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Finished code to send character skill (class) info. Added parameterdata request packet that requests this info.

This commit is contained in:
Filip Maj 2016-03-19 18:43:02 -04:00
parent d2a5eaa2c8
commit 1f60bcf4fc
7 changed files with 197 additions and 6 deletions

2
.gitignore vendored
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@ -10,3 +10,5 @@ Blowfish/Debug/
Debug/ Debug/
FFXIVClassic_Lobby_Server.opensdf FFXIVClassic_Lobby_Server.opensdf
FFXIVClassic_Lobby_Server.sdf FFXIVClassic_Lobby_Server.sdf
FFXIVClassic Lobby Server/obj/
FFXIVClassic Lobby Server/bin/

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@ -115,6 +115,7 @@
<Compile Include="packets\receive\events\EventUpdatePacket.cs" /> <Compile Include="packets\receive\events\EventUpdatePacket.cs" />
<Compile Include="packets\receive\events\EventStartPacket.cs" /> <Compile Include="packets\receive\events\EventStartPacket.cs" />
<Compile Include="packets\receive\HandshakePacket.cs" /> <Compile Include="packets\receive\HandshakePacket.cs" />
<Compile Include="packets\receive\ParameterDataRequestPacket.cs" />
<Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" /> <Compile Include="packets\receive\recruitment\RecruitmentDetailsRequestPacket.cs" />
<Compile Include="packets\receive\recruitment\RecruitmentSearchRequestPacket.cs" /> <Compile Include="packets\receive\recruitment\RecruitmentSearchRequestPacket.cs" />
<Compile Include="packets\receive\recruitment\StartRecruitingRequestPacket.cs" /> <Compile Include="packets\receive\recruitment\StartRecruitingRequestPacket.cs" />

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@ -277,6 +277,9 @@ namespace FFXIVClassic_Lobby_Server
break; break;
case 0x012F: case 0x012F:
subpacket.debugPrintSubPacket(); subpacket.debugPrintSubPacket();
ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
if (paramRequest.paramName.Equals("charaWork/exp"))
player.getActor().sendCharaExpInfo();
break; break;
/* RECRUITMENT */ /* RECRUITMENT */
//Start Recruiting //Start Recruiting

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@ -26,6 +26,27 @@ namespace FFXIVClassic_Map_Server.Actors
{ {
class Player : Character class Player : Character
{ {
public const int CLASSID_PUG = 2;
public const int CLASSID_GLA = 3;
public const int CLASSID_MRD = 4;
public const int CLASSID_ARC = 7;
public const int CLASSID_LNC = 8;
public const int CLASSID_THM = 22;
public const int CLASSID_CNJ = 23;
public const int CLASSID_CRP = 29;
public const int CLASSID_BSM = 30;
public const int CLASSID_ARM = 31;
public const int CLASSID_GSM = 32;
public const int CLASSID_LTW = 33;
public const int CLASSID_WVR = 34;
public const int CLASSID_ALC = 35;
public const int CLASSID_CUL = 36;
public const int CLASSID_MIN = 39;
public const int CLASSID_BTN = 40;
public const int CLASSID_FSH = 41;
public const int MAXSIZE_INVENTORY_NORMAL = 200; public const int MAXSIZE_INVENTORY_NORMAL = 200;
public const int MAXSIZE_INVENTORY_CURRANCY = 320; public const int MAXSIZE_INVENTORY_CURRANCY = 320;
public const int MAXSIZE_INVENTORY_KEYITEMS = 500; public const int MAXSIZE_INVENTORY_KEYITEMS = 500;
@ -93,6 +114,10 @@ namespace FFXIVClassic_Map_Server.Actors
public uint achievementPoints; public uint achievementPoints;
//Property Array Request Stuff
private int lastPosition = 0;
private int lastStep = 0;
public PlayerWork playerWork = new PlayerWork(); public PlayerWork playerWork = new PlayerWork();
public ConnectedPlayer playerSession; public ConnectedPlayer playerSession;
@ -113,6 +138,39 @@ namespace FFXIVClassic_Map_Server.Actors
equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT); equipment = new Equipment(this, inventories[Inventory.NORMAL], MAXSIZE_INVENTORY_EQUIPMENT, Inventory.EQUIPMENT);
//Set the Skill level caps of all FFXIV (classes)skills to 50
for (int i = 0; i < charaWork.battleSave.skillLevelCap.Length; i++)
{
if (i != CLASSID_PUG &&
i != CLASSID_MRD &&
i != CLASSID_GLA &&
i != CLASSID_MRD &&
i != CLASSID_ARC &&
i != CLASSID_LNC &&
i != CLASSID_THM &&
i != CLASSID_CNJ &&
i != CLASSID_CRP &&
i != CLASSID_BSM &&
i != CLASSID_ARM &&
i != CLASSID_GSM &&
i != CLASSID_LTW &&
i != CLASSID_WVR &&
i != CLASSID_ALC &&
i != CLASSID_CUL &&
i != CLASSID_MIN &&
i != CLASSID_BTN &&
i != CLASSID_FSH)
charaWork.battleSave.skillLevelCap[i] = 0xFF;
else
charaWork.battleSave.skillLevelCap[i] = 50;
}
charaWork.battleSave.skillLevel[CLASSID_GLA - 1] = 32;
charaWork.battleSave.skillLevel[CLASSID_PUG - 1] = 50;
charaWork.battleSave.skillLevel[CLASSID_THM - 1] = 5;
charaWork.battleSave.skillLevel[CLASSID_MRD - 1] = 42;
charaWork.property[0] = 1; charaWork.property[0] = 1;
charaWork.property[1] = 1; charaWork.property[1] = 1;
charaWork.property[2] = 1; charaWork.property[2] = 1;
@ -718,6 +776,66 @@ namespace FFXIVClassic_Map_Server.Actors
public void sendCharaExpInfo() public void sendCharaExpInfo()
{ {
if (lastStep == 0)
{
int maxLength;
if ((sizeof(short) * charaWork.battleSave.skillLevel.Length)-lastPosition < 0x5E)
maxLength = (sizeof(short) * charaWork.battleSave.skillLevel.Length) - lastPosition;
else
maxLength = 0x5E;
byte[] skillLevelBuffer = new byte[maxLength];
Buffer.BlockCopy(charaWork.battleSave.skillLevel, 0, skillLevelBuffer, 0, skillLevelBuffer.Length);
SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp");
charaInfo1.setIsArrayMode(true);
if (maxLength == 0x5E)
{
charaInfo1.addBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x0);
lastPosition += maxLength;
}
else
{
charaInfo1.addBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevel", 0), skillLevelBuffer, 0, skillLevelBuffer.Length, 0x3);
lastPosition = 0;
lastStep++;
}
charaInfo1.addTarget();
queuePacket(charaInfo1.buildPacket(actorId, actorId));
}
else if (lastStep == 1)
{
int maxLength;
if ((sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition < 0x5E)
maxLength = (sizeof(short) * charaWork.battleSave.skillLevelCap.Length) - lastPosition;
else
maxLength = 0x5E;
byte[] skillCapBuffer = new byte[maxLength];
Buffer.BlockCopy(charaWork.battleSave.skillLevelCap, lastPosition, skillCapBuffer, 0, skillCapBuffer.Length);
SetActorPropetyPacket charaInfo1 = new SetActorPropetyPacket("charaWork/exp");
if (maxLength == 0x5E)
{
charaInfo1.setIsArrayMode(true);
charaInfo1.addBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x1);
lastPosition += maxLength;
}
else
{
charaInfo1.setIsArrayMode(false);
charaInfo1.addBuffer(Utils.MurmurHash2("charaWork.battleSave.skillLevelCap", 0), skillCapBuffer, 0, skillCapBuffer.Length, 0x3);
lastStep = 0;
lastPosition = 0;
}
charaInfo1.addTarget();
queuePacket(charaInfo1.buildPacket(actorId, actorId));
}
} }

