'Dated White Coral Wristbands','Normal/StandardItem',1,0,0,7590,1998,61157,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010017,'Dated White Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,1998,61160,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010018,'Dated White Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,1998,61163,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010019,'Dated Blue Coral Wristbands','Normal/StandardItem',1,0,0,7590,2268,61156,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010020,'Dated Blue Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,2268,61159,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010021,'Dated Blue Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,2268,61162,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010022,'Dated Red Coral Wristbands','Normal/StandardItem',1,0,0,7590,2538,61155,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010023,'Dated Red Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,2538,61158,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010024,'Dated Red Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,2538,61161,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010025,'Patriot\'s Bracelet','Normal/StandardItem',1,1,1,7590,0,61157,8006,2,0,0,0,1,30,1001,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (9010026,'Copper Wristlets','Normal/StandardItem',1,0,0,7590,560,61106,8006,1,0,0,0,1,6,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9010027,'Brass Wristlets','Normal/StandardItem',1,0,0,7590,1360,61107,8006,1,0,0,0,1,16,1001,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (9010028,'Silver Wristlets','Normal/StandardItem',1,0,0,7590,2160,61108,8006,1,0,0,0,1,26,1001,0,0,0,0,0,-1,32,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (9010029,'Mythril Wristlets','Normal/StandardItem',1,0,0,7590,2960,61110,8006,1,0,0,0,1,36,1001,0,0,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (9010030,'Electrum Wristlets','Normal/StandardItem',1,0,0,7590,3760,61109,8006,1,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (9010031,'Sunstone Bracelets','Normal/StandardItem',1,0,0,6900,2494,61117,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010032,'Lapis Lazuli Bracelets','Normal/StandardItem',1,0,0,6900,2494,61118,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010033,'Sphene Bracelets','Normal/StandardItem',1,0,0,6900,2494,61120,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010034,'Malachite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61119,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010035,'Fluorite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61122,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010036,'Danburite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61121,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9010037,'Garnet Bracelets','Normal/StandardItem',1,0,0,6900,3354,61133,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010038,'Aquamarine Bracelets','Normal/StandardItem',1,0,0,6900,3354,61134,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010039,'Heliodor Bracelets','Normal/StandardItem',1,0,0,6900,3354,61136,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010040,'Peridot Bracelets','Normal/StandardItem',1,0,0,6900,3354,61135,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010041,'Amethyst Bracelets','Normal/StandardItem',1,0,0,6900,3354,61138,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010042,'Goshenite Bracelets','Normal/StandardItem',1,0,0,6900,3354,61137,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010043,'Pearl Bracelets','Normal/StandardItem',1,0,0,6900,3354,61145,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9010044,'Rubellite Bracelets','Normal/StandardItem',1,0,0,6900,4214,61139,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010045,'Turquoise Bracelets','Normal/StandardItem',1,0,0,6900,4214,61140,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010046,'Amber Bracelets','Normal/StandardItem',1,0,0,6900,4214,61142,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010047,'Tourmaline Bracelets','Normal/StandardItem',1,0,0,6900,4214,61141,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010048,'Spinel Bracelets','Normal/StandardItem',1,0,0,6900,4214,61144,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010049,'Zircon Bracelets','Normal/StandardItem',1,0,0,6900,4214,61143,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010050,'Black Pearl Bracelets','Normal/StandardItem',1,0,0,6900,4214,61150,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9010051,'Bone Armillae','Normal/StandardItem',1,0,0,6900,1170,61151,8006,1,0,0,0,1,14,1001,0,0,0,0,0,-1,32,10013002,1,4,0); -INSERT INTO `gamedata_items` VALUES (9010052,'Horn Armillae','Normal/StandardItem',1,0,0,6900,2340,61152,8006,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9010053,'Coral Armillae','Normal/StandardItem',1,0,0,6900,3510,61153,8006,1,0,0,0,1,44,1001,0,0,0,0,0,-1,32,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (9010054,'Sheepskin Wristbands','Normal/StandardItem',1,0,0,7590,624,61163,8006,1,0,0,0,1,7,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9010055,'Dodoskin Wristbands','Normal/StandardItem',1,0,0,7590,1404,61157,8006,1,0,0,0,1,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (9010056,'Leather Wristbands','Normal/StandardItem',1,0,0,7590,2184,61160,8006,1,0,0,0,1,27,1001,0,0,0,0,0,-1,33,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (9010057,'Boarskin Wristbands','Normal/StandardItem',1,0,0,7590,2964,61156,8006,1,0,0,0,1,37,1001,0,0,0,0,0,-1,33,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9010058,'Raptorskin Wristbands','Normal/StandardItem',1,0,0,7590,3744,61161,8006,1,0,0,0,1,47,1001,0,0,0,0,0,-1,33,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (9010059,'Militia Bracelets','Normal/StandardItem',1,1,0,6900,3978,61152,8006,2,0,0,0,1,50,2007,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9010060,'Militia Wristlets','Normal/StandardItem',1,1,0,7590,4080,61112,8006,2,0,0,0,1,50,2006,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9010061,'Storm Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61133,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9010062,'Serpent Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61135,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9010063,'Flame Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61146,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9010064,'Imperial Operative Wristlets','Normal/StandardItem',1,1,1,7590,0,61111,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030001,'Dated Fang Earrings','Normal/StandardItem',1,0,0,6210,780,61019,8003,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); -INSERT INTO `gamedata_items` VALUES (9030002,'Dated Copper Earrings','Normal/StandardItem',1,0,0,8280,558,60974,8003,1,0,0,0,0,8,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9030003,'Dated Brass Earrings','Normal/StandardItem',1,0,0,8280,1178,60975,8003,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (9030004,'Dated Silver Earrings','Normal/StandardItem',1,0,0,8280,1798,60976,8003,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9030005,'Dated Electrum Earrings','Normal/StandardItem',1,0,0,8280,2418,60977,8003,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9030006,'Dated Sunstone Earrings','Normal/StandardItem',1,0,0,6900,2176,60985,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030007,'Dated Lapis Lazuli Earrings','Normal/StandardItem',1,0,0,6900,2176,60986,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030008,'Dated Sphene Earrings','Normal/StandardItem',1,0,0,6900,2176,60988,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030009,'Dated Malachite Earrings','Normal/StandardItem',1,0,0,6900,2176,60987,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030010,'Dated Fluorite Earrings','Normal/StandardItem',1,0,0,6900,2176,60990,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030011,'Dated Danburite Earrings','Normal/StandardItem',1,0,0,6900,2176,60989,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9030012,'Dated Pearl Earrings','Normal/StandardItem',1,0,0,6210,1980,60991,8003,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (9030013,'Dated Black Pearl Earrings','Normal/StandardItem',1,0,0,6210,2280,60992,8003,1,0,0,0,0,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9030014,'Dated Garnet Earrings','Normal/StandardItem',1,0,0,6900,2856,61007,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030015,'Dated Aquamarine Earrings','Normal/StandardItem',1,0,0,6900,2856,61008,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030016,'Dated Heliodor Earrings','Normal/StandardItem',1,0,0,6900,2856,61010,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030017,'Dated Peridot Earrings','Normal/StandardItem',1,0,0,6900,2856,61009,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030018,'Dated Amethyst Earrings','Normal/StandardItem',1,0,0,6900,2856,61012,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030019,'Dated Goshenite Earrings','Normal/StandardItem',1,0,0,6900,2856,61011,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9030020,'Moonlet','Normal/StandardItem',1,1,1,6210,0,61617,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9030021,'Copper Earrings','Normal/StandardItem',1,0,0,7590,624,60974,8003,1,0,0,0,1,7,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9030022,'Brass Earrings','Normal/StandardItem',1,0,0,7590,1404,60975,8003,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (9030023,'Silver Earrings','Normal/StandardItem',1,0,0,7590,2184,60976,8003,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (9030024,'Mythril Earrings','Normal/StandardItem',1,0,0,7590,2964,60978,8003,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9030025,'Electrum Earrings','Normal/StandardItem',1,0,0,7590,3744,60977,8003,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (9030026,'Sunstone Earrings','Normal/StandardItem',1,0,0,6900,2520,60985,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030027,'Lapis Lazuli Earrings','Normal/StandardItem',1,0,0,6900,2520,60986,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030028,'Sphene Earrings','Normal/StandardItem',1,0,0,6900,2520,60988,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030029,'Malachite Earrings','Normal/StandardItem',1,0,0,6900,2520,60987,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030030,'Fluorite Earrings','Normal/StandardItem',1,0,0,6900,2520,60990,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030031,'Danburite Earrings','Normal/StandardItem',1,0,0,6900,2520,60989,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9030032,'Garnet Earrings','Normal/StandardItem',1,0,0,6900,3360,61001,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030033,'Aquamarine Earrings','Normal/StandardItem',1,0,0,6900,3360,61002,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030034,'Heliodor Earrings','Normal/StandardItem',1,0,0,6900,3360,61004,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030035,'Peridot Earrings','Normal/StandardItem',1,0,0,6900,3360,61003,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030036,'Amethyst Earrings','Normal/StandardItem',1,0,0,6900,3360,61006,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030037,'Goshenite Earrings','Normal/StandardItem',1,0,0,6900,3360,61005,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030038,'Pearl Earrings','Normal/StandardItem',1,0,0,6900,3360,61013,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9030039,'Rubellite Earrings','Normal/StandardItem',1,0,0,6900,4200,61007,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030040,'Turquoise Earrings','Normal/StandardItem',1,0,0,6900,4200,61008,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030041,'Amber Earrings','Normal/StandardItem',1,0,0,6900,4200,61010,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030042,'Tourmaline Earrings','Normal/StandardItem',1,0,0,6900,4200,61009,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030043,'Spinel Earrings','Normal/StandardItem',1,0,0,6900,4200,61012,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030044,'Zircon Earrings','Normal/StandardItem',1,0,0,6900,4200,61011,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030045,'Black Pearl Earrings','Normal/StandardItem',1,0,0,6900,4200,61016,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030046,'Fang Earrings','Normal/StandardItem',1,0,0,6900,1216,61019,8003,1,0,0,0,1,15,1001,0,0,0,0,0,-1,32,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (9030047,'Horn Earrings','Normal/StandardItem',1,0,0,6900,1976,61020,8003,1,0,0,0,1,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (9030048,'Wolf Earrings','Normal/StandardItem',1,0,0,6900,2736,61019,8003,1,0,0,0,1,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (9030049,'Coral Earrings','Normal/StandardItem',1,0,0,6900,3496,61021,8003,1,0,0,0,1,45,1001,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9030050,'Crimson Standard Earring','Normal/StandardItem',1,1,1,6900,0,61690,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030051,'Tipping Scales Earring','Normal/StandardItem',1,1,1,6900,0,61691,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030052,'Lily and Serpent Earring','Normal/StandardItem',1,1,1,6900,0,61692,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030053,'Peach Blossom','Normal/StandardItem',1,1,1,6900,0,61693,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9030054,'Explorer\'s Earrings','Normal/StandardItem',1,1,0,7590,3978,60984,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030055,'Mage\'s Earrings','Normal/StandardItem',1,1,0,6900,4284,61018,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030056,'Stonewall Earrings','Normal/StandardItem',1,1,0,7590,3876,61022,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030057,'Blessed Earrings','Normal/StandardItem',1,1,0,6900,4284,61017,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030058,'Rose Gold Earrings','Normal/StandardItem',1,0,0,7590,3900,61724,8003,2,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9030059,'Militia Earrings','Normal/StandardItem',1,1,0,7590,3978,60980,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030060,'Storm Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61001,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030061,'Serpent Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61003,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030062,'Flame Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61014,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030063,'White Ravens','Normal/StandardItem',1,1,1,7590,0,61740,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9030064,'Manderville Earring','Normal/StandardItem',1,1,1,6900,0,61739,8003,1,0,0,0,1,20,1001,0,0,0,0,0,-1,32,10013002,1,10,0); -INSERT INTO `gamedata_items` VALUES (9030065,'[en]','Normal/StandardItem',1,0,0,6900,120,60000,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,1,0,0); -INSERT INTO `gamedata_items` VALUES (9040001,'Dated Copper Choker','Normal/StandardItem',1,0,0,8280,680,61032,8002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040002,'Dated Brass Choker','Normal/StandardItem',1,0,0,8280,1360,61033,8002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,32,10013002,1,3,0); -INSERT INTO `gamedata_items` VALUES (9040003,'Dated Silver Choker','Normal/StandardItem',1,0,0,8280,2040,61034,8002,1,0,0,0,0,29,1001,0,0,0,0,0,-1,32,10013003,1,13,0); -INSERT INTO `gamedata_items` VALUES (9040004,'Dated Electrum Choker','Normal/StandardItem',1,0,0,8280,2720,61035,8002,1,0,0,0,0,39,1001,0,0,0,0,0,-1,32,10013004,1,23,0); -INSERT INTO `gamedata_items` VALUES (9040005,'Dated Mythril Choker','Normal/StandardItem',1,0,0,8280,3400,61036,8002,1,0,0,0,0,49,1001,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (9040006,'Dated Sunstone Choker','Normal/StandardItem',1,0,0,6900,2442,61043,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040007,'Dated Lapis Lazuli Choker','Normal/StandardItem',1,0,0,6900,2442,61044,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040008,'Dated Sphene Choker','Normal/StandardItem',1,0,0,6900,2442,61046,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040009,'Dated Malachite Choker','Normal/StandardItem',1,0,0,6900,2442,61045,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040010,'Dated Fluorite Choker','Normal/StandardItem',1,0,0,6900,2442,61048,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040011,'Dated Danburite Choker','Normal/StandardItem',1,0,0,6900,2442,61047,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040012,'Dated Garnet Choker','Normal/StandardItem',1,0,0,6900,3182,61065,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040013,'Dated Aquamarine Choker','Normal/StandardItem',1,0,0,6900,3182,61066,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040014,'Dated Heliodor Choker','Normal/StandardItem',1,0,0,6900,3182,61068,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040015,'Dated Peridot Choker','Normal/StandardItem',1,0,0,6900,3182,61067,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040016,'Dated Amethyst Choker','Normal/StandardItem',1,0,0,6900,3182,61070,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040017,'Dated Goshenite Choker','Normal/StandardItem',1,0,0,6900,3182,61069,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040018,'Patriot\'s Choker','Normal/StandardItem',1,1,1,8280,0,61097,8002,2,0,0,0,1,30,1001,0,0,0,0,0,-1,33,10013003,1,20,0); -INSERT INTO `gamedata_items` VALUES (9040019,'Paramour\'s Pendant','Normal/StandardItem',1,1,1,6900,0,61677,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040020,'Platinum Paramour\'s Pendant','Normal/StandardItem',1,1,1,6900,0,61678,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040021,'Band of Eternal Passion','Normal/StandardItem',1,1,1,6900,0,61679,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040022,'Copper Gorget','Normal/StandardItem',1,0,0,7590,476,61032,8002,1,0,0,0,1,6,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040023,'Brass Gorget','Normal/StandardItem',1,0,0,7590,1156,61033,8002,1,0,0,0,1,16,1001,0,0,0,0,0,-1,32,10013002,1,6,0); -INSERT INTO `gamedata_items` VALUES (9040024,'Silver Gorget','Normal/StandardItem',1,0,0,7590,1836,61034,8002,1,0,0,0,1,26,1001,0,0,0,0,0,-1,32,10013003,1,16,0); -INSERT INTO `gamedata_items` VALUES (9040025,'Mythril Gorget','Normal/StandardItem',1,0,0,7590,2516,61036,8002,1,0,0,0,1,36,1001,0,0,0,0,0,-1,32,10013004,1,26,0); -INSERT INTO `gamedata_items` VALUES (9040026,'Electrum Gorget','Normal/StandardItem',1,0,0,7590,3196,61035,8002,1,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); -INSERT INTO `gamedata_items` VALUES (9040027,'Copper Choker','Normal/StandardItem',1,0,0,6900,680,61032,8002,1,0,0,0,1,9,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040028,'Brass Choker','Normal/StandardItem',1,0,0,6900,1360,61033,8002,1,0,0,0,1,19,1001,0,0,0,0,0,-1,32,10013002,1,9,0); -INSERT INTO `gamedata_items` VALUES (9040029,'Silver Choker','Normal/StandardItem',1,0,0,6900,2040,61034,8002,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9040030,'Mythril Choker','Normal/StandardItem',1,0,0,6900,2720,61036,8002,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9040031,'Electrum Choker','Normal/StandardItem',1,0,0,6900,3400,61035,8002,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9040032,'Sunstone Choker','Normal/StandardItem',1,0,0,6900,2146,61043,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040033,'Lapis Lazuli Choker','Normal/StandardItem',1,0,0,6900,2146,61044,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040034,'Sphene Choker','Normal/StandardItem',1,0,0,6900,2146,61046,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040035,'Malachite Choker','Normal/StandardItem',1,0,0,6900,2146,61045,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040036,'Fluorite Choker','Normal/StandardItem',1,0,0,6900,2146,61048,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040037,'Danburite Choker','Normal/StandardItem',1,0,0,6900,2146,61047,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9040038,'Garnet Choker','Normal/StandardItem',1,0,0,6900,2886,61059,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040039,'Aquamarine Choker','Normal/StandardItem',1,0,0,6900,2886,61060,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040040,'Heliodor Choker','Normal/StandardItem',1,0,0,6900,2886,61062,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040041,'Peridot Choker','Normal/StandardItem',1,0,0,6900,2886,61061,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040042,'Amethyst Choker','Normal/StandardItem',1,0,0,6900,2886,61064,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040043,'Goshenite Choker','Normal/StandardItem',1,0,0,6900,2886,61063,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040044,'Pearl Choker','Normal/StandardItem',1,0,0,6900,2886,61071,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9040045,'Rubellite Choker','Normal/StandardItem',1,0,0,6900,3626,61065,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040046,'Turquoise Choker','Normal/StandardItem',1,0,0,6900,3626,61066,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040047,'Amber Choker','Normal/StandardItem',1,0,0,6900,3626,61068,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040048,'Tourmaline Choker','Normal/StandardItem',1,0,0,6900,3626,61067,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040049,'Spinel Choker','Normal/StandardItem',1,0,0,6900,3626,61070,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040050,'Zircon Choker','Normal/StandardItem',1,0,0,6900,3626,61069,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040051,'Black Pearl Choker','Normal/StandardItem',1,0,0,6900,2940,61074,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); -INSERT INTO `gamedata_items` VALUES (9040052,'Fang Necklace','Normal/StandardItem',1,0,0,6900,1080,61077,8002,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (9040053,'Horn Necklace','Normal/StandardItem',1,0,0,6900,1680,61078,8002,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (9040054,'Wolf Necklace','Normal/StandardItem',1,0,0,6900,2280,61077,8002,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9040055,'Coral Necklace','Normal/StandardItem',1,0,0,6900,2880,61080,8002,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (9040056,'Sheepskin Choker','Normal/StandardItem',1,0,0,7590,360,61103,8002,1,0,0,0,1,5,1001,0,0,0,0,0,-1,33,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9040057,'Dodoskin Choker','Normal/StandardItem',1,0,0,7590,960,61097,8002,1,0,0,0,1,15,1001,0,0,0,0,0,-1,33,10013002,1,5,0); -INSERT INTO `gamedata_items` VALUES (9040058,'Leather Choker','Normal/StandardItem',1,0,0,7590,1560,61100,8002,1,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); -INSERT INTO `gamedata_items` VALUES (9040059,'Boarskin Choker','Normal/StandardItem',1,0,0,7590,2160,61097,8002,1,0,0,0,1,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); -INSERT INTO `gamedata_items` VALUES (9040060,'Raptorskin Choker','Normal/StandardItem',1,0,0,7590,2760,61103,8002,1,0,0,0,1,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9040061,'Explorer\'s Choker','Normal/StandardItem',1,1,0,7590,3468,61042,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040062,'Mage\'s Choker','Normal/StandardItem',1,1,0,6900,3060,61039,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040063,'Stonewall Choker','Normal/StandardItem',1,1,0,7590,3060,61081,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040064,'Militia Choker','Normal/StandardItem',1,1,0,7590,3060,61103,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040065,'Storm Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61059,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040066,'Serpent Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61061,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040067,'Flame Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61072,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9040068,'Imperial Operative Choker','Normal/StandardItem',1,1,1,7590,0,61037,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050001,'Dated Bone Ring','Normal/StandardItem',1,0,0,6210,180,60960,8009,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050002,'Dated Copper Ring','Normal/StandardItem',1,0,0,8280,576,60915,8009,1,0,0,0,0,8,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050003,'Dated Brass Ring','Normal/StandardItem',1,0,0,8280,1216,60916,8009,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); -INSERT INTO `gamedata_items` VALUES (9050004,'Dated Silver Ring','Normal/StandardItem',1,0,0,8280,1856,60917,8009,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9050005,'Dated Darksilver Ring','Normal/StandardItem',1,0,0,7590,2340,60925,8009,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); -INSERT INTO `gamedata_items` VALUES (9050006,'Dated Electrum Ring','Normal/StandardItem',1,0,0,8280,3136,60918,8009,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,34,0); -INSERT INTO `gamedata_items` VALUES (9050007,'Dated Sunstone Ring','Normal/StandardItem',1,0,0,6900,2240,60926,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050008,'Dated Lapis Lazuli Ring','Normal/StandardItem',1,0,0,6900,2240,60927,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050009,'Dated Sphene Ring','Normal/StandardItem',1,0,0,6900,2240,60929,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050010,'Dated Malachite Ring','Normal/StandardItem',1,0,0,6900,2240,60928,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050011,'Dated Fluorite Ring','Normal/StandardItem',1,0,0,6900,2240,60931,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050012,'Dated Danburite Ring','Normal/StandardItem',1,0,0,6900,2240,60930,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); -INSERT INTO `gamedata_items` VALUES (9050013,'Dated Pearl Ring','Normal/StandardItem',1,0,0,6210,1980,60932,8009,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,22,0); -INSERT INTO `gamedata_items` VALUES (9050014,'Dated Black Pearl Ring','Normal/StandardItem',1,0,0,6210,2280,60933,8009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9050015,'Dated Garnet Ring','Normal/StandardItem',1,0,0,6900,2940,60948,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050016,'Dated Aquamarine Ring','Normal/StandardItem',1,0,0,6900,2940,60949,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050017,'Dated Heliodor Ring','Normal/StandardItem',1,0,0,6900,2940,60951,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050018,'Dated Peridot Ring','Normal/StandardItem',1,0,0,6900,2940,60950,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050019,'Dated Amethyst Ring','Normal/StandardItem',1,0,0,6900,2940,60953,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050020,'Dated Goshenite Ring','Normal/StandardItem',1,0,0,6900,2940,60952,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); -INSERT INTO `gamedata_items` VALUES (9050021,'Stormbringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60948,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050022,'Stormcarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60949,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050023,'Flamebringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60953,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050024,'Flamecarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60951,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050025,'Serpentbringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60952,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050026,'Serpentcarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60950,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); -INSERT INTO `gamedata_items` VALUES (9050027,'Copper Ring','Normal/StandardItem',1,0,0,7590,512,60915,8009,1,0,0,0,1,7,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050028,'Brass Ring','Normal/StandardItem',1,0,0,7590,1152,60916,8009,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); -INSERT INTO `gamedata_items` VALUES (9050029,'Silver Ring','Normal/StandardItem',1,0,0,7590,1792,60917,8009,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); -INSERT INTO `gamedata_items` VALUES (9050030,'Mythril Ring','Normal/StandardItem',1,0,0,7590,2432,60919,8009,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); -INSERT INTO `gamedata_items` VALUES (9050031,'Electrum Ring','Normal/StandardItem',1,0,0,7590,3072,60918,8009,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); -INSERT INTO `gamedata_items` VALUES (9050032,'Sunstone Ring','Normal/StandardItem',1,0,0,6900,2100,60926,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050033,'Lapis Lazuli Ring','Normal/StandardItem',1,0,0,6900,2100,60927,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050034,'Sphene Ring','Normal/StandardItem',1,0,0,6900,2100,60929,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050035,'Malachite Ring','Normal/StandardItem',1,0,0,6900,2100,60928,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050036,'Fluorite Ring','Normal/StandardItem',1,0,0,6900,2100,60931,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050037,'Danburite Ring','Normal/StandardItem',1,0,0,6900,2100,60930,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); -INSERT INTO `gamedata_items` VALUES (9050038,'Garnet Ring','Normal/StandardItem',1,0,0,6900,2800,60942,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050039,'Aquamarine Ring','Normal/StandardItem',1,0,0,6900,2800,60943,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050040,'Heliodor Ring','Normal/StandardItem',1,0,0,6900,2800,60945,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050041,'Peridot Ring','Normal/StandardItem',1,0,0,6900,2800,60944,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050042,'Amethyst Ring','Normal/StandardItem',1,0,0,6900,2800,60947,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050043,'Goshenite Ring','Normal/StandardItem',1,0,0,6900,2800,60946,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050044,'Pearl Ring','Normal/StandardItem',1,0,0,6900,2800,60954,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); -INSERT INTO `gamedata_items` VALUES (9050045,'Rubellite Ring','Normal/StandardItem',1,0,0,6900,3500,60948,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050046,'Turquoise Ring','Normal/StandardItem',1,0,0,6900,3500,60949,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050047,'Amber Ring','Normal/StandardItem',1,0,0,6900,3500,60951,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050048,'Tourmaline Ring','Normal/StandardItem',1,0,0,6900,3500,60950,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050049,'Spinel Ring','Normal/StandardItem',1,0,0,6900,3500,60953,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050050,'Zircon Ring','Normal/StandardItem',1,0,0,6900,3500,60952,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050051,'Black Pearl Ring','Normal/StandardItem',1,0,0,6900,3500,60957,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); -INSERT INTO `gamedata_items` VALUES (9050052,'Bone Ring','Normal/StandardItem',1,0,0,6900,240,60960,8009,1,0,0,0,1,3,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050053,'Horn Ring','Normal/StandardItem',1,0,0,6900,1740,60961,8009,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); -INSERT INTO `gamedata_items` VALUES (9050054,'Coral Ring','Normal/StandardItem',1,0,0,6900,2640,60963,8009,1,0,0,0,1,43,1001,0,0,0,0,0,-1,32,10013005,1,33,0); -INSERT INTO `gamedata_items` VALUES (9050055,'Crimson Standard Ring','Normal/StandardItem',1,1,1,6900,0,61687,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050056,'Tipping Scales Ring','Normal/StandardItem',1,1,1,6900,0,61688,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050057,'Lily and Serpent Ring','Normal/StandardItem',1,1,1,6900,0,61689,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050058,'Pristine Egg Ring','Normal/StandardItem',1,1,1,6900,0,61694,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050059,'Midnight Egg Ring','Normal/StandardItem',1,1,1,6900,0,61695,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050060,'Brilliant Egg Ring','Normal/StandardItem',1,1,1,6900,0,61696,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050061,'Vibrant Egg Ring','Normal/StandardItem',1,1,1,6900,0,61697,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050062,'Chocobo Egg Ring','Normal/StandardItem',1,1,1,6900,0,61698,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050063,'Explorer\'s Ring','Normal/StandardItem',1,1,0,7590,3264,60925,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050064,'Mage\'s Ring','Normal/StandardItem',1,1,0,6900,3570,60959,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050065,'Stonewall Ring','Normal/StandardItem',1,1,0,7590,3060,60964,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050066,'Blessed Ring','Normal/StandardItem',1,1,0,6900,3570,60958,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050067,'Storm Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60942,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050068,'Serpent Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60944,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050069,'Flame Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60955,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); -INSERT INTO `gamedata_items` VALUES (9050070,'Byregot\'s Ring','Normal/StandardItem',1,1,1,6900,0,61735,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050071,'Rhalgr\'s Ring','Normal/StandardItem',1,1,1,6900,0,61737,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050072,'Llymlaen\'s Ring','Normal/StandardItem',1,1,1,6900,0,61738,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050073,'Azeyma\'s Ring','Normal/StandardItem',1,1,1,6900,0,61727,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050074,'Althyk\'s Ring','Normal/StandardItem',1,1,1,6900,0,61728,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050075,'Menphina\'s Ring','Normal/StandardItem',1,1,1,6900,0,61736,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050076,'Nophica\'s Ring','Normal/StandardItem',1,1,1,6900,0,61733,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050077,'Nald\'thal\'s Ring','Normal/StandardItem',1,1,1,6900,0,61731,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050078,'Nymeia\'s Ring','Normal/StandardItem',1,1,1,6900,0,61732,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050079,'Oschon\'s Ring','Normal/StandardItem',1,1,1,6900,0,61729,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050080,'Thaliak\'s Ring','Normal/StandardItem',1,1,1,6900,0,61730,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (9050081,'Halone\'s Ring','Normal/StandardItem',1,1,1,6900,0,61734,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); -INSERT INTO `gamedata_items` VALUES (10001001,'Tin Ore','Normal/StandardItem',99,0,0,0,24,60082,4002,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001002,'Pyrite','Normal/StandardItem',99,0,0,0,130,60087,4002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001003,'Limonite','Normal/StandardItem',99,0,0,0,170,60085,4002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001004,'Iron Ore','Normal/StandardItem',99,0,0,0,57,60081,4002,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001005,'Darksteel Ore','Normal/StandardItem',99,0,0,0,460,60084,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001006,'Copper Ore','Normal/StandardItem',99,0,0,0,12,60136,4002,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001007,'Yellow Copper Ore','Normal/StandardItem',99,0,0,0,110,60087,4002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001008,'Zinc Ore','Normal/StandardItem',99,0,0,0,51,60137,4002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001009,'Silver Ore','Normal/StandardItem',99,0,0,0,63,60138,4002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001010,'Mythril Ore','Normal/StandardItem',99,0,0,0,108,60135,4002,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001011,'Gold Ore','Normal/StandardItem',99,0,0,0,510,60139,4002,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001012,'Platinum Ore','Normal/StandardItem',99,0,0,0,610,60141,4002,1,0,0,0,0,60,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001013,'Cobalt Ore','Normal/StandardItem',99,0,0,0,126,61661,4002,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001014,'Electrum Ore','Normal/StandardItem',99,0,0,0,132,61662,4002,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001101,'Flint Stone','Normal/StandardItem',99,0,0,0,60,60143,4004,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001102,'Obsidian','Normal/StandardItem',99,0,0,0,39,60144,4004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001103,'Wyvern Obsidian','Normal/StandardItem',99,0,0,0,93,61553,4004,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001104,'Dragon Obsidian','Normal/StandardItem',99,0,0,0,380,61554,4004,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001105,'Wyrm Obsidian','Normal/StandardItem',99,0,0,0,410,61555,4004,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001106,'Red Quartz','Normal/StandardItem',99,0,0,0,100,60165,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001107,'Blue Quartz','Normal/StandardItem',99,0,0,0,100,60166,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001108,'Yellow Quartz','Normal/StandardItem',99,0,0,0,100,60167,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001109,'Green Quartz','Normal/StandardItem',99,0,0,0,100,60168,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001110,'Indigo Quartz','Normal/StandardItem',99,0,0,0,100,60169,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001111,'Violet Quartz','Normal/StandardItem',99,0,0,0,100,60170,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001112,'Black Quartz','Normal/StandardItem',99,0,0,0,100,60171,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001113,'White Quartz','Normal/StandardItem',99,0,0,0,100,60172,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001114,'Limestone','Normal/StandardItem',99,0,0,0,210,60477,4004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001115,'Mudstone','Normal/StandardItem',99,0,0,0,66,60163,4004,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001116,'Ragstone','Normal/StandardItem',99,0,0,0,33,60162,4004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001117,'Siltstone','Normal/StandardItem',99,0,0,0,75,60161,4004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001118,'Mudstone Whetstone','Normal/StandardItem',99,0,0,0,60,61564,4004,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001119,'Ragstone Whetstone','Normal/StandardItem',99,0,0,0,39,61564,4004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001120,'Siltstone Whetstone','Normal/StandardItem',99,0,0,0,81,61564,4004,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001201,'Red O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001202,'Brown O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001203,'Yellow O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001204,'Grey O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001205,'Black O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001206,'Purple Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60170,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001207,'Brown Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001208,'Yellow Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001209,'Grey Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001210,'Black Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001211,'Green Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60168,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001212,'Brown Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001213,'Yellow Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001214,'Grey Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001215,'Black Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001216,'Red Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001217,'Brown Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001218,'Blue Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60166,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001219,'Grey Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001220,'White Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60172,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001221,'Red Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001222,'Black Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001223,'Yellow Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001224,'Grey Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001225,'White Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60172,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001226,'Iron Sand','Normal/StandardItem',99,0,0,0,160,60083,4002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001227,'Silver Sand','Normal/StandardItem',99,0,0,0,210,60083,4002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001228,'Gold Sand','Normal/StandardItem',99,0,0,0,410,61404,4002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001229,'Basilisk Egg','Normal/StandardItem',99,0,0,0,108,61427,4002,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10001230,'Basilisk Whetstone','Normal/StandardItem',99,0,0,0,117,61564,4002,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002001,'Bronze Nugget','Normal/StandardItem',99,0,0,0,26,60053,4020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002002,'Iron Nugget','Normal/StandardItem',99,0,0,0,50,60051,4020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002003,'Tin Nugget','Normal/StandardItem',99,0,0,0,38,60053,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002004,'Steel Nugget','Normal/StandardItem',99,0,0,0,86,60052,4020,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002005,'Darksteel Nugget','Normal/StandardItem',99,0,0,0,122,60054,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002011,'Bronze Ingot','Normal/StandardItem',99,0,0,0,110,60048,4020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002012,'Iron Ingot','Normal/StandardItem',99,0,0,0,210,60046,4020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002013,'Steel Ingot','Normal/StandardItem',99,0,0,0,310,60047,4020,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002014,'Tin Ingot','Normal/StandardItem',99,0,0,0,320,60048,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002015,'Cobalt Ingot','Normal/StandardItem',99,0,0,0,460,60047,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002016,'Darksteel Ingot','Normal/StandardItem',99,0,0,0,510,60049,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002021,'Bronze Plate','Normal/StandardItem',99,0,0,0,242,60062,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002022,'Iron Plate','Normal/StandardItem',99,0,0,0,462,60060,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002023,'Steel Plate','Normal/StandardItem',99,0,0,0,682,60061,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002024,'Cobalt Plate','Normal/StandardItem',99,0,0,0,1012,60061,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002025,'Darksteel Plate','Normal/StandardItem',99,0,0,0,1122,60063,4021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002031,'Bronze Square','Normal/StandardItem',99,0,0,0,13,61409,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002032,'Iron Square','Normal/StandardItem',99,0,0,0,25,61414,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002033,'Tin Square','Normal/StandardItem',99,0,0,0,19,61409,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002034,'Steel Square','Normal/StandardItem',99,0,0,0,37,61429,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002041,'Bronze Wire','Normal/StandardItem',99,0,0,0,44,60058,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002042,'Iron Wire','Normal/StandardItem',99,0,0,0,84,60056,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002051,'Bronze Rings','Normal/StandardItem',99,0,0,0,88,61387,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002052,'Iron Rings','Normal/StandardItem',99,0,0,0,168,61385,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002053,'Steel Rings','Normal/StandardItem',99,0,0,0,248,61386,4022,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002054,'Cobalt Rings','Normal/StandardItem',99,0,0,0,368,61386,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002061,'Bronze Chain','Normal/StandardItem',99,0,0,0,132,60071,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002062,'Iron Chain','Normal/StandardItem',99,0,0,0,252,60069,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002071,'Bronze Rivets','Normal/StandardItem',99,0,0,0,44,61346,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002072,'Iron Rivets','Normal/StandardItem',99,0,0,0,84,61346,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002073,'Steel Rivets','Normal/StandardItem',99,0,0,0,124,61346,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002074,'Cobalt Rivets','Normal/StandardItem',99,0,0,0,184,61346,4003,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002075,'Darksteel Rivets','Normal/StandardItem',99,0,0,0,204,61346,4003,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002081,'Bronze Nails','Normal/StandardItem',99,0,0,0,8,61545,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002082,'Iron Nails','Normal/StandardItem',99,0,0,0,15,61356,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002083,'Steel Nails','Normal/StandardItem',99,0,0,0,27,61547,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002091,'Bronze Scales','Normal/StandardItem',99,0,0,0,8,61346,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002092,'Iron Scales','Normal/StandardItem',99,0,0,0,15,61346,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002093,'Steel Scales','Normal/StandardItem',99,0,0,0,27,61346,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002101,'Bronze Spikes','Normal/StandardItem',99,0,0,0,8,61545,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10002102,'Iron Spikes','Normal/StandardItem',99,0,0,0,15,61356,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003001,'Copper Nugget','Normal/StandardItem',99,0,0,0,14,60102,4020,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003002,'Brass Nugget','Normal/StandardItem',99,0,0,0,38,60104,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003003,'Silver Nugget','Normal/StandardItem',99,0,0,0,62,60098,4020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003004,'Electrum Nugget','Normal/StandardItem',99,0,0,0,110,60101,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003005,'Mythril Nugget','Normal/StandardItem',99,0,0,0,98,60099,4020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003006,'Gold Nugget','Normal/StandardItem',99,0,0,0,158,60097,4020,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003007,'Rose Gold Nugget','Normal/StandardItem',99,0,0,0,122,60103,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003011,'Copper Ingot','Normal/StandardItem',99,0,0,0,60,60093,4020,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003012,'Brass Ingot','Normal/StandardItem',99,0,0,0,160,60095,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003013,'Silver Ingot','Normal/StandardItem',99,0,0,0,260,60089,4020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003014,'Electrum Ingot','Normal/StandardItem',99,0,0,0,460,60092,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003015,'Mythril Ingot','Normal/StandardItem',99,0,0,0,410,60090,4020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003016,'Rose Gold Ingot','Normal/StandardItem',99,0,0,0,510,60094,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003017,'Gold Ingot','Normal/StandardItem',99,0,0,0,1320,60088,4020,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003021,'Copper Plate','Normal/StandardItem',99,0,0,0,132,60117,4021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003022,'Brass Plate','Normal/StandardItem',99,0,0,0,352,60118,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003023,'Silver Plate','Normal/StandardItem',99,0,0,0,572,60115,4021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003024,'Electrum Plate','Normal/StandardItem',99,0,0,0,792,60119,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003025,'Mythril Plate','Normal/StandardItem',99,0,0,0,902,60116,4021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003031,'Copper Square','Normal/StandardItem',99,0,0,0,7,61416,4021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003032,'Brass Square','Normal/StandardItem',99,0,0,0,19,61417,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003033,'Silver Square','Normal/StandardItem',99,0,0,0,31,61418,4021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003034,'Darksilver Square','Normal/StandardItem',99,0,0,0,34,61419,4021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003035,'Electrum Square','Normal/StandardItem',99,0,0,0,55,61493,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003036,'Mythril Square','Normal/StandardItem',99,0,0,0,49,61420,4021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003041,'Copper Wire','Normal/StandardItem',99,0,0,0,24,60108,4022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003042,'Brass Wire','Normal/StandardItem',99,0,0,0,64,60109,4022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003043,'Silver Wire','Normal/StandardItem',99,0,0,0,104,60106,4022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003044,'Electrum Wire','Normal/StandardItem',99,0,0,0,144,60110,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003045,'Mythril Wire','Normal/StandardItem',99,0,0,0,184,60107,4022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003051,'Copper Rings','Normal/StandardItem',99,0,0,0,48,61387,4022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003052,'Brass Rings','Normal/StandardItem',99,0,0,0,128,61551,4022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003053,'Silver Rings','Normal/StandardItem',99,0,0,0,208,61386,4022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003054,'Electrum Rings','Normal/StandardItem',99,0,0,0,368,61552,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003055,'Mythril Rings','Normal/StandardItem',99,0,0,0,328,61389,4022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003071,'Copper Rivets','Normal/StandardItem',99,0,0,0,4,61346,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003072,'Brass Rivets','Normal/StandardItem',99,0,0,0,12,61346,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003073,'Silver Rivets','Normal/StandardItem',99,0,0,0,19,61346,4003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003074,'Mythril Rivets','Normal/StandardItem',99,0,0,0,164,61346,4003,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003081,'Copper Nails','Normal/StandardItem',99,0,0,0,4,61548,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003082,'Brass Nails','Normal/StandardItem',99,0,0,0,12,61549,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003083,'Silver Nails','Normal/StandardItem',99,0,0,0,19,61550,4003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003091,'Brass Scales','Normal/StandardItem',99,0,0,0,12,61346,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003101,'Copper Dust','Normal/StandardItem',99,0,0,0,60,61453,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003102,'Gold Dust','Normal/StandardItem',99,0,0,0,660,61404,4003,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003103,'Silver Dust','Normal/StandardItem',99,0,0,0,360,60448,4003,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10003104,'Silver Leaf','Normal/StandardItem',99,0,0,0,23,61383,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004001,'Raw Sunstone','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004002,'Raw Lapis Lazuli','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004003,'Raw Sphene','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004004,'Raw Malachite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004005,'Raw Fluorite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004006,'Raw Danburite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004007,'Raw Garnet','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004008,'Raw Aquamarine','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004009,'Raw Heliodor','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004010,'Raw Peridot','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004011,'Raw Amethyst','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004012,'Raw Goshenite','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004013,'Raw Rubellite','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004014,'Raw Turquoise','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004015,'Raw Amber','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004016,'Raw Tourmaline','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004017,'Raw Spinel','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004018,'Raw Zircon','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004019,'Raw Ruby','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004020,'Raw Sapphire','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004021,'Raw Topaz','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004022,'Raw Emerald','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004023,'Raw Iolite','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004024,'Raw Diamond','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004025,'Uncultured Pearl','Normal/StandardItem',99,0,0,0,450,60192,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004026,'Jade','Normal/StandardItem',99,0,0,0,570,60145,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004027,'Fire Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004028,'Lightning Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004029,'Wind Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004030,'Water Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004031,'Ice Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004032,'Earth Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004101,'Sunstone','Normal/StandardItem',99,0,0,0,600,60185,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004102,'Lapis Lazuli','Normal/StandardItem',99,0,0,0,600,60181,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004103,'Sphene','Normal/StandardItem',99,0,0,0,600,60184,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004104,'Malachite','Normal/StandardItem',99,0,0,0,600,60190,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004105,'Fluorite','Normal/StandardItem',99,0,0,0,600,60187,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004106,'Danburite','Normal/StandardItem',99,0,0,0,600,60192,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004107,'Garnet','Normal/StandardItem',99,0,0,0,1050,60182,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004108,'Aquamarine','Normal/StandardItem',99,0,0,0,1050,60196,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004109,'Heliodor','Normal/StandardItem',99,0,0,0,1050,60188,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004110,'Peridot','Normal/StandardItem',99,0,0,0,1050,60173,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004111,'Amethyst','Normal/StandardItem',99,0,0,0,1050,60193,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004112,'Goshenite','Normal/StandardItem',99,0,0,0,1050,60183,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004113,'Rubellite','Normal/StandardItem',99,0,0,0,1500,60189,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004114,'Turquoise','Normal/StandardItem',99,0,0,0,1500,60176,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004115,'Amber','Normal/StandardItem',99,0,0,0,1500,60175,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004116,'Tourmaline','Normal/StandardItem',99,0,0,0,1500,60198,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004117,'Spinel','Normal/StandardItem',99,0,0,0,1500,60186,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004118,'Zircon','Normal/StandardItem',99,0,0,0,1500,60180,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004119,'Ruby','Normal/StandardItem',99,0,0,0,2400,60174,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004120,'Sapphire','Normal/StandardItem',99,0,0,0,2400,60194,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004121,'Topaz','Normal/StandardItem',99,0,0,0,2400,60197,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004122,'Emerald','Normal/StandardItem',99,0,0,0,2400,60195,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004123,'Iolite','Normal/StandardItem',99,0,0,0,2400,60191,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004124,'Diamond','Normal/StandardItem',99,0,0,0,2400,60177,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004125,'Pearl','Normal/StandardItem',99,0,0,0,1020,60178,1017,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004126,'Black Pearl','Normal/StandardItem',99,0,0,0,1110,60179,1017,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004127,'Nephrite','Normal/StandardItem',99,0,0,0,420,61317,1017,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004128,'Jadeite','Normal/StandardItem',99,0,0,0,510,61317,1017,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004201,'Marbled Eye','Normal/StandardItem',99,0,0,0,300,60160,1017,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004202,'Eye of Fire','Normal/StandardItem',99,0,0,0,600,60146,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004203,'Eye of Lightning','Normal/StandardItem',99,0,0,0,600,60150,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004204,'Eye of Wind','Normal/StandardItem',99,0,0,0,600,60147,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004205,'Eye of Water','Normal/StandardItem',99,0,0,0,600,60148,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004206,'Eye of Ice','Normal/StandardItem',99,0,0,0,600,60151,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004207,'Eye of Earth','Normal/StandardItem',99,0,0,0,600,60149,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004208,'Radiant Eye of Fire','Normal/StandardItem',99,0,0,0,900,60154,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004209,'Radiant Eye of Lightning','Normal/StandardItem',99,0,0,0,900,60158,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004210,'Radiant Eye of Wind','Normal/StandardItem',99,0,0,0,900,60155,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004211,'Radiant Eye of Water','Normal/StandardItem',99,0,0,0,900,60156,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004212,'Radiant Eye of Ice','Normal/StandardItem',99,0,0,0,900,60159,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004213,'Radiant Eye of Earth','Normal/StandardItem',99,0,0,0,900,60157,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004214,'Astral Eye','Normal/StandardItem',99,0,0,0,1200,60152,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004215,'Umbral Eye','Normal/StandardItem',99,0,0,0,1200,60153,1017,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004216,'Fire Moraine','Normal/StandardItem',99,0,0,0,540,60165,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004217,'Lightning Moraine','Normal/StandardItem',99,0,0,0,540,60170,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004218,'Wind Moraine','Normal/StandardItem',99,0,0,0,540,60168,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004219,'Water Moraine','Normal/StandardItem',99,0,0,0,540,60166,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004220,'Ice Moraine','Normal/StandardItem',99,0,0,0,540,60169,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004221,'Earth Moraine','Normal/StandardItem',99,0,0,0,540,60167,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004222,'Radiant Fire Moraine','Normal/StandardItem',99,0,0,0,840,60165,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004223,'Radiant Lightning Moraine','Normal/StandardItem',99,0,0,0,840,60170,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004224,'Radiant Wind Moraine','Normal/StandardItem',99,0,0,0,840,60168,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004225,'Radiant Water Moraine','Normal/StandardItem',99,0,0,0,840,60166,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004226,'Radiant Ice Moraine','Normal/StandardItem',99,0,0,0,840,60169,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004227,'Radiant Earth Moraine','Normal/StandardItem',99,0,0,0,840,60167,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004228,'Astral Moraine','Normal/StandardItem',99,0,0,0,1140,60172,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004229,'Umbral Moraine','Normal/StandardItem',99,0,0,0,1140,60171,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004230,'Allagan Runestone - Byregot','Normal/StandardItem',1,1,1,0,0,61569,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004231,'Allagan Runestone - Rhalgr','Normal/StandardItem',1,1,1,0,0,61570,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004232,'Allagan Runestone - Llymlaen','Normal/StandardItem',1,1,1,0,0,61571,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004233,'Allagan Runestone - Azeyma','Normal/StandardItem',1,1,1,0,0,61572,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004234,'Allagan Runestone - Althyk','Normal/StandardItem',1,1,1,0,0,61573,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004235,'Allagan Runestone - Menphina','Normal/StandardItem',1,1,1,0,0,61574,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004236,'Allagan Runestone - Nophica','Normal/StandardItem',1,1,1,0,0,61575,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004237,'Allagan Runestone - Nald\'thal','Normal/StandardItem',1,1,1,0,0,61576,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004238,'Allagan Runestone - Nymeia','Normal/StandardItem',1,1,1,0,0,61577,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004239,'Allagan Runestone - Oschon','Normal/StandardItem',1,1,1,0,0,61578,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004240,'Allagan Runestone - Thaliak','Normal/StandardItem',1,1,1,0,0,61579,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004241,'Allagan Runestone - Halone','Normal/StandardItem',1,1,1,0,0,61580,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004242,'Astral Rock','Normal/StandardItem',99,0,0,0,765,60142,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10004243,'Radiant Astral Eye','Normal/StandardItem',99,0,0,0,1530,60152,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005001,'Undyed Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60199,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005002,'Mole-brown Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60200,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005003,'Lead-grey Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60201,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005004,'Sand-beige Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60202,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005005,'Undyed Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60203,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005006,'Mesa-red Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60204,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005007,'Maize-yellow Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60205,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005008,'Olive-green Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60206,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005009,'Celeste-blue Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60207,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005010,'Undyed Canvas','Normal/StandardItem',99,0,0,0,166,60208,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005011,'Sunset-auburn Canvas','Normal/StandardItem',99,0,0,0,166,60209,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005012,'Rose-pink Canvas','Normal/StandardItem',99,0,0,0,166,60210,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005013,'Orchard-brown Canvas','Normal/StandardItem',99,0,0,0,166,60211,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005014,'Woad-blue Canvas','Normal/StandardItem',99,0,0,0,166,60212,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005015,'Undyed Velveteen','Normal/StandardItem',99,0,0,0,198,60213,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005016,'Raven-black Velveteen','Normal/StandardItem',99,0,0,0,198,60214,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005017,'Wine-red Velveteen','Normal/StandardItem',99,0,0,0,198,60215,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005018,'Cream-yellow Velveteen','Normal/StandardItem',99,0,0,0,198,60216,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005019,'Hunter Green Velveteen','Normal/StandardItem',99,0,0,0,198,60217,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005020,'Undyed Linen','Normal/StandardItem',99,0,0,0,262,60218,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005021,'Floral Pink Linen','Normal/StandardItem',99,0,0,0,262,60219,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005022,'Deepsea-blue Linen','Normal/StandardItem',99,0,0,0,262,60220,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005023,'Shale-brown Linen','Normal/StandardItem',99,0,0,0,262,60221,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005024,'Saffron-yellow Linen','Normal/StandardItem',99,0,0,0,262,60222,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005025,'Undyed Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60223,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005026,'Coal-black Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60224,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005027,'Dark Violet Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60225,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005028,'Carmine Red Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60226,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005029,'Fog-grey Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60227,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005030,'Dream Hat Materials','Normal/StandardItem',99,0,0,0,83,61513,4006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005031,'Dream Tunic Materials','Normal/StandardItem',99,0,0,0,102,61513,4006,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005032,'Dream Boots Materials','Normal/StandardItem',99,0,0,0,128,61534,4009,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005033,'Undyed Felt','Normal/StandardItem',99,0,0,0,313,60228,4006,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005034,'Vanya Silk','Normal/StandardItem',99,0,0,0,326,60233,4006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005101,'Hempen Fent','Normal/StandardItem',99,0,0,0,8,60278,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005102,'Cotton Fent','Normal/StandardItem',99,0,0,0,16,60279,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005103,'Canvas Fent','Normal/StandardItem',99,0,0,0,20,60280,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005104,'Velveteen Fent','Normal/StandardItem',99,0,0,0,24,60281,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005105,'Linen Fent','Normal/StandardItem',99,0,0,0,32,60282,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005201,'Straw','Normal/StandardItem',99,0,0,0,38,60247,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005202,'Moko Grass','Normal/StandardItem',99,0,0,0,12,60248,4005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005203,'Cotton Boll','Normal/StandardItem',99,0,0,0,26,60246,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005204,'Flax','Normal/StandardItem',99,0,0,0,54,60245,4005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005205,'Cotton Stuffing','Normal/StandardItem',99,0,0,0,134,60249,4005,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005206,'Crawler Cocoon','Normal/StandardItem',99,0,0,0,274,60275,4005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005301,'Hempen Yarn','Normal/StandardItem',99,0,0,0,27,60254,4005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005302,'Cotton Yarn','Normal/StandardItem',99,0,0,0,57,60252,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005303,'Linen Yarn','Normal/StandardItem',99,0,0,0,117,60255,4005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005304,'Woolen Yarn','Normal/StandardItem',99,0,0,0,132,60256,4005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005305,'Karakul Yarn','Normal/StandardItem',99,0,0,0,52,61447,4005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005306,'Diremite Web','Normal/StandardItem',99,0,0,0,36,61364,4005,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005307,'Dew Thread','Normal/StandardItem',99,0,0,0,87,60253,4005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005308,'Twinthread','Normal/StandardItem',99,0,0,0,153,60253,4005,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005401,'Cock Feather','Normal/StandardItem',99,0,0,0,19,60265,4011,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005402,'Dodo Feather','Normal/StandardItem',99,0,0,0,33,60268,4011,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005403,'Crow Feather','Normal/StandardItem',99,0,0,0,48,60266,4011,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005404,'Wildfowl Feather','Normal/StandardItem',99,0,0,0,62,60267,4011,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005405,'Cockatrice Feather','Normal/StandardItem',99,0,0,0,76,60269,4011,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005406,'Vulture Feather','Normal/StandardItem',99,0,0,0,91,60270,4011,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005407,'Condor Feather','Normal/StandardItem',99,0,0,0,105,60270,4011,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005408,'Swan Feather','Normal/StandardItem',99,0,0,0,120,60271,4011,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005409,'Eagle Feather','Normal/StandardItem',99,0,0,0,134,60272,4011,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005410,'Chocobo Feather','Normal/StandardItem',99,0,0,0,168,60259,4011,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005411,'Gnat Wing','Normal/StandardItem',99,0,0,0,52,60274,4019,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005501,'Apkallu Down','Normal/StandardItem',99,0,0,0,124,60249,4011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005502,'Snurble Tufts','Normal/StandardItem',99,0,0,0,206,60250,4008,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005503,'Fleece','Normal/StandardItem',99,0,0,0,72,60249,4008,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10005504,'Karakul Fleece','Normal/StandardItem',99,0,0,0,192,61446,4008,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006001,'Bone Chip','Normal/StandardItem',99,0,0,0,36,60370,4007,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006002,'Bone Ash','Normal/StandardItem',99,0,0,0,45,60476,4007,1,0,0,0,0,4,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006003,'Soiled Femur','Normal/StandardItem',99,0,0,0,108,60371,4007,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006004,'Bone Scales','Normal/StandardItem',99,0,0,0,72,61346,4007,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006005,'Aldgoat Horn','Normal/StandardItem',99,0,0,0,576,60391,4007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006006,'Antelope Horn','Normal/StandardItem',99,0,0,0,396,60386,4007,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006007,'Ogre Horn','Normal/StandardItem',99,0,0,0,828,60387,4007,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006008,'Hippogryph Talon','Normal/StandardItem',99,0,0,0,144,60383,4017,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006009,'Raptor Talon','Normal/StandardItem',99,0,0,0,279,60382,4017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006010,'Wolf Fang','Normal/StandardItem',99,0,0,0,198,60384,4017,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006011,'Hyena Fang','Normal/StandardItem',99,0,0,0,378,60384,4017,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006012,'Hellhound Fang','Normal/StandardItem',99,0,0,0,144,60384,4017,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006013,'Hedgemole Spine','Normal/StandardItem',99,0,0,0,189,60446,4017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006014,'Cactuar Needle','Normal/StandardItem',99,0,0,0,234,60454,4017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006015,'Drake Scales','Normal/StandardItem',99,0,0,0,378,60372,4027,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006016,'Biast Scales','Normal/StandardItem',99,0,0,0,324,60373,4027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006101,'Weevil Elytron','Normal/StandardItem',99,0,0,0,99,60378,4019,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006102,'Ladybug Elytron','Normal/StandardItem',99,0,0,0,144,60379,4019,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006103,'Firefly Elytron','Normal/StandardItem',99,0,0,0,189,61459,4019,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006104,'Yellow Yarzon Leg','Normal/StandardItem',99,0,0,0,144,60389,4027,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006105,'Blue Yarzon Leg','Normal/StandardItem',99,0,0,0,288,60390,4027,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006106,'Green Megalocrab Shell','Normal/StandardItem',99,0,0,0,378,60380,4027,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006107,'Red Megalocrab Shell','Normal/StandardItem',99,0,0,0,468,60381,4027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006108,'White Coral','Normal/StandardItem',99,0,0,0,171,60394,4007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006109,'Blue Coral','Normal/StandardItem',99,0,0,0,243,60393,4007,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006110,'Red Coral','Normal/StandardItem',99,0,0,0,360,60392,4007,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006111,'Scallop Shell','Normal/StandardItem',99,0,0,0,36,60374,4027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006112,'Sunrise Tellin','Normal/StandardItem',99,0,0,0,81,60375,4027,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006113,'Miter Shell','Normal/StandardItem',99,0,0,0,126,60376,4027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006114,'Blacklip Oyster','Normal/StandardItem',99,0,0,0,171,60377,4027,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006115,'Hawksbill Shell','Normal/StandardItem',99,0,0,0,756,60748,4027,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006116,'Tortoiseshell','Normal/StandardItem',99,0,0,0,522,60748,4027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006117,'Bat Fang','Normal/StandardItem',99,0,0,0,54,60384,4017,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006118,'Ram Horn','Normal/StandardItem',99,0,0,0,162,61426,4007,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006119,'Mossy Horn','Normal/StandardItem',99,0,0,0,702,60391,4007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10006120,'Buffalo Horn','Normal/StandardItem',99,0,0,0,792,60385,4007,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007001,'Sheepskin','Normal/StandardItem',99,0,0,0,79,60341,4008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007002,'Karakul Skin','Normal/StandardItem',99,0,0,0,312,60342,4008,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007003,'Dodo Skin','Normal/StandardItem',99,0,0,0,115,60293,4008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007004,'Buffalo Hide','Normal/StandardItem',99,0,0,0,504,60310,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007005,'Gigantoad Skin','Normal/StandardItem',99,0,0,0,187,60287,4008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007006,'Nakki Skin','Normal/StandardItem',99,0,0,0,672,60290,4008,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007007,'Wolf Hide','Normal/StandardItem',99,0,0,0,151,60297,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007008,'Hyena Hide','Normal/StandardItem',99,0,0,0,79,60299,4008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007009,'Hellhound Hide','Normal/StandardItem',99,0,0,0,840,60297,4008,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007010,'Rat Pelt','Normal/StandardItem',99,0,0,0,216,60303,4008,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007011,'Squirrel Pelt','Normal/StandardItem',99,0,0,0,336,60305,4008,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007012,'Marmot Pelt','Normal/StandardItem',99,0,0,0,456,60307,4008,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007013,'Dormouse Pelt','Normal/StandardItem',99,0,0,0,576,60309,4008,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007014,'Blue Antelope Hide','Normal/StandardItem',99,0,0,0,648,60319,4008,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007015,'Striped Antelope Hide','Normal/StandardItem',99,0,0,0,768,60321,4008,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007016,'Aldgoat Skin','Normal/StandardItem',99,0,0,0,151,60323,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007017,'Hog Hide','Normal/StandardItem',99,0,0,0,744,60326,4008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007018,'Boar Hide','Normal/StandardItem',99,0,0,0,237,60331,4008,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007019,'Goobbue Skin','Normal/StandardItem',99,0,0,0,1104,60339,4008,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007020,'Raptor Skin','Normal/StandardItem',99,0,0,0,295,60353,4008,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007021,'Lindwurm Skin','Normal/StandardItem',99,0,0,0,1032,60355,4008,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007022,'Basilisk Skin','Normal/StandardItem',99,0,0,0,912,60346,4008,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007023,'Peiste Skin','Normal/StandardItem',99,0,0,0,259,60349,4008,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007024,'Drake Skin','Normal/StandardItem',99,0,0,0,367,60359,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007025,'Biast Skin','Normal/StandardItem',99,0,0,0,1272,60362,4008,1,0,0,0,0,52,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007026,'Uraeus Skin','Normal/StandardItem',99,0,0,0,360,60353,4008,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007101,'Sheep Leather','Normal/StandardItem',99,0,0,0,88,60343,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007102,'Taupe Sheep Leather','Normal/StandardItem',99,0,0,0,88,60345,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007103,'Slate-grey Sheep Leather','Normal/StandardItem',99,0,0,0,88,60344,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007104,'Dodo Leather','Normal/StandardItem',99,0,0,0,128,60294,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007105,'Midnight-black Dodo Leather','Normal/StandardItem',99,0,0,0,128,60295,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007106,'Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60311,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007107,'Soot-black Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60313,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007108,'Red Ochre Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60314,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007109,'Oxblood-red Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60315,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007110,'Moss-green Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60316,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007111,'Desert-yellow Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60317,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007112,'Russet-brown Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60318,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007113,'Toad Leather','Normal/StandardItem',99,0,0,0,208,60288,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007114,'Dark Brown Toad Leather','Normal/StandardItem',99,0,0,0,224,60289,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007115,'Wolf Leather','Normal/StandardItem',99,0,0,0,200,60344,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007116,'Boar Leather','Normal/StandardItem',99,0,0,0,248,60327,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007117,'Storm-blue Boar Leather','Normal/StandardItem',99,0,0,0,248,60332,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007118,'Rust-red Boar Leather','Normal/StandardItem',99,0,0,0,248,60329,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007119,'Loam-brown Boar Leather','Normal/StandardItem',99,0,0,0,248,60328,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007120,'Light Beige Boar Leather','Normal/StandardItem',99,0,0,0,248,60330,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007121,'Nakki Leather','Normal/StandardItem',99,0,0,0,224,60291,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007122,'Marsh-green Nakki Leather','Normal/StandardItem',99,0,0,0,224,60292,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007123,'Basilisk Leather','Normal/StandardItem',99,0,0,0,304,60347,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007124,'[en]','Normal/StandardItem',99,0,0,0,304,60000,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007125,'Peiste Leather','Normal/StandardItem',99,0,0,0,288,60350,4009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007126,'Aldgoat Leather','Normal/StandardItem',99,0,0,0,168,60311,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007127,'Raptor Leather','Normal/StandardItem',99,0,0,0,328,60353,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007128,'Chamois','Normal/StandardItem',99,0,0,0,216,60320,4009,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007129,'Uraeus Leather','Normal/StandardItem',99,0,0,0,400,60353,4009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007130,'Dodore Leather','Normal/StandardItem',99,0,0,0,312,60295,4009,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007201,'Rat Fur','Normal/StandardItem',99,0,0,0,72,60303,4010,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007202,'Squirrel Fur','Normal/StandardItem',99,0,0,0,112,60305,4010,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007203,'Marmot Fur','Normal/StandardItem',99,0,0,0,152,60307,4010,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007204,'Treated Antelope Hide','Normal/StandardItem',99,0,0,0,192,60320,4010,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007205,'Wolf Fur','Normal/StandardItem',99,0,0,0,200,60297,4010,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007206,'Dormouse Fur','Normal/StandardItem',99,0,0,0,232,60309,4010,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007207,'Hippogryph Skin','Normal/StandardItem',99,0,0,0,367,60297,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007208,'Hippogryph Leather','Normal/StandardItem',99,0,0,0,408,60344,4009,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007209,'Hard Hippogryph Leather','Normal/StandardItem',99,0,0,0,448,60344,4009,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007210,'Coeurl Skin','Normal/StandardItem',99,0,0,0,333,60334,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007211,'Coeurl Fur','Normal/StandardItem',99,0,0,0,370,60334,4010,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007301,'Sheep Leather Spetch','Normal/StandardItem',99,0,0,0,17,60364,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007302,'Dodo Leather Spetch','Normal/StandardItem',99,0,0,0,25,60369,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007303,'Buffalo Leather Spetch','Normal/StandardItem',99,0,0,0,33,60365,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007304,'Toad Leather Spetch','Normal/StandardItem',99,0,0,0,41,61565,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007305,'Wolf Leather Spetch','Normal/StandardItem',99,0,0,0,40,61567,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007306,'Boar Leather Spetch','Normal/StandardItem',99,0,0,0,49,60366,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007307,'Basilisk Leather Spetch','Normal/StandardItem',99,0,0,0,60,61566,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007308,'Peiste Leather Spetch','Normal/StandardItem',99,0,0,0,57,60367,4009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007309,'Raptor Leather Spetch','Normal/StandardItem',99,0,0,0,65,61542,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007310,'Chamois Spetch','Normal/StandardItem',99,0,0,0,43,61568,4009,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007401,'Sheep Leather Strap','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007402,'Sheep Leather Strap (Taupe)','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007403,'Sheep Leather Strap (Grey)','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007404,'Dodo Leather Strap','Normal/StandardItem',99,0,0,0,12,61350,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007405,'Dodo Leather Strap (Black)','Normal/StandardItem',99,0,0,0,12,61350,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007406,'Buffalo Leather Strap','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007407,'Buffalo Leather Strap (Red)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007408,'Buffalo Leather Strap (Ochre)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007409,'Buffalo Leather Strap (Black)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007410,'Buffalo Leather Strap (Green)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007411,'Buffalo Leather Strap (Yellow)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007412,'Buffalo Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007413,'Toad Leather Strap','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007414,'Toad Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007415,'Wolf Leather Strap','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007416,'Boar Leather Strap','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007417,'Boar Leather Strap (Blue)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007418,'Boar Leather Strap (Red)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007419,'Boar Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007420,'Boar Leather Strap (Beige)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007427,'Raptor Leather Strap','Normal/StandardItem',99,0,0,0,32,61350,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007501,'Antelope Sinew Cord','Normal/StandardItem',99,0,0,0,15,61384,4005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007502,'Hippogryph Sinew Cord','Normal/StandardItem',99,0,0,0,22,61384,4005,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007503,'Raptor Sinew Cord','Normal/StandardItem',99,0,0,0,29,61384,4005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007504,'Antelope Sinew','Normal/StandardItem',99,0,0,0,52,61383,4005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007505,'Hippogryph Sinew','Normal/StandardItem',99,0,0,0,148,61383,4005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007506,'Raptor Sinew','Normal/StandardItem',99,0,0,0,196,61383,4005,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007507,'Mole Sinew','Normal/StandardItem',99,0,0,0,28,61383,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007508,'Mole Sinew Cord','Normal/StandardItem',99,0,0,0,8,61384,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007509,'Diremite Sinew Cord','Normal/StandardItem',99,0,0,0,26,61384,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10007510,'Diremite Sinew','Normal/StandardItem',99,0,0,0,91,61383,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008001,'Lauan Log','Normal/StandardItem',99,0,0,0,240,60406,4023,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008002,'Willow Log','Normal/StandardItem',99,0,0,0,270,60400,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008003,'Maple Log','Normal/StandardItem',99,0,0,0,92,60402,4023,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008004,'Elm Log','Normal/StandardItem',99,0,0,0,176,60399,4023,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008005,'Ash Log','Normal/StandardItem',99,0,0,0,142,60401,4023,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008006,'Cedar Log','Normal/StandardItem',99,0,0,0,480,60409,4023,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008007,'Walnut Log','Normal/StandardItem',99,0,0,0,218,60398,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008008,'Yew Log','Normal/StandardItem',99,0,0,0,193,60403,4023,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008009,'Teak Log','Normal/StandardItem',99,0,0,0,1290,60397,4023,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008010,'Chestnut Log','Normal/StandardItem',99,0,0,0,750,60397,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008011,'Oak Log','Normal/StandardItem',99,0,0,0,277,60395,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008012,'Pine Log','Normal/StandardItem',99,0,0,0,870,60408,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008013,'Spruce Log','Normal/StandardItem',99,0,0,0,320,60407,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008014,'Rosewood Log','Normal/StandardItem',99,0,0,0,386,60405,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008015,'Ebony Log','Normal/StandardItem',99,0,0,0,429,60396,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008016,'Mahogany Log','Normal/StandardItem',99,0,0,0,344,60404,4023,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008101,'Arrowwood Branch','Normal/StandardItem',99,0,0,0,33,60411,4023,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008102,'Lauan Branch','Normal/StandardItem',99,0,0,0,38,60411,4023,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008103,'Willow Branch','Normal/StandardItem',99,0,0,0,43,60411,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008104,'Maple Branch','Normal/StandardItem',99,0,0,0,52,60411,4023,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008105,'Elm Branch','Normal/StandardItem',99,0,0,0,72,60411,4023,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008106,'Ash Branch','Normal/StandardItem',99,0,0,0,81,60411,4023,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008107,'Cedar Branch','Normal/StandardItem',99,0,0,0,76,60411,4023,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008108,'Walnut Branch','Normal/StandardItem',99,0,0,0,91,60411,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008109,'Yew Branch','Normal/StandardItem',99,0,0,0,110,60411,4023,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008110,'Teak Branch','Normal/StandardItem',99,0,0,0,206,60411,4023,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008111,'Chestnut Branch','Normal/StandardItem',99,0,0,0,120,60411,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008112,'Oak Branch','Normal/StandardItem',99,0,0,0,158,60411,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008113,'Pine Branch','Normal/StandardItem',99,0,0,0,139,60411,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008114,'Spruce Branch','Normal/StandardItem',99,0,0,0,182,60411,4023,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008115,'Rosewood Branch','Normal/StandardItem',99,0,0,0,220,60411,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008116,'Ebony Branch','Normal/StandardItem',99,0,0,0,244,60411,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008117,'Mahogany Branch','Normal/StandardItem',99,0,0,0,196,60411,4023,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008118,'Peach Branch','Normal/StandardItem',99,0,0,0,57,60455,4023,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008119,'Cherry Branch','Normal/StandardItem',99,0,0,0,57,60455,4023,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008201,'Lauan Lumber','Normal/StandardItem',99,0,0,0,72,60421,4012,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008202,'Willow Lumber','Normal/StandardItem',99,0,0,0,81,60424,4012,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008203,'Maple Lumber','Normal/StandardItem',99,0,0,0,99,60422,4012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008204,'Elm Lumber','Normal/StandardItem',99,0,0,0,189,60418,4012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008205,'Ash Lumber','Normal/StandardItem',99,0,0,0,153,60419,4012,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008206,'Cedar Lumber','Normal/StandardItem',99,0,0,0,144,61321,4012,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008207,'Walnut Lumber','Normal/StandardItem',99,0,0,0,234,60417,4012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008208,'Yew Lumber','Normal/StandardItem',99,0,0,0,207,60420,4012,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008209,'Teak Lumber','Normal/StandardItem',99,0,0,0,387,60414,4012,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008210,'Chestnut Lumber','Normal/StandardItem',99,0,0,0,225,60414,4012,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008211,'Oak Lumber','Normal/StandardItem',99,0,0,0,297,60416,4012,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008212,'Pine Lumber','Normal/StandardItem',99,0,0,0,261,61320,4012,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008213,'Spruce Lumber','Normal/StandardItem',99,0,0,0,342,61319,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008214,'Rosewood Lumber','Normal/StandardItem',99,0,0,0,414,60425,4012,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008215,'Ebony Lumber','Normal/StandardItem',99,0,0,0,459,60415,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008216,'Mahogany Lumber','Normal/StandardItem',99,0,0,0,369,60423,4012,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008301,'Bamboo Stick','Normal/StandardItem',99,0,0,0,126,60412,4012,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008302,'Rattan Lumber','Normal/StandardItem',99,0,0,0,216,60413,4012,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008401,'Lauan Plank','Normal/StandardItem',99,0,0,0,108,60437,4024,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008402,'Willow Plank','Normal/StandardItem',99,0,0,0,122,60429,4024,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008403,'Maple Plank','Normal/StandardItem',99,0,0,0,149,60433,4024,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008404,'Elm Plank','Normal/StandardItem',99,0,0,0,204,60431,4024,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008405,'Ash Plank','Normal/StandardItem',99,0,0,0,231,60432,4024,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008406,'Cedar Plank','Normal/StandardItem',99,0,0,0,217,61324,4024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008407,'Walnut Plank','Normal/StandardItem',99,0,0,0,258,60430,4024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008408,'Yew Plank','Normal/StandardItem',99,0,0,0,312,60434,4024,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008409,'Teak Plank','Normal/StandardItem',99,0,0,0,584,60436,4024,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008410,'Chestnut Plank','Normal/StandardItem',99,0,0,0,340,60436,4024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008411,'Oak Plank','Normal/StandardItem',99,0,0,0,448,60428,4024,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008412,'Pine Plank','Normal/StandardItem',99,0,0,0,394,61323,4024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008413,'Spruce Plank','Normal/StandardItem',99,0,0,0,516,61322,4024,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008414,'Rosewood Plank','Normal/StandardItem',99,0,0,0,625,61314,4024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008415,'Ebony Plank','Normal/StandardItem',99,0,0,0,693,60435,4024,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008416,'Mahogany Plank','Normal/StandardItem',99,0,0,0,557,60427,4024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008501,'Oak Chips','Normal/StandardItem',99,0,0,0,46,61375,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008502,'Maple Sap','Normal/StandardItem',99,0,0,0,140,61546,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008503,'Pine Chips','Normal/StandardItem',99,0,0,0,40,61375,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008504,'Willow Chips','Normal/StandardItem',99,0,0,0,12,61375,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008505,'Chestnut Chips','Normal/StandardItem',99,0,0,0,35,61375,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008506,'Walnut Chips','Normal/StandardItem',99,0,0,0,26,61375,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10008507,'Treated Spruce Lumber','Normal/StandardItem',99,0,0,0,459,61319,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009001,'Blinding Powder','Normal/StandardItem',99,0,0,0,192,60443,4026,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009002,'Silencing Powder','Normal/StandardItem',99,0,0,0,211,60443,4026,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009003,'Sleeping Powder','Normal/StandardItem',99,0,0,0,230,60443,4026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009004,'Paralyzing Powder','Normal/StandardItem',99,0,0,0,249,60443,4026,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009005,'Maddening Powder','Normal/StandardItem',99,0,0,0,268,60443,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009006,'Poison Powder','Normal/StandardItem',99,0,0,0,288,60443,4026,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009007,'Smothering Powder','Normal/StandardItem',99,0,0,0,307,60443,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009008,'Disabling Powder','Normal/StandardItem',99,0,0,0,326,60443,4026,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009011,'Illuminating Salts','Normal/StandardItem',99,0,0,0,201,61562,4026,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009012,'Speaking Salts','Normal/StandardItem',99,0,0,0,220,61562,4026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009013,'Reviving Salts','Normal/StandardItem',99,0,0,0,240,61562,4026,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009014,'Stimulating Salts','Normal/StandardItem',99,0,0,0,259,61562,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009015,'Soothing Salts','Normal/StandardItem',99,0,0,0,278,61562,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009016,'Thickening Salts','Normal/StandardItem',99,0,0,0,297,61562,4026,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009017,'Breathing Salts','Normal/StandardItem',99,0,0,0,316,61562,4026,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009018,'Reanimating Salts','Normal/StandardItem',99,0,0,0,336,61562,4026,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009021,'Ironhide Powder','Normal/StandardItem',99,0,0,0,259,61562,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009022,'Ironwill Powder','Normal/StandardItem',99,0,0,0,278,61562,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009101,'Brimstone','Normal/StandardItem',99,0,0,0,76,60473,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009102,'Silex','Normal/StandardItem',99,0,0,0,115,60468,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009103,'Saltpeter','Normal/StandardItem',99,0,0,0,140,60477,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009104,'Rock Salt','Normal/StandardItem',99,0,0,0,45,60589,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009105,'Fine Sand','Normal/StandardItem',99,0,0,0,38,60905,4004,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009106,'River Sand','Normal/StandardItem',99,0,0,0,25,60906,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009107,'Sea Sand','Normal/StandardItem',99,0,0,0,25,60907,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009108,'Minium','Normal/StandardItem',99,0,0,0,45,60910,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009109,'Chalk','Normal/StandardItem',99,0,0,0,51,60479,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009110,'Natron','Normal/StandardItem',99,0,0,0,36,60479,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009111,'Alumen','Normal/StandardItem',99,0,0,0,76,60479,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009112,'Bomb Ash','Normal/StandardItem',99,0,0,0,358,60448,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009113,'Grenade Ash','Normal/StandardItem',99,0,0,0,294,60448,4026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009201,'Quicksilver','Normal/StandardItem',99,0,0,0,89,60472,4026,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009202,'Vitriol','Normal/StandardItem',99,0,0,0,115,60472,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009203,'Jellyfish Humours','Normal/StandardItem',99,0,0,0,70,61365,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009204,'Muddy Water','Normal/StandardItem',99,0,0,0,25,61376,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009205,'Effervescent Water','Normal/StandardItem',99,0,0,0,38,60474,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009206,'Growth Formula Alpha','Normal/StandardItem',99,0,0,0,86,60445,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009207,'Growth Formula Beta','Normal/StandardItem',99,0,0,0,182,60445,4026,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009208,'Growth Formula Gamma','Normal/StandardItem',99,0,0,0,307,60445,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009209,'Beastkin Blood','Normal/StandardItem',99,0,0,0,140,60438,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009210,'Scalekin Blood','Normal/StandardItem',99,0,0,0,371,60438,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009211,'Formic Acid','Normal/StandardItem',99,0,0,0,410,60474,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009212,'Viscous Secretions','Normal/StandardItem',99,0,0,0,179,60441,4026,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009213,'Acidic Secretions','Normal/StandardItem',99,0,0,0,307,60441,4026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009214,'Coal Tar','Normal/StandardItem',99,0,0,0,240,60465,4026,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009215,'Linseed Oil','Normal/StandardItem',99,0,0,0,278,61365,2040,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009216,'Fish Oil','Normal/StandardItem',99,0,0,0,86,61365,2040,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009217,'Crab Oil','Normal/StandardItem',99,0,0,0,249,61365,2040,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009218,'Shark Oil','Normal/StandardItem',99,0,0,0,403,61365,2040,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009219,'Spoken Blood','Normal/StandardItem',99,0,0,0,538,60438,4026,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009301,'Beehive Chip','Normal/StandardItem',99,0,0,0,51,60470,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009302,'Beeswax','Normal/StandardItem',99,0,0,0,57,60457,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009303,'Animal Glue','Normal/StandardItem',99,0,0,0,86,60456,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009304,'Carbon Fiber','Normal/StandardItem',99,0,0,0,396,60467,4005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009305,'Carbon Fiber Weave','Normal/StandardItem',99,0,0,0,588,60244,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009306,'Latex','Normal/StandardItem',99,0,0,0,19,61561,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009307,'Rubber','Normal/StandardItem',99,0,0,0,19,61393,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009308,'Rubber Sole','Normal/StandardItem',99,0,0,0,134,60740,9007,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009309,'Rubber Band','Normal/StandardItem',99,0,0,0,144,60740,4026,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009310,'Clear Glass Lens','Normal/StandardItem',99,0,0,0,154,60444,4026,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009311,'Green Glass Lens','Normal/StandardItem',99,0,0,0,268,60797,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009312,'Red Glass Lens','Normal/StandardItem',99,0,0,0,268,60794,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009313,'Lanolin','Normal/StandardItem',99,0,0,0,96,60458,4026,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009314,'Fish Glue','Normal/StandardItem',99,0,0,0,163,60456,4026,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009315,'Horn Glue','Normal/StandardItem',99,0,0,0,259,60456,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009316,'Wing Glue','Normal/StandardItem',99,0,0,0,355,60456,4026,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009317,'Scale Glue','Normal/StandardItem',99,0,0,0,451,60456,4026,1,0,0,0,0,46,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009401,'Mandrake','Normal/StandardItem',99,0,0,0,307,60484,2026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009402,'Mistletoe','Normal/StandardItem',99,0,0,0,589,60462,2026,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009403,'Carnation','Normal/StandardItem',99,0,0,0,115,60471,2026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009404,'Chamomile','Normal/StandardItem',99,0,0,0,294,60604,2026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009405,'Lavender','Normal/StandardItem',99,0,0,0,154,60469,2026,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009406,'Belladonna','Normal/StandardItem',99,0,0,0,179,60607,2026,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009407,'Yellow Ginseng','Normal/StandardItem',99,0,0,0,64,60587,2026,1,0,0,0,0,4,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009501,'Red Landtrap Leaf','Normal/StandardItem',99,0,0,0,140,60584,2022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009502,'Blue Landtrap Leaf','Normal/StandardItem',99,0,0,0,410,60585,2022,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009503,'Morbol Vine','Normal/StandardItem',99,0,0,0,294,60464,4005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009504,'Jellyfish Cnida','Normal/StandardItem',99,0,0,0,153,60439,4026,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009505,'Puk Wing','Normal/StandardItem',99,0,0,0,179,60451,4019,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009506,'Bat Wing','Normal/StandardItem',99,0,0,0,102,60450,4019,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009507,'Imp Wing','Normal/StandardItem',99,0,0,0,205,60449,4019,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009508,'Ahriman Wing','Normal/StandardItem',99,0,0,0,538,60452,4019,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009509,'Void Glue','Normal/StandardItem',99,0,0,0,204,60456,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009510,'Black Glass Lens','Normal/StandardItem',99,0,0,0,278,61431,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009601,'Yellow Glass Lens','Normal/StandardItem',99,0,0,0,278,60799,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009602,'Dodore Wing','Normal/StandardItem',99,0,0,0,524,60452,4019,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009603,'Bee Basket','Normal/StandardItem',99,0,0,0,102,60759,4026,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009605,'Tarantula','Normal/StandardItem',99,0,0,0,410,60718,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009606,'Black Scorpion','Normal/StandardItem',99,0,0,0,538,60727,4026,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009607,'White Scorpion','Normal/StandardItem',99,0,0,0,230,60728,4026,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009608,'Grass Viper','Normal/StandardItem',99,0,0,0,90,60721,4026,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009609,'Moor Leech','Normal/StandardItem',99,0,0,0,51,61358,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009610,'Tinolqa Mistletoe','Normal/StandardItem',99,0,0,0,115,60462,2026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009611,'Matron\'s Mistletoe','Normal/StandardItem',99,0,0,0,307,60462,2026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009612,'Vampire Plant','Normal/StandardItem',99,0,0,0,653,60462,2026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009613,'Trillium','Normal/StandardItem',99,0,0,0,652,60806,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009614,'Trillium Bulb','Normal/StandardItem',99,0,0,0,326,60742,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009615,'Growth Formula Delta','Normal/StandardItem',99,0,0,0,245,60445,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009616,'Growth Formula Delta Concentrate','Normal/StandardItem',99,0,0,0,489,60445,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009617,'Coke','Normal/StandardItem',99,0,0,0,107,60171,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009618,'Peacock Ore','Normal/StandardItem',99,0,0,0,148,60139,4002,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009619,'Animal Fat','Normal/StandardItem',99,0,0,0,97,61393,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009620,'Potash','Normal/StandardItem',99,0,0,0,94,60038,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009621,'Lime Sulfur','Normal/StandardItem',99,0,0,0,489,60038,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009622,'Aqueous Whetstone','Normal/StandardItem',99,0,0,0,153,61564,4004,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10009623,'Hardened Sap','Normal/StandardItem',99,0,0,0,163,61393,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010001,'Mole-brown Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010002,'Lead-grey Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010003,'Sand-beige Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010004,'Olive-green Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010005,'Mesa-red Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010006,'Maize-yellow Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010007,'Celeste-blue Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010008,'Sunset-auburn Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010009,'Rose-pink Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010010,'Orchard-brown Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010011,'Woad-blue Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010012,'Raven-black Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010013,'Wine-red Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010014,'Cream-yellow Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010015,'Hunter Green Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010101,'Slate-grey Sheep Leather Dye','Normal/StandardItem',99,0,0,0,75,60747,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010102,'Taupe Sheep Leather Dye','Normal/StandardItem',99,0,0,0,75,60747,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010103,'Midnight-black Dodo Leather Dye','Normal/StandardItem',99,0,0,0,102,60747,4014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010104,'Soot-black Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010105,'Red Ochre Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010106,'Oxblood-red Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010107,'Moss-green Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010108,'Desert-yellow Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,145,60747,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010109,'Russet-brown Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,145,60747,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010110,'Dark Brown Toad Leather Dye','Normal/StandardItem',99,0,0,0,156,60747,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010111,'Marsh-green Nakki Leather Dye','Normal/StandardItem',99,0,0,0,156,60747,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010112,'Storm-blue Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010113,'Rust-red Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010114,'Loam-brown Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010115,'Light Beige Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010201,'Green Enamel','Normal/StandardItem',99,0,0,0,97,60747,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010202,'Brown Enamel','Normal/StandardItem',99,0,0,0,97,60747,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010203,'Blue Enamel','Normal/StandardItem',99,0,0,0,140,60747,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010204,'Purple Enamel','Normal/StandardItem',99,0,0,0,140,60747,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010205,'Red Enamel','Normal/StandardItem',99,0,0,0,194,60747,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010206,'Indigo Enamel','Normal/StandardItem',99,0,0,0,194,60747,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010207,'White Enamel','Normal/StandardItem',99,0,0,0,248,60747,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010208,'Gold Enamel','Normal/StandardItem',99,0,0,0,248,60747,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010301,'Vert Lacquer','Normal/StandardItem',99,0,0,0,108,60747,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010302,'Azure Lacquer','Normal/StandardItem',99,0,0,0,108,60747,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010303,'Gules Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010304,'Purpure Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010305,'Sable Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010306,'Argent Lacquer','Normal/StandardItem',99,0,0,0,167,60747,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010307,'Or Lacquer','Normal/StandardItem',99,0,0,0,167,60747,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010401,'Mole-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010402,'Lead-grey Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010403,'Sand-beige Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010404,'Olive-green Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010405,'Mesa-red Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010406,'Maize-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010407,'Celeste-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010408,'Sunset-auburn Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010409,'Rose-pink Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010410,'Orchard-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010411,'Woad-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010412,'Raven-black Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010413,'Wine-red Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010414,'Cream-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010415,'Hunter Green Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010501,'Slate-grey Scale Bugs','Normal/StandardItem',99,0,0,0,75,61413,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010502,'Taupe Scale Bugs','Normal/StandardItem',99,0,0,0,75,61413,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010503,'Midnight-black Scale Bugs','Normal/StandardItem',99,0,0,0,102,61413,4014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010504,'Soot-black Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010505,'Red Ochre Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010506,'Oxblood-red Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010507,'Moss-green Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010508,'Desert-yellow Scale Bugs','Normal/StandardItem',99,0,0,0,145,61413,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010509,'Russet-brown Scale Bugs','Normal/StandardItem',99,0,0,0,145,61413,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010510,'Dark Brown Scale Bugs','Normal/StandardItem',99,0,0,0,156,61413,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010511,'Marsh-green Scale Bugs','Normal/StandardItem',99,0,0,0,156,61413,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010512,'Storm-blue Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010513,'Rust-red Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010514,'Loam-brown Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010515,'Light Beige Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010601,'Green Stainsand','Normal/StandardItem',99,0,0,0,97,60083,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010602,'Brown Stainsand','Normal/StandardItem',99,0,0,0,97,60083,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010603,'Blue Stainsand','Normal/StandardItem',99,0,0,0,140,60083,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010604,'Purple Stainsand','Normal/StandardItem',99,0,0,0,140,60083,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010605,'Red Stainsand','Normal/StandardItem',99,0,0,0,194,60083,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010606,'Indigo Stainsand','Normal/StandardItem',99,0,0,0,194,60083,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010607,'White Stainsand','Normal/StandardItem',99,0,0,0,248,60083,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010608,'Gold Stainsand','Normal/StandardItem',99,0,0,0,248,60083,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010701,'Vert Lac Bugs','Normal/StandardItem',99,0,0,0,108,61412,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010702,'Azure Lac Bugs','Normal/StandardItem',99,0,0,0,108,61412,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010703,'Gules Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010704,'Purpure Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010705,'Sable Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010706,'Argent Lac Bugs','Normal/StandardItem',99,0,0,0,167,61412,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010707,'Or Lac Bugs','Normal/StandardItem',99,0,0,0,167,61412,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010708,'Floral Pink Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010709,'Deepsea-blue Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010710,'Shale-brown Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010711,'Saffron-yellow Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010712,'Floral Pink Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010713,'Deepsea-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010714,'Shale-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010715,'Saffron-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010716,'Black Urushi','Normal/StandardItem',99,0,0,0,145,60747,4016,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010717,'Raw Urushi','Normal/StandardItem',99,0,0,0,91,60747,4016,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010718,'All-purpose Blue Dye','Normal/StandardItem',99,0,0,0,32,61663,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010719,'All-purpose Red Dye','Normal/StandardItem',99,0,0,0,32,61664,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010720,'All-purpose Yellow Dye','Normal/StandardItem',99,0,0,0,32,61665,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010721,'All-purpose Black Dye','Normal/StandardItem',99,0,0,0,32,61666,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010722,'All-purpose Grey Dye','Normal/StandardItem',99,0,0,0,32,61667,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010723,'All-purpose Brown Dye','Normal/StandardItem',99,0,0,0,32,61668,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010724,'All-purpose Green Dye','Normal/StandardItem',99,0,0,0,32,61669,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010725,'All-purpose White Dye','Normal/StandardItem',99,0,0,0,32,61670,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10010726,'All-purpose Purple Dye','Normal/StandardItem',99,0,0,0,32,61671,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011001,'Tiny Crown','Normal/StandardItem',99,0,0,0,400,60738,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011002,'Brass Dish','Normal/StandardItem',99,0,0,0,475,61371,1018,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011003,'Silver Goblet','Normal/StandardItem',99,0,0,0,675,61372,1018,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011004,'Brass Canteen','Normal/StandardItem',99,0,0,0,425,60738,9021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011005,'Tallow Candle','Normal/StandardItem',99,0,0,0,86,60460,1018,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011006,'Rope','Normal/StandardItem',99,0,0,0,67,60765,1018,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011007,'Humus','Normal/StandardItem',99,0,0,0,128,60909,4026,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011008,'Potter\'s Clay','Normal/StandardItem',99,0,0,0,102,61357,4026,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011101,'Ixali Willowknot','Normal/StandardItem',99,0,0,0,220,60890,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011102,'Ixali Mapleknot','Normal/StandardItem',99,0,0,0,660,60891,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011103,'Ixali Ebonknot','Normal/StandardItem',99,0,0,0,1920,60892,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011104,'Sylphic Brownleaf','Normal/StandardItem',99,0,0,0,220,60896,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011105,'Sylphic Yellowleaf','Normal/StandardItem',99,0,0,0,660,60897,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011106,'Sylphic Redleaf','Normal/StandardItem',99,0,0,0,1920,60898,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011107,'Titan Copperpiece','Normal/StandardItem',99,0,0,0,220,60893,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011108,'Titan Mythrilpiece','Normal/StandardItem',99,0,0,0,660,60894,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011109,'Titan Electrumpiece','Normal/StandardItem',99,0,0,0,1920,60895,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011110,'Greentide Psashp','Normal/StandardItem',99,0,0,0,220,60899,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011111,'Redtide Psashp','Normal/StandardItem',99,0,0,0,660,60900,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011112,'Goldtide Psashp','Normal/StandardItem',99,0,0,0,1920,60901,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011113,'Bronze Amalj\'ok','Normal/StandardItem',99,0,0,0,220,60887,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011114,'Iron Amalj\'ok','Normal/StandardItem',99,0,0,0,660,60888,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011115,'Darksteel Amalj\'ok','Normal/StandardItem',99,0,0,0,1920,60889,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011116,'Ququroon Doom-die','Normal/StandardItem',99,0,0,0,220,60884,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011117,'Gagaroon Luck-die','Normal/StandardItem',99,0,0,0,660,60885,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011118,'Peperoon Fate-die','Normal/StandardItem',99,0,0,0,1920,60886,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011119,'Beeswax Candle','Normal/StandardItem',99,0,0,0,57,60459,1018,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011120,'Goblin Mask','Normal/StandardItem',99,0,0,0,210,61267,9020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011121,'Twinklebox','Normal/StandardItem',99,0,1,0,0,61464,1018,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011122,'Brass Gobcog','Normal/StandardItem',99,0,0,0,220,61480,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011123,'Silver Gobcog','Normal/StandardItem',99,0,0,0,660,61481,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011124,'Gold Gobcog','Normal/StandardItem',99,0,0,0,1920,61482,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011125,'[en]','Normal/StandardItem',99,0,0,0,364,60000,1009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011126,'Inferno Taper','Normal/StandardItem',99,0,1,0,0,61672,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011127,'Gold Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011128,'Electrum Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011129,'Rose Gold Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011130,'Silver Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011131,'Mythril Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011132,'Steel Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011133,'Copper Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011134,'Brass Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011135,'Bronze Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011136,'Brass Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011137,'Copper Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011138,'Silver Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011139,'Gold Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011140,'Brass U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011141,'Silver U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011142,'Copper U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011143,'Bronze U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011144,'Gold U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011145,'Brass Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011146,'Copper Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011147,'Silver Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011148,'Steel Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011149,'Mythril Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011150,'Gold Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011151,'Inferno Totem','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011152,'Kupo Nut Charm','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011153,'Unmarked Keystone','Normal/StandardItem',99,0,1,0,0,61383,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011154,'Vortex Totem','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011155,'Vortex Headdress','Normal/StandardItem',99,0,1,0,0,60262,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011156,'Inferno Seal','Normal/StandardItem',99,0,1,0,0,60889,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011157,'Vortex Seal','Normal/StandardItem',99,0,1,0,0,60892,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011158,'Tremor Seal','Normal/StandardItem',99,0,1,0,0,60895,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011159,'Flawless Mailbreaker Blade','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011160,'Flawless Avenger Grips','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011161,'Flawless Rampager Head','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011162,'Flawless Obelisk Head','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011163,'Flawless Sarnga Limb','Normal/StandardItem',99,0,0,0,972,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011164,'Flawless Suspended Trillium Flower','Normal/StandardItem',99,0,0,0,777,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011165,'Flawless Astrolabe Clinometer','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011166,'Flawless Vanya Silk Hat Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011167,'Flawless Vanya Silk Robe Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011168,'Flawless Vanya Silk Glove Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011169,'Flawless Vanya Silk Crakow Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011170,'Flawless Gryphonskin Shoulder Guards','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011171,'Flawless Gryphonskin Shin Guards','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011172,'Flawless Gryphonskin Elbow Pads','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011173,'Flawless Gryphonskin Knee Pads','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011174,'Flawless Darksteel Breastplate','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011175,'Flawless Darksteel Gauntlet Plates','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011176,'Flawless Darksteel Couters','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011177,'Flawless Rose Gold Clasps','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011178,'Mailbreaker Blade','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011179,'Avenger Grips','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011180,'Rampager Head','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011181,'Obelisk Head','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011182,'Sarnga Limb','Normal/StandardItem',99,0,0,0,612,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011183,'Suspended Trillium Flower','Normal/StandardItem',99,0,0,0,489,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011184,'Astrolabe Clinometer','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011185,'Vanya Silk Hat Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011186,'Vanya Silk Robe Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011187,'Vanya Silk Glove Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011188,'Vanya Silk Crakow Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011189,'Gryphonskin Shoulder Guards','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011190,'Gryphonskin Shin Guards','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011191,'Gryphonskin Elbow Pads','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011192,'Gryphonskin Knee Pads','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011193,'Darksteel Breastplate','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011194,'Darksteel Gauntlet Plates','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011195,'Darksteel Couters','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011196,'Rose Gold Clasps','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011197,'Light Kidney Ore','Normal/StandardItem',99,0,0,0,138,60085,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011198,'Young Indigo Herring','Normal/StandardItem',99,0,0,0,220,60695,2031,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011199,'Supple Spruce Branch','Normal/StandardItem',99,0,0,0,220,60455,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011200,'Militia Bow','Normal/StandardItem',99,0,0,0,6440,70350,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011201,'Militia Sword','Normal/StandardItem',99,0,0,0,4784,70018,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011202,'Militia Helm','Normal/StandardItem',99,0,0,0,7728,80606,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011203,'Militia Gorget','Normal/StandardItem',99,0,0,0,3128,61035,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011204,'Militia Longboots','Normal/StandardItem',99,0,0,0,3422,80297,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011205,'Militia Leggings','Normal/StandardItem',99,0,0,0,4140,82399,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011206,'Militia Poultice','Normal/StandardItem',99,0,0,0,287,60020,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011207,'Militia Rations','Normal/StandardItem',99,0,0,0,151,60700,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011208,'Stiperstone','Normal/StandardItem',99,0,0,0,138,60477,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011209,'Resin','Normal/StandardItem',99,0,0,0,588,61393,4026,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011210,'Navigator\'s Ear','Normal/StandardItem',99,0,0,0,220,60700,2031,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011211,'Miser\'s Mythril','Normal/StandardItem',99,0,1,0,0,60135,4002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011212,'Alumina Salts','Normal/StandardItem',99,0,1,0,0,60468,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011213,'Copper Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011214,'Silver Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011215,'Gold Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011216,'Sanguine Humours','Normal/StandardItem',1,1,1,0,0,60021,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011217,'Phlegmatic Humours','Normal/StandardItem',1,1,1,0,0,60019,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011218,'Melancholic Humours','Normal/StandardItem',1,1,1,0,0,60020,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011219,'Reinforced Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011220,'Spiked Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011221,'Musked Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011222,'Blessed Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011223,'Reinforced Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011224,'Spiked Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011225,'Musked Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011226,'Blessed Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011227,'Fortified Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011228,'Spiked Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011229,'Musked Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011230,'Blessed Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011231,'Pavis Parts (Reinforcement)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011232,'Pavis Parts (Spikes)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011233,'Pavis Parts (Musk)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011234,'Pavis Parts (Blessing)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011235,'Decoy Parts (Reinforcement)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011236,'Decoy Parts (Spikes)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011237,'Decoy Parts (Musk)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011238,'Decoy Parts (Blessing)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011239,'Fortifying Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011240,'Spiking Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011241,'Musky Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011242,'Sanctifying Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011243,'Wanted: Gauwyn the Gannet','Normal/StandardItem',1,1,1,0,0,61352,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011244,'Enchiridion','Normal/StandardItem',1,1,1,0,0,60746,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011245,'Allagan Band','Normal/StandardItem',1,1,1,0,0,60924,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011246,'Oschon\'s Finger','Normal/StandardItem',1,1,1,0,0,61217,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011247,'Garlean Steel Joint','Normal/StandardItem',99,0,0,0,490,61429,4003,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011248,'Garlean Steel Plate','Normal/StandardItem',99,0,0,0,1150,60118,4021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011249,'Garlean Rubber','Normal/StandardItem',99,0,0,0,441,60740,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011250,'Garlean Fiber','Normal/StandardItem',99,0,0,0,419,60467,4005,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011251,'Commemorative Coin','Normal/StandardItem',1,1,1,0,0,60745,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011252,'Unsealed Memorandum','Normal/StandardItem',1,1,1,0,0,61352,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011253,'Bombard Ash','Normal/StandardItem',99,0,0,0,1,60448,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10011254,'Deaspected Cluster','Normal/StandardItem',99,0,0,0,102,61741,1006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012001,'Archon Egg','Normal/StandardItem',1,1,0,0,33,61581,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012002,'Colored Archon Egg','Normal/StandardItem',1,1,0,0,63,61582,1017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012003,'Painted Archon Egg','Normal/StandardItem',1,1,0,0,93,61583,1017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012004,'Darkened Archon Egg','Normal/StandardItem',1,1,0,0,123,61584,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012005,'Wind Archon Egg','Normal/StandardItem',99,0,0,0,2,61587,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012006,'Lightning Archon Egg','Normal/StandardItem',99,0,0,0,2,61589,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012007,'Fire Archon Egg','Normal/StandardItem',99,0,0,0,2,61585,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012008,'Earth Archon Egg','Normal/StandardItem',99,0,0,0,2,61588,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012009,'Ice Archon Egg','Normal/StandardItem',99,0,0,0,2,61586,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012010,'Water Archon Egg','Normal/StandardItem',99,0,0,0,2,61590,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012011,'Astral Archon Egg','Normal/StandardItem',99,0,0,0,4,61591,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012012,'Umbral Archon Egg','Normal/StandardItem',99,0,0,0,4,61592,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012013,'Deaspected Crystal','Normal/StandardItem',99,0,0,0,22,61593,1006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012014,'Red Bombard Ash','Normal/StandardItem',99,0,0,0,1,61610,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012015,'Blue Bombard Ash','Normal/StandardItem',99,0,0,0,1,61611,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012016,'Green Bombard Ash','Normal/StandardItem',99,0,0,0,1,61612,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012017,'Black Bombard Ash','Normal/StandardItem',99,0,0,0,1,60083,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012018,'Red Lion','Normal/StandardItem',1,1,1,0,0,61613,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012019,'Blue Spinner','Normal/StandardItem',1,1,1,0,0,61614,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012020,'Green Comet','Normal/StandardItem',1,1,1,0,0,61615,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012021,'Azeyma\'s Candle','Normal/StandardItem',1,1,1,0,0,61616,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012022,'Motley Egg','Normal/StandardItem',1,1,0,0,60,61710,1017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012023,'Odd Egg','Normal/StandardItem',99,0,1,0,0,61213,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012024,'Red Archon Egg','Normal/StandardItem',99,0,0,0,2,61585,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012025,'Blue Archon Egg','Normal/StandardItem',99,0,0,0,2,61586,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012026,'Green Archon Egg','Normal/StandardItem',99,0,0,0,2,61587,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012027,'Yellow Archon Egg','Normal/StandardItem',99,0,0,0,2,61588,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012028,'Violet Archon Egg','Normal/StandardItem',99,0,0,0,2,61589,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10012029,'Faded Page','Normal/StandardItem',99,0,0,0,1,60751,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013001,'Grade 1 Dark Matter','Normal/StandardItem',99,0,0,0,6,61604,1013,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013002,'Grade 2 Dark Matter','Normal/StandardItem',99,0,0,0,16,61605,1013,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013003,'Grade 3 Dark Matter','Normal/StandardItem',99,0,0,0,26,61606,1013,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013004,'Grade 4 Dark Matter','Normal/StandardItem',99,0,0,0,36,61607,1013,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013005,'Grade 5 Dark Matter','Normal/StandardItem',99,0,0,0,46,61608,1013,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013006,'Carbonized Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013007,'Petrified Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013008,'Fossilized Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013009,'Crystallized Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013010,'Germinated Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013011,'Decayed Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013012,'Decomposed Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013013,'Liquefied Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013014,'Calcified Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013015,'Cultured Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013016,'Ossified Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10013017,'Cretified Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100001,'Bloodthirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100002,'Bloodthirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100003,'Bloodthirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100004,'Bloodthirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100005,'Manathirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100006,'Manathirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100007,'Manathirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100008,'Manathirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100009,'Lifethirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100010,'Lifethirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100011,'Lifethirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100012,'Lifethirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100013,'Strength Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100014,'Strength Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100015,'Strength Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100016,'Strength Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100017,'Vitality Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100018,'Vitality Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100019,'Vitality Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100020,'Vitality Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100021,'Dexterity Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100022,'Dexterity Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100023,'Dexterity Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100024,'Dexterity Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100025,'Intelligence Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100026,'Intelligence Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100027,'Intelligence Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100028,'Intelligence Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100029,'Mind Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100030,'Mind Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100031,'Mind Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100032,'Mind Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100033,'Piety Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100034,'Piety Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100035,'Piety Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100036,'Piety Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100037,'Ironman\'s Will Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100038,'Ironman\'s Will Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100039,'Ironman\'s Will Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100040,'Ironman\'s Will Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100041,'Swordsman\'s Cry Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100042,'Swordsman\'s Cry Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100043,'Swordsman\'s Cry Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100044,'Swordsman\'s Cry Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100045,'Watchman\'s Vigil Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100046,'Watchman\'s Vigil Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100047,'Watchman\'s Vigil Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100048,'Watchman\'s Vigil Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100049,'Loresman\'s Wit Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100050,'Loresman\'s Wit Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100051,'Loresman\'s Wit Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100052,'Loresman\'s Wit Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100053,'Wise Man\'s Vision Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100054,'Wise Man\'s Vision Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100055,'Wise Man\'s Vision Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100056,'Wise Man\'s Vision Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100057,'Vestryman\'s Faith Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100058,'Vestryman\'s Faith Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100059,'Vestryman\'s Faith Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100060,'Vestryman\'s Faith Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100061,'Fire Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100062,'Fire Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100063,'Fire Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100064,'Fire Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100065,'Ice Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100066,'Ice Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100067,'Ice Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100068,'Ice Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100069,'Wind Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100070,'Wind Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100071,'Wind Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100072,'Wind Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100073,'Earth Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100074,'Earth Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100075,'Earth Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100076,'Earth Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100077,'Lightning Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100078,'Lightning Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100079,'Lightning Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100080,'Lightning Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100081,'Water Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100082,'Water Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100083,'Water Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100084,'Water Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100085,'Fire Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100086,'Fire Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100087,'Fire Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100088,'Fire Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100089,'Ice Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100090,'Ice Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100091,'Ice Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100092,'Ice Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100093,'Wind Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100094,'Wind Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100095,'Wind Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100096,'Wind Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100097,'Earth Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100098,'Earth Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100099,'Earth Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100100,'Earth Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100101,'Lightning Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100102,'Lightning Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100103,'Lightning Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100104,'Lightning Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100105,'Water Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100106,'Water Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100107,'Water Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100108,'Water Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100109,'Heavens\' Fist Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100110,'Heavens\' Fist Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100111,'Heavens\' Fist Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100112,'Heavens\' Fist Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100113,'Heavens\' Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100114,'Heavens\' Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100115,'Heavens\' Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100116,'Heavens\' Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100117,'Hells\' Fist Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100118,'Hells\' Fist Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100119,'Hells\' Fist Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100120,'Hells\' Fist Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100121,'Hells\' Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100122,'Hells\' Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100123,'Hells\' Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100124,'Hells\' Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100125,'Savage Aim Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100126,'Savage Aim Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100127,'Savage Aim Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100128,'Savage Aim Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100129,'Savage Might Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100130,'Savage Might Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100131,'Savage Might Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100132,'Savage Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100133,'Sagacious Aim Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100134,'Sagacious Aim Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100135,'Sagacious Aim Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100136,'Sagacious Aim Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100137,'Sagacious Might Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100138,'Sagacious Might Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100139,'Sagacious Might Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100140,'Sagacious Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100141,'Battledance Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100142,'Battledance Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100143,'Battledance Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100144,'Battledance Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100145,'Gatherer\'s Guerdon Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100146,'Gatherer\'s Guerdon Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100147,'Gatherer\'s Guerdon Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100148,'Gatherer\'s Guerdon Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100149,'Gatherer\'s Guile Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100150,'Gatherer\'s Guile Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100151,'Gatherer\'s Guile Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100152,'Gatherer\'s Guile Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100153,'Gatherer\'s Grasp Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100154,'Gatherer\'s Grasp Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100155,'Gatherer\'s Grasp Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100156,'Gatherer\'s Grasp Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100157,'Craftsman\'s Competence Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100158,'Craftsman\'s Competence Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100159,'Craftsman\'s Competence Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100160,'Craftsman\'s Competence Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100161,'Craftsman\'s Cunning Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100162,'Craftsman\'s Cunning Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100163,'Craftsman\'s Cunning Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100164,'Craftsman\'s Cunning Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100165,'Craftsman\'s Command Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100166,'Craftsman\'s Command Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100167,'Craftsman\'s Command Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100168,'Craftsman\'s Command Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100169,'Bloodflight Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100170,'Bloodflight Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100171,'Bloodflight Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100172,'Bloodflight Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100173,'Manaflight Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100174,'Manaflight Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100175,'Manaflight Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100176,'Manaflight Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100177,'Bloodwall Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100178,'Bloodwall Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100179,'Bloodwall Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100180,'Bloodwall Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100181,'Manawall Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100182,'Manawall Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100183,'Manawall Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100184,'Manawall Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100185,'Cactuar Foot Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100186,'Cactuar Foot Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100187,'Cactuar Foot Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100188,'Cactuar Foot Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100189,'Wyvern Skin Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100190,'Wyvern Skin Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100191,'Wyvern Skin Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100192,'Wyvern Skin Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100193,'Bomb Blood Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100194,'Bomb Blood Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100195,'Bomb Blood Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100196,'Bomb Blood Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100197,'Pixie Tongue Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100198,'Pixie Tongue Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100199,'Pixie Tongue Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100200,'Pixie Tongue Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100201,'Coeurl Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100202,'Coeurl Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100203,'Coeurl Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100204,'Coeurl Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100205,'Aurelia Kiss Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100206,'Aurelia Kiss Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100207,'Aurelia Kiss Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100208,'Aurelia Kiss Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100209,'Bison Hoof Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100210,'Bison Hoof Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100211,'Bison Hoof Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100212,'Bison Hoof Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100213,'Funguar Shriek Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100214,'Funguar Shriek Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100215,'Funguar Shriek Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100216,'Funguar Shriek Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100217,'Treant Root Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100218,'Treant Root Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100219,'Treant Root Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100220,'Treant Root Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100221,'Chocobo Down Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100222,'Chocobo Down Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100223,'Chocobo Down Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100224,'Chocobo Down Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100225,'Ahriman Gaze Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100226,'Ahriman Gaze Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100227,'Ahriman Gaze Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100228,'Ahriman Gaze Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100229,'Bloodflow Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100230,'Bloodflow Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100231,'Bloodflow Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100232,'Bloodflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100233,'Manaflow Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100234,'Manaflow Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100235,'Manaflow Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100236,'Manaflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100237,'Mettleflow Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100238,'Mettleflow Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100239,'Mettleflow Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100240,'Mettleflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100241,'Touch of Rage Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100242,'Touch of Rage Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100243,'Touch of Rage Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100244,'Touch of Rage Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100245,'Touch of Serenity Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100246,'Touch of Serenity Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100247,'Touch of Serenity Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100248,'Touch of Serenity Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100249,'Everspike Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100250,'Everspike Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100251,'Everspike Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100252,'Everspike Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100253,'Soldier\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100254,'Soldier\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100255,'Soldier\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100256,'Soldier\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100257,'Sorcerer\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100258,'Sorcerer\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100259,'Sorcerer\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100260,'Sorcerer\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100261,'Sprinter\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100262,'Sprinter\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100263,'Sprinter\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100264,'Sprinter\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100265,'Savant\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100266,'Savant\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100267,'Savant\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100268,'Savant\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100269,'Healer\'s Hand Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100270,'Healer\'s Hand Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100271,'Healer\'s Hand Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100272,'Healer\'s Hand Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100273,'Breath of Fire Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100274,'Breath of Fire Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100275,'Breath of Fire Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100276,'Breath of Fire Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100277,'Breath of Ice Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100278,'Breath of Ice Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100279,'Breath of Ice Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100280,'Breath of Ice Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100281,'Breath of Wind Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100282,'Breath of Wind Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100283,'Breath of Wind Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100284,'Breath of Wind Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100285,'Breath of Earth Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100286,'Breath of Earth Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100287,'Breath of Earth Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100288,'Breath of Earth Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100289,'Breath of Lightning Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100290,'Breath of