mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 13:17:45 +00:00
Merging
This commit is contained in:
commit
205d3619d6
49 changed files with 118 additions and 491 deletions
|
@ -61,7 +61,7 @@ namespace FFXIVClassic_Map_Server.Actors
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|||
public List<LuaParam> classParams;
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public List<Vector3> positionUpdates;
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public DateTime lastMoveUpdate;
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protected DateTime lastUpdateScript;
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protected DateTime lastUpdate;
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public Actor target;
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@ -667,11 +667,14 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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lock (mActorList)
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{
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foreach (Actor a in mActorList.Values)
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foreach (Actor a in mActorList.Values.ToList())
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a.Update(tick);
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var deltaTime = (tick - Program.LastTick).TotalMilliseconds;
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//LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, this, deltaTime);
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if ((tick - lastUpdateScript).TotalMilliseconds > 1500)
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{
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//LuaEngine.GetInstance().CallLuaFunctionForReturn(LuaEngine.GetScriptPath(this), "onUpdate", true, this, tick);
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lastUpdateScript = tick;
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}
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}
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}
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|
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@ -136,7 +136,6 @@ namespace FFXIVClassic_Map_Server.Actors
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this.statusEffects = new StatusEffectContainer(this);
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// todo: move this somewhere more appropriate
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ResetMoveSpeeds();
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// todo: base this on equip and shit
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SetMod((uint)Modifier.AttackRange, 3);
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SetMod((uint)Modifier.AttackDelay, (Program.Random.Next(30, 60) * 100));
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@ -279,22 +278,8 @@ namespace FFXIVClassic_Map_Server.Actors
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public void FollowTarget(Actor target, float stepSize = 1.2f, int maxPath = 25, float radius = 0.0f)
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{
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var player = target as Player;
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if (player != null)
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{
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if (this.target != player)
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{
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this.target = target;
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}
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// todo: move this to own function thing
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this.oldMoveState = this.moveState;
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this.moveState = 2;
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updateFlags |= ActorUpdateFlags.Position | ActorUpdateFlags.Speed;
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//this.moveSpeeds = player.moveSpeeds;
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PathTo(player.positionX, player.positionY, player.positionZ, stepSize, maxPath, radius);
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}
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if (target != null)
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PathTo(target.positionX, target.positionY, target.positionZ, stepSize, maxPath, radius);
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}
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public Int64 GetMod(uint modifier)
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@ -690,12 +675,7 @@ namespace FFXIVClassic_Map_Server.Actors
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}
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// todo: call onAttack/onDamageTaken
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BattleUtils.DamageTarget(this, target, action);
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target.OnDamageTaken(this, action, DamageTakenType.Ability);
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if (target is BattleNpc)
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((BattleNpc)target).lastAttacker = this;
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BattleUtils.DamageTarget(this, target, action, DamageTakenType.Attack);
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AddTP(115);
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target.AddTP(100);
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}
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@ -708,20 +688,8 @@ namespace FFXIVClassic_Map_Server.Actors
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this.DelMP(spellCost); // mpCost can be set in script e.g. if caster has something for free spells
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foreach (BattleAction action in actions)
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{
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if (zone.FindActorInArea<Character>(action.targetId) is Character chara)
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{
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if (chara != null && chara is BattleNpc)
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{
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((BattleNpc)chara).hateContainer.UpdateHate(this, action.amount);
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((BattleNpc)chara).lastAttacker = this;
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}
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BattleUtils.DamageTarget(this, chara, action);
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}
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}
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if (target is BattleNpc)
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BattleUtils.DamageTarget(this, chara, action, DamageTakenType.Magic);
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lua.LuaEngine.GetInstance().OnSignal("spellUsed");
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}
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@ -733,22 +701,8 @@ namespace FFXIVClassic_Map_Server.Actors
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this.DelTP(skill.tpCost);
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foreach (BattleAction action in actions)
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{
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if (zone.FindActorInArea<Character>(action.targetId) is Character chara)
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{
|
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if (chara != null && chara is BattleNpc)
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{
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((BattleNpc)chara).hateContainer.UpdateHate(this, action.amount);
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((BattleNpc)chara).lastAttacker = this;
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}
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BattleUtils.DamageTarget(this, chara, action);
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}
|
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}
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|
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if (target is BattleNpc)
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((BattleNpc)target).lastAttacker = this;
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|
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BattleUtils.DamageTarget(this, chara, action, DamageTakenType.Weaponskill);
