mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-23 21:27:46 +00:00
Fix spelling
This commit is contained in:
parent
ea1e16aea7
commit
26f5e1be28
4 changed files with 671 additions and 671 deletions
|
@ -264,36 +264,36 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void giveCurrancy(ConnectedPlayer client, uint itemId, int quantity)
|
private void giveCurrency(ConnectedPlayer client, uint itemId, int quantity)
|
||||||
{
|
{
|
||||||
if (client != null)
|
if (client != null)
|
||||||
{
|
{
|
||||||
Player p = client.getActor();
|
Player p = client.getActor();
|
||||||
p.getInventory(Inventory.CURRANCY).addItem(itemId, quantity);
|
p.getInventory(Inventory.CURRENCY).addItem(itemId, quantity);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||||
{
|
{
|
||||||
Player p = entry.Value.getActor();
|
Player p = entry.Value.getActor();
|
||||||
p.getInventory(Inventory.CURRANCY).addItem(itemId, quantity);
|
p.getInventory(Inventory.CURRENCY).addItem(itemId, quantity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void removeCurrancy(ConnectedPlayer client, uint itemId, int quantity)
|
private void removeCurrency(ConnectedPlayer client, uint itemId, int quantity)
|
||||||
{
|
{
|
||||||
if (client != null)
|
if (client != null)
|
||||||
{
|
{
|
||||||
Player p = client.getActor();
|
Player p = client.getActor();
|
||||||
p.getInventory(Inventory.CURRANCY).removeItem(itemId, quantity);
|
p.getInventory(Inventory.CURRENCY).removeItem(itemId, quantity);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
|
||||||
{
|
{
|
||||||
Player p = entry.Value.getActor();
|
Player p = entry.Value.getActor();
|
||||||
p.getInventory(Inventory.CURRANCY).removeItem(itemId, quantity);
|
p.getInventory(Inventory.CURRENCY).removeItem(itemId, quantity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -606,9 +606,9 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (split.Length == 2)
|
if (split.Length == 2)
|
||||||
giveCurrancy(client, UInt32.Parse(split[1]), 1);
|
giveCurrency(client, UInt32.Parse(split[1]), 1);
|
||||||
else if (split.Length == 3)
|
else if (split.Length == 3)
|
||||||
giveCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
giveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
@ -623,9 +623,9 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (split.Length == 2)
|
if (split.Length == 2)
|
||||||
removeCurrancy(client, UInt32.Parse(split[1]), 1);
|
removeCurrency(client, UInt32.Parse(split[1]), 1);
|
||||||
else if (split.Length == 3)
|
else if (split.Length == 3)
|
||||||
removeCurrancy(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
removeCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
|
|
@ -708,7 +708,7 @@ namespace FFXIVClassic_Lobby_Server
|
||||||
|
|
||||||
player.getInventory(Inventory.NORMAL).initList(getInventory(player, 0, Inventory.NORMAL));
|
player.getInventory(Inventory.NORMAL).initList(getInventory(player, 0, Inventory.NORMAL));
|
||||||
player.getInventory(Inventory.KEYITEMS).initList(getInventory(player, 0, Inventory.KEYITEMS));
|
player.getInventory(Inventory.KEYITEMS).initList(getInventory(player, 0, Inventory.KEYITEMS));
|
||||||
player.getInventory(Inventory.CURRANCY).initList(getInventory(player, 0, Inventory.CURRANCY));
|
player.getInventory(Inventory.CURRENCY).initList(getInventory(player, 0, Inventory.CURRENCY));
|
||||||
player.getInventory(Inventory.BAZAAR).initList(getInventory(player, 0, Inventory.BAZAAR));
|
player.getInventory(Inventory.BAZAAR).initList(getInventory(player, 0, Inventory.BAZAAR));
|
||||||
player.getInventory(Inventory.MELDREQUEST).initList(getInventory(player, 0, Inventory.MELDREQUEST));
|
player.getInventory(Inventory.MELDREQUEST).initList(getInventory(player, 0, Inventory.MELDREQUEST));
|
||||||
player.getInventory(Inventory.LOOT).initList(getInventory(player, 0, Inventory.LOOT));
|
player.getInventory(Inventory.LOOT).initList(getInventory(player, 0, Inventory.LOOT));
|
||||||
