mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-24 05:37:46 +00:00
Added relative warps
This commit is contained in:
parent
33be97ea9d
commit
21745a6aa8
3 changed files with 139 additions and 85 deletions
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@ -95,11 +95,11 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Teleports player to a location on a predefined list
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/// Teleports player to a location on a predefined list
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/// </summary>
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/// </summary>
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/// <param name="client">The current player</param>
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/// <param name="client">The current player</param>
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/// <param name="entranceId">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
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/// <param name="entranceId">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
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public void doWarp(ConnectedPlayer client, string entranceId)
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public void doWarp(ConnectedPlayer client, string entranceId)
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{
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{
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uint id;
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uint id;
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@ -133,39 +133,39 @@ namespace FFXIVClassic_Lobby_Server
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public void doWarp(ConnectedPlayer client, string zone, string privateArea, string sx, string sy, string sz)
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public void doWarp(ConnectedPlayer client, string zone, string privateArea, string sx, string sy, string sz)
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{
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{
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uint zoneId;
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uint zoneId;
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float x,y,z;
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float x,y,z;
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x = Single.Parse(sx);
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x = Single.Parse(sx);
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y = Single.Parse(sy);
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y = Single.Parse(sy);
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z = Single.Parse(sz);
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z = Single.Parse(sz);
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if (zone == null)
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if (zone == null)
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{
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{
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if (client != null)
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), 0, privateArea, 0x2, x, y, z, 0.0f);
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mWorldManager.DoZoneChange(client.getActor(), 0, privateArea, 0x2, x, y, z, 0.0f);
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}
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}
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else
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else
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{
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{
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if (zone.ToLower().StartsWith("0x"))
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if (zone.ToLower().StartsWith("0x"))
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zoneId = Convert.ToUInt32(zone, 16);
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zoneId = Convert.ToUInt32(zone, 16);
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else
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else
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zoneId = Convert.ToUInt32(zone);
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zoneId = Convert.ToUInt32(zone);
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if (mWorldManager.GetZone(zoneId) == null)
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if (mWorldManager.GetZone(zoneId) == null)
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{
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{
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if (client != null)
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if (client != null)
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
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client.queuePacket(BasePacket.createPacket(SendMessagePacket.buildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
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Log.error("Zone does not exist or setting isn't valid.");
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Log.error("Zone does not exist or setting isn't valid.");
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}
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}
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if (client != null)
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if (client != null)
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mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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mWorldManager.DoZoneChange(client.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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else
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else
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{
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{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
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{
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mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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mWorldManager.DoZoneChange(entry.Value.getActor(), zoneId, privateArea, 0x2, x, y, z, 0.0f);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -351,6 +351,64 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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}
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}
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private void parseWarp(ConnectedPlayer client, string[] split)
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{
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//bool relx = false,
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// rely = false,
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// relz = false;
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float x = 0,
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y = 0,
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z = 0;
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if (split.Length == 2) // Predefined list
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doWarp(client, split[1]);
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else if (split.Length == 4) // X/Y/Z
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{
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#region relativewarp
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if (split[1].StartsWith("@"))
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{
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//relx = true;
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split[1] = split[1].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[1]))
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split[1] = "0";
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x = Single.Parse(split[1]) + client.getActor().positionX;
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split[1] = x.ToString();
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}
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if (split[2].StartsWith("@"))
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{
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//rely = true;
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split[2] = split[2].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[2]))
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split[2] = "0";
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y = Single.Parse(split[2]) + client.getActor().positionY;
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split[2] = y.ToString();
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}
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if (split[3].StartsWith("@"))
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{
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//relz = true;
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split[3] = split[3].Replace("@", string.Empty);
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if (String.IsNullOrEmpty(split[3]))
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split[3] = "0";
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z = Single.Parse(split[3]) + client.getActor().positionZ;
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split[3] = z.ToString();
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}
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#endregion
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//sendMessage(client, String.Format("relx: {0}, rely: {1}, relz: {2}, x: {3}, y: {4}, z: {5}, fx: {6}, fy: {7}, fz: {8}", relx, rely, relz, split[1], split[2], split[3], x, y ,z));
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sendMessage(client, String.Format("Warping to: X: {0}, Y: {1}, Z: {2}", split[1], split[2], split[3]));
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doWarp(client, null, null, split[1], split[2], split[3]);
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}
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else if (split.Length == 5) // Zone + X/Y/Z
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doWarp(client, split[1], null, split[2], split[3], split[4]);
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else if (split.Length == 6) // Zone + instance + X/Y/Z
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doWarp(client, split[1], split[2], split[3], split[4], split[5]);
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}
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/// <summary>
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/// <summary>
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/// We only use the default options for SendMessagePacket.
