mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 05:07:47 +00:00
Started mass overhaul of quests and related components like small talk. Fixed some scripts. More fixes required.
This commit is contained in:
parent
df49eefadb
commit
2279ee7017
33 changed files with 1241 additions and 279 deletions
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@ -8,7 +8,7 @@ Fired when you try to abandon a quest
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--]]
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function onEventStarted(player, command, triggerName, questId)
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function onEventStarted(player, command, eventType, eventName, questId)
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player:AbandonQuest(questId);
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player:EndEvent();
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@ -32,6 +32,7 @@ local npcLsHandlers = {
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}
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function onEventStarted(player, command, triggerName, npcLsId)
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player:OnNpcLS(npcLsId);
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if (npcLsHandlers[npcLsId] ~= nil) then
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npcLsHandlers[npcLsId](player);
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@ -1,23 +1,30 @@
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--[[
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RequestQuestJournalCommand Script
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Functions: None
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Notes:
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Fires when the player looks at a quest's journal entry and the map section. Check the quest sheet and quest_marker sheet
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for valid entries for your quest.
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--]]
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function onEventStarted(player, actor, trigger, questId, mapCode)
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function onEventStarted(player, command, eventType, eventName, questId, mapCode)
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local quest = player:GetQuest(questId);
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quest = player:GetQuest(questId);
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if (quest == nil) then
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player:EndEvent();
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return;
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end
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if (mapCode == nil) then
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player:SendDataPacket("requestedData", "qtdata", quest:GetQuestId(), quest:GetPhase());
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player:EndEvent();
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else
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player:SendDataPacket("requestedData", "qtmap", quest:GetQuestId());
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player:EndEvent();
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if (quest ~= nil) then
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if (mapCode == nil) then
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-- Get Quest Journal Data
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local journalInfo = quest:GetJournalInformation();
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player:SendDataPacket("requestedData", "qtdata", quest:GetQuestId(), quest:GetSequence(), unpack(journalInfo));
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else
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-- Get Quest Map Data
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local mapMarkers = quest:GetJournalMapMarkerList();
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player:SendDataPacket("requestedData", "qtmap", quest:GetQuestId(), unpack(mapMarkers));
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end
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end
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player:EndEvent();
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end
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@ -52,7 +52,7 @@ teleportMenuToAetheryte = {
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}
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}
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function onEventStarted(player, actor, triggerName, isTeleport)
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function onEventStarted(player, actor, eventType, eventName, isTeleport)
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local worldMaster = GetWorldMaster();
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21
Data/scripts/commands/gm/addquest.lua
Normal file
21
Data/scripts/commands/gm/addquest.lua
Normal file
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@ -0,0 +1,21 @@
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require("global");
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properties = {
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permissions = 0,
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parameters = "s",
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description = "Adds a quest by <id>.",
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}
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function onTrigger(player, argc, glId)
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if player then
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local glIdAsNumber = tonumber(glId);
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if (glIdAsNumber == nil) then
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player:AddQuest(glId);
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else
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player:AddQuest(glIdAsNumber);
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end
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else
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print(sender.."unable to add guildleve, ensure player name is valid.");
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end;
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end;
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29
Data/scripts/commands/gm/getinfo.lua
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29
Data/scripts/commands/gm/getinfo.lua
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@ -0,0 +1,29 @@
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require("global");
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properties = {
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permissions = 0,
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parameters = "ssss",
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description =
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[[
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Gets the info about the current target
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]],
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}
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function onTrigger(player)
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[Info] ";
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local targetActor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
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if not targetActor then
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player:SendMessage(messageID, sender, "No target selected");
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return
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end
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player:SendMessage(messageID, sender, string.format("Position (XYZ-O): %.3f, %.3f, %.3f - %.3f", targetActor.positionX, targetActor.positionY, targetActor.positionZ, targetActor.rotation));
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player:SendMessage(messageID, sender, string.format("Actor ID: 0x%X", targetActor.actorId));
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player:SendMessage(messageID, sender, string.format("Class ID: %d", targetActor:GetActorClassId()));
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player:SendMessage(messageID, sender, string.format("Class Name: %s", targetActor.className));
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end
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@ -21,7 +21,7 @@ function main(thisDirector)
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if (members ~= nil and #members ~= 0) then
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player = members[0];
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player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..."
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false));
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player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.plateId, guildleveData.borderId, false));
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end
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wait(3);
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@ -47,8 +47,3 @@ function main(thisDirector)
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thisDirector:UpdateAimNumNow(0, 3);
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end
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function attentionMessage(player, textId, ...)
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player:SendGameMessage(GetWorldMaster(), textId, 0x20, ...);
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player:SendDataPacket("attention", GetWorldMaster(), "", textId, ...);
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end
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@ -132,13 +132,13 @@ CLASSID_THM = 22;
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CLASSID_CNJ = 23;
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-- SPAWNS
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SPAWN_NO_ANIM = 0x00;
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SPAWN_NO_ANIM1 = 0x00;
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SPAWN_ANIM1 = 0x02;
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SPAWN_RETAINER = 0x03;
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SPAWN_POPMOB = 0x4;
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SPAWN_UKN1 = 0x5;
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SPAWN_UKN2 = 0x7;
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SPAWN_LOADING1 = 0x0F;
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SPAWN_NO_ANIM = 0x0F;
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SPAWN_LOADING2 = 0x10;
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SPAWN_INSTANCE_ERROR = 0x12;
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SPAWN_CHOCOBO_GET = 0x13;
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@ -146,8 +146,13 @@ SPAWN_CHOCOBO_RENTAL = 0x14;
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SPAWN_CUTTER_SANDS = 0x17;
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SPAWN_NIGHTMARE = 0x18;
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--UTILS
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-- Common Helper Functions
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function attentionMessage(player, textId, ...)
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player:SendGameMessage(GetWorldMaster(), textId, 0x20, ...);
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player:SendDataPacket("attention", GetWorldMaster(), "", textId, ...);
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end
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-- Core Event Functions
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function kickEventContinue(player, actor, trigger, ...)
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player:kickEvent(actor, trigger, ...);
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return coroutine.yield("_WAIT_EVENT", player);
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@ -14,11 +14,11 @@ function glPlateIconIDToAnimID(iconId)
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return iconId - 20020;
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end
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function getGLStartAnimationFromSheet(border, plate, isBoost)
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return getGLStartAnimation(glBorderIconIDToAnimID(border), glPlateIconIDToAnimID(plate), isBoost);
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function getGLStartAnimationFromSheet(plate, border, isBoost)
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return getGLStartAnimation(glPlateIconIDToAnimID(plate), glBorderIconIDToAnimID(border), isBoost);
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end
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function getGLStartAnimation(border, plate, isBoost)
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function getGLStartAnimation(plate, border, isBoost)
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borderBits = border;
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plateBits = bit32.lshift(plate, 7);
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0
Data/scripts/guildtask.lua
Normal file
0
Data/scripts/guildtask.lua
Normal file
33
Data/scripts/quests/dft/DftFst.lua
Normal file
33
Data/scripts/quests/dft/DftFst.lua
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@ -0,0 +1,33 @@
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require ("global")
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--[[
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Quest Script
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Name: Small Talk
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Code: DftFst
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Id: 110542
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Contains all default lines for talkable npcs in the Forest Region (aka Black Shroud).
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* NOTE: This quest is active for all players at all times.
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]]
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-- [ActorClassId] = "client_function_name"
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local defaultTalkFst = {
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[1000821] = "defaultTalkWithNellaure_001", -- Nellaure
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[1001081] = "defaultTalkWithKhumamoshroca_001", -- Khuma Moshroca
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[1001103] = "defaultTalkWithMestonnaux_001", -- Mestonnaux
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[1001396] = "defaultTalkWithLefwyne_001", -- Lefwyne
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[1001430] = "defaultTalkWithKinnison_001", -- Kinnison
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[1001437] = "defaultTalkWithSybell_001", -- Sybell
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}
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function onTalk(player, quest, npc, eventName)
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local clientFunc = defaultTalkFst[npc:GetActorClassId()];
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callClientFunction(player, "delegateEvent", player, quest, clientFunc);
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player:EndEvent();
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end
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function IsQuestENPC(player, quest, npc)
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return defaultTalkFst[npc:GetActorClassId()] ~= nil;
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end
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26
Data/scripts/quests/dft/DftSea.lua
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26
Data/scripts/quests/dft/DftSea.lua
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--[[
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Quest Script
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Name: Small Talk
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Code: DftSea
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Id: 110540
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Contains all default lines for talkable npcs in the Sea Region (aka La Noscea).
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* NOTE: This quest is active for all players at all times.
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]]
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-- [ActorClassId] = "client_function_name"
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local defaultTalkSea = {
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[1234] = "defaultTalkWithLefchild_001" -- Lefchild
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}
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function onTalk(player, quest, npc, eventName)
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local clientFunc = defaultTalkSea[npc.GetActorClassId()];
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callClientFunction(player, "delegateEvent", player, quest, clientFunc);
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player:EndEvent();
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end
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function IsQuestENPC(player, quest, npc)
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return defaultTalkSea[npc.GetActorClassId()] ~= nil;
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end
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29
Data/scripts/quests/dft/DftWil.lua
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29
Data/scripts/quests/dft/DftWil.lua
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require ("global")
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--[[
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Quest Script
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Name: Small Talk
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Code: DftWil
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Id: 110543
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Contains all default lines for talkable npcs in the Wilderness Region (aka Thanalan).
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* NOTE: This quest is active for all players at all times.
