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Started mass overhaul of quests and related components like small talk. Fixed some scripts. More fixes required.

This commit is contained in:
Filip Maj 2022-01-24 23:49:10 -05:00
parent df49eefadb
commit 2279ee7017
33 changed files with 1241 additions and 279 deletions

View file

@ -8,7 +8,7 @@ Fired when you try to abandon a quest
--]]
function onEventStarted(player, command, triggerName, questId)
function onEventStarted(player, command, eventType, eventName, questId)
player:AbandonQuest(questId);
player:EndEvent();

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@ -32,6 +32,7 @@ local npcLsHandlers = {
}
function onEventStarted(player, command, triggerName, npcLsId)
player:OnNpcLS(npcLsId);
if (npcLsHandlers[npcLsId] ~= nil) then
npcLsHandlers[npcLsId](player);

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@ -1,23 +1,30 @@
--[[
RequestQuestJournalCommand Script
Functions: None
Notes:
Fires when the player looks at a quest's journal entry and the map section. Check the quest sheet and quest_marker sheet
for valid entries for your quest.
--]]
function onEventStarted(player, actor, trigger, questId, mapCode)
quest = player:GetQuest(questId);
function onEventStarted(player, command, eventType, eventName, questId, mapCode)
local quest = player:GetQuest(questId);
if (quest == nil) then
player:EndEvent();
return;
end
if (mapCode == nil) then
player:SendDataPacket("requestedData", "qtdata", quest:GetQuestId(), quest:GetPhase());
player:EndEvent();
else
player:SendDataPacket("requestedData", "qtmap", quest:GetQuestId());
player:EndEvent();
if (quest ~= nil) then
if (mapCode == nil) then
-- Get Quest Journal Data
local journalInfo = quest:GetJournalInformation();
player:SendDataPacket("requestedData", "qtdata", quest:GetQuestId(), quest:GetSequence(), unpack(journalInfo));
else
-- Get Quest Map Data
local mapMarkers = quest:GetJournalMapMarkerList();
player:SendDataPacket("requestedData", "qtmap", quest:GetQuestId(), unpack(mapMarkers));
end
end
player:EndEvent();
end

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@ -52,7 +52,7 @@ teleportMenuToAetheryte = {
}
}
function onEventStarted(player, actor, triggerName, isTeleport)
function onEventStarted(player, actor, eventType, eventName, isTeleport)
local worldMaster = GetWorldMaster();

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@ -0,0 +1,21 @@
require("global");
properties = {
permissions = 0,
parameters = "s",
description = "Adds a quest by <id>.",
}
function onTrigger(player, argc, glId)
if player then
local glIdAsNumber = tonumber(glId);
if (glIdAsNumber == nil) then
player:AddQuest(glId);
else
player:AddQuest(glIdAsNumber);
end
else
print(sender.."unable to add guildleve, ensure player name is valid.");
end;
end;

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@ -0,0 +1,29 @@
require("global");
properties = {
permissions = 0,
parameters = "ssss",
description =
[[
Gets the info about the current target
]],
}
function onTrigger(player)
local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
local sender = "[Info] ";
local targetActor = GetWorldManager():GetActorInWorld(player.currentTarget) or nil;
if not targetActor then
player:SendMessage(messageID, sender, "No target selected");
return
end
player:SendMessage(messageID, sender, string.format("Position (XYZ-O): %.3f, %.3f, %.3f - %.3f", targetActor.positionX, targetActor.positionY, targetActor.positionZ, targetActor.rotation));
player:SendMessage(messageID, sender, string.format("Actor ID: 0x%X", targetActor.actorId));
player:SendMessage(messageID, sender, string.format("Class ID: %d", targetActor:GetActorClassId()));
player:SendMessage(messageID, sender, string.format("Class Name: %s", targetActor.className));
end

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@ -21,7 +21,7 @@ function main(thisDirector)
if (members ~= nil and #members ~= 0) then
player = members[0];
player:SendGameMessage(GetWorldMaster(), 50036, 0x20, thisDirector.guildleveId, player, 0); --"You have started the leve..."
player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, false));
player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.plateId, guildleveData.borderId, false));
end
wait(3);
@ -46,9 +46,4 @@ function main(thisDirector)
wait(3);
thisDirector:UpdateAimNumNow(0, 3);
end
function attentionMessage(player, textId, ...)
player:SendGameMessage(GetWorldMaster(), textId, 0x20, ...);
player:SendDataPacket("attention", GetWorldMaster(), "", textId, ...);
end
end

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@ -132,13 +132,13 @@ CLASSID_THM = 22;
CLASSID_CNJ = 23;
-- SPAWNS
SPAWN_NO_ANIM = 0x00;
SPAWN_NO_ANIM1 = 0x00;
SPAWN_ANIM1 = 0x02;
SPAWN_RETAINER = 0x03;
SPAWN_POPMOB = 0x4;
SPAWN_UKN1 = 0x5;
SPAWN_UKN2 = 0x7;
SPAWN_LOADING1 = 0x0F;
SPAWN_NO_ANIM = 0x0F;
SPAWN_LOADING2 = 0x10;
SPAWN_INSTANCE_ERROR = 0x12;
SPAWN_CHOCOBO_GET = 0x13;
@ -146,8 +146,13 @@ SPAWN_CHOCOBO_RENTAL = 0x14;
SPAWN_CUTTER_SANDS = 0x17;
SPAWN_NIGHTMARE = 0x18;
--UTILS
-- Common Helper Functions
function attentionMessage(player, textId, ...)
player:SendGameMessage(GetWorldMaster(), textId, 0x20, ...);
player:SendDataPacket("attention", GetWorldMaster(), "", textId, ...);
end
-- Core Event Functions
function kickEventContinue(player, actor, trigger, ...)
player:kickEvent(actor, trigger, ...);
return coroutine.yield("_WAIT_EVENT", player);

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@ -14,11 +14,11 @@ function glPlateIconIDToAnimID(iconId)
return iconId - 20020;
end
function getGLStartAnimationFromSheet(border, plate, isBoost)
return getGLStartAnimation(glBorderIconIDToAnimID(border), glPlateIconIDToAnimID(plate), isBoost);
function getGLStartAnimationFromSheet(plate, border, isBoost)
return getGLStartAnimation(glPlateIconIDToAnimID(plate), glBorderIconIDToAnimID(border), isBoost);
end
function getGLStartAnimation(border, plate, isBoost)
function getGLStartAnimation(plate, border, isBoost)
borderBits = border;
plateBits = bit32.lshift(plate, 7);

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View file

@ -0,0 +1,33 @@
require ("global")
--[[
Quest Script
Name: Small Talk
Code: DftFst
Id: 110542
Contains all default lines for talkable npcs in the Forest Region (aka Black Shroud).
* NOTE: This quest is active for all players at all times.
]]
-- [ActorClassId] = "client_function_name"
local defaultTalkFst = {
[1000821] = "defaultTalkWithNellaure_001", -- Nellaure
[1001081] = "defaultTalkWithKhumamoshroca_001", -- Khuma Moshroca
[1001103] = "defaultTalkWithMestonnaux_001", -- Mestonnaux
[1001396] = "defaultTalkWithLefwyne_001", -- Lefwyne
[1001430] = "defaultTalkWithKinnison_001", -- Kinnison
[1001437] = "defaultTalkWithSybell_001", -- Sybell
}
function onTalk(player, quest, npc, eventName)
local clientFunc = defaultTalkFst[npc:GetActorClassId()];
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
player:EndEvent();
end
function IsQuestENPC(player, quest, npc)
return defaultTalkFst[npc:GetActorClassId()] ~= nil;
end

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@ -0,0 +1,26 @@
--[[
Quest Script
Name: Small Talk
Code: DftSea
Id: 110540
Contains all default lines for talkable npcs in the Sea Region (aka La Noscea).
* NOTE: This quest is active for all players at all times.
]]
-- [ActorClassId] = "client_function_name"
local defaultTalkSea = {
[1234] = "defaultTalkWithLefchild_001" -- Lefchild
}
function onTalk(player, quest, npc, eventName)
local clientFunc = defaultTalkSea[npc.GetActorClassId()];
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
player:EndEvent();
end
function IsQuestENPC(player, quest, npc)
return defaultTalkSea[npc.GetActorClassId()] ~= nil;
end

