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Finished quest state system idea

This commit is contained in:
Filip Maj 2022-02-16 15:32:54 -05:00
parent aae051d73f
commit 1523ae200b
21 changed files with 720 additions and 373 deletions

View file

@ -0,0 +1,150 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Meteor.Common
{
public class Bitstream
{
private readonly byte[] Data;
public Bitstream(uint numBits, bool setAllTrue = false)
{
Debug.Assert(numBits % 8 == 0);
Debug.Assert(numBits % 4 == 0);
Data = new byte[numBits / 8];
if (setAllTrue)
SetAll(true);
}
public Bitstream(bool[] boolArray)
{
Data = Utils.ConvertBoolArrayToBinaryStream(boolArray);
}
private Bitstream(byte[] byteArray)
{
Data = byteArray;
}
public void SetAll(bool to)
{
for (int i = 0; i < Data.Length; i += 4)
{
Data[i] = Data[i + 1] = Data[i + 2] = Data[i + 3] = (byte)(to ? 0xFF : 0x00);
}
}
public void SetTo(Bitstream result)
{
Debug.Assert(Data.Length == result.Data.Length);
for (int i = 0; i < result.Data.Length; i += 4)
{
Data[i] = result.Data[i];
Data[i + 1] = result.Data[i + 1];
Data[i + 2] = result.Data[i + 2];
Data[i + 3] = result.Data[i + 3];
}
}
public bool Get(uint at)
{
return Get((int)at);
}
public bool Get(int at)
{
int bytePos = at / 8;
int bitPos = at % 8;
return (Data[bytePos] & (1 << bitPos)) != 0;
}
public void Set(uint at)
{
Set((int)at);
}
public void Set(int at)
{
int bytePos = at / 8;
int bitPos = at % 8;
Data[bytePos] |= (byte)(1 << bitPos);
}
public void Clear(uint at)
{
Clear((int)at);
}
public void Clear(int at)
{
int bytePos = at / 8;
int bitPos = at % 8;
Data[bytePos] &= (byte)~(1 << bitPos);
}
public void NOT()
{
for (int i = 0; i < Data.Length; i += 4)
{
Data[i] = (byte)~Data[i];
Data[i + 1] = (byte)~Data[i + 1];
Data[i + 2] = (byte)~Data[i + 2];
Data[i + 3] = (byte)~Data[i + 3];
}
}
public void OR(Bitstream other)
{
Debug.Assert(Data.Length == other.Data.Length);
for (int i = 0; i < Data.Length; i += 4)
{
Data[i] |= other.Data[i];
Data[i + 1] |= other.Data[i + 1];
Data[i + 2] |= other.Data[i + 2];
Data[i + 3] |= other.Data[i + 3];
}
}
public void AND(Bitstream other)
{
Debug.Assert(Data.Length == other.Data.Length);
for (int i = 0; i < Data.Length; i += 4)
{
Data[i] &= other.Data[i];
Data[i + 1] &= other.Data[i + 1];
Data[i + 2] &= other.Data[i + 2];
Data[i + 3] &= other.Data[i + 3];
}
}
public void XOR(Bitstream other)
{
Debug.Assert(Data.Length == other.Data.Length);
for (int i = 0; i < Data.Length; i += 4)
{
Data[i] ^= other.Data[i];
Data[i + 1] ^= other.Data[i + 1];
Data[i + 2] ^= other.Data[i + 2];
Data[i + 3] ^= other.Data[i + 3];
}
}
public Bitstream Copy()
{
byte[] copy = new byte[Data.Length];
Array.Copy(Data, copy, Data.Length);
return new Bitstream(copy);
}
public byte[] GetBytes()
{
return Data;
}
}
}

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@ -87,6 +87,7 @@
<ItemGroup>
<Compile Include="BasePacket.cs" />
<Compile Include="Bitfield.cs" />
<Compile Include="Bitstream.cs" />
<Compile Include="Blowfish.cs" />
<Compile Include="EfficientHashTables.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />

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@ -24,6 +24,7 @@ end
function onEventStarted(player, npc, eventType, eventName)
local defaultTalk = player:GetDefaultTalkQuest(npc);
local tutorialTalk = player:GetTutorialQuest(npc);
local journalQuests = player:GetJournalQuestsForNpc(npc);
local activeQuests = player:GetQuestsForNpc(npc);
local possibleQuests = {};
@ -34,6 +35,9 @@ function onEventStarted(player, npc, eventType, eventName)
if (tutorialTalk ~= nil and eventType == ETYPE_TALK) then
table.insert(possibleQuests, tutorialTalk);
end
if (journalQuests ~= nil) then
table.insert(possibleQuests, unpack(journalQuests));
end
if (activeQuests ~= nil) then
table.insert(possibleQuests, unpack(activeQuests));
end

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@ -41,8 +41,6 @@ FLAG_TALKED_LEFWYNE = 4;
-- Quest Counters
COUNTER_TALKED = 0;
--offerQuestResult = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart");
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
@ -50,25 +48,39 @@ end
function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
function onStateChange(player, quest, sequence)
if (sequence == 65536) then
quest:SetENpc(KINNISON, QFLAG_PLATE);
end
if (sequence == SEQ_000) then
quest:AddENpc(KINNISON);
quest:AddENpc(SYBELL, (not quest:GetFlag(FLAG_TALKED_SYBELL) and QFLAG_PLATE or QFLAG_NONE));
quest:AddENpc(KHUMA_MOSHROCA, (not quest:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA) and QFLAG_PLATE or QFLAG_NONE));
quest:AddENpc(NELLAURE, (not quest:GetFlag(FLAG_TALKED_NELLAURE) and QFLAG_PLATE or QFLAG_NONE));
quest:AddENpc(MESTONNAUX, (not quest:GetFlag(FLAG_TALKED_MESTONNAUX) and QFLAG_PLATE or QFLAG_NONE));
quest:AddENpc(LEFWYNE, (not quest:GetFlag(FLAG_TALKED_LEFWYNE) and QFLAG_PLATE or QFLAG_NONE));
quest:SetENpc(KINNISON);
quest:SetENpc(SYBELL, (not quest:GetFlag(FLAG_TALKED_SYBELL) and QFLAG_PLATE or QFLAG_NONE));
quest:SetENpc(KHUMA_MOSHROCA, (not quest:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA) and QFLAG_PLATE or QFLAG_NONE));
quest:SetENpc(NELLAURE, (not quest:GetFlag(FLAG_TALKED_NELLAURE) and QFLAG_PLATE or QFLAG_NONE));
quest:SetENpc(MESTONNAUX, (not quest:GetFlag(FLAG_TALKED_MESTONNAUX) and QFLAG_PLATE or QFLAG_NONE));
quest:SetENpc(LEFWYNE, (not quest:GetFlag(FLAG_TALKED_LEFWYNE) and QFLAG_PLATE or QFLAG_NONE));
elseif (sequence == SEQ_001) then
quest:AddENpc(KINNISON, QFLAG_PLATE);
quest:SetENpc(KINNISON, QFLAG_PLATE);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
local incCounter = false;
-- Offer the quest
if (npcClassId == KINNISON and not player:HasQuest(quest)) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart");
if (questAccepted) then
player:AddQuest(quest);
end
player:EndEvent();
return;
end
-- Quest Progress
if (seq == SEQ_000) then
if (npcClassId == KINNISON) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOffersAfter");

