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Cleaned up LogFile and ByteArrayToHex utils.

This commit is contained in:
deviltti 2016-06-10 19:58:01 -04:00
parent 8b93abe86e
commit 1c712c7533
31 changed files with 409 additions and 405 deletions

View file

@ -59,7 +59,7 @@ namespace FFXIVClassic_Lobby_Server
socket.Send(packetBytes);
}
catch(Exception e)
{ Log.error(String.Format("Weird case, socket was d/ced: {0}", e)); }
{ Log.Error(String.Format("Weird case, socket was d/ced: {0}", e)); }
}
}

View file

@ -33,7 +33,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
@ -88,9 +88,9 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
Log.error(e.ToString());
Log.Error(e.ToString());
pid = 0;
cid = 0;
@ -100,7 +100,7 @@ namespace FFXIVClassic_Lobby_Server
conn.Dispose();
}
Log.database(String.Format("CID={0} created on 'characters' table.", cid));
Log.Sql(String.Format("CID={0} created on 'characters' table.", cid));
}
return alreadyExists;
@ -183,7 +183,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
conn.Dispose();
return;
@ -208,7 +208,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
conn.Dispose();
return;
@ -230,7 +230,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
@ -242,7 +242,7 @@ namespace FFXIVClassic_Lobby_Server
}
Log.database(String.Format("CID={0} state updated to active(2).", cid));
Log.Sql(String.Format("CID={0} state updated to active(2).", cid));
}
public static bool renameCharacter(uint userId, uint characterId, uint serverId, String newName)
@ -277,7 +277,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
@ -286,7 +286,7 @@ namespace FFXIVClassic_Lobby_Server
conn.Dispose();
}
Log.database(String.Format("CID={0} name updated to \"{1}\".", characterId, newName));
Log.Sql(String.Format("CID={0} name updated to \"{1}\".", characterId, newName));
return false;
}
@ -310,7 +310,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
@ -320,7 +320,7 @@ namespace FFXIVClassic_Lobby_Server
}
}
Log.database(String.Format("CID={0} deleted.", characterId));
Log.Sql(String.Format("CID={0} deleted.", characterId));
}
public static List<World> getServers()
@ -335,7 +335,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
worldList = new List<World>(); }
finally
{
@ -357,7 +357,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
@ -494,7 +494,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
@ -518,7 +518,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
nameList = new List<String>(); }
finally
{
@ -540,7 +540,7 @@ namespace FFXIVClassic_Lobby_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
retainerList = new List<Retainer>(); }
finally
{

View file

@ -53,7 +53,7 @@ namespace FFXIVClassic_Lobby_Server
case 0x0F:
//Mod Retainers
default:
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
Log.Debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
break;
}
}
@ -67,7 +67,7 @@ namespace FFXIVClassic_Lobby_Server
byte[] blowfishKey = GenerateKey(securityHandshake.ticketPhrase, securityHandshake.clientNumber);
client.blowfish = new Blowfish(blowfishKey);
Log.info(String.Format("SecCNum: 0x{0:X}", securityHandshake.clientNumber));
Log.Info(String.Format("SecCNum: 0x{0:X}", securityHandshake.clientNumber));
//Respond with acknowledgment
BasePacket outgoingPacket = new BasePacket(HardCoded_Packets.g_secureConnectionAcknowledgment);
@ -81,8 +81,8 @@ namespace FFXIVClassic_Lobby_Server
SessionPacket sessionPacket = new SessionPacket(packet.data);
String clientVersion = sessionPacket.version;
Log.info(String.Format("Got acknowledgment for secure session."));
Log.info(String.Format("CLIENT VERSION: {0}", clientVersion));
Log.Info(String.Format("Got acknowledgment for secure session."));
Log.Info(String.Format("CLIENT VERSION: {0}", clientVersion));
uint userId = Database.getUserIdFromSession(sessionPacket.session);
client.currentUserId = userId;
@ -96,11 +96,11 @@ namespace FFXIVClassic_Lobby_Server
BasePacket.encryptPacket(client.blowfish, errorBasePacket);
client.queuePacket(errorBasePacket);
Log.info(String.Format("Invalid session, kicking..."));
Log.Info(String.Format("Invalid session, kicking..."));
return;
}
Log.info(String.Format("USER ID: {0}", userId));
Log.Info(String.Format("USER ID: {0}", userId));
List<Account> accountList = new List<Account>();
Account defaultAccount = new Account();
@ -115,7 +115,7 @@ namespace FFXIVClassic_Lobby_Server
private void ProcessGetCharacters(ClientConnection client, SubPacket packet)
{
Log.info(String.Format("{0} => Get characters", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId));
Log.Info(String.Format("{0} => Get characters", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId));
sendWorldList(client, packet);
sendImportList(client, packet);
@ -128,7 +128,7 @@ namespace FFXIVClassic_Lobby_Server
{
SelectCharacterPacket selectCharRequest = new SelectCharacterPacket(packet.data);
Log.info(String.Format("{0} => Select character id {1}", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId, selectCharRequest.characterId));
Log.Info(String.Format("{0} => Select character id {1}", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId, selectCharRequest.characterId));
Character chara = Database.getCharacter(client.currentUserId, selectCharRequest.characterId);
World world = null;
@ -187,7 +187,7 @@ namespace FFXIVClassic_Lobby_Server
BasePacket.encryptPacket(client.blowfish, basePacket);
client.queuePacket(basePacket);
Log.info(String.Format("User {0} => Error; invalid server id: \"{1}\"", client.currentUserId, worldId));
Log.Info(String.Format("User {0} => Error; invalid server id: \"{1}\"", client.currentUserId, worldId));
return;
}
@ -207,7 +207,7 @@ namespace FFXIVClassic_Lobby_Server
BasePacket.encryptPacket(client.blowfish, basePacket);
client.queuePacket(basePacket);
Log.info(String.Format("User {0} => Error; name taken: \"{1}\"", client.currentUserId, charaReq.characterName));
Log.Info(String.Format("User {0} => Error; name taken: \"{1}\"", client.currentUserId, charaReq.characterName));
return;
}
else
@ -219,7 +219,7 @@ namespace FFXIVClassic_Lobby_Server
client.newCharaName = name;
}
Log.info(String.Format("User {0} => Character reserved \"{1}\"", client.currentUserId, name));
Log.Info(String.Format("User {0} => Character reserved \"{1}\"", client.currentUserId, name));
break;
case 0x02://Make
CharaInfo info = CharaInfo.getFromNewCharRequest(charaReq.characterInfoEncoded);
@ -272,7 +272,7 @@ namespace FFXIVClassic_Lobby_Server
cid = client.newCharaCid;
name = client.newCharaName;
Log.info(String.Format("User {0} => Character created \"{1}\"", client.currentUserId, name));
Log.Info(String.Format("User {0} => Character created \"{1}\"", client.currentUserId, name));
break;
case 0x03://Rename
@ -286,20 +286,20 @@ namespace FFXIVClassic_Lobby_Server
BasePacket.encryptPacket(client.blowfish, basePacket);
client.queuePacket(basePacket);
Log.info(String.Format("User {0} => Error; name taken: \"{1}\"", client.currentUserId, charaReq.characterName));
Log.Info(String.Format("User {0} => Error; name taken: \"{1}\"", client.currentUserId, charaReq.characterName));
return;
}
Log.info(String.Format("User {0} => Character renamed \"{1}\"", client.currentUserId, name));
Log.Info(String.Format("User {0} => Character renamed \"{1}\"", client.currentUserId, name));
break;
case 0x04://Delete
Database.deleteCharacter(charaReq.characterId, charaReq.characterName);
Log.info(String.Format("User {0} => Character deleted \"{1}\"", client.currentUserId, name));
Log.Info(String.Format("User {0} => Character deleted \"{1}\"", client.currentUserId, name));
break;
case 0x06://Rename Retainer
Log.info(String.Format("User {0} => Retainer renamed \"{1}\"", client.currentUserId, name));
Log.Info(String.Format("User {0} => Retainer renamed \"{1}\"", client.currentUserId, name));
break;
}
@ -349,7 +349,7 @@ namespace FFXIVClassic_Lobby_Server
List<Character> characterList = Database.getCharacters(client.currentUserId);
if (characterList.Count > 8)
Log.error("Warning, got more than 8 characters. List truncated, check DB for issues.");
Log.Error("Warning, got more than 8 characters. List truncated, check DB for issues.");
CharacterListPacket characterlistPacket = new CharacterListPacket(0, characterList);
List<SubPacket> subPackets = characterlistPacket.buildPackets();