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@ -0,0 +1,29 @@
require ("global")
--[[
Quest Script
Name: Small Talk
Code: DftWil
Id: 110543
Contains all default lines for talkable npcs in the Wilderness Region (aka Thanalan).
* NOTE: This quest is active for all players at all times.
]]
-- [ActorClassId] = "client_function_name"
local defaultTalkWil = {
[1000841] = "defaultTalkWithMomodi_001", -- Momodi
[1000994] = "defaultTalkWithLefchild_001" -- Lefchild
}
function onTalk(player, quest, npc, eventName)
local clientFunc = defaultTalkWil[npc:GetActorClassId()];
callClientFunction(player, "delegateEvent", player, quest, clientFunc);
player:EndEvent();
end
function IsQuestENPC(player, quest, npc)
return defaultTalkWil[npc:GetActorClassId()] ~= nil;
end

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@ -1,61 +1,149 @@
-- Level requirement is 5 on any class. Set to 1 for testing
-- TODO: Reward handling
require ("global")
--Actor Scripts
--unique/fst0Town01a/PopulaceStandard/kinnison
--unique/fst0Town01a/PopulaceStandard/mestonnaux
--unique/fst0Town01a/PopulaceStandard/sybell
--unique/fst0Town01a/PopulaceStandard/khuma_moshroca
--unique/fst0Town01a/PopulaceStandard/lefwyne
--unique/fst0Town01a/PopulaceStandard/nellaure
--[[
Quest Script
--Quest Flags
FLAG_TALKED_MESTONNAUX = 0;
FLAG_TALKED_SYBELL = 1;
FLAG_TALKED_NELLAURE = 2;
FLAG_TALKED_KHUMA_MOSHROCA = 4;
FLAG_TALKED_LEFWYNE = 8;
Name: Seeing the Seers
Code: Etc3g0
Id: 110674
Prereq: Level 5, Any Class
function checkNextPhase(player)
ownedQuest = player:GetQuest("Etc3g0");
if (
ownedQuest:GetQuestFlag(FLAG_TALKED_MESTONNAUX) == true and
ownedQuest:GetQuestFlag(FLAG_TALKED_SYBELL) == true and
ownedQuest:GetQuestFlag(FLAG_TALKED_NELLAURE) == true and
ownedQuest:GetQuestFlag(FLAG_TALKED_KHUMA_MOSHROCA) == true and
ownedQuest:GetQuestFlag(FLAG_TALKED_LEFWYNE) == true
) then
ownedQuest:NextPhase(243);
end
]]
-- Sequence Numbers
SEQ_000 = 0; -- Talk to all the seers.
SEQ_001 = 1; -- Return to Kinnison.
-- Actor Class Ids
KINNISON = 1001430;
SYBELL = 1001437;
KHUMA_MOSHROCA = 1001081;
NELLAURE = 1000821;
MESTONNAUX = 1001103;
LEFWYNE = 1001396;
-- Quest Markers
MRKR_KINNISON = 11080001
MRKR_SYBELL = 11080002
MRKR_KHUMA_MOSHROCA = 11080003
MRKR_NELLAURE = 11080004
MRKR_MESTONNAUX = 11080005
MRKR_LEFWYNE = 11080006
-- Quest Flags
FLAG_TALKED_MESTONNAUX = 0;
FLAG_TALKED_SYBELL = 1;
FLAG_TALKED_NELLAURE = 2;
FLAG_TALKED_KHUMA_MOSHROCA = 3;
FLAG_TALKED_LEFWYNE = 4;
--offerQuestResult = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart");
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function canAcceptQuest(player)
return (player:HasQuest("Etc3g0") == false and player:IsQuestCompleted("Etc3g0") == false and player:GetHighestLevel() >= 1);
function onFinish(player, quest)
end
function isObjectivesComplete(player, quest)
return (quest:GetPhase() == 243);
end
function onAbandonQuest(player, quest)
kinnison = GetWorldManager():GetActorInWorldByUniqueId("kinnison");
mestonnaux = GetWorldManager():GetActorInWorldByUniqueId("mestonnaux");
sybell = GetWorldManager():GetActorInWorldByUniqueId("sybell");
khuma_moshroca = GetWorldManager():GetActorInWorldByUniqueId("khuma_moshroca");
lefwyne = GetWorldManager():GetActorInWorldByUniqueId("lefwyne");
nellaure = GetWorldManager():GetActorInWorldByUniqueId("nellaure");
function onSequence(player, quest, sequence)
quest:ClearENpcs();
if (kinnison ~= nil and canAcceptQuest(player)) then
kinnison:SetQuestGraphic(player, 0x2);
if (sequence == SEQ_000) then
quest:AddENpc(SYBELL, qflag(quest, FLAG_TALKED_SYBELL));
quest:AddENpc(KHUMA_MOSHROCA, qflag(quest, FLAG_TALKED_KHUMA_MOSHROCA));
quest:AddENpc(NELLAURE, qflag(quest, FLAG_TALKED_NELLAURE));
quest:AddENpc(MESTONNAUX, qflag(quest, FLAG_TALKED_MESTONNAUX));
quest:AddENpc(LEFWYNE, qflag(quest, FLAG_TALKED_LEFWYNE));
elseif (sequence == SEQ_001) then
quest:AddENpc(KINNISON);
end
if (mestonnaux ~= nil) then mestonnaux:SetQuestGraphic(player, 0x0); end
if (sybell ~= nil) then sybell:SetQuestGraphic(player, 0x0); end
if (khuma_moshroca ~= nil) then khuma_moshroca:SetQuestGraphic(player, 0x0); end
if (lefwyne ~= nil) then lefwyne:SetQuestGraphic(player, 0x0); end
if (nellaure ~= nil) then nellaure:SetQuestGraphic(player, 0x0); end
end
function qflag(quest, flag)
return quest:GetFlag(flag) and QFLAG_ALL or QFLAG_NONE;
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
if (seq == SEQ_000) then
if (npcClassId == SYBELL) then
if (not quest:GetFlag(FLAG_TALKED_SYBELL)) then
callClientFunction(player, "delegateEvent", player, quest, "processEventSybellSpeak");
quest:SetFlag(FLAG_TALKED_SYBELL);
--quest:UpdateENpc(SYBELL, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventSybellSpeakAfter");
end
elseif (npcClassId == KHUMA_MOSHROCA) then
if (not quest:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA)) then
callClientFunction(player, "delegateEvent", player, quest, "processEventKhumaSpeak");
quest:SetFlag(FLAG_TALKED_KHUMA_MOSHROCA);
--quest:UpdateENpc(KHUMA_MOSHROCA, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventKhumaSpeakAfter");
end
elseif (npcClassId == NELLAURE) then
if (not quest:GetFlag(FLAG_TALKED_NELLAURE)) then
callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeak");
quest:SetFlag(FLAG_TALKED_NELLAURE);
--quest:UpdateENpc(NELLAURE, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeakAfter");
end
elseif (npcClassId == MESTONNAUX) then
if (not quest:GetFlag(FLAG_TALKED_MESTONNAUX)) then
callClientFunction(player, "delegateEvent", player, quest, "processEventMestonnauxSpeak");
quest:SetFlag(FLAG_TALKED_MESTONNAUX);
--quest:UpdateENpc(MESTONNAUX, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventMestonnauxSpeakAfter");
end
elseif (npcClassId == LEFWYNE) then
if (not quest:GetFlag(FLAG_TALKED_LEFWYNE)) then
callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeak");
quest:SetFlag(FLAG_TALKED_LEFWYNE);
--quest:UpdateENpc(LEFWYNE, QFLAG_NONE);
else
callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeakAfter");
end
end
-- Check condition to go to the next sequence
if (seq000_checkCondition(quest)) then
quest:StartSequence(SEQ_001);
end
elseif (seq == SEQ_001) then
--Quest Complete
if (npcClassId == KINNISON) then
callClientFunction(player, "delegateEvent", player, quest, "processEventClear");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
end
end
player:EndEvent();
end
-- Check if all seers are talked to
function seq000_checkCondition(quest)
return (quest:GetFlag(FLAG_TALKED_SYBELL) and
quest:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA) and
quest:GetFlag(FLAG_TALKED_NELLAURE) and
quest:GetFlag(FLAG_TALKED_MESTONNAUX) and
quest:GetFlag(FLAG_TALKED_LEFWYNE));
end
-- This is called by the RequestQuestJournalCommand when map markers are request.
-- Check quest_marker for valid values. This should return a table of map markers.
function getJournalMapMarkerList(player, quest)
local seq = quest:GetSequence();
if (seq == SEQ_000) then
return MRKR_SYBELL, MRKR_KHUMA_MOSHROCA, MRKR_NELLAURE, MRKR_MESTONNAUX, MRKR_LEFWYNE;
elseif (seq == SEQ_001) then
return MRKR_KINNISON;
end
end

