1
Fork 0
mirror of https://bitbucket.org/Ioncannon/project-meteor-server.git synced 2025-04-24 13:47:46 +00:00

Reorganized the packets to follow the format the map server follows.

This commit is contained in:
Filip Maj 2016-02-18 23:55:03 -05:00
parent 8c73f6e926
commit 23dcc1dafe
14 changed files with 141 additions and 103 deletions

View file

@ -71,17 +71,19 @@
<Compile Include="dataobjects\World.cs" />
<Compile Include="PacketProcessor.cs" />
<Compile Include="packets\BasePacket.cs" />
<Compile Include="packets\CharaCreatorPacket.cs" />
<Compile Include="packets\RetainerListPacket.cs" />
<Compile Include="packets\ErrorPacket.cs" />
<Compile Include="packets\receive\CharacterModifyPacket.cs" />
<Compile Include="packets\receive\SelectCharacterPacket.cs" />
<Compile Include="packets\receive\SessionPacket.cs" />
<Compile Include="packets\send\CharaCreatorPacket.cs" />
<Compile Include="packets\send\RetainerListPacket.cs" />
<Compile Include="packets\send\ErrorPacket.cs" />
<Compile Include="packets\HardCoded_Packets.cs" />
<Compile Include="packets\PacketStructs.cs" />
<Compile Include="packets\SelectCharacterConfirmPacket.cs" />
<Compile Include="packets\send\SelectCharacterConfirmPacket.cs" />
<Compile Include="packets\SubPacket.cs" />
<Compile Include="packets\CharacterListPacket.cs" />
<Compile Include="packets\ImportListPacket.cs" />
<Compile Include="packets\AccountListPacket.cs" />
<Compile Include="packets\WorldListPacket.cs" />
<Compile Include="packets\send\CharacterListPacket.cs" />
<Compile Include="packets\send\ImportListPacket.cs" />
<Compile Include="packets\send\AccountListPacket.cs" />
<Compile Include="packets\send\WorldListPacket.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Server.cs" />

View file

@ -1,6 +1,7 @@
using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.dataobjects;
using FFXIVClassic_Lobby_Server.packets;
using FFXIVClassic_Lobby_Server.packets.receive;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
@ -79,7 +80,7 @@ namespace FFXIVClassic_Lobby_Server
private void ProcessSessionAcknowledgement(ClientConnection client, SubPacket packet)
{
PacketStructs.SessionPacket sessionPacket = PacketStructs.toSessionStruct(packet.data);
SessionPacket sessionPacket = new SessionPacket(packet.data);
String clientVersion = sessionPacket.version;
Log.info(String.Format("Got acknowledgment for secure session."));
@ -127,7 +128,7 @@ namespace FFXIVClassic_Lobby_Server
private void ProcessSelectCharacter(ClientConnection client, SubPacket packet)
{
FFXIVClassic_Lobby_Server.packets.PacketStructs.SelectCharRequestPacket selectCharRequest = PacketStructs.toSelectCharRequestStruct(packet.data);
SelectCharacterPacket selectCharRequest = new SelectCharacterPacket(packet.data);
Log.info(String.Format("{0} => Select character id {1}", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId, selectCharRequest.characterId));
@ -156,8 +157,7 @@ namespace FFXIVClassic_Lobby_Server
private void ProcessModifyCharacter(ClientConnection client, SubPacket packet)
{
PacketStructs.CharacterRequestPacket charaReq = PacketStructs.toCharacterRequestStruct(packet.data);
CharacterModifyPacket charaReq = new CharacterModifyPacket(packet.data);
var slot = charaReq.slot;
var code = charaReq.command;
var name = charaReq.characterName;

View file

@ -1,90 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.packets
{
class PacketStructs
{
[StructLayout(LayoutKind.Explicit)]
public unsafe struct SessionPacket
{
[FieldOffset(0)]
public UInt64 sequence;
[FieldOffset(0x10)]
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x40)]
public String session;
[FieldOffset(0x50)]
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
public String version;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct CharacterRequestPacket
{
public UInt64 sequence;
public uint characterId;
public uint personType;
public byte slot;
public byte command;
public ushort worldId;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
public String characterName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x190)]
public String characterInfoEncoded;
}
[StructLayout(LayoutKind.Sequential)]
public unsafe struct SelectCharRequestPacket
{
public UInt64 sequence;
public uint characterId;
public uint unknownId;
public UInt64 ticket;
}
public static unsafe CharacterRequestPacket toCharacterRequestStruct(byte[] bytes)
{
fixed (byte* pdata = &bytes[0])
{
return (CharacterRequestPacket)Marshal.PtrToStructure(new IntPtr(pdata), typeof(CharacterRequestPacket));
}
}
public static unsafe SessionPacket toSessionStruct(byte[] bytes)
{
fixed (byte* pdata = &bytes[0])
{
return (SessionPacket)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SessionPacket));
}
}
public static unsafe SelectCharRequestPacket toSelectCharRequestStruct(byte[] bytes)
{
fixed (byte* pdata = &bytes[0])
{
return (SelectCharRequestPacket)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SelectCharRequestPacket));
}
}
public static byte[] StructureToByteArray(object obj)
{
int len = Marshal.SizeOf(obj);
byte[] arr = new byte[len];
IntPtr ptr = Marshal.AllocHGlobal(len);
Marshal.StructureToPtr(obj, ptr, true);
Marshal.Copy(ptr, arr, 0, len);
Marshal.FreeHGlobal(ptr);
return arr;
}
}
}

View file

@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.packets.receive
{
class CharacterModifyPacket
{
public UInt64 sequence;
public uint characterId;
public uint personType;
public byte slot;
public byte command;
public ushort worldId;
public String characterName;
public String characterInfoEncoded;
public bool invalidPacket = false;
public CharacterModifyPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
sequence = binReader.ReadUInt64();
characterId = binReader.ReadUInt32();
personType = binReader.ReadUInt32();
slot = binReader.ReadByte();
command = binReader.ReadByte();
worldId = binReader.ReadUInt16();
characterName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
characterInfoEncoded = Encoding.ASCII.GetString(binReader.ReadBytes(0x190)).Trim(new[] { '\0' });
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

View file

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.packets.receive
{
class SelectCharacterPacket
{
public UInt64 sequence;
public uint characterId;
public uint unknownId;
public UInt64 ticket;
public bool invalidPacket = false;
public SelectCharacterPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
sequence = binReader.ReadUInt64();
characterId = binReader.ReadUInt32();
unknownId = binReader.ReadUInt32();
ticket = binReader.ReadUInt64();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}

View file

@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.packets.receive
{
class SessionPacket
{
public bool invalidPacket = false;
public UInt64 sequence;
public String session;
public String version;
public SessionPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
sequence = binReader.ReadUInt64();
binReader.ReadUInt32();
binReader.ReadUInt32();
session = Encoding.ASCII.GetString(binReader.ReadBytes(0x40)).Trim(new[] { '\0' });
version = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}