View file

@ -22,15 +22,15 @@ namespace FFXIVClassic_Lobby_Server
if (!ConfigConstants.load())
startServer = false;
Log.log("--------FFXIV 1.0 Lobby Server--------", Log.LogType.Debug);
Log.Info("--------FFXIV 1.0 Lobby Server--------");
Assembly assem = Assembly.GetExecutingAssembly();
Version vers = assem.GetName().Version;
Log.info("Version: " + vers.ToString());
Log.Info("Version: " + vers.ToString());
//Test DB Connection
Log.info(String.Format("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST));
Log.Info(String.Format("Testing DB connection to \"{0}\"... ", ConfigConstants.DATABASE_HOST));
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
@ -38,12 +38,12 @@ namespace FFXIVClassic_Lobby_Server
conn.Open();
conn.Close();
Log.conn("[OK]");
Log.Status("[OK]");
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.error("[FAILED]");
Log.Error(e.ToString());
Log.Error("[FAILED]");
startServer = false;
}
@ -58,7 +58,7 @@ namespace FFXIVClassic_Lobby_Server
while (true) Thread.Sleep(10000);
}
Log.info("Press any key to continue...");
Log.Info("Press any key to continue...");
Console.ReadKey();
}

View file

@ -25,7 +25,7 @@ namespace FFXIVClassic_Lobby_Server
private void socketCleanup()
{
Log.debug(String.Format("Cleanup thread started; it will run every {0} seconds.", CLEANUP_THREAD_SLEEP_TIME));
Log.Debug(String.Format("Cleanup thread started; it will run every {0} seconds.", CLEANUP_THREAD_SLEEP_TIME));
while (!killCleanupThread)
{
int count = 0;
@ -40,7 +40,7 @@ namespace FFXIVClassic_Lobby_Server
}
}
if (count != 0)
Log.conn(String.Format("{0} connections were cleaned up.", count));
Log.Status(String.Format("{0} connections were cleaned up.", count));
Thread.Sleep(CLEANUP_THREAD_SLEEP_TIME*1000);
}
}
@ -80,7 +80,7 @@ namespace FFXIVClassic_Lobby_Server
}
Console.ForegroundColor = ConsoleColor.White;
Log.debug(String.Format("Lobby Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port));
Log.Debug(String.Format("Lobby Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port));
Console.ForegroundColor = ConsoleColor.Gray;
mProcessor = new PacketProcessor();
@ -105,7 +105,7 @@ namespace FFXIVClassic_Lobby_Server
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
//Queue the accept of the next incomming connection
mServerSocket.BeginAccept(new AsyncCallback(acceptCallback), mServerSocket);
Log.conn(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port));
Log.Status(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port));
}
catch (SocketException)
{
@ -179,7 +179,7 @@ namespace FFXIVClassic_Lobby_Server
}
else
{
Log.conn(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
Log.Status(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
lock (mConnectionList)
{
@ -192,7 +192,7 @@ namespace FFXIVClassic_Lobby_Server
{
if (conn.socket != null)
{
Log.conn(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
Log.Status(String.Format("{0} has disconnected.", conn.currentUserId == 0 ? conn.getAddress() : "User " + conn.currentUserId));
lock (mConnectionList)
{