Lightning Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100291,'Breath of Lightning Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100292,'Breath of Lightning Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100293,'Breath of Water Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100294,'Breath of Water Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100295,'Breath of Water Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100296,'Breath of Water Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100297,'Bloodbringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100298,'Bloodbringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100299,'Bloodbringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100300,'Bloodbringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100301,'Manabringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100302,'Manabringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100303,'Manabringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100304,'Manabringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100305,'Mettlebringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100306,'Mettlebringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100307,'Mettlebringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100308,'Mettlebringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100309,'Mana Martyr Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100310,'Mana Martyr Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100311,'Mana Martyr Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100312,'Mana Martyr Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100313,'Mettle Martyr Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100314,'Mettle Martyr Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100315,'Mettle Martyr Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100316,'Mettle Martyr Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100317,'Byregot\'s Hammer Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100318,'Byregot\'s Hammer Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100319,'Byregot\'s Hammer Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100320,'Byregot\'s Hammer Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100321,'Menphina\'s Whisper Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100322,'Menphina\'s Whisper Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100323,'Menphina\'s Whisper Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100324,'Menphina\'s Whisper Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100325,'Sanguinary Might Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100326,'Sanguinary Might Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100327,'Sanguinary Might Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100328,'Sanguinary Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100329,'Stellar Might Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100330,'Stellar Might Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100331,'Stellar Might Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100332,'Stellar Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100333,'Sound of Serenity Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100334,'Sound of Serenity Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100335,'Sound of Serenity Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100336,'Sound of Serenity Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100337,'Sound of Certainty Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100338,'Sound of Certainty Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100339,'Sound of Certainty Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100340,'Sound of Certainty Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100341,'Sound of Suffering Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100342,'Sound of Suffering Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100343,'Sound of Suffering Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100344,'Sound of Suffering Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100345,'Swiftwall Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100346,'Swiftwall Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100347,'Swiftwall Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100348,'Swiftwall Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100349,'Evenflow Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100350,'Evenflow Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100351,'Evenflow Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100352,'Evenflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100353,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100354,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100355,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10100356,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300001,'Bronze Spearhead','Normal/StandardItem',99,0,0,0,275,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300002,'Iron Spearhead','Normal/StandardItem',99,0,0,0,525,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300003,'Bone Harpoon Head','Normal/StandardItem',99,0,0,0,330,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300004,'Fang Harpoon Head','Normal/StandardItem',99,0,0,0,630,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300005,'Yarzonshell Harpoon Head','Normal/StandardItem',99,0,0,0,1230,61407,9002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300006,'Tortoiseshell Harpoon Head','Normal/StandardItem',99,0,0,0,930,61407,9002,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300007,'Iron Halberd Head','Normal/StandardItem',99,0,0,0,650,61407,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300008,'Iron Lance Head','Normal/StandardItem',99,0,0,0,600,61407,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300009,'Heavy Iron Lance Head','Normal/StandardItem',99,0,0,0,625,61407,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300010,'Iron Guisarme Head','Normal/StandardItem',99,0,0,0,575,61407,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300011,'Bronze War Axe Head','Normal/StandardItem',99,0,0,0,300,61406,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300012,'Iron War Axe Head','Normal/StandardItem',99,0,0,0,550,61406,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300013,'Storm Axe Head','Normal/StandardItem',99,0,0,0,625,61406,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300014,'Bronze Labrys Head','Normal/StandardItem',99,0,0,0,325,61406,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300015,'Iron Labrys Head','Normal/StandardItem',99,0,0,0,575,61406,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300016,'Iron Bhuj Head','Normal/StandardItem',99,0,0,0,675,61406,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300017,'Bronze Bardiche Head','Normal/StandardItem',99,0,0,0,450,61406,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300018,'Bronze Gladius Blade','Normal/StandardItem',99,0,0,0,200,61408,9002,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300019,'Brass Gladius Blade','Normal/StandardItem',99,0,0,0,325,61408,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300020,'Iron Gladius Blade','Normal/StandardItem',99,0,0,0,450,61408,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300021,'Bronze Spatha Blade','Normal/StandardItem',99,0,0,0,250,61408,9002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300022,'Iron Spatha Blade','Normal/StandardItem',99,0,0,0,500,61408,9002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300023,'Iron Shortsword Blade','Normal/StandardItem',99,0,0,0,550,61408,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300024,'Iron Longsword Blade','Normal/StandardItem',99,0,0,0,600,61408,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300025,'Falchion Blade','Normal/StandardItem',99,0,0,0,675,61408,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300026,'Toothed Falchion Blade','Normal/StandardItem',99,0,0,0,725,61408,9002,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300027,'Bronze Dagger Blade','Normal/StandardItem',99,0,0,0,250,61408,9002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300028,'Brass Dagger Blade','Normal/StandardItem',99,0,0,0,375,61408,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300029,'Iron Dagger Blade','Normal/StandardItem',99,0,0,0,500,61408,9002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300030,'Leather Knuckle Guards','Normal/StandardItem',99,0,0,0,220,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300031,'Boarskin Himantes Covers','Normal/StandardItem',99,0,0,0,320,61346,9002,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300032,'Dodoskin Cesti Covers','Normal/StandardItem',99,0,0,0,170,61346,9002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300033,'Peiste Skin Cesti Covers','Normal/StandardItem',99,0,0,0,370,61346,9002,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300034,'Nakki Skin Cesti Covers','Normal/StandardItem',99,0,0,0,270,61346,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300035,'Baghnakh Talons','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300036,'Bronze Javelin Head','Normal/StandardItem',99,0,0,0,275,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300037,'Brass Javelin Head','Normal/StandardItem',99,0,0,0,400,61407,9002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300038,'Iron Javelin Head','Normal/StandardItem',99,0,0,0,525,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300039,'Silver Javelin Head','Normal/StandardItem',99,0,0,0,650,61407,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300040,'Bronze Francisca Head','Normal/StandardItem',99,0,0,0,300,61406,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300041,'Brass Francisca Head','Normal/StandardItem',99,0,0,0,425,61406,9002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300042,'Iron Francisca Head','Normal/StandardItem',99,0,0,0,550,61406,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300043,'Silver Francisca Head','Normal/StandardItem',99,0,0,0,675,61406,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300044,'Iron Bill Head','Normal/StandardItem',99,0,0,0,1000,61406,9002,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300045,'Bloody Lance Head','Normal/StandardItem',99,0,0,0,1050,61407,9002,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10300046,'Bloody Bardiche Head','Normal/StandardItem',99,0,0,0,1075,61406,9002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301001,'Bronze Cross-pein Hammer Head','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301002,'Iron Cross-pein Hammer Head','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301003,'Birdsbeak Hammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301004,'Crowsbeak Hammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301005,'Bronze Saw Blade','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301006,'Iron Saw Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301007,'Bronze Claw Hammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301008,'Iron Claw Hammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301009,'Bronze Doming Hammer Head','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301010,'Iron Doming Hammer Head','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301011,'Bronze Raising Hammer Head','Normal/StandardItem',99,0,0,0,300,61346,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301012,'Iron Raising Hammer Head','Normal/StandardItem',99,0,0,0,550,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301013,'Bronze Chaser Hammer Head','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301014,'Iron Chaser Hammer Head','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301015,'Ornamental Bronze Hammer Head','Normal/StandardItem',99,0,0,0,375,61346,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301016,'Ornamental Iron Hammer Head','Normal/StandardItem',99,0,0,0,625,61346,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301017,'Mudstone Wheel','Normal/StandardItem',99,0,0,0,375,61346,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301018,'Ragstone Wheel','Normal/StandardItem',99,0,0,0,625,61346,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301019,'Bronze Culinary Knife Blade','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301020,'Iron Culinary Knife Blade','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301021,'Bronze Head Knife Blade','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301022,'Brass Head Knife Blade','Normal/StandardItem',99,0,0,0,400,61346,9002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301023,'Iron Head Knife Blade','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301024,'Iron Round Knife Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301025,'Bronze Pickaxe Head','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301026,'Iron Pickaxe Head','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301027,'Bronze Sledgehammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301028,'Iron Sledgehammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301029,'Bronze Hatchet Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301030,'Brass Hatchet Head','Normal/StandardItem',99,0,0,0,450,61346,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301031,'Iron Hatchet Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301032,'Bronze Scythe Blade','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301033,'Iron Scythe Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301034,'Bronze Gig Head','Normal/StandardItem',99,0,0,0,300,61346,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301035,'Iron Gig Head','Normal/StandardItem',99,0,0,0,550,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301036,'Steel Saw Blade','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301037,'Steel Claw Hammer Head','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301038,'Steel Chaser Hammer Head','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301039,'Siltstone Wheel','Normal/StandardItem',99,0,0,0,875,61346,9002,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301040,'Steel Round Knife Blade','Normal/StandardItem',99,0,0,0,650,61346,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301041,'Mythril Culinary Knife Blade','Normal/StandardItem',99,0,0,0,1025,61346,9002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301042,'Mythril Sledgehammer Head','Normal/StandardItem',99,0,0,0,950,61346,9002,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301043,'Steel Hatchet Head','Normal/StandardItem',99,0,0,0,825,61346,9002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301044,'Steel Scythe Blade','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10301045,'Steel Gig Head','Normal/StandardItem',99,0,0,0,800,61346,9002,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302001,'Maple Spear Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302002,'Ash Spear Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302003,'Elm Spear Shaft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302004,'Oak Spear Shaft','Normal/StandardItem',99,0,0,0,396,61351,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302005,'Cedar Spear Shaft','Normal/StandardItem',99,0,0,0,192,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302006,'Chestnut Spear Shaft','Normal/StandardItem',99,0,0,0,300,61351,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302007,'Walnut Spear Shaft','Normal/StandardItem',99,0,0,0,228,61351,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302008,'Pine Spear Shaft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302009,'Bone Sword Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302010,'Horn Sword Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302011,'Aldgoat Horn Sword Grip','Normal/StandardItem',99,0,0,0,312,61346,9004,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302012,'Ash Sword Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302013,'Elm Sword Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302014,'Cedar Sword Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302015,'Chestnut Sword Grip','Normal/StandardItem',99,0,0,0,300,61346,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302016,'Pine Sword Grip','Normal/StandardItem',99,0,0,0,348,61346,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302017,'Maple Dagger Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302018,'Elm Dagger Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302019,'Maple Knife Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302020,'Ash Knife Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302021,'Maple Axe Haft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302022,'Ash Axe Haft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302023,'Elm Axe Haft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302024,'Cedar Axe Haft','Normal/StandardItem',99,0,0,0,192,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302025,'Aldgoat Horn Bow Grip','Normal/StandardItem',99,0,0,0,312,61346,9004,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302026,'Bronze Himantes Grips','Normal/StandardItem',99,0,0,0,33,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302027,'Brass Himantes Grips','Normal/StandardItem',99,0,0,0,48,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302028,'Iron Himantes Grips','Normal/StandardItem',99,0,0,0,63,61346,9004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302029,'Elm Baghnakh Grips','Normal/StandardItem',99,0,0,0,45,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302030,'Cedar Javelin Shaft','Normal/StandardItem',99,0,0,0,48,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302031,'Ash Francisca Haft','Normal/StandardItem',99,0,0,0,51,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302032,'Ram Horn Sword Grip','Normal/StandardItem',99,0,0,0,156,61346,9004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302101,'Ash Hammer Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302102,'Maple Hammer Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302103,'Walnut Hammer Grip','Normal/StandardItem',99,0,0,0,228,61346,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302104,'Elm Hammer Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302105,'Oak Hammer Grip','Normal/StandardItem',99,0,0,0,396,61346,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302106,'Cedar Hammer Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302107,'Ash Saw Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302108,'Elm Saw Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302109,'Maple Head Knife Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302110,'Ash Head Knife Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302111,'Chestnut Head Knife Grip','Normal/StandardItem',99,0,0,0,300,61346,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302112,'Cedar Skillet Handle','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302113,'Pine Skillet Handle','Normal/StandardItem',99,0,0,0,348,61346,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302114,'Maple Pickaxe Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302115,'Ash Pickaxe Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302116,'Elm Pickaxe Shaft','Normal/StandardItem',99,0,0,0,24,61351,9004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302117,'Maple Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302118,'Ash Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302119,'Elm Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302120,'Maple Hatchet Haft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302121,'Elm Hatchet Haft','Normal/StandardItem',99,0,0,0,24,61351,9004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302122,'Ash Hatchet Haft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302123,'Pine Hatchet Haft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302124,'Ash Scythe Snead','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302125,'Walnut Saw Grip','Normal/StandardItem',99,0,0,0,228,61346,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302126,'Oak Head Knife Grip','Normal/StandardItem',99,0,0,0,396,61346,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302127,'Mahogany Knife Grip','Normal/StandardItem',99,0,0,0,492,61346,9004,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302128,'Pine Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302129,'Walnut Hatchet Haft','Normal/StandardItem',99,0,0,0,228,61351,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302130,'Pine Dagger Grip','Normal/StandardItem',99,0,0,0,276,61346,9004,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302131,'Ogre Horn Sword Grip','Normal/StandardItem',99,0,0,0,468,61346,9004,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302132,'Buffalo Horn Sword Grip','Normal/StandardItem',99,0,0,0,588,61346,9004,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10302133,'Mahogany Spear Shaft','Normal/StandardItem',99,0,0,0,324,61351,9004,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303001,'Bronze Spear Clasp','Normal/StandardItem',99,0,0,0,275,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303002,'Brass Spear Clasp','Normal/StandardItem',99,0,0,0,400,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303003,'Iron Spear Clasp','Normal/StandardItem',99,0,0,0,525,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303004,'Sheep Leather Swordguard','Normal/StandardItem',99,0,0,0,110,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303005,'Sheep Leather Swordguard (Grey)','Normal/StandardItem',99,0,0,0,110,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303006,'Dodo Leather Swordguard','Normal/StandardItem',99,0,0,0,160,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303007,'Leather Swordguard (Red)','Normal/StandardItem',99,0,0,0,210,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303008,'Brass Crossguard','Normal/StandardItem',99,0,0,0,400,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303009,'Iron Crossguard','Normal/StandardItem',99,0,0,0,525,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303010,'Darksilver Crossguard','Normal/StandardItem',99,0,0,0,725,61346,9001,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303011,'Bronze Axe Ferrule','Normal/StandardItem',99,0,0,0,275,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303012,'Iron Axe Ferrule','Normal/StandardItem',99,0,0,0,650,61346,9001,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303013,'Baghnakh Frame','Normal/StandardItem',99,0,0,0,50,61346,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303014,'Feather Clasp','Normal/StandardItem',99,0,0,0,50,61346,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303015,'Steel Spear Clasp','Normal/StandardItem',99,0,0,0,900,61346,9001,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303101,'Bronze Spear Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303102,'Brass Spear Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303103,'Iron Spear Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303104,'Iron Halberd Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303105,'Iron Lance Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303106,'Bone Harpoon Butt','Normal/StandardItem',99,0,0,0,180,61346,9003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303107,'Yarzonshell Harpoon Butt','Normal/StandardItem',99,0,0,0,930,61346,9003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303108,'Tortoiseshell Harpoon Butt','Normal/StandardItem',99,0,0,0,630,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303109,'Bronze Axe Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303110,'Iron Axe Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303111,'Silver Axe Butt','Normal/StandardItem',99,0,0,0,650,61346,9003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303112,'Bronze Pommel','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303113,'Brass Pommel','Normal/StandardItem',99,0,0,0,400,61346,9003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303114,'Iron Pommel','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303115,'Darksilver Pommel','Normal/StandardItem',99,0,0,0,725,61346,9003,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303116,'Bronze Hammer Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303117,'Bronze Sledgehammer Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303118,'Iron Sledgehammer Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303119,'Mythril Sledgehammer Butt','Normal/StandardItem',99,0,0,0,1150,61346,9003,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303201,'Hempen Bowstring','Normal/StandardItem',99,0,0,0,86,60740,9001,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303202,'Linen Bowstring','Normal/StandardItem',99,0,0,0,374,60740,9001,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303203,'Antelope Sinew Bowstring','Normal/StandardItem',99,0,0,0,182,60740,9001,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303204,'Hippocerf Sinew Bowstring','Normal/StandardItem',99,0,0,0,20,60740,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303205,'Raptor Sinew Bowstring','Normal/StandardItem',99,0,0,0,20,60740,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303206,'Iron Bow Nock','Normal/StandardItem',99,0,0,0,15,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303207,'Copper Sheep Bell','Normal/StandardItem',99,0,0,0,150,60817,1018,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303208,'Brass Sheep Bell','Normal/StandardItem',99,0,0,0,400,60815,1018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303209,'Copper Fish Hook','Normal/StandardItem',99,0,0,0,4,61433,9013,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303210,'Bronze Fish Hook','Normal/StandardItem',99,0,0,0,8,61433,9013,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303211,'Iron Fish Hook','Normal/StandardItem',99,0,0,0,15,61433,9013,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303212,'Silver Fish Hook','Normal/StandardItem',99,0,0,0,19,61433,9013,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303213,'Wolf Fang Fish Hook','Normal/StandardItem',99,0,0,0,225,61456,9013,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303214,'Bone Fish Hook','Normal/StandardItem',99,0,0,0,117,61456,9013,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303215,'Copper Gorge Hook','Normal/StandardItem',99,0,0,0,6,61433,9013,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303216,'Bronze Gorge Hook','Normal/StandardItem',99,0,0,0,9,61433,9013,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303217,'Iron Gorge Hook','Normal/StandardItem',99,0,0,0,17,61433,9013,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303218,'Bronze Reel','Normal/StandardItem',99,0,0,0,375,61346,9001,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303219,'Brass Reel','Normal/StandardItem',99,0,0,0,500,61346,9001,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303220,'Iron Reel','Normal/StandardItem',99,0,0,0,625,61346,9001,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303221,'Flame Receptacle','Normal/StandardItem',99,0,0,0,211,61346,4026,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303222,'Bat Fang Fish Hook','Normal/StandardItem',99,0,0,0,99,61456,9013,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303223,'Jackal Fang Fish Hook','Normal/StandardItem',99,0,0,0,144,61456,9013,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303301,'Broken Goblin Dagger','Normal/StandardItem',1,1,0,0,425,61346,9001,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303302,'Broken Goblin Gladius','Normal/StandardItem',1,1,0,0,675,61346,9001,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303303,'Broken Goblin Longsword','Normal/StandardItem',1,1,0,0,800,61346,9001,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303304,'Broken Goblin Scimitar','Normal/StandardItem',1,1,0,0,875,61346,9001,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10303305,'Broken Aeolian Scimitar','Normal/StandardItem',1,1,0,0,950,61346,9001,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304001,'Cock Fletchings','Normal/StandardItem',99,0,0,0,11,60875,9014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304002,'Crow Fletchings','Normal/StandardItem',99,0,0,0,21,60876,9014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304003,'Dodo Fletchings','Normal/StandardItem',99,0,0,0,30,60878,9014,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304004,'Cockatrice Fletchings','Normal/StandardItem',99,0,0,0,40,60879,9014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304005,'Wildfowl Fletchings','Normal/StandardItem',99,0,0,0,49,60877,9014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304006,'Condor Fletchings','Normal/StandardItem',99,0,0,0,59,60880,9014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304007,'Vulture Fletchings','Normal/StandardItem',99,0,0,0,69,60880,9014,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304008,'Swan Fletchings','Normal/StandardItem',99,0,0,0,78,60881,9014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304009,'Eagle Fletchings','Normal/StandardItem',99,0,0,0,88,60882,9014,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304010,'Gnat Fletchings','Normal/StandardItem',99,0,0,0,36,60876,9014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304101,'Bronze Arrowheads','Normal/StandardItem',99,0,0,0,17,60863,9005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304102,'Iron Arrowheads','Normal/StandardItem',99,0,0,0,34,60864,9005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304103,'Bronze Swallowtail Arrowheads','Normal/StandardItem',99,0,0,0,21,60871,9005,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304104,'Iron Swallowtail Arrowheads','Normal/StandardItem',99,0,0,0,37,60872,9005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304105,'Fang Arrowheads','Normal/StandardItem',99,0,0,0,14,60857,9005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304106,'Flint Arrowheads','Normal/StandardItem',99,0,0,0,22,60855,9005,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304107,'Shell Arrowheads','Normal/StandardItem',99,0,0,0,30,60857,9005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304108,'Silver Arrowheads','Normal/StandardItem',99,0,0,0,34,60867,9005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304109,'Obsidian Arrowheads','Normal/StandardItem',99,0,0,0,38,60861,9005,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304110,'White Coral Arrowheads','Normal/StandardItem',99,0,0,0,55,60857,9005,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304111,'Blue Coral Arrowheads','Normal/StandardItem',99,0,0,0,63,60862,9005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304112,'Red Coral Arrowheads','Normal/StandardItem',99,0,0,0,71,60858,9005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304201,'Arrowwood Arrow Shafts','Normal/StandardItem',99,0,0,0,15,61344,9015,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304202,'Ash Arrow Shafts','Normal/StandardItem',99,0,0,0,24,61344,9015,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10304203,'Cedar Arrow Shafts','Normal/StandardItem',99,0,0,0,34,61344,9015,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305001,'Sheepskin Shoulder Guards','Normal/StandardItem',99,0,0,0,110,61526,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305002,'Sheepskin Shoulder Guards (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305003,'Sheepskin Shoulder Guards (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305004,'Dodoskin Shoulder Guards','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305005,'Dodoskin Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,160,61530,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305006,'Leather Shoulder Guards','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305007,'Leather Shoulder Guards (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305008,'Leather Shoulder Guards (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305009,'Leather Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305010,'Leather Shoulder Guards (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305011,'Boarskin Shoulder Guards','Normal/StandardItem',99,0,0,0,310,61538,9008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305012,'Rat Fur Shoulder Guards','Normal/StandardItem',99,0,0,0,90,61539,9008,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305013,'Squirrel Fur Shoulder Guards','Normal/StandardItem',99,0,0,0,140,61540,9008,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305014,'Cotton Shoulder Guards (Red)','Normal/StandardItem',99,0,0,0,201,61502,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305015,'Canvas Shoulder Guards (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305016,'Velveteen Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,297,61512,9008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305101,'Cotton Chest Guard','Normal/StandardItem',99,0,0,0,201,61421,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305102,'Cotton Chest Guard (Red)','Normal/StandardItem',99,0,0,0,201,61502,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305103,'Cotton Chest Guard (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305104,'Cotton Chest Guard (Green)','Normal/StandardItem',99,0,0,0,201,61504,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305105,'Cotton Chest Guard (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305106,'Canvas Chest Guard','Normal/StandardItem',99,0,0,0,249,61506,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305107,'Canvas Chest Guard (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305108,'Canvas Chest Guard (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305109,'Canvas Chest Guard (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305110,'Canvas Chest Guard (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305111,'Dodoskin Chest Guard','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305112,'Leather Chest Guard','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305113,'Leather Chest Guard (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305114,'Leather Chest Guard (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305115,'Leather Chest Guard (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305116,'Wolfskin Chest Guard','Normal/StandardItem',99,0,0,0,250,61528,9008,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305117,'Toadskin Chest Guard','Normal/StandardItem',99,0,0,0,260,61536,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305201,'Dodoskin Chest Protector','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305202,'Leather Chest Protector','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305203,'Leather Chest Protector (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305204,'Leather Chest Protector (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305205,'Leather Chest Protector (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305206,'Leather Chest Protector (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305207,'Heavy Leather Chest Protector','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305208,'Heavy Leather Chest Protector (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305209,'Heavy Leather Chest Protector (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305210,'Heavy Leather Chest Protector (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305211,'Heavy Leather Chest Protector (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305301,'Dodoskin Outer Body Armor','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305302,'Leather Outer Body Armor','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305303,'Leather Outer Body Armor (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305304,'Leather Outer Body Armor (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305305,'Leather Outer Body Armor (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305306,'Leather Outer Body Armor (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305401,'Bronze Breastplate','Normal/StandardItem',99,0,0,0,400,61346,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305402,'Bronze Backplate','Normal/StandardItem',99,0,0,0,400,61346,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305403,'Iron Breastplate','Normal/StandardItem',99,0,0,0,650,61346,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10305404,'Iron Backplate','Normal/StandardItem',99,0,0,0,650,61346,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306001,'Hempen Outer Cowl','Normal/StandardItem',99,0,0,0,105,61498,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306002,'Hempen Outer Cowl (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306003,'Hempen Outer Cowl (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306004,'Hempen Outer Cowl (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306005,'Cotton Outer Cowl','Normal/StandardItem',99,0,0,0,201,61421,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306006,'Cotton Outer Cowl (Red)','Normal/StandardItem',99,0,0,0,201,61502,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306007,'Cotton Outer Cowl (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306008,'Cotton Outer Cowl (Green)','Normal/StandardItem',99,0,0,0,201,61504,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306009,'Cotton Outer Cowl (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306010,'Canvas Outer Cowl (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306011,'Canvas Outer Cowl (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306012,'Velveteen Outer Cowl','Normal/StandardItem',99,0,0,0,297,61511,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306013,'Velveteen Outer Cowl (Black)','Normal/StandardItem',99,0,0,0,297,61512,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306014,'Velveteen Outer Cowl (Red)','Normal/StandardItem',99,0,0,0,297,61513,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306015,'Velveteen Outer Cowl (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306016,'Velveteen Outer Cowl (Green)','Normal/StandardItem',99,0,0,0,297,61515,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306101,'Hempen Outer Gown','Normal/StandardItem',99,0,0,0,105,61498,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306102,'Hempen Outer Gown (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306103,'Hempen Outer Gown (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306104,'Hempen Outer Gown (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306105,'Cotton Outer Gown','Normal/StandardItem',99,0,0,0,201,61421,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306106,'Cotton Outer Gown (Red)','Normal/StandardItem',99,0,0,0,201,61502,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306107,'Cotton Outer Gown (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306108,'Cotton Outer Gown (Green)','Normal/StandardItem',99,0,0,0,201,61504,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306109,'Cotton Outer Gown (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306110,'Canvas Outer Gown','Normal/StandardItem',99,0,0,0,249,61506,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306111,'Canvas Outer Gown (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306112,'Canvas Outer Gown (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306113,'Canvas Outer Gown (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306114,'Canvas Outer Gown (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306115,'Velveteen Outer Gown','Normal/StandardItem',99,0,0,0,297,61511,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306116,'Velveteen Outer Gown (Black)','Normal/StandardItem',99,0,0,0,297,61512,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306117,'Velveteen Outer Gown (Red)','Normal/StandardItem',99,0,0,0,297,61513,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306118,'Velveteen Outer Gown (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306119,'Velveteen Outer Gown (Green)','Normal/StandardItem',99,0,0,0,297,61515,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306201,'Hempen Acton Body (Brown)','Normal/StandardItem',99,0,0,0,124,61499,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306202,'Hempen Acton Body (Grey)','Normal/StandardItem',99,0,0,0,124,61500,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306203,'Hempen Acton Body (Beige)','Normal/StandardItem',99,0,0,0,124,61501,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306204,'Cotton Acton Body (Red)','Normal/StandardItem',99,0,0,0,220,61502,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306205,'Cotton Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,220,61503,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306206,'Cotton Acton Body (Green)','Normal/StandardItem',99,0,0,0,220,61504,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306207,'Cotton Acton Body (Blue)','Normal/StandardItem',99,0,0,0,220,61505,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306208,'Canvas Acton Body (Red)','Normal/StandardItem',99,0,0,0,268,61502,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306209,'Canvas Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,268,61503,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306210,'Canvas Acton Body (Green)','Normal/StandardItem',99,0,0,0,268,61504,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306211,'Canvas Acton Body (Blue)','Normal/StandardItem',99,0,0,0,268,61505,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306212,'Velveteen Acton Body','Normal/StandardItem',99,0,0,0,316,61511,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306213,'Velveteen Acton Body (Black)','Normal/StandardItem',99,0,0,0,316,61512,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306214,'Velveteen Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,316,61514,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306215,'Velveteen Acton Body (Green)','Normal/StandardItem',99,0,0,0,316,61515,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306216,'Canvas Coatee Body','Normal/StandardItem',99,0,0,0,288,61506,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306217,'Canvas Coatee Body (Auburn)','Normal/StandardItem',99,0,0,0,288,61507,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306218,'Canvas Coatee Body (Pink)','Normal/StandardItem',99,0,0,0,288,61508,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306219,'Canvas Coatee Body (Brown)','Normal/StandardItem',99,0,0,0,288,61509,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306220,'Canvas Coatee Body (Blue)','Normal/StandardItem',99,0,0,0,288,61510,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306221,'Velveteen Coatee Body','Normal/StandardItem',99,0,0,0,384,61511,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306222,'Velveteen Coatee Body (Black)','Normal/StandardItem',99,0,0,0,384,61512,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306223,'Velveteen Coatee Body (Red)','Normal/StandardItem',99,0,0,0,384,61513,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306224,'Velveteen Coatee Body (Yellow)','Normal/StandardItem',99,0,0,0,384,61514,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306225,'Velveteen Coatee Body (Green)','Normal/StandardItem',99,0,0,0,384,61515,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306226,'Linen Coatee Body','Normal/StandardItem',99,0,0,0,480,61516,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306227,'Linen Coatee Body (Pink)','Normal/StandardItem',99,0,0,0,480,61517,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306228,'Linen Coatee Body (Blue)','Normal/StandardItem',99,0,0,0,480,61518,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306229,'Linen Coatee Body (Brown)','Normal/StandardItem',99,0,0,0,480,61519,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10306230,'Linen Coatee Body (Yellow)','Normal/StandardItem',99,0,0,0,480,61520,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307001,'Hempen Inner Cowl','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307002,'Hempen Inner Cowl (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307003,'Hempen Inner Cowl (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307004,'Hempen Inner Cowl (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307005,'Cotton Inner Cowl','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307006,'Cotton Inner Cowl (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307007,'Cotton Inner Cowl (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307008,'Cotton Inner Cowl (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307009,'Cotton Inner Cowl (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307010,'Velveteen Inner Cowl','Normal/StandardItem',99,0,0,0,297,61511,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307011,'Velveteen Inner Cowl (Black)','Normal/StandardItem',99,0,0,0,297,61512,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307012,'Velveteen Inner Cowl (Red)','Normal/StandardItem',99,0,0,0,297,61513,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307013,'Velveteen Inner Cowl (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307014,'Velveteen Inner Cowl (Green)','Normal/StandardItem',99,0,0,0,297,61515,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307101,'Hempen Inner Dalmatica','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307102,'Hempen Inner Dalmatica (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307103,'Hempen Inner Dalmatica (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307104,'Hempen Inner Dalmatica (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307105,'Cotton Inner Dalmatica','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307106,'Cotton Inner Dalmatica (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307107,'Cotton Inner Dalmatica (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307108,'Cotton Inner Dalmatica (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307201,'Hempen Inner Gown','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307202,'Hempen Inner Gown (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307203,'Hempen Inner Gown (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307204,'Hempen Inner Gown (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307205,'Cotton Inner Gown','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307206,'Cotton Inner Gown (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307207,'Cotton Inner Gown (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307208,'Cotton Inner Gown (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307301,'Hempen Inner Tunic','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307302,'Hempen Inner Tunic (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307303,'Hempen Inner Tunic (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307304,'Cotton Inner Tunic','Normal/StandardItem',99,0,0,0,105,61421,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307305,'Cotton Inner Tunic (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307306,'Cotton Inner Tunic (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307307,'Cotton Inner Tunic (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307308,'Cotton Inner Tunic (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307309,'Velveteen Inner Tunic','Normal/StandardItem',99,0,0,0,297,61511,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307401,'Hempen Sleeves','Normal/StandardItem',99,0,0,0,105,61498,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307402,'Hempen Sleeves (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307403,'Hempen Sleeves (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307404,'Hempen Sleeves (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307405,'Cotton Sleeves','Normal/StandardItem',99,0,0,0,201,61421,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307406,'Cotton Sleeves (Red)','Normal/StandardItem',99,0,0,0,201,61502,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307407,'Cotton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307408,'Cotton Sleeves (Green)','Normal/StandardItem',99,0,0,0,201,61504,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307409,'Cotton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307410,'Canvas Sleeves','Normal/StandardItem',99,0,0,0,249,61506,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307411,'Canvas Sleeves (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307412,'Canvas Sleeves (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307413,'Canvas Sleeves (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307414,'Canvas Sleeves (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307415,'Velveteen Sleeves','Normal/StandardItem',99,0,0,0,297,61511,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307416,'Velveteen Sleeves (Black)','Normal/StandardItem',99,0,0,0,297,61512,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307417,'Velveteen Sleeves (Red)','Normal/StandardItem',99,0,0,0,297,61513,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307418,'Velveteen Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307419,'Velveteen Sleeves (Green)','Normal/StandardItem',99,0,0,0,297,61515,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307501,'Hempen Acton Sleeves (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307502,'Hempen Acton Sleeves (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307503,'Hempen Acton Sleeves (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307504,'Cotton Acton Sleeves (Red)','Normal/StandardItem',99,0,0,0,201,61502,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307505,'Cotton Acton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307506,'Cotton Acton Sleeves (Green)','Normal/StandardItem',99,0,0,0,201,61504,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307507,'Cotton Acton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307508,'Canvas Acton Sleeves (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307509,'Canvas Acton Sleeves (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307510,'Canvas Acton Sleeves (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307511,'Canvas Acton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307512,'Velveteen Acton Sleeves','Normal/StandardItem',99,0,0,0,297,61511,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307513,'Velveteen Acton Sleeves (Black)','Normal/StandardItem',99,0,0,0,297,61512,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307514,'Velveteen Acton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307515,'Velveteen Acton Sleeves (Green)','Normal/StandardItem',99,0,0,0,297,61515,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307601,'Bronze Chainmail Vest','Normal/StandardItem',99,0,0,0,105,60740,9018,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307602,'Bronze Chain Sleeves','Normal/StandardItem',99,0,0,0,105,60740,9018,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307603,'Iron Chainmail Vest','Normal/StandardItem',99,0,0,0,153,60740,9018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307604,'Iron Chain Sleeves','Normal/StandardItem',99,0,0,0,153,60740,9018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307605,'Linen Sleeves','Normal/StandardItem',99,0,0,0,393,61516,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307606,'Linen Sleeves (Pink)','Normal/StandardItem',99,0,0,0,393,61517,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307607,'Linen Sleeves (Blue)','Normal/StandardItem',99,0,0,0,393,61518,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307608,'Linen Sleeves (Brown)','Normal/StandardItem',99,0,0,0,393,61519,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307609,'Linen Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,393,61520,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10307610,'Woolen Sleeves (Red)','Normal/StandardItem',99,0,0,0,489,61523,9017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308001,'Hempen Doublet Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308002,'Hempen Doublet Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308003,'Hempen Doublet Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308004,'Hempen Doublet Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308005,'Cotton Doublet Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308006,'Cotton Doublet Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308007,'Cotton Doublet Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308008,'Cotton Doublet Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308009,'Cotton Doublet Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308010,'Canvas Doublet Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308011,'Canvas Doublet Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308012,'Canvas Doublet Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308013,'Canvas Doublet Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308014,'Canvas Doublet Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308015,'Velveteen Doublet Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308016,'Velveteen Doublet Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308017,'Velveteen Doublet Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308018,'Velveteen Doublet Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308019,'Velveteen Doublet Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308101,'Hempen Robe Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308102,'Hempen Robe Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308103,'Hempen Robe Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308104,'Hempen Robe Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308105,'Cotton Robe Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308106,'Cotton Robe Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308107,'Cotton Robe Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308108,'Cotton Robe Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308109,'Cotton Robe Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308110,'Canvas Robe Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308111,'Canvas Robe Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308112,'Canvas Robe Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308113,'Canvas Robe Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308114,'Canvas Robe Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308115,'Velveteen Robe Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308116,'Velveteen Robe Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308117,'Velveteen Robe Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308118,'Velveteen Robe Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308119,'Velveteen Robe Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308201,'Hempen Shirt Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308202,'Hempen Shirt Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308203,'Hempen Shirt Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308204,'Hempen Shirt Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308205,'Cotton Shirt Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308206,'Cotton Shirt Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308207,'Cotton Shirt Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308208,'Cotton Shirt Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308209,'Cotton Shirt Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308210,'Velveteen Shirt Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308211,'Velveteen Shirt Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308212,'Velveteen Shirt Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308213,'Velveteen Shirt Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308214,'Velveteen Shirt Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308301,'Hempen Tunic Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308302,'Hempen Tunic Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308303,'Hempen Tunic Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308304,'Hempen Tunic Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308305,'Cotton Tunic Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308306,'Cotton Tunic Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308307,'Cotton Tunic Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308308,'Cotton Tunic Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308309,'Cotton Tunic Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308310,'Canvas Tunic Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308311,'Canvas Tunic Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308312,'Canvas Tunic Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308313,'Canvas Tunic Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308314,'Canvas Tunic Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308315,'Velveteen Tunic Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308316,'Velveteen Tunic Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308317,'Velveteen Tunic Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308318,'Velveteen Tunic Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308319,'Velveteen Tunic Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308401,'Hempen Halfrobe Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308402,'Hempen Halfrobe Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308403,'Hempen Halfrobe Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308404,'Hempen Halfrobe Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308405,'Cotton Halfrobe Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308406,'Cotton Halfrobe Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308407,'Cotton Halfrobe Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308408,'Cotton Halfrobe Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308409,'Cotton Halfrobe Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308410,'Canvas Halfrobe Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308411,'Canvas Halfrobe Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308412,'Canvas Halfrobe Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308413,'Canvas Halfrobe Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308414,'Canvas Halfrobe Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308501,'Hempen Tabard Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308502,'Hempen Tabard Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308503,'Hempen Tabard Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308504,'Hempen Tabard Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308505,'Cotton Tabard Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308506,'Cotton Tabard Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308507,'Cotton Tabard Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308508,'Cotton Tabard Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308509,'Cotton Tabard Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308510,'Canvas Tabard Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308511,'Canvas Tabard Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308512,'Canvas Tabard Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308513,'Canvas Tabard Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308514,'Canvas Tabard Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308515,'Velveteen Tabard Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308516,'Velveteen Tabard Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308517,'Velveteen Tabard Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308518,'Velveteen Tabard Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308519,'Velveteen Tabard Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10308520,'Dodore Leather Doublet Front','Normal/StandardItem',99,0,0,0,441,61530,9011,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309001,'Hempen Doublet Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309002,'Hempen Doublet Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309003,'Hempen Doublet Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309004,'Hempen Doublet Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309005,'Cotton Doublet Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309006,'Cotton Doublet Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309007,'Cotton Doublet Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309008,'Cotton Doublet Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309009,'Cotton Doublet Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309010,'Canvas Doublet Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309011,'Canvas Doublet Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309012,'Canvas Doublet Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309013,'Canvas Doublet Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309014,'Canvas Doublet Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309015,'Velveteen Doublet Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309016,'Velveteen Doublet Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309017,'Velveteen Doublet Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309018,'Velveteen Doublet Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309019,'Velveteen Doublet Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309101,'Hempen Robe Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309102,'Hempen Robe Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309103,'Hempen Robe Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309104,'Hempen Robe Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309105,'Cotton Robe Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309106,'Cotton Robe Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309107,'Cotton Robe Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309108,'Cotton Robe Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309109,'Cotton Robe Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309110,'Canvas Robe Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309111,'Canvas Robe Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309112,'Canvas Robe Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309113,'Canvas Robe Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309114,'Canvas Robe Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309115,'Velveteen Robe Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309116,'Velveteen Robe Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309117,'Velveteen Robe Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309118,'Velveteen Robe Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309119,'Velveteen Robe Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309201,'Hempen Shirt Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309202,'Hempen Shirt Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309203,'Hempen Shirt Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309204,'Hempen Shirt Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309205,'Cotton Shirt Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309206,'Cotton Shirt Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309207,'Cotton Shirt Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309208,'Cotton Shirt Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309209,'Cotton Shirt Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309210,'Velveteen Shirt Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309211,'Velveteen Shirt Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309212,'Velveteen Shirt Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309213,'Velveteen Shirt Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309214,'Velveteen Shirt Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309301,'Hempen Tunic Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309302,'Hempen Tunic Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309303,'Hempen Tunic Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309304,'Hempen Tunic Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309305,'Cotton Tunic Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309306,'Cotton Tunic Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309307,'Cotton Tunic Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309308,'Cotton Tunic Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309309,'Cotton Tunic Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309310,'Canvas Tunic Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309311,'Canvas Tunic Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309312,'Canvas Tunic Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309313,'Canvas Tunic Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309314,'Canvas Tunic Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309315,'Velveteen Tunic Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309316,'Velveteen Tunic Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309317,'Velveteen Tunic Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309318,'Velveteen Tunic Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309319,'Velveteen Tunic Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309401,'Hempen Halfrobe Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309402,'Hempen Halfrobe Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309403,'Hempen Halfrobe Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309404,'Hempen Halfrobe Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309405,'Cotton Halfrobe Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309406,'Cotton Halfrobe Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309407,'Cotton Halfrobe Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309408,'Cotton Halfrobe Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309409,'Cotton Halfrobe Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309410,'Canvas Halfrobe Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309411,'Canvas Halfrobe Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309412,'Canvas Halfrobe Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309413,'Canvas Halfrobe Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309414,'Canvas Halfrobe Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309501,'Hempen Tabard Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309502,'Hempen Tabard Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309503,'Hempen Tabard Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309504,'Hempen Tabard Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309505,'Cotton Tabard Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309506,'Cotton Tabard Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309507,'Cotton Tabard Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309508,'Cotton Tabard Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309509,'Cotton Tabard Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309510,'Canvas Tabard Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309511,'Canvas Tabard Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309512,'Canvas Tabard Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309513,'Canvas Tabard Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309514,'Canvas Tabard Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309515,'Velveteen Tabard Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309516,'Velveteen Tabard Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309517,'Velveteen Tabard Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309518,'Velveteen Tabard Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309519,'Velveteen Tabard Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10309520,'Dodore Leather Doublet Back','Normal/StandardItem',99,0,0,0,441,61530,9012,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310001,'Sheepskin Outsoles','Normal/StandardItem',99,0,0,0,110,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310002,'Sheepskin Outsoles (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310003,'Sheepskin Outsoles (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310004,'Dodoskin Outsoles','Normal/StandardItem',99,0,0,0,160,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310005,'Dodoskin Outsoles (Black)','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310006,'Leather Outsoles','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310007,'Leather Outsoles (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310008,'Leather Outsoles (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310009,'Leather Outsoles (Black)','Normal/StandardItem',99,0,0,0,210,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310010,'Leather Outsoles (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310011,'Toadskin Outsoles','Normal/StandardItem',99,0,0,0,260,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310012,'Toadskin Outsoles (Brown)','Normal/StandardItem',99,0,0,0,260,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310101,'Sheepskin Vamps','Normal/StandardItem',99,0,0,0,11,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310102,'Sheepskin Vamps (Taupe)','Normal/StandardItem',99,0,0,0,11,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310103,'Sheepskin Vamps (Grey)','Normal/StandardItem',99,0,0,0,11,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310104,'Dodoskin Vamps','Normal/StandardItem',99,0,0,0,16,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310105,'Leather Vamps','Normal/StandardItem',99,0,0,0,21,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310106,'Leather Vamps (Red)','Normal/StandardItem',99,0,0,0,21,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310107,'Leather Vamps (Ochre)','Normal/StandardItem',99,0,0,0,21,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310108,'Leather Vamps (Black)','Normal/StandardItem',99,0,0,0,21,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310109,'Leather Vamps (Green)','Normal/StandardItem',99,0,0,0,21,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310110,'Toadskin Vamps','Normal/StandardItem',99,0,0,0,26,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310111,'Toadskin Vamps (Brown)','Normal/StandardItem',99,0,0,0,26,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310201,'Dodoskin Shin Guards','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310202,'Leather Shin Guards','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310203,'Leather Shin Guards (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310204,'Leather Shin Guards (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310205,'Leather Shin Guards (Black)','Normal/StandardItem',99,0,0,0,20,61422,9007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310206,'Leather Shin Guards (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310301,'Hempen Socks','Normal/StandardItem',99,0,0,0,105,61498,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310302,'Hempen Socks (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310303,'Hempen Socks (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310304,'Hempen Socks (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310305,'Cotton Socks','Normal/StandardItem',99,0,0,0,201,61421,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310306,'Cotton Socks (Red)','Normal/StandardItem',99,0,0,0,201,61502,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310307,'Cotton Socks (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310308,'Cotton Socks (Green)','Normal/StandardItem',99,0,0,0,201,61504,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310309,'Cotton Socks (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310310,'Canvas Socks','Normal/StandardItem',99,0,0,0,249,61506,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310311,'Canvas Socks (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310312,'Canvas Socks (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310313,'Canvas Socks (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310314,'Canvas Socks (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310315,'Velveteen Socks','Normal/StandardItem',99,0,0,0,297,61511,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310316,'Velveteen Socks (Black)','Normal/StandardItem',99,0,0,0,297,61512,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310317,'Velveteen Socks (Red)','Normal/StandardItem',99,0,0,0,297,61513,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310318,'Velveteen Socks (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310319,'Velveteen Socks (Green)','Normal/StandardItem',99,0,0,0,297,61515,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310401,'Sheepskin Knee Pads','Normal/StandardItem',99,0,0,0,110,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310402,'Sheepskin Knee Pads (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310403,'Sheepskin Knee Pads (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310404,'Dodoskin Knee Pads','Normal/StandardItem',99,0,0,0,160,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310405,'Dodoskin Knee Pads (Black)','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310406,'Leather Knee Pads','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310407,'Leather Knee Pads (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310408,'Leather Knee Pads (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310409,'Leather Knee Pads (Black)','Normal/StandardItem',99,0,0,0,210,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310410,'Leather Knee Pads (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310411,'Toadskin Knee Pads','Normal/StandardItem',99,0,0,0,260,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310412,'Toadskin Knee Pads (Brown)','Normal/StandardItem',99,0,0,0,260,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310501,'Copper Toes','Normal/StandardItem',99,0,0,0,200,61346,9007,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310502,'Brass Toes','Normal/StandardItem',99,0,0,0,325,61346,9007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310503,'Iron Toes','Normal/StandardItem',99,0,0,0,575,61346,9007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310504,'Silver Toes','Normal/StandardItem',99,0,0,0,700,61346,9007,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310511,'Bronze Cuisses','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310512,'Iron Cuisses','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310521,'Bronze Poleyns','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310522,'Iron Poleyns','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310531,'Bronze Greaves','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310532,'Iron Greaves','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310541,'Bronze Chain Chausses','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10310542,'Iron Chain Chausses','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311001,'Hempen Hood','Normal/StandardItem',99,0,0,0,105,61498,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311002,'Hempen Hood (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311003,'Hempen Hood (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311004,'Hempen Hood (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311005,'Cotton Hood','Normal/StandardItem',99,0,0,0,201,61421,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311006,'Cotton Hood (Red)','Normal/StandardItem',99,0,0,0,201,61502,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311007,'Cotton Hood (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311008,'Cotton Hood (Green)','Normal/StandardItem',99,0,0,0,201,61504,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311009,'Cotton Hood (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311010,'Canvas Hood (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311011,'Canvas Hood (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311012,'Velveteen Hood','Normal/StandardItem',99,0,0,0,297,61511,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311013,'Velveteen Hood (Black)','Normal/StandardItem',99,0,0,0,297,61512,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311014,'Velveteen Hood (Red)','Normal/StandardItem',99,0,0,0,297,61513,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311015,'Velveteen Hood (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311016,'Velveteen Hood (Green)','Normal/StandardItem',99,0,0,0,297,61515,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311101,'Rat Fur Neck Guard','Normal/StandardItem',99,0,0,0,90,61539,9019,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311102,'Squirrel Fur Neck Guard','Normal/StandardItem',99,0,0,0,140,61540,9019,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311103,'Marmot Fur Neck Guard','Normal/StandardItem',99,0,0,0,190,61541,9019,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311104,'Sheepskin Neck Guard','Normal/StandardItem',99,0,0,0,110,61526,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311105,'Sheepskin Neck Guard (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311106,'Sheepskin Neck Guard (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311107,'Dodoskin Neck Guard','Normal/StandardItem',99,0,0,0,160,61529,9020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311108,'Canvas Neck Guard','Normal/StandardItem',99,0,0,0,190,61506,9006,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311109,'Copper Throat Guard','Normal/StandardItem',99,0,0,0,150,61346,9021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311110,'Bronze Neck Guard','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311111,'Iron Neck Guard','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311201,'Sheep Leather Inner Mitts','Normal/StandardItem',99,0,0,0,110,61526,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311202,'Dodo Leather Inner Mitts','Normal/StandardItem',99,0,0,0,160,61529,9020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311203,'Buffalo Leather Inner Mitts','Normal/StandardItem',99,0,0,0,210,61531,9020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311204,'Bronze Throat Guard','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311205,'Wolf Collar','Normal/StandardItem',99,0,0,0,625,61346,9021,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311206,'Drake Collar','Normal/StandardItem',99,0,0,0,575,61346,9021,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311207,'Black Odoshi Cord','Normal/StandardItem',99,0,0,0,192,61346,9006,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311208,'Blue Odoshi Cord','Normal/StandardItem',99,0,0,0,192,61346,9006,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311211,'Copper Buckle','Normal/StandardItem',99,0,0,0,4,60748,9022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311212,'Bronze Buckle','Normal/StandardItem',99,0,0,0,8,60748,9022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311213,'Brass Buckle','Normal/StandardItem',99,0,0,0,12,60748,9022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311214,'Iron Buckle','Normal/StandardItem',99,0,0,0,15,60748,9022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311215,'Silver Buckle','Normal/StandardItem',99,0,0,0,19,60748,9022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311216,'Darksilver Buckle','Normal/StandardItem',99,0,0,0,21,60748,9022,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311217,'Electrum Buckle','Normal/StandardItem',99,0,0,0,30,60748,9022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311218,'Mythril Buckle','Normal/StandardItem',99,0,0,0,34,60748,9022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311221,'Brass Breastpin','Normal/StandardItem',99,0,0,0,400,60748,9022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311222,'Silver Breastpin','Normal/StandardItem',99,0,0,0,525,60748,9022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311223,'White Coral Breastpin','Normal/StandardItem',99,0,0,0,930,60748,9022,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311224,'Blue Coral Breastpin','Normal/StandardItem',99,0,0,0,1080,60748,9022,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311225,'Red Coral Breastpin','Normal/StandardItem',99,0,0,0,1230,60748,9022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311226,'Nephrite Breastpin','Normal/StandardItem',99,0,0,0,1140,60748,9022,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311231,'Bronze Celata Visor','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311232,'Iron Celata Visor','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311233,'Iron Barbut Visor','Normal/StandardItem',99,0,0,0,575,61346,9021,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311234,'Kabuto Mask','Normal/StandardItem',99,0,0,0,700,61346,9021,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311241,'Bronze Couters','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311242,'Iron Couters','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311251,'Bronze Rerebraces','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311252,'Iron Rerebraces','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (10311261,'Brass Vambrace Plates','Normal/StandardItem',99,0,0,0,400,61346,9021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000001,'Balloonfish','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000002,'Standard-Issue Flintlock','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000003,'Faerie Remora','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000004,'Naldiq Gramophone Case','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000005,'Naldiq Trembler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000006,'Naldiq Coil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000007,'Naldiq Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000008,'Vymelli Gramophone Case','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000009,'Vymelli Trembler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000010,'Vymelli Coil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000011,'Vymelli Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000012,'Sheep\'s-eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000013,'Petrified Wood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000014,'Ewer Fragment','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000015,'Twisted Aldgoat Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000016,'Alchemical Pheromones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000017,'Ladybug Tears','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000018,'Spiny Turnip Leaves','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000019,'Counterfeit Chip Mold','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000020,'Bronze Kraken Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000021,'Leather Chocobo Saddle','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000022,'Whistling Windwheel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000023,'Seastone','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000024,'Reverberating Steel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000025,'Barrel Feed','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000026,'Vibrant Arrows','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000027,'Sable Salve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000028,'Gods\' Quiver Petition','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000029,'Colorful Building Block','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000030,'Writ of Access','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000031,'Seaspray Quiche','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000032,'Mirage Token','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000033,'Deep-red Ruby','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000034,'Skull Island','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000035,'Aged Rum','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000036,'Far Eastern Sourleaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000037,'Frondale\'s Funds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000038,'Penelope\'s Background','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000039,'Penelope\'s Evaluation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000040,'Oak Atrium Ghost','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000041,'Starfall Grass','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000042,'Pirate Ship Tale','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000043,'Yarzon Faeces','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000044,'Damaged Wailer Armor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000045,'Repaired Wailer Armor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000046,'Armor Remnants','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000047,'Fen-Yll Birkin Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000048,'Damaged Fen-Yll Boots','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000049,'Vintage Fen-Yll Boots','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000050,'Bronze Earplug Mold','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000051,'Bronze Earplug Casing','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000052,'Sound-proofing Rubber','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000053,'Admiral Alloy','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000054,'Red Riding Hood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000055,'Ripped Riding Hood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000056,'Luxurious Gloves','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000057,'Thanalan Spider Silk','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000058,'Blooming Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000059,'Supple Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000060,'Sturdy Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000061,'Splintered Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000062,'Blooming Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000063,'Supple Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000064,'Sturdy Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000065,'Fairweather Fetish','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000066,'Large Leaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000067,'Atrium Arrow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000068,'Light Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000069,'Piping Hot Pie Crust','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000070,'Aromatic Pate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000071,'Devilbelly Meatball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000072,'Devilshroom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000073,'Foulbelly Meatball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000074,'Queer-smelling Meat','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000075,'Sweet-smelling Spice','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000076,'Mummified Mole','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000077,'Potent Medication','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000078,'Frondale\'s Poultice','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000079,'Faustigeant\'s Salve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000080,'Brass Earplugs','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000081,'Niellefresne\'s Gold Dust','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000082,'Wind Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000083,'Earth Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000084,'Water Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000085,'Nostalgic Ink','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000086,'Bowing Pine Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000087,'Foul-smelling Nut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000088,'Treant Vine','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000089,'Velodyna Cosmos','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000090,'Purification Mask','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000091,'Podling','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000092,'Balloon Cargo','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000093,'Ixal Diary','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000094,'Amalj\'aa Ashes','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000095,'Crystal Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000096,'Unaspected Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000097,'King of Plots\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000098,'Wise Miser\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000099,'Lady Lewena\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000100,'Shiny Chip','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000101,'Mysterious Leather Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000102,'Charred Red Newt','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000103,'Bent Glasses','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000104,'Island Coconut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000105,'Mimidoa Drill','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000106,'Mimidoa Barrow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000107,'Mimidoa Rivet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000108,'Z\'ssapa\'s Brooch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000109,'Brooch Pin','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000110,'Adorable Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000111,'Graceful Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000112,'Dashing Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000113,'Ideal Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000114,'Violet Augite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000115,'Mismatched Stones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000116,'Heartstrike Replica','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000117,'Pure Metal Ore','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000118,'Brilliant Glass Shards','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000119,'Silverwater','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000120,'Sealed Correspondence','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000121,'Amajina Silver Nuggets','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000122,'Shattered Brooch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000123,'Pearl Clover Blossom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000124,'F\'lhaminn\'s Flower','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000125,'Baderon\'s Recommendation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000126,'Coliseum Pass','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000127,'Pixie Remora','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000128,'Pearl Clover Seeds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000129,'Pearl Clover Fruit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000130,'Trident Map','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000131,'Pirate Ship Funds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000132,'Kraken Register','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000133,'Wawalago Message','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000134,'Platinum Mirage Ledger','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000135,'Meracydian Olives','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000136,'Letter to Nenekko','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000137,'Amajina Ceruleum','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000138,'Pearl Clover Seedling','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000139,'Midnight Slippers','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000140,'Ceruleum Compound','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000141,'Heated Gallipot','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000142,'Tinolqa Popoto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000143,'Blinking Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000144,'Silky-smooth Marmot Hide','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000145,'Tawdry Torque','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000146,'Cedar Marionette','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000147,'Nacre Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000148,'Reaver Wristlet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000149,'Musk Roseling Pollen','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000150,'Beryl Crab Shell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000151,'White Ash','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000152,'Wolf Tail Trophy','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000153,'Cursed Lens','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000154,'Slumber Nut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000155,'Skryvner Signet Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000156,'Sunsilk Muslin','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000157,'Milkworm','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000158,'Thanalan Natron','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000159,'Menphina Stew','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000160,'Lonsygg\'s Journal Scrap','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000161,'Weaver Lily','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000162,'Treehollow Brew','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000163,'Séance Stone','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000164,'Sable Tooth','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000165,'Novice\'s Clasp','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000166,'Theda\'s Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000167,'List of Companions','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000168,'List of Champions','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000169,'List of the Impoverished','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000170,'List of Adoring Masses','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000171,'List of the Elite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000172,'Milvaneth Talisman','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000173,'Barbarous Choker','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000174,'Conch Shell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000175,'Arrest Warrant','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000176,'Fishtack','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000177,'Sheepbur Seed','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000178,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000179,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000180,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000181,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000182,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000183,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000184,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000185,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000186,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000187,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000188,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000189,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000190,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000191,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000192,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000193,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000194,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000195,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000196,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000197,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000198,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000199,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000200,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000201,'Lassae Ledger','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000202,'Sourleaf Nectar','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000203,'Death Sentence','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000204,'Redbelly Wasp Map','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000205,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000206,'Yellow Marble','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000207,'Radz-at-Han Reserve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000208,'Airship Pass (GRD-LMS)','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000209,'Airship Pass (ULD-LMS)','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000210,'Fossil-fused Dark Matter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000211,'Keystone of the Bloom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000212,'Keystone of the Bud','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000213,'Keystone of the Bough','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000214,'Keystone of the Leaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000215,'Keystone of the Trunk','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000216,'Keystones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000217,'Ensorcelled Snowball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000218,'Heart of Winter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000219,'Young Dodo Leather','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000220,'Bloody Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000221,'Needle Box','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000222,'Sibold\'s Bouquet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000223,'Inkwell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000224,'Well-worn Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000225,'Divine Impetus','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000226,'Coblyn Larva','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000227,'Brass Kobold Strongbox Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000228,'Mistbeard Insignia Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000229,'Mottled Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000230,'Bomb Bane','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000231,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000232,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000233,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000234,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000235,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000236,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000237,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000238,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000239,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000240,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000241,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000242,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000243,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000244,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000245,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000246,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000247,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000248,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000249,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000250,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000251,'Ailith\'s Oath','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000252,'Taylor\'s Letter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000253,'Woolvale Arms Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000254,'Signed Agreement','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000255,'Straight Edge Traders Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000256,'Gigas Forge Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000257,'Imperial Letter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000258,'Magitek Designs','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000259,'Magitek Transceiver','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000260,'Magitek Recording Plate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000261,'Shattered Gauntlet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000262,'Magitek Cooling Plate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000263,'Blackened Accumulator','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000264,'Draconian Rosary','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000265,'Norwick Knight\'s Sigil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000266,'Silver-winged Kabuto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000267,'Stillglade Fane Petition','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000268,'Sealed Urn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000269,'Faces of Mercy Medallion','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000270,'Magitek Dowsing Rod','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000271,'Ceremony Invitation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000272,'Earthbreaker','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000273,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000274,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000275,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000276,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000277,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000278,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000279,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000280,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000281,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000282,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000283,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000284,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000285,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000286,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000287,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000288,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000289,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000290,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000291,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000292,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000293,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000294,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000295,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000296,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000297,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000298,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000299,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000300,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000301,'Mature Funguar Spore 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(11000322,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000323,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000324,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000325,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000326,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000327,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000328,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000329,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000330,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000331,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000332,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000333,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000334,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000335,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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(11000343,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000344,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000345,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000346,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000347,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000348,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000349,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000350,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000351,'Inferno Lamp','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000352,'Vortex Fletchings','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000353,'Timeworn Curtana','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000354,'Timeworn Sphairai','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000355,'Timeworn Bravura','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000356,'Timeworn Gae Bolg','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000357,'Timeworn Artemis Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000358,'Timeworn Thyrus','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000359,'Timeworn Stardust Rod','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000360,'The Song of Tristram','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000361,'Enter the Coeurl','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000362,'The Warrior Within','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000363,'The Book of Reinette','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000364,'Bow of the Gods','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000365,'Interview with the Padjal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000366,'On Verdant Pond','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000367,'White-hot Ember','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000368,'Howling Gale','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000369,'Relic Weapon','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000370,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000371,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000372,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000373,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000374,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000375,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000376,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000377,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000378,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000379,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000380,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000381,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000382,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000383,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000384,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000385,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000386,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000387,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000388,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000389,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000390,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000391,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000392,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000393,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000394,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000395,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000396,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000397,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000398,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000399,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000400,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000401,'Leather Armor Scrap','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000402,'Hypnotic Scales','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000403,'Sketch of Challinie','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000404,'Cobalt Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000405,'Prismatic Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000406,'Omnomite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000407,'Dart Slug Anti-venom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000408,'Coblyn Choler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000409,'Leather Balloon Panel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000410,'Treated Kite Plume','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000411,'Eye of Garuda','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000412,'Tears of Nymeia','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000413,'Wind Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000414,'Water Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000415,'Earth Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000416,'Lightning Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000417,'Ice Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000418,'Fire Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000419,'Inferno Flambeau','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000420,'Harmonizing Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000421,'Imperial Disruptor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000422,'Mist Emitter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000423,'Imperial Disruptor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000424,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000425,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000426,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000427,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000428,'Magitek Amplifier','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000429,'Nightshade Oil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000430,'Suncake','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000431,'Vortex Feather','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000432,'Vortex Catcher','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000433,'Garlean Schematics','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000434,'Imperial Strongbox Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000435,'Kan-E-Senna\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000436,'Merlwyb\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000437,'Raubahn\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000438,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000439,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000440,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000441,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000442,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000443,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000444,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Shatotto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000557,'Pukno Poki\'s Charm','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000558,'Engraved Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000559,'Ashes of the Fallen','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000560,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000561,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (11000562,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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\"\"Necrologos\"\"','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000005,'Mystic Gem','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000006,'Wisp Dust','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000007,'Bomb Shrapnel','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000008,'Poison Pollen','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000009,'Stolen Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000010,'Fish Bone','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Mandible','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000032,'Plague Rat Tooth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000033,'Pack Rat Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000034,'Wingrat Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000035,'Rabid Wingrat Blood','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000036,'Boggart Robe','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000037,'Seadevil Filet','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` 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Skin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000045,'Blue Yarzon Offal','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000046,'Aldgoat Sirloin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000047,'Red Landtrap Vine','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000048,'Blue Landtrap Vine','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000049,'Floatstone','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000050,'Cogwheel Ore','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` 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Hive','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000065,'Unknotted Ash Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000066,'Unknotted Teak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000067,'Unknotted Oak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000068,'Lancaster Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000069,'Foreign Mythrilshells','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000070,'Empty Flask','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO 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Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000078,'Deadfire Flintlock','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000079,'Striped Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000080,'Antelope Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000081,'Hippocerf Beak','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000082,'Purple Acid','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000083,'Canopy Apple','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Chestnut','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000105,'Doom Cricket','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000106,'Snail Horn','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000107,'Snail Horn','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000108,'Wraith Cloth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000109,'Wight Cloth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000110,'Angler Eye','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Mosquito','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000132,'Orchidfly','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000133,'Leafy Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000134,'Rusted Sword','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000135,'Rusted Ring','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000136,'Gold Hilt Dagger','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000137,'Leather Hunting Vest','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES 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Smoking','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000145,'Carp for Salting','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000146,'Salmon for Drying','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000147,'Fresh Oyster','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000148,'Fresh Blowfish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000149,'Fresh Lobster','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` VALUES (12000150,'Bigclaw Crayfish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); -INSERT INTO `gamedata_items` 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Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000108,'[en]','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000109,'[en]','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000110,'Thaumaturges\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000111,'Conjurers\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000112,'[en]','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000113,'Carpenters\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000114,'Blacksmiths\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000115,'Armorers\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000116,'Goldsmiths\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000117,'Leatherworkers\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000118,'Weavers\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000119,'Alchemists\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000120,'Culinarians\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000121,'Miners\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000122,'Botanists\' Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000123,'Fishermen\'s Guild Mark','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000124,'[en]','Money/MoneyStandard',999999,0,0,0,0,60745,0,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000201,'Storm Seal','Money/MoneyStandard',999999,0,0,0,0,61603,0,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000202,'Serpent Seal','Money/MoneyStandard',999999,0,0,0,0,61602,0,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (1000203,'Flame Seal','Money/MoneyStandard',999999,0,0,0,0,61601,0,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000001,'Key','Important/ImportantItemStandard',1,0,1,0,0,60000,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000002,'Pendant','Important/ImportantItemStandard',1,1,0,0,0,60000,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000101,'Spinning Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000102,'Tailoring Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000103,'Glovemaking Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000104,'Hatting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000105,'Dyeing Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000106,'Weaving Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000107,'Sheeting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000108,'Nailcasting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000109,'Smelting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000110,'Cobbling Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000111,'Tawing Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000112,'Tanning Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000113,'Gemcutting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000114,'Bonecarving Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000115,'Bowyering Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000116,'Fletchery Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000117,'Breadbaking Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000118,'Milling Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000119,'Confectionery Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000120,'Painting Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000121,'Inlaying Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000122,'Fishcleaning Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000123,'Chainweaving Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000124,'Woodlaying Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000125,'Poisoning Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000126,'Physicking Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000127,'Chemicking Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000128,'Tacklecraft Training','Important/ImportantItemStandard',1,1,1,0,0,60746,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000201,'Soul of the Paladin','Important/ImportantItemStandard',1,1,1,0,0,61680,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000202,'Soul of the Monk','Important/ImportantItemStandard',1,1,1,0,0,61681,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000203,'Soul of the Warrior','Important/ImportantItemStandard',1,1,1,0,0,61682,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000204,'Soul of the Dragoon','Important/ImportantItemStandard',1,1,1,0,0,61683,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000205,'Soul of the Bard','Important/ImportantItemStandard',1,1,1,0,0,61684,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000206,'Soul of the White Mage','Important/ImportantItemStandard',1,1,1,0,0,61685,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2000207,'Soul of the Black Mage','Important/ImportantItemStandard',1,1,1,0,0,61686,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001000,'[en]','Important/ImportantItemStandard',1,1,1,0,0,60000,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001001,'Materia Assimilator','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001002,'Materia Melder','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001003,'Augmented Materia Melder','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001004,'Storm Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001005,'Serpent Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001006,'Flame Chocobo Issuance','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001007,'Chocobo Whistle','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001008,'Airship Ticket','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001009,'Lapis Cross','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001010,'Emerald Leaf','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001011,'Gold Scales','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001012,'[en]','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001013,'Goobbue Horn','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001014,'Lominsan Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001015,'Gridanian Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001016,'Ul\'dahn Aetherpass','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001017,'Lominsan Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001018,'Lominsan Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001019,'Lominsan Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001020,'Gridanian Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001021,'Gridanian Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001022,'Gridanian Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001023,'Ul\'dahn Half Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001024,'Ul\'dahn Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001025,'Ul\'dahn Crested Barding','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001026,'On the Properties of Beastmen','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001027,'Soiled Promissory Note','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001028,'Aquamarine Cross','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001029,'Emerald Bough','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (2001030,'Platinum Scales','Important/ImportantItemStandard',1,1,1,0,0,798,1003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010001,'Meat Miq\'abob','Normal/FoodItem',99,0,0,0,60,60529,2012,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010002,'Aldgoat Steak','Normal/FoodItem',99,0,0,0,97,60530,2012,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010003,'Boiled Egg','Normal/FoodItem',99,0,0,0,24,60614,2016,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010004,'Dodo Omelette','Normal/FoodItem',99,0,0,0,45,60560,2016,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010005,'Cottage Cheese','Normal/FoodItem',99,0,0,0,64,60567,2025,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010006,'Marmot Steak','Normal/FoodItem',99,0,0,0,30,60536,2012,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010007,'Rabbit Pie','Normal/FoodItem',99,0,0,0,56,60533,2012,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010008,'Jerked Beef','Normal/FoodItem',99,0,0,0,134,60531,2012,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010009,'Grilled Dodo','Normal/FoodItem',99,0,0,0,45,60530,2012,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010010,'Shepherd\'s Pie','Normal/FoodItem',99,0,0,0,82,60573,2012,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010011,'Smoked Raptor','Normal/FoodItem',99,0,0,0,118,60576,2012,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010012,'Deviled Eggs','Normal/FoodItem',99,0,0,0,156,60514,2016,1,1,0,0,0,48,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010013,'Roast Dodo','Normal/FoodItem',99,0,0,0,93,61460,2012,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010014,'Mole Loaf','Normal/FoodItem',99,0,0,0,48,60537,2012,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010015,'Blue Cheese','Normal/FoodItem',99,0,0,0,63,60566,2025,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010016,'Mustard Eggs','Normal/FoodItem',99,0,0,0,86,60561,2016,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010017,'Eft Steak','Normal/FoodItem',99,0,0,0,172,60530,2012,1,1,0,0,0,53,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010018,'Cream Cheese','Normal/FoodItem',99,0,0,0,121,61699,2025,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010019,'Rolanberry Cheese','Normal/FoodItem',99,0,0,0,140,61700,2025,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010020,'Apkallu Omelette','Normal/FoodItem',99,0,0,0,169,60560,2016,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010021,'Scrambled Eggs','Normal/FoodItem',99,0,0,0,105,61702,2016,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010022,'Fried Egg','Normal/FoodItem',99,0,0,0,101,61703,2016,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010023,'Trapper\'s Quiche','Normal/FoodItem',99,0,0,0,124,60555,2016,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010024,'[en]','Normal/FoodItem',99,0,0,0,3,60000,2017,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010101,'Grilled Carp','Normal/FoodItem',99,0,0,0,18,60520,2013,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010102,'Salt Cod','Normal/FoodItem',99,0,0,0,18,61543,2013,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010103,'Boiled Crayfish','Normal/FoodItem',99,0,0,0,24,60569,2013,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010104,'Raw Oyster','Normal/FoodItem',99,0,0,0,59,61544,2013,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010105,'Grilled Trout','Normal/FoodItem',99,0,0,0,48,60519,2013,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010106,'Salmon Meuniere','Normal/FoodItem',99,0,0,0,66,60522,2013,1,1,0,0,0,19,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010107,'Tuna Miq\'abob','Normal/FoodItem',99,0,0,0,108,60528,2013,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010108,'Eel Pie','Normal/FoodItem',99,0,0,0,62,60556,2013,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010109,'Salt Cod Puffs','Normal/FoodItem',99,0,0,0,141,60572,2013,1,1,0,0,0,42,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010110,'Stuffed Cabbage','Normal/FoodItem',99,0,0,0,151,60570,2013,1,1,0,0,0,45,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010111,'Lava Toad Legs','Normal/FoodItem',99,0,0,0,171,61477,2013,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010112,'Tree Toad Legs','Normal/FoodItem',99,0,0,0,42,61485,2013,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010113,'Baked Sole','Normal/FoodItem',99,0,0,0,95,61476,2013,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010114,'Braised Pipira','Normal/FoodItem',99,0,0,0,23,61478,2013,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010115,'Boiled Bream','Normal/FoodItem',99,0,0,0,89,61479,2013,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010118,'Mugwort Carp','Normal/FoodItem',99,0,0,0,128,61489,2013,1,1,0,0,0,38,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010201,'Flatbread','Normal/FoodItem',99,0,0,0,13,60494,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010202,'Frumenty','Normal/FoodItem',99,0,0,0,10,60496,2041,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010203,'Honey Muffin','Normal/FoodItem',99,0,0,0,56,60489,2015,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010204,'La Noscean Toast','Normal/FoodItem',99,0,0,0,129,60554,2015,1,1,0,0,0,47,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010205,'Acorn Cookie','Normal/FoodItem',99,0,0,0,94,60508,2015,1,1,0,0,0,34,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010206,'Dark Pretzel','Normal/FoodItem',99,0,0,0,62,60485,2015,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010207,'Cornbread','Normal/FoodItem',99,0,0,0,81,60491,2015,1,1,0,0,0,29,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010208,'Knight\'s Bread','Normal/FoodItem',99,0,0,0,105,60486,2015,1,1,0,0,0,38,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010209,'Walnut Bread','Normal/FoodItem',99,0,0,0,48,60488,2015,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010210,'Lentils & Chestnuts','Normal/FoodItem',99,0,0,0,43,60503,2041,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010211,'Finger Sandwich','Normal/FoodItem',99,0,0,0,140,61708,2015,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010301,'Spinach Saute','Normal/FoodItem',99,0,0,0,66,60506,2014,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010302,'Jack-o\'-lantern','Normal/FoodItem',99,0,0,0,31,60509,2014,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010303,'Landtrap Salad','Normal/FoodItem',99,0,0,0,143,60505,2014,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010304,'Blood Currant Tart','Normal/FoodItem',99,0,0,0,91,60557,2017,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010305,'Parsnip Salad','Normal/FoodItem',99,0,0,0,40,60512,2014,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010306,'Sauerkraut','Normal/FoodItem',99,0,0,0,103,60516,2014,1,1,0,0,0,35,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010307,'Dzemael Gratin','Normal/FoodItem',99,0,0,0,128,61326,2041,1,1,0,0,0,44,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010308,'Tomato Pie','Normal/FoodItem',99,0,0,0,131,60558,2014,1,1,0,0,0,45,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010309,'Roasted Nopales','Normal/FoodItem',99,0,0,0,48,61492,2014,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010310,'Alligator Salad','Normal/FoodItem',99,0,0,0,86,61491,2014,1,1,0,0,0,29,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010311,'Stuffed Artichoke','Normal/FoodItem',99,0,0,0,114,61494,2014,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010312,'Forest Miq\'abob','Normal/FoodItem',99,0,0,0,88,60511,2042,1,1,0,0,0,30,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010313,'Button Mushroom Saute','Normal/FoodItem',99,0,0,0,128,61701,2042,1,1,0,0,0,44,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010314,'Raptor Stew','Normal/FoodItem',99,0,0,0,114,61704,2042,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010315,'Chicken and Mushrooms','Normal/FoodItem',99,0,0,0,57,61705,2042,1,1,0,0,0,19,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010316,'Chanterelle Saute','Normal/FoodItem',99,0,0,0,17,61706,2042,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010317,'Buttons in a Blanket','Normal/FoodItem',99,0,0,0,145,61707,2042,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010401,'Apple Tart','Normal/FoodItem',99,0,0,0,51,60550,2017,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010402,'Ginger Cookie','Normal/FoodItem',99,0,0,0,1,60487,2017,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010403,'Dried Prunes','Normal/FoodItem',99,0,0,0,1,60654,2017,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010404,'Raisins','Normal/FoodItem',99,0,0,0,18,60654,2017,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010405,'Crumpet','Normal/FoodItem',99,0,0,0,84,60492,2017,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010406,'Pastry Fish','Normal/FoodItem',99,0,0,0,144,60490,2017,1,1,0,0,0,47,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010407,'Crowned Cake','Normal/FoodItem',99,0,0,0,153,60559,2017,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010408,'Princess Pudding','Normal/FoodItem',99,0,0,0,18,61462,2017,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010409,'Starlight Log','Normal/FoodItem',99,0,0,0,96,60552,2017,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010410,'Snowflake Peak','Normal/FoodItem',99,0,0,0,48,61461,2017,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010411,'Ore Fruitcake','Normal/FoodItem',99,0,0,0,30,61463,2017,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010412,'Bubble Chocolate','Normal/FoodItem',99,0,0,0,36,61468,2017,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010413,'Pearl Chocolate','Normal/FoodItem',99,0,0,0,36,61470,2017,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010414,'Heart Chocolate','Normal/FoodItem',99,0,0,0,45,61469,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010415,'White Chocolate','Normal/FoodItem',99,0,0,0,45,61471,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010416,'Sweet Rice Cake','Normal/FoodItem',99,0,0,0,1,61472,2017,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010417,'Pumpkin Cookie','Normal/FoodItem',99,0,0,0,24,61673,2017,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010418,'Consecrated Chocolate','Normal/FoodItem',99,0,0,0,33,61471,2017,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010419,'Mizzenmast Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010420,'Roost Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010421,'Hourglass Biscuit','Normal/FoodItem',99,0,0,0,15,60508,2015,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010501,'Pea Soup','Normal/FoodItem',99,0,0,0,82,60495,2041,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010502,'Stone Soup','Normal/FoodItem',99,0,0,0,76,60499,2041,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010503,'Beef Stew','Normal/FoodItem',99,0,0,0,170,60532,2041,1,1,0,0,0,53,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010504,'Cawl Cennin','Normal/FoodItem',99,0,0,0,107,60501,2041,1,1,0,0,0,33,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010505,'Ratatouille','Normal/FoodItem',99,0,0,0,120,60510,2041,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010506,'Mutton Stew','Normal/FoodItem',99,0,0,0,32,60504,2041,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010507,'Fish Soup','Normal/FoodItem',99,0,0,0,139,60502,2041,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010508,'Bouillabaisse','Normal/FoodItem',99,0,0,0,158,61325,2041,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010509,'Zoni','Normal/FoodItem',99,0,0,0,32,61465,2041,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010510,'Orobon Stew','Normal/FoodItem',99,0,0,0,88,60521,2041,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010601,'Distilled Water','Normal/FoodItem',99,0,0,0,5,60474,4026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010602,'Sour Red','Normal/FoodItem',99,0,0,0,38,61402,2039,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010603,'Aldgoat Milk','Normal/FoodItem',99,0,0,0,36,60626,2025,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010604,'Buffalo Milk','Normal/FoodItem',99,0,0,0,54,60626,2025,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010605,'Orange Juice','Normal/FoodItem',99,0,0,0,18,60540,2018,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010606,'Pineapple Juice','Normal/FoodItem',99,0,0,0,133,60544,2018,1,1,0,0,0,51,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010607,'Apple Juice','Normal/FoodItem',99,0,0,0,105,60541,2018,1,1,0,0,0,40,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010608,'Mulled Tea','Normal/FoodItem',99,0,0,0,128,60547,2018,1,1,0,0,0,49,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010609,'Mineral Water','Normal/FoodItem',99,0,0,0,20,60474,2018,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010610,'Chamomile Tea','Normal/FoodItem',99,0,0,0,64,61490,2018,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010611,'Grape Juice','Normal/FoodItem',99,0,0,0,59,60542,2018,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3010612,'Rolanberry Lassi','Normal/FoodItem',99,0,0,0,120,60766,2025,1,1,0,0,0,46,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011001,'Aldgoat Chuck','Normal/FoodItem',99,0,0,0,137,60578,2024,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011002,'Buffalo Sirloin','Normal/FoodItem',99,0,0,0,221,60578,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011003,'Dodo Tenderloin','Normal/FoodItem',99,0,0,0,84,60577,2024,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011004,'Raptor Shank','Normal/FoodItem',99,0,0,0,168,60583,2024,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011005,'Mutton Loin','Normal/FoodItem',99,0,0,0,53,60579,2024,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011006,'Antelope Shank','Normal/FoodItem',99,0,0,0,116,61473,2024,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011007,'Marmot Meat','Normal/FoodItem',99,0,0,0,26,60655,2024,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011008,'Chicken Breast','Normal/FoodItem',99,0,0,0,95,60577,2024,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011009,'Megalocrab Leg','Normal/FoodItem',99,0,0,0,110,60582,2032,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011010,'Orobon Liver','Normal/FoodItem',99,0,0,0,110,60581,2031,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011011,'Jellyfish Umbrella','Normal/FoodItem',99,0,0,0,63,60580,2031,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011012,'Eft Tail','Normal/FoodItem',99,0,0,0,221,60581,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011013,'Salamander Tail','Normal/FoodItem',99,0,0,0,84,60581,2024,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011014,'Mole Meat','Normal/FoodItem',99,0,0,0,58,60655,2024,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011015,'Chicken Egg','Normal/FoodItem',99,0,0,0,11,60596,2034,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011016,'Apkallu Egg','Normal/FoodItem',99,0,0,0,221,60586,2034,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011017,'Dodo Egg','Normal/FoodItem',99,0,0,0,63,60586,2034,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011018,'Young Dodo Roaster','Normal/FoodItem',99,0,0,0,89,61560,2024,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011019,'Pudding Flesh','Normal/FoodItem',99,0,0,0,221,61266,2024,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011020,'Puk Egg','Normal/FoodItem',99,0,0,0,137,60586,2034,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011101,'Black Eel','Normal/FoodItem',99,0,0,0,77,60663,2032,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011102,'Dark Bass','Normal/FoodItem',99,0,0,0,91,60664,2032,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011103,'Crayfish','Normal/FoodItem',99,0,0,0,10,60666,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011104,'Crimson Crayfish','Normal/FoodItem',99,0,0,0,19,60665,2032,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011105,'Bone Crayfish','Normal/FoodItem',99,0,0,0,19,60667,2032,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011106,'Maiden Carp','Normal/FoodItem',99,0,0,0,14,60668,2032,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011107,'Velodyna Carp','Normal/FoodItem',99,0,0,0,182,60669,2032,1,1,0,0,0,37,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011108,'Pipira','Normal/FoodItem',99,0,0,0,34,60670,2032,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011109,'Black Ghost','Normal/FoodItem',99,0,0,0,115,60671,2032,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011110,'Brass Loach','Normal/FoodItem',99,0,0,0,43,60675,2032,1,1,0,0,0,8,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011111,'Ala Mhigan Fighting Fish','Normal/FoodItem',99,0,0,0,62,60676,2032,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011112,'Rainbow Trout','Normal/FoodItem',99,0,0,0,29,60662,2032,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011113,'Yugr\'am Salmon','Normal/FoodItem',99,0,0,0,82,60661,2032,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011114,'Blindfish','Normal/FoodItem',99,0,0,0,154,60672,2032,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011115,'Striped Goby','Normal/FoodItem',99,0,0,0,24,60723,2032,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011116,'Sandfish','Normal/FoodItem',99,0,0,0,91,60729,2032,1,1,0,0,0,18,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011117,'Lamp Marimo','Normal/FoodItem',99,0,0,0,154,60673,4026,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011118,'Monke Onke','Normal/FoodItem',99,0,0,0,163,60678,2032,1,1,0,0,0,33,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011119,'Alligator Garfish','Normal/FoodItem',99,0,0,0,278,60679,2032,1,1,0,0,0,57,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011120,'Northern Pike','Normal/FoodItem',99,0,0,0,211,60680,2032,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011121,'Southern Pike','Normal/FoodItem',99,0,0,0,192,60681,2032,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011122,'Giant Donko','Normal/FoodItem',99,0,0,0,360,60682,2032,1,1,0,0,0,74,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011123,'Lava Toad','Normal/FoodItem',99,0,0,0,202,60683,2032,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011124,'Pirarucu','Normal/FoodItem',99,0,0,0,432,60684,2032,1,1,0,0,0,89,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011125,'Emperor Fish','Normal/FoodItem',99,0,0,0,465,60685,2032,1,1,0,0,0,96,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011126,'Takitaro','Normal/FoodItem',99,0,0,0,403,60686,2032,1,1,0,0,0,83,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011127,'Cave Cherax','Normal/FoodItem',99,0,0,0,254,60687,2032,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011128,'River Crab','Normal/FoodItem',99,0,0,0,101,60730,2032,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011129,'Helmet Crab','Normal/FoodItem',99,0,0,0,82,60717,2031,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011130,'King Crab','Normal/FoodItem',99,0,0,0,9,60717,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011131,'Tricorn','Normal/FoodItem',99,0,0,0,374,60725,2032,1,1,0,0,0,77,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011132,'Tree Toad','Normal/FoodItem',99,0,0,0,24,60726,2032,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011133,'Dart Frog','Normal/FoodItem',99,0,0,0,202,60719,2032,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011134,'Nether Newt','Normal/FoodItem',99,0,0,0,134,60720,2032,1,1,0,0,0,27,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011135,'Allagan Snail','Normal/FoodItem',99,0,0,0,10,60588,2032,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011136,'Box Turtle','Normal/FoodItem',99,0,0,0,86,60724,2032,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011137,'Giant Catfish','Normal/FoodItem',99,0,0,0,331,60677,2032,1,1,0,0,0,68,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011201,'Saber Sardine','Normal/FoodItem',99,0,0,0,202,60689,2031,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011202,'Ocean Cloud','Normal/FoodItem',99,0,0,0,34,60690,2031,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011203,'Nautilus','Normal/FoodItem',99,0,0,0,130,60691,2031,1,1,0,0,0,26,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011204,'Silver Shark','Normal/FoodItem',99,0,0,0,178,60696,2031,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011205,'Tiger Cod','Normal/FoodItem',99,0,0,0,14,60697,2031,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011206,'Rock Lobster','Normal/FoodItem',99,0,0,0,274,60698,2031,1,1,0,0,0,56,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011207,'Black Sole','Normal/FoodItem',99,0,0,0,139,60699,2031,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011208,'Coral Butterfly','Normal/FoodItem',99,0,0,0,58,60701,2031,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011209,'Bianaq Bream','Normal/FoodItem',99,0,0,0,106,60694,2031,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011210,'Merlthor Goby','Normal/FoodItem',99,0,0,0,24,60674,2031,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011211,'Indigo Herring','Normal/FoodItem',99,0,0,0,154,60695,2031,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011212,'Blowfish','Normal/FoodItem',99,0,0,0,178,60692,2031,1,1,0,0,0,36,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011213,'Rothlyt Oyster','Normal/FoodItem',99,0,0,0,86,60700,2031,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011214,'Finger Shrimp','Normal/FoodItem',99,0,0,0,24,60693,2031,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011215,'Cieldalaes Clam','Normal/FoodItem',99,0,0,0,9,60716,2031,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011216,'Malm Kelp','Normal/FoodItem',99,0,0,0,24,60688,2022,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011217,'Ash Tuna','Normal/FoodItem',99,0,0,0,154,60703,2031,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011218,'Dinichthys','Normal/FoodItem',99,0,0,0,370,60704,2031,1,1,0,0,0,76,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011219,'Titanic Sawfish','Normal/FoodItem',99,0,0,0,456,60705,2031,1,1,0,0,0,94,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011220,'Sunfish','Normal/FoodItem',99,0,0,0,355,60706,2031,1,1,0,0,0,73,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011221,'Mazlaya Marlin','Normal/FoodItem',99,0,0,0,336,60707,2031,1,1,0,0,0,69,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011222,'Gigant Octopus','Normal/FoodItem',99,0,0,0,307,60708,2031,1,1,0,0,0,63,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011223,'Megalodon','Normal/FoodItem',99,0,0,0,408,60709,2031,1,1,0,0,0,84,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011224,'Wahoo','Normal/FoodItem',99,0,0,0,211,60710,2031,1,1,0,0,0,43,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011225,'Hammerhead Shark','Normal/FoodItem',99,0,0,0,158,60711,2031,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011226,'Giant Squid','Normal/FoodItem',99,0,0,0,254,60712,2031,1,1,0,0,0,52,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011227,'Haraldr Haddock','Normal/FoodItem',99,0,0,0,192,60702,2031,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011228,'Sea Cucumber','Normal/FoodItem',99,0,0,0,67,60713,2031,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011229,'Sea Pickle','Normal/FoodItem',99,0,0,0,120,60714,2031,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011230,'Razor Clam','Normal/FoodItem',99,0,0,0,77,60715,2031,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011231,'Vongola Clam','Normal/FoodItem',99,0,0,0,48,60716,2031,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011301,'Cieldalaes Spinach','Normal/FoodItem',99,0,0,0,34,60612,2022,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011302,'Ogre Pumpkin','Normal/FoodItem',99,0,0,0,23,60627,2022,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011303,'Alpine Parsnip','Normal/FoodItem',99,0,0,0,27,60649,2022,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011304,'Salt Leek','Normal/FoodItem',99,0,0,0,74,60658,2022,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011305,'Midland Cabbage','Normal/FoodItem',99,0,0,0,59,60623,2022,1,1,0,0,0,25,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011306,'Wizard Eggplant','Normal/FoodItem',99,0,0,0,56,60609,2022,1,1,0,0,0,24,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011307,'Popoto','Normal/FoodItem',99,0,0,0,41,60601,2022,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011308,'Wild Onion','Normal/FoodItem',99,0,0,0,11,60599,2022,1,1,0,0,0,4,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011309,'Coerthas Carrot','Normal/FoodItem',99,0,0,0,23,60613,2022,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011310,'Ruby Tomato','Normal/FoodItem',99,0,0,0,36,60624,2022,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011311,'La Noscean Lettuce','Normal/FoodItem',99,0,0,0,29,61359,2022,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011312,'Highland Parsley','Normal/FoodItem',99,0,0,0,25,60637,2022,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011313,'Ramhorn Zucchini','Normal/FoodItem',99,0,0,0,32,60643,2022,1,1,0,0,0,13,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011314,'Paprika','Normal/FoodItem',99,0,0,0,36,60644,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011315,'Pimiento','Normal/FoodItem',99,0,0,0,5,60644,2026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011316,'Maiden Artichoke','Normal/FoodItem',99,0,0,0,72,61360,2022,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011317,'Gysahl Greens','Normal/FoodItem',99,0,0,0,47,60741,2022,1,1,0,0,0,20,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011318,'Aloe','Normal/FoodItem',99,0,0,0,50,60645,2022,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011319,'Nopales','Normal/FoodItem',99,0,0,0,41,60646,2022,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011401,'Iron Acorn','Normal/FoodItem',99,0,0,0,79,60606,2023,1,1,0,0,0,32,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011402,'Gridanian Chestnut','Normal/FoodItem',99,0,0,0,24,60592,2023,1,1,0,0,0,9,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011403,'Gridanian Walnut','Normal/FoodItem',99,0,0,0,14,60591,2023,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011404,'Cinderfoot Olive','Normal/FoodItem',99,0,0,0,29,60620,2023,1,1,0,0,0,11,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011405,'Sunflower Seeds','Normal/FoodItem',99,0,0,0,10,60640,2021,1,1,0,0,0,3,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011406,'Button Mushroom','Normal/FoodItem',99,0,0,0,55,60621,2035,1,1,0,0,0,22,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011407,'Shriekshroom','Normal/FoodItem',99,0,0,0,17,61448,2035,1,1,0,0,0,6,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011408,'Black Truffle','Normal/FoodItem',99,0,0,0,122,60647,2035,1,1,0,0,0,50,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011409,'White Truffle','Normal/FoodItem',99,0,0,0,77,60648,2035,1,1,0,0,0,31,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011410,'Gil Bun','Normal/FoodItem',99,0,0,0,38,61405,2035,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011411,'Chanterelle','Normal/FoodItem',99,0,0,0,14,60594,2035,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011412,'Buffalo Beans','Normal/FoodItem',99,0,0,0,31,60617,2021,1,1,0,0,0,12,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011413,'Jade Peas','Normal/FoodItem',99,0,0,0,58,60617,2021,1,1,0,0,0,23,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011414,'Lalafellin Lentil','Normal/FoodItem',99,0,0,0,26,61339,2021,1,1,0,0,0,10,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011415,'Millioncorn','Normal/FoodItem',99,0,0,0,38,60602,2021,1,1,0,0,0,15,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011416,'Kukuru Bean','Normal/FoodItem',99,0,0,0,19,61467,2023,1,1,0,0,0,7,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011417,'Sticky Rice','Normal/FoodItem',99,0,0,0,36,61497,2021,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011418,'Ratstool','Normal/FoodItem',99,0,0,0,84,61449,2035,1,1,0,0,0,39,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011419,'Dalamud Nut','Normal/FoodItem',99,0,0,0,3,61619,2023,1,1,0,0,0,1,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011420,'Moon Nut','Normal/FoodItem',99,0,0,0,5,61618,2023,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011451,'La Noscean Orange','Normal/FoodItem',99,0,0,0,14,61334,2023,1,1,0,0,0,5,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011452,'Lowland Grapes','Normal/FoodItem',99,0,0,0,7,60630,2023,1,1,0,0,0,2,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011453,'Pixie Plums','Normal/FoodItem',99,0,0,0,41,60659,2023,1,1,0,0,0,16,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011454,'Prickly Pineapple','Normal/FoodItem',99,0,0,0,101,60598,2023,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011455,'Faerie Apple','Normal/FoodItem',99,0,0,0,36,60622,2023,1,1,0,0,0,14,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011456,'Sun Lemon','Normal/FoodItem',99,0,0,0,43,60610,2023,1,1,0,0,0,17,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011457,'Blood Currants','Normal/FoodItem',99,0,0,0,53,60657,2023,1,1,0,0,0,21,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011458,'Rolanberry','Normal/FoodItem',99,0,0,0,101,60618,2023,1,1,0,0,0,41,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011459,'Alligator Pear','Normal/FoodItem',99,0,0,0,70,61370,2023,1,1,0,0,0,28,1001,1,0,0,1800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011501,'Pie Dough','Normal/FoodItem',99,0,0,0,22,60629,2039,1,0,0,0,0,11,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011502,'Salted Butter','Normal/FoodItem',99,0,0,0,11,60625,2039,1,0,0,0,0,5,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011503,'Maple Sugar','Normal/FoodItem',99,0,0,0,4,61410,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011504,'Sweet Cream','Normal/FoodItem',99,0,0,0,5,61400,2039,1,0,0,0,0,2,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011505,'Chicken Stock','Normal/FoodItem',99,0,0,0,41,60656,2039,1,0,0,0,0,22,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011506,'Garlean Garlic','Normal/FoodItem',99,0,0,0,9,60600,2026,1,0,0,0,0,4,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011507,'Black Pepper','Normal/FoodItem',99,0,0,0,27,60603,2026,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011508,'Pearl Ginger','Normal/FoodItem',99,0,0,0,7,60611,2026,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011509,'Cinnamon','Normal/FoodItem',99,0,0,0,5,61336,2026,1,0,0,0,0,2,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011510,'Sagolii Sage','Normal/FoodItem',99,0,0,0,76,60605,2026,1,0,0,0,0,41,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011511,'Marjoram','Normal/FoodItem',99,0,0,0,29,60632,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011512,'Dragon Pepper','Normal/FoodItem',99,0,0,0,58,60619,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011513,'Laurel','Normal/FoodItem',99,0,0,0,59,60605,2026,1,0,0,0,0,32,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011514,'Thyme','Normal/FoodItem',99,0,0,0,58,61345,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011515,'Nutmeg','Normal/FoodItem',99,0,0,0,63,61401,2026,1,0,0,0,0,34,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011516,'Desert Saffron','Normal/FoodItem',99,0,0,0,79,61451,2026,1,0,0,0,0,43,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011517,'Midland Basil','Normal/FoodItem',99,0,0,0,41,60607,2026,1,0,0,0,0,22,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011518,'Cloves','Normal/FoodItem',99,0,0,0,27,61455,2026,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011519,'Vanilla Beans','Normal/FoodItem',99,0,0,0,29,60631,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011520,'Galago Mint','Normal/FoodItem',99,0,0,0,29,60635,2026,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011521,'Thanalan Tea Leaves','Normal/FoodItem',99,0,0,0,81,61345,2026,1,0,0,0,0,44,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011522,'Gelatin','Normal/FoodItem',99,0,0,0,38,60580,2039,1,0,0,0,0,20,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011523,'Sunset Wheat','Normal/FoodItem',99,0,0,0,7,61450,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011524,'Sunset Wheat Flour','Normal/FoodItem',99,0,0,0,9,60593,2021,1,0,0,0,0,4,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011525,'Rye','Normal/FoodItem',99,0,0,0,7,61450,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011526,'Rye Flour','Normal/FoodItem',99,0,0,0,7,61341,2021,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011527,'Cornmeal','Normal/FoodItem',99,0,0,0,40,61341,2021,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011528,'Almonds','Normal/FoodItem',99,0,0,0,58,60642,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011529,'Table Salt','Normal/FoodItem',99,0,0,0,4,61411,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011530,'Honey','Normal/FoodItem',99,0,0,0,7,60628,2027,1,0,0,0,0,3,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011531,'Maple Syrup','Normal/FoodItem',99,0,0,0,4,61452,2027,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011532,'Olive Oil','Normal/FoodItem',99,0,0,0,25,60595,2040,1,0,0,0,0,13,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011533,'Cider Vinegar','Normal/FoodItem',99,0,0,0,29,61454,2027,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011534,'Ala Mhigan Mustard','Normal/FoodItem',99,0,0,0,40,60656,2026,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011535,'Tomato Sauce','Normal/FoodItem',99,0,0,0,20,60539,2027,1,0,0,0,0,10,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011536,'Lavender Oil','Normal/FoodItem',99,0,0,0,29,61457,2040,1,0,0,0,0,15,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011537,'Clove Oil','Normal/FoodItem',99,0,0,0,27,61458,2040,1,0,0,0,0,14,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011538,'Dried Marjoram','Normal/FoodItem',99,0,0,0,3,60608,2026,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011539,'Dark Vinegar','Normal/FoodItem',99,0,0,0,40,61488,2027,1,0,0,0,0,21,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011540,'Powdered Sugar','Normal/FoodItem',99,0,0,0,11,61563,2027,1,0,0,0,0,5,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011541,'Kukuru Powder','Normal/FoodItem',99,0,0,0,18,60465,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011542,'Kukuru Butter','Normal/FoodItem',99,0,0,0,18,60465,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011543,'Fish Stock','Normal/FoodItem',99,0,0,0,18,61367,2039,1,0,0,0,0,9,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011544,'Dodo Stuffing','Normal/FoodItem',99,0,0,0,36,61367,2039,1,0,0,0,0,19,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3011545,'Mugwort','Normal/FoodItem',99,0,0,0,58,61345,2026,1,0,0,0,0,31,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020001,'Potion','Normal/PotionItem',99,0,0,0,56,60019,2002,1,1,0,0,0,8,1001,0,0,0,0,70,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020002,'Hi-potion','Normal/PotionItem',99,0,0,0,156,60020,2002,1,1,0,0,0,24,1001,0,0,0,0,80,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020003,'Mega-potion','Normal/PotionItem',99,0,0,0,281,60021,2002,1,1,0,0,0,44,1001,0,0,0,0,90,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020004,'[en]','Normal/PotionItem',99,0,0,0,13,60022,2002,1,1,0,0,0,1,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020005,'[en]','Normal/PotionItem',99,0,0,0,13,60019,2002,1,1,0,0,0,1,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020006,'Fire Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020007,'Water Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020008,'Wind Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020009,'Earth Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020010,'Lightning Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020011,'Ice Potion','Normal/PotionItem',99,0,0,0,100,60019,2002,1,1,0,0,0,15,1001,0,0,0,0,45,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020101,'Ether','Normal/PotionItem',99,0,0,0,100,60023,2004,1,1,0,0,0,15,1001,0,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020102,'Hi-ether','Normal/PotionItem',99,0,0,0,225,60024,2004,1,1,0,0,0,35,1001,0,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020103,'Mega-ether','Normal/PotionItem',99,0,0,0,319,60025,2004,1,1,0,0,0,50,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020104,'Hyper Ether','Normal/PotionItem',99,0,0,0,13,60026,2004,1,1,0,0,0,1,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020105,'Fire Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020106,'Water Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020107,'Wind Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020108,'Earth Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020109,'Lightning Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020110,'Ice Ether','Normal/PotionItem',99,0,0,0,150,60023,2004,1,1,0,0,0,23,1001,0,0,0,0,300,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020201,'Elixir','Normal/PotionItem',99,0,0,0,540,60027,2004,1,1,0,0,0,53,1001,0,0,0,0,450,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020202,'Dusken