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive
{
class ParameterDataRequestPacket
{
public const ushort OPCODE = 0x012F;
public const uint PACKET_SIZE = 0x48;
public bool invalidPacket = false;
public uint actorID;
public string paramName;
public ParameterDataRequestPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
actorID = binReader.ReadUInt32();
List<byte> strList = new List<byte>();
byte curByte;
while ((curByte = binReader.ReadByte()) != 0 && strList.Count<=0x20)
{
strList.Add(curByte);
}
paramName = Encoding.ASCII.GetString(strList.ToArray());
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

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@ -20,6 +20,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
private ushort runningByteTotal = 0; private ushort runningByteTotal = 0;
private byte[] data = new byte[PACKET_SIZE - 0x20]; private byte[] data = new byte[PACKET_SIZE - 0x20];
private bool isArrayMode = false;
private bool isMore = false; private bool isMore = false;
string currentTarget; string currentTarget;
@ -93,6 +95,20 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
return true; return true;
} }
public bool addBuffer(uint id, byte[] buffer, int index, int length, int page)
{
if (runningByteTotal + 5 + length + (1 + Encoding.ASCII.GetByteCount(currentTarget)) > MAXBYTES)
return false;
binWriter.Write((byte)(length + 1));
binWriter.Write((UInt32)id);
binWriter.Write(buffer, index, length);
binWriter.Write((byte)page);
runningByteTotal += (ushort)(6 + length);
return true;
}
public bool addProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name) public bool addProperty(FFXIVClassic_Map_Server.Actors.Actor actor, string name)
{ {
string[] split = name.Split('.'); string[] split = name.Split('.');
@ -159,6 +175,11 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
} }
} }
public void setIsArrayMode(bool flag)
{
isArrayMode = flag;
}
public void setIsMore(bool flag) public void setIsMore(bool flag)
{ {
isMore = flag; isMore = flag;
@ -171,7 +192,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
public void addTarget() public void addTarget()
{ {
binWriter.Write((byte)(isMore ? 0x60 + currentTarget.Length : 0x82 + currentTarget.Length)); if (isArrayMode)
binWriter.Write((byte)(0xA4 + currentTarget.Length));
else
binWriter.Write((byte)(isMore ? 0x60 + currentTarget.Length : 0x82 + currentTarget.Length));
binWriter.Write(Encoding.ASCII.GetBytes(currentTarget)); binWriter.Write(Encoding.ASCII.GetBytes(currentTarget));
runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(currentTarget)); runningByteTotal += (ushort)(1 + Encoding.ASCII.GetByteCount(currentTarget));
} }

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@ -12,11 +12,11 @@ namespace FFXIVClassic_Map_Server.utils
{ {
class ActorPropertyPacketUtil class ActorPropertyPacketUtil
{ {
Actor forActor; private Actor forActor;
uint playerActorId; private uint playerActorId;
List<SubPacket> subPackets = new List<SubPacket>(); private List<SubPacket> subPackets = new List<SubPacket>();
SetActorPropetyPacket currentActorPropertyPacket; private SetActorPropetyPacket currentActorPropertyPacket;
string currentTarget; private string currentTarget;
public ActorPropertyPacketUtil(string firstTarget, Actor forActor, uint playerActorId) public ActorPropertyPacketUtil(string firstTarget, Actor forActor, uint playerActorId)
{ {