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/// We only use the default options for SendMessagePacket.
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/// May as well make it less unwieldly to view
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/// May as well make it less unwieldly to view
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@ -370,11 +428,11 @@ namespace FFXIVClassic_Lobby_Server
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input = input.Substring(1);
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input = input.Substring(1);
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String[] split = input.Split(' ');
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String[] split = input.Split(' ');
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
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split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
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split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
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// Debug
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// Debug
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//sendMessage(client, string.Join(",", split));
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//sendMessage(client, string.Join(",", split));
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if (split.Length >= 1)
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if (split.Length >= 1)
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{
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{
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@ -422,9 +480,9 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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return true;
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return true;
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}
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}
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#endregion
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#endregion
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#region !mypos
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#region !mypos
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else if (split[0].Equals("mypos"))
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else if (split[0].Equals("mypos"))
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{
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{
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@ -437,9 +495,9 @@ namespace FFXIVClassic_Lobby_Server
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{
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{
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Log.error("Could not load packet: " + e);
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Log.error("Could not load packet: " + e);
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}
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}
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}
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}
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#endregion
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#endregion
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#region !reloadzones
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#region !reloadzones
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else if (split[0].Equals("reloadzones"))
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else if (split[0].Equals("reloadzones"))
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{
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{
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@ -453,9 +511,9 @@ namespace FFXIVClassic_Lobby_Server
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}
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}
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mWorldManager.reloadZone(client.getActor().zoneId);
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mWorldManager.reloadZone(client.getActor().zoneId);
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return true;
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return true;
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}
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}
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#endregion
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#endregion
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#region !reloaditems
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#region !reloaditems
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else if (split[0].Equals("reloaditems"))
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else if (split[0].Equals("reloaditems"))
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{
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{
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@ -466,9 +524,9 @@ namespace FFXIVClassic_Lobby_Server
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Log.info(String.Format("Loaded {0} items.", gamedataItems.Count));
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Log.info(String.Format("Loaded {0} items.", gamedataItems.Count));
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sendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
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sendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
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return true;
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return true;
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}
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}
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#endregion
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#endregion
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#region !sendpacket
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#region !sendpacket
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else if (split[0].Equals("sendpacket"))
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else if (split[0].Equals("sendpacket"))
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{
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{
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@ -484,9 +542,9 @@ namespace FFXIVClassic_Lobby_Server
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{
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{
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Log.error("Could not load packet: " + e);
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Log.error("Could not load packet: " + e);
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}
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}
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}
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}
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#endregion
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#endregion
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#region !graphic
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#region !graphic
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else if (split[0].Equals("graphic"))
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else if (split[0].Equals("graphic"))
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{
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{
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@ -500,9 +558,9 @@ namespace FFXIVClassic_Lobby_Server
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{
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{
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Log.error("Could not give item.");
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Log.error("Could not give item.");
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}
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}
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}
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}
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#endregion
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#endregion
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#region !giveitem
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#region !giveitem
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else if (split[0].Equals("giveitem"))
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else if (split[0].Equals("giveitem"))
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{
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{
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@ -520,10 +578,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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{
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Log.error("Could not give item.");
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Log.error("Could not give item.");
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}
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}
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}
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}
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#endregion
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#endregion
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#region !removeitem
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#region !removeitem
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else if (split[0].Equals("removeitem"))
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else if (split[0].Equals("removeitem"))
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{
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{
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if (split.Length < 2)
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if (split.Length < 2)
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@ -543,10 +601,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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{
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Log.error("Could not remove item.");
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Log.error("Could not remove item.");
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}
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}
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}
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}
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#endregion
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#endregion
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#region !givekeyitem
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#region !givekeyitem
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else if (split[0].Equals("givekeyitem"))
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else if (split[0].Equals("givekeyitem"))
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{
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{
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try
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try
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@ -558,10 +616,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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{
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Log.error("Could not give keyitem.");
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Log.error("Could not give keyitem.");
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}
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}
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}
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}
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#endregion
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#endregion
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#region !removekeyitem
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#region !removekeyitem
