mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-24 21:57:45 +00:00
Reorganized the packets to follow the format the map server follows.
This commit is contained in:
parent
8c73f6e926
commit
23dcc1dafe
14 changed files with 141 additions and 103 deletions
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@ -71,17 +71,19 @@
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<Compile Include="dataobjects\World.cs" />
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<Compile Include="PacketProcessor.cs" />
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<Compile Include="packets\BasePacket.cs" />
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<Compile Include="packets\CharaCreatorPacket.cs" />
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<Compile Include="packets\RetainerListPacket.cs" />
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<Compile Include="packets\ErrorPacket.cs" />
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<Compile Include="packets\receive\CharacterModifyPacket.cs" />
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<Compile Include="packets\receive\SelectCharacterPacket.cs" />
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<Compile Include="packets\receive\SessionPacket.cs" />
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<Compile Include="packets\send\CharaCreatorPacket.cs" />
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<Compile Include="packets\send\RetainerListPacket.cs" />
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<Compile Include="packets\send\ErrorPacket.cs" />
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<Compile Include="packets\HardCoded_Packets.cs" />
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<Compile Include="packets\PacketStructs.cs" />
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<Compile Include="packets\SelectCharacterConfirmPacket.cs" />
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<Compile Include="packets\send\SelectCharacterConfirmPacket.cs" />
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<Compile Include="packets\SubPacket.cs" />
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<Compile Include="packets\CharacterListPacket.cs" />
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<Compile Include="packets\ImportListPacket.cs" />
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<Compile Include="packets\AccountListPacket.cs" />
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<Compile Include="packets\WorldListPacket.cs" />
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<Compile Include="packets\send\CharacterListPacket.cs" />
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<Compile Include="packets\send\ImportListPacket.cs" />
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<Compile Include="packets\send\AccountListPacket.cs" />
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<Compile Include="packets\send\WorldListPacket.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Server.cs" />
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@ -1,6 +1,7 @@
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.dataobjects;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Lobby_Server.packets.receive;
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using MySql.Data.MySqlClient;
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using System;
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using System.Collections.Generic;
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@ -79,7 +80,7 @@ namespace FFXIVClassic_Lobby_Server
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private void ProcessSessionAcknowledgement(ClientConnection client, SubPacket packet)
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{
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PacketStructs.SessionPacket sessionPacket = PacketStructs.toSessionStruct(packet.data);
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SessionPacket sessionPacket = new SessionPacket(packet.data);
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String clientVersion = sessionPacket.version;
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Log.info(String.Format("Got acknowledgment for secure session."));
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@ -127,7 +128,7 @@ namespace FFXIVClassic_Lobby_Server
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private void ProcessSelectCharacter(ClientConnection client, SubPacket packet)
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{
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FFXIVClassic_Lobby_Server.packets.PacketStructs.SelectCharRequestPacket selectCharRequest = PacketStructs.toSelectCharRequestStruct(packet.data);
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SelectCharacterPacket selectCharRequest = new SelectCharacterPacket(packet.data);
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Log.info(String.Format("{0} => Select character id {1}", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId, selectCharRequest.characterId));
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@ -156,8 +157,7 @@ namespace FFXIVClassic_Lobby_Server
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private void ProcessModifyCharacter(ClientConnection client, SubPacket packet)
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{
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PacketStructs.CharacterRequestPacket charaReq = PacketStructs.toCharacterRequestStruct(packet.data);
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CharacterModifyPacket charaReq = new CharacterModifyPacket(packet.data);
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var slot = charaReq.slot;
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var code = charaReq.command;
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var name = charaReq.characterName;
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@ -1,90 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets
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{
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class PacketStructs
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{
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[StructLayout(LayoutKind.Explicit)]
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public unsafe struct SessionPacket
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{
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[FieldOffset(0)]
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public UInt64 sequence;
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[FieldOffset(0x10)]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x40)]
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public String session;
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[FieldOffset(0x50)]
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
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public String version;
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct CharacterRequestPacket
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{
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public UInt64 sequence;
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public uint characterId;
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public uint personType;
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public byte slot;
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public byte command;
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public ushort worldId;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x20)]
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public String characterName;
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 0x190)]
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public String characterInfoEncoded;
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct SelectCharRequestPacket
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{
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public UInt64 sequence;
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public uint characterId;
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public uint unknownId;
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public UInt64 ticket;
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}
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public static unsafe CharacterRequestPacket toCharacterRequestStruct(byte[] bytes)
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{
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fixed (byte* pdata = &bytes[0])
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{
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return (CharacterRequestPacket)Marshal.PtrToStructure(new IntPtr(pdata), typeof(CharacterRequestPacket));
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}
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}
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public static unsafe SessionPacket toSessionStruct(byte[] bytes)
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{
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fixed (byte* pdata = &bytes[0])
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{
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return (SessionPacket)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SessionPacket));
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}
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}
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public static unsafe SelectCharRequestPacket toSelectCharRequestStruct(byte[] bytes)
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{
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fixed (byte* pdata = &bytes[0])
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{
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return (SelectCharRequestPacket)Marshal.PtrToStructure(new IntPtr(pdata), typeof(SelectCharRequestPacket));
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}
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}
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public static byte[] StructureToByteArray(object obj)
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{
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int len = Marshal.SizeOf(obj);
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byte[] arr = new byte[len];
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IntPtr ptr = Marshal.AllocHGlobal(len);
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Marshal.StructureToPtr(obj, ptr, true);
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Marshal.Copy(ptr, arr, 0, len);
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Marshal.FreeHGlobal(ptr);
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return arr;
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}
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}
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}
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@ -0,0 +1,48 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets.receive
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{
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class CharacterModifyPacket
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{
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public UInt64 sequence;
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public uint characterId;
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public uint personType;
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public byte slot;
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public byte command;
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public ushort worldId;
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public String characterName;
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public String characterInfoEncoded;
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public bool invalidPacket = false;
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public CharacterModifyPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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sequence = binReader.ReadUInt64();
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characterId = binReader.ReadUInt32();
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personType = binReader.ReadUInt32();
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slot = binReader.ReadByte();
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command = binReader.ReadByte();
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worldId = binReader.ReadUInt16();
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characterName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
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characterInfoEncoded = Encoding.ASCII.GetString(binReader.ReadBytes(0x190)).Trim(new[] { '\0' });
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets.receive
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{
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class SelectCharacterPacket
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{
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public UInt64 sequence;
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public uint characterId;
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public uint unknownId;
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public UInt64 ticket;
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public bool invalidPacket = false;
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public SelectCharacterPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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sequence = binReader.ReadUInt64();
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characterId = binReader.ReadUInt32();
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unknownId = binReader.ReadUInt32();
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ticket = binReader.ReadUInt64();
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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38
FFXIVClassic_Lobby_Server/packets/receive/SessionPacket.cs
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38
FFXIVClassic_Lobby_Server/packets/receive/SessionPacket.cs
Normal file
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@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Lobby_Server.packets.receive
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{
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class SessionPacket
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{
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public bool invalidPacket = false;
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public UInt64 sequence;
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public String session;
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public String version;
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public SessionPacket(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryReader binReader = new BinaryReader(mem))
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{
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try
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{
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sequence = binReader.ReadUInt64();
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binReader.ReadUInt32();
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binReader.ReadUInt32();
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session = Encoding.ASCII.GetString(binReader.ReadBytes(0x40)).Trim(new[] { '\0' });
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version = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
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}
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catch (Exception){
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invalidPacket = true;
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}
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}
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}
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}
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}
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}
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