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@ -40,13 +40,13 @@ end
function onSequence(player, quest, sequence)
function onStateChange(player, quest, sequence)
if (sequence == SEQ_000) then
quest:AddENpc(VKOROLON);
quest:AddENpc(PFARAHR, QFLAG_PLATE);
quest:SetENpc(VKOROLON);
quest:SetENpc(PFARAHR, QFLAG_PLATE);
elseif (sequence == SEQ_001) then
quest:AddENpc(VKOROLON, QFLAG_PLATE);
quest:AddENpc(PFARAHR);
quest:SetENpc(VKOROLON, QFLAG_PLATE);
quest:SetENpc(PFARAHR);
end
end

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@ -62,7 +62,7 @@ end
function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
function onStateChange(player, quest, sequence)
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
local rostnsthalFlag = quest:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE;
@ -72,34 +72,34 @@ function onSequence(player, quest, sequence)
local exitCanPush = quest:GetFlags() == 0xF;
local exitFlag = quest:GetFlags() == 0xF and QFLAG_MAP or QFLAG_NONE;
quest:AddENpc(WELLTRAVELED_MERCHANT);
quest:AddENpc(TIPSY_ADVENTURER);
quest:AddENpc(CULTIVATED_TENDER);
quest:AddENpc(ANXIOUS_ADVENTURER);
quest:AddENpc(BABYFACED_ADVENTURER, babyfaceFlag);
quest:AddENpc(AUSTERE_ADVENTURER);
quest:AddENpc(UNDIGNIFIED_ADVENTURER);
quest:AddENpc(SHADOWY_TRAVELER);
quest:AddENpc(ASTUTE_MERCHANT);
quest:AddENpc(VOLUPTUOUS_VIXEN, vixenFlag);
quest:AddENpc(INDIFFERENT_PASSERBY);
quest:AddENpc(PRATTLING_ADVENTURER);
quest:AddENpc(LANKY_TRAVELER);
quest:AddENpc(GRINNING_ADVENTURER);
quest:AddENpc(ROSTNSTHAL, rostnsthalFlag, true, rostnsthalCanPush);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, exitCanPush);
quest:SetENpc(WELLTRAVELED_MERCHANT);
quest:SetENpc(TIPSY_ADVENTURER);
quest:SetENpc(CULTIVATED_TENDER);
quest:SetENpc(ANXIOUS_ADVENTURER);
quest:SetENpc(BABYFACED_ADVENTURER, babyfaceFlag);
quest:SetENpc(AUSTERE_ADVENTURER);
quest:SetENpc(UNDIGNIFIED_ADVENTURER);
quest:SetENpc(SHADOWY_TRAVELER);
quest:SetENpc(ASTUTE_MERCHANT);
quest:SetENpc(VOLUPTUOUS_VIXEN, vixenFlag);
quest:SetENpc(INDIFFERENT_PASSERBY);
quest:SetENpc(PRATTLING_ADVENTURER);
quest:SetENpc(LANKY_TRAVELER);
quest:SetENpc(GRINNING_ADVENTURER);
quest:SetENpc(ROSTNSTHAL, rostnsthalFlag, true, rostnsthalCanPush);
quest:SetENpc(EXIT_TRIGGER, exitFlag, false, exitCanPush);
elseif (sequence == SEQ_005) then
elseif (sequence == SEQ_010) then
quest:AddENpc(HOB);
quest:AddENpc(GERT);
quest:AddENpc(LORHZANT);
quest:AddENpc(MUSCLEBOUND_DECKHAND);
quest:AddENpc(PEARLYTOOTHED_PORTER);
quest:AddENpc(UNDIGNIFIED_ADVENTURER);
quest:AddENpc(WELLTRAVELED_MERCHANT);
quest:AddENpc(VOLUPTUOUS_VIXEN);
quest:AddENpc(LANKY_TRAVELER);
quest:AddENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, true);
quest:SetENpc(HOB);
quest:SetENpc(GERT);
quest:SetENpc(LORHZANT);
quest:SetENpc(MUSCLEBOUND_DECKHAND);
quest:SetENpc(PEARLYTOOTHED_PORTER);
quest:SetENpc(UNDIGNIFIED_ADVENTURER);
quest:SetENpc(WELLTRAVELED_MERCHANT);
quest:SetENpc(VOLUPTUOUS_VIXEN);
quest:SetENpc(LANKY_TRAVELER);
quest:SetENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, true);
end
end

