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Fixed issue where any actor < -1000 Z position would appear anyways.
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@ -30,7 +30,7 @@ namespace FFXIVClassic_Map_Server.Actors
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protected string classPath;
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protected string classPath;
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public int boundingGridSize = 50;
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public int boundingGridSize = 50;
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public int minX = -1000, minY = -1000, maxX = 1000, maxY = 1000;
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public int minX = -5000, minY = -5000, maxX = 5000, maxY = 5000;
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protected int numXBlocks, numYBlocks;
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protected int numXBlocks, numYBlocks;
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protected int halfWidth, halfHeight;
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protected int halfWidth, halfHeight;
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