mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 05:07:47 +00:00
Implemented remove though will need to test more. Finished tweaking addItem(itemId, quantity).
This commit is contained in:
parent
73732ac542
commit
110a112328
4 changed files with 302 additions and 55 deletions
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@ -589,7 +589,7 @@ namespace FFXIVClassic_Lobby_Server
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return insertedItem;
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}
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public static void addQuantity(Player player, uint slot, int quantity)
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public static void setQuantity(Player player, uint slot, int quantity)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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@ -599,7 +599,7 @@ namespace FFXIVClassic_Lobby_Server
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string query = @"
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UPDATE characters_inventory
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SET quantity = quantity + @quantity
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SET quantity = @quantity
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WHERE serverItemId = (SELECT id FROM server_items WHERE characterId = @charId AND slot = @slot LIMIT 1)
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";
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@ -620,7 +620,41 @@ namespace FFXIVClassic_Lobby_Server
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}
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public static void removeItem(Player player, uint uniqueItemId)
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public static void removeItem(Player player, ulong serverItemId)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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//Load Last 5 Completed
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string query = @"
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SELECT slot INTO @slotToDelete FROM characters_inventory WHERE serverItemId = @serverItemId;
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UPDATE characters_inventory
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SET slot = slot - 1
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WHERE characterId = 108 AND slot > @slotToDelete;
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DELETE FROM characters_inventory
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WHERE serverItemId = @serverItemId;
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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cmd.Parameters.AddWithValue("@serverItemId", serverItemId);
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cmd.ExecuteNonQuery();
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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}
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public static void removeItem(Player player, ushort slot)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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@ -631,7 +665,7 @@ namespace FFXIVClassic_Lobby_Server
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//Load Last 5 Completed
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string query = @"
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DELETE FROM server_items
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WHERE id = @uniqueItemId;
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WHERE slot = @slot;
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";
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string query2 = @"
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@ -639,13 +673,14 @@ namespace FFXIVClassic_Lobby_Server
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WHERE uniqueServerId = @uniqueItemId;
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UPDATE character_inventory
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SET slot = slot - 1
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WHERE characterId = @charId AND slot > X
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WHERE characterId = @charId AND slot > @slot
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";
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query += query2;
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@charId", player.actorId);
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cmd.Parameters.AddWithValue("@slot", slot);
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cmd.ExecuteNonQuery();
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}
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@ -407,19 +407,36 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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private void giveItem(ConnectedPlayer client, uint itemId)
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private void giveItem(ConnectedPlayer client, uint itemId, int quantity)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.NORMAL].addItem(itemId, 0, 1, 1);
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p.inventories[Inventory.NORMAL].addItem(itemId, 0, quantity, 1);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.NORMAL].addItem(itemId, 0, 1, 1);
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p.inventories[Inventory.NORMAL].addItem(itemId, 0, quantity, 1);
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}
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}
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}
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private void removeItem(ConnectedPlayer client, ushort slot)
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{
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if (client != null)
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{
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Player p = client.getActor();
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p.inventories[Inventory.NORMAL].removeItem(slot);
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}
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else
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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p.inventories[Inventory.NORMAL].removeItem(slot);
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}
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}
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}
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@ -455,11 +472,11 @@ namespace FFXIVClassic_Lobby_Server
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}
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mWorldManager.reloadZone(client.getActor().zoneId);
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}
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}
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if (split.Length >= 2)
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{
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if (split[0].Equals("sendpacket"))
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else if (split[0].Equals("sendpacket"))
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{
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if (split.Length < 2)
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return;
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try
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{
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sendPacket(client, "./packets/" + split[1]);
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@ -473,7 +490,24 @@ namespace FFXIVClassic_Lobby_Server
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{
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try
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{
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giveItem(client, UInt32.Parse(split[1]));
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if (split.Length == 2)
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giveItem(client, UInt32.Parse(split[1]), 1);
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else if (split.Length == 3)
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giveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
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}
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catch (Exception e)
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{
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Log.error("Could not give item.");
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}
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}
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else if (split[0].Equals("removeitem"))
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{
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if (split.Length < 2)
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return;
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try
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{
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removeItem(client, UInt16.Parse(split[1]));
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}
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catch (Exception e)
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{
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@ -482,6 +516,9 @@ namespace FFXIVClassic_Lobby_Server
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}
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else if (split[0].Equals("music"))
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{
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if (split.Length < 2)
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return;
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try
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{
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doMusic(client, split[1]);
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@ -493,17 +530,14 @@ namespace FFXIVClassic_Lobby_Server
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}
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else if (split[0].Equals("warp"))
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{
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if (split.Length == 2)
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doWarp(client, split[1]);