View file

@ -1,5 +1,6 @@
using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Lobby_Server.common
{
@ -7,66 +8,64 @@ namespace FFXIVClassic_Lobby_Server.common
{
public enum LogType
{
Error = ConsoleColor.Red,
Debug = ConsoleColor.Yellow,
Info = ConsoleColor.Cyan,
Status = ConsoleColor.Green,
Sql = ConsoleColor.Magenta,
Conn = ConsoleColor.Green,
Default = ConsoleColor.Gray
Info = ConsoleColor.White,
Debug = ConsoleColor.Cyan,
Error = ConsoleColor.Red
}
public static void error(String message)
public static void Status(String message)
{
log(message, LogType.Error);
LogFile(message, LogType.Status);
}
public static void debug(String message)
public static void Sql(String message)
{
#if DEBUG
log(message, LogType.Debug);
#endif
LogFile(message, LogType.Sql);
}
public static void info(String message)
public static void Info(String message)
{
log(message, LogType.Info);
LogFile(message, LogType.Info);
}
public static void database(String message)
public static void Debug(String message)
{
log(message, LogType.Sql);
#if DEBUG
LogFile(message, LogType.Debug);
#endif
}
public static void conn(String message)
public static void Error(String message)
{
log(message, LogType.Conn);
LogFile(message, LogType.Error);
}
public static void log(String message, LogType type)
private static void LogFile(String message, LogType type)
{
var timestamp = String.Format("[{0}] ", DateTime.Now.ToString("dd/MMM HH:mm:ss"));
var typestr = String.Format("[{0}] ", type.ToString().ToUpper());
string timestamp = String.Format("[{0}]", DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss"));
string messageType = String.Format("[{0}] ", type.ToString().ToUpper());
Console.Write(timestamp);
Console.WriteLine(timestamp);
Console.ForegroundColor = (ConsoleColor)type;
Console.Write(typestr);
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine(message);
Console.Write(messageType);
Console.ResetColor();
Console.Write(message);
message = message.Insert(0, typestr);
message = message.Insert(0, timestamp);
StringBuilder sb = new StringBuilder();
Directory.CreateDirectory(ConfigConstants.OPTIONS_LOGPATH);
sb.AppendLine(String.Format("{0}{1}{2}", timestamp, messageType, message));
try
if (!Directory.Exists(ConfigConstants.OPTIONS_LOGPATH))
{
File.AppendAllText(ConfigConstants.OPTIONS_LOGPATH + ConfigConstants.OPTIONS_LOGFILE, message + Environment.NewLine);
Directory.CreateDirectory(ConfigConstants.OPTIONS_LOGPATH);
}
catch (Exception e)
using (FileStream fs = new FileStream(Path.Combine(ConfigConstants.OPTIONS_LOGPATH, ConfigConstants.OPTIONS_LOGFILE), FileMode.Append, FileAccess.Write))
using (StreamWriter sw = new StreamWriter(fs))
{
Console.ForegroundColor = ConsoleColor.Red;
Console.Write(e.Message);
Console.ForegroundColor = ConsoleColor.Gray;
sw.WriteLine(sb.ToString());
}
}
}

View file

@ -18,66 +18,69 @@ namespace FFXIVClassic_Lobby_Server.common
return result;
}
public static string ByteArrayToHex(byte[] bytes)
public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
{
if (bytes == null) return "<null>";
int bytesLength = bytes.Length;
var bytesPerLine = 16;
char[] HexChars = "0123456789ABCDEF".ToCharArray();
int firstHexColumn =
8 // 8 characters for the address
+ 3; // 3 spaces
int firstCharColumn = firstHexColumn
+ bytesPerLine * 3 // - 2 digit for the hexadecimal value and 1 space
+ (bytesPerLine - 1) / 8 // - 1 extra space every 8 characters from the 9th
+ 2; // 2 spaces
int lineLength = firstCharColumn
+ bytesPerLine // - characters to show the ascii value
+ Environment.NewLine.Length; // Carriage return and line feed (should normally be 2)
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine;
StringBuilder result = new StringBuilder(expectedLines * lineLength);
for (int i = 0; i < bytesLength; i += bytesPerLine)
if (bytes == null)
{
line[0] = HexChars[(i >> 28) & 0xF];
line[1] = HexChars[(i >> 24) & 0xF];
line[2] = HexChars[(i >> 20) & 0xF];
line[3] = HexChars[(i >> 16) & 0xF];
line[4] = HexChars[(i >> 12) & 0xF];
line[5] = HexChars[(i >> 8) & 0xF];
line[6] = HexChars[(i >> 4) & 0xF];
line[7] = HexChars[(i >> 0) & 0xF];
return String.Empty;
}
char[] hexChars = "0123456789ABCDEF".ToCharArray();
int hexColumn = firstHexColumn;
int charColumn = firstCharColumn;
// 00000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
// 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
int offsetBlock = 8 + 3;
int byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2;
int lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
int numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
for (int j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0) hexColumn++;
if (i + j >= bytesLength)
StringBuilder sb = new StringBuilder(numLines * lineLength);
for (int i = offset; i < bytes.Length; i += bytesPerLine)
{
line[0] = hexChars[(i >> 28) & 0xF];
line[1] = hexChars[(i >> 24) & 0xF];
line[2] = hexChars[(i >> 20) & 0xF];
line[3] = hexChars[(i >> 16) & 0xF];
line[4] = hexChars[(i >> 12) & 0xF];
line[5] = hexChars[(i >> 8) & 0xF];
line[6] = hexChars[(i >> 4) & 0xF];
line[7] = hexChars[(i >> 0) & 0xF];
int hexColumn = offsetBlock;
int charColumn = byteBlock;
for (int j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
hexColumn++;
}
else
{
byte b = bytes[i + j];
line[hexColumn] = HexChars[(b >> 4) & 0xF];
line[hexColumn + 1] = HexChars[b & 0xF];
line[charColumn] = (b < 32 ? '.' : (char)b);
if (i + j >= bytes.Length)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
}
else
{
byte by = bytes[i + j];
line[hexColumn] = hexChars[(by >> 4) & 0xF];
line[hexColumn + 1] = hexChars[by & 0xF];
line[charColumn] = (by < 32 ? '.' : (char)by);
}
hexColumn += 3;
charColumn++;
}
result.Append(line);
}
return Environment.NewLine + result.ToString();
hexColumn += 3;
charColumn++;
}
sb.Append(line);
}
return sb.ToString();
}
public static UInt32 UnixTimeStampUTC()

View file

@ -227,7 +227,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects
{
byte[] bytes = File.ReadAllBytes("./packets/charaappearance.bin");
Log.debug(Utils.ByteArrayToHex(bytes));
Log.Debug(Utils.ByteArrayToHex(bytes));
return Convert.ToBase64String(bytes).Replace('+', '-').Replace('/', '_');
}

View file

@ -33,9 +33,9 @@ namespace FFXIVClassic_Lobby_Server
charaInfo.Replace("/", "_");
byte[] data = System.Convert.FromBase64String(charaInfo);
Log.debug("------------Base64 printout------------------");
Log.debug(Utils.ByteArrayToHex(data));
Log.debug("------------Base64 printout------------------");
Log.Debug("------------Base64 printout------------------");
Log.Debug(Utils.ByteArrayToHex(data));
Log.Debug("------------Base64 printout------------------");
CharaInfo chara = new CharaInfo();

View file

@ -335,8 +335,8 @@ namespace FFXIVClassic_Lobby_Server.packets
{
#if DEBUG
Console.BackgroundColor = ConsoleColor.DarkYellow;
Log.debug(String.Format("IsAuthed: {0}, IsEncrypted: {1}, Size: 0x{2:X}, Num Subpackets: {3}", header.isAuthenticated, header.isEncrypted, header.packetSize, header.numSubpackets));
Log.debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
Log.Debug(String.Format("IsAuthed: {0}, IsEncrypted: {1}, Size: 0x{2:X}, Num Subpackets: {3}", header.isAuthenticated, header.isEncrypted, header.packetSize, header.numSubpackets));
Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
foreach (SubPacket sub in getSubpackets())
sub.debugPrintSubPacket();
Console.BackgroundColor = ConsoleColor.Black;