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@ -85,56 +85,56 @@ end
function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
function onStateChange(player, quest, sequence)
if (sequence == SEQ_000) then
quest:AddENpc(YSHTOLA);
quest:AddENpc(CRAPULOUS_ADVENTURER);
quest:AddENpc(DUPLICITOUS_TRADER);
quest:AddENpc(DEBONAIR_PIRATE);
quest:AddENpc(ONYXHAIRED_ADVENTURER);
quest:AddENpc(SKITTISH_ADVENTURER);
quest:AddENpc(RELAXING_ADVENTURER);
quest:AddENpc(BADERON, QFLAG_PLATE);
quest:AddENpc(MYTESYN);
quest:AddENpc(COCKAHOOP_COCKSWAIN);
quest:AddENpc(SENTENIOUS_SELLSWORD);
quest:AddENpc(SOLICITOUS_SELLSWORD);
quest:SetENpc(YSHTOLA);
quest:SetENpc(CRAPULOUS_ADVENTURER);
quest:SetENpc(DUPLICITOUS_TRADER);
quest:SetENpc(DEBONAIR_PIRATE);
quest:SetENpc(ONYXHAIRED_ADVENTURER);
quest:SetENpc(SKITTISH_ADVENTURER);
quest:SetENpc(RELAXING_ADVENTURER);
quest:SetENpc(BADERON, QFLAG_PLATE);
quest:SetENpc(MYTESYN);
quest:SetENpc(COCKAHOOP_COCKSWAIN);
quest:SetENpc(SENTENIOUS_SELLSWORD);
quest:SetENpc(SOLICITOUS_SELLSWORD);
elseif (sequence == SEQ_003) then
quest:AddENpc(BADERON);
quest:SetENpc(BADERON);
elseif (sequence == SEQ_005) then
quest:AddENpc(BADERON, QFLAG_PLATE);
quest:SetENpc(BADERON, QFLAG_PLATE);
elseif (sequence == SEQ_006) then
quest:AddENpc(BADERON, QFLAG_PLATE);
quest:SetENpc(BADERON, QFLAG_PLATE);
elseif (sequence == SEQ_007) then
local subseqCUL = quest:GetCounter(CNTR_SEQ7_CUL);
local subseqMRD = quest:GetCounter(CNTR_SEQ7_MRD);
-- Always active in this seqence
quest:AddENpc(BADERON);
quest:AddENpc(CHARLYS, subseqCUL == 0 and QFLAG_PLATE or QFLAG_NONE);
quest:SetENpc(BADERON);
quest:SetENpc(CHARLYS, subseqCUL == 0 and QFLAG_PLATE or QFLAG_NONE);
-- Down and Up the MSK guild
quest:AddENpc(ISANDOREL, (subseqMRD == 0 or subseqMRD == 2) and QFLAG_PLATE or QFLAG_NONE);
quest:SetENpc(ISANDOREL, (subseqMRD == 0 or subseqMRD == 2) and QFLAG_PLATE or QFLAG_NONE);
if (subseqMRD == 1) then
quest:AddENpc(MSK_TRIGGER, QFLAG_MAP, false, true);
quest:SetENpc(MSK_TRIGGER, QFLAG_MAP, false, true);
elseif (subseqMRD == 2) then
quest:AddENpc(MERLZIRN);
quest:SetENpc(MERLZIRN);
end
-- In Echo
quest:AddENpc(NERVOUS_BARRACUDA);
quest:AddENpc(INTIMIDATING_BARRACUDA);
quest:AddENpc(OVEREAGER_BARRACUDA);
quest:AddENpc(SOPHISTICATED_BARRACUDA);
quest:AddENpc(SMIRKING_BARRACUDA);
quest:AddENpc(MANNSKOEN);
quest:AddENpc(TOTORUTO);
quest:AddENpc(ADVENTURER1);
quest:AddENpc(ADVENTURER2);
quest:AddENpc(ADVENTURER3);
quest:AddENpc(ECHO_EXIT_TRIGGER, subseqMRD == 3 and QFLAG_MAP or QFLAG_NONE, false, subseqMRD == 3);
quest:SetENpc(NERVOUS_BARRACUDA);
quest:SetENpc(INTIMIDATING_BARRACUDA);
quest:SetENpc(OVEREAGER_BARRACUDA);
quest:SetENpc(SOPHISTICATED_BARRACUDA);
quest:SetENpc(SMIRKING_BARRACUDA);
quest:SetENpc(MANNSKOEN);
quest:SetENpc(TOTORUTO);
quest:SetENpc(ADVENTURER1);
quest:SetENpc(ADVENTURER2);
quest:SetENpc(ADVENTURER3);
quest:SetENpc(ECHO_EXIT_TRIGGER, subseqMRD == 3 and QFLAG_MAP or QFLAG_NONE, false, subseqMRD == 3);
if (subseqCUL == 1 and subseqMRD == 4) then
player:SetNpcLS(1, 1);

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@ -103,7 +103,7 @@ end
function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
function onStateChange(player, quest, sequence)
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
@ -119,34 +119,34 @@ function onSequence(player, quest, sequence)
gildiggingmistressFlag = QFLAG_NONE;
end
--AddENpc(classId, byte flagType=0,isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned)
quest:AddENpc(ASCILIA, asciliaFlag, true, asciliaCanPush);
quest:AddENpc(WARBURTON);
quest:AddENpc(RURURAJI);
quest:AddENpc(BIG_BELLIED_BARKER);
quest:AddENpc(FRETFUL_FARMHAND, fretfulfarmhandFlag);
quest:AddENpc(DEBAUCHED_DEMONESS);
quest:AddENpc(DAPPER_DAN);
quest:AddENpc(LOUTISH_LAD);
quest:AddENpc(GIL_DIGGING_MISTRESS, gildiggingmistressFlag);
quest:AddENpc(TWITTERING_TOMBOY);
quest:AddENpc(STOCKY_STRANGER);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, true);
quest:AddENpc(OPENING_STOPER_ULDAH, QFLAG_NONE, false, false, true);
--SetENpc(classId, byte flagType=0,isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned)
quest:SetENpc(ASCILIA, asciliaFlag, true, asciliaCanPush);
quest:SetENpc(WARBURTON);
quest:SetENpc(RURURAJI);
quest:SetENpc(BIG_BELLIED_BARKER);
quest:SetENpc(FRETFUL_FARMHAND, fretfulfarmhandFlag);
quest:SetENpc(DEBAUCHED_DEMONESS);
quest:SetENpc(DAPPER_DAN);
quest:SetENpc(LOUTISH_LAD);
quest:SetENpc(GIL_DIGGING_MISTRESS, gildiggingmistressFlag);
quest:SetENpc(TWITTERING_TOMBOY);
quest:SetENpc(STOCKY_STRANGER);
quest:SetENpc(EXIT_TRIGGER, exitFlag, false, true);
quest:SetENpc(OPENING_STOPER_ULDAH, QFLAG_NONE, false, false, true);
elseif (sequence == SEQ_010) then
local yayatokiFlag = quest:GetFlag(FLAG_SEQ010_TALK0) and QFLAG_NONE or QFLAG_PLATE;
local uldahopeningexitFlag = QFLAG_MAP;
quest:AddENpc(KEEN_EYED_MERCHANT);
quest:AddENpc(HIGH_SPIRITED_FELLOW);
quest:AddENpc(DISREPUTABLE_MIDLANDER);
quest:AddENpc(LONG_LEGGED_LADY);
quest:AddENpc(LARGE_LUNGED_LABORER);
quest:AddENpc(TOOTH_GRINDING_TRAVELER);
quest:AddENpc(FULL_LIPPED_FILLE);
quest:AddENpc(YAYATOKI, yayatokiFlag);
quest:AddENpc(BLOCKER, QFLAG_NONE, false, true);
quest:AddENpc(ULDAH_OPENING_EXIT, uldahopeningexitFlag, false, true);
quest:SetENpc(KEEN_EYED_MERCHANT);
quest:SetENpc(HIGH_SPIRITED_FELLOW);
quest:SetENpc(DISREPUTABLE_MIDLANDER);
quest:SetENpc(LONG_LEGGED_LADY);
quest:SetENpc(LARGE_LUNGED_LABORER);
quest:SetENpc(TOOTH_GRINDING_TRAVELER);
quest:SetENpc(FULL_LIPPED_FILLE);
quest:SetENpc(YAYATOKI, yayatokiFlag);
quest:SetENpc(BLOCKER, QFLAG_NONE, false, true);
quest:SetENpc(ULDAH_OPENING_EXIT, uldahopeningexitFlag, false, true);
end
end