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}
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}
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if (split.Length >= 5)
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{
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if (split[0].Equals("warp"))
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{
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else if (split.Length == 5)
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doWarp(client, split[1], split[2], split[3], split[4]);
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}
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else if (split[0].Equals("property"))
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{
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if (split.Length == 5)
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testCodePacket(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
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}
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}
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@ -42,49 +42,154 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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public void addItem(uint itemId, ushort type, int quantity, byte quality)
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{
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if (!isSpaceForAdd(itemId, quantity))
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return;
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List<ushort> slotsToUpdate = new List<ushort>();
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List<SubPacket> addItemPackets = new List<SubPacket>();
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Item storedItem = null;
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//Check if item id exists
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foreach (Item item in list)
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int quantityCount = quantity;
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for (int i = 0; i < list.Count; i++)
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{
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if (item.itemId == itemId && item.quantity < 99)
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Item item = list[i];
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if (item.itemId == itemId && item.quantity < item.maxStack)
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{
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storedItem = item;
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slotsToUpdate.Add(item.slot);
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int oldQuantity = item.quantity;
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item.quantity = Math.Min(item.quantity + quantityCount, item.maxStack);
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quantityCount -= (item.maxStack - oldQuantity);
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if (quantityCount <= 0)
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break;
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}
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}
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//If it's unique, abort
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// if (storedItem != null && storedItem.isUnique)
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//if (quantityCount > 0 && storedItem.isUnique)
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// return ITEMERROR_UNIQUE;
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//If Inventory is full
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// if (storedItem == null && isInventoryFull())
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//if (quantityCount > 0 && isInventoryFull())
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// return ITEMERROR_FULL;
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//Update lists and db
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owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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if (storedItem == null)
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//These had their quantities changed
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foreach (ushort slot in slotsToUpdate)
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{
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Item addedItem = Database.addItem(owner, itemId, quantity, quality, false, 100, type);
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Database.setQuantity(owner, slot, list[slot].quantity);
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sendInventoryPackets(list[slot]);
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}
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//New item that spilled over
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while (quantityCount > 0)
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{
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Item addedItem = Database.addItem(owner, itemId, Math.Min(quantityCount, 5), quality, false, 100, type);
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list.Add(addedItem);
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sendInventoryPackets(addedItem);
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quantityCount -= addedItem.maxStack;
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}
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else
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{
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Database.addQuantity(owner, storedItem.slot, quantity);
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storedItem.quantity += quantity;
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sendInventoryPackets(storedItem);
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}
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
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}
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public void removeItem(uint itemId, uint quantity)
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public void removeItem(uint itemId, int quantity)
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{
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if (!hasItem(itemId))
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return;
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List<ushort> slotsToRemove = new List<ushort>();
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List<SubPacket> addItemPackets = new List<SubPacket>();
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//Remove as we go along
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int quantityCount = quantity;
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ushort lowestSlot = 0;
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for (int i = list.Count - 1; i >= 0; i--)
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{
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Item item = list[i];
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if (item.itemId == itemId)
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{
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//Stack nomnomed
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if (item.quantity - quantityCount <= 0)
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slotsToRemove.Add(item.slot);
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else
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item.quantity -= quantityCount; //Stack reduced
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quantityCount -= item.quantity;
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lowestSlot = item.slot;
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if (quantityCount <= 0)
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break;
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}
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}
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list.Sort();
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int numSlotsRemoved = 0;
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for (int i = 0; i < slotsToRemove.Count; i++)
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{
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Database.removeItem(owner, (ushort)(slotsToRemove[i] - numSlotsRemoved));
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list.RemoveAt(slotsToRemove[i] - numSlotsRemoved);
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numSlotsRemoved++;
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}
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owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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sendInventoryPackets(lowestSlot);
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sendInventoryRemovePackets(slotsToRemove);
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
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}
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public void removeItem(uint itemDBId)
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{
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ushort slot = 0;
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Item toDelete = null;
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foreach (Item item in list)
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{
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if (item.uniqueId == itemDBId)
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{
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toDelete = item;
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break;
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}
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slot++;
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}
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if (toDelete == null)
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return;
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list.RemoveAt(slot);
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Database.removeItem(owner, itemDBId);
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owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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sendInventoryPackets(slot);
