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Added skeleton of "DoBattleActionPacket". Added size checks for chat message packet.

This commit is contained in:
Filip Maj 2015-10-13 12:50:23 -04:00
parent 2f6841b125
commit 1986a646e5
2 changed files with 56 additions and 4 deletions

View file

@ -0,0 +1,47 @@
using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class DoBattleActionPacket
{
public const ushort OPCODE = 0x0139;
public const uint PACKET_SIZE = 0x58;
public static SubPacket buildPacket(uint playerActorID, uint targetActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
/*
uint32 actionSourceId = 0;
uint32 animationId = 0;
uint32 unknown0 = 0;
uint32 unknown1 = 0;
uint32 unknown2 = 0;
uint32 unknown3 = 0;
uint32 unknown4 = 0;
float unknown5 = 1.0f;
uint32 unknown6 = 1;
uint32 descriptionId = 0;
uint32 actionTargetId = 0;
uint16 damage = 0;
uint16 damageType = 0;
uint32 feedbackId = 0;
uint32 attackSide = 0;
*/
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}

View file

@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send
public const ushort OPCODE = 0x0003; public const ushort OPCODE = 0x0003;
public const uint PACKET_SIZE = 0x248; public const uint PACKET_SIZE = 0x248;
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint logtype, string sender, string message) public static SubPacket buildPacket(uint playerActorID, uint targetID, uint messageType, string sender, string message)
{ {
byte[] data = new byte[PACKET_SIZE - 0x20]; byte[] data = new byte[PACKET_SIZE - 0x20];
@ -46,10 +46,15 @@ namespace FFXIVClassic_Map_Server.packets.send
{ {
using (BinaryWriter binWriter = new BinaryWriter(mem)) using (BinaryWriter binWriter = new BinaryWriter(mem))
{ {
binWriter.Write(ASCIIEncoding.ASCII.GetBytes(sender)); if (Encoding.Unicode.GetByteCount(sender) >= 0x20)
sender = "ERR: Too Big";
if (Encoding.Unicode.GetByteCount(message) >= 0x200)
message = "ERR: Too Big";
binWriter.Write(Encoding.Unicode.GetBytes(sender));
binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin); binWriter.BaseStream.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)logtype); binWriter.Write((UInt32)messageType);
binWriter.Write(ASCIIEncoding.ASCII.GetBytes(message)); binWriter.Write(Encoding.Unicode.GetBytes(sender));
} }
} }