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lua.LuaEngine.GetInstance().OnSignal("weaponskillUsed");
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}
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@ -821,7 +775,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public bool IsMonster()
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{
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return this is BattleNpc && !IsAlly();
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return this is BattleNpc;
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}
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|
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public bool IsPet()
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|
|
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@ -39,15 +39,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
|
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if (!HasHateForTarget(target))
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hateList.Add(target, new HateEntry(target, 1, 0, true));
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else
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Program.Log.Error($"{target.actorName} is already on [{owner.actorId}]{owner.actorName}'s hate list!");
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}
|
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|
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public void UpdateHate(Character target, int damage)
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{
|
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if (!HasHateForTarget(target))
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AddBaseHate(target);
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|
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AddBaseHate(target);
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//hateList[target].volatileEnmity += (uint)damage;
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hateList[target].cumulativeEnmity += (uint)damage;
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}
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@ -55,13 +51,9 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai
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public void ClearHate(Character target = null)
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{
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if (target != null)
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{
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hateList.Remove(target);
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}
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else
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{
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hateList.Clear();
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}
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}
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private void UpdateHate(HateEntry entry)
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|
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@ -48,7 +48,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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if(owner.aiContainer.IsEngaged())
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{
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DoCombatTick(tick);
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//DoCombatTick(tick);
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}
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//Only move if owner isn't dead and is either too far away from their spawn point or is meant to roam
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@ -143,8 +143,6 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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owner.aiContainer.pathFind.PreparePath(owner.spawnX, owner.spawnY, owner.spawnZ, 1.5f, 10);
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neutralTime = lastActionTime;
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owner.hateContainer.ClearHate();
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owner.ResetMoveSpeeds();
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owner.moveState = 1;
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lua.LuaEngine.CallLuaBattleFunction(owner, "onDisengage", owner, target, Utils.UnixTimeStampUTC(lastUpdate));
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}
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@ -215,6 +213,12 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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Move();
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if ((tick - lastCombatTickScript).TotalSeconds > 2)
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{
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lua.LuaEngine.CallLuaBattleFunction(owner, "onCombatTick", owner, owner.target, Utils.UnixTimeStampUTC(tick), contentGroupCharas);
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lastCombatTickScript = tick;
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}
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}
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protected virtual void Move()
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|
|
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@ -11,6 +11,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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protected Character owner;
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|
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protected DateTime lastCombatTickScript;
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protected DateTime lastUpdate;
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public bool canUpdate = true;
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protected bool autoAttackEnabled = true;
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|
|
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@ -38,7 +38,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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|
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if (target == null || target.IsDead())
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{
|
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if (owner is BattleNpc)
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if (owner.IsMonster() || owner.IsAlly())
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target = ((BattleNpc)owner).hateContainer.GetMostHatedTarget();
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}
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else
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@ -129,6 +129,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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private bool CanAttack()
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{
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return false;
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if (!owner.isAutoAttackEnabled)
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{
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return false;
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|
@ -141,7 +142,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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// todo: shouldnt need to check if owner is dead since all states would be cleared
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if (owner.IsDead() || target.IsDead())
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{
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if (owner is BattleNpc)
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if (owner.IsMonster() || owner.IsAlly())
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((BattleNpc)owner).hateContainer.ClearHate(target);
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owner.aiContainer.ChangeTarget(null);
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|
|
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@ -76,20 +76,23 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
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return damage;
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}
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public static void DamageTarget(Character attacker, Character defender, BattleAction action)
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public static void DamageTarget(Character attacker, Character defender, BattleAction action, DamageTakenType type)
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{
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if (defender != null)
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{