View file

@ -141,14 +141,14 @@ namespace FFXIVClassic_Lobby_Server.packets
{
#if DEBUG
Console.BackgroundColor = ConsoleColor.DarkRed;
Log.debug(String.Format("Size: 0x{0:X}", header.subpacketSize));
Log.Debug(String.Format("Size: 0x{0:X}", header.subpacketSize));
if (header.type == 0x03)
Log.debug(String.Format("Opcode: 0x{0:X}", gameMessage.opcode));
Log.debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
Log.Debug(String.Format("Opcode: 0x{0:X}", gameMessage.opcode));
Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
if (header.type == 0x03)
Log.debug(String.Format("{0}", Utils.ByteArrayToHex(getGameMessageBytes())));
Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getGameMessageBytes())));
Console.BackgroundColor = ConsoleColor.DarkMagenta;
Log.debug(String.Format("{0}", Utils.ByteArrayToHex(data)));
Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(data)));
Console.BackgroundColor = ConsoleColor.Black;
#endif
}

View file

@ -46,7 +46,7 @@ namespace FFXIVClassic_Map_Server
socket.Send(packetBytes);
}
catch (Exception e)
{ Log.error(String.Format("Weird case, socket was d/ced: {0}", e)); }
{ Log.Error(String.Format("Weird case, socket was d/ced: {0}", e)); }
}
}

View file

@ -116,7 +116,7 @@ namespace FFXIVClassic_Map_Server
{
if (client != null)
client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
Log.error("Zone does not exist or setting isn't valid.");
Log.Error("Zone does not exist or setting isn't valid.");
}
if (client != null)
@ -142,7 +142,7 @@ namespace FFXIVClassic_Map_Server
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.getActor();
Log.info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
Log.Info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
}
}
}
@ -578,7 +578,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not change weather: " + e);
Log.Error("Could not change weather: " + e);
}
}
#endregion
@ -597,7 +597,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not load packet: " + e);
Log.Error("Could not load packet: " + e);
}
}
#endregion
@ -607,7 +607,7 @@ namespace FFXIVClassic_Map_Server
{
if (client != null)
{
Log.info(String.Format("Got request to reset zone: {0}", client.getActor().zoneId));
Log.Info(String.Format("Got request to reset zone: {0}", client.getActor().zoneId));
client.getActor().zone.clear();
client.getActor().zone.addActorToZone(client.getActor());
client.getActor().sendInstanceUpdate();
@ -621,11 +621,11 @@ namespace FFXIVClassic_Map_Server
#region !reloaditems
else if (split[0].Equals("reloaditems"))
{
Log.info(String.Format("Got request to reload item gamedata"));
Log.Info(String.Format("Got request to reload item gamedata"));
sendMessage(client, "Reloading Item Gamedata...");
gamedataItems.Clear();
gamedataItems = Database.getItemGamedata();
Log.info(String.Format("Loaded {0} items.", gamedataItems.Count));
Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
sendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
return true;
}
@ -644,7 +644,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not load packet: " + e);
Log.Error("Could not load packet: " + e);
}
}
#endregion
@ -660,7 +660,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not give item.");
Log.Error("Could not give item.");
}
}
#endregion
@ -680,7 +680,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not give item.");
Log.Error("Could not give item.");
}
}
#endregion
@ -703,7 +703,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not remove item.");
Log.Error("Could not remove item.");
}
}
#endregion
@ -718,7 +718,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not give keyitem.");
Log.Error("Could not give keyitem.");
}
}
#endregion
@ -737,7 +737,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not remove keyitem.");
Log.Error("Could not remove keyitem.");
}
}
#endregion
@ -754,7 +754,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not give currency.");
Log.Error("Could not give currency.");
}
}
#endregion
@ -775,7 +775,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not remove currency.");
Log.Error("Could not remove currency.");
}
}
#endregion
@ -793,7 +793,7 @@ namespace FFXIVClassic_Map_Server
}
catch (Exception e)
{
Log.error("Could not change music: " + e);
Log.Error("Could not change music: " + e);
}
}
#endregion

View file

@ -37,7 +37,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -59,7 +59,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -82,7 +82,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -138,7 +138,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -196,7 +196,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -232,7 +232,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -274,7 +274,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -308,7 +308,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -322,7 +322,7 @@ namespace FFXIVClassic_Map_Server
int slot = player.getQuestSlot(quest.actorId);
if (slot == -1)
{
Log.error(String.Format("Tried saving quest player didn't have: Player: {0:x}, QuestId: {0:x}", player.actorId, quest.actorId));
Log.Error(String.Format("Tried saving quest player didn't have: Player: {0:x}, QuestId: {0:x}", player.actorId, quest.actorId));
return;
}
else
@ -360,7 +360,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -790,7 +790,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -834,7 +834,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -872,7 +872,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -905,7 +905,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -976,7 +976,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -1032,7 +1032,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -1067,7 +1067,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -1107,7 +1107,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -1148,7 +1148,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -1188,7 +1188,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -1225,7 +1225,7 @@ namespace FFXIVClassic_Map_Server
if (offset < 0 || offset >= cheevosPacket.achievementFlags.Length)
{
Log.error("SQL Error; achievement flag offset id out of range: " + offset);
Log.Error("SQL Error; achievement flag offset id out of range: " + offset);
continue;
}
cheevosPacket.achievementFlags[offset] = true;
@ -1234,7 +1234,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{