Draught','Normal/PotionItem',1,1,1,0,0,60027,2004,1,1,0,0,0,50,1001,0,0,0,0,210,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020203,'Kiss of the Morning Meadow','Normal/PotionItem',1,1,1,0,0,60028,2004,1,1,0,0,0,50,1001,0,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020204,'Onyx Tears','Normal/PotionItem',1,1,1,0,0,61609,2004,1,1,0,0,0,50,1001,0,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020301,'Blinding Potion','Normal/CmnBadStatusItem',99,0,0,0,200,60044,2005,1,1,0,0,0,31,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020302,'Silencing Potion','Normal/CmnBadStatusItem',99,0,0,0,238,60043,2005,1,1,0,0,0,37,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020303,'Sleeping Potion','Normal/CmnBadStatusItem',99,0,0,0,300,60042,2005,1,1,0,0,0,47,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020304,'Paralyzing Potion','Normal/CmnBadStatusItem',99,0,0,0,313,60041,2005,1,1,0,0,0,49,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020305,'Maddening Potion','Normal/EnchantMedicineItem',99,0,0,0,200,61559,2006,1,1,0,0,0,31,1001,0,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020306,'Poisoning Potion','Normal/CmnBadStatusItem',99,0,0,0,231,60039,2005,1,1,0,0,0,36,1001,0,0,0,20,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020307,'Smothering Potion','Normal/CmnBadStatusItem',99,0,0,0,263,60039,2005,1,1,0,0,0,41,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020308,'Disabling Potion','Normal/CmnBadStatusItem',99,0,0,0,288,60039,2005,1,1,0,0,0,45,1001,0,0,0,10,120,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020309,'Venom Potion','Normal/CmnBadStatusItem',99,0,0,0,22,60030,2005,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020401,'Eye Drops','Normal/CmnRemoveStatusItem',99,0,0,0,88,60034,2003,1,1,0,0,0,13,1001,1,0,0,0,270,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020402,'Throat Drops','Normal/CmnRemoveStatusItem',99,0,0,0,206,60035,2003,1,1,0,0,0,32,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020403,'Dawn Drops','Normal/CmnRemoveStatusItem',99,0,0,0,1,61556,2003,1,1,0,0,0,19,1001,1,0,0,0,210,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020404,'Spine Drops','Normal/CmnRemoveStatusItem',99,0,0,0,263,61557,2003,1,1,0,0,0,41,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020405,'Nerve Drops','Normal/EnchantMedicineItem',99,0,0,0,206,61558,2006,1,1,0,0,0,32,1001,0,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020406,'Blood Drops','Normal/CmnRemoveStatusItem',99,0,0,0,1,60033,2003,1,1,0,0,0,6,1001,1,0,0,0,180,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020407,'Lung Drops','Normal/CmnRemoveStatusItem',99,0,0,0,250,60033,2003,1,1,0,0,0,39,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020408,'Heart Drops','Normal/CmnRemoveStatusItem',99,0,0,0,306,60033,2003,1,1,0,0,0,48,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020409,'Gold Needle','Normal/CmnRemoveStatusItem',99,0,0,0,331,61709,2003,1,1,0,0,0,52,1001,1,0,0,0,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020410,'The Keeper\'s Hymn','Normal/CmnGoodStatusItem',99,0,1,0,0,60760,7101,1,0,0,0,0,1,1001,1,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020411,'Company-issue Expectorant','Normal/RaiseItem',1,1,1,0,0,61599,2003,1,1,0,0,0,15,1001,0.6,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020412,'Company-issue Tonic','Normal/RaiseItem',1,1,1,0,0,61600,2003,1,1,0,0,0,50,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020413,'Over-aspected Cluster','Normal/RaiseItem',1,1,1,0,0,61725,2003,1,1,0,0,0,50,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020501,'Ironhide Unguent','Normal/CmnGoodStatusItem',99,0,0,0,125,60038,2006,1,1,0,0,0,19,1001,45,0,0,300,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020502,'Ironwill Unguent','Normal/CmnGoodStatusItem',99,0,0,0,188,60038,2006,1,1,0,0,0,29,1001,45,0,0,300,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020503,'[en]','Normal/CmnGoodStatusItem',99,0,0,0,22,60038,2006,1,1,0,0,0,1,1001,1,0,0,300,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020504,'Company-issue Engineering Manual II','Normal/CmnGoodStatusItem',1,1,1,0,0,61598,1016,1,1,0,0,0,1,1001,1.5,9000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020505,'Company-issue Survival Manual II','Normal/CmnGoodStatusItem',1,1,1,0,0,61597,1016,1,1,0,0,0,1,1001,1.5,9000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020506,'Sanction','Normal/CmnGoodStatusItem',1,1,1,0,0,60751,1016,1,1,0,0,0,1,1001,1,0,0,10800,5400,3,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020507,'Peach Confetti','Normal/CmnGoodStatusItem',99,0,0,0,1,61495,4026,1,1,0,0,0,2,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020508,'Cherry Confetti','Normal/CmnGoodStatusItem',99,0,0,0,1,61496,4026,1,1,0,0,0,2,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020509,'Company-issue Engineering Manual','Normal/CmnGoodStatusItem',1,1,1,0,0,61598,1016,1,1,0,0,0,1,1001,1.5,4000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020510,'Company-issue Survival Manual','Normal/CmnGoodStatusItem',1,1,1,0,0,61597,1016,1,1,0,0,0,1,1001,1.5,4000,0,10800,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020511,'Muscle Restorative','Normal/EnchantMedicineItem',99,0,0,0,123,60038,2006,1,1,0,0,0,10,1001,0,0,0,600,900,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020512,'Potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,131,60038,2006,1,1,0,0,0,20,1001,1,0,0,30,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020513,'Hi-potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,256,60038,2006,1,1,0,0,0,40,1001,1,0,0,30,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020514,'Mega-potion of Strength','Normal/EnchantMedicineItem',99,0,0,0,325,60038,2006,1,1,0,0,0,51,1001,1,0,0,30,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020515,'Potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,113,60038,2006,1,1,0,0,0,17,1001,1,0,0,60,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020516,'Hi-potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,194,60038,2006,1,1,0,0,0,30,1001,1,0,0,60,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020517,'Mega-potion of Vitality','Normal/EnchantMedicineItem',99,0,0,0,300,60038,2006,1,1,0,0,0,47,1001,1,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020518,'Potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,106,60038,2006,1,1,0,0,0,16,1001,1,0,0,40,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020519,'Hi-potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,244,60038,2006,1,1,0,0,0,38,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020520,'Mega-potion of Dexterity','Normal/EnchantMedicineItem',99,0,0,0,294,60038,2006,1,1,0,0,0,46,1001,1,0,0,40,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020521,'Potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,100,60038,2006,1,1,0,0,0,15,1001,1,0,0,30,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020522,'Hi-potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,188,60038,2006,1,1,0,0,0,29,1001,1,0,0,30,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020523,'Mega-potion of Intelligence','Normal/EnchantMedicineItem',99,0,0,0,288,60038,2006,1,1,0,0,0,45,1001,1,0,0,30,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020524,'Potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,94,60038,2006,1,1,0,0,0,14,1001,1,0,0,60,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020525,'Hi-potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,175,60038,2006,1,1,0,0,0,27,1001,1,0,0,60,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020526,'Mega-potion of Mind','Normal/EnchantMedicineItem',99,0,0,0,281,60038,2006,1,1,0,0,0,44,1001,1,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020527,'Potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,88,60038,2006,1,1,0,0,0,13,1001,1,0,0,60,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020528,'Hi-potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,181,60038,2006,1,1,0,0,0,28,1001,1,0,0,60,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020529,'Mega-potion of Piety','Normal/EnchantMedicineItem',99,0,0,0,275,60038,2006,1,1,0,0,0,43,1001,1,0,0,60,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020530,'Bloodwall Potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020531,'Bloodwall Hi-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020532,'Bloodwall Mega-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020533,'Manawall Potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,220,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020534,'Manawall Hi-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020535,'Manawall Mega-potion','Normal/EnchantMedicineItem',99,0,0,0,0,60038,2006,1,1,0,0,0,1,1001,1,0,0,40,240,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020536,'Giant\'s Drink','Normal/EnchantMedicineItem',99,0,0,0,517,60038,2006,1,1,0,0,0,50,1001,1,0,0,600,600,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020537,'Over-aspected Crystal','Normal/EnchantMedicineItem',99,0,0,0,517,61726,2006,1,1,0,0,0,45,1001,1,0,0,40,230,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020538,'Lunar Curtain','Normal/CmnGoodStatusItem',99,0,0,0,573,60473,2006,1,1,0,0,0,50,1001,0.5,0,0,15,1800,2,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020601,'Storm Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61596,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020602,'Flame Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61594,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020603,'Serpent Tracer','Normal/CmnGoodStatusItem',99,0,0,0,1,61595,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020604,'Lominsan Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61596,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020605,'Gridanian Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61595,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020606,'Ul\'dahn Sparkler','Normal/CmnGoodStatusItem',99,0,0,0,1,61594,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020607,'Magicked Prism (Harbor Herald)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020608,'Magicked Prism (Mythril Eye)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020609,'Magicked Prism (The Raven)','Normal/CmnGoodStatusItem',99,0,0,0,25,61212,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020610,'Magicked Prism (Crimson Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61215,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020611,'Magicked Prism (Emerald Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61217,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020612,'Magicked Prism (Indigo Star)','Normal/CmnGoodStatusItem',99,0,0,0,25,61216,4026,1,1,0,0,0,1,1001,0,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020613,'Bombard Bloom','Normal/CmnGoodStatusItem',99,0,0,0,19,61596,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020614,'Magicked Prism (Maelstrom)','Normal/CmnGoodStatusItem',99,0,0,0,19,61215,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020615,'Magicked Prism (Twin Adder)','Normal/CmnGoodStatusItem',99,0,0,0,19,61212,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3020616,'Magicked Prism (Immortal Flames)','Normal/CmnGoodStatusItem',99,0,0,0,19,61216,4026,1,1,0,0,0,1,1001,1,0,0,0,5,1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910001,'Smoothed Stone','Normal/StandardItem',99,0,0,0,1,60082,5020,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910005,'Levinstone','Normal/StandardItem',99,0,0,0,4,60085,5020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910006,'Firepot','Normal/StandardItem',99,0,0,0,5,61430,5020,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910007,'Bomb Arm','Normal/StandardItem',99,0,0,0,7,60447,5020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910008,'Grenade Arm','Normal/StandardItem',99,0,0,0,8,60447,5020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910009,'Exorcism Bean','Normal/StandardItem',99,0,0,0,1,61466,5020,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910101,'Bronze Chakram','Normal/StandardItem',99,0,0,0,5,70264,5021,1,0,2,0,0,12,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910102,'Steel Chakram','Normal/StandardItem',99,0,0,0,19,70267,5021,1,0,2,0,0,47,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910103,'Iron Chakram','Normal/StandardItem',99,0,0,0,13,70266,5021,1,0,2,0,0,32,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910104,'Silver Chakram','Normal/StandardItem',99,0,0,0,17,70265,5021,1,0,2,0,0,42,2130,0.5,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910201,'Bronze Francisca','Normal/StandardItem',99,0,0,0,5,70268,5023,1,0,4,0,0,12,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910202,'Brass Francisca','Normal/StandardItem',99,0,0,0,10,70269,5023,1,0,4,0,0,22,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910203,'Iron Francisca','Normal/StandardItem',99,0,0,0,14,70270,5023,1,0,4,0,0,32,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910204,'Silver Francisca','Normal/StandardItem',99,0,0,0,19,70271,5023,1,0,4,0,0,42,2132,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910301,'Bronze Javelin','Normal/StandardItem',99,0,0,0,6,70274,5022,1,0,8,0,0,12,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910302,'Brass Javelin','Normal/StandardItem',99,0,0,0,11,70273,5022,1,0,8,0,0,22,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910303,'Iron Javelin','Normal/StandardItem',99,0,0,0,16,70272,5022,1,0,8,0,0,32,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910304,'Silver Javelin','Normal/StandardItem',99,0,0,0,21,70275,5022,1,0,8,0,0,42,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910305,'Bronze Azagai','Normal/StandardItem',99,0,0,0,14,70276,5022,1,0,8,0,0,27,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910306,'Iron Azagai','Normal/StandardItem',99,0,0,0,24,70277,5022,1,0,8,0,0,47,2134,0.2,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910401,'Bronze Throwing Dagger','Normal/StandardItem',99,0,0,0,4,70385,5024,1,0,3,0,0,12,2131,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910402,'Iron Throwing Dagger','Normal/StandardItem',99,0,0,0,10,70386,5024,1,0,3,0,0,27,2131,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3910403,'Silver Throwing Dagger','Normal/StandardItem',99,0,0,0,14,70387,5024,1,0,3,0,0,37,2131,0.3,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920001,'Dated Bronze Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,0,3,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920002,'Dated Iron Arrow','Normal/StandardItem',999,0,0,0,5,60844,5017,1,0,7,0,0,23,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920003,'Steel Arrow','Normal/StandardItem',999,0,0,0,1,60845,5017,1,0,7,0,1,28,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920004,'Bronze Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,1,8,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920005,'Dated Silver Arrow','Normal/StandardItem',999,0,0,0,8,60847,5017,1,0,7,0,0,33,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920006,'Iron Arrow','Normal/StandardItem',999,0,0,0,1,60844,5017,1,0,7,0,1,18,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920007,'Mythril Arrow','Normal/StandardItem',999,0,0,0,2,60849,5017,1,0,7,0,1,38,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920008,'Cobalt Arrow','Normal/StandardItem',999,0,0,0,2,60845,5017,1,0,7,0,1,48,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920009,'Dated Fang Arrow','Normal/StandardItem',999,0,0,0,2,60837,5017,1,0,7,0,0,9,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920010,'Horn Arrow','Normal/StandardItem',999,0,0,0,1,60837,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920011,'Dated Shell Arrow','Normal/StandardItem',999,0,0,0,6,60837,5017,1,0,7,0,0,27,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920012,'Dated White Coral Arrow','Normal/StandardItem',999,0,0,0,9,60837,5017,1,0,7,0,0,37,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920013,'Wolf Arrow','Normal/StandardItem',999,0,0,0,1,60837,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920014,'Jade Arrow','Normal/StandardItem',999,0,0,0,1,60840,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920015,'Dated Obsidian Arrow','Normal/StandardItem',999,0,0,0,4,60841,5017,1,0,7,0,0,17,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920016,'Warped Arrow','Normal/StandardItem',999,0,0,0,1,60843,5017,1,0,7,0,0,1,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920017,'Dated Flint Arrow','Normal/StandardItem',999,0,0,0,1,60835,5017,1,0,7,0,0,7,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920018,'Dated Blue Coral Arrow','Normal/StandardItem',999,0,0,0,10,60842,5017,1,0,7,0,0,42,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920019,'Dated Red Coral Arrow','Normal/StandardItem',999,0,0,0,11,60838,5017,1,0,7,0,0,47,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920020,'Dated Bronze Swallowtail Arrow','Normal/StandardItem',999,0,0,0,3,60851,5017,1,0,7,0,0,13,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3920021,'Dated Iron Swallowtail Arrow','Normal/StandardItem',999,0,0,0,6,60852,5017,1,0,7,0,0,28,2133,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940001,'Bloodworm','Normal/StandardItem',99,0,0,0,1,60783,6112,1,0,41,0,0,2,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940002,'Lugworm','Normal/StandardItem',99,0,0,0,1,60781,6112,1,0,41,0,0,1,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940003,'Moth Pupa','Normal/StandardItem',99,0,0,0,1,60780,6112,1,0,41,0,0,1,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940004,'Pill Bug','Normal/StandardItem',99,0,0,0,2,60782,6112,1,0,41,0,0,8,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940005,'Crayfish Ball','Normal/StandardItem',99,0,0,0,1,60785,6112,1,0,41,0,0,3,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940006,'Goby Ball','Normal/StandardItem',99,0,0,0,3,60786,6112,1,0,41,0,0,11,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940007,'Crab Ball','Normal/StandardItem',99,0,0,0,5,60788,6112,1,0,41,0,0,18,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940008,'Bass Ball','Normal/StandardItem',99,0,0,0,8,60787,6112,1,0,41,0,0,26,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940009,'Herring Ball','Normal/StandardItem',99,0,0,0,11,60784,6112,1,0,41,0,0,37,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940010,'Rat Tail','Normal/StandardItem',99,0,0,0,2,60453,6112,1,0,41,0,0,7,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940011,'Midge Basket','Normal/StandardItem',99,0,0,0,2,60759,6112,1,0,41,0,0,6,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940012,'Syrphid Basket','Normal/StandardItem',99,0,0,0,4,60759,6112,1,0,41,0,0,13,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940101,'Chocobo Fly','Normal/StandardItem',99,0,0,0,19,60773,6113,1,0,41,0,0,7,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940102,'Crow Fly','Normal/StandardItem',99,0,0,0,33,60774,6113,1,0,41,0,0,13,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940103,'Snurble Fly','Normal/StandardItem',99,0,0,0,52,60775,6113,1,0,41,0,0,21,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940104,'Wildfowl Fly','Normal/StandardItem',99,0,0,0,79,60776,6113,1,0,41,0,0,32,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940105,'Vulture Fly','Normal/StandardItem',99,0,0,0,93,60777,6113,1,0,41,0,0,38,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940106,'Floating Minnow','Normal/StandardItem',99,0,0,0,31,60768,6113,1,0,41,0,0,12,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940107,'Sinking Minnow','Normal/StandardItem',99,0,0,0,84,60772,6113,1,0,41,0,0,34,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940108,'Topwater Frog','Normal/StandardItem',99,0,0,0,108,60771,6113,1,0,41,0,0,44,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940109,'Spoon Lure','Normal/StandardItem',99,0,0,0,57,60769,6113,1,0,41,0,0,23,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (3940110,'Cage Feeder','Normal/StandardItem',99,0,0,0,67,60770,6113,1,0,41,0,0,27,2147,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4020001,'Weathered Hora','Normal/StandardItem',1,1,1,131760,0,70010,5005,1,0,2,0,0,1,2130,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020002,'Dated Bone Hora','Normal/StandardItem',1,0,0,131760,742,70011,5005,1,0,2,0,0,6,2130,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020003,'Dated Tortoiseshell Hora','Normal/StandardItem',1,0,0,131760,2862,70012,5005,1,0,2,0,0,26,2130,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4020004,'Dated Crabshell Hora','Normal/StandardItem',1,0,0,131760,4982,70086,5005,1,0,2,0,0,46,2130,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4020005,'Bone Hora','Normal/StandardItem',1,0,0,131760,636,70011,5005,1,0,2,0,1,5,2130,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020006,'Crabshell Hora','Normal/StandardItem',1,0,0,131760,3498,70086,5005,1,0,2,0,1,32,2130,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4020007,'Dated Jade Hora','Normal/StandardItem',1,0,0,131760,5406,70316,5005,1,0,2,0,0,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020008,'Tortoiseshell Hora','Normal/StandardItem',1,0,0,131760,4452,70012,5005,1,0,2,0,1,41,2130,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4020009,'Verdant Hora','Normal/StandardItem',1,1,1,131760,0,70316,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020010,'Ifrit\'s Claws','Normal/StandardItem',1,1,1,131760,0,70489,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020011,'Ul\'dahn Hora','Normal/StandardItem',1,1,1,131760,0,70012,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4020012,'Gridanian Hora','Normal/StandardItem',1,1,1,131760,0,70519,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020101,'Dated Leather Himantes','Normal/StandardItem',1,0,0,161040,960,70087,5005,1,0,2,0,0,9,2130,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020102,'Dated Dodoskin Cesti','Normal/StandardItem',1,0,0,161040,1920,70088,5005,1,0,2,0,0,19,2130,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4020103,'Dated Toadskin Cesti','Normal/StandardItem',1,0,0,161040,2880,70091,5005,1,0,2,0,0,29,2130,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4020104,'Dated Boarskin Himantes','Normal/StandardItem',1,0,0,161040,3840,70089,5005,1,0,2,0,0,39,2130,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4020105,'Dated Peiste Cesti','Normal/StandardItem',1,0,0,161040,4800,70090,5005,1,0,2,0,0,49,2130,0,0,0,0,0,-1,33,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4020106,'Gridanian Cesti','Normal/StandardItem',1,1,1,161040,0,70091,5005,2,0,2,0,1,30,2130,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4020107,'Sheepskin Himantes','Normal/StandardItem',1,0,0,161040,864,70087,5005,1,0,2,0,1,8,2130,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4020108,'Dodoskin Cesti','Normal/StandardItem',1,0,0,161040,1920,70088,5005,1,0,2,0,1,19,2130,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4020109,'Toadskin Cesti','Normal/StandardItem',1,0,0,161040,2592,70091,5005,1,0,2,0,1,26,2130,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4020110,'Boarskin Himantes','Normal/StandardItem',1,0,0,161040,3456,70089,5005,1,0,2,0,1,35,2130,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4020111,'Peiste Cesti','Normal/StandardItem',1,0,0,161040,4512,70090,5005,1,0,2,0,1,46,2130,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4020112,'Murderous Mogfists','Normal/StandardItem',1,1,1,161040,0,70496,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020113,'Ul\'dahn Himantes','Normal/StandardItem',1,1,1,161040,0,70090,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020201,'Dated Bronze Knuckles','Normal/StandardItem',1,0,0,175680,1652,70092,5005,1,0,2,0,0,13,2130,0,0,0,0,0,-1,30,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4020202,'Dated Brass Knuckles','Normal/StandardItem',1,0,0,175680,2832,70094,5005,1,0,2,0,0,23,2130,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4020203,'Dated Spiked Knuckles','Normal/StandardItem',1,0,0,175680,4012,70093,5005,1,0,2,0,0,33,2130,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (4020204,'Fists of the Sixth Sun','Normal/StandardItem',1,1,1,175680,0,70423,5005,2,0,2,0,0,35,2130,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4020205,'Unbreakable Knuckles','Normal/StandardItem',1,1,1,175680,0,70093,5005,2,0,2,0,1,30,2130,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4020206,'Bronze Knuckles','Normal/StandardItem',1,0,0,175680,1534,70092,5005,1,0,2,0,1,12,2130,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4020207,'Brass Knuckles','Normal/StandardItem',1,0,0,175680,2006,70094,5005,1,0,2,0,1,16,2130,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4020208,'Spiked Knuckles','Normal/StandardItem',1,0,0,175680,2832,70093,5005,1,0,2,0,1,23,2130,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4020209,'Cobalt Knuckles','Normal/StandardItem',1,0,0,175680,5192,70432,5005,1,0,2,0,1,43,2130,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4020210,'Lominsan Knuckles','Normal/StandardItem',1,1,1,175680,0,70423,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020211,'Gridanian Knuckles','Normal/StandardItem',1,1,1,175680,0,70432,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4020301,'Dated Iron Baghnakhs','Normal/StandardItem',1,0,0,146400,5848,70007,5005,1,0,2,0,0,42,2130,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4020302,'Steel Claws','Normal/StandardItem',1,0,0,146400,4080,70433,5005,1,0,2,0,1,29,2130,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4020303,'Symon\'s Honeyclaws','Normal/StandardItem',1,1,0,146400,6936,70532,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020304,'Howling Talons','Normal/StandardItem',1,1,1,146400,0,70008,5005,2,0,2,0,0,25,2130,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4020305,'Gridanian Baghnakhs','Normal/StandardItem',1,1,1,146400,0,70009,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020306,'Lominsan Baghnakhs','Normal/StandardItem',1,1,1,146400,0,70007,5005,2,0,2,0,1,40,2130,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4020307,'Mythril Claws','Normal/StandardItem',1,0,0,146400,5304,70434,5005,1,0,2,0,1,38,2130,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4020308,'[en]','Normal/StandardItem',1,0,0,146400,272,60000,5005,1,0,2,0,1,1,2130,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4020309,'Cobalt Claws','Normal/StandardItem',1,0,0,146400,6800,70435,5005,1,0,2,0,1,49,2130,0,0,0,0,0,-1,30,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4020310,'Dated Smothering Baghnakhs','Normal/AdditionalEffectEquipItem',1,0,0,146400,6528,70007,5005,1,0,2,0,0,47,2130,5,0,0,30,0,-1,35,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4020311,'Dated Disabling Baghnakhs','Normal/AdditionalEffectEquipItem',1,0,0,146400,6528,70007,5005,1,0,2,0,0,47,2130,5,0.3,0,30,0,-1,35,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4020401,'Unfinished Sphairai','Normal/StandardItem',1,1,1,65000,0,70619,5005,1,0,2,0,1,50,2119,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020402,'Sphairai','Normal/StandardItem',1,1,1,175680,0,70613,5005,4,0,2,0,1,50,2119,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020403,'Avengers','Normal/StandardItem',1,0,0,175680,6018,70543,5005,2,0,2,0,1,50,2148,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020404,'Storm Lieutenant\'s Hooks','Normal/StandardItem',1,1,1,146400,0,70590,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020405,'Serpent Lieutenant\'s Claws','Normal/StandardItem',1,1,1,146400,0,70597,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020406,'Flame Lieutenant\'s Jamadhars','Normal/StandardItem',1,1,1,146400,0,70604,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020407,'Garuda\'s Talons','Normal/StandardItem',1,1,1,131760,0,70536,5005,3,0,2,0,1,50,2130,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020408,'Storm Sergeant\'s Hooks','Normal/StandardItem',1,1,1,146400,0,70569,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020409,'Serpent Sergeant\'s Patas','Normal/StandardItem',1,1,1,146400,0,70570,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020410,'Flame Sergeant\'s Patas','Normal/StandardItem',1,1,1,146400,0,70571,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4020411,'Giantsgall Claws','Normal/StandardItem',1,0,0,146400,6936,70627,5005,2,0,2,0,1,50,2130,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030001,'Bronze Gladius','Normal/StandardItem',1,0,0,87840,800,70096,5006,1,0,3,0,1,7,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030002,'Dated Bronze Spatha','Normal/StandardItem',1,0,0,87840,1200,70014,5006,1,0,3,0,0,11,2131,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030003,'Dated Iron Spatha','Normal/StandardItem',1,0,0,87840,3200,70015,5006,1,0,3,0,0,31,2131,0,0,0,0,0,-1,30,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030004,'Bronze Spatha','Normal/StandardItem',1,0,0,87840,1400,70014,5006,1,0,3,0,1,13,2131,0,0,0,0,0,-1,30,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4030005,'Dated Brass Gladius','Normal/StandardItem',1,0,0,87840,1700,70016,5006,1,0,3,0,0,16,2131,0,0,0,0,0,-1,30,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4030006,'Brass Gladius','Normal/StandardItem',1,0,0,87840,1900,70016,5006,1,0,3,0,1,18,2131,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4030007,'Dated Bee Spatha','Normal/StandardItem',1,0,0,87840,3700,70017,5006,1,0,3,0,0,36,2131,0,0,0,0,0,-1,35,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4030008,'Iron Spatha','Normal/StandardItem',1,0,0,87840,2400,70015,5006,1,0,3,0,1,23,2131,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4030009,'[en]','Normal/StandardItem',1,0,0,87840,200,60000,5006,1,0,3,0,0,1,2131,0,0,0,0,0,-1,30,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4030010,'Weathered Gladius','Normal/StandardItem',1,1,1,87840,0,70095,5006,1,0,3,0,0,1,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030011,'Dated Bronze Gladius','Normal/StandardItem',1,0,0,87840,700,70096,5006,1,0,3,0,0,6,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030012,'Dated Iron Gladius','Normal/StandardItem',1,0,0,87840,2700,70097,5006,1,0,3,0,0,26,2131,0,0,0,0,0,-1,30,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4030013,'Blunt Goblin Gladius','Normal/StandardItem',1,1,0,48800,1200,70318,5006,1,0,3,0,0,29,2131,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4030014,'Goblin Gladius','Normal/StandardItem',1,1,0,87840,4000,70097,5006,1,0,3,0,0,39,2131,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4030015,'Ul\'dahn Spatha','Normal/StandardItem',1,1,1,87840,0,70015,5006,2,0,3,0,1,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030016,'Gridanian Spatha','Normal/StandardItem',1,1,1,87840,0,70017,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030101,'Dated Bronze Dagger','Normal/StandardItem',1,0,0,78080,900,70098,5006,1,0,3,0,0,9,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030102,'Dated Brass Dagger','Normal/StandardItem',1,0,0,78080,1800,70101,5006,1,0,3,0,0,19,2131,0,0,0,0,0,-1,32,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4030103,'Dated Iron Dagger','Normal/StandardItem',1,0,0,78080,2700,70099,5006,1,0,3,0,0,29,2131,0,0,0,0,0,-1,30,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4030104,'Dated Paralyzing Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,2250,70102,5006,1,0,3,0,0,24,2131,0.2,0,0,60,0,-1,35,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (4030105,'Dated Maddening Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,3150,70102,5006,1,0,3,0,0,34,2131,0.05,0,0,60,0,-1,35,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4030106,'Dated Poison Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,3150,70102,5006,1,0,3,0,0,34,2131,3,0,0,60,0,-1,35,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4030107,'Dated Blinding Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,1350,70102,5006,1,0,3,0,0,14,2131,-10,0,0,60,0,-1,35,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4030108,'Dated Silencing Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,1350,70102,5006,1,0,3,0,0,14,2131,0,0,0,30,0,-1,35,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4030109,'Dated Sleeping Dagger','Normal/AdditionalEffectEquipItem',1,0,0,78080,2250,70102,5006,1,0,3,0,0,24,2131,0,0,0,30,0,-1,35,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4030110,'Bronze Dagger','Normal/StandardItem',1,0,0,78080,540,70098,5006,1,0,3,0,1,5,2131,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030111,'Blunt Goblin Dagger','Normal/StandardItem',1,1,0,48800,880,70319,5006,1,0,3,0,0,21,2131,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4030112,'Goblin Dagger','Normal/StandardItem',1,1,0,78080,2880,70099,5006,1,0,3,0,0,31,2131,0,0,0,0,0,-1,30,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (4030113,'Warden\'s Dagger','Normal/StandardItem',1,1,1,78080,0,70099,5006,2,0,3,0,1,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030114,'Brass Dagger','Normal/StandardItem',1,0,0,78080,1530,70101,5006,1,0,3,0,1,16,2131,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4030115,'Steel Baselard','Normal/StandardItem',1,0,0,78080,2430,70436,5006,1,0,3,0,1,26,2131,0,0,0,0,0,-1,30,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4030116,'Mythril Knife','Normal/StandardItem',1,0,0,78080,3510,70437,5006,1,0,3,0,1,38,2131,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4030117,'Lominsan Baselard','Normal/StandardItem',1,1,1,78080,0,70436,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030118,'Maddening Dagger','Normal/StandardItem',1,0,0,78080,2160,70102,5006,1,0,3,0,1,23,2131,0,0,0,0,0,-1,35,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4030201,'Dated Iron Shortsword','Normal/StandardItem',1,0,0,97600,4472,70018,5006,1,0,3,0,0,42,2131,0,0,0,0,0,-1,30,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (4030202,'Frostbite','Normal/StandardItem',1,1,1,97600,0,70019,5006,2,0,3,0,0,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030203,'Iron Shortsword','Normal/StandardItem',1,0,0,97600,2288,70019,5006,1,0,3,0,1,21,2131,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4030204,'Cobalt Katzbalger','Normal/StandardItem',1,0,0,97600,4576,70020,5006,1,0,3,0,1,43,2131,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4030205,'Lominsan Shortsword','Normal/StandardItem',1,1,1,97600,0,70018,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030301,'Dated Iron Falchion','Normal/StandardItem',1,0,0,102480,4290,70103,5006,1,0,3,0,0,38,2131,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4030302,'Dated Toothed Falchion','Normal/StandardItem',1,0,0,102480,5390,70104,5006,1,0,3,0,0,48,2131,0,0,0,0,0,-1,30,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4030303,'Templar\'s Falchion','Normal/StandardItem',1,1,1,102480,0,70104,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030304,'Steel Falchion','Normal/StandardItem',1,0,0,102480,3520,70438,5006,1,0,3,0,1,31,2131,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4030305,'Ul\'dahn Falchion','Normal/StandardItem',1,1,1,102480,0,70103,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030401,'Dated Iron Longsword','Normal/StandardItem',1,0,0,112240,5452,70278,5006,1,0,3,0,0,46,2131,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4030402,'Blunt Goblin Longsword','Normal/StandardItem',1,1,0,48800,1240,70328,5006,1,0,3,0,0,30,2131,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4030403,'Goblin Longsword','Normal/StandardItem',1,1,0,112240,4756,70329,5006,1,0,3,0,0,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030404,'Flametongue','Normal/StandardItem',1,1,1,112240,0,70330,5006,2,0,3,0,0,35,2131,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4030405,'Steel Longsword','Normal/StandardItem',1,0,0,112240,4292,70439,5006,1,0,3,0,1,36,2131,0,0,0,0,0,-1,30,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4030406,'Cobalt Winglet','Normal/StandardItem',1,0,0,112240,5800,70440,5006,1,0,3,0,1,49,2131,0,0,0,0,0,-1,30,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4030407,'Morbid Mogblade','Normal/StandardItem',1,1,1,112240,0,70497,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030408,'Ul\'dahn Winglet','Normal/StandardItem',1,1,1,112240,0,70516,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030501,'Blunt Goblin Scimitar','Normal/StandardItem',1,1,0,48800,1120,70323,5006,1,0,3,0,0,27,2131,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (4030502,'Goblin Scimitar','Normal/StandardItem',1,1,0,107360,4560,70324,5006,1,0,3,0,0,37,2131,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4030503,'Blunt Aeolian Scimitar','Normal/StandardItem',1,1,0,48800,1640,70323,5006,1,0,3,0,0,40,2131,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030504,'Aeolian Scimitar','Normal/StandardItem',1,1,0,107360,6120,70325,5006,1,0,3,0,0,50,2131,0,0,0,0,0,-1,30,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4030505,'Ul\'dahn Scimitar','Normal/StandardItem',1,1,1,107360,0,70427,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030506,'Cobalt Shamshir','Normal/StandardItem',1,0,0,107360,5640,70427,5006,1,0,3,0,1,46,2131,0,0,0,0,0,-1,30,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4030507,'Ifrit\'s Blade','Normal/StandardItem',1,1,1,107360,0,70490,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030601,'Unfinished Curtana','Normal/StandardItem',1,1,1,48800,0,70620,5006,1,0,3,0,1,50,2120,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030602,'Curtana','Normal/StandardItem',1,1,1,112240,0,70611,5006,4,0,3,0,1,50,2120,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030603,'Mailbreaker','Normal/StandardItem',1,0,0,112240,5916,70544,5006,2,0,3,0,1,50,2149,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030604,'Storm Lieutenant\'s Cutlass','Normal/StandardItem',1,1,1,97600,0,70591,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030605,'Serpent Lieutenant\'s Longsword','Normal/StandardItem',1,1,1,97600,0,70598,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030606,'Flame Lieutenant\'s Katzbalger','Normal/StandardItem',1,1,1,97600,0,70605,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030607,'Garuda\'s Gaze','Normal/StandardItem',1,1,1,102480,0,70537,5006,3,0,3,0,1,50,2131,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030608,'Giantsgall Longsword','Normal/StandardItem',1,0,0,97600,5304,70626,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4030701,'Dated Ash Macuahuitl','Normal/StandardItem',1,0,0,82960,2652,70105,5006,1,0,3,0,0,25,2131,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (4030702,'Dated Elm Macuahuitl','Normal/StandardItem',1,0,0,82960,3672,70107,5006,1,0,3,0,0,35,2131,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4030703,'Dated Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,4692,70106,5006,1,0,3,0,0,45,2131,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4030704,'Dated Oak Macuahuitl','Normal/StandardItem',1,0,0,82960,5100,70321,5006,1,0,3,0,0,49,2131,0,0,0,0,0,-1,29,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (4030705,'Dated Plumed Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,4998,70322,5006,1,0,3,0,0,48,2131,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4030706,'Ash Macuahuitl','Normal/StandardItem',1,0,0,82960,1122,70105,5006,1,0,3,0,1,10,2131,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4030707,'Elm Macuahuitl','Normal/StandardItem',1,0,0,82960,2958,70107,5006,1,0,3,0,1,28,2131,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4030708,'Walnut Macuahuitl','Normal/StandardItem',1,0,0,82960,3570,70106,5006,1,0,3,0,1,34,2131,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4030709,'Plumed Oak Macuahuitl','Normal/StandardItem',1,0,0,82960,4284,70322,5006,1,0,3,0,1,41,2131,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4030710,'Gridanian Macuahuitl','Normal/StandardItem',1,1,1,82960,0,70321,5006,2,0,3,0,1,40,2131,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4030711,'Thormoen\'s Pride','Normal/StandardItem',1,1,0,82960,5202,70530,5006,2,0,3,0,1,50,2131,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040001,'Weathered War Axe','Normal/StandardItem',1,1,1,146400,0,70111,5009,1,0,4,0,0,1,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040002,'Dated Bronze War Axe','Normal/StandardItem',1,0,0,146400,980,70021,5009,1,0,4,0,0,6,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040003,'Dated Iron War Axe','Normal/StandardItem',1,0,0,146400,3780,70022,5009,1,0,4,0,0,26,2132,0,0,0,0,0,-1,30,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4040004,'Bronze War Axe','Normal/StandardItem',1,0,0,146400,840,70021,5009,1,0,4,0,1,5,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040005,'Dated Storm Axe','Normal/StandardItem',1,0,0,146400,3080,70108,5009,1,0,4,0,0,21,2132,0,0,0,0,0,-1,32,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (4040006,'Dated Inferno Axe','Normal/StandardItem',1,0,0,146400,5180,70109,5009,1,0,4,0,0,36,2132,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4040007,'Cloud Axe','Normal/StandardItem',1,0,0,146400,1540,70108,5009,1,0,4,0,1,10,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040008,'Dated Thunderstorm Axe','Normal/StandardItem',1,0,0,146400,6580,70279,5009,1,0,4,0,0,46,2132,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4040009,'Iron War Axe','Normal/StandardItem',1,0,0,146400,2240,70022,5009,1,0,4,0,1,15,2132,0,0,0,0,0,-1,30,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (4040010,'Inferno Axe','Normal/StandardItem',1,0,0,146400,2940,70109,5009,1,0,4,0,1,20,2132,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (4040011,'Charred Axe','Normal/StandardItem',1,1,1,146400,0,70109,5009,2,0,4,0,1,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4040012,'Thunderstorm Axe','Normal/StandardItem',1,0,0,146400,3640,70279,5009,1,0,4,0,1,25,2132,0,0,0,0,0,-1,30,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4040013,'Malignant Mogaxe','Normal/StandardItem',1,1,1,146400,0,70498,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040014,'Lominsan War Axe','Normal/StandardItem',1,1,1,146400,0,70279,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4040101,'Dated Bronze Labrys','Normal/StandardItem',1,0,0,161040,1584,70024,5009,1,0,4,0,0,10,2132,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4040102,'Dated Iron Labrys','Normal/StandardItem',1,0,0,161040,4464,70025,5009,1,0,4,0,0,30,2132,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4040103,'Bronze Labrys','Normal/StandardItem',1,0,0,161040,2016,70024,5009,1,0,4,0,1,13,2132,0,0,0,0,0,-1,30,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4040104,'Dated Spiked Bronze Labrys','Normal/StandardItem',1,0,0,161040,3024,70026,5009,1,0,4,0,0,20,2132,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4040105,'Dated Spiked Iron Labrys','Normal/StandardItem',1,0,0,161040,5184,70027,5009,1,0,4,0,0,35,2132,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4040106,'Iron Labrys','Normal/StandardItem',1,0,0,161040,2736,70025,5009,1,0,4,0,1,18,2132,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4040107,'Spiked Steel Labrys','Normal/StandardItem',1,0,0,161040,4176,70441,5009,1,0,4,0,1,28,2132,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4040108,'Spiked Mythril Labrys','Normal/StandardItem',1,0,0,161040,5616,70442,5009,1,0,4,0,1,38,2132,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4040109,'Ifrit\'s Battleaxe','Normal/StandardItem',1,1,1,161040,0,70491,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040110,'Lominsan Labrys','Normal/StandardItem',1,1,1,161040,0,70027,5009,2,0,4,0,1,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4040111,'Gridanian Labrys','Normal/StandardItem',1,1,1,161040,0,70520,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040201,'Dated Iron Bhuj','Normal/StandardItem',1,0,0,175680,5850,70112,5009,1,0,4,0,0,38,2132,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4040202,'Dated Engraved Bhuj','Normal/StandardItem',1,0,0,175680,7350,70113,5009,1,0,4,0,0,48,2132,0,0,0,0,0,-1,32,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (4040203,'Elmlord\'s Tusk','Normal/StandardItem',1,1,1,175680,0,70421,5009,2,0,4,0,0,30,2132,0,0,0,0,0,-1,30,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4040204,'Lominsan Bhuj','Normal/StandardItem',1,1,1,175680,0,70428,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040205,'Steel Bhuj','Normal/StandardItem',1,0,0,175680,5250,70443,5009,1,0,4,0,1,34,2132,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4040206,'Mythril Bhuj','Normal/StandardItem',1,0,0,175680,6300,70421,5009,1,0,4,0,1,41,2132,0,0,0,0,0,-1,30,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4040207,'Demilune Bhuj','Normal/StandardItem',1,0,0,175680,7350,70428,5009,1,0,4,0,1,48,2132,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4040208,'Ul\'dahn Bhuj','Normal/StandardItem',1,1,1,175680,0,70113,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4040301,'Dated Bronze Bardiche','Normal/StandardItem',1,0,0,131760,6708,70114,5009,1,0,4,0,0,42,2132,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4040302,'Barbarian\'s Bardiche','Normal/StandardItem',1,1,0,131760,7956,70335,5009,2,0,4,0,0,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040303,'Boar\'s Bane','Normal/StandardItem',1,1,1,131760,0,70334,5009,2,0,4,0,0,35,2132,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4040304,'Steel Bardiche','Normal/StandardItem',1,0,0,131760,4992,70444,5009,1,0,4,0,1,31,2132,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4040305,'Buccaneer\'s Bardiche','Normal/StandardItem',1,0,0,131760,7176,70445,5009,1,0,4,0,1,45,2132,0,0,0,0,0,-1,30,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4040306,'Ul\'dahn Bardiche','Normal/StandardItem',1,1,1,131760,0,70445,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040401,'Dated Iron Bill','Normal/StandardItem',1,0,0,131760,6708,70336,5009,1,0,4,0,0,42,2132,0,0,0,0,0,-1,30,10013005,1,23,0); +INSERT INTO `gamedata_items` VALUES (4040402,'Vintage Bill','Normal/StandardItem',1,1,0,131760,7488,70338,5009,1,0,4,0,0,47,2132,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4040403,'Notched Bill','Normal/StandardItem',1,1,0,65000,1824,70337,5009,1,0,4,0,0,37,2132,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4040404,'Canopus Bill','Normal/StandardItem',1,1,1,131760,0,70429,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040405,'Iron Bill','Normal/StandardItem',1,0,0,131760,3744,70336,5009,1,0,4,0,1,23,2132,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4040406,'Lominsan Bill','Normal/StandardItem',1,1,1,131760,0,70514,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040407,'Gridanian Bill','Normal/StandardItem',1,1,1,131760,0,70336,5009,2,0,4,0,1,40,2132,0,0,0,0,0,-1,30,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4040408,'Sibold\'s Reach','Normal/StandardItem',1,1,0,131760,7956,70531,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040501,'Unfinished Bravura','Normal/StandardItem',1,1,1,65000,0,70621,5009,1,0,4,0,1,50,2121,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040502,'Bravura','Normal/StandardItem',1,1,1,175680,0,70614,5009,4,0,4,0,1,50,2121,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040503,'Rampager','Normal/StandardItem',1,0,0,161040,7344,70545,5009,2,0,4,0,1,50,2150,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040504,'Storm Lieutenant\'s Labrys','Normal/StandardItem',1,1,1,175680,0,70592,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040505,'Serpent Lieutenant\'s Bardiche','Normal/StandardItem',1,1,1,175680,0,70599,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040506,'Flame Lieutenant\'s Axe','Normal/StandardItem',1,1,1,175680,0,70606,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040507,'Garuda\'s Scream','Normal/StandardItem',1,1,1,131760,0,70538,5009,3,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040508,'Storm Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70563,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040509,'Serpent Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70564,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040510,'Flame Sergeant\'s Axe','Normal/StandardItem',1,1,1,146400,0,70565,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4040511,'Giantsgall War Axe','Normal/StandardItem',1,0,0,161040,7344,70628,5009,2,0,4,0,1,50,2132,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4050001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,5,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4060001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,6,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4070001,'Weathered Shortbow','Normal/StandardItem',1,1,1,146400,0,70041,5013,1,0,7,0,0,1,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070002,'Dated Willow Shortbow','Normal/StandardItem',1,0,0,146400,952,70038,5013,1,0,7,0,0,6,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070003,'Dated Elm Shortbow','Normal/StandardItem',1,0,0,146400,1632,70039,5013,1,0,7,0,0,11,2133,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070004,'Dated Plumed Willow Shortbow','Normal/StandardItem',1,0,0,146400,2992,70040,5013,1,0,7,0,0,21,2133,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4070005,'Dated Elm Velocity Bow','Normal/StandardItem',1,0,0,146400,4352,70115,5013,1,0,7,0,0,31,2133,0,0,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4070006,'Maple Shortbow','Normal/StandardItem',1,0,0,146400,816,70038,5013,1,0,7,0,1,5,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070007,'Bow of Owls','Normal/StandardItem',1,1,1,146400,0,70346,5013,2,0,7,0,0,25,2133,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4070008,'Verdant Shortbow','Normal/StandardItem',1,1,1,146400,0,70347,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070009,'Plumed Maple Shortbow','Normal/StandardItem',1,0,0,146400,1496,70040,5013,1,0,7,0,1,10,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070010,'Elm Shortbow','Normal/StandardItem',1,0,0,146400,2312,70039,5013,1,0,7,0,1,16,2133,0,0,0,0,0,-1,29,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4070011,'Elm Velocity Bow','Normal/StandardItem',1,0,0,146400,2992,70115,5013,1,0,7,0,1,21,2133,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4070012,'Ul\'dahn Shortbow','Normal/StandardItem',1,1,1,146400,0,70115,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070013,'Gridanian Shortbow','Normal/StandardItem',1,1,1,146400,0,70346,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070101,'Dated Cavalry Bow','Normal/StandardItem',1,0,0,175680,2220,70117,5013,1,0,7,0,0,14,2133,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4070102,'Dated Ironclad Cavalry Bow','Normal/StandardItem',1,0,0,175680,3700,70118,5013,1,0,7,0,0,24,2133,0,0,0,0,0,-1,30,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (4070103,'Dated Armored Cavalry Bow','Normal/StandardItem',1,0,0,175680,5180,70120,5013,1,0,7,0,0,34,2133,0,0,0,0,0,-1,32,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4070104,'Ash Cavalry Bow','Normal/StandardItem',1,0,0,175680,4884,70119,5013,1,0,7,0,1,32,2133,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4070105,'Ul\'dahn Bow','Normal/StandardItem',1,1,1,175680,0,70120,5013,2,0,7,0,1,30,2133,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4070106,'Mythril Cavalry Bow','Normal/StandardItem',1,0,0,175680,5624,70446,5013,1,0,7,0,1,37,2133,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4070107,'Cobalt Cavalry Bow','Normal/StandardItem',1,0,0,175680,6512,70447,5013,1,0,7,0,1,43,2133,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4070108,'Lominsan Bow','Normal/StandardItem',1,1,1,175680,0,70447,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070201,'Dated Maple Longbow','Normal/StandardItem',1,0,0,161040,1260,70042,5013,1,0,7,0,0,8,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070202,'Dated Ash Longbow','Normal/StandardItem',1,0,0,161040,4060,70043,5013,1,0,7,0,0,28,2133,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4070203,'Dated Yew Longbow','Normal/StandardItem',1,0,0,161040,6160,70348,5013,1,0,7,0,0,43,2133,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4070204,'Maple Longbow','Normal/StandardItem',1,0,0,161040,1260,70042,5013,1,0,7,0,1,8,2133,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4070205,'Wrapped Maple Longbow','Normal/StandardItem',1,0,0,161040,1960,70044,5013,1,0,7,0,1,13,2133,0,0,0,0,0,-1,33,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4070206,'Dated Wrapped Maple Longbow','Normal/StandardItem',1,0,0,161040,2660,70044,5013,1,0,7,0,0,18,2133,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (4070207,'Dated Wrapped Ash Longbow','Normal/StandardItem',1,0,0,161040,5460,70045,5013,1,0,7,0,0,38,2133,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4070208,'Ash Longbow','Normal/StandardItem',1,0,0,161040,2800,70043,5013,1,0,7,0,1,19,2133,0,0,0,0,0,-1,29,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4070209,'Kokoroon\'s Nestpicker','Normal/StandardItem',1,1,1,161040,0,70351,5013,2,0,7,0,0,35,2133,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4070210,'Wrapped Ash Longbow','Normal/StandardItem',1,0,0,161040,3500,70045,5013,1,0,7,0,1,24,2133,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (4070211,'Ul\'dahn Longbow','Normal/StandardItem',1,1,1,161040,0,70351,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070212,'Oak Longbow','Normal/StandardItem',1,0,0,161040,5040,70448,5013,1,0,7,0,1,35,2133,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4070213,'Yew Longbow','Normal/StandardItem',1,0,0,161040,6580,70348,5013,1,0,7,0,1,46,2133,0,0,0,0,0,-1,29,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4070214,'Mischievous Mogbow','Normal/StandardItem',1,1,1,161040,0,70500,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070215,'Gridanian Longbow','Normal/StandardItem',1,1,1,161040,0,70045,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070301,'Dated Willow Composite Bow','Normal/StandardItem',1,0,0,190320,3542,70122,5013,1,0,7,0,0,22,2133,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (4070302,'Dated Weevil Bow','Normal/StandardItem',1,0,0,190320,5082,70281,5013,1,0,7,0,0,32,2133,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4070303,'Dated Oak Composite Bow','Normal/StandardItem',1,0,0,190320,6622,70121,5013,1,0,7,0,0,42,2133,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4070304,'Dated Crab Bow','Normal/StandardItem',1,0,0,190320,7392,70280,5013,1,0,7,0,0,47,2133,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (4070305,'Joukil\'s Guile','Normal/StandardItem',1,1,1,190320,0,70354,5013,2,0,7,0,1,30,2133,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4070306,'Ash Composite Bow','Normal/StandardItem',1,0,0,190320,4466,70122,5013,1,0,7,0,1,28,2133,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4070307,'Oak Composite Bow','Normal/StandardItem',1,0,0,190320,6314,70121,5013,1,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070308,'Crab Bow','Normal/StandardItem',1,0,0,190320,7700,70280,5013,1,0,7,0,1,49,2133,0,0,0,0,0,-1,29,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4070309,'Ifrit\'s Bow','Normal/StandardItem',1,1,1,190320,0,70493,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070310,'Lominsan Composite Bow','Normal/StandardItem',1,1,1,190320,0,70122,5013,2,0,7,0,1,40,2133,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4070311,'Ul\'dahn Composite Bow','Normal/StandardItem',1,1,1,190320,0,70123,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070312,'Alesone\'s Songbow','Normal/StandardItem',1,1,0,190320,7854,70533,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070401,'Unfinished Artemis Bow','Normal/StandardItem',1,1,1,65000,0,70623,5013,1,0,7,0,1,50,2122,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070402,'Artemis Bow','Normal/StandardItem',1,1,1,190320,0,70616,5013,4,0,7,0,1,50,2122,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070403,'Sarnga','Normal/StandardItem',1,0,0,175680,7548,70547,5013,2,0,7,0,1,50,2151,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070404,'Storm Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70594,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070405,'Serpent Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70601,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070406,'Flame Lieutenant\'s Bow','Normal/StandardItem',1,1,1,190320,0,70608,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070407,'Garuda\'s Spine','Normal/StandardItem',1,1,1,161040,0,70540,5013,3,0,7,0,1,50,2133,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070408,'Storm Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70581,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070409,'Serpent Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70582,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070410,'Flame Sergeant\'s Bow','Normal/StandardItem',1,1,1,175680,0,70583,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4070411,'Giantsgall Longbow','Normal/StandardItem',1,0,0,161040,7140,70630,5013,2,0,7,0,1,50,2133,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080001,'Dated Harpoon','Normal/StandardItem',1,0,0,131760,1360,70124,5014,1,0,8,0,0,9,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080002,'Dated Feathered Harpoon','Normal/StandardItem',1,0,0,131760,2040,70125,5014,1,0,8,0,0,14,2134,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4080003,'Dated Tortoiseshell Harpoon','Normal/StandardItem',1,0,0,131760,4080,70126,5014,1,0,8,0,0,29,2134,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4080004,'Dated Yarzonshell Harpoon','Normal/StandardItem',1,0,0,131760,5440,70127,5014,1,0,8,0,0,39,2134,0,0,0,0,0,-1,29,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4080005,'Bone Harpoon','Normal/StandardItem',1,0,0,131760,816,70124,5014,1,0,8,0,1,5,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080006,'Crimson Tide','Normal/StandardItem',1,1,1,131760,0,70339,5014,2,0,8,0,0,25,2134,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4080007,'Ifrit\'s Harpoon','Normal/StandardItem',1,1,1,131760,0,70492,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080008,'Feathered Harpoon','Normal/StandardItem',1,0,0,131760,1768,70125,5014,1,0,8,0,1,12,2134,0,0,0,0,0,-1,29,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4080009,'Yarzonshell Harpoon','Normal/StandardItem',1,0,0,131760,5168,70127,5014,1,0,8,0,1,37,2134,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4080010,'Gridanian Harpoon','Normal/StandardItem',1,1,1,131760,0,70028,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080011,'Gerbald\'s Redspike','Normal/StandardItem',1,1,0,131760,6936,70029,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080101,'Dated Iron Lance','Normal/StandardItem',1,0,0,161040,4408,70030,5014,1,0,8,0,0,28,2134,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4080102,'Dated Heavy Iron Lance','Normal/StandardItem',1,0,0,161040,5928,70129,5014,1,0,8,0,0,38,2134,0,0,0,0,0,-1,29,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (4080103,'Dated Banneret Lance','Normal/StandardItem',1,0,0,161040,7448,70031,5014,1,0,8,0,0,48,2134,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4080104,'Iron Lance','Normal/StandardItem',1,0,0,161040,3192,70030,5014,1,0,8,0,1,20,2134,0,0,0,0,0,-1,29,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (4080105,'Heavy Steel Lance','Normal/StandardItem',1,0,0,161040,5320,70449,5014,1,0,8,0,1,34,2134,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4080106,'Mythril Lance','Normal/StandardItem',1,0,0,161040,6232,70450,5014,1,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080107,'Lominsan Lance','Normal/StandardItem',1,1,1,161040,0,70032,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080108,'[en]','Normal/StandardItem',1,0,0,161040,304,60000,5014,1,0,8,0,0,1,2134,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4080109,'Champion\'s Lance','Normal/StandardItem',1,1,0,161040,7752,70341,5014,2,0,8,0,0,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080110,'Tidesplitter','Normal/StandardItem',1,1,1,161040,0,70129,5014,2,0,8,0,1,30,2134,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4080201,'Weathered Spear','Normal/StandardItem',1,1,1,146400,0,70131,5014,1,0,8,0,0,1,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080202,'Dated Bronze Spear','Normal/StandardItem',1,0,0,146400,980,70033,5014,1,0,8,0,0,6,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080203,'Dated Brass Spear','Normal/StandardItem',1,0,0,146400,2380,70130,5014,1,0,8,0,0,16,2134,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4080204,'Dated Iron Spear','Normal/StandardItem',1,0,0,146400,3780,70034,5014,1,0,8,0,0,26,2134,0,0,0,0,0,-1,29,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4080205,'Bronze Spear','Normal/StandardItem',1,0,0,146400,1260,70033,5014,1,0,8,0,1,8,2134,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4080206,'Iron Spear','Normal/StandardItem',1,0,0,146400,2380,70034,5014,1,0,8,0,1,16,2134,0,0,0,0,0,-1,29,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4080207,'Dated Battle Fork','Normal/StandardItem',1,0,0,146400,5180,70035,5014,1,0,8,0,0,36,2134,0,0,0,0,0,-1,29,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4080208,'Silver Battle Fork','Normal/StandardItem',1,0,0,146400,3780,70451,5014,1,0,8,0,1,26,2134,0,0,0,0,0,-1,29,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4080209,'Steel Spear','Normal/StandardItem',1,0,0,146400,4480,70452,5014,1,0,8,0,1,31,2134,0,0,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4080210,'Cobalt Trident','Normal/StandardItem',1,0,0,146400,6580,70453,5014,1,0,8,0,1,46,2134,0,0,0,0,0,-1,29,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4080211,'Lominsan Spear','Normal/StandardItem',1,1,1,146400,0,70130,5014,2,0,8,0,1,30,2134,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4080212,'Melancholy Mogfork','Normal/StandardItem',1,1,1,146400,0,70499,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080213,'Gridanian Fork','Normal/StandardItem',1,1,1,146400,0,70035,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080301,'Dated Iron Halberd','Normal/StandardItem',1,0,0,175680,8160,70036,5014,1,0,8,0,0,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080302,'Shellsplitter','Normal/StandardItem',1,1,1,175680,0,70422,5014,2,0,8,0,0,35,2134,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (4080303,'Lominsan Halberd','Normal/StandardItem',1,1,1,175680,0,70430,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080304,'Steel Halberd','Normal/StandardItem',1,0,0,175680,4800,70036,5014,1,0,8,0,1,29,2134,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4080305,'Cobalt Halberd','Normal/StandardItem',1,0,0,175680,7040,70430,5014,1,0,8,0,1,43,2134,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4080306,'Ul\'dahn Halberd','Normal/StandardItem',1,1,1,175680,0,70422,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080401,'Dated Iron Guisarme','Normal/StandardItem',1,0,0,139080,4884,70132,5014,1,0,8,0,0,32,2134,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4080402,'Dated Jarl\'s Guisarme','Normal/StandardItem',1,0,0,139080,6364,70133,5014,1,0,8,0,0,42,2134,0,0,0,0,0,-1,32,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4080403,'Crooked Guisarme','Normal/StandardItem',1,1,0,65000,1824,70345,5014,1,0,8,0,0,37,2134,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (4080404,'Vintage Guisarme','Normal/StandardItem',1,1,0,139080,7104,70345,5014,1,0,8,0,0,47,2134,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (4080405,'Canopus Guisarme','Normal/StandardItem',1,1,1,139080,0,70344,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080406,'Iron Guisarme','Normal/StandardItem',1,0,0,139080,3552,70345,5014,1,0,8,0,1,23,2134,0,0,0,0,0,-1,29,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4080407,'Hart Guisarme','Normal/StandardItem',1,0,0,139080,7400,70454,5014,1,0,8,0,1,49,2134,0,0,0,0,0,-1,29,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4080408,'Lominsan Guisarme','Normal/StandardItem',1,1,1,139080,0,70133,5014,2,0,8,0,1,40,2134,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4080409,'Ul\'dahn Guisarme','Normal/StandardItem',1,1,1,139080,0,70517,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080501,'Unfinished Gae Bolg','Normal/StandardItem',1,1,1,65000,0,70622,5014,1,0,8,0,1,50,2123,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080502,'Gae Bolg','Normal/StandardItem',1,1,1,146400,0,70615,5014,4,0,8,0,1,50,2123,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080503,'Obelisk','Normal/StandardItem',1,0,0,146400,7140,70546,5014,2,0,8,0,1,50,2152,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080504,'Storm Lieutenant\'s Trident','Normal/StandardItem',1,1,1,161040,0,70593,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080505,'Serpent Lieutenant\'s Spear','Normal/StandardItem',1,1,1,161040,0,70600,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080506,'Flame Lieutenant\'s Spear','Normal/StandardItem',1,1,1,161040,0,70607,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080507,'Garuda\'s Beak','Normal/StandardItem',1,1,1,131760,0,70539,5014,3,0,8,0,1,50,2134,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080508,'Storm Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70566,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080509,'Serpent Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70567,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080510,'Flame Sergeant\'s Spear','Normal/StandardItem',1,1,1,139080,0,70568,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4080511,'Giantsgall Trident','Normal/StandardItem',1,0,0,146400,7140,70629,5014,2,0,8,0,1,50,2134,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4090001,'[en]','Normal/StandardItem',1,0,0,97600,200,60000,0,1,0,9,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100001,'Dated Leather Targe','Normal/ShieldItem',1,0,0,43920,3828,70135,5003,1,0,10,0,0,32,2105,38,52,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4100002,'Dated Sheepskin Targe','Normal/ShieldItem',1,0,0,43920,2088,70134,5003,1,0,10,0,0,17,2105,15,22,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (4100003,'Dated Raptorskin Targe','Normal/ShieldItem',1,0,0,43920,5568,70141,5003,1,0,10,0,0,47,2105,64,86,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4100004,'Thalassian Targe','Normal/ShieldItem',1,1,1,43920,0,70299,5003,2,0,10,0,0,25,2105,28,38,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4100005,'Gridanian Targe','Normal/ShieldItem',1,1,1,43920,0,70138,5003,2,0,10,0,1,30,2005,37,51,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100006,'Sheepskin Targe','Normal/ShieldItem',1,0,0,43920,1508,70134,5003,1,0,10,0,1,12,2105,12,17,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (4100007,'Leather Targe','Normal/ShieldItem',1,0,0,43920,3364,70135,5003,1,0,10,0,1,28,2105,33,49,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (4100008,'Raptorskin Targe','Normal/ShieldItem',1,0,0,43920,4988,70141,5003,1,0,10,0,1,42,2105,56,81,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (4100101,'Dated Round Chestnut Shield','Normal/ShieldItem',1,0,0,41480,1440,70001,5003,1,0,10,0,0,11,2106,9,14,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100102,'Dated Round Oak Shield','Normal/ShieldItem',1,0,0,41480,3840,70002,5003,1,0,10,0,0,31,2106,34,49,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4100103,'Vintage Round Shield','Normal/ShieldItem',1,1,0,41480,5640,70282,5003,1,0,10,0,0,46,2106,60,86,0,0,0,-1,29,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (4100104,'Dated Warded Round Shield','Normal/ShieldItem',1,0,0,41480,2640,70142,5003,1,0,10,0,0,21,2106,18,27,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4100105,'Dated Serpent Shield','Normal/ShieldItem',1,0,0,41480,5040,70143,5003,1,0,10,0,0,41,2106,47,68,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (4100106,'Round Shield','Normal/ShieldItem',1,0,0,41480,1320,70001,5003,1,0,10,0,1,10,2117,10,14,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100107,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100108,'Rotting Round Shield','Normal/ShieldItem',1,1,0,41480,3240,70283,5003,1,0,10,0,0,26,2106,22,33,0,0,0,-1,29,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (4100109,'Gridanian Shield','Normal/ShieldItem',1,1,1,41480,0,70142,5003,2,0,10,0,1,50,2108,66,97,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100110,'Viper-crested Round Shield','Normal/ShieldItem',1,0,0,41480,3120,70143,5003,1,0,10,0,1,25,2117,29,39,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (4100111,'Eagle-crested Round Shield','Normal/ShieldItem',1,0,0,41480,5520,70301,5003,1,0,10,0,1,45,2117,64,87,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (4100112,'Ul\'dahn Round Shield','Normal/ShieldItem',1,1,1,41480,0,70002,5003,2,0,10,0,1,40,2108,64,82,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100201,'Scarred Kite Shield','Normal/ShieldItem',1,1,0,27000,1476,70304,5003,1,0,10,0,0,40,2106,23,56,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100202,'Vintage Kite Shield','Normal/ShieldItem',1,1,0,58560,8160,70303,5003,1,0,10,0,0,50,2106,120,92,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100203,'Canopus Shield','Normal/ShieldItem',1,1,1,58560,0,70424,5003,3,0,10,0,1,50,2106,122,94,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100204,'Kite Shield','Normal/ShieldItem',1,0,0,58560,7840,70455,5003,1,0,10,0,1,48,2106,119,91,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4100205,'Lominsan Kite Shield','Normal/ShieldItem',1,1,1,58560,0,70303,5003,2,0,10,0,1,40,2106,89,72,0,0,0,-1,31,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100206,'Thormoen\'s Purpose','Normal/ShieldItem',1,1,0,58560,8160,70529,5003,2,0,10,0,1,50,2106,122,95,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100301,'Dated Bronze Scutum','Normal/ShieldItem',1,0,0,56120,4350,70003,5003,1,0,10,0,0,28,2106,58,37,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4100302,'Dated Iron Scutum','Normal/ShieldItem',1,0,0,56120,5850,70144,5003,1,0,10,0,0,38,2106,83,54,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (4100303,'Dated Decorated Iron Scutum','Normal/ShieldItem',1,0,0,56120,7350,70145,5003,1,0,10,0,0,48,2106,116,75,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (4100304,'Rusting Scutum','Normal/ShieldItem',1,1,0,56120,3450,70144,5003,1,0,10,0,0,22,2106,35,22,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (4100305,'Vintage Scutum','Normal/ShieldItem',1,1,0,56120,6450,70284,5003,1,0,10,0,0,42,2106,101,65,0,0,0,-1,31,10013005,1,23,0); +INSERT INTO `gamedata_items` VALUES (4100306,'Ul\'dahn Scutum','Normal/ShieldItem',1,1,1,56120,0,70425,5003,2,0,10,0,1,50,2106,131,84,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100307,'Iron Scutum','Normal/ShieldItem',1,0,0,56120,3600,70144,5003,1,0,10,0,1,23,2106,47,30,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4100308,'Decorated Iron Scutum','Normal/ShieldItem',1,0,0,56120,5550,70145,5003,1,0,10,0,1,36,2106,86,56,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (4100401,'Dated Lantern Shield','Normal/ShieldItem',1,0,0,53680,5040,70146,5003,1,0,10,0,0,34,2105,50,54,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4100402,'Dated Bladed Lantern Shield','Normal/ShieldItem',1,0,0,53680,6480,70147,5003,1,0,10,0,0,44,2105,70,75,0,0,0,-1,30,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (4100403,'Ul\'dahn Shield','Normal/ShieldItem',1,1,1,53680,0,70146,5003,2,0,10,0,1,30,2105,45,48,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100404,'Bladed Lantern Shield','Normal/ShieldItem',1,0,0,53680,5760,70456,5003,1,0,10,0,1,39,2106,57,70,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4100405,'Lominsan Lantern Shield','Normal/ShieldItem',1,1,1,53680,0,70515,5003,2,0,10,0,1,50,2106,86,126,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100501,'Dated Bronze Buckler','Normal/ShieldItem',1,0,0,48800,1960,70004,5003,1,0,10,0,0,13,2105,13,16,0,0,0,-1,31,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (4100502,'Dated Ironclad Bronze Buckler','Normal/ShieldItem',1,0,0,48800,3360,70005,5003,1,0,10,0,0,23,2105,25,31,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (4100503,'Dated Decorated Buckler','Normal/ShieldItem',1,0,0,48800,4760,70006,5003,1,0,10,0,0,33,2105,45,52,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (4100504,'Bronze Buckler','Normal/ShieldItem',1,0,0,48800,2100,70004,5003,1,0,10,0,1,14,2118,14,19,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4100505,'Ironclad Bronze Buckler','Normal/ShieldItem',1,0,0,48800,3080,70005,5003,1,0,10,0,1,21,2118,23,30,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (4100506,'Decorated Buckler','Normal/ShieldItem',1,0,0,48800,4900,70006,5003,1,0,10,0,1,34,2118,47,60,0,0,0,-1,32,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (4100507,'Gridanian Buckler','Normal/ShieldItem',1,1,1,48800,0,70522,5003,2,0,10,0,1,50,2118,71,168,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100508,'Warlock\'s Buckler','Normal/ShieldItem',1,1,1,48800,0,70426,5003,2,0,10,0,1,50,2107,83,98,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100509,'[en]','Normal/ShieldItem',1,0,0,48800,280,60000,5003,1,0,10,0,0,1,2105,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100510,'Notched Buckler','Normal/ShieldItem',1,1,0,48800,2380,70285,5003,1,0,10,0,0,16,2105,14,18,0,0,0,-1,31,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (4100511,'Vintage Buckler','Normal/ShieldItem',1,1,0,48800,5180,70004,5003,1,0,10,0,0,36,2105,51,60,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (4100601,'Dated Square Maple Shield','Normal/ShieldItem',1,0,0,39040,660,70148,5003,1,0,10,0,0,5,2105,8,8,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100602,'Dated Square Ash Shield','Normal/ShieldItem',1,0,0,39040,1760,70150,5003,1,0,10,0,0,15,2105,18,17,0,0,0,-1,29,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (4100603,'Shield of the Savage','Normal/ShieldItem',1,1,1,39040,0,70149,5003,2,0,10,0,0,30,2105,48,48,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100604,'Square Maple Shield','Normal/ShieldItem',1,0,0,39040,660,70148,5003,1,0,10,0,1,5,2105,9,9,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100605,'Square Ash Shield','Normal/ShieldItem',1,0,0,39040,1980,70150,5003,1,0,10,0,1,17,2105,21,23,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (4100606,'Worm-eaten Square Shield','Normal/ShieldItem',1,1,0,39040,1210,70286,5003,1,0,10,0,0,10,2105,11,11,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100607,'Vintage Square Shield','Normal/ShieldItem',1,1,0,39040,2310,70148,5003,1,0,10,0,0,20,2105,26,26,0,0,0,-1,29,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (4100608,'Gridanian Square Shield','Normal/ShieldItem',1,1,1,39040,0,70153,5003,2,0,10,0,1,40,2105,46,68,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (4100609,'Aubriest\'s Allegory','Normal/ShieldItem',1,1,0,39040,5280,70526,5003,2,0,10,0,1,47,2005,58,75,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (4100701,'Dated Bronze Hoplon','Normal/ShieldItem',1,0,0,51240,1240,70155,5003,1,0,10,0,0,9,2106,12,11,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100702,'Dated Bronze Pelta','Normal/ShieldItem',1,0,0,51240,2480,70156,5003,1,0,10,0,0,19,2106,26,22,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4100703,'Dated Iron Hoplon','Normal/ShieldItem',1,0,0,51240,3720,70157,5003,1,0,10,0,0,29,2106,48,41,0,0,0,-1,31,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (4100704,'Dated Iron Pelta','Normal/ShieldItem',1,0,0,51240,4960,70158,5003,1,0,10,0,0,39,2106,69,58,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (4100705,'Dated Bull Hoplon','Normal/ShieldItem',1,0,0,51240,6200,70159,5003,1,0,10,0,0,49,2106,97,82,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (4100706,'Tarnished Hoplon','Normal/ShieldItem',1,1,0,51240,1860,70287,5003,1,0,10,0,0,14,2106,16,14,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (4100707,'Vintage Hoplon','Normal/ShieldItem',1,1,0,51240,3100,70155,5003,1,0,10,0,0,24,2106,38,32,0,0,0,-1,31,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (4100708,'Waning Sun Pelta','Normal/ShieldItem',1,1,1,51240,0,70158,5003,2,0,10,0,1,30,2106,53,45,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (4100709,'Bronze Hoplon','Normal/ShieldItem',1,0,0,51240,1116,70155,5003,1,0,10,0,1,8,2106,13,11,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100710,'Iron Hoplon','Normal/ShieldItem',1,0,0,51240,2480,70157,5003,1,0,10,0,1,19,2106,28,24,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (4100711,'Bull Hoplon','Normal/ShieldItem',1,0,0,51240,3968,70159,5003,1,0,10,0,1,31,2106,57,49,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (4100712,'Ul\'dahn Hoplon','Normal/ShieldItem',1,1,1,51240,0,70309,5003,2,0,10,0,1,50,2106,107,131,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100713,'Scorpion Shield','Normal/ShieldItem',1,1,0,51240,6076,70527,5003,2,0,10,0,1,48,2106,92,125,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (4100801,'Maelstrom Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70523,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100802,'Immortal Flames Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70524,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100803,'Twin Adder Escutcheon','Normal/ShieldItem',1,1,1,39040,0,70525,5003,3,0,10,0,0,1,2105,15,15,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (4100804,'Storm Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70560,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100805,'Storm Sergeant\'s Hoplon','Normal/ShieldItem',1,1,1,51240,0,70578,5003,2,0,10,0,1,50,2106,106,132,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100806,'Serpent Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70561,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100807,'Serpent Sergeant\'s Hoplon','Normal/ShieldItem',1,1,1,51240,0,70579,5003,2,0,10,0,1,50,2106,108,130,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100808,'Flame Sergeant\'s Targe','Normal/ShieldItem',1,1,1,43920,0,70562,5003,2,0,10,0,1,50,2105,70,94,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100809,'Flame Sergeant\'s Shield','Normal/ShieldItem',1,1,1,53680,0,70580,5003,2,0,10,0,1,50,2106,85,127,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100810,'Holy Shield','Normal/ShieldItem',1,1,1,58560,0,70612,5003,4,0,10,0,1,50,2120,138,100,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (4100811,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100812,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (4100813,'[en]','Normal/ShieldItem',1,0,0,41480,240,60000,5003,1,0,10,0,0,1,2106,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (5010001,'[en]','Normal/StandardItem',1,0,0,0,0,60000,0,1,0,21,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (5020001,'Weathered Scepter','Normal/StandardItem',1,1,1,107360,0,70160,5105,1,0,22,0,0,1,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020002,'Dated Copper Scepter','Normal/StandardItem',1,0,0,107360,812,70061,5105,1,0,22,0,0,6,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020003,'Dated Decorated Copper Scepter','Normal/StandardItem',1,0,0,107360,1392,70062,5105,1,0,22,0,0,11,2135,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020004,'Dated Silver Scepter','Normal/StandardItem',1,0,0,107360,2552,70063,5105,1,0,22,0,0,21,2135,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5020005,'Dated Decorated Silver Scepter','Normal/StandardItem',1,0,0,107360,3712,70064,5105,1,0,22,0,0,31,2135,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (5020006,'Dated Ornate Silver Scepter','Normal/StandardItem',1,0,0,107360,4872,70065,5105,1,0,22,0,0,41,2135,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (5020007,'Copper Scepter','Normal/StandardItem',1,0,0,107360,1160,70061,5105,1,0,22,0,1,9,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020008,'Decorated Copper Scepter','Normal/StandardItem',1,0,0,107360,2204,70062,5105,1,0,22,0,1,18,2135,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (5020009,'Verdant Scepter','Normal/StandardItem',1,1,1,107360,0,70356,5105,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020010,'Silver Scepter','Normal/StandardItem',1,0,0,107360,3364,70063,5105,1,0,22,0,1,28,2135,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (5020011,'Decorated Silver Scepter','Normal/StandardItem',1,0,0,107360,3944,70064,5105,1,0,22,0,1,33,2135,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (5020012,'Electrum Scepter','Normal/StandardItem',1,0,0,107360,5104,70065,5105,1,0,22,0,1,43,2135,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5020013,'Lominsan Scepter','Normal/StandardItem',1,1,1,107360,0,70357,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020014,'Gridanian Scepter','Normal/StandardItem',1,1,1,107360,0,70064,5105,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5020101,'Dated Bone Staff','Normal/StandardItem',1,0,0,146400,852,70167,5106,1,0,22,0,0,5,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020102,'Dated Decorated Bone Staff','Normal/StandardItem',1,0,0,146400,2272,70168,5106,1,0,22,0,0,15,2135,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (5020103,'Dated Horn Staff','Normal/StandardItem',1,0,0,146400,3692,70169,5106,1,0,22,0,0,25,2135,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5020104,'Aubriest\'s Whisper','Normal/StandardItem',1,1,0,146400,7242,70535,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020105,'Dated Decorated Horn Staff','Normal/StandardItem',1,0,0,146400,5112,70170,5106,1,0,22,0,0,35,2135,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020106,'Bone Staff','Normal/StandardItem',1,0,0,146400,852,70167,5106,1,0,22,0,1,5,2135,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5020107,'Taurus Staff','Normal/StandardItem',1,1,1,146400,0,70171,5106,2,0,22,0,0,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5020108,'Decorated Bone Staff','Normal/StandardItem',1,0,0,146400,1846,70168,5106,1,0,22,0,1,12,2135,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (5020109,'Horn Staff','Normal/StandardItem',1,0,0,146400,5680,70170,5106,1,0,22,0,1,39,2135,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (5020110,'Ivory Staff','Normal/StandardItem',1,0,0,146400,7100,70365,5106,1,0,22,0,1,49,2135,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (5020111,'Maleficent Mogstaff','Normal/StandardItem',1,1,1,146400,0,70501,5106,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020112,'Lominsan Staff','Normal/StandardItem',1,1,1,146400,0,70171,5106,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5020113,'Gridanian Staff','Normal/StandardItem',1,1,1,146400,0,70521,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020114,'Tenfinger Tallstaff','Normal/StandardItem',1,1,1,146400,0,70169,5106,2,0,22,0,1,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5020115,'[en]','Normal/StandardItem',1,0,0,146400,284,60000,5106,1,0,22,0,0,1,2135,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (5020201,'Dated Brand','Normal/StandardItem',1,0,0,87840,2496,70161,5105,1,0,22,0,0,23,2135,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (5020202,'Dated Wind Brand','Normal/StandardItem',1,0,0,87840,4576,70162,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,15,0); +INSERT INTO `gamedata_items` VALUES (5020203,'Dated Earth Brand','Normal/StandardItem',1,0,0,87840,4576,70163,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020204,'Dated Lightning Brand','Normal/StandardItem',1,0,0,87840,4576,70164,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5020205,'Dated Ice Brand','Normal/StandardItem',1,0,0,87840,4576,70288,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,15,0); +INSERT INTO `gamedata_items` VALUES (5020206,'Dated Fire Brand','Normal/StandardItem',1,0,0,87840,4576,70289,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020207,'Dated Water Brand','Normal/StandardItem',1,0,0,87840,4576,70290,5105,1,0,22,0,0,43,2135,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5020208,'Anathema','Normal/StandardItem',1,1,1,87840,0,70362,5105,2,0,22,0,0,35,2135,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5020209,'Lominsan Brand','Normal/StandardItem',1,1,1,87840,0,70289,5105,2,0,22,0,1,30,2135,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5020210,'Wind Brand','Normal/StandardItem',1,0,0,87840,2288,70162,5105,1,0,22,0,1,21,2135,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5020211,'Ice Brand','Normal/StandardItem',1,0,0,87840,2808,70288,5105,1,0,22,0,1,26,2135,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (5020212,'Earth Brand','Normal/StandardItem',1,0,0,87840,3328,70163,5105,1,0,22,0,1,31,2135,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (5020213,'Fire Brand','Normal/StandardItem',1,0,0,87840,3848,70289,5105,1,0,22,0,1,36,2135,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (5020214,'Lightning Brand','Normal/StandardItem',1,0,0,87840,4368,70164,5105,1,0,22,0,1,41,2135,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (5020215,'Water Brand','Normal/StandardItem',1,0,0,87840,4888,70290,5105,1,0,22,0,1,46,2135,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (5020216,'Ifrit\'s Cudgel','Normal/StandardItem',1,1,1,87840,0,70495,5105,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020217,'Ul\'dahn Brand','Normal/StandardItem',1,1,1,87840,0,70164,5105,2,0,22,0,1,40,2135,0,0,0,0,0,-1,32,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5020301,'Dated Brass Cudgel','Normal/StandardItem',1,0,0,117120,1980,70166,5105,1,0,22,0,0,17,2135,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5020302,'Dated Iron Cudgel','Normal/StandardItem',1,0,0,117120,4180,70165,5105,1,0,22,0,0,37,2135,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (5020303,'Vintage Cudgel','Normal/StandardItem',1,1,0,117120,4950,70165,5105,1,0,22,0,0,44,2135,0,0,0,0,0,-1,30,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (5020304,'Damaged Cudgel','Normal/StandardItem',1,1,0,45000,1260,70363,5105,1,0,22,0,0,34,2135,0,0,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (5020305,'Lominsan Cudgel','Normal/StandardItem',1,1,1,117120,0,70431,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020306,'Brass Cudgel','Normal/StandardItem',1,0,0,117120,1760,70166,5105,1,0,22,0,1,15,2135,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (5020307,'Ul\'dahn Cudgel','Normal/StandardItem',1,1,1,117120,0,70518,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020401,'Unfinished Stardust Rod','Normal/StandardItem',1,1,1,55000,0,70624,5106,1,0,22,0,1,50,2124,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020402,'Stardust Rod','Normal/StandardItem',1,1,1,146400,0,70617,5106,4,0,22,0,1,50,2124,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020403,'Astrolabe','Normal/StandardItem',1,0,0,146400,7242,70548,5106,2,0,22,0,1,50,2153,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020404,'Storm Lieutenant\'s Scepter','Normal/StandardItem',1,1,1,107360,0,70595,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020405,'Serpent Lieutenant\'s Scepter','Normal/StandardItem',1,1,1,107360,0,70602,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020406,'Flame Lieutenant\'s Cudgel','Normal/StandardItem',1,1,1,107360,0,70609,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020407,'Garuda\'s Van','Normal/StandardItem',1,1,1,146400,0,70541,5106,3,0,22,0,1,50,2135,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020408,'Storm Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70586,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020409,'Serpent Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70587,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020410,'Flame Sergeant\'s Cudgel','Normal/StandardItem',1,1,1,117120,0,70588,5105,2,0,22,0,1,50,2135,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5020411,'Giantsgall Longstaff','Normal/StandardItem',1,0,0,146400,7242,70632,5106,2,0,22,0,1,50,2135,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030001,'Dated Maple Wand','Normal/StandardItem',1,0,0,97600,784,70172,5107,1,0,23,0,0,7,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030002,'Dated Willow Wand','Normal/StandardItem',1,0,0,97600,1127,70173,5107,1,0,23,0,0,22,2136,0,0,0,0,0,-1,29,10013003,1,9,0); +INSERT INTO `gamedata_items` VALUES (5030003,'Maple Wand','Normal/StandardItem',1,0,0,97600,588,70172,5107,1,0,23,0,1,5,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030004,'Dated Budding Maple Wand','Normal/StandardItem',1,0,0,97600,1274,70174,5107,1,0,23,0,0,12,2136,0,0,0,0,0,-1,29,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (5030005,'Dated Budding Walnut Wand','Normal/StandardItem',1,0,0,97600,4214,70175,5107,1,0,23,0,0,42,2136,0,0,0,0,0,-1,29,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030006,'Budding Maple Wand','Normal/StandardItem',1,0,0,97600,1176,70174,5107,1,0,23,0,1,11,2136,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030007,'Yew Wand','Normal/StandardItem',1,0,0,97600,2940,70291,5107,1,0,23,0,1,29,2136,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (5030008,'Dated Maple Wand of Flames','Normal/StandardItem',1,0,0,97600,1764,70176,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030009,'Dated Maple Wand of Gales','Normal/StandardItem',1,0,0,97600,1764,70177,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030010,'Dated Maple Wand of Storms','Normal/StandardItem',1,0,0,97600,1764,70178,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030011,'Dated Maple Wand of Tremors','Normal/StandardItem',1,0,0,97600,1764,70179,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030012,'Dated Maple Wand of Tides','Normal/StandardItem',1,0,0,97600,1764,70180,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030013,'Dated Maple Wand of Frost','Normal/StandardItem',1,0,0,97600,1764,70181,5107,1,0,23,0,0,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030014,'Dated Walnut Wand','Normal/StandardItem',1,0,0,97600,3724,70291,5107,1,0,23,0,0,37,2136,0,0,0,0,0,-1,29,10013004,1,19,0); +INSERT INTO `gamedata_items` VALUES (5030015,'Dated Budding Willow Wand','Normal/StandardItem',1,0,0,97600,2744,70292,5107,1,0,23,0,0,27,2136,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5030016,'Dated Willow Wand of Flames','Normal/StandardItem',1,0,0,97600,3234,70176,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030017,'Dated Willow Wand of Gales','Normal/StandardItem',1,0,0,97600,3234,70177,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030018,'Dated Willow Wand of Storms','Normal/StandardItem',1,0,0,97600,3234,70178,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030019,'Dated Willow Wand of Tremors','Normal/StandardItem',1,0,0,97600,3234,70179,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030020,'Dated Willow Wand of Tides','Normal/StandardItem',1,0,0,97600,3234,70180,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030021,'Dated Willow Wand of Frost','Normal/StandardItem',1,0,0,97600,3234,70181,5107,1,0,23,0,0,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030022,'Dated Walnut Wand of Flames','Normal/StandardItem',1,0,0,97600,4704,70176,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030023,'Dated Walnut Wand of Gales','Normal/StandardItem',1,0,0,97600,4704,70177,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030024,'Dated Walnut Wand of Storms','Normal/StandardItem',1,0,0,97600,4704,70178,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030025,'Dated Walnut Wand of Tremors','Normal/StandardItem',1,0,0,97600,4704,70179,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030026,'Dated Walnut Wand of Tides','Normal/StandardItem',1,0,0,97600,4704,70180,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030027,'Dated Walnut Wand of Frost','Normal/StandardItem',1,0,0,97600,4704,70181,5107,1,0,23,0,0,47,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030028,'Gridanian Wand','Normal/StandardItem',1,1,1,97600,0,70177,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030029,'Budding Yew Wand','Normal/StandardItem',1,0,0,97600,3528,70175,5107,1,0,23,0,1,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030030,'Wand of Tremors','Normal/StandardItem',1,0,0,97600,4214,70179,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (5030031,'Wand of Tides','Normal/StandardItem',1,0,0,97600,4214,70180,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (5030032,'Wand of Frost','Normal/StandardItem',1,0,0,97600,4214,70181,5107,1,0,23,0,1,42,2136,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (5030033,'Wand of Flames','Normal/StandardItem',1,0,0,97600,4802,70176,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (5030034,'Wand of Gales','Normal/StandardItem',1,0,0,97600,4802,70177,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (5030035,'Wand of Storms','Normal/StandardItem',1,0,0,97600,4802,70178,5107,1,0,23,0,1,48,2136,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (5030036,'Malevolent Mogwand','Normal/StandardItem',1,1,1,97600,0,70502,5107,3,0,23,0,1,50,2136,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030037,'Ul\'dahn Wand','Normal/StandardItem',1,1,1,97600,0,70292,5107,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5030101,'Weathered Cane','Normal/StandardItem',1,1,1,161040,0,70186,5108,1,0,23,0,0,1,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030102,'Dated Ash Cane','Normal/StandardItem',1,0,0,161040,980,70067,5108,1,0,23,0,0,6,2136,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030103,'Dated Elm Cane','Normal/StandardItem',1,0,0,161040,1680,70068,5108,1,0,23,0,0,11,2136,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (5030104,'Dated Pastoral Elm Cane','Normal/StandardItem',1,0,0,161040,3080,70069,5108,1,0,23,0,0,21,2136,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5030105,'Dated Oak Cane','Normal/StandardItem',1,0,0,161040,4480,70070,5108,1,0,23,0,0,31,2136,0,0,0,0,0,-1,29,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (5030106,'Dated Pastoral Oak Cane','Normal/StandardItem',1,0,0,161040,5880,70071,5108,1,0,23,0,0,41,2136,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (5030107,'Elm Cane','Normal/StandardItem',1,0,0,161040,2520,70068,5108,1,0,23,0,1,17,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030108,'Astaroth Cane','Normal/StandardItem',1,1,1,161040,0,70072,5108,3,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030109,'Pastoral Oak Cane','Normal/StandardItem',1,0,0,161040,5460,70071,5108,1,0,23,0,1,38,2136,0,0,0,0,0,-1,29,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (5030110,'Ifrit\'s Cane','Normal/StandardItem',1,1,1,161040,0,70494,5108,3,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030111,'Lominsan Cane','Normal/StandardItem',1,1,1,161040,0,70374,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030112,'Bloodcry','Normal/StandardItem',1,1,1,161040,0,70374,5108,2,0,23,0,0,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030113,'Gridanian Cane','Normal/StandardItem',1,1,1,161040,0,70069,5108,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5030201,'Dated Pine Crook','Normal/StandardItem',1,0,0,175680,2584,70182,5108,1,0,23,0,0,18,2136,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (5030202,'Dated Plumed Pine Crook','Normal/StandardItem',1,0,0,175680,3264,70183,5108,1,0,23,0,0,23,2136,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (5030203,'Dated Yew Crook','Normal/StandardItem',1,0,0,175680,5304,70184,5108,1,0,23,0,0,38,2136,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (5030204,'Dated Plumed Yew Crook','Normal/StandardItem',1,0,0,175680,5984,70185,5108,1,0,23,0,0,43,2136,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (5030205,'Dated Jade Crook','Normal/StandardItem',1,0,0,175680,6664,70377,5108,1,0,23,0,0,48,2136,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (5030206,'Gridanian Crook','Normal/StandardItem',1,1,1,175680,0,70183,5108,2,0,23,0,1,30,2136,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5030207,'Yew Crook','Normal/StandardItem',1,0,0,175680,3536,70184,5108,1,0,23,0,1,25,2136,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5030208,'Plumed Yew Crook','Normal/StandardItem',1,0,0,175680,4488,70185,5108,1,0,23,0,1,32,2136,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (5030209,'Jade Crook','Normal/StandardItem',1,0,0,175680,6256,70377,5108,1,0,23,0,1,45,2136,0,0,0,0,0,-1,29,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (5030210,'Ul\'dahn Crook','Normal/StandardItem',1,1,1,175680,0,70378,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030301,'Dated Mahogany Radical','Normal/StandardItem',1,0,0,131760,3796,70187,5108,1,0,23,0,0,25,2136,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (5030302,'Dated Flambeau Radical','Normal/StandardItem',1,0,0,131760,5256,70293,5108,1,0,23,0,0,35,2136,0,0,0,0,0,-1,29,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (5030303,'Dated Sprouting Radical','Normal/StandardItem',1,0,0,131760,5694,70189,5108,1,0,23,0,0,38,2136,0,0,0,0,0,-1,29,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (5030304,'Kple Kple','Normal/StandardItem',1,1,1,131760,0,70380,5108,2,0,23,0,0,30,2136,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5030305,'Heart of House d\'Arlendre','Normal/StandardItem',1,1,1,131760,0,70293,5108,2,0,23,0,1,30,2136,0,0,0,0,0,-1,29,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (5030306,'Yew Radical','Normal/StandardItem',1,0,0,131760,3212,70188,5108,1,0,23,0,1,21,2136,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (5030307,'Lominsan Radical','Normal/StandardItem',1,1,1,131760,0,70189,5108,2,0,23,0,1,40,2136,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (5030308,'Gridanian Radical','Normal/StandardItem',1,1,1,131760,0,70384,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030309,'Chiran Zabran\'s Tempest','Normal/StandardItem',1,1,0,131760,7446,70534,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030401,'Unfinished Thyrus','Normal/StandardItem',1,1,1,55000,0,70625,5108,1,0,23,0,1,50,2125,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030402,'Thyrus','Normal/StandardItem',1,1,1,161040,0,70618,5108,4,0,23,0,1,50,2125,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030403,'Alkalurops','Normal/StandardItem',1,0,0,131760,7446,70549,5108,2,0,23,0,1,50,2154,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030404,'Storm Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70596,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030405,'Serpent Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70603,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030406,'Flame Lieutenant\'s Wand','Normal/StandardItem',1,1,1,97600,0,70610,5107,2,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030407,'Garuda\'s Wile','Normal/StandardItem',1,1,1,97600,0,70542,5107,3,0,23,0,1,50,2136,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030408,'Storm Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70293,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030409,'Serpent Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70584,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030410,'Flame Sergeant\'s Radical','Normal/StandardItem',1,1,1,131760,0,70585,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5030411,'Giantsgall Cane','Normal/StandardItem',1,0,0,131760,7446,70631,5108,2,0,23,0,1,50,2136,0,0,0,0,0,-1,35,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (5040001,'[en]','Normal/StandardItem',1,0,0,0,0,60000,0,1,0,24,0,0,1,2001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (6010001,'Weathered Saw','Normal/ToolItem',1,1,1,97600,0,70190,6003,1,0,29,0,0,1,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6010002,'Dated Bronze Saw','Normal/ToolItem',1,0,0,97600,880,70191,6003,1,0,29,0,0,7,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6010003,'Dated Iron Saw','Normal/ToolItem',1,0,0,97600,2530,70193,6003,1,0,29,0,0,22,2137,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6010004,'Dated Bas-relief Iron Saw','Normal/ToolItem',1,0,0,97600,3630,70195,6003,1,0,29,0,0,32,2137,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6010005,'Dated Chocobotail Saw','Normal/ToolItem',1,0,0,97600,1300,70192,6003,1,0,29,0,0,12,2137,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6010006,'Dated Iron Chocobotail Saw','Normal/ToolItem',1,0,0,97600,4300,70194,6003,1,0,29,0,0,42,2137,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6010007,'Dated Fish Saw','Normal/ToolItem',1,0,0,97600,1800,70192,6003,1,0,29,0,0,17,2137,0,0,0,0,0,-1,35,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6010008,'Dated Crosscut Saw','Normal/ToolItem',1,0,0,97600,3800,70408,6003,1,0,29,0,0,37,2137,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6010009,'Bronze Saw','Normal/ToolItem',1,0,0,97600,990,70191,6003,1,0,29,0,1,8,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6010010,'Chocobotail Saw','Normal/ToolItem',1,0,0,97600,1700,70192,6003,1,0,29,0,1,16,2137,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (6010011,'Bas-relief Iron Saw','Normal/ToolItem',1,0,0,97600,2640,70195,6003,1,0,29,0,1,23,2137,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6010012,'Iron Chocobotail Saw','Normal/ToolItem',1,0,0,97600,2900,70194,6003,1,0,29,0,1,28,2137,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6010013,'Crosscut Saw','Normal/ToolItem',1,0,0,97600,3500,70408,6003,1,0,29,0,1,34,2137,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6010014,'Mythril Saw','Normal/ToolItem',1,0,0,97600,4400,70457,6003,1,0,29,0,1,39,2137,0,0,0,0,0,-1,30,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (6010015,'Bas-relief Cobalt Saw','Normal/ToolItem',1,0,0,97600,5390,70458,6003,1,0,29,0,1,48,2137,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6010016,'Saw of the Luminary','Normal/ToolItem',1,1,1,97600,0,70503,6003,3,0,29,0,1,50,2137,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6011001,'Dated Bronze Claw Hammer','Normal/ToolItem',1,0,0,63440,924,70196,6004,1,0,29,0,0,10,2137,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6011002,'Dated Iron Claw Hammer','Normal/ToolItem',1,0,0,63440,2352,70197,6004,1,0,29,0,0,27,2137,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6011003,'Dated Steel Claw Hammer','Normal/ToolItem',1,0,0,63440,4032,70409,6004,1,0,29,0,0,47,2137,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6011004,'Bronze Claw Hammer','Normal/ToolItem',1,0,0,63440,1008,70196,6004,1,0,29,0,1,11,2137,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6011005,'Iron Claw Hammer','Normal/ToolItem',1,0,0,63440,1764,70197,6004,1,0,29,0,1,20,2137,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6011006,'Steel Claw Hammer','Normal/ToolItem',1,0,0,63440,2688,70409,6004,1,0,29,0,1,31,2137,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6011007,'Mythril Claw Hammer','Normal/ToolItem',1,0,0,63440,3696,70459,6004,1,0,29,0,1,43,2137,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6011008,'Militia Claw Hammer','Normal/ToolItem',1,1,0,63440,4284,70550,6004,2,0,29,0,1,50,2137,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6020001,'Weathered Cross-pein Hammer','Normal/ToolItem',1,1,1,97600,0,70078,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020002,'Dated Bronze Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,800,70073,6005,1,0,30,0,0,7,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020003,'Dated Iron Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,2300,70074,6005,1,0,30,0,0,22,2138,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6020004,'Bronze Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,900,70073,6005,1,0,30,0,1,8,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020005,'Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1500,70075,6005,1,0,30,0,1,14,2138,0,0,0,0,0,-1,30,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6020006,'Dated Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1300,70075,6005,1,0,30,0,0,12,2138,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6020007,'Dated Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,3300,70076,6005,1,0,30,0,0,32,2138,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6020008,'Iron Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,1900,70074,6005,1,0,30,0,1,18,2138,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (6020009,'Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,2500,70076,6005,1,0,30,0,1,24,2138,0,0,0,0,0,-1,30,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (6020010,'Dated Wrapped Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,4300,70077,6005,1,0,30,0,0,42,2138,0,0,0,0,0,-1,33,10013005,1,25,0); +INSERT INTO `gamedata_items` VALUES (6020011,'Heavy Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,3000,70388,6005,1,0,30,0,1,29,2138,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (6020012,'Steel Cross-pein Hammer','Normal/ToolItem',1,0,0,97600,3900,70460,6005,1,0,30,0,1,38,2138,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6020013,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (6020014,'Wrapped Hawksbeak Hammer','Normal/ToolItem',1,0,0,97600,4900,70461,6005,1,0,30,0,1,48,2138,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6020015,'Hammer of the Luminary','Normal/ToolItem',1,1,1,97600,0,70504,6005,3,0,30,0,1,50,2138,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6020016,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6005,1,0,30,0,0,1,2138,0,0,0,0,0,-1,30,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (6020017,'Dated Fortified Birdsbeak Hammer','Normal/ToolItem',1,0,0,97600,1800,70075,6005,1,0,30,0,0,17,2138,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6020018,'Dated Heavy Crowsbeak Hammer','Normal/ToolItem',1,0,0,97600,4800,70388,6005,1,0,30,0,0,47,2138,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6021001,'Dated Bronze File','Normal/ToolItem',1,0,0,63440,836,70079,6006,1,0,30,0,0,10,2138,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6021002,'Dated Iron File','Normal/ToolItem',1,0,0,63440,2128,70080,6006,1,0,30,0,0,27,2138,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6021003,'Bronze File','Normal/ToolItem',1,0,0,63440,912,70079,6006,1,0,30,0,1,11,2138,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6021004,'Iron File','Normal/ToolItem',1,0,0,63440,1672,70080,6006,1,0,30,0,1,21,2138,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6021005,'Steel File','Normal/ToolItem',1,0,0,63440,2584,70462,6006,1,0,30,0,1,33,2138,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (6021006,'Dated Polished Iron File','Normal/ToolItem',1,0,0,63440,2888,70080,6006,1,0,30,0,0,37,2138,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6021007,'Mythril File','Normal/ToolItem',1,0,0,63440,3344,70463,6006,1,0,30,0,1,43,2138,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6021008,'Militia File','Normal/ToolItem',1,1,0,63440,3876,70551,6006,2,0,30,0,1,50,2138,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6030001,'Weathered Doming Hammer','Normal/ToolItem',1,1,1,97600,0,70200,6007,1,0,31,0,0,1,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030002,'Dated Bronze Doming Hammer','Normal/ToolItem',1,0,0,97600,832,70198,6007,1,0,31,0,0,7,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030003,'Dated Iron Doming Hammer','Normal/ToolItem',1,0,0,97600,2392,70199,6007,1,0,31,0,0,22,2139,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6030004,'Dated Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1300,70201,6007,1,0,31,0,0,12,2139,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030005,'Dated Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,3300,70202,6007,1,0,31,0,0,32,2139,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6030006,'Dated Wrapped Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,4300,70203,6007,1,0,31,0,0,42,2139,0,0,0,0,0,-1,33,10013005,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030007,'Dated Tin Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1800,70201,6007,1,0,31,0,0,17,2139,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6030008,'Dated Heavy-duty Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,4800,70199,6007,1,0,31,0,0,47,2139,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6030009,'Bronze Doming Hammer','Normal/ToolItem',1,0,0,97600,936,70198,6007,1,0,31,0,1,8,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6030010,'Bronze Raising Hammer','Normal/ToolItem',1,0,0,97600,1500,70201,6007,1,0,31,0,1,14,2139,0,0,0,0,0,-1,30,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6030011,'Iron Doming Hammer','Normal/ToolItem',1,0,0,97600,1976,70199,6007,1,0,31,0,1,18,2139,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (6030012,'Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,2500,70202,6007,1,0,31,0,1,24,2139,0,0,0,0,0,-1,30,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (6030013,'Wrapped Iron Raising Hammer','Normal/ToolItem',1,0,0,97600,3000,70203,6007,1,0,31,0,1,29,2139,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (6030014,'Steel Doming Hammer','Normal/ToolItem',1,0,0,97600,4056,70464,6007,1,0,31,0,1,38,2139,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6030015,'Cobalt Raising Hammer','Normal/ToolItem',1,0,0,97600,4900,70465,6007,1,0,31,0,1,48,2139,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6030016,'Mallet of the Luminary','Normal/ToolItem',1,1,1,97600,0,70505,6007,3,0,31,0,1,50,2139,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6031001,'Dated Bronze Pliers','Normal/ToolItem',1,0,0,63440,880,70204,6008,1,0,31,0,0,10,2139,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6031002,'Dated Iron Pliers','Normal/ToolItem',1,0,0,63440,2240,70205,6008,1,0,31,0,0,27,2139,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6031003,'Dated Steel Pliers','Normal/ToolItem',1,0,0,63440,3040,70205,6008,1,0,31,0,0,37,2139,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6031004,'Bronze Pliers','Normal/ToolItem',1,0,0,63440,960,70204,6008,1,0,31,0,1,11,2139,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6031005,'Iron Pliers','Normal/ToolItem',1,0,0,63440,1760,70205,6008,1,0,31,0,1,21,2139,0,0,0,0,0,-1,30,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6031006,'Steel Pliers','Normal/ToolItem',1,0,0,63440,2720,70205,6008,1,0,31,0,1,33,2139,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (6031007,'Mythril Pliers','Normal/ToolItem',1,0,0,63440,3520,70466,6008,1,0,31,0,1,43,2139,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6031008,'Militia Pliers','Normal/ToolItem',1,1,0,63440,4080,70552,6008,2,0,31,0,1,50,2139,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6040001,'Weathered Chaser Hammer','Normal/ToolItem',1,1,1,97600,0,70206,6009,1,0,32,0,0,1,2140,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6040002,'Dated Bronze Chaser Hammer','Normal/ToolItem',1,0,0,97600,848,70207,6009,1,0,32,0,0,7,2140,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6040003,'Dated Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,2438,70208,6009,1,0,32,0,0,22,2140,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6040004,'Dated Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1300,70209,6009,1,0,32,0,0,12,2140,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6040005,'Dated Iron Ornamental Hammer','Normal/ToolItem',1,0,0,97600,4300,70210,6009,1,0,32,0,0,42,2140,0,0,0,0,0,-1,30,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6040006,'Dated Tin Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1800,70209,6009,1,0,32,0,0,17,2140,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6040007,'Dated Fortified Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,3498,70208,6009,1,0,32,0,0,32,2140,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6040008,'Dated Steel Chaser Hammer','Normal/ToolItem',1,0,0,97600,5088,70411,6009,1,0,32,0,0,47,2140,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6040009,'Bronze Chaser Hammer','Normal/ToolItem',1,0,0,97600,954,70207,6009,1,0,32,0,1,8,2140,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6040010,'Bronze Ornamental Hammer','Normal/ToolItem',1,0,0,97600,1500,70209,6009,1,0,32,0,1,14,2140,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6040011,'Iron Chaser Hammer','Normal/ToolItem',1,0,0,97600,2014,70208,6009,1,0,32,0,1,18,2140,0,0,0,0,0,-1,30,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (6040012,'Iron Ornamental Hammer','Normal/ToolItem',1,0,0,97600,2500,70210,6009,1,0,32,0,1,24,2140,0,0,0,0,0,-1,32,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (6040013,'Steel Chaser Hammer','Normal/ToolItem',1,0,0,97600,3180,70411,6009,1,0,32,0,1,29,2140,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (6040014,'Mythril Ornamental Hammer','Normal/ToolItem',1,0,0,97600,3900,70467,6009,1,0,32,0,1,38,2140,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6040015,'Electrum Lapidary Hammer','Normal/ToolItem',1,0,0,97600,5390,70468,6009,1,0,32,0,1,48,2140,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6040016,'Gavel of the Luminary','Normal/ToolItem',1,1,1,97600,0,70506,6009,3,0,32,0,1,50,2140,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6041001,'Dated Mudstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,1078,70211,6010,1,0,32,0,0,10,2140,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6041002,'Dated Ragstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,2744,70212,6010,1,0,32,0,0,27,2140,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6041003,'Dated Siltstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,3724,70390,6010,1,0,32,0,0,37,2140,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6041004,'Ragstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,1176,70212,6010,1,0,32,0,1,11,2140,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6041005,'Mudstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,2156,70211,6010,1,0,32,0,1,21,2140,0,0,0,0,0,-1,29,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (6041006,'Siltstone Grinding Wheel','Normal/ToolItem',1,0,0,63440,3332,70390,6010,1,0,32,0,1,33,2140,0,0,0,0,0,-1,29,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (6041007,'Garnet Grinding Wheel','Normal/ToolItem',1,0,0,63440,4312,70469,6010,1,0,32,0,1,43,2140,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6041008,'Militia Grinding Wheel','Normal/ToolItem',1,1,0,63440,4998,70553,6010,2,0,32,0,1,50,2140,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6050001,'Dated Bronze Head Knife','Normal/ToolItem',1,0,0,97600,784,70213,6011,1,0,33,0,0,7,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6050002,'Dated Brass Head Knife','Normal/ToolItem',1,0,0,97600,1274,70214,6011,1,0,33,0,0,12,2141,0,0,0,0,0,-1,30,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6050003,'Weathered Head Knife','Normal/ToolItem',1,1,1,97600,0,70216,6011,1,0,33,0,0,1,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6050004,'Dated Iron Head Knife','Normal/ToolItem',1,0,0,97600,3234,70218,6011,1,0,33,0,0,32,2141,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6050005,'Dated Iron Round Knife','Normal/ToolItem',1,0,0,97600,2300,70217,6011,1,0,33,0,0,22,2141,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6050006,'Dated Darksilver Head Knife','Normal/ToolItem',1,0,0,97600,4214,70215,6011,1,0,33,0,0,42,2141,0,0,0,0,0,-1,32,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (6050007,'Dated Heavy-duty Brass Head Knife','Normal/ToolItem',1,0,0,97600,1764,70214,6011,1,0,33,0,0,17,2141,0,0,0,0,0,-1,30,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6050008,'Dated Steel Round Knife','Normal/ToolItem',1,0,0,97600,4800,70217,6011,1,0,33,0,0,47,2141,0,0,0,0,0,-1,30,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6050009,'Bronze Head Knife','Normal/ToolItem',1,0,0,97600,882,70213,6011,1,0,33,0,1,8,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6050010,'Brass Head Knife','Normal/ToolItem',1,0,0,97600,1470,70214,6011,1,0,33,0,1,14,2141,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (6050011,'Iron Round Knife','Normal/ToolItem',1,0,0,97600,2400,70217,6011,1,0,33,0,1,23,2141,0,0,0,0,0,-1,30,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6050012,'Iron Head Knife','Normal/ToolItem',1,0,0,97600,2842,70218,6011,1,0,33,0,1,28,2141,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6050013,'Steel Round Knife','Normal/ToolItem',1,0,0,97600,3500,70217,6011,1,0,33,0,1,34,2141,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6050014,'Mythril Head Knife','Normal/ToolItem',1,0,0,97600,3822,70470,6011,1,0,33,0,1,38,2141,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (6050015,'Electrum Head Knife','Normal/ToolItem',1,0,0,97600,4802,70471,6011,1,0,33,0,1,48,2141,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6050016,'Knife of the Luminary','Normal/ToolItem',1,1,1,97600,0,70507,6011,3,0,33,0,1,50,2141,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6051001,'Dated Bronze Awl','Normal/ToolItem',1,0,0,63440,990,70219,6012,1,0,33,0,0,10,2141,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6051002,'Dated Iron Awl','Normal/ToolItem',1,0,0,63440,2520,70220,6012,1,0,33,0,0,27,2141,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6051003,'Dated Steel Awl','Normal/ToolItem',1,0,0,63440,3420,70412,6012,1,0,33,0,0,37,2141,0,0,0,0,0,-1,30,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6051004,'Bronze Awl','Normal/ToolItem',1,0,0,63440,1080,70219,6012,1,0,33,0,1,11,2141,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6051005,'Iron Awl','Normal/ToolItem',1,0,0,63440,1800,70220,6012,1,0,33,0,1,19,2141,0,0,0,0,0,-1,30,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (6051006,'Steel Awl','Normal/ToolItem',1,0,0,63440,2880,70472,6012,1,0,33,0,1,31,2141,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6051007,'Mythril Awl','Normal/ToolItem',1,0,0,63440,3960,70473,6012,1,0,33,0,1,43,2141,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6051008,'Militia Awl','Normal/ToolItem',1,1,0,63440,4590,70589,6012,2,0,33,0,1,50,2141,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6060001,'Dated Hedgemole Needle','Normal/ToolItem',1,0,0,97600,325,61329,6013,1,0,34,0,0,12,2142,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060002,'Dated Thousand Needle','Normal/ToolItem',1,0,0,97600,1075,61328,6013,1,0,34,0,0,42,2142,0,0,0,0,0,-1,32,10013005,1,21,0); +INSERT INTO `gamedata_items` VALUES (6060003,'Dated Bronze Needle','Normal/ToolItem',1,0,0,97600,180,60825,6013,1,0,34,0,0,7,2142,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060004,'Dated Silver Needle','Normal/ToolItem',1,0,0,97600,742,60832,6013,1,0,34,0,0,32,2142,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6060005,'Dated Iron Needle','Normal/ToolItem',1,0,0,97600,517,60826,6013,1,0,34,0,0,22,2142,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6060006,'Rusty Needle','Normal/ToolItem',1,1,1,97600,0,60825,6013,1,0,34,0,0,1,2142,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060007,'Dated Steel Needle','Normal/ToolItem',1,0,0,97600,855,60827,6013,1,0,34,0,0,37,2142,0,0,0,0,0,-1,30,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (6060008,'Copper Needle','Normal/ToolItem',1,0,0,97600,648,60825,6013,1,0,34,0,1,8,2142,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6060009,'Bat Fang Needle','Normal/ToolItem',1,0,0,97600,1088,61329,6013,1,0,34,0,1,16,2142,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (6060010,'Brass Needle','Normal/ToolItem',1,0,0,97600,1512,60831,6013,1,0,34,0,1,20,2142,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6060011,'Silver Needle','Normal/ToolItem',1,0,0,97600,2088,60832,6013,1,0,34,0,1,28,2142,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6060012,'Mythril Needle','Normal/ToolItem',1,0,0,97600,2736,60829,6013,1,0,34,0,1,37,2142,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6060013,'Thousand Needle','Normal/ToolItem',1,0,0,97600,2816,61328,6013,1,0,34,0,1,43,2142,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6060014,'Electrum Needle','Normal/ToolItem',1,0,0,97600,3528,60828,6013,1,0,34,0,1,48,2142,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6060015,'Needle of the Luminary','Normal/ToolItem',1,1,1,97600,0,70508,6013,3,0,34,0,1,50,2142,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6061001,'Dated Maple Spinning Wheel','Normal/ToolItem',1,0,0,63440,1056,70227,6014,1,0,34,0,0,10,2142,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6061002,'Dated Walnut Spinning Wheel','Normal/ToolItem',1,0,0,63440,2688,70228,6014,1,0,34,0,0,27,2142,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6061003,'Dated Elm Spinning Wheel','Normal/ToolItem',1,0,0,63440,1728,70395,6014,1,0,34,0,0,17,2142,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6061004,'Dated Oak Spinning Wheel','Normal/ToolItem',1,0,0,63440,4608,70396,6014,1,0,34,0,0,47,2142,0,0,0,0,0,-1,29,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (6061005,'Maple Spinning Wheel','Normal/ToolItem',1,0,0,63440,1152,70227,6014,1,0,34,0,1,11,2142,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6061006,'Elm Spinning Wheel','Normal/ToolItem',1,0,0,63440,2304,70395,6014,1,0,34,0,1,23,2142,0,0,0,0,0,-1,29,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6061007,'Walnut Spinning Wheel','Normal/ToolItem',1,0,0,63440,3168,70228,6014,1,0,34,0,1,32,2142,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6061008,'Mahogany Spinning Wheel','Normal/ToolItem',1,0,0,63440,3936,70474,6014,1,0,34,0,1,40,2142,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (6061009,'Militia Spinning Wheel','Normal/ToolItem',1,1,0,63440,4896,70554,6014,2,0,34,0,1,50,2142,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6070001,'Weathered Alembic','Normal/ToolItem',1,1,1,97600,0,70232,6015,1,0,35,0,0,1,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6070002,'Dated Copper Alembic','Normal/ToolItem',1,0,0,97600,816,70229,6015,1,0,35,0,0,7,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6070003,'Dated Brass Alembic','Normal/ToolItem',1,0,0,97600,1326,70230,6015,1,0,35,0,0,12,2143,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6070004,'Dated Iron Alembic','Normal/ToolItem',1,0,0,97600,2346,70231,6015,1,0,35,0,0,22,2143,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6070005,'Dated Conical Alembic','Normal/ToolItem',1,0,0,97600,3366,70233,6015,1,0,35,0,0,32,2143,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6070006,'Dated Silver Alembic','Normal/ToolItem',1,0,0,97600,4386,70294,6015,1,0,35,0,0,42,2143,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6070007,'Dated Tin Alembic','Normal/ToolItem',1,0,0,97600,1836,70229,6015,1,0,35,0,0,17,2143,0,0,0,0,0,-1,31,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6070008,'Dated Thermal Alembic','Normal/ToolItem',1,0,0,97600,4800,70234,6015,1,0,35,0,0,47,2143,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (6070009,'Bronze Alembic','Normal/ToolItem',1,0,0,97600,918,70229,6015,1,0,35,0,1,8,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6070010,'Brass Alembic','Normal/ToolItem',1,0,0,97600,1632,70230,6015,1,0,35,0,1,15,2143,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (6070011,'Iron Alembic','Normal/ToolItem',1,0,0,97600,2448,70231,6015,1,0,35,0,1,23,2143,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6070012,'Conical Alembic','Normal/ToolItem',1,0,0,97600,2958,70233,6015,1,0,35,0,1,28,2143,0,0,0,0,0,-1,31,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6070013,'Silver Alembic','Normal/ToolItem',1,0,0,97600,3570,70294,6015,1,0,35,0,1,34,2143,0,0,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6070014,'Mythril Alembic','Normal/ToolItem',1,0,0,97600,4080,70475,6015,1,0,35,0,1,39,2143,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (6070015,'Thermal Alembic','Normal/ToolItem',1,0,0,97600,4900,70234,6015,1,0,35,0,1,48,2143,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6070016,'Alembic of the Luminary','Normal/ToolItem',1,1,1,97600,0,70509,6015,3,0,35,0,1,50,2143,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6071001,'Dated Bronze Mortar','Normal/ToolItem',1,0,0,63440,924,70235,6016,1,0,35,0,0,10,2143,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6071002,'Dated Iron Mortar','Normal/ToolItem',1,0,0,63440,2352,70236,6016,1,0,35,0,0,27,2143,0,0,0,0,0,-1,31,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6071003,'Dated Steel Mortar','Normal/ToolItem',1,0,0,63440,3192,70236,6016,1,0,35,0,0,37,2143,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6071004,'Bronze Mortar','Normal/ToolItem',1,0,0,63440,1008,70235,6016,1,0,35,0,1,11,2143,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6071005,'Iron Mortar','Normal/ToolItem',1,0,0,63440,1764,70236,6016,1,0,35,0,1,20,2143,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6071006,'Steel Mortar','Normal/ToolItem',1,0,0,63440,2688,70236,6016,1,0,35,0,1,31,2143,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6071007,'Mythril Mortar','Normal/ToolItem',1,0,0,63440,3696,70476,6016,1,0,35,0,1,43,2143,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6071008,'Militia Mortar','Normal/ToolItem',1,1,0,63440,4284,70555,6016,2,0,35,0,1,50,2143,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6080001,'Weathered Skillet','Normal/ToolItem',1,1,1,97600,0,70240,6017,1,0,36,0,0,1,2144,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6080002,'Dated Bronze Skillet','Normal/ToolItem',1,0,0,97600,832,70237,6017,1,0,36,0,0,7,2144,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6080003,'Dated Iron Skillet','Normal/ToolItem',1,0,0,97600,1352,70238,6017,1,0,36,0,0,12,2144,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (6080004,'Dated Royal Kitchens Skillet','Normal/ToolItem',1,0,0,97600,2392,70239,6017,1,0,36,0,0,22,2144,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (6080005,'Dated Iron Frypan','Normal/ToolItem',1,0,0,97600,3300,70241,6017,1,0,36,0,0,32,2144,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (6080006,'Dated Bomb Frypan','Normal/ToolItem',1,0,0,97600,4300,70242,6017,1,0,36,0,0,42,2144,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (6080007,'Dated White Skillet','Normal/ToolItem',1,0,0,97600,1800,70413,6017,1,0,36,0,0,17,2144,0,0,0,0,0,-1,31,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (6080008,'Dated Steel Skillet','Normal/ToolItem',1,0,0,97600,3952,70400,6017,1,0,36,0,0,37,2144,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (6080009,'Bronze Skillet','Normal/ToolItem',1,0,0,97600,936,70237,6017,1,0,36,0,1,8,2144,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6080010,'Iron Skillet','Normal/ToolItem',1,0,0,97600,1664,70238,6017,1,0,36,0,1,15,2144,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (6080011,'Iron Frypan','Normal/ToolItem',1,0,0,97600,2400,70241,6017,1,0,36,0,1,23,2144,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (6080012,'Bomb Frypan','Normal/ToolItem',1,0,0,97600,2900,70242,6017,1,0,36,0,1,28,2144,0,0,0,0,0,-1,31,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (6080013,'White Skillet','Normal/ToolItem',1,0,0,97600,3500,70413,6017,1,0,36,0,1,34,2144,0,0,0,0,0,-1,31,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (6080014,'Steel Frypan','Normal/ToolItem',1,0,0,97600,4000,70477,6017,1,0,36,0,1,39,2144,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (6080015,'Cobalt Skillet','Normal/ToolItem',1,0,0,97600,5096,70478,6017,1,0,36,0,1,48,2144,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (6080016,'Pan of the Luminary','Normal/ToolItem',1,1,1,97600,0,70510,6017,3,0,36,0,1,50,2144,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (6081001,'Dated Bronze Culinary Knife','Normal/ToolItem',1,0,0,63440,858,70243,6018,1,0,36,0,0,10,2144,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (6081002,'Dated Iron Culinary Knife','Normal/ToolItem',1,0,0,63440,2184,70244,6018,1,0,36,0,0,27,2144,0,0,0,0,0,-1,30,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (6081003,'Dated Mythril Culinary Knife','Normal/ToolItem',1,0,0,63440,3744,70420,6018,1,0,36,0,0,47,2144,0,0,0,0,0,-1,30,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (6081004,'Bronze Culinary Knife','Normal/ToolItem',1,0,0,63440,936,70243,6018,1,0,36,0,1,11,2144,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (6081005,'Iron Culinary Knife','Normal/ToolItem',1,0,0,63440,1638,70244,6018,1,0,36,0,1,20,2144,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (6081006,'Steel Culinary Knife','Normal/ToolItem',1,0,0,63440,2496,70479,6018,1,0,36,0,1,31,2144,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (6081007,'Mythril Culinary Knife','Normal/ToolItem',1,0,0,63440,3432,70420,6018,1,0,36,0,1,43,2144,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (6081008,'Militia Culinary Knife','Normal/ToolItem',1,1,0,63440,3978,70556,6018,2,0,36,0,1,50,2144,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7010001,'Dated Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,800,70081,6103,1,0,39,0,0,7,2145,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010002,'Dated Iron Pickaxe','Normal/ToolItem',1,0,0,97600,2300,70082,6103,1,0,39,0,0,22,2145,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (7010003,'Dated Polished Iron Pickaxe','Normal/ToolItem',1,0,0,97600,3300,70295,6103,1,0,39,0,0,32,2145,0,0,0,0,0,-1,30,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (7010004,'Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,900,70081,6103,1,0,39,0,1,8,2145,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010005,'Weathered Pickaxe','Normal/ToolItem',1,1,1,97600,0,70083,6103,1,0,39,0,0,1,2145,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010006,'Dated Plumed Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1300,70084,6103,1,0,39,0,0,12,2145,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (7010007,'Plumed Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1500,70084,6103,1,0,39,0,1,14,2145,0,0,0,0,0,-1,30,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (7010008,'Iron Pickaxe','Normal/ToolItem',1,0,0,97600,2000,70082,6103,1,0,39,0,1,19,2145,0,0,0,0,0,-1,30,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (7010009,'Dated Iron Dolabra','Normal/ToolItem',1,0,0,97600,4300,70085,6103,1,0,39,0,0,42,2145,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7010010,'Iron Dolabra','Normal/ToolItem',1,0,0,97600,2652,70085,6103,1,0,39,0,1,25,2145,0,0,0,0,0,-1,30,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (7010011,'Steel Dolabra','Normal/ToolItem',1,0,0,97600,3000,70295,6103,1,0,39,0,1,29,2145,0,0,0,0,0,-1,30,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (7010012,'Plumed Mythril Pickaxe','Normal/ToolItem',1,0,0,97600,3900,70480,6103,1,0,39,0,1,38,2145,0,0,0,0,0,-1,30,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (7010013,'Cobalt Dolabra','Normal/ToolItem',1,0,0,97600,4998,70481,6103,1,0,39,0,1,48,2145,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (7010014,'[en]','Normal/ToolItem',1,0,0,97600,200,60000,6103,1,0,39,0,0,1,2145,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (7010015,'Dated Oiled Bronze Pickaxe','Normal/ToolItem',1,0,0,97600,1800,70414,6103,1,0,39,0,0,17,2145,0,0,0,0,0,-1,35,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (7010016,'Dated Dodotail Pickaxe','Normal/ToolItem',1,0,0,97600,3800,70404,6103,1,0,39,0,0,37,2145,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7010017,'Pick of the Luminary','Normal/ToolItem',1,1,1,97600,0,70511,6103,3,0,39,0,1,50,2145,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7010101,'Dated Bronze Sledgehammer','Normal/ToolItem',1,0,0,63440,880,70246,6104,1,0,39,0,0,10,2145,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010102,'Dated Iron Sledgehammer','Normal/ToolItem',1,0,0,63440,2240,70247,6104,1,0,39,0,0,27,2145,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (7010103,'Bronze Sledgehammer','Normal/ToolItem',1,0,0,63440,960,70246,6104,1,0,39,0,1,11,2145,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010104,'Iron Sledgehammer','Normal/ToolItem',1,0,0,63440,1840,70247,6104,1,0,39,0,1,22,2145,0,0,0,0,0,-1,30,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (7010105,'Steel Sledgehammer','Normal/ToolItem',1,0,0,63440,2720,70482,6104,1,0,39,0,1,33,2145,0,0,0,0,0,-1,30,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (7010106,'Dated Mythril Sledgehammer','Normal/ToolItem',1,0,0,63440,3840,70483,6104,1,0,39,0,0,47,2145,0,0,0,0,0,-1,29,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (7010107,'Mythril Sledgehammer','Normal/ToolItem',1,0,0,63440,3520,70483,6104,1,0,39,0,1,43,2145,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (7010108,'Weathered Sledgehammer','Normal/ToolItem',1,1,1,63440,0,70246,6104,1,0,39,0,0,1,2145,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7010109,'Militia Sledgehammer','Normal/ToolItem',1,1,0,63440,4080,70559,6104,2,0,39,0,1,50,2145,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7020001,'Dated Bronze Hatchet','Normal/ToolItem',1,0,0,97600,848,70248,6105,1,0,40,0,0,7,2146,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020002,'Weathered Hatchet','Normal/ToolItem',1,1,1,97600,0,70250,6105,1,0,40,0,0,1,2146,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020003,'Dated Brass Hatchet','Normal/ToolItem',1,0,0,97600,2438,70251,6105,1,0,40,0,0,22,2146,0,0,0,0,0,-1,29,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (7020004,'Dated Iron Hatchet','Normal/ToolItem',1,0,0,97600,3498,70249,6105,1,0,40,0,0,32,2146,0,0,0,0,0,-1,29,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (7020005,'Dated Plumed Bronze Hatchet','Normal/ToolItem',1,0,0,97600,1300,70252,6105,1,0,40,0,0,12,2146,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (7020006,'Dated Plumed Iron Hatchet','Normal/ToolItem',1,0,0,97600,4300,70253,6105,1,0,40,0,0,42,2146,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7020007,'Dated Oiled Bronze Hatchet','Normal/ToolItem',1,0,0,97600,1800,70416,6105,1,0,40,0,0,17,2146,0,0,0,0,0,-1,35,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (7020008,'Dated Steel Hatchet','Normal/ToolItem',1,0,0,97600,4028,70249,6105,1,0,40,0,0,37,2146,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7020009,'Bronze Hatchet','Normal/ToolItem',1,0,0,97600,954,70248,6105,1,0,40,0,1,8,2146,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020010,'Iron Hatchet','Normal/ToolItem',1,0,0,97600,1696,70249,6105,1,0,40,0,1,15,2146,0,0,0,0,0,-1,30,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (7020011,'Brass Hatchet','Normal/ToolItem',1,0,0,97600,2544,70251,6105,1,0,40,0,1,23,2146,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (7020012,'Plumed Iron Hatchet','Normal/ToolItem',1,0,0,97600,2900,70252,6105,1,0,40,0,1,28,2146,0,0,0,0,0,-1,30,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (7020013,'Steel Hatchet','Normal/ToolItem',1,0,0,97600,3710,70249,6105,1,0,40,0,1,34,2146,0,0,0,0,0,-1,30,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (7020014,'Mythril Hatchet','Normal/ToolItem',1,0,0,97600,4240,70484,6105,1,0,40,0,1,39,2146,0,0,0,0,0,-1,30,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (7020015,'Horned Hatchet','Normal/ToolItem',1,0,0,97600,5096,70485,6105,1,0,40,0,1,48,2146,0,0,0,0,0,-1,30,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (7020016,'Axe of the Luminary','Normal/ToolItem',1,1,1,97600,0,70512,6105,3,0,40,0,1,50,2146,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7020101,'Dated Bronze Scythe','Normal/ToolItem',1,0,0,63440,924,70254,6106,1,0,40,0,0,10,2146,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020102,'Dated Iron Scythe','Normal/ToolItem',1,0,0,63440,2352,70255,6106,1,0,40,0,0,27,2146,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (7020103,'Dated Steel Scythe','Normal/ToolItem',1,0,0,63440,4032,70255,6106,1,0,40,0,0,47,2146,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (7020104,'Bronze Scythe','Normal/ToolItem',1,0,0,63440,1008,70254,6106,1,0,40,0,1,11,2146,0,0,0,0,0,-1,30,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020105,'Iron Scythe','Normal/ToolItem',1,0,0,63440,1764,70255,6106,1,0,40,0,1,20,2146,0,0,0,0,0,-1,30,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (7020106,'Steel Scythe','Normal/ToolItem',1,0,0,63440,2688,70255,6106,1,0,40,0,1,31,2146,0,0,0,0,0,-1,30,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (7020107,'Mythril Scythe','Normal/ToolItem',1,0,0,63440,3696,70486,6106,1,0,40,0,1,43,2146,0,0,0,0,0,-1,30,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (7020108,'Weathered Scythe','Normal/ToolItem',1,1,1,63440,0,70254,6106,1,0,40,0,0,1,2146,0,0,0,0,0,-1,30,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7020109,'Militia Scythe','Normal/ToolItem',1,1,0,63440,4284,70558,6106,2,0,40,0,1,50,2146,0,0,0,0,0,-1,30,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7030001,'Dated Ash Fishing Rod','Normal/ToolItem',1,0,0,97600,880,70257,6107,1,0,41,0,0,7,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030002,'Weathered Fishing Rod','Normal/ToolItem',1,1,1,97600,0,70258,6107,1,0,41,0,0,1,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030003,'Dated Willow Fishing Rod','Normal/ToolItem',1,0,0,97600,1430,70259,6107,1,0,41,0,0,12,2147,0,0,0,0,0,-1,29,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (7030004,'Dated Bamboo Fishing Rod','Normal/ToolItem',1,0,0,97600,2530,70256,6107,1,0,41,0,0,22,2147,0,0,0,0,0,-1,29,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (7030005,'Dated Rattan Fishing Rod','Normal/ToolItem',1,0,0,97600,3630,70296,6107,1,0,41,0,0,32,2147,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (7030006,'Dated Yew Fishing Rod','Normal/ToolItem',1,0,0,97600,4730,70297,6107,1,0,41,0,0,42,2147,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7030007,'Dated Pine Fishing Rod','Normal/ToolItem',1,0,0,97600,1980,70418,6107,1,0,41,0,0,17,2147,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (7030008,'Dated Horn Fishing Rod','Normal/ToolItem',1,0,0,97600,4800,70419,6107,1,0,41,0,0,47,2147,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (7030009,'Maple Fishing Rod','Normal/ToolItem',1,0,0,97600,990,70257,6107,1,0,41,0,1,8,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030010,'Elm Fishing Rod','Normal/ToolItem',1,0,0,97600,1760,70256,6107,1,0,41,0,1,15,2147,0,0,0,0,0,-1,29,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (7030011,'Yew Fishing Rod','Normal/ToolItem',1,0,0,97600,2860,70297,6107,1,0,41,0,1,25,2147,0,0,0,0,0,-1,29,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (7030012,'Walnut Fishing Rod','Normal/ToolItem',1,0,0,97600,3630,70296,6107,1,0,41,0,1,32,2147,0,0,0,0,0,-1,29,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (7030013,'Horn Fishing Rod','Normal/ToolItem',1,0,0,97600,3800,70419,6107,1,0,41,0,1,37,2147,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7030014,'Rosewood Fishing Rod','Normal/ToolItem',1,0,0,97600,4840,70487,6107,1,0,41,0,1,43,2147,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (7030015,'Gilded Rosewood Fishing Rod','Normal/ToolItem',1,0,0,97600,5488,70407,6107,1,0,41,0,1,48,2147,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (7030016,'Rod of the Luminary','Normal/ToolItem',1,1,1,97600,0,70513,6107,3,0,41,0,1,50,2147,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (7030101,'Dated Bronze Gig','Normal/ToolItem',1,0,0,63440,858,70262,6108,1,0,41,0,0,10,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030102,'Dated Iron Gig','Normal/ToolItem',1,0,0,63440,2184,70263,6108,1,0,41,0,0,27,2147,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (7030103,'Dated Steel Gig','Normal/ToolItem',1,0,0,63440,2964,70263,6108,1,0,41,0,0,37,2147,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (7030104,'Bronze Gig','Normal/ToolItem',1,0,0,63440,936,70262,6108,1,0,41,0,1,11,2147,0,0,0,0,0,-1,29,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030105,'Iron Gig','Normal/ToolItem',1,0,0,63440,1638,70263,6108,1,0,41,0,1,20,2147,0,0,0,0,0,-1,29,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (7030106,'Steel Gig','Normal/ToolItem',1,0,0,63440,2340,70263,6108,1,0,41,0,1,29,2147,0,0,0,0,0,-1,29,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (7030107,'Mythril Gig','Normal/ToolItem',1,0,0,63440,3198,70488,6108,1,0,41,0,1,40,2147,0,0,0,0,0,-1,29,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (7030108,'Weathered Gig','Normal/ToolItem',1,1,1,63440,0,70262,6108,1,0,41,0,0,1,2147,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (7030109,'Militia Gig','Normal/ToolItem',1,1,0,63440,3978,70557,6108,2,0,41,0,1,50,2147,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010001,'Dated Bronze Celata','Normal/StandardItem',1,0,0,20850,8190,80370,7004,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010002,'Dated Iron Celata','Normal/StandardItem',1,0,0,20850,10290,80371,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010003,'Dated Iron Celata (Green)','Normal/StandardItem',1,0,0,20850,10290,80374,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010004,'Dated Iron Celata (Brown)','Normal/StandardItem',1,0,0,20850,10290,80375,7004,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010005,'Steel Celata','Normal/StandardItem',1,0,0,20850,8400,80372,7004,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8010006,'Steel Celata (Blue)','Normal/StandardItem',1,0,0,20850,8400,80376,7004,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8010007,'Cobalt Celata (Blue)','Normal/StandardItem',1,0,0,20850,10500,82412,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8010008,'Sentinel\'s Celata','Normal/StandardItem',1,0,0,20850,10710,80380,7004,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010009,'Cobalt Celata','Normal/StandardItem',1,0,0,20850,10500,82159,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8010010,'Cobalt Celata (Red)','Normal/StandardItem',1,0,0,20850,10500,82160,7004,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8010011,'[en]','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010012,'Darksteel Celata','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010013,'Darksteel Celata (White)','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010014,'Darksteel Celata (Gold)','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010015,'[en]','Normal/StandardItem',1,0,0,20850,420,60000,7004,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010016,'Dented Celata','Normal/StandardItem',1,1,0,20850,4410,81429,7004,1,0,0,0,0,20,1102,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010017,'Vintage Celata','Normal/StandardItem',1,1,0,20850,6510,80370,7004,1,0,0,0,0,30,1102,0,0,0,0,0,-1,31,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010101,'Dated Hempen Hat','Normal/StandardItem',1,0,0,12510,803,80409,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010102,'Dated Hempen Hat (Brown)','Normal/StandardItem',1,0,0,12510,803,80410,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010103,'Dated Hempen Hat (Grey)','Normal/StandardItem',1,0,0,12510,803,80411,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010104,'Dated Hempen Hat (Beige)','Normal/StandardItem',1,0,0,12510,803,80412,7005,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010105,'Dated Canvas Hat','Normal/StandardItem',1,0,0,12510,3099,80413,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010106,'Dated Canvas Hat (Auburn)','Normal/StandardItem',1,0,0,12510,3099,80414,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010107,'Dated Canvas Hat (Pink)','Normal/StandardItem',1,0,0,12510,3099,80415,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010108,'Dated Canvas Hat (Brown)','Normal/StandardItem',1,0,0,12510,3099,80416,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010109,'Dated Canvas Hat (Blue)','Normal/StandardItem',1,0,0,12510,3099,80417,7005,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010110,'Dated Velveteen Hat','Normal/StandardItem',1,0,0,12510,4247,80418,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010111,'Dated Velveteen Hat (Black)','Normal/StandardItem',1,0,0,12510,4247,80419,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010112,'Dated Velveteen Hat (Red)','Normal/StandardItem',1,0,0,12510,4247,80420,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010113,'Dated Velveteen Hat (Yellow)','Normal/StandardItem',1,0,0,12510,4247,80421,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010114,'Dated Velveteen Hat (Green)','Normal/StandardItem',1,0,0,12510,4247,80422,7005,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010115,'Woolen Hat','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010116,'Woolen Hat (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010117,'Woolen Hat of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010118,'Woolen Hat (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010119,'Woolen Hat of the Mind (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010120,'Felt Hat','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010121,'Felt Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010122,'Felt Hat (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010123,'Felt Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010124,'Felt Hat (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010125,'Linen Hat','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010126,'Linen Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010127,'Linen Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010128,'Linen Hat (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010129,'Sorcerer\'s Hat','Normal/StandardItem',1,1,1,12510,0,80432,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010130,'Divining Hat','Normal/StandardItem',1,1,1,12510,0,81490,7005,2,0,0,0,0,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8010131,'Linen Hat (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010132,'Linen Hat of the Mind','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010133,'Linen Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,4247,82176,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010134,'Linen Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4247,82174,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010135,'Linen Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,4247,82175,7005,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010136,'Woolen Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010137,'Woolen Hat of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,4821,80427,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010138,'Woolen Hat of the Mind','Normal/StandardItem',1,0,0,12510,4821,80423,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010139,'Woolen Hat of the Mind (Purple)','Normal/StandardItem',1,0,0,12510,4821,80425,7005,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8010140,'Felt Hat (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010141,'Felt Hat (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010142,'Felt Hat of the Mind','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010143,'Felt Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,5395,80431,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010144,'Felt Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010145,'Felt Hat of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010146,'Felt Hat of Intelligence','Normal/StandardItem',1,0,0,12510,5395,80428,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010147,'Felt Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,5395,80429,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010148,'Felt Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,5395,80430,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010149,'Felt Hat of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,5395,80432,7005,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010201,'Dated Bronze Goggles','Normal/StandardItem',1,0,0,13900,1612,80495,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8010202,'Dated Bronze Goggles (Yellow)','Normal/StandardItem',1,0,0,13900,1612,80483,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8010203,'Dated Bronze Goggles (Black)','Normal/StandardItem',1,0,0,13900,1612,80484,7009,1,0,0,0,0,15,1117,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8010204,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010205,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010206,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010207,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010208,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010209,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010210,'Steel Goggles','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010211,'Steel Goggles (Yellow)','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010212,'Steel Goggles (Black)','Normal/StandardItem',1,0,0,13900,3225,82204,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010213,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010214,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010215,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010216,'[en]','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010217,'Dated Brass Preserves (Red)','Normal/StandardItem',1,0,0,13900,2620,80487,7009,1,0,0,0,0,25,1117,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010218,'Dated Brass Preserves (Green)','Normal/StandardItem',1,0,0,13900,2620,80488,7009,1,0,0,0,0,25,1117,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010219,'Dated Iron Preserves (Red)','Normal/StandardItem',1,0,0,13900,3628,80491,7009,1,0,0,0,0,35,1117,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010220,'Dated Iron Preserves (Green)','Normal/StandardItem',1,0,0,13900,3628,80492,7009,1,0,0,0,0,35,1117,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010221,'Cobalt Preserves (Red)','Normal/StandardItem',1,0,0,13900,4536,82205,7009,1,0,0,0,0,44,2003,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8010222,'Cobalt Preserves (Green)','Normal/StandardItem',1,0,0,13900,4536,82205,7009,1,0,0,0,0,44,2003,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8010223,'Darksteel Eyeguards (Red)','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010224,'Darksteel Eyeguards (Green)','Normal/StandardItem',1,0,0,13900,201,60000,7009,1,0,0,0,0,1,1117,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010225,'Garlond Goggles','Normal/SpecialEquipItem',1,1,1,13900,0,81352,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010301,'Coeurl\'s Eye','Normal/StandardItem',1,1,1,12510,0,82155,7009,2,0,0,0,1,20,1001,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010302,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010303,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010304,'Leather Eyepatch','Normal/StandardItem',1,0,0,12510,1276,80501,7009,1,0,0,0,0,23,1006,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8010305,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010306,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010307,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010308,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010309,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010310,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010311,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010312,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010313,'Skull Eyepatch (Black)','Normal/StandardItem',1,0,0,12510,1808,80510,7009,1,0,0,0,0,33,1006,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8010314,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010315,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010316,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010317,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010318,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010319,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010320,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010321,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010322,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010323,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010324,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010325,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010326,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010327,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010328,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010329,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010330,'[en]','Normal/StandardItem',1,0,0,12510,106,60000,7009,1,0,0,0,0,1,1006,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010401,'Dated Copper Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,1612,80433,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010402,'Dated Copper Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,1612,80434,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010403,'Dated Copper Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,1612,80435,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010404,'Dated Copper Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,1612,80436,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010405,'Dated Copper Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,1612,80437,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010406,'Dated Copper Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,1612,80438,7007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010407,'Dated Brass Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,2852,80439,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010408,'Dated Brass Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,2852,80440,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010409,'Dated Brass Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,2852,80441,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010410,'Dated Brass Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,2852,80442,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010411,'Dated Brass Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,2852,80443,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010412,'Dated Brass Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,2852,80444,7007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010413,'Dated Silver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,4092,80445,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010414,'Dated Silver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,4092,80446,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010415,'Dated Silver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,4092,80447,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010416,'Dated Silver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,4092,80448,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010417,'Dated Silver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,4092,80449,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010418,'Dated Silver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,4092,80450,7007,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010419,'Brass Circlet (Sunstone)','Normal/StandardItem',1,0,0,13900,2356,80439,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010420,'Brass Circlet (Lapis Lazuli)','Normal/StandardItem',1,0,0,13900,2356,80440,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010421,'Brass Circlet (Sphene)','Normal/StandardItem',1,0,0,13900,2356,80441,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010422,'Brass Circlet (Malachite)','Normal/StandardItem',1,0,0,13900,2356,80442,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010423,'Brass Circlet (Fluorite)','Normal/StandardItem',1,0,0,13900,2356,80443,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010424,'Brass Circlet (Danburite)','Normal/StandardItem',1,0,0,13900,2356,80444,7007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8010425,'Dated Darksilver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,5332,80580,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010426,'Dated Darksilver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,5332,80581,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010427,'Dated Darksilver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,5332,80582,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010428,'Dated Darksilver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,5332,80583,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010429,'Dated Darksilver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,5332,80584,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010430,'Dated Darksilver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,5332,80585,7007,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010431,'Dated Electrum Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,5952,81555,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010432,'Dated Electrum Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,5952,81556,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010433,'Dated Electrum Circlet (Amber)','Normal/StandardItem',1,0,0,13900,5952,81557,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010434,'Dated Electrum Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,5952,81558,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010435,'Dated Electrum Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,5952,81559,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010436,'Dated Electrum Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,5952,81560,7007,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010437,'Silver Circlet (Garnet)','Normal/StandardItem',1,0,0,13900,3596,80445,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010438,'Silver Circlet (Aquamarine)','Normal/StandardItem',1,0,0,13900,3596,80446,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010439,'Silver Circlet (Heliodor)','Normal/StandardItem',1,0,0,13900,3596,80447,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010440,'Silver Circlet (Peridot)','Normal/StandardItem',1,0,0,13900,3596,80448,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010441,'Silver Circlet (Amethyst)','Normal/StandardItem',1,0,0,13900,3596,80449,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010442,'Silver Circlet (Goshenite)','Normal/StandardItem',1,0,0,13900,3596,80450,7007,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8010443,'Mythril Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010444,'Mythril Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010445,'Mythril Circlet (Amber)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010446,'Mythril Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010447,'Mythril Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010448,'Mythril Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,4836,82189,7007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010449,'Electrum Circlet (Rubellite)','Normal/StandardItem',1,0,0,13900,6076,81555,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010450,'Electrum Circlet (Turquoise)','Normal/StandardItem',1,0,0,13900,6076,81556,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010451,'Electrum Circlet (Amber)','Normal/StandardItem',1,0,0,13900,6076,81557,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010452,'Electrum Circlet (Tourmaline)','Normal/StandardItem',1,0,0,13900,6076,81558,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010453,'Electrum Circlet (Spinel)','Normal/StandardItem',1,0,0,13900,6076,81559,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010454,'Electrum Circlet (Zircon)','Normal/StandardItem',1,0,0,13900,6076,81560,7007,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010455,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010456,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010457,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010458,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010459,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010460,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010461,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010462,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010463,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010464,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010465,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010466,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010467,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010468,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010469,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010470,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010471,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010472,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010473,'Leather Vizard','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010474,'Nighthawk