From 260878df38291750b5932c1a56d50aad94c5cc59 Mon Sep 17 00:00:00 2001 From: Filip Maj Date: Sat, 3 Dec 2016 13:33:39 -0500 Subject: [PATCH] Fixed login breaking due to destinationZone not going to 0 after switch or crash. --- FFXIVClassic Map Server/WorldManager.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/FFXIVClassic Map Server/WorldManager.cs b/FFXIVClassic Map Server/WorldManager.cs index a9b03e08..5e728a01 100644 --- a/FFXIVClassic Map Server/WorldManager.cs +++ b/FFXIVClassic Map Server/WorldManager.cs @@ -474,6 +474,10 @@ namespace FFXIVClassic_Map_Server player.SendZoneInPackets(this, spawnType); + player.destinationZone = 0; + player.destinationSpawnType = 0; + Database.SavePlayerPosition(player); + player.playerSession.LockUpdates(false); LuaEngine.OnZoneIn(player);