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sendInventoryRemovePackets(slot);
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
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}
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public void removeItem(ushort slot)
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{
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list.RemoveAt((int)slot);
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Database.removeItem(owner, slot);
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owner.queuePacket(InventoryBeginChangePacket.buildPacket(owner.actorId));
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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sendInventoryPackets(slot);
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sendInventoryRemovePackets(slot);
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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owner.queuePacket(InventoryEndChangePacket.buildPacket(owner.actorId));
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}
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public void changeDurability(uint slot, uint durabilityChange)
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@ -107,7 +212,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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public void sendFullInventory()
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{
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owner.queuePacket(InventorySetBeginPacket.buildPacket(owner.actorId, inventoryCapacity, inventoryCode));
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sendInventoryPackets(list);
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sendInventoryPackets(0);
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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}
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@ -116,23 +221,23 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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owner.queuePacket(InventoryListX01Packet.buildPacket(owner.actorId, item));
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}
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private void sendInventoryPackets(List<Item> items)
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private void sendInventoryPackets(int startOffset)
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{
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int currentIndex = 0;
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int currentIndex = startOffset;
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while (true)
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{
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if (items.Count - currentIndex >= 64)
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owner.queuePacket(InventoryListX64Packet.buildPacket(owner.actorId, items, ref currentIndex));
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else if (items.Count - currentIndex >= 32)
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owner.queuePacket(InventoryListX32Packet.buildPacket(owner.actorId, items, ref currentIndex));
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else if (items.Count - currentIndex >= 16)
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owner.queuePacket(InventoryListX16Packet.buildPacket(owner.actorId, items, ref currentIndex));
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else if (items.Count - currentIndex > 1)
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owner.queuePacket(InventoryListX08Packet.buildPacket(owner.actorId, items, ref currentIndex));
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else if (items.Count - currentIndex == 1)
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if (list.Count - currentIndex >= 64)
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owner.queuePacket(InventoryListX64Packet.buildPacket(owner.actorId, list, ref currentIndex));
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else if (list.Count - currentIndex >= 32)
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owner.queuePacket(InventoryListX32Packet.buildPacket(owner.actorId, list, ref currentIndex));
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else if (list.Count - currentIndex >= 16)
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owner.queuePacket(InventoryListX16Packet.buildPacket(owner.actorId, list, ref currentIndex));
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else if (list.Count - currentIndex > 1)
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owner.queuePacket(InventoryListX08Packet.buildPacket(owner.actorId, list, ref currentIndex));
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else if (list.Count - currentIndex == 1)
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{
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owner.queuePacket(InventoryListX01Packet.buildPacket(owner.actorId, items[currentIndex]));
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owner.queuePacket(InventoryListX01Packet.buildPacket(owner.actorId, list[currentIndex]));
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currentIndex++;
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}
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else
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@ -140,6 +245,37 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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}
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}
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private void sendInventoryRemovePackets(ushort index)
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{
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owner.queuePacket(InventoryRemoveX01Packet.buildPacket(owner.actorId, index));
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}
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private void sendInventoryRemovePackets(List<ushort> indexes)
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{
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int currentIndex = 0;
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while (true)
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{
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if (indexes.Count - currentIndex >= 64)
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owner.queuePacket(InventoryRemoveX64Packet.buildPacket(owner.actorId, indexes, ref currentIndex));
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else if (indexes.Count - currentIndex >= 32)
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owner.queuePacket(InventoryRemoveX32Packet.buildPacket(owner.actorId, indexes, ref currentIndex));
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else if (indexes.Count - currentIndex >= 16)
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owner.queuePacket(InventoryRemoveX16Packet.buildPacket(owner.actorId, indexes, ref currentIndex));
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else if (indexes.Count - currentIndex > 1)
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owner.queuePacket(InventoryRemoveX08Packet.buildPacket(owner.actorId, indexes, ref currentIndex));
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else if (indexes.Count - currentIndex == 1)
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{
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owner.queuePacket(InventoryRemoveX01Packet.buildPacket(owner.actorId, indexes[currentIndex]));
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currentIndex++;
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}
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else
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break;
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}
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}
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#endregion
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#region Inventory Utils
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|
@ -149,6 +285,46 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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return list.Count >= inventoryCapacity;
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}
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public bool isSpaceForAdd(uint itemId, int quantity)
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{
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int quantityCount = quantity;
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for (int i = 0; i < list.Count; i++)
|
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{
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Item item = list[i];
|
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if (item.itemId == itemId && item.quantity < item.maxStack)
|
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{
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int oldQuantity = item.quantity;
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item.quantity = Math.Min(item.quantity + quantityCount, item.maxStack);
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quantityCount -= (item.maxStack - oldQuantity);
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if (quantityCount <= 0)
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break;
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}
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}
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|
||||
return quantityCount <= 0 || (quantityCount > 0 && !isFull());
|
||||
}
|
||||
|
||||
public bool hasItem(uint itemId)
|
||||
{
|
||||
return hasItem(itemId, 1);
|
||||
}
|
||||
|
||||
public bool hasItem(uint itemId, int minQuantity)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
foreach (Item item in list)
|
||||
{
|
||||
if (item.itemId == itemId)
|
||||
count += item.quantity;
|
||||
|
||||
if (count >= minQuantity)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public int getNextEmptySlot()
|
||||
{
|
||||
return list.Count == 0 ? 0 : list.Count();
|
||||
|
|
|
@ -14,6 +14,8 @@ namespace FFXIVClassic_Map_Server.dataobjects
|
|||
public int quantity = 1;
|
||||
public ushort slot;
|
||||
|
||||
public int maxStack = 5;
|
||||
|
||||
public bool isUntradeable = false;
|
||||
public byte quality = 1;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue