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Designed the new script system for npcs. Added missing appearance info.

This commit is contained in:
Filip Maj 2016-06-09 00:46:17 -04:00
parent fc51b7f564
commit 23b6ede128

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@ -22,7 +22,7 @@ namespace FFXIVClassic_Map_Server.Actors
{ {
class Npc : Character class Npc : Character
{ {
private Script actorScript; //private Script actorScript;
private uint actorClassId; private uint actorClassId;
public NpcWork npcWork = new NpcWork(); public NpcWork npcWork = new NpcWork();
@ -42,6 +42,8 @@ namespace FFXIVClassic_Map_Server.Actors
this.zoneId = zoneId; this.zoneId = zoneId;
this.zone = Server.GetWorldManager().GetZone(zoneId); this.zone = Server.GetWorldManager().GetZone(zoneId);
this.actorClassId = classId;
loadNpcAppearance(classId); loadNpcAppearance(classId);
this.classPath = classPath; this.classPath = classPath;
@ -67,6 +69,9 @@ namespace FFXIVClassic_Map_Server.Actors
charaWork.property[3] = 1; charaWork.property[3] = 1;
charaWork.property[4] = 1; charaWork.property[4] = 1;
npcWork.pushCommand = 0x271D;
npcWork.pushCommandPriority = 1;
generateActorName((int)actorNumber); generateActorName((int)actorNumber);
} }
@ -75,10 +80,22 @@ namespace FFXIVClassic_Map_Server.Actors
return AddActorPacket.buildPacket(actorId, playerActorId, 8); return AddActorPacket.buildPacket(actorId, playerActorId, 8);
} }
// actorClassId, [], [], numBattleCommon, [battleCommon], numEventCommon, [eventCommon], args for either initForBattle/initForEvent
public override SubPacket createScriptBindPacket(uint playerActorId) public override SubPacket createScriptBindPacket(uint playerActorId)
{ {
List<LuaParam> lParams = LuaUtils.createLuaParamList(classPath, false, false, false, false, false, actorClassId, false, false, 0, 1, "TEST"); List<LuaParam> lParams;
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
lParams = DoActorInit(player);
if (lParams == null)
{
classPath = "/Chara/Npc/Populace/PopulaceStandard";
className = "PopulaceStandard";
lParams = LuaUtils.createLuaParamList(classPath, false, false, false, false, false, 0xF47F6, false, false, 0, 0);
}
ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams).debugPrintSubPacket();
return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams); return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
} }
@ -145,6 +162,8 @@ namespace FFXIVClassic_Map_Server.Actors
} }
propPacketUtil.addProperty("npcWork.hateType"); propPacketUtil.addProperty("npcWork.hateType");
propPacketUtil.addProperty("npcWork.pushCommand");
propPacketUtil.addProperty("npcWork.pushCommandPriority");
return BasePacket.createPacket(propPacketUtil.done(), true, false); return BasePacket.createPacket(propPacketUtil.done(), true, false);
} }
@ -223,17 +242,25 @@ namespace FFXIVClassic_Map_Server.Actors
appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style
appearanceIds[Character.VOICE] = reader.GetUInt32(17); appearanceIds[Character.VOICE] = reader.GetUInt32(17);
appearanceIds[Character.MAINHAND] = reader.GetUInt32(19); appearanceIds[Character.MAINHAND] = reader.GetUInt32(19);
//appearanceIds[Character.WEAPON2] = reader.GetUInt32(22); appearanceIds[Character.OFFHAND] = reader.GetUInt32(20);
appearanceIds[Character.SPMAINHAND] = reader.GetUInt32(21);
appearanceIds[Character.SPOFFHAND] = reader.GetUInt32(22);
appearanceIds[Character.THROWING] = reader.GetUInt32(23);
appearanceIds[Character.PACK] = reader.GetUInt32(24);
appearanceIds[Character.POUCH] = reader.GetUInt32(25);
appearanceIds[Character.HEADGEAR] = reader.GetUInt32(26); appearanceIds[Character.HEADGEAR] = reader.GetUInt32(26);
appearanceIds[Character.BODYGEAR] = reader.GetUInt32(27); appearanceIds[Character.BODYGEAR] = reader.GetUInt32(27);
appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(28); appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(28);
appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(29); appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(29);
appearanceIds[Character.FEETGEAR] = reader.GetUInt32(30); appearanceIds[Character.FEETGEAR] = reader.GetUInt32(30);
appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(31); appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(31);
appearanceIds[Character.R_EAR] = reader.GetUInt32(32); appearanceIds[Character.NECKGEAR] = reader.GetUInt32(32);
appearanceIds[Character.L_EAR] = reader.GetUInt32(33); appearanceIds[Character.R_EAR] = reader.GetUInt32(33);
appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(36); appearanceIds[Character.L_EAR] = reader.GetUInt32(34);
appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(37); appearanceIds[Character.R_INDEXFINGER] = reader.GetUInt32(35);
appearanceIds[Character.L_INDEXFINGER] = reader.GetUInt32(36);
appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(37);
appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(38);
} }
} }
@ -254,12 +281,44 @@ namespace FFXIVClassic_Map_Server.Actors
this.eventConditions = conditions; this.eventConditions = conditions;
} }