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]]
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-- [ActorClassId] = "client_function_name"
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local defaultTalkWil = {
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[1000841] = "defaultTalkWithMomodi_001", -- Momodi
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[1000994] = "defaultTalkWithLefchild_001" -- Lefchild
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}
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function onTalk(player, quest, npc, eventName)
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local clientFunc = defaultTalkWil[npc:GetActorClassId()];
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callClientFunction(player, "delegateEvent", player, quest, clientFunc);
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player:EndEvent();
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end
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function IsQuestENPC(player, quest, npc)
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return defaultTalkWil[npc:GetActorClassId()] ~= nil;
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end
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@ -1,61 +1,149 @@
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-- Level requirement is 5 on any class. Set to 1 for testing
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-- TODO: Reward handling
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require ("global")
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--Actor Scripts
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--unique/fst0Town01a/PopulaceStandard/kinnison
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--unique/fst0Town01a/PopulaceStandard/mestonnaux
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--unique/fst0Town01a/PopulaceStandard/sybell
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--unique/fst0Town01a/PopulaceStandard/khuma_moshroca
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--unique/fst0Town01a/PopulaceStandard/lefwyne
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--unique/fst0Town01a/PopulaceStandard/nellaure
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--[[
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Quest Script
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--Quest Flags
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FLAG_TALKED_MESTONNAUX = 0;
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FLAG_TALKED_SYBELL = 1;
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FLAG_TALKED_NELLAURE = 2;
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FLAG_TALKED_KHUMA_MOSHROCA = 4;
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FLAG_TALKED_LEFWYNE = 8;
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Name: Seeing the Seers
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Code: Etc3g0
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Id: 110674
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Prereq: Level 5, Any Class
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function checkNextPhase(player)
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ownedQuest = player:GetQuest("Etc3g0");
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if (
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ownedQuest:GetQuestFlag(FLAG_TALKED_MESTONNAUX) == true and
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ownedQuest:GetQuestFlag(FLAG_TALKED_SYBELL) == true and
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ownedQuest:GetQuestFlag(FLAG_TALKED_NELLAURE) == true and
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ownedQuest:GetQuestFlag(FLAG_TALKED_KHUMA_MOSHROCA) == true and
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ownedQuest:GetQuestFlag(FLAG_TALKED_LEFWYNE) == true
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) then
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ownedQuest:NextPhase(243);
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end
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]]
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-- Sequence Numbers
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SEQ_000 = 0; -- Talk to all the seers.
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SEQ_001 = 1; -- Return to Kinnison.
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-- Actor Class Ids
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KINNISON = 1001430;
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SYBELL = 1001437;
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KHUMA_MOSHROCA = 1001081;
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NELLAURE = 1000821;
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MESTONNAUX = 1001103;
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LEFWYNE = 1001396;
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-- Quest Markers
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MRKR_KINNISON = 11080001
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MRKR_SYBELL = 11080002
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MRKR_KHUMA_MOSHROCA = 11080003
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MRKR_NELLAURE = 11080004
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MRKR_MESTONNAUX = 11080005
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MRKR_LEFWYNE = 11080006
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-- Quest Flags
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FLAG_TALKED_MESTONNAUX = 0;
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FLAG_TALKED_SYBELL = 1;
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FLAG_TALKED_NELLAURE = 2;
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FLAG_TALKED_KHUMA_MOSHROCA = 3;
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FLAG_TALKED_LEFWYNE = 4;
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--offerQuestResult = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart");
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function onStart(player, quest)
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quest:StartSequence(SEQ_000);
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end
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function canAcceptQuest(player)
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return (player:HasQuest("Etc3g0") == false and player:IsQuestCompleted("Etc3g0") == false and player:GetHighestLevel() >= 1);
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function onFinish(player, quest)
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end
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function isObjectivesComplete(player, quest)
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return (quest:GetPhase() == 243);
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function onSequence(player, quest, sequence)
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quest:ClearENpcs();
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if (sequence == SEQ_000) then
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quest:AddENpc(SYBELL, qflag(quest, FLAG_TALKED_SYBELL));
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quest:AddENpc(KHUMA_MOSHROCA, qflag(quest, FLAG_TALKED_KHUMA_MOSHROCA));
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quest:AddENpc(NELLAURE, qflag(quest, FLAG_TALKED_NELLAURE));
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quest:AddENpc(MESTONNAUX, qflag(quest, FLAG_TALKED_MESTONNAUX));
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quest:AddENpc(LEFWYNE, qflag(quest, FLAG_TALKED_LEFWYNE));
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elseif (sequence == SEQ_001) then
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quest:AddENpc(KINNISON);
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end
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end
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function qflag(quest, flag)
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return quest:GetFlag(flag) and QFLAG_ALL or QFLAG_NONE;
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end
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function onAbandonQuest(player, quest)
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kinnison = GetWorldManager():GetActorInWorldByUniqueId("kinnison");
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mestonnaux = GetWorldManager():GetActorInWorldByUniqueId("mestonnaux");
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sybell = GetWorldManager():GetActorInWorldByUniqueId("sybell");
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khuma_moshroca = GetWorldManager():GetActorInWorldByUniqueId("khuma_moshroca");
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lefwyne = GetWorldManager():GetActorInWorldByUniqueId("lefwyne");
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nellaure = GetWorldManager():GetActorInWorldByUniqueId("nellaure");
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function onTalk(player, quest, npc, eventName)
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local npcClassId = npc.GetActorClassId();
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local seq = quest:GetSequence();
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if (kinnison ~= nil and canAcceptQuest(player)) then
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kinnison:SetQuestGraphic(player, 0x2);
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if (seq == SEQ_000) then
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if (npcClassId == SYBELL) then
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if (not quest:GetFlag(FLAG_TALKED_SYBELL)) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventSybellSpeak");
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quest:SetFlag(FLAG_TALKED_SYBELL);
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--quest:UpdateENpc(SYBELL, QFLAG_NONE);
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else
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callClientFunction(player, "delegateEvent", player, quest, "processEventSybellSpeakAfter");
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end
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elseif (npcClassId == KHUMA_MOSHROCA) then
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if (not quest:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA)) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventKhumaSpeak");
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quest:SetFlag(FLAG_TALKED_KHUMA_MOSHROCA);
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--quest:UpdateENpc(KHUMA_MOSHROCA, QFLAG_NONE);
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else
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callClientFunction(player, "delegateEvent", player, quest, "processEventKhumaSpeakAfter");
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end
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elseif (npcClassId == NELLAURE) then
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if (not quest:GetFlag(FLAG_TALKED_NELLAURE)) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeak");
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quest:SetFlag(FLAG_TALKED_NELLAURE);
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--quest:UpdateENpc(NELLAURE, QFLAG_NONE);
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else
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callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeakAfter");
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end
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elseif (npcClassId == MESTONNAUX) then
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if (not quest:GetFlag(FLAG_TALKED_MESTONNAUX)) then
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callClientFunction(player, "delegateEvent", player, quest, "processEventMestonnauxSpeak");
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quest:SetFlag(FLAG_TALKED_MESTONNAUX);
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--quest:UpdateENpc(MESTONNAUX, QFLAG_NONE);
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else
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callClientFunction(player, "delegateEvent", player, quest, "processEventMestonnauxSpeakAfter");
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end
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elseif (npcClassId == LEFWYNE) then
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if (not quest:GetFlag(FLAG_TALKED_LEFWYNE)) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeak");
|
||||
quest:SetFlag(FLAG_TALKED_LEFWYNE);
|
||||
--quest:UpdateENpc(LEFWYNE, QFLAG_NONE);
|
||||
else
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeakAfter");
|
||||
end
|
||||
end
|
||||
|
||||
-- Check condition to go to the next sequence
|
||||
if (seq000_checkCondition(quest)) then
|
||||
quest:StartSequence(SEQ_001);
|
||||
end
|
||||
elseif (seq == SEQ_001) then
|
||||
--Quest Complete
|
||||
if (npcClassId == KINNISON) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEventClear");
|
||||
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
|
||||
end
|
||||
end
|
||||
|
||||
if (mestonnaux ~= nil) then mestonnaux:SetQuestGraphic(player, 0x0); end
|
||||
if (sybell ~= nil) then sybell:SetQuestGraphic(player, 0x0); end
|
||||
if (khuma_moshroca ~= nil) then khuma_moshroca:SetQuestGraphic(player, 0x0); end
|
||||
if (lefwyne ~= nil) then lefwyne:SetQuestGraphic(player, 0x0); end
|
||||
if (nellaure ~= nil) then nellaure:SetQuestGraphic(player, 0x0); end
|
||||
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
-- Check if all seers are talked to
|
||||
function seq000_checkCondition(quest)
|
||||
return (quest:GetFlag(FLAG_TALKED_SYBELL) and
|
||||
quest:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA) and
|
||||
quest:GetFlag(FLAG_TALKED_NELLAURE) and
|
||||
quest:GetFlag(FLAG_TALKED_MESTONNAUX) and
|
||||
quest:GetFlag(FLAG_TALKED_LEFWYNE));
|
||||
end
|
||||
|
||||
-- This is called by the RequestQuestJournalCommand when map markers are request.
|
||||
-- Check quest_marker for valid values. This should return a table of map markers.
|
||||
function getJournalMapMarkerList(player, quest)
|
||||
local seq = quest:GetSequence();
|
||||
|
||||
if (seq == SEQ_000) then
|
||||
return MRKR_SYBELL, MRKR_KHUMA_MOSHROCA, MRKR_NELLAURE, MRKR_MESTONNAUX, MRKR_LEFWYNE;
|
||||
elseif (seq == SEQ_001) then
|
||||
return MRKR_KINNISON;
|
||||
end
|
||||
end
|
|
@ -1,7 +1,221 @@
|
|||
-- Sequence Numbers
|
||||
SEQ_000 = 0; -- On the boat interior; contains the basics tutorial.
|
||||
SEQ_005 = 5; -- Combat on the top of the boat.
|
||||
SEQ_010 = 10; -- In Limsa Lominsa's port.