View file

@ -127,9 +127,9 @@ namespace FFXIVClassic_Map_Server
player.setConnection(packet.header.connectionType, client);
if (packet.header.connectionType == BasePacket.TYPE_ZONE)
Log.debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.getAddress()));
Log.Debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.getAddress()));
else if (packet.header.connectionType == BasePacket.TYPE_CHAT)
Log.debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.getAddress()));
Log.Debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.getAddress()));
//Create player actor
reply1.debugPrintPacket();
@ -180,7 +180,7 @@ namespace FFXIVClassic_Map_Server
//Chat Received
case 0x0003:
ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
Log.Info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
subpacket.debugPrintSubPacket();
if (chatMessage.message.StartsWith("!"))
@ -238,7 +238,7 @@ namespace FFXIVClassic_Map_Server
player.errorMessage += eventStart.error;
if (eventStart.errorIndex == eventStart.errorNum - 1)
Log.error("\n"+player.errorMessage);
Log.Error("\n"+player.errorMessage);
break;
@ -268,7 +268,7 @@ namespace FFXIVClassic_Map_Server
ownerActor = player.getActor().currentDirector;
else
{
Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
Log.Debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
break;
}
}
@ -276,7 +276,7 @@ namespace FFXIVClassic_Map_Server
LuaEngine.doActorOnEventStarted(player.getActor(), ownerActor, eventStart);
Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
Log.Debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
break;
//Unknown, happens at npc spawn and cutscene play????
case 0x00CE:
@ -285,7 +285,7 @@ namespace FFXIVClassic_Map_Server
case 0x012E:
subpacket.debugPrintSubPacket();
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
Log.debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams)));
Log.Debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams)));
//Is it a static actor? If not look in the player's instance
Actor updateOwnerActor = Server.getStaticActors(player.getActor().currentEventOwner);
@ -398,7 +398,7 @@ namespace FFXIVClassic_Map_Server
//GM Ticket Sent
case 0x01D5:
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
Log.info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
client.queuePacket(BasePacket.createPacket(GMTicketSentResponsePacket.buildPacket(player.actorID, true), true, false));
break;
//Request to end ticket
@ -406,7 +406,7 @@ namespace FFXIVClassic_Map_Server
client.queuePacket(BasePacket.createPacket(EndGMTicketPacket.buildPacket(player.actorID), true, false));
break;
default:
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
Log.Debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
subpacket.debugPrintSubPacket();
break;
}

View file

@ -21,14 +21,14 @@ namespace FFXIVClassic_Map_Server
if (!ConfigConstants.load())
startServer = false;
Log.info("---------FFXIV 1.0 Map Server---------");
Log.Info("---------FFXIV 1.0 Map Server---------");
Assembly assem = Assembly.GetExecutingAssembly();
Version vers = assem.GetName().Version;
Log.info("Version: " + vers.ToString());
Log.Info("Version: " + vers.ToString());
//Test DB Connection
Log.info("Testing DB connection... ");
Log.Info("Testing DB connection... ");
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
@ -36,11 +36,11 @@ namespace FFXIVClassic_Map_Server
conn.Open();
conn.Close();
Log.conn("[OK]");
Log.Status("[OK]");
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
startServer = false;
}
}
@ -48,9 +48,9 @@ namespace FFXIVClassic_Map_Server
//Check World ID
DBWorld thisWorld = Database.getServer(ConfigConstants.DATABASE_WORLDID);
if (thisWorld != null)
Log.info(String.Format("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name));
Log.Info(String.Format("Successfully pulled world info from DB. Server name is {0}.", thisWorld.name));
else
Log.info("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
Log.Info("World info could not be retrieved from the DB. Welcome and MOTD will not be displayed.");
//Start server if A-OK
if (startServer)
@ -66,7 +66,7 @@ namespace FFXIVClassic_Map_Server
}
}
Log.info("Press any key to continue...");
Log.Info("Press any key to continue...");
Console.ReadKey();
}

View file

@ -39,7 +39,7 @@ namespace FFXIVClassic_Map_Server
private void connectionHealth()
{
Log.info(String.Format("Connection Health thread started; it will run every {0} seconds.", HEALTH_THREAD_SLEEP_TIME));
Log.Info(String.Format("Connection Health thread started; it will run every {0} seconds.", HEALTH_THREAD_SLEEP_TIME));
while (!killHealthThread)
{
lock (mConnectedPlayerList)
@ -77,7 +77,7 @@ namespace FFXIVClassic_Map_Server
mStaticActors = new StaticActors(STATIC_ACTORS_PATH);
gamedataItems = Database.getItemGamedata();
Log.info(String.Format("Loaded {0} items.", gamedataItems.Count));
Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
mWorldManager = new WorldManager(this);
mWorldManager.LoadZoneList();
@ -113,7 +113,7 @@ namespace FFXIVClassic_Map_Server
}
Console.ForegroundColor = ConsoleColor.White;
Log.debug(String.Format("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port));
Log.Debug(String.Format("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port));
Console.ForegroundColor = ConsoleColor.Gray;
mProcessor = new PacketProcessor(this, mConnectedPlayerList, mConnectionList);
@ -150,7 +150,7 @@ namespace FFXIVClassic_Map_Server
mConnectionList.Add(conn);
}
Log.conn(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port));
Log.Status(String.Format("Connection {0}:{1} has connected.", (conn.socket.RemoteEndPoint as IPEndPoint).Address, (conn.socket.RemoteEndPoint as IPEndPoint).Port));
//Queue recieving of data from the connection
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn);
//Queue the accept of the next incomming connection
@ -217,7 +217,7 @@ namespace FFXIVClassic_Map_Server
mConnectionList.Remove(conn);
}
if (conn.connType == BasePacket.TYPE_ZONE)
Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
Log.Status(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
return;
}
@ -261,7 +261,7 @@ namespace FFXIVClassic_Map_Server
}
else
{
Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
Log.Status(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
lock (mConnectionList)
{
@ -273,7 +273,7 @@ namespace FFXIVClassic_Map_Server
{
if (conn.socket != null)
{
Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
Log.Status(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner));
lock (mConnectionList)
{

View file

@ -67,7 +67,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
@ -117,7 +117,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -125,7 +125,7 @@ namespace FFXIVClassic_Map_Server
}
}
Log.info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2));
Log.Info(String.Format("Loaded {0} zones and {1} private areas.", count1, count2));
}
public void LoadZoneEntranceList()
@ -170,7 +170,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -178,7 +178,7 @@ namespace FFXIVClassic_Map_Server
}
}
Log.info(String.Format("Loaded {0} zone spawn locations.", count));
Log.Info(String.Format("Loaded {0} zone spawn locations.", count));
}
public void LoadNPCs()
@ -242,7 +242,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -250,7 +250,7 @@ namespace FFXIVClassic_Map_Server
}
}
Log.info(String.Format("Loaded {0} npc(s).", count));
Log.Info(String.Format("Loaded {0} npc(s).", count));
}
public void LoadNPCs(uint zoneId)
@ -315,7 +315,7 @@ namespace FFXIVClassic_Map_Server
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -323,7 +323,7 @@ namespace FFXIVClassic_Map_Server
}
}
Log.info(String.Format("Loaded {0} npc(s).", count));
Log.Info(String.Format("Loaded {0} npc(s).", count));
}
//Moves the actor to the new zone if exists. No packets are sent nor position changed.
@ -354,7 +354,7 @@ namespace FFXIVClassic_Map_Server
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Log.error("Given zone entrance was not found: " + zoneEntrance);
Log.Error("Given zone entrance was not found: " + zoneEntrance);
return;
}
@ -410,7 +410,7 @@ namespace FFXIVClassic_Map_Server
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Log.error("Given zone entrance was not found: " + zoneEntrance);
Log.Error("Given zone entrance was not found: " + zoneEntrance);
return;
}

