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Implemented a intra-zone teleport. Trigger Name is now sent to to the "eventStart" lua callback. Lua scripts can now access world manager.

This commit is contained in:
Filip Maj 2016-03-20 21:18:46 -04:00
parent 08fd862939
commit 2048d8d188
11 changed files with 92 additions and 31 deletions

View file

@ -178,7 +178,7 @@ namespace FFXIVClassic_Lobby_Server
case 0x0002:
client.queuePacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------\nWelcome to the 1.0 Dev Server"), true, false);
mServer.GetWorldManager().DoLogin(player.getActor());
Server.GetWorldManager().DoLogin(player.getActor());
break;
@ -239,23 +239,23 @@ namespace FFXIVClassic_Lobby_Server
}
*/
player.getActor().eventCurrentOwner = eventStart.scriptOwnerActorID;
player.getActor().eventCurrentStarter = eventStart.eventStarter;
player.getActor().eventCurrentStarter = eventStart.triggerName;
//Is it a static actor? If not look in the player's instance
Actor ownerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
if (ownerActor == null)
{
ownerActor = mServer.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
if (ownerActor == null)
{
Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.eventStarter, LuaUtils.dumpParams(eventStart.luaParams)));
Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
break;
}
}
LuaEngine.doActorOnEventStarted(player.getActor(), ownerActor, eventStart);
Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.eventStarter, LuaUtils.dumpParams(eventStart.luaParams)));
Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams)));
break;
//Event Result
case 0x012E:
@ -267,7 +267,7 @@ namespace FFXIVClassic_Lobby_Server
Actor updateOwnerActor = Server.getStaticActors(player.getActor().eventCurrentOwner);
if (updateOwnerActor == null)
{
updateOwnerActor = mServer.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().eventCurrentOwner);
if (updateOwnerActor == null)
break;
}

View file

@ -37,7 +37,7 @@ namespace FFXIVClassic_Lobby_Server
private List<ClientConnection> mConnectionList = new List<ClientConnection>();
private LuaEngine mLuaEngine = new LuaEngine();
private WorldManager mWorldManager;
private static WorldManager mWorldManager;
private static Dictionary<uint, Item> gamedataItems;
private static StaticActors mStaticActors;
@ -450,7 +450,7 @@ namespace FFXIVClassic_Lobby_Server
}
}
public WorldManager GetWorldManager()
public static WorldManager GetWorldManager()
{
return mWorldManager;
}

View file

@ -403,6 +403,46 @@ namespace FFXIVClassic_Map_Server
LuaEngine.onZoneIn(player);
}
//Moves actor within zone to spawn position
public void DoPlayerMoveInZone(Player player, uint zoneEntrance)
{
if (!zoneEntranceList.ContainsKey(zoneEntrance))
{
Log.error("Given zone entrance was not found: " + zoneEntrance);
return;
}
ZoneEntrance ze = zoneEntranceList[zoneEntrance];
if (ze.zoneId != player.zoneId)
return;
DoPlayerMoveInZone(player, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
}
//Moves actor within the zone
public void DoPlayerMoveInZone(Player player, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
{
//Remove player from currentZone if transfer else it's login
if (player.zone != null)
{
player.zone.removeActorFromZone(player);
player.zone.addActorToZone(player);
//Update player actor's properties;
player.positionX = spawnX;
player.positionY = spawnY;
player.positionZ = spawnZ;
player.rotation = spawnRotation;
//Send packets
player.playerSession.queuePacket(_0xE2Packet.buildPacket(player.actorId, 0x0), true, false);
player.playerSession.queuePacket(player.createSpawnTeleportPacket(player.actorId, 0x0f), true, false);
player.sendInstanceUpdate();
}
}
//Login Zone In
public void DoLogin(Player player)
{

View file

@ -93,6 +93,22 @@ namespace FFXIVClassic_Map_Server.Actors
//return SetActorPositionPacket.buildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
spawnedFirstTime = true;
spawnPacket.debugPrintSubPacket();
return spawnPacket;
}
public SubPacket createSpawnTeleportPacket(uint playerActorId, uint spawnType)
{
SubPacket spawnPacket;
spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
//return SetActorPositionPacket.buildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
spawnPacket.debugPrintSubPacket();
return spawnPacket;
}
@ -176,7 +192,7 @@ namespace FFXIVClassic_Map_Server.Actors
if (eventConditions.emoteEventConditions != null)
{
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 1, condition.conditionName));
subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 3, condition.conditionName));
}
if (eventConditions.pushWithCircleEventConditions != null)

View file

@ -18,7 +18,7 @@ namespace FFXIVClassic_Map_Server.actors
public class TalkEventCondition
{
public byte unknown1;
public byte unknown2;
public bool isDisabled = false;
public string conditionName;
}

View file

@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.Actors
{
List<LuaParam> lParams;
Player player = Server.getServer().GetWorldManager().GetPCInWorld(playerActorId);
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
lParams = LuaEngine.doActorOnInstantiate(player, this);
if (lParams == null)

View file

@ -704,34 +704,34 @@ namespace FFXIVClassic_Map_Server.Actors
{
if (msgParams.Length == 0)
{
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
}
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
}
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
{
if (msgParams.Length == 0)
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
else
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
}
public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)

View file

@ -41,7 +41,7 @@ namespace FFXIVClassic_Map_Server.lua
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
DynValue result = script.Call(script.Globals["onInstantiate"], target);
@ -76,8 +76,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -85,6 +86,7 @@ namespace FFXIVClassic_Map_Server.lua
List<Object> objects = new List<Object>();
objects.Add(player);
objects.Add(target);
objects.Add(eventStart.triggerName);
objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
//Run Script
@ -113,8 +115,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -145,8 +148,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(luaPath);
@ -161,8 +165,9 @@ namespace FFXIVClassic_Map_Server.lua
{
Script script = new Script();
((ScriptLoaderBase)script.Options.ScriptLoader).ModulePaths = new string[] { "./scripts/?", "./scripts/?.lua" };
script.Globals["getWorldManager"] = (Func<WorldManager>)Server.GetWorldManager;
script.Globals["getStaticActor"] = (Func<string, Actor>)Server.getStaticActors;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.getServer().GetWorldManager().GetActor;
script.Globals["getWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["getItemGamedata"] = (Func<uint, Item>)Server.getItemGamedata;
script.DoFile(FILEPATH_PLAYER);

View file

@ -26,7 +26,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
public uint errorNum;
public string error = null;
public string eventStarter;
public string triggerName;
public List<LuaParam> luaParams;
@ -62,7 +62,7 @@ namespace FFXIVClassic_Map_Server.packets.receive.events
{
strList.Add(curByte);
}
eventStarter = Encoding.ASCII.GetString(strList.ToArray());
triggerName = Encoding.ASCII.GetString(strList.ToArray());
binReader.BaseStream.Seek(0x31, SeekOrigin.Begin);

View file

@ -22,9 +22,8 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Byte)condition.unknown1);
binWriter.Write((Byte)condition.unknown2);
binWriter.Write((UInt16)condition.emoteId);
binWriter.Write((Byte)condition.unknown1); //4
binWriter.Write((UInt16)condition.emoteId); //82, 76, 6E
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}

View file

@ -22,8 +22,9 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
condition.unknown1 = 4;
binWriter.Write((Byte)condition.unknown1);
binWriter.Write((Byte)condition.unknown2);
binWriter.Write((Byte)(condition.isDisabled ? 0x1 : 0x0));
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}