|
||||
|
||||
--Quest Flags
|
||||
MAN0L0_FLAG_STARTED_TALK_TUT = 0;
|
||||
-- Quest Flags
|
||||
seq000_Flag_MainTut0 = false;
|
||||
seq000_Flag_MiniTut1 = false;
|
||||
seq000_Flag_MiniTut2 = false;
|
||||
seq000_Flag_MiniTut3 = false;
|
||||
|
||||
MAN0L0_FLAG_MINITUT_DONE1 = 4;
|
||||
MAN0L0_FLAG_MINITUT_DONE2 = 8;
|
||||
MAN0L0_FLAG_MINITUT_DONE3 = 16;
|
||||
-- Map Markers
|
||||
local seq000_Markers = {
|
||||
11000203, -- Rostnsthal
|
||||
11000204, -- Voluptuous Vixen
|
||||
11000205, -- Baby-faced Adventurer
|
||||
};
|
||||
|
||||
-- Actors in this quest
|
||||
NPC_WELLTRAVELED_MERCHANT = 0;
|
||||
NPC_TIPSY_ADVENTURER = 0;
|
||||
NPC_CULTIVATED_TENDER = 0;
|
||||
NPC_ANXIOUS_ADVENTURER = 0;
|
||||
NPC_BABYFACED_ADVENTURER = 0;
|
||||
NPC_AUSTERE_ADVENTURER = 0;
|
||||
NPC_UNDIGNIFIED_ADVENTURER = 0;
|
||||
NPC_SHADOWY_TRAVELER = 0;
|
||||
NPC_ASTUTE_MERCHANT = 0;
|
||||
NPC_VOLUPTUOUS_VIXEN = 0;
|
||||
NPC_INDIFFERENT_PASSERBY = 0;
|
||||
NPC_PRATTLING_ADVENTURER = 0;
|
||||
NPC_GRINNING_ADVENTURER = 0;
|
||||
NPC_ROSTNSTHAL = 0;
|
||||
NPC_EXIT_TRIGGER = 0;
|
||||
|
||||
function onStart(player, quest)
|
||||
quest::StartSequence(SEQ_000);
|
||||
end
|
||||
|
||||
function onFinish(player, quest)
|
||||
end
|
||||
|
||||
function onSequence(player, quest, seqNum)
|
||||
quest::ClearENpcs();
|
||||
|
||||
if (sequence == SEQ_000) then
|
||||
-- Setup states incase we loaded in.
|
||||
local rostnsthalQuestFlag = QFLAG_NONE;
|
||||
local rostnsthalCanPush = true;
|
||||
local rostnsthalCanTalk = false;
|
||||
if (seq000_Flag_MainTut0 == true) then
|
||||
rostnsthalCanTalk = true;
|
||||
rostnsthalCanPush = false;
|
||||
if (seq000_Flag_MiniTut1 == false) then
|
||||
rostnsthalQuestFlag = QFLAG_BOTH;
|
||||
end
|
||||
else
|
||||
rostnsthalCanTalk = false;
|
||||
rostnsthalCanPush = true;
|
||||
end
|
||||
|
||||
quest::AddENpc
|
||||
quest::AddENpc(NPC_WELLTRAVELED_MERCHANT);
|
||||
quest::AddENpc(NPC_TIPSY_ADVENTURER);
|
||||
quest::AddENpc(NPC_CULTIVATED_TENDER);
|
||||
quest::AddENpc(NPC_ANXIOUS_ADVENTURER);
|
||||
quest::AddENpc(NPC_BABYFACED_ADVENTURER);
|
||||
quest::AddENpc(NPC_AUSTERE_ADVENTURER);
|
||||
quest::AddENpc(NPC_UNDIGNIFIED_ADVENTURER);
|
||||
quest::AddENpc(NPC_SHADOWY_TRAVELER);
|
||||
quest::AddENpc(NPC_ASTUTE_MERCHANT);
|
||||
quest::AddENpc(NPC_VOLUPTUOUS_VIXEN);
|
||||
quest::AddENpc(NPC_INDIFFERENT_PASSERBY);
|
||||
quest::AddENpc(NPC_PRATTLING_ADVENTURER);
|
||||
quest::AddENpc(NPC_GRINNING_ADVENTURER);
|
||||
quest::AddENpc(NPC_ROSTNSTHAL, rostnsthalQuestFlag, rostnsthalCanTalk, false, rostnsthalCanPush);
|
||||
quest::AddENpc(NPC_EXIT_TRIGGER);
|
||||
elseif (sequence == SEQ_005) then
|
||||
elseif (sequence == SEQ_010) then
|
||||
end
|
||||
end
|
||||
|
||||
function onTalk(player, quest, npc)
|
||||
local sequence = quest::getSequence();
|
||||
local classId = npc::GetActorClassId();
|
||||
|
||||
if (sequence == SEQ_000) then
|
||||
seq000_onTalk(player, quest, npc, classId);
|
||||
elseif (sequence == SEQ_005) then
|
||||
sequence005_onTalk(player, quest, npc, classId);
|
||||
elseif (sequence == SEQ_010) then
|
||||
sequence010_onTalk(player, quest, npc, classId);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function seq000_onTalk(player, quest, npc, classId)
|
||||
if (classId == NPC_WELLTRAVELED_MERCHANT) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_4", nil, nil, nil);
|
||||
elseif (classId == NPC_TIPSY_ADVENTURER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_5", nil, nil, nil);
|
||||
elseif (classId == NPC_CULTIVATED_TENDER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6", nil, nil, nil);
|
||||
elseif (classId == NPC_ANXIOUS_ADVENTURER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_7", nil, nil, nil);
|
||||
elseif (classId == NPC_BABYFACED_ADVENTURER) then
|
||||
if (seq000_Flag_MiniTut3 == false) then
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
|
||||
quest::UpdateENpc(FLAG, QFLAG_NONE);
|
||||
seq000_Flag_MiniTut3 = true;
|
||||
else
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8", nil, nil, nil);
|
||||
end
|
||||
elseif (classId == NPC_AUSTERE_ADVENTURER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_9", nil, nil, nil);
|
||||
elseif (classId == NPC_UNDIGNIFIED_ADVENTURER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_10", nil, nil, nil);
|
||||
elseif (classId == NPC_SHADOWY_TRAVELER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_11", nil, nil, nil);
|
||||
elseif (classId == NPC_ASTUTE_MERCHANT) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_12", nil, nil, nil);
|
||||
elseif (classId == NPC_VOLUPTUOUS_VIXEN) then
|
||||
if (seq000_Flag_MiniTut2 == false) then
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
|
||||
quest::UpdateENpc(classId, FLAG, QFLAG_NONE);
|
||||
seq000_Flag_MiniTut2 = true;
|
||||
else
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_13", nil, nil, nil);
|
||||
end
|
||||
elseif (classId == NPC_INDIFFERENT_PASSERBY) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_14", nil, nil, nil);
|
||||
elseif (classId == NPC_PRATTLING_ADVENTURER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_15", nil, nil, nil);
|
||||
elseif (classId == NPC_LANKY_TRAVELER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_16", nil, nil, nil);
|
||||
elseif (classId == NPC_GRINNING_ADVENTURER) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_17", nil, nil, nil);
|
||||
elseif (classId == NPC_ROSTNSTHAL) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini001", nil, nil, nil);
|
||||
if (seq000_Flag_MiniTut1 == false) then
|
||||
quest::UpdateENpc(classId, FLAG, QFLAG_NONE);
|
||||
seq000_Flag_MiniTut1 = true;
|
||||
end
|
||||
elseif (classId == NPC_EXIT_TRIGGER) then
|
||||
doExitDoor(player, quest, npc);
|
||||
return;
|
||||
end
|
||||
player:EndEvent();
|
||||
|
||||
if (seq000_Flag_MiniTut1 == true && seq000_Flag_MiniTut2 == true && seq000_Flag_MiniTut3 == true) then
|
||||
quest::UpdateENpc(NPC_EXIT_TRIGGER, FLAG, QFLAG_BOTH);
|
||||
quest::UpdateENpc(NPC_EXIT_TRIGGER, CANPUSH, true);
|
||||
end
|
||||
end
|
||||
|
||||
function sequence005_onTalk(player, quest, npc, classId)
|
||||
end
|
||||
|
||||
function sequence010_onTalk(player, quest, npc, classId)
|
||||
end
|
||||
|
||||
function onEmote(player, quest, npc, emote)
|
||||
end
|
||||
|
||||
function onPush(player, quest, npc)
|
||||
local sequence = quest::getSequence();
|
||||
local classId = npc::GetActorClassId();
|
||||
|
||||
if (sequence == SEQ_000) then
|
||||
if (classId == NPC_EXIT_TRIGGER) then
|
||||
doExitDoor(player, quest, npc);
|
||||
return;
|
||||
elseif (classId == NPC_ROSTNSTHAL) then
|
||||
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
quest::UpdateENpc(NPC_ROSTNSTHAL, CANPUSH, false);
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function onNotice(player, quest, npc)
|
||||
end
|
||||
|
||||
function getJournalInformation(player, quest)
|
||||
return {};
|
||||
end
|
||||
|
||||
function getJournalMapMarkerList(player, quest)
|
||||
local sequence = quest::getSequence();
|
||||
|
||||
if (sequence == SEQ_000) then
|
||||
return seq000_Markers;
|
||||
end
|
||||
end
|
||||
|
||||
function doExitDoor(player, quest, npc)
|
||||
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventNewRectAsk", nil);
|
||||
if (choice == 1) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2", nil, nil, nil, nil);
|
||||
player:EndEvent();
|
||||
|
||||
quest::StartSequence(SEQ_005);
|
||||
|
||||
contentArea = player:GetZone():CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0l01", "SimpleContent30002", "Quest/QuestDirectorMan0l001");
|
||||
|
||||
if (contentArea == nil) then
|
||||
return;
|
||||
end
|
||||
|
||||
director = contentArea:GetContentDirector();
|
||||
player:AddDirector(director);
|
||||
director:StartDirector(false);
|
||||
|
||||
player:KickEvent(director, "noticeEvent", true);
|
||||
player:SetLoginDirector(director);
|
||||
|
||||
GetWorldManager():DoZoneChangeContent(player, contentArea, -5, 16.35, 6, 0.5, 16);
|
||||
return;
|
||||
else
|
||||
player::EndEvent();
|
||||
end
|
||||
end
|
36
Data/scripts/quests/man/man2l0.lua
Normal file
36
Data/scripts/quests/man/man2l0.lua
Normal file
|
@ -0,0 +1,36 @@
|
|||
require("global.lua")
|
||||
|
||||
function onStart(player, quest)
|
||||
quest:StartSequence(SEQ_000);
|
||||
end
|
||||
|
||||
function onFinish(player, quest)
|
||||
end
|
||||
|
||||
function onSequence(player, quest, seqNum)
|
||||
quest:ClearENpcs();
|
||||
end
|
||||
|
||||
function onTalk(player, quest, npc)
|
||||
local sequence = quest:getSequence();
|
||||
local classId = npc:GetActorClassId();
|
||||
|
||||
|
||||
end
|
||||
|
||||
function onEmote(player, quest, npc, emote)
|
||||
end
|
||||
|
||||
function onPush(player, quest, npc)
|
||||
end
|
||||
|
||||
function onNotice(player, quest, npc)
|
||||
end
|
||||
|
||||
function getJournalInformation(player, quest)
|
||||
return {};
|
||||
end
|
||||
|
||||
function getJournalMapMarkerList(player, quest)
|
||||
return 11000105, 11000106;
|
||||
end
|
86
Data/scripts/quests/quest_template.lua
Normal file
86
Data/scripts/quests/quest_template.lua
Normal file
|
@ -0,0 +1,86 @@
|
|||
-- Sequence Numbers
|
||||
--[[
|
||||
The current section of the quest the player is on. Quests are divided into "sequences" with a different
|
||||
objective for each one. Depending on the sequence # the journal log will have text appeneded to it.