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@ -127,17 +127,17 @@ end
function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
function onStateChange(player, quest, sequence)
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
--AddENpc(classId, byte flagType=0,isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned)
quest:AddENpc(MOMODI, QFLAG_PLATE);
quest:AddENpc(OTOPA_POTTOPA);
--SetENpc(classId, byte flagType=0,isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned)
quest:SetENpc(MOMODI, QFLAG_PLATE);
quest:SetENpc(OTOPA_POTTOPA);
elseif (sequence == SEQ_005) then
quest:AddENpc(MOMODI);
quest:SetENpc(MOMODI);
end
end

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@ -7,7 +7,7 @@ end
function onFinish(player, quest)
end
function onSequence(player, quest, seqNum)
function onStateChange(player, quest, seqNum)
quest:ClearENpcs();
end

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@ -1,29 +0,0 @@
require ("global")
--[[
Quest Script
Name: Getting Started (Mother Miounne)
Code: Trl0g1
Id: 110141
Enables the "Getting Started" option on Miounne.
* NOTE: This quest is active for all players at all times.
]]
function onTalk(player, quest, npc, eventName)
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventMiounneStart");
if (choice == 1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent225");
elseif (choice == 2) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent230");
end
player:EndEvent();
end
function IsQuestENPC(player, quest, npc)
return npc:GetActorClassId()] == 1000230;
end

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@ -1,29 +0,0 @@
require ("global")
--[[
Quest Script
Name: Getting Started (Baderon)
Code: Trl0l1
Id: 110140
Enables the "Getting Started" option on Baderon.
* NOTE: This quest is active for all players at all times.
]]
function onTalk(player, quest, npc, eventName)
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventBaderonStart");
if (choice == 1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent640");
elseif (choice == 2) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent650");
end
player:EndEvent();
end
function IsQuestENPC(player, quest, npc)
return npc:GetActorClassId()] == 1000137;
end

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@ -1,29 +0,0 @@
require ("global")
--[[
Quest Script
Name: Getting Started (Momodi)
Code: Trl0u1
Id: 110142
Enables the "Getting Started" option on Momodi.
* NOTE: This quest is active for all players at all times.
]]
function onTalk(player, quest, npc, eventName)
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventMomodiStart");
if (choice == 1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent235");
elseif (choice == 2) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent240");
end
player:EndEvent();
end
function IsQuestENPC(player, quest, npc)
return npc:GetActorClassId() == 1000841;
end