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@ -1,7 +1,221 @@
-- Sequence Numbers
SEQ_000 = 0; -- On the boat interior; contains the basics tutorial.
SEQ_005 = 5; -- Combat on the top of the boat.
SEQ_010 = 10; -- In Limsa Lominsa's port.
--Quest Flags
MAN0L0_FLAG_STARTED_TALK_TUT = 0;
-- Quest Flags
seq000_Flag_MainTut0 = false;
seq000_Flag_MiniTut1 = false;
seq000_Flag_MiniTut2 = false;
seq000_Flag_MiniTut3 = false;
MAN0L0_FLAG_MINITUT_DONE1 = 4;
MAN0L0_FLAG_MINITUT_DONE2 = 8;
MAN0L0_FLAG_MINITUT_DONE3 = 16;
-- Map Markers
local seq000_Markers = {
11000203, -- Rostnsthal
11000204, -- Voluptuous Vixen
11000205, -- Baby-faced Adventurer
};
-- Actors in this quest
NPC_WELLTRAVELED_MERCHANT = 0;
NPC_TIPSY_ADVENTURER = 0;
NPC_CULTIVATED_TENDER = 0;
NPC_ANXIOUS_ADVENTURER = 0;
NPC_BABYFACED_ADVENTURER = 0;
NPC_AUSTERE_ADVENTURER = 0;
NPC_UNDIGNIFIED_ADVENTURER = 0;
NPC_SHADOWY_TRAVELER = 0;
NPC_ASTUTE_MERCHANT = 0;
NPC_VOLUPTUOUS_VIXEN = 0;
NPC_INDIFFERENT_PASSERBY = 0;
NPC_PRATTLING_ADVENTURER = 0;
NPC_GRINNING_ADVENTURER = 0;
NPC_ROSTNSTHAL = 0;
NPC_EXIT_TRIGGER = 0;
function onStart(player, quest)
quest::StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onSequence(player, quest, seqNum)
quest::ClearENpcs();
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
local rostnsthalQuestFlag = QFLAG_NONE;
local rostnsthalCanPush = true;
local rostnsthalCanTalk = false;
if (seq000_Flag_MainTut0 == true) then
rostnsthalCanTalk = true;
rostnsthalCanPush = false;
if (seq000_Flag_MiniTut1 == false) then
rostnsthalQuestFlag = QFLAG_BOTH;
end
else
rostnsthalCanTalk = false;
rostnsthalCanPush = true;
end
quest::AddENpc
quest::AddENpc(NPC_WELLTRAVELED_MERCHANT);
quest::AddENpc(NPC_TIPSY_ADVENTURER);
quest::AddENpc(NPC_CULTIVATED_TENDER);
quest::AddENpc(NPC_ANXIOUS_ADVENTURER);
quest::AddENpc(NPC_BABYFACED_ADVENTURER);
quest::AddENpc(NPC_AUSTERE_ADVENTURER);
quest::AddENpc(NPC_UNDIGNIFIED_ADVENTURER);
quest::AddENpc(NPC_SHADOWY_TRAVELER);
quest::AddENpc(NPC_ASTUTE_MERCHANT);
quest::AddENpc(NPC_VOLUPTUOUS_VIXEN);
quest::AddENpc(NPC_INDIFFERENT_PASSERBY);
quest::AddENpc(NPC_PRATTLING_ADVENTURER);
quest::AddENpc(NPC_GRINNING_ADVENTURER);
quest::AddENpc(NPC_ROSTNSTHAL, rostnsthalQuestFlag, rostnsthalCanTalk, false, rostnsthalCanPush);
quest::AddENpc(NPC_EXIT_TRIGGER);
elseif (sequence == SEQ_005) then
elseif (sequence == SEQ_010) then
end
end
function onTalk(player, quest, npc)
local sequence = quest::getSequence();
local classId = npc::GetActorClassId();
if (sequence == SEQ_000) then
seq000_onTalk(player, quest, npc, classId);
elseif (sequence == SEQ_005) then
sequence005_onTalk(player, quest, npc, classId);
elseif (sequence == SEQ_010) then
sequence010_onTalk(player, quest, npc, classId);
end
end
function seq000_onTalk(player, quest, npc, classId)
if (classId == NPC_WELLTRAVELED_MERCHANT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_4", nil, nil, nil);
elseif (classId == NPC_TIPSY_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_5", nil, nil, nil);
elseif (classId == NPC_CULTIVATED_TENDER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_6", nil, nil, nil);
elseif (classId == NPC_ANXIOUS_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_7", nil, nil, nil);
elseif (classId == NPC_BABYFACED_ADVENTURER) then
if (seq000_Flag_MiniTut3 == false) then
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
quest::UpdateENpc(FLAG, QFLAG_NONE);
seq000_Flag_MiniTut3 = true;
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8", nil, nil, nil);
end
elseif (classId == NPC_AUSTERE_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_9", nil, nil, nil);
elseif (classId == NPC_UNDIGNIFIED_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_10", nil, nil, nil);
elseif (classId == NPC_SHADOWY_TRAVELER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_11", nil, nil, nil);
elseif (classId == NPC_ASTUTE_MERCHANT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_12", nil, nil, nil);
elseif (classId == NPC_VOLUPTUOUS_VIXEN) then
if (seq000_Flag_MiniTut2 == false) then
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
quest::UpdateENpc(classId, FLAG, QFLAG_NONE);
seq000_Flag_MiniTut2 = true;
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_13", nil, nil, nil);
end
elseif (classId == NPC_INDIFFERENT_PASSERBY) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_14", nil, nil, nil);
elseif (classId == NPC_PRATTLING_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_15", nil, nil, nil);
elseif (classId == NPC_LANKY_TRAVELER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_16", nil, nil, nil);
elseif (classId == NPC_GRINNING_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_17", nil, nil, nil);
elseif (classId == NPC_ROSTNSTHAL) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini001", nil, nil, nil);
if (seq000_Flag_MiniTut1 == false) then
quest::UpdateENpc(classId, FLAG, QFLAG_NONE);
seq000_Flag_MiniTut1 = true;
end
elseif (classId == NPC_EXIT_TRIGGER) then
doExitDoor(player, quest, npc);
return;
end
player:EndEvent();
if (seq000_Flag_MiniTut1 == true && seq000_Flag_MiniTut2 == true && seq000_Flag_MiniTut3 == true) then
quest::UpdateENpc(NPC_EXIT_TRIGGER, FLAG, QFLAG_BOTH);
quest::UpdateENpc(NPC_EXIT_TRIGGER, CANPUSH, true);
end
end
function sequence005_onTalk(player, quest, npc, classId)
end
function sequence010_onTalk(player, quest, npc, classId)
end
function onEmote(player, quest, npc, emote)
end
function onPush(player, quest, npc)
local sequence = quest::getSequence();
local classId = npc::GetActorClassId();
if (sequence == SEQ_000) then
if (classId == NPC_EXIT_TRIGGER) then
doExitDoor(player, quest, npc);
return;
elseif (classId == NPC_ROSTNSTHAL) then
callClientFunction(player, "delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
quest::UpdateENpc(NPC_ROSTNSTHAL, CANPUSH, false);
end
end
end
function onNotice(player, quest, npc)
end
function getJournalInformation(player, quest)
return {};
end
function getJournalMapMarkerList(player, quest)
local sequence = quest::getSequence();
if (sequence == SEQ_000) then
return seq000_Markers;
end
end
function doExitDoor(player, quest, npc)
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventNewRectAsk", nil);
if (choice == 1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2", nil, nil, nil, nil);
player:EndEvent();
quest::StartSequence(SEQ_005);
contentArea = player:GetZone():CreateContentArea(player, "/Area/PrivateArea/Content/PrivateAreaMasterSimpleContent", "man0l01", "SimpleContent30002", "Quest/QuestDirectorMan0l001");
if (contentArea == nil) then
return;
end
director = contentArea:GetContentDirector();
player:AddDirector(director);
director:StartDirector(false);
player:KickEvent(director, "noticeEvent", true);
player:SetLoginDirector(director);
GetWorldManager():DoZoneChangeContent(player, contentArea, -5, 16.35, 6, 0.5, 16);
return;
else
player::EndEvent();
end
end