|
||||
Check xtx/quest for valid sequence values.
|
||||
]]
|
||||
SEQ_000 = 0;
|
||||
SEQ_005 = 5;
|
||||
SEQ_010 = 10;
|
||||
|
||||
-- Quest Variables
|
||||
--[[
|
||||
Locally stored variables, up to the script writer to make them up but use these to track things the player
|
||||
has done.
|
||||
]]
|
||||
local questFlag1 = false;
|
||||
local questFlag2 = false;
|
||||
local questFlag3 = false;
|
||||
local killCounter1 = 0;
|
||||
local killCounter2 = 0;
|
||||
local killCounter3 = 0;
|
||||
|
||||
-- Map Markers
|
||||
--[[
|
||||
A list of markers to show when the player opens the journal and clicks "View Map". References the
|
||||
quest_marker sheet.
|
||||
]]
|
||||
local seq000_Markers = {
|
||||
};
|
||||
|
||||
-- Actors in this quest
|
||||
--[[
|
||||
A list of actor class ids that the quest will use. Good for adding it to the ENPC list and checking against
|
||||
them when events are triggered.
|
||||
]]
|
||||
NPC_SOMEACTOR = 0;
|
||||
|
||||
-- Called when a quest is started. Initialize any global variables across all phases here and always start
|
||||
-- the first sequence (usually SEQ_000).
|
||||
function onStart(player, quest)
|
||||
quest::StartSequence(SEQ_000);
|
||||
end
|
||||
|
||||
-- Called when the quest is finished, either from abandonment or completion. Clean up quest items or w.each
|
||||
-- here.
|
||||
function onFinish(player, quest)
|
||||
end
|
||||
|
||||
-- Called when a sequence starts, either from the quest progressing to the next sequence, or from the
|
||||
-- player loading in with an already in progress quest. This class should add all appropriate ENPCs and
|
||||
-- configure them to the current quest state (flags, counters, etc).
|
||||
function onSequence(player, quest, seqNum)
|
||||
end
|
||||
|
||||
-- Called when an ENPC is talked to; only ENPCs that are currently added to the quest will trigger this.
|
||||
function onTalk(player, quest, npc, eventName)
|
||||
end
|
||||
|
||||
-- Called when an ENPC is emoted to; only ENPCs that are currently added to the quest will trigger this.
|
||||
function onEmote(player, quest, npc, emote, eventName)
|
||||
end
|
||||
|
||||
|
||||
-- Called when an ENPC is pushed; only ENPCs that are currently added to the quest will trigger this.
|
||||
function onPush(player, quest, npc, eventName)
|
||||
end
|
||||
|
||||
-- Called when an ENPC is kicked; only ENPCs that are currently added to the quest will trigger this.
|
||||
function onNotice(player, quest, npc, eventName)
|
||||
end
|
||||
|
||||
-- Called when the player clicks on an NPC Linkshell. Check the id and send a message if there is one.
|
||||
function onNpcLS(player, npcLSId)
|
||||
end
|
||||
|
||||
-- This is called by the RequestQuestJournalCommand to retrieve any extra information about the quest.
|
||||
-- Check xtx/quest for valid values.
|
||||
function getJournalInformation(player, quest)
|
||||
return {};
|
||||
end
|
||||
|
||||
-- This is called by the RequestQuestJournalCommand when map markers are request.
|
||||
-- Check quest_marker for valid values. This should return a table of map markers.
|
||||
function getJournalMapMarkerList(player, quest)
|
||||
return {};
|
||||
end
|
29
Data/scripts/quests/trl/Trl0g1.lua
Normal file
29
Data/scripts/quests/trl/Trl0g1.lua
Normal file
|
@ -0,0 +1,29 @@
|
|||
require ("global")
|
||||
|
||||
--[[
|
||||
|
||||
Quest Script
|
||||
|
||||
Name: Getting Started (Mother Miounne)
|
||||
Code: Trl0g1
|
||||
Id: 110141
|
||||
|
||||
Enables the "Getting Started" option on Miounne.
|
||||
* NOTE: This quest is active for all players at all times.
|
||||
]]
|
||||
|
||||
function onTalk(player, quest, npc, eventName)
|
||||
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventMiounneStart");
|
||||
|
||||
if (choice == 1) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent225");
|
||||
elseif (choice == 2) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent230");
|
||||
end
|
||||
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
function IsQuestENPC(player, quest, npc)
|
||||
return npc:GetActorClassId()] == 1000230;
|
||||
end
|
29
Data/scripts/quests/trl/Trl0l1.lua
Normal file
29
Data/scripts/quests/trl/Trl0l1.lua
Normal file
|
@ -0,0 +1,29 @@
|
|||
require ("global")
|
||||
|
||||
--[[
|
||||
|
||||
Quest Script
|
||||
|
||||
Name: Getting Started (Baderon)
|
||||
Code: Trl0l1
|
||||
Id: 110140
|
||||
|
||||
Enables the "Getting Started" option on Baderon.
|
||||
* NOTE: This quest is active for all players at all times.
|
||||
]]
|
||||
|
||||
function onTalk(player, quest, npc, eventName)
|
||||
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventBaderonStart");
|
||||
|
||||
if (choice == 1) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent640");
|
||||
elseif (choice == 2) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent650");
|
||||
end
|
||||
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
function IsQuestENPC(player, quest, npc)
|
||||
return npc:GetActorClassId()] == 1000137;
|
||||
end
|
29
Data/scripts/quests/trl/Trl0u1.lua
Normal file
29
Data/scripts/quests/trl/Trl0u1.lua
Normal file
|
@ -0,0 +1,29 @@
|
|||
require ("global")
|
||||
|
||||
--[[
|
||||
|
||||
Quest Script
|
||||
|
||||
Name: Getting Started (Momodi)
|
||||
Code: Trl0u1
|
||||
Id: 110142
|
||||
|
||||
Enables the "Getting Started" option on Momodi.
|
||||
* NOTE: This quest is active for all players at all times.