View file

@ -89,9 +89,9 @@ namespace FFXIVClassic_Map_Server.Actors
}
}
catch(FileNotFoundException e)
{ Log.error("Could not find staticactors file."); return false; }
{ Log.Error("Could not find staticactors file."); return false; }
Log.info(String.Format("Loaded {0} static actors.", mStaticActors.Count()));
Log.Info(String.Format("Loaded {0} static actors.", mStaticActors.Count()));
return true;
}

View file

@ -238,7 +238,7 @@ namespace FFXIVClassic_Map_Server.Actors
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{

View file

@ -642,7 +642,7 @@ namespace FFXIVClassic_Map_Server.Actors
Database.savePlayerPlayTime(this);
Database.savePlayerPosition(this);
Log.info(String.Format("{0} has been logged out and saved.", this.customDisplayName));
Log.Info(String.Format("{0} has been logged out and saved.", this.customDisplayName));
}
public Area getZone()

View file

@ -68,7 +68,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (bitIndex >= 32)
{
Log.error(String.Format("Tried to access bit flag >= 32 for questId: {0}", actorId));
Log.Error(String.Format("Tried to access bit flag >= 32 for questId: {0}", actorId));
return;
}
@ -86,7 +86,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (bitIndex >= 32)
{
Log.error(String.Format("Tried to access bit flag >= 32 for questId: {0}", actorId));
Log.Error(String.Format("Tried to access bit flag >= 32 for questId: {0}", actorId));
return false;
}
else

View file

@ -1,5 +1,6 @@
using System;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.common
{
@ -7,66 +8,64 @@ namespace FFXIVClassic_Map_Server.common
{
public enum LogType
{
Error = ConsoleColor.Red,
Debug = ConsoleColor.Yellow,
Info = ConsoleColor.Cyan,
Status = ConsoleColor.Green,
Sql = ConsoleColor.Magenta,
Conn = ConsoleColor.Green,
Default = ConsoleColor.Gray
Info = ConsoleColor.White,
Debug = ConsoleColor.Cyan,
Error = ConsoleColor.Red
}
public static void error(String message)
public static void Status(String message)
{
log(message, LogType.Error);
LogFile(message, LogType.Status);
}
public static void debug(String message)
public static void Sql(String message)
{
#if DEBUG
log(message, LogType.Debug);
#endif
LogFile(message, LogType.Sql);
}
public static void info(String message)
public static void Info(String message)
{
log(message, LogType.Info);
LogFile(message, LogType.Info);
}
public static void database(String message)
public static void Debug(String message)
{
log(message, LogType.Sql);
#if DEBUG
LogFile(message, LogType.Debug);
#endif
}
public static void conn(String message)
public static void Error(String message)
{
log(message, LogType.Conn);
LogFile(message, LogType.Error);
}
private static void log(String message, LogType type)
private static void LogFile(String message, LogType type)
{
var timestamp = String.Format("[{0}] ", DateTime.Now.ToString("dd/MMM HH:mm:ss"));
var typestr = String.Format("[{0}] ", type.ToString().ToUpper());
string timestamp = String.Format("[{0}]", DateTime.Now.ToString("MM/dd/yyyy HH:mm:ss"));
string messageType = String.Format("[{0}] ", type.ToString().ToUpper());
Console.Write(timestamp);
Console.WriteLine(timestamp);
Console.ForegroundColor = (ConsoleColor)type;
Console.Write(typestr);
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine(message);
Console.Write(messageType);
Console.ResetColor();
Console.Write(message);
message = message.Insert(0, typestr);
message = message.Insert(0, timestamp);
StringBuilder sb = new StringBuilder();
Directory.CreateDirectory(ConfigConstants.OPTIONS_LOGPATH);
sb.AppendLine(String.Format("{0}{1}{2}", timestamp, messageType, message));
try
if (!Directory.Exists(ConfigConstants.OPTIONS_LOGPATH))
{
File.AppendAllText(ConfigConstants.OPTIONS_LOGPATH + ConfigConstants.OPTIONS_LOGFILE, message + Environment.NewLine);
Directory.CreateDirectory(ConfigConstants.OPTIONS_LOGPATH);
}
catch (Exception e)
using (FileStream fs = new FileStream(Path.Combine(ConfigConstants.OPTIONS_LOGPATH, ConfigConstants.OPTIONS_LOGFILE), FileMode.Append, FileAccess.Write))
using (StreamWriter sw = new StreamWriter(fs))
{
Console.ForegroundColor = ConsoleColor.Red;
Console.Write(e.Message);
Console.ForegroundColor = ConsoleColor.Gray;
sw.WriteLine(sb.ToString());
}
}
}