View file

@ -0,0 +1,36 @@
require("global.lua")
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onSequence(player, quest, seqNum)
quest:ClearENpcs();
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
end
function onEmote(player, quest, npc, emote)
end
function onPush(player, quest, npc)
end
function onNotice(player, quest, npc)
end
function getJournalInformation(player, quest)
return {};
end
function getJournalMapMarkerList(player, quest)
return 11000105, 11000106;
end

View file

@ -0,0 +1,86 @@
-- Sequence Numbers
--[[
The current section of the quest the player is on. Quests are divided into "sequences" with a different
objective for each one. Depending on the sequence # the journal log will have text appeneded to it.
Check xtx/quest for valid sequence values.
]]
SEQ_000 = 0;
SEQ_005 = 5;
SEQ_010 = 10;
-- Quest Variables
--[[
Locally stored variables, up to the script writer to make them up but use these to track things the player
has done.
]]
local questFlag1 = false;
local questFlag2 = false;
local questFlag3 = false;
local killCounter1 = 0;
local killCounter2 = 0;
local killCounter3 = 0;
-- Map Markers
--[[
A list of markers to show when the player opens the journal and clicks "View Map". References the
quest_marker sheet.
]]
local seq000_Markers = {
};
-- Actors in this quest
--[[
A list of actor class ids that the quest will use. Good for adding it to the ENPC list and checking against
them when events are triggered.
]]
NPC_SOMEACTOR = 0;
-- Called when a quest is started. Initialize any global variables across all phases here and always start
-- the first sequence (usually SEQ_000).
function onStart(player, quest)
quest::StartSequence(SEQ_000);
end
-- Called when the quest is finished, either from abandonment or completion. Clean up quest items or w.each
-- here.
function onFinish(player, quest)
end
-- Called when a sequence starts, either from the quest progressing to the next sequence, or from the
-- player loading in with an already in progress quest. This class should add all appropriate ENPCs and
-- configure them to the current quest state (flags, counters, etc).
function onSequence(player, quest, seqNum)
end
-- Called when an ENPC is talked to; only ENPCs that are currently added to the quest will trigger this.
function onTalk(player, quest, npc, eventName)
end
-- Called when an ENPC is emoted to; only ENPCs that are currently added to the quest will trigger this.
function onEmote(player, quest, npc, emote, eventName)
end
-- Called when an ENPC is pushed; only ENPCs that are currently added to the quest will trigger this.
function onPush(player, quest, npc, eventName)
end
-- Called when an ENPC is kicked; only ENPCs that are currently added to the quest will trigger this.
function onNotice(player, quest, npc, eventName)
end
-- Called when the player clicks on an NPC Linkshell. Check the id and send a message if there is one.
function onNpcLS(player, npcLSId)
end
-- This is called by the RequestQuestJournalCommand to retrieve any extra information about the quest.
-- Check xtx/quest for valid values.
function getJournalInformation(player, quest)
return {};
end
-- This is called by the RequestQuestJournalCommand when map markers are request.
-- Check quest_marker for valid values. This should return a table of map markers.
function getJournalMapMarkerList(player, quest)
return {};
end

View file

@ -0,0 +1,29 @@
require ("global")
--[[
Quest Script
Name: Getting Started (Mother Miounne)
Code: Trl0g1
Id: 110141
Enables the "Getting Started" option on Miounne.
* NOTE: This quest is active for all players at all times.
]]
function onTalk(player, quest, npc, eventName)
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventMiounneStart");
if (choice == 1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent225");
elseif (choice == 2) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent230");
end
player:EndEvent();
end
function IsQuestENPC(player, quest, npc)
return npc:GetActorClassId()] == 1000230;
end

View file

@ -0,0 +1,29 @@
require ("global")
--[[
Quest Script
Name: Getting Started (Baderon)
Code: Trl0l1
Id: 110140
Enables the "Getting Started" option on Baderon.
* NOTE: This quest is active for all players at all times.
]]
function onTalk(player, quest, npc, eventName)
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventBaderonStart");
if (choice == 1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent640");
elseif (choice == 2) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent650");
end
player:EndEvent();
end
function IsQuestENPC(player, quest, npc)
return npc:GetActorClassId()] == 1000137;
end

View file

@ -0,0 +1,29 @@
require ("global")
--[[
Quest Script
Name: Getting Started (Momodi)
Code: Trl0u1
Id: 110142
Enables the "Getting Started" option on Momodi.
* NOTE: This quest is active for all players at all times.
]]
function onTalk(player, quest, npc, eventName)
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEventMomodiStart");
if (choice == 1) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent235");
elseif (choice == 2) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent240");
end
player:EndEvent();
end
function IsQuestENPC(player, quest, npc)
return npc:GetActorClassId() == 1000841;
end

View file

@ -256,7 +256,7 @@ namespace Meteor.Map.Actors
return subpackets;
}
public List<SubPacket> GetSetEventStatusPackets()
public List<SubPacket> GetSetEventStatusPackets(bool talkEnabled = true, bool emoteEnabled = true, bool pushEnabled = true, bool noticeEnabled = true)
{
List<SubPacket> subpackets = new List<SubPacket>();
@ -267,37 +267,37 @@ namespace Meteor.Map.Actors
if (eventConditions.talkEventConditions != null)
{
foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 1, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, talkEnabled, 1, condition.conditionName));
}
if (eventConditions.noticeEventConditions != null)
{
foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 5, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, noticeEnabled, 5, condition.conditionName));
}
if (eventConditions.emoteEventConditions != null)
{
foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 3, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, emoteEnabled, 3, condition.conditionName));
}
if (eventConditions.pushWithCircleEventConditions != null)
{
foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, pushEnabled, 2, condition.conditionName));
}
if (eventConditions.pushWithFanEventConditions != null)
{
foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, pushEnabled, 2, condition.conditionName));
}
if (eventConditions.pushWithBoxEventConditions != null)
{
foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, true, 2, condition.conditionName));
subpackets.Add(SetEventStatusPacket.BuildPacket(actorId, pushEnabled, 2, condition.conditionName));
}
return subpackets;

View file

@ -31,6 +31,7 @@ using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using Meteor.Map.actors.chara.ai;
using Meteor.Map.packets.send.actor.events;
namespace Meteor.Map.Actors
{
@ -420,7 +421,7 @@ namespace Meteor.Map.Actors
public void DoOnActorSpawn(Player player)
{
LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
}
public void PlayMapObjAnimation(Player player, string animationName)