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@ -28,48 +28,8 @@ namespace Meteor.Map.Actors
{
class Quest : Actor
{
public const ushort SEQ_NOT_STARTED = ushort.MaxValue;
public enum QuestFlag { None = 0, Map = 1, Plate = 2 }
public enum ENpcProperty { QuestFlag = 0, CanTalk = 1, CanPush = 2, CanEmote = 3, CanNotice = 4}
public class ENpcQuestInstance
{
public readonly uint actorClassId;
public byte questFlagType { set; get; }
public bool isSpawned { set; get; }
public bool isTalkEnabled { set; get; }
public bool isEmoteEnabled { set; get; }
public bool isPushEnabled { set; get; }
public ENpcQuestInstance(uint actorClassId, byte questFlagType, bool isSpawned, bool isTalkEnabled, bool isEmoteEnabled, bool isPushEnabled)
{
this.actorClassId = actorClassId;
this.questFlagType = questFlagType;
this.isSpawned = isSpawned;
this.isTalkEnabled = isTalkEnabled;
this.isEmoteEnabled = isEmoteEnabled;
this.isPushEnabled = isPushEnabled;
}
public bool IsChanged(byte flagType, bool isTalkEnabled, bool isPushEnabled, bool isEmoteEnabled, bool isSpawned)
{
return flagType != this.questFlagType
|| isTalkEnabled != this.isTalkEnabled
|| isPushEnabled != this.isPushEnabled
|| isEmoteEnabled != this.isEmoteEnabled
|| isSpawned != this.isSpawned;
}
public void Update(byte flagType, bool isTalkEnabled, bool isPushEnabled, bool isEmoteEnabled, bool isSpawned)
{
this.questFlagType = flagType;
this.isSpawned = isSpawned;
this.isTalkEnabled = isTalkEnabled;
this.isEmoteEnabled = isEmoteEnabled;
this.isPushEnabled = isPushEnabled;
}
}
public const ushort SEQ_NOT_STARTED = 65535;
public const ushort SEQ_COMPLETED = 65534;
private struct QuestData
{
@ -88,43 +48,37 @@ namespace Meteor.Map.Actors
}
}
// This is only set on instance quests (non static)
private Player Owner;
private ushort currentSequence;
private QuestData data = new QuestData();
private QuestState QuestState;
private QuestData Data;
private bool dataDirty = false;
private Dictionary<uint, ENpcQuestInstance> CurrentENPCs = new Dictionary<uint, ENpcQuestInstance>();
private Dictionary<uint, ENpcQuestInstance> OldENPCs = new Dictionary<uint, ENpcQuestInstance>();
public void AddENpc(uint classId, byte flagType = 0, bool isTalkEnabled = true, bool isPushEnabled = false, bool isEmoteEnabled = false, bool isSpawned = false)
public void SetENpc(uint classId, byte flagType = 0, bool isTalkEnabled = true, bool isPushEnabled = false, bool isEmoteEnabled = false, bool isSpawned = false)
{
ENpcQuestInstance instanceUpdated = null;
if (OldENPCs.ContainsKey(classId))
{
if (OldENPCs[classId].IsChanged(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned))
{
OldENPCs[classId].Update(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned);
instanceUpdated = OldENPCs[classId];
}
CurrentENPCs.Add(classId, OldENPCs[classId]);
OldENPCs.Remove(classId);
}
else
{
instanceUpdated = new ENpcQuestInstance(classId, flagType, isSpawned, isTalkEnabled, isEmoteEnabled, isPushEnabled);
CurrentENPCs.Add(classId, instanceUpdated);
}
if (instanceUpdated != null)
Owner.playerSession.UpdateQuestNpcInInstance(instanceUpdated);
if (QuestState != null)
QuestState.AddENpc(classId, flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned);
}
public ENpcQuestInstance GetENpcInstance(uint classId)
public void UpdateENPCs()
{
if (CurrentENPCs.ContainsKey(classId))
return CurrentENPCs[classId];
return null;
if (dataDirty)
{
if (QuestState != null)
QuestState.UpdateState();
dataDirty = false;
}
}
public QuestState GetQuestState()
{
return QuestState;
}
public bool IsInstance()
{
return Owner != null;
}
public void OnTalk(Player caller, Npc npc)
@ -152,25 +106,11 @@ namespace Meteor.Map.Actors
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNpcLS", true, npcLSId);
}
public void UpdateENPCs()
{
if (dataDirty)
{
OldENPCs = CurrentENPCs;
CurrentENPCs = new Dictionary<uint, ENpcQuestInstance>();
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onSequence", false, currentSequence);
foreach (var enpc in OldENPCs)
Owner.playerSession.UpdateQuestNpcInInstance(enpc.Value);
OldENPCs = null;
dataDirty = false;
}
}
public bool IsQuestENPC(Player caller, Npc npc)
{
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(caller, this, "IsQuestENPC", true, npc, this);
bool scriptReturned = returned != null && returned.Count != 0 && returned[0].typeID == 3;
return scriptReturned || CurrentENPCs.ContainsKey(npc.GetActorClassId());
return scriptReturned || QuestState.HasENpc(npc.GetActorClassId());
}
@ -213,14 +153,14 @@ namespace Meteor.Map.Actors
public void ClearData()
{
data.flags = data.counter1 = data.counter2 = data.counter3 = data.counter4 = 0;
Data.flags = Data.counter1 = Data.counter2 = Data.counter3 = Data.counter4 = 0;
}
public void SetFlag(int index)
{
if (index >= 0 && index < 32)
{
data.flags |= (uint)(1 << index);
Data.flags |= (uint)(1 << index);
dataDirty = true;
}
}
@ -229,7 +169,7 @@ namespace Meteor.Map.Actors
{
if (index >= 0 && index < 32)
{
data.flags &= (uint)~(1 << index);
Data.flags &= (uint)~(1 << index);
dataDirty = true;
}
}
@ -241,16 +181,16 @@ namespace Meteor.Map.Actors
switch (num)
{
case 0:
data.counter1++;
Data.counter1++;
return;
case 1:
data.counter2++;
Data.counter2++;
return;
case 2:
data.counter3++;
Data.counter3++;
return;
case 3:
data.counter4++;
Data.counter4++;
return;
}
@ -264,16 +204,16 @@ namespace Meteor.Map.Actors
switch (num)
{
case 0:
data.counter1--;
Data.counter1--;
return;
case 1:
data.counter2--;
Data.counter2--;
return;
case 2:
data.counter3--;
Data.counter3--;
return;
case 3:
data.counter4--;
Data.counter4--;
return;
}
@ -287,16 +227,16 @@ namespace Meteor.Map.Actors
switch (num)
{
case 0:
data.counter1 = value;
Data.counter1 = value;
return;
case 1:
data.counter2 = value;
Data.counter2 = value;
return;
case 2:
data.counter3 = value;
Data.counter3 = value;
return;
case 3:
data.counter4 = value;
Data.counter4 = value;
return;
}
@ -306,13 +246,13 @@ namespace Meteor.Map.Actors
public bool GetFlag(int index)
{
if (index >= 0 && index < 32)
return (data.flags & (uint) (1 << index)) != 0;
return (Data.flags & (uint) (1 << index)) != 0;
return false;
}
public uint GetFlags()
{
return data.flags;
return Data.flags;
}
public ushort GetCounter(int num)
@ -320,13 +260,13 @@ namespace Meteor.Map.Actors
switch (num)
{
case 0:
return data.counter1;
return Data.counter1;
case 1:
return data.counter2;
return Data.counter2;
case 2:
return data.counter3;
return Data.counter3;
case 3:
return data.counter4;
return Data.counter4;
}
return 0;
@ -354,12 +294,8 @@ namespace Meteor.Map.Actors
className = baseQuest.className;
classPath = baseQuest.classPath;
currentSequence = sequence;
data = new QuestData(flags, counter1, counter2, counter3);
if (currentSequence == SEQ_NOT_STARTED)
LuaEngine.GetInstance().CallLuaFunction(Owner, this, "onStart", false);
else
StartSequence(currentSequence);
QuestState = new QuestState(owner, this);
Data = new QuestData(flags, counter1, counter2, counter3);
}
public uint GetQuestId()
@ -367,17 +303,34 @@ namespace Meteor.Map.Actors
return Id & 0xFFFFF;
}
public void DoAccept()
{
if (currentSequence == SEQ_NOT_STARTED)
LuaEngine.GetInstance().CallLuaFunction(Owner, this, "onStart", false);
else
StartSequence(currentSequence);
}
public void DoComplete()
{
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onFinish", true);
Owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
Owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
currentSequence = SEQ_COMPLETED;
}
public void DoAbandon()
{
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onFinish", false);
Owner.SendGameMessage(Owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
currentSequence = SEQ_NOT_STARTED;
}
public override bool Equals(object obj)
{
if (obj is Quest quest)
return quest.Id == this.Id;
return false;
}
}
}