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// todo: other stuff too
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if (defender is BattleNpc)
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{
|
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if (!((BattleNpc)defender).hateContainer.HasHateForTarget(attacker))
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var bnpc = defender as BattleNpc;
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if (!bnpc.hateContainer.HasHateForTarget(attacker))
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{
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((BattleNpc)defender).hateContainer.AddBaseHate(attacker);
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bnpc.hateContainer.AddBaseHate(attacker);
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}
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((BattleNpc)defender).hateContainer.UpdateHate(attacker, action.amount);
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bnpc.hateContainer.UpdateHate(attacker, action.amount);
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bnpc.lastAttacker = attacker;
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}
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defender.DelHP((short)action.amount);
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defender.OnDamageTaken(attacker, action, type);
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}
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}
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|
|
|
@ -90,12 +90,7 @@ namespace FFXIVClassic_Map_Server.Actors
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spawnY = posY;
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spawnZ = posZ;
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|
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// todo: read these from db also
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detectionType = DetectionType.Sight;
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this.moveState = 2;
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ResetMoveSpeeds();
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despawnTime = 10;
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respawnTime = 30;
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CalculateBaseStats();
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}
|
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|
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|
@ -245,19 +240,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (respawnTime > 0)
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{
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base.Spawn(tick);
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|
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this.isMovingToSpawn = false;
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this.ResetMoveSpeeds();
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this.hateContainer.ClearHate();
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zone.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01));
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zone.BroadcastPacketsAroundActor(this, GetInitPackets());
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charaWork.parameterSave.hp = charaWork.parameterSave.hpMax;
|
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charaWork.parameterSave.mp = charaWork.parameterSave.mpMax;
|
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RecalculateStats();
|
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|
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OnSpawn();
|
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updateFlags |= ActorUpdateFlags.AllNpc;
|
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ForceRespawn();
|
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}
|
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}
|
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|
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|
@ -266,7 +249,6 @@ namespace FFXIVClassic_Map_Server.Actors
|
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base.Spawn(Program.Tick);
|
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|
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this.isMovingToSpawn = false;
|
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this.ResetMoveSpeeds();
|
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this.hateContainer.ClearHate();
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zone.BroadcastPacketsAroundActor(this, GetSpawnPackets(null, 0x01));
|
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zone.BroadcastPacketsAroundActor(this, GetInitPackets());
|
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|
@ -302,7 +284,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
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// onDeath(monster, player, killer)
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lua.LuaEngine.CallLuaBattleFunction(this, "onDeath", this, partyMember, lastAttacker);
|
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|
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if(partyMember is Player)
|
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if (partyMember is Player)
|
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((Player)partyMember).AddExp(1500, (byte)partyMember.GetClass(), 5);
|
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}
|
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}
|
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|
@ -315,7 +297,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
}
|
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positionUpdates?.Clear();
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aiContainer.InternalDie(tick, despawnTime);
|
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this.ResetMoveSpeeds();
|
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//this.ResetMoveSpeeds();
|
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// todo: reset cooldowns
|
||||
|
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lua.LuaEngine.GetInstance().OnSignal("mobkill");
|
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|
@ -379,9 +361,6 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
if (GetMobMod((uint)MobModifier.AttackScript) != 0)
|
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lua.LuaEngine.CallLuaBattleFunction(this, "onAttack", this, state.GetTarget(), action.amount);
|
||||
|
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if (target is BattleNpc)
|
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((BattleNpc)target).hateContainer.UpdateHate(this, action.amount);
|
||||
}
|
||||
|
||||
public override void OnCast(State state, BattleAction[] actions, ref BattleAction[] errors)
|
||||
|
@ -391,19 +370,6 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
if (GetMobMod((uint)MobModifier.SpellScript) != 0)
|
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foreach (var action in actions)
|
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lua.LuaEngine.CallLuaBattleFunction(this, "onCast", this, zone.FindActorInArea<Character>(action.targetId), ((MagicState)state).GetSpell(), action);
|
||||
|
||||
foreach (BattleAction action in actions)
|
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{
|
||||
if (zone.FindActorInArea<Character>(action.targetId) is Character chara)
|
||||
{
|
||||
if (chara is BattleNpc)
|
||||
{
|
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((BattleNpc)chara).hateContainer.UpdateHate(this, action.amount);
|
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((BattleNpc)chara).lastAttacker = this;
|
||||
}
|
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BattleUtils.DamageTarget(this, chara, action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAbility(State state, BattleAction[] actions, ref BattleAction[] errors)
|
||||
|
|
|
@ -2188,6 +2188,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
var spell = ((MagicState)state).GetSpell();
|
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// todo: should just make a thing that updates the one slot cause this is dumb as hell
|
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UpdateHotbarTimer(spell.id, spell.recastTimeSeconds);
|
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LuaEngine.GetInstance().OnSignal("spellUse");
|
||||
}
|
||||
|
||||
public override void OnWeaponSkill(State state, BattleAction[] actions, ref BattleAction[] errors)
|
||||
|
@ -2199,6 +2200,14 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
UpdateHotbarTimer(skill.id, skill.recastTimeSeconds);
|
||||
// todo: this really shouldnt be called on each ws?