View file

@ -1456,27 +1456,24 @@ namespace Meteor.Map.Actors
public void AddQuest(string name, bool isSilent = false)
{
Actor actor = Server.GetStaticActors(name);
Quest baseQuest = (Quest) Server.GetStaticActors(name);
if (actor == null)
if (baseQuest == null)
return;
uint id = actor.actorId;
int freeSlot = GetFreeQuestSlot();
if (freeSlot == -1)
return;
playerWork.questScenario[freeSlot] = id;
questScenario[freeSlot] = new Quest(this, playerWork.questScenario[freeSlot], name, null, 0, 0);
playerWork.questScenario[freeSlot] = baseQuest.actorId;
questScenario[freeSlot] = new Quest(this, baseQuest);
Database.SaveQuest(this, questScenario[freeSlot]);
SendQuestClientUpdate(freeSlot);
if (!isSilent)
{
SendGameMessage(Server.GetWorldManager().GetActor(), 25224, 0x20, (object)questScenario[freeSlot].GetQuestId());
questScenario[freeSlot].NextPhase(0);
}
}
@ -1541,9 +1538,9 @@ namespace Meteor.Map.Actors
{
if (questScenario[i] != null && questScenario[i].GetQuestId() == oldId)
{
Actor actor = Server.GetStaticActors((0xA0F00000 | newId));
Quest baseQuest = (Quest) Server.GetStaticActors((0xA0F00000 | newId));
playerWork.questScenario[i] = (0xA0F00000 | newId);
questScenario[i] = new Quest(this, playerWork.questScenario[i], actor.actorName, null, 0, 0);
questScenario[i] = new Quest(this, baseQuest);
Database.SaveQuest(this, questScenario[i]);
SendQuestClientUpdate(i);
break;
@ -1643,6 +1640,65 @@ namespace Meteor.Map.Actors
return -1;
}
public Quest GetDefaultTalkQuest(Npc npc)
{
Quest defaultTalk = null;
switch (npc.zone.regionId)
{
case 101:
defaultTalk = (Quest) Server.GetStaticActors("DftSea");
break;
case 102:
defaultTalk = (Quest) Server.GetStaticActors("DftRoc");
break;
case 103:
defaultTalk = (Quest) Server.GetStaticActors("DftFst");
break;
case 104:
defaultTalk = (Quest) Server.GetStaticActors("DftWil");
break;
case 105:
defaultTalk = (Quest) Server.GetStaticActors("DftLak");
break;
case 805:
defaultTalk = (Quest) Server.GetStaticActors("DftSrt");
break;
}
if (defaultTalk != null && defaultTalk.IsQuestENPC(this, npc))
return defaultTalk;
return null;
}
public Quest GetTutorialQuest(Npc npc)
{
switch (npc.GetActorClassId())
{
case 1000137:
return (Quest)Server.GetStaticActors("Trl0l1");
case 1000230:
return (Quest)Server.GetStaticActors("Trl0g1");
case 1000841:
return (Quest)Server.GetStaticActors("Trl0u1");
}
return null;
}
public Quest[] GetQuestsForNpc(Npc npc)
{
return Array.FindAll(questScenario, e => e != null && e.IsQuestENPC(this, npc));
}
public void HandleNpcLS(uint id)
{
foreach (Quest quest in questScenario)
{
if (quest != null)
quest.OnNpcLS(this, id);
}
}
public void SetNpcLS(uint npcLSId, uint state)
{
bool isCalling, isExtra;
@ -1847,7 +1903,7 @@ namespace Meteor.Map.Actors
public void SetEventStatus(Actor actor, string conditionName, bool enabled, byte type)
{
SetEventStatusPacket.BuildPacket(actor.actorId, enabled, type, conditionName);
QueuePacket(SetEventStatusPacket.BuildPacket(actor.actorId, enabled, type, conditionName));
}
public void RunEventFunction(string functionName, params object[] parameters)

View file

@ -283,17 +283,19 @@ namespace Meteor.Map.actors.director
private void LoadLuaScript()
{
string errorMsg = "";
string luaPath = String.Format(LuaEngine.FILEPATH_DIRECTORS, GetScriptPath());
directorScript = LuaEngine.LoadScript(luaPath);
directorScript = LuaEngine.LoadScript(luaPath, ref errorMsg);
if (directorScript == null)
Program.Log.Error("Could not find script for director {0}.", GetName());
Program.Log.Error("Could not find script for director {0}.", GetName());
}
private List<LuaParam> CallLuaScript(string funcName, params object[] args)
{
if (directorScript != null)
{
directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath));
string errorMsg = "";
directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath), ref errorMsg);
if (!directorScript.Globals.Get(funcName).IsNil())
{
DynValue result = directorScript.Call(directorScript.Globals[funcName], args);

