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Fix spelling
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4 changed files with 671 additions and 671 deletions
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@ -708,7 +708,7 @@ namespace FFXIVClassic_Lobby_Server
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player.getInventory(Inventory.NORMAL).initList(getInventory(player, 0, Inventory.NORMAL));
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player.getInventory(Inventory.KEYITEMS).initList(getInventory(player, 0, Inventory.KEYITEMS));
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player.getInventory(Inventory.CURRANCY).initList(getInventory(player, 0, Inventory.CURRANCY));
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player.getInventory(Inventory.CURRENCY).initList(getInventory(player, 0, Inventory.CURRENCY));
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player.getInventory(Inventory.BAZAAR).initList(getInventory(player, 0, Inventory.BAZAAR));
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player.getInventory(Inventory.MELDREQUEST).initList(getInventory(player, 0, Inventory.MELDREQUEST));
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player.getInventory(Inventory.LOOT).initList(getInventory(player, 0, Inventory.LOOT));
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@ -18,7 +18,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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public const ushort LOOT = 0x0004; //Max 0xA
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public const ushort MELDREQUEST = 0x0005; //Max 0x04
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public const ushort BAZAAR = 0x0007; //Max 0x0A
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public const ushort CURRANCY = 0x0063; //Max 0x140
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public const ushort CURRENCY = 0x0063; //Max 0x140
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public const ushort KEYITEMS = 0x0064; //Max 0x500
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public const ushort EQUIPMENT = 0x00FE; //Max 0x23
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public const ushort EQUIPMENT_OTHERPLAYER = 0x00F9; //Max 0x23
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@ -132,7 +132,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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{
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Database.setQuantity(owner, slot, inventoryCode, list[slot].quantity);
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if (inventoryCode != CURRANCY && inventoryCode != KEYITEMS)
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if (inventoryCode != CURRENCY && inventoryCode != KEYITEMS)
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sendInventoryPackets(list[slot]);
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}
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@ -144,13 +144,13 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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list.Add(addedItem);
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if (inventoryCode != CURRANCY && inventoryCode != KEYITEMS)
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if (inventoryCode != CURRENCY && inventoryCode != KEYITEMS)
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sendInventoryPackets(addedItem);
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quantityCount -= gItem.maxStack;
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}
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if (inventoryCode == CURRANCY || inventoryCode == KEYITEMS)
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if (inventoryCode == CURRENCY || inventoryCode == KEYITEMS)
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sendFullInventory();
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owner.queuePacket(InventorySetEndPacket.buildPacket(owner.actorId));
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@ -140,7 +140,7 @@ namespace FFXIVClassic_Map_Server.Actors
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inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
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inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
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inventories[Inventory.CURRANCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRANCY);
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inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY);
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inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
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inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
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inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
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@ -500,7 +500,7 @@ namespace FFXIVClassic_Map_Server.Actors
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#region Inventory & Equipment
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queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
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inventories[Inventory.NORMAL].sendFullInventory();
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inventories[Inventory.CURRANCY].sendFullInventory();
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inventories[Inventory.CURRENCY].sendFullInventory();
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inventories[Inventory.KEYITEMS].sendFullInventory();
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inventories[Inventory.BAZAAR].sendFullInventory();
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inventories[Inventory.MELDREQUEST].sendFullInventory();
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@ -550,7 +550,7 @@ namespace FFXIVClassic_Map_Server.Actors
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reply11.replaceActorID(actorId);
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//playerSession.queuePacket(reply10);
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// playerSession.queuePacket(reply11);
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#endregion
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#endregion
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}
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private void sendRemoveInventoryPackets(List<ushort> slots)
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