|
||||
lua.LuaEngine.CallLuaBattleFunction(this, "onWeaponSkill", this, state.GetTarget(), skill);
|
||||
LuaEngine.GetInstance().OnSignal("weaponskillUse");
|
||||
}
|
||||
|
||||
public override void OnAbility(State state, BattleAction[] actions, ref BattleAction[] errors)
|
||||
{
|
||||
base.OnAbility(state, actions, ref errors);
|
||||
|
||||
LuaEngine.GetInstance().OnSignal("abilityUse");
|
||||
}
|
||||
|
||||
//Handles exp being added, does not handle figuring out exp bonus from buffs or skill/link chains or any of that
|
||||
|
|
|
@ -259,7 +259,7 @@ namespace FFXIVClassic_Map_Server.lua
|
|||
return -1;
|
||||
}
|
||||
|
||||
private static string GetScriptPath(Actor target)
|
||||
public static string GetScriptPath(Actor target)
|
||||
{
|
||||
if (target is Player)
|
||||
{
|
||||
|
|
|
@ -41,7 +41,7 @@ function allyGlobal.HelpPlayers(ally, contentGroupCharas, pickRandomTarget)
|
|||
if chara then
|
||||
-- probably a player, or another ally
|
||||
-- todo: queue support actions, heal, try pull hate off player etc
|
||||
if chara.IsPlayer() then
|
||||
if chara:IsPlayer() then
|
||||
-- do stuff
|
||||
if not ally.IsEngaged() then
|
||||
if chara.IsEngaged() then
|
||||
|
|
|
@ -1,13 +0,0 @@
|
|||
require("global")
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
local shortCommandId = bit32.bxor(command, 2700083200);
|
||||
local ability = worldManager:GetAbility(shortCommandId);
|
||||
|
||||
--player:PlayAnimation(ability.modelAnimation);
|
||||
|
||||
|
||||
player:endEvent();
|
||||
end
|
|
@ -1,14 +0,0 @@
|
|||
require("global")
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
|
||||
local ability = worldManager:GetAbility(command.actorId);
|
||||
|
||||
if ability then
|
||||
player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
end
|
|
@ -1,14 +0,0 @@
|
|||
require("global")
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
|
||||
local ability = worldManager:GetAbility(command.actorId);
|
||||
|
||||
if ability then
|
||||
player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
end
|
|
@ -1,6 +0,0 @@
|
|||
function onEventStarted(player, caller, commandRequest, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8)
|
||||
|
||||
player:SetCurrentJob(17);
|
||||
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,3 +0,0 @@
|
|||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
end
|
|
@ -1,14 +0,0 @@
|
|||
require("global")
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
|
||||
local ability = worldManager:GetAbility(command.actorId);
|
||||
|
||||
if ability then
|
||||
player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
end
|
|
@ -1,14 +0,0 @@
|
|||
require("global")
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
|
||||
local ability = worldManager:GetBattleCommand(command.actorId);
|
||||
|
||||
if ability then
|
||||
player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
end
|
|
@ -1,14 +0,0 @@
|
|||
require("global")
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
|
||||
local ability = worldManager:GetAbility(command.actorId);
|
||||
|
||||
if ability then
|
||||
player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
end
|
|
@ -1,7 +0,0 @@
|
|||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player:endEvent();
|
||||
end
|
|
@ -1,14 +0,0 @@
|
|||
require("global")
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
|
||||
local ability = worldManager:GetAbility(command.actorId);
|
||||
|
||||
if ability then
|
||||
player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
end
|
|
@ -1,14 +0,0 @@
|
|||
require("global")
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
|
||||
local ability = worldManager:GetAbility(command.actorId);
|
||||
|
||||
if ability then
|
||||
player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
end
|
|
@ -1,14 +0,0 @@
|
|||
require("global")
|
||||
|
||||
function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, targetActor, arg5, arg6, arg7, arg8)
|
||||
|
||||
local worldManager = GetWorldManager();
|
||||
--local shortCommandId = command.actorId;--bit32:bxor(command.actorId, 2700083200);
|
||||
local ability = worldManager:GetAbility(command.actorId);
|
||||
|
||||
if ability then
|
||||
player.SendBattleActionX01Packet(ability.modelAnimation, ability.effectAnimation, 0x756D, command.actorId, ability.animationType);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