View file

@ -28,10 +28,257 @@ namespace Meteor.Map.Actors
{
class Quest : Actor
{
private Player owner;
private uint currentPhase = 0;
private uint questFlags = 0;
private Dictionary<string, Object> questData = new Dictionary<string, object>();
public const ushort SEQ_NOT_STARTED = ushort.MaxValue;
public class ENpcQuestInstance
{
public readonly uint actorClassId;
public byte questFlagType { set; get; }
public bool isSpawned { set; get; }
public bool isTalkEnabled { set; get; }
public bool isEmoteEnabled { set; get; }
public bool isPushEnabled { set; get; }
public ENpcQuestInstance(uint actorClassId, byte questFlagType, bool isSpawned, bool isTalkEnabled, bool isEmoteEnabled, bool isPushEnabled)
{
this.actorClassId = actorClassId;
this.questFlagType = questFlagType;
this.isSpawned = isSpawned;
this.isTalkEnabled = isTalkEnabled;
this.isEmoteEnabled = isEmoteEnabled;
this.isPushEnabled = isPushEnabled;
}
}
private struct QuestData
{
public UInt32 flags;
public UInt16 counter1;
public UInt16 counter2;
public UInt16 counter3;
public UInt16 counter4;
public QuestData(uint flags, ushort counter1, ushort counter2, ushort counter3) : this()
{
this.flags = flags;
this.counter1 = counter1;
this.counter2 = counter2;
this.counter3 = counter3;
}
}
private Player Owner;
private ushort currentSequence;
private QuestData data = new QuestData();
private Dictionary<uint, ENpcQuestInstance> ActiveENpcs = new Dictionary<uint, ENpcQuestInstance>();
public void AddENpc(uint classId, byte flagType = 0, bool isTalkEnabled = false, bool isEmoteEnabled = false, bool isPushEnabled = false, bool isSpawned = false)
{
if (ActiveENpcs.ContainsKey(classId))
return;
ENpcQuestInstance instance = new ENpcQuestInstance(classId, flagType, isSpawned, isTalkEnabled, isEmoteEnabled, isPushEnabled);
ActiveENpcs.Add(classId, instance);
Owner.playerSession.UpdateQuestNpcInInstance(instance);
}
public void ClearENpcs()
{
foreach (ENpcQuestInstance instance in ActiveENpcs.Values)
Owner.playerSession.UpdateQuestNpcInInstance(instance, true);
ActiveENpcs.Clear();
}
public void UpdateENpc(uint classId, int param, object value)
{
if (!ActiveENpcs.ContainsKey(classId))
return;
}
public ENpcQuestInstance GetENpcInstance(uint classId)
{
if (ActiveENpcs.ContainsKey(classId))
return ActiveENpcs[classId];
return null;
}
public void OnTalk(Player caller, Npc npc)
{
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onTalk", true, npc);
}
public void OnEmote(Player caller, Npc npc, Command command)
{
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onEmote", true, npc, command);
}
public void OnPush(Player caller, Npc npc)
{
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onPush", true, npc);
}
public void OnNotice(Player caller, Npc npc)
{
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNotice", true, npc);
}
public void OnNpcLS(Player caller, uint npcLSId)
{
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNpcLS", true, npcLSId);
}
public bool IsQuestENPC(Player caller, Npc npc)
{
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(caller, this, "IsQuestENPC", true, npc, this);
bool scriptReturned = returned != null && returned.Count != 0 && returned[0].typeID == 3;
return scriptReturned || ActiveENpcs.ContainsKey(npc.GetActorClassId());
}
public object[] GetJournalInformation()
{
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "getJournalInformation", true);
if (returned != null && returned.Count != 0)
return LuaUtils.CreateLuaParamObjectList(returned);
else
return new object[0];
}
public object[] GetJournalMapMarkerList()
{
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "getJournalMapMarkerList", true);
if (returned != null && returned.Count != 0)
return LuaUtils.CreateLuaParamObjectList(returned);
else
return new object[0];
}
public ushort GetSequence()
{
return currentSequence;
}
public void StartSequence(ushort sequence)
{
if (sequence == SEQ_NOT_STARTED)
return;
// Send the message that the journal has been updated
if (currentSequence != SEQ_NOT_STARTED)
Owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
currentSequence = sequence;
LuaEngine.GetInstance().CallLuaFunction(Owner, this, "onSequence", false, currentSequence);
}
public void ClearData()
{
data.flags = data.counter1 = data.counter2 = data.counter3 = data.counter4 = 0;
}
public void SetFlag(int index)
{
if (index >= 0 && index < 32)
data.flags |= (uint)(1 << index);
}
public void ClearFlag(int index)
{
if (index >= 0 && index < 32)
data.flags &= (uint)~(1 << index);
}
public void IncCounter(int num)
{
switch (num)
{
case 0:
data.counter1++;
break;
case 1:
data.counter2++;
break;
case 2:
data.counter3++;
break;
case 3:
data.counter4++;
break;
}
}
public void DecCounter(int num)
{
switch (num)
{
case 0:
data.counter1--;
break;
case 1:
data.counter2--;
break;
case 2:
data.counter3--;
break;
case 3:
data.counter4--;
break;
}
}
public void SetCounter(int num, ushort value)
{
switch (num)
{
case 0:
data.counter1 = value;
break;
case 1:
data.counter2 = value;
break;
case 2:
data.counter3 = value;
break;
case 3:
data.counter4 = value;
break;
}
}
public bool GetFlag(int index)
{
if (index >= 0 && index < 32)
return (data.flags & (uint) (1 << index)) != 0;
return false;
}
public uint GetFlags()
{
return data.flags;
}
public ushort GetCounter(int num)
{
switch (num)
{
case 0:
return data.counter1;
case 1:
return data.counter2;
case 2:
return data.counter3;
case 3:
return data.counter4;
}
return 0;
}
public void SaveData()
{
Database.SaveQuest(Owner, this);
}
public Quest(uint actorID, string name)
: base(actorID)
@ -39,127 +286,41 @@ namespace Meteor.Map.Actors
actorName = name;
}
public Quest(Player owner, uint actorID, string name, string questDataJson, uint questFlags, uint currentPhase)
: base(actorID)
public Quest(Player owner, Quest baseQuest): this(owner, baseQuest, SEQ_NOT_STARTED, 0, 0, 0, 0)
{}
public Quest(Player owner, Quest baseQuest, ushort sequence, uint flags, ushort counter1, ushort counter2, ushort counter3)
: base(baseQuest.actorId)
{
this.owner = owner;
actorName = name;
this.questFlags = questFlags;
Owner = owner;
actorName = baseQuest.actorName;
className = baseQuest.className;
classPath = baseQuest.classPath;
currentSequence = sequence;
data = new QuestData(flags, counter1, counter2, counter3);
if (questDataJson != null)
this.questData = JsonConvert.DeserializeObject<Dictionary<string, Object>>(questDataJson);
if (currentSequence == SEQ_NOT_STARTED)
LuaEngine.GetInstance().CallLuaFunction(Owner, this, "onStart", false);
else
questData = null;
if (questData == null)
questData = new Dictionary<string, object>();
this.currentPhase = currentPhase;
StartSequence(currentSequence);
}
public void SetQuestData(string dataName, object data)
{
questData[dataName] = data;
//Inform update
}
public uint GetQuestId()
{
return actorId & 0xFFFFF;
}
public object GetQuestData(string dataName)
public void DoComplete()
{
if (questData.ContainsKey(dataName))
return questData[dataName];
else
return null;
}
public void ClearQuestData()
{
questData.Clear();
}
public void ClearQuestFlags()
{
questFlags = 0;
}
public void SetQuestFlag(int bitIndex, bool value)
{
if (bitIndex >= 32)
{
Program.Log.Error("Tried to access bit flag >= 32 for questId: {0}", actorId);
return;
}
int mask = 1 << bitIndex;
if (value)
questFlags |= (uint)(1 << bitIndex);
else
questFlags &= (uint)~(1 << bitIndex);
DoCompletionCheck();
}
public bool GetQuestFlag(int bitIndex)
{
if (bitIndex >= 32)
{
Program.Log.Error("Tried to access bit flag >= 32 for questId: {0}", actorId);
return false;
}
else
return (questFlags & (1 << bitIndex)) == (1 << bitIndex);
}
public uint GetPhase()
{
return currentPhase;
}
public void NextPhase(uint phaseNumber)
{
currentPhase = phaseNumber;
owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
SaveData();
DoCompletionCheck();
}
public uint GetQuestFlags()
{
return questFlags;
}
public string GetSerializedQuestData()
{
return JsonConvert.SerializeObject(questData, Formatting.Indented);
}
public void SaveData()
{
Database.SaveQuest(owner, this);
}
public void DoCompletionCheck()
{
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete", true);
if (returned != null && returned.Count >= 1 && returned[0].typeID == 3)
{
owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
}
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onFinish", true);
Owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
Owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
}
public void DoAbandon()
{
LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest", true);
owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onFinish", false);
Owner.SendGameMessage(Owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
}
}
}

View file

@ -94,15 +94,22 @@ namespace Meteor.Map.Actors
string actorType = output.Split('/')[1];
string actorName = output.Substring(1 + output.LastIndexOf("/"));
Actor actor = null;
if (actorType.Equals("Command"))
mStaticActors.Add(id, new Command(id, actorName));
actor = new Command(id, actorName);
else if (actorType.Equals("Quest"))
mStaticActors.Add(id, new Quest(id, actorName));
actor = new Quest(id, actorName);
//else if (actorType.Equals("Status"))
//mStaticActors.Add(id, new Status(id, actorName));
else if (actorType.Equals("Judge"))
mStaticActors.Add(id, new Judge(id, actorName));
actor = new Judge(id, actorName);
if (actor != null)
{
actor.className = actorName;
actor.classPath = output;
mStaticActors.Add(id, actor);
}
}

View file

@ -25,6 +25,7 @@ using Meteor.Map.Actors;
using Meteor.Map.packets.send.actor;
using System.Collections.Generic;
using Meteor.Map.actors.chara.npc;
using static Meteor.Map.Actors.Quest;
namespace Meteor.Map.dataobjects
{
@ -110,10 +111,6 @@ namespace Meteor.Map.dataobjects
if (isUpdatesLocked && !force)
return;
List<BasePacket> basePackets = new List<BasePacket>();
List<SubPacket> RemoveActorSubpackets = new List<SubPacket>();
List<SubPacket> posUpdateSubpackets = new List<SubPacket>();
//Remove missing actors
for (int i = 0; i < actorInstanceList.Count; i++)
{
@ -155,29 +152,56 @@ namespace Meteor.Map.dataobjects
}
else
{
{
QueuePacket(actor.GetSpawnPackets(playerActor, 1));
QueuePacket(actor.GetInitPackets());
QueuePacket(actor.GetSetEventStatusPackets());
actorInstanceList.Add(actor);
if (actor is Npc)
if (actor is Npc npc)
{
((Npc)actor).DoOnActorSpawn(playerActor);
npc.DoOnActorSpawn(playerActor);
// Quest Instance related
Quest[] quests = playerActor.GetQuestsForNpc(npc);
if (quests.Length != 0)
{
ENpcQuestInstance questInstance = quests[0].GetENpcInstance(npc.GetActorClassId());
QueuePacket(npc.GetSetEventStatusPackets());
QueuePacket(SetActorQuestGraphicPacket.BuildPacket(npc.actorId, questInstance.questFlagType));
}
}
actorInstanceList.Add(actor);
}
}
}
public void UpdateQuestNpcInInstance(ENpcQuestInstance questInstance, bool clearInstance = false)
{
LockUpdates(true);
Actor actor = actorInstanceList.Find(x => x is Npc npc && npc.GetActorClassId().Equals(questInstance.actorClassId));
if (actor != null)
{
if (!clearInstance)
{
QueuePacket(actor.GetSetEventStatusPackets());
QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actor.actorId, questInstance.questFlagType));
}
else
{
QueuePacket(actor.GetSetEventStatusPackets());
QueuePacket(SetActorQuestGraphicPacket.BuildPacket(actor.actorId, 0));
}
}
LockUpdates(false);
}
public void ClearInstance()
{
actorInstanceList.Clear();
}
public void LockUpdates(bool f)
{
isUpdatesLocked = f;