|
||||
]]
|
||||
|
||||
function onTalk(player, quest, npc, eventName)
|
||||
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventMomodiStart");
|
||||
|
||||
if (choice == 1) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent235");
|
||||
elseif (choice == 2) then
|
||||
callClientFunction(player, "delegateEvent", player, quest, "processEvent240");
|
||||
end
|
||||
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
function IsQuestENPC(player, quest, npc)
|
||||
return npc:GetActorClassId() == 1000841;
|
||||
end
|
|
@ -256,7 +256,7 @@ namespace Meteor.Map.Actors
|
|||
return subpackets;
|
||||
}
|
||||
|
||||
public List<SubPacket> GetSetEventStatusPackets()
|
||||
public List<SubPacket> GetSetEventStatusPackets(bool talkEnabled = true, bool emoteEnabled = true, bool pushEnabled = true, bool noticeEnabled = true)
|
||||
{
|
||||
List<SubPacket> subpackets = new List<SubPacket>();
|
||||
|
||||
|
@ -267,37 +267,37 @@ namespace Meteor.Map.Actors
|
|||
if (eventConditions.talkEventConditions != null)
|
||||
{
|
||||
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 1, condition.conditionName));
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, talkEnabled, 1, condition.conditionName));
|
||||
}
|
||||
|
||||
if (eventConditions.noticeEventConditions != null)
|
||||
{
|
||||
foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 5, condition.conditionName));
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, noticeEnabled, 5, condition.conditionName));
|
||||
}
|
||||
|
||||
if (eventConditions.emoteEventConditions != null)
|
||||
{
|
||||
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 3, condition.conditionName));
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, emoteEnabled, 3, condition.conditionName));
|
||||
}
|
||||
|
||||
if (eventConditions.pushWithCircleEventConditions != null)
|
||||
{
|
||||
foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, pushEnabled, 2, condition.conditionName));
|
||||
}
|
||||
|
||||
if (eventConditions.pushWithFanEventConditions != null)
|
||||
{
|
||||
foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, pushEnabled, 2, condition.conditionName));
|
||||
}
|
||||
|
||||
if (eventConditions.pushWithBoxEventConditions != null)
|
||||
{
|
||||
foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
|
||||
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, pushEnabled, 2, condition.conditionName));
|
||||
}
|
||||
|
||||
return subpackets;
|
||||
|
|
|
@ -31,6 +31,7 @@ using Newtonsoft.Json;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Meteor.Map.actors.chara.ai;
|
||||
using Meteor.Map.packets.send.actor.events;
|
||||
|
||||
namespace Meteor.Map.Actors
|
||||
{
|
||||
|
|
|
@ -1456,27 +1456,24 @@ namespace Meteor.Map.Actors
|
|||
|
||||
public void AddQuest(string name, bool isSilent = false)
|
||||
{
|
||||
Actor actor = Server.GetStaticActors(name);
|
||||
Quest baseQuest = (Quest) Server.GetStaticActors(name);
|
||||
|
||||
if (actor == null)
|
||||
if (baseQuest == null)
|
||||
return;
|
||||
|
||||
uint id = actor.actorId;
|
||||
|
||||
int freeSlot = GetFreeQuestSlot();
|
||||
|
||||
if (freeSlot == -1)
|
||||
return;
|
||||
|
||||
playerWork.questScenario[freeSlot] = id;
|
||||
questScenario[freeSlot] = new Quest(this, playerWork.questScenario[freeSlot], name, null, 0, 0);
|
||||
playerWork.questScenario[freeSlot] = baseQuest.actorId;
|
||||
questScenario[freeSlot] = new Quest(this, baseQuest);
|
||||
Database.SaveQuest(this, questScenario[freeSlot]);
|
||||
SendQuestClientUpdate(freeSlot);
|
||||
|
||||
if (!isSilent)
|
||||
{
|
||||
SendGameMessage(Server.GetWorldManager().GetActor(), 25224, 0x20, (object)questScenario[freeSlot].GetQuestId());
|
||||
questScenario[freeSlot].NextPhase(0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1541,9 +1538,9 @@ namespace Meteor.Map.Actors
|
|||
{
|
||||
if (questScenario[i] != null && questScenario[i].GetQuestId() == oldId)
|
||||
{
|
||||
Actor actor = Server.GetStaticActors((0xA0F00000 | newId));
|
||||
Quest baseQuest = (Quest) Server.GetStaticActors((0xA0F00000 | newId));
|
||||
playerWork.questScenario[i] = (0xA0F00000 | newId);
|
||||
questScenario[i] = new Quest(this, playerWork.questScenario[i], actor.actorName, null, 0, 0);
|
||||
questScenario[i] = new Quest(this, baseQuest);
|
||||
Database.SaveQuest(this, questScenario[i]);
|
||||
SendQuestClientUpdate(i);
|
||||
break;
|
||||
|
@ -1643,6 +1640,65 @@ namespace Meteor.Map.Actors
|
|||
return -1;
|
||||
}
|
||||
|
||||
public Quest GetDefaultTalkQuest(Npc npc)
|
||||
{
|
||||
Quest defaultTalk = null;
|
||||
|
||||
switch (npc.zone.regionId)
|
||||
{
|
||||
case 101:
|
||||
defaultTalk = (Quest) Server.GetStaticActors("DftSea");
|
||||
break;
|
||||
case 102:
|
||||
defaultTalk = (Quest) Server.GetStaticActors("DftRoc");
|
||||
break;
|
||||
case 103:
|
||||
defaultTalk = (Quest) Server.GetStaticActors("DftFst");
|
||||
break;
|
||||
case 104:
|
||||
defaultTalk = (Quest) Server.GetStaticActors("DftWil");
|
||||
break;
|
||||
case 105:
|
||||
defaultTalk = (Quest) Server.GetStaticActors("DftLak");
|
||||
break;
|
||||
case 805:
|
||||
defaultTalk = (Quest) Server.GetStaticActors("DftSrt");
|
||||
break;
|
||||
}
|
||||
|
||||
if (defaultTalk != null && defaultTalk.IsQuestENPC(this, npc))
|
||||
return defaultTalk;
|
||||
return null;
|
||||
}
|
||||
|
||||
public Quest GetTutorialQuest(Npc npc)
|
||||
{
|
||||
switch (npc.GetActorClassId())
|
||||
{
|
||||
case 1000137:
|
||||
return (Quest)Server.GetStaticActors("Trl0l1");
|
||||
case 1000230:
|
||||
return (Quest)Server.GetStaticActors("Trl0g1");
|
||||
case 1000841:
|
||||
return (Quest)Server.GetStaticActors("Trl0u1");
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public Quest[] GetQuestsForNpc(Npc npc)
|
||||
{
|
||||
return Array.FindAll(questScenario, e => e != null && e.IsQuestENPC(this, npc));
|
||||
}
|
||||
|
||||
public void HandleNpcLS(uint id)
|
||||
{
|
||||
foreach (Quest quest in questScenario)
|
||||
{
|
||||
if (quest != null)
|
||||
quest.OnNpcLS(this, id);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetNpcLS(uint npcLSId, uint state)
|
||||
{
|
||||
bool isCalling, isExtra;
|
||||
|
@ -1847,7 +1903,7 @@ namespace Meteor.Map.Actors
|
|||
|
||||
public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte type)
|
||||
{
|
||||
SetEventStatusPacket.BuildPacket(actor.actorId, enabled, type, conditionName);
|
||||
QueuePacket(SetEventStatusPacket.BuildPacket(actor.actorId, enabled, type, conditionName));
|
||||
}
|
||||
|
||||
public void RunEventFunction(string functionName, params object[] parameters)
|
||||
|
|
|
@ -283,8 +283,9 @@ namespace Meteor.Map.actors.director
|
|||
|
||||
private void LoadLuaScript()
|
||||
{
|
||||
string errorMsg = "";
|
||||
string luaPath = String.Format(LuaEngine.FILEPATH_DIRECTORS, GetScriptPath());
|
||||
directorScript = LuaEngine.LoadScript(luaPath);
|
||||
directorScript = LuaEngine.LoadScript(luaPath, ref errorMsg);
|
||||
if (directorScript == null)
|
||||
Program.Log.Error("Could not find script for director {0}.", GetName());
|
||||
}
|
||||
|
@ -293,7 +294,8 @@ namespace Meteor.Map.actors.director
|
|||
{
|
||||
if (directorScript != null)
|
||||
{
|
||||
directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath));
|
||||
string errorMsg = "";
|
||||
directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath), ref errorMsg);
|
||||
if (!directorScript.Globals.Get(funcName).IsNil())
|
||||
{
|
||||
DynValue result = directorScript.Call(directorScript.Globals[funcName], args);
|
||||
|
|
|
@ -28,10 +28,257 @@ namespace Meteor.Map.Actors
|
|||
{
|
||||
class Quest : Actor
|
||||
{
|
||||
private Player owner;
|
||||
private uint currentPhase = 0;
|
||||
private uint questFlags = 0;
|
||||
private Dictionary<string, Object> questData = new Dictionary<string, object>();
|
||||
public const ushort SEQ_NOT_STARTED = ushort.MaxValue;
|
||||
|
||||
public class ENpcQuestInstance
|
||||
{
|
||||
public readonly uint actorClassId;
|
||||
public byte questFlagType { set; get; }
|
||||
public bool isSpawned { set; get; }
|
||||
public bool isTalkEnabled { set; get; }
|
||||
public bool isEmoteEnabled { set; get; }
|
||||
public bool isPushEnabled { set; get; }
|
||||
|
||||
public ENpcQuestInstance(uint actorClassId, byte questFlagType, bool isSpawned, bool isTalkEnabled, bool isEmoteEnabled, bool isPushEnabled)
|
||||
{
|
||||
this.actorClassId = actorClassId;
|
||||
this.questFlagType = questFlagType;
|
||||
this.isSpawned = isSpawned;
|
||||
this.isTalkEnabled = isTalkEnabled;
|
||||
this.isEmoteEnabled = isEmoteEnabled;
|
||||
this.isPushEnabled = isPushEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
private struct QuestData
|
||||
{
|
||||
public UInt32 flags;
|
||||
public UInt16 counter1;
|
||||
public UInt16 counter2;
|
||||
public UInt16 counter3;
|
||||
public UInt16 counter4;
|
||||
|
||||
public QuestData(uint flags, ushort counter1, ushort counter2, ushort counter3) : this()
|
||||
{
|
||||
this.flags = flags;
|
||||
this.counter1 = counter1;
|
||||
this.counter2 = counter2;
|
||||
this.counter3 = counter3;
|
||||
}
|
||||
}
|
||||
|
||||
private Player Owner;
|
||||
private ushort currentSequence;
|
||||
private QuestData data = new QuestData();
|
||||
private Dictionary<uint, ENpcQuestInstance> ActiveENpcs = new Dictionary<uint, ENpcQuestInstance>();
|
||||
|
||||