View file

@ -0,0 +1,112 @@
using Meteor.Map.lua;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Meteor.Map.Actors
{
class QuestState
{
public enum QuestFlag { None = 0, Map = 1, Plate = 2 }
public class QuestENpc
{
public readonly uint actorClassId;
public byte questFlagType { set; get; }
public bool isSpawned { set; get; }
public bool isTalkEnabled { set; get; }
public bool isEmoteEnabled { set; get; }
public bool isPushEnabled { set; get; }
public QuestENpc(uint actorClassId, byte questFlagType, bool isSpawned, bool isTalkEnabled, bool isEmoteEnabled, bool isPushEnabled)
{
this.actorClassId = actorClassId;
this.questFlagType = questFlagType;
this.isSpawned = isSpawned;
this.isTalkEnabled = isTalkEnabled;
this.isEmoteEnabled = isEmoteEnabled;
this.isPushEnabled = isPushEnabled;
}
public bool IsChanged(byte flagType, bool isTalkEnabled, bool isPushEnabled, bool isEmoteEnabled, bool isSpawned)
{
return flagType != this.questFlagType
|| isTalkEnabled != this.isTalkEnabled
|| isPushEnabled != this.isPushEnabled
|| isEmoteEnabled != this.isEmoteEnabled
|| isSpawned != this.isSpawned;
}
public void Update(byte flagType, bool isTalkEnabled, bool isPushEnabled, bool isEmoteEnabled, bool isSpawned)
{
this.questFlagType = flagType;
this.isSpawned = isSpawned;
this.isTalkEnabled = isTalkEnabled;
this.isEmoteEnabled = isEmoteEnabled;
this.isPushEnabled = isPushEnabled;
}
}
private Player Owner;
private Quest Parent;
private Dictionary<uint, QuestENpc> CurrentENPCs = new Dictionary<uint, QuestENpc>();
private Dictionary<uint, QuestENpc> OldENPCs = new Dictionary<uint, QuestENpc>();
public QuestState(Player owner, Quest parent)
{
Owner = owner;
Parent = parent;
UpdateState();
}
public void AddENpc(uint classId, byte flagType = 0, bool isTalkEnabled = true, bool isPushEnabled = false, bool isEmoteEnabled = false, bool isSpawned = false)
{
QuestENpc instanceUpdated = null;
if (OldENPCs.ContainsKey(classId))
{
if (OldENPCs[classId].IsChanged(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned))
{
OldENPCs[classId].Update(flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned);
instanceUpdated = OldENPCs[classId];
}
CurrentENPCs.Add(classId, OldENPCs[classId]);
OldENPCs.Remove(classId);
}
else
{
instanceUpdated = new QuestENpc(classId, flagType, isSpawned, isTalkEnabled, isEmoteEnabled, isPushEnabled);
CurrentENPCs.Add(classId, instanceUpdated);
}
if (instanceUpdated != null)
Owner.playerSession.UpdateQuestNpcInInstance(instanceUpdated);
}
public QuestENpc GetENpc(uint classId)
{
if (CurrentENPCs.ContainsKey(classId))
return CurrentENPCs[classId];
return null;
}
public bool HasENpc(uint classId)
{
return CurrentENPCs.ContainsKey(classId);
}
public void UpdateState()
{
ushort currentSeq = Parent.GetSequence();
OldENPCs = CurrentENPCs;
CurrentENPCs = new Dictionary<uint, QuestENpc>();
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, Parent, "onStateChange", false, currentSeq);
foreach (var enpc in OldENPCs)
Owner.playerSession.UpdateQuestNpcInInstance(enpc.Value);
OldENPCs = null;
}
}
}

View file

@ -0,0 +1,108 @@
using Meteor.Common;
using Meteor.Map.DataObjects;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Meteor.Map.Actors
{
class QuestStateManager
{
private const int SCENARIO_START = 110001;
private const int SCENARIO_MAX = 2048;
private readonly Player player;
private readonly Bitstream AvailableQuestsBitfield = new Bitstream(SCENARIO_MAX);
private readonly Bitstream MinLevelBitfield = new Bitstream(SCENARIO_MAX);
private readonly Bitstream PrereqBitfield = new Bitstream(SCENARIO_MAX, true);
private readonly Bitstream GCRankBitfield = new Bitstream(SCENARIO_MAX, true);
private List<Quest> ActiveQuests = new List<Quest>();
public QuestStateManager(Player player)
{
this.player = player;
}
public void Init()
{
// Init MinLv
QuestData[] minLvl = Server.GetQuestGamedataByMaxLvl(player.GetHighestLevel(), true);
foreach (var questData in minLvl)
MinLevelBitfield.Set(questData.Id - SCENARIO_START);
// Init Prereq
Bitstream completed = new Bitstream(player.playerWork.questScenarioComplete);
foreach (var questData in Server.GetQuestGamedataAllPrerequisite())
{
if (completed.Get(((Quest)Server.GetStaticActors(0xA0F00000 | questData.PrerequisiteQuest)).GetQuestId() - SCENARIO_START))
PrereqBitfield.Set(questData.Id - SCENARIO_START);
else
PrereqBitfield.Clear(questData.Id - SCENARIO_START);
}
ComputeAvailable();
}
public void UpdateLevel(int level)
{
QuestData[] updated = Server.GetQuestGamedataByMaxLvl(level);
foreach (var questData in updated)
MinLevelBitfield.Set(questData.Id - SCENARIO_START);
ComputeAvailable();
}
public void UpdateQuestComplete(Quest quest)
{
QuestData[] updated = Server.GetQuestGamedataByPrerequisite(quest.GetQuestId());
foreach (var questData in updated)
PrereqBitfield.Set(questData.Id - SCENARIO_START);
ComputeAvailable();
}
public void QuestAdded(Quest quest)
{
ActiveQuests.Remove(quest);
}
private void ComputeAvailable()
{
Bitstream result = new Bitstream(player.playerWork.questScenarioComplete);
result.NOT();
result.AND(MinLevelBitfield);
result.AND(PrereqBitfield);
result.AND(GCRankBitfield);
Bitstream difference = AvailableQuestsBitfield.Copy();
difference.XOR(result);
byte[] diffBytes = difference.GetBytes();
for (int i = 0; i < diffBytes.Length; i++)
{
if (diffBytes[i] == 0)
continue;
for (int shift = 0; shift < 8; shift++)
{
if ((diffBytes[i] >> shift & 1) == 1)
{
int index = i * 8 + shift;
Quest quest = (Quest)Server.GetStaticActors(0xA0F00000 | (SCENARIO_START + (uint)index));
if (!AvailableQuestsBitfield.Get(index))
ActiveQuests.Add(new Quest(player, quest));
else
ActiveQuests.Remove(quest);
}
}
}
AvailableQuestsBitfield.SetTo(result);
}
public Quest[] GetQuestsForNpc(Npc npc)
{
return ActiveQuests.FindAll(quest => quest.IsQuestENPC(player, npc)).ToArray();
}
}
}

