mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-22 12:47:46 +00:00
Updated git ignore as it's causing Debug.cs to be missing.
This commit is contained in:
parent
104f3daf7c
commit
18ef69f3d1
2 changed files with 63 additions and 1 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -15,7 +15,6 @@
|
||||||
*.userprefs
|
*.userprefs
|
||||||
|
|
||||||
# Build results
|
# Build results
|
||||||
[Dd]ebug/
|
|
||||||
[Dd]ebugPublic/
|
[Dd]ebugPublic/
|
||||||
[Rr]elease/
|
[Rr]elease/
|
||||||
[Rr]eleases/
|
[Rr]eleases/
|
||||||
|
|
63
Map Server/actors/debug/Debug.cs
Normal file
63
Map Server/actors/debug/Debug.cs
Normal file
|
@ -0,0 +1,63 @@
|
||||||
|
/*
|
||||||
|
===========================================================================
|
||||||
|
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||||
|
|
||||||
|
This file is part of Project Meteor Server.
|
||||||
|
|
||||||
|
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU Affero General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
Project Meteor Server is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU Affero General Public License
|
||||||
|
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||||
|
===========================================================================
|
||||||
|
*/
|
||||||
|
|
||||||
|
using Meteor.Common;
|
||||||
|
using FFXIVClassic_Map_Server.lua;
|
||||||
|
using FFXIVClassic_Map_Server.packets.send.actor;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace FFXIVClassic_Map_Server.Actors
|
||||||
|
{
|
||||||
|
class DebugProg : Actor
|
||||||
|
{
|
||||||
|
|
||||||
|
public DebugProg()
|
||||||
|
: base(0x5FF80002)
|
||||||
|
{
|
||||||
|
this.displayNameId = 0;
|
||||||
|
this.customDisplayName = "debug";
|
||||||
|
|
||||||
|
this.actorName = "debug";
|
||||||
|
this.className = "Debug";
|
||||||
|
}
|
||||||
|
|
||||||
|
public override SubPacket CreateScriptBindPacket()
|
||||||
|
{
|
||||||
|
List<LuaParam> lParams;
|
||||||
|
lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true);
|
||||||
|
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, lParams);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override List<SubPacket> GetSpawnPackets()
|
||||||
|
{
|
||||||
|
List<SubPacket> subpackets = new List<SubPacket>();
|
||||||
|
subpackets.Add(CreateAddActorPacket(0));
|
||||||
|
subpackets.Add(CreateSpeedPacket());
|
||||||
|
subpackets.Add(CreateSpawnPositonPacket(0x1));
|
||||||
|
subpackets.Add(CreateNamePacket());
|
||||||
|
subpackets.Add(CreateStatePacket());
|
||||||
|
subpackets.Add(CreateIsZoneingPacket());
|
||||||
|
subpackets.Add(CreateScriptBindPacket());
|
||||||
|
return subpackets;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
Loading…
Add table
Reference in a new issue