end
|
|
@ -1,24 +0,0 @@
|
|||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -1,24 +0,0 @@
|
|||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -1,24 +0,0 @@
|
|||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -1,24 +0,0 @@
|
|||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -1,24 +0,0 @@
|
|||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -1,24 +0,0 @@
|
|||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -1,24 +0,0 @@
|
|||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -20,8 +20,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -17,8 +17,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -1,24 +0,0 @@
|
|||
require("magic");
|
||||
|
||||
function onMagicPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onMagicFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
|
||||
action.worldMasterTextId = 0x765D;
|
||||
|
||||
-- todo: populate a global script with statuses and modifiers
|
||||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -20,8 +20,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -20,8 +20,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -20,8 +20,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -20,8 +20,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -20,8 +20,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -20,8 +20,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -17,8 +17,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -17,8 +17,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -17,8 +17,5 @@ function onMagicFinish(caster, target, spell, action)
|
|||
-- magic.HandleAttackMagic(caster, target, spell, action)
|
||||
action.effectId = bit32.bxor(0x8000000, spell.effectAnimation, 15636);
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
|
@ -1,4 +1,5 @@
|
|||
require ("global")
|
||||
require ("ally")
|
||||
require ("modifiers")
|
||||
|
||||
function onCreate(starterPlayer, contentArea, director)
|
||||
|
@ -33,6 +34,42 @@ function onCreate(starterPlayer, contentArea, director)
|
|||
|
||||
end
|
||||
|
||||
function onUpdate(area, tick)
|
||||
local players = area:GetPlayers()
|
||||
local mobs = area:GetMonsters()
|
||||
local allies = area:GetAllies()
|
||||
local resumeChecks = true
|
||||
for player in players do
|
||||
if player then
|
||||
local exitLoop = false
|
||||
for ally in allies do
|
||||
if ally then
|
||||
if not ally:IsEngaged() then
|
||||
if player:IsEngaged() then
|
||||
ally.neutral = false
|
||||
ally.isAutoAttackEnabled = true
|
||||
ally:SetMod(modifiersGlobal.Speed, 8)
|
||||
allyGlobal.EngageTarget(ally, player.target)
|
||||
exitLoop = true
|
||||
break
|
||||
-- todo: support scripted paths
|
||||
elseif ally:GetSpeed() > 0 then
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if exitLoop then
|
||||
resumeChecks = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if not resumeChecks then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
function onDestroy()
|
||||
|
||||
end
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
require ("modifiers")
|
||||
|
||||
function onSpawn(mob)
|
||||
mob:SetMod(modifiersGlobal.Speed, 0)
|
||||
end
|
||||
|
||||
function onDamageTaken(mob, attacker, damage)
|
||||
if not attacker:IsPlayer() and mob:GetHP() - damage < 0 then
|
||||
mob:addHP(damage)
|
||||
end
|
||||
end
|
||||
|
||||
function onCombatTick(mob, target, tick, contentGroupCharas)
|
||||
if mob:GetSpeed() == 0 then
|
||||
mob:SetMod(modifiersGlobal.Speed, 8)
|
||||
end
|
||||
end
|
||||
|
||||
function onDisengage(mob)
|
||||
mob:SetMod(modifiersGlobal.Speed, 0)
|
||||
mob:Despawn()
|
||||
end
|
|
@ -1,4 +1,5 @@
|
|||
require ("global")
|
||||
require ("modifiers")
|
||||
require ("ally")
|
||||
|
||||
function onSpawn(ally)
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
require ("global")
|
||||
|
||||
require ("ally")
|
||||
|
||||
function onSpawn(ally)
|
||||
ally:SetMaxHP(69420)
|
||||
ally:SetHP(ally:GetMaxHP())
|
||||
ally.isAutoAttackEnabled = false
|
||||
ally.isAutoAttackEnabled = false;
|
||||
ally.neutral = false
|
||||
ally:SetMod(modifiersGlobal.Speed, 0)
|
||||
end
|
||||
|
||||
function onCombatTick(ally, target, tick, contentGroupCharas)
|
||||
|
|
Loading…
Add table
Reference in a new issue