Visor','Normal/StandardItem',1,1,1,13900,0,80458,7008,2,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010475,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010476,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010477,'Leather Vizard (Green)','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010478,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010479,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010480,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010481,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010482,'[en]','Normal/StandardItem',1,0,0,13900,224,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010501,'Dated Hempen Coif','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010502,'Dated Hempen Coif (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010503,'Dated Hempen Coif (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010504,'Dated Hempen Coif (Beige)','Normal/StandardItem',1,0,0,11120,182,80384,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010505,'Dated Cotton Coif','Normal/StandardItem',1,0,0,11120,1092,80385,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010506,'Dated Cotton Coif (Red)','Normal/StandardItem',1,0,0,11120,1092,80386,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010507,'Dated Cotton Coif (Yellow)','Normal/StandardItem',1,0,0,11120,1092,80387,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010508,'Dated Cotton Coif (Green)','Normal/StandardItem',1,0,0,11120,1092,80388,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010509,'Dated Cotton Coif (Blue)','Normal/StandardItem',1,0,0,11120,1092,80389,7006,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010510,'Dated Canvas Coif','Normal/StandardItem',1,0,0,11120,2002,80390,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010511,'Dated Canvas Coif (Auburn)','Normal/StandardItem',1,0,0,11120,2002,80391,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010512,'Dated Canvas Coif (Pink)','Normal/StandardItem',1,0,0,11120,2002,80392,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010513,'Dated Canvas Coif (Brown)','Normal/StandardItem',1,0,0,11120,2002,80393,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010514,'Dated Canvas Coif (Blue)','Normal/StandardItem',1,0,0,11120,2002,80394,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010515,'Dated Velveteen Coif','Normal/StandardItem',1,0,0,11120,2912,80512,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010516,'Dated Velveteen Coif (Black)','Normal/StandardItem',1,0,0,11120,2912,80513,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010517,'Dated Velveteen Coif (Red)','Normal/StandardItem',1,0,0,11120,2912,80514,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010518,'Dated Velveteen Coif (Yellow)','Normal/StandardItem',1,0,0,11120,2912,80515,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010519,'Dated Velveteen Coif (Green)','Normal/StandardItem',1,0,0,11120,2912,80516,7006,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010520,'Hempen Coif','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010521,'Hempen Coif of Casting (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010522,'Hempen Coif of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010523,'Cotton Coif','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010524,'Cotton Coif of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010525,'Cotton Coif of Toiling (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010526,'Woolen Coif','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010527,'Woolen Coif of Casting (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010528,'Woolen Coif of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010529,'Felt Coif','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010530,'Felt Coif of Toiling (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010531,'Felt Coif of Casting (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010532,'Hempen Coif (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010533,'Hempen Coif (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010534,'Hempen Coif of Casting','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010535,'Hempen Coif of Casting (Grey)','Normal/StandardItem',1,0,0,11120,182,80383,7006,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010536,'Hempen Coif of Toiling','Normal/StandardItem',1,0,0,11120,182,80381,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010537,'Hempen Coif of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,182,80382,7006,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010538,'Cotton Coif (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010539,'Cotton Coif (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010540,'Cotton Coif of Casting','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010541,'Cotton Coif of Casting (Green)','Normal/StandardItem',1,0,0,11120,2002,80388,7006,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010542,'Cotton Coif of Toiling','Normal/StandardItem',1,0,0,11120,2002,80385,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010543,'Cotton Coif of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,2002,80387,7006,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010544,'Woolen Coif (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010545,'Weathered Coif (Grey)','Normal/StandardItem',1,1,1,11120,0,80517,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010546,'Vintage Coif','Normal/StandardItem',1,1,0,11120,4459,82067,7006,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010547,'Torn Coif','Normal/StandardItem',1,1,0,7500,1248,81439,7006,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8010548,'Claret Coif','Normal/StandardItem',1,1,1,11120,0,82068,7006,3,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010549,'Woolen Coif (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010550,'Woolen Coif of Casting','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010551,'Woolen Coif of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,3731,82067,7006,1,0,0,0,1,40,2005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010552,'Woolen Coif of Toiling','Normal/StandardItem',1,0,0,11120,3731,82161,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010553,'Woolen Coif of Toiling (Blue)','Normal/StandardItem',1,0,0,11120,3731,82162,7006,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010554,'Felt Coif (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010555,'Felt Coif (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010556,'Felt Coif (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010557,'Felt Coif (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010558,'Felt Coif of Toiling','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010559,'Felt Coif of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,4186,82164,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010560,'Felt Coif of Toiling (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010561,'Felt Coif of Toiling (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,1,45,2003,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010562,'Felt Coif of Casting','Normal/StandardItem',1,0,0,11120,4186,82163,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010563,'Felt Coif of Casting (Black)','Normal/StandardItem',1,0,0,11120,4186,82162,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010564,'Felt Coif of Casting (Purple)','Normal/StandardItem',1,0,0,11120,4186,82414,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010565,'Felt Coif of Casting (Red)','Normal/StandardItem',1,0,0,11120,4186,82413,7006,1,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8010566,'Serpent Private\'s Coif','Normal/StandardItem',1,1,1,13900,0,80388,7006,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010567,'Serpent Sergeant\'s Coif','Normal/StandardItem',1,1,1,13900,0,80393,7006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010601,'Dated Hempen Beret','Normal/StandardItem',1,0,0,12510,525,80395,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010602,'Dated Hempen Beret (Brown)','Normal/StandardItem',1,0,0,12510,525,80396,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010603,'Dated Hempen Beret (Grey)','Normal/StandardItem',1,0,0,12510,525,80397,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010604,'Dated Hempen Beret (Beige)','Normal/StandardItem',1,0,0,12510,525,80398,7005,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010605,'Dated Cotton Beret','Normal/StandardItem',1,0,0,12510,1575,80399,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010606,'Dated Cotton Beret (Green)','Normal/StandardItem',1,0,0,12510,1575,80400,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010607,'Dated Cotton Beret (Red)','Normal/StandardItem',1,0,0,12510,1575,80401,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010608,'Dated Cotton Beret (Yellow)','Normal/StandardItem',1,0,0,12510,1575,80402,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010609,'Dated Cotton Beret (Blue)','Normal/StandardItem',1,0,0,12510,1575,80403,7005,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8010610,'Dated Canvas Beret','Normal/StandardItem',1,0,0,12510,2625,80404,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010611,'Dated Canvas Beret (Auburn)','Normal/StandardItem',1,0,0,12510,2625,80405,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010612,'Dated Canvas Beret (Pink)','Normal/StandardItem',1,0,0,12510,2625,80406,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010613,'Dated Canvas Beret (Brown)','Normal/StandardItem',1,0,0,12510,2625,80407,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010614,'Dated Canvas Beret (Blue)','Normal/StandardItem',1,0,0,12510,2625,80408,7005,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8010615,'Dated Velveteen Beret','Normal/StandardItem',1,0,0,12510,3675,80518,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010616,'Dated Velveteen Beret (Black)','Normal/StandardItem',1,0,0,12510,3675,80519,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010617,'Dated Velveteen Beret (Red)','Normal/StandardItem',1,0,0,12510,3675,80520,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010618,'Dated Velveteen Beret (Yellow)','Normal/StandardItem',1,0,0,12510,3675,80521,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010619,'Dated Velveteen Beret (Green)','Normal/StandardItem',1,0,0,12510,3675,80522,7005,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8010620,'Woolen Beret','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010621,'Woolen Beret of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010622,'Woolen Beret of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010623,'Woolen Beret of Vitality (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010624,'Felt Beret','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010625,'Felt Beret of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010626,'Felt Beret of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010627,'Felt Beret of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010628,'Woolen Beret (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010629,'Woolen Beret (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010630,'Woolen Beret (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010631,'Woolen Beret of Dexterity','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010632,'Woolen Beret of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010633,'Woolen Beret of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010634,'Woolen Beret of Intelligence','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010635,'Woolen Beret of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010636,'Woolen Beret of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,4620,82168,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010637,'Woolen Beret of Vitality','Normal/StandardItem',1,0,0,12510,4620,82165,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010638,'Woolen Beret of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,4620,82166,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010639,'Woolen Beret of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,4620,82167,7005,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8010640,'Felt Beret (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010641,'Felt Beret (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010642,'Felt Beret (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010643,'Felt Beret (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010644,'Felt Beret of Dexterity','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010645,'Felt Beret of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010646,'Weathered Beret (Beige)','Normal/StandardItem',1,1,1,12510,0,81450,7005,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010647,'Felt Beret of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010648,'Felt Beret of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010649,'Felt Beret of Intelligence','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010650,'Felt Beret of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010651,'Felt Beret of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,5145,82171,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010652,'Felt Beret of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010653,'Felt Beret of Vitality','Normal/StandardItem',1,0,0,12510,5145,82166,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010654,'Felt Beret of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,5145,82169,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010655,'Felt Beret of Vitality (Red)','Normal/StandardItem',1,0,0,12510,5145,82170,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010656,'Felt Beret of Vitality (Green)','Normal/StandardItem',1,0,0,12510,5145,82415,7005,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8010701,'Elm Mask','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010702,'Maple Mask','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010703,'Ash Mask','Normal/StandardItem',1,0,0,11120,595,80464,7008,1,0,0,0,0,16,1001,0,0,0,0,0,-1,29,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8010704,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010705,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010706,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010707,'Ash Mask (Lapis Lazuli)','Normal/StandardItem',1,0,0,11120,735,81646,7008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,29,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010708,'Mask of the Mortal Hex','Normal/StandardItem',1,1,1,11120,0,82152,7008,2,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8010709,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010710,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010711,'Dated Willow Halfmask','Normal/StandardItem',1,0,0,11120,630,80465,7008,1,0,0,0,0,17,1116,0,0,0,0,0,-1,29,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8010712,'Dated Oak Halfmask','Normal/StandardItem',1,0,0,11120,980,80466,7008,1,0,0,0,0,27,1116,0,0,0,0,0,-1,29,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010713,'Dated Yew Halfmask','Normal/StandardItem',1,0,0,11120,1330,80467,7008,1,0,0,0,0,37,1116,0,0,0,0,0,-1,29,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010714,'[en]','Normal/StandardItem',1,0,0,11120,70,60000,7008,1,0,0,0,0,1,1116,0,0,0,0,0,-1,29,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010715,'Dated Lauan Halfmask','Normal/StandardItem',1,0,0,11120,280,80624,7008,1,0,0,0,0,7,1116,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010716,'Dated Walnut Mask','Normal/StandardItem',1,0,0,11120,1505,82035,7008,1,0,0,0,0,42,1116,0,0,0,0,0,-1,29,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8010801,'Dated Copper Spectacles','Normal/StandardItem',1,0,0,11120,1176,80468,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010802,'Dated Brass Spectacles','Normal/StandardItem',1,0,0,11120,2156,80471,7009,1,0,0,0,0,21,1001,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010803,'Dated Brass Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,2156,80472,7009,1,0,0,0,0,21,1001,0,0,0,0,0,-1,32,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8010804,'Iron Spectacles','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010805,'Iron Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010806,'Dated Silver Spectacles','Normal/StandardItem',1,0,0,11120,3136,80475,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010807,'Dated Silver Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,3136,80476,7009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8010808,'Silver Spectacles','Normal/StandardItem',1,0,0,11120,2548,80475,7009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010809,'Silver Spectacles (Yellow)','Normal/StandardItem',1,0,0,11120,2548,80476,7009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8010810,'Mythril Spectacles','Normal/StandardItem',1,0,0,11120,3528,82202,7009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010811,'Mythril Spectacles (Blue)','Normal/StandardItem',1,0,0,11120,3528,82202,7009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010812,'Pince-nez','Normal/StandardItem',1,1,0,11120,4606,80477,7009,2,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8010813,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010814,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010815,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010816,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010817,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010818,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010819,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010820,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010821,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010822,'Torturer\'s Monocle','Normal/StandardItem',1,1,1,11120,0,81656,7009,2,0,0,0,1,30,2005,0,0,0,0,0,-1,32,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8010823,'Electrum Monocle','Normal/StandardItem',1,0,0,11120,4704,81656,7009,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010824,'Electrum Monocle (White)','Normal/StandardItem',1,0,0,11120,4704,81658,7009,1,0,0,0,0,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8010825,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010826,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010827,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010828,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010829,'Dated Brass Magnifiers (Red)','Normal/StandardItem',1,0,0,11120,1666,80625,7009,1,0,0,0,0,16,1008,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8010830,'Dated Iron Magnifiers (Red)','Normal/StandardItem',1,0,0,11120,2646,80626,7009,1,0,0,0,0,26,1008,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8010831,'Dated Silver Magnifiers (Green)','Normal/StandardItem',1,0,0,11120,3626,80627,7009,1,0,0,0,0,36,1008,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8010832,'Silver Magnifiers','Normal/StandardItem',1,0,0,11120,2744,80627,7009,1,0,0,0,0,27,2006,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8010833,'Mythril Magnifiers','Normal/StandardItem',1,0,0,11120,3724,82203,7009,1,0,0,0,0,37,2006,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8010834,'Dated Weathered Spectacles (Black)','Normal/StandardItem',1,0,0,11120,1176,80469,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010835,'Dated Weathered Spectacles (Green)','Normal/StandardItem',1,0,0,11120,1176,80470,7009,1,0,0,0,0,11,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010836,'Weathered Spectacles (White)','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010837,'[en]','Normal/StandardItem',1,0,0,11120,196,60000,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8010838,'Weathered Spectacles','Normal/StandardItem',1,1,1,11120,0,81657,7009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010901,'Dated Hempen Sugarloaf Hat (Brown)','Normal/StandardItem',1,0,0,12510,1355,80615,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010902,'Dated Hempen Sugarloaf Hat (Grey)','Normal/StandardItem',1,0,0,12510,1355,80616,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010903,'Dated Hempen Sugarloaf Hat (Beige)','Normal/StandardItem',1,0,0,12510,1355,80617,7005,1,0,0,0,0,10,1115,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8010904,'Dated Cotton Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,2587,80618,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010905,'Dated Cotton Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,2587,80619,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010906,'Dated Cotton Sugarloaf Hat (Blue)','Normal/StandardItem',1,0,0,12510,2587,80620,7005,1,0,0,0,0,20,1115,0,0,0,0,0,-1,34,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8010907,'Dated Velveteen Sugarloaf Hat (Black)','Normal/StandardItem',1,0,0,12510,5051,80621,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010908,'Dated Velveteen Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,5051,80622,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010909,'Dated Velveteen Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,5051,80623,7005,1,0,0,0,0,40,1115,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8010910,'Cotton Sugarloaf Hat','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010911,'Cotton Sugarloaf Hat (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010912,'Cotton Sugarloaf Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010913,'Cotton Sugarloaf Hat of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010914,'Velveteen Sugarloaf Hat','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010915,'Velveteen Sugarloaf Hat (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010916,'Velveteen Sugarloaf Hat of the Mind (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010917,'Velveteen Sugarloaf Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010918,'Cotton Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010919,'Cotton Sugarloaf Hat (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010920,'Cotton Sugarloaf Hat of the Mind','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010921,'Cotton Sugarloaf Hat of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010922,'Cotton Sugarloaf Hat of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,2833,80620,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010923,'Cotton Sugarloaf Hat of Intelligence','Normal/StandardItem',1,0,0,12510,2833,82201,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010924,'Cotton Sugarloaf Hat of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2833,80618,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010925,'Cotton Sugarloaf Hat of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2833,80619,7005,1,0,0,0,1,22,2005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8010926,'Velveteen Sugarloaf Hat (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010927,'Velveteen Sugarloaf Hat (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010928,'Velveteen Sugarloaf Hat of the Mind','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010929,'Velveteen Sugarloaf Hat of the Mind (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010930,'Velveteen Sugarloaf Hat of the Mind (Green)','Normal/StandardItem',1,0,0,12510,4065,80623,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010931,'Velveteen Sugarloaf Hat of Intelligence','Normal/StandardItem',1,0,0,12510,4065,82201,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010932,'Woolen Sugarloaf Hat (Red)','Normal/StandardItem',1,1,1,12510,0,82032,7005,1,0,0,0,0,35,1115,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8010933,'Velveteen Sugarloaf Hat of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,4065,80621,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8010934,'Velveteen Sugarloaf Hat of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,4065,80622,7005,1,0,0,0,1,32,2005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8011001,'Weathered Bandana','Normal/StandardItem',1,1,1,11120,0,81301,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011002,'Dated Hempen Bandana','Normal/StandardItem',1,0,0,11120,189,80511,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011003,'Dated Hempen Bandana (Beige)','Normal/StandardItem',1,0,0,11120,189,80628,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011004,'Dated Hempen Bandana (Brown)','Normal/StandardItem',1,0,0,11120,189,80630,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011005,'Dated Hempen Bandana (Grey)','Normal/StandardItem',1,0,0,11120,189,80629,7006,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011006,'Dated Cotton Bandana','Normal/StandardItem',1,0,0,11120,819,80631,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011007,'Dated Cotton Bandana (Red)','Normal/StandardItem',1,0,0,11120,819,80632,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011008,'Dated Cotton Bandana (Yellow)','Normal/StandardItem',1,0,0,11120,819,80633,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011009,'Dated Cotton Bandana (Green)','Normal/StandardItem',1,0,0,11120,819,80634,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011010,'Dated Cotton Bandana (Blue)','Normal/StandardItem',1,0,0,11120,819,80635,7006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011011,'Dated Canvas Bandana','Normal/StandardItem',1,0,0,11120,1449,80636,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011012,'Dated Canvas Bandana (Auburn)','Normal/StandardItem',1,0,0,11120,1449,80637,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011013,'Dated Canvas Bandana (Pink)','Normal/StandardItem',1,0,0,11120,1449,80638,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011014,'Dated Canvas Bandana (Brown)','Normal/StandardItem',1,0,0,11120,1449,80639,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011015,'Dated Canvas Bandana (Blue)','Normal/StandardItem',1,0,0,11120,1449,80640,7006,1,0,0,0,0,22,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011016,'Velveteen Bandana','Normal/StandardItem',1,0,0,11120,1701,81682,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011017,'Velveteen Bandana (Black)','Normal/StandardItem',1,0,0,11120,1701,81700,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011018,'Velveteen Bandana (Green)','Normal/StandardItem',1,0,0,11120,1701,81703,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011019,'Pirate\'s Bandana','Normal/StandardItem',1,1,0,11120,1197,81687,7006,1,0,0,0,1,18,1001,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011020,'Velveteen Bandana (Red)','Normal/StandardItem',1,0,0,11120,1701,81701,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011021,'Velveteen Bandana (Yellow)','Normal/StandardItem',1,0,0,11120,1701,81702,7006,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011022,'Explorer\'s Bandana','Normal/StandardItem',1,1,0,11120,3087,81710,7006,2,0,0,0,1,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011101,'Dated Copper Barbut','Normal/StandardItem',1,0,0,16680,2156,80544,7004,1,0,0,0,0,13,1107,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011102,'Dated Bronze Barbut','Normal/StandardItem',1,0,0,16680,3696,80545,7004,1,0,0,0,0,23,1107,0,0,0,0,0,-1,31,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8011103,'Dated Iron Barbut','Normal/StandardItem',1,0,0,16680,5236,80546,7004,1,0,0,0,0,33,1107,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8011104,'Dated Visored Barbut','Normal/StandardItem',1,0,0,16680,6776,80547,7004,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011105,'Warden\'s Barbut','Normal/StandardItem',1,1,1,16680,0,80546,7004,2,0,0,0,1,30,2103,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011106,'Bronze Barbut','Normal/StandardItem',1,0,0,16680,2002,80544,7004,1,0,0,0,0,12,2103,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8011107,'Decorated Bronze Barbut','Normal/StandardItem',1,0,0,16680,2772,80545,7004,1,0,0,0,0,17,2103,0,0,0,0,0,-1,31,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8011108,'Steel Barbut','Normal/StandardItem',1,0,0,16680,5852,81506,7004,1,0,0,0,0,37,2103,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8011109,'Mythril Barbut','Normal/StandardItem',1,0,0,16680,6622,82177,7004,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8011110,'Cobalt Barbut','Normal/StandardItem',1,0,0,16680,7392,82178,7004,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8011201,'Dated Hunting Hat (Brown)','Normal/StandardItem',1,0,0,15290,1302,80548,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011202,'Dated Hunting Hat (Grey)','Normal/StandardItem',1,0,0,15290,1302,80549,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011203,'Dated Hunting Hat (Beige)','Normal/StandardItem',1,0,0,15290,1302,80550,7005,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011204,'Dated Trapper\'s Hat','Normal/StandardItem',1,0,0,15290,2604,80551,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011205,'Dated Trapper\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,2604,80552,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011206,'Dated Trapper\'s Hat (Yellow)','Normal/StandardItem',1,0,0,15290,2604,80553,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011207,'Dated Trapper\'s Hat (Green)','Normal/StandardItem',1,0,0,15290,2604,80554,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011208,'Dated Trapper\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,2604,80555,7005,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011209,'Dated Tracker\'s Hat','Normal/StandardItem',1,0,0,15290,3906,80556,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011210,'Dated Tracker\'s Hat (Auburn)','Normal/StandardItem',1,0,0,15290,3906,80557,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011211,'Dated Tracker\'s Hat (Pink)','Normal/StandardItem',1,0,0,15290,3906,80558,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011212,'Dated Tracker\'s Hat (Brown)','Normal/StandardItem',1,0,0,15290,3906,80559,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011213,'Dated Tracker\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,3906,80560,7005,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011214,'Dated Bowman\'s Hat','Normal/StandardItem',1,0,0,15290,5208,80561,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011215,'Dated Bowman\'s Hat (Black)','Normal/StandardItem',1,0,0,15290,5208,80562,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011216,'Dated Bowman\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,5208,80563,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011217,'Dated Bowman\'s Hat (Yellow)','Normal/StandardItem',1,0,0,15290,5208,80564,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011218,'Dated Bowman\'s Hat (Green)','Normal/StandardItem',1,0,0,15290,5208,80565,7005,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011219,'Poacher\'s Hat','Normal/StandardItem',1,1,1,15290,0,81527,7005,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011220,'Ranger\'s Hat','Normal/StandardItem',1,0,0,15290,5728,82179,7005,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011221,'Ranger\'s Hat (Red)','Normal/StandardItem',1,0,0,15290,5728,82180,7005,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011222,'Rainmaker\'s Hat','Normal/StandardItem',1,0,0,15290,6379,82181,7005,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011223,'Rainmaker\'s Hat (Blue)','Normal/StandardItem',1,0,0,15290,6379,82182,7005,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011301,'Dated Hempen Turban','Normal/StandardItem',1,0,0,13900,491,80566,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011302,'Dated Hempen Turban (Brown)','Normal/StandardItem',1,0,0,13900,491,80567,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011303,'Dated Hempen Turban (Grey)','Normal/StandardItem',1,0,0,13900,491,80568,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011304,'Dated Hempen Turban (Beige)','Normal/StandardItem',1,0,0,13900,491,80569,7006,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011305,'Dated Cotton Turban','Normal/StandardItem',1,0,0,13900,1037,80570,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011306,'Dated Cotton Turban (Red)','Normal/StandardItem',1,0,0,13900,1037,80571,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011307,'Dated Cotton Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1037,80572,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011308,'Dated Cotton Turban (Green)','Normal/StandardItem',1,0,0,13900,1037,80573,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011309,'Dated Cotton Turban (Blue)','Normal/StandardItem',1,0,0,13900,1037,80574,7006,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011310,'Dated Velveteen Turban','Normal/StandardItem',1,0,0,13900,2129,80575,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011311,'Dated Velveteen Turban (Black)','Normal/StandardItem',1,0,0,13900,2129,80576,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011312,'Dated Velveteen Turban (Red)','Normal/StandardItem',1,0,0,13900,2129,80577,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011313,'Dated Velveteen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,2129,80578,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011314,'Dated Velveteen Turban (Green)','Normal/StandardItem',1,0,0,13900,2129,80579,7006,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8011315,'Velveteen Turban','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011316,'Velveteen Turban of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011317,'Velveteen Turban of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011318,'Linen Turban','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011319,'Linen Turban of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011320,'Linen Turban of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011321,'Woolen Turban','Normal/StandardItem',1,0,0,13900,2238,82187,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011322,'Woolen Turban of Invoking (Purple)','Normal/StandardItem',1,0,0,13900,2238,82188,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011323,'Sipahi Turban','Normal/StandardItem',1,1,1,13900,0,82146,7006,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011324,'Velveteen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011325,'Velveteen Turban (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011326,'Velveteen Turban of Slaying','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011327,'Velveteen Turban of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1419,80579,7006,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011328,'Velveteen Turban of Invoking','Normal/StandardItem',1,0,0,13900,1419,82183,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011329,'Velveteen Turban of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1419,80578,7006,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011330,'Linen Turban (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011331,'Linen Turban (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011332,'Linen Turban of Slaying','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011333,'Linen Turban of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,1965,82186,7006,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011334,'Linen Turban of Invoking','Normal/StandardItem',1,0,0,13900,1965,82184,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011335,'Linen Turban of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1965,82185,7006,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011336,'Woolen Turban (Purple)','Normal/StandardItem',1,0,0,13900,2238,82188,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011337,'Woolen Turban (Red)','Normal/StandardItem',1,0,0,13900,2238,82416,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011338,'Woolen Turban (Grey)','Normal/StandardItem',1,0,0,13900,2238,82417,7006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011339,'Woolen Turban of Invoking','Normal/StandardItem',1,0,0,13900,2238,82187,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011340,'Woolen Turban of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2238,82416,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011341,'Woolen Turban of Invoking (Grey)','Normal/StandardItem',1,0,0,13900,2238,82417,7006,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011401,'Dated Bronze Elmo','Normal/StandardItem',1,0,0,18070,3360,80586,7004,1,0,0,0,0,19,1111,0,0,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011402,'Dated Brass Elmo','Normal/StandardItem',1,0,0,18070,5040,80587,7004,1,0,0,0,0,29,1111,0,0,0,0,0,-1,31,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011403,'Conquistador Elmo','Normal/StandardItem',1,1,1,18070,0,81580,7004,2,0,0,0,0,35,2103,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011404,'Iron Elmo','Normal/StandardItem',1,0,0,18070,3864,81571,7004,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011405,'Iron Elmo (Brown)','Normal/StandardItem',1,0,0,18070,3864,81577,7004,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8011406,'Mythril Elmo','Normal/StandardItem',1,0,0,18070,7056,82190,7004,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8011407,'Reinforced Mythril Elmo','Normal/StandardItem',1,0,0,18070,7560,82191,7004,1,0,0,0,0,44,2103,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8011408,'Cobalt Elmo','Normal/StandardItem',1,0,0,18070,7896,82192,7004,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8011409,'Cobalt Elmo (Red)','Normal/StandardItem',1,0,0,18070,7896,82193,7004,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8011501,'Dated Sheepskin Pot Helm','Normal/StandardItem',1,0,0,15290,1288,80588,7004,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011502,'Dated Dodoskin Pot Helm','Normal/StandardItem',1,0,0,15290,2576,80591,7004,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011503,'Dated Dodoskin Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,2576,80592,7004,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8011504,'Dated Leather Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,3864,80593,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011505,'Dated Leather Pot Helm (Ochre)','Normal/StandardItem',1,0,0,15290,3864,80594,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011506,'Dated Leather Pot Helm (Green)','Normal/StandardItem',1,0,0,15290,3864,80595,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011507,'Dated Leather Pot Helm (Red)','Normal/StandardItem',1,0,0,15290,3864,80596,7004,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011508,'Dated Toadskin Pot Helm (Sunstone)','Normal/StandardItem',1,0,0,15290,5152,80597,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011509,'Dated Toadskin Pot Helm (Lapis Lazuli)','Normal/StandardItem',1,0,0,15290,5152,80598,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011510,'Dated Toadskin Pot Helm (Sphene)','Normal/StandardItem',1,0,0,15290,5152,80599,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011511,'Dated Toadskin Pot Helm (Malachite)','Normal/StandardItem',1,0,0,15290,5152,80600,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011512,'Dated Toadskin Pot Helm (Fluorite)','Normal/StandardItem',1,0,0,15290,5152,80601,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011513,'Dated Toadskin Pot Helm (Danburite)','Normal/StandardItem',1,0,0,15290,5152,80602,7004,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011514,'Helm of the Lone Knight','Normal/StandardItem',1,1,1,15290,0,81587,7004,3,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011515,'Dodoskin Pot Helm','Normal/StandardItem',1,0,0,15290,1159,80589,7004,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011516,'Dodoskin Pot Helm (Grey)','Normal/StandardItem',1,0,0,15290,1159,80590,7004,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011517,'Leather Pot Helm','Normal/StandardItem',1,0,0,15290,2447,80591,7004,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011518,'Leather Pot Helm (Black)','Normal/StandardItem',1,0,0,15290,2447,80592,7004,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8011519,'Boarskin Pot Helm','Normal/StandardItem',1,0,0,15290,5667,82194,7004,1,0,0,0,0,43,2002,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011520,'Raptorskin Pot Helm','Normal/StandardItem',1,0,0,15290,6311,82195,7004,1,0,0,0,0,48,2002,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011521,'Mercenary\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,82142,7004,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011522,'Flame Private\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,80592,7004,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011523,'Flame Sergeant\'s Pot Helm','Normal/StandardItem',1,1,1,15290,0,82194,7004,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011524,'Veteran\'s Pot Helm','Normal/StandardItem',1,1,0,15290,6440,82512,7004,2,0,0,0,1,49,2004,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8011601,'Dated Bronze Sallet','Normal/StandardItem',1,0,0,16680,2352,80603,7004,1,0,0,0,0,15,1113,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8011602,'Dated Assault Sallet','Normal/StandardItem',1,0,0,16680,3822,80604,7004,1,0,0,0,0,25,1113,0,0,0,0,0,-1,31,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8011603,'Dated Iron Sallet','Normal/StandardItem',1,0,0,16680,5292,80605,7004,1,0,0,0,0,35,1113,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8011604,'Dated Iron Assault Sallet','Normal/StandardItem',1,0,0,16680,6762,80606,7004,1,0,0,0,0,45,1113,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8011605,'Iron Sallet','Normal/StandardItem',1,0,0,16680,3087,80606,7004,1,0,0,0,0,20,2004,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8011606,'Reinforced Iron Sallet','Normal/StandardItem',1,0,0,16680,3528,80605,7004,1,0,0,0,0,23,2004,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8011607,'Steel Sallet','Normal/StandardItem',1,0,0,16680,4557,81595,7004,1,0,0,0,0,30,2004,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011608,'Steel Sallet (Green)','Normal/StandardItem',1,0,0,16680,4557,81599,7004,1,0,0,0,0,30,2004,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8011609,'Storm Private\'s Sallet','Normal/StandardItem',1,1,1,16680,0,80604,7004,2,0,0,0,1,40,1001,0,0,0,0,0,-1,31,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8011610,'Storm Sergeant\'s Sallet','Normal/StandardItem',1,1,1,16680,0,81595,7004,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8011701,'Dated Bronze Chain Coif','Normal/StandardItem',1,0,0,19460,5096,80607,7004,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011702,'Dated Iron Chain Coif','Normal/StandardItem',1,0,0,19460,6916,80608,7004,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,19,0); +INSERT INTO `gamedata_items` VALUES (8011703,'Dated Cavalry Chain Coif','Normal/StandardItem',1,0,0,19460,8736,80609,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011704,'Dated Cavalry Chain Coif (Red)','Normal/StandardItem',1,0,0,19460,8736,80610,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011705,'Dated Cavalry Chain Coif (Black)','Normal/StandardItem',1,0,0,19460,8736,80611,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011706,'Dated Cavalry Chain Coif (Ochre)','Normal/StandardItem',1,0,0,19460,8736,80612,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011707,'Dated Cavalry Chain Coif (Green)','Normal/StandardItem',1,0,0,19460,8736,80613,7004,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8011708,'Judge\'s Chain Coif','Normal/StandardItem',1,1,1,19460,0,80614,7004,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011709,'Templar\'s Chain Coif','Normal/StandardItem',1,1,0,19460,9100,82046,7004,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8011710,'Mythril Chain Coif','Normal/StandardItem',1,0,0,19460,8008,82196,7004,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011711,'Mythril Chain Coif (Black)','Normal/StandardItem',1,0,0,19460,8008,82196,7004,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8011712,'Cobalt Chain Coif','Normal/StandardItem',1,0,0,19460,8918,82197,7004,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011713,'Cobalt Chain Coif (Red)','Normal/StandardItem',1,0,0,19460,8918,82197,7004,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8011801,'Dated Hempen Scarf','Normal/StandardItem',1,0,0,11120,224,80641,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011802,'Dated Hempen Scarf (Grey)','Normal/StandardItem',1,0,0,11120,224,80642,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011803,'Dated Hempen Scarf (Beige)','Normal/StandardItem',1,0,0,11120,224,80643,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011804,'Dated Hempen Scarf (Brown)','Normal/StandardItem',1,0,0,11120,224,80644,7006,1,0,0,0,0,3,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011805,'Dated Cotton Scarf','Normal/StandardItem',1,0,0,11120,784,80645,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011806,'Dated Cotton Scarf (Red)','Normal/StandardItem',1,0,0,11120,784,80646,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011807,'Dated Cotton Scarf (Yellow)','Normal/StandardItem',1,0,0,11120,784,80647,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011808,'Dated Cotton Scarf (Green)','Normal/StandardItem',1,0,0,11120,784,80648,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011809,'Dated Cotton Scarf (Blue)','Normal/StandardItem',1,0,0,11120,784,80649,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8011810,'Dated Velveteen Scarf','Normal/StandardItem',1,0,0,11120,1904,80650,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011811,'Dated Velveteen Scarf (Black)','Normal/StandardItem',1,0,0,11120,1904,80652,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011812,'Dated Velveteen Scarf (Red)','Normal/StandardItem',1,0,0,11120,1904,80654,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011813,'Dated Velveteen Scarf (Yellow)','Normal/StandardItem',1,0,0,11120,1904,80651,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011814,'Dated Velveteen Scarf (Green)','Normal/StandardItem',1,0,0,11120,1904,80653,7006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8011815,'Cotton Scarf','Normal/StandardItem',1,0,0,11120,784,81731,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8011816,'Cotton Scarf (Brown)','Normal/StandardItem',1,0,0,11120,784,81741,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8011817,'Cotton Scarf (Blue)','Normal/StandardItem',1,0,0,11120,784,81747,7006,1,0,0,0,0,13,1001,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8011901,'Moldering Jester\'s Cap','Normal/StandardItem',1,1,0,13900,3628,82033,7005,1,0,0,0,0,26,1007,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8011902,'Vintage Jester\'s Cap','Normal/StandardItem',1,1,0,13900,6316,81641,7005,1,0,0,0,0,46,1007,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8011903,'Harlequin\'s Cap','Normal/StandardItem',1,1,0,13900,6854,81643,7005,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8012001,'Dated Straw Hat','Normal/StandardItem',1,0,0,18070,322,80523,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012002,'Dated Walking Hat','Normal/StandardItem',1,0,0,18070,1288,80526,7005,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012003,'Dated Tarred Walking Hat','Normal/StandardItem',1,0,0,18070,2898,80529,7005,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8012004,'Dated Fishing Hat','Normal/StandardItem',1,0,0,18070,4508,80532,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012005,'Dated Fishing Hat (Red)','Normal/StandardItem',1,0,0,18070,4508,80533,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012006,'Dated Fishing Hat (Yellow)','Normal/StandardItem',1,0,0,18070,4508,80534,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012007,'Dated Fishing Hat (Green)','Normal/StandardItem',1,0,0,18070,4508,80535,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012008,'Dated Fishing Hat (Blue)','Normal/StandardItem',1,0,0,18070,4508,80536,7005,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8012009,'Weathered Sun Hat','Normal/StandardItem',1,1,1,18070,0,80542,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012010,'Weathered Beach Hat (Blue)','Normal/StandardItem',1,1,1,18070,0,80543,7005,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012011,'Straw Hat','Normal/StandardItem',1,0,0,18070,660,80523,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012012,'Stablehand\'s Hat','Normal/StandardItem',1,0,0,18070,660,81471,7005,1,0,0,0,0,10,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012013,'Stablemaid\'s Hat','Normal/StandardItem',1,0,0,18070,660,82172,7005,1,0,0,0,0,10,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012014,'Angler\'s Hat','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012015,'Angler\'s Hat of Strength (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012016,'Angler\'s Hat of Dexterity (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012017,'Straw Hat (Black)','Normal/StandardItem',1,0,0,18070,660,80524,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012018,'Straw Hat (White)','Normal/StandardItem',1,0,0,18070,660,80525,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012019,'Angler\'s Hat (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012020,'Angler\'s Hat (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012021,'Angler\'s Hat of Strength','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012022,'Angler\'s Hat of Strength (Blue)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012023,'Angler\'s Hat of Dexterity','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012024,'Angler\'s Hat of Dexterity (Yellow)','Normal/StandardItem',1,0,0,18070,2220,82173,7005,1,0,0,0,1,36,2007,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012101,'Onion Helm','Normal/SpecialEquipItem',1,1,1,15290,0,80655,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012102,'Peregrine Helm','Normal/StandardItem',1,1,1,15290,0,82075,7004,2,0,0,0,1,30,1001,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8012103,'Red Onion Helm','Normal/StandardItem',1,1,0,15290,5345,80657,7004,2,0,0,0,1,45,1001,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8012201,'Buccaneer\'s Tricorne','Normal/StandardItem',1,1,0,13900,6115,82049,7005,2,0,0,0,0,47,1006,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012202,'Silver Tricorne','Normal/StandardItem',1,1,0,12510,2606,82074,7005,2,0,0,0,0,48,1006,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8012301,'Dated Chef\'s Hat','Normal/StandardItem',1,0,0,13900,3168,81848,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012302,'Dated Chef\'s Hat (Black)','Normal/StandardItem',1,0,0,13900,3168,81849,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012303,'Dated Chef\'s Hat (Red)','Normal/StandardItem',1,0,0,13900,3168,81850,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012304,'Dated Chef\'s Hat (Yellow)','Normal/StandardItem',1,0,0,13900,3168,81851,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012305,'Dated Chef\'s Hat (Green)','Normal/StandardItem',1,0,0,13900,3168,81852,7005,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012306,'Vintage Chef\'s Hat','Normal/StandardItem',1,1,0,13900,2664,81846,7005,1,0,0,0,0,36,1120,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8012307,'Ripped Chef\'s Hat','Normal/StandardItem',1,1,0,7500,544,81847,7005,1,0,0,0,0,16,1120,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8012308,'Linen Deerstalker','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012309,'Linen Deerstalker of Piety (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012310,'Linen Deerstalker of Intelligence (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012311,'Linen Deerstalker of Dexterity (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012312,'Woolen Deerstalker','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012313,'Woolen Deerstalker of Piety (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012314,'Woolen Deerstalker of Intelligence (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012315,'Woolen Deerstalker of Dexterity (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012316,'Linen Deerstalker (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012317,'Linen Deerstalker (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012318,'Linen Deerstalker (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012319,'Linen Deerstalker of Piety','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012320,'Linen Deerstalker of Piety (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012321,'Linen Deerstalker of Piety (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012322,'Linen Deerstalker of Intelligence','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012323,'Linen Deerstalker of Intelligence (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012324,'Linen Deerstalker of Intelligence (Blue)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012325,'Linen Deerstalker of Dexterity','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012326,'Linen Deerstalker of Dexterity (Brown)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012327,'Linen Deerstalker of Dexterity (Yellow)','Normal/StandardItem',1,0,0,13900,3024,82206,7005,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8012328,'Woolen Deerstalker (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012329,'Woolen Deerstalker (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012330,'Woolen Deerstalker (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012331,'Woolen Deerstalker (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012332,'Woolen Deerstalker of Piety','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012333,'Woolen Deerstalker of Piety (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012334,'Woolen Deerstalker of Piety (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012335,'Woolen Deerstalker of Piety (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012336,'Woolen Deerstalker of Intelligence','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012337,'Woolen Deerstalker of Intelligence (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012338,'Woolen Deerstalker of Intelligence (Black)','Normal/StandardItem',1,0,0,13900,3384,82209,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012339,'Woolen Deerstalker of Intelligence (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012340,'Woolen Deerstalker of Dexterity','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012341,'Woolen Deerstalker of Dexterity (Grey)','Normal/StandardItem',1,0,0,13900,3384,82207,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012342,'Woolen Deerstalker of Dexterity (Red)','Normal/StandardItem',1,0,0,13900,3384,82208,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012343,'Woolen Deerstalker of Dexterity (Purple)','Normal/StandardItem',1,0,0,13900,3384,82421,7005,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8012401,'Dated Sheepskin Calot','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012402,'Dated Sheepskin Calot (Taupe)','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012403,'Dated Sheepskin Calot (Grey)','Normal/StandardItem',1,0,0,11120,648,81887,7005,1,0,0,0,0,8,1121,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012404,'Dated Dodoskin Calot','Normal/StandardItem',1,0,0,11120,1368,81887,7005,1,0,0,0,0,18,1121,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8012405,'Dated Dodoskin Calot (Black)','Normal/StandardItem',1,0,0,11120,1368,81887,7005,1,0,0,0,0,18,1121,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8012406,'Dated Leather Calot (Black)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012407,'Dated Leather Calot (Ochre)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012408,'Dated Leather Calot (Green)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012409,'Dated Leather Calot (Red)','Normal/StandardItem',1,0,0,11120,2088,81889,7005,1,0,0,0,0,28,1121,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012410,'Sheepskin Calot','Normal/StandardItem',1,0,0,11120,144,81887,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012411,'Sheepskin Calot (Brown)','Normal/StandardItem',1,0,0,11120,144,81887,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012412,'Explorer\'s Calot','Normal/StandardItem',1,1,0,11120,3456,81889,7005,2,0,0,0,1,47,1001,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012501,'Dream Hat','Normal/StandardItem',1,0,0,11120,144,81892,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012502,'Reindeer Antlers','Normal/StandardItem',1,1,1,11120,0,82401,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012601,'Black Usagi Kabuto','Normal/StandardItem',1,0,0,20000,2688,81973,7004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8012602,'Silver Usagi Kabuto','Normal/StandardItem',1,0,0,20000,2688,81974,7004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8012603,'Usagi Kabuto','Normal/StandardItem',1,0,0,20000,256,81972,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012604,'Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82407,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012605,'Crimson Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82409,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012606,'Golden Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82408,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012607,'Black Dragon Kabuto','Normal/StandardItem',1,1,1,20000,0,82410,7004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012701,'Dated Canvas Wedge Cap','Normal/StandardItem',1,0,0,12500,1984,81956,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012702,'Dated Canvas Wedge Cap (Auburn)','Normal/StandardItem',1,0,0,12500,1984,81957,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012703,'Dated Canvas Wedge Cap (Pink)','Normal/StandardItem',1,0,0,12500,1984,81958,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012704,'Dated Canvas Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,1984,81959,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012705,'Dated Canvas Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,1984,81960,7005,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8012706,'Dated Velveteen Wedge Cap','Normal/StandardItem',1,0,0,12500,2624,81961,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012707,'Dated Velveteen Wedge Cap (Black)','Normal/StandardItem',1,0,0,12500,2624,81962,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012708,'Dated Velveteen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,2624,81963,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012709,'Dated Velveteen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,2624,81964,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012710,'Dated Velveteen Wedge Cap (Green)','Normal/StandardItem',1,0,0,12500,2624,81965,7005,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8012711,'Dated Linen Wedge Cap','Normal/StandardItem',1,0,0,12500,3264,82076,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012712,'Dated Linen Wedge Cap (Pink)','Normal/StandardItem',1,0,0,12500,3264,82077,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012713,'Dated Linen Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,3264,82078,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012714,'Dated Linen Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,3264,82079,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012715,'Dated Linen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,3264,82080,7005,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8012716,'Velveteen Wedge Cap','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012717,'Velveteen Wedge Cap of Crafting (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012718,'Velveteen Wedge Cap of Gathering (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012719,'Linen Wedge Cap','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012720,'Linen Wedge Cap of Crafting (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012721,'Linen Wedge Cap of Gathering (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012722,'Velveteen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012723,'Velveteen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012724,'Velveteen Wedge Cap of Crafting','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012725,'Velveteen Wedge Cap of Crafting (Yellow)','Normal/StandardItem',1,0,0,12500,1856,81964,7005,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012726,'Velveteen Wedge Cap of Gathering','Normal/StandardItem',1,0,0,12500,1856,81961,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012727,'Velveteen Wedge Cap of Gathering (Red)','Normal/StandardItem',1,0,0,12500,1856,81963,7005,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8012728,'Linen Wedge Cap (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012729,'Linen Wedge Cap (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012730,'Linen Wedge Cap (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012731,'Linen Wedge Cap (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012732,'Linen Wedge Cap of Crafting','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012733,'Linen Wedge Cap of Crafting (Brown)','Normal/StandardItem',1,0,0,12500,2496,82079,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012734,'Linen Wedge Cap of Crafting (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012735,'Linen Wedge Cap of Crafting (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012736,'Linen Wedge Cap of Gathering','Normal/StandardItem',1,0,0,12500,2496,82076,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012737,'Linen Wedge Cap of Gathering (Blue)','Normal/StandardItem',1,0,0,12500,2496,82078,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012738,'Linen Wedge Cap of Gathering (Red)','Normal/StandardItem',1,0,0,12500,2496,82077,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012739,'Linen Wedge Cap of Gathering (Yellow)','Normal/StandardItem',1,0,0,12500,2496,82080,7005,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8012801,'Pristine Egg Cap','Normal/StandardItem',1,1,0,12000,10,82056,7005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8012802,'Vibrant Egg Cap','Normal/StandardItem',1,1,0,12000,10,82060,7005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,31,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8012803,'Brilliant Egg Cap','Normal/StandardItem',1,1,0,12000,10,82059,7005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8012804,'Midnight Egg Cap','Normal/StandardItem',1,1,0,12000,10,82058,7005,1,0,0,0,0,40,1001,0,0,0,0,0,-1,31,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8012805,'Chocobo Egg Cap','Normal/StandardItem',1,1,0,12000,10,82057,7005,1,0,0,0,0,15,1001,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8012901,'Mythril Mesail','Normal/StandardItem',1,0,0,13900,5598,82156,7008,1,0,0,0,0,42,2104,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8012902,'Cobalt Mesail','Normal/StandardItem',1,0,0,13900,6249,82157,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012903,'Cobalt Mesail (Red)','Normal/StandardItem',1,0,0,13900,6249,82158,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8012904,'Cobalt Mesail (Blue)','Normal/StandardItem',1,0,0,13900,6249,82411,7008,1,0,0,0,0,47,2104,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8013001,'Woolen Cavalier\'s Hat','Normal/StandardItem',1,0,0,13900,7875,82198,7005,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8013002,'Woolen Cavalier\'s Hat (Purple)','Normal/StandardItem',1,0,0,13900,7875,82199,7005,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8013003,'Felt Cavalier\'s Hat','Normal/StandardItem',1,0,0,13900,8750,82200,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013004,'Felt Cavalier\'s Hat (Brown)','Normal/StandardItem',1,0,0,13900,8750,82200,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013005,'Plundered Cavalier\'s Hat','Normal/StandardItem',1,1,0,13900,2800,82154,7005,1,0,0,0,1,15,2005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8013006,'Felt Cavalier\'s Hat (Green)','Normal/StandardItem',1,0,0,13900,8750,82420,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013007,'Felt Cavalier\'s Hat (Blue)','Normal/StandardItem',1,0,0,13900,8750,82418,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013008,'Felt Cavalier\'s Hat (Red)','Normal/StandardItem',1,0,0,13900,8750,82419,7005,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013101,'Dodoskin Skullcap','Normal/StandardItem',1,0,0,13900,1296,81823,7005,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8013102,'Dodoskin Skullcap (Black)','Normal/StandardItem',1,0,0,13900,1296,81824,7005,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8013201,'Lominsan Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82128,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8013202,'Gridanian Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82129,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8013203,'Ul\'dahn Soldier\'s Cap','Normal/StandardItem',1,1,1,12500,0,82130,7005,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8013204,'Lominsan Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82131,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013205,'Gridanian Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82132,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013206,'Ul\'dahn Officer\'s Cap','Normal/StandardItem',1,1,1,12500,0,82133,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013301,'Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82137,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013302,'Unripened Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82138,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013303,'White Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82139,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013304,'Ripened Pumpkin Head','Normal/StandardItem',1,1,1,11120,0,82140,7005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,36,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013401,'Butcher\'s Crown','Normal/StandardItem',1,1,1,13900,0,82403,7007,3,0,0,0,1,50,2002,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013402,'Chronicler\'s Crown','Normal/StandardItem',1,1,1,13900,0,82404,7007,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013403,'Paragon\'s Crown','Normal/StandardItem',1,1,1,13900,0,82405,7007,3,0,0,0,1,50,2002,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013404,'Gambler\'s Crown','Normal/StandardItem',1,1,1,13900,0,82406,7007,3,0,0,0,1,50,2006,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013501,'Gallant Coronet','Normal/StandardItem',1,1,1,13900,0,82486,7007,3,0,0,0,1,49,2120,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013502,'Temple Circlet','Normal/StandardItem',1,1,1,13900,0,82491,7007,3,0,0,0,1,49,2119,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013503,'Fighter\'s Burgeonet','Normal/StandardItem',1,1,1,20850,0,82466,7004,3,0,0,0,1,49,2121,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013504,'Drachen Armet','Normal/StandardItem',1,1,1,20850,0,82461,7004,3,0,0,0,1,49,2123,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013505,'Choral Chapeau','Normal/StandardItem',1,1,1,12510,0,82481,7005,3,0,0,0,1,49,2122,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013506,'Healer\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82471,7007,3,0,0,0,1,49,2125,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013507,'Wizard\'s Petasos','Normal/StandardItem',1,1,1,12510,0,82476,7005,3,0,0,0,1,49,2124,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013601,'Darklight Helm','Normal/StandardItem',1,1,1,20850,0,82498,7004,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013602,'Darklight Eyepatch','Normal/StandardItem',1,1,1,12510,0,82502,7009,3,0,0,0,1,50,2128,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013603,'Vanya Hat','Normal/StandardItem',1,0,0,12510,5740,82567,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013604,'Vanya Hat (Yellow)','Normal/StandardItem',1,0,0,12510,5740,82566,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013605,'Vanya Hat (Black)','Normal/StandardItem',1,0,0,12510,5740,82565,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013606,'Vanya Hat (Purple)','Normal/StandardItem',1,0,0,12510,5740,82568,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013607,'Vanya Hat (Red)','Normal/StandardItem',1,0,0,12510,5740,82569,7005,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8013608,'Militia Armet','Normal/StandardItem',1,1,1,20850,0,80378,7004,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013609,'Militia Hat','Normal/StandardItem',1,1,1,12510,0,82574,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013610,'Militia Barbut','Normal/StandardItem',1,1,1,16680,0,82576,7004,2,0,0,0,1,50,2158,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013611,'Hamlet Puller\'s Hat','Normal/StandardItem',1,1,1,18070,0,82570,7005,2,0,0,0,1,50,2147,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013612,'Hamlet Cutter\'s Hat','Normal/StandardItem',1,1,1,18070,0,82571,7005,2,0,0,0,1,50,2146,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013613,'Hamlet Digger\'s Helmet','Normal/StandardItem',1,1,1,18070,0,82572,7004,2,0,0,0,1,50,2145,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013614,'Storm Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82588,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013615,'Storm Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,82578,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013616,'Storm Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80520,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013617,'Serpent Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82589,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013618,'Serpent Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,81646,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013619,'Serpent Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80521,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013620,'Flame Sergeant\'s Circlet','Normal/StandardItem',1,1,1,13900,0,82587,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013621,'Flame Sergeant\'s Mask','Normal/StandardItem',1,1,1,11120,0,81647,7008,2,0,0,0,1,50,1001,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013622,'Flame Sergeant\'s Beret','Normal/StandardItem',1,1,1,12510,0,80519,7005,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013623,'Scarf of Wondrous Wit','Normal/StandardItem',1,1,1,11120,0,81742,7006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8013624,'Legionary Visor','Normal/StandardItem',1,0,0,7500,1472,80460,7008,1,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013625,'Rose Gold Circlet','Normal/StandardItem',1,0,0,13900,5152,82600,7007,1,0,0,0,1,50,2005,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013626,'Chocobo Mask','Normal/StandardItem',1,1,1,13900,0,82607,7004,2,0,0,0,0,35,1001,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8013627,'Carpenter\'s Hood','Normal/StandardItem',1,0,0,11120,3213,82612,7005,1,0,0,0,1,50,2137,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013628,'Blacksmith\'s Goggles','Normal/StandardItem',1,0,0,13900,5140,82613,7009,1,0,0,0,1,50,2138,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013629,'Armorer\'s Visor','Normal/StandardItem',1,0,0,13900,6640,82614,7008,1,0,0,0,1,50,2139,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013630,'Goldsmith\'s Turban','Normal/StandardItem',1,0,0,13900,2784,82615,7005,1,0,0,0,1,50,2140,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013631,'Leatherworker\'s Hat','Normal/StandardItem',1,0,0,15290,6640,82616,7005,1,0,0,0,1,50,2141,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013632,'Weaver\'s Gibus','Normal/StandardItem',1,0,0,13900,8925,82617,7005,1,0,0,0,1,50,2142,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013633,'Alchemist\'s Monocle','Normal/StandardItem',1,0,0,11120,4998,82618,7009,1,0,0,0,1,50,2143,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013634,'Culinarian\'s Hat','Normal/StandardItem',1,0,0,13900,3672,82619,7005,1,0,0,0,1,50,2144,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013635,'Dalamud Horn','Normal/StandardItem',1,1,1,13900,0,82620,7007,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013636,'Imperial Operative Tricorne','Normal/StandardItem',1,1,1,13900,0,82635,7005,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8013637,'Imperial Operative Hat','Normal/StandardItem',1,1,1,13900,0,82636,7005,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030001,'Dated Hempen Doublet','Normal/StandardItem',1,0,0,27800,1302,80044,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030002,'Dated Hempen Doublet (Brown)','Normal/StandardItem',1,0,0,27800,1302,80045,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030003,'Dated Hempen Doublet (Grey)','Normal/StandardItem',1,0,0,27800,1302,80046,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030004,'Dated Hempen Doublet (Beige)','Normal/StandardItem',1,0,0,27800,1302,80047,7016,1,0,0,0,0,6,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030005,'Dated Cotton Doublet','Normal/StandardItem',1,0,0,27800,3162,80019,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030006,'Dated Cotton Doublet (Red)','Normal/StandardItem',1,0,0,27800,3162,80020,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030007,'Dated Cotton Doublet (Yellow)','Normal/StandardItem',1,0,0,27800,3162,80021,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030008,'Dated Cotton Doublet (Green)','Normal/StandardItem',1,0,0,27800,3162,80022,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030009,'Dated Cotton Doublet (Blue)','Normal/StandardItem',1,0,0,27800,3162,80023,7016,1,0,0,0,0,16,1101,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8030010,'Dated Canvas Doublet','Normal/StandardItem',1,0,0,27800,5022,80024,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030011,'Dated Canvas Doublet (Auburn)','Normal/StandardItem',1,0,0,27800,5022,80025,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030012,'Dated Canvas Doublet (Pink)','Normal/StandardItem',1,0,0,27800,5022,80026,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030013,'Dated Canvas Doublet (Brown)','Normal/StandardItem',1,0,0,27800,5022,80027,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030014,'Dated Canvas Doublet (Blue)','Normal/StandardItem',1,0,0,27800,5022,80028,7016,1,0,0,0,0,26,1101,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8030015,'Linen Doublet','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030016,'Linen Doublet (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030017,'Linen Doublet of Vitality (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030018,'Linen Doublet of Strength (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030019,'Linen Doublet of Dexterity (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030020,'Woolen Doublet','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030021,'Woolen Doublet of Vitality (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030022,'Woolen Doublet of Strength (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030023,'Woolen Doublet of Dexterity (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030024,'Linen Doublet (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030025,'Linen Doublet (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030026,'Linen Doublet of Vitality','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030027,'Linen Doublet of Vitality (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030028,'Linen Doublet of Vitality (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030029,'Linen Doublet of Strength','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030030,'Linen Doublet of Strength (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030031,'Linen Doublet of Strength (Yellow)','Normal/StandardItem',1,0,0,27800,7998,80033,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030032,'Weathered Doublet (Yellow)','Normal/StandardItem',1,1,1,27800,0,80676,7016,1,0,0,0,0,1,1101,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030033,'Onion Doublet','Normal/StandardItem',1,1,1,27800,0,81353,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030034,'Dodore Doublet','Normal/StandardItem',1,0,0,27800,9114,81405,7016,2,0,0,0,0,48,1101,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030035,'Gridanian Doublet','Normal/StandardItem',1,1,1,27800,0,80021,7016,2,0,0,0,1,25,2109,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030036,'Linen Doublet of Dexterity','Normal/StandardItem',1,0,0,27800,7998,80029,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030037,'Linen Doublet of Dexterity (Blue)','Normal/StandardItem',1,0,0,27800,7998,80031,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030038,'Linen Doublet of Dexterity (Brown)','Normal/StandardItem',1,0,0,27800,7998,80032,7016,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030039,'Woolen Doublet (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030040,'Woolen Doublet (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030041,'Woolen Doublet (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030042,'Woolen Doublet of Vitality','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030043,'Woolen Doublet of Vitality (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030044,'Woolen Doublet of Vitality (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030045,'Woolen Doublet of Strength','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030046,'Woolen Doublet of Strength (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030047,'Woolen Doublet of Strength (Red)','Normal/StandardItem',1,0,0,27800,8928,82211,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030048,'Woolen Doublet of Dexterity','Normal/StandardItem',1,0,0,27800,8928,82210,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030049,'Woolen Doublet of Dexterity (Black)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030050,'Woolen Doublet of Dexterity (Purple)','Normal/StandardItem',1,0,0,27800,8928,82212,7016,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030101,'Dated Bronze Cuirass','Normal/StandardItem',1,0,0,41700,11700,80048,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030102,'Dated Bronze Cuirass (Auburn)','Normal/StandardItem',1,0,0,41700,11700,80049,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030103,'Dated Bronze Cuirass (Pink)','Normal/StandardItem',1,0,0,41700,11700,80050,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030104,'Dated Bronze Cuirass (Brown)','Normal/StandardItem',1,0,0,41700,11700,80051,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030105,'Dated Bronze Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,11700,80052,7014,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,17,0); +INSERT INTO `gamedata_items` VALUES (8030106,'Dated Iron Cuirass','Normal/StandardItem',1,0,0,41700,14700,80053,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030107,'Dated Iron Cuirass (Green)','Normal/StandardItem',1,0,0,41700,14700,80056,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030108,'Dated Iron Cuirass (Brown)','Normal/StandardItem',1,0,0,41700,14700,80057,7014,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030109,'Steel Cuirass','Normal/StandardItem',1,0,0,41700,12000,80054,7014,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030110,'Steel Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,12000,80058,7014,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030111,'Cobalt Cuirass (Blue)','Normal/StandardItem',1,0,0,41700,15000,82422,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030112,'Sentinel\'s Cuirass','Normal/StandardItem',1,0,0,41700,15300,80062,7014,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030113,'Cobalt Cuirass','Normal/StandardItem',1,0,0,41700,15000,82213,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030114,'Cobalt Cuirass (Red)','Normal/StandardItem',1,0,0,41700,15000,82214,7014,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030115,'[en]','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030116,'Darksteel Cuirass','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030117,'Darksteel Cuirass (White)','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030118,'Darksteel Cuirass (Gold)','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030119,'[en]','Normal/StandardItem',1,0,0,41700,600,60000,7014,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030201,'Dated Hempen Robe','Normal/StandardItem',1,0,0,25020,1148,80091,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030202,'Dated Hempen Robe (Brown)','Normal/StandardItem',1,0,0,25020,1148,80092,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030203,'Dated Hempen Robe (Grey)','Normal/StandardItem',1,0,0,25020,1148,80093,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030204,'Dated Hempen Robe (Beige)','Normal/StandardItem',1,0,0,25020,1148,80094,7016,1,0,0,0,0,6,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030205,'Dated Cotton Robe','Normal/StandardItem',1,0,0,25020,2788,80095,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030206,'Dated Cotton Robe (Red)','Normal/StandardItem',1,0,0,25020,2788,80096,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030207,'Dated Cotton Robe (Yellow)','Normal/StandardItem',1,0,0,25020,2788,80097,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030208,'Dated Cotton Robe (Green)','Normal/StandardItem',1,0,0,25020,2788,80098,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030209,'Dated Cotton Robe (Blue)','Normal/StandardItem',1,0,0,25020,2788,80099,7016,1,0,0,0,0,16,1106,0,0,0,0,0,-1,34,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8030210,'Dated Canvas Robe','Normal/StandardItem',1,0,0,25020,4428,80100,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030211,'Dated Canvas Robe (Auburn)','Normal/StandardItem',1,0,0,25020,4428,80101,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030212,'Dated Canvas Robe (Pink)','Normal/StandardItem',1,0,0,25020,4428,80102,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030213,'Dated Canvas Robe (Brown)','Normal/StandardItem',1,0,0,25020,4428,80103,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030214,'Dated Canvas Robe (Blue)','Normal/StandardItem',1,0,0,25020,4428,80104,7016,1,0,0,0,0,26,1106,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8030215,'Dated Velveteen Robe','Normal/StandardItem',1,0,0,25020,6068,80105,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030216,'Dated Velveteen Robe (Black)','Normal/StandardItem',1,0,0,25020,6068,80106,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030217,'Dated Velveteen Robe (Red)','Normal/StandardItem',1,0,0,25020,6068,80107,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030218,'Dated Velveteen Robe (Yellow)','Normal/StandardItem',1,0,0,25020,6068,80108,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030219,'Dated Velveteen Robe (Green)','Normal/StandardItem',1,0,0,25020,6068,80109,7016,1,0,0,0,0,36,1106,0,0,0,0,0,-1,34,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8030220,'Linen Robe','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030221,'Linen Robe of the Mind (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030222,'Linen Robe of Casting (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030223,'Linen Robe (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030224,'Linen Robe (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030225,'Woolen Robe','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030226,'Woolen Robe (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030227,'Woolen Robe of Casting (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030228,'Woolen Robe (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030229,'Woolen Robe of the Mind (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030230,'Felt Robe','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030231,'Felt Robe of Casting (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030232,'Felt Robe (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030233,'Felt Robe of the Mind (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030234,'Linen Robe of the Mind','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030235,'Linen Robe of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,6068,80112,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030236,'Linen Robe of Casting','Normal/StandardItem',1,0,0,25020,6068,80110,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030237,'Linen Robe of Casting (Red)','Normal/StandardItem',1,0,0,25020,6068,80111,7016,1,0,0,0,1,36,2005,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8030238,'Woolen Robe of Casting','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030239,'Woolen Robe of Casting (Grey)','Normal/StandardItem',1,0,0,25020,6888,80119,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030240,'Woolen Robe of the Mind','Normal/StandardItem',1,0,0,25020,6888,80115,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030241,'Woolen Robe of the Mind (Purple)','Normal/StandardItem',1,0,0,25020,6888,80117,7016,1,0,0,0,1,41,2005,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8030242,'Felt Robe (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030243,'Felt Robe (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030244,'Sorcerer\'s Robe','Normal/StandardItem',1,1,1,25020,0,82149,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030245,'Weathered Robe','Normal/StandardItem',1,1,1,25020,0,80711,7016,1,0,0,0,0,1,1106,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030246,'Vintage Robe','Normal/StandardItem',1,1,0,25020,8036,81485,7016,1,0,0,0,0,48,1106,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030247,'Tattered Robe','Normal/StandardItem',1,1,0,15000,2340,81485,7016,1,0,0,0,0,38,1106,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030248,'Ul\'dahn Robe','Normal/StandardItem',1,1,1,25020,0,80106,7016,2,0,0,0,1,25,2005,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030249,'Felt Robe (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030250,'Felt Robe of Casting','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030251,'Felt Robe of Casting (Red)','Normal/StandardItem',1,0,0,25020,7708,80123,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030252,'Felt Robe of Casting (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030253,'Felt Robe of Casting (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030254,'Felt Robe of the Mind','Normal/StandardItem',1,0,0,25020,7708,80120,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030255,'Felt Robe of the Mind (Green)','Normal/StandardItem',1,0,0,25020,7708,80121,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030256,'Felt Robe of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,7708,80122,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030257,'Felt Robe of the Mind (Brown)','Normal/StandardItem',1,0,0,25020,7708,80124,7016,1,0,0,0,1,46,2005,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8030301,'Dated Bronze Chainmail','Normal/StandardItem',1,0,0,33360,2080,80127,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030302,'Dated Bronze Chainmail (Brown)','Normal/StandardItem',1,0,0,33360,2080,80128,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030303,'Dated Bronze Chainmail (Grey)','Normal/StandardItem',1,0,0,33360,2080,80129,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030304,'Dated Bronze Chainmail (Beige)','Normal/StandardItem',1,0,0,33360,2080,80130,7015,1,0,0,0,0,12,1110,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030305,'Dated Sentinel\'s Chainmail','Normal/StandardItem',1,0,0,33360,3680,80131,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030306,'Dated Sentinel\'s Chainmail (Red)','Normal/StandardItem',1,0,0,33360,3680,80132,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030307,'Dated Sentinel\'s Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,3680,80133,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030308,'Dated Sentinel\'s Chainmail (Green)','Normal/StandardItem',1,0,0,33360,3680,80134,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030309,'Dated Sentinel\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,3680,80135,7015,1,0,0,0,0,22,1110,0,0,0,0,0,-1,31,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030310,'Dated Mercenary\'s Chainmail','Normal/StandardItem',1,0,0,33360,5280,80136,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030311,'Dated Mercenary\'s Chainmail (Red)','Normal/StandardItem',1,0,0,33360,5280,80137,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030312,'Dated Mercenary\'s Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,5280,80138,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030313,'Dated Mercenary\'s Chainmail (Green)','Normal/StandardItem',1,0,0,33360,5280,80139,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030314,'Dated Mercenary\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,5280,80140,7015,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030315,'Dated Cavalier\'s Chainmail','Normal/StandardItem',1,0,0,33360,6880,80141,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030316,'Dated Cavalier\'s Chainmail (Auburn)','Normal/StandardItem',1,0,0,33360,6880,80142,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030317,'Dated Cavalier\'s Chainmail (Pink)','Normal/StandardItem',1,0,0,33360,6880,80143,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030318,'Dated Cavalier\'s Chainmail (Brown)','Normal/StandardItem',1,0,0,33360,6880,80144,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030319,'Dated Cavalier\'s Chainmail (Blue)','Normal/StandardItem',1,0,0,33360,6880,80145,7015,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8030320,'Steel Chainmail','Normal/StandardItem',1,0,0,33360,5280,82243,7015,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030321,'Steel Chainmail (Yellow)','Normal/StandardItem',1,0,0,33360,5280,82244,7015,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8030322,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030323,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030324,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030325,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030326,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030327,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030328,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030329,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030330,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030331,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030332,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030333,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030334,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030335,'Felt Tabard','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030336,'Felt Tabard (Teal)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030337,'Felt Tabard (Blue)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030338,'Felt Tabard (Red)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030339,'Felt Tabard (Brown)','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030340,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030341,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030342,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030343,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030344,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030345,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030346,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030347,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030348,'[en]','Normal/StandardItem',1,0,0,33360,320,60000,7015,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030349,'Explorer\'s Tabard','Normal/StandardItem',1,1,0,33360,8160,80147,7015,2,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030350,'Lominsan Chainmail','Normal/StandardItem',1,1,1,33360,0,82069,7015,2,0,0,0,1,25,2103,0,0,0,0,0,-1,31,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030401,'Dated Hempen Dalmatica','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030402,'Dated Hempen Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030403,'Dated Hempen Dalmatica (Grey)','Normal/StandardItem',1,0,0,22240,260,80065,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030404,'Dated Hempen Dalmatica (Beige)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030405,'Dated Cotton Dalmatica','Normal/StandardItem',1,0,0,22240,1560,80067,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030406,'Dated Cotton Dalmatica (Red)','Normal/StandardItem',1,0,0,22240,1560,80068,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030407,'Dated Cotton Dalmatica (Yellow)','Normal/StandardItem',1,0,0,22240,1560,80069,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030408,'Dated Cotton Dalmatica (Green)','Normal/StandardItem',1,0,0,22240,1560,80070,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030409,'Dated Cotton Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,1560,80071,7016,1,0,0,0,0,11,1103,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030410,'Dated Canvas Dalmatica','Normal/StandardItem',1,0,0,22240,2860,80072,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030411,'Dated Canvas Dalmatica (Auburn)','Normal/StandardItem',1,0,0,22240,2860,80073,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030412,'Dated Canvas Dalmatica (Pink)','Normal/StandardItem',1,0,0,22240,2860,80074,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030413,'Dated Canvas Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,2860,80075,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030414,'Dated Canvas Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,2860,80076,7016,1,0,0,0,0,21,1103,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030415,'Hempen Dalmatica (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030416,'Hempen Dalmatica (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030417,'Hempen Dalmatica of Casting','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030418,'Hempen Dalmatica of Casting (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030419,'Hempen Dalmatica of Toiling','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030420,'Hempen Dalmatica','Normal/StandardItem',1,0,0,22240,260,80063,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030421,'Hempen Dalmatica of Casting (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030422,'Hempen Dalmatica of Toiling (Red)','Normal/StandardItem',1,0,0,22240,260,80066,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030423,'Cotton Dalmatica','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030424,'Cotton Dalmatica of Casting (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030425,'Cotton Dalmatica of Toiling (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030426,'Hempen Dalmatica of Toiling (Brown)','Normal/StandardItem',1,0,0,22240,260,80064,7016,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030427,'Cotton Dalmatica (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030428,'Cotton Dalmatica (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030429,'Cotton Dalmatica of Casting','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030430,'Cotton Dalmatica of Casting (Blue)','Normal/StandardItem',1,0,0,22240,2860,80071,7016,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030431,'Cotton Dalmatica of Toiling','Normal/StandardItem',1,0,0,22240,2860,80067,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030432,'Cotton Dalmatica of Toiling (Yellow)','Normal/StandardItem',1,0,0,22240,2860,80069,7016,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8030433,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030434,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030435,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030436,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030437,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030438,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030439,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030440,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030441,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030442,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030443,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030444,'[en]','Normal/StandardItem',1,0,0,22240,260,60000,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8030445,'Weathered Dalmatica','Normal/StandardItem',1,1,1,22240,0,80682,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030446,'Weathered Dalmatica (Grey)','Normal/StandardItem',1,1,1,22240,0,80683,7016,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030447,'Lominsan Dalmatica','Normal/StandardItem',1,1,1,22240,0,80679,7016,2,0,0,0,1,25,2111,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030501,'Dated Hempen Gown','Normal/StandardItem',1,0,0,25020,750,80077,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030502,'Dated Hempen Gown (Brown)','Normal/StandardItem',1,0,0,25020,750,80078,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030503,'Dated Hempen Gown (Grey)','Normal/StandardItem',1,0,0,25020,750,80079,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030504,'Dated Hempen Gown (Beige)','Normal/StandardItem',1,0,0,25020,750,80080,7016,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030505,'Dated Cotton Gown','Normal/StandardItem',1,0,0,25020,2250,80081,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030506,'Dated Cotton Gown (Red)','Normal/StandardItem',1,0,0,25020,2250,80082,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030507,'Dated Cotton Gown (Yellow)','Normal/StandardItem',1,0,0,25020,2250,80083,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030508,'Dated Cotton Gown (Green)','Normal/StandardItem',1,0,0,25020,2250,80084,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030509,'Dated Cotton Gown (Blue)','Normal/StandardItem',1,0,0,25020,2250,80085,7016,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8030510,'Dated Canvas Gown','Normal/StandardItem',1,0,0,25020,3750,80086,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030511,'Dated Canvas Gown (Auburn)','Normal/StandardItem',1,0,0,25020,3750,80087,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030512,'Dated Canvas Gown (Pink)','Normal/StandardItem',1,0,0,25020,3750,80088,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030513,'Dated Canvas Gown (Brown)','Normal/StandardItem',1,0,0,25020,3750,80089,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030514,'Dated Canvas Gown (Blue)','Normal/StandardItem',1,0,0,25020,3750,80090,7016,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8030515,'Dated Velveteen Gown','Normal/StandardItem',1,0,0,25020,5250,80684,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030516,'Dated Velveteen Gown (Black)','Normal/StandardItem',1,0,0,25020,5250,80685,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030517,'Dated Velveteen Gown (Red)','Normal/StandardItem',1,0,0,25020,5250,80686,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030518,'Dated Velveteen Gown (Yellow)','Normal/StandardItem',1,0,0,25020,5250,80687,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030519,'Dated Velveteen Gown (Green)','Normal/StandardItem',1,0,0,25020,5250,80688,7016,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8030520,'Woolen Gown','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030521,'Woolen Gown of the Mind (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030522,'Woolen Gown of Vitality (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030523,'Woolen Gown of Intelligence (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030524,'Felt Gown','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030525,'Felt Gown of the Mind (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030526,'Felt Gown of Vitality (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030527,'Felt Gown of Intelligence (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030528,'Woolen Gown (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030529,'Woolen Gown (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030530,'Woolen Gown (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030531,'Woolen Gown of the Mind','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030532,'Woolen Gown of the Mind (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030533,'Woolen Gown of the Mind (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030534,'Woolen Gown of Vitality','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030535,'Woolen Gown of Vitality (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030536,'Woolen Gown of Vitality (Black)','Normal/StandardItem',1,0,0,25020,6600,82218,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030537,'Woolen Gown of Intelligence','Normal/StandardItem',1,0,0,25020,6600,82215,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030538,'Woolen Gown of Intelligence (Grey)','Normal/StandardItem',1,0,0,25020,6600,82216,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030539,'Woolen Gown of Intelligence (Purple)','Normal/StandardItem',1,0,0,25020,6600,82217,7016,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030540,'Felt Gown (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030541,'Felt Gown (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030542,'Felt Gown (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030543,'Felt Gown (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030544,'Felt Gown of the Mind','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030545,'Felt Gown of the Mind (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030546,'Weathered Gown (Grey)','Normal/StandardItem',1,1,1,25020,0,80689,7016,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030547,'Weathered Gown (Beige)','Normal/StandardItem',1,1,1,25020,0,80690,7016,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030548,'Ul\'dahn Gown','Normal/StandardItem',1,1,1,25020,0,80685,7016,2,0,0,0,1,25,2006,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030549,'Felt Gown of the Mind (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030550,'Felt Gown of the Mind (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030551,'Felt Gown of Vitality','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030552,'Felt Gown of Vitality (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030553,'Felt Gown of Vitality (Brown)','Normal/StandardItem',1,0,0,25020,7350,82222,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030554,'Felt Gown of Vitality (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030555,'Felt Gown of Intelligence','Normal/StandardItem',1,0,0,25020,7350,82219,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030556,'Felt Gown of Intelligence (Blue)','Normal/StandardItem',1,0,0,25020,7350,82220,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030557,'Felt Gown of Intelligence (Red)','Normal/StandardItem',1,0,0,25020,7350,82221,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030558,'Felt Gown of Intelligence (Green)','Normal/StandardItem',1,0,0,25020,7350,82423,7016,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030601,'Weathered Hunting Tunic (Brown)','Normal/StandardItem',1,1,1,30580,0,80745,7016,1,0,0,0,0,1,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030602,'Dated Hunting Tunic (Brown)','Normal/StandardItem',1,0,0,30580,1860,80125,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030603,'Dated Hunting Tunic (Grey)','Normal/StandardItem',1,0,0,30580,1860,80728,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030604,'Dated Hunting Tunic (Beige)','Normal/StandardItem',1,0,0,30580,1860,80729,7016,1,0,0,0,0,9,1108,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030605,'Dated Trapper\'s Tunic','Normal/StandardItem',1,0,0,30580,3720,80730,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030606,'Dated Trapper\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,3720,80731,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030607,'Dated Trapper\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,30580,3720,80732,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030608,'Dated Trapper\'s Tunic (Green)','Normal/StandardItem',1,0,0,30580,3720,80733,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030609,'Dated Trapper\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,3720,80734,7016,1,0,0,0,0,19,1108,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030610,'Dated Tracker\'s Tunic','Normal/StandardItem',1,0,0,30580,5580,80735,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030611,'Dated Tracker\'s Tunic (Auburn)','Normal/StandardItem',1,0,0,30580,5580,80736,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030612,'Dated Tracker\'s Tunic (Pink)','Normal/StandardItem',1,0,0,30580,5580,80737,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030613,'Dated Tracker\'s Tunic (Brown)','Normal/StandardItem',1,0,0,30580,5580,80738,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030614,'Dated Tracker\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,5580,80739,7016,1,0,0,0,0,29,1108,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030615,'Dated Bowman\'s Tunic','Normal/StandardItem',1,0,0,30580,7440,80740,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030616,'Dated Bowman\'s Tunic (Black)','Normal/StandardItem',1,0,0,30580,7440,80741,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030617,'Dated Bowman\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,7440,80742,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030618,'Dated Bowman\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,30580,7440,80743,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030619,'Dated Bowman\'s Tunic (Green)','Normal/StandardItem',1,0,0,30580,7440,80744,7016,1,0,0,0,0,39,1108,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030620,'Poacher\'s Tunic','Normal/StandardItem',1,1,1,30580,0,81511,7016,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030621,'Ranger\'s Tunic','Normal/StandardItem',1,0,0,30580,8184,82233,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030622,'Ranger\'s Tunic (Red)','Normal/StandardItem',1,0,0,30580,8184,82234,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8030623,'Rainmaker\'s Tunic','Normal/StandardItem',1,0,0,30580,9114,82235,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030624,'Rainmaker\'s Tunic (Blue)','Normal/StandardItem',1,0,0,30580,9114,82236,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030625,'Serpent Private\'s Tunic','Normal/StandardItem',1,1,1,30580,0,80733,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030626,'Serpent Sergeant\'s Tunic','Normal/StandardItem',1,1,1,30580,0,80738,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030627,'Explorer\'s Tunic','Normal/StandardItem',1,1,0,30580,9114,82509,7016,2,0,0,0,1,48,2004,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8030701,'Weathered Shirt','Normal/StandardItem',1,1,1,27800,0,80759,7016,1,0,0,0,0,1,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030702,'Dated Hempen Shirt','Normal/StandardItem',1,0,0,27800,1404,80126,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030703,'Dated Hempen Shirt (Brown)','Normal/StandardItem',1,0,0,27800,1404,80746,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030704,'Dated Hempen Shirt (Grey)','Normal/StandardItem',1,0,0,27800,1404,80747,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030705,'Dated Hempen Shirt (Beige)','Normal/StandardItem',1,0,0,27800,1404,80748,7016,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030706,'Dated Cotton Shirt','Normal/StandardItem',1,0,0,27800,2964,80749,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030707,'Dated Cotton Shirt (Red)','Normal/StandardItem',1,0,0,27800,2964,80750,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030708,'Dated Cotton Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,2964,80751,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030709,'Dated Cotton Shirt (Green)','Normal/StandardItem',1,0,0,27800,2964,80752,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030710,'Dated Cotton Shirt (Blue)','Normal/StandardItem',1,0,0,27800,2964,80753,7016,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030711,'Dated Velveteen Shirt','Normal/StandardItem',1,0,0,27800,6084,80754,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030712,'Dated Velveteen Shirt (Black)','Normal/StandardItem',1,0,0,27800,6084,80755,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030713,'Dated Velveteen Shirt (Red)','Normal/StandardItem',1,0,0,27800,6084,80756,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030714,'Dated Velveteen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,6084,80757,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030715,'Dated Velveteen Shirt (Green)','Normal/StandardItem',1,0,0,27800,6084,80758,7016,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8030716,'Buccaneer\'s Shirt','Normal/StandardItem',1,1,0,27800,8736,82050,7016,2,0,0,0,0,47,1006,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8030717,'Velveteen Shirt','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030718,'Velveteen Shirt of Slaying (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030719,'Velveteen Shirt of Invoking (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030720,'Linen Shirt','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030721,'Linen Shirt of Slaying (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030722,'Linen Shirt of Invoking (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030723,'Woolen Shirt','Normal/StandardItem',1,0,0,27800,6396,82241,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030724,'Woolen Shirt of Invoking (Purple)','Normal/StandardItem',1,0,0,27800,6396,82242,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030725,'Sipahi Shirt','Normal/StandardItem',1,1,1,27800,0,82147,7016,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030726,'Velveteen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030727,'Velveteen Shirt (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030728,'Velveteen Shirt of Slaying','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030729,'Velveteen Shirt of Slaying (Green)','Normal/StandardItem',1,0,0,27800,4056,81535,7016,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030730,'Velveteen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,4056,82237,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030731,'Velveteen Shirt of Invoking (Yellow)','Normal/StandardItem',1,0,0,27800,4056,81534,7016,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030732,'Linen Shirt (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030733,'Linen Shirt (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030734,'Linen Shirt of Slaying','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030735,'Linen Shirt of Slaying (Blue)','Normal/StandardItem',1,0,0,27800,5616,82240,7016,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030736,'Linen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,5616,82238,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030737,'Linen Shirt of Invoking (Yellow)','Normal/StandardItem',1,0,0,27800,5616,82239,7016,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030738,'Woolen Shirt (Purple)','Normal/StandardItem',1,0,0,27800,6396,82242,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030739,'Woolen Shirt (Red)','Normal/StandardItem',1,0,0,27800,6396,82427,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030740,'Woolen Shirt (Grey)','Normal/StandardItem',1,0,0,27800,6396,82428,7016,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030741,'Woolen Shirt of Invoking','Normal/StandardItem',1,0,0,27800,6396,82241,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030742,'Woolen Shirt of Invoking (Red)','Normal/StandardItem',1,0,0,27800,6396,82427,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030743,'Woolen Shirt of Invoking (Grey)','Normal/StandardItem',1,0,0,27800,6396,82428,7016,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030744,'Flame Private\'s Shirt','Normal/StandardItem',1,1,1,27800,0,80747,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8030745,'Flame Sergeant\'s Shirt','Normal/StandardItem',1,1,1,27800,0,80755,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030801,'Weathered Acton (Grey)','Normal/StandardItem',1,1,1,30580,0,80778,7015,1,0,0,0,0,1,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030802,'Dated Hempen Acton (Grey)','Normal/StandardItem',1,0,0,30580,1840,80149,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030803,'Dated Hempen Acton (Beige)','Normal/StandardItem',1,0,0,30580,1840,80764,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030804,'Dated Hempen Acton (Brown)','Normal/StandardItem',1,0,0,30580,1840,81582,7015,1,0,0,0,0,9,1112,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030805,'Dated Cotton Acton (Red)','Normal/StandardItem',1,0,0,30580,3680,80766,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030806,'Dated Cotton Acton (Blue)','Normal/StandardItem',1,0,0,30580,3680,80767,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030807,'Dated Cotton Acton (Yellow)','Normal/StandardItem',1,0,0,30580,3680,80768,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030808,'Dated Cotton Acton (Green)','Normal/StandardItem',1,0,0,30580,3680,80769,7015,1,0,0,0,0,19,1112,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8030809,'Dated Canvas Acton (Auburn)','Normal/StandardItem',1,0,0,30580,5520,80770,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030810,'Dated Canvas Acton (Pink)','Normal/StandardItem',1,0,0,30580,5520,80771,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030811,'Dated Canvas Acton (Brown)','Normal/StandardItem',1,0,0,30580,5520,80772,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030812,'Dated Canvas Acton (Blue)','Normal/StandardItem',1,0,0,30580,5520,80773,7015,1,0,0,0,0,29,1112,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8030813,'Dated Velveteen Acton','Normal/StandardItem',1,0,0,30580,7360,80774,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030814,'Dated Velveteen Acton (Green)','Normal/StandardItem',1,0,0,30580,7360,80775,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030815,'Dated Velveteen Acton (Yellow)','Normal/StandardItem',1,0,0,30580,7360,80776,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030816,'Dated Velveteen Acton (Black)','Normal/StandardItem',1,0,0,30580,7360,80777,7015,1,0,0,0,0,39,1112,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8030817,'Harlequin\'s Acton','Normal/StandardItem',1,1,0,25020,8976,81583,7015,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030818,'Brigand\'s Acton','Normal/StandardItem',1,1,1,30580,0,80776,7015,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030819,'Hempen Acton','Normal/StandardItem',1,0,0,30580,1656,80764,7015,1,0,0,0,0,8,2002,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030820,'Hempen Acton (Grey)','Normal/StandardItem',1,0,0,30580,1656,80149,7015,1,0,0,0,0,8,2002,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8030821,'Cotton Acton','Normal/StandardItem',1,0,0,30580,3496,80767,7015,1,0,0,0,0,18,2002,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030822,'Cotton Acton (Brown)','Normal/StandardItem',1,0,0,30580,3496,80766,7015,1,0,0,0,0,18,2002,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8030823,'Mercenary\'s Acton','Normal/StandardItem',1,1,1,30580,0,82143,7015,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030824,'Veteran\'s Acton','Normal/StandardItem',1,1,0,30580,9200,82510,7015,2,0,0,0,1,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8030901,'Dated Dodoskin Jacket (Rat)','Normal/StandardItem',1,0,0,33360,3360,80779,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8030902,'Dated Dodoskin Jacket (Squirrel)','Normal/StandardItem',1,0,0,33360,3360,80780,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8030903,'Dated Dodoskin Jacket (Marmot)','Normal/StandardItem',1,0,0,33360,3360,80781,7015,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8030904,'Dated Leather Jacket (Black)','Normal/StandardItem',1,0,0,33360,5460,80782,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030905,'Dated Leather Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,5460,80783,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030906,'Dated Leather Jacket (Green)','Normal/StandardItem',1,0,0,33360,5460,80784,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030907,'Dated Leather Jacket (Red)','Normal/StandardItem',1,0,0,33360,5460,80785,7015,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030908,'Dated Scouting Jacket (Black)','Normal/StandardItem',1,0,0,33360,7560,80786,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030909,'Dated Scouting Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,7560,80787,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030910,'Dated Scouting Jacket (Green)','Normal/StandardItem',1,0,0,33360,7560,80788,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030911,'Dated Scouting Jacket (Red)','Normal/StandardItem',1,0,0,33360,7560,80789,7015,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8030912,'Dated Harrier\'s Jacket (Black)','Normal/StandardItem',1,0,0,33360,9660,80790,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030913,'Dated Harrier\'s Jacket (Ochre)','Normal/StandardItem',1,0,0,33360,9660,80791,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030914,'Dated Harrier\'s Jacket (Green)','Normal/StandardItem',1,0,0,33360,9660,80792,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030915,'Dated Harrier\'s Jacket (Red)','Normal/StandardItem',1,0,0,33360,9660,80793,7015,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8030916,'Wood Wailer\'s Jacket','Normal/StandardItem',1,1,1,33360,0,81589,7015,1,0,0,0,0,20,1113,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8030917,'Eternal Shade','Normal/StandardItem',1,1,1,33360,0,81367,7015,2,0,0,0,0,25,2104,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030918,'Alpine War Jacket','Normal/StandardItem',1,1,1,33360,0,82072,7015,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8030919,'Gridanian Jacket','Normal/StandardItem',1,1,1,33360,0,80791,7015,2,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8030920,'Leather Jacket','Normal/StandardItem',1,0,0,33360,4410,80786,7015,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8030921,'Leather Jacket (Green)','Normal/StandardItem',1,0,0,33360,4410,80788,7015,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8030922,'Toadskin Jacket','Normal/StandardItem',1,0,0,33360,6510,82248,7015,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030923,'Toadskin Jacket (Black)','Normal/StandardItem',1,0,0,33360,6510,82249,7015,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8030924,'Plundered Jacket','Normal/StandardItem',1,1,0,33360,3360,81588,7015,1,0,0,0,1,15,2004,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031001,'Dated Taupe Sheepskin Jerkin','Normal/StandardItem',1,0,0,36140,4140,80691,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031002,'Dated Taupe Sheepskin Jerkin (Grey)','Normal/StandardItem',1,0,0,36140,4140,80692,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031003,'Dated Sheepskin Jerkin','Normal/StandardItem',1,0,0,36140,4140,80693,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031004,'Dated Slate-grey Sheepskin Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,4140,80694,7016,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031005,'Dated Dodoskin Jerkin','Normal/StandardItem',1,0,0,36140,6440,80695,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031006,'Dated Dodoskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,6440,80696,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031007,'Dated Dodoskin Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,6440,80697,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031008,'Dated Dodoskin Jerkin (Green)','Normal/StandardItem',1,0,0,36140,6440,80698,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031009,'Dated Dodoskin Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,6440,80699,7016,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031010,'Dated Leather Jerkin','Normal/StandardItem',1,0,0,36140,8740,80700,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031011,'Dated Leather Jerkin (Auburn)','Normal/StandardItem',1,0,0,36140,8740,80701,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031012,'Dated Leather Jerkin (Pink)','Normal/StandardItem',1,0,0,36140,8740,80702,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031013,'Dated Leather Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,8740,80703,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031014,'Dated Leather Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,8740,80704,7016,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031015,'Dated Tarred Leather Jerkin','Normal/StandardItem',1,0,0,36140,11040,80705,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031016,'Dated Tarred Leather Jerkin (Black)','Normal/StandardItem',1,0,0,36140,11040,80706,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031017,'Dated Tarred Leather Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11040,80707,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031018,'Dated Tarred Leather Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,11040,80708,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031019,'Dated Tarred Leather Jerkin (Green)','Normal/StandardItem',1,0,0,36140,11040,80709,7016,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031020,'Weathered Jerkin (Brown)','Normal/StandardItem',1,1,1,36140,0,80710,7016,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031021,'Ul\'dahn Jerkin','Normal/StandardItem',1,1,1,36140,0,80707,7016,2,0,0,0,1,25,2007,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031022,'Boarskin Jerkin','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031023,'Boarskin Jerkin of Vitality (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031024,'Boarskin Jerkin of Strength (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031025,'Boarskin Jerkin of Dexterity (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031026,'Raptorskin Jerkin','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031027,'Raptorskin Jerkin of Vitality (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031028,'Raptorskin Jerkin of Strength (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031029,'Raptorskin Jerkin of Dexterity (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031030,'Boarskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031031,'Boarskin Jerkin (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031032,'Boarskin Jerkin (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031033,'Boarskin Jerkin of Vitality','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031034,'Boarskin Jerkin of Vitality (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031035,'Boarskin Jerkin of Vitality (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031036,'Boarskin Jerkin of Strength','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031037,'Boarskin Jerkin of Strength (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031038,'Boarskin Jerkin of Strength (Black)','Normal/StandardItem',1,0,0,36140,10120,82226,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031039,'Boarskin Jerkin of Dexterity','Normal/StandardItem',1,0,0,36140,10120,82223,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031040,'Boarskin Jerkin of Dexterity (Red)','Normal/StandardItem',1,0,0,36140,10120,82224,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031041,'Boarskin Jerkin of Dexterity (Grey)','Normal/StandardItem',1,0,0,36140,10120,82225,7016,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031042,'Raptorskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031043,'Raptorskin Jerkin (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031044,'Raptorskin Jerkin (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031045,'Raptorskin Jerkin (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031046,'Raptorskin Jerkin of Vitality','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031047,'Raptorskin Jerkin of Vitality (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031048,'Raptorskin Jerkin of Vitality (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031049,'Raptorskin Jerkin of Vitality (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031050,'Raptorskin Jerkin of Strength','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031051,'Raptorskin Jerkin of Strength (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031052,'Raptorskin Jerkin of Strength (Blue)','Normal/StandardItem',1,0,0,36140,11270,82229,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031053,'Raptorskin Jerkin of Strength (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031054,'Raptorskin Jerkin of Dexterity','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031055,'Raptorskin Jerkin of Dexterity (Red)','Normal/StandardItem',1,0,0,36140,11270,82228,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031056,'Raptorskin Jerkin of Dexterity (Green)','Normal/StandardItem',1,0,0,36140,11270,82227,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031057,'Raptorskin Jerkin of Dexterity (Brown)','Normal/StandardItem',1,0,0,36140,11270,82424,7016,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031101,'Dated Hempen Tabard','Normal/StandardItem',1,0,0,25020,960,80830,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031102,'Dated Hempen Tabard (Brown)','Normal/StandardItem',1,0,0,25020,960,80831,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031103,'Dated Hempen Tabard (Beige)','Normal/StandardItem',1,0,0,25020,960,80832,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031104,'Dated Hempen Tabard (Grey)','Normal/StandardItem',1,0,0,25020,960,80833,7015,1,0,0,0,0,5,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031105,'Dated Cotton Tabard','Normal/StandardItem',1,0,0,25020,2560,80834,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031106,'Dated Cotton Tabard (Green)','Normal/StandardItem',1,0,0,25020,2560,80835,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031107,'Dated Cotton Tabard (Blue)','Normal/StandardItem',1,0,0,25020,2560,80836,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031108,'Dated Cotton Tabard (Red)','Normal/StandardItem',1,0,0,25020,2560,80837,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031109,'Dated Cotton Tabard (Yellow)','Normal/StandardItem',1,0,0,25020,2560,80838,7015,1,0,0,0,0,15,1004,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031110,'Dated Canvas Tabard','Normal/StandardItem',1,0,0,25020,4160,80839,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031111,'Dated Canvas Tabard (Auburn)','Normal/StandardItem',1,0,0,25020,4160,80840,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031112,'Dated Canvas Tabard (Pink)','Normal/StandardItem',1,0,0,25020,4160,80841,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031113,'Dated Canvas Tabard (Brown)','Normal/StandardItem',1,0,0,25020,4160,80842,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031114,'Dated Canvas Tabard (Blue)','Normal/StandardItem',1,0,0,25020,4160,80843,7015,1,0,0,0,0,25,1004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031115,'Dated Velveteen Tabard','Normal/StandardItem',1,0,0,25020,5760,80844,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031116,'Dated Velveteen Tabard (Green)','Normal/StandardItem',1,0,0,25020,5760,80845,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031117,'Dated Velveteen Tabard (Red)','Normal/StandardItem',1,0,0,25020,5760,80846,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031118,'Dated Velveteen Tabard (Black)','Normal/StandardItem',1,0,0,25020,5760,80847,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031119,'Dated Velveteen Tabard (Yellow)','Normal/StandardItem',1,0,0,25020,5760,80848,7015,1,0,0,0,0,35,1004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031120,'Weathered Tabard','Normal/StandardItem',1,1,1,25020,0,80849,7015,1,0,0,0,0,1,1004,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031121,'Cotton Tabard','Normal/StandardItem',1,0,0,25020,2720,80834,7015,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8031122,'Cotton Tabard (Green)','Normal/StandardItem',1,0,0,25020,2720,80835,7015,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8031201,'Dated Hempen Doublet Vest','Normal/StandardItem',1,0,0,25020,750,80850,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031202,'Dated Hempen Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,750,80851,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031203,'Dated Hempen Doublet Vest (Beige)','Normal/StandardItem',1,0,0,25020,750,80852,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031204,'Dated Hempen Doublet Vest (Grey)','Normal/StandardItem',1,0,0,25020,750,80853,7016,1,0,0,0,0,4,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031205,'Dated Cotton Doublet Vest','Normal/StandardItem',1,0,0,25020,2250,80854,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031206,'Dated Cotton Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,2250,80855,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031207,'Dated Cotton Doublet Vest (Blue)','Normal/StandardItem',1,0,0,25020,2250,80856,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031208,'Dated Cotton Doublet Vest (Red)','Normal/StandardItem',1,0,0,25020,2250,80857,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031209,'Dated Cotton Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,2250,80858,7016,1,0,0,0,0,14,1005,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031210,'Dated Canvas Doublet Vest','Normal/StandardItem',1,0,0,25020,3750,80859,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031211,'Dated Canvas Doublet Vest (Auburn)','Normal/StandardItem',1,0,0,25020,3750,80860,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031212,'Dated Canvas Doublet Vest (Pink)','Normal/StandardItem',1,0,0,25020,3750,80861,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031213,'Dated Canvas Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,3750,80862,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031214,'Dated Canvas Doublet Vest (Blue)','Normal/StandardItem',1,0,0,25020,3750,80863,7016,1,0,0,0,0,24,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031215,'Weathered Doublet Vest (Grey)','Normal/StandardItem',1,1,1,25020,0,80869,7016,1,0,0,0,0,1,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031216,'Dated Velveteen Doublet Vest','Normal/StandardItem',1,0,0,25020,5250,80864,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031217,'Dated Velveteen Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,5250,80865,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031218,'Dated Velveteen Doublet Vest (Red)','Normal/StandardItem',1,0,0,25020,5250,80866,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031219,'Dated Velveteen Doublet Vest (Black)','Normal/StandardItem',1,0,0,25020,5250,80867,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031220,'Dated Velveteen Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,5250,80868,7016,1,0,0,0,0,34,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8031221,'Frayed Cotton Doublet Vest','Normal/StandardItem',1,1,0,25020,1650,81856,7016,1,0,0,0,0,10,1005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031222,'Vintage Doublet Vest','Normal/StandardItem',1,1,0,25020,4650,80858,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031223,'Lominsan Doublet Vest','Normal/StandardItem',1,1,1,25020,0,80866,7016,2,0,0,0,1,25,2109,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031224,'Hempen Doublet Vest','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031225,'Hempen Doublet Vest of Gathering (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031226,'Hempen Doublet Vest of Crafting (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031227,'Cotton Doublet Vest','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031228,'Cotton Doublet Vest of Gathering (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031229,'Cotton Doublet Vest of Crafting (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031230,'Velveteen Doublet Vest','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031231,'Velveteen Doublet Vest of Gathering (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031232,'Velveteen Doublet Vest of Crafting (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031233,'Hempen Doublet Vest (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031234,'Hempen Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,0,12,2104,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031235,'Hempen Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031236,'Hempen Doublet Vest of Gathering (Brown)','Normal/StandardItem',1,0,0,25020,1950,80851,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031237,'Hempen Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,1950,80850,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031238,'Hempen Doublet Vest of Crafting (Grey)','Normal/StandardItem',1,0,0,25020,1950,80853,7016,1,0,0,0,1,12,2109,0,0,0,0,0,-1,34,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031239,'Cotton Doublet Vest (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031240,'Cotton Doublet Vest (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,0,22,2104,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031241,'Cotton Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031242,'Cotton Doublet Vest of Gathering (Yellow)','Normal/StandardItem',1,0,0,25020,3450,80858,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031243,'Cotton Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,3450,80854,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031244,'Cotton Doublet Vest of Crafting (Brown)','Normal/StandardItem',1,0,0,25020,3450,80857,7016,1,0,0,0,1,22,2109,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031245,'Velveteen Doublet Vest (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031246,'Velveteen Doublet Vest (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,0,32,2104,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031247,'Velveteen Doublet Vest of Gathering','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031248,'Velveteen Doublet Vest of Gathering (Black)','Normal/StandardItem',1,0,0,25020,4950,80867,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031249,'Velveteen Doublet Vest of Crafting','Normal/StandardItem',1,0,0,25020,4950,80864,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031250,'Velveteen Doublet Vest of Crafting (Green)','Normal/StandardItem',1,0,0,25020,4950,80865,7016,1,0,0,0,1,32,2109,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031301,'Dated Hempen Tunic','Normal/StandardItem',1,0,0,22240,260,80870,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031302,'Dated Hempen Tunic (Brown)','Normal/StandardItem',1,0,0,22240,260,80871,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031303,'Dated Hempen Tunic (Beige)','Normal/StandardItem',1,0,0,22240,260,80872,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031304,'Dated Hempen Tunic (Grey)','Normal/StandardItem',1,0,0,22240,260,80873,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031305,'Dated Cotton Tunic','Normal/StandardItem',1,0,0,22240,1560,80874,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031306,'Dated Cotton Tunic (Green)','Normal/StandardItem',1,0,0,22240,1560,80875,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031307,'Dated Cotton Tunic (Blue)','Normal/StandardItem',1,0,0,22240,1560,80876,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031308,'Dated Cotton Tunic (Red)','Normal/StandardItem',1,0,0,22240,1560,80877,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031309,'Dated Cotton Tunic (Yellow)','Normal/StandardItem',1,0,0,22240,1560,80878,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031310,'Dated Canvas Tunic','Normal/StandardItem',1,0,0,22240,2860,80879,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031311,'Dated Canvas Tunic (Auburn)','Normal/StandardItem',1,0,0,22240,2860,80880,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031312,'Dated Canvas Tunic (Pink)','Normal/StandardItem',1,0,0,22240,2860,80881,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031313,'Dated Canvas Tunic (Brown)','Normal/StandardItem',1,0,0,22240,2860,80882,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031314,'Dated Canvas Tunic (Blue)','Normal/StandardItem',1,0,0,22240,2860,80883,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031315,'Hempen Tunic','Normal/StandardItem',1,0,0,22240,260,80870,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031316,'Hempen Tunic (Brown)','Normal/StandardItem',1,0,0,22240,260,80871,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031401,'Dated Hempen Halfrobe','Normal/StandardItem',1,0,0,22240,280,80885,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031402,'Dated Hempen Halfrobe (Brown)','Normal/StandardItem',1,0,0,22240,280,80886,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031403,'Dated Hempen Halfrobe (Beige)','Normal/StandardItem',1,0,0,22240,280,80887,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031404,'Dated Hempen Halfrobe (Grey)','Normal/StandardItem',1,0,0,22240,280,80888,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031405,'Dated Cotton Halfrobe','Normal/StandardItem',1,0,0,22240,1680,80889,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031406,'Dated Cotton Halfrobe (Green)','Normal/StandardItem',1,0,0,22240,1680,80890,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031407,'Dated Cotton Halfrobe (Blue)','Normal/StandardItem',1,0,0,22240,1680,80891,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031408,'Dated Cotton Halfrobe (Red)','Normal/StandardItem',1,0,0,22240,1680,80892,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031409,'Dated Cotton Halfrobe (Yellow)','Normal/StandardItem',1,0,0,22240,1680,80893,7016,1,0,0,0,0,11,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031410,'Dated Canvas Halfrobe','Normal/StandardItem',1,0,0,22240,3080,80894,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031411,'Dated Canvas Halfrobe (Auburn)','Normal/StandardItem',1,0,0,22240,3080,80895,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031412,'Dated Canvas Halfrobe (Pink)','Normal/StandardItem',1,0,0,22240,3080,80896,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031413,'Dated Canvas Halfrobe (Brown)','Normal/StandardItem',1,0,0,22240,3080,80897,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031414,'Dated Canvas Halfrobe (Blue)','Normal/StandardItem',1,0,0,22240,3080,80898,7016,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031415,'Weathered Halfrobe (Beige)','Normal/StandardItem',1,1,1,22240,0,80904,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031416,'Ascetic\'s Halfrobe','Normal/StandardItem',1,1,1,22240,0,80896,7016,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031417,'Cotton Halfrobe','Normal/StandardItem',1,0,0,22240,3500,80889,7016,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031418,'Cotton Halfrobe (Green)','Normal/StandardItem',1,0,0,22240,3500,80890,7016,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8031419,'Velveteen Robe','Normal/StandardItem',1,0,0,22240,4480,81873,7016,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8031420,'Velveteen Robe (Black)','Normal/StandardItem',1,0,0,22240,4480,81876,7016,1,0,0,0,0,31,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8031421,'Mage\'s Halfrobe','Normal/StandardItem',1,1,0,22240,7140,82507,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8031501,'Dated Sheepskin Harness (Taupe)','Normal/StandardItem',1,0,0,33360,1540,80712,7015,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031502,'Dated Sheepskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,1540,80713,7015,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031503,'Dated Dodoskin Harness (Taupe)','Normal/StandardItem',1,0,0,33360,2640,80714,7015,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8031504,'Dated Dodoskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,2640,80715,7015,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8031505,'Dated Leather Harness (Black)','Normal/StandardItem',1,0,0,33360,7480,80716,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031506,'Dated Leather Harness (Ochre)','Normal/StandardItem',1,0,0,33360,7480,80717,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031507,'Dated Leather Harness (Green)','Normal/StandardItem',1,0,0,33360,7480,80718,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031508,'Dated Leather Harness (Red)','Normal/StandardItem',1,0,0,33360,7480,80719,7015,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031509,'Dated Toadskin Harness (Black)','Normal/StandardItem',1,0,0,33360,9680,80724,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031510,'Dated Toadskin Harness (Ochre)','Normal/StandardItem',1,0,0,33360,9680,80725,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031511,'Dated Toadskin Harness (Green)','Normal/StandardItem',1,0,0,33360,9680,80726,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031512,'Dated Toadskin Harness (Red)','Normal/StandardItem',1,0,0,33360,9680,80727,7015,1,0,0,0,0,43,1107,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031513,'Ul\'dahn Harness','Normal/StandardItem',1,1,1,33360,0,80724,7015,2,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031514,'Dodoskin Harness','Normal/StandardItem',1,0,0,33360,2860,80714,7015,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031515,'Dodoskin Harness (Grey)','Normal/StandardItem',1,0,0,33360,2860,80715,7015,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031516,'Boarskin Harness','Normal/StandardItem',1,0,0,33360,8360,82230,7015,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031517,'Boarskin Harness (Blue)','Normal/StandardItem',1,0,0,33360,8360,82230,7015,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031518,'Peisteskin Harness','Normal/StandardItem',1,0,0,33360,9460,82231,7015,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8031519,'Peisteskin Harness (Black)','Normal/StandardItem',1,0,0,33360,9460,82231,7015,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8031520,'Raptorskin Harness','Normal/StandardItem',1,0,0,33360,10560,82232,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031521,'Raptorskin Harness (Blue)','Normal/StandardItem',1,0,0,33360,10560,82232,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031522,'Raptorskin Harness (White)','Normal/StandardItem',1,0,0,33360,10560,82425,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031523,'Raptorskin Harness (Red)','Normal/StandardItem',1,0,0,33360,10560,82426,7015,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031601,'Dated Bone Scale Mail (Grey)','Normal/StandardItem',1,0,0,36140,3600,80760,7015,1,0,0,0,0,14,1111,0,0,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031602,'Dated Bone Scale Mail (Taupe)','Normal/StandardItem',1,0,0,36140,3600,80761,7015,1,0,0,0,0,14,1111,0,0,0,0,0,-1,31,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8031603,'Dated Bronze Scale Mail','Normal/StandardItem',1,0,0,36140,4800,81364,7015,1,0,0,0,0,19,1111,0,0,0,0,0,-1,31,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8031604,'Blackened Scale Mail','Normal/StandardItem',1,1,0,36140,5280,81569,7015,1,0,0,0,0,21,1111,0,0,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8031605,'Vintage Scale Mail','Normal/StandardItem',1,1,0,36140,10080,81568,7015,1,0,0,0,0,41,1111,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8031606,'Mosshorn Scale Mail','Normal/StandardItem',1,1,0,36140,11520,81563,7015,2,0,0,0,0,47,1111,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031607,'Kokoroon\'s Darkshell Mail','Normal/StandardItem',1,1,1,36140,0,82064,7015,2,0,0,0,0,35,2103,0,0,0,0,0,-1,31,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031608,'Solid Scale Mail','Normal/StandardItem',1,1,1,36140,0,82070,7015,2,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8031609,'Iron Scale Mail','Normal/StandardItem',1,0,0,36140,5520,81365,7015,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031610,'Horn Scale Mail','Normal/StandardItem',1,0,0,36140,10080,82245,7015,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8031611,'Horn Scale Mail (White)','Normal/StandardItem',1,0,0,36140,10080,82246,7015,1,0,0,0,0,41,2103,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8031612,'Tortoiseshell Scale Mail','Normal/StandardItem',1,0,0,36140,11280,82247,7015,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8031613,'Tortoiseshell Scale Mail (White)','Normal/StandardItem',1,0,0,36140,11280,82247,7015,1,0,0,0,0,46,2103,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8031701,'Dated Bronze Haubergeon','Normal/StandardItem',1,0,0,38920,7280,80794,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031702,'Dated Bronze Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,7280,80795,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031703,'Dated Bronze Haubergeon (Yellow)','Normal/StandardItem',1,0,0,38920,7280,80796,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031704,'Dated Bronze Haubergeon (Green)','Normal/StandardItem',1,0,0,38920,7280,80797,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031705,'Dated Bronze Haubergeon (Blue)','Normal/StandardItem',1,0,0,38920,7280,80798,7015,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8031706,'Dated Iron Haubergeon','Normal/StandardItem',1,0,0,38920,9880,80799,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031707,'Dated Iron Haubergeon (Auburn)','Normal/StandardItem',1,0,0,38920,9880,80800,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031708,'Dated Iron Haubergeon (Pink)','Normal/StandardItem',1,0,0,38920,9880,80801,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031709,'Dated Iron Haubergeon (Brown)','Normal/StandardItem',1,0,0,38920,9880,80802,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031710,'Dated Iron Haubergeon (Blue)','Normal/StandardItem',1,0,0,38920,9880,80803,7015,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8031711,'Dated Cavalry Haubergeon','Normal/StandardItem',1,0,0,38920,12480,80804,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031712,'Dated Cavalry Haubergeon (Black)','Normal/StandardItem',1,0,0,38920,12480,80805,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031713,'Dated Cavalry Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,12480,80806,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031714,'Dated Cavalry Haubergeon (Yellow)','Normal/StandardItem',1,0,0,38920,12480,80807,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031715,'Dated Cavalry Haubergeon (Green)','Normal/StandardItem',1,0,0,38920,12480,80808,7015,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031716,'Judge\'s Haubergeon','Normal/StandardItem',1,1,1,38920,0,80809,7015,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031717,'Ripped Haubergeon','Normal/StandardItem',1,1,0,38920,8060,81401,7015,1,0,0,0,0,30,1114,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8031718,'Vintage Haubergeon','Normal/StandardItem',1,1,0,38920,13260,80804,7015,1,0,0,0,0,50,1114,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8031719,'Templar\'s Haubergeon','Normal/StandardItem',1,1,0,38920,13000,82047,7015,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8031720,'Mythril Haubergeon','Normal/StandardItem',1,0,0,38920,11440,82250,7015,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031721,'Mythril Haubergeon (Black)','Normal/StandardItem',1,0,0,38920,11440,82250,7015,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8031722,'Cobalt Haubergeon','Normal/StandardItem',1,0,0,38920,12740,82251,7015,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031723,'Cobalt Haubergeon (Red)','Normal/StandardItem',1,0,0,38920,12740,82252,7015,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8031724,'Plundered Haubergeon','Normal/StandardItem',1,1,0,38920,4160,80794,7015,1,0,0,0,1,15,2103,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8031801,'Dated Hempen Cowl','Normal/StandardItem',1,0,0,38920,3600,80810,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031802,'Dated Hempen Cowl (Beige)','Normal/StandardItem',1,0,0,38920,3600,80811,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031803,'Dated Hempen Cowl (Grey)','Normal/StandardItem',1,0,0,38920,3600,80812,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031804,'Dated Hempen Cowl (Brown)','Normal/StandardItem',1,0,0,38920,3600,80813,7017,1,0,0,0,0,14,1118,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031805,'Dated Cotton Cowl','Normal/StandardItem',1,0,0,38920,6000,80814,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031806,'Dated Cotton Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,6000,80815,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031807,'Dated Cotton Cowl (Green)','Normal/StandardItem',1,0,0,38920,6000,80816,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031808,'Dated Cotton Cowl (Blue)','Normal/StandardItem',1,0,0,38920,6000,80817,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031809,'Dated Cotton Cowl (Red)','Normal/StandardItem',1,0,0,38920,6000,80818,7017,1,0,0,0,0,24,1118,0,0,0,0,0,-1,34,10013003,1,2,0); +INSERT INTO `gamedata_items` VALUES (8031810,'Dated Canvas Cowl','Normal/StandardItem',1,0,0,38920,8400,80819,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031811,'Dated Canvas Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,8400,80820,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031812,'Dated Canvas Cowl (Green)','Normal/StandardItem',1,0,0,38920,8400,80821,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031813,'Dated Canvas Cowl (Blue)','Normal/StandardItem',1,0,0,38920,8400,80822,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031814,'Dated Canvas Cowl (Red)','Normal/StandardItem',1,0,0,38920,8400,80823,7017,1,0,0,0,0,34,1118,0,0,0,0,0,-1,34,10013004,1,12,0); +INSERT INTO `gamedata_items` VALUES (8031815,'Dated Velveteen Cowl','Normal/StandardItem',1,0,0,38920,10800,80824,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031816,'Dated Velveteen Cowl (Black)','Normal/StandardItem',1,0,0,38920,10800,80825,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031817,'Dated Velveteen Cowl (Green)','Normal/StandardItem',1,0,0,38920,10800,80826,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031818,'Dated Velveteen Cowl (Red)','Normal/StandardItem',1,0,0,38920,10800,80827,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031819,'Dated Velveteen Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,10800,80828,7017,1,0,0,0,0,44,1118,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8031820,'Seer\'s Cowl','Normal/StandardItem',1,1,1,38920,0,82065,7017,2,0,0,0,0,35,2005,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8031821,'Gridanian Cowl','Normal/StandardItem',1,1,1,38920,0,80820,7017,2,0,0,0,1,25,2005,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8031822,'Linen Cowl','Normal/StandardItem',1,0,0,38920,9120,82256,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031823,'Linen Cowl (Brown)','Normal/StandardItem',1,0,0,38920,9120,82257,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031824,'Linen Cowl (Yellow)','Normal/StandardItem',1,0,0,38920,9120,82258,7017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8031825,'Woolen Cowl','Normal/StandardItem',1,0,0,38920,11520,82259,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031826,'Woolen Cowl (Black)','Normal/StandardItem',1,0,0,38920,11520,82260,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031827,'Woolen Cowl (Red)','Normal/StandardItem',1,0,0,38920,11520,82261,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031828,'Woolen Cowl (Grey)','Normal/StandardItem',1,0,0,38920,11520,82259,7017,1,0,0,0,0,47,1001,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8031901,'Dated Hempen Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,1040,81751,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031902,'Dated Hempen Shepherd\'s Tunic (Brown)','Normal/StandardItem',1,0,0,27800,1040,81752,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031903,'Dated Hempen Shepherd\'s Tunic (Grey)','Normal/StandardItem',1,0,0,27800,1040,81753,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031904,'Dated Hempen Shepherd\'s Tunic (Beige)','Normal/StandardItem',1,0,0,27800,1040,81754,7016,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8031905,'Dated Cotton Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,2340,81757,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031906,'Dated Cotton Shepherd\'s Tunic (Red)','Normal/StandardItem',1,0,0,27800,2340,81758,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031907,'Dated Cotton Shepherd\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,27800,2340,81759,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031908,'Dated Cotton Shepherd\'s Tunic (Green)','Normal/StandardItem',1,0,0,27800,2340,81760,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031909,'Dated Cotton Shepherd\'s Tunic (Blue)','Normal/StandardItem',1,0,0,27800,2340,81761,7016,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031910,'Dated Canvas Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,3640,81762,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031911,'Dated Canvas Shepherd\'s Tunic (Auburn)','Normal/StandardItem',1,0,0,27800,3640,81763,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031912,'Dated Canvas Shepherd\'s Tunic (Pink)','Normal/StandardItem',1,0,0,27800,3640,81764,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031913,'Dated Canvas Shepherd\'s Tunic (Brown)','Normal/StandardItem',1,0,0,27800,3640,81765,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031914,'Dated Canvas Shepherd\'s Tunic (Blue)','Normal/StandardItem',1,0,0,27800,3640,81766,7016,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8031915,'Cotton Shepherd\'s Tunic','Normal/StandardItem',1,0,0,27800,2340,81757,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031916,'Cotton Shepherd\'s Tunic (Green)','Normal/StandardItem',1,0,0,27800,2340,81760,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8031917,'Cotton Shepherd\'s Tunic (Yellow)','Normal/StandardItem',1,0,0,27800,2340,81759,7016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8032001,'Vintage Chef\'s Apron','Normal/StandardItem',1,1,0,27800,4810,81839,7016,1,0,0,0,0,36,1120,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032002,'Stained Chef\'s Apron','Normal/StandardItem',1,1,0,27800,2210,81840,7016,1,0,0,0,0,16,1120,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8032003,'Dated Chef\'s Apron','Normal/StandardItem',1,0,0,27800,5720,81841,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032004,'Dated Chef\'s Apron (Black)','Normal/StandardItem',1,0,0,27800,5720,81842,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032005,'Dated Chef\'s Apron (Red)','Normal/StandardItem',1,0,0,27800,5720,81843,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032006,'Dated Chef\'s Apron (Yellow)','Normal/StandardItem',1,0,0,27800,5720,81844,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032007,'Dated Chef\'s Apron (Green)','Normal/StandardItem',1,0,0,27800,5720,81845,7016,1,0,0,0,0,43,1120,0,0,0,0,0,-1,34,10013005,1,22,0); +INSERT INTO `gamedata_items` VALUES (8032008,'Lominsan Apron','Normal/StandardItem',1,1,1,27800,0,81843,7016,2,0,0,0,1,25,2110,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032009,'Linen Smock','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032010,'Linen Smock of the Mind (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032011,'Linen Smock of Piety (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032012,'Linen Smock of Piety (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032013,'Woolen Smock','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032014,'Woolen Smock of the Mind (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032015,'Woolen Smock of Piety (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032016,'Woolen Smock of Piety (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032017,'Linen Smock (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032018,'Linen Smock (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032019,'Linen Smock (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032020,'Linen Smock of the Mind','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032021,'Linen Smock of the Mind (Yellow)','Normal/StandardItem',1,0,0,27800,5460,82264,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032022,'Linen Smock of the Mind (Blue)','Normal/StandardItem',1,0,0,27800,5460,82265,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032023,'Linen Smock of Piety','Normal/StandardItem',1,0,0,27800,5460,82262,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032024,'Linen Smock of Piety (Brown)','Normal/StandardItem',1,0,0,27800,5460,82263,7016,1,0,0,0,1,41,2003,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8032025,'Woolen Smock (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032026,'Woolen Smock (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032027,'Woolen Smock (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032028,'Woolen Smock (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,0,46,1001,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032029,'Woolen Smock of the Mind','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032030,'Woolen Smock of the Mind (Red)','Normal/StandardItem',1,0,0,27800,6110,82267,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032031,'Woolen Smock of the Mind (Black)','Normal/StandardItem',1,0,0,27800,6110,82268,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032032,'Woolen Smock of the Mind (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032033,'Woolen Smock of Piety','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032034,'Woolen Smock of Piety (Grey)','Normal/StandardItem',1,0,0,27800,6110,82266,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032035,'Woolen Smock of Piety (Purple)','Normal/StandardItem',1,0,0,27800,6110,82433,7016,1,0,0,0,1,46,2003,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8032101,'Dream Tunic','Normal/StandardItem',1,0,0,22240,260,81890,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032102,'Reindeer Suit','Normal/StandardItem',1,1,1,22240,0,82402,7033,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032201,'Dated Canvas Coatee','Normal/StandardItem',1,0,0,25000,3720,81893,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032202,'Dated Canvas Coatee (Auburn)','Normal/StandardItem',1,0,0,25000,3720,81894,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032203,'Dated Canvas Coatee (Pink)','Normal/StandardItem',1,0,0,25000,3720,81895,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032204,'Dated Canvas Coatee (Brown)','Normal/StandardItem',1,0,0,25000,3720,81896,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032205,'Dated Canvas Coatee (Blue)','Normal/StandardItem',1,0,0,25000,3720,81897,7016,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032206,'Dated Velveteen Coatee','Normal/StandardItem',1,0,0,25000,4920,81898,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032207,'Dated Velveteen Coatee (Black)','Normal/StandardItem',1,0,0,25000,4920,81899,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032208,'Dated Velveteen Coatee (Red)','Normal/StandardItem',1,0,0,25000,4920,81900,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032209,'Dated Velveteen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,4920,81901,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032210,'Dated Velveteen Coatee (Green)','Normal/StandardItem',1,0,0,25000,4920,81902,7016,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032211,'Dated Linen