public void AddENpc(uint classId, byte flagType = 0, bool isTalkEnabled = false, bool isEmoteEnabled = false, bool isPushEnabled = false, bool isSpawned = false)
|
||||
{
|
||||
if (ActiveENpcs.ContainsKey(classId))
|
||||
return;
|
||||
|
||||
ENpcQuestInstance instance = new ENpcQuestInstance(classId, flagType, isSpawned, isTalkEnabled, isEmoteEnabled, isPushEnabled);
|
||||
ActiveENpcs.Add(classId, instance);
|
||||
Owner.playerSession.UpdateQuestNpcInInstance(instance);
|
||||
}
|
||||
|
||||
public void ClearENpcs()
|
||||
{
|
||||
foreach (ENpcQuestInstance instance in ActiveENpcs.Values)
|
||||
Owner.playerSession.UpdateQuestNpcInInstance(instance, true);
|
||||
|
||||
ActiveENpcs.Clear();
|
||||
}
|
||||
|
||||
public void UpdateENpc(uint classId, int param, object value)
|
||||
{
|
||||
if (!ActiveENpcs.ContainsKey(classId))
|
||||
return;
|
||||
}
|
||||
|
||||
public ENpcQuestInstance GetENpcInstance(uint classId)
|
||||
{
|
||||
if (ActiveENpcs.ContainsKey(classId))
|
||||
return ActiveENpcs[classId];
|
||||
return null;
|
||||
}
|
||||
|
||||
public void OnTalk(Player caller, Npc npc)
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onTalk", true, npc);
|
||||
}
|
||||
|
||||
public void OnEmote(Player caller, Npc npc, Command command)
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onEmote", true, npc, command);
|
||||
}
|
||||
|
||||
public void OnPush(Player caller, Npc npc)
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onPush", true, npc);
|
||||
}
|
||||
|
||||
public void OnNotice(Player caller, Npc npc)
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNotice", true, npc);
|
||||
}
|
||||
|
||||
public void OnNpcLS(Player caller, uint npcLSId)
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNpcLS", true, npcLSId);
|
||||
}
|
||||
|
||||
public bool IsQuestENPC(Player caller, Npc npc)
|
||||
{
|
||||
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(caller, this, "IsQuestENPC", true, npc, this);
|
||||
bool scriptReturned = returned != null && returned.Count != 0 && returned[0].typeID == 3;
|
||||
return scriptReturned || ActiveENpcs.ContainsKey(npc.GetActorClassId());
|
||||
}
|
||||
|
||||
|
||||
public object[] GetJournalInformation()
|
||||
{
|
||||
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "getJournalInformation", true);
|
||||
if (returned != null && returned.Count != 0)
|
||||
return LuaUtils.CreateLuaParamObjectList(returned);
|
||||
else
|
||||
return new object[0];
|
||||
}
|
||||
|
||||
public object[] GetJournalMapMarkerList()
|
||||
{
|
||||
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "getJournalMapMarkerList", true);
|
||||
if (returned != null && returned.Count != 0)
|
||||
return LuaUtils.CreateLuaParamObjectList(returned);
|
||||
else
|
||||
return new object[0];
|
||||
}
|
||||
|
||||
public ushort GetSequence()
|
||||
{
|
||||
return currentSequence;
|
||||
}
|
||||
|
||||
public void StartSequence(ushort sequence)
|
||||
{
|
||||
if (sequence == SEQ_NOT_STARTED)
|
||||
return;
|
||||
|
||||
// Send the message that the journal has been updated
|
||||
if (currentSequence != SEQ_NOT_STARTED)
|
||||
Owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
|
||||
|
||||
currentSequence = sequence;
|
||||
LuaEngine.GetInstance().CallLuaFunction(Owner, this, "onSequence", false, currentSequence);
|
||||
}
|
||||
|
||||
public void ClearData()
|
||||
{
|
||||
data.flags = data.counter1 = data.counter2 = data.counter3 = data.counter4 = 0;
|
||||
}
|
||||
|
||||
public void SetFlag(int index)
|
||||
{
|
||||
if (index >= 0 && index < 32)
|
||||
data.flags |= (uint)(1 << index);
|
||||
}
|
||||
|
||||
public void ClearFlag(int index)
|
||||
{
|
||||
if (index >= 0 && index < 32)
|
||||
data.flags &= (uint)~(1 << index);
|
||||
}
|
||||
|
||||
public void IncCounter(int num)
|
||||
{
|
||||
switch (num)
|
||||
{
|
||||
case 0:
|
||||
data.counter1++;
|
||||
break;
|
||||
case 1:
|
||||
data.counter2++;
|
||||
break;
|
||||
case 2:
|
||||
data.counter3++;
|
||||
break;
|
||||
case 3:
|
||||
data.counter4++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void DecCounter(int num)
|
||||
{
|
||||
switch (num)
|
||||
{
|
||||
case 0:
|
||||
data.counter1--;
|
||||
break;
|
||||
case 1:
|
||||
data.counter2--;
|
||||
break;
|
||||
case 2:
|
||||
data.counter3--;
|
||||
break;
|
||||
case 3:
|
||||
data.counter4--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetCounter(int num, ushort value)
|
||||
{
|
||||
switch (num)
|
||||
{
|
||||
case 0:
|
||||
data.counter1 = value;
|
||||
break;
|
||||
case 1:
|
||||
data.counter2 = value;
|
||||
break;
|
||||
case 2:
|
||||
data.counter3 = value;
|
||||
break;
|
||||
case 3:
|
||||
data.counter4 = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public bool GetFlag(int index)
|
||||
{
|
||||
if (index >= 0 && index < 32)
|
||||
return (data.flags & (uint) (1 << index)) != 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public uint GetFlags()
|
||||
{
|
||||
return data.flags;
|
||||
}
|
||||
|
||||
public ushort GetCounter(int num)
|
||||
{
|
||||
switch (num)
|
||||
{
|
||||
case 0:
|
||||
return data.counter1;
|
||||
case 1:
|
||||
return data.counter2;
|
||||
case 2:
|
||||
return data.counter3;
|
||||
case 3:
|
||||
return data.counter4;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void SaveData()
|
||||
{
|
||||
Database.SaveQuest(Owner, this);
|
||||
}
|
||||
|
||||
public Quest(uint actorID, string name)
|
||||
: base(actorID)
|
||||
|
@ -39,29 +286,23 @@ namespace Meteor.Map.Actors
|
|||
actorName = name;
|
||||
}
|
||||
|
||||
public Quest(Player owner, uint actorID, string name, string questDataJson, uint questFlags, uint currentPhase)
|
||||
: base(actorID)
|
||||
{
|
||||
this.owner = owner;
|
||||
actorName = name;
|
||||
this.questFlags = questFlags;
|
||||
public Quest(Player owner, Quest baseQuest): this(owner, baseQuest, SEQ_NOT_STARTED, 0, 0, 0, 0)
|
||||
{}
|
||||
|
||||
if (questDataJson != null)
|
||||
this.questData = JsonConvert.DeserializeObject<Dictionary<string, Object>>(questDataJson);
|
||||
public Quest(Player owner, Quest baseQuest, ushort sequence, uint flags, ushort counter1, ushort counter2, ushort counter3)
|
||||
: base(baseQuest.actorId)
|
||||
{
|
||||
Owner = owner;
|
||||
actorName = baseQuest.actorName;
|
||||
className = baseQuest.className;
|
||||
classPath = baseQuest.classPath;
|
||||
currentSequence = sequence;
|
||||
data = new QuestData(flags, counter1, counter2, counter3);
|
||||
|
||||
if (currentSequence == SEQ_NOT_STARTED)
|
||||
LuaEngine.GetInstance().CallLuaFunction(Owner, this, "onStart", false);
|
||||
else
|
||||
questData = null;
|
||||
|
||||
if (questData == null)
|
||||
questData = new Dictionary<string, object>();
|
||||
|
||||
this.currentPhase = currentPhase;
|
||||
}
|
||||
|
||||
public void SetQuestData(string dataName, object data)
|
||||
{
|
||||
questData[dataName] = data;
|
||||
|
||||
//Inform update
|
||||
StartSequence(currentSequence);
|
||||
}
|
||||
|
||||
public uint GetQuestId()
|
||||
|
@ -69,97 +310,17 @@ namespace Meteor.Map.Actors
|
|||
return actorId & 0xFFFFF;
|
||||
}
|
||||
|
||||
public object GetQuestData(string dataName)
|
||||
public void DoComplete()
|
||||
{
|
||||
if (questData.ContainsKey(dataName))
|
||||
return questData[dataName];
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public void ClearQuestData()
|
||||
{
|
||||
questData.Clear();
|
||||
}
|
||||
|
||||
public void ClearQuestFlags()
|
||||
{
|
||||
questFlags = 0;
|
||||
}
|
||||
|
||||
public void SetQuestFlag(int bitIndex, bool value)
|
||||
{
|
||||
if (bitIndex >= 32)
|
||||
{
|
||||
Program.Log.Error("Tried to access bit flag >= 32 for questId: {0}", actorId);
|
||||
return;
|
||||
}
|
||||
|
||||
int mask = 1 << bitIndex;
|
||||
|
||||
if (value)
|
||||
questFlags |= (uint)(1 << bitIndex);
|
||||
else
|
||||
questFlags &= (uint)~(1 << bitIndex);
|
||||
|
||||
DoCompletionCheck();
|
||||
}
|
||||
|
||||
public bool GetQuestFlag(int bitIndex)
|
||||
{
|
||||
if (bitIndex >= 32)
|
||||
{
|
||||
Program.Log.Error("Tried to access bit flag >= 32 for questId: {0}", actorId);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return (questFlags & (1 << bitIndex)) == (1 << bitIndex);
|
||||
}
|
||||
|
||||
public uint GetPhase()
|
||||
{
|
||||
return currentPhase;
|
||||
}
|
||||
|
||||
public void NextPhase(uint phaseNumber)
|
||||
{
|
||||
currentPhase = phaseNumber;
|
||||
owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
|
||||
SaveData();
|
||||
|
||||
DoCompletionCheck();
|
||||
}
|
||||
|
||||
public uint GetQuestFlags()
|
||||
{
|
||||
return questFlags;
|
||||
}
|
||||
|
||||
public string GetSerializedQuestData()
|
||||
{
|
||||
return JsonConvert.SerializeObject(questData, Formatting.Indented);
|
||||
}
|
||||
|
||||
public void SaveData()
|
||||
{
|
||||
Database.SaveQuest(owner, this);
|
||||
}
|
||||
|
||||
public void DoCompletionCheck()
|
||||
{
|
||||
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete", true);
|
||||
if (returned != null && returned.Count >= 1 && returned[0].typeID == 3)
|
||||
{
|
||||
owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
|
||||
owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
|
||||
}
|
||||
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onFinish", true);
|
||||
Owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
|
||||
Owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