View file

@ -26,7 +26,7 @@ using Meteor.Common;
using Meteor.Map.utils;
using Meteor.Map.packets.send.player;
using Meteor.Map.dataobjects;
using Meteor.Map.DataObjects;
using Meteor.Map.Actors;
using Meteor.Map.actors.chara.player;
using Meteor.Map.packets.receive.supportdesk;
@ -72,6 +72,56 @@ namespace Meteor.Map
return id;
}
public static Dictionary<uint, QuestData> GetQuestGamedata()
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
Dictionary<uint, QuestData> gamedataQuests = new Dictionary<uint, QuestData>();
try
{
conn.Open();
string query = @"
SELECT
id,
className,
questName,
prerequisite,
minLevel,
minGCRank
FROM gamedata_quests
";
MySqlCommand cmd = new MySqlCommand(query, conn);
using (MySqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uint questId = reader.GetUInt32("id");
string code = reader.GetString("className");
string name = reader.GetString("questName");
uint prerequisite = reader.GetUInt32("prerequisite");
ushort minLevel = reader.GetUInt16("minLevel");
ushort minRank = reader.GetUInt16("minGCRank");
gamedataQuests.Add(questId, new QuestData(questId, code, name, prerequisite, minLevel, minRank));
}
}
}
catch (MySqlException e)
{
Program.Log.Error(e.ToString());
}
finally
{
conn.Dispose();
}
return gamedataQuests;
}
}
public static Dictionary<uint, ItemData> GetItemGamedata()
{
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))

View file

@ -180,9 +180,12 @@
<Compile Include="Actors\Group\Work\RelationWork.cs" />
<Compile Include="Actors\Judge\Judge.cs" />
<Compile Include="Actors\Quest\Quest.cs" />
<Compile Include="Actors\Quest\QuestState.cs" />
<Compile Include="Actors\Quest\QuestStateManager.cs" />
<Compile Include="Actors\StaticActors.cs" />
<Compile Include="Actors\World\WorldMaster.cs" />
<Compile Include="DataObjects\GuildleveData.cs" />
<Compile Include="DataObjects\QuestData.cs" />
<Compile Include="DataObjects\Recipe.cs" />
<Compile Include="DataObjects\RecipeResolver.cs" />
<Compile Include="DataObjects\TradeTransaction.cs" />

View file

@ -22,7 +22,7 @@ along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
using Meteor.Common;
using System;
using Meteor.Map.dataobjects;
using Meteor.Map.DataObjects;
using Meteor.Map.packets.receive;
using Meteor.Map.packets.send;
using Meteor.Map.packets.send.login;