Coatee','Normal/StandardItem',1,0,0,25000,6120,81898,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032212,'Dated Linen Coatee (Pink)','Normal/StandardItem',1,0,0,25000,6120,81895,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032213,'Dated Linen Coatee (Blue)','Normal/StandardItem',1,0,0,25000,6120,81897,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032214,'Dated Linen Coatee (Brown)','Normal/StandardItem',1,0,0,25000,6120,81896,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032215,'Dated Linen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,6120,81894,7016,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032216,'Vintage Coatee','Normal/StandardItem',1,1,0,25000,3120,81906,7016,1,0,0,0,0,25,1005,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032217,'Moth-eaten Coatee','Normal/StandardItem',1,1,0,25000,1920,81905,7016,1,0,0,0,0,15,1005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8032218,'Vintage Seneschal Coatee','Normal/StandardItem',1,1,0,25000,5520,81904,7016,1,0,0,0,0,45,1005,0,0,0,0,0,-1,34,10013005,1,27,0); +INSERT INTO `gamedata_items` VALUES (8032219,'Moth-eaten Seneschal Coatee','Normal/StandardItem',1,1,0,25000,4320,81903,7016,1,0,0,0,0,35,1005,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8032220,'Gridanian Coatee','Normal/StandardItem',1,1,1,25000,0,81901,7016,2,0,0,0,1,25,2110,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032221,'Velveteen Coatee','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032222,'Velveteen Coatee of Crafting (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032223,'Velveteen Coatee of Gathering (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032224,'Linen Coatee','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032225,'Linen Coatee of Crafting (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032226,'Linen Coatee of Gathering (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032227,'Velveteen Coatee (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032228,'Velveteen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032229,'Velveteen Coatee of Crafting','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032230,'Velveteen Coatee of Crafting (Yellow)','Normal/StandardItem',1,0,0,25000,3480,81901,7016,1,0,0,0,1,28,2006,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032231,'Velveteen Coatee of Gathering','Normal/StandardItem',1,0,0,25000,3480,81898,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032232,'Velveteen Coatee of Gathering (Red)','Normal/StandardItem',1,0,0,25000,3480,81900,7016,1,0,0,0,1,28,2003,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8032233,'Linen Coatee (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032234,'Linen Coatee (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032235,'Linen Coatee (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032236,'Linen Coatee (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032237,'Linen Coatee of Crafting','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032238,'Linen Coatee of Crafting (Brown)','Normal/StandardItem',1,0,0,25000,4680,81896,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032239,'Linen Coatee of Crafting (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032240,'Linen Coatee of Crafting (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,1,38,2006,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032241,'Linen Coatee of Gathering','Normal/StandardItem',1,0,0,25000,4680,81898,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032242,'Linen Coatee of Gathering (Blue)','Normal/StandardItem',1,0,0,25000,4680,81897,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032243,'Linen Coatee of Gathering (Red)','Normal/StandardItem',1,0,0,25000,4680,81895,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032244,'Linen Coatee of Gathering (Yellow)','Normal/StandardItem',1,0,0,25000,4680,81894,7016,1,0,0,0,1,38,2003,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8032301,'Loyalist\'s Bliaud','Normal/StandardItem',1,1,1,25000,0,82061,7016,2,0,0,0,0,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8032302,'Revolutionary\'s Bliaud','Normal/StandardItem',1,1,1,25000,0,82073,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032303,'Woolen Bliaud','Normal/StandardItem',1,0,0,27800,11250,82253,7016,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8032304,'Woolen Bliaud (Purple)','Normal/StandardItem',1,0,0,27800,11250,82254,7016,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8032305,'Felt Bliaud','Normal/StandardItem',1,0,0,27800,12500,82255,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032306,'Felt Bliaud (Brown)','Normal/StandardItem',1,0,0,27800,12500,82255,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032307,'Plundered Bliaud','Normal/StandardItem',1,1,0,27800,4000,82153,7016,1,0,0,0,1,15,2005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8032308,'Felt Bliaud (Green)','Normal/StandardItem',1,0,0,27800,12500,82431,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032309,'Felt Bliaud (Blue)','Normal/StandardItem',1,0,0,27800,12500,82429,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032310,'Felt Bliaud (Red)','Normal/StandardItem',1,0,0,27800,12500,82430,7016,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032311,'Storm Private\'s Bliaud','Normal/StandardItem',1,1,1,27800,0,82455,7016,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8032312,'Storm Sergeant\'s Bliaud','Normal/StandardItem',1,1,1,27800,0,82456,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032401,'Red Summer Top','Normal/StandardItem',1,1,1,0,0,82081,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032402,'Green Summer Top','Normal/StandardItem',1,1,1,0,0,82082,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032403,'Blue Summer Top','Normal/StandardItem',1,1,1,0,0,82083,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032404,'Solar Summer Top','Normal/StandardItem',1,1,1,0,0,82084,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032405,'Lunar Summer Top','Normal/StandardItem',1,1,1,0,0,82085,7012,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032406,'Red Summer Halter','Normal/StandardItem',1,1,1,0,0,82091,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032407,'Green Summer Halter','Normal/StandardItem',1,1,1,0,0,82092,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032408,'Blue Summer Halter','Normal/StandardItem',1,1,1,0,0,82093,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032409,'Solar Summer Halter','Normal/StandardItem',1,1,1,0,0,82094,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032410,'Lunar Summer Halter','Normal/StandardItem',1,1,1,0,0,82095,7012,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032501,'Hempen Kurta','Normal/StandardItem',1,0,0,22240,260,82269,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032502,'Hempen Kurta (Grey)','Normal/StandardItem',1,0,0,22240,260,82270,7016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032601,'Lominsan Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82101,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032602,'Gridanian Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82102,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032603,'Ul\'dahn Soldier\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82103,7016,2,0,0,0,1,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8032604,'Lominsan Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82104,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032605,'Gridanian Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82105,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032606,'Ul\'dahn Officer\'s Overcoat','Normal/StandardItem',1,1,1,25000,0,82106,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032701,'Gallant Surcoat','Normal/StandardItem',1,1,1,38920,0,82482,7015,3,0,0,0,1,50,2120,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032702,'Temple Cyclas','Normal/StandardItem',1,1,1,33360,0,82487,7015,3,0,0,0,1,50,2119,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032703,'Fighter\'s Cuirass','Normal/StandardItem',1,1,1,41700,0,82462,7015,3,0,0,0,1,50,2121,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032704,'Drachen Mail','Normal/StandardItem',1,1,1,36140,0,82457,7015,3,0,0,0,1,50,2123,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032705,'Choral Shirt','Normal/StandardItem',1,1,1,27800,0,82477,7015,3,0,0,0,1,50,2122,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032706,'Healer\'s Robe','Normal/StandardItem',1,1,1,25020,0,82467,7016,3,0,0,0,1,50,2125,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032707,'Wizard\'s Coat','Normal/StandardItem',1,1,1,22240,0,82472,7016,3,0,0,0,1,50,2124,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032801,'Heavy Darklight Armor','Normal/StandardItem',1,1,1,60000,0,82492,7014,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032802,'Darklight Cuirass','Normal/StandardItem',1,1,1,41700,0,82495,7014,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032803,'Darklight Corselet','Normal/StandardItem',1,1,1,33360,0,82499,7015,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032804,'Darklight Cowl','Normal/StandardItem',1,1,1,38920,0,82503,7017,3,0,0,0,1,50,2129,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032805,'Heavy Darksteel Armor','Normal/StandardItem',1,0,0,60000,15000,82516,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032806,'Heavy Darksteel Armor (White)','Normal/StandardItem',1,0,0,60000,15000,82515,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032807,'Heavy Darksteel Armor (Red)','Normal/StandardItem',1,0,0,60000,15000,82517,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032808,'Heavy Darksteel Armor (Green)','Normal/StandardItem',1,0,0,60000,15000,82518,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032809,'Heavy Darksteel Armor (Blue)','Normal/StandardItem',1,0,0,60000,15000,82519,7014,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032810,'Gryphonskin Jerkin','Normal/StandardItem',1,0,0,36140,11500,82530,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032811,'Gryphonskin Jerkin (White)','Normal/StandardItem',1,0,0,36140,11500,82531,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032812,'Gryphonskin Jerkin (Black)','Normal/StandardItem',1,0,0,36140,11500,82532,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032813,'Gryphonskin Jerkin (Red)','Normal/StandardItem',1,0,0,36140,11500,82533,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032814,'Gryphonskin Jerkin (Yellow)','Normal/StandardItem',1,0,0,36140,11500,82534,7015,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032815,'Vanya Robe','Normal/StandardItem',1,0,0,25020,8200,82552,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032816,'Vanya Robe (Yellow)','Normal/StandardItem',1,0,0,25020,8200,82551,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032817,'Vanya Robe (Black)','Normal/StandardItem',1,0,0,25020,8200,82550,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032818,'Vanya Robe (Purple)','Normal/StandardItem',1,0,0,25020,8200,82553,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032819,'Vanya Robe (Red)','Normal/StandardItem',1,0,0,25020,8200,82554,7016,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8032820,'Storm Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82583,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032821,'Storm Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81843,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032822,'Serpent Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82584,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032823,'Serpent Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81844,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032824,'Flame Sergeant\'s Tabard','Normal/StandardItem',1,1,1,33360,0,82582,7015,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032825,'Flame Sergeant\'s Apron','Normal/StandardItem',1,1,1,27800,0,81842,7016,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032826,'Militia Robe','Normal/StandardItem',1,1,1,25020,0,82599,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032827,'Militia Cuirass','Normal/StandardItem',1,1,1,41700,0,80060,7014,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032828,'Militia Harness','Normal/StandardItem',1,1,1,33360,0,82598,7015,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032829,'Imperial Operative Dalmatica','Normal/StandardItem',1,1,1,22240,0,82605,7016,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032830,'Gryphonskin Tunic','Normal/StandardItem',1,0,0,30580,8556,82601,7016,1,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032831,'Darksteel Haubergeon','Normal/StandardItem',1,0,0,38920,11960,82602,7015,1,0,0,0,1,50,2103,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8032832,'Coliseum Galerus','Normal/StandardItem',1,0,0,33360,10120,82608,7015,2,0,0,0,1,45,2004,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8032833,'Coliseum Shawl','Normal/StandardItem',1,0,0,25020,7544,82610,7016,2,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8032834,'Lord\'s Yukata (Blue)','Normal/StandardItem',1,1,1,22240,0,82624,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032835,'Lord\'s Yukata (Green)','Normal/StandardItem',1,1,1,22240,0,82625,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032836,'Lord\'s Yukata (Grey)','Normal/StandardItem',1,1,1,22240,0,82626,7016,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032837,'Lady\'s Yukata (Red)','Normal/StandardItem',1,1,1,22240,0,82621,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032838,'Lady\'s Yukata (Blue)','Normal/StandardItem',1,1,1,22240,0,82622,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8032839,'Lady\'s Yukata (Black)','Normal/StandardItem',1,1,1,22240,0,82623,7016,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040001,'Well-worn Undershirt','Normal/StandardItem',1,1,1,0,0,81303,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040002,'Well-worn Breastcloth','Normal/StandardItem',1,1,1,0,0,81305,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040003,'Well-worn Chestband','Normal/StandardItem',1,1,1,0,0,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040004,'Well-worn Undersleeves','Normal/StandardItem',1,1,1,0,0,81307,7012,1,0,0,0,0,1,2011,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040005,'Well-worn Undersleeves (Brown)','Normal/StandardItem',1,1,1,0,0,81308,7012,1,0,0,0,0,1,2013,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040006,'Well-worn Bodice','Normal/StandardItem',1,1,1,0,0,81310,7012,1,0,0,0,0,1,2012,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040007,'Well-worn Bodice (Grey)','Normal/StandardItem',1,1,1,0,0,81311,7012,1,0,0,0,0,1,2014,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040008,'Well-worn Camise','Normal/StandardItem',1,1,1,0,0,81313,7012,1,0,0,0,0,1,2015,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040009,'Well-worn Camise (Beige)','Normal/StandardItem',1,1,1,0,0,81314,7012,1,0,0,0,0,1,2017,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040010,'Well-worn Camisole (Brown)','Normal/StandardItem',1,1,1,0,0,81316,7012,1,0,0,0,0,1,2016,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040011,'Well-worn Camisole (Grey)','Normal/StandardItem',1,1,1,0,0,81317,7012,1,0,0,0,0,1,2018,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040012,'Well-worn Halftop','Normal/StandardItem',1,1,1,0,0,81322,7012,1,0,0,0,0,1,2019,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040013,'Well-worn Halftop (Grey)','Normal/StandardItem',1,1,1,0,0,81323,7012,1,0,0,0,0,1,2020,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040014,'Well-worn Singlet (Beige)','Normal/StandardItem',1,1,1,0,0,81319,7012,1,0,0,0,0,1,2021,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040015,'Well-worn Singlet (Grey)','Normal/StandardItem',1,1,1,0,0,81320,7012,1,0,0,0,0,1,2022,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040016,'Hempen Undershirt (Brown)','Normal/StandardItem',1,0,0,0,120,80001,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040017,'Hempen Undershirt','Normal/StandardItem',1,0,0,0,120,81302,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040018,'Hempen Undershirt (Grey)','Normal/StandardItem',1,0,0,0,120,80003,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040019,'Hempen Undershirt (Beige)','Normal/StandardItem',1,0,0,0,120,81302,7012,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040020,'Hempen Breastcloth (Brown)','Normal/StandardItem',1,0,0,0,120,81276,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040021,'Hempen Breastcloth','Normal/StandardItem',1,0,0,0,120,81304,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040022,'Hempen Breastcloth (Grey)','Normal/StandardItem',1,0,0,0,120,81278,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040023,'Hempen Breastcloth (Beige)','Normal/StandardItem',1,0,0,0,120,81279,7012,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040024,'Hempen Chestband (Brown)','Normal/StandardItem',1,0,0,0,120,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040025,'Hempen Chestband','Normal/StandardItem',1,0,0,0,120,81324,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040026,'Hempen Chestband (Grey)','Normal/StandardItem',1,0,0,0,120,81324,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040027,'Hempen Chestband (Beige)','Normal/StandardItem',1,0,0,0,120,81325,7012,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040028,'Hempen Undersleeves (Brown)','Normal/StandardItem',1,0,0,0,120,81308,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040029,'Hempen Undersleeves','Normal/StandardItem',1,0,0,0,120,81306,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040030,'Hempen Undersleeves (Grey)','Normal/StandardItem',1,0,0,0,120,81308,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040031,'Hempen Undersleeves (Beige)','Normal/StandardItem',1,0,0,0,120,81306,7012,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040032,'Hempen Bodice (Brown)','Normal/StandardItem',1,0,0,0,120,81285,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040033,'Hempen Bodice','Normal/StandardItem',1,0,0,0,120,81309,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040034,'Hempen Bodice (Grey)','Normal/StandardItem',1,0,0,0,120,81287,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040035,'Hempen Bodice (Beige)','Normal/StandardItem',1,0,0,0,120,81309,7012,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040036,'Hempen Camise (Brown)','Normal/StandardItem',1,0,0,0,120,82041,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040037,'Hempen Camise','Normal/StandardItem',1,0,0,0,120,81312,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040038,'Hempen Camise (Grey)','Normal/StandardItem',1,0,0,0,120,82041,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040039,'Hempen Camise (Beige)','Normal/StandardItem',1,0,0,0,120,81314,7012,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040040,'Hempen Camisole (Brown)','Normal/StandardItem',1,0,0,0,120,81316,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040041,'Hempen Camisole','Normal/StandardItem',1,0,0,0,120,81315,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040042,'Hempen Camisole (Grey)','Normal/StandardItem',1,0,0,0,120,81317,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040043,'Hempen Camisole (Beige)','Normal/StandardItem',1,0,0,0,120,82042,7012,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040044,'Hempen Halftop (Brown)','Normal/StandardItem',1,0,0,0,120,81322,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040045,'Hempen Halftop','Normal/StandardItem',1,0,0,0,120,81321,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040046,'Hempen Halftop (Grey)','Normal/StandardItem',1,0,0,0,120,81322,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040047,'Hempen Halftop (Beige)','Normal/StandardItem',1,0,0,0,120,81321,7012,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040048,'Hempen Singlet (Brown)','Normal/StandardItem',1,0,0,0,120,81320,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040049,'Hempen Singlet','Normal/StandardItem',1,0,0,0,120,81318,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040050,'Hempen Singlet (Grey)','Normal/StandardItem',1,0,0,0,120,81320,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040051,'Hempen Singlet (Beige)','Normal/StandardItem',1,0,0,0,120,81318,7012,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8040052,'Cotton Undershirt','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040053,'Cotton Undershirt (Brown)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040054,'Cotton Undershirt (Yellow)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040055,'Cotton Undershirt (Green)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040056,'Cotton Undershirt (Blue)','Normal/StandardItem',1,0,0,0,1320,81302,7012,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040057,'Cotton Breastcloth','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040058,'Cotton Breastcloth (Brown)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040059,'Cotton Breastcloth (Yellow)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040060,'Cotton Breastcloth (Green)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040061,'Cotton Breastcloth (Blue)','Normal/StandardItem',1,0,0,0,1320,81304,7012,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040062,'Cotton Chestband','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040063,'Cotton Chestband (Brown)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040064,'Cotton Chestband (Yellow)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040065,'Cotton Chestband (Green)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040066,'Cotton Chestband (Blue)','Normal/StandardItem',1,0,0,0,1320,81324,7012,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040067,'Cotton Undersleeves','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040068,'Cotton Undersleeves (Brown)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040069,'Cotton Undersleeves (Yellow)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040070,'Cotton Undersleeves (Green)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040071,'Cotton Undersleeves (Blue)','Normal/StandardItem',1,0,0,0,1320,81306,7012,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040072,'Cotton Bodice','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040073,'Cotton Bodice (Brown)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040074,'Cotton Bodice (Yellow)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040075,'Cotton Bodice (Green)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040076,'Cotton Bodice (Blue)','Normal/StandardItem',1,0,0,0,1320,81309,7012,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040077,'Cotton Camise','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040078,'Cotton Camise (Brown)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040079,'Cotton Camise (Yellow)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040080,'Cotton Camise (Green)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040081,'Cotton Camise (Blue)','Normal/StandardItem',1,0,0,0,1320,81312,7012,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040082,'Cotton Camisole','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040083,'Cotton Camisole (Brown)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040084,'Cotton Camisole (Yellow)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040085,'Cotton Camisole (Green)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040086,'Cotton Camisole (Blue)','Normal/StandardItem',1,0,0,0,1320,81315,7012,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040087,'Cotton Halftop','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040088,'Cotton Halftop (Brown)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040089,'Cotton Halftop (Yellow)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040090,'Cotton Halftop (Green)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040091,'Cotton Halftop (Blue)','Normal/StandardItem',1,0,0,0,1320,81321,7012,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040092,'Cotton Singlet','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040093,'Cotton Singlet (Brown)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040094,'Cotton Singlet (Yellow)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040095,'Cotton Singlet (Green)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8040096,'Cotton Singlet (Blue)','Normal/StandardItem',1,0,0,0,1320,81318,7012,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050001,'Dated Hempen Slops','Normal/StandardItem',1,0,0,13900,390,80159,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050002,'Dated Hempen Slops (Beige)','Normal/StandardItem',1,0,0,13900,390,80162,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050003,'Dated Hempen Slops (Brown)','Normal/StandardItem',1,0,0,13900,390,80160,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050004,'Dated Hempen Slops (Grey)','Normal/StandardItem',1,0,0,13900,390,80161,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050005,'Dated Cotton Slops','Normal/StandardItem',1,0,0,13900,948,80163,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050006,'Dated Cotton Slops (Yellow)','Normal/StandardItem',1,0,0,13900,948,80165,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050007,'Dated Cotton Slops (Green)','Normal/StandardItem',1,0,0,13900,948,80166,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050008,'Dated Cotton Slops (Blue)','Normal/StandardItem',1,0,0,13900,948,80167,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050009,'Dated Cotton Slops (Red)','Normal/StandardItem',1,0,0,13900,948,80164,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8050010,'Dated Canvas Slops','Normal/StandardItem',1,0,0,13900,1506,80168,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050011,'Dated Canvas Slops (Pink)','Normal/StandardItem',1,0,0,13900,1506,80170,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050012,'Dated Canvas Slops (Brown)','Normal/StandardItem',1,0,0,13900,1506,80171,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050013,'Dated Canvas Slops (Blue)','Normal/StandardItem',1,0,0,13900,1506,80172,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050014,'Dated Canvas Slops (Auburn)','Normal/StandardItem',1,0,0,13900,1506,80169,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8050015,'Linen Slops','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050016,'Linen Slops of Vitality (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050017,'Linen Slops of the Mind (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050018,'Linen Slops of Strength (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050019,'Woolen Slops','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050020,'Woolen Slops of Vitality (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050021,'Woolen Slops of the Mind (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050022,'Woolen Slops of Strength (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050023,'Linen Slops (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050024,'Linen Slops (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050025,'Linen Slops (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050026,'Linen Slops of Vitality','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050027,'Linen Slops of Vitality (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050028,'Lominsan Slops','Normal/StandardItem',1,1,1,13900,0,80170,7021,2,0,0,0,1,30,2109,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050029,'Gridanian Slops','Normal/StandardItem',1,1,1,13900,0,80165,7021,2,0,0,0,1,30,2109,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050030,'Weathered Slops (Brown)','Normal/StandardItem',1,1,1,13900,0,80920,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050031,'Weathered Slops (Grey)','Normal/StandardItem',1,1,1,13900,0,80921,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050032,'Weathered Slops (Beige)','Normal/StandardItem',1,1,1,13900,0,80922,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050033,'Linen Slops of Vitality (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050034,'Linen Slops of the Mind','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050035,'Linen Slops of the Mind (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050036,'Linen Slops of the Mind (Blue)','Normal/StandardItem',1,0,0,13900,2399,82274,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050037,'Linen Slops of Strength','Normal/StandardItem',1,0,0,13900,2399,82271,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050038,'Linen Slops of Strength (Yellow)','Normal/StandardItem',1,0,0,13900,2399,82272,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050039,'Linen Slops of Strength (Brown)','Normal/StandardItem',1,0,0,13900,2399,82273,7021,1,0,0,0,1,42,2109,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050040,'Woolen Slops (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050041,'Woolen Slops (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050042,'Woolen Slops (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050043,'Woolen Slops of Vitality','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050044,'Woolen Slops of Vitality (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050045,'Woolen Slops of Vitality (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050046,'Woolen Slops of the Mind','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050047,'Woolen Slops of the Mind (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050048,'Woolen Slops of the Mind (Purple)','Normal/StandardItem',1,0,0,13900,2678,82278,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050049,'Woolen Slops of Strength','Normal/StandardItem',1,0,0,13900,2678,82275,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050050,'Woolen Slops of Strength (Red)','Normal/StandardItem',1,0,0,13900,2678,82276,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050051,'Woolen Slops of Strength (Black)','Normal/StandardItem',1,0,0,13900,2678,82277,7021,1,0,0,0,1,47,2109,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050101,'Dated Hempen Trousers','Normal/StandardItem',1,0,0,20850,1710,80173,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050102,'Dated Hempen Trousers (Beige)','Normal/StandardItem',1,0,0,20850,1710,80174,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050103,'Dated Hempen Trousers (Brown)','Normal/StandardItem',1,0,0,20850,1710,80175,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050104,'Dated Hempen Trousers (Grey)','Normal/StandardItem',1,0,0,20850,1710,80176,7021,1,0,0,0,0,18,1001,0,0,0,0,0,-1,34,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050105,'Dated Cotton Trousers','Normal/StandardItem',1,0,0,20850,2610,80177,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050106,'Dated Cotton Trousers (Yellow)','Normal/StandardItem',1,0,0,20850,2610,80178,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050107,'Dated Cotton Trousers (Green)','Normal/StandardItem',1,0,0,20850,2610,80179,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050108,'Dated Cotton Trousers (Blue)','Normal/StandardItem',1,0,0,20850,2610,80180,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050109,'Dated Cotton Trousers (Red)','Normal/StandardItem',1,0,0,20850,2610,80181,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050110,'Dated Canvas Trousers','Normal/StandardItem',1,0,0,20850,3510,80182,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050111,'Dated Canvas Trousers (Pink)','Normal/StandardItem',1,0,0,20850,3510,80183,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050112,'Dated Canvas Trousers (Brown)','Normal/StandardItem',1,0,0,20850,3510,80184,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050113,'Dated Canvas Trousers (Blue)','Normal/StandardItem',1,0,0,20850,3510,80185,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050114,'Dated Canvas Trousers (Auburn)','Normal/StandardItem',1,0,0,20850,3510,80186,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050115,'Dated Tarred Leather Trousers','Normal/StandardItem',1,0,0,20850,4410,80187,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050116,'Dated Tarred Leather Trousers (Pink)','Normal/StandardItem',1,0,0,20850,4410,80188,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050117,'Dated Tarred Leather Trousers (Brown)','Normal/StandardItem',1,0,0,20850,4410,80189,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050118,'Dated Tarred Leather Trousers (Blue)','Normal/StandardItem',1,0,0,20850,4410,80190,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050119,'Dated Tarred Leather Trousers (Auburn)','Normal/StandardItem',1,0,0,20850,4410,80191,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050120,'Velveteen Trousers','Normal/StandardItem',1,0,0,20850,3150,80923,7021,1,0,0,0,0,34,2004,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050121,'Velveteen Trousers (Red)','Normal/StandardItem',1,0,0,20850,3150,80925,7021,1,0,0,0,0,34,2004,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050122,'Woolen Trousers','Normal/StandardItem',1,0,0,20850,4050,82397,7021,1,0,0,0,0,44,2004,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050123,'Woolen Trousers (Purple)','Normal/StandardItem',1,0,0,20850,4050,82398,7021,1,0,0,0,0,44,2004,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050124,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050125,'Linen Trousers','Normal/StandardItem',1,0,0,20850,3600,82395,7021,1,0,0,0,0,39,2004,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050126,'Linen Trousers (Blue)','Normal/StandardItem',1,0,0,20850,3600,82396,7021,1,0,0,0,0,39,2004,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050127,'Felt Trousers (Green)','Normal/StandardItem',1,0,0,20850,4500,82436,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050128,'Felt Trousers (Blue)','Normal/StandardItem',1,0,0,20850,4500,82434,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050129,'Felt Trousers (Brown)','Normal/StandardItem',1,0,0,20850,4500,82435,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050130,'Felt Trousers','Normal/StandardItem',1,0,0,20850,4500,82399,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050131,'Felt Trousers (Red)','Normal/StandardItem',1,0,0,20850,4500,82400,7021,1,0,0,0,0,49,2004,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050132,'Storm Private\'s Trousers','Normal/StandardItem',1,1,1,20850,0,80173,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050133,'Storm Sergeant\'s Trousers','Normal/StandardItem',1,1,1,20850,0,80175,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050134,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050135,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050136,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050137,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050138,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050139,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050140,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050141,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050142,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050143,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050144,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050145,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050146,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050147,'[en]','Normal/StandardItem',1,0,0,20850,180,60000,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050148,'Gridanian Trousers','Normal/StandardItem',1,1,1,20850,0,80184,7021,2,0,0,0,1,30,2004,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050149,'Sentinel\'s Trousers','Normal/StandardItem',1,0,0,20850,4590,80173,7021,2,0,0,0,1,50,2101,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050150,'Weathered Trousers','Normal/StandardItem',1,1,1,20850,0,80928,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050151,'Paladin\'s Trousers','Normal/StandardItem',1,1,1,20850,0,82062,7021,2,0,0,0,0,35,2103,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050201,'Dated Hempen Breeches','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050202,'Dated Hempen Breeches (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050203,'Dated Hempen Breeches (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050204,'Dated Hempen Breeches (Beige)','Normal/StandardItem',1,0,0,11120,78,80196,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050205,'Dated Cotton Breeches','Normal/StandardItem',1,0,0,11120,468,80197,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050206,'Dated Cotton Breeches (Red)','Normal/StandardItem',1,0,0,11120,468,80198,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050207,'Dated Cotton Breeches (Yellow)','Normal/StandardItem',1,0,0,11120,468,80199,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050208,'Dated Cotton Breeches (Green)','Normal/StandardItem',1,0,0,11120,468,80200,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050209,'Dated Cotton Breeches (Blue)','Normal/StandardItem',1,0,0,11120,468,80201,7021,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050210,'Dated Canvas Breeches','Normal/StandardItem',1,0,0,11120,858,80202,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050211,'Dated Canvas Breeches (Auburn)','Normal/StandardItem',1,0,0,11120,858,80203,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050212,'Dated Canvas Breeches (Pink)','Normal/StandardItem',1,0,0,11120,858,80204,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050213,'Dated Canvas Breeches (Brown)','Normal/StandardItem',1,0,0,11120,858,80205,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050214,'Dated Canvas Breeches (Blue)','Normal/StandardItem',1,0,0,11120,858,80206,7021,1,0,0,0,0,21,1103,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050215,'Dated Velveteen Hose','Normal/StandardItem',1,0,0,11120,1248,80929,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050216,'Dated Velveteen Hose (Black)','Normal/StandardItem',1,0,0,11120,1248,80930,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050217,'Dated Velveteen Hose (Red)','Normal/StandardItem',1,0,0,11120,1248,80931,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050218,'Dated Velveteen Hose (Yellow)','Normal/StandardItem',1,0,0,11120,1248,80932,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050219,'Dated Velveteen Hose (Green)','Normal/StandardItem',1,0,0,11120,1248,80933,7021,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8050220,'Hempen Breeches','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050221,'Hempen Breeches of Casting (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050222,'Hempen Breeches of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050223,'Cotton Breeches','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050224,'Cotton Breeches of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050225,'Cotton Breeches of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050226,'Hempen Breeches (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050227,'Hempen Breeches (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050228,'Hempen Breeches of Casting','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050229,'Hempen Breeches of Casting (Grey)','Normal/StandardItem',1,0,0,11120,78,80195,7021,1,0,0,0,0,1,2005,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050230,'Hempen Breeches of Toiling','Normal/StandardItem',1,0,0,11120,78,80193,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050231,'Hempen Breeches of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,78,80194,7021,1,0,0,0,0,1,2003,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050232,'Cotton Breeches (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050233,'Cotton Breeches (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,0,21,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050234,'Cotton Breeches of Casting','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050235,'Cotton Breeches of Casting (Brown)','Normal/StandardItem',1,0,0,11120,858,80198,7021,1,0,0,0,1,21,2005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050236,'Cotton Breeches of Toiling','Normal/StandardItem',1,0,0,11120,858,80197,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050237,'Cotton Breeches of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,858,80199,7021,1,0,0,0,1,21,2003,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8050238,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050239,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050240,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050241,'[en]','Normal/StandardItem',1,0,0,11120,78,60000,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,34,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050242,'Explorer\'s Breeches','Normal/StandardItem',1,1,0,11120,1989,82511,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050243,'Lominsan Breeches','Normal/StandardItem',1,1,1,11120,0,80931,7021,2,0,0,0,1,30,2111,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050244,'Gridanian Breeches','Normal/StandardItem',1,1,1,11120,0,80205,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050245,'Weathered Breeches (Grey)','Normal/StandardItem',1,1,1,11120,0,80934,7021,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050246,'Vintage Hose','Normal/StandardItem',1,1,0,11120,1521,81434,7021,1,0,0,0,0,38,1103,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050247,'Ripped Hose','Normal/StandardItem',1,1,0,7500,638,81434,7021,1,0,0,0,0,28,1103,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8050248,'Claret Breeches','Normal/StandardItem',1,1,1,11120,0,82066,7021,3,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050301,'Dated Hempen Chausses','Normal/StandardItem',1,0,0,12510,225,80207,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050302,'Dated Hempen Chausses (Brown)','Normal/StandardItem',1,0,0,12510,225,80208,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050303,'Dated Hempen Chausses (Grey)','Normal/StandardItem',1,0,0,12510,225,80209,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050304,'Dated Hempen Chausses (Beige)','Normal/StandardItem',1,0,0,12510,225,80210,7021,1,0,0,0,0,4,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050305,'Dated Cotton Chausses','Normal/StandardItem',1,0,0,12510,675,80211,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050306,'Dated Cotton Chausses (Red)','Normal/StandardItem',1,0,0,12510,675,80212,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050307,'Dated Cotton Chausses (Yellow)','Normal/StandardItem',1,0,0,12510,675,80213,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050308,'Dated Cotton Chausses (Green)','Normal/StandardItem',1,0,0,12510,675,80214,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050309,'Dated Cotton Chausses (Blue)','Normal/StandardItem',1,0,0,12510,675,80215,7021,1,0,0,0,0,14,1104,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8050310,'Dated Canvas Chausses','Normal/StandardItem',1,0,0,12510,1125,80216,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050311,'Dated Canvas Chausses (Auburn)','Normal/StandardItem',1,0,0,12510,1125,80217,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050312,'Dated Canvas Chausses (Pink)','Normal/StandardItem',1,0,0,12510,1125,80218,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050313,'Dated Canvas Chausses (Brown)','Normal/StandardItem',1,0,0,12510,1125,80219,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050314,'Dated Canvas Chausses (Blue)','Normal/StandardItem',1,0,0,12510,1125,80220,7021,1,0,0,0,0,24,1104,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8050315,'Dated Velveteen Chausses','Normal/StandardItem',1,0,0,12510,1575,80935,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050316,'Dated Velveteen Chausses (Black)','Normal/StandardItem',1,0,0,12510,1575,80936,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050317,'Dated Velveteen Chausses (Red)','Normal/StandardItem',1,0,0,12510,1575,80937,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050318,'Dated Velveteen Chausses (Yellow)','Normal/StandardItem',1,0,0,12510,1575,80938,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050319,'Dated Velveteen Chausses (Green)','Normal/StandardItem',1,0,0,12510,1575,80939,7021,1,0,0,0,0,34,1104,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8050320,'Woolen Chausses','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050321,'Woolen Chausses of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050322,'Woolen Chausses of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050323,'Woolen Chausses of Vitality (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050324,'Felt Chausses','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050325,'Felt Chausses of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050326,'Felt Chausses of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050327,'Felt Chausses of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050328,'Woolen Chausses (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050329,'Woolen Chausses (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050330,'Woolen Chausses (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050331,'Woolen Chausses of Dexterity','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050332,'Woolen Chausses of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050333,'Woolen Chausses of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050334,'Woolen Chausses of Intelligence','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050335,'Woolen Chausses of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050336,'Woolen Chausses of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,1980,82282,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050337,'Woolen Chausses of Vitality','Normal/StandardItem',1,0,0,12510,1980,82279,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050338,'Woolen Chausses of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,1980,82280,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050339,'Woolen Chausses of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,1980,82281,7021,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050340,'Felt Chausses (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050341,'Felt Chausses (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050342,'Felt Chausses (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050343,'Felt Chausses (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050344,'Lominsan Chausses','Normal/StandardItem',1,1,1,12510,0,80937,7021,2,0,0,0,1,30,2110,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050345,'Ul\'dahn Chausses','Normal/StandardItem',1,1,1,12510,0,80936,7021,2,0,0,0,1,30,2006,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050346,'Weathered Chausses','Normal/StandardItem',1,1,1,12510,0,80940,7021,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050347,'Weathered Chausses (Grey)','Normal/StandardItem',1,1,1,12510,0,80941,7021,1,0,0,0,0,1,1104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050348,'Felt Chausses of Dexterity','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050349,'Felt Chausses of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050350,'Felt Chausses of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050351,'Felt Chausses of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050352,'Felt Chausses of Intelligence','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050353,'Felt Chausses of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050354,'Felt Chausses of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2205,82286,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050355,'Felt Chausses of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050356,'Felt Chausses of Vitality','Normal/StandardItem',1,0,0,12510,2205,82283,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050357,'Felt Chausses of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2205,82284,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050358,'Felt Chausses of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2205,82285,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050359,'Felt Chausses of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2205,82437,7021,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050360,'Mage\'s Chausses','Normal/StandardItem',1,1,0,12510,2160,80219,7021,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050401,'Dated Sheepskin Culottes','Normal/StandardItem',1,0,0,18070,1242,81370,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050402,'Dated Sheepskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,1242,81371,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050403,'Dated Sheepskin Culottes (Beige)','Normal/StandardItem',1,0,0,18070,1242,81372,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050404,'Dated Sheepskin Culottes (Brown)','Normal/StandardItem',1,0,0,18070,1242,81373,7021,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050405,'Dated Dodoskin Culottes','Normal/StandardItem',1,0,0,18070,1932,81374,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050406,'Dated Dodoskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,1932,81375,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050407,'Dated Dodoskin Culottes (Yellow)','Normal/StandardItem',1,0,0,18070,1932,81376,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050408,'Dated Dodoskin Culottes (Green)','Normal/StandardItem',1,0,0,18070,1932,81377,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050409,'Dated Dodoskin Culottes (Blue)','Normal/StandardItem',1,0,0,18070,1932,81378,7021,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8050410,'Dated Leather Culottes','Normal/StandardItem',1,0,0,18070,2622,81379,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050411,'Dated Leather Culottes (Auburn)','Normal/StandardItem',1,0,0,18070,2622,81380,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050412,'Dated Leather Culottes (Pink)','Normal/StandardItem',1,0,0,18070,2622,81381,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050413,'Dated Leather Culottes (Brown)','Normal/StandardItem',1,0,0,18070,2622,81382,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050414,'Dated Leather Culottes (Blue)','Normal/StandardItem',1,0,0,18070,2622,81383,7021,1,0,0,0,0,37,1105,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050415,'Dated Tarred Leather Culottes','Normal/StandardItem',1,0,0,18070,3312,81384,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050416,'Dated Tarred Leather Culottes (Black)','Normal/StandardItem',1,0,0,18070,3312,81385,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050417,'Dated Tarred Leather Culottes (Red)','Normal/StandardItem',1,0,0,18070,3312,81386,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050418,'Dated Tarred Leather Culottes (Yellow)','Normal/StandardItem',1,0,0,18070,3312,81387,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050419,'Dated Tarred Leather Culottes (Green)','Normal/StandardItem',1,0,0,18070,3312,82034,7021,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050420,'Boarskin Culottes','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050421,'Boarskin Culottes of the Mind (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050422,'Boarskin Culottes of Intelligence (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050423,'Boarskin Culottes of Piety (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050424,'Raptorskin Culottes','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050425,'Raptorskin Culottes of the Mind (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050426,'Raptorskin Culottes of Intelligence (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050427,'Raptorskin Culottes of Piety (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050428,'Boarskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050429,'Boarskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050430,'Boarskin Culottes (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050431,'Boarskin Culottes of the Mind','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050432,'Boarskin Culottes of the Mind (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050433,'Boarskin Culottes of the Mind (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050434,'Boarskin Culottes of Intelligence','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050435,'Boarskin Culottes of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050436,'Boarskin Culottes of Intelligence (Black)','Normal/StandardItem',1,0,0,18070,3036,82289,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050437,'Boarskin Culottes of Piety','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050438,'Boarskin Culottes of Piety (Red)','Normal/StandardItem',1,0,0,18070,3036,82288,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050439,'Boarskin Culottes of Piety (Grey)','Normal/StandardItem',1,0,0,18070,3036,82287,7021,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050440,'Raptorskin Culottes (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050441,'Raptorskin Culottes (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050442,'Raptorskin Culottes (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050443,'Raptorskin Culottes (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050444,'Raptorskin Culottes of the Mind','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050445,'Raptorskin Culottes of the Mind (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050446,'Raptorskin Culottes of the Mind (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050447,'Raptorskin Culottes of the Mind (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050448,'Raptorskin Culottes of Intelligence','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050449,'Ul\'dahn Culottes','Normal/StandardItem',1,1,1,18070,0,81386,7021,2,0,0,0,1,30,2007,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050450,'Weathered Culottes (Grey)','Normal/StandardItem',1,1,1,18070,0,81356,7021,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050451,'Raptorskin Culottes of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050452,'Raptorskin Culottes of Intelligence (Purple)','Normal/StandardItem',1,0,0,18070,3381,82292,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050453,'Raptorskin Culottes of Intelligence (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050454,'Raptorskin Culottes of Piety','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050455,'Raptorskin Culottes of Piety (Red)','Normal/StandardItem',1,0,0,18070,3381,82291,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050456,'Raptorskin Culottes of Piety (Grey)','Normal/StandardItem',1,0,0,18070,3381,82290,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050457,'Raptorskin Culottes of Piety (Black)','Normal/StandardItem',1,0,0,18070,3381,82438,7021,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050501,'Dated Sheepskin Subligar (Brown)','Normal/StandardItem',1,0,0,16680,924,80957,7021,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050502,'Dated Sheepskin Subligar (Grey)','Normal/StandardItem',1,0,0,16680,924,80958,7021,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050503,'Dodoskin Subligar','Normal/StandardItem',1,0,0,16680,858,80961,7021,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8050504,'Dodoskin Subligar (Green)','Normal/StandardItem',1,0,0,16680,858,80962,7021,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8050505,'Dated Dodoskin Subligar (Yellow)','Normal/StandardItem',1,0,0,16680,1584,80961,7021,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050506,'Dated Dodoskin Subligar (Green)','Normal/StandardItem',1,0,0,16680,1584,80962,7021,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050507,'Dated Leather Subligar (Black)','Normal/StandardItem',1,0,0,16680,2244,80963,7021,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8050508,'Dated Leather Subligar (Green)','Normal/StandardItem',1,0,0,16680,2244,80964,7021,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8050509,'Boarskin Subligar','Normal/StandardItem',1,0,0,16680,2508,82297,7021,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050510,'Boarskin Subligar (Blue)','Normal/StandardItem',1,0,0,16680,2508,82297,7021,1,0,0,0,0,37,2104,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050511,'Peisteskin Subligar','Normal/StandardItem',1,0,0,16680,2838,82298,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050512,'Peisteskin Subligar (Black)','Normal/StandardItem',1,0,0,16680,2838,82298,7021,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8050513,'Raptorskin Subligar','Normal/StandardItem',1,0,0,16680,3168,82299,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050514,'Raptorskin Subligar (Black)','Normal/StandardItem',1,0,0,16680,3168,82299,7021,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8050515,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050516,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050517,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050518,'[en]','Normal/StandardItem',1,0,0,16680,132,60000,7021,1,0,0,0,0,1,1107,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8050519,'Thormoen\'s Subligar','Normal/StandardItem',1,1,0,16680,3036,82514,7021,2,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8050520,'Ul\'dahn Subligar','Normal/StandardItem',1,1,1,16680,0,80963,7021,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050521,'Star-Spangled Subligar','Normal/StandardItem',1,1,1,16680,0,81495,7021,1,0,0,0,0,18,1107,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050601,'Dated Hempen Kecks (Brown)','Normal/StandardItem',1,0,0,15290,558,80221,7021,1,0,0,0,0,9,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050602,'Dated Hempen Kecks (Grey)','Normal/StandardItem',1,0,0,15290,558,80222,7021,1,0,0,0,0,9,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050603,'Dated Cotton Kecks','Normal/StandardItem',1,0,0,15290,1116,80967,7021,1,0,0,0,0,19,1001,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8050604,'Dated Cotton Kecks (Blue)','Normal/StandardItem',1,0,0,15290,1116,80968,7021,1,0,0,0,0,19,1001,0,0,0,0,0,-1,34,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8050605,'Dated Canvas Kecks','Normal/StandardItem',1,0,0,15290,1674,80969,7021,1,0,0,0,0,29,1001,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8050606,'Dated Canvas Kecks (Auburn)','Normal/StandardItem',1,0,0,15290,1674,80970,7021,1,0,0,0,0,29,1001,0,0,0,0,0,-1,34,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8050607,'Dated Velveteen Kecks','Normal/StandardItem',1,0,0,15290,2232,80971,7021,1,0,0,0,0,39,1001,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050608,'Dated Velveteen Kecks (Black)','Normal/StandardItem',1,0,0,15290,2232,80972,7021,1,0,0,0,0,39,1001,0,0,0,0,0,-1,34,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8050609,'Hempen Kecks','Normal/StandardItem',1,0,0,15290,502,80221,7021,1,0,0,0,0,8,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050610,'Hempen Kecks (Grey)','Normal/StandardItem',1,0,0,15290,502,80222,7021,1,0,0,0,0,8,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050611,'Cotton Kecks','Normal/StandardItem',1,0,0,15290,1339,80967,7021,1,0,0,0,0,23,2104,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050612,'Cotton Kecks (Blue)','Normal/StandardItem',1,0,0,15290,1339,80968,7021,1,0,0,0,0,23,2104,0,0,0,0,0,-1,34,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8050613,'Woolen Kecks','Normal/StandardItem',1,0,0,15290,2455,82300,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050614,'Woolen Kecks (Red)','Normal/StandardItem',1,0,0,15290,2455,82301,7021,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050615,'Felt Kecks','Normal/StandardItem',1,0,0,15290,2734,82302,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050616,'Felt Kecks (Blue)','Normal/StandardItem',1,0,0,15290,2734,82303,7021,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8050618,'Serpent Private\'s Kecks','Normal/StandardItem',1,1,1,15290,0,80221,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050619,'Serpent Sergeant\'s Kecks','Normal/StandardItem',1,1,1,15290,0,80971,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050620,'Lominsan Kecks','Normal/StandardItem',1,1,1,15290,0,82141,7021,2,0,0,0,1,30,2103,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8050621,'Weathered Kecks (Brown)','Normal/StandardItem',1,1,1,15290,0,80973,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050622,'Weathered Kecks (Grey)','Normal/StandardItem',1,1,1,15290,0,80974,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050701,'Dated Hempen Sarouel (Brown)','Normal/StandardItem',1,0,0,13900,421,80223,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050702,'Dated Hempen Sarouel (Grey)','Normal/StandardItem',1,0,0,13900,421,80975,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050703,'Dated Hempen Sarouel (Beige)','Normal/StandardItem',1,0,0,13900,421,80976,7021,1,0,0,0,0,8,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050704,'Dated Cotton Sarouel (Red)','Normal/StandardItem',1,0,0,13900,889,80977,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050705,'Dated Cotton Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,889,80978,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050706,'Dated Cotton Sarouel (Green)','Normal/StandardItem',1,0,0,13900,889,80979,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050707,'Dated Cotton Sarouel (Blue)','Normal/StandardItem',1,0,0,13900,889,80980,7021,1,0,0,0,0,18,1109,0,0,0,0,0,-1,34,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8050708,'Dated Velveteen Sarouel (Black)','Normal/StandardItem',1,0,0,13900,1825,80981,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050709,'Dated Velveteen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1825,80982,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050710,'Dated Velveteen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1825,80983,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050711,'Dated Velveteen Sarouel (Green)','Normal/StandardItem',1,0,0,13900,1825,80984,7021,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8050712,'Velveteen Sarouel','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050713,'Velveteen Sarouel of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050714,'Velveteen Sarouel of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050715,'Velveteen Sarouel of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050716,'Linen Sarouel','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050717,'Linen Sarouel of Slaying (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050718,'Linen Sarouel of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050719,'Linen Sarouel of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050720,'Woolen Sarouel','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050721,'Woolen Sarouel of Slaying (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050722,'Woolen Sarouel of Invoking (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050723,'Woolen Sarouel of Toiling (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050724,'Velveteen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050725,'Velveteen Sarouel (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050726,'Velveteen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050727,'Sipahi Sarouel','Normal/StandardItem',1,1,1,13900,0,82148,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050728,'Weathered Sarouel (Brown)','Normal/StandardItem',1,1,1,13900,0,80985,7021,1,0,0,0,0,1,1109,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050729,'Velveteen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050730,'Velveteen Sarouel of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050731,'Velveteen Sarouel of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2004,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050732,'Velveteen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050733,'Velveteen Sarouel of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050734,'Velveteen Sarouel of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1216,80982,7021,1,0,0,0,1,25,2002,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050735,'Velveteen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1216,82304,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050736,'Velveteen Sarouel of Toiling (Yellow)','Normal/StandardItem',1,0,0,13900,1216,80983,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050737,'Velveteen Sarouel of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1216,80984,7021,1,0,0,0,1,25,2003,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8050738,'Linen Sarouel (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050739,'Linen Sarouel (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050740,'Linen Sarouel (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,0,35,1001,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050741,'Linen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050742,'Linen Sarouel of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050743,'Linen Sarouel of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2004,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050744,'Linen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050745,'Linen Sarouel of Invoking (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050746,'Linen Sarouel of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,1684,82308,7021,1,0,0,0,1,35,2002,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050747,'Linen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1684,82305,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050748,'Linen Sarouel of Toiling (Yellow)','Normal/StandardItem',1,0,0,13900,1684,82306,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050749,'Linen Sarouel of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,1684,82307,7021,1,0,0,0,1,35,2003,0,0,0,0,0,-1,34,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8050750,'Woolen Sarouel (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050751,'Woolen Sarouel (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050752,'Woolen Sarouel (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050753,'Woolen Sarouel (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050754,'Woolen Sarouel of Slaying','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050755,'Woolen Sarouel of Slaying (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050756,'Woolen Sarouel of Slaying (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050757,'Woolen Sarouel of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2004,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050758,'Woolen Sarouel of Invoking','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050759,'Woolen Sarouel of Invoking (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050760,'Woolen Sarouel of Invoking (Black)','Normal/StandardItem',1,0,0,13900,1918,82312,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050761,'Woolen Sarouel of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2002,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050762,'Woolen Sarouel of Toiling','Normal/StandardItem',1,0,0,13900,1918,82309,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050763,'Woolen Sarouel of Toiling (Grey)','Normal/StandardItem',1,0,0,13900,1918,82310,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050764,'Woolen Sarouel of Toiling (Purple)','Normal/StandardItem',1,0,0,13900,1918,82311,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050765,'Woolen Sarouel of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1918,82439,7021,1,0,0,0,1,40,2003,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050766,'Flame Private\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80977,7021,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8050767,'Flame Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80981,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050768,'Serpent Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80979,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050769,'Storm Sergeant\'s Sarouel','Normal/StandardItem',1,1,1,13900,0,80978,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050801,'Dated Sheepskin Skirt','Normal/StandardItem',1,0,0,19460,1404,80986,7021,1,0,0,0,0,17,1114,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050802,'Dated Dodoskin Skirt','Normal/StandardItem',1,0,0,19460,2184,80987,7021,1,0,0,0,0,27,1114,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8050803,'Dated Leather Skirt','Normal/StandardItem',1,0,0,19460,2964,80988,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050804,'Dated Leather Skirt (Red)','Normal/StandardItem',1,0,0,19460,2964,80989,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050805,'Dated Leather Skirt (Black)','Normal/StandardItem',1,0,0,19460,2964,80990,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050806,'Dated Leather Skirt (Ochre)','Normal/StandardItem',1,0,0,19460,2964,80991,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050807,'Dated Leather Skirt (Green)','Normal/StandardItem',1,0,0,19460,2964,80992,7021,1,0,0,0,0,37,1114,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8050808,'Judge\'s Skirt','Normal/StandardItem',1,1,1,19460,0,80993,7021,1,0,0,0,0,1,2033,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8050809,'Boarskin Skirt','Normal/StandardItem',1,0,0,19460,3432,82313,7021,1,0,0,0,0,43,2103,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050810,'Boarskin Skirt (Red)','Normal/StandardItem',1,0,0,19460,3432,82314,7021,1,0,0,0,0,43,2103,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8050811,'Flame Sergeant\'s Skirt','Normal/StandardItem',1,1,1,19460,0,80990,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8050901,'Woolen Gaskins','Normal/StandardItem',1,0,0,13900,3375,82315,7021,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050902,'Woolen Gaskins (Purple)','Normal/StandardItem',1,0,0,13900,3375,82316,7021,1,0,0,0,0,44,1001,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8050903,'Felt Gaskins','Normal/StandardItem',1,0,0,13900,3750,82317,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050904,'Felt Gaskins (Brown)','Normal/StandardItem',1,0,0,13900,3750,82317,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050905,'Felt Gaskins (Green)','Normal/StandardItem',1,0,0,13900,3750,82442,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050906,'Felt Gaskins (Blue)','Normal/StandardItem',1,0,0,13900,3750,82440,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050907,'Felt Gaskins (Red)','Normal/StandardItem',1,0,0,13900,3750,82441,7021,1,0,0,0,0,49,1001,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8050940,'Onion Gaskins','Normal/StandardItem',1,1,1,13900,0,81354,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051001,'Dated Hempen Tights','Normal/StandardItem',1,0,0,12510,344,80942,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051002,'Dated Hempen Tights (Beige)','Normal/StandardItem',1,0,0,12510,344,80943,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051003,'Dated Hempen Tights (Grey)','Normal/StandardItem',1,0,0,12510,344,80944,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051004,'Dated Hempen Tights (Brown)','Normal/StandardItem',1,0,0,12510,344,80945,7021,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051005,'Dated Cotton Tights','Normal/StandardItem',1,0,0,12510,836,80946,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051006,'Dated Cotton Tights (Yellow)','Normal/StandardItem',1,0,0,12510,836,80947,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051007,'Dated Cotton Tights (Green)','Normal/StandardItem',1,0,0,12510,836,80948,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051008,'Dated Cotton Tights (Blue)','Normal/StandardItem',1,0,0,12510,836,80949,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051009,'Dated Cotton Tights (Red)','Normal/StandardItem',1,0,0,12510,836,80950,7021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8051010,'Dated Velveteen Tights','Normal/StandardItem',1,0,0,12510,1820,80951,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051011,'Dated Velveteen Tights (Black)','Normal/StandardItem',1,0,0,12510,1820,80952,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051012,'Dated Velveteen Tights (Green)','Normal/StandardItem',1,0,0,12510,1820,80953,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051013,'Dated Velveteen Tights (Red)','Normal/StandardItem',1,0,0,12510,1820,80954,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051014,'Dated Velveteen Tights (Yellow)','Normal/StandardItem',1,0,0,12510,1820,80955,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051015,'Weathered Tights','Normal/StandardItem',1,1,1,12510,0,80956,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051016,'Harlequin\'s Tights','Normal/StandardItem',1,1,0,13900,2937,81489,7021,2,0,0,0,0,50,1007,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051017,'Ascetic\'s Tights','Normal/StandardItem',1,1,1,12510,0,80954,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8051018,'Velveteen Tights','Normal/StandardItem',1,0,0,12510,1328,80951,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8051019,'Velveteen Tights (Black)','Normal/StandardItem',1,0,0,12510,1328,80952,7021,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8051020,'Linen Tights','Normal/StandardItem',1,0,0,12510,1820,82293,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051021,'Linen Tights (Yellow)','Normal/StandardItem',1,0,0,12510,1820,82294,7021,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8051022,'Woolen Tights','Normal/StandardItem',1,0,0,12510,2066,82295,7021,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8051023,'Woolen Tights (Black)','Normal/StandardItem',1,0,0,12510,2066,82296,7021,1,0,0,0,0,41,1001,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8051024,'Ul\'dahn Tights','Normal/StandardItem',1,1,1,12510,0,80952,7021,2,0,0,0,1,30,2005,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8051025,'Sorcerer\'s Tights','Normal/StandardItem',1,1,1,12510,0,82151,7021,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051101,'Dated Hempen Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,384,81777,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051102,'Dated Hempen Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,384,81778,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051103,'Dated Hempen Shepherd\'s Slops (Grey)','Normal/StandardItem',1,0,0,13900,384,81779,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051104,'Dated Hempen Shepherd\'s Slops (Beige)','Normal/StandardItem',1,0,0,13900,384,81780,7021,1,0,0,0,0,7,1119,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051105,'Dated Cotton Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,864,81783,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051106,'Dated Cotton Shepherd\'s Slops (Red)','Normal/StandardItem',1,0,0,13900,864,81784,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051107,'Dated Cotton Shepherd\'s Slops (Yellow)','Normal/StandardItem',1,0,0,13900,864,81785,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051108,'Dated Cotton Shepherd\'s Slops (Blue)','Normal/StandardItem',1,0,0,13900,864,81787,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051109,'Dated Cotton Shepherd\'s Slops (Green)','Normal/StandardItem',1,0,0,13900,864,81786,7021,1,0,0,0,0,17,1119,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051110,'Dated Canvas Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,1344,81788,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051111,'Dated Canvas Shepherd\'s Slops (Auburn)','Normal/StandardItem',1,0,0,13900,1344,81789,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051112,'Dated Canvas Shepherd\'s Slops (Pink)','Normal/StandardItem',1,0,0,13900,1344,81790,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051113,'Dated Canvas Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,1344,81791,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051114,'Dated Canvas Shepherd\'s Slops (Blue)','Normal/StandardItem',1,0,0,13900,1344,81792,7021,1,0,0,0,0,27,1119,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8051115,'Hempen Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,96,81777,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051116,'Hempen Shepherd\'s Slops (Brown)','Normal/StandardItem',1,0,0,13900,96,81778,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051117,'Hempen Shepherd\'s Slops (Red)','Normal/StandardItem',1,0,0,13900,96,81780,7021,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051118,'Cotton Shepherd\'s Slops','Normal/StandardItem',1,0,0,13900,864,81783,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051119,'Cotton Shepherd\'s Slops (Green)','Normal/StandardItem',1,0,0,13900,864,81786,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051120,'Cotton Shepherd\'s Slops (Yellow)','Normal/StandardItem',1,0,0,13900,864,81785,7021,1,0,0,0,0,17,1001,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8051121,'Mercenary\'s Slops','Normal/StandardItem',1,1,1,13900,0,81800,7021,2,0,0,0,1,50,2004,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051201,'Dated Canvas Bottom','Normal/StandardItem',1,0,0,12500,1364,81909,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051202,'Dated Canvas Bottom (Auburn)','Normal/StandardItem',1,0,0,12500,1364,81910,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051203,'Dated Canvas Bottom (Pink)','Normal/StandardItem',1,0,0,12500,1364,81911,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051204,'Dated Canvas Bottom (Brown)','Normal/StandardItem',1,0,0,12500,1364,81912,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051205,'Dated Canvas Bottom (Blue)','Normal/StandardItem',1,0,0,12500,1364,81913,7021,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051206,'Dated Velveteen Bottom','Normal/StandardItem',1,0,0,12500,1804,81914,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051207,'Dated Velveteen Bottom (Black)','Normal/StandardItem',1,0,0,12500,1804,81915,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051208,'Dated Velveteen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1804,81916,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051209,'Dated Velveteen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1804,81917,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051210,'Dated Velveteen Bottom (Green)','Normal/StandardItem',1,0,0,12500,1804,81918,7021,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051211,'Dated Linen Bottom','Normal/StandardItem',1,0,0,12500,2244,81914,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051212,'Dated Linen Bottom (Pink)','Normal/StandardItem',1,0,0,12500,2244,81911,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051213,'Dated Linen Bottom (Blue)','Normal/StandardItem',1,0,0,12500,2244,81913,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051214,'Dated Linen Bottom (Brown)','Normal/StandardItem',1,0,0,12500,2244,81912,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051215,'Dated Linen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,2244,81910,7021,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8051216,'Velveteen Bottom','Normal/StandardItem',1,0,0,12500,1276,81914,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051217,'Velveteen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1276,81916,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051218,'Velveteen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1276,81917,7021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8051219,'Linen Bottom','Normal/StandardItem',1,0,0,12500,1716,81914,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051220,'Linen Bottom (Blue)','Normal/StandardItem',1,0,0,12500,1716,81913,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051221,'Linen Bottom (Brown)','Normal/StandardItem',1,0,0,12500,1716,81912,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051222,'Gridanian Bottom','Normal/StandardItem',1,1,1,12500,0,81917,7021,2,0,0,0,1,30,2110,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8051223,'Linen Bottom (Red)','Normal/StandardItem',1,0,0,12500,1716,81911,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051224,'Linen Bottom (Yellow)','Normal/StandardItem',1,0,0,12500,1716,81910,7021,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8051301,'Red Summer Trunks','Normal/StandardItem',1,1,1,0,0,82086,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051302,'Green Summer Trunks','Normal/StandardItem',1,1,1,0,0,82087,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051303,'Blue Summer Trunks','Normal/StandardItem',1,1,1,0,0,82088,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051304,'Solar Summer Trunks','Normal/StandardItem',1,1,1,0,0,82089,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051305,'Lunar Summer Trunks','Normal/StandardItem',1,1,1,0,0,82090,7019,1,0,0,0,0,1,2031,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051306,'Red Summer Tanga','Normal/StandardItem',1,1,1,0,0,82096,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051307,'Green Summer Tanga','Normal/StandardItem',1,1,1,0,0,82097,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051308,'Blue Summer Tanga','Normal/StandardItem',1,1,1,0,0,82098,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051309,'Solar Summer Tanga','Normal/StandardItem',1,1,1,0,0,82099,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051310,'Lunar Summer Tanga','Normal/StandardItem',1,1,1,0,0,82100,7019,1,0,0,0,0,1,2032,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051401,'Gallant Cuisses','Normal/StandardItem',1,1,1,19460,0,82483,7021,3,0,0,0,1,46,2120,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051402,'Temple Gaskins','Normal/StandardItem',1,1,1,13900,0,82488,7021,3,0,0,0,1,46,2119,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051403,'Fighter\'s Breeches','Normal/StandardItem',1,1,1,16680,0,82463,7021,3,0,0,0,1,46,2121,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051404,'Drachen Breeches','Normal/StandardItem',1,1,1,18070,0,82458,7021,3,0,0,0,1,46,2123,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051405,'Choral Tights','Normal/StandardItem',1,1,1,12510,0,82478,7021,3,0,0,0,1,46,2122,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051406,'Healer\'s Culottes','Normal/StandardItem',1,1,1,13900,0,82468,7021,3,0,0,0,1,46,2125,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051407,'Wizard\'s Tonban','Normal/StandardItem',1,1,1,11120,0,82473,7021,3,0,0,0,1,46,2124,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8051501,'Heavy Darklight Flanchard','Normal/StandardItem',1,1,1,40000,0,82493,7021,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051502,'Darklight Breeches','Normal/StandardItem',1,1,1,16680,0,82504,7021,3,0,0,0,1,50,2129,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051503,'Heavy Darksteel Flanchard','Normal/StandardItem',1,0,0,40000,4500,82521,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051504,'Heavy Darksteel Flanchard (White)','Normal/StandardItem',1,0,0,40000,4500,82520,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051505,'Heavy Darksteel Flanchard (Red)','Normal/StandardItem',1,0,0,40000,4500,82522,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051506,'Heavy Darksteel Flanchard (Green)','Normal/StandardItem',1,0,0,40000,4500,82523,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051507,'Heavy Darksteel Flanchard (Blue)','Normal/StandardItem',1,0,0,40000,4500,82524,7021,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051508,'Gryphonskin Trousers','Normal/StandardItem',1,0,0,18070,3450,82535,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051509,'Gryphonskin Trousers (White)','Normal/StandardItem',1,0,0,18070,3450,82536,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051510,'Gryphonskin Trousers (Black)','Normal/StandardItem',1,0,0,18070,3450,82537,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051511,'Gryphonskin Trousers (Red)','Normal/StandardItem',1,0,0,18070,3450,82538,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051512,'Gryphonskin Trousers (Yellow)','Normal/StandardItem',1,0,0,18070,3450,82539,7021,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8051513,'Militia Trousers','Normal/StandardItem',1,1,1,20850,0,82590,7021,2,0,0,0,1,50,2101,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051514,'Militia Tights','Normal/StandardItem',1,1,1,12510,0,82575,7021,2,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051515,'Militia Subligar','Normal/StandardItem',1,1,1,16680,0,82577,7021,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051516,'Storm Sergeant\'s Hose','Normal/StandardItem',1,1,1,11120,0,82585,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051517,'Serpent Sergeant\'s Hose','Normal/StandardItem',1,1,1,13900,0,82586,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051518,'Flame Sergeant\'s Hose','Normal/StandardItem',1,1,1,20850,0,82573,7021,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8051519,'Coliseum Subligar','Normal/StandardItem',1,0,0,16680,3036,82609,7021,2,0,0,0,1,45,2004,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8051520,'Coliseum Loincloth','Normal/StandardItem',1,0,0,12510,2263,82611,7021,2,0,0,0,1,45,2005,0,0,0,0,0,-1,34,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8051521,'Lord\'s Drawers (Black)','Normal/StandardItem',1,1,1,11120,0,82630,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051522,'Lord\'s Drawers (White)','Normal/StandardItem',1,1,1,11120,0,82631,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051523,'Lord\'s Drawers (Gold)','Normal/StandardItem',1,1,1,11120,0,82632,7021,1,0,0,0,0,1,2031,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051524,'Lady\'s Knickers (Black)','Normal/StandardItem',1,1,1,11120,0,82627,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051525,'Lady\'s Knickers (White)','Normal/StandardItem',1,1,1,11120,0,82628,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8051526,'Lady\'s Knickers (Gold)','Normal/StandardItem',1,1,1,11120,0,82629,7021,1,0,0,0,0,1,2032,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060001,'Well-worn Halftights','Normal/StandardItem',1,1,1,0,0,81327,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060002,'Well-worn Pagne','Normal/StandardItem',1,1,1,0,0,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060003,'Well-worn Loinguard (Brown)','Normal/StandardItem',1,1,1,0,0,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060004,'Well-worn Braies','Normal/StandardItem',1,1,1,0,0,81331,7019,1,0,0,0,0,1,2011,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060005,'Well-worn Braies (Brown)','Normal/StandardItem',1,1,1,0,0,81332,7019,1,0,0,0,0,1,2013,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060006,'Well-worn Stockings','Normal/StandardItem',1,1,1,0,0,81334,7019,1,0,0,0,0,1,2012,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060007,'Well-worn Stockings (Grey)','Normal/StandardItem',1,1,1,0,0,81335,7019,1,0,0,0,0,1,2014,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060008,'Well-worn Shorts','Normal/StandardItem',1,1,1,0,0,81337,7019,1,0,0,0,0,1,2015,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060009,'Well-worn Shorts (Beige)','Normal/StandardItem',1,1,1,0,0,81338,7019,1,0,0,0,0,1,2017,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060010,'Well-worn Drawers (Brown)','Normal/StandardItem',1,1,1,0,0,81340,7019,1,0,0,0,0,1,2016,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060011,'Well-worn Drawers (Grey)','Normal/StandardItem',1,1,1,0,0,81341,7019,1,0,0,0,0,1,2018,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060012,'Well-worn Pantalettes (Grey)','Normal/StandardItem',1,1,1,0,0,81346,7019,1,0,0,0,0,1,2019,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060013,'Well-worn Pantalettes','Normal/StandardItem',1,1,1,0,0,81347,7019,1,0,0,0,0,1,2020,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060014,'Well-worn Trunks (Beige)','Normal/StandardItem',1,1,1,0,0,81343,7019,1,0,0,0,0,1,2021,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060015,'Well-worn Trunks (Grey)','Normal/StandardItem',1,1,1,0,0,81344,7019,1,0,0,0,0,1,2022,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060016,'Hempen Halftights (Brown)','Normal/StandardItem',1,0,0,0,36,80150,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060017,'Hempen Halftights','Normal/StandardItem',1,0,0,0,36,81326,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060018,'Hempen Halftights (Grey)','Normal/StandardItem',1,0,0,0,36,80152,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060019,'Hempen Halftights (Beige)','Normal/StandardItem',1,0,0,0,36,80153,7019,1,0,0,0,0,1,2008,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060020,'Hempen Pagne (Brown)','Normal/StandardItem',1,0,0,0,36,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060021,'Hempen Pagne','Normal/StandardItem',1,0,0,0,36,81328,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060022,'Hempen Pagne (Grey)','Normal/StandardItem',1,0,0,0,36,81329,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060023,'Hempen Pagne (Beige)','Normal/StandardItem',1,0,0,0,36,81328,7019,1,0,0,0,0,1,2009,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060024,'Hempen Loinguard (Brown)','Normal/StandardItem',1,0,0,0,36,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060025,'Hempen Loinguard','Normal/StandardItem',1,0,0,0,36,81348,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060026,'Hempen Loinguard (Grey)','Normal/StandardItem',1,0,0,0,36,81349,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060027,'Hempen Loinguard (Beige)','Normal/StandardItem',1,0,0,0,36,81348,7019,1,0,0,0,0,1,2010,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060028,'Hempen Braies (Brown)','Normal/StandardItem',1,0,0,0,36,81331,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060029,'Hempen Braies','Normal/StandardItem',1,0,0,0,36,81330,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060030,'Hempen Braies (Grey)','Normal/StandardItem',1,0,0,0,36,81331,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060031,'Hempen Braies (Beige)','Normal/StandardItem',1,0,0,0,36,81330,7019,1,0,0,0,0,1,2025,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060032,'Hempen Stockings (Brown)','Normal/StandardItem',1,0,0,0,36,81334,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060033,'Hempen Stockings','Normal/StandardItem',1,0,0,0,36,81333,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060034,'Hempen Stockings (Grey)','Normal/StandardItem',1,0,0,0,36,81335,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060035,'Hempen Stockings (Beige)','Normal/StandardItem',1,0,0,0,36,82043,7019,1,0,0,0,0,1,2026,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060036,'Hempen Shorts (Brown)','Normal/StandardItem',1,0,0,0,36,82044,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060037,'Hempen Shorts','Normal/StandardItem',1,0,0,0,36,81336,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060038,'Hempen Shorts (Grey)','Normal/StandardItem',1,0,0,0,36,82044,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060039,'Hempen Shorts (Beige)','Normal/StandardItem',1,0,0,0,36,81338,7019,1,0,0,0,0,1,2027,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060040,'Hempen Drawers (Brown)','Normal/StandardItem',1,0,0,0,36,81340,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060041,'Hempen Drawers','Normal/StandardItem',1,0,0,0,36,81339,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060042,'Hempen Drawers (Grey)','Normal/StandardItem',1,0,0,0,36,81341,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060043,'Hempen Drawers (Beige)','Normal/StandardItem',1,0,0,0,36,82045,7019,1,0,0,0,0,1,2028,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060044,'Hempen Pantalettes (Brown)','Normal/StandardItem',1,0,0,0,36,81347,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060045,'Hempen Pantalettes','Normal/StandardItem',1,0,0,0,36,81345,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060046,'Hempen Pantalettes (Grey)','Normal/StandardItem',1,0,0,0,36,81346,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060047,'Hempen Pantalettes (Beige)','Normal/StandardItem',1,0,0,0,36,81345,7019,1,0,0,0,0,1,2030,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060048,'Hempen Trunks (Brown)','Normal/StandardItem',1,0,0,0,36,81344,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060049,'Hempen Trunks','Normal/StandardItem',1,0,0,0,36,81342,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060050,'Hempen Trunks (Grey)','Normal/StandardItem',1,0,0,0,36,81344,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060051,'Hempen Trunks (Beige)','Normal/StandardItem',1,0,0,0,36,81342,7019,1,0,0,0,0,1,2029,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8060052,'Cotton Halftights','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060053,'Cotton Halftights (Brown)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060054,'Cotton Halftights (Yellow)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060055,'Cotton Halftights (Green)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060056,'Cotton Halftights (Blue)','Normal/StandardItem',1,0,0,0,396,81326,7019,1,0,0,0,0,21,2008,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060057,'Cotton Pagne','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060058,'Cotton Pagne (Brown)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060059,'Cotton Pagne (Yellow)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060060,'Cotton Pagne (Green)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060061,'Cotton Pagne (Blue)','Normal/StandardItem',1,0,0,0,396,81328,7019,1,0,0,0,0,21,2009,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060062,'Cotton Loinguard','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060063,'Cotton Loinguard (Brown)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060064,'Cotton Loinguard (Yellow)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060065,'Cotton Loinguard (Green)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060066,'Cotton Loinguard (Blue)','Normal/StandardItem',1,0,0,0,396,81348,7019,1,0,0,0,0,21,2010,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060067,'Cotton Braies','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060068,'Cotton Braies (Brown)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060069,'Cotton Braies (Yellow)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060070,'Cotton Braies (Green)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060071,'Cotton Braies (Blue)','Normal/StandardItem',1,0,0,0,396,81330,7019,1,0,0,0,0,21,2025,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060072,'Cotton Stockings','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060073,'Cotton Stockings (Brown)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060074,'Cotton Stockings (Yellow)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060075,'Cotton Stockings (Green)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060076,'Cotton Stockings (Blue)','Normal/StandardItem',1,0,0,0,396,81333,7019,1,0,0,0,0,21,2026,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060077,'Cotton Shorts','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060078,'Cotton Shorts (Brown)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060079,'Cotton Shorts (Yellow)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060080,'Cotton Shorts (Green)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060081,'Cotton Shorts (Blue)','Normal/StandardItem',1,0,0,0,396,81336,7019,1,0,0,0,0,21,2027,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060082,'Cotton Drawers','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060083,'Cotton Drawers (Brown)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060084,'Cotton Drawers (Yellow)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060085,'Cotton Drawers (Green)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060086,'Cotton Drawers (Blue)','Normal/StandardItem',1,0,0,0,396,81339,7019,1,0,0,0,0,21,2028,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060087,'Cotton Pantalettes','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060088,'Cotton Pantalettes (Brown)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060089,'Cotton Pantalettes (Yellow)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060090,'Cotton Pantalettes (Green)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060091,'Cotton Pantalettes (Blue)','Normal/StandardItem',1,0,0,0,396,81345,7019,1,0,0,0,0,21,2030,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060092,'Cotton Trunks','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060093,'Cotton Trunks (Brown)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060094,'Cotton Trunks (Yellow)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060095,'Cotton Trunks (Green)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8060096,'Cotton Trunks (Blue)','Normal/StandardItem',1,0,0,0,396,81342,7019,1,0,0,0,0,21,2029,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8070001,'Dated Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,455,80232,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070002,'Dated Leather Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,1757,80224,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070003,'Dated Leather Smithy\'s Gloves (Black)','Normal/StandardItem',1,0,0,13900,1757,80225,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070004,'Dated Leather Smithy\'s Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,1757,80226,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070005,'Dated Leather Smithy\'s Gloves (Red)','Normal/StandardItem',1,0,0,13900,1757,80227,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070006,'Dated Leather Smithy\'s Gloves (Green)','Normal/StandardItem',1,0,0,13900,1757,80228,7024,1,0,0,0,0,26,1101,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8070007,'Boarskin Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,2799,80996,7024,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070008,'Boarskin Smithy\'s Gloves (Red)','Normal/StandardItem',1,0,0,13900,2799,80998,7024,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070009,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070010,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070011,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070012,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070013,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070014,'Raptorskin Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,3124,80229,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070015,'Raptorskin Smithy\'s Gloves (Grey)','Normal/StandardItem',1,0,0,13900,3124,82319,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070016,'Raptorskin Smithy\'s Gloves (Green)','Normal/StandardItem',1,0,0,13900,3124,80230,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070017,'Raptorskin Smithy\'s Gloves (Blue)','Normal/StandardItem',1,0,0,13900,3124,82443,7024,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070018,'[en]','Normal/StandardItem',1,0,0,13900,130,60000,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070019,'Weathered Smithy\'s Gloves','Normal/StandardItem',1,1,1,13900,0,81001,7024,1,0,0,0,0,1,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070020,'Dated Thick Smithy\'s Gloves','Normal/StandardItem',1,0,0,13900,2408,81414,7024,1,0,0,0,0,36,1101,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8070021,'Dated Smithy\'s Gloves (Taupe)','Normal/StandardItem',1,0,0,13900,455,80994,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070022,'Dated Smithy\'s Gloves (Grey)','Normal/StandardItem',1,0,0,13900,455,80995,7024,1,0,0,0,0,6,1101,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070023,'Vintage Smithy\'s Gloves','Normal/StandardItem',1,1,0,13900,3189,80229,7024,1,0,0,0,0,48,1101,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070024,'Blackened Smithy\'s Gloves','Normal/StandardItem',1,1,0,7500,780,81415,7024,1,0,0,0,0,38,1101,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070101,'Dated Bronze Gauntlets','Normal/StandardItem',1,0,0,20850,4095,80233,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070102,'Dated Bronze Gauntlets (Auburn)','Normal/StandardItem',1,0,0,20850,4095,80234,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070103,'Dated Bronze Gauntlets (Pink)','Normal/StandardItem',1,0,0,20850,4095,80235,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070104,'Dated Bronze Gauntlets (Brown)','Normal/StandardItem',1,0,0,20850,4095,80236,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070105,'Dated Bronze Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,4095,80237,7023,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070106,'Dated Iron Gauntlets','Normal/StandardItem',1,0,0,20850,5145,80238,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070107,'Dated Iron Gauntlets (Green)','Normal/StandardItem',1,0,0,20850,5145,80241,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070108,'Dated Iron Gauntlets (Brown)','Normal/StandardItem',1,0,0,20850,5145,80242,7023,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070109,'Steel Gauntlets','Normal/StandardItem',1,0,0,20850,4200,80239,7023,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8070110,'Steel Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,4200,80243,7023,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8070111,'Cobalt Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,5250,82444,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8070112,'Sentinel\'s Gauntlets','Normal/StandardItem',1,0,0,20850,5355,80247,7023,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070113,'Cobalt Gauntlets','Normal/StandardItem',1,0,0,20850,5250,82320,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8070114,'Cobalt Gauntlets (Red)','Normal/StandardItem',1,0,0,20850,5250,82321,7023,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8070115,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070116,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070117,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070118,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070119,'[en]','Normal/StandardItem',1,0,0,20850,210,60000,7023,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070201,'Dated Sheepskin Vambraces','Normal/StandardItem',1,0,0,16680,728,80263,7023,1,0,0,0,0,12,1110,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070202,'Dated Dodoskin Vambraces','Normal/StandardItem',1,0,0,16680,1008,80264,7023,1,0,0,0,0,17,1110,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070203,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070204,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070205,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070206,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070207,'[en]','Normal/StandardItem',1,0,0,16680,1288,60000,7023,1,0,0,0,0,22,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070208,'Dated Leather Vambraces','Normal/StandardItem',1,0,0,16680,1848,80270,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070209,'Dated Leather Vambraces (Black)','Normal/StandardItem',1,0,0,16680,1848,80271,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070210,'Dated Leather Vambraces (Ochre)','Normal/StandardItem',1,0,0,16680,1848,80272,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070211,'Dated Leather Vambraces (Red)','Normal/StandardItem',1,0,0,16680,1848,80273,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070212,'Dated Leather Vambraces (Green)','Normal/StandardItem',1,0,0,16680,1848,80274,7023,1,0,0,0,0,32,1110,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070213,'Dated Brass Vambraces','Normal/StandardItem',1,0,0,16680,2408,80275,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070214,'Dated Brass Vambraces (Black)','Normal/StandardItem',1,0,0,16680,2408,80276,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070215,'Dated Brass Vambraces (Ochre)','Normal/StandardItem',1,0,0,16680,2408,80277,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070216,'Dated Brass Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2408,80278,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070217,'Dated Brass Vambraces (Green)','Normal/StandardItem',1,0,0,16680,2408,80279,7023,1,0,0,0,0,42,1110,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070218,'Iron Vambraces','Normal/StandardItem',1,0,0,16680,1288,80280,7023,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8070219,'Iron Vambraces (Brown)','Normal/StandardItem',1,0,0,16680,1288,80282,7023,1,0,0,0,0,22,2103,0,0,0,0,0,-1,31,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8070220,'Steel Vambraces','Normal/StandardItem',1,0,0,16680,1848,81549,7023,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070221,'Steel Vambraces (Red)','Normal/StandardItem',1,0,0,16680,1848,81550,7023,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8070222,'Mythril Vambraces','Normal/StandardItem',1,0,0,16680,2408,82362,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070223,'Mythril Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2408,82362,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070224,'Cobalt Vambraces','Normal/StandardItem',1,0,0,16680,2688,82363,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070225,'Cobalt Vambraces (Red)','Normal/StandardItem',1,0,0,16680,2688,82364,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070226,'Cobalt Vambraces (Blue)','Normal/StandardItem',1,0,0,16680,2688,82449,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070227,'Cobalt Vambraces (Green)','Normal/StandardItem',1,0,0,16680,2688,82448,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070228,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070229,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070230,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070231,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070232,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070233,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070234,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070235,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070236,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070237,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070238,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070239,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070240,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070241,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070242,'[en]','Normal/StandardItem',1,0,0,16680,112,60000,7023,1,0,0,0,0,1,1110,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070243,'Judge\'s Vambraces','Normal/StandardItem',1,1,1,16680,0,81076,7023,1,0,0,0,0,1,2033,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070301,'Dated Hempen Halfgloves','Normal/StandardItem',1,0,0,12510,262,80248,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070302,'Dated Hempen Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,262,80249,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070303,'Dated Hempen Halfgloves (Grey)','Normal/StandardItem',1,0,0,12510,262,80250,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070304,'Dated Hempen Halfgloves (Beige)','Normal/StandardItem',1,0,0,12510,262,80251,7024,1,0,0,0,0,4,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070305,'Dated Cotton Halfgloves','Normal/StandardItem',1,0,0,12510,787,80252,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070306,'Dated Cotton Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,787,80253,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070307,'Dated Cotton Halfgloves (Yellow)','Normal/StandardItem',1,0,0,12510,787,80254,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070308,'Dated Cotton Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,787,80255,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070309,'Dated Cotton Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,787,80256,7024,1,0,0,0,0,14,1001,0,0,0,0,0,-1,34,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070310,'Dated Canvas Halfgloves','Normal/StandardItem',1,0,0,12510,1312,80257,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070311,'Dated Canvas Halfgloves (Auburn)','Normal/StandardItem',1,0,0,12510,1312,80258,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070312,'Dated Canvas Halfgloves (Pink)','Normal/StandardItem',1,0,0,12510,1312,80259,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070313,'Dated Canvas Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,1312,80260,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070314,'Dated Canvas Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,1312,80261,7024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070315,'Dated Velveteen Halfgloves','Normal/StandardItem',1,0,0,12510,1837,81002,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070316,'Dated Velveteen Halfgloves (Black)','Normal/StandardItem',1,0,0,12510,1837,81003,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070317,'Dated Velveteen Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,1837,81004,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070318,'Dated Velveteen Halfgloves (Yellow)','Normal/StandardItem',1,0,0,12510,1837,81005,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070319,'Dated Velveteen Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,1837,81006,7024,1,0,0,0,0,34,1001,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070320,'Hempen Halfgloves','Normal/StandardItem',1,0,0,12510,105,80248,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070321,'Hempen Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,105,80251,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070322,'Cotton Halfgloves','Normal/StandardItem',1,0,0,12510,840,80252,7024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8070323,'Cotton Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,840,80255,7024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8070324,'Woolen Halfgloves','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070325,'Woolen Halfgloves of Dexterity (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070326,'Woolen Halfgloves of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070327,'Woolen Halfgloves of Vitality (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070328,'Felt Halfgloves','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070329,'Felt Halfgloves of Dexterity (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070330,'Felt Halfgloves of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070331,'Felt Halfgloves of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070332,'Woolen Halfgloves (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070333,'Woolen Halfgloves (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070334,'Woolen Halfgloves (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,0,43,1001,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070335,'Woolen Halfgloves of Dexterity','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070336,'Woolen Halfgloves of Dexterity (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070337,'Woolen Halfgloves of Dexterity (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070338,'Woolen Halfgloves of Intelligence','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070339,'Woolen Halfgloves of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070340,'Woolen Halfgloves of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,2310,82325,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070341,'Woolen Halfgloves of Vitality','Normal/StandardItem',1,0,0,12510,2310,82322,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070342,'Woolen Halfgloves of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,2310,82323,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070343,'Woolen Halfgloves of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,2310,82324,7024,1,0,0,0,1,43,2006,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070344,'Felt Halfgloves (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070345,'Felt Halfgloves (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070346,'Weathered Halfgloves','Normal/StandardItem',1,1,1,12510,0,81007,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070347,'Felt Halfgloves (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070348,'Felt Halfgloves (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,0,48,1001,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070349,'Felt Halfgloves of Dexterity','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070350,'Felt Halfgloves of Dexterity (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070351,'Felt Halfgloves of Dexterity (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070352,'Felt Halfgloves of Dexterity (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070353,'Felt Halfgloves of Intelligence','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070354,'Felt Halfgloves of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070355,'Felt Halfgloves of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2572,82329,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070356,'Felt Halfgloves of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070357,'Felt Halfgloves of Vitality','Normal/StandardItem',1,0,0,12510,2572,82326,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070358,'Felt Halfgloves of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2572,82327,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070359,'Felt Halfgloves of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2572,82328,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070360,'Felt Halfgloves of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2572,82445,7024,1,0,0,0,1,48,2006,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070361,'Flame Private\'s Halfgloves','Normal/StandardItem',1,1,1,12510,0,80250,7024,2,0,0,0,1,40,1001,0,0,0,0,0,-1,34,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070362,'Flame Sergeant\'s Halfgloves','Normal/StandardItem',1,1,1,12510,0,81003,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070363,'Mage\'s Halfgloves','Normal/StandardItem',1,1,0,12510,2520,80260,7024,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070401,'Weathered Work Gloves','Normal/StandardItem',1,1,1,18070,0,81041,7024,1,0,0,0,0,1,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070402,'Dated Hempen Work Gloves','Normal/StandardItem',1,0,0,18070,644,80262,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070403,'Dated Hempen Work Gloves (Grey)','Normal/StandardItem',1,0,0,18070,644,81008,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070404,'Dated Hempen Work Gloves (Beige)','Normal/StandardItem',1,0,0,18070,644,81009,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070405,'Dated Hempen Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,644,81010,7024,1,0,0,0,0,7,1105,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070406,'Dated Cotton Work Gloves','Normal/StandardItem',1,0,0,18070,1449,81016,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070407,'Dated Cotton Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,1449,81017,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070408,'Dated Cotton Work Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,1449,81018,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070409,'Dated Cotton Work Gloves (Green)','Normal/StandardItem',1,0,0,18070,1449,81019,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070410,'Dated Cotton Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,1449,81020,7024,1,0,0,0,0,17,1105,0,0,0,0,0,-1,34,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070411,'Dated Canvas Work Gloves','Normal/StandardItem',1,0,0,18070,2254,81392,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070412,'Dated Canvas Work Gloves (Auburn)','Normal/StandardItem',1,0,0,18070,2254,81393,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070413,'Dated Canvas Work Gloves (Pink)','Normal/StandardItem',1,0,0,18070,2254,81394,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070414,'Dated Canvas Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,2254,81395,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070415,'Dated Canvas Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,2254,81462,7024,1,0,0,0,0,27,1105,0,0,0,0,0,-1,34,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070416,'Hempen Work Gloves','Normal/StandardItem',1,0,0,18070,563,80262,7024,1,0,0,0,0,6,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070417,'Hempen Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,563,81010,7024,1,0,0,0,0,6,2104,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070418,'Cotton Work Gloves','Normal/StandardItem',1,0,0,18070,1771,81016,7024,1,0,0,0,0,21,2104,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8070419,'Cotton Work Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,1771,81018,7024,1,0,0,0,0,21,2104,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8070420,'Woolen Work Gloves','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070421,'Woolen Work Gloves of Vitality (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070422,'Woolen Work Gloves of Strength (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070423,'Woolen Work Gloves of Dexterity (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070424,'Felt Work Gloves','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070425,'Felt Work Gloves of Vitality (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070426,'Felt Work Gloves of Strength (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070427,'Felt Work Gloves of Dexterity (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070428,'Woolen Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070429,'Woolen Work Gloves (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070430,'Woolen Work Gloves (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070431,'Woolen Work Gloves of Vitality','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070432,'Woolen Work Gloves of Vitality (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070433,'Woolen Work Gloves of Vitality (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070434,'Woolen Work Gloves of Strength','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070435,'Woolen Work Gloves of Strength (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070436,'Woolen Work Gloves of Strength (Black)','Normal/StandardItem',1,0,0,18070,3542,82333,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070437,'Woolen Work Gloves of Dexterity','Normal/StandardItem',1,0,0,18070,3542,82330,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070438,'Woolen Work Gloves of Dexterity (Red)','Normal/StandardItem',1,0,0,18070,3542,82331,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070439,'Woolen Work Gloves of Dexterity (Grey)','Normal/StandardItem',1,0,0,18070,3542,82332,7024,1,0,0,0,1,43,2007,0,0,0,0,0,-1,34,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070440,'Felt Work Gloves (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070441,'Felt Work Gloves (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070442,'Felt Work Gloves (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070443,'Felt Work Gloves (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070444,'Felt Work Gloves of Vitality','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070445,'Felt Work Gloves of Vitality (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070446,'Felt Work Gloves of Vitality (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070447,'Felt Work Gloves of Vitality (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070448,'Felt Work Gloves of Strength','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070449,'Felt Work Gloves of Strength (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070450,'Felt Work Gloves of Strength (Blue)','Normal/StandardItem',1,0,0,18070,3944,82337,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070451,'Felt Work Gloves of Strength (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070452,'Felt Work Gloves of Dexterity','Normal/StandardItem',1,0,0,18070,3944,82334,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070453,'Felt Work Gloves of Dexterity (Red)','Normal/StandardItem',1,0,0,18070,3944,82335,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070454,'Felt Work Gloves of Dexterity (Green)','Normal/StandardItem',1,0,0,18070,3944,82336,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070455,'Felt Work Gloves of Dexterity (Brown)','Normal/StandardItem',1,0,0,18070,3944,82446,7024,1,0,0,0,1,48,2007,0,0,0,0,0,-1,34,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070501,'Dated Fingerless Sheepskin Gloves','Normal/StandardItem',1,0,0,13900,491,81064,7024,1,0,0,0,0,8,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070502,'Dated Fingerless Dodoskin Gloves','Normal/StandardItem',1,0,0,13900,1037,81066,7024,1,0,0,0,0,18,1109,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8070503,'Dated Fingerless Leather Gloves (Black)','Normal/StandardItem',1,0,0,13900,1583,81067,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070504,'Dated Fingerless Leather Gloves (Red)','Normal/StandardItem',1,0,0,13900,1583,81068,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070505,'Dated Fingerless Leather Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,1583,81069,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070506,'Dated Fingerless Leather Gloves (Green)','Normal/StandardItem',1,0,0,13900,1583,81070,7024,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8070507,'Dated Fingerless Toadskin Gloves (Black)','Normal/StandardItem',1,0,0,13900,2129,81071,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070508,'Dated Fingerless Toadskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,2129,81072,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070509,'Dated Fingerless Toadskin Gloves (Ochre)','Normal/StandardItem',1,0,0,13900,2129,81073,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070510,'Dated Fingerless Toadskin Gloves (Green)','Normal/StandardItem',1,0,0,13900,2129,81074,7024,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8070511,'Weathered Fingerless Gloves','Normal/StandardItem',1,1,1,13900,0,81075,7024,1,0,0,0,0,1,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070512,'Asuran Armguards','Normal/SpecialEquipItem',1,1,1,13900,0,81350,7024,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070513,'Brigand\'s Gloves','Normal/StandardItem',1,1,1,13900,0,81537,7024,2,0,0,0,1,30,2004,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070514,'Fingerless Leather Gloves','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070515,'Fingerless Leather Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070516,'Fingerless Leather Gloves of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070517,'Fingerless Boarskin Gloves','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070518,'Fingerless Boarskin Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070519,'Fingerless Boarskin Gloves of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070520,'Fingerless Peisteskin Gloves','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070521,'Fingerless Peisteskin Gloves of Slaying (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070522,'Fingerless Peisteskin Gloves of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070523,'Fingerless Raptorskin Gloves','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070524,'Fingerless Raptorskin Gloves of Slaying (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070525,'Fingerless Raptorskin Gloves of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070526,'Sipahi Gloves','Normal/StandardItem',1,1,1,13900,0,81538,7024,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070527,'Fingerless Leather Gloves (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070528,'Fingerless Leather Gloves (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070529,'Fingerless Leather Gloves of Slaying','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070530,'Fingerless Leather Gloves of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1419,81070,7024,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070531,'Fingerless Leather Gloves of Toiling','Normal/StandardItem',1,0,0,13900,1419,81067,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070532,'Fingerless Leather Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1419,81068,7024,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070533,'Fingerless Boarskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070534,'Fingerless Boarskin Gloves (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070535,'Fingerless Boarskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070536,'Fingerless Boarskin Gloves of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1965,82355,7024,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070537,'Fingerless Boarskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,1965,82353,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070538,'Fingerless Boarskin Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1965,82354,7024,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070539,'Fingerless Peisteskin Gloves (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070540,'Fingerless Peisteskin Gloves (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070541,'Fingerless Peisteskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070542,'Fingerless Peisteskin Gloves of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2238,82358,7024,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070543,'Fingerless Peisteskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,2238,82356,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070544,'Fingerless Peisteskin Gloves of Toiling (White)','Normal/StandardItem',1,0,0,13900,2238,82357,7024,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070545,'Fingerless Raptorskin Gloves (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070546,'Fingerless Raptorskin Gloves (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070547,'Fingerless Raptorskin Gloves (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070548,'Fingerless Raptorskin Gloves of Slaying','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070549,'Fingerless Raptorskin Gloves of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2511,82361,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070550,'Fingerless Raptorskin Gloves of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,1,45,2004,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070551,'Fingerless Raptorskin Gloves of Toiling','Normal/StandardItem',1,0,0,13900,2511,82359,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070552,'Fingerless Raptorskin Gloves of Toiling (White)','Normal/StandardItem',1,0,0,13900,2511,82360,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070553,'Fingerless Raptorskin Gloves of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2511,82447,7024,1,0,0,0,1,45,2003,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070601,'Dated Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1078,81042,7023,1,0,0,0,0,13,1107,0,0,0,0,0,-1,31,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070602,'Dated Reinforced Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1771,81043,7023,1,0,0,0,0,22,1107,0,0,0,0,0,-1,31,10013003,1,9,0); +INSERT INTO `gamedata_items` VALUES (8070603,'Dated Iron Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,2618,81044,7023,1,0,0,0,0,33,1107,0,0,0,0,0,-1,31,10013004,1,19,0); +INSERT INTO `gamedata_items` VALUES (8070604,'Dated Reinforced Iron Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3388,81496,7023,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8070605,'Warden\'s Gauntlets','Normal/StandardItem',1,1,1,16680,0,81045,7023,2,0,0,0,1,30,2103,0,0,0,0,0,-1,31,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070606,'Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1001,81042,7023,1,0,0,0,0,12,2103,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8070607,'Decorated Bronze Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,1386,81043,7023,1,0,0,0,0,17,2103,0,0,0,0,0,-1,31,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8070608,'Steel Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,2926,81497,7023,1,0,0,0,0,37,2103,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070609,'Mythril Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3311,82347,7023,1,0,0,0,0,42,2103,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8070610,'Cobalt Mitt Gauntlets','Normal/StandardItem',1,0,0,16680,3696,82348,7023,1,0,0,0,0,47,2103,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8070701,'Dated Sheepskin Bracers (Brown)','Normal/StandardItem',1,0,0,15290,651,81046,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070702,'Dated Sheepskin Bracers (Grey)','Normal/StandardItem',1,0,0,15290,651,81047,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070703,'Dated Sheepskin Bracers (Beige)','Normal/StandardItem',1,0,0,15290,651,81048,7024,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070704,'Dated Dodoskin Bracers','Normal/StandardItem',1,0,0,15290,1302,81049,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070705,'Dated Dodoskin Bracers (Red)','Normal/StandardItem',1,0,0,15290,1302,81050,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070706,'Dated Dodoskin Bracers (Yellow)','Normal/StandardItem',1,0,0,15290,1302,81051,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070707,'Dated Dodoskin Bracers (Green)','Normal/StandardItem',1,0,0,15290,1302,81052,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070708,'Dated Dodoskin Bracers (Blue)','Normal/StandardItem',1,0,0,15290,1302,81053,7024,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8070709,'Dated Leather Bracers','Normal/StandardItem',1,0,0,15290,1953,81054,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070710,'Dated Leather Bracers (Auburn)','Normal/StandardItem',1,0,0,15290,1953,81055,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070711,'Dated Leather Bracers (Pink)','Normal/StandardItem',1,0,0,15290,1953,81056,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070712,'Dated Leather Bracers (Brown)','Normal/StandardItem',1,0,0,15290,1953,81057,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070713,'Dated Leather Bracers (Blue)','Normal/StandardItem',1,0,0,15290,1953,81058,7024,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8070714,'Dated Bowyer\'s Bracers','Normal/StandardItem',1,0,0,15290,2604,81059,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070715,'Dated Bowyer\'s Bracers (Black)','Normal/StandardItem',1,0,0,15290,2604,81060,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070716,'Dated Bowyer\'s Bracers (Red)','Normal/StandardItem',1,0,0,15290,2604,81061,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070717,'Dated Bowyer\'s Bracers (Yellow)','Normal/StandardItem',1,0,0,15290,2604,81062,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070718,'Dated Bowyer\'s Bracers (Green)','Normal/StandardItem',1,0,0,15290,2604,81063,7024,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8070719,'Venerer\'s Bracers','Normal/StandardItem',1,1,1,15290,0,82063,7024,2,0,0,0,0,35,2133,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070720,'Woolen Bracers','Normal/StandardItem',1,0,0,15290,2864,82349,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070721,'Woolen Bracers (Red)','Normal/StandardItem',1,0,0,15290,2864,82350,7024,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8070722,'Felt Bracers','Normal/StandardItem',1,0,0,15290,3189,82351,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070723,'Felt Bracers (Blue)','Normal/StandardItem',1,0,0,15290,3189,82352,7024,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8070724,'Serpent Private\'s Bracers','Normal/StandardItem',1,1,1,15290,0,81052,7024,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8070725,'Serpent Sergeant\'s Bracers','Normal/StandardItem',1,1,1,15290,0,81057,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070801,'Dated Sheepskin Mitts (Taupe)','Normal/StandardItem',1,0,0,15290,644,81077,7024,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070802,'Dated Sheepskin Mitts (Grey)','Normal/StandardItem',1,0,0,15290,579,81078,7024,1,0,0,0,0,8,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070803,'Dated Dodoskin Mitts (Black)','Normal/StandardItem',1,0,0,15290,1288,81079,7024,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8070804,'Dated Leather Mitts','Normal/StandardItem',1,0,0,15290,1932,81080,7024,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8070805,'Dated Toadskin Mitts','Normal/StandardItem',1,0,0,15290,2576,81085,7024,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8070806,'Mitts of the Lone Knight','Normal/StandardItem',1,1,1,15290,0,82071,7024,3,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070807,'Sheepskin Mitts','Normal/StandardItem',1,0,0,15290,579,81077,7024,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070808,'Sheepskin Mitts (Grey)','Normal/StandardItem',1,0,0,15290,579,81078,7024,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8070809,'Leather Mitts','Normal/StandardItem',1,0,0,15290,1223,81080,7024,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8070810,'Leather Mitts (Black)','Normal/StandardItem',1,0,0,15290,1223,81081,7024,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8070811,'Mercenary\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82144,7024,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8070812,'[en]','Normal/StandardItem',1,0,0,15290,128,60000,7024,1,0,0,0,0,1,1102,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8070901,'Dated Sheepskin Armguards','Normal/StandardItem',1,0,0,16680,1176,81086,7023,1,0,0,0,0,15,1113,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8070902,'Dated Dodoskin Armguards','Normal/StandardItem',1,0,0,16680,1911,81087,7023,1,0,0,0,0,25,1113,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8070903,'Dated Leather Armguards (Black)','Normal/StandardItem',1,0,0,16680,2646,81088,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070904,'Dated Leather Armguards (Ochre)','Normal/StandardItem',1,0,0,16680,2646,81089,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070905,'Dated Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,2646,81090,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070906,'Dated Leather Armguards (Red)','Normal/StandardItem',1,0,0,16680,2646,81091,7023,1,0,0,0,0,35,1113,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8070907,'Dated Spiked Leather Armguards (Black)','Normal/StandardItem',1,0,0,16680,3381,81096,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070908,'Dated Spiked Leather Armguards (Ochre)','Normal/StandardItem',1,0,0,16680,3381,81097,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070909,'Dated Spiked Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,3381,81098,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070910,'Dated Spiked Leather Armguards (Red)','Normal/StandardItem',1,0,0,16680,3381,81099,7023,1,0,0,0,0,45,1113,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8070911,'Leather Armguards','Normal/StandardItem',1,0,0,16680,1543,81088,7023,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8070912,'Leather Armguards (Green)','Normal/StandardItem',1,0,0,16680,1543,81090,7023,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8070913,'Toadskin Armguards','Normal/StandardItem',1,0,0,16680,2278,81098,7023,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070914,'Toadskin Armguards (Black)','Normal/StandardItem',1,0,0,16680,2278,81096,7023,1,0,0,0,0,30,2104,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8070915,'Spiked Armguards','Normal/StandardItem',1,1,0,16680,3748,82508,7023,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071001,'Dated Sheepskin Wristguards','Normal/StandardItem',1,0,0,11120,112,81100,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071002,'Dated Sheepskin Wristguards (Taupe)','Normal/StandardItem',1,0,0,11120,112,81101,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071003,'Dated Sheepskin Wristguards (Grey)','Normal/StandardItem',1,0,0,11120,112,81102,7032,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071004,'Dated Dodoskin Wristguards','Normal/StandardItem',1,0,0,11120,392,81103,7032,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8071005,'Dated Dodoskin Wristguards (Black)','Normal/StandardItem',1,0,0,11120,392,81104,7032,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8071006,'Dated Leather Wristguards','Normal/StandardItem',1,0,0,11120,672,81105,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071007,'Dated Leather Wristguards (Black)','Normal/StandardItem',1,0,0,11120,672,81106,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071008,'Dated Leather Wristguards (Ochre)','Normal/StandardItem',1,0,0,11120,672,81107,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071009,'Dated Leather Wristguards (Green)','Normal/StandardItem',1,0,0,11120,672,81108,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071010,'Dated Leather Wristguards (Red)','Normal/StandardItem',1,0,0,11120,672,81109,7032,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071011,'Dated Toadskin Wristguards','Normal/StandardItem',1,0,0,11120,952,81110,7032,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071012,'Dated Toadskin Wristguards (Brown)','Normal/StandardItem',1,0,0,11120,952,81111,7032,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071013,'Sheepskin Wristguards','Normal/StandardItem',1,0,0,11120,56,81100,7032,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071014,'Sheepskin Wristguards (Brown)','Normal/StandardItem',1,0,0,11120,56,81101,7032,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071015,'Dodoskin Wristguards','Normal/StandardItem',1,0,0,11120,336,81103,7032,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071016,'Dodoskin Wristguards (Black)','Normal/StandardItem',1,0,0,11120,336,81104,7032,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8071017,'Storm Private\'s Wristguards','Normal/StandardItem',1,1,1,11120,0,81102,7032,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8071018,'Storm Sergeant\'s Wristguards','Normal/StandardItem',1,1,1,11120,0,81106,7032,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071101,'Dated Canvas Shortgloves','Normal/StandardItem',1,0,0,12500,1240,81925,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071102,'Dated Canvas Shortgloves (Auburn)','Normal/StandardItem',1,0,0,12500,1240,81926,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071103,'Dated Canvas Shortgloves (Pink)','Normal/StandardItem',1,0,0,12500,1240,81927,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071104,'Dated Canvas Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,1240,81928,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071105,'Dated Canvas Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,1240,81929,7024,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8071106,'Dated Velveteen Shortgloves','Normal/StandardItem',1,0,0,12500,1640,81930,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071107,'Dated Velveteen Shortgloves (Black)','Normal/StandardItem',1,0,0,12500,1640,81931,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071108,'Dated Velveteen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1640,81932,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071109,'Dated Velveteen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1640,81933,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071110,'Dated Velveteen Shortgloves (Green)','Normal/StandardItem',1,0,0,12500,1640,81934,7024,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8071111,'Dated Linen Shortgloves','Normal/StandardItem',1,0,0,12500,2040,81930,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071112,'Dated Linen Shortgloves (Pink)','Normal/StandardItem',1,0,0,12500,2040,81927,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071113,'Dated Linen Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,2040,81929,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071114,'Dated Linen Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,2040,81928,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071115,'Dated Linen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,2040,81926,7024,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8071116,'Velveteen Shortgloves','Normal/StandardItem',1,0,0,12500,1160,81930,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8071117,'Velveteen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1160,81932,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8071118,'Velveteen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1160,81933,7024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8071119,'Linen Shortgloves','Normal/StandardItem',1,0,0,12500,1560,81930,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071120,'Linen Shortgloves (Blue)','Normal/StandardItem',1,0,0,12500,1560,81929,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071121,'Linen Shortgloves (Brown)','Normal/StandardItem',1,0,0,12500,1560,81928,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071122,'Linen Shortgloves (Red)','Normal/StandardItem',1,0,0,12500,1560,81927,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071123,'Linen Shortgloves (Yellow)','Normal/StandardItem',1,0,0,12500,1560,81926,7024,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8071201,'Dodoskin Ringbands','Normal/StandardItem',1,0,0,12510,975,82338,7032,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8071202,'Leather Ringbands','Normal/StandardItem',1,0,0,12510,1549,82339,7032,1,0,0,0,0,26,1001,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8071203,'Leather Ringbands (Green)','Normal/StandardItem',1,0,0,12510,1549,82339,7032,1,0,0,0,0,26,1001,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8071204,'Boarskin Ringbands','Normal/StandardItem',1,0,0,12510,2123,82340,7032,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8071205,'Boarskin Ringbands (Brown)','Normal/StandardItem',1,0,0,12510,2123,82340,7032,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8071206,'Boarskin Ringbands of Flames','Normal/StandardItem',1,0,0,12510,2697,82341,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071207,'Boarskin Ringbands of Tremors','Normal/StandardItem',1,0,0,12510,2697,82342,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071208,'Boarskin Ringbands of Tides','Normal/StandardItem',1,0,0,12510,2697,82343,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071209,'Boarskin Ringbands of Gales','Normal/StandardItem',1,0,0,12510,2697,82344,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071210,'Boarskin Ringbands of Frost','Normal/StandardItem',1,0,0,12510,2697,82345,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071211,'Boarskin Ringbands of Storms','Normal/StandardItem',1,0,0,12510,2697,82346,7032,1,0,0,0,0,46,2005,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8071212,'Sorcerer\'s Ringbands','Normal/StandardItem',1,1,1,12510,0,82150,7032,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071301,'Lominsan Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82110,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8071302,'Gridanian Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82111,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8071303,'Ul\'dahn Soldier\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82112,7024,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8071304,'Lominsan Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82113,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071305,'Gridanian Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82114,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071306,'Ul\'dahn Officer\'s Gloves','Normal/StandardItem',1,1,1,12500,0,82115,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071401,'Gallant Gauntlets','Normal/StandardItem',1,1,1,19460,0,82484,7023,3,0,0,0,1,47,2120,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071402,'Temple Gloves','Normal/StandardItem',1,1,1,18070,0,82489,7023,3,0,0,0,1,47,2119,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071403,'Fighter\'s Gauntlets','Normal/StandardItem',1,1,1,16680,0,82464,7023,3,0,0,0,1,47,2121,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071404,'Drachen Gauntlets','Normal/StandardItem',1,1,1,18070,0,82459,7023,3,0,0,0,1,47,2123,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071405,'Choral Ringbands','Normal/StandardItem',1,1,1,12510,0,82479,7032,3,0,0,0,1,47,2122,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071406,'Healer\'s Gloves','Normal/StandardItem',1,1,1,12510,0,82469,7032,3,0,0,0,1,47,2125,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071407,'Wizard\'s Gloves','Normal/StandardItem',1,1,1,15290,0,82474,7024,3,0,0,0,1,47,2124,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8071501,'Heavy Darklight Gauntlets','Normal/StandardItem',1,1,1,20850,0,82494,7023,3,0,0,0,1,50,2126,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071502,'Darklight Gauntlets','Normal/StandardItem',1,1,1,19460,0,82496,7023,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071503,'Darklight Bracers','Normal/StandardItem',1,1,1,16680,0,82500,7023,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071504,'Darklight Gloves','Normal/StandardItem',1,1,1,12510,0,82505,7024,3,0,0,0,1,50,2129,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071505,'Heavy Darksteel Gauntlets','Normal/StandardItem',1,0,0,20850,5250,82526,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071506,'Heavy Darksteel Gauntlets (White)','Normal/StandardItem',1,0,0,20850,5250,82525,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071507,'Heavy Darksteel Gauntlets (Red)','Normal/StandardItem',1,0,0,20850,5250,82527,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071508,'Heavy Darksteel Gauntlets (Green)','Normal/StandardItem',1,0,0,20850,5250,82528,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071509,'Heavy Darksteel Gauntlets (Blue)','Normal/StandardItem',1,0,0,20850,5250,82529,7023,2,0,0,0,1,49,2155,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071510,'Gryphonskin Gloves','Normal/StandardItem',1,0,0,18070,4025,82540,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071511,'Gryphonskin Gloves (White)','Normal/StandardItem',1,0,0,18070,4025,82541,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071512,'Gryphonskin Gloves (Black)','Normal/StandardItem',1,0,0,18070,4025,82542,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071513,'Gryphonskin Gloves (Red)','Normal/StandardItem',1,0,0,18070,4025,82543,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071514,'Gryphonskin Gloves (Yellow)','Normal/StandardItem',1,0,0,18070,4025,82544,7023,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071515,'Vanya Gloves','Normal/StandardItem',1,0,0,12510,2870,82557,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071516,'Vanya Gloves (Yellow)','Normal/StandardItem',1,0,0,12510,2870,82556,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071517,'Vanya Gloves (Black)','Normal/StandardItem',1,0,0,12510,2870,82555,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071518,'Vanya Gloves (Purple)','Normal/StandardItem',1,0,0,12510,2870,82558,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071519,'Vanya Gloves (Red)','Normal/StandardItem',1,0,0,12510,2870,82559,7024,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8071520,'Storm Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82592,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071521,'Storm Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82579,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071522,'Serpent Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82593,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071523,'Serpent Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82580,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071524,'Flame Sergeant\'s Mitts','Normal/StandardItem',1,1,1,15290,0,82591,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071525,'Flame Sergeant\'s Shortgloves','Normal/StandardItem',1,1,1,12500,0,82581,7024,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071526,'Militia Ringbands','Normal/StandardItem',1,1,1,12510,0,82597,7024,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071527,'Militia Gauntlets','Normal/StandardItem',1,1,1,20850,0,80245,7023,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8071528,'Militia Mitt Gauntlets','Normal/StandardItem',1,1,1,16680,0,82596,7023,2,0,0,0,1,50,2158,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080001,'Dated Leather Thighboots','Normal/StandardItem',1,0,0,13900,2008,80300,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080002,'Dated Tarred Leather Thighboots','Normal/StandardItem',1,0,0,13900,2752,80301,7027,1,0,0,0,0,36,1005,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8080003,'Dated Leather Thighboots (Ochre)','Normal/StandardItem',1,0,0,13900,2008,80302,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080004,'Dated Leather Thighboots (Red)','Normal/StandardItem',1,0,0,13900,2008,80303,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080005,'Dated Leather Thighboots (Green)','Normal/StandardItem',1,0,0,13900,2008,80304,7027,1,0,0,0,0,26,1005,0,0,0,0,0,-1,33,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8080006,'Boarskin Thighboots','Normal/StandardItem',1,0,0,13900,3199,80292,7027,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8080007,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080008,'Boarskin Thighboots (Red)','Normal/StandardItem',1,0,0,13900,3199,80294,7027,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8080009,'Raptorskin Thighboots (Green)','Normal/StandardItem',1,0,0,13900,3571,80298,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080010,'Raptorskin Thighboots (Blue)','Normal/StandardItem',1,0,0,13900,3571,82450,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080011,'Raptorskin Thighboots','Normal/StandardItem',1,0,0,13900,3571,80297,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080012,'Raptorskin Thighboots (Grey)','Normal/StandardItem',1,0,0,13900,3571,82365,7027,1,0,0,0,0,47,2104,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080013,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080014,'[en]','Normal/StandardItem',1,0,0,13900,148,60000,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080015,'Flame Sergeant\'s Thighboots','Normal/StandardItem',1,1,1,13900,0,80301,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080016,'Weathered Thighboots ','Normal/StandardItem',1,1,1,13900,0,81120,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080017,'Weathered Thighboots (Grey)','Normal/StandardItem',1,1,1,13900,0,81119,7027,1,0,0,0,0,1,1005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080018,'Dated Dodoskin Thighboots (Black)','Normal/StandardItem',1,0,0,13900,1264,81117,7027,1,0,0,0,0,16,1005,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8080019,'Vintage Thighboots','Normal/StandardItem',1,1,0,13900,3645,80297,7027,1,0,0,0,0,48,1005,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080020,'Mildewed Thighboots','Normal/StandardItem',1,1,0,7500,1014,81418,7027,1,0,0,0,0,38,1005,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080101,'Dated Bronze Sabatons','Normal/StandardItem',1,0,0,20850,4680,80305,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080102,'Dated Bronze Sabatons (Auburn)','Normal/StandardItem',1,0,0,20850,4680,80306,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080103,'Dated Bronze Sabatons (Pink)','Normal/StandardItem',1,0,0,20850,4680,80307,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080104,'Dated Bronze Sabatons (Brown)','Normal/StandardItem',1,0,0,20850,4680,80308,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080105,'Dated Bronze Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,4680,80309,7026,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080106,'Dated Iron Sabatons','Normal/StandardItem',1,0,0,20850,5880,80310,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8080107,'Dated Iron Sabatons (Green)','Normal/StandardItem',1,0,0,20850,5880,80313,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8080108,'Dated Iron Sabatons (Brown)','Normal/StandardItem',1,0,0,20850,5880,80314,7026,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8080109,'Steel Sabatons','Normal/StandardItem',1,0,0,20850,4800,80311,7026,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080110,'Steel Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,4800,80315,7026,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080111,'Cobalt Sabatons (Blue)','Normal/StandardItem',1,0,0,20850,6000,82451,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8080112,'Sentinel\'s Sabatons','Normal/StandardItem',1,0,0,20850,6120,80319,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080113,'Cobalt Sabatons','Normal/StandardItem',1,0,0,20850,6000,82366,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8080114,'Cobalt Sabatons (Red)','Normal/StandardItem',1,0,0,20850,6000,82367,7026,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8080115,'Plundered Sabatons','Normal/StandardItem',1,1,0,20850,1920,80305,7026,1,0,0,0,1,15,2101,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080116,'Explorer\'s Sabatons','Normal/StandardItem',1,1,0,20850,6120,80310,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080117,'Darksteel Sabatons (White)','Normal/StandardItem',1,0,0,20850,240,80317,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080118,'Darksteel Sabatons (Gold)','Normal/StandardItem',1,0,0,20850,240,80318,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080119,'[en]','Normal/StandardItem',1,0,0,20850,240,60000,7026,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080201,'Dated Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080202,'Dated Sheepskin Duckbills (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080203,'Dated Sheepskin Duckbills (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080204,'Dated Sheepskin Duckbills (Beige)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080205,'Dated Padded Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,624,80324,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080206,'Dated Padded Sheepskin Duckbills (Red)','Normal/StandardItem',1,0,0,11120,624,80325,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080207,'Dated Padded Sheepskin Duckbills (Yellow)','Normal/StandardItem',1,0,0,11120,624,80326,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080208,'Dated Padded Sheepskin Duckbills (Green)','Normal/StandardItem',1,0,0,11120,624,80327,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080209,'Dated Padded Sheepskin Duckbills (Blue)','Normal/StandardItem',1,0,0,11120,624,80328,7027,1,0,0,0,0,11,1103,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080210,'Dated Leather Duckbills','Normal/StandardItem',1,0,0,11120,1664,80329,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080211,'Dated Leather Duckbills (Black)','Normal/StandardItem',1,0,0,11120,1664,80330,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080212,'Dated Leather Duckbills (Ochre)','Normal/StandardItem',1,0,0,11120,1664,80331,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080213,'Dated Leather Duckbills (Red)','Normal/StandardItem',1,0,0,11120,1664,80332,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080214,'Dated Leather Duckbills (Green)','Normal/StandardItem',1,0,0,11120,1664,80333,7027,1,0,0,0,0,31,1103,0,0,0,0,0,-1,33,10013004,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080215,'Dated Padded Leather Duckbills','Normal/StandardItem',1,0,0,11120,2184,81121,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080216,'Dated Padded Leather Duckbills (Black)','Normal/StandardItem',1,0,0,11120,2184,81122,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080217,'Dated Padded Leather Duckbills (Ochre)','Normal/StandardItem',1,0,0,11120,2184,81123,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080218,'Dated Padded Leather Duckbills (Red)','Normal/StandardItem',1,0,0,11120,2184,81124,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080219,'Dated Padded Leather Duckbills (Green)','Normal/StandardItem',1,0,0,11120,2184,81125,7027,1,0,0,0,0,41,1103,0,0,0,0,0,-1,33,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080220,'Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080221,'Sheepskin Duckbills of Casting (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080222,'Sheepskin Duckbills of Toiling (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080223,'Sheepskin Duckbills of Toiling (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080224,'Padded Sheepskin Duckbills','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080225,'Padded Sheepskin Duckbills of Casting (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080226,'Padded Sheepskin Duckbills of Toiling (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080227,'Padded Sheepskin Duckbills of Toiling (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080228,'Sheepskin Duckbills (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080229,'Sheepskin Duckbills (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080230,'Sheepskin Duckbills (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080231,'Sheepskin Duckbills of Casting','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080232,'Sheepskin Duckbills of Casting (Red)','Normal/StandardItem',1,0,0,11120,104,80323,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080233,'Sheepskin Duckbills of Casting (Grey)','Normal/StandardItem',1,0,0,11120,104,80322,7027,1,0,0,0,0,1,2005,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080234,'Sheepskin Duckbills of Toiling','Normal/StandardItem',1,0,0,11120,104,80320,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080235,'Sheepskin Duckbills of Toiling (Brown)','Normal/StandardItem',1,0,0,11120,104,80321,7027,1,0,0,0,0,1,2003,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080236,'Padded Sheepskin Duckbills (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080237,'Padded Sheepskin Duckbills (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080238,'Padded Sheepskin Duckbills (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080239,'Padded Sheepskin Duckbills of Casting','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080240,'Padded Sheepskin Duckbills of Casting (Blue)','Normal/StandardItem',1,0,0,11120,1144,80328,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080241,'Padded Sheepskin Duckbills of Casting (Green)','Normal/StandardItem',1,0,0,11120,1144,80327,7027,1,0,0,0,1,21,2005,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080242,'Padded Sheepskin Duckbills of Toiling','Normal/StandardItem',1,0,0,11120,1144,80324,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080243,'Padded Sheepskin Duckbills of Toiling (Yellow)','Normal/StandardItem',1,0,0,11120,1144,80326,7027,1,0,0,0,1,21,2003,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080244,'[en]','Normal/StandardItem',1,0,0,11120,104,60000,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8080245,'Plundered Duckbills','Normal/StandardItem',1,1,0,11120,832,80329,7027,1,0,0,0,1,15,1001,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080246,'Weathered Duckbills','Normal/StandardItem',1,1,1,11120,0,81126,7027,1,0,0,0,0,1,1103,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080247,'Torturer\'s Duckbills','Normal/StandardItem',1,1,1,11120,0,80332,7027,2,0,0,0,1,30,2005,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8080301,'Dated Lauan Pattens','Normal/StandardItem',1,0,0,12510,300,80334,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080302,'Dated