View file

@ -19,66 +19,69 @@ namespace FFXIVClassic_Map_Server.common
return result;
}
public static string ByteArrayToHex(byte[] bytes)
public static string ByteArrayToHex(byte[] bytes, int offset = 0, int bytesPerLine = 16)
{
if (bytes == null) return "<null>";
int bytesLength = bytes.Length;
var bytesPerLine = 16;
char[] HexChars = "0123456789ABCDEF".ToCharArray();
int firstHexColumn =
8 // 8 characters for the address
+ 3; // 3 spaces
int firstCharColumn = firstHexColumn
+ bytesPerLine * 3 // - 2 digit for the hexadecimal value and 1 space
+ (bytesPerLine - 1) / 8 // - 1 extra space every 8 characters from the 9th
+ 2; // 2 spaces
int lineLength = firstCharColumn
+ bytesPerLine // - characters to show the ascii value
+ Environment.NewLine.Length; // Carriage return and line feed (should normally be 2)
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
int expectedLines = (bytesLength + bytesPerLine - 1) / bytesPerLine;
StringBuilder result = new StringBuilder(expectedLines * lineLength);
for (int i = 0; i < bytesLength; i += bytesPerLine)
if (bytes == null)
{
line[0] = HexChars[(i >> 28) & 0xF];
line[1] = HexChars[(i >> 24) & 0xF];
line[2] = HexChars[(i >> 20) & 0xF];
line[3] = HexChars[(i >> 16) & 0xF];
line[4] = HexChars[(i >> 12) & 0xF];
line[5] = HexChars[(i >> 8) & 0xF];
line[6] = HexChars[(i >> 4) & 0xF];
line[7] = HexChars[(i >> 0) & 0xF];
return String.Empty;
}
char[] hexChars = "0123456789ABCDEF".ToCharArray();
int hexColumn = firstHexColumn;
int charColumn = firstCharColumn;
// 00000000 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
// 00000010 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
int offsetBlock = 8 + 3;
int byteBlock = offsetBlock + (bytesPerLine * 3) + ((bytesPerLine - 1) / 8) + 2;
int lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
char[] line = (new String(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
int numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
for (int j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0) hexColumn++;
if (i + j >= bytesLength)
StringBuilder sb = new StringBuilder(numLines * lineLength);
for (int i = offset; i < bytes.Length; i += bytesPerLine)
{
line[0] = hexChars[(i >> 28) & 0xF];
line[1] = hexChars[(i >> 24) & 0xF];
line[2] = hexChars[(i >> 20) & 0xF];
line[3] = hexChars[(i >> 16) & 0xF];
line[4] = hexChars[(i >> 12) & 0xF];
line[5] = hexChars[(i >> 8) & 0xF];
line[6] = hexChars[(i >> 4) & 0xF];
line[7] = hexChars[(i >> 0) & 0xF];
int hexColumn = offsetBlock;
int charColumn = byteBlock;
for (int j = 0; j < bytesPerLine; j++)
{
if (j > 0 && (j & 7) == 0)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
hexColumn++;
}
else
{
byte b = bytes[i + j];
line[hexColumn] = HexChars[(b >> 4) & 0xF];
line[hexColumn + 1] = HexChars[b & 0xF];
line[charColumn] = (b < 32 ? '.' : (char)b);
if (i + j >= bytes.Length)
{
line[hexColumn] = ' ';
line[hexColumn + 1] = ' ';
line[charColumn] = ' ';
}
else
{
byte by = bytes[i + j];
line[hexColumn] = hexChars[(by >> 4) & 0xF];
line[hexColumn + 1] = hexChars[by & 0xF];
line[charColumn] = (by < 32 ? '.' : (char)by);
}
hexColumn += 3;
charColumn++;
}
result.Append(line);
}
return Environment.NewLine + result.ToString();
hexColumn += 3;
charColumn++;
}
sb.Append(line);
}
return sb.ToString();
}
public static UInt32 UnixTimeStampUTC()
@ -87,8 +90,8 @@ namespace FFXIVClassic_Map_Server.common
DateTime currentTime = DateTime.Now;
DateTime zuluTime = currentTime.ToUniversalTime();
DateTime unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
unixTimeStamp = (UInt32)(zuluTime.Subtract(unixEpoch)).TotalSeconds;
return unixTimeStamp;
}
@ -98,8 +101,8 @@ namespace FFXIVClassic_Map_Server.common
DateTime currentTime = DateTime.Now;
DateTime zuluTime = currentTime.ToUniversalTime();
DateTime unixEpoch = new DateTime(1970, 1, 1);
unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
unixTimeStamp = (UInt64)(zuluTime.Subtract(unixEpoch)).TotalMilliseconds;
return unixTimeStamp;
}
@ -117,10 +120,10 @@ namespace FFXIVClassic_Map_Server.common
public static uint swapEndian(uint input)
{
return ((input >> 24) & 0xff) |
((input << 8) & 0xff0000) |
((input >> 8) & 0xff00) |
((input << 24) & 0xff000000);
return ((input >> 24) & 0xff) |
((input << 8) & 0xff0000) |
((input >> 8) & 0xff00) |
((input << 24) & 0xff000000);
}
public static int swapEndian(int input)
@ -137,78 +140,78 @@ namespace FFXIVClassic_Map_Server.common
}
public static uint MurmurHash2(string key, uint seed)
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
byte[] data = Encoding.ASCII.GetBytes(key);
const uint m = 0x5bd1e995;
const int r = 24;
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
byte[] data = Encoding.ASCII.GetBytes(key);
const uint m = 0x5bd1e995;
const int r = 24;
int len = key.Length;
int dataIndex = len - 4;
int dataIndex = len - 4;
// Initialize the hash to a 'random' value
uint h = seed ^ (uint)len;
// Mix 4 bytes at a time into the hash
while (len >= 4)
{
h *= m;
// Initialize the hash to a 'random' value
uint h = seed ^ (uint)len;
// Mix 4 bytes at a time into the hash
while (len >= 4)
{
h *= m;
uint k = (uint)BitConverter.ToInt32(data, dataIndex);
k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
((k << 8) & 0xff0000) | // move byte 1 to byte 2
((k >> 8) & 0xff00) | // move byte 2 to byte 1
((k << 24) & 0xff000000); // byte 0 to byte 3
k *= m;
k ^= k >> r;
k *= m;
h ^= k;
dataIndex -= 4;
len -= 4;
}
// Handle the last few bytes of the input array
switch (len)
{
case 3:
uint k = (uint)BitConverter.ToInt32(data, dataIndex);
k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
((k << 8) & 0xff0000) | // move byte 1 to byte 2
((k >> 8) & 0xff00) | // move byte 2 to byte 1
((k << 24) & 0xff000000); // byte 0 to byte 3
k *= m;
k ^= k >> r;
k *= m;
h ^= k;
dataIndex -= 4;
len -= 4;
}
// Handle the last few bytes of the input array
switch (len)
{
case 3:
h ^= (uint)data[0] << 16; goto case 2;
case 2:
h ^= (uint)data[len-2] << 8; goto case 1;
case 1:
h ^= data[len-1];
h *= m;
break;
};
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
case 2:
h ^= (uint)data[len - 2] << 8; goto case 1;
case 1:
h ^= data[len - 1];
h *= m;
break;
};
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
{
byte[] data = new byte[(array.Length/8)+(array.Length%8 != 0 ? 1 : 0)];
byte[] data = new byte[(array.Length / 8) + (array.Length % 8 != 0 ? 1 : 0)];
int dataCounter = 0;
for (int i = 0; i < array.Length; i+=8)
for (int i = 0; i < array.Length; i += 8)
{
for (int bitCount = 0; bitCount < 8; bitCount++)
{
if (i + bitCount >= array.Length)
break;
data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7-bitCount) | data[dataCounter]);
data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
}
dataCounter++;
}
@ -226,7 +229,7 @@ namespace FFXIVClassic_Map_Server.common
while (true)
{
string result = "";
uint key = (uint)data[offset + 0] << 8 | data[offset+1];
uint key = (uint)data[offset + 0] << 8 | data[offset + 1];
uint key2 = data[offset + 2];
key = RotateRight(key, 1) & 0xFFFF;
key -= 0x22AF;
@ -258,7 +261,7 @@ namespace FFXIVClassic_Map_Server.common
offset += 4 + count2;
Log.debug(result);
Log.Debug(result);
}
}
@ -310,7 +313,7 @@ namespace FFXIVClassic_Map_Server.common
}
count = count ^ key;
result[3] = (byte) (count & 0xFF);
result[3] = (byte)(count & 0xFF);
key += 0x22AF & 0xFFFF;
key = RotateLeft(key, 1) & 0xFFFF;
@ -318,9 +321,9 @@ namespace FFXIVClassic_Map_Server.common
result[2] = (byte)(key & 0xFF);
key += 0x22AF & 0xFFFF;
key = RotateLeft(key, 1) & 0xFFFF;
key = RotateLeft(key, 1) & 0xFFFF;
result[1] = (byte)(key & 0xFF);
result[0] = (byte)((key >> 8) & 0xFF);