View file

@ -23,10 +23,11 @@ using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using Meteor.Map.dataobjects;
using Meteor.Map.DataObjects;
using Meteor.Common;
using Meteor.Map.Actors;
using System.Linq;
namespace Meteor.Map
{
@ -38,52 +39,56 @@ namespace Meteor.Map
public const string STATIC_ACTORS_PATH = "./staticactors.bin";
private static Server mSelf;
private static Server _Self;
private Socket mServerSocket;
private Socket ServerSocket;
private Dictionary<uint, Session> mSessionList = new Dictionary<uint, Session>();
private Dictionary<uint, Session> SessionList = new Dictionary<uint, Session>();
private static CommandProcessor mCommandProcessor = new CommandProcessor();
private static ZoneConnection mWorldConnection = new ZoneConnection();
private static WorldManager mWorldManager;
private static Dictionary<uint, ItemData> mGamedataItems;
private static Dictionary<uint, GuildleveData> mGamedataGuildleves;
private static StaticActors mStaticActors;
private static CommandProcessor CommandProcessor = new CommandProcessor();
private static ZoneConnection WorldConnection = new ZoneConnection();
private static WorldManager WorldManager;
private static Dictionary<uint, ItemData> GamedataItems;
private static Dictionary<uint, GuildleveData> GamedataGuildleves;
private static Dictionary<uint, QuestData> GamedataQuests;
private static StaticActors StaticActors;
private PacketProcessor mProcessor;
public Server()
{
mSelf = this;
_Self = this;
}
public bool StartServer()
{
mStaticActors = new StaticActors(STATIC_ACTORS_PATH);
StaticActors = new StaticActors(STATIC_ACTORS_PATH);
mGamedataItems = Database.GetItemGamedata();
Program.Log.Info("Loaded {0} items.", mGamedataItems.Count);
mGamedataGuildleves = Database.GetGuildleveGamedata();
Program.Log.Info("Loaded {0} guildleves.", mGamedataGuildleves.Count);
Program.Log.Info("Loading gamedata...");
GamedataItems = Database.GetItemGamedata();
Program.Log.Info("Loaded {0} items.", GamedataItems.Count);
GamedataGuildleves = Database.GetGuildleveGamedata();
Program.Log.Info("Loaded {0} guildleves.", GamedataGuildleves.Count);
GamedataQuests = Database.GetQuestGamedata();
Program.Log.Info("Loaded {0} quests.", GamedataQuests.Count);
mWorldManager = new WorldManager(this);
mWorldManager.LoadZoneList();
mWorldManager.LoadSeamlessBoundryList();
mWorldManager.LoadActorClasses();
mWorldManager.LoadENPCs();
mWorldManager.LoadBattleNpcs();
mWorldManager.LoadStatusEffects();
mWorldManager.LoadBattleCommands();
mWorldManager.LoadBattleTraits();
mWorldManager.SpawnAllActors();
mWorldManager.StartZoneThread();
WorldManager = new WorldManager(this);
WorldManager.LoadZoneList();
WorldManager.LoadSeamlessBoundryList();
WorldManager.LoadActorClasses();
WorldManager.LoadENPCs();
WorldManager.LoadBattleNpcs();
WorldManager.LoadStatusEffects();
WorldManager.LoadBattleCommands();
WorldManager.LoadBattleTraits();
WorldManager.SpawnAllActors();
WorldManager.StartZoneThread();
IPEndPoint serverEndPoint = new IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT));
try
{
mServerSocket = new Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
ServerSocket = new Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
}
catch (Exception e)
{
@ -91,8 +96,8 @@ namespace Meteor.Map
}
try
{
mServerSocket.Bind(serverEndPoint);
mServerSocket.Listen(BACKLOG);
ServerSocket.Bind(serverEndPoint);
ServerSocket.Listen(BACKLOG);
}
catch (Exception e)
{
@ -100,7 +105,7 @@ namespace Meteor.Map
}
try
{
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket);
}
catch (Exception e)
{
@ -108,7 +113,7 @@ namespace Meteor.Map
}
Console.ForegroundColor = ConsoleColor.White;
Program.Log.Info("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
Program.Log.Info("Map Server has started @ {0}:{1}", (ServerSocket.LocalEndPoint as IPEndPoint).Address, (ServerSocket.LocalEndPoint as IPEndPoint).Port);
Console.ForegroundColor = ConsoleColor.Gray;
mProcessor = new PacketProcessor(this);
@ -122,36 +127,36 @@ namespace Meteor.Map
public Session AddSession(uint id)
{
if (mSessionList.ContainsKey(id))
if (SessionList.ContainsKey(id))
{
mSessionList[id].ClearInstance();
return mSessionList[id];
SessionList[id].ClearInstance();
return SessionList[id];
}
Session session = new Session(id);
mSessionList.Add(id, session);
SessionList.Add(id, session);
return session;
}
public void RemoveSession(uint id)
{
if (mSessionList.ContainsKey(id))
if (SessionList.ContainsKey(id))
{
mSessionList.Remove(id);
SessionList.Remove(id);
}
}
public Session GetSession(uint id)
{
if (mSessionList.ContainsKey(id))
return mSessionList[id];
if (SessionList.ContainsKey(id))
return SessionList[id];
else
return null;
}
public Session GetSession(string name)
{
foreach (Session s in mSessionList.Values)
foreach (Session s in SessionList.Values)
{
if (s.GetActor().DisplayName.ToLower().Equals(name.ToLower()))
return s;
@ -161,7 +166,7 @@ namespace Meteor.Map
public Dictionary<uint, Session> GetSessionList()
{
return mSessionList;
return SessionList;
}
#endregion
@ -179,29 +184,29 @@ namespace Meteor.Map
conn.socket = socket.EndAccept(result);
conn.buffer = new byte[BUFFER_SIZE];
mWorldConnection = conn;
WorldConnection = conn;
Program.Log.Info("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port);
//Queue recieving of data from the connection
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
//Queue the accept of the next incomming connection
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket);
}
catch (SocketException)
{
if (conn != null)
{
mWorldConnection = null;
WorldConnection = null;
}
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket);
}
catch (Exception)
{
if (conn != null)
{
mWorldConnection = null;
WorldConnection = null;
}
mServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), mServerSocket);
ServerSocket.BeginAccept(new AsyncCallback(AcceptCallback), ServerSocket);
}
}
@ -216,7 +221,7 @@ namespace Meteor.Map
//Check if disconnected
if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0))
{
mWorldConnection = null;
WorldConnection = null;
Program.Log.Info("Disconnected from world server!");
}
@ -260,7 +265,7 @@ namespace Meteor.Map
}
else
{
mWorldConnection = null;
WorldConnection = null;
Program.Log.Info("Disconnected from world server!");
}
}
@ -268,7 +273,7 @@ namespace Meteor.Map
{
if (conn.socket != null)
{
mWorldConnection = null;
WorldConnection = null;
Program.Log.Info("Disconnected from world server!");
}
}
@ -278,54 +283,90 @@ namespace Meteor.Map
public static ZoneConnection GetWorldConnection()
{
return mWorldConnection;
return WorldConnection;
}
public static Server GetServer()
{
return mSelf;
return _Self;
}
public static CommandProcessor GetCommandProcessor()
{
return mCommandProcessor;
return CommandProcessor;
}
public static WorldManager GetWorldManager()
{
return mWorldManager;
return WorldManager;
}
public static Dictionary<uint, ItemData> GetGamedataItems()
{
return mGamedataItems;
return GamedataItems;
}
public static Actor GetStaticActors(uint id)
{
return mStaticActors.GetActor(id);
return StaticActors.GetActor(id);
}
public static Actor GetStaticActors(string name)
{
return mStaticActors.FindStaticActor(name);
return StaticActors.FindStaticActor(name);
}
public static ItemData GetItemGamedata(uint id)
{
if (mGamedataItems.ContainsKey(id))
return mGamedataItems[id];
if (GamedataItems.ContainsKey(id))
return GamedataItems[id];
else
return null;
}
public static GuildleveData GetGuildleveGamedata(uint id)
{
if (mGamedataGuildleves.ContainsKey(id))
return mGamedataGuildleves[id];
if (GamedataGuildleves.ContainsKey(id))
return GamedataGuildleves[id];
else
return null;
}
public static QuestData GetQuestGamedata(uint id)
{
if (GamedataQuests.ContainsKey(id))
return GamedataQuests[id];
else
return null;
}
public static QuestData[] GetQuestGamedataByMaxLvl(int lvl, bool all = false)
{
if (all)
return GamedataQuests.Values.Where(quest => quest.MinLevel > 0 && quest.MinLevel <= lvl).ToArray();
else
return GamedataQuests.Values.Where(quest => quest.MinLevel > 0 && quest.MinLevel == lvl).ToArray();
}
public static QuestData[] GetQuestGamedataByPrerequisite(uint questId)
{
return GamedataQuests.Values.Where(quest => quest.PrerequisiteQuest == questId).ToArray();
}
public static QuestData[] GetQuestGamedataAllPrerequisite()
{
return GamedataQuests.Values.Where(quest => quest.PrerequisiteQuest != 0).ToArray();
}
public static QuestData[] GetQuestGamedataAllGCRanked()
{
return GamedataQuests.Values.Where(quest => quest.MinGCRank != 0).ToArray();
}
//public static QuestData[] GetQuestGamedataByGCRank(int gc, int rank, bool all = false)
//{
// return GamedataQuests.Values.Where(quest => all ? quest.MinLevel == lvl : quest.MinLevel <= lvl).ToArray();
//}
}
}

View file

@ -23,7 +23,7 @@ using Meteor.Common;
using Meteor.Map.actors.area;
using Meteor.Map.actors.chara.npc;
using Meteor.Map.Actors;
using Meteor.Map.dataobjects;
using Meteor.Map.DataObjects;
using Meteor.Map.lua;
using Meteor.Map.packets.send;
using Meteor.Map.packets.send.actor;