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else if (split[0].Equals("removekeyitem"))
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else if (split[0].Equals("removekeyitem"))
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{
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{
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if (split.Length < 2)
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if (split.Length < 2)
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@ -577,10 +635,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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{
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Log.error("Could not remove keyitem.");
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Log.error("Could not remove keyitem.");
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}
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}
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}
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}
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#endregion
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#endregion
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#region !givecurrency
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#region !givecurrency
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else if (split[0].Equals("givecurrency"))
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else if (split[0].Equals("givecurrency"))
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{
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{
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try
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try
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@ -594,10 +652,10 @@ namespace FFXIVClassic_Lobby_Server
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{
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{
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Log.error("Could not give currency.");
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Log.error("Could not give currency.");
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}
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}
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}
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}
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#endregion
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#endregion
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#region !removecurrency
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#region !removecurrency
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else if (split[0].Equals("removecurrency"))
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else if (split[0].Equals("removecurrency"))
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{
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{
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if (split.Length < 2)
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if (split.Length < 2)
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@ -615,9 +673,9 @@ namespace FFXIVClassic_Lobby_Server
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{
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{
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Log.error("Could not remove currency.");
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Log.error("Could not remove currency.");
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}
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}
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}
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}
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#endregion
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#endregion
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#region !music
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#region !music
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else if (split[0].Equals("music"))
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else if (split[0].Equals("music"))
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{
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{
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@ -633,24 +691,17 @@ namespace FFXIVClassic_Lobby_Server
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{
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{
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Log.error("Could not change music: " + e);
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Log.error("Could not change music: " + e);
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}
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}
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}
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}
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#endregion
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#endregion
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#region !warp
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#region !warp
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else if (split[0].Equals("warp"))
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else if (split[0].Equals("warp"))
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{
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{
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if (split.Length == 2) // Predefined list
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parseWarp(client, split);
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doWarp(client, split[1]);
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else if (split.Length == 4) // X/Y/Z
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doWarp(client, null, null, split[1], split[2], split[3]);
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else if (split.Length == 5) // Zone + X/Y/Z
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doWarp(client, split[1], null, split[2], split[3], split[4]);
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else if (split.Length == 6) // Zone + instance + X/Y/Z
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doWarp(client, split[1], split[2], split[3], split[4], split[5]);
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return true;
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return true;
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}
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}
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#endregion
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#endregion
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#region !property
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#region !property
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else if (split[0].Equals("property"))
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else if (split[0].Equals("property"))
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{
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{
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@ -659,9 +710,9 @@ namespace FFXIVClassic_Lobby_Server
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changeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
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changeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
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}
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}
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return true;
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return true;
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}
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}
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#endregion
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#endregion
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#region !property2
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#region !property2
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else if (split[0].Equals("property2"))
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else if (split[0].Equals("property2"))
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{
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{
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@ -670,7 +721,7 @@ namespace FFXIVClassic_Lobby_Server
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changeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
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changeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
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}
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}
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return true;
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return true;
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}
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}
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#endregion
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#endregion
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}
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}
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return false;
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return false;
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@ -239,13 +239,14 @@ namespace FFXIVClassic_Map_Server.Properties {
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/// <summary>
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/// <summary>
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/// Looks up a localized string similar to Teleports the player to the specified location
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/// Looks up a localized string similar to Teleports the player to the specified location
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///
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///
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///*Note: You teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
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///
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///*Syntax: warp <location list>
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///*Syntax: warp <location list>
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/// warp <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
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/// warp <zone id> <instance> <X coordinate> <Y coordinate> <Z coordinate>
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///<location list> is a pre-defined list of locations from the server database
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///<location list> is a pre-defined list of locations from the server database
|
||||||
///<zone id> is the zone's id as defined in the server database
|
///<zone id> is the zon [rest of string was truncated]";.
|
||||||
///<instance> is an instanced copy of the desired zone that's only visible to the current player.
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static string CPwarp {
|
public static string CPwarp {
|
||||||
get {
|
get {
|
||||||
|
|
|
@ -206,6 +206,8 @@ Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, remo
|
||||||
<data name="CPwarp" xml:space="preserve">
|
<data name="CPwarp" xml:space="preserve">
|
||||||
<value>Teleports the player to the specified location
|
<value>Teleports the player to the specified location
|
||||||
|
|
||||||
|
*Note: You teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
|
||||||
|
|
||||||
*Syntax: warp <location list>
|
*Syntax: warp <location list>
|
||||||
warp <X coordinate> <Y coordinate> <Z coordinate>
|
warp <X coordinate> <Y coordinate> <Z coordinate>
|
||||||
warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
|
warp <zone id> <X coordinate> <Y coordinate> <Z coordinate>
|
||||||
|
|
Loading…
Add table
Reference in a new issue