Lauan Pattens (Brown)','Normal/StandardItem',1,0,0,12510,300,80335,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080303,'Dated Lauan Pattens (Grey)','Normal/StandardItem',1,0,0,12510,300,80336,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080304,'Dated Lauan Pattens (Beige)','Normal/StandardItem',1,0,0,12510,300,80337,7027,1,0,0,0,0,4,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080305,'Dated Maple Pattens','Normal/StandardItem',1,0,0,12510,900,80338,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080306,'Dated Maple Pattens (Red)','Normal/StandardItem',1,0,0,12510,900,80339,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080307,'Dated Maple Pattens (Yellow)','Normal/StandardItem',1,0,0,12510,900,80340,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080308,'Dated Maple Pattens (Green)','Normal/StandardItem',1,0,0,12510,900,80341,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080309,'Dated Maple Pattens (Blue)','Normal/StandardItem',1,0,0,12510,900,80342,7027,1,0,0,0,0,14,1104,0,0,0,0,0,-1,29,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8080310,'Dated Elm Pattens','Normal/StandardItem',1,0,0,12510,1500,80343,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080311,'Dated Elm Pattens (Auburn)','Normal/StandardItem',1,0,0,12510,1500,80344,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080312,'Dated Elm Pattens (Pink)','Normal/StandardItem',1,0,0,12510,1500,80345,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080313,'Dated Elm Pattens (Brown)','Normal/StandardItem',1,0,0,12510,1500,80346,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080314,'Dated Elm Pattens (Blue)','Normal/StandardItem',1,0,0,12510,1500,80347,7027,1,0,0,0,0,24,1104,0,0,0,0,0,-1,29,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8080315,'Dated Ash Pattens','Normal/StandardItem',1,0,0,12510,2100,81127,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080316,'Dated Ash Pattens (Black)','Normal/StandardItem',1,0,0,12510,2100,81128,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080317,'Dated Ash Pattens (Red)','Normal/StandardItem',1,0,0,12510,2100,81129,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080318,'Dated Ash Pattens (Yellow)','Normal/StandardItem',1,0,0,12510,2100,81130,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080319,'Dated Ash Pattens (Green)','Normal/StandardItem',1,0,0,12510,2100,81131,7027,1,0,0,0,0,34,1104,0,0,0,0,0,-1,29,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8080320,'Oak Pattens','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080321,'Oak Pattens of the Mind (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080322,'Oak Pattens of Vitality (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080323,'Oak Pattens of Intelligence (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080324,'Mahogany Pattens','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080325,'Mahogany Pattens of the Mind (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080326,'Mahogany Pattens of Vitality (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080327,'Mahogany Pattens of Intelligence (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080328,'Oak Pattens (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080329,'Oak Pattens (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080330,'Oak Pattens (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,0,43,1001,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080331,'Oak Pattens of the Mind','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080332,'Oak Pattens of the Mind (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080333,'Oak Pattens of the Mind (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080334,'Oak Pattens of Vitality','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080335,'Oak Pattens of Vitality (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080336,'Oak Pattens of Vitality (Black)','Normal/StandardItem',1,0,0,12510,2640,82371,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080337,'Oak Pattens of Intelligence','Normal/StandardItem',1,0,0,12510,2640,82368,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080338,'Oak Pattens of Intelligence (Grey)','Normal/StandardItem',1,0,0,12510,2640,82369,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080339,'Oak Pattens of Intelligence (Purple)','Normal/StandardItem',1,0,0,12510,2640,82370,7027,1,0,0,0,1,43,2006,0,0,0,0,0,-1,29,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080340,'Mahogany Pattens (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080341,'Mahogany Pattens (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080342,'Mahogany Pattens (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080343,'Mahogany Pattens (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,0,48,1001,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080344,'Mahogany Pattens of the Mind','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080345,'Mahogany Pattens of the Mind (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080346,'Weathered Pattens','Normal/StandardItem',1,1,1,12510,0,81132,7027,1,0,0,0,0,1,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080347,'Weathered Pattens (Grey)','Normal/StandardItem',1,1,1,12510,0,81133,7027,1,0,0,0,0,1,1104,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080348,'Onion Pattens','Normal/StandardItem',1,1,1,12510,0,81355,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080349,'Warlock\'s Pattens','Normal/StandardItem',1,1,1,12510,0,80346,7027,2,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080350,'Mahogany Pattens of the Mind (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080351,'Mahogany Pattens of the Mind (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080352,'Mahogany Pattens of Vitality','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080353,'Mahogany Pattens of Vitality (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080354,'Mahogany Pattens of Vitality (Brown)','Normal/StandardItem',1,0,0,12510,2940,82369,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080355,'Mahogany Pattens of Vitality (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080356,'Mahogany Pattens of Intelligence','Normal/StandardItem',1,0,0,12510,2940,82370,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080357,'Mahogany Pattens of Intelligence (Blue)','Normal/StandardItem',1,0,0,12510,2940,82372,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080358,'Mahogany Pattens of Intelligence (Red)','Normal/StandardItem',1,0,0,12510,2940,82373,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080359,'Mahogany Pattens of Intelligence (Green)','Normal/StandardItem',1,0,0,12510,2940,82452,7027,1,0,0,0,1,48,2006,0,0,0,0,0,-1,29,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080360,'Mage\'s Pattens','Normal/StandardItem',1,1,0,12510,2880,80346,7027,2,0,0,0,1,47,2005,0,0,0,0,0,-1,29,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080401,'Dated Sheepskin Workboots','Normal/StandardItem',1,0,0,18070,736,81134,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080402,'Dated Sheepskin Workboots (Grey)','Normal/StandardItem',1,0,0,18070,736,81135,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080403,'Dated Sheepskin Workboots (Beige)','Normal/StandardItem',1,0,0,18070,736,81136,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080404,'Dated Sheepskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,736,80348,7027,1,0,0,0,0,7,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080405,'Dated Dodoskin Workboots','Normal/StandardItem',1,0,0,18070,1656,81137,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080406,'Dated Dodoskin Workboots (Red)','Normal/StandardItem',1,0,0,18070,1656,81138,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080407,'Dated Dodoskin Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,1656,81139,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080408,'Dated Dodoskin Workboots (Green)','Normal/StandardItem',1,0,0,18070,1656,81140,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080409,'Dated Dodoskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,1656,81141,7027,1,0,0,0,0,17,1105,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8080410,'Dated Leather Workboots','Normal/StandardItem',1,0,0,18070,2576,81142,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080411,'Dated Leather Workboots (Red)','Normal/StandardItem',1,0,0,18070,2576,81143,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080412,'Dated Leather Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,2576,81144,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080413,'Dated Leather Workboots (Green)','Normal/StandardItem',1,0,0,18070,2576,81145,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080414,'Dated Leather Workboots (Blue)','Normal/StandardItem',1,0,0,18070,2576,81146,7027,1,0,0,0,0,27,1105,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8080415,'Dated Padded Leather Workboots','Normal/StandardItem',1,0,0,18070,3496,81147,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080416,'Dated Padded Leather Workboots (Black)','Normal/StandardItem',1,0,0,18070,3496,81148,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080417,'Dated Padded Leather Workboots (Ochre)','Normal/StandardItem',1,0,0,18070,3496,81149,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080418,'Dated Padded Leather Workboots (Green)','Normal/StandardItem',1,0,0,18070,3496,81150,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080419,'Dated Padded Leather Workboots (Red)','Normal/StandardItem',1,0,0,18070,3496,81151,7027,1,0,0,0,0,37,1105,0,0,0,0,0,-1,34,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8080420,'Dated Toadskin Workboots','Normal/StandardItem',1,0,0,18070,4416,81152,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080421,'Dated Toadskin Workboots (Auburn)','Normal/StandardItem',1,0,0,18070,4416,81153,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080422,'Dated Toadskin Workboots (Pink)','Normal/StandardItem',1,0,0,18070,4416,81154,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080423,'Dated Toadskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4416,81155,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080424,'Dated Toadskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4416,81156,7027,1,0,0,0,0,47,1105,0,0,0,0,0,-1,33,10013005,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080425,'Weathered Workboots (Grey)','Normal/StandardItem',1,1,1,18070,0,81158,7027,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080426,'Weathered Workboots','Normal/StandardItem',1,1,1,18070,0,81157,7027,1,0,0,0,0,1,1105,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080427,'Boarskin Workboots','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080428,'Boarskin Workboots of the Mind (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080429,'Boarskin Workboots of Intelligence (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080430,'Boarskin Workboots of Piety (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080431,'Raptorskin Workboots','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080432,'Raptorskin Workboots of the Mind (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080433,'Raptorskin Workboots of Intelligence (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080434,'Raptorskin Workboots of Piety (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080435,'Boarskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080436,'Boarskin Workboots (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080437,'Boarskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080438,'Boarskin Workboots of the Mind','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080439,'Boarskin Workboots of the Mind (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080440,'Boarskin Workboots of the Mind (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080441,'Boarskin Workboots of Intelligence','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080442,'Boarskin Workboots of Intelligence (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080443,'Boarskin Workboots of Intelligence (Blue)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080444,'Boarskin Workboots of Piety','Normal/StandardItem',1,0,0,18070,4048,82374,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080445,'Boarskin Workboots of Piety (Brown)','Normal/StandardItem',1,0,0,18070,4048,82375,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080446,'Boarskin Workboots of Piety (White)','Normal/StandardItem',1,0,0,18070,4048,82376,7027,1,0,0,0,1,43,2007,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080447,'Raptorskin Workboots (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080448,'Raptorskin Workboots (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080449,'Raptorskin Workboots (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080450,'Raptorskin Workboots (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080451,'Raptorskin Workboots of the Mind','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080452,'Raptorskin Workboots of the Mind (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080453,'Raptorskin Workboots of the Mind (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080454,'Raptorskin Workboots of the Mind (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080455,'Raptorskin Workboots of Intelligence','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080456,'Raptorskin Workboots of Intelligence (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080457,'Raptorskin Workboots of Intelligence (Blue)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080458,'Raptorskin Workboots of Intelligence (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080459,'Raptorskin Workboots of Piety','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080460,'Raptorskin Workboots of Piety (Brown)','Normal/StandardItem',1,0,0,18070,4508,82378,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080461,'Raptorskin Workboots of Piety (Yellow)','Normal/StandardItem',1,0,0,18070,4508,82377,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080462,'Raptorskin Workboots of Piety (Red)','Normal/StandardItem',1,0,0,18070,4508,82453,7027,1,0,0,0,1,48,2007,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080501,'Weathered Crakows','Normal/StandardItem',1,1,1,13900,0,81198,7027,1,0,0,0,0,1,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080502,'Dated Sheepskin Crakows','Normal/StandardItem',1,0,0,13900,561,80349,7027,1,0,0,0,0,8,1109,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080503,'Dated Dodoskin Crakows','Normal/StandardItem',1,0,0,13900,1185,81189,7027,1,0,0,0,0,18,1109,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8080504,'Dated Leather Crakows (Black)','Normal/StandardItem',1,0,0,13900,1809,81190,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080505,'Dated Leather Crakows (Red)','Normal/StandardItem',1,0,0,13900,1809,81191,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080506,'Dated Leather Crakows (Ochre)','Normal/StandardItem',1,0,0,13900,1809,81192,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080507,'Dated Leather Crakows (Green)','Normal/StandardItem',1,0,0,13900,1809,81193,7027,1,0,0,0,0,28,1109,0,0,0,0,0,-1,33,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8080508,'Dated Toadskin Crakows (Black)','Normal/StandardItem',1,0,0,13900,2433,81194,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080509,'Dated Toadskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2433,81195,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080510,'Dated Toadskin Crakows (Ochre)','Normal/StandardItem',1,0,0,13900,2433,81196,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080511,'Dated Toadskin Crakows (Green)','Normal/StandardItem',1,0,0,13900,2433,81197,7027,1,0,0,0,0,38,1109,0,0,0,0,0,-1,33,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8080512,'Hermes\' Shoes','Normal/EnchantItem',1,1,1,13900,0,81351,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080513,'Leather Crakows','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080514,'Leather Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080515,'Leather Crakows of Toiling (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080516,'Leather Crakows of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080517,'Boarskin Crakows','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080518,'Boarskin Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080519,'Boarskin Crakows of Toiling (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080520,'Boarskin Crakows of Invoking (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080521,'Peisteskin Crakows','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080522,'Peisteskin Crakows of Slaying (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080523,'Peisteskin Crakows of Toiling (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080524,'Peisteskin Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080525,'Sipahi Crakows','Normal/StandardItem',1,1,1,13900,0,81541,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080526,'Leather Crakows (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080527,'Leather Crakows (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080528,'Leather Crakows (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080529,'Leather Crakows of Slaying','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080530,'Leather Crakows of Slaying (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080531,'Leather Crakows of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2004,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080532,'Leather Crakows of Toiling','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080533,'Leather Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080534,'Leather Crakows of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,1622,81192,7027,1,0,0,0,1,25,2003,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080535,'Leather Crakows of Invoking','Normal/StandardItem',1,0,0,13900,1622,81190,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080536,'Leather Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,1622,81191,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080537,'Leather Crakows of Invoking (Green)','Normal/StandardItem',1,0,0,13900,1622,81193,7027,1,0,0,0,1,25,2002,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080538,'Boarskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080539,'Boarskin Crakows (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080540,'Boarskin Crakows (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080541,'Boarskin Crakows of Slaying','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080542,'Boarskin Crakows of Slaying (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080543,'Boarskin Crakows of Slaying (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2004,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080544,'Boarskin Crakows of Toiling','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080545,'Boarskin Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080546,'Boarskin Crakows of Toiling (Brown)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2003,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080547,'Boarskin Crakows of Invoking','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080548,'Boarskin Crakows of Invoking (Red)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080549,'Boarskin Crakows of Invoking (Green)','Normal/StandardItem',1,0,0,13900,2246,82384,7027,1,0,0,0,1,35,2002,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080550,'Peisteskin Crakows (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080551,'Peisteskin Crakows (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080552,'Peisteskin Crakows (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,0,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080553,'Peisteskin Crakows of Slaying','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080554,'Peisteskin Crakows of Slaying (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080555,'Peisteskin Crakows of Slaying (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2004,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080556,'Peisteskin Crakows of Toiling','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080557,'Peisteskin Crakows of Toiling (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080558,'Peisteskin Crakows of Toiling (Red)','Normal/StandardItem',1,0,0,13900,2558,82387,7027,1,0,0,0,1,40,2003,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080559,'Peisteskin Crakows of Invoking','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080560,'Peisteskin Crakows of Invoking (White)','Normal/StandardItem',1,0,0,13900,2558,82386,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080561,'Peisteskin Crakows of Invoking (Blue)','Normal/StandardItem',1,0,0,13900,2558,82385,7027,1,0,0,0,1,40,2002,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080562,'Flame Private\'s Crakows','Normal/StandardItem',1,1,1,13900,0,80349,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080563,'Flame Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81189,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080564,'Serpent Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81197,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080565,'Storm Sergeant\'s Crakows','Normal/StandardItem',1,1,1,13900,0,81195,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080601,'Weathered Shoes (Taupe)','Normal/StandardItem',1,1,1,11120,0,81253,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080602,'Weathered Shoes','Normal/StandardItem',1,1,1,11120,0,81254,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080603,'Dated Sheepskin Shoes','Normal/StandardItem',1,0,0,11120,128,81242,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080604,'Dated Sheepskin Shoes (Taupe)','Normal/StandardItem',1,0,0,11120,128,80350,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080605,'Dated Sheepskin Shoes (Grey)','Normal/StandardItem',1,0,0,11120,128,81243,7027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080606,'Dated Dodoskin Shoes','Normal/StandardItem',1,0,0,11120,448,81244,7027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8080607,'Dated Dodoskin Shoes (Black)','Normal/StandardItem',1,0,0,11120,448,81245,7027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,33,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (8080608,'Dated Leather Shoes','Normal/StandardItem',1,0,0,11120,768,81246,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080609,'Dated Leather Shoes (Black)','Normal/StandardItem',1,0,0,11120,768,81247,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080610,'Dated Leather Shoes (Ochre)','Normal/StandardItem',1,0,0,11120,768,81248,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080611,'Dated Leather Shoes (Green)','Normal/StandardItem',1,0,0,11120,768,81249,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080612,'Dated Leather Shoes (Red)','Normal/StandardItem',1,0,0,11120,768,81250,7027,1,0,0,0,0,23,1001,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8080613,'Dated Toadskin Shoes','Normal/StandardItem',1,0,0,11120,1088,81251,7027,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8080614,'Dated Toadskin Shoes (Brown)','Normal/StandardItem',1,0,0,11120,1088,81252,7027,1,0,0,0,0,33,1001,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8080615,'Sheepskin Shoes','Normal/StandardItem',1,0,0,11120,64,81242,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080616,'Sheepskin Shoes (Brown)','Normal/StandardItem',1,0,0,11120,64,80350,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080617,'Dodoskin Shoes','Normal/StandardItem',1,0,0,11120,384,81244,7027,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080618,'Dodoskin Shoes (Black)','Normal/StandardItem',1,0,0,11120,384,81245,7027,1,0,0,0,0,11,1001,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080701,'Dated Sheepskin Moccasins','Normal/StandardItem',1,0,0,15290,744,81174,7027,1,0,0,0,0,9,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080702,'Dated Dodoskin Moccasins','Normal/StandardItem',1,0,0,15290,1488,81175,7027,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8080703,'Dated Leather Moccasins','Normal/StandardItem',1,0,0,15290,2232,81176,7027,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8080704,'Dated Toadskin Moccasins','Normal/StandardItem',1,0,0,15290,2976,81182,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080705,'Dated Toadskin Moccasins (Red)','Normal/StandardItem',1,0,0,15290,2976,81183,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080706,'Dated Toadskin Moccasins (Ochre)','Normal/StandardItem',1,0,0,15290,2976,81184,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080707,'Dated Toadskin Moccasins (Green)','Normal/StandardItem',1,0,0,15290,2976,81185,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080708,'Dated Toadskin Moccasins (Black)','Normal/StandardItem',1,0,0,15290,2976,81186,7027,1,0,0,0,0,39,1108,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8080709,'Weathered Moccasins','Normal/StandardItem',1,1,1,15290,0,81187,7027,1,0,0,0,0,1,1108,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080710,'Boarskin Moccasins','Normal/StandardItem',1,0,0,15290,3273,82382,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080711,'Boarskin Moccasins (Black)','Normal/StandardItem',1,0,0,15290,3273,82382,7027,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8080712,'Hunting Moccasins','Normal/StandardItem',1,0,0,15290,3645,82382,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080713,'Hunting Moccasins (White)','Normal/StandardItem',1,0,0,15290,3645,82383,7027,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8080714,'Plundered Moccasins','Normal/StandardItem',1,1,0,15290,1190,81177,7027,1,0,0,0,1,15,1006,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080715,'Serpent Private\'s Moccasins','Normal/StandardItem',1,1,1,15290,0,81174,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8080716,'Serpent Sergeant\'s Moccasins','Normal/StandardItem',1,1,1,15290,0,81181,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080717,'Explorer\'s Moccasins','Normal/StandardItem',1,1,0,15290,3794,82513,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080801,'Dated Sheepskin Jackboots','Normal/StandardItem',1,0,0,13900,345,81227,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080802,'Dated Sheepskin Jackboots (Taupe)','Normal/StandardItem',1,0,0,13900,345,81228,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080803,'Dated Sheepskin Jackboots (Grey)','Normal/StandardItem',1,0,0,13900,345,81229,7026,1,0,0,0,0,5,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080804,'Dated Dodoskin Jackboots','Normal/StandardItem',1,0,0,13900,921,81230,7026,1,0,0,0,0,15,1117,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080805,'Dated Dodoskin Jackboots (Black)','Normal/StandardItem',1,0,0,13900,921,81231,7026,1,0,0,0,0,15,1117,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8080806,'Dated Leather Jackboots','Normal/StandardItem',1,0,0,13900,1497,81232,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080807,'Dated Leather Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1497,81233,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080808,'Dated Leather Jackboots (Ochre)','Normal/StandardItem',1,0,0,13900,1497,81234,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080809,'Dated Leather Jackboots (Green)','Normal/StandardItem',1,0,0,13900,1497,81235,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080810,'Dated Leather Jackboots (Red)','Normal/StandardItem',1,0,0,13900,1497,81236,7026,1,0,0,0,0,25,1117,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8080811,'Dated Armored Jackboots','Normal/StandardItem',1,0,0,13900,2073,81237,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080812,'Dated Armored Jackboots (Black)','Normal/StandardItem',1,0,0,13900,2073,81238,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080813,'Dated Armored Jackboots (Ochre)','Normal/StandardItem',1,0,0,13900,2073,81239,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080814,'Dated Armored Jackboots (Green)','Normal/StandardItem',1,0,0,13900,2073,81240,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080815,'Dated Armored Jackboots (Red)','Normal/StandardItem',1,0,0,13900,2073,81241,7026,1,0,0,0,0,35,1117,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8080816,'Weathered Jackboots (Taupe)','Normal/StandardItem',1,1,1,13900,0,81228,7026,1,0,0,0,0,1,1117,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080817,'Buccaneer\'s Boots','Normal/StandardItem',1,1,0,13900,2764,81661,7026,2,0,0,0,0,47,1006,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8080818,'Bladedancer\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81398,7026,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8080819,'Iron-plated Jackboots','Normal/StandardItem',1,0,0,13900,1267,81663,7026,1,0,0,0,0,21,2004,0,0,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080820,'Iron-plated Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1267,81664,7026,1,0,0,0,0,21,2004,0,0,0,0,0,-1,31,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080821,'Steel-plated Jackboots','Normal/StandardItem',1,0,0,13900,1843,81668,7026,1,0,0,0,0,31,2004,0,0,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8080822,'Steel-plated Jackboots (Black)','Normal/StandardItem',1,0,0,13900,1843,81669,7026,1,0,0,0,0,31,2004,0,0,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8080823,'Mythril-plated Jackboots','Normal/StandardItem',1,0,0,13900,2419,82390,7026,1,0,0,0,0,41,2004,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8080824,'Mythril-plated Jackboots (White)','Normal/StandardItem',1,0,0,13900,2419,82390,7026,1,0,0,0,0,41,2004,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8080825,'Cobalt-plated Jackboots','Normal/StandardItem',1,0,0,13900,2707,82391,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8080826,'Cobalt-plated Jackboots (Red)','Normal/StandardItem',1,0,0,13900,2707,82392,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8080827,'Cobalt-plated Jackboots (Blue)','Normal/StandardItem',1,0,0,13900,2707,82454,7026,1,0,0,0,0,46,2004,0,0,0,0,0,-1,31,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8080901,'Dated Lauan Sandals','Normal/StandardItem',1,0,0,0,48,80285,7028,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080902,'Dated Lauan Sandals (Grey)','Normal/StandardItem',1,0,0,0,48,80286,7028,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,1,1,0); +INSERT INTO `gamedata_items` VALUES (8080903,'Dated Walnut Sandals (Black)','Normal/StandardItem',1,0,0,0,528,80287,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080904,'Dated Walnut Sandals','Normal/StandardItem',1,0,0,0,528,80288,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080905,'Dated Walnut Sandals (Green)','Normal/StandardItem',1,0,0,0,528,80289,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080906,'Dated Walnut Sandals (Ochre)','Normal/StandardItem',1,0,0,0,528,80290,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8080907,'Dated Walnut Sandals (Red)','Normal/StandardItem',1,0,0,0,528,80291,7028,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,1,11,0); +INSERT INTO `gamedata_items` VALUES (8081001,'Dated Sheepskin Caligae','Normal/StandardItem',1,0,0,16680,1232,81159,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081002,'Dated Sheepskin Caligae (Taupe)','Normal/StandardItem',1,0,0,16680,1232,81160,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081003,'Dated Sheepskin Caligae (Grey)','Normal/StandardItem',1,0,0,16680,1232,81161,7028,1,0,0,0,0,13,1107,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081004,'Dated Dodoskin Caligae','Normal/StandardItem',1,0,0,16680,2112,81162,7028,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081005,'Dated Dodoskin Caligae (Black)','Normal/StandardItem',1,0,0,16680,2112,81163,7028,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081006,'Dated Leather Caligae','Normal/StandardItem',1,0,0,16680,2992,81164,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081007,'Dated Leather Caligae (Black)','Normal/StandardItem',1,0,0,16680,2992,81165,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081008,'Dated Leather Caligae (Ochre)','Normal/StandardItem',1,0,0,16680,2992,81166,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081009,'Dated Leather Caligae (Green)','Normal/StandardItem',1,0,0,16680,2992,81167,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081010,'Dated Leather Caligae (Red)','Normal/StandardItem',1,0,0,16680,2992,81168,7028,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081011,'Dated Armored Caligae','Normal/StandardItem',1,0,0,16680,3872,81169,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081012,'Dated Armored Caligae (Black)','Normal/StandardItem',1,0,0,16680,3872,81170,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081013,'Dated Armored Caligae (Ochre)','Normal/StandardItem',1,0,0,16680,3872,81171,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081014,'Dated Armored Caligae (Green)','Normal/StandardItem',1,0,0,16680,3872,81172,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081015,'Dated Armored Caligae (Red)','Normal/StandardItem',1,0,0,16680,3872,81173,7028,1,0,0,0,0,43,1107,0,0,0,0,0,-1,31,10013005,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081016,'Dodoskin Caligae','Normal/StandardItem',1,0,0,16680,1144,81162,7028,1,0,0,0,0,12,2004,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8081017,'Dodoskin Caligae (Black)','Normal/StandardItem',1,0,0,16680,1144,81163,7028,1,0,0,0,0,12,2004,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8081018,'Steel-plated Caligae','Normal/StandardItem',1,0,0,16680,3344,82379,7028,1,0,0,0,0,37,2004,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8081019,'Steel-plated Caligae (Blue)','Normal/StandardItem',1,0,0,16680,3344,82379,7028,1,0,0,0,0,37,2004,0,0,0,0,0,-1,31,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8081020,'Mythril-plated Caligae','Normal/StandardItem',1,0,0,16680,3784,82380,7028,1,0,0,0,0,42,2004,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8081021,'Mythril-plated Caligae (Brown)','Normal/StandardItem',1,0,0,16680,3784,82380,7028,1,0,0,0,0,42,2004,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8081022,'Cobalt-plated Caligae','Normal/StandardItem',1,0,0,16680,4224,82381,7028,1,0,0,0,0,47,2004,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8081023,'Cobalt-plated Caligae (Grey)','Normal/StandardItem',1,0,0,16680,4224,82381,7028,1,0,0,0,0,47,2004,0,0,0,0,0,-1,31,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8081101,'Dated Sheepskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,736,81199,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081102,'Dated Sheepskin Leggings (Beige)','Normal/StandardItem',1,0,0,15290,736,81200,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081103,'Dated Sheepskin Leggings','Normal/StandardItem',1,0,0,15290,736,81201,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081104,'Dated Sheepskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,736,81202,7027,1,0,0,0,0,9,1112,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081105,'Dated Dodoskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,1472,81203,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8081106,'Dated Dodoskin Leggings (Beige)','Normal/StandardItem',1,0,0,15290,1472,81204,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8081107,'Dated Dodoskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,1472,81205,7027,1,0,0,0,0,19,1112,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8081108,'Dated Leather Leggings','Normal/StandardItem',1,0,0,15290,2208,81206,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081109,'Dated Leather Leggings (Red)','Normal/StandardItem',1,0,0,15290,2208,81207,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081110,'Dated Leather Leggings (Yellow)','Normal/StandardItem',1,0,0,15290,2208,81208,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081111,'Dated Leather Leggings (Green)','Normal/StandardItem',1,0,0,15290,2208,81209,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081112,'Dated Leather Leggings (Blue)','Normal/StandardItem',1,0,0,15290,2208,81210,7027,1,0,0,0,0,29,1112,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8081113,'Dated Toadskin Leggings (Auburn)','Normal/StandardItem',1,0,0,15290,2944,81215,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081114,'Dated Toadskin Leggings (Pink)','Normal/StandardItem',1,0,0,15290,2944,81216,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081115,'Dated Toadskin Leggings (Brown)','Normal/StandardItem',1,0,0,15290,2944,81217,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081116,'Dated Toadskin Leggings (Blue)','Normal/StandardItem',1,0,0,15290,2944,81218,7027,1,0,0,0,0,39,1112,0,0,0,0,0,-1,33,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8081117,'Engineer\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81585,7027,2,0,0,0,0,35,2104,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8081118,'Sheepskin Leggings','Normal/StandardItem',1,0,0,15290,662,81199,7027,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081119,'Sheepskin Leggings (Grey)','Normal/StandardItem',1,0,0,15290,662,81202,7027,1,0,0,0,0,8,2002,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081120,'Leather Leggings','Normal/StandardItem',1,0,0,15290,1398,81206,7027,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8081121,'Leather Leggings (Brown)','Normal/StandardItem',1,0,0,15290,1398,81207,7027,1,0,0,0,0,18,2002,0,0,0,0,0,-1,33,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8081122,'Mercenary\'s Leggings','Normal/StandardItem',1,1,1,15290,0,82145,7027,2,0,0,0,1,50,2004,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081123,'Storm Private\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81201,7027,2,0,0,0,1,40,1001,0,0,0,0,0,-1,33,10013004,1,30,0); +INSERT INTO `gamedata_items` VALUES (8081124,'Storm Sergeant\'s Leggings','Normal/StandardItem',1,1,1,15290,0,81203,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081201,'Dated Bronze Sollerets','Normal/StandardItem',1,0,0,19460,2912,81219,7026,1,0,0,0,0,27,1114,0,0,0,0,0,-1,31,10013003,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081202,'Dated Iron Sollerets','Normal/StandardItem',1,0,0,19460,3952,81220,7026,1,0,0,0,0,37,1114,0,0,0,0,0,-1,31,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8081203,'Dated Cavalry Sollerets','Normal/StandardItem',1,0,0,19460,4992,81221,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081204,'Dated Cavalry Sollerets (Red)','Normal/StandardItem',1,0,0,19460,4992,81222,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081205,'Dated Cavalry Sollerets (Black)','Normal/StandardItem',1,0,0,19460,4992,81223,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081206,'Dated Cavalry Sollerets (Ochre)','Normal/StandardItem',1,0,0,19460,4992,81224,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081207,'Dated Cavalry Sollerets (Green)','Normal/StandardItem',1,0,0,19460,4992,81225,7026,1,0,0,0,0,47,1114,0,0,0,0,0,-1,31,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8081208,'Judge\'s Sollerets','Normal/StandardItem',1,1,1,19460,0,81226,7026,1,0,0,0,0,1,2033,0,0,0,0,0,-1,31,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081209,'Templar\'s Sollerets','Normal/StandardItem',1,1,0,19460,5200,82048,7026,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081210,'Mythril Sollerets','Normal/StandardItem',1,0,0,19460,4576,82388,7026,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8081211,'Mythril Sollerets (Black)','Normal/StandardItem',1,0,0,19460,4576,82388,7026,1,0,0,0,0,43,2103,0,0,0,0,0,-1,31,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8081212,'Cobalt Sollerets','Normal/StandardItem',1,0,0,19460,5096,82389,7026,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8081213,'Cobalt Sollerets (Red)','Normal/StandardItem',1,0,0,19460,5096,82389,7026,1,0,0,0,0,48,2103,0,0,0,0,0,-1,31,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8081301,'Dated Sheepskin Espadrilles','Normal/StandardItem',1,0,0,13900,448,81803,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081302,'Dated Sheepskin Espadrilles (Taupe)','Normal/StandardItem',1,0,0,13900,448,81805,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081303,'Dated Sheepskin Espadrilles (Grey)','Normal/StandardItem',1,0,0,13900,448,81804,7027,1,0,0,0,0,7,1119,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081304,'Dated Dodoskin Espadrilles','Normal/StandardItem',1,0,0,13900,1008,81806,7027,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081305,'Dated Dodoskin Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1008,81807,7027,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (8081306,'Dated Leather Espadrilles','Normal/StandardItem',1,0,0,13900,1568,81816,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081307,'Dated Leather Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1568,81808,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081308,'Dated Leather Espadrilles (Ochre)','Normal/StandardItem',1,0,0,13900,1568,81809,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081309,'Dated Leather Espadrilles (Green)','Normal/StandardItem',1,0,0,13900,1568,81811,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081310,'Dated Leather Espadrilles (Red)','Normal/StandardItem',1,0,0,13900,1568,81810,7027,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081311,'Dodoskin Espadrilles','Normal/StandardItem',1,0,0,13900,1008,81806,7027,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8081312,'Dodoskin Espadrilles (Black)','Normal/StandardItem',1,0,0,13900,1008,81807,7027,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8081401,'Dated Lauan Clogs','Normal/StandardItem',1,0,0,11120,378,81883,7027,1,0,0,0,0,8,1121,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081402,'Dated Willow Clogs','Normal/StandardItem',1,0,0,11120,798,82039,7027,1,0,0,0,0,18,1121,0,0,0,0,0,-1,29,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (8081403,'Dated Elm Clogs','Normal/StandardItem',1,0,0,11120,1218,82040,7027,1,0,0,0,0,28,1121,0,0,0,0,0,-1,29,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081404,'Maple Clogs','Normal/StandardItem',1,0,0,11120,84,82039,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081501,'Dream Boots','Normal/StandardItem',1,0,0,11120,84,81891,7027,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081601,'Dated Canvas Gaiters','Normal/StandardItem',1,0,0,12500,1612,81941,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081602,'Dated Canvas Gaiters (Auburn)','Normal/StandardItem',1,0,0,12500,1612,81942,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081603,'Dated Canvas Gaiters (Pink)','Normal/StandardItem',1,0,0,12500,1612,81943,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081604,'Dated Canvas Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,1612,81944,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081605,'Dated Canvas Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,1612,81945,7027,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,14,0); +INSERT INTO `gamedata_items` VALUES (8081606,'Dated Velveteen Gaiters','Normal/StandardItem',1,0,0,12500,2132,81946,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081607,'Dated Velveteen Gaiters (Black)','Normal/StandardItem',1,0,0,12500,2132,81947,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081608,'Dated Velveteen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,2132,81948,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081609,'Dated Velveteen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2132,81949,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081610,'Dated Velveteen Gaiters (Green)','Normal/StandardItem',1,0,0,12500,2132,82055,7027,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (8081611,'Dated Linen Gaiters','Normal/StandardItem',1,0,0,12500,2652,81946,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081612,'Dated Linen Gaiters (Pink)','Normal/StandardItem',1,0,0,12500,2652,81943,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081613,'Dated Linen Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,2652,81945,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081614,'Dated Linen Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,2652,81944,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081615,'Dated Linen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2652,81942,7027,1,0,0,0,0,50,1005,0,0,0,0,0,-1,34,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (8081616,'Velveteen Gaiters','Normal/StandardItem',1,0,0,12500,1508,81946,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081617,'Velveteen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,1508,81948,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081618,'Velveteen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,1508,81949,7027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8081619,'Linen Gaiters','Normal/StandardItem',1,0,0,12500,2028,81946,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081620,'Linen Gaiters (Blue)','Normal/StandardItem',1,0,0,12500,2028,81945,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081621,'Linen Gaiters (Brown)','Normal/StandardItem',1,0,0,12500,2028,81944,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081622,'Linen Gaiters (Red)','Normal/StandardItem',1,0,0,12500,2028,81943,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081623,'Linen Gaiters (Yellow)','Normal/StandardItem',1,0,0,12500,2028,81942,7027,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8081701,'Lominsan Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82119,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8081702,'Gridanian Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82120,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8081703,'Ul\'dahn Soldier\'s Boots','Normal/StandardItem',1,1,1,12500,0,82121,7027,2,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8081704,'Lominsan Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82122,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081705,'Gridanian Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82123,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081706,'Ul\'dahn Officer\'s Boots','Normal/StandardItem',1,1,1,12500,0,82124,7027,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081801,'Gallant Sollerets','Normal/StandardItem',1,1,1,19460,0,82485,7026,3,0,0,0,1,45,2120,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081802,'Temple Boots','Normal/StandardItem',1,1,1,16680,0,82490,7026,3,0,0,0,1,45,2119,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081803,'Fighter\'s Jackboots','Normal/StandardItem',1,1,1,16680,0,82465,7026,3,0,0,0,1,45,2121,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081804,'Drachen Greaves','Normal/StandardItem',1,1,1,18070,0,82460,7026,3,0,0,0,1,45,2123,0,0,0,0,0,-1,31,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081805,'Choral Sandals','Normal/StandardItem',1,1,1,11120,0,82480,7027,3,0,0,0,1,45,2122,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081806,'Healer\'s Boots','Normal/StandardItem',1,1,1,15290,0,82470,7027,3,0,0,0,1,45,2125,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081807,'Wizard\'s Crakows','Normal/StandardItem',1,1,1,12510,0,82475,7027,3,0,0,0,1,45,2124,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8081901,'Darklight Sollerets','Normal/StandardItem',1,1,1,19460,0,82497,7026,3,0,0,0,1,50,2127,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081902,'Darklight Caligae','Normal/StandardItem',1,1,1,16680,0,82501,7026,3,0,0,0,1,50,2128,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081903,'Darklight Boots','Normal/StandardItem',1,1,1,13900,0,82506,7026,3,0,0,0,1,50,2129,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081904,'Gryphonskin Thighboots','Normal/StandardItem',1,0,0,18070,4600,82545,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081905,'Gryphonskin Thighboots (White)','Normal/StandardItem',1,0,0,18070,4600,82546,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081906,'Gryphonskin Thighboots (Black)','Normal/StandardItem',1,0,0,18070,4600,82547,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081907,'Gryphonskin Thighboots (Red)','Normal/StandardItem',1,0,0,18070,4600,82548,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081908,'Gryphonskin Thighboots (Yellow)','Normal/StandardItem',1,0,0,18070,4600,82549,7026,2,0,0,0,1,49,2156,0,0,0,0,0,-1,33,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081909,'Vanya Crakows','Normal/StandardItem',1,0,0,12510,3280,82562,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081910,'Vanya Crakows (Yellow)','Normal/StandardItem',1,0,0,12510,3280,82561,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081911,'Vanya Crakows (Black)','Normal/StandardItem',1,0,0,12510,3280,82560,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081912,'Vanya Crakows (Purple)','Normal/StandardItem',1,0,0,12510,3280,82563,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081913,'Vanya Crakows (Red)','Normal/StandardItem',1,0,0,12510,3280,82564,7027,2,0,0,0,1,49,2157,0,0,0,0,0,-1,34,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8081914,'Storm Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81667,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081915,'Serpent Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81665,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081916,'Flame Sergeant\'s Jackboots','Normal/StandardItem',1,1,1,13900,0,81664,7026,2,0,0,0,1,50,1001,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081917,'Militia Duckbills','Normal/StandardItem',1,1,1,12510,0,82595,7027,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081918,'Militia Sabatons','Normal/StandardItem',1,1,1,20850,0,80317,7026,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081919,'Militia Caligae','Normal/StandardItem',1,1,1,16680,0,82594,7026,2,0,0,0,1,50,2158,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081920,'Spruce Pattens','Normal/StandardItem',1,0,0,12510,2760,82603,7027,1,0,0,0,1,50,2005,0,0,0,0,0,-1,29,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8081921,'Lord\'s Clogs','Normal/StandardItem',1,1,1,11120,0,82634,7028,1,0,0,0,0,1,2031,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8081922,'Lady\'s Clogs','Normal/StandardItem',1,1,1,11120,0,82633,7028,1,0,0,0,0,1,2032,0,0,0,0,0,-1,29,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090001,'Dated Leather Tool Belt','Normal/StandardItem',1,0,0,13900,790,80351,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090002,'Dated Leather Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,790,81255,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090003,'Dated Leather Tool Belt (Green)','Normal/StandardItem',1,0,0,13900,790,81256,7030,1,0,0,0,0,16,1001,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090004,'Dated Boarskin Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,2185,81400,7030,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8090005,'Dated Boarskin Tool Belt','Normal/StandardItem',1,0,0,13900,2185,81978,7030,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8090006,'Explorer\'s Belt','Normal/StandardItem',1,1,0,13900,2371,81979,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090007,'Weathered Tool Belt','Normal/StandardItem',1,1,1,13900,0,80351,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090008,'Boarskin Tool Belt','Normal/StandardItem',1,0,0,13900,1999,81978,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090009,'Boarskin Tool Belt (Red)','Normal/StandardItem',1,0,0,13900,1999,81400,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090101,'Dated Bronze Plate Belt','Normal/StandardItem',1,0,0,20850,2925,80357,7030,1,0,0,0,0,38,1102,0,0,0,0,0,-1,31,10013004,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090102,'Dated Iron Plate Belt','Normal/StandardItem',1,0,0,20850,3675,80358,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8090103,'Dated Iron Plate Belt (Green)','Normal/StandardItem',1,0,0,20850,3675,80359,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8090104,'Dated Iron Plate Belt (Brown)','Normal/StandardItem',1,0,0,20850,3675,80360,7030,1,0,0,0,0,48,1102,0,0,0,0,0,-1,31,10013005,1,30,0); +INSERT INTO `gamedata_items` VALUES (8090105,'Steel Plate Belt','Normal/StandardItem',1,0,0,20850,3000,80352,7030,1,0,0,0,0,39,2101,0,0,0,0,0,-1,31,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (8090106,'Sentinel\'s Plate Belt','Normal/StandardItem',1,0,0,20850,3825,81984,7030,2,0,0,0,1,50,2101,0,0,0,0,0,-1,31,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090107,'Cobalt Plate Belt','Normal/StandardItem',1,0,0,20850,3750,81980,7030,1,0,0,0,0,49,2101,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8090108,'Plundered Plate Belt','Normal/StandardItem',1,1,0,20850,1200,80357,7030,1,0,0,0,1,15,2101,0,0,0,0,0,-1,31,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8090109,'[en]','Normal/StandardItem',1,0,0,20850,150,60000,7030,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090110,'[en]','Normal/StandardItem',1,0,0,20850,150,60000,7030,1,0,0,0,0,1,1102,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090201,'Dated Leather Satchel Belt','Normal/StandardItem',1,0,0,11120,715,80353,7030,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8090202,'Dated Tarred Leather Satchel Belt','Normal/StandardItem',1,0,0,11120,1040,80361,7030,1,0,0,0,0,31,1001,0,0,0,0,0,-1,33,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090203,'Dated Leather Satchel Belt (Green)','Normal/StandardItem',1,0,0,11120,715,80362,7030,1,0,0,0,0,21,1001,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8090204,'Boarskin Satchel Belt','Normal/StandardItem',1,0,0,11120,1170,81986,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090205,'Boarskin Satchel Belt (Blue)','Normal/StandardItem',1,0,0,11120,1170,81987,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090206,'Raptorskin Satchel Belt','Normal/StandardItem',1,0,0,11120,1495,81988,7030,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8090207,'Warlock\'s Satchel Belt','Normal/StandardItem',1,1,1,11120,0,80361,7030,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090208,'Weathered Satchel Belt','Normal/StandardItem',1,1,1,11120,0,80353,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090301,'Dated Leather Survival Belt','Normal/StandardItem',1,0,0,18070,1035,81257,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8090302,'Dated Tarred Leather Survival Belt','Normal/StandardItem',1,0,0,18070,1610,81258,7030,1,0,0,0,0,27,1001,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8090303,'Dated Leather Survival Belt (Black)','Normal/StandardItem',1,0,0,18070,1035,81259,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8090304,'Dated Safari Belt','Normal/StandardItem',1,0,0,18070,2185,82030,7030,1,0,0,0,0,37,1001,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (8090305,'Boarskin Survival Belt','Normal/StandardItem',1,0,0,18070,2530,82030,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8090306,'Raptorskin Survival Belt','Normal/StandardItem',1,0,0,18070,2817,81993,7030,1,0,0,0,0,48,2104,0,0,0,0,0,-1,33,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (8090307,'Weathered Survival Belt','Normal/StandardItem',1,1,1,18070,0,81257,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090401,'Dated Rope Belt','Normal/StandardItem',1,0,0,12510,287,80354,7031,1,0,0,0,0,6,1001,0,0,0,0,0,-1,34,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090402,'Rope Belt','Normal/StandardItem',1,0,0,12510,697,80354,7031,1,0,0,0,0,16,1001,0,0,0,0,0,-1,34,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8090403,'Dated Velveteen Rope Belt','Normal/StandardItem',1,0,0,12510,1517,81260,7031,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090404,'Dated Velveteen Rope Belt (Black)','Normal/StandardItem',1,0,0,12510,1517,81261,7031,1,0,0,0,0,36,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090405,'Velveteen Rope Belt','Normal/StandardItem',1,0,0,12510,1107,81260,7031,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8090406,'Velveteen Rope Belt (Black)','Normal/StandardItem',1,0,0,12510,1107,81261,7031,1,0,0,0,0,26,1001,0,0,0,0,0,-1,34,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (8090407,'Plundered Rope Belt','Normal/StandardItem',1,1,0,12510,656,80363,7031,1,0,0,0,1,15,1001,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8090408,'Mage\'s Rope Belt','Normal/StandardItem',1,1,0,12510,1968,81997,7031,2,0,0,0,1,47,2005,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8090501,'Dated Leather Hunting Belt','Normal/StandardItem',1,0,0,16680,1320,81262,7030,1,0,0,0,0,23,1107,0,0,0,0,0,-1,33,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (8090502,'Dated Tarred Leather Hunting Belt','Normal/StandardItem',1,0,0,16680,1870,81263,7030,1,0,0,0,0,33,1107,0,0,0,0,0,-1,33,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (8090503,'Dodoskin Hunting Belt','Normal/StandardItem',1,0,0,16680,715,81262,7030,1,0,0,0,0,12,2104,0,0,0,0,0,-1,33,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (8090504,'Toadskin Hunting Belt','Normal/StandardItem',1,0,0,16680,1540,81264,7030,1,0,0,0,0,27,2104,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8090505,'Peisteskin Hunting Belt','Normal/StandardItem',1,0,0,16680,2365,81998,7030,1,0,0,0,0,42,2104,0,0,0,0,0,-1,33,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090506,'Serpent Sergeant\'s Belt','Normal/StandardItem',1,1,1,16680,0,81263,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090507,'Harlequin\'s Belt','Normal/StandardItem',1,1,0,13900,2448,82052,7030,2,0,0,0,0,50,1007,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090601,'Dated Leather Belt (Red)','Normal/StandardItem',1,0,0,15290,930,81265,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8090602,'Dated Leather Belt (Ochre)','Normal/StandardItem',1,0,0,15290,930,81266,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8090603,'Dated Leather Belt (Green)','Normal/StandardItem',1,0,0,15290,930,81267,7030,1,0,0,0,0,19,1108,0,0,0,0,0,-1,33,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (8090604,'Dated Tarred Leather Belt','Normal/StandardItem',1,0,0,15290,1395,81268,7030,1,0,0,0,0,29,1108,0,0,0,0,0,-1,33,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (8090605,'Boarskin Belt','Normal/StandardItem',1,0,0,15290,2046,82001,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8090606,'Boarskin Belt (Brown)','Normal/StandardItem',1,0,0,15290,2046,82002,7030,1,0,0,0,0,43,2104,0,0,0,0,0,-1,33,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (8090607,'Penance','Normal/StandardItem',1,1,1,15290,0,82003,7030,2,0,0,0,0,35,2104,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090608,'Plundered Leather Belt','Normal/StandardItem',1,1,0,15290,744,81266,7030,1,0,0,0,1,15,2004,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8090609,'Storm Sergeant\'s Belt','Normal/StandardItem',1,1,1,15290,0,81268,7030,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090701,'Dated Tarred Velveteen Longsash','Normal/StandardItem',1,0,0,13900,1911,81269,7031,1,0,0,0,0,48,1109,0,0,0,0,0,-1,34,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8090702,'Dated Velveteen Longsash (Red)','Normal/StandardItem',1,0,0,13900,1521,81270,7031,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090703,'Dated Velveteen Longsash (Yellow)','Normal/StandardItem',1,0,0,13900,1521,81271,7031,1,0,0,0,0,38,1109,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8090704,'Tarred Velveteen Longsash','Normal/StandardItem',1,0,0,13900,1014,81269,7031,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8090705,'Velveteen Longsash (Red)','Normal/StandardItem',1,0,0,13900,1014,81270,7031,1,0,0,0,0,25,1001,0,0,0,0,0,-1,34,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (8090706,'Lominsan Sash','Normal/StandardItem',1,1,1,13900,0,81270,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8090707,'Gridanian Sash','Normal/StandardItem',1,1,1,13900,0,81271,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8090708,'Ul\'dahn Sash','Normal/StandardItem',1,1,1,13900,0,81269,7031,2,0,0,0,1,30,1001,0,0,0,0,0,-1,34,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (8090709,'Flame Sergeant\'s Sash','Normal/StandardItem',1,1,1,13900,0,81270,7031,2,0,0,0,1,50,1001,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8090801,'Dated Brass Tassets','Normal/StandardItem',1,0,0,16680,1320,80364,7030,1,0,0,0,0,32,1110,0,0,0,0,0,-1,31,10013004,1,15,0); +INSERT INTO `gamedata_items` VALUES (8090802,'Dated Iron Tassets','Normal/StandardItem',1,0,0,16680,1720,80365,7030,1,0,0,0,0,42,1110,0,0,0,0,0,-1,31,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (8090803,'Kobold Iron Tassets','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090804,'Steel Tassets','Normal/StandardItem',1,0,0,16680,1320,80355,7030,1,0,0,0,0,32,2103,0,0,0,0,0,-1,31,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (8090805,'[en]','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090806,'[en]','Normal/StandardItem',1,0,0,16680,80,60000,7030,1,0,0,0,0,1,1110,0,0,0,0,0,-1,31,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (8090807,'Templar\'s Tassets','Normal/StandardItem',1,1,0,19460,3250,82011,7030,2,0,0,0,0,49,1114,0,0,0,0,0,-1,31,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (8090901,'Dated Dodoskin Field Belt','Normal/StandardItem',1,0,0,16680,1365,81272,7030,1,0,0,0,0,25,1001,0,0,0,0,0,-1,33,10013003,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090902,'Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,1102,81274,7030,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090903,'Voyager\'s Belt (Green)','Normal/StandardItem',1,0,0,16680,1102,81275,7030,1,0,0,0,0,20,2104,0,0,0,0,0,-1,33,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (8090904,'Dated Tarred Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,2415,81273,7030,1,0,0,0,0,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (8090905,'Dated Voyager\'s Belt','Normal/StandardItem',1,0,0,16680,1890,81274,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090906,'Dated Voyager\'s Belt (Green)','Normal/StandardItem',1,0,0,16680,1890,81275,7030,1,0,0,0,0,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (8090907,'Weathered Field Belt','Normal/StandardItem',1,1,1,16680,0,81272,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (8090908,'Veteran\'s Field Belt','Normal/StandardItem',1,1,0,16680,2520,81273,7030,2,0,0,0,1,47,2004,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8091001,'Buccaneer\'s Sash','Normal/StandardItem',1,1,0,15290,2208,82054,7031,2,0,0,0,0,47,1006,0,0,0,0,0,-1,34,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (8091002,'Dated Tarred Canvas Sash','Normal/StandardItem',1,0,0,11120,742,80366,7031,1,0,0,0,0,32,1001,0,0,0,0,0,-1,34,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (8091003,'Dated Canvas Sash (Auburn)','Normal/StandardItem',1,0,0,11120,517,80367,7031,1,0,0,0,0,22,1001,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091004,'Scarlet Sash','Normal/StandardItem',1,1,0,11120,1057,80369,7031,2,0,0,0,1,46,2002,0,0,0,0,0,-1,34,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8091005,'Vanya Sash','Normal/StandardItem',1,0,0,11120,1035,82604,7031,1,0,0,0,1,50,2005,0,0,0,0,0,-1,34,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8091101,'Vintage Shepherd\'s Belt','Normal/StandardItem',1,1,0,13900,1505,82017,7030,1,0,0,0,0,42,1119,0,0,0,0,0,-1,33,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (8091102,'Cracked Shepherd\'s Belt','Normal/StandardItem',1,1,0,13900,805,82018,7030,1,0,0,0,0,22,1119,0,0,0,0,0,-1,33,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (8091103,'Dated Sheepskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,630,82017,7030,1,0,0,0,0,17,1119,0,0,0,0,0,-1,33,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (8091104,'Dated Dodoskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,980,82015,7030,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091105,'Dated Leather Shepherd\'s Belt (Black)','Normal/StandardItem',1,0,0,13900,980,82016,7030,1,0,0,0,0,27,1119,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (8091106,'Dodoskin Shepherd\'s Belt','Normal/StandardItem',1,0,0,13900,630,82015,7030,1,0,0,0,0,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (8091107,'Militia Belt','Normal/StandardItem',1,1,0,13900,1785,82016,7030,2,0,0,0,1,50,2005,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (8091201,'Vintage Chef\'s Belt','Normal/StandardItem',1,1,0,13900,1295,82038,7030,1,0,0,0,0,36,1120,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (8091202,'Frayed Chef\'s Belt','Normal/StandardItem',1,1,0,13900,595,82037,7030,1,0,0,0,0,16,1120,0,0,0,0,0,-1,33,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (8091203,'Dated Leather Chef\'s Belt','Normal/StandardItem',1,0,0,13900,1190,82036,7030,1,0,0,0,0,33,1120,0,0,0,0,0,-1,33,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (8091204,'Raptorskin Artisan\'s Belt','Normal/StandardItem',1,0,0,13900,1645,82393,7030,1,0,0,0,1,46,2144,0,0,0,0,0,-1,33,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (8091301,'Dated Canvas Half Apron','Normal/StandardItem',1,0,0,12500,992,81977,7030,1,0,0,0,0,30,1005,0,0,0,0,0,-1,34,10013003,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091302,'Dated Velveteen Half Apron (Black)','Normal/StandardItem',1,0,0,12500,1312,82023,7030,1,0,0,0,0,40,1005,0,0,0,0,0,-1,34,10013004,1,11,0); +INSERT INTO `gamedata_items` VALUES (8091303,'Vintage Half Apron','Normal/StandardItem',1,1,0,12500,832,82025,7030,1,0,0,0,0,25,1005,0,0,0,0,0,-1,34,10013003,1,7,0); +INSERT INTO `gamedata_items` VALUES (8091304,'Greasy Half Apron','Normal/StandardItem',1,1,0,7500,256,82024,7030,1,0,0,0,0,15,1005,0,0,0,0,0,-1,34,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (8091305,'Velveteen Half Apron','Normal/StandardItem',1,0,0,12500,928,82023,7030,1,0,0,0,0,28,1001,0,0,0,0,0,-1,34,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (8091306,'Linen Half Apron','Normal/StandardItem',1,0,0,12500,1248,82394,7030,1,0,0,0,0,38,1001,0,0,0,0,0,-1,34,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (8091401,'Merchant\'s Purse','Normal/StandardItem',1,0,0,12500,64,81976,7030,1,0,0,0,0,1,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010001,'Dated Copper Wristlets','Normal/StandardItem',1,0,0,8280,660,61106,8006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010002,'Dated Brass Wristlets','Normal/StandardItem',1,0,0,8280,1260,61107,8006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,32,10013002,1,2,0); +INSERT INTO `gamedata_items` VALUES (9010003,'Dated Silver Wristlets','Normal/StandardItem',1,0,0,8280,1860,61108,8006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,32,10013003,1,12,0); +INSERT INTO `gamedata_items` VALUES (9010004,'Dated Darksilver Wristlets','Normal/StandardItem',1,0,0,8280,2160,61116,8006,1,0,0,0,0,35,1001,0,0,0,0,0,-1,32,10013004,1,16,0); +INSERT INTO `gamedata_items` VALUES (9010005,'Dated Electrum Wristlets','Normal/StandardItem',1,0,0,8280,2460,61109,8006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (9010006,'Dated Mythril Wristlets','Normal/StandardItem',1,0,0,8280,3060,61110,8006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,32,10013005,1,32,0); +INSERT INTO `gamedata_items` VALUES (9010007,'Dated Bone Armillae','Normal/StandardItem',1,0,0,6210,840,61151,8006,1,0,0,0,0,14,1001,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (9010008,'Dated Sunstone Bracelets','Normal/StandardItem',1,0,0,6900,2244,61117,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010009,'Dated Lapis Lazuli Bracelets','Normal/StandardItem',1,0,0,6900,2244,61118,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010010,'Dated Sphene Bracelets','Normal/StandardItem',1,0,0,6900,2244,61120,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010011,'Dated Malachite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61119,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010012,'Dated Fluorite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61122,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010013,'Dated Danburite Bracelets','Normal/StandardItem',1,0,0,6900,2244,61121,8006,1,0,0,0,0,33,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9010014,'Dated Pearl Bracelets','Normal/StandardItem',1,0,0,6210,1960,61123,8006,1,0,0,0,0,34,1001,0,0,0,0,0,-1,32,10013004,1,24,0); +INSERT INTO `gamedata_items` VALUES (9010015,'Dated Black Pearl Bracelets','Normal/StandardItem',1,0,0,6210,2240,61124,8006,1,0,0,0,0,39,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (9010016,'Dated White Coral Wristbands','Normal/StandardItem',1,0,0,7590,1998,61157,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010017,'Dated White Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,1998,61160,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010018,'Dated White Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,1998,61163,8006,1,0,0,0,0,36,1001,0,0,0,0,0,-1,33,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010019,'Dated Blue Coral Wristbands','Normal/StandardItem',1,0,0,7590,2268,61156,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010020,'Dated Blue Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,2268,61159,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010021,'Dated Blue Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,2268,61162,8006,1,0,0,0,0,41,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010022,'Dated Red Coral Wristbands','Normal/StandardItem',1,0,0,7590,2538,61155,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010023,'Dated Red Coral Wristbands (Black)','Normal/StandardItem',1,0,0,7590,2538,61158,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010024,'Dated Red Coral Wristbands (Yellow)','Normal/StandardItem',1,0,0,7590,2538,61161,8006,1,0,0,0,0,46,1001,0,0,0,0,0,-1,33,10013005,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010025,'Patriot\'s Bracelet','Normal/StandardItem',1,1,1,7590,0,61157,8006,2,0,0,0,1,30,1001,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (9010026,'Copper Wristlets','Normal/StandardItem',1,0,0,7590,560,61106,8006,1,0,0,0,1,6,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010027,'Brass Wristlets','Normal/StandardItem',1,0,0,7590,1360,61107,8006,1,0,0,0,1,16,1001,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (9010028,'Silver Wristlets','Normal/StandardItem',1,0,0,7590,2160,61108,8006,1,0,0,0,1,26,1001,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (9010029,'Mythril Wristlets','Normal/StandardItem',1,0,0,7590,2960,61110,8006,1,0,0,0,1,36,1001,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9010030,'Electrum Wristlets','Normal/StandardItem',1,0,0,7590,3760,61109,8006,1,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (9010031,'Sunstone Bracelets','Normal/StandardItem',1,0,0,6900,2494,61117,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010032,'Lapis Lazuli Bracelets','Normal/StandardItem',1,0,0,6900,2494,61118,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010033,'Sphene Bracelets','Normal/StandardItem',1,0,0,6900,2494,61120,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010034,'Malachite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61119,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010035,'Fluorite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61122,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010036,'Danburite Bracelets','Normal/StandardItem',1,0,0,6900,2494,61121,8006,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9010037,'Garnet Bracelets','Normal/StandardItem',1,0,0,6900,3354,61133,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010038,'Aquamarine Bracelets','Normal/StandardItem',1,0,0,6900,3354,61134,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010039,'Heliodor Bracelets','Normal/StandardItem',1,0,0,6900,3354,61136,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010040,'Peridot Bracelets','Normal/StandardItem',1,0,0,6900,3354,61135,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010041,'Amethyst Bracelets','Normal/StandardItem',1,0,0,6900,3354,61138,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010042,'Goshenite Bracelets','Normal/StandardItem',1,0,0,6900,3354,61137,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010043,'Pearl Bracelets','Normal/StandardItem',1,0,0,6900,3354,61145,8006,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9010044,'Rubellite Bracelets','Normal/StandardItem',1,0,0,6900,4214,61139,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010045,'Turquoise Bracelets','Normal/StandardItem',1,0,0,6900,4214,61140,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010046,'Amber Bracelets','Normal/StandardItem',1,0,0,6900,4214,61142,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010047,'Tourmaline Bracelets','Normal/StandardItem',1,0,0,6900,4214,61141,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010048,'Spinel Bracelets','Normal/StandardItem',1,0,0,6900,4214,61144,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010049,'Zircon Bracelets','Normal/StandardItem',1,0,0,6900,4214,61143,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010050,'Black Pearl Bracelets','Normal/StandardItem',1,0,0,6900,4214,61150,8006,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9010051,'Bone Armillae','Normal/StandardItem',1,0,0,6900,1170,61151,8006,1,0,0,0,1,14,1001,0,0,0,0,0,-1,32,10013002,1,4,0); +INSERT INTO `gamedata_items` VALUES (9010052,'Horn Armillae','Normal/StandardItem',1,0,0,6900,2340,61152,8006,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9010053,'Coral Armillae','Normal/StandardItem',1,0,0,6900,3510,61153,8006,1,0,0,0,1,44,1001,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (9010054,'Sheepskin Wristbands','Normal/StandardItem',1,0,0,7590,624,61163,8006,1,0,0,0,1,7,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9010055,'Dodoskin Wristbands','Normal/StandardItem',1,0,0,7590,1404,61157,8006,1,0,0,0,1,17,1001,0,0,0,0,0,-1,33,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9010056,'Leather Wristbands','Normal/StandardItem',1,0,0,7590,2184,61160,8006,1,0,0,0,1,27,1001,0,0,0,0,0,-1,33,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9010057,'Boarskin Wristbands','Normal/StandardItem',1,0,0,7590,2964,61156,8006,1,0,0,0,1,37,1001,0,0,0,0,0,-1,33,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9010058,'Raptorskin Wristbands','Normal/StandardItem',1,0,0,7590,3744,61161,8006,1,0,0,0,1,47,1001,0,0,0,0,0,-1,33,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9010059,'Militia Bracelets','Normal/StandardItem',1,1,0,6900,3978,61152,8006,2,0,0,0,1,50,2007,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010060,'Militia Wristlets','Normal/StandardItem',1,1,0,7590,4080,61112,8006,2,0,0,0,1,50,2006,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010061,'Storm Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61133,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010062,'Serpent Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61135,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010063,'Flame Sergeant\'s Bracelets','Normal/StandardItem',1,1,1,6900,0,61146,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9010064,'Imperial Operative Wristlets','Normal/StandardItem',1,1,1,7590,0,61111,8006,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030001,'Dated Fang Earrings','Normal/StandardItem',1,0,0,6210,780,61019,8003,1,0,0,0,0,12,1001,0,0,0,0,0,-1,32,10013002,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030002,'Dated Copper Earrings','Normal/StandardItem',1,0,0,8280,558,60974,8003,1,0,0,0,0,8,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030003,'Dated Brass Earrings','Normal/StandardItem',1,0,0,8280,1178,60975,8003,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (9030004,'Dated Silver Earrings','Normal/StandardItem',1,0,0,8280,1798,60976,8003,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9030005,'Dated Electrum Earrings','Normal/StandardItem',1,0,0,8280,2418,60977,8003,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9030006,'Dated Sunstone Earrings','Normal/StandardItem',1,0,0,6900,2176,60985,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030007,'Dated Lapis Lazuli Earrings','Normal/StandardItem',1,0,0,6900,2176,60986,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030008,'Dated Sphene Earrings','Normal/StandardItem',1,0,0,6900,2176,60988,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030009,'Dated Malachite Earrings','Normal/StandardItem',1,0,0,6900,2176,60987,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030010,'Dated Fluorite Earrings','Normal/StandardItem',1,0,0,6900,2176,60990,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030011,'Dated Danburite Earrings','Normal/StandardItem',1,0,0,6900,2176,60989,8003,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9030012,'Dated Pearl Earrings','Normal/StandardItem',1,0,0,6210,1980,60991,8003,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (9030013,'Dated Black Pearl Earrings','Normal/StandardItem',1,0,0,6210,2280,60992,8003,1,0,0,0,0,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9030014,'Dated Garnet Earrings','Normal/StandardItem',1,0,0,6900,2856,61007,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030015,'Dated Aquamarine Earrings','Normal/StandardItem',1,0,0,6900,2856,61008,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030016,'Dated Heliodor Earrings','Normal/StandardItem',1,0,0,6900,2856,61010,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030017,'Dated Peridot Earrings','Normal/StandardItem',1,0,0,6900,2856,61009,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030018,'Dated Amethyst Earrings','Normal/StandardItem',1,0,0,6900,2856,61012,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030019,'Dated Goshenite Earrings','Normal/StandardItem',1,0,0,6900,2856,61011,8003,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9030020,'Moonlet','Normal/StandardItem',1,1,1,6210,0,61617,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030021,'Copper Earrings','Normal/StandardItem',1,0,0,7590,624,60974,8003,1,0,0,0,1,7,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030022,'Brass Earrings','Normal/StandardItem',1,0,0,7590,1404,60975,8003,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9030023,'Silver Earrings','Normal/StandardItem',1,0,0,7590,2184,60976,8003,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9030024,'Mythril Earrings','Normal/StandardItem',1,0,0,7590,2964,60978,8003,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9030025,'Electrum Earrings','Normal/StandardItem',1,0,0,7590,3744,60977,8003,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9030026,'Sunstone Earrings','Normal/StandardItem',1,0,0,6900,2520,60985,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030027,'Lapis Lazuli Earrings','Normal/StandardItem',1,0,0,6900,2520,60986,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030028,'Sphene Earrings','Normal/StandardItem',1,0,0,6900,2520,60988,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030029,'Malachite Earrings','Normal/StandardItem',1,0,0,6900,2520,60987,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030030,'Fluorite Earrings','Normal/StandardItem',1,0,0,6900,2520,60990,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030031,'Danburite Earrings','Normal/StandardItem',1,0,0,6900,2520,60989,8003,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9030032,'Garnet Earrings','Normal/StandardItem',1,0,0,6900,3360,61001,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030033,'Aquamarine Earrings','Normal/StandardItem',1,0,0,6900,3360,61002,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030034,'Heliodor Earrings','Normal/StandardItem',1,0,0,6900,3360,61004,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030035,'Peridot Earrings','Normal/StandardItem',1,0,0,6900,3360,61003,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030036,'Amethyst Earrings','Normal/StandardItem',1,0,0,6900,3360,61006,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030037,'Goshenite Earrings','Normal/StandardItem',1,0,0,6900,3360,61005,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030038,'Pearl Earrings','Normal/StandardItem',1,0,0,6900,3360,61013,8003,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9030039,'Rubellite Earrings','Normal/StandardItem',1,0,0,6900,4200,61007,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030040,'Turquoise Earrings','Normal/StandardItem',1,0,0,6900,4200,61008,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030041,'Amber Earrings','Normal/StandardItem',1,0,0,6900,4200,61010,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030042,'Tourmaline Earrings','Normal/StandardItem',1,0,0,6900,4200,61009,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030043,'Spinel Earrings','Normal/StandardItem',1,0,0,6900,4200,61012,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030044,'Zircon Earrings','Normal/StandardItem',1,0,0,6900,4200,61011,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030045,'Black Pearl Earrings','Normal/StandardItem',1,0,0,6900,4200,61016,8003,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030046,'Fang Earrings','Normal/StandardItem',1,0,0,6900,1216,61019,8003,1,0,0,0,1,15,1001,0,0,0,0,0,-1,32,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (9030047,'Horn Earrings','Normal/StandardItem',1,0,0,6900,1976,61020,8003,1,0,0,0,1,25,1001,0,0,0,0,0,-1,32,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (9030048,'Wolf Earrings','Normal/StandardItem',1,0,0,6900,2736,61019,8003,1,0,0,0,1,35,1001,0,0,0,0,0,-1,32,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (9030049,'Coral Earrings','Normal/StandardItem',1,0,0,6900,3496,61021,8003,1,0,0,0,1,45,1001,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9030050,'Crimson Standard Earring','Normal/StandardItem',1,1,1,6900,0,61690,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030051,'Tipping Scales Earring','Normal/StandardItem',1,1,1,6900,0,61691,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030052,'Lily and Serpent Earring','Normal/StandardItem',1,1,1,6900,0,61692,8003,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030053,'Peach Blossom','Normal/StandardItem',1,1,1,6900,0,61693,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9030054,'Explorer\'s Earrings','Normal/StandardItem',1,1,0,7590,3978,60984,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030055,'Mage\'s Earrings','Normal/StandardItem',1,1,0,6900,4284,61018,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030056,'Stonewall Earrings','Normal/StandardItem',1,1,0,7590,3876,61022,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030057,'Blessed Earrings','Normal/StandardItem',1,1,0,6900,4284,61017,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030058,'Rose Gold Earrings','Normal/StandardItem',1,0,0,7590,3900,61724,8003,2,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9030059,'Militia Earrings','Normal/StandardItem',1,1,0,7590,3978,60980,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030060,'Storm Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61001,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030061,'Serpent Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61003,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030062,'Flame Sergeant\'s Earrings','Normal/StandardItem',1,1,1,6900,0,61014,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030063,'White Ravens','Normal/StandardItem',1,1,1,7590,0,61740,8003,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9030064,'Manderville Earring','Normal/StandardItem',1,1,1,6900,0,61739,8003,1,0,0,0,1,20,1001,0,0,0,0,0,-1,32,10013002,1,10,0); +INSERT INTO `gamedata_items` VALUES (9030065,'[en]','Normal/StandardItem',1,0,0,6900,120,60000,8003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,0,1,0,0); +INSERT INTO `gamedata_items` VALUES (9040001,'Dated Copper Choker','Normal/StandardItem',1,0,0,8280,680,61032,8002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040002,'Dated Brass Choker','Normal/StandardItem',1,0,0,8280,1360,61033,8002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,32,10013002,1,3,0); +INSERT INTO `gamedata_items` VALUES (9040003,'Dated Silver Choker','Normal/StandardItem',1,0,0,8280,2040,61034,8002,1,0,0,0,0,29,1001,0,0,0,0,0,-1,32,10013003,1,13,0); +INSERT INTO `gamedata_items` VALUES (9040004,'Dated Electrum Choker','Normal/StandardItem',1,0,0,8280,2720,61035,8002,1,0,0,0,0,39,1001,0,0,0,0,0,-1,32,10013004,1,23,0); +INSERT INTO `gamedata_items` VALUES (9040005,'Dated Mythril Choker','Normal/StandardItem',1,0,0,8280,3400,61036,8002,1,0,0,0,0,49,1001,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (9040006,'Dated Sunstone Choker','Normal/StandardItem',1,0,0,6900,2442,61043,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040007,'Dated Lapis Lazuli Choker','Normal/StandardItem',1,0,0,6900,2442,61044,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040008,'Dated Sphene Choker','Normal/StandardItem',1,0,0,6900,2442,61046,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040009,'Dated Malachite Choker','Normal/StandardItem',1,0,0,6900,2442,61045,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040010,'Dated Fluorite Choker','Normal/StandardItem',1,0,0,6900,2442,61048,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040011,'Dated Danburite Choker','Normal/StandardItem',1,0,0,6900,2442,61047,8002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040012,'Dated Garnet Choker','Normal/StandardItem',1,0,0,6900,3182,61065,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040013,'Dated Aquamarine Choker','Normal/StandardItem',1,0,0,6900,3182,61066,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040014,'Dated Heliodor Choker','Normal/StandardItem',1,0,0,6900,3182,61068,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040015,'Dated Peridot Choker','Normal/StandardItem',1,0,0,6900,3182,61067,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040016,'Dated Amethyst Choker','Normal/StandardItem',1,0,0,6900,3182,61070,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040017,'Dated Goshenite Choker','Normal/StandardItem',1,0,0,6900,3182,61069,8002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,32,10013005,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040018,'Patriot\'s Choker','Normal/StandardItem',1,1,1,8280,0,61097,8002,2,0,0,0,1,30,1001,0,0,0,0,0,-1,33,10013003,1,20,0); +INSERT INTO `gamedata_items` VALUES (9040019,'Paramour\'s Pendant','Normal/StandardItem',1,1,1,6900,0,61677,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040020,'Platinum Paramour\'s Pendant','Normal/StandardItem',1,1,1,6900,0,61678,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040021,'Band of Eternal Passion','Normal/StandardItem',1,1,1,6900,0,61679,8002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040022,'Copper Gorget','Normal/StandardItem',1,0,0,7590,476,61032,8002,1,0,0,0,1,6,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040023,'Brass Gorget','Normal/StandardItem',1,0,0,7590,1156,61033,8002,1,0,0,0,1,16,1001,0,0,0,0,0,-1,32,10013002,1,6,0); +INSERT INTO `gamedata_items` VALUES (9040024,'Silver Gorget','Normal/StandardItem',1,0,0,7590,1836,61034,8002,1,0,0,0,1,26,1001,0,0,0,0,0,-1,32,10013003,1,16,0); +INSERT INTO `gamedata_items` VALUES (9040025,'Mythril Gorget','Normal/StandardItem',1,0,0,7590,2516,61036,8002,1,0,0,0,1,36,1001,0,0,0,0,0,-1,32,10013004,1,26,0); +INSERT INTO `gamedata_items` VALUES (9040026,'Electrum Gorget','Normal/StandardItem',1,0,0,7590,3196,61035,8002,1,0,0,0,1,46,1001,0,0,0,0,0,-1,32,10013005,1,36,0); +INSERT INTO `gamedata_items` VALUES (9040027,'Copper Choker','Normal/StandardItem',1,0,0,6900,680,61032,8002,1,0,0,0,1,9,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040028,'Brass Choker','Normal/StandardItem',1,0,0,6900,1360,61033,8002,1,0,0,0,1,19,1001,0,0,0,0,0,-1,32,10013002,1,9,0); +INSERT INTO `gamedata_items` VALUES (9040029,'Silver Choker','Normal/StandardItem',1,0,0,6900,2040,61034,8002,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9040030,'Mythril Choker','Normal/StandardItem',1,0,0,6900,2720,61036,8002,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9040031,'Electrum Choker','Normal/StandardItem',1,0,0,6900,3400,61035,8002,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9040032,'Sunstone Choker','Normal/StandardItem',1,0,0,6900,2146,61043,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040033,'Lapis Lazuli Choker','Normal/StandardItem',1,0,0,6900,2146,61044,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040034,'Sphene Choker','Normal/StandardItem',1,0,0,6900,2146,61046,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040035,'Malachite Choker','Normal/StandardItem',1,0,0,6900,2146,61045,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040036,'Fluorite Choker','Normal/StandardItem',1,0,0,6900,2146,61048,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040037,'Danburite Choker','Normal/StandardItem',1,0,0,6900,2146,61047,8002,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9040038,'Garnet Choker','Normal/StandardItem',1,0,0,6900,2886,61059,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040039,'Aquamarine Choker','Normal/StandardItem',1,0,0,6900,2886,61060,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040040,'Heliodor Choker','Normal/StandardItem',1,0,0,6900,2886,61062,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040041,'Peridot Choker','Normal/StandardItem',1,0,0,6900,2886,61061,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040042,'Amethyst Choker','Normal/StandardItem',1,0,0,6900,2886,61064,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040043,'Goshenite Choker','Normal/StandardItem',1,0,0,6900,2886,61063,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040044,'Pearl Choker','Normal/StandardItem',1,0,0,6900,2886,61071,8002,1,0,0,0,1,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9040045,'Rubellite Choker','Normal/StandardItem',1,0,0,6900,3626,61065,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040046,'Turquoise Choker','Normal/StandardItem',1,0,0,6900,3626,61066,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040047,'Amber Choker','Normal/StandardItem',1,0,0,6900,3626,61068,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040048,'Tourmaline Choker','Normal/StandardItem',1,0,0,6900,3626,61067,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040049,'Spinel Choker','Normal/StandardItem',1,0,0,6900,3626,61070,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040050,'Zircon Choker','Normal/StandardItem',1,0,0,6900,3626,61069,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040051,'Black Pearl Choker','Normal/StandardItem',1,0,0,6900,2940,61074,8002,1,0,0,0,1,48,1001,0,0,0,0,0,-1,32,10013005,1,38,0); +INSERT INTO `gamedata_items` VALUES (9040052,'Fang Necklace','Normal/StandardItem',1,0,0,6900,1080,61077,8002,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9040053,'Horn Necklace','Normal/StandardItem',1,0,0,6900,1680,61078,8002,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9040054,'Wolf Necklace','Normal/StandardItem',1,0,0,6900,2280,61077,8002,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9040055,'Coral Necklace','Normal/StandardItem',1,0,0,6900,2880,61080,8002,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9040056,'Sheepskin Choker','Normal/StandardItem',1,0,0,7590,360,61103,8002,1,0,0,0,1,5,1001,0,0,0,0,0,-1,33,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9040057,'Dodoskin Choker','Normal/StandardItem',1,0,0,7590,960,61097,8002,1,0,0,0,1,15,1001,0,0,0,0,0,-1,33,10013002,1,5,0); +INSERT INTO `gamedata_items` VALUES (9040058,'Leather Choker','Normal/StandardItem',1,0,0,7590,1560,61100,8002,1,0,0,0,1,25,1001,0,0,0,0,0,-1,33,10013003,1,15,0); +INSERT INTO `gamedata_items` VALUES (9040059,'Boarskin Choker','Normal/StandardItem',1,0,0,7590,2160,61097,8002,1,0,0,0,1,35,1001,0,0,0,0,0,-1,33,10013004,1,25,0); +INSERT INTO `gamedata_items` VALUES (9040060,'Raptorskin Choker','Normal/StandardItem',1,0,0,7590,2760,61103,8002,1,0,0,0,1,45,1001,0,0,0,0,0,-1,33,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9040061,'Explorer\'s Choker','Normal/StandardItem',1,1,0,7590,3468,61042,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040062,'Mage\'s Choker','Normal/StandardItem',1,1,0,6900,3060,61039,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040063,'Stonewall Choker','Normal/StandardItem',1,1,0,7590,3060,61081,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040064,'Militia Choker','Normal/StandardItem',1,1,0,7590,3060,61103,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,33,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040065,'Storm Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61059,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040066,'Serpent Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61061,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040067,'Flame Sergeant\'s Choker','Normal/StandardItem',1,1,1,6900,0,61072,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9040068,'Imperial Operative Choker','Normal/StandardItem',1,1,1,7590,0,61037,8002,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050001,'Dated Bone Ring','Normal/StandardItem',1,0,0,6210,180,60960,8009,1,0,0,0,0,2,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050002,'Dated Copper Ring','Normal/StandardItem',1,0,0,8280,576,60915,8009,1,0,0,0,0,8,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050003,'Dated Brass Ring','Normal/StandardItem',1,0,0,8280,1216,60916,8009,1,0,0,0,0,18,1001,0,0,0,0,0,-1,32,10013002,1,8,0); +INSERT INTO `gamedata_items` VALUES (9050004,'Dated Silver Ring','Normal/StandardItem',1,0,0,8280,1856,60917,8009,1,0,0,0,0,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9050005,'Dated Darksilver Ring','Normal/StandardItem',1,0,0,7590,2340,60925,8009,1,0,0,0,0,38,1001,0,0,0,0,0,-1,32,10013004,1,28,0); +INSERT INTO `gamedata_items` VALUES (9050006,'Dated Electrum Ring','Normal/StandardItem',1,0,0,8280,3136,60918,8009,1,0,0,0,0,48,1001,0,0,0,0,0,-1,32,10013005,1,34,0); +INSERT INTO `gamedata_items` VALUES (9050007,'Dated Sunstone Ring','Normal/StandardItem',1,0,0,6900,2240,60926,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050008,'Dated Lapis Lazuli Ring','Normal/StandardItem',1,0,0,6900,2240,60927,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050009,'Dated Sphene Ring','Normal/StandardItem',1,0,0,6900,2240,60929,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050010,'Dated Malachite Ring','Normal/StandardItem',1,0,0,6900,2240,60928,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050011,'Dated Fluorite Ring','Normal/StandardItem',1,0,0,6900,2240,60931,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050012,'Dated Danburite Ring','Normal/StandardItem',1,0,0,6900,2240,60930,8009,1,0,0,0,0,31,1001,0,0,0,0,0,-1,32,10013004,1,21,0); +INSERT INTO `gamedata_items` VALUES (9050013,'Dated Pearl Ring','Normal/StandardItem',1,0,0,6210,1980,60932,8009,1,0,0,0,0,32,1001,0,0,0,0,0,-1,32,10013004,1,22,0); +INSERT INTO `gamedata_items` VALUES (9050014,'Dated Black Pearl Ring','Normal/StandardItem',1,0,0,6210,2280,60933,8009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9050015,'Dated Garnet Ring','Normal/StandardItem',1,0,0,6900,2940,60948,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050016,'Dated Aquamarine Ring','Normal/StandardItem',1,0,0,6900,2940,60949,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050017,'Dated Heliodor Ring','Normal/StandardItem',1,0,0,6900,2940,60951,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050018,'Dated Peridot Ring','Normal/StandardItem',1,0,0,6900,2940,60950,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050019,'Dated Amethyst Ring','Normal/StandardItem',1,0,0,6900,2940,60953,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050020,'Dated Goshenite Ring','Normal/StandardItem',1,0,0,6900,2940,60952,8009,1,0,0,0,0,41,1001,0,0,0,0,0,-1,32,10013005,1,31,0); +INSERT INTO `gamedata_items` VALUES (9050021,'Stormbringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60948,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050022,'Stormcarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60949,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050023,'Flamebringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60953,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050024,'Flamecarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60951,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050025,'Serpentbringer\'s Ring','Normal/StandardItem',1,1,1,6900,0,60952,8009,2,0,0,0,1,45,2006,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050026,'Serpentcarrier\'s Ring','Normal/StandardItem',1,1,1,6900,0,60950,8009,2,0,0,0,1,45,2007,0,0,0,0,0,-1,32,10013005,1,35,0); +INSERT INTO `gamedata_items` VALUES (9050027,'Copper Ring','Normal/StandardItem',1,0,0,7590,512,60915,8009,1,0,0,0,1,7,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050028,'Brass Ring','Normal/StandardItem',1,0,0,7590,1152,60916,8009,1,0,0,0,1,17,1001,0,0,0,0,0,-1,32,10013002,1,7,0); +INSERT INTO `gamedata_items` VALUES (9050029,'Silver Ring','Normal/StandardItem',1,0,0,7590,1792,60917,8009,1,0,0,0,1,27,1001,0,0,0,0,0,-1,32,10013003,1,17,0); +INSERT INTO `gamedata_items` VALUES (9050030,'Mythril Ring','Normal/StandardItem',1,0,0,7590,2432,60919,8009,1,0,0,0,1,37,1001,0,0,0,0,0,-1,32,10013004,1,27,0); +INSERT INTO `gamedata_items` VALUES (9050031,'Electrum Ring','Normal/StandardItem',1,0,0,7590,3072,60918,8009,1,0,0,0,1,47,1001,0,0,0,0,0,-1,32,10013005,1,37,0); +INSERT INTO `gamedata_items` VALUES (9050032,'Sunstone Ring','Normal/StandardItem',1,0,0,6900,2100,60926,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050033,'Lapis Lazuli Ring','Normal/StandardItem',1,0,0,6900,2100,60927,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050034,'Sphene Ring','Normal/StandardItem',1,0,0,6900,2100,60929,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050035,'Malachite Ring','Normal/StandardItem',1,0,0,6900,2100,60928,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050036,'Fluorite Ring','Normal/StandardItem',1,0,0,6900,2100,60931,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050037,'Danburite Ring','Normal/StandardItem',1,0,0,6900,2100,60930,8009,1,0,0,0,1,29,1001,0,0,0,0,0,-1,32,10013003,1,19,0); +INSERT INTO `gamedata_items` VALUES (9050038,'Garnet Ring','Normal/StandardItem',1,0,0,6900,2800,60942,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050039,'Aquamarine Ring','Normal/StandardItem',1,0,0,6900,2800,60943,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050040,'Heliodor Ring','Normal/StandardItem',1,0,0,6900,2800,60945,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050041,'Peridot Ring','Normal/StandardItem',1,0,0,6900,2800,60944,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050042,'Amethyst Ring','Normal/StandardItem',1,0,0,6900,2800,60947,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050043,'Goshenite Ring','Normal/StandardItem',1,0,0,6900,2800,60946,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050044,'Pearl Ring','Normal/StandardItem',1,0,0,6900,2800,60954,8009,1,0,0,0,1,39,1001,0,0,0,0,0,-1,32,10013004,1,29,0); +INSERT INTO `gamedata_items` VALUES (9050045,'Rubellite Ring','Normal/StandardItem',1,0,0,6900,3500,60948,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050046,'Turquoise Ring','Normal/StandardItem',1,0,0,6900,3500,60949,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050047,'Amber Ring','Normal/StandardItem',1,0,0,6900,3500,60951,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050048,'Tourmaline Ring','Normal/StandardItem',1,0,0,6900,3500,60950,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050049,'Spinel Ring','Normal/StandardItem',1,0,0,6900,3500,60953,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050050,'Zircon Ring','Normal/StandardItem',1,0,0,6900,3500,60952,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050051,'Black Pearl Ring','Normal/StandardItem',1,0,0,6900,3500,60957,8009,1,0,0,0,1,49,1001,0,0,0,0,0,-1,32,10013005,1,39,0); +INSERT INTO `gamedata_items` VALUES (9050052,'Bone Ring','Normal/StandardItem',1,0,0,6900,240,60960,8009,1,0,0,0,1,3,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050053,'Horn Ring','Normal/StandardItem',1,0,0,6900,1740,60961,8009,1,0,0,0,1,28,1001,0,0,0,0,0,-1,32,10013003,1,18,0); +INSERT INTO `gamedata_items` VALUES (9050054,'Coral Ring','Normal/StandardItem',1,0,0,6900,2640,60963,8009,1,0,0,0,1,43,1001,0,0,0,0,0,-1,32,10013005,1,33,0); +INSERT INTO `gamedata_items` VALUES (9050055,'Crimson Standard Ring','Normal/StandardItem',1,1,1,6900,0,61687,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050056,'Tipping Scales Ring','Normal/StandardItem',1,1,1,6900,0,61688,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050057,'Lily and Serpent Ring','Normal/StandardItem',1,1,1,6900,0,61689,8009,3,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050058,'Pristine Egg Ring','Normal/StandardItem',1,1,1,6900,0,61694,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050059,'Midnight Egg Ring','Normal/StandardItem',1,1,1,6900,0,61695,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050060,'Brilliant Egg Ring','Normal/StandardItem',1,1,1,6900,0,61696,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050061,'Vibrant Egg Ring','Normal/StandardItem',1,1,1,6900,0,61697,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050062,'Chocobo Egg Ring','Normal/StandardItem',1,1,1,6900,0,61698,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050063,'Explorer\'s Ring','Normal/StandardItem',1,1,0,7590,3264,60925,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050064,'Mage\'s Ring','Normal/StandardItem',1,1,0,6900,3570,60959,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050065,'Stonewall Ring','Normal/StandardItem',1,1,0,7590,3060,60964,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050066,'Blessed Ring','Normal/StandardItem',1,1,0,6900,3570,60958,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050067,'Storm Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60942,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050068,'Serpent Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60944,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050069,'Flame Sergeant\'s Ring','Normal/StandardItem',1,1,1,6900,0,60955,8009,2,0,0,0,1,50,1001,0,0,0,0,0,-1,32,10013005,1,40,0); +INSERT INTO `gamedata_items` VALUES (9050070,'Byregot\'s Ring','Normal/StandardItem',1,1,1,6900,0,61735,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050071,'Rhalgr\'s Ring','Normal/StandardItem',1,1,1,6900,0,61737,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050072,'Llymlaen\'s Ring','Normal/StandardItem',1,1,1,6900,0,61738,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050073,'Azeyma\'s Ring','Normal/StandardItem',1,1,1,6900,0,61727,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050074,'Althyk\'s Ring','Normal/StandardItem',1,1,1,6900,0,61728,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050075,'Menphina\'s Ring','Normal/StandardItem',1,1,1,6900,0,61736,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050076,'Nophica\'s Ring','Normal/StandardItem',1,1,1,6900,0,61733,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050077,'Nald\'thal\'s Ring','Normal/StandardItem',1,1,1,6900,0,61731,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050078,'Nymeia\'s Ring','Normal/StandardItem',1,1,1,6900,0,61732,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050079,'Oschon\'s Ring','Normal/StandardItem',1,1,1,6900,0,61729,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050080,'Thaliak\'s Ring','Normal/StandardItem',1,1,1,6900,0,61730,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (9050081,'Halone\'s Ring','Normal/StandardItem',1,1,1,6900,0,61734,8009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,32,10013001,1,1,0); +INSERT INTO `gamedata_items` VALUES (10001001,'Tin Ore','Normal/StandardItem',99,0,0,0,24,60082,4002,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001002,'Pyrite','Normal/StandardItem',99,0,0,0,130,60087,4002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001003,'Limonite','Normal/StandardItem',99,0,0,0,170,60085,4002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001004,'Iron Ore','Normal/StandardItem',99,0,0,0,57,60081,4002,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001005,'Darksteel Ore','Normal/StandardItem',99,0,0,0,460,60084,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001006,'Copper Ore','Normal/StandardItem',99,0,0,0,12,60136,4002,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001007,'Yellow Copper Ore','Normal/StandardItem',99,0,0,0,110,60087,4002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001008,'Zinc Ore','Normal/StandardItem',99,0,0,0,51,60137,4002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001009,'Silver Ore','Normal/StandardItem',99,0,0,0,63,60138,4002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001010,'Mythril Ore','Normal/StandardItem',99,0,0,0,108,60135,4002,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001011,'Gold Ore','Normal/StandardItem',99,0,0,0,510,60139,4002,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001012,'Platinum Ore','Normal/StandardItem',99,0,0,0,610,60141,4002,1,0,0,0,0,60,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001013,'Cobalt Ore','Normal/StandardItem',99,0,0,0,126,61661,4002,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001014,'Electrum Ore','Normal/StandardItem',99,0,0,0,132,61662,4002,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001101,'Flint Stone','Normal/StandardItem',99,0,0,0,60,60143,4004,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001102,'Obsidian','Normal/StandardItem',99,0,0,0,39,60144,4004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001103,'Wyvern Obsidian','Normal/StandardItem',99,0,0,0,93,61553,4004,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001104,'Dragon Obsidian','Normal/StandardItem',99,0,0,0,380,61554,4004,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001105,'Wyrm Obsidian','Normal/StandardItem',99,0,0,0,410,61555,4004,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001106,'Red Quartz','Normal/StandardItem',99,0,0,0,100,60165,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001107,'Blue Quartz','Normal/StandardItem',99,0,0,0,100,60166,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001108,'Yellow Quartz','Normal/StandardItem',99,0,0,0,100,60167,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001109,'Green Quartz','Normal/StandardItem',99,0,0,0,100,60168,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001110,'Indigo Quartz','Normal/StandardItem',99,0,0,0,100,60169,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001111,'Violet Quartz','Normal/StandardItem',99,0,0,0,100,60170,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001112,'Black Quartz','Normal/StandardItem',99,0,0,0,100,60171,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001113,'White Quartz','Normal/StandardItem',99,0,0,0,100,60172,4004,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001114,'Limestone','Normal/StandardItem',99,0,0,0,210,60477,4004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001115,'Mudstone','Normal/StandardItem',99,0,0,0,66,60163,4004,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001116,'Ragstone','Normal/StandardItem',99,0,0,0,33,60162,4004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001117,'Siltstone','Normal/StandardItem',99,0,0,0,75,60161,4004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001118,'Mudstone Whetstone','Normal/StandardItem',99,0,0,0,60,61564,4004,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001119,'Ragstone Whetstone','Normal/StandardItem',99,0,0,0,39,61564,4004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001120,'Siltstone Whetstone','Normal/StandardItem',99,0,0,0,81,61564,4004,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001201,'Red O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001202,'Brown O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001203,'Yellow O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001204,'Grey O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001205,'Black O\'Ghomoro Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001206,'Purple Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60170,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001207,'Brown Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001208,'Yellow Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001209,'Grey Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001210,'Black Sagolii Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001211,'Green Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60168,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001212,'Brown Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001213,'Yellow Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001214,'Grey Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001215,'Black Tinolqa Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001216,'Red Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001217,'Brown Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60076,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001218,'Blue Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60166,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001219,'Grey Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001220,'White Abalathia Slag','Normal/StandardItem',99,0,0,0,30,60172,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001221,'Red Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60165,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001222,'Black Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60171,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001223,'Yellow Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60167,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001224,'Grey Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60169,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001225,'White Mor Dhona Slag','Normal/StandardItem',99,0,0,0,30,60172,4002,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001226,'Iron Sand','Normal/StandardItem',99,0,0,0,160,60083,4002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001227,'Silver Sand','Normal/StandardItem',99,0,0,0,210,60083,4002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001228,'Gold Sand','Normal/StandardItem',99,0,0,0,410,61404,4002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001229,'Basilisk Egg','Normal/StandardItem',99,0,0,0,108,61427,4002,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10001230,'Basilisk Whetstone','Normal/StandardItem',99,0,0,0,117,61564,4002,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002001,'Bronze Nugget','Normal/StandardItem',99,0,0,0,26,60053,4020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002002,'Iron Nugget','Normal/StandardItem',99,0,0,0,50,60051,4020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002003,'Tin Nugget','Normal/StandardItem',99,0,0,0,38,60053,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002004,'Steel Nugget','Normal/StandardItem',99,0,0,0,86,60052,4020,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002005,'Darksteel Nugget','Normal/StandardItem',99,0,0,0,122,60054,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002011,'Bronze Ingot','Normal/StandardItem',99,0,0,0,110,60048,4020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002012,'Iron Ingot','Normal/StandardItem',99,0,0,0,210,60046,4020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002013,'Steel Ingot','Normal/StandardItem',99,0,0,0,310,60047,4020,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002014,'Tin Ingot','Normal/StandardItem',99,0,0,0,320,60048,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002015,'Cobalt Ingot','Normal/StandardItem',99,0,0,0,460,60047,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002016,'Darksteel Ingot','Normal/StandardItem',99,0,0,0,510,60049,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002021,'Bronze Plate','Normal/StandardItem',99,0,0,0,242,60062,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002022,'Iron Plate','Normal/StandardItem',99,0,0,0,462,60060,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002023,'Steel Plate','Normal/StandardItem',99,0,0,0,682,60061,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002024,'Cobalt Plate','Normal/StandardItem',99,0,0,0,1012,60061,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002025,'Darksteel Plate','Normal/StandardItem',99,0,0,0,1122,60063,4021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002031,'Bronze Square','Normal/StandardItem',99,0,0,0,13,61409,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002032,'Iron Square','Normal/StandardItem',99,0,0,0,25,61414,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002033,'Tin Square','Normal/StandardItem',99,0,0,0,19,61409,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002034,'Steel Square','Normal/StandardItem',99,0,0,0,37,61429,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002041,'Bronze Wire','Normal/StandardItem',99,0,0,0,44,60058,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002042,'Iron Wire','Normal/StandardItem',99,0,0,0,84,60056,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002051,'Bronze Rings','Normal/StandardItem',99,0,0,0,88,61387,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002052,'Iron Rings','Normal/StandardItem',99,0,0,0,168,61385,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002053,'Steel Rings','Normal/StandardItem',99,0,0,0,248,61386,4022,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002054,'Cobalt Rings','Normal/StandardItem',99,0,0,0,368,61386,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002061,'Bronze Chain','Normal/StandardItem',99,0,0,0,132,60071,4022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002062,'Iron Chain','Normal/StandardItem',99,0,0,0,252,60069,4022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002071,'Bronze Rivets','Normal/StandardItem',99,0,0,0,44,61346,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002072,'Iron Rivets','Normal/StandardItem',99,0,0,0,84,61346,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002073,'Steel Rivets','Normal/StandardItem',99,0,0,0,124,61346,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002074,'Cobalt Rivets','Normal/StandardItem',99,0,0,0,184,61346,4003,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002075,'Darksteel Rivets','Normal/StandardItem',99,0,0,0,204,61346,4003,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002081,'Bronze Nails','Normal/StandardItem',99,0,0,0,8,61545,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002082,'Iron Nails','Normal/StandardItem',99,0,0,0,15,61356,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002083,'Steel Nails','Normal/StandardItem',99,0,0,0,27,61547,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002091,'Bronze Scales','Normal/StandardItem',99,0,0,0,8,61346,4021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002092,'Iron Scales','Normal/StandardItem',99,0,0,0,15,61346,4021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002093,'Steel Scales','Normal/StandardItem',99,0,0,0,27,61346,4021,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002101,'Bronze Spikes','Normal/StandardItem',99,0,0,0,8,61545,4003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10002102,'Iron Spikes','Normal/StandardItem',99,0,0,0,15,61356,4003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003001,'Copper Nugget','Normal/StandardItem',99,0,0,0,14,60102,4020,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003002,'Brass Nugget','Normal/StandardItem',99,0,0,0,38,60104,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003003,'Silver Nugget','Normal/StandardItem',99,0,0,0,62,60098,4020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003004,'Electrum Nugget','Normal/StandardItem',99,0,0,0,110,60101,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003005,'Mythril Nugget','Normal/StandardItem',99,0,0,0,98,60099,4020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003006,'Gold Nugget','Normal/StandardItem',99,0,0,0,158,60097,4020,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003007,'Rose Gold Nugget','Normal/StandardItem',99,0,0,0,122,60103,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003011,'Copper Ingot','Normal/StandardItem',99,0,0,0,60,60093,4020,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003012,'Brass Ingot','Normal/StandardItem',99,0,0,0,160,60095,4020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003013,'Silver Ingot','Normal/StandardItem',99,0,0,0,260,60089,4020,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003014,'Electrum Ingot','Normal/StandardItem',99,0,0,0,460,60092,4020,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003015,'Mythril Ingot','Normal/StandardItem',99,0,0,0,410,60090,4020,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003016,'Rose Gold Ingot','Normal/StandardItem',99,0,0,0,510,60094,4020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003017,'Gold Ingot','Normal/StandardItem',99,0,0,0,1320,60088,4020,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003021,'Copper Plate','Normal/StandardItem',99,0,0,0,132,60117,4021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003022,'Brass Plate','Normal/StandardItem',99,0,0,0,352,60118,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003023,'Silver Plate','Normal/StandardItem',99,0,0,0,572,60115,4021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003024,'Electrum Plate','Normal/StandardItem',99,0,0,0,792,60119,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003025,'Mythril Plate','Normal/StandardItem',99,0,0,0,902,60116,4021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003031,'Copper Square','Normal/StandardItem',99,0,0,0,7,61416,4021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003032,'Brass Square','Normal/StandardItem',99,0,0,0,19,61417,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003033,'Silver Square','Normal/StandardItem',99,0,0,0,31,61418,4021,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003034,'Darksilver Square','Normal/StandardItem',99,0,0,0,34,61419,4021,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003035,'Electrum Square','Normal/StandardItem',99,0,0,0,55,61493,4021,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003036,'Mythril Square','Normal/StandardItem',99,0,0,0,49,61420,4021,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003041,'Copper Wire','Normal/StandardItem',99,0,0,0,24,60108,4022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003042,'Brass Wire','Normal/StandardItem',99,0,0,0,64,60109,4022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003043,'Silver Wire','Normal/StandardItem',99,0,0,0,104,60106,4022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003044,'Electrum Wire','Normal/StandardItem',99,0,0,0,144,60110,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003045,'Mythril Wire','Normal/StandardItem',99,0,0,0,184,60107,4022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003051,'Copper Rings','Normal/StandardItem',99,0,0,0,48,61387,4022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003052,'Brass Rings','Normal/StandardItem',99,0,0,0,128,61551,4022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003053,'Silver Rings','Normal/StandardItem',99,0,0,0,208,61386,4022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003054,'Electrum Rings','Normal/StandardItem',99,0,0,0,368,61552,4022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003055,'Mythril Rings','Normal/StandardItem',99,0,0,0,328,61389,4022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003071,'Copper Rivets','Normal/StandardItem',99,0,0,0,4,61346,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003072,'Brass Rivets','Normal/StandardItem',99,0,0,0,12,61346,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003073,'Silver Rivets','Normal/StandardItem',99,0,0,0,19,61346,4003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003074,'Mythril Rivets','Normal/StandardItem',99,0,0,0,164,61346,4003,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003081,'Copper Nails','Normal/StandardItem',99,0,0,0,4,61548,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003082,'Brass Nails','Normal/StandardItem',99,0,0,0,12,61549,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003083,'Silver Nails','Normal/StandardItem',99,0,0,0,19,61550,4003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003091,'Brass Scales','Normal/StandardItem',99,0,0,0,12,61346,4021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003101,'Copper Dust','Normal/StandardItem',99,0,0,0,60,61453,4003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003102,'Gold Dust','Normal/StandardItem',99,0,0,0,660,61404,4003,1,0,0,0,0,65,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003103,'Silver Dust','Normal/StandardItem',99,0,0,0,360,60448,4003,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10003104,'Silver Leaf','Normal/StandardItem',99,0,0,0,23,61383,4003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004001,'Raw Sunstone','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004002,'Raw Lapis Lazuli','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004003,'Raw Sphene','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004004,'Raw Malachite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004005,'Raw Fluorite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004006,'Raw Danburite','Normal/StandardItem',99,0,0,0,300,60161,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004007,'Raw Garnet','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004008,'Raw Aquamarine','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004009,'Raw Heliodor','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004010,'Raw Peridot','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004011,'Raw Amethyst','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004012,'Raw Goshenite','Normal/StandardItem',99,0,0,0,525,60161,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004013,'Raw Rubellite','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004014,'Raw Turquoise','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004015,'Raw Amber','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004016,'Raw Tourmaline','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004017,'Raw Spinel','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004018,'Raw Zircon','Normal/StandardItem',99,0,0,0,750,60161,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004019,'Raw Ruby','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004020,'Raw Sapphire','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004021,'Raw Topaz','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004022,'Raw Emerald','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004023,'Raw Iolite','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004024,'Raw Diamond','Normal/StandardItem',99,0,0,0,1200,60161,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004025,'Uncultured Pearl','Normal/StandardItem',99,0,0,0,450,60192,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004026,'Jade','Normal/StandardItem',99,0,0,0,570,60145,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004027,'Fire Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004028,'Lightning Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004029,'Wind Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004030,'Water Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004031,'Ice Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004032,'Earth Rock','Normal/StandardItem',99,0,0,0,87,60143,1017,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004101,'Sunstone','Normal/StandardItem',99,0,0,0,600,60185,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004102,'Lapis Lazuli','Normal/StandardItem',99,0,0,0,600,60181,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004103,'Sphene','Normal/StandardItem',99,0,0,0,600,60184,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004104,'Malachite','Normal/StandardItem',99,0,0,0,600,60190,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004105,'Fluorite','Normal/StandardItem',99,0,0,0,600,60187,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004106,'Danburite','Normal/StandardItem',99,0,0,0,600,60192,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004107,'Garnet','Normal/StandardItem',99,0,0,0,1050,60182,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004108,'Aquamarine','Normal/StandardItem',99,0,0,0,1050,60196,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004109,'Heliodor','Normal/StandardItem',99,0,0,0,1050,60188,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004110,'Peridot','Normal/StandardItem',99,0,0,0,1050,60173,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004111,'Amethyst','Normal/StandardItem',99,0,0,0,1050,60193,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004112,'Goshenite','Normal/StandardItem',99,0,0,0,1050,60183,1017,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004113,'Rubellite','Normal/StandardItem',99,0,0,0,1500,60189,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004114,'Turquoise','Normal/StandardItem',99,0,0,0,1500,60176,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004115,'Amber','Normal/StandardItem',99,0,0,0,1500,60175,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004116,'Tourmaline','Normal/StandardItem',99,0,0,0,1500,60198,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004117,'Spinel','Normal/StandardItem',99,0,0,0,1500,60186,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004118,'Zircon','Normal/StandardItem',99,0,0,0,1500,60180,1017,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004119,'Ruby','Normal/StandardItem',99,0,0,0,2400,60174,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004120,'Sapphire','Normal/StandardItem',99,0,0,0,2400,60194,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004121,'Topaz','Normal/StandardItem',99,0,0,0,2400,60197,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004122,'Emerald','Normal/StandardItem',99,0,0,0,2400,60195,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004123,'Iolite','Normal/StandardItem',99,0,0,0,2400,60191,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004124,'Diamond','Normal/StandardItem',99,0,0,0,2400,60177,1017,1,0,0,0,0,64,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004125,'Pearl','Normal/StandardItem',99,0,0,0,1020,60178,1017,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004126,'Black Pearl','Normal/StandardItem',99,0,0,0,1110,60179,1017,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004127,'Nephrite','Normal/StandardItem',99,0,0,0,420,61317,1017,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004128,'Jadeite','Normal/StandardItem',99,0,0,0,510,61317,1017,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004201,'Marbled Eye','Normal/StandardItem',99,0,0,0,300,60160,1017,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004202,'Eye of Fire','Normal/StandardItem',99,0,0,0,600,60146,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004203,'Eye of Lightning','Normal/StandardItem',99,0,0,0,600,60150,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004204,'Eye of Wind','Normal/StandardItem',99,0,0,0,600,60147,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004205,'Eye of Water','Normal/StandardItem',99,0,0,0,600,60148,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004206,'Eye of Ice','Normal/StandardItem',99,0,0,0,600,60151,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004207,'Eye of Earth','Normal/StandardItem',99,0,0,0,600,60149,1017,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004208,'Radiant Eye of Fire','Normal/StandardItem',99,0,0,0,900,60154,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004209,'Radiant Eye of Lightning','Normal/StandardItem',99,0,0,0,900,60158,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004210,'Radiant Eye of Wind','Normal/StandardItem',99,0,0,0,900,60155,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004211,'Radiant Eye of Water','Normal/StandardItem',99,0,0,0,900,60156,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004212,'Radiant Eye of Ice','Normal/StandardItem',99,0,0,0,900,60159,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004213,'Radiant Eye of Earth','Normal/StandardItem',99,0,0,0,900,60157,1017,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004214,'Astral Eye','Normal/StandardItem',99,0,0,0,1200,60152,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004215,'Umbral Eye','Normal/StandardItem',99,0,0,0,1200,60153,1017,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004216,'Fire Moraine','Normal/StandardItem',99,0,0,0,540,60165,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004217,'Lightning Moraine','Normal/StandardItem',99,0,0,0,540,60170,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004218,'Wind Moraine','Normal/StandardItem',99,0,0,0,540,60168,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004219,'Water Moraine','Normal/StandardItem',99,0,0,0,540,60166,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004220,'Ice Moraine','Normal/StandardItem',99,0,0,0,540,60169,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004221,'Earth Moraine','Normal/StandardItem',99,0,0,0,540,60167,1017,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004222,'Radiant Fire Moraine','Normal/StandardItem',99,0,0,0,840,60165,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004223,'Radiant Lightning Moraine','Normal/StandardItem',99,0,0,0,840,60170,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004224,'Radiant Wind Moraine','Normal/StandardItem',99,0,0,0,840,60168,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004225,'Radiant Water Moraine','Normal/StandardItem',99,0,0,0,840,60166,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004226,'Radiant Ice Moraine','Normal/StandardItem',99,0,0,0,840,60169,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004227,'Radiant Earth Moraine','Normal/StandardItem',99,0,0,0,840,60167,1017,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004228,'Astral Moraine','Normal/StandardItem',99,0,0,0,1140,60172,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004229,'Umbral Moraine','Normal/StandardItem',99,0,0,0,1140,60171,1017,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004230,'Allagan Runestone - Byregot','Normal/StandardItem',1,1,1,0,0,61569,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004231,'Allagan Runestone - Rhalgr','Normal/StandardItem',1,1,1,0,0,61570,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004232,'Allagan Runestone - Llymlaen','Normal/StandardItem',1,1,1,0,0,61571,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004233,'Allagan Runestone - Azeyma','Normal/StandardItem',1,1,1,0,0,61572,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004234,'Allagan Runestone - Althyk','Normal/StandardItem',1,1,1,0,0,61573,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004235,'Allagan Runestone - Menphina','Normal/StandardItem',1,1,1,0,0,61574,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004236,'Allagan Runestone - Nophica','Normal/StandardItem',1,1,1,0,0,61575,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004237,'Allagan Runestone - Nald\'thal','Normal/StandardItem',1,1,1,0,0,61576,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004238,'Allagan Runestone - Nymeia','Normal/StandardItem',1,1,1,0,0,61577,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004239,'Allagan Runestone - Oschon','Normal/StandardItem',1,1,1,0,0,61578,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004240,'Allagan Runestone - Thaliak','Normal/StandardItem',1,1,1,0,0,61579,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004241,'Allagan Runestone - Halone','Normal/StandardItem',1,1,1,0,0,61580,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004242,'Astral Rock','Normal/StandardItem',99,0,0,0,765,60142,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10004243,'Radiant Astral Eye','Normal/StandardItem',99,0,0,0,1530,60152,1017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005001,'Undyed Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60199,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005002,'Mole-brown Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60200,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005003,'Lead-grey Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60201,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005004,'Sand-beige Hempen Cloth','Normal/StandardItem',99,0,0,0,70,60202,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005005,'Undyed Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60203,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005006,'Mesa-red Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60204,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005007,'Maize-yellow Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60205,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005008,'Olive-green Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60206,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005009,'Celeste-blue Cotton Cloth','Normal/StandardItem',99,0,0,0,134,60207,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005010,'Undyed Canvas','Normal/StandardItem',99,0,0,0,166,60208,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005011,'Sunset-auburn Canvas','Normal/StandardItem',99,0,0,0,166,60209,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005012,'Rose-pink Canvas','Normal/StandardItem',99,0,0,0,166,60210,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005013,'Orchard-brown Canvas','Normal/StandardItem',99,0,0,0,166,60211,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005014,'Woad-blue Canvas','Normal/StandardItem',99,0,0,0,166,60212,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005015,'Undyed Velveteen','Normal/StandardItem',99,0,0,0,198,60213,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005016,'Raven-black Velveteen','Normal/StandardItem',99,0,0,0,198,60214,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005017,'Wine-red Velveteen','Normal/StandardItem',99,0,0,0,198,60215,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005018,'Cream-yellow Velveteen','Normal/StandardItem',99,0,0,0,198,60216,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005019,'Hunter Green Velveteen','Normal/StandardItem',99,0,0,0,198,60217,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005020,'Undyed Linen','Normal/StandardItem',99,0,0,0,262,60218,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005021,'Floral Pink Linen','Normal/StandardItem',99,0,0,0,262,60219,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005022,'Deepsea-blue Linen','Normal/StandardItem',99,0,0,0,262,60220,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005023,'Shale-brown Linen','Normal/StandardItem',99,0,0,0,262,60221,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005024,'Saffron-yellow Linen','Normal/StandardItem',99,0,0,0,262,60222,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005025,'Undyed Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60223,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005026,'Coal-black Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60224,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005027,'Dark Violet Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60225,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005028,'Carmine Red Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60226,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005029,'Fog-grey Woolen Cloth','Normal/StandardItem',99,0,0,0,294,60227,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005030,'Dream Hat Materials','Normal/StandardItem',99,0,0,0,83,61513,4006,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005031,'Dream Tunic Materials','Normal/StandardItem',99,0,0,0,102,61513,4006,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005032,'Dream Boots Materials','Normal/StandardItem',99,0,0,0,128,61534,4009,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005033,'Undyed Felt','Normal/StandardItem',99,0,0,0,313,60228,4006,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005034,'Vanya Silk','Normal/StandardItem',99,0,0,0,326,60233,4006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005101,'Hempen Fent','Normal/StandardItem',99,0,0,0,8,60278,4006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005102,'Cotton Fent','Normal/StandardItem',99,0,0,0,16,60279,4006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005103,'Canvas Fent','Normal/StandardItem',99,0,0,0,20,60280,4006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005104,'Velveteen Fent','Normal/StandardItem',99,0,0,0,24,60281,4006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005105,'Linen Fent','Normal/StandardItem',99,0,0,0,32,60282,4006,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005201,'Straw','Normal/StandardItem',99,0,0,0,38,60247,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005202,'Moko Grass','Normal/StandardItem',99,0,0,0,12,60248,4005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005203,'Cotton Boll','Normal/StandardItem',99,0,0,0,26,60246,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005204,'Flax','Normal/StandardItem',99,0,0,0,54,60245,4005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005205,'Cotton Stuffing','Normal/StandardItem',99,0,0,0,134,60249,4005,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005206,'Crawler Cocoon','Normal/StandardItem',99,0,0,0,274,60275,4005,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005301,'Hempen Yarn','Normal/StandardItem',99,0,0,0,27,60254,4005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005302,'Cotton Yarn','Normal/StandardItem',99,0,0,0,57,60252,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005303,'Linen Yarn','Normal/StandardItem',99,0,0,0,117,60255,4005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005304,'Woolen Yarn','Normal/StandardItem',99,0,0,0,132,60256,4005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005305,'Karakul Yarn','Normal/StandardItem',99,0,0,0,52,61447,4005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005306,'Diremite Web','Normal/StandardItem',99,0,0,0,36,61364,4005,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005307,'Dew Thread','Normal/StandardItem',99,0,0,0,87,60253,4005,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005308,'Twinthread','Normal/StandardItem',99,0,0,0,153,60253,4005,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005401,'Cock Feather','Normal/StandardItem',99,0,0,0,19,60265,4011,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005402,'Dodo Feather','Normal/StandardItem',99,0,0,0,33,60268,4011,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005403,'Crow Feather','Normal/StandardItem',99,0,0,0,48,60266,4011,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005404,'Wildfowl Feather','Normal/StandardItem',99,0,0,0,62,60267,4011,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005405,'Cockatrice Feather','Normal/StandardItem',99,0,0,0,76,60269,4011,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005406,'Vulture Feather','Normal/StandardItem',99,0,0,0,91,60270,4011,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005407,'Condor Feather','Normal/StandardItem',99,0,0,0,105,60270,4011,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005408,'Swan Feather','Normal/StandardItem',99,0,0,0,120,60271,4011,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005409,'Eagle Feather','Normal/StandardItem',99,0,0,0,134,60272,4011,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005410,'Chocobo Feather','Normal/StandardItem',99,0,0,0,168,60259,4011,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005411,'Gnat Wing','Normal/StandardItem',99,0,0,0,52,60274,4019,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005501,'Apkallu Down','Normal/StandardItem',99,0,0,0,124,60249,4011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005502,'Snurble Tufts','Normal/StandardItem',99,0,0,0,206,60250,4008,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005503,'Fleece','Normal/StandardItem',99,0,0,0,72,60249,4008,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10005504,'Karakul Fleece','Normal/StandardItem',99,0,0,0,192,61446,4008,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006001,'Bone Chip','Normal/StandardItem',99,0,0,0,36,60370,4007,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006002,'Bone Ash','Normal/StandardItem',99,0,0,0,45,60476,4007,1,0,0,0,0,4,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006003,'Soiled Femur','Normal/StandardItem',99,0,0,0,108,60371,4007,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006004,'Bone Scales','Normal/StandardItem',99,0,0,0,72,61346,4007,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006005,'Aldgoat Horn','Normal/StandardItem',99,0,0,0,576,60391,4007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006006,'Antelope Horn','Normal/StandardItem',99,0,0,0,396,60386,4007,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006007,'Ogre Horn','Normal/StandardItem',99,0,0,0,828,60387,4007,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006008,'Hippogryph Talon','Normal/StandardItem',99,0,0,0,144,60383,4017,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006009,'Raptor Talon','Normal/StandardItem',99,0,0,0,279,60382,4017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006010,'Wolf Fang','Normal/StandardItem',99,0,0,0,198,60384,4017,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006011,'Hyena Fang','Normal/StandardItem',99,0,0,0,378,60384,4017,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006012,'Hellhound Fang','Normal/StandardItem',99,0,0,0,144,60384,4017,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006013,'Hedgemole Spine','Normal/StandardItem',99,0,0,0,189,60446,4017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006014,'Cactuar Needle','Normal/StandardItem',99,0,0,0,234,60454,4017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006015,'Drake Scales','Normal/StandardItem',99,0,0,0,378,60372,4027,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006016,'Biast Scales','Normal/StandardItem',99,0,0,0,324,60373,4027,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006101,'Weevil Elytron','Normal/StandardItem',99,0,0,0,99,60378,4019,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006102,'Ladybug Elytron','Normal/StandardItem',99,0,0,0,144,60379,4019,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006103,'Firefly Elytron','Normal/StandardItem',99,0,0,0,189,61459,4019,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006104,'Yellow Yarzon Leg','Normal/StandardItem',99,0,0,0,144,60389,4027,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006105,'Blue Yarzon Leg','Normal/StandardItem',99,0,0,0,288,60390,4027,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006106,'Green Megalocrab Shell','Normal/StandardItem',99,0,0,0,378,60380,4027,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006107,'Red Megalocrab Shell','Normal/StandardItem',99,0,0,0,468,60381,4027,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006108,'White Coral','Normal/StandardItem',99,0,0,0,171,60394,4007,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006109,'Blue Coral','Normal/StandardItem',99,0,0,0,243,60393,4007,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006110,'Red Coral','Normal/StandardItem',99,0,0,0,360,60392,4007,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006111,'Scallop Shell','Normal/StandardItem',99,0,0,0,36,60374,4027,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006112,'Sunrise Tellin','Normal/StandardItem',99,0,0,0,81,60375,4027,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006113,'Miter Shell','Normal/StandardItem',99,0,0,0,126,60376,4027,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006114,'Blacklip Oyster','Normal/StandardItem',99,0,0,0,171,60377,4027,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006115,'Hawksbill Shell','Normal/StandardItem',99,0,0,0,756,60748,4027,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006116,'Tortoiseshell','Normal/StandardItem',99,0,0,0,522,60748,4027,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006117,'Bat Fang','Normal/StandardItem',99,0,0,0,54,60384,4017,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006118,'Ram Horn','Normal/StandardItem',99,0,0,0,162,61426,4007,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006119,'Mossy Horn','Normal/StandardItem',99,0,0,0,702,60391,4007,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10006120,'Buffalo Horn','Normal/StandardItem',99,0,0,0,792,60385,4007,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007001,'Sheepskin','Normal/StandardItem',99,0,0,0,79,60341,4008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007002,'Karakul Skin','Normal/StandardItem',99,0,0,0,312,60342,4008,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007003,'Dodo Skin','Normal/StandardItem',99,0,0,0,115,60293,4008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007004,'Buffalo Hide','Normal/StandardItem',99,0,0,0,504,60310,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007005,'Gigantoad Skin','Normal/StandardItem',99,0,0,0,187,60287,4008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007006,'Nakki Skin','Normal/StandardItem',99,0,0,0,672,60290,4008,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007007,'Wolf Hide','Normal/StandardItem',99,0,0,0,151,60297,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007008,'Hyena Hide','Normal/StandardItem',99,0,0,0,79,60299,4008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007009,'Hellhound Hide','Normal/StandardItem',99,0,0,0,840,60297,4008,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007010,'Rat Pelt','Normal/StandardItem',99,0,0,0,216,60303,4008,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007011,'Squirrel Pelt','Normal/StandardItem',99,0,0,0,336,60305,4008,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007012,'Marmot Pelt','Normal/StandardItem',99,0,0,0,456,60307,4008,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007013,'Dormouse Pelt','Normal/StandardItem',99,0,0,0,576,60309,4008,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007014,'Blue Antelope Hide','Normal/StandardItem',99,0,0,0,648,60319,4008,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007015,'Striped Antelope Hide','Normal/StandardItem',99,0,0,0,768,60321,4008,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007016,'Aldgoat Skin','Normal/StandardItem',99,0,0,0,151,60323,4008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007017,'Hog Hide','Normal/StandardItem',99,0,0,0,744,60326,4008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007018,'Boar Hide','Normal/StandardItem',99,0,0,0,237,60331,4008,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007019,'Goobbue Skin','Normal/StandardItem',99,0,0,0,1104,60339,4008,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007020,'Raptor Skin','Normal/StandardItem',99,0,0,0,295,60353,4008,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007021,'Lindwurm Skin','Normal/StandardItem',99,0,0,0,1032,60355,4008,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007022,'Basilisk Skin','Normal/StandardItem',99,0,0,0,912,60346,4008,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007023,'Peiste Skin','Normal/StandardItem',99,0,0,0,259,60349,4008,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007024,'Drake Skin','Normal/StandardItem',99,0,0,0,367,60359,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007025,'Biast Skin','Normal/StandardItem',99,0,0,0,1272,60362,4008,1,0,0,0,0,52,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007026,'Uraeus Skin','Normal/StandardItem',99,0,0,0,360,60353,4008,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007101,'Sheep Leather','Normal/StandardItem',99,0,0,0,88,60343,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007102,'Taupe Sheep Leather','Normal/StandardItem',99,0,0,0,88,60345,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007103,'Slate-grey Sheep Leather','Normal/StandardItem',99,0,0,0,88,60344,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007104,'Dodo Leather','Normal/StandardItem',99,0,0,0,128,60294,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007105,'Midnight-black Dodo Leather','Normal/StandardItem',99,0,0,0,128,60295,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007106,'Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60311,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007107,'Soot-black Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60313,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007108,'Red Ochre Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60314,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007109,'Oxblood-red Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60315,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007110,'Moss-green Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60316,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007111,'Desert-yellow Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60317,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007112,'Russet-brown Buffalo Leather','Normal/StandardItem',99,0,0,0,168,60318,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007113,'Toad Leather','Normal/StandardItem',99,0,0,0,208,60288,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007114,'Dark Brown Toad Leather','Normal/StandardItem',99,0,0,0,224,60289,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007115,'Wolf Leather','Normal/StandardItem',99,0,0,0,200,60344,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007116,'Boar Leather','Normal/StandardItem',99,0,0,0,248,60327,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007117,'Storm-blue Boar Leather','Normal/StandardItem',99,0,0,0,248,60332,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007118,'Rust-red Boar Leather','Normal/StandardItem',99,0,0,0,248,60329,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007119,'Loam-brown Boar Leather','Normal/StandardItem',99,0,0,0,248,60328,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007120,'Light Beige Boar Leather','Normal/StandardItem',99,0,0,0,248,60330,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007121,'Nakki Leather','Normal/StandardItem',99,0,0,0,224,60291,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007122,'Marsh-green Nakki Leather','Normal/StandardItem',99,0,0,0,224,60292,4009,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007123,'Basilisk Leather','Normal/StandardItem',99,0,0,0,304,60347,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007124,'[en]','Normal/StandardItem',99,0,0,0,304,60000,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007125,'Peiste Leather','Normal/StandardItem',99,0,0,0,288,60350,4009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007126,'Aldgoat Leather','Normal/StandardItem',99,0,0,0,168,60311,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007127,'Raptor Leather','Normal/StandardItem',99,0,0,0,328,60353,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007128,'Chamois','Normal/StandardItem',99,0,0,0,216,60320,4009,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007129,'Uraeus Leather','Normal/StandardItem',99,0,0,0,400,60353,4009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007130,'Dodore Leather','Normal/StandardItem',99,0,0,0,312,60295,4009,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007201,'Rat Fur','Normal/StandardItem',99,0,0,0,72,60303,4010,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007202,'Squirrel Fur','Normal/StandardItem',99,0,0,0,112,60305,4010,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007203,'Marmot Fur','Normal/StandardItem',99,0,0,0,152,60307,4010,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007204,'Treated Antelope Hide','Normal/StandardItem',99,0,0,0,192,60320,4010,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007205,'Wolf Fur','Normal/StandardItem',99,0,0,0,200,60297,4010,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007206,'Dormouse Fur','Normal/StandardItem',99,0,0,0,232,60309,4010,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007207,'Hippogryph Skin','Normal/StandardItem',99,0,0,0,367,60297,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007208,'Hippogryph Leather','Normal/StandardItem',99,0,0,0,408,60344,4009,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007209,'Hard Hippogryph Leather','Normal/StandardItem',99,0,0,0,448,60344,4009,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007210,'Coeurl Skin','Normal/StandardItem',99,0,0,0,333,60334,4008,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007211,'Coeurl Fur','Normal/StandardItem',99,0,0,0,370,60334,4010,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007301,'Sheep Leather Spetch','Normal/StandardItem',99,0,0,0,17,60364,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007302,'Dodo Leather Spetch','Normal/StandardItem',99,0,0,0,25,60369,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007303,'Buffalo Leather Spetch','Normal/StandardItem',99,0,0,0,33,60365,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007304,'Toad Leather Spetch','Normal/StandardItem',99,0,0,0,41,61565,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007305,'Wolf Leather Spetch','Normal/StandardItem',99,0,0,0,40,61567,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007306,'Boar Leather Spetch','Normal/StandardItem',99,0,0,0,49,60366,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007307,'Basilisk Leather Spetch','Normal/StandardItem',99,0,0,0,60,61566,4009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007308,'Peiste Leather Spetch','Normal/StandardItem',99,0,0,0,57,60367,4009,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007309,'Raptor Leather Spetch','Normal/StandardItem',99,0,0,0,65,61542,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007310,'Chamois Spetch','Normal/StandardItem',99,0,0,0,43,61568,4009,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007401,'Sheep Leather Strap','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007402,'Sheep Leather Strap (Taupe)','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007403,'Sheep Leather Strap (Grey)','Normal/StandardItem',99,0,0,0,8,61350,4009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007404,'Dodo Leather Strap','Normal/StandardItem',99,0,0,0,12,61350,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007405,'Dodo Leather Strap (Black)','Normal/StandardItem',99,0,0,0,12,61350,4009,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007406,'Buffalo Leather Strap','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007407,'Buffalo Leather Strap (Red)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007408,'Buffalo Leather Strap (Ochre)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007409,'Buffalo Leather Strap (Black)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007410,'Buffalo Leather Strap (Green)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007411,'Buffalo Leather Strap (Yellow)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007412,'Buffalo Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,16,61350,4009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007413,'Toad Leather Strap','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007414,'Toad Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007415,'Wolf Leather Strap','Normal/StandardItem',99,0,0,0,20,61350,4009,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007416,'Boar Leather Strap','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007417,'Boar Leather Strap (Blue)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007418,'Boar Leather Strap (Red)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007419,'Boar Leather Strap (Brown)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007420,'Boar Leather Strap (Beige)','Normal/StandardItem',99,0,0,0,24,61350,4009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007427,'Raptor Leather Strap','Normal/StandardItem',99,0,0,0,32,61350,4009,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007501,'Antelope Sinew Cord','Normal/StandardItem',99,0,0,0,15,61384,4005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007502,'Hippogryph Sinew Cord','Normal/StandardItem',99,0,0,0,22,61384,4005,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007503,'Raptor Sinew Cord','Normal/StandardItem',99,0,0,0,29,61384,4005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007504,'Antelope Sinew','Normal/StandardItem',99,0,0,0,52,61383,4005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007505,'Hippogryph Sinew','Normal/StandardItem',99,0,0,0,148,61383,4005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007506,'Raptor Sinew','Normal/StandardItem',99,0,0,0,196,61383,4005,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007507,'Mole Sinew','Normal/StandardItem',99,0,0,0,28,61383,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007508,'Mole Sinew Cord','Normal/StandardItem',99,0,0,0,8,61384,4005,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007509,'Diremite Sinew Cord','Normal/StandardItem',99,0,0,0,26,61384,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10007510,'Diremite Sinew','Normal/StandardItem',99,0,0,0,91,61383,4005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008001,'Lauan Log','Normal/StandardItem',99,0,0,0,240,60406,4023,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008002,'Willow Log','Normal/StandardItem',99,0,0,0,270,60400,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008003,'Maple Log','Normal/StandardItem',99,0,0,0,92,60402,4023,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008004,'Elm Log','Normal/StandardItem',99,0,0,0,176,60399,4023,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008005,'Ash Log','Normal/StandardItem',99,0,0,0,142,60401,4023,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008006,'Cedar Log','Normal/StandardItem',99,0,0,0,480,60409,4023,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008007,'Walnut Log','Normal/StandardItem',99,0,0,0,218,60398,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008008,'Yew Log','Normal/StandardItem',99,0,0,0,193,60403,4023,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008009,'Teak Log','Normal/StandardItem',99,0,0,0,1290,60397,4023,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008010,'Chestnut Log','Normal/StandardItem',99,0,0,0,750,60397,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008011,'Oak Log','Normal/StandardItem',99,0,0,0,277,60395,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008012,'Pine Log','Normal/StandardItem',99,0,0,0,870,60408,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008013,'Spruce Log','Normal/StandardItem',99,0,0,0,320,60407,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008014,'Rosewood Log','Normal/StandardItem',99,0,0,0,386,60405,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008015,'Ebony Log','Normal/StandardItem',99,0,0,0,429,60396,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008016,'Mahogany Log','Normal/StandardItem',99,0,0,0,344,60404,4023,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008101,'Arrowwood Branch','Normal/StandardItem',99,0,0,0,33,60411,4023,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008102,'Lauan Branch','Normal/StandardItem',99,0,0,0,38,60411,4023,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008103,'Willow Branch','Normal/StandardItem',99,0,0,0,43,60411,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008104,'Maple Branch','Normal/StandardItem',99,0,0,0,52,60411,4023,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008105,'Elm Branch','Normal/StandardItem',99,0,0,0,72,60411,4023,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008106,'Ash