public List<LuaParam> DoActorInit(Player player)
{
Script parent = null, child = null;
if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.loadScript("./scripts/base/" + classPath + ".lua");
if (File.Exists(String.Format("./scripts/unique/{0}/{1}.{2}.lua", zone.zoneName, className, actorClassId)))
child = LuaEngine.loadScript(String.Format("./scripts/unique/{0}/{1}.{2}.lua", zone.zoneName, className, actorClassId));
if (parent == null)
{
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", getName()));
return null;
}
DynValue result;
if (child != null && child.Globals["init"] != null)
result = child.Call(child.Globals["init"], this);
else if (parent.Globals["init"] != null)
result = parent.Call(parent.Globals["init"], this);
else
return null;
List<LuaParam> lparams = LuaUtils.createLuaParamList(result);
return lparams;
}
public void DoEventStart(Player player, EventStartPacket eventStart) public void DoEventStart(Player player, EventStartPacket eventStart)
{ {
if (File.Exists("./scripts" + classPath + ".lua")) Script parent = null, child = null;
actorScript = LuaEngine.loadScript("./scripts" + classPath + ".lua");
if (actorScript == null) if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.loadScript("./scripts/base/" + classPath + ".lua");
if (File.Exists(String.Format("./scripts/unique/{0}/{1}.{2}.lua", zone.zoneName, className, actorClassId)))
child = LuaEngine.loadScript(String.Format("./scripts/unique/{0}/{1}.{2}.lua", zone.zoneName, className, actorClassId));
if (parent == null)
{ {
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", getName())); LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", getName()));
return; return;
@ -275,17 +334,27 @@ namespace FFXIVClassic_Map_Server.Actors
objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams)); objects.AddRange(LuaUtils.createLuaParamObjectList(eventStart.luaParams));
//Run Script //Run Script
if (!actorScript.Globals.Get("onEventStarted").IsNil()) DynValue result;
actorScript.Call(actorScript.Globals["onEventStarted"], objects.ToArray());
if (child != null && !child.Globals.Get("onEventStarted").IsNil())
result = child.Call(child.Globals["onEventStarted"], objects.ToArray());
else if (!parent.Globals.Get("onEventStarted").IsNil())
result = parent.Call(parent.Globals["onEventStarted"], objects.ToArray());
else
return;
} }
public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate) public void DoEventUpdate(Player player, EventUpdatePacket eventUpdate)
{ {
if (File.Exists("./scripts" + classPath + ".lua")) Script parent = null, child = null;
actorScript = LuaEngine.loadScript("./scripts" + classPath + ".lua");
if (actorScript == null) if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.loadScript("./scripts/base/" + classPath + ".lua");
if (File.Exists(String.Format("./scripts/unique/{0}/{1}.{2}.lua", zone.zoneName, className, actorClassId)))
child = LuaEngine.loadScript(String.Format("./scripts/unique/{0}/{1}.{2}.lua", zone.zoneName, className, actorClassId));
if (parent == null)
{ {
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", getName())); LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", getName()));
return; return;
@ -299,24 +368,39 @@ namespace FFXIVClassic_Map_Server.Actors
objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams)); objects.AddRange(LuaUtils.createLuaParamObjectList(eventUpdate.luaParams));
//Run Script //Run Script
if (!actorScript.Globals.Get("onEventUpdate").IsNil()) DynValue result;
actorScript.Call(actorScript.Globals["onEventUpdate"], objects.ToArray());
if (child != null && !child.Globals.Get("onEventUpdate").IsNil())
result = child.Call(child.Globals["onEventUpdate"], objects.ToArray());
else if (!parent.Globals.Get("onEventUpdate").IsNil())
result = parent.Call(parent.Globals["onEventUpdate"], objects.ToArray());
else
return;
} }
internal void DoOnActorSpawn(Player player) internal void DoOnActorSpawn(Player player)
{ {
if (File.Exists("./scripts" + classPath + ".lua")) Script parent = null, child = null;
actorScript = LuaEngine.loadScript("./scripts" + classPath + ".lua");
if (actorScript == null) if (File.Exists("./scripts/base/" + classPath + ".lua"))
parent = LuaEngine.loadScript("./scripts/base/" + classPath + ".lua");
if (File.Exists(String.Format("./scripts/unique/{0}/{1}.{2}.lua", zone.zoneName, className, actorClassId)))
child = LuaEngine.loadScript(String.Format("./scripts/unique/{0}/{1}.{2}.lua", zone.zoneName, className, actorClassId));
if (parent == null)
{ {
LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", getName())); LuaEngine.SendError(player, String.Format("ERROR: Could not find script for actor {0}.", getName()));
return; return;
} }
//Run Script //Run Script
if (!actorScript.Globals.Get("onSpawn").IsNil()) if (child != null && !child.Globals.Get("onSpawn").IsNil())
actorScript.Call(actorScript.Globals["onSpawn"], player, this); child.Call(child.Globals["onSpawn"], player, this);
else if (!parent.Globals.Get("onSpawn").IsNil())
parent.Call(parent.Globals["onSpawn"], player, this);
else
return;
} }
} }
} }