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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 13:17:45 +00:00
Fixed a bunch of bugged scripts and cleaned up the quest flags.
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parent
4f339709d5
commit
1bf25b2a2b
7 changed files with 16 additions and 15 deletions
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@ -31,10 +31,11 @@ function onTalkEvent(player, npc)
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;
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if (player:HasQuest(110001) == true) then
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man0l0Quest = player:GetQuest("man0l0");
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
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doorNpc = GetWorldManager():GetActorInWorldByUniqueId("exit_door");
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player:SetEventStatus(doorNpc, "pushDefault", true, 0x2);
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doorNpc:SetQuestGraphic(player, 0x3);
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doorNpc:SetQuestGraphic(player, 0x3);
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end
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elseif (player:HasQuest(110005) == true) then
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man0g0Quest = player:GetQuest("man0g0");
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@ -50,7 +51,7 @@ function onTalkEvent(player, npc)
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if (man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE1) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE2) == true and man0u0Quest:GetQuestFlag(MAN0U0_FLAG_MINITUT_DONE3) == true) then
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exitTriggerNpc = GetWorldManager():GetActorInWorldByUniqueId("exit_trigger");
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player:SetEventStatus(exitTriggerNpc, "pushDefault", true, 0x2);
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exitTriggerNpc:SetQuestGraphic(player, 0x3);
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exitTriggerNpc:SetQuestGraphic(player, 0x2);
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end
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end
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@ -1,8 +1,6 @@
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--Quest Flags
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MAN0L0_FLAG_TUTORIAL1_DONE = 0;
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MAN0L0_FLAG_TUTORIAL2_DONE = 1;
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MAN0L0_FLAG_TUTORIAL3_DONE = 2;
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MAN0L0_FLAG_STARTED_TALK_TUT = 0;
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MAN0L0_FLAG_MINITUT_DONE1 = 4;
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MAN0L0_FLAG_MINITUT_DONE2 = 8;
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@ -5,10 +5,10 @@ function onSpawn(player, npc)
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man0l0Quest = player:GetQuest("man0l0");
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if (man0l0Quest ~= nil) then
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if (man0l0Quest ~= nil) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
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npc:SetQuestGraphic(player, 0x2);
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end
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
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npc:SetQuestGraphic(player, 0x2);
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else
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npc:SetQuestGraphic(player, 0x0);
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end
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end
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end
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@ -10,8 +10,8 @@ function onSpawn(player, npc)
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player:SetEventStatus(npc, "pushDefault", true, 0x2);
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npc:SetQuestGraphic(player, 0x3);
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else
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player:SetEventStatus(npc, "pushDefault", true, 0x2);
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npc:SetQuestGraphic(player, 0x3);
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player:SetEventStatus(npc, "pushDefault", false, 0x2);
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npc:SetQuestGraphic(player, 0x0);
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end
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end
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@ -9,7 +9,7 @@ function onSpawn(player, npc)
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npc:SetQuestGraphic(player, 0x2);
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end
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == true) then
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player:SetEventStatus(npc, "pushDefault", false, 0x2);
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end
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end
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@ -24,10 +24,10 @@ function onEventStarted(player, npc, triggerName)
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
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elseif (triggerName == "talkDefault") then
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--Is doing talk tutorial?
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT) == false) then
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player:SetEventStatus(npc, "pushDefault", false, 0x2);
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callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_STARTED_TALK_TUT, true);
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npc:SetQuestGraphic(player, 0x2);
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man0l0Quest:SaveData();
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@ -7,6 +7,8 @@ function onSpawn(player, npc)
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if (man0l0Quest ~= nil) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
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npc:SetQuestGraphic(player, 0x2);
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else
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npc:SetQuestGraphic(player, 0x0);
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end
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end
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end
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@ -4,7 +4,7 @@ function onSpawn(player, npc)
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man0l1Quest = player:GetQuest("Man0l1");
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if (man0l1Quest ~= nil) then
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npc:SetQuestGraphic(player, 0x3);
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npc:SetQuestGraphic(player, 0x2);
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end
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end
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