View file

@ -217,7 +217,7 @@ namespace FFXIVClassic_Map_Server.lua
}
catch(SyntaxErrorException e)
{
Log.error(String.Format("LUAERROR: {0}.", e.DecoratedMessage));
Log.Error(String.Format("LUAERROR: {0}.", e.DecoratedMessage));
return null;
}
return script;

View file

@ -333,8 +333,8 @@ namespace FFXIVClassic_Map_Server.packets
{
#if DEBUG
Console.BackgroundColor = ConsoleColor.DarkYellow;
Log.debug(String.Format("IsAuthed: {0}, IsEncrypted: {1}, Size: 0x{2:X}, Num Subpackets: {3}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets));
Log.debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
Log.Debug(String.Format("IsAuthed: {0}, IsEncrypted: {1}, Size: 0x{2:X}, Num Subpackets: {3}", header.isAuthenticated, header.isCompressed, header.packetSize, header.numSubpackets));
Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
foreach (SubPacket sub in getSubpackets())
sub.debugPrintSubPacket();
Console.BackgroundColor = ConsoleColor.Black;

View file

@ -141,14 +141,14 @@ namespace FFXIVClassic_Map_Server.packets
{
#if DEBUG
Console.BackgroundColor = ConsoleColor.DarkRed;
Log.debug(String.Format("Size: 0x{0:X}", header.subpacketSize));
Log.Debug(String.Format("Size: 0x{0:X}", header.subpacketSize));
if (header.type == 0x03)
Log.debug(String.Format("Opcode: 0x{0:X}", gameMessage.opcode));
Log.debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
Log.Debug(String.Format("Opcode: 0x{0:X}", gameMessage.opcode));
Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getHeaderBytes())));
if (header.type == 0x03)
Log.debug(String.Format("{0}", Utils.ByteArrayToHex(getGameMessageBytes())));
Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(getGameMessageBytes())));
Console.BackgroundColor = ConsoleColor.DarkMagenta;
Log.debug(String.Format("{0}", Utils.ByteArrayToHex(data)));
Log.Debug(String.Format("{0}", Utils.ByteArrayToHex(data)));
Console.BackgroundColor = ConsoleColor.Black;
#endif
}

View file

@ -48,7 +48,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
error = ASCIIEncoding.ASCII.GetString(binReader.ReadBytes(0x80)).Replace("\0", "");
if (errorIndex == 0)
Log.error("LUA ERROR:");
Log.Error("LUA ERROR:");
return;
}

View file

@ -36,7 +36,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
if (binStream.Length <= PACKET_SIZE - 0x20)
binWriter.Write(binStream);
else
Log.error("Failed making SetCompletedAchievements packet. Bin Stream was too big!");
Log.Error("Failed making SetCompletedAchievements packet. Bin Stream was too big!");
}
}

View file

@ -81,7 +81,7 @@ namespace FFXIVClassic_Map_Server.packets.send.player
if (binStream.Length <= PACKET_SIZE - 0x20)
binWriter.Write(binStream);
else
Log.error("Failed making SetCutsceneBook packet. Bin Stream was too big!");
Log.Error("Failed making SetCutsceneBook packet. Bin Stream was too big!");
binWriter.Seek(0x109, SeekOrigin.Begin);
binWriter.Write(Encoding.ASCII.GetBytes(sNpcName), 0, Encoding.ASCII.GetByteCount(sNpcName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sNpcName));

View file

@ -79,14 +79,14 @@ namespace FFXIVClassic_Map_Server.utils
cmd.Parameters["@placename"].Value = placenames[pId];
Log.debug(String.Format("Wrote: {0}", id));
Log.Debug(String.Format("Wrote: {0}", id));
cmd.ExecuteNonQuery();
}
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -137,14 +137,14 @@ namespace FFXIVClassic_Map_Server.utils
cmd.Parameters["@id"].Value = id;
cmd.Parameters["@displayNameId"].Value = nameId;
Log.debug(String.Format("Wrote: {0} : {1}", id, nameId));
Log.Debug(String.Format("Wrote: {0} : {1}", id, nameId));
cmd.ExecuteNonQuery();
}
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -203,14 +203,14 @@ namespace FFXIVClassic_Map_Server.utils
cmd.Parameters["@id"].Value = id;
Log.debug(String.Format("Wrote: {0}", id));
Log.Debug(String.Format("Wrote: {0}", id));
cmd.ExecuteNonQuery();
}
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -288,7 +288,7 @@ namespace FFXIVClassic_Map_Server.utils
else if (id == 1500)
otherId = SetCompletedAchievementsPacket.CATEGORY_GRAND_COMPANY;
Log.debug(String.Format("Wrote: {0} : {1} : {2} : {3}", id, name, otherId, points));
Log.Debug(String.Format("Wrote: {0} : {1} : {2} : {3}", id, name, otherId, points));
cmd.Parameters["@id"].Value = id;
cmd.Parameters["@name"].Value = name;
cmd.Parameters["@otherId"].Value = otherId;
@ -300,7 +300,7 @@ namespace FFXIVClassic_Map_Server.utils
}
catch (MySqlException e)
{
Log.error(e.ToString());
Log.Error(e.ToString());
}
finally
{
@ -338,7 +338,7 @@ namespace FFXIVClassic_Map_Server.utils
string output2 = String.Format("mStaticActors.Add(0x{0:x}, new {2}(0x{0:x}, \"{1}\"));", id, output.Substring(1 + output.LastIndexOf("/")), output.Split('/')[1]);
Log.debug(output2);
Log.Debug(output2);
w.WriteLine(output2);
}