Branch','Normal/StandardItem',99,0,0,0,81,60411,4023,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008107,'Cedar Branch','Normal/StandardItem',99,0,0,0,76,60411,4023,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008108,'Walnut Branch','Normal/StandardItem',99,0,0,0,91,60411,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008109,'Yew Branch','Normal/StandardItem',99,0,0,0,110,60411,4023,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008110,'Teak Branch','Normal/StandardItem',99,0,0,0,206,60411,4023,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008111,'Chestnut Branch','Normal/StandardItem',99,0,0,0,120,60411,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008112,'Oak Branch','Normal/StandardItem',99,0,0,0,158,60411,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008113,'Pine Branch','Normal/StandardItem',99,0,0,0,139,60411,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008114,'Spruce Branch','Normal/StandardItem',99,0,0,0,182,60411,4023,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008115,'Rosewood Branch','Normal/StandardItem',99,0,0,0,220,60411,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008116,'Ebony Branch','Normal/StandardItem',99,0,0,0,244,60411,4023,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008117,'Mahogany Branch','Normal/StandardItem',99,0,0,0,196,60411,4023,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008118,'Peach Branch','Normal/StandardItem',99,0,0,0,57,60455,4023,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008119,'Cherry Branch','Normal/StandardItem',99,0,0,0,57,60455,4023,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008201,'Lauan Lumber','Normal/StandardItem',99,0,0,0,72,60421,4012,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008202,'Willow Lumber','Normal/StandardItem',99,0,0,0,81,60424,4012,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008203,'Maple Lumber','Normal/StandardItem',99,0,0,0,99,60422,4012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008204,'Elm Lumber','Normal/StandardItem',99,0,0,0,189,60418,4012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008205,'Ash Lumber','Normal/StandardItem',99,0,0,0,153,60419,4012,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008206,'Cedar Lumber','Normal/StandardItem',99,0,0,0,144,61321,4012,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008207,'Walnut Lumber','Normal/StandardItem',99,0,0,0,234,60417,4012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008208,'Yew Lumber','Normal/StandardItem',99,0,0,0,207,60420,4012,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008209,'Teak Lumber','Normal/StandardItem',99,0,0,0,387,60414,4012,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008210,'Chestnut Lumber','Normal/StandardItem',99,0,0,0,225,60414,4012,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008211,'Oak Lumber','Normal/StandardItem',99,0,0,0,297,60416,4012,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008212,'Pine Lumber','Normal/StandardItem',99,0,0,0,261,61320,4012,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008213,'Spruce Lumber','Normal/StandardItem',99,0,0,0,342,61319,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008214,'Rosewood Lumber','Normal/StandardItem',99,0,0,0,414,60425,4012,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008215,'Ebony Lumber','Normal/StandardItem',99,0,0,0,459,60415,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008216,'Mahogany Lumber','Normal/StandardItem',99,0,0,0,369,60423,4012,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008301,'Bamboo Stick','Normal/StandardItem',99,0,0,0,126,60412,4012,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008302,'Rattan Lumber','Normal/StandardItem',99,0,0,0,216,60413,4012,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008401,'Lauan Plank','Normal/StandardItem',99,0,0,0,108,60437,4024,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008402,'Willow Plank','Normal/StandardItem',99,0,0,0,122,60429,4024,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008403,'Maple Plank','Normal/StandardItem',99,0,0,0,149,60433,4024,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008404,'Elm Plank','Normal/StandardItem',99,0,0,0,204,60431,4024,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008405,'Ash Plank','Normal/StandardItem',99,0,0,0,231,60432,4024,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008406,'Cedar Plank','Normal/StandardItem',99,0,0,0,217,61324,4024,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008407,'Walnut Plank','Normal/StandardItem',99,0,0,0,258,60430,4024,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008408,'Yew Plank','Normal/StandardItem',99,0,0,0,312,60434,4024,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008409,'Teak Plank','Normal/StandardItem',99,0,0,0,584,60436,4024,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008410,'Chestnut Plank','Normal/StandardItem',99,0,0,0,340,60436,4024,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008411,'Oak Plank','Normal/StandardItem',99,0,0,0,448,60428,4024,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008412,'Pine Plank','Normal/StandardItem',99,0,0,0,394,61323,4024,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008413,'Spruce Plank','Normal/StandardItem',99,0,0,0,516,61322,4024,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008414,'Rosewood Plank','Normal/StandardItem',99,0,0,0,625,61314,4024,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008415,'Ebony Plank','Normal/StandardItem',99,0,0,0,693,60435,4024,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008416,'Mahogany Plank','Normal/StandardItem',99,0,0,0,557,60427,4024,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008501,'Oak Chips','Normal/StandardItem',99,0,0,0,46,61375,4023,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008502,'Maple Sap','Normal/StandardItem',99,0,0,0,140,61546,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008503,'Pine Chips','Normal/StandardItem',99,0,0,0,40,61375,4023,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008504,'Willow Chips','Normal/StandardItem',99,0,0,0,12,61375,4023,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008505,'Chestnut Chips','Normal/StandardItem',99,0,0,0,35,61375,4023,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008506,'Walnut Chips','Normal/StandardItem',99,0,0,0,26,61375,4023,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10008507,'Treated Spruce Lumber','Normal/StandardItem',99,0,0,0,459,61319,4012,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009001,'Blinding Powder','Normal/StandardItem',99,0,0,0,192,60443,4026,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009002,'Silencing Powder','Normal/StandardItem',99,0,0,0,211,60443,4026,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009003,'Sleeping Powder','Normal/StandardItem',99,0,0,0,230,60443,4026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009004,'Paralyzing Powder','Normal/StandardItem',99,0,0,0,249,60443,4026,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009005,'Maddening Powder','Normal/StandardItem',99,0,0,0,268,60443,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009006,'Poison Powder','Normal/StandardItem',99,0,0,0,288,60443,4026,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009007,'Smothering Powder','Normal/StandardItem',99,0,0,0,307,60443,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009008,'Disabling Powder','Normal/StandardItem',99,0,0,0,326,60443,4026,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009011,'Illuminating Salts','Normal/StandardItem',99,0,0,0,201,61562,4026,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009012,'Speaking Salts','Normal/StandardItem',99,0,0,0,220,61562,4026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009013,'Reviving Salts','Normal/StandardItem',99,0,0,0,240,61562,4026,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009014,'Stimulating Salts','Normal/StandardItem',99,0,0,0,259,61562,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009015,'Soothing Salts','Normal/StandardItem',99,0,0,0,278,61562,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009016,'Thickening Salts','Normal/StandardItem',99,0,0,0,297,61562,4026,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009017,'Breathing Salts','Normal/StandardItem',99,0,0,0,316,61562,4026,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009018,'Reanimating Salts','Normal/StandardItem',99,0,0,0,336,61562,4026,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009021,'Ironhide Powder','Normal/StandardItem',99,0,0,0,259,61562,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009022,'Ironwill Powder','Normal/StandardItem',99,0,0,0,278,61562,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009101,'Brimstone','Normal/StandardItem',99,0,0,0,76,60473,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009102,'Silex','Normal/StandardItem',99,0,0,0,115,60468,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009103,'Saltpeter','Normal/StandardItem',99,0,0,0,140,60477,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009104,'Rock Salt','Normal/StandardItem',99,0,0,0,45,60589,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009105,'Fine Sand','Normal/StandardItem',99,0,0,0,38,60905,4004,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009106,'River Sand','Normal/StandardItem',99,0,0,0,25,60906,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009107,'Sea Sand','Normal/StandardItem',99,0,0,0,25,60907,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009108,'Minium','Normal/StandardItem',99,0,0,0,45,60910,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009109,'Chalk','Normal/StandardItem',99,0,0,0,51,60479,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009110,'Natron','Normal/StandardItem',99,0,0,0,36,60479,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009111,'Alumen','Normal/StandardItem',99,0,0,0,76,60479,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009112,'Bomb Ash','Normal/StandardItem',99,0,0,0,358,60448,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009113,'Grenade Ash','Normal/StandardItem',99,0,0,0,294,60448,4026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009201,'Quicksilver','Normal/StandardItem',99,0,0,0,89,60472,4026,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009202,'Vitriol','Normal/StandardItem',99,0,0,0,115,60472,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009203,'Jellyfish Humours','Normal/StandardItem',99,0,0,0,70,61365,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009204,'Muddy Water','Normal/StandardItem',99,0,0,0,25,61376,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009205,'Effervescent Water','Normal/StandardItem',99,0,0,0,38,60474,4026,1,0,0,0,0,2,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009206,'Growth Formula Alpha','Normal/StandardItem',99,0,0,0,86,60445,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009207,'Growth Formula Beta','Normal/StandardItem',99,0,0,0,182,60445,4026,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009208,'Growth Formula Gamma','Normal/StandardItem',99,0,0,0,307,60445,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009209,'Beastkin Blood','Normal/StandardItem',99,0,0,0,140,60438,4026,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009210,'Scalekin Blood','Normal/StandardItem',99,0,0,0,371,60438,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009211,'Formic Acid','Normal/StandardItem',99,0,0,0,410,60474,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009212,'Viscous Secretions','Normal/StandardItem',99,0,0,0,179,60441,4026,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009213,'Acidic Secretions','Normal/StandardItem',99,0,0,0,307,60441,4026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009214,'Coal Tar','Normal/StandardItem',99,0,0,0,240,60465,4026,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009215,'Linseed Oil','Normal/StandardItem',99,0,0,0,278,61365,2040,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009216,'Fish Oil','Normal/StandardItem',99,0,0,0,86,61365,2040,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009217,'Crab Oil','Normal/StandardItem',99,0,0,0,249,61365,2040,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009218,'Shark Oil','Normal/StandardItem',99,0,0,0,403,61365,2040,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009219,'Spoken Blood','Normal/StandardItem',99,0,0,0,538,60438,4026,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009301,'Beehive Chip','Normal/StandardItem',99,0,0,0,51,60470,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009302,'Beeswax','Normal/StandardItem',99,0,0,0,57,60457,4026,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009303,'Animal Glue','Normal/StandardItem',99,0,0,0,86,60456,4026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009304,'Carbon Fiber','Normal/StandardItem',99,0,0,0,396,60467,4005,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009305,'Carbon Fiber Weave','Normal/StandardItem',99,0,0,0,588,60244,4006,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009306,'Latex','Normal/StandardItem',99,0,0,0,19,61561,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009307,'Rubber','Normal/StandardItem',99,0,0,0,19,61393,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009308,'Rubber Sole','Normal/StandardItem',99,0,0,0,134,60740,9007,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009309,'Rubber Band','Normal/StandardItem',99,0,0,0,144,60740,4026,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009310,'Clear Glass Lens','Normal/StandardItem',99,0,0,0,154,60444,4026,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009311,'Green Glass Lens','Normal/StandardItem',99,0,0,0,268,60797,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009312,'Red Glass Lens','Normal/StandardItem',99,0,0,0,268,60794,4026,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009313,'Lanolin','Normal/StandardItem',99,0,0,0,96,60458,4026,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009314,'Fish Glue','Normal/StandardItem',99,0,0,0,163,60456,4026,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009315,'Horn Glue','Normal/StandardItem',99,0,0,0,259,60456,4026,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009316,'Wing Glue','Normal/StandardItem',99,0,0,0,355,60456,4026,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009317,'Scale Glue','Normal/StandardItem',99,0,0,0,451,60456,4026,1,0,0,0,0,46,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009401,'Mandrake','Normal/StandardItem',99,0,0,0,307,60484,2026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009402,'Mistletoe','Normal/StandardItem',99,0,0,0,589,60462,2026,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009403,'Carnation','Normal/StandardItem',99,0,0,0,115,60471,2026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009404,'Chamomile','Normal/StandardItem',99,0,0,0,294,60604,2026,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009405,'Lavender','Normal/StandardItem',99,0,0,0,154,60469,2026,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009406,'Belladonna','Normal/StandardItem',99,0,0,0,179,60607,2026,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009407,'Yellow Ginseng','Normal/StandardItem',99,0,0,0,64,60587,2026,1,0,0,0,0,4,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009501,'Red Landtrap Leaf','Normal/StandardItem',99,0,0,0,140,60584,2022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009502,'Blue Landtrap Leaf','Normal/StandardItem',99,0,0,0,410,60585,2022,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009503,'Morbol Vine','Normal/StandardItem',99,0,0,0,294,60464,4005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009504,'Jellyfish Cnida','Normal/StandardItem',99,0,0,0,153,60439,4026,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009505,'Puk Wing','Normal/StandardItem',99,0,0,0,179,60451,4019,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009506,'Bat Wing','Normal/StandardItem',99,0,0,0,102,60450,4019,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009507,'Imp Wing','Normal/StandardItem',99,0,0,0,205,60449,4019,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009508,'Ahriman Wing','Normal/StandardItem',99,0,0,0,538,60452,4019,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009509,'Void Glue','Normal/StandardItem',99,0,0,0,204,60456,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009510,'Black Glass Lens','Normal/StandardItem',99,0,0,0,278,61431,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009601,'Yellow Glass Lens','Normal/StandardItem',99,0,0,0,278,60799,4026,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009602,'Dodore Wing','Normal/StandardItem',99,0,0,0,524,60452,4019,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009603,'Bee Basket','Normal/StandardItem',99,0,0,0,102,60759,4026,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009605,'Tarantula','Normal/StandardItem',99,0,0,0,410,60718,4026,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009606,'Black Scorpion','Normal/StandardItem',99,0,0,0,538,60727,4026,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009607,'White Scorpion','Normal/StandardItem',99,0,0,0,230,60728,4026,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009608,'Grass Viper','Normal/StandardItem',99,0,0,0,90,60721,4026,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009609,'Moor Leech','Normal/StandardItem',99,0,0,0,51,61358,4026,1,0,0,0,0,3,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009610,'Tinolqa Mistletoe','Normal/StandardItem',99,0,0,0,115,60462,2026,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009611,'Matron\'s Mistletoe','Normal/StandardItem',99,0,0,0,307,60462,2026,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009612,'Vampire Plant','Normal/StandardItem',99,0,0,0,653,60462,2026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009613,'Trillium','Normal/StandardItem',99,0,0,0,652,60806,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009614,'Trillium Bulb','Normal/StandardItem',99,0,0,0,326,60742,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009615,'Growth Formula Delta','Normal/StandardItem',99,0,0,0,245,60445,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009616,'Growth Formula Delta Concentrate','Normal/StandardItem',99,0,0,0,489,60445,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009617,'Coke','Normal/StandardItem',99,0,0,0,107,60171,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009618,'Peacock Ore','Normal/StandardItem',99,0,0,0,148,60139,4002,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009619,'Animal Fat','Normal/StandardItem',99,0,0,0,97,61393,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009620,'Potash','Normal/StandardItem',99,0,0,0,94,60038,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009621,'Lime Sulfur','Normal/StandardItem',99,0,0,0,489,60038,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009622,'Aqueous Whetstone','Normal/StandardItem',99,0,0,0,153,61564,4004,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10009623,'Hardened Sap','Normal/StandardItem',99,0,0,0,163,61393,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010001,'Mole-brown Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010002,'Lead-grey Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010003,'Sand-beige Hemp Dye','Normal/StandardItem',99,0,0,0,59,60747,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010004,'Olive-green Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010005,'Mesa-red Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010006,'Maize-yellow Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010007,'Celeste-blue Cotton Dye','Normal/StandardItem',99,0,0,0,113,60747,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010008,'Sunset-auburn Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010009,'Rose-pink Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010010,'Orchard-brown Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010011,'Woad-blue Canvas Dye','Normal/StandardItem',99,0,0,0,140,60747,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010012,'Raven-black Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010013,'Wine-red Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010014,'Cream-yellow Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010015,'Hunter Green Velveteen Dye','Normal/StandardItem',99,0,0,0,167,60747,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010101,'Slate-grey Sheep Leather Dye','Normal/StandardItem',99,0,0,0,75,60747,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010102,'Taupe Sheep Leather Dye','Normal/StandardItem',99,0,0,0,75,60747,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010103,'Midnight-black Dodo Leather Dye','Normal/StandardItem',99,0,0,0,102,60747,4014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010104,'Soot-black Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010105,'Red Ochre Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010106,'Oxblood-red Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010107,'Moss-green Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,129,60747,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010108,'Desert-yellow Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,145,60747,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010109,'Russet-brown Buffalo Leather Dye','Normal/StandardItem',99,0,0,0,145,60747,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010110,'Dark Brown Toad Leather Dye','Normal/StandardItem',99,0,0,0,156,60747,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010111,'Marsh-green Nakki Leather Dye','Normal/StandardItem',99,0,0,0,156,60747,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010112,'Storm-blue Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010113,'Rust-red Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010114,'Loam-brown Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010115,'Light Beige Boar Leather Dye','Normal/StandardItem',99,0,0,0,183,60747,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010201,'Green Enamel','Normal/StandardItem',99,0,0,0,97,60747,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010202,'Brown Enamel','Normal/StandardItem',99,0,0,0,97,60747,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010203,'Blue Enamel','Normal/StandardItem',99,0,0,0,140,60747,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010204,'Purple Enamel','Normal/StandardItem',99,0,0,0,140,60747,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010205,'Red Enamel','Normal/StandardItem',99,0,0,0,194,60747,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010206,'Indigo Enamel','Normal/StandardItem',99,0,0,0,194,60747,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010207,'White Enamel','Normal/StandardItem',99,0,0,0,248,60747,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010208,'Gold Enamel','Normal/StandardItem',99,0,0,0,248,60747,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010301,'Vert Lacquer','Normal/StandardItem',99,0,0,0,108,60747,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010302,'Azure Lacquer','Normal/StandardItem',99,0,0,0,108,60747,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010303,'Gules Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010304,'Purpure Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010305,'Sable Lacquer','Normal/StandardItem',99,0,0,0,151,60747,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010306,'Argent Lacquer','Normal/StandardItem',99,0,0,0,167,60747,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010307,'Or Lacquer','Normal/StandardItem',99,0,0,0,167,60747,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010401,'Mole-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010402,'Lead-grey Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010403,'Sand-beige Dyer\'s Moss','Normal/StandardItem',99,0,0,0,59,60461,4014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010404,'Olive-green Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010405,'Mesa-red Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010406,'Maize-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010407,'Celeste-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,113,60461,4014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010408,'Sunset-auburn Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010409,'Rose-pink Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010410,'Orchard-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010411,'Woad-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,140,60461,4014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010412,'Raven-black Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010413,'Wine-red Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010414,'Cream-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010415,'Hunter Green Dyer\'s Moss','Normal/StandardItem',99,0,0,0,167,60461,4014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010501,'Slate-grey Scale Bugs','Normal/StandardItem',99,0,0,0,75,61413,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010502,'Taupe Scale Bugs','Normal/StandardItem',99,0,0,0,75,61413,4014,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010503,'Midnight-black Scale Bugs','Normal/StandardItem',99,0,0,0,102,61413,4014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010504,'Soot-black Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010505,'Red Ochre Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010506,'Oxblood-red Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010507,'Moss-green Scale Bugs','Normal/StandardItem',99,0,0,0,129,61413,4014,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010508,'Desert-yellow Scale Bugs','Normal/StandardItem',99,0,0,0,145,61413,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010509,'Russet-brown Scale Bugs','Normal/StandardItem',99,0,0,0,145,61413,4014,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010510,'Dark Brown Scale Bugs','Normal/StandardItem',99,0,0,0,156,61413,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010511,'Marsh-green Scale Bugs','Normal/StandardItem',99,0,0,0,156,61413,4014,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010512,'Storm-blue Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010513,'Rust-red Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010514,'Loam-brown Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010515,'Light Beige Scale Bugs','Normal/StandardItem',99,0,0,0,183,61413,4014,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010601,'Green Stainsand','Normal/StandardItem',99,0,0,0,97,60083,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010602,'Brown Stainsand','Normal/StandardItem',99,0,0,0,97,60083,4016,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010603,'Blue Stainsand','Normal/StandardItem',99,0,0,0,140,60083,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010604,'Purple Stainsand','Normal/StandardItem',99,0,0,0,140,60083,4016,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010605,'Red Stainsand','Normal/StandardItem',99,0,0,0,194,60083,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010606,'Indigo Stainsand','Normal/StandardItem',99,0,0,0,194,60083,4016,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010607,'White Stainsand','Normal/StandardItem',99,0,0,0,248,60083,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010608,'Gold Stainsand','Normal/StandardItem',99,0,0,0,248,60083,4016,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010701,'Vert Lac Bugs','Normal/StandardItem',99,0,0,0,108,61412,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010702,'Azure Lac Bugs','Normal/StandardItem',99,0,0,0,108,61412,4016,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010703,'Gules Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010704,'Purpure Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010705,'Sable Lac Bugs','Normal/StandardItem',99,0,0,0,151,61412,4016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010706,'Argent Lac Bugs','Normal/StandardItem',99,0,0,0,167,61412,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010707,'Or Lac Bugs','Normal/StandardItem',99,0,0,0,167,61412,4016,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010708,'Floral Pink Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010709,'Deepsea-blue Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010710,'Shale-brown Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010711,'Saffron-yellow Linen Dye','Normal/StandardItem',99,0,0,0,221,60747,4014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010712,'Floral Pink Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010713,'Deepsea-blue Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010714,'Shale-brown Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010715,'Saffron-yellow Dyer\'s Moss','Normal/StandardItem',99,0,0,0,210,60461,4014,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010716,'Black Urushi','Normal/StandardItem',99,0,0,0,145,60747,4016,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010717,'Raw Urushi','Normal/StandardItem',99,0,0,0,91,60747,4016,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010718,'All-purpose Blue Dye','Normal/StandardItem',99,0,0,0,32,61663,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010719,'All-purpose Red Dye','Normal/StandardItem',99,0,0,0,32,61664,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010720,'All-purpose Yellow Dye','Normal/StandardItem',99,0,0,0,32,61665,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010721,'All-purpose Black Dye','Normal/StandardItem',99,0,0,0,32,61666,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010722,'All-purpose Grey Dye','Normal/StandardItem',99,0,0,0,32,61667,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010723,'All-purpose Brown Dye','Normal/StandardItem',99,0,0,0,32,61668,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010724,'All-purpose Green Dye','Normal/StandardItem',99,0,0,0,32,61669,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010725,'All-purpose White Dye','Normal/StandardItem',99,0,0,0,32,61670,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10010726,'All-purpose Purple Dye','Normal/StandardItem',99,0,0,0,32,61671,4014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011001,'Tiny Crown','Normal/StandardItem',99,0,0,0,400,60738,4003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011002,'Brass Dish','Normal/StandardItem',99,0,0,0,475,61371,1018,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011003,'Silver Goblet','Normal/StandardItem',99,0,0,0,675,61372,1018,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011004,'Brass Canteen','Normal/StandardItem',99,0,0,0,425,60738,9021,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011005,'Tallow Candle','Normal/StandardItem',99,0,0,0,86,60460,1018,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011006,'Rope','Normal/StandardItem',99,0,0,0,67,60765,1018,1,0,0,0,0,6,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011007,'Humus','Normal/StandardItem',99,0,0,0,128,60909,4026,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011008,'Potter\'s Clay','Normal/StandardItem',99,0,0,0,102,61357,4026,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011101,'Ixali Willowknot','Normal/StandardItem',99,0,0,0,220,60890,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011102,'Ixali Mapleknot','Normal/StandardItem',99,0,0,0,660,60891,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011103,'Ixali Ebonknot','Normal/StandardItem',99,0,0,0,1920,60892,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011104,'Sylphic Brownleaf','Normal/StandardItem',99,0,0,0,220,60896,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011105,'Sylphic Yellowleaf','Normal/StandardItem',99,0,0,0,660,60897,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011106,'Sylphic Redleaf','Normal/StandardItem',99,0,0,0,1920,60898,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011107,'Titan Copperpiece','Normal/StandardItem',99,0,0,0,220,60893,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011108,'Titan Mythrilpiece','Normal/StandardItem',99,0,0,0,660,60894,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011109,'Titan Electrumpiece','Normal/StandardItem',99,0,0,0,1920,60895,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011110,'Greentide Psashp','Normal/StandardItem',99,0,0,0,220,60899,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011111,'Redtide Psashp','Normal/StandardItem',99,0,0,0,660,60900,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011112,'Goldtide Psashp','Normal/StandardItem',99,0,0,0,1920,60901,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011113,'Bronze Amalj\'ok','Normal/StandardItem',99,0,0,0,220,60887,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011114,'Iron Amalj\'ok','Normal/StandardItem',99,0,0,0,660,60888,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011115,'Darksteel Amalj\'ok','Normal/StandardItem',99,0,0,0,1920,60889,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011116,'Ququroon Doom-die','Normal/StandardItem',99,0,0,0,220,60884,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011117,'Gagaroon Luck-die','Normal/StandardItem',99,0,0,0,660,60885,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011118,'Peperoon Fate-die','Normal/StandardItem',99,0,0,0,1920,60886,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011119,'Beeswax Candle','Normal/StandardItem',99,0,0,0,57,60459,1018,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011120,'Goblin Mask','Normal/StandardItem',99,0,0,0,210,61267,9020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011121,'Twinklebox','Normal/StandardItem',99,0,1,0,0,61464,1018,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011122,'Brass Gobcog','Normal/StandardItem',99,0,0,0,220,61480,1004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011123,'Silver Gobcog','Normal/StandardItem',99,0,0,0,660,61481,1004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011124,'Gold Gobcog','Normal/StandardItem',99,0,0,0,1920,61482,1004,1,0,0,0,0,95,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011125,'[en]','Normal/StandardItem',99,0,0,0,364,60000,1009,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011126,'Inferno Taper','Normal/StandardItem',99,0,1,0,0,61672,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011127,'Gold Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011128,'Electrum Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011129,'Rose Gold Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011130,'Silver Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011131,'Mythril Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011132,'Steel Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011133,'Copper Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011134,'Brass Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011135,'Bronze Shposhae Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011136,'Brass Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011137,'Copper Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011138,'Silver Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011139,'Gold Zahar\'ak Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011140,'Brass U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011141,'Silver U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011142,'Copper U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011143,'Bronze U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011144,'Gold U\'Ghamaro Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011145,'Brass Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011146,'Copper Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61674,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011147,'Silver Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011148,'Steel Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011149,'Mythril Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61675,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011150,'Gold Natalan Coffer Key','Normal/StandardItem',1,1,1,0,0,61676,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011151,'Inferno Totem','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011152,'Kupo Nut Charm','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011153,'Unmarked Keystone','Normal/StandardItem',99,0,1,0,0,61383,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011154,'Vortex Totem','Normal/StandardItem',99,0,1,0,0,60738,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011155,'Vortex Headdress','Normal/StandardItem',99,0,1,0,0,60262,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011156,'Inferno Seal','Normal/StandardItem',99,0,1,0,0,60889,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011157,'Vortex Seal','Normal/StandardItem',99,0,1,0,0,60892,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011158,'Tremor Seal','Normal/StandardItem',99,0,1,0,0,60895,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011159,'Flawless Mailbreaker Blade','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011160,'Flawless Avenger Grips','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011161,'Flawless Rampager Head','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011162,'Flawless Obelisk Head','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011163,'Flawless Sarnga Limb','Normal/StandardItem',99,0,0,0,972,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011164,'Flawless Suspended Trillium Flower','Normal/StandardItem',99,0,0,0,777,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011165,'Flawless Astrolabe Clinometer','Normal/StandardItem',99,0,0,0,2025,61346,9001,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011166,'Flawless Vanya Silk Hat Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011167,'Flawless Vanya Silk Robe Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011168,'Flawless Vanya Silk Glove Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011169,'Flawless Vanya Silk Crakow Lining','Normal/StandardItem',99,0,0,0,777,61346,9006,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011170,'Flawless Gryphonskin Shoulder Guards','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011171,'Flawless Gryphonskin Shin Guards','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011172,'Flawless Gryphonskin Elbow Pads','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011173,'Flawless Gryphonskin Knee Pads','Normal/StandardItem',99,0,0,0,810,61346,9020,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011174,'Flawless Darksteel Breastplate','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011175,'Flawless Darksteel Gauntlet Plates','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011176,'Flawless Darksteel Couters','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011177,'Flawless Rose Gold Clasps','Normal/StandardItem',99,0,0,0,2025,61346,9021,2,0,0,0,0,80,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011178,'Mailbreaker Blade','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011179,'Avenger Grips','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011180,'Rampager Head','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011181,'Obelisk Head','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011182,'Sarnga Limb','Normal/StandardItem',99,0,0,0,612,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011183,'Suspended Trillium Flower','Normal/StandardItem',99,0,0,0,489,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011184,'Astrolabe Clinometer','Normal/StandardItem',99,0,0,0,1275,61346,9001,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011185,'Vanya Silk Hat Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011186,'Vanya Silk Robe Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011187,'Vanya Silk Glove Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011188,'Vanya Silk Crakow Lining','Normal/StandardItem',99,0,0,0,489,61346,9006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011189,'Gryphonskin Shoulder Guards','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011190,'Gryphonskin Shin Guards','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011191,'Gryphonskin Elbow Pads','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011192,'Gryphonskin Knee Pads','Normal/StandardItem',99,0,0,0,510,61346,9020,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011193,'Darksteel Breastplate','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011194,'Darksteel Gauntlet Plates','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011195,'Darksteel Couters','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011196,'Rose Gold Clasps','Normal/StandardItem',99,0,0,0,1275,61346,9021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011197,'Light Kidney Ore','Normal/StandardItem',99,0,0,0,138,60085,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011198,'Young Indigo Herring','Normal/StandardItem',99,0,0,0,220,60695,2031,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011199,'Supple Spruce Branch','Normal/StandardItem',99,0,0,0,220,60455,4023,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011200,'Militia Bow','Normal/StandardItem',99,0,0,0,6440,70350,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011201,'Militia Sword','Normal/StandardItem',99,0,0,0,4784,70018,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011202,'Militia Helm','Normal/StandardItem',99,0,0,0,7728,80606,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011203,'Militia Gorget','Normal/StandardItem',99,0,0,0,3128,61035,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011204,'Militia Longboots','Normal/StandardItem',99,0,0,0,3422,80297,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011205,'Militia Leggings','Normal/StandardItem',99,0,0,0,4140,82399,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011206,'Militia Poultice','Normal/StandardItem',99,0,0,0,287,60020,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011207,'Militia Rations','Normal/StandardItem',99,0,0,0,151,60700,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011208,'Stiperstone','Normal/StandardItem',99,0,0,0,138,60477,4002,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011209,'Resin','Normal/StandardItem',99,0,0,0,588,61393,4026,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011210,'Navigator\'s Ear','Normal/StandardItem',99,0,0,0,220,60700,2031,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011211,'Miser\'s Mythril','Normal/StandardItem',99,0,1,0,0,60135,4002,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011212,'Alumina Salts','Normal/StandardItem',99,0,1,0,0,60468,4004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011213,'Copper Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60733,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011214,'Silver Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60732,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011215,'Gold Castrum Coffer Key','Normal/StandardItem',1,1,1,0,0,60731,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011216,'Sanguine Humours','Normal/StandardItem',1,1,1,0,0,60021,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011217,'Phlegmatic Humours','Normal/StandardItem',1,1,1,0,0,60019,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011218,'Melancholic Humours','Normal/StandardItem',1,1,1,0,0,60020,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011219,'Reinforced Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011220,'Spiked Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011221,'Musked Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011222,'Blessed Pavis','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011223,'Reinforced Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011224,'Spiked Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011225,'Musked Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011226,'Blessed Decoy','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011227,'Fortified Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011228,'Spiked Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011229,'Musked Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011230,'Blessed Rations','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011231,'Pavis Parts (Reinforcement)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011232,'Pavis Parts (Spikes)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011233,'Pavis Parts (Musk)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011234,'Pavis Parts (Blessing)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011235,'Decoy Parts (Reinforcement)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011236,'Decoy Parts (Spikes)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011237,'Decoy Parts (Musk)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011238,'Decoy Parts (Blessing)','Normal/StandardItem',1,1,1,0,0,61346,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011239,'Fortifying Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011240,'Spiking Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011241,'Musky Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011242,'Sanctifying Philter','Normal/StandardItem',1,1,1,0,0,60740,1009,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011243,'Wanted: Gauwyn the Gannet','Normal/StandardItem',1,1,1,0,0,61352,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011244,'Enchiridion','Normal/StandardItem',1,1,1,0,0,60746,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011245,'Allagan Band','Normal/StandardItem',1,1,1,0,0,60924,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011246,'Oschon\'s Finger','Normal/StandardItem',1,1,1,0,0,61217,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011247,'Garlean Steel Joint','Normal/StandardItem',99,0,0,0,490,61429,4003,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011248,'Garlean Steel Plate','Normal/StandardItem',99,0,0,0,1150,60118,4021,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011249,'Garlean Rubber','Normal/StandardItem',99,0,0,0,441,60740,4026,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011250,'Garlean Fiber','Normal/StandardItem',99,0,0,0,419,60467,4005,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011251,'Commemorative Coin','Normal/StandardItem',1,1,1,0,0,60745,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011252,'Unsealed Memorandum','Normal/StandardItem',1,1,1,0,0,61352,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011253,'Bombard Ash','Normal/StandardItem',99,0,0,0,1,60448,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10011254,'Deaspected Cluster','Normal/StandardItem',99,0,0,0,102,61741,1006,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012001,'Archon Egg','Normal/StandardItem',1,1,0,0,33,61581,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012002,'Colored Archon Egg','Normal/StandardItem',1,1,0,0,63,61582,1017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012003,'Painted Archon Egg','Normal/StandardItem',1,1,0,0,93,61583,1017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012004,'Darkened Archon Egg','Normal/StandardItem',1,1,0,0,123,61584,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012005,'Wind Archon Egg','Normal/StandardItem',99,0,0,0,2,61587,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012006,'Lightning Archon Egg','Normal/StandardItem',99,0,0,0,2,61589,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012007,'Fire Archon Egg','Normal/StandardItem',99,0,0,0,2,61585,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012008,'Earth Archon Egg','Normal/StandardItem',99,0,0,0,2,61588,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012009,'Ice Archon Egg','Normal/StandardItem',99,0,0,0,2,61586,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012010,'Water Archon Egg','Normal/StandardItem',99,0,0,0,2,61590,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012011,'Astral Archon Egg','Normal/StandardItem',99,0,0,0,4,61591,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012012,'Umbral Archon Egg','Normal/StandardItem',99,0,0,0,4,61592,1017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012013,'Deaspected Crystal','Normal/StandardItem',99,0,0,0,22,61593,1006,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012014,'Red Bombard Ash','Normal/StandardItem',99,0,0,0,1,61610,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012015,'Blue Bombard Ash','Normal/StandardItem',99,0,0,0,1,61611,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012016,'Green Bombard Ash','Normal/StandardItem',99,0,0,0,1,61612,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012017,'Black Bombard Ash','Normal/StandardItem',99,0,0,0,1,60083,4026,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012018,'Red Lion','Normal/StandardItem',1,1,1,0,0,61613,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012019,'Blue Spinner','Normal/StandardItem',1,1,1,0,0,61614,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012020,'Green Comet','Normal/StandardItem',1,1,1,0,0,61615,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012021,'Azeyma\'s Candle','Normal/StandardItem',1,1,1,0,0,61616,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012022,'Motley Egg','Normal/StandardItem',1,1,0,0,60,61710,1017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012023,'Odd Egg','Normal/StandardItem',99,0,1,0,0,61213,1017,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012024,'Red Archon Egg','Normal/StandardItem',99,0,0,0,2,61585,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012025,'Blue Archon Egg','Normal/StandardItem',99,0,0,0,2,61586,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012026,'Green Archon Egg','Normal/StandardItem',99,0,0,0,2,61587,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012027,'Yellow Archon Egg','Normal/StandardItem',99,0,0,0,2,61588,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012028,'Violet Archon Egg','Normal/StandardItem',99,0,0,0,2,61589,1017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10012029,'Faded Page','Normal/StandardItem',99,0,0,0,1,60751,1009,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013001,'Grade 1 Dark Matter','Normal/StandardItem',99,0,0,0,6,61604,1013,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013002,'Grade 2 Dark Matter','Normal/StandardItem',99,0,0,0,16,61605,1013,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013003,'Grade 3 Dark Matter','Normal/StandardItem',99,0,0,0,26,61606,1013,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013004,'Grade 4 Dark Matter','Normal/StandardItem',99,0,0,0,36,61607,1013,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013005,'Grade 5 Dark Matter','Normal/StandardItem',99,0,0,0,46,61608,1013,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013006,'Carbonized Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013007,'Petrified Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013008,'Fossilized Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013009,'Crystallized Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013010,'Germinated Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013011,'Decayed Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013012,'Decomposed Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013013,'Liquefied Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013014,'Calcified Matter','Normal/StandardItem',99,0,0,0,9,61660,1013,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013015,'Cultured Matter','Normal/StandardItem',99,0,0,0,29,61660,1013,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013016,'Ossified Matter','Normal/StandardItem',99,0,0,0,39,61660,1013,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10013017,'Cretified Matter','Normal/StandardItem',99,0,0,0,44,61660,1013,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100001,'Bloodthirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100002,'Bloodthirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100003,'Bloodthirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100004,'Bloodthirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100005,'Manathirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100006,'Manathirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100007,'Manathirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100008,'Manathirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100009,'Lifethirst Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100010,'Lifethirst Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100011,'Lifethirst Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100012,'Lifethirst Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100013,'Strength Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100014,'Strength Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100015,'Strength Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100016,'Strength Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100017,'Vitality Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100018,'Vitality Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100019,'Vitality Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100020,'Vitality Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100021,'Dexterity Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100022,'Dexterity Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100023,'Dexterity Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100024,'Dexterity Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100025,'Intelligence Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100026,'Intelligence Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100027,'Intelligence Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100028,'Intelligence Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100029,'Mind Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100030,'Mind Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100031,'Mind Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100032,'Mind Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100033,'Piety Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100034,'Piety Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100035,'Piety Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100036,'Piety Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100037,'Ironman\'s Will Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100038,'Ironman\'s Will Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100039,'Ironman\'s Will Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100040,'Ironman\'s Will Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100041,'Swordsman\'s Cry Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100042,'Swordsman\'s Cry Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100043,'Swordsman\'s Cry Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100044,'Swordsman\'s Cry Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100045,'Watchman\'s Vigil Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100046,'Watchman\'s Vigil Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100047,'Watchman\'s Vigil Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100048,'Watchman\'s Vigil Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100049,'Loresman\'s Wit Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100050,'Loresman\'s Wit Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100051,'Loresman\'s Wit Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100052,'Loresman\'s Wit Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100053,'Wise Man\'s Vision Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100054,'Wise Man\'s Vision Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100055,'Wise Man\'s Vision Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100056,'Wise Man\'s Vision Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100057,'Vestryman\'s Faith Materia I','Normal/MateriaItem',99,0,0,0,36,61652,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100058,'Vestryman\'s Faith Materia II','Normal/MateriaItem',99,0,0,0,384,61653,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100059,'Vestryman\'s Faith Materia III','Normal/MateriaItem',99,0,0,0,672,61654,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100060,'Vestryman\'s Faith Materia IV','Normal/MateriaItem',99,0,0,0,840,61655,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100061,'Fire Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100062,'Fire Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100063,'Fire Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100064,'Fire Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100065,'Ice Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100066,'Ice Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100067,'Ice Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100068,'Ice Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100069,'Wind Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100070,'Wind Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100071,'Wind Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100072,'Wind Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100073,'Earth Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100074,'Earth Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100075,'Earth Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100076,'Earth Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100077,'Lightning Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100078,'Lightning Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100079,'Lightning Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100080,'Lightning Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100081,'Water Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100082,'Water Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100083,'Water Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100084,'Water Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100085,'Fire Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100086,'Fire Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100087,'Fire Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100088,'Fire Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100089,'Ice Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100090,'Ice Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100091,'Ice Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100092,'Ice Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100093,'Wind Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100094,'Wind Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100095,'Wind Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100096,'Wind Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100097,'Earth Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100098,'Earth Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100099,'Earth Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100100,'Earth Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100101,'Lightning Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100102,'Lightning Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100103,'Lightning Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100104,'Lightning Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100105,'Water Veil Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100106,'Water Veil Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100107,'Water Veil Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100108,'Water Veil Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100109,'Heavens\' Fist Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100110,'Heavens\' Fist Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100111,'Heavens\' Fist Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100112,'Heavens\' Fist Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100113,'Heavens\' Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100114,'Heavens\' Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100115,'Heavens\' Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100116,'Heavens\' Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100117,'Hells\' Fist Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100118,'Hells\' Fist Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100119,'Hells\' Fist Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100120,'Hells\' Fist Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100121,'Hells\' Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100122,'Hells\' Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100123,'Hells\' Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100124,'Hells\' Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100125,'Savage Aim Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100126,'Savage Aim Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100127,'Savage Aim Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100128,'Savage Aim Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100129,'Savage Might Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100130,'Savage Might Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100131,'Savage Might Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100132,'Savage Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100133,'Sagacious Aim Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100134,'Sagacious Aim Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100135,'Sagacious Aim Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100136,'Sagacious Aim Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100137,'Sagacious Might Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100138,'Sagacious Might Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100139,'Sagacious Might Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100140,'Sagacious Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100141,'Battledance Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100142,'Battledance Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100143,'Battledance Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100144,'Battledance Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100145,'Gatherer\'s Guerdon Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100146,'Gatherer\'s Guerdon Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100147,'Gatherer\'s Guerdon Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100148,'Gatherer\'s Guerdon Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100149,'Gatherer\'s Guile Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100150,'Gatherer\'s Guile Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100151,'Gatherer\'s Guile Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100152,'Gatherer\'s Guile Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100153,'Gatherer\'s Grasp Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100154,'Gatherer\'s Grasp Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100155,'Gatherer\'s Grasp Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100156,'Gatherer\'s Grasp Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100157,'Craftsman\'s Competence Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100158,'Craftsman\'s Competence Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100159,'Craftsman\'s Competence Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100160,'Craftsman\'s Competence Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100161,'Craftsman\'s Cunning Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100162,'Craftsman\'s Cunning Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100163,'Craftsman\'s Cunning Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100164,'Craftsman\'s Cunning Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100165,'Craftsman\'s Command Materia I','Normal/MateriaItem',99,0,0,0,36,61624,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100166,'Craftsman\'s Command Materia II','Normal/MateriaItem',99,0,0,0,384,61625,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100167,'Craftsman\'s Command Materia III','Normal/MateriaItem',99,0,0,0,672,61626,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100168,'Craftsman\'s Command Materia IV','Normal/MateriaItem',99,0,0,0,840,61627,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013008,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100169,'Bloodflight Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100170,'Bloodflight Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100171,'Bloodflight Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100172,'Bloodflight Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100173,'Manaflight Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100174,'Manaflight Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100175,'Manaflight Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100176,'Manaflight Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100177,'Bloodwall Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100178,'Bloodwall Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100179,'Bloodwall Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100180,'Bloodwall Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100181,'Manawall Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100182,'Manawall Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100183,'Manawall Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100184,'Manawall Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100185,'Cactuar Foot Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100186,'Cactuar Foot Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100187,'Cactuar Foot Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100188,'Cactuar Foot Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100189,'Wyvern Skin Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100190,'Wyvern Skin Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100191,'Wyvern Skin Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100192,'Wyvern Skin Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100193,'Bomb Blood Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100194,'Bomb Blood Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100195,'Bomb Blood Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100196,'Bomb Blood Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100197,'Pixie Tongue Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100198,'Pixie Tongue Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100199,'Pixie Tongue Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100200,'Pixie Tongue Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100201,'Coeurl Eye Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100202,'Coeurl Eye Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100203,'Coeurl Eye Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100204,'Coeurl Eye Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100205,'Aurelia Kiss Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100206,'Aurelia Kiss Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100207,'Aurelia Kiss Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100208,'Aurelia Kiss Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100209,'Bison Hoof Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100210,'Bison Hoof Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100211,'Bison Hoof Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100212,'Bison Hoof Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100213,'Funguar Shriek Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100214,'Funguar Shriek Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100215,'Funguar Shriek Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100216,'Funguar Shriek Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100217,'Treant Root Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100218,'Treant Root Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100219,'Treant Root Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100220,'Treant Root Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100221,'Chocobo Down Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100222,'Chocobo Down Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100223,'Chocobo Down Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100224,'Chocobo Down Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100225,'Ahriman Gaze Materia I','Normal/MateriaItem',99,0,0,0,36,61636,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100226,'Ahriman Gaze Materia II','Normal/MateriaItem',99,0,0,0,384,61637,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100227,'Ahriman Gaze Materia III','Normal/MateriaItem',99,0,0,0,672,61638,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100228,'Ahriman Gaze Materia IV','Normal/MateriaItem',99,0,0,0,840,61639,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013012,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100229,'Bloodflow Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100230,'Bloodflow Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100231,'Bloodflow Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100232,'Bloodflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100233,'Manaflow Materia I','Normal/MateriaItem',99,0,0,0,36,61628,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100234,'Manaflow Materia II','Normal/MateriaItem',99,0,0,0,384,61629,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100235,'Manaflow Materia III','Normal/MateriaItem',99,0,0,0,672,61630,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100236,'Manaflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61631,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100237,'Mettleflow Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100238,'Mettleflow Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100239,'Mettleflow Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100240,'Mettleflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100241,'Touch of Rage Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100242,'Touch of Rage Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100243,'Touch of Rage Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100244,'Touch of Rage Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100245,'Touch of Serenity Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100246,'Touch of Serenity Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100247,'Touch of Serenity Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100248,'Touch of Serenity Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100249,'Everspike Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100250,'Everspike Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100251,'Everspike Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100252,'Everspike Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100253,'Soldier\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100254,'Soldier\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100255,'Soldier\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100256,'Soldier\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100257,'Sorcerer\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100258,'Sorcerer\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100259,'Sorcerer\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100260,'Sorcerer\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100261,'Sprinter\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100262,'Sprinter\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100263,'Sprinter\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100264,'Sprinter\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100265,'Savant\'s Step Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100266,'Savant\'s Step Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100267,'Savant\'s Step Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100268,'Savant\'s Step Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100269,'Healer\'s Hand Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100270,'Healer\'s Hand Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100271,'Healer\'s Hand Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100272,'Healer\'s Hand Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100273,'Breath of Fire Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100274,'Breath of Fire Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100275,'Breath of Fire Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100276,'Breath of Fire Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100277,'Breath of Ice Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100278,'Breath of Ice Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100279,'Breath of Ice Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100280,'Breath of Ice Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100281,'Breath of Wind Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100282,'Breath of Wind Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100283,'Breath of Wind Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100284,'Breath of Wind Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100285,'Breath of Earth Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100286,'Breath of Earth Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100287,'Breath of Earth Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100288,'Breath of Earth Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100289,'Breath of Lightning Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100290,'Breath of Lightning Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100291,'Breath of Lightning Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100292,'Breath of Lightning Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100293,'Breath of Water Materia I','Normal/MateriaItem',99,0,0,0,36,61656,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100294,'Breath of Water Materia II','Normal/MateriaItem',99,0,0,0,384,61657,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100295,'Breath of Water Materia III','Normal/MateriaItem',99,0,0,0,672,61658,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100296,'Breath of Water Materia IV','Normal/MateriaItem',99,0,0,0,840,61659,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100297,'Bloodbringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100298,'Bloodbringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100299,'Bloodbringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100300,'Bloodbringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100301,'Manabringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100302,'Manabringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100303,'Manabringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100304,'Manabringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100305,'Mettlebringer Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100306,'Mettlebringer Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100307,'Mettlebringer Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100308,'Mettlebringer Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100309,'Mana Martyr Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100310,'Mana Martyr Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100311,'Mana Martyr Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100312,'Mana Martyr Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100313,'Mettle Martyr Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100314,'Mettle Martyr Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100315,'Mettle Martyr Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100316,'Mettle Martyr Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100317,'Byregot\'s Hammer Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100318,'Byregot\'s Hammer Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100319,'Byregot\'s Hammer Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100320,'Byregot\'s Hammer Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100321,'Menphina\'s Whisper Materia I','Normal/MateriaItem',99,0,0,0,36,61648,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100322,'Menphina\'s Whisper Materia II','Normal/MateriaItem',99,0,0,0,384,61649,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100323,'Menphina\'s Whisper Materia III','Normal/MateriaItem',99,0,0,0,672,61650,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100324,'Menphina\'s Whisper Materia IV','Normal/MateriaItem',99,0,0,0,840,61651,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100325,'Sanguinary Might Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100326,'Sanguinary Might Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100327,'Sanguinary Might Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100328,'Sanguinary Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013017,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100329,'Stellar Might Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100330,'Stellar Might Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100331,'Stellar Might Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100332,'Stellar Might Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100333,'Sound of Serenity Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100334,'Sound of Serenity Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100335,'Sound of Serenity Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100336,'Sound of Serenity Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100337,'Sound of Certainty Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100338,'Sound of Certainty Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100339,'Sound of Certainty Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100340,'Sound of Certainty Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100341,'Sound of Suffering Materia I','Normal/MateriaItem',99,0,0,0,36,61620,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013010,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100342,'Sound of Suffering Materia II','Normal/MateriaItem',99,0,0,0,384,61621,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013011,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100343,'Sound of Suffering Materia III','Normal/MateriaItem',99,0,0,0,672,61622,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100344,'Sound of Suffering Materia IV','Normal/MateriaItem',99,0,0,0,840,61623,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013013,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100345,'Swiftwall Materia I','Normal/MateriaItem',99,0,0,0,36,61632,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013006,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100346,'Swiftwall Materia II','Normal/MateriaItem',99,0,0,0,384,61633,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013007,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100347,'Swiftwall Materia III','Normal/MateriaItem',99,0,0,0,672,61634,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100348,'Swiftwall Materia IV','Normal/MateriaItem',99,0,0,0,840,61635,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013009,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100349,'Evenflow Materia I','Normal/MateriaItem',99,0,0,0,36,61640,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,10013014,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100350,'Evenflow Materia II','Normal/MateriaItem',99,0,0,0,384,61641,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,10013015,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100351,'Evenflow Materia III','Normal/MateriaItem',99,0,0,0,672,61642,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100352,'Evenflow Materia IV','Normal/MateriaItem',99,0,0,0,840,61643,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,10013016,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100353,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100354,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100355,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10100356,'[en]','Normal/MateriaItem',99,0,0,0,364,60000,1007,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300001,'Bronze Spearhead','Normal/StandardItem',99,0,0,0,275,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300002,'Iron Spearhead','Normal/StandardItem',99,0,0,0,525,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300003,'Bone Harpoon Head','Normal/StandardItem',99,0,0,0,330,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300004,'Fang Harpoon Head','Normal/StandardItem',99,0,0,0,630,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300005,'Yarzonshell Harpoon Head','Normal/StandardItem',99,0,0,0,1230,61407,9002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300006,'Tortoiseshell Harpoon Head','Normal/StandardItem',99,0,0,0,930,61407,9002,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300007,'Iron Halberd Head','Normal/StandardItem',99,0,0,0,650,61407,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300008,'Iron Lance Head','Normal/StandardItem',99,0,0,0,600,61407,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300009,'Heavy Iron Lance Head','Normal/StandardItem',99,0,0,0,625,61407,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300010,'Iron Guisarme Head','Normal/StandardItem',99,0,0,0,575,61407,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300011,'Bronze War Axe Head','Normal/StandardItem',99,0,0,0,300,61406,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300012,'Iron War Axe Head','Normal/StandardItem',99,0,0,0,550,61406,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300013,'Storm Axe Head','Normal/StandardItem',99,0,0,0,625,61406,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300014,'Bronze Labrys Head','Normal/StandardItem',99,0,0,0,325,61406,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300015,'Iron Labrys Head','Normal/StandardItem',99,0,0,0,575,61406,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300016,'Iron Bhuj Head','Normal/StandardItem',99,0,0,0,675,61406,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300017,'Bronze Bardiche Head','Normal/StandardItem',99,0,0,0,450,61406,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300018,'Bronze Gladius Blade','Normal/StandardItem',99,0,0,0,200,61408,9002,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300019,'Brass Gladius Blade','Normal/StandardItem',99,0,0,0,325,61408,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300020,'Iron Gladius Blade','Normal/StandardItem',99,0,0,0,450,61408,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300021,'Bronze Spatha Blade','Normal/StandardItem',99,0,0,0,250,61408,9002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300022,'Iron Spatha Blade','Normal/StandardItem',99,0,0,0,500,61408,9002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300023,'Iron Shortsword Blade','Normal/StandardItem',99,0,0,0,550,61408,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300024,'Iron Longsword Blade','Normal/StandardItem',99,0,0,0,600,61408,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300025,'Falchion Blade','Normal/StandardItem',99,0,0,0,675,61408,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300026,'Toothed Falchion Blade','Normal/StandardItem',99,0,0,0,725,61408,9002,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300027,'Bronze Dagger Blade','Normal/StandardItem',99,0,0,0,250,61408,9002,1,0,0,0,0,9,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300028,'Brass Dagger Blade','Normal/StandardItem',99,0,0,0,375,61408,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300029,'Iron Dagger Blade','Normal/StandardItem',99,0,0,0,500,61408,9002,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300030,'Leather Knuckle Guards','Normal/StandardItem',99,0,0,0,220,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300031,'Boarskin Himantes Covers','Normal/StandardItem',99,0,0,0,320,61346,9002,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300032,'Dodoskin Cesti Covers','Normal/StandardItem',99,0,0,0,170,61346,9002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300033,'Peiste Skin Cesti Covers','Normal/StandardItem',99,0,0,0,370,61346,9002,1,0,0,0,0,36,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300034,'Nakki Skin Cesti Covers','Normal/StandardItem',99,0,0,0,270,61346,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300035,'Baghnakh Talons','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300036,'Bronze Javelin Head','Normal/StandardItem',99,0,0,0,275,61407,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300037,'Brass Javelin Head','Normal/StandardItem',99,0,0,0,400,61407,9002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300038,'Iron Javelin Head','Normal/StandardItem',99,0,0,0,525,61407,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300039,'Silver Javelin Head','Normal/StandardItem',99,0,0,0,650,61407,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300040,'Bronze Francisca Head','Normal/StandardItem',99,0,0,0,300,61406,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300041,'Brass Francisca Head','Normal/StandardItem',99,0,0,0,425,61406,9002,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300042,'Iron Francisca Head','Normal/StandardItem',99,0,0,0,550,61406,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300043,'Silver Francisca Head','Normal/StandardItem',99,0,0,0,675,61406,9002,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300044,'Iron Bill Head','Normal/StandardItem',99,0,0,0,1000,61406,9002,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300045,'Bloody Lance Head','Normal/StandardItem',99,0,0,0,1050,61407,9002,1,0,0,0,0,41,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10300046,'Bloody Bardiche Head','Normal/StandardItem',99,0,0,0,1075,61406,9002,1,0,0,0,0,42,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301001,'Bronze Cross-pein Hammer Head','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301002,'Iron Cross-pein Hammer Head','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301003,'Birdsbeak Hammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301004,'Crowsbeak Hammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301005,'Bronze Saw Blade','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301006,'Iron Saw Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301007,'Bronze Claw Hammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301008,'Iron Claw Hammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301009,'Bronze Doming Hammer Head','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301010,'Iron Doming Hammer Head','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301011,'Bronze Raising Hammer Head','Normal/StandardItem',99,0,0,0,300,61346,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301012,'Iron Raising Hammer Head','Normal/StandardItem',99,0,0,0,550,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301013,'Bronze Chaser Hammer Head','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301014,'Iron Chaser Hammer Head','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301015,'Ornamental Bronze Hammer Head','Normal/StandardItem',99,0,0,0,375,61346,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301016,'Ornamental Iron Hammer Head','Normal/StandardItem',99,0,0,0,625,61346,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301017,'Mudstone Wheel','Normal/StandardItem',99,0,0,0,375,61346,9002,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301018,'Ragstone Wheel','Normal/StandardItem',99,0,0,0,625,61346,9002,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301019,'Bronze Culinary Knife Blade','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301020,'Iron Culinary Knife Blade','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301021,'Bronze Head Knife Blade','Normal/StandardItem',99,0,0,0,275,61346,9002,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301022,'Brass Head Knife Blade','Normal/StandardItem',99,0,0,0,400,61346,9002,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301023,'Iron Head Knife Blade','Normal/StandardItem',99,0,0,0,525,61346,9002,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301024,'Iron Round Knife Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301025,'Bronze Pickaxe Head','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301026,'Iron Pickaxe Head','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301027,'Bronze Sledgehammer Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301028,'Iron Sledgehammer Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301029,'Bronze Hatchet Head','Normal/StandardItem',99,0,0,0,325,61346,9002,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301030,'Brass Hatchet Head','Normal/StandardItem',99,0,0,0,450,61346,9002,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301031,'Iron Hatchet Head','Normal/StandardItem',99,0,0,0,575,61346,9002,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301032,'Bronze Scythe Blade','Normal/StandardItem',99,0,0,0,350,61346,9002,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301033,'Iron Scythe Blade','Normal/StandardItem',99,0,0,0,600,61346,9002,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301034,'Bronze Gig Head','Normal/StandardItem',99,0,0,0,300,61346,9002,1,0,0,0,0,11,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301035,'Iron Gig Head','Normal/StandardItem',99,0,0,0,550,61346,9002,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301036,'Steel Saw Blade','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301037,'Steel Claw Hammer Head','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301038,'Steel Chaser Hammer Head','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301039,'Siltstone Wheel','Normal/StandardItem',99,0,0,0,875,61346,9002,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301040,'Steel Round Knife Blade','Normal/StandardItem',99,0,0,0,650,61346,9002,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301041,'Mythril Culinary Knife Blade','Normal/StandardItem',99,0,0,0,1025,61346,9002,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301042,'Mythril Sledgehammer Head','Normal/StandardItem',99,0,0,0,950,61346,9002,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301043,'Steel Hatchet Head','Normal/StandardItem',99,0,0,0,825,61346,9002,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301044,'Steel Scythe Blade','Normal/StandardItem',99,0,0,0,850,61346,9002,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10301045,'Steel Gig Head','Normal/StandardItem',99,0,0,0,800,61346,9002,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302001,'Maple Spear Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302002,'Ash Spear Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302003,'Elm Spear Shaft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302004,'Oak Spear Shaft','Normal/StandardItem',99,0,0,0,396,61351,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302005,'Cedar Spear Shaft','Normal/StandardItem',99,0,0,0,192,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302006,'Chestnut Spear Shaft','Normal/StandardItem',99,0,0,0,300,61351,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302007,'Walnut Spear Shaft','Normal/StandardItem',99,0,0,0,228,61351,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302008,'Pine Spear Shaft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302009,'Bone Sword Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302010,'Horn Sword Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302011,'Aldgoat Horn Sword Grip','Normal/StandardItem',99,0,0,0,312,61346,9004,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302012,'Ash Sword Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302013,'Elm Sword Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302014,'Cedar Sword Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302015,'Chestnut Sword Grip','Normal/StandardItem',99,0,0,0,300,61346,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302016,'Pine Sword Grip','Normal/StandardItem',99,0,0,0,348,61346,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302017,'Maple Dagger Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302018,'Elm Dagger Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302019,'Maple Knife Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302020,'Ash Knife Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302021,'Maple Axe Haft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302022,'Ash Axe Haft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302023,'Elm Axe Haft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302024,'Cedar Axe Haft','Normal/StandardItem',99,0,0,0,192,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302025,'Aldgoat Horn Bow Grip','Normal/StandardItem',99,0,0,0,312,61346,9004,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302026,'Bronze Himantes Grips','Normal/StandardItem',99,0,0,0,33,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302027,'Brass Himantes Grips','Normal/StandardItem',99,0,0,0,48,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302028,'Iron Himantes Grips','Normal/StandardItem',99,0,0,0,63,61346,9004,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302029,'Elm Baghnakh Grips','Normal/StandardItem',99,0,0,0,45,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302030,'Cedar Javelin Shaft','Normal/StandardItem',99,0,0,0,48,61351,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302031,'Ash Francisca Haft','Normal/StandardItem',99,0,0,0,51,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302032,'Ram Horn Sword Grip','Normal/StandardItem',99,0,0,0,156,61346,9004,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302101,'Ash Hammer Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302102,'Maple Hammer Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302103,'Walnut Hammer Grip','Normal/StandardItem',99,0,0,0,228,61346,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302104,'Elm Hammer Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302105,'Oak Hammer Grip','Normal/StandardItem',99,0,0,0,396,61346,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302106,'Cedar Hammer Grip','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302107,'Ash Saw Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302108,'Elm Saw Grip','Normal/StandardItem',99,0,0,0,180,61346,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302109,'Maple Head Knife Grip','Normal/StandardItem',99,0,0,0,132,61346,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302110,'Ash Head Knife Grip','Normal/StandardItem',99,0,0,0,204,61346,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302111,'Chestnut Head Knife Grip','Normal/StandardItem',99,0,0,0,300,61346,9004,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302112,'Cedar Skillet Handle','Normal/StandardItem',99,0,0,0,192,61346,9004,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302113,'Pine Skillet Handle','Normal/StandardItem',99,0,0,0,348,61346,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302114,'Maple Pickaxe Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302115,'Ash Pickaxe Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302116,'Elm Pickaxe Shaft','Normal/StandardItem',99,0,0,0,24,61351,9004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302117,'Maple Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302118,'Ash Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302119,'Elm Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,180,61351,9004,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302120,'Maple Hatchet Haft','Normal/StandardItem',99,0,0,0,132,61351,9004,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302121,'Elm Hatchet Haft','Normal/StandardItem',99,0,0,0,24,61351,9004,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302122,'Ash Hatchet Haft','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302123,'Pine Hatchet Haft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302124,'Ash Scythe Snead','Normal/StandardItem',99,0,0,0,204,61351,9004,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302125,'Walnut Saw Grip','Normal/StandardItem',99,0,0,0,228,61346,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302126,'Oak Head Knife Grip','Normal/StandardItem',99,0,0,0,396,61346,9004,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302127,'Mahogany Knife Grip','Normal/StandardItem',99,0,0,0,492,61346,9004,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302128,'Pine Sledgehammer Shaft','Normal/StandardItem',99,0,0,0,348,61351,9004,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302129,'Walnut Hatchet Haft','Normal/StandardItem',99,0,0,0,228,61351,9004,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302130,'Pine Dagger Grip','Normal/StandardItem',99,0,0,0,276,61346,9004,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302131,'Ogre Horn Sword Grip','Normal/StandardItem',99,0,0,0,468,61346,9004,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302132,'Buffalo Horn Sword Grip','Normal/StandardItem',99,0,0,0,588,61346,9004,1,0,0,0,0,48,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10302133,'Mahogany Spear Shaft','Normal/StandardItem',99,0,0,0,324,61351,9004,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303001,'Bronze Spear Clasp','Normal/StandardItem',99,0,0,0,275,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303002,'Brass Spear Clasp','Normal/StandardItem',99,0,0,0,400,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303003,'Iron Spear Clasp','Normal/StandardItem',99,0,0,0,525,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303004,'Sheep Leather Swordguard','Normal/StandardItem',99,0,0,0,110,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303005,'Sheep Leather Swordguard (Grey)','Normal/StandardItem',99,0,0,0,110,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303006,'Dodo Leather Swordguard','Normal/StandardItem',99,0,0,0,160,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303007,'Leather Swordguard (Red)','Normal/StandardItem',99,0,0,0,210,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303008,'Brass Crossguard','Normal/StandardItem',99,0,0,0,400,61346,9001,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303009,'Iron Crossguard','Normal/StandardItem',99,0,0,0,525,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303010,'Darksilver Crossguard','Normal/StandardItem',99,0,0,0,725,61346,9001,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303011,'Bronze Axe Ferrule','Normal/StandardItem',99,0,0,0,275,61346,9001,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303012,'Iron Axe Ferrule','Normal/StandardItem',99,0,0,0,650,61346,9001,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303013,'Baghnakh Frame','Normal/StandardItem',99,0,0,0,50,61346,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303014,'Feather Clasp','Normal/StandardItem',99,0,0,0,50,61346,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303015,'Steel Spear Clasp','Normal/StandardItem',99,0,0,0,900,61346,9001,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303101,'Bronze Spear Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303102,'Brass Spear Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303103,'Iron Spear Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303104,'Iron Halberd Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303105,'Iron Lance Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303106,'Bone Harpoon Butt','Normal/StandardItem',99,0,0,0,180,61346,9003,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303107,'Yarzonshell Harpoon Butt','Normal/StandardItem',99,0,0,0,930,61346,9003,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303108,'Tortoiseshell Harpoon Butt','Normal/StandardItem',99,0,0,0,630,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303109,'Bronze Axe Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303110,'Iron Axe Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303111,'Silver Axe Butt','Normal/StandardItem',99,0,0,0,650,61346,9003,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303112,'Bronze Pommel','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303113,'Brass Pommel','Normal/StandardItem',99,0,0,0,400,61346,9003,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303114,'Iron Pommel','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303115,'Darksilver Pommel','Normal/StandardItem',99,0,0,0,725,61346,9003,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303116,'Bronze Hammer Butt','Normal/StandardItem',99,0,0,0,50,61346,9003,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303117,'Bronze Sledgehammer Butt','Normal/StandardItem',99,0,0,0,275,61346,9003,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303118,'Iron Sledgehammer Butt','Normal/StandardItem',99,0,0,0,525,61346,9003,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303119,'Mythril Sledgehammer Butt','Normal/StandardItem',99,0,0,0,1150,61346,9003,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303201,'Hempen Bowstring','Normal/StandardItem',99,0,0,0,86,60740,9001,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303202,'Linen Bowstring','Normal/StandardItem',99,0,0,0,374,60740,9001,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303203,'Antelope Sinew Bowstring','Normal/StandardItem',99,0,0,0,182,60740,9001,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303204,'Hippocerf Sinew Bowstring','Normal/StandardItem',99,0,0,0,20,60740,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303205,'Raptor Sinew Bowstring','Normal/StandardItem',99,0,0,0,20,60740,9001,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303206,'Iron Bow Nock','Normal/StandardItem',99,0,0,0,15,61346,9001,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303207,'Copper Sheep Bell','Normal/StandardItem',99,0,0,0,150,60817,1018,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303208,'Brass Sheep Bell','Normal/StandardItem',99,0,0,0,400,60815,1018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303209,'Copper Fish Hook','Normal/StandardItem',99,0,0,0,4,61433,9013,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303210,'Bronze Fish Hook','Normal/StandardItem',99,0,0,0,8,61433,9013,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303211,'Iron Fish Hook','Normal/StandardItem',99,0,0,0,15,61433,9013,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303212,'Silver Fish Hook','Normal/StandardItem',99,0,0,0,19,61433,9013,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303213,'Wolf Fang Fish Hook','Normal/StandardItem',99,0,0,0,225,61456,9013,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303214,'Bone Fish Hook','Normal/StandardItem',99,0,0,0,117,61456,9013,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303215,'Copper Gorge Hook','Normal/StandardItem',99,0,0,0,6,61433,9013,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303216,'Bronze Gorge Hook','Normal/StandardItem',99,0,0,0,9,61433,9013,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303217,'Iron Gorge Hook','Normal/StandardItem',99,0,0,0,17,61433,9013,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303218,'Bronze Reel','Normal/StandardItem',99,0,0,0,375,61346,9001,1,0,0,0,0,14,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303219,'Brass Reel','Normal/StandardItem',99,0,0,0,500,61346,9001,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303220,'Iron Reel','Normal/StandardItem',99,0,0,0,625,61346,9001,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303221,'Flame Receptacle','Normal/StandardItem',99,0,0,0,211,61346,4026,1,0,0,0,0,21,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303222,'Bat Fang Fish Hook','Normal/StandardItem',99,0,0,0,99,61456,9013,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303223,'Jackal Fang Fish Hook','Normal/StandardItem',99,0,0,0,144,61456,9013,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303301,'Broken Goblin Dagger','Normal/StandardItem',1,1,0,0,425,61346,9001,1,0,0,0,0,16,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303302,'Broken Goblin Gladius','Normal/StandardItem',1,1,0,0,675,61346,9001,1,0,0,0,0,26,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303303,'Broken Goblin Longsword','Normal/StandardItem',1,1,0,0,800,61346,9001,1,0,0,0,0,31,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303304,'Broken Goblin Scimitar','Normal/StandardItem',1,1,0,0,875,61346,9001,1,0,0,0,0,34,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10303305,'Broken Aeolian Scimitar','Normal/StandardItem',1,1,0,0,950,61346,9001,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304001,'Cock Fletchings','Normal/StandardItem',99,0,0,0,11,60875,9014,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304002,'Crow Fletchings','Normal/StandardItem',99,0,0,0,21,60876,9014,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304003,'Dodo Fletchings','Normal/StandardItem',99,0,0,0,30,60878,9014,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304004,'Cockatrice Fletchings','Normal/StandardItem',99,0,0,0,40,60879,9014,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304005,'Wildfowl Fletchings','Normal/StandardItem',99,0,0,0,49,60877,9014,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304006,'Condor Fletchings','Normal/StandardItem',99,0,0,0,59,60880,9014,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304007,'Vulture Fletchings','Normal/StandardItem',99,0,0,0,69,60880,9014,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304008,'Swan Fletchings','Normal/StandardItem',99,0,0,0,78,60881,9014,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304009,'Eagle Fletchings','Normal/StandardItem',99,0,0,0,88,60882,9014,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304010,'Gnat Fletchings','Normal/StandardItem',99,0,0,0,36,60876,9014,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304101,'Bronze Arrowheads','Normal/StandardItem',99,0,0,0,17,60863,9005,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304102,'Iron Arrowheads','Normal/StandardItem',99,0,0,0,34,60864,9005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304103,'Bronze Swallowtail Arrowheads','Normal/StandardItem',99,0,0,0,21,60871,9005,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304104,'Iron Swallowtail Arrowheads','Normal/StandardItem',99,0,0,0,37,60872,9005,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304105,'Fang Arrowheads','Normal/StandardItem',99,0,0,0,14,60857,9005,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304106,'Flint Arrowheads','Normal/StandardItem',99,0,0,0,22,60855,9005,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304107,'Shell Arrowheads','Normal/StandardItem',99,0,0,0,30,60857,9005,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304108,'Silver Arrowheads','Normal/StandardItem',99,0,0,0,34,60867,9005,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304109,'Obsidian Arrowheads','Normal/StandardItem',99,0,0,0,38,60861,9005,1,0,0,0,0,23,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304110,'White Coral Arrowheads','Normal/StandardItem',99,0,0,0,55,60857,9005,1,0,0,0,0,33,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304111,'Blue Coral Arrowheads','Normal/StandardItem',99,0,0,0,63,60862,9005,1,0,0,0,0,38,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304112,'Red Coral Arrowheads','Normal/StandardItem',99,0,0,0,71,60858,9005,1,0,0,0,0,43,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304201,'Arrowwood Arrow Shafts','Normal/StandardItem',99,0,0,0,15,61344,9015,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304202,'Ash Arrow Shafts','Normal/StandardItem',99,0,0,0,24,61344,9015,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10304203,'Cedar Arrow Shafts','Normal/StandardItem',99,0,0,0,34,61344,9015,1,0,0,0,0,17,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305001,'Sheepskin Shoulder Guards','Normal/StandardItem',99,0,0,0,110,61526,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305002,'Sheepskin Shoulder Guards (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305003,'Sheepskin Shoulder Guards (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9008,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305004,'Dodoskin Shoulder Guards','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305005,'Dodoskin Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,160,61530,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305006,'Leather Shoulder Guards','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305007,'Leather Shoulder Guards (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305008,'Leather Shoulder Guards (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305009,'Leather Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305010,'Leather Shoulder Guards (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305011,'Boarskin Shoulder Guards','Normal/StandardItem',99,0,0,0,310,61538,9008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305012,'Rat Fur Shoulder Guards','Normal/StandardItem',99,0,0,0,90,61539,9008,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305013,'Squirrel Fur Shoulder Guards','Normal/StandardItem',99,0,0,0,140,61540,9008,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305014,'Cotton Shoulder Guards (Red)','Normal/StandardItem',99,0,0,0,201,61502,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305015,'Canvas Shoulder Guards (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305016,'Velveteen Shoulder Guards (Black)','Normal/StandardItem',99,0,0,0,297,61512,9008,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305101,'Cotton Chest Guard','Normal/StandardItem',99,0,0,0,201,61421,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305102,'Cotton Chest Guard (Red)','Normal/StandardItem',99,0,0,0,201,61502,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305103,'Cotton Chest Guard (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305104,'Cotton Chest Guard (Green)','Normal/StandardItem',99,0,0,0,201,61504,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305105,'Cotton Chest Guard (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305106,'Canvas Chest Guard','Normal/StandardItem',99,0,0,0,249,61506,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305107,'Canvas Chest Guard (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305108,'Canvas Chest Guard (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305109,'Canvas Chest Guard (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305110,'Canvas Chest Guard (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305111,'Dodoskin Chest Guard','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305112,'Leather Chest Guard','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305113,'Leather Chest Guard (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305114,'Leather Chest Guard (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305115,'Leather Chest Guard (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305116,'Wolfskin Chest Guard','Normal/StandardItem',99,0,0,0,250,61528,9008,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305117,'Toadskin Chest Guard','Normal/StandardItem',99,0,0,0,260,61536,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305201,'Dodoskin Chest Protector','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305202,'Leather Chest Protector','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305203,'Leather Chest Protector (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305204,'Leather Chest Protector (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305205,'Leather Chest Protector (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305206,'Leather Chest Protector (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305207,'Heavy Leather Chest Protector','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305208,'Heavy Leather Chest Protector (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305209,'Heavy Leather Chest Protector (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305210,'Heavy Leather Chest Protector (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305211,'Heavy Leather Chest Protector (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305301,'Dodoskin Outer Body Armor','Normal/StandardItem',99,0,0,0,160,61529,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305302,'Leather Outer Body Armor','Normal/StandardItem',99,0,0,0,210,61531,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305303,'Leather Outer Body Armor (Red)','Normal/StandardItem',99,0,0,0,210,61534,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305304,'Leather Outer Body Armor (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305305,'Leather Outer Body Armor (Black)','Normal/StandardItem',99,0,0,0,210,61532,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305306,'Leather Outer Body Armor (Green)','Normal/StandardItem',99,0,0,0,210,61535,9008,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305401,'Bronze Breastplate','Normal/StandardItem',99,0,0,0,400,61346,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305402,'Bronze Backplate','Normal/StandardItem',99,0,0,0,400,61346,9008,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305403,'Iron Breastplate','Normal/StandardItem',99,0,0,0,650,61346,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10305404,'Iron Backplate','Normal/StandardItem',99,0,0,0,650,61346,9008,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306001,'Hempen Outer Cowl','Normal/StandardItem',99,0,0,0,105,61498,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306002,'Hempen Outer Cowl (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306003,'Hempen Outer Cowl (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306004,'Hempen Outer Cowl (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306005,'Cotton Outer Cowl','Normal/StandardItem',99,0,0,0,201,61421,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306006,'Cotton Outer Cowl (Red)','Normal/StandardItem',99,0,0,0,201,61502,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306007,'Cotton Outer Cowl (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306008,'Cotton Outer Cowl (Green)','Normal/StandardItem',99,0,0,0,201,61504,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306009,'Cotton Outer Cowl (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306010,'Canvas Outer Cowl (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306011,'Canvas Outer Cowl (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306012,'Velveteen Outer Cowl','Normal/StandardItem',99,0,0,0,297,61511,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306013,'Velveteen Outer Cowl (Black)','Normal/StandardItem',99,0,0,0,297,61512,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306014,'Velveteen Outer Cowl (Red)','Normal/StandardItem',99,0,0,0,297,61513,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306015,'Velveteen Outer Cowl (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306016,'Velveteen Outer Cowl (Green)','Normal/StandardItem',99,0,0,0,297,61515,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306101,'Hempen Outer Gown','Normal/StandardItem',99,0,0,0,105,61498,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306102,'Hempen Outer Gown (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306103,'Hempen Outer Gown (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306104,'Hempen Outer Gown (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9009,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306105,'Cotton Outer Gown','Normal/StandardItem',99,0,0,0,201,61421,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306106,'Cotton Outer Gown (Red)','Normal/StandardItem',99,0,0,0,201,61502,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306107,'Cotton Outer Gown (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306108,'Cotton Outer Gown (Green)','Normal/StandardItem',99,0,0,0,201,61504,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306109,'Cotton Outer Gown (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9009,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306110,'Canvas Outer Gown','Normal/StandardItem',99,0,0,0,249,61506,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306111,'Canvas Outer Gown (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306112,'Canvas Outer Gown (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306113,'Canvas Outer Gown (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306114,'Canvas Outer Gown (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9009,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306115,'Velveteen Outer Gown','Normal/StandardItem',99,0,0,0,297,61511,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306116,'Velveteen Outer Gown (Black)','Normal/StandardItem',99,0,0,0,297,61512,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306117,'Velveteen Outer Gown (Red)','Normal/StandardItem',99,0,0,0,297,61513,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306118,'Velveteen Outer Gown (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306119,'Velveteen Outer Gown (Green)','Normal/StandardItem',99,0,0,0,297,61515,9009,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306201,'Hempen Acton Body (Brown)','Normal/StandardItem',99,0,0,0,124,61499,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306202,'Hempen Acton Body (Grey)','Normal/StandardItem',99,0,0,0,124,61500,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306203,'Hempen Acton Body (Beige)','Normal/StandardItem',99,0,0,0,124,61501,9016,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306204,'Cotton Acton Body (Red)','Normal/StandardItem',99,0,0,0,220,61502,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306205,'Cotton Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,220,61503,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306206,'Cotton Acton Body (Green)','Normal/StandardItem',99,0,0,0,220,61504,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306207,'Cotton Acton Body (Blue)','Normal/StandardItem',99,0,0,0,220,61505,9016,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306208,'Canvas Acton Body (Red)','Normal/StandardItem',99,0,0,0,268,61502,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306209,'Canvas Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,268,61503,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306210,'Canvas Acton Body (Green)','Normal/StandardItem',99,0,0,0,268,61504,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306211,'Canvas Acton Body (Blue)','Normal/StandardItem',99,0,0,0,268,61505,9016,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306212,'Velveteen Acton Body','Normal/StandardItem',99,0,0,0,316,61511,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306213,'Velveteen Acton Body (Black)','Normal/StandardItem',99,0,0,0,316,61512,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306214,'Velveteen Acton Body (Yellow)','Normal/StandardItem',99,0,0,0,316,61514,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306215,'Velveteen Acton Body (Green)','Normal/StandardItem',99,0,0,0,316,61515,9016,1,0,0,0,0,32,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306216,'Canvas Coatee Body','Normal/StandardItem',99,0,0,0,288,61506,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306217,'Canvas Coatee Body (Auburn)','Normal/StandardItem',99,0,0,0,288,61507,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306218,'Canvas Coatee Body (Pink)','Normal/StandardItem',99,0,0,0,288,61508,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306219,'Canvas Coatee Body (Brown)','Normal/StandardItem',99,0,0,0,288,61509,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306220,'Canvas Coatee Body (Blue)','Normal/StandardItem',99,0,0,0,288,61510,9009,1,0,0,0,0,29,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306221,'Velveteen Coatee Body','Normal/StandardItem',99,0,0,0,384,61511,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306222,'Velveteen Coatee Body (Black)','Normal/StandardItem',99,0,0,0,384,61512,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306223,'Velveteen Coatee Body (Red)','Normal/StandardItem',99,0,0,0,384,61513,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306224,'Velveteen Coatee Body (Yellow)','Normal/StandardItem',99,0,0,0,384,61514,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306225,'Velveteen Coatee Body (Green)','Normal/StandardItem',99,0,0,0,384,61515,9009,1,0,0,0,0,39,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306226,'Linen Coatee Body','Normal/StandardItem',99,0,0,0,480,61516,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306227,'Linen Coatee Body (Pink)','Normal/StandardItem',99,0,0,0,480,61517,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306228,'Linen Coatee Body (Blue)','Normal/StandardItem',99,0,0,0,480,61518,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306229,'Linen Coatee Body (Brown)','Normal/StandardItem',99,0,0,0,480,61519,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10306230,'Linen Coatee Body (Yellow)','Normal/StandardItem',99,0,0,0,480,61520,9009,1,0,0,0,0,49,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307001,'Hempen Inner Cowl','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307002,'Hempen Inner Cowl (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307003,'Hempen Inner Cowl (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307004,'Hempen Inner Cowl (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307005,'Cotton Inner Cowl','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307006,'Cotton Inner Cowl (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307007,'Cotton Inner Cowl (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307008,'Cotton Inner Cowl (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307009,'Cotton Inner Cowl (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307010,'Velveteen Inner Cowl','Normal/StandardItem',99,0,0,0,297,61511,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307011,'Velveteen Inner Cowl (Black)','Normal/StandardItem',99,0,0,0,297,61512,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307012,'Velveteen Inner Cowl (Red)','Normal/StandardItem',99,0,0,0,297,61513,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307013,'Velveteen Inner Cowl (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307014,'Velveteen Inner Cowl (Green)','Normal/StandardItem',99,0,0,0,297,61515,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307101,'Hempen Inner Dalmatica','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307102,'Hempen Inner Dalmatica (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307103,'Hempen Inner Dalmatica (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307104,'Hempen Inner Dalmatica (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307105,'Cotton Inner Dalmatica','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307106,'Cotton Inner Dalmatica (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307107,'Cotton Inner Dalmatica (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307108,'Cotton Inner Dalmatica (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307201,'Hempen Inner Gown','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307202,'Hempen Inner Gown (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307203,'Hempen Inner Gown (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307204,'Hempen Inner Gown (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307205,'Cotton Inner Gown','Normal/StandardItem',99,0,0,0,201,61421,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307206,'Cotton Inner Gown (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307207,'Cotton Inner Gown (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307208,'Cotton Inner Gown (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307301,'Hempen Inner Tunic','Normal/StandardItem',99,0,0,0,105,61498,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307302,'Hempen Inner Tunic (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307303,'Hempen Inner Tunic (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307304,'Cotton Inner Tunic','Normal/StandardItem',99,0,0,0,105,61421,9010,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307305,'Cotton Inner Tunic (Red)','Normal/StandardItem',99,0,0,0,201,61502,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307306,'Cotton Inner Tunic (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307307,'Cotton Inner Tunic (Green)','Normal/StandardItem',99,0,0,0,201,61504,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307308,'Cotton Inner Tunic (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9010,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307309,'Velveteen Inner Tunic','Normal/StandardItem',99,0,0,0,297,61511,9010,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307401,'Hempen Sleeves','Normal/StandardItem',99,0,0,0,105,61498,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307402,'Hempen Sleeves (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307403,'Hempen Sleeves (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307404,'Hempen Sleeves (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307405,'Cotton Sleeves','Normal/StandardItem',99,0,0,0,201,61421,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307406,'Cotton Sleeves (Red)','Normal/StandardItem',99,0,0,0,201,61502,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307407,'Cotton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307408,'Cotton Sleeves (Green)','Normal/StandardItem',99,0,0,0,201,61504,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307409,'Cotton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307410,'Canvas Sleeves','Normal/StandardItem',99,0,0,0,249,61506,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307411,'Canvas Sleeves (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307412,'Canvas Sleeves (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307413,'Canvas Sleeves (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307414,'Canvas Sleeves (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307415,'Velveteen Sleeves','Normal/StandardItem',99,0,0,0,297,61511,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307416,'Velveteen Sleeves (Black)','Normal/StandardItem',99,0,0,0,297,61512,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307417,'Velveteen Sleeves (Red)','Normal/StandardItem',99,0,0,0,297,61513,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307418,'Velveteen Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307419,'Velveteen Sleeves (Green)','Normal/StandardItem',99,0,0,0,297,61515,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307501,'Hempen Acton Sleeves (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307502,'Hempen Acton Sleeves (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307503,'Hempen Acton Sleeves (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9017,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307504,'Cotton Acton Sleeves (Red)','Normal/StandardItem',99,0,0,0,201,61502,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307505,'Cotton Acton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307506,'Cotton Acton Sleeves (Green)','Normal/StandardItem',99,0,0,0,201,61504,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307507,'Cotton Acton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9017,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307508,'Canvas Acton Sleeves (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307509,'Canvas Acton Sleeves (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307510,'Canvas Acton Sleeves (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307511,'Canvas Acton Sleeves (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9017,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307512,'Velveteen Acton Sleeves','Normal/StandardItem',99,0,0,0,297,61511,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307513,'Velveteen Acton Sleeves (Black)','Normal/StandardItem',99,0,0,0,297,61512,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307514,'Velveteen Acton Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307515,'Velveteen Acton Sleeves (Green)','Normal/StandardItem',99,0,0,0,297,61515,9017,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307601,'Bronze Chainmail Vest','Normal/StandardItem',99,0,0,0,105,60740,9018,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307602,'Bronze Chain Sleeves','Normal/StandardItem',99,0,0,0,105,60740,9018,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307603,'Iron Chainmail Vest','Normal/StandardItem',99,0,0,0,153,60740,9018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307604,'Iron Chain Sleeves','Normal/StandardItem',99,0,0,0,153,60740,9018,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307605,'Linen Sleeves','Normal/StandardItem',99,0,0,0,393,61516,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307606,'Linen Sleeves (Pink)','Normal/StandardItem',99,0,0,0,393,61517,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307607,'Linen Sleeves (Blue)','Normal/StandardItem',99,0,0,0,393,61518,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307608,'Linen Sleeves (Brown)','Normal/StandardItem',99,0,0,0,393,61519,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307609,'Linen Sleeves (Yellow)','Normal/StandardItem',99,0,0,0,393,61520,9017,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10307610,'Woolen Sleeves (Red)','Normal/StandardItem',99,0,0,0,489,61523,9017,1,0,0,0,0,50,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308001,'Hempen Doublet Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308002,'Hempen Doublet Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308003,'Hempen Doublet Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308004,'Hempen Doublet Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308005,'Cotton Doublet Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308006,'Cotton Doublet Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308007,'Cotton Doublet Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308008,'Cotton Doublet Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308009,'Cotton Doublet Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308010,'Canvas Doublet Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308011,'Canvas Doublet Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308012,'Canvas Doublet Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308013,'Canvas Doublet Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308014,'Canvas Doublet Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308015,'Velveteen Doublet Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308016,'Velveteen Doublet Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308017,'Velveteen Doublet Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308018,'Velveteen Doublet Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308019,'Velveteen Doublet Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308101,'Hempen Robe Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308102,'Hempen Robe Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308103,'Hempen Robe Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308104,'Hempen Robe Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308105,'Cotton Robe Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308106,'Cotton Robe Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308107,'Cotton Robe Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308108,'Cotton Robe Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308109,'Cotton Robe Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308110,'Canvas Robe Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308111,'Canvas Robe Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308112,'Canvas Robe Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308113,'Canvas Robe Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308114,'Canvas Robe Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308115,'Velveteen Robe Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308116,'Velveteen Robe Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308117,'Velveteen Robe Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308118,'Velveteen Robe Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308119,'Velveteen Robe Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308201,'Hempen Shirt Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308202,'Hempen Shirt Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308203,'Hempen Shirt Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308204,'Hempen Shirt Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308205,'Cotton Shirt Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308206,'Cotton Shirt Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308207,'Cotton Shirt Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308208,'Cotton Shirt Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308209,'Cotton Shirt Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308210,'Velveteen Shirt Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308211,'Velveteen Shirt Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308212,'Velveteen Shirt Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308213,'Velveteen Shirt Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308214,'Velveteen Shirt Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308301,'Hempen Tunic Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308302,'Hempen Tunic Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308303,'Hempen Tunic Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308304,'Hempen Tunic Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308305,'Cotton Tunic Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308306,'Cotton Tunic Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308307,'Cotton Tunic Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308308,'Cotton Tunic Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308309,'Cotton Tunic Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308310,'Canvas Tunic Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308311,'Canvas Tunic Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308312,'Canvas Tunic Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308313,'Canvas Tunic Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308314,'Canvas Tunic Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308315,'Velveteen Tunic Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308316,'Velveteen Tunic Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308317,'Velveteen Tunic Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308318,'Velveteen Tunic Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308319,'Velveteen Tunic Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308401,'Hempen Halfrobe Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308402,'Hempen Halfrobe Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308403,'Hempen Halfrobe Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308404,'Hempen Halfrobe Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308405,'Cotton Halfrobe Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308406,'Cotton Halfrobe Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308407,'Cotton Halfrobe Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308408,'Cotton Halfrobe Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308409,'Cotton Halfrobe Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308410,'Canvas Halfrobe Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308411,'Canvas Halfrobe Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308412,'Canvas Halfrobe Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308413,'Canvas Halfrobe Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308414,'Canvas Halfrobe Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308501,'Hempen Tabard Front','Normal/StandardItem',99,0,0,0,105,61498,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308502,'Hempen Tabard Front (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308503,'Hempen Tabard Front (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308504,'Hempen Tabard Front (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9011,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308505,'Cotton Tabard Front','Normal/StandardItem',99,0,0,0,201,61421,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308506,'Cotton Tabard Front (Red)','Normal/StandardItem',99,0,0,0,201,61502,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308507,'Cotton Tabard Front (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308508,'Cotton Tabard Front (Green)','Normal/StandardItem',99,0,0,0,201,61504,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308509,'Cotton Tabard Front (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9011,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308510,'Canvas Tabard Front','Normal/StandardItem',99,0,0,0,249,61506,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308511,'Canvas Tabard Front (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308512,'Canvas Tabard Front (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308513,'Canvas Tabard Front (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308514,'Canvas Tabard Front (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9011,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308515,'Velveteen Tabard Front','Normal/StandardItem',99,0,0,0,297,61511,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308516,'Velveteen Tabard Front (Black)','Normal/StandardItem',99,0,0,0,297,61512,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308517,'Velveteen Tabard Front (Red)','Normal/StandardItem',99,0,0,0,297,61513,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308518,'Velveteen Tabard Front (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308519,'Velveteen Tabard Front (Green)','Normal/StandardItem',99,0,0,0,297,61515,9011,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10308520,'Dodore Leather Doublet Front','Normal/StandardItem',99,0,0,0,441,61530,9011,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309001,'Hempen Doublet Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309002,'Hempen Doublet Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309003,'Hempen Doublet Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309004,'Hempen Doublet Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309005,'Cotton Doublet Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309006,'Cotton Doublet Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309007,'Cotton Doublet Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309008,'Cotton Doublet Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309009,'Cotton Doublet Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309010,'Canvas Doublet Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309011,'Canvas Doublet Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309012,'Canvas Doublet Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309013,'Canvas Doublet Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309014,'Canvas Doublet Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309015,'Velveteen Doublet Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309016,'Velveteen Doublet Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309017,'Velveteen Doublet Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309018,'Velveteen Doublet Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309019,'Velveteen Doublet Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309101,'Hempen Robe Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309102,'Hempen Robe Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309103,'Hempen Robe Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309104,'Hempen Robe Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309105,'Cotton Robe Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309106,'Cotton Robe Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309107,'Cotton Robe Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309108,'Cotton Robe Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309109,'Cotton Robe Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309110,'Canvas Robe Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309111,'Canvas Robe Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309112,'Canvas Robe Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309113,'Canvas Robe Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309114,'Canvas Robe Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309115,'Velveteen Robe Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309116,'Velveteen Robe Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309117,'Velveteen Robe Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309118,'Velveteen Robe Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309119,'Velveteen Robe Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309201,'Hempen Shirt Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309202,'Hempen Shirt Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309203,'Hempen Shirt Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309204,'Hempen Shirt Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309205,'Cotton Shirt Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309206,'Cotton Shirt Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309207,'Cotton Shirt Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309208,'Cotton Shirt Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309209,'Cotton Shirt Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309210,'Velveteen Shirt Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309211,'Velveteen Shirt Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309212,'Velveteen Shirt Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309213,'Velveteen Shirt Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309214,'Velveteen Shirt Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309301,'Hempen Tunic Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309302,'Hempen Tunic Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309303,'Hempen Tunic Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309304,'Hempen Tunic Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309305,'Cotton Tunic Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309306,'Cotton Tunic Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309307,'Cotton Tunic Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309308,'Cotton Tunic Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309309,'Cotton Tunic Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309310,'Canvas Tunic Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309311,'Canvas Tunic Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309312,'Canvas Tunic Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309313,'Canvas Tunic Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309314,'Canvas Tunic Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309315,'Velveteen Tunic Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309316,'Velveteen Tunic Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309317,'Velveteen Tunic Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309318,'Velveteen Tunic Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309319,'Velveteen Tunic Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309401,'Hempen Halfrobe Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309402,'Hempen Halfrobe Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309403,'Hempen Halfrobe Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309404,'Hempen Halfrobe Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309405,'Cotton Halfrobe Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309406,'Cotton Halfrobe Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309407,'Cotton Halfrobe Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309408,'Cotton Halfrobe Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309409,'Cotton Halfrobe Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309410,'Canvas Halfrobe Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309411,'Canvas Halfrobe Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309412,'Canvas Halfrobe Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309413,'Canvas Halfrobe Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309414,'Canvas Halfrobe Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309501,'Hempen Tabard Back','Normal/StandardItem',99,0,0,0,105,61498,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309502,'Hempen Tabard Back (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309503,'Hempen Tabard Back (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309504,'Hempen Tabard Back (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9012,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309505,'Cotton Tabard Back','Normal/StandardItem',99,0,0,0,201,61421,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309506,'Cotton Tabard Back (Red)','Normal/StandardItem',99,0,0,0,201,61502,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309507,'Cotton Tabard Back (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309508,'Cotton Tabard Back (Green)','Normal/StandardItem',99,0,0,0,201,61504,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309509,'Cotton Tabard Back (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9012,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309510,'Canvas Tabard Back','Normal/StandardItem',99,0,0,0,249,61506,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309511,'Canvas Tabard Back (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309512,'Canvas Tabard Back (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309513,'Canvas Tabard Back (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309514,'Canvas Tabard Back (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9012,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309515,'Velveteen Tabard Back','Normal/StandardItem',99,0,0,0,297,61511,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309516,'Velveteen Tabard Back (Black)','Normal/StandardItem',99,0,0,0,297,61512,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309517,'Velveteen Tabard Back (Red)','Normal/StandardItem',99,0,0,0,297,61513,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309518,'Velveteen Tabard Back (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309519,'Velveteen Tabard Back (Green)','Normal/StandardItem',99,0,0,0,297,61515,9012,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10309520,'Dodore Leather Doublet Back','Normal/StandardItem',99,0,0,0,441,61530,9012,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310001,'Sheepskin Outsoles','Normal/StandardItem',99,0,0,0,110,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310002,'Sheepskin Outsoles (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310003,'Sheepskin Outsoles (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310004,'Dodoskin Outsoles','Normal/StandardItem',99,0,0,0,160,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310005,'Dodoskin Outsoles (Black)','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310006,'Leather Outsoles','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310007,'Leather Outsoles (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310008,'Leather Outsoles (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310009,'Leather Outsoles (Black)','Normal/StandardItem',99,0,0,0,210,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310010,'Leather Outsoles (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310011,'Toadskin Outsoles','Normal/StandardItem',99,0,0,0,260,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310012,'Toadskin Outsoles (Brown)','Normal/StandardItem',99,0,0,0,260,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310101,'Sheepskin Vamps','Normal/StandardItem',99,0,0,0,11,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310102,'Sheepskin Vamps (Taupe)','Normal/StandardItem',99,0,0,0,11,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310103,'Sheepskin Vamps (Grey)','Normal/StandardItem',99,0,0,0,11,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310104,'Dodoskin Vamps','Normal/StandardItem',99,0,0,0,16,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310105,'Leather Vamps','Normal/StandardItem',99,0,0,0,21,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310106,'Leather Vamps (Red)','Normal/StandardItem',99,0,0,0,21,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310107,'Leather Vamps (Ochre)','Normal/StandardItem',99,0,0,0,21,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310108,'Leather Vamps (Black)','Normal/StandardItem',99,0,0,0,21,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310109,'Leather Vamps (Green)','Normal/StandardItem',99,0,0,0,21,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310110,'Toadskin Vamps','Normal/StandardItem',99,0,0,0,26,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310111,'Toadskin Vamps (Brown)','Normal/StandardItem',99,0,0,0,26,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310201,'Dodoskin Shin Guards','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310202,'Leather Shin Guards','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310203,'Leather Shin Guards (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310204,'Leather Shin Guards (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310205,'Leather Shin Guards (Black)','Normal/StandardItem',99,0,0,0,20,61422,9007,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310206,'Leather Shin Guards (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310301,'Hempen Socks','Normal/StandardItem',99,0,0,0,105,61498,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310302,'Hempen Socks (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310303,'Hempen Socks (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310304,'Hempen Socks (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310305,'Cotton Socks','Normal/StandardItem',99,0,0,0,201,61421,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310306,'Cotton Socks (Red)','Normal/StandardItem',99,0,0,0,201,61502,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310307,'Cotton Socks (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310308,'Cotton Socks (Green)','Normal/StandardItem',99,0,0,0,201,61504,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310309,'Cotton Socks (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310310,'Canvas Socks','Normal/StandardItem',99,0,0,0,249,61506,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310311,'Canvas Socks (Auburn)','Normal/StandardItem',99,0,0,0,249,61507,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310312,'Canvas Socks (Pink)','Normal/StandardItem',99,0,0,0,249,61508,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310313,'Canvas Socks (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310314,'Canvas Socks (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310315,'Velveteen Socks','Normal/StandardItem',99,0,0,0,297,61511,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310316,'Velveteen Socks (Black)','Normal/StandardItem',99,0,0,0,297,61512,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310317,'Velveteen Socks (Red)','Normal/StandardItem',99,0,0,0,297,61513,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310318,'Velveteen Socks (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310319,'Velveteen Socks (Green)','Normal/StandardItem',99,0,0,0,297,61515,9007,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310401,'Sheepskin Knee Pads','Normal/StandardItem',99,0,0,0,110,61526,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310402,'Sheepskin Knee Pads (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310403,'Sheepskin Knee Pads (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310404,'Dodoskin Knee Pads','Normal/StandardItem',99,0,0,0,160,61529,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310405,'Dodoskin Knee Pads (Black)','Normal/StandardItem',99,0,0,0,160,61530,9007,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310406,'Leather Knee Pads','Normal/StandardItem',99,0,0,0,210,61531,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310407,'Leather Knee Pads (Red)','Normal/StandardItem',99,0,0,0,210,61534,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310408,'Leather Knee Pads (Ochre)','Normal/StandardItem',99,0,0,0,210,61533,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310409,'Leather Knee Pads (Black)','Normal/StandardItem',99,0,0,0,210,61532,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310410,'Leather Knee Pads (Green)','Normal/StandardItem',99,0,0,0,210,61535,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310411,'Toadskin Knee Pads','Normal/StandardItem',99,0,0,0,260,61536,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310412,'Toadskin Knee Pads (Brown)','Normal/StandardItem',99,0,0,0,260,61537,9007,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310501,'Copper Toes','Normal/StandardItem',99,0,0,0,200,61346,9007,1,0,0,0,0,7,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310502,'Brass Toes','Normal/StandardItem',99,0,0,0,325,61346,9007,1,0,0,0,0,12,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310503,'Iron Toes','Normal/StandardItem',99,0,0,0,575,61346,9007,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310504,'Silver Toes','Normal/StandardItem',99,0,0,0,700,61346,9007,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310511,'Bronze Cuisses','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310512,'Iron Cuisses','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310521,'Bronze Poleyns','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310522,'Iron Poleyns','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310531,'Bronze Greaves','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310532,'Iron Greaves','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310541,'Bronze Chain Chausses','Normal/StandardItem',99,0,0,0,275,61346,9007,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10310542,'Iron Chain Chausses','Normal/StandardItem',99,0,0,0,525,61346,9007,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311001,'Hempen Hood','Normal/StandardItem',99,0,0,0,105,61498,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311002,'Hempen Hood (Brown)','Normal/StandardItem',99,0,0,0,105,61499,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311003,'Hempen Hood (Grey)','Normal/StandardItem',99,0,0,0,105,61500,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311004,'Hempen Hood (Beige)','Normal/StandardItem',99,0,0,0,105,61501,9006,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311005,'Cotton Hood','Normal/StandardItem',99,0,0,0,201,61421,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311006,'Cotton Hood (Red)','Normal/StandardItem',99,0,0,0,201,61502,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311007,'Cotton Hood (Yellow)','Normal/StandardItem',99,0,0,0,201,61503,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311008,'Cotton Hood (Green)','Normal/StandardItem',99,0,0,0,201,61504,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311009,'Cotton Hood (Blue)','Normal/StandardItem',99,0,0,0,201,61505,9006,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311010,'Canvas Hood (Brown)','Normal/StandardItem',99,0,0,0,249,61509,9006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311011,'Canvas Hood (Blue)','Normal/StandardItem',99,0,0,0,249,61510,9006,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311012,'Velveteen Hood','Normal/StandardItem',99,0,0,0,297,61511,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311013,'Velveteen Hood (Black)','Normal/StandardItem',99,0,0,0,297,61512,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311014,'Velveteen Hood (Red)','Normal/StandardItem',99,0,0,0,297,61513,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311015,'Velveteen Hood (Yellow)','Normal/StandardItem',99,0,0,0,297,61514,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311016,'Velveteen Hood (Green)','Normal/StandardItem',99,0,0,0,297,61515,9006,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311101,'Rat Fur Neck Guard','Normal/StandardItem',99,0,0,0,90,61539,9019,1,0,0,0,0,8,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311102,'Squirrel Fur Neck Guard','Normal/StandardItem',99,0,0,0,140,61540,9019,1,0,0,0,0,13,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311103,'Marmot Fur Neck Guard','Normal/StandardItem',99,0,0,0,190,61541,9019,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311104,'Sheepskin Neck Guard','Normal/StandardItem',99,0,0,0,110,61526,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311105,'Sheepskin Neck Guard (Taupe)','Normal/StandardItem',99,0,0,0,110,61527,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311106,'Sheepskin Neck Guard (Grey)','Normal/StandardItem',99,0,0,0,110,61528,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311107,'Dodoskin Neck Guard','Normal/StandardItem',99,0,0,0,160,61529,9020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311108,'Canvas Neck Guard','Normal/StandardItem',99,0,0,0,190,61506,9006,1,0,0,0,0,18,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311109,'Copper Throat Guard','Normal/StandardItem',99,0,0,0,150,61346,9021,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311110,'Bronze Neck Guard','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311111,'Iron Neck Guard','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311201,'Sheep Leather Inner Mitts','Normal/StandardItem',99,0,0,0,110,61526,9020,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311202,'Dodo Leather Inner Mitts','Normal/StandardItem',99,0,0,0,160,61529,9020,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311203,'Buffalo Leather Inner Mitts','Normal/StandardItem',99,0,0,0,210,61531,9020,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311204,'Bronze Throat Guard','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311205,'Wolf Collar','Normal/StandardItem',99,0,0,0,625,61346,9021,1,0,0,0,0,24,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311206,'Drake Collar','Normal/StandardItem',99,0,0,0,575,61346,9021,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311207,'Black Odoshi Cord','Normal/StandardItem',99,0,0,0,192,61346,9006,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311208,'Blue Odoshi Cord','Normal/StandardItem',99,0,0,0,192,61346,9006,1,0,0,0,0,19,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311211,'Copper Buckle','Normal/StandardItem',99,0,0,0,4,60748,9022,1,0,0,0,0,5,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311212,'Bronze Buckle','Normal/StandardItem',99,0,0,0,8,60748,9022,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311213,'Brass Buckle','Normal/StandardItem',99,0,0,0,12,60748,9022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311214,'Iron Buckle','Normal/StandardItem',99,0,0,0,15,60748,9022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311215,'Silver Buckle','Normal/StandardItem',99,0,0,0,19,60748,9022,1,0,0,0,0,25,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311216,'Darksilver Buckle','Normal/StandardItem',99,0,0,0,21,60748,9022,1,0,0,0,0,28,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311217,'Electrum Buckle','Normal/StandardItem',99,0,0,0,30,60748,9022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311218,'Mythril Buckle','Normal/StandardItem',99,0,0,0,34,60748,9022,1,0,0,0,0,45,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311221,'Brass Breastpin','Normal/StandardItem',99,0,0,0,400,60748,9022,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311222,'Silver Breastpin','Normal/StandardItem',99,0,0,0,525,60748,9022,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311223,'White Coral Breastpin','Normal/StandardItem',99,0,0,0,930,60748,9022,1,0,0,0,0,30,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311224,'Blue Coral Breastpin','Normal/StandardItem',99,0,0,0,1080,60748,9022,1,0,0,0,0,35,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311225,'Red Coral Breastpin','Normal/StandardItem',99,0,0,0,1230,60748,9022,1,0,0,0,0,40,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311226,'Nephrite