|
|
|
@ -18,7 +18,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||||
public const ushort LOOT = 0x0004; //Max 0xA
|
public const ushort LOOT = 0x0004; //Max 0xA
|
||||||
public const ushort MELDREQUEST = 0x0005; //Max 0x04
|
public const ushort MELDREQUEST = 0x0005; //Max 0x04
|
||||||
public const ushort BAZAAR = 0x0007; //Max 0x0A
|
public const ushort BAZAAR = 0x0007; //Max 0x0A
|
||||||
public const ushort CURRANCY = 0x0063; //Max 0x140
|
public const ushort CURRENCY = 0x0063; //Max 0x140
|
||||||
public const ushort KEYITEMS = 0x0064; //Max 0x500
|
public const ushort KEYITEMS = 0x0064; //Max 0x500
|
||||||
public const ushort EQUIPMENT = 0x00FE; //Max 0x23
|
public const ushort EQUIPMENT = 0x00FE; //Max 0x23
|
||||||
public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23
|
public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23
|
||||||
|
@ -132,7 +132,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||||
{
|
{
|
||||||
Database.setQuantity(owner, slot, inventoryCode, list[slot].quantity);
|
Database.setQuantity(owner, slot, inventoryCode, list[slot].quantity);
|
||||||
|
|
||||||
if (inventoryCode != CURRANCY && inventoryCode != KEYITEMS)
|
if (inventoryCode != CURRENCY && inventoryCode != KEYITEMS)
|
||||||
sendInventoryPackets(list[slot]);
|
sendInventoryPackets(list[slot]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -144,13 +144,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
|
||||||
|
|
||||||
list.Add(addedItem);
|
list.Add(addedItem);
|
||||||
|
|
||||||
if (inventoryCode != CURRANCY && inventoryCode != KEYITEMS)
|
if (inventoryCode != CURRENCY && inventoryCode != KEYITEMS)
|
||||||
sendInventoryPackets(addedItem);
|
sendInventoryPackets(addedItem);
|
||||||
|
|
||||||
quantityCount -= gItem.maxStack;
|
quantityCount -= gItem.maxStack;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (inventoryCode == CURRANCY || inventoryCode == KEYITEMS)
|
if (inventoryCode == CURRENCY || inventoryCode == KEYITEMS)
|
||||||
sendFullInventory();
|
sendFullInventory();
|
||||||
|
|
||||||
owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
|
owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
|
||||||
|
|
|
@ -140,7 +140,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
|
|
||||||
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
|
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
|
||||||
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
|
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
|
||||||
inventories[Inventory.CURRANCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRANCY);
|
inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY);
|
||||||
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
|
inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
|
||||||
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
|
inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
|
||||||
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
|
inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
|
||||||
|
@ -500,7 +500,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
||||||
#region Inventory & Equipment
|
#region Inventory & Equipment
|
||||||
queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
|
queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
|
||||||
inventories[Inventory.NORMAL].sendFullInventory();
|
inventories[Inventory.NORMAL].sendFullInventory();
|
||||||
inventories[Inventory.CURRANCY].sendFullInventory();
|
inventories[Inventory.CURRENCY].sendFullInventory();
|
||||||
inventories[Inventory.KEYITEMS].sendFullInventory();
|
inventories[Inventory.KEYITEMS].sendFullInventory();
|
||||||
inventories[Inventory.BAZAAR].sendFullInventory();
|
inventories[Inventory.BAZAAR].sendFullInventory();
|
||||||
inventories[Inventory.MELDREQUEST].sendFullInventory();
|
inventories[Inventory.MELDREQUEST].sendFullInventory();
|
||||||
|
|
Loading…
Add table
Reference in a new issue