View file

@ -502,20 +502,22 @@ namespace Meteor.Map
query = @"
INSERT INTO characters_quest_scenario
(characterId, slot, questId, currentPhase, questData, questFlags)
(characterId, slot, questId, sequence, flags, counter1, counter2, counter3)
VALUES
(@charaId, @slot, @questId, @phase, @questData, @questFlags)
(@charaId, @slot, @questId, @sequence, @flags, @counter1, @counter2, @counter3)
ON DUPLICATE KEY UPDATE
questId = @questId, currentPhase = @phase, questData = @questData, questFlags = @questFlags
questId = @questId, sequence = @sequence, flags = @flags, counter1 = @counter1, counter2 = @counter2, counter3 = @counter3
";
cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@charaId", player.actorId);
cmd.Parameters.AddWithValue("@slot", slot);
cmd.Parameters.AddWithValue("@questId", 0xFFFFF & quest.actorId);
cmd.Parameters.AddWithValue("@phase", quest.GetPhase());
cmd.Parameters.AddWithValue("@questData", quest.GetSerializedQuestData());
cmd.Parameters.AddWithValue("@questFlags", quest.GetQuestFlags());
cmd.Parameters.AddWithValue("@sequence", quest.GetSequence());
cmd.Parameters.AddWithValue("@flags", quest.GetFlags());
cmd.Parameters.AddWithValue("@counter1", quest.GetCounter(1));
cmd.Parameters.AddWithValue("@counter2", quest.GetCounter(2));
cmd.Parameters.AddWithValue("@counter3", quest.GetCounter(3));
cmd.ExecuteNonQuery();
}
@ -1145,9 +1147,11 @@ namespace Meteor.Map
SELECT
slot,
questId,
questData,
questFlags,
currentPhase
sequence,
flags,
counter1,
counter2,
counter3
FROM characters_quest_scenario WHERE characterId = @charId";
cmd = new MySqlCommand(query, conn);
@ -1156,27 +1160,18 @@ namespace Meteor.Map
{
while (reader.Read())
{
int index = reader.GetUInt16(0);
player.playerWork.questScenario[index] = 0xA0F00000 | reader.GetUInt32(1);
string questData = null;
uint questFlags = 0;
uint currentPhase = 0;
int index = reader.GetUInt16("slot");
uint questId = 0xA0F00000 | reader.GetUInt32("questId");
ushort sequence = reader.GetUInt16("sequence");
uint flags = reader.GetUInt32("flags");
ushort counter1 = reader.GetUInt16("counter1");
ushort counter2 = reader.GetUInt16("counter2");
ushort counter3 = reader.GetUInt16("counter3");
if (!reader.IsDBNull(2))
questData = reader.GetString(2);
else
questData = "{}";
Quest baseQuest = (Quest) Server.GetStaticActors(questId);
if (!reader.IsDBNull(3))
questFlags = reader.GetUInt32(3);
else
questFlags = 0;
if (!reader.IsDBNull(4))
currentPhase = reader.GetUInt32(4);
string questName = Server.GetStaticActors(player.playerWork.questScenario[index]).actorName;
player.questScenario[index] = new Quest(player, player.playerWork.questScenario[index], questName, questData, questFlags, currentPhase);
player.playerWork.questScenario[index] = questId;
player.questScenario[index] = new Quest(player, baseQuest, sequence, flags, counter1, counter2, counter3);
}
}

View file

@ -61,10 +61,16 @@ namespace Meteor.Map.lua
private LuaEngine()
{
UserData.RegistrationPolicy = InteropRegistrationPolicy.Automatic;
luaTimer = new Timer(new TimerCallback(PulseSleepingOnTime),
null, TimeSpan.Zero, TimeSpan.FromMilliseconds(50));
UserData.RegisterType<Player>();
UserData.RegisterType<Command>();
UserData.RegisterType<Npc>();
UserData.RegisterType<Quest>();
UserData.RegisterType<WorldManager>();
UserData.RegisterType<WorldMaster>();
}
public static LuaEngine GetInstance()
@ -403,20 +409,24 @@ namespace Meteor.Map.lua
args2[0] = target;
LuaScript parent = null, child = null;
string errorMsg = "";
if (File.Exists("./scripts/base/" + target.classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua");
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua", ref errorMsg);
if (!errorMsg.Equals(""))
SendError(player, errorMsg);
Area area = target.zone;
if (area is PrivateArea)
{
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()));
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()), ref errorMsg);
}
else
{
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()));
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()), ref errorMsg);
}
if (parent == null && child == null)
@ -451,20 +461,21 @@ namespace Meteor.Map.lua
args2[0] = target;
LuaScript parent = null, child = null;
string errorMsg = "";
if (File.Exists("./scripts/base/" + target.classPath + ".lua"))
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua");
parent = LuaEngine.LoadScript("./scripts/base/" + target.classPath + ".lua", ref errorMsg);
Area area = target.zone;
if (area is PrivateArea)
{
if (File.Exists(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()));
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/privatearea/{1}_{2}/{3}/{4}.lua", area.zoneName, ((PrivateArea)area).GetPrivateAreaName(), ((PrivateArea)area).GetPrivateAreaType(), target.className, target.GetUniqueId()), ref errorMsg);
}
else
{
if (File.Exists(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId())))
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()));
child = LuaEngine.LoadScript(String.Format("./scripts/unique/{0}/{1}/{2}.lua", area.zoneName, target.className, target.GetUniqueId()), ref errorMsg);
}
if (parent == null && child == null)
@ -493,6 +504,8 @@ namespace Meteor.Map.lua
SendError(player, e.DecoratedMessage);
}
}
if (!errorMsg.Equals(""))
SendError(player, errorMsg);
}
public List<LuaParam> CallLuaFunctionForReturn(Player player, Actor target, string funcName, bool optional, params object[] args)
@ -511,8 +524,10 @@ namespace Meteor.Map.lua
else
args2[0] = target;
string errorMsg = "";
string luaPath = GetScriptPath(target);
LuaScript script = LoadScript(luaPath);
LuaScript script = LoadScript(luaPath, ref errorMsg);
if (script != null)
{
if (!script.Globals.Get(funcName).IsNil())
@ -533,13 +548,16 @@ namespace Meteor.Map.lua
if (!optional)
SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
}
if (!errorMsg.Equals(""))
SendError(player, errorMsg);
return null;
}
public List<LuaParam> CallLuaFunctionForReturn(string path, string funcName, bool optional, params object[] args)
{
string luaPath = path;
LuaScript script = LoadScript(luaPath);
string errorMsg = "";
LuaScript script = LoadScript(luaPath, ref errorMsg);
if (script != null)
{
if (!script.Globals.Get(funcName).IsNil())
@ -549,7 +567,7 @@ namespace Meteor.Map.lua
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
}
}
return null;
}
@ -567,8 +585,9 @@ namespace Meteor.Map.lua
args2[0] = player;
args2[1] = target;
string errorMsg = "";
string luaPath = GetScriptPath(target);
LuaScript script = LoadScript(luaPath);
LuaScript script = LoadScript(luaPath, ref errorMsg);
if (script != null)
{
if (!script.Globals.Get(funcName).IsNil())
@ -597,13 +616,16 @@ namespace Meteor.Map.lua
if (!(target is Area) && !optional)
SendError(player, String.Format("Could not find script for actor {0}.", target.GetName()));
}
if (!errorMsg.Equals(""))
SendError(player, errorMsg);
}
public void EventStarted(Player player, Actor target, EventStartPacket eventStart)
{
List<LuaParam> lparams = new List<LuaParam>();
lparams.AddRange(eventStart.luaParams);
lparams.Insert(0, new LuaParam(2, eventStart.eventName));
lparams.Insert(0, new LuaParam(0, eventStart.eventType));
lparams.Insert(1, new LuaParam(2, eventStart.eventName));
if (mSleepingOnPlayerEvent.ContainsKey(player.actorId))
{
Coroutine coroutine = mSleepingOnPlayerEvent[player.actorId];
@ -819,8 +841,8 @@ namespace Meteor.Map.lua
return;
}
#endregion
public static LuaScript LoadScript(string path)
public static LuaScript LoadScript(string path, ref string errorMsg)
{
if (!File.Exists(path))
return null;
@ -834,6 +856,7 @@ namespace Meteor.Map.lua
catch (SyntaxErrorException e)
{
Program.Log.Error("{0}.", e.DecoratedMessage);
errorMsg = e.DecoratedMessage;
return null;
}
return script;
@ -851,7 +874,7 @@ namespace Meteor.Map.lua
script.Globals["GetWorldMaster"] = (Func<Actor>)Server.GetWorldManager().GetActor;
script.Globals["GetItemGamedata"] = (Func<uint, ItemData>)Server.GetItemGamedata;
script.Globals["GetGuildleveGamedata"] = (Func<uint, GuildleveData>)Server.GetGuildleveGamedata;
script.Globals["GetRecipeResolver"] = (Func<RecipeResolver>)Server.ResolveRecipe;
//script.Globals["GetRecipeResolver"] = (Func<RecipeResolver>)Server.ResolveRecipe;
script.Globals["GetLuaInstance"] = (Func<LuaEngine>)LuaEngine.GetInstance;
script.Options.DebugPrint = s => { Program.Log.Debug(s); };