|
||||
}
|
||||
|
||||
public void DoAbandon()
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest", true);
|
||||
owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
|
||||
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onFinish", false);
|
||||
Owner.SendGameMessage(Owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -94,15 +94,22 @@ namespace Meteor.Map.Actors
|
|||
string actorType = output.Split('/')[1];
|
||||
string actorName = output.Substring(1 + output.LastIndexOf("/"));
|
||||
|
||||
Actor actor = null;
|
||||
if (actorType.Equals("Command"))
|
||||
mStaticActors.Add(id, new Command(id, actorName));
|
||||
actor = new Command(id, actorName);
|
||||
else if (actorType.Equals("Quest"))
|
||||
mStaticActors.Add(id, new Quest(id, actorName));
|
||||
actor = new Quest(id, actorName);
|
||||
//else if (actorType.Equals("Status"))
|
||||
//mStaticActors.Add(id, new Status(id, actorName));
|
||||
else if (actorType.Equals("Judge"))
|
||||
mStaticActors.Add(id, new Judge(id, actorName));
|
||||
actor = new Judge(id, actorName);
|
||||
|
||||
if (actor != null)
|
||||
{
|
||||
actor.className = actorName;
|
||||
actor.classPath = output;
|
||||
mStaticActors.Add(id, actor);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -25,6 +25,7 @@ using Meteor.Map.Actors;
|
|||
using Meteor.Map.packets.send.actor;
|
||||
using System.Collections.Generic;
|
||||
using Meteor.Map.actors.chara.npc;
|
||||
using static Meteor.Map.Actors.Quest;
|
||||
|
||||
namespace Meteor.Map.dataobjects
|
||||
{
|
||||
|
@ -110,10 +111,6 @@ namespace Meteor.Map.dataobjects
|
|||
if (isUpdatesLocked && !force)
|
||||
return;
|
||||
|
||||
List<BasePacket> basePackets = new List<BasePacket>();
|
||||
List<SubPacket> RemoveActorSubpackets = new List<SubPacket>();
|
||||
List<SubPacket> posUpdateSubpackets = new List<SubPacket>();
|
||||
|
||||
//Remove missing actors
|
||||
for (int i = 0; i < actorInstanceList.Count; i++)
|
||||
{
|
||||
|
@ -157,27 +154,54 @@ namespace Meteor.Map.dataobjects
|
|||
else
|
||||
{
|
||||
QueuePacket(actor.GetSpawnPackets(playerActor, 1));
|
||||
|
||||
QueuePacket(actor.GetInitPackets());
|
||||
QueuePacket(actor.GetSetEventStatusPackets());
|
||||
actorInstanceList.Add(actor);
|
||||
|
||||
if (actor is Npc)
|
||||
if (actor is Npc npc)
|
||||
{
|
||||
((Npc)actor).DoOnActorSpawn(playerActor);
|
||||
npc.DoOnActorSpawn(playerActor);
|
||||
|
||||
// Quest Instance related
|
||||
Quest[] quests = playerActor.GetQuestsForNpc(npc);
|
||||
if (quests.Length != 0)
|
||||
{
|
||||
ENpcQuestInstance questInstance = quests[0].GetENpcInstance(npc.GetActorClassId());
|
||||
QueuePacket(npc.GetSetEventStatusPackets());
|
||||
QueuePacket(SetActorQuestGraphicPacket.BuildPacket(npc.actorId, questInstance.questFlagType));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
actorInstanceList.Add(actor);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void UpdateQuestNpcInInstance(ENpcQuestInstance questInstance, bool clearInstance = false)
|
||||
{
|
||||
LockUpdates(true);
|
||||
Actor actor = actorInstanceList.Find(x => x is Npc npc && npc.GetActorClassId().Equals(questInstance.actorClassId));
|
||||
if (actor != null)
|
||||
{
|
||||
if (!clearInstance)
|
||||
{
|
||||
QueuePacket(actor.GetSetEventStatusPackets());
|
||||
QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actor.actorId, questInstance.questFlagType));
|
||||
}
|
||||
else
|
||||
{
|
||||
QueuePacket(actor.GetSetEventStatusPackets());
|
||||
QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actor.actorId, 0));
|
||||
}
|
||||
}
|
||||
LockUpdates(false);
|
||||
}
|
||||
|
||||
public void ClearInstance()
|
||||
{
|
||||
actorInstanceList.Clear();
|
||||
}
|
||||
|
||||
|
||||
public void LockUpdates(bool f)
|
||||
{
|
||||
isUpdatesLocked = f;
|
||||
|
|
|
@ -502,20 +502,22 @@ namespace Meteor.Map
|
|||
|
||||
query = @"
|
||||
INSERT INTO characters_quest_scenario
|
||||
(characterId, slot, questId, currentPhase, questData, questFlags)
|
||||
(characterId, slot, questId, sequence, flags, counter1, counter2, counter3)
|
||||
VALUES
|
||||
(@charaId, @slot, @questId, @phase, @questData, @questFlags)
|
||||
(@charaId, @slot, @questId, @sequence, @flags, @counter1, @counter2, @counter3)
|
||||
ON DUPLICATE KEY UPDATE
|
||||
questId = @questId, currentPhase = @phase, questData = @questData, questFlags = @questFlags
|
||||
questId = @questId, sequence = @sequence, flags = @flags, counter1 = @counter1, counter2 = @counter2, counter3 = @counter3
|
||||
";
|
||||
|
||||
cmd = new MySqlCommand(query, conn);
|
||||
cmd.Parameters.AddWithValue("@charaId", player.actorId);
|
||||
cmd.Parameters.AddWithValue("@slot", slot);
|
||||
cmd.Parameters.AddWithValue("@questId", 0xFFFFF & quest.actorId);
|
||||
cmd.Parameters.AddWithValue("@phase", quest.GetPhase());
|
||||
cmd.Parameters.AddWithValue("@questData", quest.GetSerializedQuestData());
|
||||
cmd.Parameters.AddWithValue("@questFlags", quest.GetQuestFlags());
|
||||
cmd.Parameters.AddWithValue("@sequence", quest.GetSequence());
|
||||
cmd.Parameters.AddWithValue("@flags", quest.GetFlags());
|
||||
cmd.Parameters.AddWithValue("@counter1", quest.GetCounter(1));
|
||||
cmd.Parameters.AddWithValue("@counter2", quest.GetCounter(2));
|
||||
cmd.Parameters.AddWithValue("@counter3", quest.GetCounter(3));
|
||||
|
||||
cmd.ExecuteNonQuery();
|
||||
}
|
||||
|
@ -1145,9 +1147,11 @@ namespace Meteor.Map
|
|||
SELECT
|
||||
slot,
|
||||
questId,
|
||||
questData,
|
||||
questFlags,
|
||||
currentPhase
|
||||
sequence,
|
||||
flags,
|
||||
counter1,
|
||||
counter2,
|
||||
counter3
|
||||
FROM characters_quest_scenario WHERE characterId = @charId";
|
||||
|
||||
cmd = new MySqlCommand(query, conn);
|
||||
|
@ -1156,27 +1160,18 @@ namespace Meteor.Map
|
|||
{
|
||||
while (reader.Read())
|
||||
{
|
||||
int index = reader.GetUInt16(0);
|
||||
player.playerWork.questScenario[index] = 0xA0F00000 | reader.GetUInt32(1);
|
||||
string questData = null;
|
||||
uint questFlags = 0;
|
||||
uint currentPhase = 0;
|
||||
int index = reader.GetUInt16("slot");
|
||||
uint questId = 0xA0F00000 | reader.GetUInt32("questId");
|
||||
ushort sequence = reader.GetUInt16("sequence");
|
||||
uint flags = reader.GetUInt32("flags");
|
||||
ushort counter1 = reader.GetUInt16("counter1");
|
||||
ushort counter2 = reader.GetUInt16("counter2");
|
||||
ushort counter3 = reader.GetUInt16("counter3");
|
||||
|
||||
if (!reader.IsDBNull(2))
|
||||
questData = reader.GetString(2);
|
||||
else
|
||||
questData = "{}";
|
||||
Quest baseQuest = (Quest) Server.GetStaticActors(questId);
|
||||
|
||||
if (!reader.IsDBNull(3))
|
||||
questFlags = reader.GetUInt32(3);
|
||||
else
|
||||
questFlags = 0;
|
||||
|
||||
if (!reader.IsDBNull(4))
|
||||
currentPhase = reader.GetUInt32(4);
|
||||
|
||||
string questName = Server.GetStaticActors(player.playerWork.questScenario[index]).actorName;
|
||||
player.questScenario[index] = new Quest(player, player.playerWork.questScenario[index], questName, questData, questFlags, currentPhase);
|
||||
player.playerWork.questScenario[index] = questId;
|
||||
player.questScenario[index] = new Quest(player, baseQuest, sequence, flags, counter1, counter2, counter3);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -61,10 +61,16 @@ namespace Meteor.Map.lua
|
|||
|
||||
private LuaEngine()
|
||||
{
|
||||
UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
|
||||
|
||||
luaTimer = new Timer(new TimerCallback(PulseSleepingOnTime),
|
||||
null, TimeSpan.Zero, TimeSpan.FromMilliseconds(50));
|
||||
|
||||
|
||||
UserData.RegisterType<Player>();
|
||||
UserData.RegisterType<Command>();
|
||||
UserData.RegisterType<Npc>();
|
||||
UserData.RegisterType<Quest>();
|
||||
UserData.RegisterType<WorldManager>();
|
||||
UserData.RegisterType<WorldMaster>();
|
||||
}
|
||||
|
||||
public static LuaEngine GetInstance()
|
||||
|
@ -403,20 +409,24 @@ namespace Meteor.Map.lua
|
|||
args2[0] = target;
|
||||
|
||||
LuaScript parent = null, child = null;
|
||||
string errorMsg = "";
|
||||
|
||||
if (File.Exists("./scripts/base/" + target.classPath + ".lua"))
|
||||
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua");
|
||||
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua", ref errorMsg);
|
||||
|
||||
if (!errorMsg.Equals(""))
|
||||
SendError(player, errorMsg);
|
||||
|
||||
Area area = target.zone;
|
||||
if (area is PrivateArea)
|
||||
{
|
||||
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())))
|
||||
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()));
|
||||
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()), ref errorMsg);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())))
|
||||
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()));
|
||||
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()), ref errorMsg);
|
||||
}
|
||||
|
||||
if (parent == null && child == null)
|
||||
|
@ -451,20 +461,21 @@ namespace Meteor.Map.lua
|
|||
args2[0] = target;
|
||||
|
||||
LuaScript parent = null, child = null;
|
||||
string errorMsg = "";
|
||||
|
||||
if (File.Exists("./scripts/base/" + target.classPath + ".lua"))
|
||||
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua");
|
||||
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua", ref errorMsg);
|
||||
|
||||
Area area = target.zone;
|
||||
if (area is PrivateArea)
|
||||
{
|
||||
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())))
