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Added relative warps
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33be97ea9d
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3 changed files with 139 additions and 85 deletions
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@ -351,6 +351,64 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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}
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}
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private void parseWarp(ConnectedPlayer client, string[] split)
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{
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//bool relx = false,
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// rely = false,
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// relz = false;
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float x = 0,
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y = 0,
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z = 0;
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if (split.Length == 2) // Predefined list
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doWarp(client, split[1]);
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else if (split.Length == 4) // X/Y/Z
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{
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#region relativewarp
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if (split[1].StartsWith("@"))
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{
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//relx = true;
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split[1] = split[1].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[1]))
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split[1] = "0";
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x = Single.Parse(split[1]) + client.getActor().positionX;
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split[1] = x.ToString();
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}
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if (split[2].StartsWith("@"))
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{
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//rely = true;
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split[2] = split[2].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[2]))
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split[2] = "0";
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y = Single.Parse(split[2]) + client.getActor().positionY;
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split[2] = y.ToString();
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}
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if (split[3].StartsWith("@"))
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{
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//relz = true;
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split[3] = split[3].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[3]))
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split[3] = "0";
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z = Single.Parse(split[3]) + client.getActor().positionZ;
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split[3] = z.ToString();
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}
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#endregion
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//sendMessage(client, String.Format("relx: {0}, rely: {1}, relz: {2}, x: {3}, y: {4}, z: {5}, fx: {6}, fy: {7}, fz: {8}", relx, rely, relz, split[1], split[2], split[3], x, y ,z));
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sendMessage(client, String.Format("Warping to: X: {0}, Y: {1}, Z: {2}", split[1], split[2], split[3]));
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doWarp(client, null, null, split[1], split[2], split[3]);
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}
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else if (split.Length == 5) // Zone + X/Y/Z
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doWarp(client, split[1], null, split[2], split[3], split[4]);
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else if (split.Length == 6) // Zone + instance + X/Y/Z
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doWarp(client, split[1], split[2], split[3], split[4], split[5]);
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}
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/// <summary>
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/// <summary>
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/// We only use the default options for SendMessagePacket.
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/// We only use the default options for SendMessagePacket.
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/// May as well make it less unwieldly to view
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/// May as well make it less unwieldly to view
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@ -639,14 +697,7 @@ namespace FFXIVClassic_Lobby_Server
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#region !warp
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#region !warp
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else if (split[0].Equals("warp"))
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else if (split[0].Equals("warp"))
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{
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{
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if (split.Length == 2) // Predefined list
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parseWarp(client, split);
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doWarp(client, split[1]);
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else if (split.Length == 4) // X/Y/Z
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doWarp(client, null, null, split[1], split[2], split[3]);
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else if (split.Length == 5) // Zone + X/Y/Z
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doWarp(client, split[1], null, split[2], split[3], split[4]);
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else if (split.Length == 6) // Zone + instance + X/Y/Z
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doWarp(client, split[1], split[2], split[3], split[4], split[5]);
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return true;
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return true;
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}
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}
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#endregion
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#endregion
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@ -239,13 +239,14 @@ namespace FFXIVClassic_Map_Server.Properties {
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to Teleports the player to the specified location
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/// Looks up a localized string similar to Teleports the player to the specified location
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///
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///
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///*Note: You teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
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///
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///*Syntax: warp <location list>
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///*Syntax: warp <location list>
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/// warp <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
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///<location list> is a pre-defined list of locations from the server database
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///<location list> is a pre-defined list of locations from the server database
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///<zone id> is the zone's id as defined in the server database
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///<zone id> is the zon [rest of string was truncated]";.
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///<instance> is an instanced copy of the desired zone that's only visible to the current player.
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/// </summary>
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/// </summary>
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public static string CPwarp {
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public static string CPwarp {
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get {
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get {
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@ -206,6 +206,8 @@ Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, remo
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<data name="CPwarp" xml:space="preserve">
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<data name="CPwarp" xml:space="preserve">
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<value>Teleports the player to the specified location
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<value>Teleports the player to the specified location
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*Note: You teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
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*Syntax: warp <location list>
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*Syntax: warp <location list>
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warp <X coordinate> <Y coordinate> <Z coordinate>
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warp <X coordinate> <Y coordinate> <Z coordinate>
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warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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