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Added Call of Booty ( ͡° ͜ʖ ͡°)
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74
Data/scripts/quests/etc/etc303.lua
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74
Data/scripts/quests/etc/etc303.lua
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require ("global")
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--[[
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Quest Script
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Name: Call of Booty
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Code: Etc303
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Id: 110810
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Prereq: Level 15, Any Class. Etc3l3, Etc3g3, or Etc3u3 completed.
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- Talk to F'ongho.
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-- Actor Class Ids
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HASTHWAB = 1001064;
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FONGHO = 1000367;
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-- Quest Markers
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MRKR_FONGHO = 11213201;
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function onFinish(player, quest)
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end
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function onStateChange(player, quest, sequence)
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if (sequence == SEQ_ACCEPT) then
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quest:SetENpc(HASTHWAB, QFLAG_PLATE);
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end
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if (sequence == SEQ_000) then
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quest:SetENpc(FONGHO, QFLAG_PLATE);
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quest:SetENpc(HASTHWAB);
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elseif (sequence == SEQ_001) then
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quest:SetENpc(FONGHO, QFLAG_REWARD);
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end
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end
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function onTalk(player, quest, npc, eventName)
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local npcClassId = npc.GetActorClassId();
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local seq = quest:GetSequence();
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-- Offer the quest
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if (npcClassId == HASTHWAB and not player:HasQuest(quest)) then
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local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventHASTHWABStart");
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if (questAccepted == 1) then
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player:AcceptQuest(quest);
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end
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player:EndEvent();
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return;
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end
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if (seq == SEQ_000) then
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if (npcClassId == FONGHO) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_005");
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callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
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player:CompleteQuest(quest);
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elseif (npcClassId == HASTHWAB) then
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callClientFunction(player, "delegateEvent", player, quest, "processEvent_000");
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end
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end
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quest:UpdateENPCs();
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player:EndEvent();
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end
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function getJournalMapMarkerList(player, quest)
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return MRKR_FONGHO;
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end
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