|
||||
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()));
|
||||
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()), ref errorMsg);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())))
|
||||
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()));
|
||||
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()), ref errorMsg);
|
||||
}
|
||||
|
||||
if (parent == null && child == null)
|
||||
|
@ -493,6 +504,8 @@ namespace Meteor.Map.lua
|
|||
SendError(player, e.DecoratedMessage);
|
||||
}
|
||||
}
|
||||
if (!errorMsg.Equals(""))
|
||||
SendError(player, errorMsg);
|
||||
}
|
||||
|
||||
public List<LuaParam> CallLuaFunctionForReturn(Player player, Actor target, string funcName, bool optional, params object[] args)
|
||||
|
@ -511,8 +524,10 @@ namespace Meteor.Map.lua
|
|||
else
|
||||
args2[0] = target;
|
||||
|
||||
string errorMsg = "";
|
||||
|
||||
string luaPath = GetScriptPath(target);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath, ref errorMsg);
|
||||
if (script != null)
|
||||
{
|
||||
if (!script.Globals.Get(funcName).IsNil())
|
||||
|
@ -533,13 +548,16 @@ namespace Meteor.Map.lua
|
|||
if (!optional)
|
||||
SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
|
||||
}
|
||||
if (!errorMsg.Equals(""))
|
||||
SendError(player, errorMsg);
|
||||
return null;
|
||||
}
|
||||
|
||||
public List<LuaParam> CallLuaFunctionForReturn(string path, string funcName, bool optional, params object[] args)
|
||||
{
|
||||
string luaPath = path;
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
string errorMsg = "";
|
||||
LuaScript script = LoadScript(luaPath, ref errorMsg);
|
||||
if (script != null)
|
||||
{
|
||||
if (!script.Globals.Get(funcName).IsNil())
|
||||
|
@ -567,8 +585,9 @@ namespace Meteor.Map.lua
|
|||
args2[0] = player;
|
||||
args2[1] = target;
|
||||
|
||||
string errorMsg = "";
|
||||
string luaPath = GetScriptPath(target);
|
||||
LuaScript script = LoadScript(luaPath);
|
||||
LuaScript script = LoadScript(luaPath, ref errorMsg);
|
||||
if (script != null)
|
||||
{
|
||||
if (!script.Globals.Get(funcName).IsNil())
|
||||
|
@ -597,13 +616,16 @@ namespace Meteor.Map.lua
|
|||
if (!(target is Area) && !optional)
|
||||
SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
|
||||
}
|
||||
if (!errorMsg.Equals(""))
|
||||
SendError(player, errorMsg);
|
||||
}
|
||||
|
||||
public void EventStarted(Player player, Actor target, EventStartPacket eventStart)
|
||||
{
|
||||
List<LuaParam> lparams = new List<LuaParam>();
|
||||
lparams.AddRange(eventStart.luaParams);
|
||||
lparams.Insert(0, new LuaParam(2, eventStart.eventName));
|
||||
lparams.Insert(0, new LuaParam(0, eventStart.eventType));
|
||||
lparams.Insert(1, new LuaParam(2, eventStart.eventName));
|
||||
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
|
||||
{
|
||||
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
|
||||
|
@ -820,7 +842,7 @@ namespace Meteor.Map.lua
|
|||
}
|
||||
#endregion
|
||||
|
||||
public static LuaScript LoadScript(string path)
|
||||
public static LuaScript LoadScript(string path, ref string errorMsg)
|
||||
{
|
||||
if (!File.Exists(path))
|
||||
return null;
|
||||
|
@ -834,6 +856,7 @@ namespace Meteor.Map.lua
|
|||
catch (SyntaxErrorException e)
|
||||
{
|
||||
Program.Log.Error("{0}.", e.DecoratedMessage);
|
||||
errorMsg = e.DecoratedMessage;
|
||||
return null;
|
||||
}
|
||||
return script;
|
||||
|
@ -851,7 +874,7 @@ namespace Meteor.Map.lua
|
|||
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
|
||||
script.Globals["GetItemGamedata"] = (Func<uint, ItemData>)Server.GetItemGamedata;
|
||||
script.Globals["GetGuildleveGamedata"] = (Func<uint, GuildleveData>)Server.GetGuildleveGamedata;
|
||||
script.Globals["GetRecipeResolver"] = (Func<RecipeResolver>)Server.ResolveRecipe;
|
||||
//script.Globals["GetRecipeResolver"] = (Func<RecipeResolver>)Server.ResolveRecipe;
|
||||
script.Globals["GetLuaInstance"] = (Func<LuaEngine>)LuaEngine.GetInstance;
|
||||
|
||||
script.Options.DebugPrint = s => { Program.Log.Debug(s); };
|
||||
|
|
|
@ -67,8 +67,8 @@
|
|||
<HintPath>..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="MoonSharp.Interpreter">
|
||||
<HintPath>..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
|
||||
<Reference Include="MoonSharp.Interpreter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=921e73ce94aa17f8, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MoonSharp.2.0.0.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>
|
||||
|
|
|
@ -207,9 +207,9 @@ namespace Meteor.Map
|
|||
//Is it a instance actor?
|
||||
if (ownerActor == null)
|
||||
ownerActor = session.GetActor().zone.FindActorInArea(eventStart.ownerActorID);
|
||||
//Is it a Director?
|
||||
if (ownerActor == null)
|
||||
{
|
||||
//Is it a Director?
|
||||
Director director = session.GetActor().GetDirector(eventStart.ownerActorID);
|
||||
if (director != null)
|
||||
ownerActor = director;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<packages>
|
||||
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
|
||||
<package id="Microsoft.Net.Compilers" version="2.0.0-beta3" targetFramework="net45" developmentDependency="true" />
|
||||
<package id="MoonSharp" version="1.2.1.0" targetFramework="net45" />
|
||||
<package id="MoonSharp" version="2.0.0.0" targetFramework="net451" />
|
||||
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
|
||||
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net451" />
|
||||
<package id="NLog" version="4.5.0" targetFramework="net451" />
|
||||
|
|
40
Meteor.sln
40
Meteor.sln
|
@ -1,7 +1,7 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.28307.168
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30406.217
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Map Server", "Map Server\Map Server.csproj", "{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
|
@ -24,6 +24,10 @@ Global
|
|||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|x64 = Debug|x64
|
||||
Dev|Any CPU = Dev|Any CPU
|
||||
Dev|x64 = Dev|x64
|
||||
Devp4|Any CPU = Devp4|Any CPU
|
||||
Devp4|x64 = Devp4|x64
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
|
@ -32,6 +36,14 @@ Global
|
|||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|x64.Build.0 = Debug|x64
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Dev|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Dev|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Dev|x64.ActiveCfg = Debug|x64
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Dev|x64.Build.0 = Debug|x64
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Devp4|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Devp4|Any CPU.Build.0 = Debug|Any CPU
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Devp4|x64.ActiveCfg = Debug|x64
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Devp4|x64.Build.0 = Debug|x64
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|x64.ActiveCfg = Release|x64
|
||||
|
@ -40,6 +52,14 @@ Global
|
|||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|x64.Build.0 = Debug|x64
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Dev|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Dev|Any CPU.Build.0 = Debug|Any CPU
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Dev|x64.ActiveCfg = Debug|x64
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Dev|x64.Build.0 = Debug|x64
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Devp4|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Devp4|Any CPU.Build.0 = Debug|Any CPU
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Devp4|x64.ActiveCfg = Debug|x64
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Devp4|x64.Build.0 = Debug|x64
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|x64.ActiveCfg = Release|x64
|
||||
|
@ -48,6 +68,14 @@ Global
|
|||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|x64.Build.0 = Debug|x64
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Dev|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Dev|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Dev|x64.ActiveCfg = Debug|x64
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Dev|x64.Build.0 = Debug|x64
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Devp4|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Devp4|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Devp4|x64.ActiveCfg = Debug|x64
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Devp4|x64.Build.0 = Debug|x64
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3A3D6626-C820-4C18-8C81-64811424F20E}.Release|x64.ActiveCfg = Release|x64
|
||||
|
@ -56,6 +84,14 @@ Global
|
|||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|x64.Build.0 = Debug|x64
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Dev|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Dev|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Dev|x64.ActiveCfg = Debug|x64
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Dev|x64.Build.0 = Debug|x64
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Devp4|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Devp4|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Devp4|x64.ActiveCfg = Debug|x64
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Devp4|x64.Build.0 = Debug|x64
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|x64.ActiveCfg = Release|x64
|
||||
|
|
Loading…
Add table
Reference in a new issue