View file

@ -67,8 +67,8 @@
<HintPath>..\packages\Cyotek.CircularBuffer.1.0.0.0\lib\net20\Cyotek.Collections.Generic.CircularBuffer.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="MoonSharp.Interpreter">
<HintPath>..\packages\MoonSharp.1.2.1.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
<Reference Include="MoonSharp.Interpreter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=921e73ce94aa17f8, processorArchitecture=MSIL">
<HintPath>..\packages\MoonSharp.2.0.0.0\lib\net40-client\MoonSharp.Interpreter.dll</HintPath>
</Reference>
<Reference Include="MySql.Data, Version=6.9.8.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d, processorArchitecture=MSIL">
<HintPath>..\packages\MySql.Data.6.9.8\lib\net45\MySql.Data.dll</HintPath>

View file

@ -207,9 +207,9 @@ namespace Meteor.Map
//Is it a instance actor?
if (ownerActor == null)
ownerActor = session.GetActor().zone.FindActorInArea(eventStart.ownerActorID);
//Is it a Director?
if (ownerActor == null)
{
//Is it a Director?
Director director = session.GetActor().GetDirector(eventStart.ownerActorID);
if (director != null)
ownerActor = director;

View file

@ -2,7 +2,7 @@
<packages>
<package id="Cyotek.CircularBuffer" version="1.0.0.0" targetFramework="net45" />
<package id="Microsoft.Net.Compilers" version="2.0.0-beta3" targetFramework="net45" developmentDependency="true" />
<package id="MoonSharp" version="1.2.1.0" targetFramework="net45" />
<package id="MoonSharp" version="2.0.0.0" targetFramework="net451" />
<package id="MySql.Data" version="6.9.8" targetFramework="net45" />
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net451" />
<package id="NLog" version="4.5.0" targetFramework="net451" />

View file

@ -1,7 +1,7 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28307.168
# Visual Studio Version 16
VisualStudioVersion = 16.0.30406.217
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Map Server", "Map Server\Map Server.csproj", "{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}"
ProjectSection(ProjectDependencies) = postProject
@ -24,6 +24,10 @@ Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Dev|Any CPU = Dev|Any CPU
Dev|x64 = Dev|x64
Devp4|Any CPU = Devp4|Any CPU
Devp4|x64 = Devp4|x64
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
EndGlobalSection
@ -32,6 +36,14 @@ Global
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|x64.ActiveCfg = Debug|x64
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Debug|x64.Build.0 = Debug|x64
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Dev|Any CPU.ActiveCfg = Debug|Any CPU
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Dev|Any CPU.Build.0 = Debug|Any CPU
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Dev|x64.ActiveCfg = Debug|x64
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Dev|x64.Build.0 = Debug|x64
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Devp4|Any CPU.ActiveCfg = Debug|Any CPU
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Devp4|Any CPU.Build.0 = Debug|Any CPU
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Devp4|x64.ActiveCfg = Debug|x64
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Devp4|x64.Build.0 = Debug|x64
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|Any CPU.Build.0 = Release|Any CPU
{E8FA2784-D4B9-4711-8CC6-712A4B1CD54F}.Release|x64.ActiveCfg = Release|x64
@ -40,6 +52,14 @@ Global
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|x64.ActiveCfg = Debug|x64
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Debug|x64.Build.0 = Debug|x64
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Dev|Any CPU.ActiveCfg = Debug|Any CPU
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Dev|Any CPU.Build.0 = Debug|Any CPU
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Dev|x64.ActiveCfg = Debug|x64
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Dev|x64.Build.0 = Debug|x64
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Devp4|Any CPU.ActiveCfg = Debug|Any CPU
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Devp4|Any CPU.Build.0 = Debug|Any CPU
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Devp4|x64.ActiveCfg = Debug|x64
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Devp4|x64.Build.0 = Debug|x64
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|Any CPU.Build.0 = Release|Any CPU
{703091E0-F69C-4177-8FAE-C258AC6A65AA}.Release|x64.ActiveCfg = Release|x64
@ -48,6 +68,14 @@ Global
{3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|x64.ActiveCfg = Debug|x64
{3A3D6626-C820-4C18-8C81-64811424F20E}.Debug|x64.Build.0 = Debug|x64
{3A3D6626-C820-4C18-8C81-64811424F20E}.Dev|Any CPU.ActiveCfg = Debug|Any CPU
{3A3D6626-C820-4C18-8C81-64811424F20E}.Dev|Any CPU.Build.0 = Debug|Any CPU
{3A3D6626-C820-4C18-8C81-64811424F20E}.Dev|x64.ActiveCfg = Debug|x64
{3A3D6626-C820-4C18-8C81-64811424F20E}.Dev|x64.Build.0 = Debug|x64
{3A3D6626-C820-4C18-8C81-64811424F20E}.Devp4|Any CPU.ActiveCfg = Debug|Any CPU
{3A3D6626-C820-4C18-8C81-64811424F20E}.Devp4|Any CPU.Build.0 = Debug|Any CPU
{3A3D6626-C820-4C18-8C81-64811424F20E}.Devp4|x64.ActiveCfg = Debug|x64
{3A3D6626-C820-4C18-8C81-64811424F20E}.Devp4|x64.Build.0 = Debug|x64
{3A3D6626-C820-4C18-8C81-64811424F20E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3A3D6626-C820-4C18-8C81-64811424F20E}.Release|Any CPU.Build.0 = Release|Any CPU
{3A3D6626-C820-4C18-8C81-64811424F20E}.Release|x64.ActiveCfg = Release|x64
@ -56,6 +84,14 @@ Global
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|Any CPU.Build.0 = Debug|Any CPU
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|x64.ActiveCfg = Debug|x64
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Debug|x64.Build.0 = Debug|x64
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Dev|Any CPU.ActiveCfg = Debug|Any CPU
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Dev|Any CPU.Build.0 = Debug|Any CPU
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Dev|x64.ActiveCfg = Debug|x64
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Dev|x64.Build.0 = Debug|x64
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Devp4|Any CPU.ActiveCfg = Debug|Any CPU
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Devp4|Any CPU.Build.0 = Debug|Any CPU
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Devp4|x64.ActiveCfg = Debug|x64
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Devp4|x64.Build.0 = Debug|x64
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.ActiveCfg = Release|Any CPU
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|Any CPU.Build.0 = Release|Any CPU
{3067889D-8A50-40D6-9CD5-23AA8EA96F26}.Release|x64.ActiveCfg = Release|x64