Breastpin','Normal/StandardItem',99,0,0,0,1140,60748,9022,1,0,0,0,0,37,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311231,'Bronze Celata Visor','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311232,'Iron Celata Visor','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311233,'Iron Barbut Visor','Normal/StandardItem',99,0,0,0,575,61346,9021,1,0,0,0,0,22,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311234,'Kabuto Mask','Normal/StandardItem',99,0,0,0,700,61346,9021,1,0,0,0,0,27,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311241,'Bronze Couters','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311242,'Iron Couters','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311251,'Bronze Rerebraces','Normal/StandardItem',99,0,0,0,275,61346,9021,1,0,0,0,0,10,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311252,'Iron Rerebraces','Normal/StandardItem',99,0,0,0,525,61346,9021,1,0,0,0,0,20,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (10311261,'Brass Vambrace Plates','Normal/StandardItem',99,0,0,0,400,61346,9021,1,0,0,0,0,15,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000001,'Balloonfish','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000002,'Standard-Issue Flintlock','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000003,'Faerie Remora','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000004,'Naldiq Gramophone Case','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000005,'Naldiq Trembler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000006,'Naldiq Coil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000007,'Naldiq Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000008,'Vymelli Gramophone Case','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000009,'Vymelli Trembler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000010,'Vymelli Coil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000011,'Vymelli Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000012,'Sheep\'s-eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000013,'Petrified Wood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000014,'Ewer Fragment','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000015,'Twisted Aldgoat Horn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000016,'Alchemical Pheromones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000017,'Ladybug Tears','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000018,'Spiny Turnip Leaves','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000019,'Counterfeit Chip Mold','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000020,'Bronze Kraken Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000021,'Leather Chocobo Saddle','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000022,'Whistling Windwheel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000023,'Seastone','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000024,'Reverberating Steel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000025,'Barrel Feed','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000026,'Vibrant Arrows','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000027,'Sable Salve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000028,'Gods\' Quiver Petition','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000029,'Colorful Building Block','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000030,'Writ of Access','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000031,'Seaspray Quiche','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000032,'Mirage Token','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000033,'Deep-red Ruby','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000034,'Skull Island','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000035,'Aged Rum','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000036,'Far Eastern Sourleaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000037,'Frondale\'s Funds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000038,'Penelope\'s Background','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000039,'Penelope\'s Evaluation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000040,'Oak Atrium Ghost','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000041,'Starfall Grass','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000042,'Pirate Ship Tale','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000043,'Yarzon Faeces','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000044,'Damaged Wailer Armor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000045,'Repaired Wailer Armor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000046,'Armor Remnants','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000047,'Fen-Yll Birkin Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000048,'Damaged Fen-Yll Boots','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000049,'Vintage Fen-Yll Boots','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000050,'Bronze Earplug Mold','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000051,'Bronze Earplug Casing','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000052,'Sound-proofing Rubber','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000053,'Admiral Alloy','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000054,'Red Riding Hood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000055,'Ripped Riding Hood','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000056,'Luxurious Gloves','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000057,'Thanalan Spider Silk','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000058,'Blooming Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000059,'Supple Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000060,'Sturdy Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000061,'Splintered Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000062,'Blooming Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000063,'Supple Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000064,'Sturdy Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000065,'Fairweather Fetish','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000066,'Large Leaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000067,'Atrium Arrow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000068,'Light Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000069,'Piping Hot Pie Crust','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000070,'Aromatic Pate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000071,'Devilbelly Meatball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000072,'Devilshroom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000073,'Foulbelly Meatball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000074,'Queer-smelling Meat','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000075,'Sweet-smelling Spice','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000076,'Mummified Mole','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000077,'Potent Medication','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000078,'Frondale\'s Poultice','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000079,'Faustigeant\'s Salve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000080,'Brass Earplugs','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000081,'Niellefresne\'s Gold Dust','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000082,'Wind Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000083,'Earth Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000084,'Water Ward','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000085,'Nostalgic Ink','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000086,'Bowing Pine Branch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000087,'Foul-smelling Nut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000088,'Treant Vine','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000089,'Velodyna Cosmos','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000090,'Purification Mask','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000091,'Podling','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000092,'Balloon Cargo','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000093,'Ixal Diary','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000094,'Amalj\'aa Ashes','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000095,'Crystal Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000096,'Unaspected Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000097,'King of Plots\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000098,'Wise Miser\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000099,'Lady Lewena\'s Gil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000100,'Shiny Chip','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000101,'Mysterious Leather Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000102,'Charred Red Newt','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000103,'Bent Glasses','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000104,'Island Coconut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000105,'Mimidoa Drill','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000106,'Mimidoa Barrow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000107,'Mimidoa Rivet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000108,'Z\'ssapa\'s Brooch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000109,'Brooch Pin','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000110,'Adorable Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000111,'Graceful Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000112,'Dashing Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000113,'Ideal Miner Sketch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000114,'Violet Augite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000115,'Mismatched Stones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000116,'Heartstrike Replica','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000117,'Pure Metal Ore','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000118,'Brilliant Glass Shards','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000119,'Silverwater','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000120,'Sealed Correspondence','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000121,'Amajina Silver Nuggets','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000122,'Shattered Brooch','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000123,'Pearl Clover Blossom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000124,'F\'lhaminn\'s Flower','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000125,'Baderon\'s Recommendation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000126,'Coliseum Pass','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000127,'Pixie Remora','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000128,'Pearl Clover Seeds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000129,'Pearl Clover Fruit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000130,'Trident Map','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000131,'Pirate Ship Funds','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000132,'Kraken Register','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000133,'Wawalago Message','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000134,'Platinum Mirage Ledger','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000135,'Meracydian Olives','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000136,'Letter to Nenekko','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000137,'Amajina Ceruleum','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000138,'Pearl Clover Seedling','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000139,'Midnight Slippers','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000140,'Ceruleum Compound','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000141,'Heated Gallipot','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000142,'Tinolqa Popoto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000143,'Blinking Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000144,'Silky-smooth Marmot Hide','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000145,'Tawdry Torque','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000146,'Cedar Marionette','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000147,'Nacre Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000148,'Reaver Wristlet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000149,'Musk Roseling Pollen','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000150,'Beryl Crab Shell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000151,'White Ash','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000152,'Wolf Tail Trophy','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000153,'Cursed Lens','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000154,'Slumber Nut','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000155,'Skryvner Signet Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000156,'Sunsilk Muslin','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000157,'Milkworm','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000158,'Thanalan Natron','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000159,'Menphina Stew','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000160,'Lonsygg\'s Journal Scrap','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000161,'Weaver Lily','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000162,'Treehollow Brew','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000163,'Séance Stone','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000164,'Sable Tooth','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000165,'Novice\'s Clasp','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000166,'Theda\'s Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000167,'List of Companions','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000168,'List of Champions','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000169,'List of the Impoverished','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000170,'List of Adoring Masses','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000171,'List of the Elite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000172,'Milvaneth Talisman','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000173,'Barbarous Choker','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000174,'Conch Shell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000175,'Arrest Warrant','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000176,'Fishtack','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000177,'Sheepbur Seed','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000178,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000179,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000180,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000181,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000182,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000183,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000184,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000185,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000186,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000187,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000188,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000189,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000190,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000191,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000192,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000193,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000194,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000195,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000196,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000197,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000198,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000199,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000200,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000201,'Lassae Ledger','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000202,'Sourleaf Nectar','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000203,'Death Sentence','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000204,'Redbelly Wasp Map','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000205,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000206,'Yellow Marble','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000207,'Radz-at-Han Reserve','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000208,'Airship Pass (GRD-LMS)','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000209,'Airship Pass (ULD-LMS)','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000210,'Fossil-fused Dark Matter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000211,'Keystone of the Bloom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000212,'Keystone of the Bud','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000213,'Keystone of the Bough','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000214,'Keystone of the Leaf','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000215,'Keystone of the Trunk','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000216,'Keystones','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000217,'Ensorcelled Snowball','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000218,'Heart of Winter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000219,'Young Dodo Leather','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000220,'Bloody Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000221,'Needle Box','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000222,'Sibold\'s Bouquet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000223,'Inkwell','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000224,'Well-worn Bag','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000225,'Divine Impetus','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000226,'Coblyn Larva','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000227,'Brass Kobold Strongbox Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000228,'Mistbeard Insignia Ring','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000229,'Mottled Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000230,'Bomb Bane','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000231,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000232,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000233,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000234,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000235,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000236,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000237,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000238,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000239,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000240,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000241,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000242,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000243,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000244,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000245,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000246,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000247,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000248,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000249,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000250,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000251,'Ailith\'s Oath','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000252,'Taylor\'s Letter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000253,'Woolvale Arms Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000254,'Signed Agreement','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000255,'Straight Edge Traders Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000256,'Gigas Forge Contract','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000257,'Imperial Letter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000258,'Magitek Designs','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000259,'Magitek Transceiver','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000260,'Magitek Recording Plate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000261,'Shattered Gauntlet','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000262,'Magitek Cooling Plate','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000263,'Blackened Accumulator','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000264,'Draconian Rosary','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000265,'Norwick Knight\'s Sigil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000266,'Silver-winged Kabuto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000267,'Stillglade Fane Petition','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000268,'Sealed Urn','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000269,'Faces of Mercy Medallion','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000270,'Magitek Dowsing Rod','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000271,'Ceremony Invitation','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000272,'Earthbreaker','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000273,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000274,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000275,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000276,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000277,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000278,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000279,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000280,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000281,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000282,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000283,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000284,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000285,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000286,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000287,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000288,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000289,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000290,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000291,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000292,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000293,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000294,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000295,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000296,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000297,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000298,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000299,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000300,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000301,'Mature Funguar Spore Sac','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000302,'Scarlet Oil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000303,'Stinky Yellow Liquid','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000304,'Althyk Lavender','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000305,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000306,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000307,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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`gamedata_items` VALUES (11000357,'Timeworn Artemis Bow','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000358,'Timeworn Thyrus','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000359,'Timeworn Stardust Rod','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000360,'The Song of Tristram','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000361,'Enter the Coeurl','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000362,'The Warrior Within','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000363,'The Book of Reinette','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000364,'Bow of the Gods','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000365,'Interview with the Padjal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000366,'On Verdant Pond','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000367,'White-hot Ember','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000368,'Howling Gale','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000369,'Relic Weapon','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000370,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000371,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000372,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000373,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000374,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000375,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000376,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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(11000391,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000392,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000393,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000394,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000395,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000396,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000397,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000398,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000399,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000400,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000401,'Leather Armor Scrap','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000402,'Hypnotic Scales','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000403,'Sketch of Challinie','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000404,'Cobalt Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000405,'Prismatic Eye','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000406,'Omnomite','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000407,'Dart Slug Anti-venom','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000408,'Coblyn Choler','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000409,'Leather Balloon Panel','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000410,'Treated Kite Plume','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000411,'Eye of Garuda','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000412,'Tears of Nymeia','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000413,'Wind Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000414,'Water Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000415,'Earth Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000416,'Lightning Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000417,'Ice Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000418,'Fire Echo Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000419,'Inferno Flambeau','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000420,'Harmonizing Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000421,'Imperial Disruptor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000422,'Mist Emitter','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000423,'Imperial Disruptor','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000424,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000425,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000426,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000427,'War Merit','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000428,'Magitek Amplifier','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000429,'Nightshade Oil','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000430,'Suncake','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000431,'Vortex Feather','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000432,'Vortex Catcher','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000433,'Garlean Schematics','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000434,'Imperial Strongbox Key','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000435,'Kan-E-Senna\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000436,'Merlwyb\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000437,'Raubahn\'s Missive','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000438,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000439,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000440,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000441,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000442,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000443,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000444,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000445,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000446,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000447,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000448,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000449,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000450,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000451,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000452,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000453,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000454,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000455,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000456,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000457,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000458,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000459,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000460,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000461,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000462,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000463,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000464,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000465,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000466,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000467,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000468,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000469,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000470,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000471,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000472,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000473,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000474,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000475,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000476,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000477,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000478,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000479,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Shatotto','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000557,'Pukno Poki\'s Charm','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000558,'Engraved Crystal','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000559,'Ashes of the Fallen','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000560,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000561,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (11000562,'[en]','Normal/DummyItem',1,0,1,0,0,60739,1005,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Mandible','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000032,'Plague Rat Tooth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000033,'Pack Rat Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000034,'Wingrat Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000035,'Rabid Wingrat Blood','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000036,'Boggart Robe','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000037,'Seadevil Filet','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000038,'Jellyfish Stinger','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000039,'Bloodless Chiglet Carcass','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000040,'Carrion Chiglet Humours','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000041,'Tiny Bauble','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000042,'Plague Rat Tooth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000043,'Scalepuk Talon','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000044,'Bat Skin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000045,'Blue Yarzon Offal','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000046,'Aldgoat Sirloin','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000047,'Red Landtrap Vine','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000048,'Blue Landtrap Vine','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000049,'Floatstone','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000050,'Cogwheel Ore','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` 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Hive','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000065,'Unknotted Ash Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000066,'Unknotted Teak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000067,'Unknotted Oak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000068,'Lancaster Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000069,'Foreign Mythrilshells','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000070,'Empty Flask','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO 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Cargo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000078,'Deadfire Flintlock','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000079,'Striped Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000080,'Antelope Tail','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000081,'Hippocerf Beak','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000082,'Purple Acid','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000083,'Canopy Apple','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Chestnut','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000105,'Doom Cricket','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000106,'Snail Horn','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000107,'Snail Horn','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000108,'Wraith Cloth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000109,'Wight Cloth','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000110,'Angler Eye','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Mosquito','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000132,'Orchidfly','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000133,'Leafy Wing','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000134,'Rusted Sword','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000135,'Rusted Ring','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000136,'Gold Hilt Dagger','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000137,'Leather Hunting Vest','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES 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Smoking','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000145,'Carp for Salting','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000146,'Salmon for Drying','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000147,'Fresh Oyster','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000148,'Fresh Blowfish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000149,'Fresh Lobster','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000150,'Bigclaw Crayfish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000151,'Bitterbite Pipira','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000152,'Jade Marimo','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000153,'Aquarium Bone Crayfish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000154,'Gridanian Fighting Fish','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000155,'Aquarium Monke Onke','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000156,'Straight Willow Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000157,'Straight Ash Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000158,'Straight Oak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000159,'Unknotted Elm Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000160,'Unknotted Walnut Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000161,'Unknotted Mahogany Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000162,'High-quality Spruce Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000163,'Superior-quality Iron Ore','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000164,'Superior-quality Mythril Ore','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000165,'Thick Walnut Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000166,'Thick Mahogany Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000167,'Plump Bianaq Bream','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000168,'Plump Maiden Carp','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000169,'High-quality Raw Sphene','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); 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Jade','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000177,'Wormless Oak Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000178,'Fine-grain Rosewood Log','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000179,'Fresh Yugr\'am Salmon','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000180,'Young Northern Pike','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000181,'Virgin\'s Veil','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO `gamedata_items` VALUES (12000182,'Rainbow Fly','Normal/DummyItem',1,0,1,0,0,60739,1016,1,0,0,0,0,1,1001,0,0,0,0,0,-1,0,0,0,0,0); +INSERT INTO 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INTO `gamedata_items_equipment` VALUES (8010302,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010303,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010304,9,29,-1,0,-1,0,-1,0,-1,0,15004,1,15006,1,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010305,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010306,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010307,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010308,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010309,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES 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(8010519,9,29,-1,0,-1,0,-1,0,-1,0,15001,19,15002,19,15029,1,15032,9,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010520,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010521,9,29,-1,0,-1,0,-1,0,15002,2,15001,10,15002,10,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010522,9,29,-1,0,-1,0,-1,0,15035,1,15001,10,15035,2,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010523,9,29,-1,0,-1,0,-1,0,15001,3,15001,17,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010524,9,29,-1,0,-1,0,-1,0,15002,3,15001,17,15002,17,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010525,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010526,9,29,-1,0,-1,0,-1,0,15001,4,15001,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010527,9,29,-1,0,-1,0,-1,0,15002,4,15001,24,15002,24,15007,1,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010528,9,29,-1,0,-1,0,-1,0,15035,3,15001,24,15035,18,15005,1,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010529,9,29,-1,0,-1,0,-1,0,15001,5,15001,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010530,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010531,9,29,-1,0,-1,0,-1,0,15002,5,15001,28,15002,28,15007,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010532,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010533,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010534,9,29,-1,0,-1,0,-1,0,15002,2,15001,10,15002,10,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010535,9,29,-1,0,-1,0,-1,0,15002,2,15001,10,15002,10,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010536,9,29,-1,0,-1,0,-1,0,15035,1,15001,10,15035,2,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010537,9,29,-1,0,-1,0,-1,0,15035,1,15001,10,15035,2,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010538,9,29,-1,0,-1,0,-1,0,15001,3,15001,17,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010539,9,29,-1,0,-1,0,-1,0,15001,3,15001,17,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010540,9,29,-1,0,-1,0,-1,0,15002,3,15001,17,15002,17,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010541,9,29,-1,0,-1,0,-1,0,15002,3,15001,17,15002,17,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010542,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010543,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010544,9,29,-1,0,-1,0,-1,0,15001,4,15001,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010545,9,29,-1,0,-1,0,-1,0,-1,0,15032,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010546,9,29,-1,0,-1,0,-1,0,15032,4,15001,27,15002,27,15029,1,15032,13,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010547,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8010548,9,29,-1,0,-1,0,-1,0,-1,0,15001,-14,15002,28,15008,4,15029,1,-1,0,-1,0,0,0,45); -INSERT INTO `gamedata_items_equipment` VALUES 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-INSERT INTO `gamedata_items_equipment` VALUES (8010557,9,29,-1,0,-1,0,-1,0,15001,5,15001,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010558,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010559,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010560,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010561,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010562,9,29,-1,0,-1,0,-1,0,15002,5,15001,28,15002,28,15007,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8010563,9,29,-1,0,-1,0,-1,0,15002,5,15001,28,15002,28,15007,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES 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(8011404,9,29,-1,0,-1,0,-1,0,15016,1,15016,2,15004,1,15009,1,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011405,9,29,-1,0,-1,0,-1,0,15016,1,15016,2,15004,1,15009,1,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011406,9,29,-1,0,-1,0,-1,0,15016,1,15016,3,15004,2,15009,1,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011407,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,2,15009,1,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011408,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,3,15009,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011409,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,3,15009,2,-1,0,-1,0,-1,0,0,1,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011501,9,29,-1,0,-1,0,-1,0,-1,0,15002,16,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011502,9,29,-1,0,-1,0,-1,0,-1,0,15002,20,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011503,9,29,-1,0,-1,0,-1,0,-1,0,15002,20,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011504,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011505,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011506,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011507,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011508,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES (8011509,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031032,11,29,-1,0,-1,0,-1,0,15033,4,15033,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031033,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031034,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031035,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031036,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031037,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031038,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031047,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031048,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031049,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031050,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031051,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031052,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031053,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031511,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031512,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031513,11,29,16009,0,-1,0,-1,0,-1,0,15001,15,15004,3,15017,2,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8031514,11,29,-1,0,-1,0,-1,0,15016,1,15006,2,15008,2,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031515,11,29,-1,0,-1,0,-1,0,15016,1,15006,2,15008,2,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031516,11,29,-1,0,-1,0,-1,0,15016,1,15006,5,15008,4,15016,2,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031517,11,29,-1,0,-1,0,-1,0,15016,1,15006,5,15008,4,15016,2,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES 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-INSERT INTO `gamedata_items_equipment` VALUES (8031704,11,29,-1,0,-1,0,-1,0,-1,0,15004,4,15006,2,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031705,11,29,-1,0,-1,0,-1,0,-1,0,15004,4,15006,2,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031706,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031707,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031708,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031709,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031710,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031810,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031811,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031812,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031813,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031814,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031815,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES (8031816,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8032242,11,29,-1,0,-1,0,-1,0,15034,4,15031,24,15034,24,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032243,11,29,-1,0,-1,0,-1,0,15034,4,15031,24,15034,24,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032244,11,29,-1,0,-1,0,-1,0,15034,4,15031,24,15034,24,-1,0,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032301,11,29,-1,0,-1,0,-1,0,-1,0,15007,3,15008,3,15009,3,15028,2,15029,4,15012,3,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032302,11,29,-1,0,-1,0,-1,0,-1,0,15007,5,15008,5,15009,5,15028,4,15029,4,15040,4,0,0,72); -INSERT INTO `gamedata_items_equipment` VALUES (8032303,11,29,-1,0,-1,0,-1,0,15028,1,15007,4,15008,4,15028,4,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032304,11,29,-1,0,-1,0,-1,0,15028,1,15007,4,15008,4,15028,4,-1,0,-1,0,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8032812,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032813,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032814,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032815,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032816,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032817,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032818,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032819,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); -INSERT INTO `gamedata_items_equipment` VALUES (8032820,11,29,16007,3,15052,-20,-1,0,-1,0,15001,60,15004,10,15016,5,15018,10,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032821,11,29,16007,0,-1,0,-1,0,-1,0,15032,38,15034,32,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032822,11,29,16008,3,15018,10,-1,0,-1,0,15001,60,15004,10,15016,5,15052,-20,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032823,11,29,16008,0,-1,0,-1,0,-1,0,15032,38,15034,32,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032824,11,29,16009,3,15022,40,-1,0,-1,0,15001,60,15004,10,15016,5,15052,-20,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8032825,11,29,16009,0,-1,0,-1,0,-1,0,15032,38,15034,32,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO 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INTO `gamedata_items_equipment` VALUES (8050125,13,29,-1,0,-1,0,-1,0,15001,3,15001,19,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050126,13,29,-1,0,-1,0,-1,0,15001,3,15001,19,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050127,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050128,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050129,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050130,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050131,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES 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-INSERT INTO `gamedata_items_equipment` VALUES (8050429,13,29,-1,0,-1,0,-1,0,15033,2,15033,14,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050430,13,29,-1,0,-1,0,-1,0,15033,2,15033,14,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050431,13,29,-1,0,-1,0,-1,0,15008,1,15033,14,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050432,13,29,-1,0,-1,0,-1,0,15008,1,15033,14,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050433,13,29,-1,0,-1,0,-1,0,15008,1,15033,14,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050434,13,29,-1,0,-1,0,-1,0,15007,1,15033,14,15007,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050435,13,29,-1,0,-1,0,-1,0,15007,1,15033,14,15007,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8050444,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050445,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050446,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050447,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050448,13,29,-1,0,-1,0,-1,0,15007,1,15033,16,15007,6,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8050449,13,29,16009,0,-1,0,-1,0,-1,0,15033,4,15035,8,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8050450,13,29,-1,0,-1,0,-1,0,-1,0,15033,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8051222,13,29,16008,0,-1,0,-1,0,-1,0,15031,8,15032,4,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8051223,13,29,-1,0,-1,0,-1,0,15035,1,15031,8,15035,7,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8051224,13,29,-1,0,-1,0,-1,0,15035,1,15031,8,15035,7,-1,0,-1,0,-1,0,-1,0,0,1,25); -INSERT INTO `gamedata_items_equipment` VALUES (8051301,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8051302,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8051303,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8051304,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8051305,12,27,-1,0,-1,0,-1,0,-1,0,15015,2,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); 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INTO `gamedata_items_equipment` VALUES (8070433,14,29,-1,0,-1,0,-1,0,15005,1,15034,13,15005,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070434,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070435,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070436,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070437,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070438,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070439,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070440,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070441,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070442,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070443,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070444,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070445,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070446,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070447,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070448,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070449,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070450,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070451,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070452,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070453,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070454,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070455,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070501,14,29,-1,0,-1,0,-1,0,-1,0,15029,1,15032,3,15034,3,-1,0,-1,0,-1,0,0,0,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070502,14,29,-1,0,-1,0,-1,0,-1,0,15029,3,15032,5,15034,5,-1,0,-1,0,-1,0,0,0,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070503,14,29,-1,0,-1,0,-1,0,-1,0,15029,6,15032,7,15034,8,-1,0,-1,0,-1,0,0,0,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070504,14,29,-1,0,-1,0,-1,0,-1,0,15029,6,15032,7,15034,8,-1,0,-1,0,-1,0,0,0,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070505,14,29,-1,0,-1,0,-1,0,-1,0,15029,6,15032,7,15034,8,-1,0,-1,0,-1,0,0,0,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070506,14,29,-1,0,-1,0,-1,0,-1,0,15029,6,15032,7,15034,8,-1,0,-1,0,-1,0,0,0,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070507,14,29,-1,0,-1,0,-1,0,-1,0,15029,8,15032,10,15034,11,-1,0,-1,0,-1,0,0,0,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070508,14,29,-1,0,-1,0,-1,0,-1,0,15029,8,15032,10,15034,11,-1,0,-1,0,-1,0,0,0,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070509,14,29,-1,0,-1,0,-1,0,-1,0,15029,8,15032,10,15034,11,-1,0,-1,0,-1,0,0,0,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070510,14,29,-1,0,-1,0,-1,0,-1,0,15029,8,15032,10,15034,11,-1,0,-1,0,-1,0,0,0,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070511,14,29,-1,0,-1,0,-1,0,-1,0,15032,1,15034,1,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8070512,14,29,-1,0,-1,0,20003,0,-1,0,15029,1,15034,1,15032,1,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8070513,14,29,-1,0,-1,0,-1,0,-1,0,15006,2,15009,-1,15029,7,15040,3,-1,0,-1,0,0,0,67); -INSERT INTO `gamedata_items_equipment` VALUES (8070514,14,29,-1,0,-1,0,-1,0,15029,1,15029,6,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES 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-INSERT INTO `gamedata_items_equipment` VALUES (8070523,14,29,-1,0,-1,0,-1,0,15029,2,15029,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070524,14,29,-1,0,-1,0,-1,0,15018,1,15029,10,15018,4,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070525,14,29,-1,0,-1,0,-1,0,15032,2,15029,10,15032,14,15034,14,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070526,14,29,-1,0,-1,0,-1,0,-1,0,15029,10,15020,15,15007,3,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8070527,14,29,-1,0,-1,0,-1,0,15029,1,15029,6,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070528,14,29,-1,0,-1,0,-1,0,15029,1,15029,6,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES (8070529,14,29,-1,0,-1,0,-1,0,15018,1,15029,6,15018,1,-1,0,-1,0,-1,0,-1,0,0,1,24); -INSERT INTO `gamedata_items_equipment` VALUES 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(8080429,15,29,-1,0,-1,0,-1,0,15007,1,15017,7,15034,12,15007,2,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080430,15,29,-1,0,-1,0,-1,0,15009,1,15017,7,15034,12,15009,2,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080431,15,29,-1,0,-1,0,-1,0,15034,2,15017,8,15034,13,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080432,15,29,-1,0,-1,0,-1,0,15008,1,15017,8,15034,13,15008,3,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080433,15,29,-1,0,-1,0,-1,0,15007,1,15017,8,15034,13,15007,3,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080434,15,29,-1,0,-1,0,-1,0,15009,1,15017,8,15034,13,15009,3,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080435,15,29,-1,0,-1,0,-1,0,15034,2,15017,7,15034,12,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES 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(8080457,15,29,-1,0,-1,0,-1,0,15007,1,15017,8,15034,13,15007,3,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080458,15,29,-1,0,-1,0,-1,0,15007,1,15017,8,15034,13,15007,3,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080459,15,29,-1,0,-1,0,-1,0,15009,1,15017,8,15034,13,15009,3,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080460,15,29,-1,0,-1,0,-1,0,15009,1,15017,8,15034,13,15009,3,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080461,15,29,-1,0,-1,0,-1,0,15009,1,15017,8,15034,13,15009,3,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080462,15,29,-1,0,-1,0,-1,0,15009,1,15017,8,15034,13,15009,3,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080501,15,29,-1,0,-1,0,-1,0,-1,0,15031,1,15034,1,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8080502,15,29,-1,0,-1,0,-1,0,-1,0,15017,1,15031,2,15034,2,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080503,15,29,-1,0,-1,0,-1,0,-1,0,15017,3,15031,4,15034,4,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080504,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080505,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080506,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080507,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080508,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080509,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080510,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080511,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080512,15,29,-1,0,-1,0,20004,0,-1,0,15017,1,15034,1,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8080513,15,29,-1,0,-1,0,-1,0,15017,1,15017,5,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080514,15,29,-1,0,-1,0,-1,0,15004,1,15017,5,15004,1,15006,1,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080515,15,29,-1,0,-1,0,-1,0,15034,1,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080516,15,29,-1,0,-1,0,-1,0,15002,2,15017,5,15029,2,15002,10,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080517,15,29,-1,0,-1,0,-1,0,15017,1,15017,6,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080518,15,29,-1,0,-1,0,-1,0,15004,1,15017,6,15004,2,15006,2,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080519,15,29,-1,0,-1,0,-1,0,15034,1,15017,6,15031,8,15034,8,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080520,15,29,-1,0,-1,0,-1,0,15002,3,15017,6,15029,3,15002,15,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080521,15,29,-1,0,-1,0,-1,0,15017,1,15017,7,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080522,15,29,-1,0,-1,0,-1,0,15004,1,15017,7,15004,2,15006,3,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES (8080523,15,29,-1,0,-1,0,-1,0,15034,1,15017,7,15031,9,15034,9,-1,0,-1,0,-1,0,0,1,26); -INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8090001,16,29,-1,0,-1,0,-1,0,-1,0,15032,4,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,27); -INSERT INTO `gamedata_items_equipment` VALUES (8090002,16,29,-1,0,-1,0,-1,0,-1,0,15032,4,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,27); -INSERT INTO `gamedata_items_equipment` VALUES (8090003,16,29,-1,0,-1,0,-1,0,-1,0,15032,4,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,27); -INSERT INTO `gamedata_items_equipment` VALUES (8090004,16,29,-1,0,-1,0,-1,0,-1,0,15032,11,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,27); -INSERT INTO `gamedata_items_equipment` VALUES (8090005,16,29,-1,0,-1,0,-1,0,-1,0,15032,11,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,27); -INSERT INTO `gamedata_items_equipment` VALUES (8090006,16,29,-1,0,-1,0,-1,0,-1,0,15020,12,15032,12,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8090007,16,29,-1,0,-1,0,-1,0,-1,0,15032,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_equipment` VALUES (8090008,16,29,-1,0,-1,0,-1,0,15030,1,15030,3,15032,9,-1,0,-1,0,-1,0,-1,0,0,1,27); 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(8010144,9,29,-1,0,-1,0,-1,0,15008,1,15028,6,15029,8,15008,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010145,9,29,-1,0,-1,0,-1,0,15008,1,15028,6,15029,8,15008,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010146,9,29,-1,0,-1,0,-1,0,15007,1,15028,6,15029,8,15007,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010147,9,29,-1,0,-1,0,-1,0,15007,1,15028,6,15029,8,15007,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010148,9,29,-1,0,-1,0,-1,0,15007,1,15028,6,15029,8,15007,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010149,9,29,-1,0,-1,0,-1,0,15007,1,15028,6,15029,8,15007,4,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010201,9,29,-1,0,-1,0,-1,0,-1,0,15006,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010202,9,29,-1,0,-1,0,-1,0,-1,0,15006,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT 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`gamedata_items_equipment` VALUES (8010211,9,29,-1,0,-1,0,-1,0,15030,3,15006,2,15030,16,15035,16,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010212,9,29,-1,0,-1,0,-1,0,15030,3,15006,2,15030,16,15035,16,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010213,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010214,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010215,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010216,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010217,9,29,-1,0,-1,0,-1,0,-1,0,15006,2,15007,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010218,9,29,-1,0,-1,0,-1,0,-1,0,15006,2,15007,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010219,9,29,-1,0,-1,0,-1,0,-1,0,15006,3,15007,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010220,9,29,-1,0,-1,0,-1,0,-1,0,15006,3,15007,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010221,9,29,-1,0,-1,0,-1,0,15030,4,15006,3,15030,21,15035,21,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010222,9,29,-1,0,-1,0,-1,0,15030,4,15006,3,15030,21,15035,21,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010223,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010224,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010225,9,29,-1,0,-1,0,20001,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010301,9,29,-1,0,-1,0,-1,0,-1,0,15076,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010302,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010303,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010304,9,29,-1,0,-1,0,-1,0,-1,0,15004,1,15006,1,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010305,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010306,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010307,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010308,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010309,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES 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VALUES (8010505,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010506,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010507,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010508,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010509,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15002,12,15029,1,15032,4,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010510,9,29,-1,0,-1,0,-1,0,-1,0,15001,16,15002,16,15029,1,15032,6,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010511,9,29,-1,0,-1,0,-1,0,-1,0,15001,16,15002,16,15029,1,15032,6,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES 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(8010519,9,29,-1,0,-1,0,-1,0,-1,0,15001,19,15002,19,15029,1,15032,9,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010520,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010521,9,29,-1,0,-1,0,-1,0,15002,2,15001,10,15002,10,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010522,9,29,-1,0,-1,0,-1,0,15035,1,15001,10,15035,2,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010523,9,29,-1,0,-1,0,-1,0,15001,3,15001,17,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010524,9,29,-1,0,-1,0,-1,0,15002,3,15001,17,15002,17,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010525,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010526,9,29,-1,0,-1,0,-1,0,15001,4,15001,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010527,9,29,-1,0,-1,0,-1,0,15002,4,15001,24,15002,24,15007,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010528,9,29,-1,0,-1,0,-1,0,15035,3,15001,24,15035,18,15005,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010529,9,29,-1,0,-1,0,-1,0,15001,5,15001,28,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010530,9,29,-1,0,-1,0,-1,0,15035,4,15001,28,15035,22,15005,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010531,9,29,-1,0,-1,0,-1,0,15002,5,15001,28,15002,28,15007,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010532,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010533,9,29,-1,0,-1,0,-1,0,15001,2,15001,10,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8010542,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010543,9,29,-1,0,-1,0,-1,0,15035,2,15001,17,15035,10,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010544,9,29,-1,0,-1,0,-1,0,15001,4,15001,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010545,9,29,-1,0,-1,0,-1,0,-1,0,15032,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010546,9,29,-1,0,-1,0,-1,0,15032,4,15001,27,15002,27,15029,1,15032,13,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8010547,9,29,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8010548,9,29,-1,0,-1,0,-1,0,-1,0,15001,-14,15002,28,15008,4,15029,1,-1,0,-1,0,0,0,45); +INSERT INTO `gamedata_items_equipment` VALUES 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`gamedata_items_equipment` VALUES (8011338,9,29,-1,0,-1,0,-1,0,15006,1,15006,3,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011339,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011340,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011341,9,29,-1,0,-1,0,-1,0,15009,1,15006,3,15007,2,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011401,9,29,-1,0,-1,0,-1,0,-1,0,15001,10,15008,1,15029,2,15035,8,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011402,9,29,-1,0,-1,0,-1,0,-1,0,15001,12,15008,2,15029,2,15035,12,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011403,9,29,-1,0,-1,0,-1,0,-1,0,15001,25,15004,1,15005,3,15018,4,15029,2,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8011404,9,29,-1,0,-1,0,-1,0,15016,1,15016,2,15004,1,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011405,9,29,-1,0,-1,0,-1,0,15016,1,15016,2,15004,1,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011406,9,29,-1,0,-1,0,-1,0,15016,1,15016,3,15004,2,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011407,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,2,15009,1,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011408,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,3,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011409,9,29,-1,0,-1,0,-1,0,15016,1,15016,4,15004,3,15009,2,-1,0,-1,0,-1,0,0,1,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011501,9,29,-1,0,-1,0,-1,0,-1,0,15002,16,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011502,9,29,-1,0,-1,0,-1,0,-1,0,15002,20,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011503,9,29,-1,0,-1,0,-1,0,-1,0,15002,20,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011504,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011505,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011506,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011507,9,29,-1,0,-1,0,-1,0,-1,0,15002,24,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011508,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES (8011509,9,29,-1,0,-1,0,-1,0,-1,0,15002,30,15005,1,-1,0,-1,0,-1,0,-1,0,0,0,22); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031032,11,29,-1,0,-1,0,-1,0,15033,4,15033,24,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031033,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031034,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031035,11,29,-1,0,-1,0,-1,0,15005,1,15033,24,15005,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031036,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031037,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031038,11,29,-1,0,-1,0,-1,0,15004,1,15033,24,15004,6,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031047,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031048,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031049,11,29,-1,0,-1,0,-1,0,15005,1,15033,28,15005,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031050,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031051,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031052,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031053,11,29,-1,0,-1,0,-1,0,15004,1,15033,28,15004,7,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031511,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031512,11,29,-1,0,-1,0,-1,0,-1,0,15006,6,15008,4,15017,1,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031513,11,29,16009,0,-1,0,-1,0,-1,0,15001,15,15004,3,15017,2,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8031514,11,29,-1,0,-1,0,-1,0,15016,1,15006,2,15008,2,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031515,11,29,-1,0,-1,0,-1,0,15016,1,15006,2,15008,2,-1,0,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031516,11,29,-1,0,-1,0,-1,0,15016,1,15006,5,15008,4,15016,2,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031517,11,29,-1,0,-1,0,-1,0,15016,1,15006,5,15008,4,15016,2,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES 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+INSERT INTO `gamedata_items_equipment` VALUES (8031704,11,29,-1,0,-1,0,-1,0,-1,0,15004,4,15006,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031705,11,29,-1,0,-1,0,-1,0,-1,0,15004,4,15006,2,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031706,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031707,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031708,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031709,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031710,11,29,-1,0,-1,0,-1,0,-1,0,15004,6,15006,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES 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VALUES (8031719,11,29,-1,0,-1,0,-1,0,-1,0,15004,8,15006,4,-1,0,-1,0,-1,0,-1,0,0,1,82); +INSERT INTO `gamedata_items_equipment` VALUES (8031720,11,29,-1,0,-1,0,-1,0,15016,1,15004,5,15018,5,15016,5,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031721,11,29,-1,0,-1,0,-1,0,15016,1,15004,5,15018,5,15016,5,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031722,11,29,-1,0,-1,0,-1,0,15016,1,15004,6,15018,6,15016,6,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031723,11,29,-1,0,-1,0,-1,0,15016,1,15004,6,15018,6,15016,6,-1,0,-1,0,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031724,11,29,-1,0,-1,0,-1,0,-1,0,15005,3,15018,3,15016,3,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8031801,42,29,-1,0,-1,0,20026,0,-1,0,15008,2,15009,1,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8031810,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031811,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031812,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031813,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031814,42,29,-1,0,-1,0,20026,0,-1,0,15008,4,15009,3,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031815,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES (8031816,42,29,-1,0,-1,0,20026,0,-1,0,15008,6,15009,4,-1,0,-1,0,-1,0,-1,0,0,0,23); +INSERT INTO `gamedata_items_equipment` VALUES 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`gamedata_items_equipment` VALUES (8032604,11,29,16010,1,15019,70,-1,0,-1,0,15004,10,15006,10,15005,10,15008,10,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032605,11,29,16010,1,15022,120,-1,0,-1,0,15004,10,15006,10,15007,10,15009,10,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032606,11,29,16010,1,15028,15,-1,0,-1,0,15005,10,15007,10,15008,10,15009,10,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032701,11,29,-1,0,-1,0,-1,0,-1,0,20029,0,15002,40,15008,12,15025,3,15052,3,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032702,11,29,-1,0,-1,0,-1,0,-1,0,20035,0,15018,7,15017,7,15007,5,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032703,11,29,-1,0,-1,0,-1,0,-1,0,20034,0,15001,50,15018,6,15016,6,15005,7,15017,3,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8032704,11,29,-1,0,-1,0,-1,0,-1,0,20043,0,15018,7,15004,7,15009,7,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` 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INTO `gamedata_items_equipment` VALUES (8032812,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032813,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032814,11,29,-1,0,-1,0,-1,0,15017,2,15018,5,15017,10,15006,10,15009,10,15007,10,-1,0,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032815,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032816,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032817,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); +INSERT INTO `gamedata_items_equipment` VALUES (8032818,11,29,-1,0,-1,0,-1,0,15024,2,15002,40,15029,9,15024,10,15007,5,15008,5,15028,5,0,1,23); 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INTO `gamedata_items_equipment` VALUES (8050125,13,29,-1,0,-1,0,-1,0,15001,3,15001,19,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050126,13,29,-1,0,-1,0,-1,0,15001,3,15001,19,15005,5,15004,3,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050127,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050128,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050129,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050130,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050131,13,29,-1,0,-1,0,-1,0,15001,4,15001,23,15005,6,15004,4,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8050444,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050445,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050446,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050447,13,29,-1,0,-1,0,-1,0,15008,1,15033,16,15008,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050448,13,29,-1,0,-1,0,-1,0,15007,1,15033,16,15007,6,-1,0,-1,0,-1,0,-1,0,0,1,25); +INSERT INTO `gamedata_items_equipment` VALUES (8050449,13,29,16009,0,-1,0,-1,0,-1,0,15033,4,15035,8,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8050450,13,29,-1,0,-1,0,-1,0,-1,0,15033,1,-1,0,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_equipment` VALUES (8070433,14,29,-1,0,-1,0,-1,0,15005,1,15034,13,15005,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070434,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070435,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070436,14,29,-1,0,-1,0,-1,0,15004,1,15034,13,15004,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070437,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070438,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070439,14,29,-1,0,-1,0,-1,0,15006,1,15034,13,15006,2,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070440,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070441,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070442,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070443,14,29,-1,0,-1,0,-1,0,15034,3,15034,15,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070444,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070445,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070446,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070447,14,29,-1,0,-1,0,-1,0,15005,1,15034,15,15005,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070448,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070449,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070450,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070451,14,29,-1,0,-1,0,-1,0,15004,1,15034,15,15004,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070452,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070453,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES (8070454,14,29,-1,0,-1,0,-1,0,15006,1,15034,15,15006,3,-1,0,-1,0,-1,0,-1,0,0,1,24); +INSERT INTO `gamedata_items_equipment` VALUES 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(8080502,15,29,-1,0,-1,0,-1,0,-1,0,15017,1,15031,2,15034,2,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080503,15,29,-1,0,-1,0,-1,0,-1,0,15017,3,15031,4,15034,4,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080504,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080505,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080506,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080507,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080508,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080509,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080510,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080511,15,29,-1,0,-1,0,-1,0,-1,0,15017,5,15031,8,15034,8,-1,0,-1,0,-1,0,0,0,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080512,15,29,-1,0,-1,0,20004,0,-1,0,15017,1,15034,1,-1,0,-1,0,-1,0,-1,0,0,0,0); +INSERT INTO `gamedata_items_equipment` VALUES (8080513,15,29,-1,0,-1,0,-1,0,15017,1,15017,5,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080514,15,29,-1,0,-1,0,-1,0,15004,1,15017,5,15004,1,15006,1,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080515,15,29,-1,0,-1,0,-1,0,15034,1,15017,5,15031,6,15034,6,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080516,15,29,-1,0,-1,0,-1,0,15002,2,15017,5,15029,2,15002,10,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080517,15,29,-1,0,-1,0,-1,0,15017,1,15017,6,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080518,15,29,-1,0,-1,0,-1,0,15004,1,15017,6,15004,2,15006,2,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080519,15,29,-1,0,-1,0,-1,0,15034,1,15017,6,15031,8,15034,8,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080520,15,29,-1,0,-1,0,-1,0,15002,3,15017,6,15029,3,15002,15,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080521,15,29,-1,0,-1,0,-1,0,15017,1,15017,7,-1,0,-1,0,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080522,15,29,-1,0,-1,0,-1,0,15004,1,15017,7,15004,2,15006,3,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES (8080523,15,29,-1,0,-1,0,-1,0,15034,1,15017,7,15031,9,15034,9,-1,0,-1,0,-1,0,0,1,26); +INSERT INTO `gamedata_items_equipment` VALUES 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INTO `gamedata_items_weapon` VALUES (3940003,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940004,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940005,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940006,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940007,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940008,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940009,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940010,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940011,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940012,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940101,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940102,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940103,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940104,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940105,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940106,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940107,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940108,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940109,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (3940110,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020001,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,8,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020002,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,11,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020003,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,33,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020004,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,85,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020005,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,11,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020006,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,50,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020007,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,99,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020008,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,76,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020009,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,106,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020010,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,131,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020011,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,73,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020012,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,112,2.9,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020101,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,13,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020102,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,24,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020103,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,40,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020104,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,65,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020105,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,98,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020106,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,44,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020107,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,14,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020108,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,27,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020109,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,38,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020110,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,59,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020111,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,97,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020112,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,123,3.1,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020113,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,114,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020201,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,17,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020202,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,29,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020203,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,48,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020204,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,56,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020205,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,45,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020206,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,18,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020207,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,23,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020208,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,33,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020209,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,86,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020210,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,114,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020211,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,77,3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020301,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,79,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020302,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,47,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020303,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,127,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020304,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,37,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020305,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,115,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020306,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,80,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020307,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,73,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020308,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020309,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,117,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020310,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,97,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020311,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,97,3.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020401,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,131,3.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020402,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,143,3.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020403,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,133,3.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020404,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,133,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020405,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,133,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020406,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,137,3.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020407,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,115,2.8,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020408,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,132,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020409,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,132,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020410,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,132,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4020411,0,0,0,0,0,0,2,0,0,0,0,0,0,0,3,1,-1,0,-1,0,130,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030001,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,10,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030002,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,12,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030003,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,35,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030004,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,15,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030005,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,16,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030006,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,20,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030007,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,44,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030008,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,26,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030009,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,0,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030010,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,7,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030011,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,9,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030012,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,27,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030013,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,28,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030014,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,54,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030015,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,35,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030016,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,90,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030101,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,10,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030102,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,18,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030103,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,30,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030104,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,23,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030105,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,39,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030106,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,39,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030107,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,14,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030108,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,14,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030109,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,23,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030110,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,9,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030111,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,18,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030112,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,35,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030113,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,34,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030114,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,17,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030115,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,29,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030116,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,52,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030117,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,86,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030118,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,25,2.4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030201,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,58,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030202,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,35,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030203,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,23,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030204,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,68,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030205,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,59,2.5,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030301,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,51,2.6,0); -INSERT INTO `gamedata_items_weapon` VALUES (4030302,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,78,2.6,0); -INSERT INTO `gamedata_items_weapon` VALUES 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-INSERT INTO `gamedata_items_weapon` VALUES (4040010,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,38,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040011,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,60,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040012,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,48,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040013,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,167,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040014,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,102,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040101,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,20,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040102,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,59,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040103,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,27,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040104,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,36,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES 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(4040508,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,168,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040509,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,168,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040510,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,168,4.2,0); -INSERT INTO `gamedata_items_weapon` VALUES (4040511,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,1,-1,0,-1,0,169,4.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4050001,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (4060001,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (4070001,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,6,3.5,4); -INSERT INTO `gamedata_items_weapon` VALUES (4070002,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,8,3.5,5); -INSERT INTO `gamedata_items_weapon` VALUES (4070003,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,11,3.5,7); -INSERT INTO `gamedata_items_weapon` VALUES (4070004,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,18,3.5,13); -INSERT INTO `gamedata_items_weapon` VALUES (4070005,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,31,3.5,22); -INSERT INTO `gamedata_items_weapon` VALUES (4070006,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,8,3.5,5); -INSERT INTO `gamedata_items_weapon` VALUES (4070007,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,24,3.5,15); -INSERT INTO `gamedata_items_weapon` VALUES (4070008,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,77,3.5,56); -INSERT INTO `gamedata_items_weapon` VALUES (4070009,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,11,3.5,7); -INSERT INTO `gamedata_items_weapon` VALUES (4070010,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,16,3.5,9); -INSERT INTO `gamedata_items_weapon` VALUES (4070011,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,21,3.5,13); -INSERT INTO `gamedata_items_weapon` VALUES (4070012,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,54,3.5,36); -INSERT INTO `gamedata_items_weapon` VALUES 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(4070304,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,73,4,48); -INSERT INTO `gamedata_items_weapon` VALUES (4070305,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,36,4,22); -INSERT INTO `gamedata_items_weapon` VALUES (4070306,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,33,4,22); -INSERT INTO `gamedata_items_weapon` VALUES (4070307,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,60,4,36); -INSERT INTO `gamedata_items_weapon` VALUES (4070308,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,87,4,56); -INSERT INTO `gamedata_items_weapon` VALUES (4070309,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,102,4.3,56); -INSERT INTO `gamedata_items_weapon` VALUES (4070310,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,60,4,36); -INSERT INTO `gamedata_items_weapon` VALUES (4070311,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,93,4,56); -INSERT INTO `gamedata_items_weapon` VALUES (4070312,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,95,4.1,56); -INSERT INTO `gamedata_items_weapon` VALUES 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(4080008,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,-1,0,-1,0,20,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4080009,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,-1,0,-1,0,72,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4080010,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,-1,0,-1,0,125,3.3,0); -INSERT INTO `gamedata_items_weapon` VALUES (4080011,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,-1,0,-1,0,142,3.6,0); -INSERT INTO `gamedata_items_weapon` VALUES (4080101,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,-1,0,-1,0,47,3.7,0); -INSERT INTO `gamedata_items_weapon` VALUES (4080102,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,-1,0,-1,0,76,3.7,0); -INSERT INTO `gamedata_items_weapon` VALUES (4080103,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,-1,0,-1,0,117,3.7,0); -INSERT INTO `gamedata_items_weapon` VALUES (4080104,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,-1,0,-1,0,35,3.7,0); -INSERT INTO `gamedata_items_weapon` VALUES (4080105,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,1,-1,0,-1,0,70,3.7,0); -INSERT INTO `gamedata_items_weapon` VALUES 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-INSERT INTO `gamedata_items_weapon` VALUES (5020106,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,6,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020107,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,23,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020108,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,9,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020109,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,38,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020110,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,58,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020111,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,65,4.1,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020112,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,41,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020113,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,62,4,0); -INSERT INTO `gamedata_items_weapon` VALUES (5020114,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,24,4,0); -INSERT INTO `gamedata_items_weapon` VALUES 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`gamedata_items_weapon` VALUES (9010024,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010025,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010026,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010027,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010028,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010029,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010030,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010031,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES (9010032,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,1,-1,0,-1,0,0,0,0); -INSERT INTO `gamedata_items_weapon` VALUES 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`magicCritical` smallint(6) NOT NULL, + `parry` smallint(6) NOT NULL, + `damageAttributeType1` int(11) NOT NULL, + `damageAttributeValue1` float NOT NULL, + `damageAttributeType2` int(11) NOT NULL, + `damageAttributeValue2` float NOT NULL, + `damageAttributeType3` int(11) NOT NULL, + `damageAttributeValue3` float NOT NULL, + `damagePower` smallint(6) NOT NULL, + `damageInterval` float NOT NULL, + `ammoVirtualDamagePower` smallint(6) NOT NULL, + PRIMARY KEY (`catalogID`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `gamedata_items_weapon` +-- + +LOCK TABLES `gamedata_items_weapon` WRITE; +/*!40000 ALTER TABLE `gamedata_items_weapon` DISABLE KEYS */; +INSERT INTO `gamedata_items_weapon` VALUES (3910001,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,5,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910005,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,22,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910006,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,25,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910007,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,45,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910008,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,56,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910009,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,5,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910101,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,11,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910102,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,61,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910103,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,31,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910104,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,49,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910201,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,11,4,0); +INSERT INTO `gamedata_items_weapon` VALUES (3910202,0,0,0,0,0,0,1,0,0,0,0,0,0,0,4,1,-1,0,-1,0,18,4,0); 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b/data/sql/import.bat similarity index 100% rename from sql/import.bat rename to data/sql/import.bat diff --git a/sql/import.sh b/data/sql/import.sh similarity index 100% rename from sql/import.sh rename to data/sql/import.sh diff --git a/sql/reserved_names.sql b/data/sql/reserved_names.sql similarity index 97% rename from sql/reserved_names.sql rename to data/sql/reserved_names.sql index 286a39f2..13a87ab2 100644 --- a/sql/reserved_names.sql +++ b/data/sql/reserved_names.sql @@ -1,51 +1,51 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET 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to data/sql/server_battlenpc_genus.sql diff --git a/sql/server_battlenpc_genus_mods.sql b/data/sql/server_battlenpc_genus_mods.sql similarity index 100% rename from sql/server_battlenpc_genus_mods.sql rename to data/sql/server_battlenpc_genus_mods.sql diff --git a/sql/server_battlenpc_groups.sql b/data/sql/server_battlenpc_groups.sql similarity index 100% rename from sql/server_battlenpc_groups.sql rename to data/sql/server_battlenpc_groups.sql diff --git a/sql/server_battlenpc_pool_mods.sql b/data/sql/server_battlenpc_pool_mods.sql similarity index 100% rename from sql/server_battlenpc_pool_mods.sql rename to data/sql/server_battlenpc_pool_mods.sql diff --git a/sql/server_battlenpc_pools.sql b/data/sql/server_battlenpc_pools.sql similarity index 100% rename from sql/server_battlenpc_pools.sql rename to data/sql/server_battlenpc_pools.sql diff --git a/sql/server_battlenpc_skill_list.sql b/data/sql/server_battlenpc_skill_list.sql similarity index 100% rename from sql/server_battlenpc_skill_list.sql rename to data/sql/server_battlenpc_skill_list.sql diff --git a/sql/server_battlenpc_spawn_locations.sql b/data/sql/server_battlenpc_spawn_locations.sql similarity index 100% rename from sql/server_battlenpc_spawn_locations.sql rename to data/sql/server_battlenpc_spawn_locations.sql diff --git a/sql/server_battlenpc_spawn_mods.sql b/data/sql/server_battlenpc_spawn_mods.sql similarity index 100% rename from sql/server_battlenpc_spawn_mods.sql rename to data/sql/server_battlenpc_spawn_mods.sql diff --git a/sql/server_battlenpc_spell_list.sql b/data/sql/server_battlenpc_spell_list.sql similarity index 100% rename from sql/server_battlenpc_spell_list.sql rename to data/sql/server_battlenpc_spell_list.sql diff --git a/sql/server_items.sql b/data/sql/server_items.sql similarity index 97% rename from sql/server_items.sql rename to data/sql/server_items.sql index f729b946..3380870c 100644 --- a/sql/server_items.sql +++ b/data/sql/server_items.sql @@ -1,25 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to data/sql/server_zones.sql index 16f14d9b..9ab92f56 100644 --- a/sql/server_zones.sql +++ b/data/sql/server_zones.sql @@ -1,177 +1,177 @@ --- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_server --- ------------------------------------------------------ --- Server version 5.7.18-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `server_zones` --- - -DROP TABLE IF EXISTS `server_zones`; -/*!40101 SET @saved_cs_client = @@character_set_client */; -/*!40101 SET character_set_client = utf8 */; -CREATE TABLE `server_zones` ( - `id` int(10) unsigned NOT NULL, - `regionId` smallint(6) unsigned NOT NULL, - `zoneName` varchar(255) DEFAULT NULL, - `placeName` varchar(255) NOT NULL, - `serverIp` varchar(32) NOT NULL, - `serverPort` int(10) unsigned NOT NULL, - `classPath` varchar(255) NOT NULL, - `dayMusic` smallint(6) unsigned DEFAULT '0', - `nightMusic` smallint(6) unsigned DEFAULT '0', - `battleMusic` smallint(6) unsigned DEFAULT '0', - `isIsolated` tinyint(1) DEFAULT '0', - `isInn` tinyint(1) DEFAULT '0', - `canRideChocobo` tinyint(1) DEFAULT '1', - `canStealth` tinyint(1) DEFAULT '0', - `isInstanceRaid` tinyint(1) unsigned DEFAULT '0', - `loadNavMesh` tinyint(1) NOT NULL, - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=latin1; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `server_zones` --- - -LOCK TABLES `server_zones` WRITE; -/*!40000 ALTER TABLE `server_zones` DISABLE KEYS */; -set autocommit=0; -INSERT INTO `server_zones` VALUES (0,0,NULL,'--','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (128,101,'sea0Field01','Lower La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (129,101,'sea0Field02','Western La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (130,101,'sea0Field03','Eastern La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (131,101,'sea0Dungeon01','Mistbeard Cove','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (132,101,'sea0Dungeon03','Cassiopeia Hollow','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (133,101,'sea0Town01','Limsa Lominsa','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',59,59,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (134,202,'sea0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketSeaS0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (135,101,'sea0Field04','Upper La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (137,101,'sea0Dungeon06','U\'Ghamaro Mines','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (138,101,NULL,'La Noscea','127.0.0.1',1989,'',60,60,21,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (139,112,'sea0Field01a','The Cieldalaes','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (140,101,NULL,'Sailors Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (141,101,'sea0Field01a','Lower La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (143,102,'roc0Field01','Coerthas Central Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (144,102,'roc0Field02','Coerthas Eastern Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (145,102,'roc0Field03','Coerthas Eastern Lowlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (146,102,NULL,'Coerthas','127.0.0.1',1989,'',55,55,15,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (147,102,'roc0Field04','Coerthas Central Lowlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (148,102,'roc0Field05','Coerthas Western Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (150,103,'fst0Field01','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (151,103,'fst0Field02','East Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (152,103,'fst0Field03','North Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (153,103,'fst0Field04','West Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (154,103,'fst0Field05','South Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (155,103,'fst0Town01','Gridania','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',51,51,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (156,103,NULL,'The Black Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (157,103,'fst0Dungeon01','The Mun-Tuy Cellars','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (158,103,'fst0Dungeon02','The Tam-Tara Deepcroft','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (159,103,'fst0Dungeon03','The Thousand Maws of Toto-Rak','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (160,204,'fst0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketFstF0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (161,103,NULL,'Peasants Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (162,103,'fst0Field01a','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (164,106,'fst0Battle01','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (165,106,'fst0Battle02','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (166,106,'fst0Battle03','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (167,106,'fst0Battle04','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (168,106,'fst0Battle05','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (170,104,'wil0Field01','Central Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (171,104,'wil0Field02','Eastern Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (172,104,'wil0Field03','Western Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (173,104,'wil0Field04','Northern Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (174,104,'wil0Field05','Southern Thanalan','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',68,68,25,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (175,104,'wil0Town01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',66,66,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (176,104,'wil0Dungeon02','Nanawa Mines','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (177,207,'_jail','-','127.0.0.1',1989,'/Area/Zone/ZoneMasterJail',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (178,104,'wil0Dungeon04','Copperbell Mines','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (179,104,NULL,'Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (180,205,'wil0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketWilW0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (181,104,NULL,'Merchants Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (182,104,NULL,'Central Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (184,107,'wil0Battle01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (185,107,'wil0Battle01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (186,104,'wil0Battle02','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (187,104,'wil0Battle03','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (188,104,'wil0Battle04','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (190,105,'lak0Field01','Mor Dhona','127.0.0.1',1989,'/Area/Zone/ZoneMasterLakL0',49,49,11,0,0,1,0,0,0); -INSERT INTO `server_zones` VALUES (192,112,'ocn1Battle01','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (193,111,'ocn0Battle02','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO0',7,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (194,112,'ocn1Battle03','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (195,112,'ocn1Battle04','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (196,112,'ocn1Battle05','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (198,112,'ocn1Battle06','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (200,805,'sea1Cruise01','Strait of Merlthor','127.0.0.1',1989,'/Area/Zone/ZoneMasterCruiseSeaS1',65,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (201,208,'prv0Cottage00','-','127.0.0.1',1989,'/Area/Zone/ZoneMasterCottagePrv00',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (204,101,'sea0Field02a','Western La Noscea','127.0.0.1',1989,'',60,60,21,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (205,101,'sea0Field03a','Eastern La Noscea','127.0.0.1',1989,'',60,60,21,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (206,103,'fst0Town01a','Gridania','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',51,51,13,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (207,103,'fst0Field03a','North Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (208,103,'fst0Field05a','South Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (209,104,'wil0Town01a','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterWilW0',66,66,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (210,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (211,104,NULL,'Western Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (230,101,'sea0Town01a','Limsa Lominsa','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',59,59,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (231,102,'roc0Dungeon01','Dzemael Darkhold','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (232,202,'sea0Office01','Maelstrom Command','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeSeaS0',3,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (233,205,'wil0Office01','Hall of Flames','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeWilW0',4,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (234,204,'fst0Office01','Adders\' Nest','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeFstF0',2,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (235,101,NULL,'Shposhae','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (236,101,'sea1Field01','Locke\'s Lie','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS1',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (237,101,NULL,'Turtleback Island','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (238,103,'fst0Field04','Thornmarch','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (239,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (240,104,'wil0Field05a','The Bowl of Embers','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (244,209,'prv0Inn01','Inn Room','127.0.0.1',1989,'/Area/Zone/ZoneMasterPrvI0',61,61,0,0,1,0,0,0,0); -INSERT INTO `server_zones` VALUES (245,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (246,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (247,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (248,101,NULL,'Western La Noscea','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (249,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (250,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (251,105,NULL,'Transmission Tower','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (252,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (253,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (254,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (255,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (256,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (257,109,'roc1Field01','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (258,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (259,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (260,101,NULL,'Western La 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(268,109,'roc1Field03','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (269,101,NULL,'Locke\'s Lie','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -INSERT INTO `server_zones` VALUES (270,101,NULL,'Turtleback Island','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); -/*!40000 ALTER TABLE `server_zones` ENABLE KEYS */; -UNLOCK TABLES; -commit; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2017-06-29 18:47:53 +-- MySQL dump 10.13 Distrib 5.7.18, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_server +-- ------------------------------------------------------ +-- Server version 5.7.18-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `server_zones` +-- + +DROP TABLE IF EXISTS `server_zones`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `server_zones` ( + `id` int(10) unsigned NOT NULL, + `regionId` smallint(6) unsigned NOT NULL, + `zoneName` varchar(255) DEFAULT NULL, + `placeName` varchar(255) NOT NULL, + `serverIp` varchar(32) NOT NULL, + `serverPort` int(10) unsigned NOT NULL, + `classPath` varchar(255) NOT NULL, + `dayMusic` smallint(6) unsigned DEFAULT '0', + `nightMusic` smallint(6) unsigned DEFAULT '0', + `battleMusic` smallint(6) unsigned DEFAULT '0', + `isIsolated` tinyint(1) DEFAULT '0', + `isInn` tinyint(1) DEFAULT '0', + `canRideChocobo` tinyint(1) DEFAULT '1', + `canStealth` tinyint(1) DEFAULT '0', + `isInstanceRaid` tinyint(1) unsigned DEFAULT '0', + `loadNavMesh` tinyint(1) NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB DEFAULT CHARSET=latin1; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `server_zones` +-- + +LOCK TABLES `server_zones` WRITE; +/*!40000 ALTER TABLE `server_zones` DISABLE KEYS */; +set autocommit=0; +INSERT INTO `server_zones` VALUES (0,0,NULL,'--','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (128,101,'sea0Field01','Lower La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (129,101,'sea0Field02','Western La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (130,101,'sea0Field03','Eastern La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (131,101,'sea0Dungeon01','Mistbeard Cove','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (132,101,'sea0Dungeon03','Cassiopeia Hollow','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (133,101,'sea0Town01','Limsa Lominsa','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',59,59,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (134,202,'sea0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (135,101,'sea0Field04','Upper La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (137,101,'sea0Dungeon06','U\'Ghamaro Mines','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (138,101,NULL,'La Noscea','127.0.0.1',1989,'',60,60,21,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (139,112,'sea0Field01a','The Cieldalaes','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (140,101,NULL,'Sailors Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (141,101,'sea0Field01a','Lower La Noscea','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',60,60,21,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (143,102,'roc0Field01','Coerthas Central Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (144,102,'roc0Field02','Coerthas Eastern Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (145,102,'roc0Field03','Coerthas Eastern Lowlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (146,102,NULL,'Coerthas','127.0.0.1',1989,'',55,55,15,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (147,102,'roc0Field04','Coerthas Central Lowlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (148,102,'roc0Field05','Coerthas Western Highlands','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',55,55,15,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (150,103,'fst0Field01','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (151,103,'fst0Field02','East Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (152,103,'fst0Field03','North Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (153,103,'fst0Field04','West Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (154,103,'fst0Field05','South Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (155,103,'fst0Town01','Gridania','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',51,51,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (156,103,NULL,'The Black Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (157,103,'fst0Dungeon01','The Mun-Tuy Cellars','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (158,103,'fst0Dungeon02','The Tam-Tara Deepcroft','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (159,103,'fst0Dungeon03','The Thousand Maws of Toto-Rak','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (160,204,'fst0Market01','Market Wards','127.0.0.1',1989,'/Area/Zone/ZoneMasterMarketFstF0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (161,103,NULL,'Peasants Ward','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (162,103,'fst0Field01a','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterFstF0',52,52,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (164,106,'fst0Battle01','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (165,106,'fst0Battle02','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (166,106,'fst0Battle03','Central Shroud','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleFstF0',0,0,13,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES 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Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (184,107,'wil0Battle01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (185,107,'wil0Battle01','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (186,104,'wil0Battle02','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (187,104,'wil0Battle03','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (188,104,'wil0Battle04','Ul\'dah','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleWilW0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (190,105,'lak0Field01','Mor Dhona','127.0.0.1',1989,'/Area/Zone/ZoneMasterLakL0',49,49,11,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (192,112,'ocn1Battle01','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (193,111,'ocn0Battle02','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO0',7,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (194,112,'ocn1Battle03','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (195,112,'ocn1Battle04','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (196,112,'ocn1Battle05','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (198,112,'ocn1Battle06','Rhotano Sea','127.0.0.1',1989,'/Area/Zone/ZoneMasterBattleOcnO1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (200,805,'sea1Cruise01','Strait of Merlthor','127.0.0.1',1989,'/Area/Zone/ZoneMasterCruiseSeaS1',65,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES 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Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (211,104,NULL,'Western Thanalan','127.0.0.1',1989,'',68,68,25,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (230,101,'sea0Town01a','Limsa Lominsa','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS0',59,59,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (231,102,'roc0Dungeon01','Dzemael Darkhold','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (232,202,'sea0Office01','Maelstrom Command','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeSeaS0',3,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (233,205,'wil0Office01','Hall of Flames','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeWilW0',4,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (234,204,'fst0Office01','Adders\' Nest','127.0.0.1',1989,'/Area/Zone/ZoneMasterOfficeFstF0',2,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (235,101,NULL,'Shposhae','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (236,101,'sea1Field01','Locke\'s Lie','127.0.0.1',1989,'/Area/Zone/ZoneMasterSeaS1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (237,101,NULL,'Turtleback Island','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (238,103,'fst0Field04','Thornmarch','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (239,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (240,104,'wil0Field05a','The Bowl of Embers','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (244,209,'prv0Inn01','Inn Room','127.0.0.1',1989,'/Area/Zone/ZoneMasterPrvI0',61,61,0,0,1,0,0,0,0); +INSERT INTO `server_zones` VALUES (245,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (246,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (247,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (248,101,NULL,'Western La Noscea','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (249,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (250,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (251,105,NULL,'Transmission Tower','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (252,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (253,102,'roc0Dungeon04','The Aurum Vale','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (254,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (255,104,NULL,'Cutter\'s Cry','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (256,102,'roc0Field02a','The Howling Eye','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR0',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (257,109,'roc1Field01','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (258,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (259,103,NULL,'North Shroud','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (260,101,NULL,'Western La Noscea','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (261,101,NULL,'Western La Noscea','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (262,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (263,104,NULL,'Eastern Thanalan','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (264,105,'lak0Field01','Transmission Tower','127.0.0.1',1989,'',0,0,0,0,0,1,0,0,0); +INSERT INTO `server_zones` VALUES (265,104,NULL,'The Bowl of Embers','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (266,105,'lak0Field01a','Mor Dhona','127.0.0.1',1989,'/Area/Zone/ZoneMasterLakL0',49,49,11,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (267,109,'roc1Field02','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (268,109,'roc1Field03','Rivenroad','127.0.0.1',1989,'/Area/Zone/ZoneMasterRocR1',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (269,101,NULL,'Locke\'s Lie','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +INSERT INTO `server_zones` VALUES (270,101,NULL,'Turtleback Island','127.0.0.1',1989,'',0,0,0,0,0,0,0,0,0); +/*!40000 ALTER TABLE `server_zones` ENABLE KEYS */; +UNLOCK TABLES; +commit; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; +/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; + +-- Dump completed on 2017-06-29 18:47:53 diff --git a/sql/server_zones_privateareas.sql b/data/sql/server_zones_privateareas.sql similarity index 98% rename from sql/server_zones_privateareas.sql rename to data/sql/server_zones_privateareas.sql index 429a3334..e8b4c635 100644 --- a/sql/server_zones_privateareas.sql +++ b/data/sql/server_zones_privateareas.sql @@ -1,16 +1,16 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 9/9/2017 4:27:43 PM -*/ - -SET FOREIGN_KEY_CHECKS=0; --- ---------------------------- --- Table structure for server_zones_privateareas --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 9/9/2017 4:27:43 PM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_zones_privateareas +-- ---------------------------- CREATE TABLE `server_zones_privateareas` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `parentZoneId` int(10) unsigned NOT NULL, @@ -21,16 +21,16 @@ CREATE TABLE `server_zones_privateareas` ( `nightMusic` smallint(6) unsigned DEFAULT '0', `battleMusic` smallint(6) unsigned DEFAULT '0', PRIMARY KEY (`id`) -) ENGINE=InnoDB AUTO_INCREMENT=11 DEFAULT CHARSET=latin1; - --- ---------------------------- --- Records --- ---------------------------- -INSERT INTO `server_zones_privateareas` VALUES ('1', '184', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '66', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('2', '230', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '59', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('4', '133', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '2', '40', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('5', '155', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '51', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('6', '155', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '2', '40', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('8', '175', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '3', '66', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('9', '175', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '4', '40', '0', '0'); -INSERT INTO `server_zones_privateareas` VALUES ('10', '180', '/Area/PrivateArea/PrivateAreaMasterBranch', 'PrivateAreaMasterMarket', '102', '48', '48', '48'); +) ENGINE=InnoDB AUTO_INCREMENT=11 DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `server_zones_privateareas` VALUES ('1', '184', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '66', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('2', '230', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '59', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('4', '133', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '2', '40', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('5', '155', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '1', '51', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('6', '155', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '2', '40', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('8', '175', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '3', '66', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('9', '175', '/Area/PrivateArea/PrivateAreaMasterPast', 'PrivateAreaMasterPast', '4', '40', '0', '0'); +INSERT INTO `server_zones_privateareas` VALUES ('10', '180', '/Area/PrivateArea/PrivateAreaMasterBranch', 'PrivateAreaMasterMarket', '102', '48', '48', '48'); diff --git a/sql/server_zones_spawnlocations.sql b/data/sql/server_zones_spawnlocations.sql similarity index 98% rename from sql/server_zones_spawnlocations.sql rename to data/sql/server_zones_spawnlocations.sql index 7f0574a6..239de6d5 100644 --- a/sql/server_zones_spawnlocations.sql +++ b/data/sql/server_zones_spawnlocations.sql @@ -1,16 +1,16 @@ -/* -MySQL Data Transfer -Source Host: localhost -Source Database: ffxiv_server -Target Host: localhost -Target Database: ffxiv_server -Date: 3/7/2017 8:30:07 AM -*/ - -SET FOREIGN_KEY_CHECKS=0; --- ---------------------------- --- Table structure for server_zones_spawnlocations --- ---------------------------- +/* +MySQL Data Transfer +Source Host: localhost +Source Database: ffxiv_server +Target Host: localhost +Target Database: ffxiv_server +Date: 3/7/2017 8:30:07 AM +*/ + +SET FOREIGN_KEY_CHECKS=0; +-- ---------------------------- +-- Table structure for server_zones_spawnlocations +-- ---------------------------- CREATE TABLE `server_zones_spawnlocations` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `zoneId` int(10) unsigned NOT NULL, @@ -21,27 +21,27 @@ CREATE TABLE `server_zones_spawnlocations` ( `spawnZ` float NOT NULL, `spawnRotation` float NOT NULL, PRIMARY KEY (`id`) -) ENGINE=InnoDB AUTO_INCREMENT=20 DEFAULT CHARSET=latin1; - --- ---------------------------- --- Records --- ---------------------------- -INSERT INTO `server_zones_spawnlocations` VALUES ('1', '155', null, '15', '58.92', '4', '-1219.07', '0.52'); -INSERT INTO `server_zones_spawnlocations` VALUES ('2', '133', null, '15', '-444.266', '39.518', '191', '1.9'); -INSERT INTO `server_zones_spawnlocations` VALUES ('3', '175', null, '15', '-110.157', '202', '171.345', '0'); -INSERT INTO `server_zones_spawnlocations` VALUES ('4', '193', null, '15', '0.016', '10.35', '-36.91', '0.025'); -INSERT INTO `server_zones_spawnlocations` VALUES ('5', '166', null, '15', '356.09', '3.74', '-701.62', '-1.4'); -INSERT INTO `server_zones_spawnlocations` VALUES ('6', '184', null, '15', '5.36433', '196', '133.656', '-2.84938'); -INSERT INTO `server_zones_spawnlocations` VALUES ('7', '128', null, '15', '-8.48', '45.36', '139.5', '2.02'); -INSERT INTO `server_zones_spawnlocations` VALUES ('8', '230', 'PrivateAreaMasterPast', '15', '-838.1', '6', '231.94', '1.1'); -INSERT INTO `server_zones_spawnlocations` VALUES ('9', '193', null, '16', '-5', '16.35', '6', '0.5'); -INSERT INTO `server_zones_spawnlocations` VALUES ('10', '166', null, '16', '356.09', '3.74', '-701.62', '-1.4'); -INSERT INTO `server_zones_spawnlocations` VALUES ('11', '244', null, '15', '0.048', '0', '-5.737', '0'); -INSERT INTO `server_zones_spawnlocations` VALUES ('12', '244', null, '15', '-160.048', '0', '-165.737', '0'); -INSERT INTO `server_zones_spawnlocations` VALUES ('13', '244', null, '15', '160.048', '0', '154.263', '0'); -INSERT INTO `server_zones_spawnlocations` VALUES ('14', '150', null, '15', '333.271', '5.889', '-943.275', '0.794'); -INSERT INTO `server_zones_spawnlocations` VALUES ('15', '133', null, '15', '-8.062', '45.429', '139.364', '2.955'); -INSERT INTO `server_zones_spawnlocations` VALUES ('16', '170', null, '15', '-27.015', '181.798', '-79.72', '2.513'); -INSERT INTO `server_zones_spawnlocations` VALUES ('17', '184', null, '16', '-24.34', '192', '34.22', '0.78'); -INSERT INTO `server_zones_spawnlocations` VALUES ('18', '184', null, '15', '-24.34', '192', '34.22', '0.78'); -INSERT INTO `server_zones_spawnlocations` VALUES ('19', '184', null, '15', '-22', '196', '87', '1.8'); +) ENGINE=InnoDB AUTO_INCREMENT=20 DEFAULT CHARSET=latin1; + +-- ---------------------------- +-- Records +-- ---------------------------- +INSERT INTO `server_zones_spawnlocations` VALUES ('1', '155', null, '15', '58.92', '4', '-1219.07', '0.52'); +INSERT INTO `server_zones_spawnlocations` VALUES ('2', '133', null, '15', '-444.266', '39.518', '191', '1.9'); +INSERT INTO `server_zones_spawnlocations` VALUES ('3', '175', null, '15', '-110.157', '202', '171.345', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('4', '193', null, '15', '0.016', '10.35', '-36.91', '0.025'); +INSERT INTO `server_zones_spawnlocations` VALUES ('5', '166', null, '15', '356.09', '3.74', '-701.62', '-1.4'); +INSERT INTO `server_zones_spawnlocations` VALUES ('6', '184', null, '15', '5.36433', '196', '133.656', '-2.84938'); +INSERT INTO `server_zones_spawnlocations` VALUES ('7', '128', null, '15', '-8.48', '45.36', '139.5', '2.02'); +INSERT INTO `server_zones_spawnlocations` VALUES ('8', '230', 'PrivateAreaMasterPast', '15', '-838.1', '6', '231.94', '1.1'); +INSERT INTO `server_zones_spawnlocations` VALUES ('9', '193', null, '16', '-5', '16.35', '6', '0.5'); +INSERT INTO `server_zones_spawnlocations` VALUES ('10', '166', null, '16', '356.09', '3.74', '-701.62', '-1.4'); +INSERT INTO `server_zones_spawnlocations` VALUES ('11', '244', null, '15', '0.048', '0', '-5.737', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('12', '244', null, '15', '-160.048', '0', '-165.737', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('13', '244', null, '15', '160.048', '0', '154.263', '0'); +INSERT INTO `server_zones_spawnlocations` VALUES ('14', '150', null, '15', '333.271', '5.889', '-943.275', '0.794'); +INSERT INTO `server_zones_spawnlocations` VALUES ('15', '133', null, '15', '-8.062', '45.429', '139.364', '2.955'); +INSERT INTO `server_zones_spawnlocations` VALUES ('16', '170', null, '15', '-27.015', '181.798', '-79.72', '2.513'); +INSERT INTO `server_zones_spawnlocations` VALUES ('17', '184', null, '16', '-24.34', '192', '34.22', '0.78'); +INSERT INTO `server_zones_spawnlocations` VALUES ('18', '184', null, '15', '-24.34', '192', '34.22', '0.78'); +INSERT INTO `server_zones_spawnlocations` VALUES ('19', '184', null, '15', '-22', '196', '87', '1.8'); diff --git a/sql/servers.sql b/data/sql/servers.sql similarity index 97% rename from sql/servers.sql rename to data/sql/servers.sql index d582b513..8e09413b 100644 --- a/sql/servers.sql +++ b/data/sql/servers.sql @@ -1,57 +1,57 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET 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NULL, - PRIMARY KEY (`id`) -) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8; -/*!40101 SET character_set_client = @saved_cs_client */; - --- --- Dumping data for table `servers` --- - -LOCK TABLES `servers` WRITE; -/*!40000 ALTER TABLE `servers` DISABLE KEYS */; -INSERT INTO `servers` VALUES (1,'Fernehalwes','127.0.0.1',54992,1,1,5000,1); -/*!40000 ALTER TABLE `servers` ENABLE KEYS */; -UNLOCK TABLES; -/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; - -/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; -/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; -/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; -/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; -/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; -/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */; -/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */; - --- Dump completed on 2016-06-07 22:54:55 +-- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) +-- +-- Host: localhost Database: ffxiv_database +-- ------------------------------------------------------ +-- Server version 5.7.10-log + +/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; +/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; +/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; +/*!40101 SET NAMES utf8 */; +/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; +/*!40103 SET TIME_ZONE='+00:00' */; +/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; +/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; +/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; +/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; + +-- +-- Table structure for table `servers` +-- + +DROP TABLE IF EXISTS `servers`; +/*!40101 SET @saved_cs_client = @@character_set_client */; +/*!40101 SET character_set_client = utf8 */; +CREATE TABLE `servers` ( + `id` int(11) unsigned NOT NULL AUTO_INCREMENT, + `name` varchar(32) NOT NULL, + `address` varchar(255) NOT NULL, + `port` smallint(6) unsigned NOT NULL, + `listPosition` smallint(6) NOT NULL, + `numchars` int(10) unsigned NOT NULL DEFAULT '0', + `maxchars` int(10) unsigned NOT NULL DEFAULT '5000', + `isActive` tinyint(1) NOT NULL, + PRIMARY KEY (`id`) +) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=utf8; +/*!40101 SET character_set_client = @saved_cs_client */; + +-- +-- Dumping data for table `servers` +-- + +LOCK TABLES `servers` WRITE; +/*!40000 ALTER TABLE `servers` DISABLE KEYS */; +INSERT INTO `servers` VALUES (1,'Fernehalwes','127.0.0.1',54992,1,1,5000,1); +/*!40000 ALTER TABLE `servers` ENABLE KEYS */; +UNLOCK TABLES; +/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; + +/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; +/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */; +/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */; +/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */; +/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */; +/*!40101 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sql/users.sql rename to data/sql/users.sql index 73b58438..3b3938a6 100644 --- a/sql/users.sql +++ b/data/sql/users.sql @@ -1,54 +1,54 @@ --- MySQL dump 10.13 Distrib 5.7.10, for Win64 (x86_64) --- --- Host: localhost Database: ffxiv_database --- ------------------------------------------------------ --- Server version 5.7.10-log - -/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; -/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; -/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */; -/*!40101 SET NAMES utf8 */; -/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */; -/*!40103 SET TIME_ZONE='+00:00' */; -/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */; -/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */; -/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */; -/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */; - --- --- Table structure for table `users` --- - -DROP TABLE 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100% rename from www/login_su/control_panel.php rename to data/www/login_su/control_panel.php diff --git a/www/login_su/control_panel_common.php b/data/www/login_su/control_panel_common.php similarity index 100% rename from www/login_su/control_panel_common.php rename to data/www/login_su/control_panel_common.php diff --git a/www/login_su/control_panel_edit_character.php b/data/www/login_su/control_panel_edit_character.php similarity index 100% rename from www/login_su/control_panel_edit_character.php rename to data/www/login_su/control_panel_edit_character.php diff --git a/www/login_su/control_panel_header.php b/data/www/login_su/control_panel_header.php similarity index 100% rename from www/login_su/control_panel_header.php rename to data/www/login_su/control_panel_header.php diff --git a/www/login_su/control_panel_login.php b/data/www/login_su/control_panel_login.php similarity index 100% rename from www/login_su/control_panel_login.php rename to 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www/login_su/presets_armor.json rename to data/www/login_su/presets_armor.json diff --git a/www/login_su/presets_weapon.json b/data/www/login_su/presets_weapon.json similarity index 100% rename from www/login_su/presets_weapon.json rename to data/www/login_su/presets_weapon.json diff --git a/www/vercheck/.htaccess b/data/www/vercheck/.htaccess similarity index 100% rename from www/vercheck/.htaccess rename to data/www/vercheck/.htaccess diff --git a/www/vercheck/index.php b/data/www/vercheck/index.php similarity index 100% rename from www/vercheck/index.php rename to data/www/vercheck/index.php diff --git a/www/vercheck/patches.php b/data/www/vercheck/patches.php similarity index 100% rename from www/vercheck/patches.php rename to data/www/vercheck/patches.php diff --git a/research/encodedCharaInfo.txt b/research/encodedCharaInfo.txt deleted file mode 100644 index b9d49618..00000000 --- a/research/encodedCharaInfo.txt +++ /dev/null @@ -1,63 +0,0 @@ -===Encoded Chara Info=== By Ioncannon --Based on chara info array in Seventh Umbral - -0x000: Int32; -0x004: Int32; -0x008:Name Size Int32; -0x00C:Name String; Variable size, but in file the name "Wrenix Wrong" is 0xD in size -0x019:Size? Offset? Int32; Must be 0x1c or is crashes.... -0x01D:Unknown Int32; -0x021:Tribe Model Int32; -0x025:Size Int32; -0x029:Colors Info Int32; -0x02D:Face Info Int32; -0x031:Hair Style + Highlight Color Int32; -0x035:Voice Int32; -0x039:MainHand Int32; -0x03D:OffHand Int32; -0x041: Int32; -0x045: Int32; -0x049: Int32; -0x04D: Int32; -0x051: Int32; -0x055:Head Int32; -0x059:Body Int32; -0x06D:Legs Int32; -0x061:Hands Int32; -0x065:Feet Int32; -0x069:Waist Int32; -0x06D: Int32; -0x071:Right Ear Int32; -0x075:Left Ear Int32; -0x079: Int32; -0x07D: Int32; -0x081:Right Ring Int32; -0x085:Left Ring Int32; - -====Zeros/Unknown==== - -0x091:ID????? Int32; -0x095:Unknown (Must be > 0x00) Int32; -0x099:Class Byte; -0x09A:Level Short; -0x09C:Job Byte; -0x09D:Unknown Short; -0x09F:Tribe Byte; - -0x0A0: Int32; -0x0A4:Location Str Size Int32; -0x0A8:Location String String; Variable size, but in file it is prv0Inn01\0, 0x0A in size. - -0x0B2:Territory Str Size Int32; -0x0B6:Territory Str? String; Variable size, but in file it is defaultTerritory\0, 0x11 in size. - -0x0C7:Guardian Byte; -0x0C8:Birth Month Byte; -0x0C9:Birth Day Byte; - -0x0CA: Short; -0x0CC: Int32; -0x0D0: Int32; - -0x0E4: Byte; -0x0E8:Allegiance Byte; \ No newline at end of file diff --git a/research/encodedCharaMakeInfo.txt b/research/encodedCharaMakeInfo.txt deleted file mode 100644 index 1b9c6766..00000000 --- a/research/encodedCharaMakeInfo.txt +++ /dev/null @@ -1,38 +0,0 @@ -===Encoded CharaMake Info=== By Ioncannon --Based on chara info array in Seventh Umbral - -0x00: Unknown... Version? Int32; -0x04: Unknown - Weird #1 Int32; -0x08: Tribe -0x09: Size -0x0A: Hair Style Short -0x0C: Highlight Hair Color Short; -0x0E: Face -0x0F: Characteristics -0x10: Characteristics Color Short; -0x12: Unknown - Weird #2 Int32; -0x15: Eyebrows -0x16: Eye Size -0x17: Eye Shape -0x18: Nose -0x19: Feature -0x1A: Mouth -0x1B: Ears -0x1C: Hair Color Short; -0x1E: Unknown - Weird #3 Int32; -0x22: Skin Color Short -0x24: Eye Color Short; -0x26: Voice -0x27: Guardian -0x28: Month -0x29: Day -0x2A: Start Class Short; -0x2C: Unknown Int32; -0x30: Unknown Int32; -0x34: Unknown Int32; - -0x38: 0x10 bytes of 0s - -0x48: Start Nation - -0x49: 0xC bytes of 0s \ No newline at end of file diff --git a/research/property_hashes.txt b/research/property_hashes.txt deleted file mode 100644 index 616f40b8..00000000 --- a/research/property_hashes.txt +++ /dev/null @@ -1,38 +0,0 @@ -charaWork.property[0]: E14B0CA8 -charaWork.property[1]: 2138FD71 -charaWork.property[2]: 7B675313 -charaWork.property[3]: 83AF687B -charaWork.property[4]: FBFBCFB1 -charaWork.property[5]: D0528D6D -charaWork.property[6]: FB2031F0 -charaWork.property[7]: FC4FC79E -charaWork.property[8]: ED3BE8EF -charaWork.property[9]: B2E211F9 -charaWork.property[10]: CF333207 -charaWork.property[11]: D2C07981 -charaWork.property[12]: A0304DFD -charaWork.property[13]: C0F3DA5F -charaWork.property[14]: 29A79FF3 -charaWork.property[15]: 51CF95E0 -charaWork.property[16]: 8EAB1D96 -charaWork.property[17]: DD73A95 -charaWork.property[18]: 880CC775 -charaWork.property[19]: 62B8BF8D -charaWork.property[20]: 2EC61BC3 -charaWork.property[21]: 73F6A7F0 -charaWork.property[22]: A3E164C0 -charaWork.property[23]: EA58AAF0 -charaWork.property[24]: 8A9C7FDC -charaWork.property[25]: 8678D367 -charaWork.property[26]: EB129AED -charaWork.property[27]: F7E9CEB6 -charaWork.property[28]: A1CB539F -charaWork.property[29]: 6F821E02 -charaWork.property[30]: 66C0E093 -charaWork.property[31]: A6EDF047 - -AetheryteParent/MiningPoint, 0, 1, -Populace Achievement, 0, 1, 4 -DoorStandard/BgKeepout/Chocobostop/MarketEntrance/ObjectEventDoor/RetainerFurniture, 0 - - diff --git a/research/serverInfo.txt b/research/serverInfo.txt deleted file mode 100644 index 6ef42d41..00000000 --- a/research/serverInfo.txt +++ /dev/null @@ -1,6 +0,0 @@ -Server Sheet - -0x00:Server ID Short; -0x02:Server Position Short; -0x04:Server Pop Short; -0x10:Server Name \ No newline at end of file diff --git a/research/worldMasterTextIds.txt b/research/worldMasterTextIds.txt deleted file mode 100644 index 82d75096..00000000 --- a/research/worldMasterTextIds.txt +++ /dev/null @@ -1,129 +0,0 @@ -# battle commands -## general -30101 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)]. -30102 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] again. -30103 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),switch,switches)] to [@SHEET(xtx/text_jobName,$E8(3),1)]. -30104 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s group has been engaged. -30105 Readying [@SHEET(xtx/command,$E8(1),3)]... -30106 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),begin,begins)] casting [@SHEET(xtx/command,$E8(1),3)]. -30107 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),fall,falls)] to the ground. -30108 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),defeat,defeats)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30109 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),regain,regains)] consciousness. -30110 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s party is defeated. -30111 [@IF($E4($EB(1),$EB(3)),Your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] party is defeated. -30112 [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] [@SHEET(xtx/text_partsName,$E8(12),1)] incapacitated. -30113 [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] [@SHEET(xtx/text_partsName,$E8(12),1)] no longer incapacitated. -30114 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),fall,falls)] to the ground. -30115 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),fall,falls)] to the ground. -30116 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),defeat,defeats)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30117 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),defeat,defeats)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30118 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s group is engaged. -30119 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]'s group is defeated. -30120 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is engaged. -30121 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is defeated. -30122 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is engaged. -30123 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is defeated. -30124 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is aware of your presence. -30125 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] is defeated. -30126 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),ready,readies)] [@SHEET(xtx/command,$E8(1),3)]. -30127 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),ready,readies)] [@SHEET(xtx/command,$E8(1),3)]. -30128 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),begin,begins)] casting [@SHEET(xtx/command,$E8(1),3)]. -30129 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),call,calls)] for help. [@IF($E4($E8(12),1),Another enemy joins,[@2B([@IF($E5($E8(12),0),[@IF($E2($E8(12),10),[@SWITCH($E8(12),one,two,three,four,five,six,seven,eight,nine,ten)],[@VALUE($E8(12))])],[@VALUE($E8(12))])])] more enemies join)] the fight! - -## combat -30201 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),interrupt,interrupts)] the [@SHEET(xtx/command,$E8(10),2)]. -30202 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails. -30203 Invalid target. [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails. -30204 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] cannot use that weaponskill at this time. -30205 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] cannot use that ability at this time. -30206 Target not in line of sight. [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails. -30207 Target out of range. [@IF($E4($E8(1),12004),Battle Regimen cannot be begun,[@SHEET(xtx/command,$E8(1),3)] fails)]. -30208 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(2),$EB(3)),[@IF($E4($EB(1),$EB(2)),yourself,[@IF($E9(6),herself,himself)])],[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])], but [@IF($E4($EB(1),$EB(2)),fail,fails)]. -30209 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] fails. -30210 Unable to claim [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. Party leader is in a different area. -30211 You cannot cast spells while moving. -30301 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30302 Critical! [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30303 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/text_partsName,$E8(12),2)] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30304 Critical! [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/text_partsName,$E8(12),2)] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30305 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30306 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30307 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30308 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30309 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E4($E8(10),0),, partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30310 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)]. -30311 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] misses[@IF($E4($EB(2),$EB(3)),[@IF($E4($E9(7),$E9(8)),, [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])], [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])]. -30312 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),are,is)] obstructing [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)]. -30313 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the[@SHEET(xtx/text_directName,$E8(12),1)])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30314 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),are,is)] impervious to [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s [@SHEET(xtx/command,$E8(1),3)]. -30315 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])]. -30316 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E4($E8(10),0),.,, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.)] -30317 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] partially [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30318 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] slightly [@IF($E4($EB(1),$EB(3)),evade,evades)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30319 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30320 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($E8(1),21007),[@SWITCH([@SHEET(itemData,$E8(3),41)],[@COLOR(#fff3f3f3)],[@COLOR(#ffc0ffa0)],[@COLOR(#ff60c8ff)],[@COLOR(#ffb38cff)],[@COLOR(#ffffa666)],[@COLOR(#ffe5dd7e)])][@EDGECOLOR(#ff262626)][@SHEETEN(xtx/itemName,1,$E8(3),1,1)][@EDGECOLOR($EC)][@COLOR($EC)],[@SHEET(xtx/command,$E8(1),3)])][@IF($E4($EB(1),$EB(3)),, on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),recover,recovers)] [@VALUE($E8(10))] HP. -30321 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($E8(1),21007),[@SWITCH([@SHEET(itemData,$E8(3),41)],[@COLOR(#fff3f3f3)],[@COLOR(#ffc0ffa0)],[@COLOR(#ff60c8ff)],[@COLOR(#ffb38cff)],[@COLOR(#ffffa666)],[@COLOR(#ffe5dd7e)])][@EDGECOLOR(#ff262626)][@SHEETEN(xtx/itemName,1,$E8(3),1,1)][@EDGECOLOR($EC)][@COLOR($EC)],[@SHEET(xtx/command,$E8(1),3)])][@IF($E4($EB(1),$EB(3)),, on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),recover,recovers)] [@VALUE($E8(10))] MP. -30322 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($E8(1),21007),[@SWITCH([@SHEET(itemData,$E8(3),41)],[@COLOR(#fff3f3f3)],[@COLOR(#ffc0ffa0)],[@COLOR(#ff60c8ff)],[@COLOR(#ffb38cff)],[@COLOR(#ffffa666)],[@COLOR(#ffe5dd7e)])][@EDGECOLOR(#ff262626)][@SHEETEN(xtx/itemName,1,$E8(3),1,1)][@EDGECOLOR($EC)][@COLOR($EC)],[@SHEET(xtx/command,$E8(1),3)])][@IF($E4($EB(1),$EB(3)),, on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),recover,recovers)] [@VALUE($E8(10))] MP. -30323 Additional effect: [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage dealt. -30328 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] [@SHEET(xtx/status,$E8(11),5)]. -30329 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] removes [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/status,$E8(11),3)] effect. -30330 [@SHEET(xtx/status,$E8(11),2)]. -30331 [@SHEET(xtx/status,$E8(11),4)]. -30332 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] HP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30333 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30334 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] TP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30335 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] [@SHEET(xtx/status,$E8(11),5)]. -30336 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] removes [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/status,$E8(11),3)] effect. -30337 [@SHEET(xtx/status,$E8(11),2)]. -30338 [@SHEET(xtx/status,$E8(11),4)]. -30339 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),absorb,absorbs)] [@VALUE($E8(10))] HP from [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]. -30340 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),absorb,absorbs)] [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]. -30350 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),hit,hits)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30351 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),absorb,absorbs)] [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30352 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] attack hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30353 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),steal,steals)] an item from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]! -30354 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30355 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),expend,expends)] [@VALUE($E8(10))] HP searching for projectiles. -30356 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),lose,loses)] [@VALUE($E8(10))] MP. -30357 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),lose,loses)] [@VALUE($E8(10))] TP. -30358 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),cover,covers)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])], taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30359 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])] as a shield, diverting [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30360 [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),use,uses)] [@SHEET(xtx/command,$E8(1),3)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])], but it was only a [@IF($E0($E8(1),27605),diversion,decoy)]. -30361 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30362 Critical counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30363 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30364 Critical counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30365 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30366 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30367 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),block,blocks)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30368 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30369 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),,partially)] [@IF($E4($EB(1),$EB(3)),parry,parries)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30370 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack. -30371 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),miss,misses)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]. -30372 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),disrupt,disrupts)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack. -30373 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30374 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),anticipate,anticipates)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack. -30375 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]. -30376 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30377 Counter![@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] partially [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30378 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] slightly [@IF($E4($EB(1),$EB(2)),evade,evades)] [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] attack, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30379 Counter! [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($EB(1),$EB(3)),hit,hits)] [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30380 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to restores [@VALUE($E8(10))] HP. -30381 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to restores [@VALUE($E8(10))] MP. -30382 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to gain [@VALUE($E8(10))] TP. -30383 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to lose [@VALUE($E8(10))] MP. -30384 Counter! [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] attack causes [@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])] to lose [@VALUE($E8(10))] TP. -30385 [@2B([@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)])] TP is now 0. -30386 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] removes [@VALUE($E8(10))] [@IF($E4($E8(10),1),status,statuses)] from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30387 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] places [@VALUE($E8(10))] [@IF($E4($E8(10),1),status,statuses)] on [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30388 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] [@SHEET(xtx/status,$E8(11),3)]. -30389 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] transfers [@SHEET(xtx/status,$E8(11),3)] to [@IF($E4($EB(1),$EB(3)),you,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. -30390 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] of [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] status effects. -30391 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] transfers [@VALUE($E8(10))] status effects to [@IF($E4($EB(1),$EB(3)),you,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])]. -30392 Critical! [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] hits [@IF($E4($EB(1),$EB(3)),you,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] for [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage. -30393 [@2B([@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])])] [@IF($E4($E8(10),0),blocks,partially blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] [@SHEET(xtx/command,$E8(1),3)][@IF($E2($E8(12),1),, from the [@SHEET(xtx/text_directName,$E8(12),1)])][@IF($E4($E8(10),0),.,, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.)] -30394 Counter! [@2B([@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])])] [@IF($E4($E8(10),0),blocks,partially blocks)] [@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)] counter[@IF($E4($E8(10),0),.,, taking [@VALUE($E8(10))] [@IF($E4($E8(10),1),point,points)] of damage.)] -30395 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] HP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30396 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] MP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30397 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] absorbs [@VALUE($E8(10))] TP from [@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]. -30398 [@2B([@IF($E4($EB(1),$EB(2)),your,[@IF($E4($EB(1),$EB(2)),you,[@IF($E9(7),[@SHEETEN(xtx/displayName,2,$E9(7),1,1)],$EB(2))])]'s)])] [@SHEET(xtx/command,$E8(1),3)] reduces [@IF($E4($EB(1),$EB(3)),your,[@IF($E4($EB(1),$EB(3)),you,[@IF($E9(8),[@SHEETEN(xtx/displayName,2,$E9(8),1,1)],$EB(3))])]'s)] TP to 0.