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Added !set weather <weathertype>and populated weather table
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parent
2c18016a29
commit
11a371f32b
2 changed files with 82 additions and 27 deletions
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@ -146,7 +146,7 @@ namespace FFXIVClassic_Lobby_Server
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
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}
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else
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{
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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Player p = entry.Value.getActor();
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@ -454,6 +454,38 @@ namespace FFXIVClassic_Lobby_Server
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return; // catch any invalid warps here
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}
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private void doWeather(ConnectedPlayer client, string weatherID)
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{
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long weather = Convert.ToInt64(weatherID);
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if (client != null)
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{
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client.queuePacket(BasePacket.createPacket(SetWeatherPacket.buildPacket(client.actorID, weather), true, false));
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}
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/*
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* WIP: Change weather serverside, currently only clientside
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*
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uint currentZoneID;
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if (client != null)
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{
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currentZoneID = client.getActor().zoneId;
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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// Change the weather for everyone in the same zone
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if (currentZoneID == entry.Value.getActor().zoneId)
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{
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BasePacket weatherPacket = BasePacket.createPacket(SetWeatherPacket.buildPacket(entry.Value.actorID, weather), true, false);
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entry.Value.queuePacket(weatherPacket);
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}
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}
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}
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*/
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}
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/// <summary>
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/// We only use the default options for SendMessagePacket.
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/// May as well make it less unwieldly to view
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@ -521,13 +553,33 @@ namespace FFXIVClassic_Lobby_Server
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sendMessage(client, Resources.CPsendpacket);
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else if (split[1].Equals("setgraphic"))
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sendMessage(client, Resources.CPsetgraphic);
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*/
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}
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*/
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}
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return true;
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}
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}
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#endregion
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#region !dev
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else if (split[0].Equals("test"))
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{
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#region !test weather
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if (split[1].Equals("weather"))
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{
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try
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{
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doWeather(client, split[2]);
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return true;
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}
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catch (Exception e)
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{
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Log.error("Could not change weather: " + e);
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}
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}
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#endregion
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}
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#endregion
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#region !mypos
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else if (split[0].Equals("mypos"))
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{
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@ -9,28 +9,31 @@ namespace FFXIVClassic_Map_Server.packets.send
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{
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class SetWeatherPacket
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{
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//TODO: Fix these ids!
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public const uint WEATHER_CLEAR = 0x011F41;
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public const uint WEATHER_FINE = 0x011F42;
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public const uint WEATHER_CLOUDY = 0x011F3;
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public const uint WEATHER_FOGGY = 0x011F4;
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public const uint WEATHER_WINDY = 0x011F5; //NOT SUPPORTED in v1.23
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public const uint WEATHER_BLUSTERY = 0x011F6;
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public const uint WEATHER_RAINY = 0x011F7;
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public const uint WEATHER_SHOWERY = 0x011F8; //NOT SUPPORTED in v1.23
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public const uint WEATHER_THUNDERY = 0x011F9; //NOT SUPPORTED in v1.23
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public const uint WEATHER_STORMY = 0x011FA;
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public const uint WEATHER_DUSTY = 0x011FB; //NOT SUPPORTED in v1.23
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public const uint WEATHER_SANDY = 0x011FC;
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public const uint WEATHER_IFRIT = 0x011F4E;
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public const uint WEATHER_GARUDA = 0x011F5C;
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public const uint WEATHER_BLISTERIN = 0x011FD; //NOT SUPPORTED in v1.23
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public const uint WEATHER_SNOWY = 0x011FE; //NOT SUPPORTED in v1.23
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public const uint WEATHER_WINTRY = 0x011FF; //NOT SUPPORTED in v1.23
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public const uint WEATHER_GLOOMY = 0x01200;
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public const uint WEATHER_PREDALAMUD = 0x011F5F;
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public const uint WEATHER_DALAMUD = 0x011F5E;
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public const uint WEATHER_SCARYDALAMUD = 0x011F60;
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// Use the first value to change without a transition, the second value to do a standard transition
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public const uint WEATHER_CLEAR = 0x011F41; // 8001 / 73537
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public const uint WEATHER_FINE = 0x011F42; // 8002 / 73538
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public const uint WEATHER_CLOUDY = 0x011F43; // 8003 / 73539
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public const uint WEATHER_FOGGY = 0x011F44; // 8004 / 73540
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public const uint WEATHER_WINDY = 0x011F45; // 8005 / 73541 - NOT SUPPORTED in v1.23b
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public const uint WEATHER_BLUSTERY = 0x011F46; // 8006 / 73542
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public const uint WEATHER_RAINY = 0x011F47; // 8007 / 73543
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public const uint WEATHER_SHOWERY = 0x011F48; // 8008 / 73544 - NOT SUPPORTED in v1.23b
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public const uint WEATHER_THUNDERY = 0x011F49; // 8009 / 73545 - NOT SUPPORTED in v1.23b
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public const uint WEATHER_STORMY = 0x011F4A; // 8010 / 73546
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public const uint WEATHER_DUSTY = 0x011F4B; // 8011 / 73547 - NOT SUPPORTED in v1.23b
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public const uint WEATHER_SANDY = 0x011F4C; // 8012 / 73548
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public const uint WEATHER_HOT = 0x011F4D; // 8013 / 73549 - NOT SUPPORTED in v1.23b
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public const uint WEATHER_BLISTERING = 0x011F4E; // 8014 / 73550 - Bowl Of Embers Weather
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public const uint WEATHER_SNOWY = 0x011F4F; // 8015 / 73551 - NOT SUPPORTED in v1.23b
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public const uint WEATHER_WINTRY = 0x011F50; // 8016 / 73552 - NOT SUPPORTED in v1.23b
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public const uint WEATHER_GLOOMY = 0x011F51; // 8017 / 73553
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// 8018 - 8026 / 73554 - 73562 - NOT SUPPORTED in v1.23b
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public const uint WEATHER_SEASONAL = 0x011F5B; // 8027 / 73563 - Snow in Black Shroud, nothing elsewhere
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public const uint WEATHER_PRIMAL = 0x011F5C; // 8028 / 73564 - Howling Eye and Thornmarch Weather
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// 8029 / 73565 - Not supported
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public const uint WEATHER_DALAMUD = 0x011F5E; // 8030 / 73566
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public const uint WEATHER_AURORA = 0x011F5F; // 8031 / 73567
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public const uint WEATHER_DALAMUDTHUNDER = 0x011F60; // 8032 / 73568
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public const ushort OPCODE = 0x000D;
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public const uint PACKET_SIZE = 0x28;
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